@inglorious/engine 0.1.1 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/README.md +39 -36
  2. package/package.json +10 -22
  3. package/src/engine/ai/movement/dynamic/align.js +63 -63
  4. package/src/engine/ai/movement/dynamic/arrive.js +42 -43
  5. package/src/engine/ai/movement/dynamic/evade.js +38 -38
  6. package/src/engine/ai/movement/dynamic/face.js +19 -20
  7. package/src/engine/ai/movement/dynamic/flee.js +45 -45
  8. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
  9. package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
  10. package/src/engine/ai/movement/dynamic/pursue.js +38 -38
  11. package/src/engine/ai/movement/dynamic/seek.js +44 -44
  12. package/src/engine/ai/movement/dynamic/wander.js +31 -32
  13. package/src/engine/ai/movement/kinematic/align.js +37 -37
  14. package/src/engine/ai/movement/kinematic/arrive.js +42 -42
  15. package/src/engine/ai/movement/kinematic/face.js +19 -20
  16. package/src/engine/ai/movement/kinematic/flee.js +26 -26
  17. package/src/engine/ai/movement/kinematic/seek.js +26 -26
  18. package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
  19. package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/engine/ai/movement/kinematic/wander.js +27 -27
  21. package/src/engine/animation/sprite.js +101 -0
  22. package/src/engine/animation/ticker.js +38 -0
  23. package/src/engine/behaviors/camera.js +68 -0
  24. package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/engine/behaviors/controls/event-handlers.js +17 -0
  28. package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/engine/behaviors/debug/collision.js +35 -0
  32. package/src/engine/behaviors/fps.js +29 -0
  33. package/src/engine/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
  35. package/src/engine/behaviors/game.js +15 -0
  36. package/src/engine/behaviors/input/controls.js +37 -0
  37. package/src/engine/behaviors/input/gamepad.js +114 -0
  38. package/src/engine/behaviors/input/input.js +48 -0
  39. package/src/engine/behaviors/input/keyboard.js +64 -0
  40. package/src/engine/behaviors/input/mouse.js +91 -0
  41. package/src/engine/behaviors/physics/bouncy.js +25 -0
  42. package/src/engine/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
  44. package/src/engine/behaviors/physics/jumpable.js +145 -0
  45. package/src/engine/behaviors/ui/button.js +17 -0
  46. package/src/engine/collision/detection.js +110 -115
  47. package/src/engine/core/api.js +34 -0
  48. package/src/engine/core/dev-tools.js +135 -0
  49. package/src/engine/core/engine.js +119 -0
  50. package/src/engine/core/loop.js +15 -0
  51. package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
  52. package/src/engine/{loop → core/loops}/elapsed.js +22 -23
  53. package/src/engine/{loop → core/loops}/fixed.js +27 -28
  54. package/src/engine/{loop → core/loops}/flash.js +13 -14
  55. package/src/engine/{loop → core/loops}/lag.js +26 -27
  56. package/src/engine/core/select.js +26 -0
  57. package/src/engine/core/store.js +178 -0
  58. package/src/engine/core/store.test.js +110 -0
  59. package/src/engine/movement/dynamic/modern.js +21 -24
  60. package/src/engine/movement/dynamic/tank.js +43 -43
  61. package/src/engine/movement/kinematic/modern.js +16 -16
  62. package/src/engine/movement/kinematic/modern.test.js +27 -27
  63. package/src/engine/movement/kinematic/tank.js +27 -27
  64. package/src/engine/physics/bounds.js +138 -0
  65. package/src/engine/physics/position.js +43 -0
  66. package/src/engine/physics/position.test.js +80 -0
  67. package/src/engine/systems/sprite-animation.js +27 -0
  68. package/src/main.js +10 -5
  69. package/src/renderers/canvas/absolute-position.js +18 -0
  70. package/src/renderers/canvas/camera.js +13 -0
