@inglorious/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +10 -22
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
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const DEFAULT_PARAMS = {
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name: "keyboard0",
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}
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start(_, api) {
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currentDocument = document.body.ownerDocument || document
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handleKeyDown = createKeyboardHandler("keyboardKeyDown", api)
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handleKeyUp = createKeyboardHandler("keyboardKeyUp", api)
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currentDocument.addEventListener("keydown", handleKeyDown)
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currentDocument.addEventListener("keyup", handleKeyUp)
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},
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stop() {
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keyboardKeyUp(entity, keyCode, api) {
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export function createKeyboard(
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name = DEFAULT_PARAMS.name,
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targetInput,
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mapping = {},
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) {
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function createKeyboardHandler(id, api) {
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import { findCollision } from "@inglorious/engine/collision/detection.js"
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import { clampToBounds } from "@inglorious/engine/physics/bounds.js"
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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import { jump } from "@inglorious/utils/physics/jump.js"
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const DEFAULT_PARAMS = {
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bounciness: 1,
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}
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export function bouncy(params) {
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params = extend(DEFAULT_PARAMS, params)
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start(entity) {
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type.start?.(entity)
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defaults(entity, params)
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landed(entity, { entityId }) {
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entity.vy = jump(entity) * entity.bounciness
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}
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@@ -0,0 +1,36 @@
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import { clampToBounds } from "@inglorious/engine/physics/bounds.js"
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import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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const DEFAULT_PARAMS = {
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depthAxis: "y",
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export function clamped(params) {
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start(entity, api) {
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type.start?.(entity, api)
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entity.collisions ??= {}
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entity.collisions[params.collisionGroup] ??= {}
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},
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update(entity, dt, api) {
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merge(entity, {
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position: clampToBounds(
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entity,
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game.bounds,
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params.collisionGroup,
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params.depthAxis,
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),
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})
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}
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@@ -1,24 +1,20 @@
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import { extend } from "@inglorious/utils/data-structures/objects.js"
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const DEFAULT_PARAMS = {
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onState: "default",
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}
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export function
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params = extend(DEFAULT_PARAMS, params)
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return (type) =>
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extend(type, {
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states: {
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[params.onState]: {
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type.states?.[params.onState]
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})
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}
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import { extend } from "@inglorious/utils/data-structures/objects.js"
|
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|
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|
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const DEFAULT_PARAMS = {
|
|
4
|
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onState: "default",
|
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|
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}
|
