@inglorious/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +10 -22
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
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-
|
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export
|
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15
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-
const maxSpeed =
|
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16
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-
const maxAngularSpeed =
|
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-
|
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let orientation =
|
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-
orientation += randomBinomial() * maxAngularSpeed
|
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-
|
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-
const velocity = createVector(maxSpeed, orientation)
|
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|
-
|
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-
const position = sum(
|
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|
-
orientation = angle(velocity)
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-
|
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|
-
return { velocity, position, orientation }
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-
}
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1
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+
import {
|
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angle,
|
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3
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createVector,
|
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4
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+
multiply,
|
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5
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+
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
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6
|
+
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
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7
|
+
import { randomBinomial } from "@inglorious/utils/math/rng.js"
|
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8
|
+
|
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9
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const DEFAULT_MAX_SPEED = 0
|
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10
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+
const DEFAULT_MAX_ANGULAR_SPEED = 0
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+
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const DEFAULT_ORIENTATION = 0
|
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+
|
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export function wander(entity, dt) {
|
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+
const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
|
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+
const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
|
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17
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+
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+
let orientation = entity.orientation ?? DEFAULT_ORIENTATION
|
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orientation += randomBinomial() * maxAngularSpeed
|
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+
|
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const velocity = createVector(maxSpeed, orientation)
|
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+
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const position = sum(entity.position, multiply(velocity, dt))
|
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orientation = angle(velocity)
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+
|
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return { velocity, position, orientation }
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}
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@@ -0,0 +1,101 @@
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/* eslint-disable no-magic-numbers */
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2
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import { Ticker } from "@inglorious/engine/animation/ticker.js"
|
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3
|
+
import { mod } from "@inglorious/utils/math/numbers.js"
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4
|
+
import { pi, toRange } from "@inglorious/utils/math/trigonometry.js"
|
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5
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+
|
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6
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export const Sprite = {
|
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7
|
+
fromAngle,
|
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8
|
+
move2,
|
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9
|
+
move4,
|
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10
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move6,
|
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11
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move8,
|
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12
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+
play,
|
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13
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+
}
|
|
14
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+
|
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15
|
+
function move2(entity) {
|
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16
|
+
return fromAngle(entity, ["right", "left"]) ?? "right"
|
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17
|
+
}
|
|
18
|
+
|
|
19
|
+
function move4(entity) {
|
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20
|
+
return fromAngle(entity, ["right", "up", "left", "down"]) ?? "down"
|
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21
|
+
}
|
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22
|
+
|
|
23
|
+
function move6(entity) {
|
|
24
|
+
return (
|
|
25
|
+
fromAngle(entity, [
|
|
26
|
+
"right",
|
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27
|
+
"rightUp",
|
|
28
|
+
"leftUp",
|
|
29
|
+
"left",
|
|
30
|
+
"leftDown",
|
|
31
|
+
"rightDown",
|
|
32
|
+
]) ?? "down"
|
|
33
|
+
)
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
function move8(entity) {
|
|
37
|
+
return (
|
|
38
|
+
fromAngle(entity, [
|
|
39
|
+
"right",
|
|
40
|
+
"rightUp",
|
|
41
|
+
"up",
|
|
42
|
+
"leftUp",
|
|
43
|
+
"left",
|
|
44
|
+
"leftDown",
|
|
45
|
+
"down",
|
|
46
|
+
"rightDown",
|
|
47
|
+
]) ?? "down"
|
|
48
|
+
)
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
function play(animation, { entity, dt, notify }) {
|
|
52
|
+
const missing = [
|
|
53
|
+
animation == null && "'animation'",
|
|
54
|
+
entity == null && "'entity'",
|
|
55
|
+
dt == null && "'dt'",
|
|
56
|
+
notify == null && "'notify'",
|
|
57
|
+
]
|
|
58
|
+
.filter(Boolean)
|
|
59
|
+
.join(", ")
|
|
60
|
+
if (missing.length) {
|
|
61
|
+
throw new Error(`Sprite.play is missing mandatory parameters: ${missing}`)
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
Ticker.tick({
|
|
65
|
+
target: entity.sprite,
|
|
66
|
+
state: animation,
|
|
67
|
+
dt,
|
|
68
|
+
onTick: (sprite) => {
|
|
69
|
+
const { frames, state: animation } = sprite
|
|
70
|
+
const framesLength = frames[animation].length
|
|
71
|
+
sprite.value = mod(sprite.value + 1, framesLength)
|
|
72
|
+
if (sprite.value === framesLength - 1) {
|
|
73
|
+
notify("spriteAnimationEnd", { entityId: entity.id, animation })
|
|
74
|
+
}
|
|
75
|
+
},
|
|
76
|
+
})
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* Determines a sprite state from an orientation angle, based on a list of states.
