@inglorious/engine 0.1.1 → 0.2.0

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Files changed (201) hide show
  1. package/README.md +39 -36
  2. package/package.json +10 -22
  3. package/src/engine/ai/movement/dynamic/align.js +63 -63
  4. package/src/engine/ai/movement/dynamic/arrive.js +42 -43
  5. package/src/engine/ai/movement/dynamic/evade.js +38 -38
  6. package/src/engine/ai/movement/dynamic/face.js +19 -20
  7. package/src/engine/ai/movement/dynamic/flee.js +45 -45
  8. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
  9. package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
  10. package/src/engine/ai/movement/dynamic/pursue.js +38 -38
  11. package/src/engine/ai/movement/dynamic/seek.js +44 -44
  12. package/src/engine/ai/movement/dynamic/wander.js +31 -32
  13. package/src/engine/ai/movement/kinematic/align.js +37 -37
  14. package/src/engine/ai/movement/kinematic/arrive.js +42 -42
  15. package/src/engine/ai/movement/kinematic/face.js +19 -20
  16. package/src/engine/ai/movement/kinematic/flee.js +26 -26
  17. package/src/engine/ai/movement/kinematic/seek.js +26 -26
  18. package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
  19. package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/engine/ai/movement/kinematic/wander.js +27 -27
  21. package/src/engine/animation/sprite.js +101 -0
  22. package/src/engine/animation/ticker.js +38 -0
  23. package/src/engine/behaviors/camera.js +68 -0
  24. package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/engine/behaviors/controls/event-handlers.js +17 -0
  28. package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/engine/behaviors/debug/collision.js +35 -0
  32. package/src/engine/behaviors/fps.js +29 -0
  33. package/src/engine/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
  35. package/src/engine/behaviors/game.js +15 -0
  36. package/src/engine/behaviors/input/controls.js +37 -0
  37. package/src/engine/behaviors/input/gamepad.js +114 -0
  38. package/src/engine/behaviors/input/input.js +48 -0
  39. package/src/engine/behaviors/input/keyboard.js +64 -0
  40. package/src/engine/behaviors/input/mouse.js +91 -0
  41. package/src/engine/behaviors/physics/bouncy.js +25 -0
  42. package/src/engine/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
  44. package/src/engine/behaviors/physics/jumpable.js +145 -0
  45. package/src/engine/behaviors/ui/button.js +17 -0
  46. package/src/engine/collision/detection.js +110 -115
  47. package/src/engine/core/api.js +34 -0
  48. package/src/engine/core/dev-tools.js +135 -0
  49. package/src/engine/core/engine.js +119 -0
  50. package/src/engine/core/loop.js +15 -0
  51. package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
  52. package/src/engine/{loop → core/loops}/elapsed.js +22 -23
  53. package/src/engine/{loop → core/loops}/fixed.js +27 -28
  54. package/src/engine/{loop → core/loops}/flash.js +13 -14
  55. package/src/engine/{loop → core/loops}/lag.js +26 -27
  56. package/src/engine/core/select.js +26 -0
  57. package/src/engine/core/store.js +178 -0
  58. package/src/engine/core/store.test.js +110 -0
  59. package/src/engine/movement/dynamic/modern.js +21 -24
  60. package/src/engine/movement/dynamic/tank.js +43 -43
  61. package/src/engine/movement/kinematic/modern.js +16 -16
  62. package/src/engine/movement/kinematic/modern.test.js +27 -27
  63. package/src/engine/movement/kinematic/tank.js +27 -27
  64. package/src/engine/physics/bounds.js +138 -0
  65. package/src/engine/physics/position.js +43 -0
  66. package/src/engine/physics/position.test.js +80 -0
  67. package/src/engine/systems/sprite-animation.js +27 -0
  68. package/src/main.js +10 -5
  69. package/src/renderers/canvas/absolute-position.js +18 -0
  70. package/src/renderers/canvas/camera.js +13 -0
  71. package/src/renderers/canvas/canvas-renderer.js +68 -0
  72. package/src/{ui → renderers}/canvas/character.js +38 -35
  73. package/src/{ui → renderers}/canvas/form/button.js +25 -25
  74. package/src/{ui → renderers}/canvas/fps.js +18 -18
  75. package/src/renderers/canvas/image/hitmask.js +51 -0
  76. package/src/{ui → renderers}/canvas/image/image.js +34 -37
  77. package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
  78. package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
  79. package/src/{ui → renderers}/canvas/mouse.js +37 -37
