@inglorious/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +10 -22
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
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import {
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angle,
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clamp,
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createVector,
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fromAngle,
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multiply,
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zero,
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} from "@inglorious/utils/math/linear-algebra/vector.js"
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import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
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import { abs } from "@inglorious/utils/math/numbers.js"
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const DOUBLE = 2
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14
|
+
return calculatePYForPoint(entity, target, collisionGroup)
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
function calculatePYForPoint(entity, target, collisionGroup) {
|
|
18
|
+
const [, targetY] = target.position
|
|
19
|
+
const [, targetHeight] = target.collisions[collisionGroup].size ?? target.size
|
|
20
|
+
return targetY + targetHeight / HALF
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
function calculatePYForCircle(entity, target, collisionGroup) {
|
|
24
|
+
const entityRadius = entity.collisions[collisionGroup].radius ?? entity.radius
|
|
25
|
+
|
|
26
|
+
const [, targetY] = target.position
|
|
27
|
+
const [, targetHeight] = target.collisions[collisionGroup].size ?? target.size
|
|
28
|
+
return targetY + targetHeight / HALF + entityRadius
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
function calculatePYForRectangle(entity, target, collisionGroup) {
|
|
32
|
+
const [, entityHeight] = entity.collisions[collisionGroup].size ?? entity.size
|
|
33
|
+
|
|
34
|
+
const [, targetY] = target.position
|
|
35
|
+
const [, targetHeight] = target.collisions[collisionGroup].size ?? target.size
|
|
36
|
+
return targetY + targetHeight / HALF + entityHeight / HALF
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
const CalculatePY = {
|
|
40
|
+
point: calculatePYForPoint,
|
|
41
|
+
circle: calculatePYForCircle,
|
|
42
|
+
rectangle: calculatePYForRectangle,
|
|
43
|
+
}
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
import { expect, test } from "vitest"
|
|
2
|
+
|
|
3
|
+
import { calculateLandingPosition } from "./position.js"
|
|
4
|
+
|
|
5
|
+
test("it should calculate the landing position for a point entity on a platform", () => {
|
|
6
|
+
const entity = {
|
|
7
|
+
collisions: {
|
|
8
|
+
platform: { shape: "point" },
|
|
9
|
+
},
|
|
10
|
+
}
|
|
11
|
+
const target = {
|
|
12
|
+
position: [0, 0, 0],
|
|
13
|
+
collisions: {
|
|
14
|
+
platform: { size: [20, 10, 0] },
|
|
15
|
+
},
|
|
16
|
+
}
|
|
17
|
+
const collisionGroup = "platform"
|
|
18
|
+
|
|
19
|
+
const py = calculateLandingPosition(entity, target, collisionGroup)
|
|
20
|
+
|
|
21
|
+
expect(py).toBe(5)
|
|
22
|
+
})
|
|
23
|
+
|
|
24
|
+
test("it should calculate the landing position for a circular entity on a platform", () => {
|
|
25
|
+
const entity = {
|
|
26
|
+
collisions: {
|
|
27
|
+
platform: { shape: "circle", radius: 5 },
|
|
28
|
+
},
|
|
29
|
+
}
|
|
30
|
+
const target = {
|
|
31
|
+
position: [0, 0, 0],
|
|
32
|
+
collisions: {
|
|
33
|
+
platform: { size: [20, 10, 0] },
|
|
34
|
+
},
|
|
35
|
+
}
|
|
36
|
+
const collisionGroup = "platform"
|
|
37
|
+
|
|
38
|
+
const py = calculateLandingPosition(entity, target, collisionGroup)
|
|
39
|
+
|
|
40
|
+
expect(py).toBe(10)
|
|
41
|
+
})
|
|
42
|
+
|
|
43
|
+