|
|
81
|
+
* The states are assumed to be ordered starting from the right (0 radians) and
|
|
82
|
+
* proceeding counter-clockwise.
|
|
83
|
+
*
|
|
84
|
+
* @param {object} entity - The entity with an orientation.
|
|
85
|
+
* @param {string[]} states - An array of state names corresponding to directions.
|
|
86
|
+
* @returns {string} The calculated state name.
|
|
87
|
+
*/
|
|
88
|
+
function fromAngle(entity, states) {
|
|
89
|
+
const directions = states.length
|
|
90
|
+
const slice = (2 * pi()) / directions
|
|
91
|
+
|
|
92
|
+
// Normalize orientation to [0, 2*PI)
|
|
93
|
+
const normalizedOrientation = mod(toRange(entity.orientation), 2 * pi())
|
|
94
|
+
|
|
95
|
+
// Shift by half a slice so that 0 rad is in the middle of the first slice, then find the index
|
|
96
|
+
const index = Math.floor(
|
|
97
|
+
mod(normalizedOrientation + slice / 2, 2 * pi()) / slice,
|
|
98
|
+
)
|
|
99
|
+
|
|
100
|
+
return states[index] ?? entity.sprite.state
|
|
101
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
const DEFAULT_STATE = "default"
|
|
2
|
+
const DEFAULT_VALUE = 0
|
|
3
|
+
const COUNTER_RESET = 0
|
|
4
|
+
|
|
5
|
+
export const Ticker = { tick }
|
|
6
|
+
|
|
7
|
+
function tick({ target, state = DEFAULT_STATE, dt, onTick, ...options }) {
|
|
8
|
+
const missing = [target == null && "'target'", dt == null && "'dt'"]
|
|
9
|
+
.filter(Boolean)
|
|
10
|
+
.join(", ")
|
|
11
|
+
if (missing.length) {
|
|
12
|
+
throw new Error(`Ticker.tick is missing mandatory parameters: ${missing}`)
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
const { speed, defaultValue = DEFAULT_VALUE } = target
|
|
16
|
+
|
|
17
|
+
// The `state` property on a sprite is used to declare the desired animation.
|
|
18
|
+
// The Ticker needs its own internal property to track the *current* animation
|
|
19
|
+
// to detect when it changes. We'll use `target.animation`.
|
|
20
|
+
if (state !== target.animation) {
|
|
21
|
+
target.animation = state
|
|
22
|
+
target.counter = COUNTER_RESET
|
|
23
|
+
target.value = defaultValue
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
// Always ensure the public `state` property reflects the intended animation for `onTick`.
|
|
27
|
+
target.state = state
|
|
28
|
+
|
|
29
|
+
// Ensure properties are initialized on the first run for a given target.
|
|
30
|
+
target.counter ??= COUNTER_RESET
|
|
31
|
+
target.value ??= defaultValue
|
|
32
|
+
|
|
33
|
+
target.counter += dt
|
|
34
|
+
if (target.counter >= speed) {
|
|
35
|
+
target.counter = COUNTER_RESET
|
|
36
|
+
onTick?.(target, dt, options)
|
|
37
|
+
}
|
|
38
|
+
}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { arrive } from "@inglorious/engine/ai/movement/dynamic/arrive.js"
|
|
2
|
+
import {
|
|
3
|
+
defaults,
|
|
4
|
+
extend,
|
|
5
|
+
merge,
|
|
6
|
+
} from "@inglorious/utils/data-structures/objects.js"
|
|
7
|
+
import { lerp } from "@inglorious/utils/math/linear-interpolation.js"
|
|
8
|
+
|
|
9
|
+
const DEFAULT_PARAMS = {
|
|
10
|
+
zoom: 1,
|
|
11
|
+
zoomSpeed: 0.1,
|
|
12
|
+
zoomSensitivity: 5,
|
|
13
|
+
minZoom: 0.5,
|
|
14
|
+
maxZoom: 4,
|
|
15
|
+
targetId: null,
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
const X = 0
|
|
19
|
+
const Y = 1
|
|
20
|
+
|
|
21
|
+
export function camera(params) {
|
|
22
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
23
|
+
|
|
24
|
+
return {
|
|
25
|
+
start(entity) {
|
|
26
|
+
defaults(entity, params)
|
|
27
|
+
entity.targetZoom = entity.zoom
|
|
28
|
+
// Cache the initial size to calculate the viewport in dev mode
|
|
29
|
+
if (entity.size) {
|
|
30
|
+
entity.baseSize = [...entity.size]
|
|
31
|
+
}
|
|
32
|
+
},
|
|
33
|
+
|
|
34
|
+
update(entity, dt, api) {
|
|
35
|
+
// Follow target
|
|
36
|
+
if (entity.targetId) {
|
|
37
|
+
const target = api.getEntity(entity.targetId)
|
|
38
|
+
if (target) {
|
|
39
|
+
// The camera will "arrive" at the target's position.
