@inglorious/engine 0.1.1 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/README.md +39 -36
  2. package/package.json +10 -22
  3. package/src/engine/ai/movement/dynamic/align.js +63 -63
  4. package/src/engine/ai/movement/dynamic/arrive.js +42 -43
  5. package/src/engine/ai/movement/dynamic/evade.js +38 -38
  6. package/src/engine/ai/movement/dynamic/face.js +19 -20
  7. package/src/engine/ai/movement/dynamic/flee.js +45 -45
  8. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
  9. package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
  10. package/src/engine/ai/movement/dynamic/pursue.js +38 -38
  11. package/src/engine/ai/movement/dynamic/seek.js +44 -44
  12. package/src/engine/ai/movement/dynamic/wander.js +31 -32
  13. package/src/engine/ai/movement/kinematic/align.js +37 -37
  14. package/src/engine/ai/movement/kinematic/arrive.js +42 -42
  15. package/src/engine/ai/movement/kinematic/face.js +19 -20
  16. package/src/engine/ai/movement/kinematic/flee.js +26 -26
  17. package/src/engine/ai/movement/kinematic/seek.js +26 -26
  18. package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
  19. package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/engine/ai/movement/kinematic/wander.js +27 -27
  21. package/src/engine/animation/sprite.js +101 -0
  22. package/src/engine/animation/ticker.js +38 -0
  23. package/src/engine/behaviors/camera.js +68 -0
  24. package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/engine/behaviors/controls/event-handlers.js +17 -0
  28. package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/engine/behaviors/debug/collision.js +35 -0
  32. package/src/engine/behaviors/fps.js +29 -0
  33. package/src/engine/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
  35. package/src/engine/behaviors/game.js +15 -0
  36. package/src/engine/behaviors/input/controls.js +37 -0
  37. package/src/engine/behaviors/input/gamepad.js +114 -0
  38. package/src/engine/behaviors/input/input.js +48 -0
  39. package/src/engine/behaviors/input/keyboard.js +64 -0
  40. package/src/engine/behaviors/input/mouse.js +91 -0
  41. package/src/engine/behaviors/physics/bouncy.js +25 -0
  42. package/src/engine/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
  44. package/src/engine/behaviors/physics/jumpable.js +145 -0
  45. package/src/engine/behaviors/ui/button.js +17 -0
  46. package/src/engine/collision/detection.js +110 -115
  47. package/src/engine/core/api.js +34 -0
  48. package/src/engine/core/dev-tools.js +135 -0
  49. package/src/engine/core/engine.js +119 -0
  50. package/src/engine/core/loop.js +15 -0
  51. package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
  52. package/src/engine/{loop → core/loops}/elapsed.js +22 -23
  53. package/src/engine/{loop → core/loops}/fixed.js +27 -28
  54. package/src/engine/{loop → core/loops}/flash.js +13 -14
  55. package/src/engine/{loop → core/loops}/lag.js +26 -27
  56. package/src/engine/core/select.js +26 -0
  57. package/src/engine/core/store.js +178 -0
  58. package/src/engine/core/store.test.js +110 -0
  59. package/src/engine/movement/dynamic/modern.js +21 -24
  60. package/src/engine/movement/dynamic/tank.js +43 -43
  61. package/src/engine/movement/kinematic/modern.js +16 -16
  62. package/src/engine/movement/kinematic/modern.test.js +27 -27
  63. package/src/engine/movement/kinematic/tank.js +27 -27
  64. package/src/engine/physics/bounds.js +138 -0
  65. package/src/engine/physics/position.js +43 -0
  66. package/src/engine/physics/position.test.js +80 -0
  67. package/src/engine/systems/sprite-animation.js +27 -0
  68. package/src/main.js +10 -5
  69. package/src/renderers/canvas/absolute-position.js +18 -0
  70. package/src/renderers/canvas/camera.js +13 -0
  71. package/src/renderers/canvas/canvas-renderer.js +68 -0
  72. package/src/{ui → renderers}/canvas/character.js +38 -35
  73. package/src/{ui → renderers}/canvas/form/button.js +25 -25
  74. package/src/{ui → renderers}/canvas/fps.js +18 -18
  75. package/src/renderers/canvas/image/hitmask.js +51 -0
  76. package/src/{ui → renderers}/canvas/image/image.js +34 -37