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|
+
|
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|
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export function collidable(params) {
|
|
8
|
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params = extend(DEFAULT_PARAMS, params)
|
|
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|
+
|
|
10
|
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return (type) =>
|
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extend(type, {
|
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|
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states: {
|
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|
+
[params.onState]: {
|
|
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|
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update(entity, dt, api) {
|
|
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|
+
type.states?.[params.onState].update?.(entity, dt, api)
|
|
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|
+
},
|
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+
},
|
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},
|
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+
})
|
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}
|
|
@@ -0,0 +1,145 @@
|
|
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1
|
+
import { findCollision } from "@inglorious/engine/collision/detection.js"
|
|
2
|
+
import { defaults, extend } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
+
import {
|
|
4
|
+
angle,
|
|
5
|
+
magnitude,
|
|
6
|
+
zero,
|
|
7
|
+
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
8
|
+
import { applyGravity } from "@inglorious/utils/physics/gravity.js"
|
|
9
|
+
import { jump } from "@inglorious/utils/physics/jump.js"
|
|
10
|
+
|
|
11
|
+
const DEFAULT_PARAMS = {
|
|
12
|
+
maxSpeed: 250,
|
|
13
|
+
maxJump: 100,
|
|
14
|
+
maxLeap: 100,
|
|
15
|
+
maxJumps: 1,
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
const DOUBLE = 2
|
|
19
|
+
const HALF = 2
|
|
20
|
+
const X = 0
|
|
21
|
+
const Y = 1
|
|
22
|
+
const NO_VELOCITY = 0
|
|
23
|
+
const NO_PENETRAION = 0
|
|
24
|
+
|
|
25
|
+
export function jumpable(params) {
|
|
26
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
27
|
+
|
|
28
|
+
return (type) =>
|
|
29
|
+
extend(type, {
|
|
30
|
+
start(entity, api) {
|
|
31
|
+
type.start?.(entity, api)
|
|
32
|
+
defaults(entity, params)
|
|
33
|
+
entity.jumpsLeft ??= entity.maxJumps
|
|
34
|
+
|
|
35
|
+
entity.velocity ??= zero()
|
|
36
|
+
entity.vy ??= 0
|
|
37
|
+
},
|
|
38
|
+
|
|
39
|
+
jump(entity, { entityId }) {
|
|
40
|
+
if (entityId === entity.id && entity.jumpsLeft) {
|
|
41
|
+
entity.vy = jump(entity)
|
|
42
|
+
entity.groundObject = undefined
|
|
43
|
+
entity.jumpsLeft--
|
|
44
|
+
}
|
|
45
|
+
},
|
|
46
|
+
|
|
47
|
+
update(entity, dt, api) {
|
|
48
|
+
type.update?.(entity, dt, api)
|
|
49
|
+
|
|
50
|
+
const entities = api.getEntities()
|
|
51
|
+
|
|
52
|
+
entity.collisions ??= {}
|
|
53
|
+
entity.collisions.platform ??= {}
|
|
54
|
+
entity.collisions.platform.shape ??= "rectangle"
|
|
55
|
+
|
|
56
|
+
let width, height
|
|
57
|
+
if (entity.collisions.platform.shape === "circle") {
|
|
58
|
+
width = entity.collisions.platform.radius * DOUBLE
|
|
59
|
+
height = entity.collisions.platform.radius * DOUBLE
|
|
60
|
+
} else {
|
|
61
|
+
;[width, height] = entity.size
|
|
62
|
+
}
|
|
63
|
+
const [prevX, prevY] = [...entity.position]
|
|
64
|
+
|
|
65
|
+
// 1. HORIZONTAL MOVEMENT & RESOLUTION
|
|
66
|
+
entity.position[X] += entity.velocity[X] * dt
|
|
67
|
+
const entityLeft = entity.position[X] - width / HALF
|
|
68
|
+
const entityRight = entity.position[X] + width / HALF
|
|
69
|
+
|
|
70
|
+
const collisionX = findCollision(entity, entities, "platform")
|
|
71
|
+
if (collisionX) {
|
|
72
|
+
const vx = entity.velocity[X]
|
|
73
|
+
|
|
74
|
+
// Check if moving right and crossing the platform's left edge
|
|
75
|
+
const prevRight = prevX + width / HALF
|
|
76
|
+
const platformLeft =
|
|
77
|
+
collisionX.position[X] - collisionX.size[X] / HALF
|
|
78
|
+
if (vx > NO_VELOCITY && prevRight <= platformLeft) {
|
|
79
|
+
const penetration = entityRight - platformLeft
|
|
80
|
+
if (penetration > NO_PENETRAION) entity.position[X] -= penetration
|
|
81
|
+
entity.velocity[X] = 0
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
// Check if moving left and crossing the platform's right edge
|
|
85
|
+
const prevLeft = prevX - width / HALF
|
|
86
|
+
const platformRight =
|
|
87
|
+
collisionX.position[X] + collisionX.size[X] / HALF
|
|
88
|
+
if (vx < NO_VELOCITY && prevLeft >= platformRight) {
|
|
89
|
+
const penetration = platformRight - entityLeft
|
|
90
|
+
if (penetration > NO_PENETRAION) entity.position[X] += penetration
|
|
91
|
+
entity.velocity[X] = 0
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
// 2. VERTICAL MOVEMENT & RESOLUTION
|
|
96
|
+
const wasOnGround = entity.groundObject
|
|
97
|
+
entity.groundObject = undefined
|
|
98
|
+
|
|
99
|
+
const { vy, position: nextGravityPosition } = applyGravity(entity, dt)
|
|
100
|
+
entity.vy = vy
|
|
101
|
+
entity.position[Y] = nextGravityPosition[Y]
|
|
102
|
+
|
|
103
|
+
const collisionY = findCollision(entity, entities, "platform")
|
|
104
|
+
if (collisionY) {
|
|
105
|
+
const prevBottom = prevY - height / HALF
|
|
106
|
+
const platformTop = collisionY.position[Y] + collisionY.size[Y] / HALF
|
|
107
|
+
|
|
108
|
+
// Landing on top of a platform (one-way platform logic)
|
|
109
|
+
if (entity.vy <= NO_VELOCITY && prevBottom >= platformTop) {
|
|
110
|
+
const entityBottom = entity.position[Y] - height / HALF
|
|
111
|
+
const penetration = platformTop - entityBottom
|
|
112
|
+
if (penetration > NO_PENETRAION) entity.position[Y] += penetration
|
|
113
|
+
entity.vy = 0
|
|
114
|
+
entity.groundObject = collisionY
|
|
115
|
+
entity.jumpsLeft = entity.maxJumps
|
|
116
|
+
|
|
117
|
+
// Only notify on the frame we actually land, not every frame we're on the ground.