|
|
40
|
+
// You can tweak the parameters in the entity definition
|
|
41
|
+
// to change how the camera follows the target.
|
|
42
|
+
merge(entity, arrive(entity, target, dt))
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// Smooth zoom
|
|
47
|
+
if (entity.zoom !== entity.targetZoom) {
|
|
48
|
+
entity.zoom = lerp(entity.zoom, entity.targetZoom, entity.zoomSpeed)
|
|
49
|
+
|
|
50
|
+
// Update the visual size of the camera's viewport for dev mode
|
|
51
|
+
if (entity.baseSize) {
|
|
52
|
+
entity.size[X] = entity.baseSize[X] / entity.zoom
|
|
53
|
+
entity.size[Y] = entity.baseSize[Y] / entity.zoom
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
},
|
|
57
|
+
|
|
58
|
+
mouseWheel(entity, { deltaY }) {
|
|
59
|
+
const delta = Math.sign(deltaY)
|
|
60
|
+
// Scrolling down (positive deltaY) should zoom out (decrease zoom value)
|
|
61
|
+
entity.targetZoom -= delta * entity.zoomSpeed * entity.zoomSensitivity
|
|
62
|
+
entity.targetZoom = Math.max(
|
|
63
|
+
entity.minZoom,
|
|
64
|
+
Math.min(entity.maxZoom, entity.targetZoom),
|
|
65
|
+
)
|
|
66
|
+
},
|
|
67
|
+
}
|
|
68
|
+
}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import { modernMove } from "@inglorious/engine/movement/dynamic/modern.js"
|
|
2
|
+
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
+
|
|
5
|
+
import { createMovementEventHandlers } from "../event-handlers.js"
|
|
6
|
+
|
|
7
|
+
const DEFAULT_PARAMS = {
|
|
8
|
+
maxAcceleration: 500,
|
|
9
|
+
}
|
|
10
|
+
const X = 0
|
|
11
|
+
const Z = 2
|
|
12
|
+
|
|
13
|
+
export function modernAcceleration(params) {
|
|
14
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
15
|
+
|
|
16
|
+
return (type) =>
|
|
17
|
+
extend(type, {
|
|
18
|
+
...createMovementEventHandlers([
|
|
19
|
+
"moveLeft",
|
|
20
|
+
"moveRight",
|
|
21
|
+
"moveUp",
|
|
22
|
+
"moveDown",
|
|
23
|
+
"moveLeftRight",
|
|
24
|
+
"moveUpDown",
|
|
25
|
+
]),
|
|
26
|
+
|
|
27
|
+
start(entity, api) {
|
|
28
|
+
type.start?.(entity, api)
|
|
29
|
+
|
|
30
|
+
entity.maxAcceleration ??= params.maxAcceleration
|
|
31
|
+
entity.movement ??= {}
|
|
32
|
+
},
|
|
33
|
+
|
|
34
|
+
update(entity, dt, api) {
|
|
35
|
+
type.update?.(entity, dt, api)
|
|
36
|
+
|
|
37
|
+
const { movement, maxAcceleration } = entity
|
|
38
|
+
entity.acceleration = zero()
|
|
39
|
+
|
|
40
|
+
if (movement.moveLeft) {
|
|
41
|
+
entity.acceleration[X] = -maxAcceleration
|
|
42
|
+
}
|
|
43
|
+
if (movement.moveRight) {
|
|
44
|
+
entity.acceleration[X] = maxAcceleration
|
|
45
|
+
}
|
|
46
|
+
if (movement.moveUp) {
|
|
47
|
+
entity.acceleration[Z] = maxAcceleration
|
|
48
|
+
}
|
|
49
|
+
if (movement.moveDown) {
|
|
50
|
+
entity.acceleration[Z] = -maxAcceleration
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
if (movement.moveLeftRight) {
|
|
54
|
+
entity.acceleration[X] += movement.moveLeftRight * maxAcceleration
|
|
55
|
+
}
|
|
56
|
+
if (movement.moveUpDown) {
|
|
57
|
+
entity.acceleration[Z] += -movement.moveUpDown * maxAcceleration
|
|
58
|
+
}
|
|
59
|
+
},
|
|
60
|
+
})
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