  77. package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
  78. package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
  79. package/src/{ui → renderers}/canvas/mouse.js +37 -37
  80. package/src/renderers/canvas/rendering-system.js +79 -0
  81. package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
  82. package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
  83. package/src/renderers/react/game/character/index.jsx +20 -0
  84. package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
  85. package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
  86. package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
  87. package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
  88. package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
  89. package/src/{ui → renderers}/react/game/game.jsx +72 -71
  90. package/src/{ui → renderers}/react/game/index.jsx +29 -29
  91. package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
  92. package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
  93. package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
  94. package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
  95. package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
  96. package/src/{ui → renderers}/react/index.jsx +9 -9
  97. package/src/utils/algorithms/decision-tree.js +24 -24
  98. package/src/utils/algorithms/decision-tree.test.js +153 -102
  99. package/src/utils/algorithms/path-finding.js +155 -155
  100. package/src/utils/algorithms/path-finding.test.js +151 -151
  101. package/src/utils/data-structures/array.js +83 -83
  102. package/src/utils/data-structures/array.test.js +173 -173
  103. package/src/utils/data-structures/board.js +159 -159
  104. package/src/utils/data-structures/board.test.js +242 -242
  105. package/src/utils/data-structures/boolean.js +9 -9
  106. package/src/utils/data-structures/heap.js +164 -164
  107. package/src/utils/data-structures/heap.test.js +103 -103
  108. package/src/utils/data-structures/object.js +138 -102
  109. package/src/utils/data-structures/object.test.js +218 -121
  110. package/src/utils/data-structures/objects.js +66 -48
  111. package/src/utils/data-structures/objects.test.js +99 -99
  112. package/src/utils/data-structures/tree.js +36 -36
  113. package/src/utils/data-structures/tree.test.js +33 -33
  114. package/src/utils/functions/functions.js +19 -19
  115. package/src/utils/functions/functions.test.js +23 -23
  116. package/src/utils/math/geometry/circle.js +70 -117
  117. package/src/utils/math/geometry/circle.test.js +97 -97
  118. package/src/utils/math/geometry/hitmask.js +70 -39
  119. package/src/utils/math/geometry/hitmask.test.js +155 -84
  120. package/src/utils/math/geometry/line.js +35 -35
  121. package/src/utils/math/geometry/line.test.js +49 -49
  122. package/src/utils/math/geometry/point.js +78 -71
  123. package/src/utils/math/geometry/point.test.js +81 -81
  124. package/src/utils/math/geometry/rectangle.js +76 -45
  125. package/src/utils/math/geometry/rectangle.test.js +42 -42
  126. package/src/utils/math/geometry/segment.js +80 -80
  127. package/src/utils/math/geometry/segment.test.js +183 -183
  128. package/src/utils/math/geometry/triangle.js +15 -15
  129. package/src/utils/math/geometry/triangle.test.js +11 -11
  130. package/src/utils/math/linear-algebra/2d.js +28 -28
  131. package/src/utils/math/linear-algebra/2d.test.js +17 -17
  132. package/src/utils/math/linear-algebra/quaternion.js +22 -22
  133. package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
  134. package/src/utils/math/linear-algebra/quaternions.js +20 -20
  135. package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
  136. package/src/utils/math/linear-algebra/vector.js +327 -302
  137. package/src/utils/math/linear-algebra/vector.test.js +265 -257
  138. package/src/utils/math/linear-algebra/vectors.js +122 -122
  139. package/src/utils/math/linear-algebra/vectors.test.js +65 -65
  140. package/src/utils/math/linear-interpolation.js +9 -0
