@holoscript/core 7.0.0 → 8.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (350) hide show
  1. package/README.md +4 -4
  2. package/bin/holoscript.cjs +3 -0
  3. package/dist/GLTFPipeline-N6B6PJ6G.cjs +38 -0
  4. package/dist/GLTFPipeline-P3WMNYCN.js +17 -0
  5. package/dist/HoloScriptPlusParser-7FBIFUFC.js +693 -0
  6. package/dist/HoloScriptPlusParser-A2W7OCN2.cjs +698 -0
  7. package/dist/HoloScriptPlusParser-F2Z56FJR.js +10 -0
  8. package/dist/HoloScriptPlusParser-WKHRIH6T.cjs +27 -0
  9. package/dist/HoloScriptRuntime-CBYJX3LZ.js +10 -0
  10. package/dist/HoloScriptRuntime-VJ374RER.cjs +19 -0
  11. package/dist/USDZExporter-3FWJ25JI.cjs +1037 -0
  12. package/dist/USDZExporter-D2HQLQYK.js +1035 -0
  13. package/dist/agents/index.cjs +19 -0
  14. package/dist/agents/index.d.ts +100 -0
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@@ -0,0 +1,37 @@
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+ 'use strict';
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+
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+ // src/reconstruction/replayFingerprint.ts
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+ function fnv1a32Hex(input) {
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+ let hash = 2166136261;
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+ for (let i = 0; i < input.length; i += 1) {
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+ hash ^= input.charCodeAt(i);
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+ hash = hash * 16777619 >>> 0;
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+ }
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+ const primary = hash.toString(16).padStart(8, "0");
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+ let hash2 = 2166136261;
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+ for (let i = input.length - 1; i >= 0; i -= 1) {
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+ hash2 ^= input.charCodeAt(i);
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+ hash2 = hash2 * 16777619 >>> 0;
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+ }
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+ const secondary = hash2.toString(16).padStart(8, "0");
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+ return `${primary}${secondary}`;
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+ }
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+ function computeHoloMapReplayFingerprint(parts) {
20
+ const video = parts.videoHash ?? "no-video";
21
+ const base = `${parts.modelHash}|${parts.seed}|${parts.weightStrategy}|${video}`;
22
+ let payload = parts.weightCid ? `${base}|cid:${parts.weightCid}` : base;
23
+ const tileGrid = parts.tileGrid;
24
+ if (tileGrid !== void 0 && Number.isFinite(tileGrid) && Math.floor(tileGrid) !== 4) {
25
+ payload += `|grid:${Math.floor(tileGrid)}`;
26
+ }
27
+ const vert = parts.verticalProfile;
28
+ if (vert && vert !== "generalist") {
29
+ payload += `|vert:${vert}`;
30
+ }
31
+ return fnv1a32Hex(payload);
32
+ }
33
+
34
+ exports.computeHoloMapReplayFingerprint = computeHoloMapReplayFingerprint;
35
+ exports.fnv1a32Hex = fnv1a32Hex;
36
+ //# sourceMappingURL=chunk-LM2VU56C.cjs.map
37
+ //# sourceMappingURL=chunk-LM2VU56C.cjs.map
@@ -0,0 +1,400 @@
1
+ // src/traits/SkeletonTrait.ts
2
+ var SkeletonTrait = class {
3
+ constructor(config = {}) {
4
+ this.bones = /* @__PURE__ */ new Map();
5
+ this.boneTransforms = /* @__PURE__ */ new Map();
6
+ this.clips = /* @__PURE__ */ new Map();
7
+ this.parameters = /* @__PURE__ */ new Map();
8
+ this.eventListeners = /* @__PURE__ */ new Map();
9
+ this.enabled = true;
10
+ this.config = {
11
+ rigType: config.rigType ?? "custom",
12
+ bones: config.bones,
13
+ humanoidMap: config.humanoidMap,
14
+ clips: config.clips,
15
+ blendTrees: config.blendTrees ?? /* @__PURE__ */ new Map(),
16
+ layers: config.layers ?? [{ name: "base", weight: 1, blendMode: "override" }],
17
+ parameters: config.parameters ?? /* @__PURE__ */ new Map(),
18
+ defaultClip: config.defaultClip,