export function modernControls(params) {
|
|
64
|
+
const accelerationBehavior = modernAcceleration(params)
|
|
65
|
+
|
|
66
|
+
return (type) => {
|
|
67
|
+
const newType = accelerationBehavior(type)
|
|
68
|
+
|
|
69
|
+
return extend(newType, {
|
|
70
|
+
update(entity, dt, api) {
|
|
71
|
+
newType.update?.(entity, dt, api)
|
|
72
|
+
merge(entity, modernMove(entity, dt))
|
|
73
|
+
},
|
|
74
|
+
})
|
|
75
|
+
}
|
|
76
|
+
}
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
import { face } from "@inglorious/engine/ai/movement/dynamic/face.js"
|
|
2
|
+
import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
|
|
3
|
+
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
4
|
+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
5
|
+
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
6
|
+
|
|
7
|
+
import { createMovementEventHandlers } from "../event-handlers.js"
|
|
8
|
+
|
|
9
|
+
const FULL_CIRCLE = 2
|
|
10
|
+
const DEFAULT_PARAMS = {
|
|
11
|
+
maxSpeed: 250,
|
|
12
|
+
maxAngularSpeed: FULL_CIRCLE * pi(),
|
|
13
|
+
maxAcceleration: 500,
|
|
14
|
+
}
|
|
15
|
+
const X = 0
|
|
16
|
+
const Z = 2
|
|
17
|
+
|
|
18
|
+
export function shooterControls(params) {
|
|
19
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
20
|
+
|
|
21
|
+
const DEADZONE = 0.1
|
|
22
|
+
const NO_MOVEMENT = 0
|
|
23
|
+
|
|
24
|
+
return (type) =>
|
|
25
|
+
extend(type, {
|
|
26
|
+
...createMovementEventHandlers([
|
|
27
|
+
"moveLeft",
|
|
28
|
+
"moveRight",
|
|
29
|
+
"moveUp",
|
|
30
|
+
"moveDown",
|
|
31
|
+
"strafe",
|
|
32
|
+
"move",
|
|
33
|
+
"turn",
|
|
34
|
+
]),
|
|
35
|
+
|
|
36
|
+
start(entity, api) {
|
|
37
|
+
type.start?.(entity, api)
|
|
38
|
+
|
|
39
|
+
entity.maxSpeed ??= params.maxSpeed
|
|
40
|
+
entity.maxAngularSpeed ??= params.maxAngularSpeed
|
|
41
|
+
entity.maxAcceleration ??= params.maxAcceleration
|
|
42
|
+
entity.movement ??= {}
|
|
43
|
+
},
|
|
44
|
+
|
|
45
|
+
update(entity, dt, api) {
|
|
46
|
+
const mouse = api.getEntity("mouse")
|
|
47
|
+
|
|
48
|
+
const { movement, maxAngularSpeed, maxAcceleration } = entity
|
|
49
|
+
entity.acceleration = zero()
|
|
50
|
+
|
|
51
|
+
if (movement.moveLeft) {
|
|
52
|
+
entity.acceleration[Z] = -maxAcceleration
|
|
53
|
+
}
|
|
54
|
+
if (movement.moveRight) {
|
|
55
|
+
entity.acceleration[Z] = maxAcceleration
|
|
56
|
+
}
|
|
57
|
+
if (movement.moveUp) {
|
|
58
|
+
entity.acceleration[X] = maxAcceleration
|
|
59
|
+
}
|
|
60
|
+
if (movement.moveDown) {
|
|
61
|
+
entity.acceleration[X] = -maxAcceleration
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
if (movement.strafe) {
|
|
65
|
+
entity.acceleration[Z] += movement.strafe * maxAcceleration
|
|
66
|
+
}
|
|
67
|
+
if (movement.move) {
|
|
68
|
+
entity.acceleration[X] += -movement.move * maxAcceleration
|
|
69
|
+
}
|
|
70
|
+
if (movement.turn) {
|
|
71
|
+
entity.orientation += -movement.turn * maxAngularSpeed * dt
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
const isUsingAnalogMovement =
|
|
75
|
+
Math.abs(movement.move ?? NO_MOVEMENT) > DEADZONE ||
