@holoscript/core 7.0.0 → 8.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (350) hide show
  1. package/README.md +4 -4
  2. package/bin/holoscript.cjs +3 -0
  3. package/dist/GLTFPipeline-N6B6PJ6G.cjs +38 -0
  4. package/dist/GLTFPipeline-P3WMNYCN.js +17 -0
  5. package/dist/HoloScriptPlusParser-7FBIFUFC.js +693 -0
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  9. package/dist/HoloScriptRuntime-CBYJX3LZ.js +10 -0
  10. package/dist/HoloScriptRuntime-VJ374RER.cjs +19 -0
  11. package/dist/USDZExporter-3FWJ25JI.cjs +1037 -0
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  13. package/dist/agents/index.cjs +19 -0
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@@ -0,0 +1,811 @@
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+ import { init_DomainBlockCompilerMixin, compileDomainBlocks, compileWeatherBlock, compileAudioSourceBlock, compileParticleBlock, compilePhysicsBlock, compileMaterialBlock } from './chunk-BOVPWH4H.js';
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+ import { init_CompilerBase, CompilerBase } from './chunk-QPSKHBJP.js';
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+ import { init_safeJsonParse, jsonClone } from './chunk-VVKVQZI6.js';
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+ import { __export, __esm } from './chunk-OL46QLBJ.js';
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+ import { ANSCapabilityPath } from '@holoscript/core-types/ans';
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+
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+ // src/compiler/VRRCompiler.ts
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+ var VRRCompiler_exports = {};
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+ __export(VRRCompiler_exports, {
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+ VRRCompiler: () => VRRCompiler,
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+ default: () => VRRCompiler_default
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+ });
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+ var VRRTraitDefs, VRRCompiler, VRRCompiler_default;
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+ var init_VRRCompiler = __esm({
15
+ "src/compiler/VRRCompiler.ts"() {
16
+ init_CompilerBase();
17
+ init_safeJsonParse();
18
+ init_DomainBlockCompilerMixin();
19
+ VRRTraitDefs = {
20
+ vrr_twin: { validator: (p) => !!p.mirror },
21
+ reality_mirror: { validator: (p) => Array.isArray(p.sync) && p.sync.length > 0 },
22
+ geo_anchor: {
23
+ validator: (p) => typeof p.lat === "number" && typeof p.lng === "number" && p.lat >= -90 && p.lat <= 90 && p.lng >= -180 && p.lng <= 180
24
+ },
25
+ weather_sync: {
26
+ validator: (p) => ["weather.gov", "openweathermap"].includes(String(p.provider))
27
+ },
28
+ event_sync: { validator: (p) => ["eventbrite", "ticketmaster"].includes(String(p.provider)) },
29
+ inventory_sync: {
30
+ validator: (p) => ["square_pos", "shopify", "woocommerce"].includes(String(p.provider))
31
+ },
32
+ quest_hub: { validator: (p) => Array.isArray(p.quests) && p.quests.length > 0 },
33
+ layer_shift: {
34
+ validator: (p) => {
35
+ const valid = ["ar", "vrr", "vr"];
36
+ return valid.includes(String(p.from)) && valid.includes(String(p.to));
37
+ }
38
+ },
39
+ x402_paywall: {
40
+ validator: (p) => Number(p.price) > 0 && ["USDC", "ETH", "SOL"].includes(String(p.asset || "USDC")) && ["base", "ethereum", "solana"].includes(String(p.network || "base"))
41
+ },
42
+ geo_sync: { validator: (p) => !!p.center && Number(p.radius || 0) >= 0 }
43
+ };
44
+ VRRCompiler = class extends CompilerBase {
45
+ constructor(options) {
46
+ super();
47
+ this.compilerName = "VRRCompiler";
48
+ this.errors = [];
49
+ this.warnings = [];
50
+ this.generatedCode = [];
51
+ this.options = options;
52
+ }
53
+ getRequiredCapability() {
54
+ return ANSCapabilityPath.VRR;
55
+ }
56
+ // ─── 1. parseVRRComposition ───────────────────────────────────────────
57
+ /**
58
+ * Parse a HoloScript AST and extract VRR-specific traits.
59
+ * Walks AST nodes, collects trait annotations, validates params against VRRTraits definitions.
60
+ */
61
+ parseVRRComposition(composition) {
62
+ const data = {
63
+ twinNodes: [],
64
+ weatherNodes: [],
65
+ eventNodes: [],
66
+ inventoryNodes: [],
67
+ questNodes: [],
68
+ layerShiftNodes: [],
69
+ paywallNodes: [],
70
+ geoAnchorNodes: []
71
+ };
72
+ const traitToField = {
73
+ vrr_twin: "twinNodes",
74
+ weather_sync: "weatherNodes",
75
+ event_sync: "eventNodes",
76
+ inventory_sync: "inventoryNodes",
77
+ quest_hub: "questNodes",
78
+ layer_shift: "layerShiftNodes",
79
+ x402_paywall: "paywallNodes",
80
+ geo_anchor: "geoAnchorNodes"
81
+ };
82
+ const traverse = (node) => {
83
+ if (!node || typeof node !== "object") return;
84
+ const n = node;
85
+ if (n.traits && Array.isArray(n.traits)) {
86
+ for (const trait of n.traits) {
87
+ const field = traitToField[trait.name];
88
+ if (field) {
89
+ const traitDef = VRRTraitDefs[trait.name];
90
+ if (traitDef?.validator && !traitDef.validator(trait.params)) {
91
+ this.warnings.push(`@${trait.name} on "${n.name || "unnamed"}" has invalid params`);
92
+ }
93
+ data[field].push(n);
94
+ }
95
+ }
96
+ }
97
+ for (const key of Object.keys(n)) {
98
+ const val = n[key];
99
+ if (val && typeof val === "object") {
100
+ if (Array.isArray(val)) {
101
+ for (const item of val) {
102
+ traverse(item);
103
+ }
104
+ } else {
105
+ traverse(val);
106
+ }
107
+ }
108
+ }
109
+ };
110
+ traverse(composition);
111
+ return data;
112
+ }
113
+ // ─── 2. compileToThreeJS ──────────────────────────────────────────────
114
+ /**
115
+ * Generate a complete Three.js scene from VRR composition data.