  71. package/src/renderers/canvas/canvas-renderer.js +68 -0
  72. package/src/{ui → renderers}/canvas/character.js +38 -35
  73. package/src/{ui → renderers}/canvas/form/button.js +25 -25
  74. package/src/{ui → renderers}/canvas/fps.js +18 -18
  75. package/src/renderers/canvas/image/hitmask.js +51 -0
  76. package/src/{ui → renderers}/canvas/image/image.js +34 -37
  77. package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
  78. package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
  79. package/src/{ui → renderers}/canvas/mouse.js +37 -37
  80. package/src/renderers/canvas/rendering-system.js +79 -0
  81. package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
  82. package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
  83. package/src/renderers/react/game/character/index.jsx +20 -0
  84. package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
  85. package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
  86. package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
  87. package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
  88. package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
  89. package/src/{ui → renderers}/react/game/game.jsx +72 -71
  90. package/src/{ui → renderers}/react/game/index.jsx +29 -29
  91. package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
  92. package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
  93. package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
  94. package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
  95. package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
  96. package/src/{ui → renderers}/react/index.jsx +9 -9
  97. package/src/utils/algorithms/decision-tree.js +24 -24
  98. package/src/utils/algorithms/decision-tree.test.js +153 -102
  99. package/src/utils/algorithms/path-finding.js +155 -155
  100. package/src/utils/algorithms/path-finding.test.js +151 -151
  101. package/src/utils/data-structures/array.js +83 -83
  102. package/src/utils/data-structures/array.test.js +173 -173
  103. package/src/utils/data-structures/board.js +159 -159
  104. package/src/utils/data-structures/board.test.js +242 -242
  105. package/src/utils/data-structures/boolean.js +9 -9
  106. package/src/utils/data-structures/heap.js +164 -164
  107. package/src/utils/data-structures/heap.test.js +103 -103
  108. package/src/utils/data-structures/object.js +138 -102
  109. package/src/utils/data-structures/object.test.js +218 -121
  110. package/src/utils/data-structures/objects.js +66 -48
  111. package/src/utils/data-structures/objects.test.js +99 -99
  112. package/src/utils/data-structures/tree.js +36 -36
  113. package/src/utils/data-structures/tree.test.js +33 -33
  114. package/src/utils/functions/functions.js +19 -19
  115. package/src/utils/functions/functions.test.js +23 -23
  116. package/src/utils/math/geometry/circle.js +70 -117
  117. package/src/utils/math/geometry/circle.test.js +97 -97
  118. package/src/utils/math/geometry/hitmask.js +70 -39
  119. package/src/utils/math/geometry/hitmask.test.js +155 -84
  120. package/src/utils/math/geometry/line.js +35 -35
  121. package/src/utils/math/geometry/line.test.js +49 -49
  122. package/src/utils/math/geometry/point.js +78 -71
  123. package/src/utils/math/geometry/point.test.js +81 -81
  124. package/src/utils/math/geometry/rectangle.js +76 -45
  125. package/src/utils/math/geometry/rectangle.test.js +42 -42
  126. package/src/utils/math/geometry/segment.js +80 -80
  127. package/src/utils/math/geometry/segment.test.js +183 -183
  128. package/src/utils/math/geometry/triangle.js +15 -15
  129. package/src/utils/math/geometry/triangle.test.js +11 -11
  130. package/src/utils/math/linear-algebra/2d.js +28 -28