  80. package/src/renderers/canvas/rendering-system.js +79 -0
  81. package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
  82. package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
  83. package/src/renderers/react/game/character/index.jsx +20 -0
  84. package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
  85. package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
  86. package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
  87. package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
  88. package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
  89. package/src/{ui → renderers}/react/game/game.jsx +72 -71
  90. package/src/{ui → renderers}/react/game/index.jsx +29 -29
  91. package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
  92. package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
  93. package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
  94. package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
  95. package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
  96. package/src/{ui → renderers}/react/index.jsx +9 -9
  97. package/src/utils/algorithms/decision-tree.js +24 -24
  98. package/src/utils/algorithms/decision-tree.test.js +153 -102
  99. package/src/utils/algorithms/path-finding.js +155 -155
  100. package/src/utils/algorithms/path-finding.test.js +151 -151
  101. package/src/utils/data-structures/array.js +83 -83
  102. package/src/utils/data-structures/array.test.js +173 -173
  103. package/src/utils/data-structures/board.js +159 -159
  104. package/src/utils/data-structures/board.test.js +242 -242
  105. package/src/utils/data-structures/boolean.js +9 -9
  106. package/src/utils/data-structures/heap.js +164 -164
  107. package/src/utils/data-structures/heap.test.js +103 -103
  108. package/src/utils/data-structures/object.js +138 -102
  109. package/src/utils/data-structures/object.test.js +218 -121
  110. package/src/utils/data-structures/objects.js +66 -48
  111. package/src/utils/data-structures/objects.test.js +99 -99
  112. package/src/utils/data-structures/tree.js +36 -36
  113. package/src/utils/data-structures/tree.test.js +33 -33
  114. package/src/utils/functions/functions.js +19 -19
  115. package/src/utils/functions/functions.test.js +23 -23
  116. package/src/utils/math/geometry/circle.js +70 -117
  117. package/src/utils/math/geometry/circle.test.js +97 -97
  118. package/src/utils/math/geometry/hitmask.js +70 -39
  119. package/src/utils/math/geometry/hitmask.test.js +155 -84
  120. package/src/utils/math/geometry/line.js +35 -35
  121. package/src/utils/math/geometry/line.test.js +49 -49
  122. package/src/utils/math/geometry/point.js +78 -71
  123. package/src/utils/math/geometry/point.test.js +81 -81
  124. package/src/utils/math/geometry/rectangle.js +76 -45
  125. package/src/utils/math/geometry/rectangle.test.js +42 -42
  126. package/src/utils/math/geometry/segment.js +80 -80
  127. package/src/utils/math/geometry/segment.test.js +183 -183
  128. package/src/utils/math/geometry/triangle.js +15 -15
  129. package/src/utils/math/geometry/triangle.test.js +11 -11
  130. package/src/utils/math/linear-algebra/2d.js +28 -28
  131. package/src/utils/math/linear-algebra/2d.test.js +17 -17
  132. package/src/utils/math/linear-algebra/quaternion.js +22 -22
  133. package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
  134. package/src/utils/math/linear-algebra/quaternions.js +20 -20
  135. package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
  136. package/src/utils/math/linear-algebra/vector.js +327 -302
  137. package/src/utils/math/linear-algebra/vector.test.js +265 -257
  138. package/src/utils/math/linear-algebra/vectors.js +122 -122
  139. package/src/utils/math/linear-algebra/vectors.test.js +65 -65
  140. package/src/utils/math/linear-interpolation.js +9 -0
  141. package/src/utils/math/numbers.js +90 -90
  142. package/src/utils/math/numbers.test.js +137 -137
  143. package/src/utils/math/rng.js +44 -44
  144. package/src/utils/math/rng.test.js +39 -39
  145. package/src/utils/math/statistics.js +43 -43
  146. package/src/utils/math/statistics.test.js +47 -47
  147. package/src/utils/math/trigonometry.js +89 -89
  148. package/src/utils/math/trigonometry.test.js +52 -52
  149. package/src/utils/physics/acceleration.js +61 -63