116
+ * Places objects using geo_anchor coordinates, sets up materials/lighting/camera.
117
+ */
118
+ compileToThreeJS(compositionData, twinGroupName) {
119
+ this.generatedCode.push(`
120
+ // === Three.js Scene Generation ===`);
121
+ this.generatedCode.push(`const ambientLight = new THREE.AmbientLight(0x404040, 0.6);`);
122
+ this.generatedCode.push(`scene.add(ambientLight);`);
123
+ this.generatedCode.push(`const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);`);
124
+ this.generatedCode.push(`directionalLight.position.set(50, 200, 100);`);
125
+ this.generatedCode.push(`directionalLight.castShadow = true;`);
126
+ this.generatedCode.push(`scene.add(directionalLight);`);
127
+ this.generatedCode.push(`const groundGeo = new THREE.PlaneGeometry(10000, 10000);`);
128
+ this.generatedCode.push(
129
+ `const groundMat = new THREE.MeshStandardMaterial({ color: 0x3a7d3a, roughness: 0.9 });`
130
+ );
131
+ this.generatedCode.push(`const ground = new THREE.Mesh(groundGeo, groundMat);`);
132
+ this.generatedCode.push(`ground.rotation[0] = -Math.PI / 2;`);
133
+ this.generatedCode.push(`ground.receiveShadow = true;`);
134
+ this.generatedCode.push(`scene.add(ground);`);
135
+ this.generatedCode.push(`camera.position.set(0, 50, 100);`);
136
+ this.generatedCode.push(`camera.lookAt(0, 0, 0);`);
137
+ for (const node of compositionData.geoAnchorNodes) {
138
+ const geoTrait = this.findTrait(node, "geo_anchor");
139
+ if (!geoTrait) continue;
140
+ const lat = Number(geoTrait.params.lat) || 0;
141
+ const lng = Number(geoTrait.params.lng) || 0;
142
+ const safeName = this.escapeStringValue(String(node.name || "geo_object"), "TypeScript");
143
+ this.generatedCode.push(`
144
+ // Geo-anchored: ${safeName} (${lat}, ${lng})`);
145
+ this.generatedCode.push(`const marker_${safeName} = new THREE.Group();`);
146
+ this.generatedCode.push(
147
+ `marker_${safeName}.position.copy(vrr.geoToSceneCoords(${lat}, ${lng}));`
148
+ );
149
+ this.generatedCode.push(`marker_${safeName}.userData.geo = { lat: ${lat}, lng: ${lng} };`);
150
+ this.generatedCode.push(`${twinGroupName}.add(marker_${safeName});`);
151
+ }
152
+ this.generatedCode.push(`
153
+ // Skybox`);
154
+ this.generatedCode.push(`scene.background = new THREE.Color(0x87ceeb);`);
155
+ this.generatedCode.push(`
156
+ // Render loop`);
157
+ this.generatedCode.push(`renderer.shadowMap.enabled = true;`);
158
+ this.generatedCode.push(`renderer.shadowMap.type = THREE.PCFSoftShadowMap;`);
159
+ this.generatedCode.push(`function animate() {`);
160
+ this.generatedCode.push(` requestAnimationFrame(animate);`);
161
+ this.generatedCode.push(` vrr.tick();`);
162
+ this.generatedCode.push(` renderer.render(scene, camera);`);
163
+ this.generatedCode.push(`}`);
164
+ this.generatedCode.push(`animate();`);
165
+ }
166
+ // ─── 3. generateWeatherSync ───────────────────────────────────────────
167
+ /**
168
+ * Generate code that connects to weather API and updates scene
169
+ * lighting/particles/skybox based on real-time weather data.
170
+ */
171
+ generateWeatherSync(nodes) {
172
+ if (nodes.length === 0) return;
173
+ this.generatedCode.push(`
174
+ // === @weather_sync \u2014 Real-Time Weather Integration ===`);
175
+ for (const node of nodes) {
176
+ const trait = this.findTrait(node, "weather_sync");
177
+ if (!trait) continue;
178
+ const provider = String(trait.params.provider || "weather.gov");
179
+ const refresh = String(trait.params.refresh || "5_minutes");
180
+ const safeName = this.escapeStringValue(String(node.name || "zone"), "TypeScript");
181
+ this.generatedCode.push(`// Weather sync for "${safeName}" via ${provider}`);
182
+ this.generatedCode.push(`const weatherSync_${safeName} = vrr.createWeatherSync({`);
183
+ this.generatedCode.push(` provider: '${provider}',`);
184
+ this.generatedCode.push(` refresh: '${refresh}',`);
185
+ this.generatedCode.push(` location: vrr.getGeoCenter(),`);
186
+ this.generatedCode.push(`});`);
187
+ this.generatedCode.push(`const rainGeometry = new THREE.BufferGeometry();`);
188
+ this.generatedCode.push(`const rainPositions = new Float32Array(3000 * 3);`);
189
+ this.generatedCode.push(`for (let i = 0; i < 3000; i++) {`);
190
+ this.generatedCode.push(` rainPositions[i * 3] = (Math.random() - 0.5) * 500;`);
191
+ this.generatedCode.push(` rainPositions[i * 3 + 1] = Math.random() * 200;`);
192
+ this.generatedCode.push(` rainPositions[i * 3 + 2] = (Math.random() - 0.5) * 500;`);
193
+ this.generatedCode.push(`}`);
194
+ this.generatedCode.push(
195
+ `rainGeometry.setAttribute('position', new THREE.BufferAttribute(rainPositions, 3));`
196
+ );
197
+ this.generatedCode.push(
198