  141. package/src/utils/math/numbers.js +90 -90
  142. package/src/utils/math/numbers.test.js +137 -137
  143. package/src/utils/math/rng.js +44 -44
  144. package/src/utils/math/rng.test.js +39 -39
  145. package/src/utils/math/statistics.js +43 -43
  146. package/src/utils/math/statistics.test.js +47 -47
  147. package/src/utils/math/trigonometry.js +89 -89
  148. package/src/utils/math/trigonometry.test.js +52 -52
  149. package/src/utils/physics/acceleration.js +61 -63
  150. package/src/utils/physics/friction.js +28 -30
  151. package/src/utils/physics/friction.test.js +42 -44
  152. package/src/utils/physics/gravity.js +69 -71
  153. package/src/utils/physics/gravity.test.js +77 -80
  154. package/src/utils/physics/jump.js +31 -41
  155. package/src/utils/physics/velocity.js +36 -38
  156. package/src/engine/loop.js +0 -15
  157. package/src/engine/store.js +0 -174
  158. package/src/engine/store.test.js +0 -256
  159. package/src/engine.js +0 -74
  160. package/src/game/animation.js +0 -26
  161. package/src/game/bounds.js +0 -66
  162. package/src/game/decorators/character.js +0 -5
  163. package/src/game/decorators/clamp-to-bounds.js +0 -15
  164. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  165. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  166. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  167. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  168. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  169. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  170. package/src/game/decorators/debug/collisions.js +0 -32
  171. package/src/game/decorators/double-jump.js +0 -70
  172. package/src/game/decorators/fps.js +0 -30
  173. package/src/game/decorators/fsm.js +0 -27
  174. package/src/game/decorators/game.js +0 -11
  175. package/src/game/decorators/image/image.js +0 -5
  176. package/src/game/decorators/image/sprite.js +0 -5
  177. package/src/game/decorators/image/tilemap.js +0 -5
  178. package/src/game/decorators/input/controls.js +0 -27
  179. package/src/game/decorators/input/gamepad.js +0 -74
  180. package/src/game/decorators/input/input.js +0 -41
  181. package/src/game/decorators/input/keyboard.js +0 -49
  182. package/src/game/decorators/input/mouse.js +0 -65
  183. package/src/game/decorators/jump.js +0 -72
  184. package/src/game/decorators/platform.js +0 -5
  185. package/src/game/decorators/ui/button.js +0 -21
  186. package/src/game/sprite.js +0 -119
  187. package/src/ui/canvas/absolute-position.js +0 -17
  188. package/src/ui/canvas/image/hitmask.js +0 -37
  189. package/src/ui/canvas.js +0 -81
  190. package/src/ui/react/game/character/index.jsx +0 -30
  191. package/src/utils/math/geometry/platform.js +0 -42
  192. package/src/utils/math/geometry/platform.test.js +0 -133
  193. /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
  194. /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
  195. /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
  196. /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
  197. /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
  198. /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
  199. /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
  200. /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
  201. /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
@@ -1,37 +1,34 @@
1
- const DEFAULT_POSITION = 0
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-
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- export default function draw(ctx, instance) {
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- const { image, sx = DEFAULT_POSITION, sy = DEFAULT_POSITION } = instance
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- const { id, src, imageSize, tileSize = imageSize } = image
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-
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- const [tileWidth, tileHeight] = tileSize
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-
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- const imgParams = [
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- sx * tileWidth,