  150. package/src/utils/physics/friction.js +28 -30
  151. package/src/utils/physics/friction.test.js +42 -44
  152. package/src/utils/physics/gravity.js +69 -71
  153. package/src/utils/physics/gravity.test.js +77 -80
  154. package/src/utils/physics/jump.js +31 -41
  155. package/src/utils/physics/velocity.js +36 -38
  156. package/src/engine/loop.js +0 -15
  157. package/src/engine/store.js +0 -174
  158. package/src/engine/store.test.js +0 -256
  159. package/src/engine.js +0 -74
  160. package/src/game/animation.js +0 -26
  161. package/src/game/bounds.js +0 -66
  162. package/src/game/decorators/character.js +0 -5
  163. package/src/game/decorators/clamp-to-bounds.js +0 -15
  164. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  165. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  166. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  167. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  168. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  169. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  170. package/src/game/decorators/debug/collisions.js +0 -32
  171. package/src/game/decorators/double-jump.js +0 -70
  172. package/src/game/decorators/fps.js +0 -30
  173. package/src/game/decorators/fsm.js +0 -27
  174. package/src/game/decorators/game.js +0 -11
  175. package/src/game/decorators/image/image.js +0 -5
  176. package/src/game/decorators/image/sprite.js +0 -5
  177. package/src/game/decorators/image/tilemap.js +0 -5
  178. package/src/game/decorators/input/controls.js +0 -27
  179. package/src/game/decorators/input/gamepad.js +0 -74
  180. package/src/game/decorators/input/input.js +0 -41
  181. package/src/game/decorators/input/keyboard.js +0 -49
  182. package/src/game/decorators/input/mouse.js +0 -65
  183. package/src/game/decorators/jump.js +0 -72
  184. package/src/game/decorators/platform.js +0 -5
  185. package/src/game/decorators/ui/button.js +0 -21
  186. package/src/game/sprite.js +0 -119
  187. package/src/ui/canvas/absolute-position.js +0 -17
  188. package/src/ui/canvas/image/hitmask.js +0 -37
  189. package/src/ui/canvas.js +0 -81
  190. package/src/ui/react/game/character/index.jsx +0 -30
  191. package/src/utils/math/geometry/platform.js +0 -42
  192. package/src/utils/math/geometry/platform.test.js +0 -133
  193. /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
  194. /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
  195. /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
  196. /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
  197. /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
  198. /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
  199. /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
  200. /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
  201. /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
@@ -1,71 +1,69 @@
1
- /**
2
- * @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
3
- */
4
-
5
- /* eslint-disable no-magic-numbers */
6
-
7
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
8
-
9
- const DEFAULT_OPTIONS = { dt: 0 } // Default options for the applyGravity function.
10
- const DEFAULT_JUMP = 0 // Default maximum jump height.
11
- const DEFAULT_LEAP = 0 // Default maximum leap distance.
12
- const DEFAULT_SPEED = 0 // Default maximum speed.
13
- const NO_VELOCITY = 0 // No initial velocity.
14
-
15
- /**
16
- * Applies gravity to an object based on its current velocity and position.
17
- *
18
- * @see https://youtu.be/hG9SzQxaCm8
19
- *
20
- * Projectile equations:
21
- * 1. a(t) = g
22
- * 2. v(t) = g*t + v_0
23
- * 3. y(t) = 1/2*g*t^2 + v_0*t + y_0
24
- *
25
- * Known values:
26
- * 1. y_0 = 0
27
- * 2. v(t_h) = 0 -> 2. 0 = g*t_h + v_0 -> v_0 = -g*t_h
28
- * 3. y_h = h -> 3. h = 1/2*g*t_h^2 (-g*t_h)*t_h = -1/2*g*t_h^2 -> g = -2*h/t_h^2
29
- * 4. v_0 = -g*t_h = (-2*h/t_h^2)*t_h = 2*h/t_h
30
- *
31
- * Transforming time into space:
32
- * 1. t_h = x_h/v_x
33
- * 2. v0 = 2*h/t_h = 2*h*v_x/x_h
34
- * 3. g = -2*h/t_h^2 = -2*h*v_x^2/x_h^2
35
- *
36
- * Euler's Integration:
37
- * 1. v += a * dt
38
- * 2. p += v * dt + 1/2 * a * dt * dt
39
- *
40
- * @param {Object} params - Parameters for gravity calculation.
41
- * @param {number} params.maxJump - Maximum jump height. Defaults to 0.
42
- * @param {number} params.maxLeap - Maximum leap distance. Defaults to 0.