+ `const rainMaterial = new THREE.PointsMaterial({ color: 0xaaaaaa, size: 0.1, transparent: true });`
199
+ );
200
+ this.generatedCode.push(`const rainSystem = new THREE.Points(rainGeometry, rainMaterial);`);
201
+ this.generatedCode.push(`rainSystem.visible = false;`);
202
+ this.generatedCode.push(`scene.add(rainSystem);`);
203
+ this.generatedCode.push(`weatherSync_${safeName}.onUpdate((weather) => {`);
204
+ this.generatedCode.push(` // Update fog based on visibility`);
205
+ this.generatedCode.push(
206
+ ` scene.fog = new THREE.Fog(0xcccccc, 10, Math.max(weather.visibility, 50));`
207
+ );
208
+ this.generatedCode.push(` // Toggle rain particles`);
209
+ this.generatedCode.push(` rainSystem.visible = weather.precipitation > 0;`);
210
+ this.generatedCode.push(` // Adjust sun intensity based on cloud cover`);
211
+ this.generatedCode.push(
212
+ ` directionalLight.intensity = Math.max(0.2, 1.0 - (weather.cloud_cover || 0) / 100);`
213
+ );
214
+ this.generatedCode.push(` // Update skybox color`);
215
+ this.generatedCode.push(` const skyHue = weather.precipitation > 50 ? 0x666680 : 0x87ceeb;`);
216
+ this.generatedCode.push(` scene.background = new THREE.Color(skyHue);`);
217
+ this.generatedCode.push(` // Temperature-based ambient tint`);
218
+ this.generatedCode.push(
219
+ ` const tempNorm = Math.max(0, Math.min(1, (weather.temperature_f || 70) / 120));`
220
+ );
221
+ this.generatedCode.push(` ambientLight.color.setHSL(0.6 - tempNorm * 0.4, 0.3, 0.4);`);
222
+ this.generatedCode.push(`});`);
223
+ }
224
+ }
225
+ // ─── 4. generateEventSync ─────────────────────────────────────────────
226
+ /**
227
+ * Generate code that fetches events from providers (Eventbrite/Ticketmaster)
228
+ * and creates event markers + UI overlays in the scene.
229
+ */
230
+ generateEventSync(nodes) {
231
+ if (nodes.length === 0) return;
232
+ this.generatedCode.push(`
233
+ // === @event_sync \u2014 Real-Time Event Integration ===`);
234
+ for (const node of nodes) {
235
+ const trait = this.findTrait(node, "event_sync");
236
+ if (!trait) continue;
237
+ const provider = String(trait.params.provider || "eventbrite");
238
+ const refresh = String(trait.params.refresh || "5_minutes");
239
+ const safeName = this.escapeStringValue(String(node.name || "zone"), "TypeScript");
240
+ this.generatedCode.push(`// Event sync for "${safeName}" via ${provider}`);
241
+ this.generatedCode.push(`const eventSync_${safeName} = vrr.createEventSync({`);
242
+ this.generatedCode.push(` provider: '${provider}',`);
243
+ this.generatedCode.push(` refresh: '${refresh}',`);
244
+ this.generatedCode.push(` location: vrr.getGeoCenter(),`);
245
+ this.generatedCode.push(`});`);
246
+ this.generatedCode.push(`const eventMarkers_${safeName} = new THREE.Group();`);
247
+ this.generatedCode.push(`scene.add(eventMarkers_${safeName});`);
248
+ this.generatedCode.push(`eventSync_${safeName}.onUpdate((events) => {`);
249
+ this.generatedCode.push(` // Clear previous markers`);
250
+ this.generatedCode.push(` while (eventMarkers_${safeName}.children.length > 0) {`);
251
+ this.generatedCode.push(
252
+ ` eventMarkers_${safeName}.remove(eventMarkers_${safeName}.children[0]);`
253
+ );
254
+ this.generatedCode.push(` }`);
255
+ this.generatedCode.push(` for (const evt of events) {`);
256
+ this.generatedCode.push(` // Create event marker billboard`);
257
+ this.generatedCode.push(` const markerGeo = new THREE.CylinderGeometry(0.5, 0.5, 8, 8);`);
258
+ this.generatedCode.push(
259
+ ` const markerMat = new THREE.MeshStandardMaterial({ color: 0xff4444, emissive: 0x331111 });`
260
+ );
261
+ this.generatedCode.push(` const marker = new THREE.Mesh(markerGeo, markerMat);`);
262
+ this.generatedCode.push(` if (evt.geo) {`);
263
+ this.generatedCode.push(
264
+ ` marker.position.copy(vrr.geoToSceneCoords(evt.geo.lat, evt.geo.lng));`
265
+ );
266
+ this.generatedCode.push(` }`);
267
+ this.generatedCode.push(
268
+ ` marker.userData.event = { name: evt.name, date: evt.date, url: evt.url };`
269
+ );
270
+ this.generatedCode.push(` eventMarkers_${safeName}.add(marker);`);
271
+ this.generatedCode.push(` // Spawn NPC crowds for active events`);
272
+ this.generatedCode.push(` if (evt.status === 'active') {`);
273
+ this.generatedCode.push(
274
+ ` vrr.spawnNPCCrowd(marker.position, evt.expected_attendance || 20);`
275
+ );
276
+ this.generatedCode.push(` }`);
277
+ this.generatedCode.push(` }`);
278
+ this.generatedCode.push(`});`);
279
+ }
280
+ }
281
+ // ─── 5. generateInventorySync ─────────────────────────────────────────
282
+ /**
283
+ * Generate code for real-time inventory display:
284
+ * product counts, availability badges, stock-level indicators.