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- sy * tileHeight,
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- tileWidth,
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- tileHeight,
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- DEFAULT_POSITION,
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- DEFAULT_POSITION,
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- tileWidth,
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- tileHeight,
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- ]
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-
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- ctx.save()
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-
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- const img = document.getElementById(id)
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- if (img) {
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- ctx.drawImage(img, ...imgParams)
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- } else {
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- const img = new Image()
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- img.id = id
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- img.style.display = "none"
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- img.onload = () => {
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- ctx.drawImage(img, ...imgParams)
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- }
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- img.src = src
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- document.body.appendChild(img)
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- }
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-
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- ctx.restore()
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- }
1
+ const DEFAULT_POSITION = 0
2
+
3
+ export function renderImage(entity, ctx) {
4
+ const { image, sx = DEFAULT_POSITION, sy = DEFAULT_POSITION } = entity
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+ const { id, src, imageSize, tileSize = imageSize } = image
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+
7
+ const [tileWidth, tileHeight] = tileSize
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+
9
+ const imgParams = [
10
+ sx * tileWidth,
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+ sy * tileHeight,
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+ tileWidth,
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+ tileHeight,
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+ DEFAULT_POSITION,
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+ DEFAULT_POSITION,
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+ tileWidth,
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+ tileHeight,
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+ ]
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+
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+ ctx.save()
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+
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+ const img = document.getElementById(id)
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+ if (img) {
24
+ ctx.drawImage(img, ...imgParams)
25
+ } else {
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+ const newImg = new Image()
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+ newImg.id = id
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+ newImg.style.display = "none"
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+ newImg.src = src
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+ document.body.appendChild(newImg)
31
+ }
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+
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+ ctx.restore()
34
+ }
@@ -1,49 +1,49 @@
1
- import imageDraw from "./image.js"
2
-
3
- const DEFAULT_SCALE = 1
4
-
5
- const FLIP = -1
6
- const NO_FLIP = 1
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-
8
- const CENTER_WIDTH = 2
9
- const CENTER_HEIGHT = 2
10
-
11
- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
12
- const FLIPPED_VERTICALLY_FLAG = 0x40000000
13
- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
14
- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
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-
16
- export default function draw(ctx, instance, options) {
17
- const { image, frames, state, value } = instance.sprite
18
- const { imageSize, tileSize, scale = DEFAULT_SCALE } = image
19
-
20
- const [imageWidth] = imageSize
21
- const [tileWidth, tileHeight] = tileSize
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- const cols = imageWidth / tileWidth
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-
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- const flaggedTile = frames[state][value]
25
-
26
- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
27
- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
28
-
29
- let tile = flaggedTile
30
- tile &= ~FLIPPED_HORIZONTALLY_FLAG
31
- tile &= ~FLIPPED_VERTICALLY_FLAG
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-
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- const sx = tile % cols
34
- const sy = Math.floor(tile / cols)
35
-
36
- ctx.save()
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-
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- ctx.scale(scale, scale)
39
-
40
- ctx.scale(
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- isFlippedHorizontally ? FLIP : NO_FLIP,
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- isFlippedVertically ? FLIP : NO_FLIP,
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- )
44
- ctx.translate(-tileWidth / CENTER_WIDTH, -tileHeight / CENTER_HEIGHT)
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-
46
- imageDraw(ctx, { image, sx, sy }, options)
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-
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- ctx.restore()
49
- }
1
+ import { renderImage } from "./image.js"
2
+
3
+ const DEFAULT_SCALE = 1
4
+
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+ const FLIP = -1
6
+ const NO_FLIP = 1
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+
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+ const CENTER_WIDTH = 2
9
+ const CENTER_HEIGHT = 2
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+
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+ const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
12
+ const FLIPPED_VERTICALLY_FLAG = 0x40000000
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+ // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
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+ // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
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+
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+ export function renderSprite(entity, ctx) {
17
+ const { image, frames, state, value, scale = DEFAULT_SCALE } = entity.sprite
18
+ const { imageSize, tileSize } = image
19
+
20
+ const [imageWidth] = imageSize
21
+ const [tileWidth, tileHeight] = tileSize
22
+ const cols = imageWidth / tileWidth
23
+
24
+ const flaggedTile = frames[state][value]
25
+
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+ const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
27
+ const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
28
+
29
+ let tile = flaggedTile
30
+ tile &= ~FLIPPED_HORIZONTALLY_FLAG
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+ tile &= ~FLIPPED_VERTICALLY_FLAG
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+
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+ const sx = tile % cols
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+ const sy = Math.floor(tile / cols)
35
+
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+ ctx.save()
37
+
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+ ctx.scale(scale, scale)
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+
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+ ctx.scale(
41
+ isFlippedHorizontally ? FLIP : NO_FLIP,