|
|
118
|
+
if (!wasOnGround) {
|
|
119
|
+
api.notify("landed", {
|
|
120
|
+
entityId: entity.id,
|
|
121
|
+
targetId: collisionY.id,
|
|
122
|
+
})
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
// Hitting head on bottom of a platform
|
|
127
|
+
// else if (entity.vy > 0) {
|
|
128
|
+
// const prevTop = prevY + height / HALF
|
|
129
|
+
// const platformBottom =
|
|
130
|
+
// collisionY.position[Y] - collisionY.size[Y] / HALF
|
|
131
|
+
// if (prevTop <= platformBottom) {
|
|
132
|
+
// const entityTop = entity.position[Y] + height / HALF
|
|
133
|
+
// const penetration = entityTop - platformBottom
|
|
134
|
+
// if (penetration > 0) entity.position[Y] -= penetration
|
|
135
|
+
// entity.vy = 0
|
|
136
|
+
// }
|
|
137
|
+
// }
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
entity.orientation = magnitude(entity.velocity)
|
|
141
|
+
? angle(entity.velocity)
|
|
142
|
+
: entity.orientation
|
|
143
|
+
},
|
|
144
|
+
})
|
|
145
|
+
}
|
|
@@ -1,115 +1,110 @@
|
|
|
1
|
-
import { filter } from "@inglorious/utils/data-structures/object.js"
|
|
2
|
-
import * as circle from "@inglorious/utils/math/geometry/circle.js"
|
|
3
|
-
import * as hitmask from "@inglorious/utils/math/geometry/hitmask.js"
|
|
4
|
-
import * as line from "@inglorious/utils/math/geometry/line.js"
|
|
5
|
-
import * as
|
|
6
|
-
import * as
|
|
7
|
-
import * as
|
|
8
|
-
import
|
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9
|
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import {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
-
}
|
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87
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
111
|
-
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|
|
112
|
-
rows.push(grid.slice(i, i + columns))
|
|
113
|
-
}
|
|
114
|
-
return rows.reverse().flat()
|
|
115
|
-
}
|
|
1
|
+
import { filter } from "@inglorious/utils/data-structures/object.js"
|
|
2
|
+
import * as circle from "@inglorious/utils/math/geometry/circle.js"
|
|
3
|
+
import * as hitmask from "@inglorious/utils/math/geometry/hitmask.js"
|
|
4
|
+
import * as line from "@inglorious/utils/math/geometry/line.js"
|
|
5
|
+
import * as point from "@inglorious/utils/math/geometry/point.js"
|
|
6
|
+
import * as rectangle from "@inglorious/utils/math/geometry/rectangle.js"
|
|
7
|
+
import * as segment from "@inglorious/utils/math/geometry/segment.js"
|
|
8
|
+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
9
|
+
import { add } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
10
|
+
|
|
11
|
+
const Z = 2 // Z-axis index.