285
+ */
286
+ generateInventorySync(nodes, twinGroupName) {
287
+ if (nodes.length === 0) return;
288
+ this.generatedCode.push(`
289
+ // === @inventory_sync \u2014 Real-Time Inventory Display ===`);
290
+ for (const node of nodes) {
291
+ const trait = this.findTrait(node, "inventory_sync");
292
+ if (!trait) continue;
293
+ const provider = String(trait.params.provider || "square_pos");
294
+ const refresh = String(trait.params.refresh || "1_minute");
295
+ const useWebSocket = Boolean(trait.params.websocket);
296
+ const safeName = this.escapeStringValue(String(node.name || "shop"), "TypeScript");
297
+ this.generatedCode.push(`// Inventory sync for "${safeName}" via ${provider}`);
298
+ this.generatedCode.push(`const inventorySync_${safeName} = vrr.createInventorySync({`);
299
+ this.generatedCode.push(` provider: '${provider}',`);
300
+ this.generatedCode.push(` refresh: '${refresh}',`);
301
+ this.generatedCode.push(` websocket: ${useWebSocket},`);
302
+ this.generatedCode.push(` business_id: '${safeName}',`);
303
+ this.generatedCode.push(`});`);
304
+ this.generatedCode.push(`const inventoryUI_${safeName} = new THREE.Group();`);
305
+ this.generatedCode.push(`${twinGroupName}.add(inventoryUI_${safeName});`);
306
+ this.generatedCode.push(`inventorySync_${safeName}.onUpdate((inventory) => {`);
307
+ this.generatedCode.push(` // Clear previous inventory display`);
308
+ this.generatedCode.push(` while (inventoryUI_${safeName}.children.length > 0) {`);
309
+ this.generatedCode.push(
310
+ ` inventoryUI_${safeName}.remove(inventoryUI_${safeName}.children[0]);`
311
+ );
312
+ this.generatedCode.push(` }`);
313
+ this.generatedCode.push(` for (const item of inventory.items) {`);
314
+ this.generatedCode.push(
315
+ ` // Availability badge color: green=in-stock, yellow=low, red=out`
316
+ );
317
+ this.generatedCode.push(
318
+ ` const badgeColor = item.quantity > 10 ? 0x00ff00 : item.quantity > 0 ? 0xffaa00 : 0xff0000;`
319
+ );
320
+ this.generatedCode.push(` const badgeGeo = new THREE.SphereGeometry(0.3, 8, 8);`);
321
+ this.generatedCode.push(
322
+ ` const badgeMat = new THREE.MeshStandardMaterial({ color: badgeColor, emissive: badgeColor, emissiveIntensity: 0.5 });`
323
+ );
324
+ this.generatedCode.push(` const badge = new THREE.Mesh(badgeGeo, badgeMat);`);
325
+ this.generatedCode.push(
326
+ ` badge.userData.product = { name: item.name, quantity: item.quantity, price: item.price };`
327
+ );
328
+ this.generatedCode.push(` inventoryUI_${safeName}.add(badge);`);
329
+ this.generatedCode.push(` }`);
330
+ this.generatedCode.push(`});`);
331
+ }
332
+ }
333
+ // ─── 6. generateQuestLogic ────────────────────────────────────────────
334
+ /**
335
+ * Generate quest/gamification code: visit locations, collect items,
336
+ * earn rewards, track progress across AR/VRR/VR layers.
337
+ */
338
+ generateQuestLogic(nodes) {
339
+ if (nodes.length === 0) return;
340
+ this.generatedCode.push(`
341
+ // === @quest_hub \u2014 Business Quest Mechanics ===`);
342
+ for (const node of nodes) {
343
+ const trait = this.findTrait(node, "quest_hub");
344
+ if (!trait) continue;
345
+ const quests = Array.isArray(trait.params.quests) ? trait.params.quests : [];
346
+ const safeName = this.escapeStringValue(String(node.name || "business"), "TypeScript");
347
+ this.generatedCode.push(`// Quest hub: "${safeName}" with ${quests.length} quest(s)`);
348
+ this.generatedCode.push(`const questHub_${safeName} = vrr.createQuestHub({`);
349
+ this.generatedCode.push(` business_id: '${safeName}',`);
350
+ this.generatedCode.push(` quests: ${JSON.stringify(quests)},`);
351
+ this.generatedCode.push(`});`);
352
+ this.generatedCode.push(`// Quest NPC beacon`);
353
+ this.generatedCode.push(
354
+ `const questBeacon_${safeName} = new THREE.PointLight(0xffdd00, 2, 30);`
355
+ );
356
+ this.generatedCode.push(`questBeacon_${safeName}.position.set(0, 5, 0);`);
357
+ this.generatedCode.push(
358
+ `if (marker_${safeName}) marker_${safeName}.add(questBeacon_${safeName});`
359
+ );
360
+ this.generatedCode.push(`questHub_${safeName}.onQuestStart((quest) => {`);
361
+ this.generatedCode.push(` vrr.persistState('quest_progress_' + quest.id, {`);
362
+ this.generatedCode.push(` started_at: Date.now(),`);
363
+ this.generatedCode.push(` current_step: 0,`);
364
+ this.generatedCode.push(` steps_completed: [],`);
365
+ this.generatedCode.push(` });`);
366
+ this.generatedCode.push(`});`);
367
+ this.generatedCode.push(`questHub_${safeName}.onStepComplete((quest, stepIndex) => {`);
368
+ this.generatedCode.push(` const state = vrr.getState('quest_progress_' + quest.id);`);
369
+ this.generatedCode.push(` if (state) {`);
370
+ this.generatedCode.push(` state.steps_completed.push(stepIndex);`);
371
+ this.generatedCode.push(` state.current_step = stepIndex + 1;`);
372
+ this.generatedCode.push(` vrr.persistState('quest_progress_' + quest.id, state);`);
373
+ this.generatedCode.push(` }`);
374
+ this.generatedCode.push(`});`);
375
+ this.generatedCode.push(`questHub_${safeName}.onQuestComplete((quest, reward) => {`);
376
+ this.generatedCode.push(` vrr.persistState('quest_progress_' + quest.id, {`);
377
+ this.generatedCode.push(` completed_at: Date.now(),`);
378
+ this.generatedCode.push(` reward_claimed: false,`);
379
+ this.generatedCode.push(` });`);
380
+ this.generatedCode.push(` // Grant reward (coupon, NFT, etc.)`);
381
+ this.generatedCode.push(` vrr.grantReward(quest.id, reward);`);
382
+ this.generatedCode.push(` // Visual celebration`);
383
+ this.generatedCode.push(` questBeacon_${safeName}.color.setHex(0x00ff00);`);
384
+ this.generatedCode.push(`});`);
385
+ }
386
+ }
387
+ // ─── 7. generateLayerShift ────────────────────────────────────────────
388
+ /**
389
+ * Generate AR/VRR/VR transition handlers with state persistence.
