@holoscript/core 7.0.0 → 8.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (350) hide show
  1. package/README.md +4 -4
  2. package/bin/holoscript.cjs +3 -0
  3. package/dist/GLTFPipeline-N6B6PJ6G.cjs +38 -0
  4. package/dist/GLTFPipeline-P3WMNYCN.js +17 -0
  5. package/dist/HoloScriptPlusParser-7FBIFUFC.js +693 -0
  6. package/dist/HoloScriptPlusParser-A2W7OCN2.cjs +698 -0
  7. package/dist/HoloScriptPlusParser-F2Z56FJR.js +10 -0
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  9. package/dist/HoloScriptRuntime-CBYJX3LZ.js +10 -0
  10. package/dist/HoloScriptRuntime-VJ374RER.cjs +19 -0
  11. package/dist/USDZExporter-3FWJ25JI.cjs +1037 -0
  12. package/dist/USDZExporter-D2HQLQYK.js +1035 -0
  13. package/dist/agents/index.cjs +19 -0
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@@ -0,0 +1,689 @@
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+ 'use strict';
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+
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+ var chunkHKEXJUWS_cjs = require('./chunk-HKEXJUWS.cjs');
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+ var chunkKKP7JKN4_cjs = require('./chunk-KKP7JKN4.cjs');
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+ var chunkHCCQLAA4_cjs = require('./chunk-HCCQLAA4.cjs');
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+ var ans = require('@holoscript/core-types/ans');
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+
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+ // src/compiler/godot-acoustic-bus.ts
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+ function compileAcousticTrait(traitName, config, varName) {
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+ const bus = `${varName}_acoustic_bus`;
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+ const effects = [];
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+ const body = [];
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+ if (traitName === "audio_material") {
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+ const preset = String(config.preset || "default");
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+ const room = preset === "metal" ? 0.85 : preset === "glass" ? 0.35 : 0.6;
16
+ const damping = preset === "metal" ? 0.1 : preset === "glass" ? 0.55 : 0.3;
17
+ body.push(`var ${varName}_reverb = AudioEffectReverb.new()`);
18
+ body.push(`${varName}_reverb.room_size = ${room}`);
19
+ body.push(`${varName}_reverb.damping = ${damping}`);
20
+ body.push(`AudioServer.add_bus_effect(${bus}_idx, ${varName}_reverb)`);
21
+ effects.push("AudioEffectReverb");
22
+ } else if (traitName === "audio_occlusion") {
23
+ const attenuation = Math.min(1, Math.max(0, num(config.attenuation, 0.3)));
24
+ const cutoff = Math.round(2e3 - attenuation * 1500);
25
+ body.push(`var ${varName}_lowpass = AudioEffectLowPassFilter.new()`);
26
+ body.push(`${varName}_lowpass.cutoff_hz = ${cutoff}`);
27
+ body.push(`AudioServer.add_bus_effect(${bus}_idx, ${varName}_lowpass)`);
28
+ effects.push("AudioEffectLowPassFilter");
29
+ } else if (traitName === "audio_portal") {
30
+ const wet = Math.min(1, Math.max(0, num(config.wet, 0.5)));
31
+ body.push(`var ${varName}_portal = AudioEffectReverb.new()`);
32
+ body.push(`${varName}_portal.wet = ${wet}`);
33
+ body.push(`AudioServer.add_bus_effect(${bus}_idx, ${varName}_portal)`);
34
+ effects.push("AudioEffectReverb");
35
+ } else {
36
+ return null;
37
+ }
38
+ const lines = [
39
+ `# @${traitName} \u2014 real Godot acoustic bus (E-G16)`,
40
+ `AudioServer.add_bus()`,
41
+ `var ${bus}_idx = AudioServer.bus_count - 1`,
42
+ `AudioServer.set_bus_name(${bus}_idx, "${bus}")`,
43
+ ...body
44
+ ];
45
+ return { lines, effects, busName: bus };
46
+ }
47
+ var num;
48
+ var init_godot_acoustic_bus = chunkHCCQLAA4_cjs.__esm({
49
+ "src/compiler/godot-acoustic-bus.ts"() {
50
+ num = (v, fallback) => typeof v === "number" && Number.isFinite(v) ? v : fallback;
51
+ }
52
+ });
53
+
54
+ // src/compiler/GodotCompiler.ts
55
+ var GodotCompiler_exports = {};
56
