@inglorious/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +10 -22
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
package/src/engine/store.test.js
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test("it should add an event to the event queue", () => {
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notify(event)
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|
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}
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|
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},
|
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|
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},
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|
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kitty: {
|
|
168
|
-
[event.id](instance, event) {
|
|
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|
-
if (event.payload.id === "inu" && event.payload.message === "Woof!") {
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|
-
instance.position = "far"
|
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|
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}
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|
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},
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|
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},
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|
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},
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|
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|
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instances: {
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instance1: {
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|
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type: "doge",
|
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|
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},
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|
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instance2: {
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type: "kitty",
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|
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position: "near",
|
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|
-
},
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|
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|
-
},
|
|
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|
-
}
|
|
186
|
-
const store = createStore(config)
|
|
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|
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store.notify(event)
|
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|
-
const afterState = {
|
|
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|
-
events: [],
|
|
190
|
-
instances: {
|
|
191
|
-
game: {
|
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|
-
id: "game",
|
|
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|
-
type: "game",
|
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|
-
layer: 0,
|
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|
-
bounds: [0, 0, 800, 600],
|
|
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|
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},
|
|
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|
-
instance1: {
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|
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id: "instance1",
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|
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type: "doge",
|
|
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|
-
layer: 0,
|
|
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|
-
},
|
|
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|
-
instance2: {
|
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|
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id: "instance2",
|
|
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|
-
type: "kitty",
|
|
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|
-
layer: 0,
|
|
206
|
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position: "far", // position changed
|
|
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|
-
},
|
|
208
|
-
},
|
|
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|
-
}
|
|
210
|
-
|
|
211
|
-
store.update()
|
|
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|
-
|
|
213
|
-
const state = store.getState()
|
|
214
|
-
expect(state).toStrictEqual(afterState)
|
|
215
|
-
})
|
|
216
|
-
|
|
217
|
-
test("it should mutate state in an immutable way", () => {
|
|
218
|
-
const config = {
|
|
219
|
-
types: {
|
|
220
|
-
kitty: {
|
|
221
|
-
"game:update"(instance) {
|
|
222
|
-
instance.wasUpdated = true
|
|
223
|
-
},
|
|
224
|
-
},
|
|
225
|
-
},
|
|
226
|
-
|
|
227
|
-
instances: {
|
|
228
|
-
instance1: {
|
|
229
|
-
type: "kitty",
|
|
230
|
-
},
|
|
231
|
-
},
|
|
232
|
-
}
|
|
233
|
-
const store = createStore(config)
|
|
234
|
-
const afterState = {
|
|
235
|
-
events: [],
|
|
236
|
-
instances: {
|
|
237
|
-
game: {
|
|
238
|
-
id: "game",
|
|
239
|
-
type: "game",
|
|
240
|
-
layer: 0,
|
|
241
|
-
bounds: [0, 0, 800, 600],
|
|
242
|
-
},
|
|
243
|
-
instance1: {
|
|
244
|
-
id: "instance1",
|
|
245
|
-
type: "kitty",
|
|
246
|
-
layer: 0,
|
|
247
|
-
wasUpdated: true,
|
|
248
|
-
},
|
|
249
|
-
},
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
store.update()
|
|
253
|
-
|
|
254
|
-
const state = store.getState()
|
|
255
|
-
expect(state).toStrictEqual(afterState)
|
|
256
|
-
})
|
package/src/engine.js
DELETED
|
@@ -1,74 +0,0 @@
|
|
|
1
|
-
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
2
|
-
|
|
3
|
-
import Loop from "./engine/loop.js"
|
|
4
|
-
import { createStore } from "./engine/store.js"
|
|
5
|
-
|
|
6
|
-
// Default configuration for the engine
|
|
7
|
-
// loop.type specifies the type of loop to use (defaults to "animationFrame").
|
|
8
|
-
const DEFAULT_CONFIG = {
|
|
9
|
-
loop: { type: "animationFrame" },
|
|
10
|
-
}
|
|
11
|
-
const ONE_SECOND = 1000 // Number of milliseconds in one second.
|
|
12
|
-
|
|
13
|
-
/**
|
|
14
|
-
* Engine class responsible for managing the game loop, state, and rendering.
|
|
15
|
-
*/
|
|
16
|
-
export default class Engine {
|
|
17
|
-
/**
|
|
18
|
-
* @param {Object} game - Game-specific configuration.
|
|
19
|
-
* @param {Object} ui - UI instance responsible for rendering.