  131. package/src/utils/math/linear-algebra/2d.test.js +17 -17
  132. package/src/utils/math/linear-algebra/quaternion.js +22 -22
  133. package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
  134. package/src/utils/math/linear-algebra/quaternions.js +20 -20
  135. package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
  136. package/src/utils/math/linear-algebra/vector.js +327 -302
  137. package/src/utils/math/linear-algebra/vector.test.js +265 -257
  138. package/src/utils/math/linear-algebra/vectors.js +122 -122
  139. package/src/utils/math/linear-algebra/vectors.test.js +65 -65
  140. package/src/utils/math/linear-interpolation.js +9 -0
  141. package/src/utils/math/numbers.js +90 -90
  142. package/src/utils/math/numbers.test.js +137 -137
  143. package/src/utils/math/rng.js +44 -44
  144. package/src/utils/math/rng.test.js +39 -39
  145. package/src/utils/math/statistics.js +43 -43
  146. package/src/utils/math/statistics.test.js +47 -47
  147. package/src/utils/math/trigonometry.js +89 -89
  148. package/src/utils/math/trigonometry.test.js +52 -52
  149. package/src/utils/physics/acceleration.js +61 -63
  150. package/src/utils/physics/friction.js +28 -30
  151. package/src/utils/physics/friction.test.js +42 -44
  152. package/src/utils/physics/gravity.js +69 -71
  153. package/src/utils/physics/gravity.test.js +77 -80
  154. package/src/utils/physics/jump.js +31 -41
  155. package/src/utils/physics/velocity.js +36 -38
  156. package/src/engine/loop.js +0 -15
  157. package/src/engine/store.js +0 -174
  158. package/src/engine/store.test.js +0 -256
  159. package/src/engine.js +0 -74
  160. package/src/game/animation.js +0 -26
  161. package/src/game/bounds.js +0 -66
  162. package/src/game/decorators/character.js +0 -5
  163. package/src/game/decorators/clamp-to-bounds.js +0 -15
  164. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  165. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  166. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  167. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  168. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  169. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  170. package/src/game/decorators/debug/collisions.js +0 -32
  171. package/src/game/decorators/double-jump.js +0 -70
  172. package/src/game/decorators/fps.js +0 -30
  173. package/src/game/decorators/fsm.js +0 -27
  174. package/src/game/decorators/game.js +0 -11
  175. package/src/game/decorators/image/image.js +0 -5
  176. package/src/game/decorators/image/sprite.js +0 -5
  177. package/src/game/decorators/image/tilemap.js +0 -5
  178. package/src/game/decorators/input/controls.js +0 -27
  179. package/src/game/decorators/input/gamepad.js +0 -74
  180. package/src/game/decorators/input/input.js +0 -41
  181. package/src/game/decorators/input/keyboard.js +0 -49
  182. package/src/game/decorators/input/mouse.js +0 -65
  183. package/src/game/decorators/jump.js +0 -72
  184. package/src/game/decorators/platform.js +0 -5
  185. package/src/game/decorators/ui/button.js +0 -21
  186. package/src/game/sprite.js +0 -119
  187. package/src/ui/canvas/absolute-position.js +0 -17
  188. package/src/ui/canvas/image/hitmask.js +0 -37
  189. package/src/ui/canvas.js +0 -81
  190. package/src/ui/react/game/character/index.jsx +0 -30
  191. package/src/utils/math/geometry/platform.js +0 -42
  192. package/src/utils/math/geometry/platform.test.js +0 -133
  193. /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
  194. /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
  195. /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
  196. /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
  197. /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