|
|
12
|
+
|
|
13
|
+
const Shape = {
|
|
14
|
+
circle,
|
|
15
|
+
line,
|
|
16
|
+
point,
|
|
17
|
+
rectangle,
|
|
18
|
+
segment,
|
|
19
|
+
hitmask,
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* Finds the first collision between a point and a list of entities.
|
|
24
|
+
*
|
|
25
|
+
* @param {Point} entity - The point to check for collisions.
|
|
26
|
+
* @param {Options} options - Options for collision detection.
|
|
27
|
+
* @returns {Entity | undefined} The first entity that collides with the point, or undefined if none are found.
|
|
28
|
+
*/
|
|
29
|
+
export function findCollision(entity, entities, collisionGroup = "hitbox") {
|
|
30
|
+
const otherEntities = filter(
|
|
31
|
+
entities,
|
|
32
|
+
(id, { collisions }) => id !== entity.id && collisions?.[collisionGroup],
|
|
33
|
+
)
|
|
34
|
+
|
|
35
|
+
return Object.values(otherEntities)
|
|
36
|
+
.toSorted((a, b) => a.position[Z] - b.position[Z])
|
|
37
|
+
.find((target) => collidesWith(entity, target, collisionGroup))
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
export function collidesWith(entity, target, collisionGroup = "hitbox") {
|
|
41
|
+
const entityShape = getCollisionShape(entity, collisionGroup)
|
|
42
|
+
const targetShape = getCollisionShape(target, collisionGroup)
|
|
43
|
+
|
|
44
|
+
if (!entityShape || !targetShape) {
|
|
45
|
+
return false
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
return shapeCollidesWith(entityShape, targetShape)
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
function shapeCollidesWith(entity, target) {
|
|
52
|
+
const shapeFns = Shape[entity.shape]
|
|
53
|
+
|
|
54
|
+
switch (target.shape) {
|
|
55
|
+
case "circle":
|
|
56
|
+
return shapeFns.intersectsCircle(entity, target)
|
|
57
|
+
|
|
58
|
+
case "line":
|
|
59
|
+
return shapeFns.intersectsLine(entity, target)
|
|
60
|
+
|
|
61
|
+
case "point":
|
|
62
|
+
return shapeFns.intersectsPoint(entity, target)
|
|
63
|
+
|
|
64
|
+
case "rectangle":
|
|
65
|
+
return shapeFns.intersectsRectangle(entity, target)
|
|
66
|
+
|
|
67
|
+
case "segment":
|
|
68
|
+
return shapeFns.intersectsSegment(entity, target)
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
export function findCollisions(entity, target, collisionGroup = "hitbox") {
|
|
73
|
+
const entityShape = getCollisionShape(entity, collisionGroup)
|
|
74
|
+
const targetShape = getCollisionShape(target, collisionGroup)
|
|
75
|
+
|
|
76
|
+
if (!entityShape || !targetShape) {
|
|
77
|
+
return false
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
const shapeFns = Shape[entityShape.shape]
|
|
81
|
+
if (!shapeFns || !shapeFns.findCollisions) {
|
|
82
|
+
return false
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
return shapeFns.findCollisions(entityShape, targetShape)
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* Correctly calculates the absolute position and size of an entity's
|
|
90
|
+
* collision shape, including any offsets.
|
|
91
|
+
*/
|
|
92
|
+
function getCollisionShape(entity, collisionGroup = "hitbox") {
|
|
93
|
+
const collision = entity.collisions[collisionGroup]
|
|
94
|
+
if (!collision) {
|
|
95
|
+
return null
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
const position = add(
|
|
99
|
+
entity.position,
|
|
100
|
+
collision.offset ?? zero(),
|
|
101
|
+
entity.offset ?? zero(),
|
|
102
|
+
)
|
|
103
|
+
|
|
104
|
+
return {
|
|
105
|
+
...collision,
|
|
106
|
+
position,
|
|
107
|
+
size: collision.size ?? entity.size,
|
|
108
|
+
radius: collision.radius ?? entity.radius,
|
|
109
|
+
}
|
|
110
|
+
}
|