test("it should calculate the landing position for a rectangular entity on a platform", () => {
|
|
44
|
+
const entity = {
|
|
45
|
+
size: [10, 10, 0],
|
|
46
|
+
collisions: {
|
|
47
|
+
platform: { shape: "rectangle" },
|
|
48
|
+
},
|
|
49
|
+
}
|
|
50
|
+
const target = {
|
|
51
|
+
position: [0, 0, 0],
|
|
52
|
+
collisions: {
|
|
53
|
+
platform: { size: [20, 10, 0] },
|
|
54
|
+
},
|
|
55
|
+
}
|
|
56
|
+
const collisionGroup = "platform"
|
|
57
|
+
|
|
58
|
+
const py = calculateLandingPosition(entity, target, collisionGroup)
|
|
59
|
+
|
|
60
|
+
expect(py).toBe(10)
|
|
61
|
+
})
|
|
62
|
+
|
|
63
|
+
test("it should fallback to a rectangular calculation for an unknown entity shape", () => {
|
|
64
|
+
const entity = {
|
|
65
|
+
collisions: {
|
|
66
|
+
platform: { shape: "triangle" },
|
|
67
|
+
},
|
|
68
|
+
}
|
|
69
|
+
const target = {
|
|
70
|
+
position: [0, 0, 0],
|
|
71
|
+
collisions: {
|
|
72
|
+
platform: { size: [20, 10, 0] },
|
|
73
|
+
},
|
|
74
|
+
}
|
|
75
|
+
const collisionGroup = "platform"
|
|
76
|
+
|
|
77
|
+
const py = calculateLandingPosition(entity, target, collisionGroup)
|
|
78
|
+
|
|
79
|
+
expect(py).toBe(5)
|
|
80
|
+
})
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { Sprite } from "@inglorious/engine/animation/sprite.js"
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Advances sprite animations for entities that have a sprite component
|
|
5
|
+
* with an active animation state.
|
|
6
|
+
*
|
|
7
|
+
* @param {Object} state - The game state, containing all entities.
|
|
8
|
+
* @param {Object<string, Object>} state.entities - A map of entity IDs to entity objects.
|
|
9
|
+
* @param {number} dt - The delta time since the last update.
|
|
10
|
+
* @param {Object} api - The game API.
|
|
11
|
+
* @param {Function} api.notify - A function to notify about events.
|
|
12
|
+
*/
|
|
13
|
+
export function spriteAnimationSystem() {
|
|
14
|
+
return {
|
|
15
|
+
update(state, dt, api) {
|
|
16
|
+
for (const id in state.entities) {
|
|
17
|
+
const entity = state.entities[id]
|
|
18
|
+
|
|
19
|
+
if (!entity.sprite || !entity.sprite.state) {
|
|
20
|
+
continue
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
Sprite.play(entity.sprite.state, { entity, dt, notify: api.notify })
|
|
24
|
+
}
|
|
25
|
+
},
|
|
26
|
+
}
|
|
27
|
+
}
|
package/src/main.js
CHANGED
|
@@ -1,5 +1,10 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
1
|
+
import { Engine } from "@inglorious/engine/core/engine.js"
|
|
2
|
+
import { CanvasRenderer } from "@inglorious/renderers/canvas/canvas-renderer.js"
|
|
3
|
+
import game from "game"
|
|
4
|
+
|
|
5
|
+
const canvas = document.getElementById("canvas")
|
|
6
|
+
window.addEventListener("load", () => {
|
|
7
|
+
const renderer = new CanvasRenderer(canvas)
|
|
8
|
+
const engine = new Engine({ ...game, renderer })
|
|
9
|
+
engine.start()
|
|
10
|
+
})
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { snap, zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
2
|
+
|
|
3
|
+
export function absolutePosition(render) {
|
|
4
|
+
return (entity, ctx, { api }) => {
|
|
5
|
+
const { position = zero() } = entity
|
|
6
|
+
const [x, y, z] = snap(position)
|
|
7
|
+
|
|
8
|
+
const game = api.getEntity("game")
|
|
9
|
+
const [, , , screenHeight] = game.bounds
|
|
10
|
+
|
|
11
|
+
ctx.save()
|
|
12
|
+
|
|
13
|
+
ctx.translate(x, screenHeight - y - z)
|
|
14
|
+
render(entity, ctx, api)
|
|
15
|
+
|
|
16
|
+
ctx.restore()
|
|
17
|
+
}
|
|
18
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { renderRectangle } from "./shapes/rectangle.js"
|
|
2
|
+
|
|
3
|
+
export function renderCamera(entity, ctx, api) {
|
|
4
|
+
const { devMode } = api.getEntity("game")
|
|
5
|
+
|
|
6
|
+
if (devMode) {
|
|
7
|
+
// In dev mode, we want to see the camera's viewport.