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+ isFlippedVertically ? FLIP : NO_FLIP,
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+ )
44
+ ctx.translate(-tileWidth / CENTER_WIDTH, -tileHeight / CENTER_HEIGHT)
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+
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+ renderImage({ image, sx, sy }, ctx)
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+
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+ ctx.restore()
49
+ }
@@ -1,64 +1,66 @@
1
- import imageDraw from "./image.js"
2
-
3
- const DEFAULT_SCALE = 1
4
-
5
- const FLIP = -1
6
- const NO_FLIP = 1
7
-
8
- const CENTER_WIDTH = 2
9
- const CENTER_HEIGHT = 2
10
-
11
- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
12
- const FLIPPED_VERTICALLY_FLAG = 0x40000000
13
- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
14
- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
15
-
16
- export default function draw(ctx, instance, options) {
17
- const { tilemap } = instance
18
- const { image, layers } = tilemap
19
- const { imageSize, tileSize, columns, scale = DEFAULT_SCALE } = image
20
-
21
- const [imageWidth] = imageSize
22
- const [tileWidth, tileHeight] = tileSize
23
- const sCols = imageWidth / tileWidth
24
-
25
- ctx.save()
26
-
27
- layers.forEach(({ tiles }) => {
28
- const dRows = Math.ceil(tiles.length / columns)
29
- const height = dRows * tileHeight
30
-
31
- tiles.forEach((flaggedTile, index) => {
32
- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
33
- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
34
-
35
- let tile = flaggedTile
36
- tile &= ~FLIPPED_HORIZONTALLY_FLAG
37
- tile &= ~FLIPPED_VERTICALLY_FLAG
38
-
39
- const sx = tile % sCols
40
- const sy = Math.floor(tile / sCols)
41
-
42
- const dx = (index % columns) * tileWidth
43
- const dy = Math.floor(index / columns) * tileHeight - height
44
-
45
- ctx.save()
46
-
47
- ctx.scale(scale, scale)
48
- ctx.translate(dx, dy)
49
-
50
- ctx.translate(tileWidth / CENTER_WIDTH, tileHeight / CENTER_HEIGHT)
51
- ctx.scale(
52
- isFlippedHorizontally ? FLIP : NO_FLIP,
53
- isFlippedVertically ? FLIP : NO_FLIP,
54
- )
55
- ctx.translate(-tileWidth / CENTER_WIDTH, -tileHeight / CENTER_HEIGHT)
56
-
57
- imageDraw(ctx, { image, sx, sy }, options)
58
-
59
- ctx.restore()
60
- })
61
- })
62
-
63
- ctx.restore()
64
- }
1
+ import { renderImage } from "./image.js"
2
+
3
+ const HALF = 2
4
+ const DEFAULT_SCALE = 1
5
+
6
+ const FLIP = -1
7
+ const NO_FLIP = 1
8
+
9
+ const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
10
+ const FLIPPED_VERTICALLY_FLAG = 0x40000000
11
+ // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
12
+ // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
13
+
14
+ export function renderTilemap(entity, ctx) {
15
+ const { image, columns, scale = DEFAULT_SCALE, layers } = entity.tilemap
16
+ const { imageSize, tileSize } = image
17
+
18
+ const [imageWidth] = imageSize
19
+ const [tileWidth, tileHeight] = tileSize
20
+ const sCols = imageWidth / tileWidth
21
+
22
+ const [firstLayer] = layers
23
+ const dRows = Math.ceil(firstLayer.tiles.length / columns)
24
+ const tilemapWidth = columns * tileWidth
25
+ const tilemapHeight = dRows * tileHeight
26
+
27
+ const offsetX = -tilemapWidth / HALF
28
+ const offsetY = tilemapHeight / HALF
29
+
30
+ ctx.save()
31
+
32
+ ctx.scale(scale, scale)
33
+ ctx.translate(offsetX, offsetY)
34
+
35
+ layers.forEach(({ tiles }) => {
36
+ tiles.forEach((flaggedTile, index) => {
37
+ const dx = (index % columns) * tileWidth
38
+ const dy = Math.floor(index / columns) * tileHeight - tilemapHeight
39
+
40
+ const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
41
+ const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
42
+
43
+ let tile = flaggedTile
44
+ tile &= ~FLIPPED_HORIZONTALLY_FLAG
45
+ tile &= ~FLIPPED_VERTICALLY_FLAG
46
+
47
+ const sx = tile % sCols
48
+ const sy = Math.floor(tile / sCols)
49
+
50
+ ctx.save()
51
+
52
+ ctx.translate(dx, dy)
53
+
54
+ ctx.scale(
55
+ isFlippedHorizontally ? FLIP : NO_FLIP,
56
+ isFlippedVertically ? FLIP : NO_FLIP,
57
+ )
58
+
59