|
|
20
|
-
*/
|
|
21
|
-
constructor(game, ui) {
|
|
22
|
-
this._config = extend(DEFAULT_CONFIG, game)
|
|
23
|
-
this._store = createStore(this._config)
|
|
24
|
-
this._loop = new Loop[this._config.loop.type]()
|
|
25
|
-
this._ui = ui
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
/**
|
|
29
|
-
* Starts the game engine, initializing the loop and notifying the store.
|
|
30
|
-
*/
|
|
31
|
-
start() {
|
|
32
|
-
this._store.notify({ id: "game:start" })
|
|
33
|
-
this._loop.start(this, ONE_SECOND / this._config.loop.fps)
|
|
34
|
-
this.isRunning = true
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
/**
|
|
38
|
-
* Updates the game state.
|
|
39
|
-
* @param {number} dt - Delta time since the last update in milliseconds.
|
|
40
|
-
*/
|
|
41
|
-
update(dt) {
|
|
42
|
-
this._store.update(dt)
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
/**
|
|
46
|
-
* Renders the game state using the UI.
|
|
47
|
-
* @param {number} dt - Delta time since the last render in milliseconds.
|
|
48
|
-
*/
|
|
49
|
-
render(dt) {
|
|
50
|
-
this._ui?.render({
|
|
51
|
-
dt,
|
|
52
|
-
types: this._store.getTypes(),
|
|
53
|
-
instances: this._store.getState().instances,
|
|
54
|
-
})
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
/**
|
|
58
|
-
* Notifies the store of an event.
|
|
59
|
-
* @param {Object} event - Event object to notify the store with.
|
|
60
|
-
*/
|
|
61
|
-
notify = (event) => {
|
|
62
|
-
this._store.notify(event)
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
/**
|
|
66
|
-
* Stops the game engine, halting the loop and notifying the store.
|
|
67
|
-
*/
|
|
68
|
-
stop() {
|
|
69
|
-
this._store.notify({ id: "game:stop" })
|
|
70
|
-
this._store.update()
|
|
71
|
-
this._loop.stop()
|
|
72
|
-
this.isRunning = false
|
|
73
|
-
}
|
|
74
|
-
}
|
package/src/game/animation.js
DELETED
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
const COUNTER_RESET = 0
|
|
2
|
-
const DEFAULT_VALUE = 0
|
|
3
|
-
|
|
4
|
-
export const Animation = { play }
|
|
5
|
-
|
|
6
|
-
function play(what, state, instance, options) {
|
|
7
|
-
const { dt, onTick } = options
|
|
8
|
-
const {
|
|
9
|
-
speed,
|
|
10
|
-
defaultValue = DEFAULT_VALUE,
|
|
11
|
-
value = DEFAULT_VALUE,
|
|
12
|
-
} = instance[what]
|
|
13
|
-
|
|
14
|
-
if (state !== instance[what].state) {
|
|
15
|
-
instance[what].state = state
|
|
16
|
-
instance[what].counter = COUNTER_RESET
|
|
17
|
-
instance[what].value = defaultValue
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
instance[what].counter += dt
|
|
21
|
-
if (instance[what].counter >= speed) {
|
|
22
|
-
instance[what].counter = COUNTER_RESET
|
|
23
|
-
instance[what].value = value
|
|
24
|
-
onTick && onTick(instance, options)
|
|
25
|
-
}
|
|
26
|
-
}
|
package/src/game/bounds.js
DELETED
|
@@ -1,66 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
angle,
|
|
3
|
-
clamp,
|
|
4
|
-
createVector,
|
|
5
|
-
fromAngle,
|
|
6
|
-
multiply,
|
|
7
|
-
zero,
|
|
8
|
-
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
9
|
-
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
10
|
-
import { abs } from "@inglorious/utils/math/numbers.js"
|
|
11
|
-
|
|
12
|
-
const X = 0
|
|
13
|
-
const Z = 2
|
|
14
|
-
|
|
15
|
-
export function bounce(instance, { dt, instances }) {
|
|
16
|
-
const [minX, minZ, maxX, maxZ] = instances.game.bounds
|
|
17
|
-
const [x, , z] = instance.position
|
|
18
|
-
|
|
19
|
-
const velocity = createVector(instance.maxSpeed, instance.orientation)
|
|
20
|
-
if (x < minX || x >= maxX) {
|
|
21
|
-
velocity[X] = -velocity[X]
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