+ chunkHCCQLAA4_cjs.__export(GodotCompiler_exports, {
57
+ GodotCompiler: () => exports.GodotCompiler
58
+ });
59
+ exports.GodotCompiler = void 0;
60
+ var init_GodotCompiler = chunkHCCQLAA4_cjs.__esm({
61
+ "src/compiler/GodotCompiler.ts"() {
62
+ chunkKKP7JKN4_cjs.init_CompilerBase();
63
+ init_godot_acoustic_bus();
64
+ chunkHKEXJUWS_cjs.init_DomainBlockCompilerMixin();
65
+ exports.GodotCompiler = class extends chunkKKP7JKN4_cjs.CompilerBase {
66
+ constructor(options = {}) {
67
+ super();
68
+ this.compilerName = "GodotCompiler";
69
+ this.lines = [];
70
+ this.indentLevel = 0;
71
+ this.options = {
72
+ className: options.className || "GeneratedScene",
73
+ indent: options.indent || " ",
74
+ godotVersion: options.godotVersion || "4.3",
75
+ provenanceHash: options.provenanceHash ?? ""
76
+ };
77
+ }
78
+ getRequiredCapability() {
79
+ return ans.ANSCapabilityPath.GODOT;
80
+ }
81
+ compile(composition, agentToken, outputPath) {
82
+ this.validateCompilerAccess(agentToken, outputPath);
83
+ this.lines = [];
84
+ this.indentLevel = 0;
85
+ this.emit(`# Auto-generated by HoloScript GodotCompiler`);
86
+ this.emit(
87
+ `# Source: composition "${this.escapeStringValue(composition.name, "GDScript")}"`
88
+ );
89
+ this.emit(`# Target: Godot ${this.options.godotVersion}`);
90
+ this.emit(`# Do not edit manually \u2014 regenerate from .holo source`);
91
+ if (this.options.provenanceHash) {
92
+ this.emit(`# Provenance Hash: ${this.options.provenanceHash}`);
93
+ }
94
+ this.emit("");
95
+ this.emit("extends Node3D");
96
+ this.emit(`class_name ${this.options.className}`);
97
+ this.emit("");
98
+ if (composition.state) {
99
+ this.emit("# === State ===");
100
+ for (const prop of composition.state.properties) {
101
+ const gdVal = this.toGDScriptValue(prop.value);
102
+ this.emit(`var ${this.escapeStringValue(prop.key, "GDScript")} = ${gdVal}`);
103
+ }
104
+ this.emit("");
105
+ }
106
+ this.emit("func _ready():");
107
+ this.indentLevel++;
108
+ if (composition.environment) {
109
+ this.compileEnvironment(composition.environment);
110
+ }
111
+ if (composition.lights) {
112
+ for (const light of composition.lights) {
113
+ this.compileLight(light);
114
+ }
115
+ }
116
+ if (composition.camera) {
117
+ this.compileCamera(composition.camera);
118
+ }
119
+ if (composition.objects) {
120
+ for (const obj of composition.objects) {
121
+ this.compileObject(obj, "self");
122
+ }
123
+ }
124
+ if (composition.spatialGroups) {
125
+ for (const group of composition.spatialGroups) {
126
+ this.compileSpatialGroup(group, "self");
127
+ }
128
+ }
129
+ if (composition.audio) {
130
+ for (const audio of composition.audio) {
131
+ this.compileAudio(audio);
132
+ }
133
+ }
134
+ if (composition.zones) {
135
+ for (const zone of composition.zones) {
136
+ this.compileZone(zone);
137
+ }
138
+ }
139
+ if (composition.timelines) {
140
+ for (const tl of composition.timelines) {
141
+ if (tl.autoplay) {
142
+ this.emit(`_play_${this.sanitizeName(tl.name)}()`);
143
+ }
144
+ }
145
+ }
146
+ if (composition.ui) {
147
+ this.compileUI(composition.ui);
148
+ }
149
+ this.indentLevel--;
150
+ this.emit("");
151
+ if (composition.timelines) {
152
+ for (const tl of composition.timelines) {
153
+ this.compileTimeline(tl);
154
+ }
155
+ }
156
+ if (composition.transitions) {
157
+ for (const tr of composition.transitions) {
158
+ this.compileTransition(tr);
159
+ }
160
+ }
161
+ if (composition.effects) {
162
+ this.compileEffects(composition.effects);
163
+ }
164
+ this.compileGodotDomainBlocks(composition);
165
+ return this.lines.join("\n");
166
+ }
167
+ compileGodotDomainBlocks(composition) {
168
+ const domainBlocks = composition.domainBlocks ?? [];
169
+ if (domainBlocks.length === 0) return;
170
+ this.emit("");
171
+ this.emit("# === v4.2 Domain Blocks ===");
172
+ let blockIdx = 0;
173
+ const compiled = chunkHKEXJUWS_cjs.compileDomainBlocks(
174
+ domainBlocks,
175
+ {
176
+ material: (block) => {
177
+ const mat = chunkHKEXJUWS_cjs.compileMaterialBlock(block);
178
+ return chunkHKEXJUWS_cjs.materialToGodot(mat, `db${blockIdx++}`);