  198. /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
  199. /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
  200. /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
  201. /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
@@ -0,0 +1,76 @@
1
+ import { modernMove } from "@inglorious/engine/movement/kinematic/modern.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxSpeed: 250,
9
+ }
10
+ const X = 0
11
+ const Z = 2
12
+
13
+ export function modernVelocity(params) {
14
+ params = extend(DEFAULT_PARAMS, params)
15
+
16
+ return (type) =>
17
+ extend(type, {
18
+ ...createMovementEventHandlers([
19
+ "moveLeft",
20
+ "moveRight",
21
+ "moveUp",
22
+ "moveDown",
23
+ "moveLeftRight",
24
+ "moveUpDown",
25
+ ]),
26
+
27
+ start(entity, api) {
28
+ type.start?.(entity, api)
29
+
30
+ entity.maxSpeed ??= params.maxSpeed
31
+ entity.movement ??= {}
32
+ },
33
+
34
+ update(entity, dt, api) {
35
+ type.update?.(entity, dt, api)
36
+
37
+ const { movement, maxSpeed } = entity
38
+ entity.velocity = zero()
39
+
40
+ if (movement.moveLeft) {
41
+ entity.velocity[X] = -maxSpeed
42
+ }
43
+ if (movement.moveRight) {
44
+ entity.velocity[X] = maxSpeed
45
+ }
46
+ if (movement.moveUp) {
47
+ entity.velocity[Z] = maxSpeed
48
+ }
49
+ if (movement.moveDown) {
50
+ entity.velocity[Z] = -maxSpeed
51
+ }
52
+
53
+ if (movement.moveLeftRight) {
54
+ entity.velocity[X] += movement.moveLeftRight * maxSpeed
55
+ }
56
+ if (movement.moveUpDown) {
57
+ entity.velocity[Z] += -movement.moveUpDown * maxSpeed
58
+ }
59
+ },
60
+ })
61
+ }
62
+
63
+ export function modernControls(params) {
64
+ const velocityBehavior = modernVelocity(params)
65
+
66
+ return (type) => {
67
+ const newType = velocityBehavior(type)
68
+
69
+ return extend(newType, {
70
+ update(entity, dt, api) {
71
+ newType.update?.(entity, dt, api)
72
+ merge(entity, modernMove(entity, dt))
73
+ },
74
+ })
75
+ }
76
+ }
@@ -0,0 +1,82 @@
1
+ import { face } from "@inglorious/engine/ai/movement/kinematic/face.js"
2
+ import { tankMove } from "@inglorious/engine/movement/kinematic/tank.js"
3
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
4
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
5
+ import { pi } from "@inglorious/utils/math/trigonometry.js"
6
+
7
+ import { createMovementEventHandlers } from "../event-handlers.js"
8
+
9
+ const FULL_CIRCLE = 2
10
+ const DEFAULT_PARAMS = {
11
+ maxSpeed: 250,
12
+ maxAngularSpeed: FULL_CIRCLE * pi(),
13
+ }
14
+ const X = 0
15
+ const Z = 2
16
+
17
+ export function shooterControls(params) {
18
+ params = extend(DEFAULT_PARAMS, params)
19
+
20
+ const DEADZONE = 0.1
21
+ const NO_MOVEMENT = 0
22
+
23
+ return (type) =>
24
+ extend(type, {
25
+ ...createMovementEventHandlers([
26
+ "moveLeft",
27
+ "moveRight",
28
+ "moveUp",
29
+ "moveDown",
30
+ "move",
31
+ "strafe",
32
+ "turn",
33
+ ]),
34
+
35
+ start(entity, api) {
36
+ type.start?.(entity, api)
37
+
38
+ entity.maxSpeed ??= params.maxSpeed
39
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
40
+ entity.movement ??= {}
41
+ },
42
+
43
+ update(entity, dt, api) {
44
+ const mouse = api.getEntity("mouse")
45
+
46
+ const { movement, maxSpeed, maxAngularSpeed } = entity
47
+ entity.velocity = zero()
48
+
49
+ if (movement.moveLeft) {
50
+ entity.velocity[Z] = -maxSpeed
51
+ }
52
+ if (movement.moveRight) {
53
+ entity.velocity[Z] = maxSpeed
54
+ }
55
+ if (movement.moveUp) {
56
+ entity.velocity[X] = maxSpeed
57
+ }
58
+ if (movement.moveDown) {
59
+ entity.velocity[X] = -maxSpeed
60
+ }
61
+
62
+ if (movement.strafe) {
63
+ entity.velocity[Z] += movement.strafe * maxSpeed
64
+ }
65
+ if (movement.move) {
66
+ entity.velocity[X] += -movement.move * maxSpeed
67
+ }
68
+ if (movement.turn) {
69