390
+ * Preserves quest progress, inventory state, and player position across layers.
391
+ */
392
+ generateLayerShift(nodes) {
393
+ if (nodes.length === 0) return;
394
+ this.generatedCode.push(`
395
+ // === @layer_shift \u2014 AR/VRR/VR Transition Handlers ===`);
396
+ this.generatedCode.push(`const layerState = {`);
397
+ this.generatedCode.push(` current: 'vrr',`);
398
+ this.generatedCode.push(` persist: async (data) => {`);
399
+ this.generatedCode.push(` // IndexedDB for client-side persistence`);
400
+ this.generatedCode.push(` const db = await vrr.getIndexedDB('hololand_layers');`);
401
+ this.generatedCode.push(` await db.put('layer_state', data);`);
402
+ this.generatedCode.push(` // Server-side sync`);
403
+ this.generatedCode.push(` await vrr.syncToServer('layer_state', data);`);
404
+ this.generatedCode.push(` },`);
405
+ this.generatedCode.push(` restore: async () => {`);
406
+ this.generatedCode.push(` const db = await vrr.getIndexedDB('hololand_layers');`);
407
+ this.generatedCode.push(` return await db.get('layer_state');`);
408
+ this.generatedCode.push(` },`);
409
+ this.generatedCode.push(`};`);
410
+ for (const node of nodes) {
411
+ const trait = this.findTrait(node, "layer_shift");
412
+ if (!trait) continue;
413
+ const from = String(trait.params.from || "ar");
414
+ const to = String(trait.params.to || "vrr");
415
+ const price = Number(trait.params.price) || 0;
416
+ const persistState = trait.params.persist_state !== false;
417
+ const safeName = this.escapeStringValue(String(node.name || "portal"), "TypeScript");
418
+ this.generatedCode.push(`
419
+ // Layer shift: ${from} -> ${to} (${safeName})`);
420
+ this.generatedCode.push(`vrr.registerLayerShift({`);
421
+ this.generatedCode.push(` id: '${safeName}',`);
422
+ this.generatedCode.push(` from: '${from}',`);
423
+ this.generatedCode.push(` to: '${to}',`);
424
+ this.generatedCode.push(` price: ${price},`);
425
+ this.generatedCode.push(` persist_state: ${persistState},`);
426
+ this.generatedCode.push(` onTransition: async (player) => {`);
427
+ if (persistState) {
428
+ this.generatedCode.push(` // Save current state before transition`);
429
+ this.generatedCode.push(` await layerState.persist({`);
430
+ this.generatedCode.push(` player_position: player.position,`);
431
+ this.generatedCode.push(` quest_progress: vrr.getAllQuestProgress(),`);
432
+ this.generatedCode.push(` inventory: vrr.getPlayerInventory(),`);
433
+ this.generatedCode.push(` layer_from: '${from}',`);
434
+ this.generatedCode.push(` timestamp: Date.now(),`);
435
+ this.generatedCode.push(` });`);
436
+ }
437
+ if (price > 0) {
438
+ this.generatedCode.push(` // Require payment before transition`);
439
+ this.generatedCode.push(
440
+ ` const paid = await vrr.requirePayment({ price: ${price}, asset: 'USDC', network: 'base' });`
441
+ );
442
+ this.generatedCode.push(` if (!paid) return false;`);
443
+ }
444
+ this.generatedCode.push(` // Execute layer transition`);
445
+ this.generatedCode.push(` layerState.current = '${to}';`);
446
+ this.generatedCode.push(` vrr.transitionToLayer('${to}');`);
447
+ this.generatedCode.push(` return true;`);
448
+ this.generatedCode.push(` },`);
449
+ this.generatedCode.push(` onArrive: async (player) => {`);
450
+ if (persistState) {
451
+ this.generatedCode.push(` // Restore state after transition`);
452
+ this.generatedCode.push(` const saved = await layerState.restore();`);
453
+ this.generatedCode.push(` if (saved) {`);
454
+ this.generatedCode.push(` vrr.restoreQuestProgress(saved.quest_progress);`);
455
+ this.generatedCode.push(` vrr.restorePlayerInventory(saved.inventory);`);
456
+ this.generatedCode.push(` }`);
457
+ }
458
+ this.generatedCode.push(` },`);
459
+ this.generatedCode.push(`});`);
460
+ }
461
+ }
462
+ // ─── 8. generateX402Paywall ───────────────────────────────────────────
463
+ /**
464
+ * Generate payment requirement checks using x402 protocol.
465
+ * Blocks content access until on-chain payment is verified.