43
- * @param {number} params.maxSpeed - Maximum speed. Defaults to 0.
44
- * @param {number} params.vy - Current vertical velocity. Defaults to 0.
45
- * @param {Vector3} params.position - Current position vector.
46
- * @param {Object} [options=DEFAULT_OPTIONS] - Additional options.
47
- * @param {number} options.dt - Time delta for the calculation.
48
- * @returns {Object} Updated acceleration, velocity, and position.
49
- * @throws {Error} If maxLeap is not provided.
50
- */
51
- export function applyGravity(params, options = DEFAULT_OPTIONS) {
52
- let {
53
- maxJump = DEFAULT_JUMP,
54
- maxLeap = DEFAULT_LEAP,
55
- maxSpeed = DEFAULT_SPEED,
56
- vy = NO_VELOCITY,
57
- position = zero(),
58
- } = params
59
-
60
- if (!maxLeap) {
61
- throw new Error("Missing maxLeap")
62
- }
63
-
64
- const { dt } = options
65
- const ay = (-2 * maxJump * maxSpeed ** 2) / maxLeap ** 2
66
- vy += ay * dt
67
- const [x, y, z] = position
68
- const py = y + vy * dt + 0.5 * ay * dt * dt
69
-
70
- return { ay, vy, position: [x, py, z] }
71
- }
1
+ /**
2
+ * @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
3
+ */
4
+
5
+ /* eslint-disable no-magic-numbers */
6
+
7
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
8
+
9
+ const DEFAULT_DT = 1 // Default delta time for the applyGravity function.
10
+ const DEFAULT_JUMP = 0 // Default maximum jump height.
11
+ const DEFAULT_LEAP = 0 // Default maximum leap distance.
12
+ const DEFAULT_SPEED = 0 // Default maximum speed.
13
+ const NO_VELOCITY = 0 // No initial velocity.
14
+
15
+ /**
16
+ * Applies gravity to an object based on its current velocity and position.
17
+ *
18
+ * @see https://youtu.be/hG9SzQxaCm8
19
+ *
20
+ * Projectile equations:
21
+ * 1. a(t) = g
22
+ * 2. v(t) = g*t + v_0
23
+ * 3. y(t) = 1/2*g*t^2 + v_0*t + y_0
24
+ *
25
+ * Known values:
26
+ * 1. y_0 = 0
27
+ * 2. v(t_h) = 0 -> 2. 0 = g*t_h + v_0 -> v_0 = -g*t_h
28
+ * 3. y_h = h -> 3. h = 1/2*g*t_h^2 (-g*t_h)*t_h = -1/2*g*t_h^2 -> g = -2*h/t_h^2
29
+ * 4. v_0 = -g*t_h = (-2*h/t_h^2)*t_h = 2*h/t_h
30
+ *
31
+ * Transforming time into space:
32
+ * 1. t_h = x_h/v_x
33
+ * 2. v0 = 2*h/t_h = 2*h*v_x/x_h
34
+ * 3. g = -2*h/t_h^2 = -2*h*v_x^2/x_h^2
35
+ *
36
+ * Euler's Integration:
37
+ * 1. v += a * dt
38
+ * 2. p += v * dt + 1/2 * a * dt * dt
39
+ *
40
+ * @param {Object} params - Parameters for gravity calculation.
41
+ * @param {number} params.maxJump - Maximum jump height. Defaults to 0.
42
+ * @param {number} params.maxLeap - Maximum leap distance. Defaults to 0.
43
+ * @param {number} params.maxSpeed - Maximum speed. Defaults to 0.
44
+ * @param {number} params.vy - Current vertical velocity. Defaults to 0.
45
+ * @param {Vector3} params.position - Current position vector. Defaults to a zero vector.
46
+ * @param {number} dt - Time delta for the calculation. Defaults to 1.
47
+ * @returns {Object} Updated acceleration, velocity, and position.
48
+ * @throws {Error} If maxLeap is not provided.