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
70
+ }
71
+
72
+ const isUsingAnalogMovement =
73
+ Math.abs(movement.move ?? NO_MOVEMENT) > DEADZONE ||
74
+ Math.abs(movement.strafe ?? NO_MOVEMENT) > DEADZONE
75
+
76
+ if (!isUsingAnalogMovement) {
77
+ merge(entity, face(entity, mouse, dt))
78
+ }
79
+ merge(entity, tankMove(entity, dt))
80
+ },
81
+ })
82
+ }
@@ -0,0 +1,67 @@
1
+ import { tankMove } from "@inglorious/engine/movement/kinematic/tank.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxSpeed: 250,
9
+ maxAngularSpeed: 10,
10
+ }
11
+ const X = 0
12
+ const Z = 2
13
+
14
+ export function tankControls(params) {
15
+ params = extend(DEFAULT_PARAMS, params)
16
+
17
+ return (type) =>
18
+ extend(type, {
19
+ ...createMovementEventHandlers([
20
+ "turnLeft",
21
+ "turnRight",
22
+ "moveForward",
23
+ "moveBackward",
24
+ "strafe",
25
+ "move",
26
+ "turn",
27
+ ]),
28
+
29
+ start(entity, api) {
30
+ type.start?.(entity, api)
31
+
32
+ entity.maxSpeed ??= params.maxSpeed
33
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
34
+ entity.movement ??= {}
35
+ },
36
+
37
+ update(entity, dt) {
38
+ const { movement, maxSpeed, maxAngularSpeed } = entity
39
+ entity.velocity = zero()
40
+
41
+ if (movement.turnLeft) {
42
+ entity.orientation += maxAngularSpeed * dt
43
+ }
44
+ if (movement.turnRight) {
45
+ entity.orientation -= maxAngularSpeed * dt
46
+ }
47
+ if (movement.moveForward) {
48
+ entity.velocity[X] = maxSpeed
49
+ }
50
+ if (movement.moveBackward) {
51
+ entity.velocity[X] = -maxSpeed
52
+ }
53
+
54
+ if (movement.strafe) {
55
+ entity.velocity[Z] += movement.strafe * maxSpeed
56
+ }
57
+ if (movement.move) {
58
+ entity.velocity[X] += -movement.move * maxSpeed
59
+ }
60
+ if (movement.turn) {
61
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
62
+ }
63
+
64
+ merge(entity, tankMove(entity, dt))
65
+ },
66
+ })
67
+ }
@@ -0,0 +1,35 @@
1
+ import { renderHitmask } from "@inglorious/renderers/canvas/image/hitmask.js"
2
+ import { renderCircle } from "@inglorious/renderers/canvas/shapes/circle.js"
3
+ import { renderRectangle } from "@inglorious/renderers/canvas/shapes/rectangle.js"
4
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
5
+
6
+ const Shape = {
7
+ circle: renderCircle,
8
+ rectangle: renderRectangle,
9
+ platform: renderRectangle,
10
+ hitmask: renderHitmask,
11
+ }
12
+
13
+ export function collisionGizmos() {
14
+ return (type) =>
15
+ extend(type, {
16
+ render(entity, ctx, api) {
17
+ type.render(entity, ctx, api)
18
+
19
+ const game = api.getEntity("game")
20
+
21
+ if (!game.debug) {
22
+ return
23
+ }
24
+
25
+ ctx.save()
26
+
27
+ Object.values(entity.collisions).forEach((collision) => {
28
+ const render = Shape[collision.shape]
29
+ render({ ...entity, ...collision, color: "#00FF00" }, ctx, api)
30
+ })
31
+
32
+ ctx.restore()
33
+ },
34
+ })
35
+ }
@@ -0,0 +1,29 @@
1
+ import { Ticker } from "@inglorious/engine/animation/ticker.js"
2
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
3
+
4
+ const DEFAULT_PARAMS = {
5
+ accuracy: 1,
6
+ size: 16,
7
+ speed: 1,
8
+ defaultValue: 0.016666666666666666,
9
+ }
10
+
11
+ export function fps(params) {
12
+ params = extend(DEFAULT_PARAMS, params)
13
+
14
+ return {
15
+ start(entity) {
16
+ entity.dt ??= { ...params }
17
+ },
18
+
19
+ update(entity, dt) {
20
+ Ticker.tick({
21
+ target: entity.dt,
22
+ dt,
23
+ onTick: (target, dt) => {
24
+ target.value = dt
25
+ },
26
+ })
27
+ },
28
+ }
29
+ }
@@ -0,0 +1,33 @@
1
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
2
+
3
+ const DEFAULT_STATE = "default"
4
+
5
+ export function fsm(states) {
6
+ const uniqueEventNames = [
7
+ ...new Set(Object.values(states).flatMap(Object.keys)),
8
+ ]
9
+
10
+ return (type) => {
11
+ return extend(type, {
