@guinetik/gcanvas 1.0.4 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/CNAME +1 -0
- package/dist/aizawa.html +27 -0
- package/dist/animations.html +31 -0
- package/dist/basic.html +38 -0
- package/dist/baskara.html +31 -0
- package/dist/bezier.html +35 -0
- package/dist/beziersignature.html +29 -0
- package/dist/blackhole.html +28 -0
- package/dist/blob.html +35 -0
- package/dist/clifford.html +25 -0
- package/dist/cmb.html +24 -0
- package/dist/coordinates.html +698 -0
- package/dist/cube3d.html +23 -0
- package/dist/dadras.html +26 -0
- package/dist/dejong.html +25 -0
- package/dist/demos.css +303 -0
- package/dist/dino.html +42 -0
- package/dist/easing.html +28 -0
- package/dist/events.html +195 -0
- package/dist/fluent.html +647 -0
- package/dist/fluid-simple.html +22 -0
- package/dist/fluid.html +37 -0
- package/dist/fractals.html +36 -0
- package/dist/gameobjects.html +626 -0
- package/dist/gcanvas.es.js +14368 -9093
- package/dist/gcanvas.es.min.js +1 -1
- package/dist/gcanvas.umd.js +1 -1
- package/dist/gcanvas.umd.min.js +1 -1
- package/dist/genart.html +26 -0
- package/dist/gendream.html +26 -0
- package/dist/group.html +36 -0
- package/dist/halvorsen.html +27 -0
- package/dist/home.html +587 -0
- package/dist/hyperbolic001.html +23 -0
- package/dist/hyperbolic002.html +23 -0
- package/dist/hyperbolic003.html +23 -0
- package/dist/hyperbolic004.html +23 -0
- package/dist/hyperbolic005.html +22 -0
- package/dist/index.html +446 -0
- package/dist/isometric.html +34 -0
- package/dist/js/aizawa.js +425 -0
- package/dist/js/animations.js +452 -0
- package/dist/js/basic.js +204 -0
- package/dist/js/baskara.js +751 -0
- package/dist/js/bezier.js +692 -0
- package/dist/js/beziersignature.js +241 -0
- package/dist/js/blackhole/accretiondisk.obj.js +379 -0
- package/dist/js/blackhole/blackhole.obj.js +318 -0
- package/dist/js/blackhole/index.js +409 -0
- package/dist/js/blackhole/particle.js +56 -0
- package/dist/js/blackhole/starfield.obj.js +218 -0
- package/dist/js/blob.js +2276 -0
- package/dist/js/clifford.js +236 -0
- package/dist/js/cmb.js +594 -0
- package/dist/js/coordinates.js +840 -0
- package/dist/js/cube3d.js +789 -0
- package/dist/js/dadras.js +405 -0
- package/dist/js/dejong.js +257 -0
- package/dist/js/dino.js +1420 -0
- package/dist/js/easing.js +477 -0
- package/dist/js/fluent.js +183 -0
- package/dist/js/fluid-simple.js +253 -0
- package/dist/js/fluid.js +527 -0
- package/dist/js/fractals.js +932 -0
- package/dist/js/fractalworker.js +93 -0
- package/dist/js/gameobjects.js +176 -0
- package/dist/js/genart.js +268 -0
- package/dist/js/gendream.js +209 -0
- package/dist/js/group.js +140 -0
- package/dist/js/halvorsen.js +405 -0
- package/dist/js/hyperbolic001.js +310 -0
- package/dist/js/hyperbolic002.js +388 -0
- package/dist/js/hyperbolic003.js +319 -0
- package/dist/js/hyperbolic004.js +345 -0
- package/dist/js/hyperbolic005.js +340 -0
- package/dist/js/info-toggle.js +25 -0
- package/dist/js/isometric.js +851 -0
- package/dist/js/kerr.js +1547 -0
- package/dist/js/lavalamp.js +590 -0
- package/dist/js/layout.js +354 -0
- package/dist/js/lorenz.js +425 -0
- package/dist/js/mondrian.js +285 -0
- package/dist/js/opacity.js +275 -0
- package/dist/js/painter.js +484 -0
- package/dist/js/particles-showcase.js +514 -0
- package/dist/js/particles.js +299 -0
- package/dist/js/patterns.js +397 -0
- package/dist/js/penrose/artifact.js +69 -0
- package/dist/js/penrose/blackhole.js +121 -0
- package/dist/js/penrose/constants.js +73 -0
- package/dist/js/penrose/game.js +943 -0
- package/dist/js/penrose/lore.js +278 -0
- package/dist/js/penrose/penrosescene.js +892 -0
- package/dist/js/penrose/ship.js +216 -0
- package/dist/js/penrose/sounds.js +211 -0
- package/dist/js/penrose/voidparticle.js +55 -0
- package/dist/js/penrose/voidscene.js +258 -0
- package/dist/js/penrose/voidship.js +144 -0
- package/dist/js/penrose/wormhole.js +46 -0
- package/dist/js/pipeline.js +555 -0
- package/dist/js/plane3d.js +256 -0
- package/dist/js/platformer.js +1579 -0
- package/dist/js/rossler.js +480 -0
- package/dist/js/scene.js +304 -0
- package/dist/js/scenes.js +320 -0
- package/dist/js/schrodinger.js +706 -0
- package/dist/js/schwarzschild.js +1015 -0
- package/dist/js/shapes.js +628 -0
- package/dist/js/space/alien.js +171 -0
- package/dist/js/space/boom.js +98 -0
- package/dist/js/space/boss.js +353 -0
- package/dist/js/space/buff.js +73 -0
- package/dist/js/space/bullet.js +102 -0
- package/dist/js/space/constants.js +85 -0
- package/dist/js/space/game.js +1884 -0
- package/dist/js/space/hud.js +112 -0
- package/dist/js/space/laserbeam.js +179 -0
- package/dist/js/space/lightning.js +277 -0
- package/dist/js/space/minion.js +192 -0
- package/dist/js/space/missile.js +212 -0
- package/dist/js/space/player.js +430 -0
- package/dist/js/space/powerup.js +90 -0
- package/dist/js/space/starfield.js +58 -0
- package/dist/js/space/starpower.js +90 -0
- package/dist/js/spacetime.js +559 -0
- package/dist/js/sphere3d.js +229 -0