49
+ */
50
+ export function applyGravity(params, dt = DEFAULT_DT) {
51
+ let {
52
+ maxJump = DEFAULT_JUMP,
53
+ maxLeap = DEFAULT_LEAP,
54
+ maxSpeed = DEFAULT_SPEED,
55
+ vy = NO_VELOCITY,
56
+ position = zero(),
57
+ } = params
58
+
59
+ if (!maxLeap) {
60
+ throw new Error("Missing maxLeap")
61
+ }
62
+
63
+ const ay = (-2 * maxJump * maxSpeed ** 2) / maxLeap ** 2
64
+ vy += ay * dt
65
+ const [x, y, z] = position
66
+ const py = y + vy * dt + 0.5 * ay * dt * dt
67
+
68
+ return { ay, vy, position: [x, py, z] }
69
+ }
@@ -1,80 +1,77 @@
1
- import { expect, test } from "vitest"
2
-
3
- import { applyGravity } from "./gravity.js"
4
-
5
- test("it should compute no gravity when max jump height is not set", () => {
6
- const params = {
7
- maxLeap: 10,
8
- maxSpeed: 10,
9
- vy: 10,
10
- position: [0, 10, 0],
11
- }
12
- const dt = 1
13
-
14
- expect(applyGravity(params, { dt })).toStrictEqual({
15
- ay: -0,
16
- vy: 10,
17
- position: [0, 20, 0],
18
- })
19
- })
20
-
21
- test("it should throw an error when max leap distance is not set", () => {
22
- const params = {
23
- maxJump: 10,
24
- maxSpeed: 10,
25
- vy: 10,
26
- position: [0, 10, 0],
27
- }
28
- const dt = 1
29
-
30
- expect(() => applyGravity(params, { dt })).toThrow()
31
- })
32
-
33
- test("it should compute no gravity when max movement speed is not set", () => {
34
- const params = {
35
- maxJump: 10,
36
- maxLeap: 10,
37
- vy: 10,
38
- position: [0, 10, 0],
39
- }
40
- const dt = 1
41
-
42
- expect(applyGravity(params, { dt })).toStrictEqual({
43
- ay: -0,
44
- vy: 10,
45
- position: [0, 20, 0],
46
- })
47
- })
48
-
49
- test("it should apply no gravity when no time has passed (gravity is calculated but not applied)", () => {
50
- const params = {
51
- maxJump: 10,
52
- maxLeap: 10,
53
- maxSpeed: 10,
54
- vy: 10,
55
- position: [0, 10, 0],
56
- }
57
-
58
- expect(applyGravity(params)).toStrictEqual({
59
- ay: -20,
60
- vy: 10,
61
- position: [0, 10, 0],
62
- })
63
- })
64
-
65
- test("it should apply gravity based on input parameters", () => {
66
- const params = {
67
- maxJump: 10,
68
- maxLeap: 10,
69
- maxSpeed: 10,
70
- vy: 10,
71
- position: [0, 10, 0],
72
- }
73
- const dt = 1
74
-
75
- expect(applyGravity(params, { dt })).toStrictEqual({
76
- ay: -20,
77
- vy: -10,
78
- position: [0, -10, 0],
79
- })
80
- })
1
+ import { expect, test } from "vitest"
2
+
3
+ import { applyGravity } from "./gravity.js"
4
+
5
+ test("it should apply gravity based on input parameters", () => {
6
+ const params = {
7
+ maxJump: 10,
8
+ maxLeap: 10,
9
+ maxSpeed: 10,
10
+ vy: 10,
11
+ position: [0, 10, 0],
12
+ }
13
+
14
+ expect(applyGravity(params)).toStrictEqual({
15
+ ay: -20,
16
+ vy: -10,
17
+ position: [0, -10, 0],
18
+ })
19
+ })
20
+
21
+ test("it should compute no gravity when max jump height is not set", () => {
22
+ const params = {
23
+ maxLeap: 10,
24
+ maxSpeed: 10,
25
+ vy: 10,
26
+ position: [0, 10, 0],
27
+ }
28
+
29
+ expect(applyGravity(params)).toStrictEqual({
30
+ ay: -0,
31
+ vy: 10,
32
+ position: [0, 20, 0],
33
+ })
34
+ })
35
+
36
+ test("it should compute no gravity when max movement speed is not set", () => {
37
+ const params = {
38
+ maxJump: 10,
39
+ maxLeap: 10,
40
+ vy: 10,
41
+ position: [0, 10, 0],
42
+ }
43
+
44
+ expect(applyGravity(params)).toStrictEqual({
45
+ ay: -0,
46
+ vy: 10,
47
+ position: [0, 20, 0],
48
+ })
49
+ })
50
+
51
+ test("it should apply no gravity when no time has passed", () => {
52
+ const params = {
53
+ maxJump: 10,
54
+ maxLeap: 10,
55
+ maxSpeed: 10,
56
+ vy: 10,
57
+ position: [0, 10, 0],
58
+ }
59
+ const dt = 0
60
+
61
+ expect(applyGravity(params, dt)).toStrictEqual({
62
+ ay: -20,
63
+ vy: 10,
64
+ position: [0, 10, 0],
65
+ })
66
+ })
67
+
68
+ test("it should throw an error when max leap distance is not set", () => {
69
+ const params = {
70
+ maxJump: 10,
71
+ maxSpeed: 10,
72
+ vy: 10,
73
+ position: [0, 10, 0],
74
+ }
75
+
76
+ expect(() => applyGravity(params)).toThrow()
77
+ })
@@ -1,41 +1,31 @@
1
- /**
2
- * @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
3
- */
4
-
5
- /* eslint-disable no-magic-numbers */
6
-
7
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
8
-
9
- const DEFAULT_OPTIONS = { dt: 0 } // Default options for the jump function.