179
+ },
180
+ physics: (block) => {
181
+ const phys = chunkHKEXJUWS_cjs.compilePhysicsBlock(block);
182
+ return chunkHKEXJUWS_cjs.physicsToGodot(phys, `db${blockIdx++}`);
183
+ },
184
+ vfx: (block) => {
185
+ const ps = chunkHKEXJUWS_cjs.compileParticleBlock(block);
186
+ return chunkHKEXJUWS_cjs.particlesToGodot(ps, `db${blockIdx++}`);
187
+ },
188
+ postfx: (block) => {
189
+ const pp = chunkHKEXJUWS_cjs.compilePostProcessingBlock(block);
190
+ return chunkHKEXJUWS_cjs.postProcessingToGodot(pp);
191
+ },
192
+ audio: (block) => {
193
+ const audio = chunkHKEXJUWS_cjs.compileAudioSourceBlock(block);
194
+ return chunkHKEXJUWS_cjs.audioSourceToGodot(audio, `db${blockIdx++}`);
195
+ },
196
+ weather: (block) => {
197
+ const weather = chunkHKEXJUWS_cjs.compileWeatherBlock(block);
198
+ return chunkHKEXJUWS_cjs.weatherToGodot(weather);
199
+ },
200
+ narrative: (block) => {
201
+ const narr = chunkHKEXJUWS_cjs.compileNarrativeBlock(block);
202
+ return chunkHKEXJUWS_cjs.narrativeToGodot(narr);
203
+ },
204
+ payment: (block) => {
205
+ const pay = chunkHKEXJUWS_cjs.compilePaymentBlock(block);
206
+ return chunkHKEXJUWS_cjs.paymentToGodot(pay);
207
+ },
208
+ healthcare: (block) => {
209
+ const h = chunkHKEXJUWS_cjs.compileHealthcareBlock(block);
210
+ return chunkHKEXJUWS_cjs.healthcareToGodot(h);
211
+ },
212
+ robotics: (block) => {
213
+ const r = chunkHKEXJUWS_cjs.compileRoboticsBlock(block);
214
+ return chunkHKEXJUWS_cjs.roboticsToGodot(r);
215
+ },
216
+ iot: (block) => chunkHKEXJUWS_cjs.iotToGodot(chunkHKEXJUWS_cjs.compileIoTBlock(block)),
217
+ dataviz: (block) => chunkHKEXJUWS_cjs.datavizToGodot(chunkHKEXJUWS_cjs.compileDataVizBlock(block)),
218
+ education: (block) => chunkHKEXJUWS_cjs.educationToGodot(chunkHKEXJUWS_cjs.compileEducationBlock(block)),
219
+ music: (block) => chunkHKEXJUWS_cjs.musicToGodot(chunkHKEXJUWS_cjs.compileMusicBlock(block)),
220
+ architecture: (block) => chunkHKEXJUWS_cjs.architectureToGodot(chunkHKEXJUWS_cjs.compileArchitectureBlock(block)),
221
+ web3: (block) => chunkHKEXJUWS_cjs.web3ToGodot(chunkHKEXJUWS_cjs.compileWeb3Block(block)),
222
+ procedural: (block) => chunkHKEXJUWS_cjs.proceduralToGodot(chunkHKEXJUWS_cjs.compileProceduralBlock(block)),
223
+ rendering: (block) => chunkHKEXJUWS_cjs.renderingToGodot(chunkHKEXJUWS_cjs.compileRenderingBlock(block)),
224
+ navigation: (block) => chunkHKEXJUWS_cjs.navigationToGodot(chunkHKEXJUWS_cjs.compileNavigationBlock(block)),
225
+ input: (block) => chunkHKEXJUWS_cjs.inputToGodot(chunkHKEXJUWS_cjs.compileInputBlock(block))
226
+ },
227
+ (block) => `# Domain block: ${block.domain}/${block.keyword} "${this.escapeStringValue(block.name, "GDScript")}"`
228
+ );
229
+ for (const line of compiled) {
230
+ for (const l of line.split("\n")) {
231
+ this.emit(l);
232
+ }
233
+ }
234
+ }
235
+ compileEnvironment(env) {
236
+ this.emit("# === Environment ===");
237
+ for (const prop of env.properties) {
238
+ if (prop.key === "preset" || prop.key === "skybox") {
239
+ this.emit(`var env = WorldEnvironment.new()`);
240
+ this.emit(`env.environment = Environment.new()`);
241
+ this.emit(`env.environment.background_mode = Environment.BG_SKY`);
242
+ this.emit(`add_child(env)`);
243
+ } else if (prop.key === "fog" && typeof prop.value === "object") {
244
+ const fog = prop.value;
245
+ this.emit(`# Fog settings`);
246
+ if (fog.color) this.emit(`# fog_color: ${fog.color}`);
247
+ if (fog.near !== void 0) this.emit(`# fog_near: ${fog.near}`);
248
+ if (fog.far !== void 0) this.emit(`# fog_far: ${fog.far}`);
249
+ } else if (prop.key === "ambient_light") {
250
+ this.emit(`# Ambient light intensity: ${prop.value}`);
251
+ }
252
+ }
253
+ this.emit("");
254
+ }
255
+ compileLight(light) {
256
+ const varName = this.sanitizeName(light.name);
257
+ this.emit(`# Light: ${this.escapeStringValue(light.name, "GDScript")}`);
258
+ const typeMap = {
259
+ directional: "DirectionalLight3D",
260
+ point: "OmniLight3D",
261
+ spot: "SpotLight3D"
262
+ };
263
+ const gdType = typeMap[light.lightType] || "DirectionalLight3D";