|
|
8
|
+
// We can reuse the rectangle renderer.
|
|
9
|
+
renderRectangle(entity, ctx)
|
|
10
|
+
}
|
|
11
|
+
// In non-dev mode, the camera itself is not rendered;
|
|
12
|
+
// its properties are used by the main CanvasRenderer to transform the scene.
|
|
13
|
+
}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { track } from "@inglorious/engine/behaviors/input/mouse.js"
|
|
2
|
+
|
|
3
|
+
import { createRenderingSystem } from "./rendering-system.js"
|
|
4
|
+
|
|
5
|
+
export class CanvasRenderer {
|
|
6
|
+
_onKeyPress = null
|
|
7
|
+
_onMouseMove = null
|
|
8
|
+
_onClick = null
|
|
9
|
+
_onWheel = null
|
|
10
|
+
|
|
11
|
+
constructor(canvas) {
|
|
12
|
+
this.canvas = canvas
|
|
13
|
+
this.ctx = canvas.getContext("2d")
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
getSystems() {
|
|
17
|
+
return [createRenderingSystem(this.ctx)]
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
init(engine) {
|
|
21
|
+
const game = engine._api.getEntity("game")
|
|
22
|
+
const [, , width, height] = game.bounds
|
|
23
|
+
|
|
24
|
+
this.canvas.style.width = `${width}px`
|
|
25
|
+
this.canvas.style.height = `${height}px`
|
|
26
|
+
const dpi = window.devicePixelRatio
|
|
27
|
+
this.canvas.width = width * dpi
|
|
28
|
+
this.canvas.height = height * dpi
|
|
29
|
+
this.ctx.scale(dpi, dpi)
|
|
30
|
+
|
|
31
|
+
if (game.pixelated) {
|
|
32
|
+
this.canvas.style.imageRendering = "pixelated"
|
|
33
|
+
this.ctx.textRendering = "geometricPrecision"
|
|
34
|
+
this.ctx.imageSmoothingEnabled = false
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
this._onKeyPress = (event) => {
|
|
38
|
+
if (event.key === "p") {
|
|
39
|
+
engine.isRunning ? engine.stop() : engine.start()
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
document.addEventListener("keypress", this._onKeyPress)
|
|
43
|
+
|
|
44
|
+
const { onMouseMove, onClick, onWheel } = track(this.canvas, engine._api)
|
|
45
|
+
this._onMouseMove = onMouseMove
|
|
46
|
+
this._onClick = onClick
|
|
47
|
+
this._onWheel = onWheel
|
|
48
|
+
|
|
49
|
+
this.canvas.addEventListener("mousemove", this._onMouseMove)
|
|
50
|
+
this.canvas.addEventListener("click", this._onClick)
|
|
51
|
+
this.canvas.addEventListener("wheel", this._onWheel)
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
destroy() {
|
|
55
|
+
if (this._onKeyPress) {
|
|
56
|
+
document.removeEventListener("keypress", this._onKeyPress)
|
|
57
|
+
}
|
|
58
|
+
if (this._onMouseMove) {
|
|
59
|
+
this.canvas.removeEventListener("mousemove", this._onMouseMove)
|
|
60
|
+
}
|
|
61
|
+
if (this._onClick) {
|
|
62
|
+
this.canvas.removeEventListener("click", this._onClick)
|
|
63
|
+
}
|
|
64
|
+
if (this._onWheel) {
|
|
65
|
+
this.canvas.removeEventListener("wheel", this._onWheel)
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
}
|
|
@@ -1,35 +1,38 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