12
+ start(entity, api) {
13
+ type.start?.(entity, api)
14
+
15
+ entity.state ??= DEFAULT_STATE
16
+ },
17
+
18
+ ...uniqueEventNames.reduce(
19
+ (acc, eventName) => ({
20
+ ...acc,
21
+
22
+ [eventName](entity, event, api) {
23
+ type[eventName]?.(entity, event, api)
24
+
25
+ const state = states[entity.state]
26
+ state?.[eventName]?.(entity, event, api)
27
+ },
28
+ }),
29
+ {},
30
+ ),
31
+ })
32
+ }
33
+ }
@@ -1,56 +1,49 @@
1
- import { createStore } from "@inglorious/engine/store"
2
- import { expect, test } from "vitest"
3
-
4
- import { enableFsm } from "./fsm"
5
-
6
- test("it should add a finite state machine", () => {
7
- const config = {
8
- types: {
9
- kitty: [
10
- enableFsm({
11
- default: {
12
- "cat:meow"(instance) {
13
- instance.state = "meowing"
14
- },
15
- },
16
- meowing: {
17
- "game:update"(instance) {
18
- instance.treats++
19
- },
20
- },
21
- }),
22
- ],
23
- },
24
- instances: {
25
- instance1: {
26
- type: "kitty",
27
- treats: 0,
28
- },
29
- },
30
- }
31
- const store = createStore(config)
32
- const afterState = {
33
- events: [],
34
- instances: {
35
- game: {
36
- id: "game",
37
- type: "game",
38
- layer: 0,
39
- bounds: [0, 0, 800, 600],
40
- },
41
- instance1: {
42
- id: "instance1",
43
- type: "kitty",
44
- layer: 0,
45
- state: "meowing",
46
- treats: 1,
47
- },
48
- },
49
- }
50
-
51
- store.notify({ id: "cat:meow" })
52
- store.update()
53
-
54
- const state = store.getState()
55
- expect(state).toStrictEqual(afterState)
56
- })
1
+ import { createStore } from "@inglorious/engine/core/store.js"
2
+ import { expect, test } from "vitest"
3
+
4
+ import { fsm } from "./fsm.js"
5
+
6
+ test("it should add a finite state machine", () => {
7
+ const config = {
8
+ types: {
9
+ kitty: [
10
+ fsm({
11
+ default: {
12
+ catMeow(entity) {
13
+ entity.state = "meowing"
14
+ },
15
+ },
16
+ meowing: {
17
+ update(entity) {
18
+ entity.treats++
19
+ },
20
+ },
21
+ }),
22
+ ],
23
+ },
24
+ entities: {
25
+ entity1: {
26
+ type: "kitty",
27
+ treats: 0,
28
+ },
29
+ },
30
+ }
31
+ const afterState = {
32
+ entities: {
33
+ entity1: {
34
+ id: "entity1",
35
+ type: "kitty",
36
+ state: "meowing",
37
+ treats: 1,
38
+ },
39
+ },
40
+ }
41
+
42
+ const store = createStore(config)
43
+ store.notify("start")
44
+ store.notify("catMeow")
45
+ store.update()
46
+
47
+ const state = store.getState()
48
+ expect(state).toStrictEqual(afterState)
49
+ })
@@ -0,0 +1,15 @@
1
+ export function game() {
2
+ return {
3
+ keyboardKeyUp(entity, code) {
4
+ switch (code) {
5
+ case "KeyC":
6
+ entity.debug = !entity.debug
7
+ break
8
+
9
+ case "KeyD":
10
+ entity.devMode = !entity.devMode
11
+ break
12
+ }
13
+ },
14
+ }
15
+ }
@@ -0,0 +1,37 @@
1
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
2
+
3
+ import { createGamepad, gamepadListener, gamepadsPoller } from "./gamepad.js"
4
+ import { createInput, input } from "./input.js"
5
+ import { createKeyboard, keyboard } from "./keyboard.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ name: "input0",
9
+ }
10
+
11
+ export function setupControls(params) {
12
+ params = extend(DEFAULT_PARAMS, params)
13
+
14
+ return {
15
+ types: {
16
+ keyboard: [keyboard(params)],
17
+ gamepads_poller: [gamepadsPoller(params)],
18
+ gamepad_listener: [gamepadListener(params)],
19
+ input: [input(params)],
20
+ },
21
+ entities: {
22
+ gamepads: { type: "gamepads_poller" },
23
+ },
24
+ }
25
+ }
26
+
27
+ export function controlsEntities(
28
+ name = DEFAULT_PARAMS.name,
29
+ targetIds,
30
+ mapping = {},
31
+ ) {
32
+ return {
33
+ [`keyboard_${name}`]: createKeyboard(`keyboard_${name}`, name, mapping),
34
+ [`gamepad_${name}`]: createGamepad(`gamepad_${name}`, name, mapping),
35
+ [name]: createInput(name, targetIds, mapping),