264
+ this.emit(`var ${varName} = ${gdType}.new()`);
265
+ this.emit(`${varName}.name = "${this.escapeStringValue(light.name, "GDScript")}"`);
266
+ for (const prop of light.properties) {
267
+ if (prop.key === "color") {
268
+ this.emit(`${varName}.light_color = ${this.toColor(prop.value)}`);
269
+ } else if (prop.key === "intensity") {
270
+ this.emit(`${varName}.light_energy = ${prop.value}`);
271
+ } else if (prop.key === "position" && Array.isArray(prop.value)) {
272
+ this.emit(`${varName}.position = ${this.toVector3(prop.value)}`);
273
+ } else if (prop.key === "cast_shadow" || prop.key === "castShadow") {
274
+ this.emit(`${varName}.shadow_enabled = ${prop.value}`);
275
+ } else if (prop.key === "distance") {
276
+ this.emit(`${varName}.omni_range = ${prop.value}`);
277
+ }
278
+ }
279
+ this.emit(`add_child(${varName})`);
280
+ this.emit("");
281
+ }
282
+ compileCamera(camera) {
283
+ this.emit("# === Camera ===");
284
+ this.emit("var cam = Camera3D.new()");
285
+ const fov = this.findProp(camera.properties, "fov");
286
+ if (fov) this.emit(`cam.fov = ${fov}`);
287
+ const pos = this.findProp(camera.properties, "position");
288
+ if (pos) this.emit(`cam.position = ${this.toVector3(pos)}`);
289
+ const lookAt = this.findProp(camera.properties, "look_at") || this.findProp(camera.properties, "lookAt");
290
+ if (lookAt) this.emit(`cam.look_at(${this.toVector3(lookAt)})`);
291
+ const near = this.findProp(camera.properties, "near");
292
+ if (near) this.emit(`cam.near = ${near}`);
293
+ const far = this.findProp(camera.properties, "far");
294
+ if (far) this.emit(`cam.far = ${far}`);
295
+ this.emit("cam.current = true");
296
+ this.emit("add_child(cam)");
297
+ this.emit("");
298
+ }
299
+ compileObject(obj, parentVar) {
300
+ const varName = this.sanitizeName(obj.name);
301
+ const meshType = this.findObjProp(obj, "mesh") || this.findObjProp(obj, "type") || "cube";
302
+ const isText = meshType === "text";
303
+ const isModel = !!this.findObjProp(obj, "model") || !!this.findObjProp(obj, "src");
304
+ const isSparkles = meshType === "sparkles";
305
+ const isLight = ["directional", "point", "spot", "hemisphere", "ambient", "area"].includes(
306
+ meshType
307
+ );
308
+ this.emit(`# Object: ${this.escapeStringValue(obj.name, "GDScript")}`);
309
+ if (isLight) {
310
+ const lightMap = {
311
+ directional: "DirectionalLight3D",
312
+ point: "OmniLight3D",
313
+ spot: "SpotLight3D"
314
+ };
315
+ this.emit(`var ${varName} = ${lightMap[meshType] || "DirectionalLight3D"}.new()`);
316
+ } else if (isText) {
317
+ this.emit(`var ${varName} = Label3D.new()`);
318
+ const text = this.findObjProp(obj, "text");
319
+ if (text) this.emit(`${varName}.text = "${text}"`);
320
+ const fontSize = this.findObjProp(obj, "font_size");
321
+ if (fontSize) this.emit(`${varName}.font_size = ${Math.round(fontSize * 100)}`);
322
+ const color = this.findObjProp(obj, "color");
323
+ if (color) this.emit(`${varName}.modulate = ${this.toColor(color)}`);
324
+ } else if (isModel) {
325
+ const src = this.findObjProp(obj, "model") || this.findObjProp(obj, "src");
326
+ this.emit(`var ${varName} = load("res://models/${src}.glb").instantiate()`);
327
+ } else if (isSparkles) {
328
+ this.emit(`var ${varName} = GPUParticles3D.new()`);
329
+ } else {
330
+ const hasPhysics2 = obj.traits?.some((t) => t.name === "physics" || t.name === "grabbable");
331
+ if (hasPhysics2) {
332
+ this.emit(`var ${varName}_body = RigidBody3D.new()`);
333
+ this.emit(
334
+ `${varName}_body.name = "${this.escapeStringValue(obj.name, "GDScript")}"`
335
+ );
336
+ }
337
+ this.emit(`var ${varName} = MeshInstance3D.new()`);
338
+ const meshMap = {
339
+ sphere: "SphereMesh",
340
+ box: "BoxMesh",
341
+ cube: "BoxMesh",
342
+ cylinder: "CylinderMesh",
343
+ cone: "CylinderMesh",
344
+ plane: "PlaneMesh",
345
+ torus: "TorusMesh",
346
+ capsule: "CapsuleMesh"
347
+ };
348
+ const gdMesh = meshMap[meshType] || "BoxMesh";
349
+ this.emit(`${varName}.mesh = ${gdMesh}.new()`);
350