- package/dist/js/sprite.js +473 -0
- package/dist/js/starfaux/config.js +118 -0
- package/dist/js/starfaux/enemy.js +353 -0
- package/dist/js/starfaux/hud.js +78 -0
- package/dist/js/starfaux/index.js +482 -0
- package/dist/js/starfaux/laser.js +182 -0
- package/dist/js/starfaux/player.js +468 -0
- package/dist/js/starfaux/terrain.js +560 -0
- package/dist/js/study001.js +275 -0
- package/dist/js/study002.js +366 -0
- package/dist/js/study003.js +331 -0
- package/dist/js/study004.js +389 -0
- package/dist/js/study005.js +209 -0
- package/dist/js/study006.js +194 -0
- package/dist/js/study007.js +192 -0
- package/dist/js/study008.js +413 -0
- package/dist/js/svgtween.js +204 -0
- package/dist/js/tde/accretiondisk.js +471 -0
- package/dist/js/tde/blackhole.js +219 -0
- package/dist/js/tde/blackholescene.js +209 -0
- package/dist/js/tde/config.js +59 -0
- package/dist/js/tde/index.js +820 -0
- package/dist/js/tde/jets.js +290 -0
- package/dist/js/tde/lensedstarfield.js +154 -0
- package/dist/js/tde/tdestar.js +297 -0
- package/dist/js/tde/tidalstream.js +372 -0
- package/dist/js/tde_old/blackhole.obj.js +354 -0
- package/dist/js/tde_old/debris.obj.js +791 -0
- package/dist/js/tde_old/flare.obj.js +239 -0
- package/dist/js/tde_old/index.js +448 -0
- package/dist/js/tde_old/star.obj.js +812 -0
- package/dist/js/tetris/config.js +157 -0
- package/dist/js/tetris/grid.js +286 -0
- package/dist/js/tetris/index.js +1195 -0
- package/dist/js/tetris/renderer.js +634 -0
- package/dist/js/tetris/tetrominos.js +280 -0
- package/dist/js/thomas.js +394 -0
- package/dist/js/tiles.js +312 -0
- package/dist/js/tweendemo.js +79 -0
- package/dist/js/visibility.js +102 -0
- package/dist/kerr.html +28 -0
- package/dist/lavalamp.html +27 -0
- package/dist/layouts.html +37 -0
- package/dist/logo.svg +4 -0
- package/dist/loop.html +84 -0
- package/dist/lorenz.html +27 -0
- package/dist/mondrian.html +32 -0
- package/dist/og_image.png +0 -0
- package/dist/opacity.html +36 -0
- package/dist/painter.html +39 -0
- package/dist/particles-showcase.html +28 -0
- package/dist/particles.html +24 -0
- package/dist/patterns.html +33 -0
- package/dist/penrose-game.html +31 -0
- package/dist/pipeline.html +737 -0
- package/dist/plane3d.html +24 -0
- package/dist/platformer.html +43 -0
- package/dist/rossler.html +27 -0
- package/dist/scene-interactivity-test.html +220 -0
- package/dist/scene.html +33 -0
- package/dist/scenes.html +96 -0
- package/dist/schrodinger.html +27 -0
- package/dist/schwarzschild.html +27 -0
- package/dist/shapes.html +16 -0
- package/dist/space.html +85 -0
- package/dist/spacetime.html +27 -0
- package/dist/sphere3d.html +24 -0
- package/dist/sprite.html +18 -0
- package/dist/starfaux.html +22 -0
- package/dist/study001.html +23 -0
- package/dist/study002.html +23 -0
- package/dist/study003.html +23 -0
- package/dist/study004.html +23 -0
- package/dist/study005.html +22 -0
- package/dist/study006.html +24 -0
- package/dist/study007.html +24 -0
- package/dist/study008.html +22 -0
- package/dist/svgtween.html +29 -0
- package/dist/tde.html +28 -0
- package/dist/tetris3d.html +25 -0
- package/dist/thomas.html +27 -0
- package/dist/tiles.html +28 -0
- package/dist/transforms.html +400 -0
- package/dist/tween.html +45 -0
- package/dist/visibility.html +33 -0
- package/package.json +1 -1
- package/readme.md +30 -22
- package/src/game/objects/go.js +7 -0
- package/src/game/objects/index.js +2 -0
- package/src/game/objects/isometric-scene.js +53 -3
- package/src/game/objects/layoutscene.js +57 -0
- package/src/game/objects/mask.js +241 -0
- package/src/game/objects/scene.js +19 -0
- package/src/game/objects/wrapper.js +14 -2
- package/src/game/pipeline.js +17 -0
- package/src/game/ui/button.js +101 -16
- package/src/game/ui/theme.js +0 -6
- package/src/game/ui/togglebutton.js +25 -14
- package/src/game/ui/tooltip.js +12 -4
- package/src/index.js +3 -0
- package/src/io/gesture.js +409 -0
- package/src/io/index.js +4 -1
- package/src/io/keys.js +9 -1
- package/src/io/screen.js +476 -0
- package/src/math/attractors.js +664 -0
- package/src/math/heat.js +106 -0
- package/src/math/index.js +1 -0
- package/src/mixins/draggable.js +15 -19
- package/src/painter/painter.shapes.js +11 -5
- package/src/particle/particle-system.js +165 -1
- package/src/physics/index.js +26 -0
- package/src/physics/physics-updaters.js +333 -0
- package/src/physics/physics.js +375 -0
- package/src/shapes/image.js +5 -5
- package/src/shapes/index.js +2 -0
- package/src/shapes/parallelogram.js +147 -0
- package/src/shapes/righttriangle.js +115 -0
- package/src/shapes/svg.js +281 -100
- package/src/shapes/text.js +22 -6
- package/src/shapes/transformable.js +5 -0
- package/src/sound/effects.js +807 -0
- package/src/sound/index.js +13 -0
- package/src/webgl/index.js +7 -0
- package/src/webgl/shaders/clifford-point-shaders.js +131 -0
- package/src/webgl/shaders/dejong-point-shaders.js +131 -0
- package/src/webgl/shaders/point-sprite-shaders.js +152 -0