19
+ speed: config.speed ?? 1,
20
+ rootMotion: config.rootMotion ?? false,
21
+ cullingMode: config.cullingMode ?? "always"
22
+ };
23
+ this.state = {
24
+ currentTime: 0,
25
+ normalizedTime: 0,
26
+ isPlaying: false,
27
+ layerWeights: this.config.layers?.map((l) => l.weight) ?? [1]
28
+ };
29
+ if (config.bones) {
30
+ for (const bone of config.bones) {
31
+ this.bones.set(bone.name, bone);
32
+ this.boneTransforms.set(bone.name, { ...bone.bindPose });
33
+ }
34
+ }
35
+ if (config.clips) {
36
+ for (const clip of config.clips) {
37
+ this.clips.set(clip.name, clip);
38
+ }
39
+ }
40
+ if (config.parameters) {
41
+ this.parameters = new Map(config.parameters);
42
+ }
43
+ }
44
+ // ============================================================================
45
+ // Configuration
46
+ // ============================================================================
47
+ /**
48
+ * Get configuration
49
+ */
50
+ getConfig() {
51
+ return { ...this.config };
52
+ }
53
+ /**
54
+ * Get animation state
55
+ */
56
+ getState() {
57
+ return { ...this.state };
58
+ }
59
+ /**
60
+ * Get bone count
61
+ */
62
+ getBoneCount() {
63
+ return this.bones.size;
64
+ }
65
+ /**
66
+ * Get bone names
67
+ */
68
+ getBoneNames() {
69
+ return Array.from(this.bones.keys());
70
+ }
71
+ /**
72
+ * Get bone transform
73
+ */
74
+ getBoneTransform(boneName) {
75
+ return this.boneTransforms.get(boneName);
76
+ }
77
+ /**
78
+ * Set bone transform (for IK or procedural animation)
79
+ */
80
+ setBoneTransform(boneName, transform) {
81
+ const current = this.boneTransforms.get(boneName);
82
+ if (current) {
83
+ this.boneTransforms.set(boneName, {
84
+ position: transform.position ?? current.position,
85
+ rotation: transform.rotation ?? current.rotation,
86
+ scale: transform.scale ?? current.scale
87
+ });
88
+ }
89
+ }
90
+ // ============================================================================
91
+ // Animation Playback
92
+ // ============================================================================
93
+ /**
94
+ * Play animation clip
95
+ */
96
+ play(clipName, options) {
97
+ const clip = this.clips.get(clipName);
98
+ if (!clip) {
99
+ console.warn(`Animation clip not found: ${clipName}`);
100
+ return;
101
+ }
102
+ const crossfade = options?.crossfade ?? 0;
103
+ if (crossfade > 0 && this.state.currentClip) {
104
+ this.state.crossfadeTarget = clipName;
105
+ this.state.crossfadeProgress = 0;
106
+ } else {
107
+ this.state.currentClip = clipName;
108
+ this.state.currentTime = 0;
109
+ this.state.normalizedTime = 0;
110
+ }
111
+ this.state.isPlaying = true;
112
+ }
113
+ /**
114
+ * Stop animation
115
+ */
116
+ stop() {
117
+ this.state.isPlaying = false;
118
+ this.state.currentTime = 0;
119
+ this.state.normalizedTime = 0;
120
+ }
121
+ /**
122
+ * Pause animation
123
+ */
124
+ pause() {
125
+ this.state.isPlaying = false;
126
+ }
127
+ /**
128
+ * Resume animation
129
+ */
130
+ resume() {
131
+ this.state.isPlaying = true;
132
+ }
133
+ /**
134
+ * Is playing
135
+ */
136
+ isPlaying() {
137
+ return this.state.isPlaying;
138
+ }
139
+ /**
140
+ * Get current clip name
141
+ */
142
+ getCurrentClip() {
143
+ return this.state.currentClip;
144
+ }
145
+ /**
146
+ * Set playback speed
147
+ */
148
+ setSpeed(speed) {
149
+ this.config.speed = speed;
150
+ }
151
+ /**
152
+ * Get playback speed
153
+ */
154
+ getSpeed() {
155
+ return this.config.speed ?? 1;
156
+ }
157
+ // ============================================================================
158
+ // Parameters (for blend trees and state machines)
159
+ // ============================================================================
160
+ /**
161
+ * Set parameter
162
+ */
163
+ setParameter(name, value) {
164
+ this.parameters.set(name, value);
165
+ }
166
+ /**
167
+ * Get parameter
168
+ */
169
+ getParameter(name) {
170
+ return this.parameters.get(name);
171
+ }
172
+ /**
173
+ * Set float parameter
174
+ */
175
+ setFloat(name, value) {
176
+ this.parameters.set(name, value);
177