466
+ */
467
+ generateX402Paywall(nodes) {
468
+ if (nodes.length === 0) return;
469
+ this.generatedCode.push(`
470
+ // === @x402_paywall \u2014 Payment Requirement Checks ===`);
471
+ for (const node of nodes) {
472
+ const trait = this.findTrait(node, "x402_paywall");
473
+ if (!trait) continue;
474
+ const price = Number(trait.params.price) || 0;
475
+ const asset = String(trait.params.asset || "USDC");
476
+ const network = String(trait.params.network || "base");
477
+ const safeName = this.escapeStringValue(String(node.name || "content"), "TypeScript");
478
+ this.generatedCode.push(`// x402 paywall: "${safeName}" \u2014 ${price} ${asset} on ${network}`);
479
+ this.generatedCode.push(`const paywall_${safeName} = vrr.createPaywall({`);
480
+ this.generatedCode.push(` content_id: '${safeName}',`);
481
+ this.generatedCode.push(` price: ${price},`);
482
+ this.generatedCode.push(` asset: '${asset}',`);
483
+ this.generatedCode.push(` network: '${network}',`);
484
+ this.generatedCode.push(` on402: async (req) => {`);
485
+ this.generatedCode.push(` // Return 402 Payment Required with payment details`);
486
+ this.generatedCode.push(` return {`);
487
+ this.generatedCode.push(` status: 402,`);
488
+ this.generatedCode.push(` headers: {`);
489
+ this.generatedCode.push(` 'X-Payment-Required': 'true',`);
490
+ this.generatedCode.push(` 'X-Payment-Amount': '${price}',`);
491
+ this.generatedCode.push(` 'X-Payment-Asset': '${asset}',`);
492
+ this.generatedCode.push(` 'X-Payment-Network': '${network}',`);
493
+ this.generatedCode.push(` 'X-Payment-Address': vrr.getPaymentAddress('${safeName}'),`);
494
+ this.generatedCode.push(` },`);
495
+ this.generatedCode.push(` };`);
496
+ this.generatedCode.push(` },`);
497
+ this.generatedCode.push(` onPaymentVerified: (receipt) => {`);
498
+ this.generatedCode.push(` vrr.persistState('paywall_${safeName}', {`);
499
+ this.generatedCode.push(` paid: true,`);
500
+ this.generatedCode.push(` tx_hash: receipt.tx_hash,`);
501
+ this.generatedCode.push(` timestamp: Date.now(),`);
502
+ this.generatedCode.push(` });`);
503
+ this.generatedCode.push(` // Unlock content in scene`);
504
+ this.generatedCode.push(` vrr.unlockContent('${safeName}');`);
505
+ this.generatedCode.push(` },`);
506
+ this.generatedCode.push(` onPaymentFailed: (error) => {`);
507
+ this.generatedCode.push(
508
+ ` console.warn('Payment failed for ${safeName}:', error.message);`
509
+ );
510
+ this.generatedCode.push(
511
+ ` vrr.showPaywallUI('${safeName}', { price: ${price}, asset: '${asset}', network: '${network}' });`
512
+ );
513
+ this.generatedCode.push(` },`);
514
+ this.generatedCode.push(`});`);
515
+ }
516
+ }
517
+ // ─── Utility: find trait on node ──────────────────────────────────────
518
+ findTrait(node, traitName) {
519
+ if (!node.traits) return void 0;
520
+ return node.traits.find((t) => t.name === traitName);
521
+ }
522
+ // ─── Main compile() ──────────────────────────────────────────────────
523
+ normalizeToCompositionTree(input) {
524
+ if (!input || typeof input !== "object") return null;
525
+ const node = input;
526
+ const nodeType = String(node.type || "").toLowerCase();
527
+ if (nodeType === "composition") {
528
+ return input;
529
+ }
530
+ if (nodeType === "world") {
531
+ return {
532
+ type: "Composition",
533
+ name: String(node.name || "WorldRoot"),
534
+ templates: [],
535
+ objects: [],
536
+ spatialGroups: [],
537
+ lights: [],
538
+ imports: [],
539
+ timelines: [],
540
+ audio: [],
541
+ zones: [],
542
+ transitions: [],
543
+ conditionals: [],
544
+ iterators: [],
545
+ npcs: [],
546
+ quests: [],
547
+ abilities: [],
548
+ dialogues: [],
549
+ stateMachines: [],
550
+ achievements: [],
551
+ talentTrees: [],
552
+ shapes: [],
553
+ children: [node],
554
+ worlds: [node]
555
+ };
556
+ }
557
+ return null;
558
+ }
559
+ extractGlobalSimulationStateFromWorlds(comp) {
560
+ const worlds = Array.isArray(comp.worlds) ? comp.worlds : [];
561
+ if (worlds.length > 0 && worlds[0]) {
562
+ const w = worlds[0];
563
+ if (w.simulation_state && typeof w.simulation_state === "object") {
564
+ return w.simulation_state;
565
+ }
566
+ if (w.simulationState && typeof w.simulationState === "object") {
567
+ return w.simulationState;
568
+ }
569
+ if (w.state && typeof w.state === "object") {
570
+ return w.state;
571
+ }
572
+ }
573
+ const children = Array.isArray(comp.children) ? comp.children : [];
574
+ const worldChild = children.find((c) => String(c?.type || "").toLowerCase() === "world");
575
+ if (worldChild) {
576
+ if (worldChild.simulation_state && typeof worldChild.simulation_state === "object") {
577
+ return worldChild.simulation_state;
578
+ }
579
+ if (worldChild.simulationState && typeof worldChild.simulationState === "object") {
580
+ return worldChild.simulationState;
581
+ }
582
+ if (worldChild.state && typeof worldChild.state === "object") {
583
+ return worldChild.state;
584
+ }
585
+ }
586
+ return {};
587
+ }
588
+ compile(composition, agentToken, outputPath) {
589
+ this.validateCompilerAccess(agentToken, outputPath);
590
+ this.errors = [];
591
+ this.warnings = [];
592
+ this.generatedCode = [];
593
+ const normalizedComposition = this.normalizeToCompositionTree(composition);
594
+ if (!normalizedComposition) {
595
+ this.errors.push("Invalid composition tree");
596
+ return this.buildResult();
597
+ }
598
+ const compositionData = this.parseVRRComposition(normalizedComposition);
599
+ const twinNodes = compositionData.twinNodes;
600
+ if (twinNodes.length === 0) {
601
+ this.warnings.push(
602
+ "No @vrr_twin traits found. Compiling as standard 3D instead of reality mirror."