10
- const DEFAULT_MAX_JUMP = 0 // Default maximum jump height.
11
- const DEFAULT_MAX_LEAP = 0 // Default maximum leap distance.
12
- const DEFAULT_MAX_SPEED = 0 // Default maximum speed.
13
-
14
- /**
15
- * Calculates the vertical velocity (vy) and updates the Y position
16
- * based on the provided parameters and options.
17
- *
18
- * @param {Object} params - Parameters for the jump calculation.
19
- * @param {number} params.maxJump - Maximum jump height. Defaults to 0.
20
- * @param {number} params.maxLeap - Maximum leap distance. Defaults to 0.
21
- * @param {number} params.maxSpeed - Maximum speed. Defaults to 0.
22
- * @param {Vector3} params.position - Current position vector.
23
- * @param {Object} [options=DEFAULT_OPTIONS] - Options for the jump calculation.
24
- * @param {number} options.dt - Delta time for the calculation. Defaults to 0.
25
- * @returns {Object} An object containing the vertical velocity (vy) and updated position.
26
- */
27
- export function jump(params, options = DEFAULT_OPTIONS) {
28
- let {
29
- maxJump = DEFAULT_MAX_JUMP,
30
- maxLeap = DEFAULT_MAX_LEAP,
31
- maxSpeed = DEFAULT_MAX_SPEED,
32
- position = zero(),
33
- } = params
34
- const { dt } = options
35
-
36
- const vy = (2 * maxJump * maxSpeed) / maxLeap
37
- const [x, y, z] = position
38
- const py = y + vy * dt
39
-
40
- return { vy, position: [x, py, z] }
41
- }
1
+ /**
2
+ * @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
3
+ */
4
+
5
+ /* eslint-disable no-magic-numbers */
6
+
7
+ const DEFAULT_MAX_JUMP = 0 // Default maximum jump height.
8
+ const DEFAULT_MAX_LEAP = 0 // Default maximum leap distance.
9
+ const DEFAULT_MAX_SPEED = 0 // Default maximum speed.
10
+
11
+ /**
12
+ * Calculates the vertical velocity (vy) of a jump
13
+ * based on the provided parameters.
14
+ *
15
+ * @param {Object} params - Parameters for the jump calculation.
16
+ * @param {number} params.maxJump - Maximum jump height. Defaults to 0.
17
+ * @param {number} params.maxLeap - Maximum leap distance. Defaults to 0.
18
+ * @param {number} params.maxSpeed - Maximum speed. Defaults to 0.
19
+ * @returns {number} The computed vertical velocity (vy).
20
+ */
21
+ export function jump(params) {
22
+ let {
23
+ maxJump = DEFAULT_MAX_JUMP,
24
+ maxLeap = DEFAULT_MAX_LEAP,
25
+ maxSpeed = DEFAULT_MAX_SPEED,
26
+ } = params
27
+
28
+ const vy = (2 * maxJump * maxSpeed) / maxLeap
29
+
30
+ return vy
31
+ }
@@ -1,38 +1,36 @@
1
- /**
2
- * @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
3
- */
4
-
5
- import {
6
- clamp,
7
- multiply,
8
- zero,
9
- } from "@inglorious/utils/math/linear-algebra/vector.js"
10
- import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
11
-
12
- const DEFAULT_OPTIONS = { dt: 0 } // Default options for the applyVelocity function.