+ const size = this.findObjProp(obj, "size");
351
+ if (size && gdMesh === "BoxMesh" && Array.isArray(size)) {
352
+ this.emit(`${varName}.mesh.size = ${this.toVector3(size)}`);
353
+ } else if (typeof size === "number" && gdMesh === "PlaneMesh") {
354
+ this.emit(`${varName}.mesh.size = Vector2(${size}, ${size})`);
355
+ }
356
+ const material = this.findObjProp(obj, "material");
357
+ if (material && typeof material === "object") {
358
+ const mat = material;
359
+ this.emit(`var ${varName}_mat = StandardMaterial3D.new()`);
360
+ if (mat.color) this.emit(`${varName}_mat.albedo_color = ${this.toColor(mat.color)}`);
361
+ if (mat.roughness !== void 0) this.emit(`${varName}_mat.roughness = ${mat.roughness}`);
362
+ if (mat.metalness !== void 0) this.emit(`${varName}_mat.metallic = ${mat.metalness}`);
363
+ if (mat.emissive) {
364
+ this.emit(`${varName}_mat.emission_enabled = true`);
365
+ this.emit(`${varName}_mat.emission = ${this.toColor(mat.emissive)}`);
366
+ }
367
+ if (mat.transmission) {
368
+ this.emit(`${varName}_mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA`);
369
+ }
370
+ this.emit(`${varName}.material_override = ${varName}_mat`);
371
+ }
372
+ const hasCollider = obj.traits?.some(
373
+ (t) => t.name === "collidable" || t.name === "physics" || t.name === "grabbable"
374
+ );
375
+ if (hasCollider && !hasPhysics2) {
376
+ this.emit(`var ${varName}_static = StaticBody3D.new()`);
377
+ this.emit(`var ${varName}_shape = CollisionShape3D.new()`);
378
+ this.emit(`${varName}_shape.shape = ${varName}.mesh.create_convex_shape()`);
379
+ this.emit(`${varName}_static.add_child(${varName}_shape)`);
380
+ this.emit(`${varName}_static.add_child(${varName})`);
381
+ }
382
+ if (hasPhysics2) {
383
+ this.emit(`var ${varName}_shape = CollisionShape3D.new()`);
384
+ this.emit(`${varName}_shape.shape = ${varName}.mesh.create_convex_shape()`);
385
+ this.emit(`${varName}_body.add_child(${varName}_shape)`);
386
+ this.emit(`${varName}_body.add_child(${varName})`);
387
+ }
388
+ }
389
+ this.emit(`${varName}.name = "${this.escapeStringValue(obj.name, "GDScript")}"`);
390
+ const pos = this.findObjProp(obj, "position");
391
+ if (pos) this.emit(`${varName}.position = ${this.toVector3(pos)}`);
392
+ const rot = this.findObjProp(obj, "rotation");
393
+ if (rot && Array.isArray(rot)) {
394
+ this.emit(`${varName}.rotation_degrees = ${this.toVector3(rot)}`);
395
+ }
396
+ const scale = this.findObjProp(obj, "scale");
397
+ if (scale) this.emit(`${varName}.scale = ${this.toVector3(scale)}`);
398
+ const hasPhysics = obj.traits?.some((t) => t.name === "physics" || t.name === "grabbable");
399
+ if (hasPhysics) {
400
+ this.emit(`${parentVar}.add_child(${varName}_body)`);
401
+ } else {
402
+ this.emit(`${parentVar}.add_child(${varName})`);
403
+ }
404
+ if (obj.traits) {
405
+ for (const trait of obj.traits) {
406
+ const tn = trait.name;
407
+ if (tn === "collidable" || tn === "physics" || tn === "grabbable") continue;
408
+ if (tn === "plane_detection") {
409
+ this.emit(`# @plane_detection \u2014 use XRServer plane detection`);
410
+ } else if (tn === "mesh_detection") {
411
+ this.emit(`# @mesh_detection \u2014 use XRServer mesh tracking`);
412
+ } else if (tn === "anchor" || tn === "persistent_anchor" || tn === "shared_anchor") {
413
+ this.emit(`# @${tn} \u2014 XRAnchor3D`);
414
+ } else if (tn === "occlusion") {
415
+ this.emit(`# @occlusion \u2014 Environment3D occlusion`);
416
+ } else if (tn === "light_estimation") {
417
+ this.emit(`# @light_estimation \u2014 XR light estimation`);
418
+ } else if (tn === "cloth") {
419
+ this.emit(`var ${varName}_soft = SoftBody3D.new()`);
420
+ this.emit(
421
+ `${varName}_soft.name = "${this.escapeStringValue(obj.name, "GDScript")}_cloth"`
422
+ );
423
+ this.emit(`# @cloth \u2014 configure SoftBody3D stiffness/damping`);
424
+ } else if (tn === "wind") {
425
+ this.emit(`# @wind \u2014 use GPUParticles3D attractor or custom force`);
426
+ } else if (tn === "fluid") {
427
+ this.emit(`# @fluid \u2014 custom SPH/particle fluid simulation`);
428