+ }
178
+ /**
179
+ * Set bool parameter
180
+ */
181
+ setBool(name, value) {
182
+ this.parameters.set(name, value);
183
+ }
184
+ /**
185
+ * Set trigger (auto-resets)
186
+ */
187
+ setTrigger(name) {
188
+ this.parameters.set(name, true);
189
+ }
190
+ // ============================================================================
191
+ // Blend Trees
192
+ // ============================================================================
193
+ /**
194
+ * Add blend tree
195
+ */
196
+ addBlendTree(name, tree) {
197
+ if (!this.config.blendTrees) {
198
+ this.config.blendTrees = /* @__PURE__ */ new Map();
199
+ }
200
+ this.config.blendTrees.set(name, tree);
201
+ }
202
+ /**
203
+ * Activate blend tree
204
+ */
205
+ activateBlendTree(name) {
206
+ if (this.config.blendTrees?.has(name)) {
207
+ this.state.activeBlendTree = name;
208
+ }
209
+ }
210
+ // ============================================================================
211
+ // Layers
212
+ // ============================================================================
213
+ /**
214
+ * Set layer weight
215
+ */
216
+ setLayerWeight(layerIndex, weight) {
217
+ if (this.state.layerWeights[layerIndex] !== void 0) {
218
+ this.state.layerWeights[layerIndex] = Math.max(0, Math.min(1, weight));
219
+ }
220
+ }
221
+ /**
222
+ * Get layer weight
223
+ */
224
+ getLayerWeight(layerIndex) {
225
+ return this.state.layerWeights[layerIndex] ?? 0;
226
+ }
227
+ // ============================================================================
228
+ // Clips
229
+ // ============================================================================
230
+ /**
231
+ * Add animation clip
232
+ */
233
+ addClip(clip) {
234
+ this.clips.set(clip.name, clip);
235
+ if (!this.config.clips) {
236
+ this.config.clips = [];
237
+ }
238
+ this.config.clips.push(clip);
239
+ }
240
+ /**
241
+ * Get clip
242
+ */
243
+ getClip(name) {
244
+ return this.clips.get(name);
245
+ }
246
+ /**
247
+ * Get clip duration
248
+ */
249
+ getClipDuration(name) {
250
+ return this.clips.get(name)?.duration ?? 0;
251
+ }
252
+ /**
253
+ * Get all clip names
254
+ */
255
+ getClipNames() {
256
+ return Array.from(this.clips.keys());
257
+ }
258
+ // ============================================================================
259
+ // Update (called each frame)
260
+ // ============================================================================
261
+ /**
262
+ * Update animation (called by animation system each frame)
263
+ */
264
+ update(deltaTime) {
265
+ if (!this.enabled || !this.state.isPlaying) return;
266
+ const clip = this.state.currentClip ? this.clips.get(this.state.currentClip) : void 0;
267
+ if (!clip) return;
268
+ const speed = this.config.speed ?? 1;
269
+ this.state.currentTime += deltaTime * speed;
270
+ if (clip.loop) {
271
+ this.state.currentTime = this.state.currentTime % clip.duration;
272
+ } else if (this.state.currentTime >= clip.duration) {
273
+ this.state.currentTime = clip.duration;
274
+ this.state.isPlaying = false;
275
+ }
276
+ this.state.normalizedTime = clip.duration > 0 ? this.state.currentTime / clip.duration : 0;
277
+ if (clip.events) {
278
+ for (const event of clip.events) {
279
+ if (Math.abs(this.state.currentTime - event.time) < deltaTime) {
280
+ this.emitEvent(event);
281
+ }
282
+ }
283
+ }
284
+ if (this.state.crossfadeTarget && this.state.crossfadeProgress !== void 0) {
285
+ this.state.crossfadeProgress += deltaTime;
286
+ }
287
+ }
288
+ // ============================================================================
289
+ // Events
290
+ // ============================================================================
291
+ /**
292
+ * Add event listener
293
+ */
294
+ on(event, callback) {
295
+ if (!this.eventListeners.has(event)) {
296
+ this.eventListeners.set(event, []);
297
+ }
298
+ this.eventListeners.get(event).push(callback);
299
+ }
300
+ /**
301
+ * Remove event listener
302
+ */
303
+ off(event, callback) {
304
+ const listeners = this.eventListeners.get(event);
305
+ if (listeners) {