if (z < minZ || z >= maxZ) {
|
|
25
|
-
velocity[Z] = -velocity[Z]
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
const position = sum(instance.position, multiply(velocity, dt))
|
|
29
|
-
const orientation = angle(velocity)
|
|
30
|
-
|
|
31
|
-
return { velocity, position, orientation }
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
// TODO: make the following functions pure
|
|
35
|
-
export function clampToBounds(instance, [minX, minZ, maxX, maxZ]) {
|
|
36
|
-
instance.position = clamp(
|
|
37
|
-
instance.position,
|
|
38
|
-
[minX, minZ, minZ],
|
|
39
|
-
[maxX, maxZ, maxZ],
|
|
40
|
-
)
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
export function flip(instance, [minX, minZ, maxX, maxZ]) {
|
|
44
|
-
const [x, , z] = instance.position
|
|
45
|
-
|
|
46
|
-
const direction = fromAngle(instance.orientation)
|
|
47
|
-
|
|
48
|
-
if (x < minX || x >= maxX || z < minZ || z >= maxZ) {
|
|
49
|
-
if (x < minX) {
|
|
50
|
-
direction[X] = abs(direction[X])
|
|
51
|
-
} else if (x >= maxX) {
|
|
52
|
-
direction[X] = -abs(direction[X])
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
if (z < minZ) {
|
|
56
|
-
direction[Z] = abs(direction[Z])
|
|
57
|
-
} else if (z >= maxZ) {
|
|
58
|
-
direction[Z] = -abs(direction[Z])
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
instance.acceleration = zero()
|
|
62
|
-
instance.velocity = zero()
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
instance.orientation = angle(direction)
|
|
66
|
-
}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
2
|
-
|
|
3
|
-
import { clampToBounds } from "../bounds.js"
|
|
4
|
-
|
|
5
|
-
export function enableClampToBounds() {
|
|
6
|
-
return (type) =>
|
|
7
|
-
extend(type, {
|
|
8
|
-
"game:update"(instance, event, options) {
|
|
9
|
-
type["game:update"]?.(instance, event, options)
|
|
10
|
-
|
|
11
|
-
const { instances } = options
|
|
12
|
-
clampToBounds(instance, instances.game.bounds)
|
|
13
|
-
},
|
|
14
|
-
})
|
|
15
|
-
}
|
|
@@ -1,48 +0,0 @@
|
|
|
1
|
-
import modernMove from "@inglorious/engine/movement/dynamic/modern.js"
|
|
2
|
-
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
-
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
-
|
|
5
|
-
const DEFAULT_PARAMS = {
|
|
6
|
-
maxAcceleration: 500,
|
|
7
|
-
}
|
|
8
|
-
const X = 0
|
|
9
|
-
const Z = 2
|
|
10
|
-
|
|
11
|
-
export function enableModernControls(params) {
|
|
12
|
-
params = extend(DEFAULT_PARAMS, params)
|
|
13
|
-
|
|
14
|
-
return (type) =>
|
|
15
|
-
extend(type, {
|
|
16
|
-
"game:update"(instance, event, options) {
|
|
17
|
-
type["game:update"]?.(instance, event, options)
|
|
18
|
-
|
|
19
|
-
const maxAcceleration =
|
|
20
|
-
instance.maxAcceleration ?? params.maxAcceleration
|
|
21
|
-
|
|
22
|
-
const { input0 } = options.instances
|
|
23
|
-
instance.acceleration = zero()
|
|
24
|
-
|
|
25
|
-
if (input0.left) {
|
|
26
|
-
instance.acceleration[X] = -maxAcceleration
|
|
27
|
-
}
|
|
28
|
-
if (input0.right) {
|
|
29
|
-
instance.acceleration[X] = maxAcceleration
|
|
30
|
-
}
|
|
31
|
-
if (input0.down) {
|
|
32
|
-
instance.acceleration[Z] = -maxAcceleration
|
|
33
|
-
}
|
|
34
|
-
if (input0.up) {
|
|
35
|
-
instance.acceleration[Z] = maxAcceleration
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
if (input0.leftRight != null) {
|
|
39
|
-
instance.acceleration[X] += input0.leftRight * maxAcceleration
|
|
40
|
-
}
|
|
41
|
-
if (input0.upDown != null) {
|
|
42
|
-
instance.acceleration[Z] += -input0.upDown * maxAcceleration
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