|
|
76
|
+
Math.abs(movement.strafe ?? NO_MOVEMENT) > DEADZONE
|
|
77
|
+
|
|
78
|
+
if (!isUsingAnalogMovement) {
|
|
79
|
+
merge(entity, face(entity, mouse, dt))
|
|
80
|
+
}
|
|
81
|
+
merge(entity, tankMove(entity, dt))
|
|
82
|
+
},
|
|
83
|
+
})
|
|
84
|
+
}
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
|
|
2
|
+
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
+
|
|
5
|
+
import { createMovementEventHandlers } from "../event-handlers.js"
|
|
6
|
+
|
|
7
|
+
const DEFAULT_PARAMS = {
|
|
8
|
+
maxSpeed: 250,
|
|
9
|
+
maxAngularSpeed: 10,
|
|
10
|
+
maxAcceleration: 500,
|
|
11
|
+
}
|
|
12
|
+
const X = 0
|
|
13
|
+
const Z = 2
|
|
14
|
+
|
|
15
|
+
export function tankControls(params) {
|
|
16
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
17
|
+
|
|
18
|
+
return (type) =>
|
|
19
|
+
extend(type, {
|
|
20
|
+
...createMovementEventHandlers([
|
|
21
|
+
"turnLeft",
|
|
22
|
+
"turnRight",
|
|
23
|
+
"moveForward",
|
|
24
|
+
"moveBackward",
|
|
25
|
+
"strafe",
|
|
26
|
+
"move",
|
|
27
|
+
"turn",
|
|
28
|
+
]),
|
|
29
|
+
|
|
30
|
+
start(entity, api) {
|
|
31
|
+
type.start?.(entity, api)
|
|
32
|
+
|
|
33
|
+
entity.maxSpeed ??= params.maxSpeed
|
|
34
|
+
entity.maxAngularSpeed ??= params.maxAngularSpeed
|
|
35
|
+
entity.maxAcceleration ??= params.maxAcceleration
|
|
36
|
+
entity.movement ??= {}
|
|
37
|
+
},
|
|
38
|
+
|
|
39
|
+
update(entity, dt) {
|
|
40
|
+
const { movement, maxAngularSpeed, maxAcceleration } = entity
|
|
41
|
+
entity.acceleration = zero()
|
|
42
|
+
|
|
43
|
+
if (movement.turnLeft) {
|
|
44
|
+
entity.orientation += maxAngularSpeed * dt
|
|
45
|
+
}
|
|
46
|
+
if (movement.turnRight) {
|
|
47
|
+
entity.orientation -= maxAngularSpeed * dt
|
|
48
|
+
}
|
|
49
|
+
if (movement.moveForward) {
|
|
50
|
+
entity.acceleration[X] = maxAcceleration
|
|
51
|
+
}
|
|
52
|
+
if (movement.moveBackward) {
|
|
53
|
+
entity.acceleration[X] = -maxAcceleration
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
if (movement.strafe != null) {
|
|
57
|
+
entity.acceleration[Z] += movement.strafe * maxAcceleration
|
|
58
|
+
}
|
|
59
|
+
if (movement.move) {
|
|
60
|
+
entity.acceleration[X] += -movement.move * maxAcceleration
|
|
61
|
+
}
|
|
62
|
+
if (movement.turn) {
|
|
63
|
+
entity.orientation += -movement.turn * maxAngularSpeed * dt
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
merge(entity, tankMove(entity, dt))
|
|
67
|
+
},
|
|
68
|
+
})
|
|
69
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
export function createMovementEventHandlers(events) {
|
|
2
|
+
return events.reduce((acc, eventName) => {
|
|
3
|
+
acc[eventName] = (entity, { entityId, value }) => {
|
|
4
|
+
if (entityId === entity.id) {
|
|
5
|
+
entity.movement[eventName] = value ?? true
|
|
6
|
+
}
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
acc[`${eventName}End`] = (entity, { entityId }) => {
|
|
10
|
+
if (entityId === entity.id) {
|
|
11
|
+
entity.movement[eventName] = false
|
|
12
|
+
}
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
return acc
|
|
16
|
+
}, {})
|
|
17
|
+
}
|