- package/src/webgl/webgl-clifford-renderer.js +477 -0
- package/src/webgl/webgl-dejong-renderer.js +472 -0
- package/src/webgl/webgl-line-renderer.js +391 -0
- package/src/webgl/webgl-particle-renderer.js +410 -0
- package/types/index.d.ts +30 -2
- package/types/io.d.ts +217 -0
- package/types/physics.d.ts +299 -0
- package/types/shapes.d.ts +8 -0
- package/types/webgl.d.ts +188 -109
package/dist/js/scene.js
ADDED
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import {
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Game,
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Scene,
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Button,
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FPSCounter,
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VerticalLayout,
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Rectangle,
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Group,
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applyDraggable,
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Painter,
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Tween,
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Easing,
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Random,
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GameObjectShapeWrapper,
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Position,
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} from "/gcanvas.es.min.js";
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// Demo Game with Scenes
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export class DemoGame extends Game {
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constructor(canvas) {
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super(canvas);
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this.MARGIN = 0;
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this.enableFluidSize();
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this.backgroundColor = "white";
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}
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getResponsiveConfig() {
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const isNarrow = this.width < 500;
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return {
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buttonWidth: isNarrow ? 120 : 150,
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layerCount: isNarrow ? 25 : 50,
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};
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}
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init() {
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super.init();
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const config = this.getResponsiveConfig();
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this.currentButtonWidth = config.buttonWidth;
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this.scene = new Scene(this, { debug: true, debugColor: "black" });
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this.ui = new Scene(this, {
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debug: true,
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anchor: Position.BOTTOM_LEFT,
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anchorRelative: this.scene,
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});
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this.pipeline.add(this.scene); // scene below
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this.pipeline.add(this.ui); // UI on top
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this.pipeline.add(
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new FPSCounter(this, { anchor: "bottom-right", color: "black" })
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);
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this.buttons = this.ui.add(
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new VerticalLayout(this, {
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debug: true,
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debugColor: "black",
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spacing: 10,
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padding: 10,
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})
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);
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this.buttons.width = config.buttonWidth;
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this.buttons.height = 200;
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// Small demo of Random functions
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let random = Random.symmetric;
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const options = [
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Random.symmetric,
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Random.centered,
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Random.gaussian,