13
- const DEFAULT_MAX_SPEED = 0 // Default maximum speed for velocity clamping.
14
-
15
- /**
16
- * Applies velocity to a position based on the given parameters and options.
17
- *
18
- * @param {Object} params - The parameters for velocity application.
19
- * @param {number} [params.maxSpeed] - The maximum speed for clamping the velocity. Defaults to 0.
20
- * @param {Vector3} [params.velocity] - The current velocity vector. Defaults to a zero vector.
21
- * @param {Vector3} [params.position] - The current position vector. Defaults to a zero vector.
22
- * @param {Object} [options=DEFAULT_OPTIONS] - Additional options for velocity application.
23
- * @param {number} [options.dt=0] - The time delta for the calculation. Defaults to 0.
24
- * @returns {Object} The updated velocity and position.
25
- */
26
- export function applyVelocity(params, options = DEFAULT_OPTIONS) {
27
- let {
28
- maxSpeed = DEFAULT_MAX_SPEED,
29
- velocity = zero(),
30
- position = zero(),
31
- } = params
32
- const { dt } = options
33
-
34
- velocity = clamp(velocity, -maxSpeed, maxSpeed)
35
-
36
- position = sum(position, multiply(velocity, dt))
37
- return { velocity, position }
38
- }
1
+ /**
2
+ * @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
3
+ */
4
+
5
+ import {
6
+ clamp,
7
+ multiply,
8
+ zero,
9
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
10
+ import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
11
+
12
+ const DEFAULT_DT = 1 // Default time delta for the applyVelocity function.
13
+ const DEFAULT_MAX_SPEED = 0 // Default maximum speed for velocity clamping.
14
+
15
+ /**
16
+ * Applies velocity to a position based on the given parameters and options.
17
+ *
18
+ * @param {Object} params - The parameters for velocity application.
19
+ * @param {number} [params.maxSpeed] - The maximum speed for clamping the velocity. Defaults to 0.
20
+ * @param {Vector3} [params.velocity] - The current velocity vector. Defaults to a zero vector.
21
+ * @param {Vector3} [params.position] - The current position vector. Defaults to a zero vector.
22
+ * @param {number} [dt=0] - The time delta for the calculation. Defaults to 0.
23
+ * @returns {Object} The updated velocity and position.
24
+ */
25
+ export function applyVelocity(params, dt = DEFAULT_DT) {
26
+ let {
27
+ maxSpeed = DEFAULT_MAX_SPEED,
28
+ velocity = zero(),
29
+ position = zero(),
30
+ } = params
31
+
32
+ velocity = clamp(velocity, -maxSpeed, maxSpeed)
33
+
34
+ position = sum(position, multiply(velocity, dt))
35
+ return { velocity, position }
36
+ }
@@ -1,15 +0,0 @@
1
- import AnimationFrameLoop from "./loop/animation-frame.js"
2
- import ElapsedLoop from "./loop/elapsed.js"
3
- import FixedLoop from "./loop/fixed.js"
4
- import FlashLoop from "./loop/flash.js"
5
- import LagLoop from "./loop/lag.js"
6
-
7
- // @see https://gameprogrammingpatterns.com/game-loop.html
8
-
9
- export default {
10
- flash: FlashLoop,
11
- fixed: FixedLoop,
12
- elapsed: ElapsedLoop,
13
- lag: LagLoop,
14
- animationFrame: AnimationFrameLoop,
15
- }
@@ -1,174 +0,0 @@
1
- import { enableGame } from "@inglorious/game/decorators/game.js"
2
- import { map } from "@inglorious/utils/data-structures/object.js"
3
- import { extend } from "@inglorious/utils/data-structures/objects.js"
4
- import { pipe } from "@inglorious/utils/functions/functions.js"
5
- import { produce } from "immer"
6
-
7
- const DEFAULT_TYPES = {
8
- game: [enableGame()],
9
- }
10
-
11
- const DEFAULT_INSTANCES = {
12
- // eslint-disable-next-line no-magic-numbers
13
- game: { type: "game", bounds: [0, 0, 800, 600] }, // Default game instance with bounds.
14
- }
15
-
16
- const DEFAULT_LAYER = 0
17
-
18
- /**
19
- * Creates a store to manage state and events.
20
- * @param {Object} options - Configuration options for the store.