+ } else if (tn === "destruction") {
429
+ this.emit(`# @destruction \u2014 pre-fractured mesh swap on impact`);
430
+ } else if (tn === "rope" || tn === "chain") {
431
+ this.emit(`# @${tn} \u2014 use PinJoint3D chain or custom solver`);
432
+ } else if (tn === "reverb_zone") {
433
+ this.emit(`var ${varName}_reverb = AudioEffectReverb.new()`);
434
+ this.emit(`# @reverb_zone \u2014 add to AudioBus`);
435
+ } else if (tn === "audio_material" || tn === "audio_occlusion" || tn === "audio_portal") {
436
+ const acoustic = compileAcousticTrait(tn, trait.config || {}, varName);
437
+ if (acoustic) {
438
+ for (const line of acoustic.lines) this.emit(line);
439
+ }
440
+ } else if (tn === "ambisonics" || tn === "hrtf" || tn === "head_tracked_audio") {
441
+ this.emit(`# @${tn} \u2014 spatial audio: ${JSON.stringify(trait.config || {})}`);
442
+ } else if (tn === "gaussian_splat" || tn === "nerf" || tn === "volumetric_video" || tn === "point_cloud" || tn === "photogrammetry") {
443
+ this.emit(`# @${tn} \u2014 volumetric renderer: ${JSON.stringify(trait.config || {})}`);
444
+ } else if (tn === "accessible" || tn === "alt_text" || tn === "screen_reader" || tn === "high_contrast" || tn === "motion_reduced" || tn === "magnifiable") {
445
+ this.emit(`# @${tn} \u2014 accessibility: ${JSON.stringify(trait.config || {})}`);
446
+ } else if (tn === "eye_tracking" || tn === "hand_tracking" || tn === "body_tracking" || tn === "face_tracking" || tn === "controller") {
447
+ this.emit(`# @${tn} \u2014 XR input: ${JSON.stringify(trait.config || {})}`);
448
+ } else if (tn === "spatial_persona") {
449
+ this.emit(`# @spatial_persona \u2014 visionOS-specific; use custom avatar scene for Godot`);
450
+ } else if (tn === "shareplay") {
451
+ this.emit(`# @shareplay \u2014 multiplayer via ENetMultiplayerPeer or WebSocketPeer`);
452
+ } else if (tn === "object_tracking") {
453
+ this.emit(`# @object_tracking \u2014 use XRTracker or custom vision-based tracker`);
454
+ } else if (tn === "scene_reconstruction") {
455
+ this.emit(`# @scene_reconstruction \u2014 use XRServer environment mesh`);
456
+ } else if (tn === "eye_tracked" || tn === "eye_hand_fusion") {
457
+ this.emit(`# @${tn} \u2014 use XRPositionalTracker for eye/hand data`);
458
+ } else if (tn === "controlnet" || tn === "ai_texture_gen" || tn === "diffusion_realtime" || tn === "ai_upscaling" || tn === "ai_inpainting") {
459
+ this.emit(`# @${tn} \u2014 AI generation: route to external inference or GDExtension`);
460
+ } else if (tn === "neural_link" || tn === "neural_forge") {
461
+ this.emit(`# @${tn} \u2014 neural interface: ${JSON.stringify(trait.config || {})}`);
462
+ } else if (tn === "embedding_search" || tn === "ai_npc_brain" || tn === "vector_db") {
463
+ this.emit(`# @${tn} \u2014 knowledge/AI: integrate via HTTP or GDExtension`);
464
+ } else if (tn === "vision" || tn === "ai_vision" || tn === "spatial_awareness") {
465
+ this.emit(`# @${tn} \u2014 computer vision: use OpenCV GDExtension or XRServer`);
466
+ } else if (tn === "neural_animation") {
467
+ this.emit(`# @neural_animation \u2014 motion matching via AnimationTree + custom solver`);
468
+ } else {
469
+ this.emit(`# @${tn}: ${JSON.stringify(trait.config || {})}`);
470
+ }
471
+ }
472
+ }
473
+ if (obj.children) {
474
+ for (const child of obj.children) {
475
+ this.compileObject(child, varName);
476
+ }
477
+ }
478
+ this.emit("");
479
+ }
480
+ compileSpatialGroup(group, parentVar) {
481
+ const varName = this.sanitizeName(group.name);
482
+ this.emit(`# Spatial Group: ${this.escapeStringValue(group.name, "GDScript")}`);
483
+ this.emit(`var ${varName} = Node3D.new()`);
484
+ this.emit(`${varName}.name = "${this.escapeStringValue(group.name, "GDScript")}"`);
485
+ for (const prop of group.properties) {
486
+ if (prop.key === "position" && Array.isArray(prop.value)) {
487
+ this.emit(`${varName}.position = ${this.toVector3(prop.value)}`);
488
+ }
489
+ }
490
+ this.emit(`${parentVar}.add_child(${varName})`);
491
+ for (const obj of group.objects) {
492
+ this.compileObject(obj, varName);