|
|
3
|
-
import
|
|
4
|
-
|
|
5
|
-
export
|
|
6
|
-
const { size = 24, orientation = 0 } =
|
|
7
|
-
|
|
8
|
-
const radius = size * 0.5
|
|
9
|
-
|
|
10
|
-
ctx.save()
|
|
11
|
-
|
|
12
|
-
ctx.rotate(-orientation)
|
|
13
|
-
ctx.translate(radius - 1, 0)
|
|
14
|
-
|
|
15
|
-
ctx.fillStyle = "black"
|
|
16
|
-
|
|
17
|
-
ctx.beginPath()
|
|
18
|
-
ctx.moveTo(0, 6)
|
|
19
|
-
ctx.lineTo(0, -6)
|
|
20
|
-
ctx.lineTo(6, 0)
|
|
21
|
-
ctx.fill()
|
|
22
|
-
ctx.closePath()
|
|
23
|
-
ctx.restore()
|
|
24
|
-
|
|
25
|
-
ctx.save()
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
1
|
+
/* eslint-disable no-magic-numbers */
|
|
2
|
+
|
|
3
|
+
import { renderCircle } from "./shapes/circle.js"
|
|
4
|
+
|
|
5
|
+
export function renderCharacter(entity, ctx) {
|
|
6
|
+
const { size = 24, orientation = 0 } = entity
|
|
7
|
+
|
|
8
|
+
const radius = size * 0.5
|
|
9
|
+
|
|
10
|
+
ctx.save()
|
|
11
|
+
|
|
12
|
+
ctx.rotate(-orientation)
|
|
13
|
+
ctx.translate(radius - 1, 0)
|
|
14
|
+
|
|
15
|
+
ctx.fillStyle = "black"
|
|
16
|
+
|
|
17
|
+
ctx.beginPath()
|
|
18
|
+
ctx.moveTo(0, 6)
|
|
19
|
+
ctx.lineTo(0, -6)
|
|
20
|
+
ctx.lineTo(6, 0)
|
|
21
|
+
ctx.fill()
|
|
22
|
+
ctx.closePath()
|
|
23
|
+
ctx.restore()
|
|
24
|
+
|
|
25
|
+
ctx.save()
|
|
26
|
+
|
|
27
|
+
renderCircle(
|
|
28
|
+
{
|
|
29
|
+
...entity,
|
|
30
|
+
radius,
|
|
31
|
+
position: undefined,
|
|
32
|
+
backgroundColor: "lightgrey",
|
|
33
|
+
},
|
|
34
|
+
ctx,
|
|
35
|
+
)
|
|
36
|
+
|
|
37
|
+
ctx.restore()
|
|
38
|
+
}
|
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
|
|
3
|
-
export
|
|
4
|
-
const { size, color = "black", thickness = 1 } =
|
|
5
|
-
const [width = 100, height = 50] = size
|
|
6
|
-
|
|
7
|
-
ctx.save()
|
|
8
|
-
|
|
9
|
-
ctx.lineWidth = thickness
|
|
10
|
-
ctx.strokeStyle = color
|
|
11
|
-
|
|
12
|
-
if (
|
|
13
|
-
ctx.fillStyle = "white"
|
|
14
|
-
} else {
|
|
15
|
-
ctx.fillStyle = "black"
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
ctx.beginPath()
|
|
19
|
-
ctx.fillRect(
|
|
20
|
-
ctx.strokeRect(
|
|
21
|
-
ctx.stroke()
|
|
22
|
-
ctx.closePath()
|
|
23
|
-
|
|
24
|
-
ctx.restore()
|
|
25
|
-
}
|
|
1
|
+
/* eslint-disable no-magic-numbers */
|
|
2
|
+
|
|
3
|
+
export function renderButton(entity, ctx) {
|
|
4
|
+
const { size, color = "black", thickness = 1 } = entity
|
|
5
|
+
const [width = 100, height = 50] = size
|
|
6
|
+
|
|
7
|
+
ctx.save()
|
|
8
|
+
|
|
9
|
+
ctx.lineWidth = thickness
|
|
10
|
+
ctx.strokeStyle = color
|
|
11
|
+
|
|
12
|
+
if (entity.state === "pressed") {
|
|
13
|
+
ctx.fillStyle = "white"
|
|
14
|
+
} else {
|
|
15
|
+
ctx.fillStyle = "black"
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
ctx.beginPath()
|
|
19
|
+
ctx.fillRect(-width / 2, -height / 2, width, height)
|
|
20
|
+
ctx.strokeRect(-width / 2, -height / 2, width, height)
|
|
21