21
- * @param {Object} options.instances - Initial instances to include in the store.
22
- * @param {Object} options.originalConfig - Additional configuration for the store.
23
- * @returns {Object} The store with methods to interact with state and events.
24
- */
25
- export function createStore({
26
- types: originalTypes,
27
- instances: originalInstances,
28
- }) {
29
- const listeners = new Set()
30
- let incomingEvents = []
31
-
32
- let types = extend(DEFAULT_TYPES, originalTypes)
33
- types = augmentTypes(types)
34
-
35
- let instances = extend(DEFAULT_INSTANCES, originalInstances)
36
- instances = augmentInstances(instances)
37
-
38
- let state = { events: [], instances }
39
-
40
- return {
41
- subscribe,
42
- update,
43
- notify,
44
- dispatch: notify, // needed for react-redux
45
- getTypes,
46
- getState,
47
- }
48
-
49
- /**
50
- * Subscribes a listener to state updates.
51
- * @param {Function} listener - The listener function to call on updates.
52
- * @returns {Function} A function to unsubscribe the listener.
53
- */
54
- function subscribe(listener) {
55
- listeners.add(listener)
56
-
57
- return function unsubscribe() {
58
- listeners.delete(listener)
59
- }
60
- }
61
-
62
- /**
63
- * Updates the state based on elapsed time and processes events.
64
- * @param {number} dt - The delta time since the last update.
65
- */
66
- function update(dt) {
67
- state = { ...state }
68
-
69
- state.events.push(...incomingEvents, { id: "game:update" })
70
- incomingEvents = []
71
-
72
- while (state.events.length) {
73
- const event = state.events.shift()
74
-
75
- if (event.id === "instance:add") {
76
- add(event.payload.id, event.payload)
77
- }
78
-
79
- state.instances = map(state.instances, (_, instance, instances) => {
80
- const type = types[instance.type]
81
- const handle = type[event.id]
82
- return (
83
- handle?.(instance, event, {
84
- dt,
85
- type: originalTypes[instance.type],
86
- instances,
87
- notify,
88
- }) ?? instance
89
- )
90
- })
91
-
92
- if (event.id === "instance:remove") {
93
- remove(event.payload)
94
- }
95
- }
96
-
97
- listeners.forEach((onUpdate) => onUpdate())
98
- }
99
-
100
- /**
101
- * Adds a new instance to the state.
102
- * @param {string} id - The ID of the instance to add.
103
- * @param {Object} instance - The instance object to add.
104
- */
105
- function add(id, instance) {
106
- state = { ...state }
107
- state.instances[id] = augmentInstance(id, instance)
108
- }
109
-
110
- /**
111
- * Removes an instance from the state.
112
- * @param {string} id - The ID of the instance to remove.
113
- */
114
- function remove(id) {
115
- state = { ...state }
116
- delete state.instances[id]
117
- }
118
-
119
- /**
120
- * Notifies the store of a new event.
121
- * @param {Object} event - The event object to notify.
122
- */
123
- function notify(event) {
124
- incomingEvents.push(event)
125
- }
126
-
127
- /**
128
- * Retrieves the types configuration.
129
- * @returns {Object} The types configuration.
130
- */
131
- function getTypes() {
132
- return types
133
- }
134
-
135
- /**
136
- * Retrieves the current state.
137
- * @returns {Object} The current state.
138
- */
139
- function getState() {
140
- return state
141
- }
142
- }
143
-
144
- function augmentTypes(types) {
145
- return pipe(applyDecorators, enableMutability)(types)
146
- }
147
-
148
- function applyDecorators(types) {
149
- return map(types, (_, type) => {
150
- if (!Array.isArray(type)) {
151
- return type
152
- }
153
-
154
- const decorators = type.map((fn) =>
155
- typeof fn !== "function" ? (type) => extend(type, fn) : fn,
156
- )
157
- return pipe(...decorators)({})
158
- })
159
- }
160
-
161
- function enableMutability(types) {
162
- return map(types, (_, { draw, ...events }) => ({
163
- draw,
164
- ...map(events, (_, event) => produce(event)),
165
- }))
166
- }
167
-
168
- function augmentInstances(instances) {
169
- return map(instances, augmentInstance)
170
- }
171
-
172
- function augmentInstance(id, instance) {
173
- return { ...instance, layer: instance.layer ?? DEFAULT_LAYER, id }
174
- }