+ renderImage({ image, sx, sy }, ctx)
60
+
61
+ ctx.restore()
62
+ })
63
+ })
64
+
65
+ ctx.restore()
66
+ }
@@ -1,37 +1,37 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- export default function draw(ctx, instance) {
4
- const { color = "black", thickness = 1, orientation = 0 } = instance
5
-
6
- ctx.save()
7
-
8
- ctx.strokeStyle = color
9
- ctx.fillStyle = color
10
- ctx.lineWidth = thickness
11
-
12
- ctx.rotate(-orientation)
13
-
14
- ctx.beginPath()
15
- ctx.moveTo(-6, 0)
16
- ctx.lineTo(-3, 0)
17
- ctx.stroke()
18
-
19
- ctx.moveTo(4, 0)
20
- ctx.lineTo(7, 0)
21
- ctx.stroke()
22
-
23
- ctx.moveTo(0, -6)
24
- ctx.lineTo(0, -3)
25
- ctx.stroke()
26
-
27
- ctx.moveTo(0, 4)
28
- ctx.lineTo(0, 7)
29
- ctx.stroke()
30
- ctx.closePath()
31
-
32
- ctx.beginPath()
33
- ctx.fillRect(0, 0, 1, 1)
34
- ctx.closePath()
35
-
36
- ctx.restore()
37
- }
1
+ /* eslint-disable no-magic-numbers */
2
+
3
+ export function renderMouse(entity, ctx) {
4
+ const { color = "black", thickness = 1, orientation = 0 } = entity
5
+
6
+ ctx.save()
7
+
8
+ ctx.strokeStyle = color
9
+ ctx.fillStyle = color
10
+ ctx.lineWidth = thickness
11
+
12
+ ctx.rotate(-orientation)
13
+
14
+ ctx.beginPath()
15
+ ctx.moveTo(-6, 0)
16
+ ctx.lineTo(-3, 0)
17
+ ctx.stroke()
18
+
19
+ ctx.moveTo(4, 0)
20
+ ctx.lineTo(7, 0)
21
+ ctx.stroke()
22
+
23
+ ctx.moveTo(0, -6)
24
+ ctx.lineTo(0, -3)
25
+ ctx.stroke()
26
+
27
+ ctx.moveTo(0, 4)
28
+ ctx.lineTo(0, 7)
29
+ ctx.stroke()
30
+ ctx.closePath()
31
+
32
+ ctx.beginPath()
33
+ ctx.fillRect(0, 0, 1, 1)
34
+ ctx.closePath()
35
+
36
+ ctx.restore()
37
+ }
@@ -0,0 +1,79 @@
1
+ import { to2D } from "@inglorious/utils/math/linear-algebra/2d.js"
2
+
3
+ import { absolutePosition } from "./absolute-position.js"
4
+
5
+ const ORIGIN = 0
6
+ const DEFAULT_ZOOM = 1
7
+ const HALF = 2
8
+
9
+ const DEFAULT_LAYER = 0
10
+ const Y = 1
11
+ const Z = 2
12
+
13
+ function getRenderFunction(types, entity) {
14
+ const typeInfo = types[entity.type]
15
+ if (!typeInfo) {
16
+ return null
17
+ }
18
+
19
+ // A type can be a single object or an array of behaviors
20
+ const behaviorWithRender = Array.isArray(typeInfo)
21
+ ? typeInfo.find((b) => b.render)
22
+ : typeInfo
23
+
24
+ return behaviorWithRender?.render
25
+ }
26
+
27
+ export function createRenderingSystem(ctx) {
28
+ return {
29
+ update(state, dt, api) {
30
+ const types = api.getTypes()
31
+ const { game, ...worldEntities } = state.entities
32
+
33
+ // 1. Clear canvas
34
+ const [, , width, height] = game.bounds
35
+ ctx.fillStyle = game.backgroundColor || "lightgrey"
36
+ ctx.fillRect(ORIGIN, ORIGIN, width, height)
37
+
38
+ // 2. Find active camera
39
+ const camera = Object.values(state.entities).find(
40
+ (entity) => entity.type === "camera" && entity.isActive,
41
+ )
42
+
43
+ // 3. Render world entities with camera transform
44
+ ctx.save()
45
+
46
+ if (camera && !game.devMode) {
47
+ const [cameraX, cameraZ] = to2D(camera.position)
48
+ const zoom = camera.zoom ?? DEFAULT_ZOOM
49
+
50
+ // Center the view on the camera and apply zoom.
51
+ // The order of operations is crucial here.
52
+ ctx.translate(width / HALF, height / HALF)
53
+ ctx.scale(zoom, zoom)
54
+ // This vertical translation compensates for the coordinate system flip
55
+ // that happens inside the absolutePosition decorator.
56
+ ctx.translate(ORIGIN, -height)
57
+ // This translation moves the world relative to the camera.
58
+ ctx.translate(-cameraX, cameraZ)
59
+ }
60
+
61
+ Object.values(worldEntities)
62
+ .filter(({ position }) => position)
63
+ .toSorted(
64
+ (a, b) =>
65
+ (a.layer ?? DEFAULT_LAYER) - (b.layer ?? DEFAULT_LAYER) ||
66
+ a.position[Y] - b.position[Y] ||
67
+ b.position[Z] - a.position[Z],
68
+ )
69
+ .forEach((entity) => {
70
+ const render = getRenderFunction(types, entity)
71
+ if (render) {
72
+ absolutePosition(render)(entity, ctx, { api })
73
+ }
74
+ })
75
+
76
+ ctx.restore()
77
+ },
78
+ }
79
+ }
@@ -1,31 +1,29 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
- import { pi } from "@inglorious/utils/math/trigonometry.js"
5
-
6
- export default function draw(ctx, instance) {