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Random.radial,
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];
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this.buttons.add(
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this.createButton("➕ Add Layer", () => this.addLayer(random))
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);
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this.buttons.add(this.createButton("❎ Clear", () => this.scene.clear()));
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this.buttons.add(
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this.createButton("🎲 Randomize", () => {
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this.scene.children.forEach((layer) => {
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layer.scaleX = layer.scaleY = layer.scaleTime = 0;
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layer.random = random;
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layer.randomize();
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});
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})
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);
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const rollBtn = this.createButton("🔄️" + random.name, () => {
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random = Random.pickOther(options, random);
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console.log(random.name);
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rollBtn.text = "🔄️" + random.name;
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});
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this.buttons.add(rollBtn);
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// Add random layers
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for (let i = 0; i < config.layerCount; i++) {
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this.addLayer(random, i);
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}
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this.positionScene();
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}
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createButton(text, onClick) {
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return new Button(this, {
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text: text,
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width: this.currentButtonWidth,
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textAlign: "left",
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onClick: onClick,
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});
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}
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#prevWidth = 0;
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#prevHeight = 0;
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positionScene() {
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this.scene.width = this.width - this.MARGIN * 2;
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this.scene.height = this.height - this.MARGIN * 2;
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this.scene.x = this.width / 2;
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this.scene.y = this.height / 2;
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}
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update(dt) {
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this.positionScene();
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//
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if (this.ui.width !== this.buttons.width + 10) {
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this.ui.width = this.buttons.width + 10;
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}
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if (this.ui.height !== this.buttons.height + 10) {
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this.ui.height = this.buttons.height + 10;
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}
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super.update(dt);
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if (this.#prevWidth !== this.width || this.#prevHeight !== this.height) {
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this.scene.markBoundsDirty();
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}
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this.#prevWidth = this.scene.width;
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this.#prevHeight = this.scene.height;
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}
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addLayer(random, i) {
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const layer = new LayerBox(this, this.scene, {}, random);
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this.scene.add(layer);
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setTimeout(layer.randomize.bind(layer), 50 * i);
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return layer;