603
+ );
604
+ }
605
+ const comp = normalizedComposition;
606
+ const globalSimulationState = this.extractGlobalSimulationStateFromWorlds(comp);
607
+ this.generateImports();
608
+ this.generateSceneSetup();
609
+ const twinGroupName = this.generateAPIHooks(twinNodes, globalSimulationState);
610
+ this.compileToThreeJS(compositionData, twinGroupName);
611
+ this.generateWeatherSync(compositionData.weatherNodes);
612
+ this.generateEventSync(compositionData.eventNodes);
613
+ this.generateInventorySync(compositionData.inventoryNodes, twinGroupName);
614
+ this.generateQuestLogic(compositionData.questNodes);
615
+ this.generateLayerShift(compositionData.layerShiftNodes);
616
+ this.generateX402Paywall(compositionData.paywallNodes);
617
+ const domainBlocks = Array.isArray(comp.domainBlocks) ? comp.domainBlocks : [];
618
+ if (domainBlocks.length > 0) {
619
+ this.generatedCode.push("\n// === v4.2 Domain Blocks ===");
620
+ const compiled = compileDomainBlocks(
621
+ // @ts-expect-error During migration
622
+ domainBlocks,
623
+ {
624
+ material: (block) => {
625
+ const m = compileMaterialBlock(block);
626
+ return `// VRR Material: "${this.escapeStringValue(m.name, "TypeScript")}" type=${m.type} baseColor=${m.baseColor || "none"}`;
627
+ },
628
+ physics: (block) => {
629
+ const p = compilePhysicsBlock(block);
630
+ return `// VRR Physics: ${p.keyword} "${p.name || ""}" colliders=${p.colliders?.length || 0}`;
631
+ },
632
+ vfx: (block) => {
633
+ const ps = compileParticleBlock(block);
634
+ return `// VRR Particles: "${this.escapeStringValue(ps.name, "TypeScript")}" rate=${ps.properties.rate || "default"}`;
635
+ },
636
+ audio: (block) => {
637
+ const a = compileAudioSourceBlock(block);
638
+ return `// VRR Audio: "${this.escapeStringValue(a.name, "TypeScript")}" clip=${a.properties.clip || "none"}`;
639
+ },
640
+ weather: (block) => {
641
+ const w = compileWeatherBlock(block);
642
+ return `// VRR Weather: ${w.keyword} layers=[${w.layers.map((l) => l.type).join(", ")}]`;
643
+ }
644
+ },
645
+ (block) => `// Domain block: ${block.domain}/${block.keyword} "${this.escapeStringValue(block.name, "TypeScript")}"`
646
+ );
647
+ for (const line of compiled) {
648
+ this.generatedCode.push(line);
649
+ }
650
+ }
651
+ this.generatedCode.push(`
652
+ // --- End of VRR Bindings --- //
653
+ `);
654
+ this.generatedCode.push(`scene.add(${twinGroupName});`);
655
+ return this.buildResult();
656
+ }
657
+ extractNodesWithTrait(astNode, traitName) {
658
+ const matched = [];
659
+ const cleanTraitName = traitName.startsWith("@") ? traitName.slice(1) : traitName;
660
+ const traverse = (node) => {
661
+ if (!node || typeof node !== "object") return;
662
+ const n = node;
663
+ if (n.traits && Array.isArray(n.traits) && n.traits.some((t) => t.name === cleanTraitName)) {
664
+ matched.push(n);
665
+ }
666
+ for (const key of Object.keys(n)) {
667
+ const val = n[key];
668
+ if (typeof val === "object" && val !== null) {
669
+ traverse(val);
670
+ }
671
+ }
672
+ };
673
+ traverse(astNode);
674
+ return matched;
675
+ }
676
+ generateImports() {
677
+ if (this.options.provenanceHash) {
678
+ this.generatedCode.push(`// Provenance Hash: ${this.options.provenanceHash}`);
679
+ }
680
+ this.generatedCode.push(`import * as THREE from 'three';`);
681
+ this.generatedCode.push(`import { VRRRuntime } from '@holoscript/runtime';`);
682
+ }
683
+ generateSceneSetup() {
684
+ this.generatedCode.push(`
685
+ // Initialize Scene`);
686
+ this.generatedCode.push(`const scene = new THREE.Scene();`);
687
+ this.generatedCode.push(
688
+ `const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);`
689
+ );
690
+ this.generatedCode.push(`const renderer = new THREE.WebGLRenderer({ antialias: true });`);
691
+ this.generatedCode.push(`renderer.setSize(window.innerWidth, window.innerHeight);`);
692
+ this.generatedCode.push(`document.body.appendChild(renderer.domElement);`);
693
+ }
694
+ generateAPIHooks(twinNodes, globalSimulationState = {}) {
695
+ this.generatedCode.push(`
696
+ // Engine Initialization via @vrr_twin`);
697
+ let geoCenter = { lat: 0, lng: 0 };
698
+ let twinId = `auto_gen_twin`;
699
+ let twinName = "globalWorldContext";
700
+ let weatherProvider = "";
701
+ let eventProvider = "";
702
+ let inventoryProvider = "";
703
+ for (const rawNode of twinNodes) {
704
+ const node = rawNode;
705
+ if (node.name) {
706
+ twinName = this.escapeStringValue(String(node.name), "TypeScript");
707
+ }
708
+ if (node.traits) {
709
+ for (const trait of node.traits) {
710
+ if (trait.name === "geo_anchor")
711
+ geoCenter = { lat: Number(trait.params.lat), lng: Number(trait.params.lng) };