merge(instance, modernMove(instance, options))
|
|
46
|
-
},
|
|
47
|
-
})
|
|
48
|
-
}
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
import face from "@inglorious/engine/ai/movement/dynamic/face.js"
|
|
2
|
-
import tankMove from "@inglorious/engine/movement/dynamic/tank.js"
|
|
3
|
-
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
4
|
-
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
5
|
-
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
6
|
-
|
|
7
|
-
const FULL_CIRCLE = 2
|
|
8
|
-
const DEFAULT_PARAMS = {
|
|
9
|
-
maxAngularSpeed: FULL_CIRCLE * pi(),
|
|
10
|
-
maxSpeed: 250,
|
|
11
|
-
}
|
|
12
|
-
const X = 0
|
|
13
|
-
const Z = 2
|
|
14
|
-
|
|
15
|
-
export function enableShooterControls(params) {
|
|
16
|
-
params = extend(DEFAULT_PARAMS, params)
|
|
17
|
-
|
|
18
|
-
return (type) =>
|
|
19
|
-
extend(type, {
|
|
20
|
-
"game:update"(instance, event, options) {
|
|
21
|
-
instance.maxAngularSpeed =
|
|
22
|
-
instance.maxAngularSpeed ?? params.maxAngularSpeed
|
|
23
|
-
instance.maxAcceleration =
|
|
24
|
-
instance.maxAcceleration ?? params.maxAcceleration
|
|
25
|
-
instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
|
|
26
|
-
|
|
27
|
-
const { input0, mouse } = options.instances
|
|
28
|
-
instance.acceleration = zero()
|
|
29
|
-
|
|
30
|
-
if (input0.left) {
|
|
31
|
-
instance.acceleration[Z] = -instance.maxAcceleration
|
|
32
|
-
}
|
|
33
|
-
if (input0.down) {
|
|
34
|
-
instance.acceleration[X] = -instance.maxAcceleration
|
|
35
|
-
}
|
|
36
|
-
if (input0.right) {
|
|
37
|
-
instance.acceleration[Z] = instance.maxAcceleration
|
|
38
|
-
}
|
|
39
|
-
if (input0.up) {
|
|
40
|
-
instance.acceleration[X] = instance.maxAcceleration
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
merge(instance, face(instance, mouse, options))
|
|
44
|
-
merge(instance, tankMove(instance, options))
|
|
45
|
-
},
|
|
46
|
-
})
|
|
47
|
-
}
|
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
import tankMove from "@inglorious/engine/movement/dynamic/tank.js"
|
|
2
|
-
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
-
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
-
|
|
5
|
-
const DEFAULT_PARAMS = {
|
|
6
|
-
maxAngularSpeed: 10,
|
|
7
|
-
maxAcceleration: 500,
|
|
8
|
-
maxSpeed: 250,
|
|
9
|
-
}
|
|
10
|
-
const X = 0
|
|
11
|
-
const Z = 2
|
|
12
|
-
|
|
13
|
-
export function enableTankControls(params) {
|
|
14
|
-
params = extend(DEFAULT_PARAMS, params)
|
|
15
|
-
|
|
16
|
-
return (type) =>
|
|
17
|
-
extend(type, {
|
|
18
|
-
"game:update"(instance, event, options) {
|
|
19
|
-
instance.maxAngularSpeed =
|
|
20
|
-
instance.maxAngularSpeed ?? params.maxAngularSpeed
|
|
21
|
-
instance.maxAcceleration =
|
|
22
|
-
instance.maxAcceleration ?? params.maxAcceleration
|
|
23
|
-
instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
|
|
24
|
-
|
|
25
|
-
instance.acceleration = zero()
|
|
26
|
-
|
|
27
|
-
const { input0 } = options.instances
|
|
28
|
-
if (input0.left) {
|
|
29
|
-
instance.orientation += 0.1
|
|
30
|
-
}
|
|
31
|
-
if (input0.down) {
|
|
32
|
-
instance.acceleration[X] = -instance.maxAcceleration
|
|
33
|
-
}
|
|
34
|
-
if (input0.right) {
|
|
35
|
-
instance.orientation -= 0.1
|
|
36
|
-
}
|
|
37
|
-
if (input0.up) {
|
|
38
|
-
instance.acceleration[X] = instance.maxAcceleration
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
if (input0.leftRight != null) {
|
|
42
|
-
instance.orientation +=
|
|
43
|
-
-input0.leftRight * instance.maxAngularSpeed * options.dt
|
|
44
|
-
}
|
|
45
|
-
if (input0.upDown != null) {
|
|
46
|
-
instance.acceleration[X] += -input0.upDown * instance.maxAcceleration