7
- const {
8
- position = zero(),
9
- radius = 24,
10
- color = "black",
11
- backgroundColor = "transparent",
12
- thickness = 1,
13
- } = instance
14
- const [x, , z] = position
15
-
16
- ctx.save()
17
-
18
- ctx.lineWidth = thickness
19
- ctx.strokeStyle = color
20
- ctx.fillStyle = backgroundColor
21
-
22
- ctx.translate(x, z)
23
-
24
- ctx.beginPath()
25
- ctx.arc(0, 0, radius, 0, 2 * pi())
26
- ctx.fill()
27
- ctx.stroke()
28
- ctx.closePath()
29
-
30
- ctx.restore()
31
- }
1
+ /* eslint-disable no-magic-numbers */
2
+
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+ import { pi } from "@inglorious/utils/math/trigonometry.js"
5
+
6
+ export function renderCircle(entity, ctx) {
7
+ const {
8
+ offset = zero(),
9
+ radius = 24,
10
+ color = "black",
11
+ backgroundColor = "transparent",
12
+ thickness = 1,
13
+ } = entity
14
+ const [x, y, z] = offset
15
+
16
+ ctx.save()
17
+
18
+ ctx.lineWidth = thickness
19
+ ctx.strokeStyle = color
20
+ ctx.fillStyle = backgroundColor
21
+
22
+ ctx.beginPath()
23
+ ctx.arc(x, -y - z, radius, 0, 2 * pi())
24
+ ctx.fill()
25
+ ctx.stroke()
26
+ ctx.closePath()
27
+
28
+ ctx.restore()
29
+ }
@@ -1,31 +1,27 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
-
5
- export default function draw(ctx, instance) {
6
- const {
7
- offset = zero(),
8
- size,
9
- color = "black",
10
- backgroundColor = "transparent",
11
- thickness = 1,
12
- } = instance
13
- const [x, , z] = offset
14
- const [width = 100, height = 50, depth = 0] = size
15
-
16
- ctx.save()
17
-
18
- ctx.lineWidth = thickness
19
- ctx.strokeStyle = color
20
- ctx.fillStyle = backgroundColor
21
-
22
- ctx.translate(x, z)
23
-
24
- ctx.beginPath()
25
- ctx.fillRect(0, 0, width, height + depth)
26
- ctx.strokeRect(0, 0, width, height + depth)
27
- ctx.stroke()
28
- ctx.closePath()
29
-
30
- ctx.restore()
31
- }
1
+ /* eslint-disable no-magic-numbers */
2
+
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ export function renderRectangle(entity, ctx) {
6
+ const {
7
+ offset = zero(),
8
+ size,
9
+ color = "black",
10
+ backgroundColor = "transparent",
11
+ thickness = 1,
12
+ } = entity
13
+ const [x, y, z] = offset
14
+ const [width = 100, height = 50, depth = 0] = size
15
+ const rectHeight = height + depth
16
+
17
+ ctx.save()
18
+
19
+ ctx.lineWidth = thickness
20
+ ctx.strokeStyle = color
21
+ ctx.fillStyle = backgroundColor
22
+
23
+ ctx.fillRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
24
+ ctx.strokeRect(x - width / 2, -y - z - rectHeight / 2, width, rectHeight)
25
+
26
+ ctx.restore()
27
+ }
@@ -0,0 +1,20 @@
1
+ import classes from "./character.module.scss"
2
+
3
+ const DEFAULT_SIZE = 24
4
+ const DEFAULT_ORIENTATION = 0
5
+
6
+ export default function Character({ type, entity, className, style }) {
7
+ const size = type.size ?? DEFAULT_SIZE
8
+ const { orientation = DEFAULT_ORIENTATION } = entity
9
+
10
+ return (
11
+ <div
12
+ className={`${classes.character} ${className}`}
13
+ style={{
14
+ ...style,
15
+ "--size": `${size}px`,
16
+ "--angle": `${-orientation}rad`,
17
+ }}
18
+ />
19
+ )
20
+ }
@@ -1,20 +1,20 @@
1
- import classes from "./cursor.module.scss"
2
-
3
- export default function Cursor({ instance, className, style }) {
4
- const { orientation } = instance
5
-
6
- return (
7
- <div
8
- className={`${classes.cursor} ${className}`}
9
- style={{
10
- ...style,
11
- "--angle": `${-orientation}rad`,
12
- }}
13
- >
14
- <div className={classes.top} />
15
- <div className={classes.bottom} />
16
- <div className={classes.left} />
17
- <div className={classes.right} />
18
- </div>
19
- )
20
- }
1
+ import classes from "./cursor.module.scss"
2
+
3
+ export default function Cursor({ entity, className, style }) {
4
+ const { orientation } = entity
5
+
6
+ return (
7
+ <div
8
+ className={`${classes.cursor} ${className}`}
9
+ style={{
10
+ ...style,
11
+ "--angle": `${-orientation}rad`,
12
+ }}
13
+ >
14
+ <div className={classes.top} />
15
+ <div className={classes.bottom} />
16
+ <div className={classes.left} />
17
+ <div className={classes.right} />
18
+ </div>
19
+ )
20
+ }