36
+ }
37
+ }
@@ -0,0 +1,114 @@
1
+ const DEFAULT_PARAMS = {
2
+ name: "gamepad_input0",
3
+ }
4
+
5
+ export function gamepadsPoller() {
6
+ return {
7
+ start(entity) {
8
+ entity.gamepadStateCache ??= {}
9
+ },
10
+
11
+ update(entity, dt, api) {
12
+ navigator.getGamepads().forEach((gamepad) => {
13
+ if (gamepad == null) {
14
+ return
15
+ }
16
+
17
+ const cache = (entity.gamepadStateCache[gamepad.index] ??= {
18
+ axes: [],
19
+ buttons: [],
20
+ })
21
+
22
+ gamepad.axes.forEach((axis, index) => {
23
+ if (axis === cache.axes[index]) {
24
+ return
25
+ }
26
+
27
+ api.notify("gamepadAxis", {
28
+ gamepadIndex: gamepad.index,
29
+ axis: `Axis${index}`,
30
+ value: axis,
31
+ })
32
+ cache.axes[index] = axis
33
+ })
34
+
35
+ gamepad.buttons.forEach((button, index) => {
36
+ const wasPressed = cache.buttons[index]
37
+ const isPressed = button.pressed
38
+
39
+ if (isPressed && !wasPressed) {
40
+ api.notify("gamepadPress", {
41
+ gamepadIndex: gamepad.index,
42
+ button: `Btn${index}`,
43
+ })
44
+ } else if (!isPressed && wasPressed) {
45
+ api.notify("gamepadRelease", {
46
+ gamepadIndex: gamepad.index,
47
+ button: `Btn${index}`,
48
+ })
49
+ }
50
+
51
+ cache.buttons[index] = isPressed
52
+ })
53
+ })
54
+ },
55
+ }
56
+ }
57
+
58
+ export function gamepadListener() {
59
+ return {
60
+ gamepadAxis(entity, { gamepadIndex, axis, value }, api) {
61
+ if (entity.id !== `gamepad_input${gamepadIndex}`) {
62
+ return
63
+ }
64
+
65
+ const action = entity.mapping[axis]
66
+ if (!action) {
67
+ return
68
+ }
69
+
70
+ entity[action] = value
71
+ api.notify("inputAxis", { controlId: entity.id, action, value })
72
+ },
73
+
74
+ gamepadPress(entity, { gamepadIndex, button }, api) {
75
+ if (entity.id !== `gamepad_input${gamepadIndex}`) {
76
+ return
77
+ }
78
+
79
+ const action = entity.mapping[button]
80
+ if (!action) {
81
+ return
82
+ }
83
+
84
+ if (!entity[action]) {
85
+ entity[action] = true
86
+ api.notify("inputPress", { controlId: entity.id, action })
87
+ }
88
+ },
89
+
90
+ gamepadRelease(entity, { gamepadIndex, button }, api) {
91
+ if (entity.id !== `gamepad_input${gamepadIndex}`) {
92
+ return
93
+ }
94
+
95
+ const action = entity.mapping[button]
96
+ if (!action) {
97
+ return
98
+ }
99
+
100
+ if (entity[action]) {
101
+ entity[action] = false
102
+ api.notify("inputRelease", { controlId: entity.id, action })
103
+ }
104
+ },
105
+ }
106
+ }
107
+
108
+ export function createGamepad(
109
+ name = DEFAULT_PARAMS.name,
110
+ targetInput,
111
+ mapping = {},
112
+ ) {
113
+ return { id: name, type: "gamepad_listener", targetInput, mapping }
114
+ }
@@ -0,0 +1,48 @@
1
+ const DEFAULT_PARAMS = {
2
+ name: "input0",
3
+ }
4
+
5
+ export function input() {
6
+ return {
7
+ inputAxis(entity, { controlId, action, value }, api) {
8
+ if (!controlId.endsWith(entity.id)) {
9
+ return
10
+ }
11
+ entity[action] = value
12
+
13
+ entity.targetIds.forEach((targetId) => {
14
+ api.notify(action, { entityId: targetId, value })
15
+ })
16
+ },
17
+
18
+ inputPress(entity, { controlId, action }, api) {
19
+ if (!controlId.endsWith(entity.id)) {
20
+ return
21
+ }
22
+ entity[action] = true
23
+
24
+ entity.targetIds.forEach((targetId) => {
25
+ api.notify(action, { entityId: targetId })
26
+ })
27
+ },
28
+
29
+ inputRelease(entity, { controlId, action }, api) {
30
+ if (!controlId.endsWith(entity.id)) {
31
+ return
32
+ }
33
+ entity[action] = false
34
+
35
+ entity.targetIds.forEach((targetId) => {
36
+ api.notify(`${action}End`, { entityId: targetId })
37
+ })
38
+ },
39
+ }
40
+ }
41
+
42
+ export function createInput(
43
+ name = DEFAULT_PARAMS.name,
44
+ targetIds = [],
45
+ mapping = {},
46
+ ) {
47
+ return { id: name, type: "input", targetIds, mapping }
48
+ }