|
|
47
|
-
}
|
|
48
|
-
if (input0.strafe != null) {
|
|
49
|
-
instance.acceleration[Z] += input0.strafe * instance.maxAcceleration
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
merge(instance, tankMove(instance, options))
|
|
53
|
-
},
|
|
54
|
-
})
|
|
55
|
-
}
|
|
@@ -1,49 +0,0 @@
|
|
|
1
|
-
import modernMove from "@inglorious/engine/movement/kinematic/modern.js"
|
|
2
|
-
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
-
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
-
|
|
5
|
-
const DEFAULT_PARAMS = {
|
|
6
|
-
onState: "default",
|
|
7
|
-
movementStrategy: "kinematic",
|
|
8
|
-
maxSpeed: 250,
|
|
9
|
-
}
|
|
10
|
-
const X = 0
|
|
11
|
-
const Z = 2
|
|
12
|
-
|
|
13
|
-
export function enableModernControls(params) {
|
|
14
|
-
params = extend(DEFAULT_PARAMS, params)
|
|
15
|
-
|
|
16
|
-
return (type) =>
|
|
17
|
-
extend(type, {
|
|
18
|
-
"game:update"(instance, event, options) {
|
|
19
|
-
type["game:update"]?.(instance, event, options)
|
|
20
|
-
|
|
21
|
-
const maxSpeed = instance.maxSpeed ?? params.maxSpeed
|
|
22
|
-
|
|
23
|
-
const { input0 } = options.instances
|
|
24
|
-
instance.velocity = zero()
|
|
25
|
-
|
|
26
|
-
if (input0.left) {
|
|
27
|
-
instance.velocity[X] = -maxSpeed
|
|
28
|
-
}
|
|
29
|
-
if (input0.down) {
|
|
30
|
-
instance.velocity[Z] = -maxSpeed
|
|
31
|
-
}
|
|
32
|
-
if (input0.right) {
|
|
33
|
-
instance.velocity[X] = maxSpeed
|
|
34
|
-
}
|
|
35
|
-
if (input0.up) {
|
|
36
|
-
instance.velocity[Z] = maxSpeed
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
if (input0.leftRight != null) {
|
|
40
|
-
instance.velocity[X] += input0.leftRight * maxSpeed
|
|
41
|
-
}
|
|
42
|
-
if (input0.upDown != null) {
|
|
43
|
-
instance.velocity[Z] += -input0.upDown * maxSpeed
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
merge(instance, modernMove(instance, options))
|
|
47
|
-
},
|
|
48
|
-
})
|
|
49
|
-
}
|
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
import face from "@inglorious/engine/ai/movement/kinematic/face.js"
|
|
2
|
-
import tankMove from "@inglorious/engine/movement/kinematic/tank.js"
|
|
3
|
-
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
4
|
-
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
5
|
-
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
6
|
-
|
|
7
|
-
const FULL_CIRCLE = 2
|
|
8
|
-
const DEFAULT_PARAMS = {
|
|
9
|
-
maxAngularSpeed: FULL_CIRCLE * pi(),
|
|
10
|
-
maxSpeed: 250,
|
|
11
|
-
}
|
|
12
|
-
const X = 0
|
|
13
|
-
const Z = 2
|
|
14
|
-
|
|
15
|
-
export function enableShooterControls(params) {
|
|
16
|
-
params = extend(DEFAULT_PARAMS, params)
|
|
17
|
-
|
|
18
|
-
return (type) =>
|
|
19
|
-
extend(type, {
|
|
20
|
-
"game:update"(instance, event, options) {
|
|
21
|
-
instance.maxAngularSpeed =
|
|
22
|
-
instance.maxAngularSpeed ?? params.maxAngularSpeed
|
|
23
|
-
instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
|
|
24
|
-
|
|
25
|
-
const { input0, mouse } = options.instances
|
|
26
|
-
instance.velocity = zero()
|
|
27
|
-
|
|
28
|
-
if (input0.left) {
|
|
29
|
-
instance.velocity[Z] = -instance.maxSpeed
|
|
30
|
-
}
|
|
31
|
-
if (input0.down) {
|
|
32
|
-
instance.velocity[X] = -instance.maxSpeed
|
|
33
|
-
}
|
|
34
|
-
if (input0.right) {
|
|
35
|
-
instance.velocity[Z] = instance.maxSpeed
|
|
36
|
-
}
|
|
37
|
-
if (input0.up) {
|
|
38
|
-
instance.velocity[X] = instance.maxSpeed
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
merge(instance, face(instance, mouse, options))
|
|
42
|
-
merge(instance, tankMove(instance, options))
|
|
43
|
-
},
|
|
44
|
-
})
|
|
45
|
-
}
|