712
+ else if (trait.name === "vrr_twin" && trait.params.mirror)
713
+ twinId = String(trait.params.mirror);
714
+ else if (trait.name === "weather_sync") weatherProvider = String(trait.params.provider);
715
+ else if (trait.name === "event_sync") eventProvider = String(trait.params.provider);
716
+ else if (trait.name === "inventory_sync")
717
+ inventoryProvider = String(trait.params.provider);
718
+ }
719
+ }
720
+ }
721
+ const apiConfig = jsonClone(this.options.api_integrations || {});
722
+ if (weatherProvider && !apiConfig.weather) apiConfig.weather = { provider: weatherProvider };
723
+ if (eventProvider && !apiConfig.events) apiConfig.events = { provider: eventProvider };
724
+ if (inventoryProvider && !apiConfig.inventory)
725
+ apiConfig.inventory = { provider: inventoryProvider };
726
+ this.generatedCode.push(`const vrr = new VRRRuntime({`);
727
+ this.generatedCode.push(` twin_id: '${twinId}',`);
728
+ this.generatedCode.push(` geo_center: { lat: ${geoCenter.lat}, lng: ${geoCenter.lng} },`);
729
+ this.generatedCode.push(` apis: ${JSON.stringify(apiConfig, null, 2)},`);
730
+ this.generatedCode.push(` multiplayer: { enabled: true, max_players: 1000, tick_rate: 20 },`);
731
+ this.generatedCode.push(` simulation_state: ${JSON.stringify(globalSimulationState)},`);
732
+ this.generatedCode.push(
733
+ ` state_persistence: { client: 'indexeddb', server: 'https://supabase.hololand.io' }`
734
+ );
735
+ this.generatedCode.push(`});`);
736
+ this.generatedCode.push(`
737
+ const ${twinName} = new THREE.Group();`);
738
+ if (weatherProvider) {
739
+ this.generatedCode.push(`
740
+ // Extracted @weather_sync hook`);
741
+ this.generatedCode.push(`vrr.syncWeather((weather) => {`);
742
+ this.generatedCode.push(` scene.fog = new THREE.Fog(0xcccccc, 10, weather.visibility);`);
743
+ this.generatedCode.push(
744
+ ` if (weather.precipitation > 50) console.log("Heavy Rain Detected in Twin");`
745
+ );
746
+ this.generatedCode.push(`});`);
747
+ }
748
+ if (eventProvider) {
749
+ this.generatedCode.push(`
750
+ // Extracted @event_sync hook`);
751
+ this.generatedCode.push(`vrr.syncEvents((events) => {`);
752
+ this.generatedCode.push(
753
+ ` events.forEach(evt => console.log('Spawning event NPCs for:', evt.name));`
754
+ );
755
+ this.generatedCode.push(`});`);
756
+ }
757
+ const questHubs = this.extractNodesWithTrait(twinNodes[0] || {}, "@quest_hub");
758
+ for (let i = 0; i < questHubs.length; i++) {
759
+ const hub = questHubs[i];
760
+ const questTrait = hub.traits?.find((t) => t.name === "quest_hub");
761
+ const quests = questTrait ? Array.isArray(questTrait.params.quests) ? questTrait.params.quests : [] : [];
762
+ this.generatedCode.push(`
763
+ // Configured @quest_hub for ${hub.name || "Business"}`);
764
+ this.generatedCode.push(`const hub_${i} = {`);
765
+ this.generatedCode.push(` quests: ${JSON.stringify(quests)}`);
766
+ this.generatedCode.push(`};`);
767
+ const inventory = hub.traits?.find((t) => t.name === "inventory_sync");
768
+ if (inventory) {
769
+ this.generatedCode.push(`vrr.syncInventory('${hub.name || "shop"}', (inv) => {`);
770
+ this.generatedCode.push(` console.log('Stock updated:', inv);`);
771
+ this.generatedCode.push(`});`);
772
+ }
773
+ }
774
+ const paywalls = this.extractNodesWithTrait(twinNodes[0] || {}, "@x402_paywall");
775
+ for (const pw of paywalls) {
776
+ const trait = pw.traits?.find((t) => t.name === "x402_paywall");
777
+ if (!trait) continue;
778
+ this.generatedCode.push(
779
+ `
780
+ // @x402_paywall requirement for ${this.escapeStringValue(String(pw.name || ""), "TypeScript")}`
781
+ );
782
+ this.generatedCode.push(
783
+ `vrr.persistState('paywall_${this.escapeStringValue(String(pw.name || ""), "TypeScript")}', ${JSON.stringify(trait.params)});`
784
+ );
785
+ }
786
+ this.generatedCode.push(`
787
+ // Extracted Multiplayer logic`);
788
+ this.generatedCode.push(`vrr.syncPlayers((players) => {`);
789
+ this.generatedCode.push(` // Render avatars in scene mapped to players.position`);
790
+ this.generatedCode.push(`});`);
791
+ return twinName;
792
+ }
793
+ buildResult() {
794
+ return {
795
+ success: this.errors.length === 0,
796
+ target: this.options.target,
797
+ code: this.generatedCode.join("\n"),
798
+ assets: [],
799
+ api_endpoints: [],
800
+ warnings: this.warnings,
801
+ errors: this.errors
802
+ };
803
+ }
804
+ };
805
+ VRRCompiler_default = VRRCompiler;
806
+ }
807
+ });
808
+
809
+ export { VRRCompiler, VRRCompiler_default, VRRCompiler_exports, init_VRRCompiler };
810
+ //# sourceMappingURL=chunk-4SDKXQ4C.js.map
811
+ //# sourceMappingURL=chunk-4SDKXQ4C.js.map