493
+ }
494
+ if (group.groups) {
495
+ for (const sub of group.groups) {
496
+ this.compileSpatialGroup(sub, varName);
497
+ }
498
+ }
499
+ this.emit("");
500
+ }
501
+ compileAudio(audio) {
502
+ const varName = this.sanitizeName(audio.name);
503
+ const spatial = audio.properties.find((p) => p.key === "spatial")?.value;
504
+ this.emit(`# Audio: ${this.escapeStringValue(audio.name, "GDScript")}`);
505
+ if (spatial) {
506
+ this.emit(`var ${varName} = AudioStreamPlayer3D.new()`);
507
+ } else {
508
+ this.emit(`var ${varName} = AudioStreamPlayer.new()`);
509
+ }
510
+ this.emit(`${varName}.name = "${this.escapeStringValue(audio.name, "GDScript")}"`);
511
+ for (const prop of audio.properties) {
512
+ if (prop.key === "src" || prop.key === "source") {
513
+ this.emit(`${varName}.stream = load("res://audio/${prop.value}")`);
514
+ } else if (prop.key === "volume") {
515
+ this.emit(`${varName}.volume_db = linear_to_db(${prop.value})`);
516
+ } else if (prop.key === "position" && Array.isArray(prop.value)) {
517
+ this.emit(`${varName}.position = ${this.toVector3(prop.value)}`);
518
+ } else if (prop.key === "distance") {
519
+ this.emit(`${varName}.max_distance = ${prop.value}`);
520
+ }
521
+ }
522
+ const loop = audio.properties.find((p) => p.key === "loop")?.value;
523
+ this.emit(`add_child(${varName})`);
524
+ this.emit(`${varName}.play()`);
525
+ if (loop) {
526
+ this.emit(`${varName}.finished.connect(func(): ${varName}.play())`);
527
+ }
528
+ this.emit("");
529
+ }
530
+ compileZone(zone) {
531
+ const varName = this.sanitizeName(zone.name);
532
+ this.emit(`# Zone: ${this.escapeStringValue(zone.name, "GDScript")}`);
533
+ this.emit(`var ${varName} = Area3D.new()`);
534
+ this.emit(`${varName}.name = "${this.escapeStringValue(zone.name, "GDScript")}"`);
535
+ const shape = zone.properties.find((p) => p.key === "shape")?.value;
536
+ this.emit(`var ${varName}_shape = CollisionShape3D.new()`);
537
+ if (shape === "box") {
538
+ this.emit(`${varName}_shape.shape = BoxShape3D.new()`);
539
+ const size = zone.properties.find((p) => p.key === "size")?.value;
540
+ if (size && Array.isArray(size)) {
541
+ this.emit(`${varName}_shape.shape.size = ${this.toVector3(size)}`);
542
+ }
543
+ } else if (shape === "sphere") {
544
+ this.emit(`${varName}_shape.shape = SphereShape3D.new()`);
545
+ const radius = zone.properties.find((p) => p.key === "radius")?.value;
546
+ if (radius) this.emit(`${varName}_shape.shape.radius = ${radius}`);
547
+ }
548
+ this.emit(`${varName}.add_child(${varName}_shape)`);
549
+ const pos = zone.properties.find((p) => p.key === "position")?.value;
550
+ if (pos) this.emit(`${varName}.position = ${this.toVector3(pos)}`);
551
+ for (const handler of zone.handlers) {
552
+ if (handler.event === "on_enter") {
553
+ this.emit(
554
+ `${varName}.body_entered.connect(func(body): print("${this.escapeStringValue(zone.name, "GDScript")}: enter"))`
555
+ );
556
+ } else if (handler.event === "on_exit") {
557
+ this.emit(
558
+ `${varName}.body_exited.connect(func(body): print("${this.escapeStringValue(zone.name, "GDScript")}: exit"))`
559
+ );
560
+ }
561
+ }
562
+ this.emit(`add_child(${varName})`);
563
+ this.emit("");
564
+ }
565
+ compileTimeline(tl) {
566
+ const varName = this.sanitizeName(tl.name);
567
+ this.emit(`func _play_${varName}():`);
568
+ this.indentLevel++;
569
+ this.emit(`var tween = create_tween()`);
570
+ if (tl.loop) {
571
+ this.emit(`tween.set_loops()`);
572
+ }
573
+ for (const entry of tl.entries) {
574
+ if (entry.action.kind === "animate") {
575
+ this.emit(
576
+ `tween.tween_callback(func(): pass) # animate "${entry.action.target}" at ${entry.time}s`
577
+ );
578
+ for (const [key, value] of Object.entries(entry.action.properties)) {
579
+ this.emit(`# ${key}: ${JSON.stringify(value)}`);
580
+ }
581
+ } else if (entry.action.kind === "emit") {
582
+ this.emit(
583
+ `tween.tween_callback(func(): print("Event: ${entry.action.event}")).set_delay(${entry.time})`
584
+ );
585
+ } else if (entry.action.kind === "call") {
586
+ this.emit(