306
+ const index = listeners.indexOf(callback);
307
+ if (index !== -1) {
308
+ listeners.splice(index, 1);
309
+ }
310
+ }
311
+ }
312
+ /**
313
+ * Emit animation event
314
+ */
315
+ emitEvent(event) {
316
+ const listeners = this.eventListeners.get(event.name);
317
+ if (listeners) {
318
+ for (const callback of listeners) {
319
+ callback(event);
320
+ }
321
+ }
322
+ }
323
+ // ============================================================================
324
+ // Enable/Disable
325
+ // ============================================================================
326
+ /**
327
+ * Enable/disable skeleton
328
+ */
329
+ setEnabled(enabled) {
330
+ this.enabled = enabled;
331
+ }
332
+ /**
333
+ * Is enabled
334
+ */
335
+ isEnabled() {
336
+ return this.enabled;
337
+ }
338
+ // ============================================================================
339
+ // Serialization
340
+ // ============================================================================
341
+ /**
342
+ * Serialize for animation system
343
+ */
344
+ serialize() {
345
+ return {
346
+ rigType: this.config.rigType,
347
+ boneCount: this.bones.size,
348
+ clipCount: this.clips.size,
349
+ layerCount: this.config.layers?.length ?? 0,
350
+ currentClip: this.state.currentClip,
351
+ currentTime: this.state.currentTime,
352
+ normalizedTime: this.state.normalizedTime,
353
+ isPlaying: this.state.isPlaying,
354
+ speed: this.config.speed,
355
+ rootMotion: this.config.rootMotion,
356
+ enabled: this.enabled
357
+ };
358
+ }
359
+ };
360
+ function createSkeletonTrait(config = {}) {
361
+ return new SkeletonTrait(config);
362
+ }
363
+ var skeletonHandler = {
364
+ name: "skeleton",
365
+ defaultConfig: {},
366
+ onAttach(node, config, ctx) {
367
+ const instance = new SkeletonTrait(config);
368
+ node.__skeleton_instance = instance;
369
+ ctx.emit("skeleton_attached", { node, config });
370
+ },
371
+ onDetach(node, _config, ctx) {
372
+ const instance = node.__skeleton_instance;
373
+ if (instance) {
374
+ if (typeof instance.onDetach === "function") instance.onDetach(node, ctx);
375
+ else if (typeof instance.dispose === "function") instance.dispose();
376
+ else if (typeof instance.cleanup === "function") instance.cleanup();
377
+ }
378
+ ctx.emit("skeleton_detached", { node });
379
+ delete node.__skeleton_instance;
380
+ },
381
+ onEvent(node, _config, ctx, event) {
382
+ const instance = node.__skeleton_instance;
383
+ if (!instance) return;
384
+ if (typeof instance.onEvent === "function") instance.onEvent(event);
385
+ else if (typeof instance.emit === "function" && event.type) instance.emit(event);
386
+ if (event.type === "skeleton_configure" && event.payload) {
387
+ Object.assign(instance, event.payload);
388
+ ctx.emit("skeleton_configured", { node });
389
+ }
390
+ },
391
+ onUpdate(node, _config, ctx, dt) {
392
+ const instance = node.__skeleton_instance;
393
+ if (!instance) return;
394
+ if (typeof instance.onUpdate === "function") instance.onUpdate(node, ctx, dt);
395
+ }
396
+ };
397
+
398
+ export { SkeletonTrait, createSkeletonTrait, skeletonHandler };
399
+ //# sourceMappingURL=chunk-M56JSP4A.js.map
400
+ //# sourceMappingURL=chunk-M56JSP4A.js.map
@@ -0,0 +1,18 @@
1
+ import { HOLOMAP_SIMULATION_CONTRACT_KIND } from './chunk-YF2I3MV3.js';
2
+
3
+ // src/reconstruction/simulationContractBinding.ts
4
+ function assertHoloMapManifestContract(m) {
5
+ if (m.version !== "1.0.0") {
6
+ throw new Error(`HoloMap manifest version ${m.version} is not v1.0 contract`);
7
+ }
8
+ if (m.simulationContract.kind !== HOLOMAP_SIMULATION_CONTRACT_KIND) {
9
+ throw new Error(`Unexpected SimulationContract kind: ${m.simulationContract.kind}`);
10
+ }
11
+ if (!m.simulationContract.replayFingerprint || m.simulationContract.replayFingerprint.length < 8) {
12
+ throw new Error("HoloMap manifest missing replayFingerprint");
13
+ }
14
+ }
15
+
16
+ export { assertHoloMapManifestContract };
17
+ //# sourceMappingURL=chunk-MBOOR7X4.js.map
18
+ //# sourceMappingURL=chunk-MBOOR7X4.js.map