|
+
ctx.stroke()
|
|
22
|
+
ctx.closePath()
|
|
23
|
+
|
|
24
|
+
ctx.restore()
|
|
25
|
+
}
|
|
@@ -1,18 +1,18 @@
|
|
|
1
|
-
const DEFAULT_PADDING = 10
|
|
2
|
-
const ONE_SECOND = 1
|
|
3
|
-
|
|
4
|
-
export
|
|
5
|
-
const { accuracy, size, value } =
|
|
6
|
-
|
|
7
|
-
ctx.save()
|
|
8
|
-
|
|
9
|
-
ctx.font = `${size}px sans serif`
|
|
10
|
-
ctx.fillStyle = "black"
|
|
11
|
-
ctx.fillText(
|
|
12
|
-
(ONE_SECOND / value).toFixed(accuracy),
|
|
13
|
-
DEFAULT_PADDING,
|
|
14
|
-
DEFAULT_PADDING + size,
|
|
15
|
-
)
|
|
16
|
-
|
|
17
|
-
ctx.restore()
|
|
18
|
-
}
|
|
1
|
+
const DEFAULT_PADDING = 10
|
|
2
|
+
const ONE_SECOND = 1
|
|
3
|
+
|
|
4
|
+
export function renderFps(entity, ctx) {
|
|
5
|
+
const { accuracy, size, value } = entity.dt
|
|
6
|
+
|
|
7
|
+
ctx.save()
|
|
8
|
+
|
|
9
|
+
ctx.font = `${size}px sans serif`
|
|
10
|
+
ctx.fillStyle = "black"
|
|
11
|
+
ctx.fillText(
|
|
12
|
+
(ONE_SECOND / value).toFixed(accuracy),
|
|
13
|
+
DEFAULT_PADDING,
|
|
14
|
+
DEFAULT_PADDING + size,
|
|
15
|
+
)
|
|
16
|
+
|
|
17
|
+
ctx.restore()
|
|
18
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { renderRectangle } from "@inglorious/renderers/canvas/shapes/rectangle.js"
|
|
2
|
+
import { max } from "@inglorious/utils/data-structures/array.js"
|
|
3
|
+
|
|
4
|
+
const HALF = 2
|
|
5
|
+
const NO_Y = 0
|
|
6
|
+
const MAX_HUE = 255
|
|
7
|
+
|
|
8
|
+
export function renderHitmask(entity, ctx) {
|
|
9
|
+
const { tileSize, columns, heights } = entity
|
|
10
|
+
|
|
11
|
+
const [tileWidth, tileHeight] = tileSize
|
|
12
|
+
const halfTileWidth = tileWidth / HALF
|
|
13
|
+
const halfTileHeight = tileHeight / HALF
|
|
14
|
+
|
|
15
|
+
const dRows = Math.ceil(heights.length / columns)
|
|
16
|
+
const tilemapWidth = columns * tileWidth
|
|
17
|
+
const tilemapHeight = dRows * tileHeight
|
|
18
|
+
|
|
19
|
+
const offsetX = -tilemapWidth / HALF
|
|
20
|
+
const offsetY = tilemapHeight / HALF
|
|
21
|
+
|
|
22
|
+
const minH = 0
|
|
23
|
+
const maxH = max(heights)
|
|
24
|
+
|
|
25
|
+
ctx.save()
|
|
26
|
+
|
|
27
|
+
ctx.translate(offsetX, offsetY)
|
|
28
|
+
|
|
29
|
+
heights.forEach((h, index) => {
|
|
30
|
+
const dx = (index % columns) * tileWidth
|
|
31
|
+
const dy = Math.floor(index / columns) * tileHeight - tilemapHeight
|
|
32
|
+
|
|
33
|
+
const normalizedH = (h - minH) / (maxH - minH)
|
|
34
|
+
const hue = MAX_HUE - normalizedH * MAX_HUE
|
|
35
|
+
|
|
36
|
+
ctx.save()
|
|
37
|
+
|
|
38
|
+
const entity = {
|
|
39
|
+
offset: [dx + halfTileWidth, NO_Y, -dy - halfTileHeight],
|
|
40
|
+
size: [tileWidth, NO_Y, tileHeight],
|
|
41
|
+
color: "transparent",
|
|
42
|
+
backgroundColor: `hsla(${hue}, 100%, 50%, 0.2)`,
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
renderRectangle(entity, ctx)
|
|
46
|
+
|
|
47
|
+
ctx.restore()
|
|
48
|
+
})
|
|
49
|
+
|
|
50
|
+
ctx.restore()
|
|
51
|
+
}
|