587
+ `tween.tween_callback(func(): ${entry.action.method}()).set_delay(${entry.time})`
588
+ );
589
+ }
590
+ }
591
+ this.indentLevel--;
592
+ this.emit("");
593
+ }
594
+ compileTransition(tr) {
595
+ const varName = this.sanitizeName(tr.name);
596
+ this.emit(`func ${varName}():`);
597
+ this.indentLevel++;
598
+ const target = tr.properties.find((p) => p.key === "target")?.value;
599
+ const effect = tr.properties.find((p) => p.key === "effect")?.value;
600
+ const duration = tr.properties.find((p) => p.key === "duration")?.value;
601
+ this.emit(`# Transition: ${effect} (${duration}s)`);
602
+ if (target) {
603
+ this.emit(`get_tree().change_scene_to_file("res://scenes/${target}.tscn")`);
604
+ }
605
+ this.indentLevel--;
606
+ this.emit("");
607
+ }
608
+ compileEffects(effects) {
609
+ this.emit("# === Post-Processing (configure via WorldEnvironment) ===");
610
+ for (const effect of effects.effects) {
611
+ this.emit(`# Effect: ${effect.effectType} \u2014 ${JSON.stringify(effect.properties)}`);
612
+ }
613
+ this.emit("");
614
+ }
615
+ compileUI(ui) {
616
+ this.emit("# === UI Overlay ===");
617
+ this.emit("var ui_layer = CanvasLayer.new()");
618
+ this.emit('ui_layer.name = "HoloUI"');
619
+ this.emit("add_child(ui_layer)");
620
+ this.emit("");
621
+ for (const el of ui.elements) {
622
+ const varName = this.sanitizeName(el.name);
623
+ const elType = el.properties.find((p) => p.key === "type")?.value;
624
+ this.emit(`# UI: ${this.escapeStringValue(el.name, "GDScript")} (${elType})`);
625
+ if (elType === "text") {
626
+ this.emit(`var ${varName} = Label.new()`);
627
+ const text = el.properties.find((p) => p.key === "text")?.value;
628
+ if (text) this.emit(`${varName}.text = "${text}"`);
629
+ } else if (elType === "progress") {
630
+ this.emit(`var ${varName} = ProgressBar.new()`);
631
+ } else if (elType === "panel") {
632
+ this.emit(`var ${varName} = Panel.new()`);
633
+ } else {
634
+ this.emit(`var ${varName} = Control.new()`);
635
+ }
636
+ this.emit(`${varName}.name = "${this.escapeStringValue(el.name, "GDScript")}"`);
637
+ const pos = el.properties.find((p) => p.key === "position")?.value;
638
+ if (pos && Array.isArray(pos)) {
639
+ this.emit(`${varName}.position = Vector2(${pos[0]}, ${pos[1]})`);
640
+ }
641
+ const size = el.properties.find((p) => p.key === "size")?.value;
642
+ if (size && Array.isArray(size)) {
643
+ this.emit(`${varName}.size = Vector2(${size[0]}, ${size[1]})`);
644
+ }
645
+ this.emit(`ui_layer.add_child(${varName})`);
646
+ this.emit("");
647
+ }
648
+ }
649
+ // ─── Helpers ───────────────────────────────────────────────────────────
650
+ emit(line) {
651
+ this.lines.push(this.options.indent.repeat(this.indentLevel) + line);
652
+ }
653
+ sanitizeName(name) {
654
+ return name.replace(/[^a-zA-Z0-9_]/g, "_");
655
+ }
656
+ toVector3(arr) {
657
+ if (Array.isArray(arr) && arr.length >= 3) {
658
+ return `Vector3(${arr[0]}, ${arr[1]}, ${arr[2]})`;
659
+ }
660
+ return `Vector3(${arr}, ${arr}, ${arr})`;
661
+ }
662
+ toColor(value) {
663
+ if (typeof value === "string" && value.startsWith("#")) {
664
+ return `Color.html("${value}")`;
665
+ }
666
+ return `Color.WHITE`;
667
+ }
668
+ toGDScriptValue(value) {
669
+ if (typeof value === "number") return `${value}`;
670
+ if (typeof value === "boolean") return value ? "true" : "false";
671
+ if (typeof value === "string") return `"${this.escapeStringValue(value, "GDScript")}"`;
672
+ if (value === null) return "null";
673
+ if (Array.isArray(value)) return `[${value.map((v) => this.toGDScriptValue(v)).join(", ")}]`;
674
+ return "null";
675
+ }
676
+ findProp(props, key) {
677
+ return props?.find((p) => p.key === key)?.value;
678
+ }
679
+ findObjProp(obj, key) {
680
+ return obj.properties?.find((p) => p.key === key)?.value;
681
+ }
682
+ };
683
+ }
684
+ });
685
+
686
+ exports.GodotCompiler_exports = GodotCompiler_exports;
687
+ exports.init_GodotCompiler = init_GodotCompiler;
688
+ //# sourceMappingURL=chunk-5NWINHR5.cjs.map
689
+ //# sourceMappingURL=chunk-5NWINHR5.cjs.map