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}
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onResize() {
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if (!this.buttons) return;
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const config = this.getResponsiveConfig();
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// Update button widths if changed
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if (this.currentButtonWidth !== config.buttonWidth) {
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this.currentButtonWidth = config.buttonWidth;
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this.buttons.transform.width(config.buttonWidth);
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// Update each button's width
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if (this.buttons.children) {
|
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149
|
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this.buttons.children.forEach((btn) => {
|
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|
+
if (btn.transform) {
|
|
151
|
+
btn.transform.width(config.buttonWidth);
|
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|
+
}
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|
+
});
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|
+
}
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155
|
+
this.buttons.markBoundsDirty();
|
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156
|
+
}
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157
|
+
|
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158
|
+
this.positionScene();
|
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|
+
}
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|
+
}
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|
+
// LayerBox class
|
|
162
|
+
class LayerBox extends GameObjectShapeWrapper {
|
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163
|
+
constructor(game, scene, options, random = Random.symmetric) {
|
|
164
|
+
const group = new Group();
|
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|
+
super(game, group, options);
|
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|
+
this.interactive = true;
|
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|
+
this.scene = scene;
|
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|
+
this.random = random;
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|
+
this.group = group;
|
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|
+
}
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|
+
|
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172
|
+
init() {
|
|
173
|
+
// Create a random rectangle
|
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174
|
+
const size = 100;
|
|
175
|
+
const color = Painter.colors.randomColorHSL();
|
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|
+
// Create a rectangle and group
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|
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this.rect = new Rectangle({
|
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|
+
width: size,
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|
+
height: size,
|
|
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|
+
color: color,
|
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|
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stroke: "white",
|
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|
+
lineWidth: 2,
|
|
183
|
+
});
|
|
184
|
+
this.width = size;
|
|
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|
+
this.height = size;
|
|
186
|
+
this.group.add(this.rect);
|
|
187
|
+
//
|
|
188
|
+
this.startScale = 0;
|
|
189
|
+
this.targetScale = 1;
|
|
190
|
+
this.scaleTime = 0;
|
|
191
|
+
this.scaleDuration = 1; // seconds
|
|
192
|
+
//
|
|
193
|
+
this.on("mouseover", () => {
|
|
194
|
+
if (!this.scene.dragging) {
|
|
195
|
+
this.startScale = this.scaleX;
|
|
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|
+
this.targetScale = 1.3;
|
|
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|
+
this.scaleTime = 0;
|
|
198
|
+
}
|
|
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|
+
});
|
|
200
|
+
this.on("mouseout", () => {
|
|
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|
+
if (!this.dragging) {
|
|
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|
+
this.startScale = this.scaleX;
|
|
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|
+
this.scaleTime = 0;
|
|
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|
+
this.targetScale = 1;
|
|
205
|
+
}
|
|
206
|
+
});
|
|
207
|
+
//
|
|
208
|
+
this.applyDraggable();
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
applyDraggable() {
|
|
212
|
+
applyDraggable(this, {
|
|
213
|
+
onDragStart: () => {
|
|
214
|
+
console.log("Drag start", this.constructor.name);
|
|
215
|
+
this.scene.dragging = true;
|
|
216
|
+
this.scene.bringToFront(this);
|
|
217
|
+
this.targetScale = 1.5;
|
|
218
|
+
this.scaleTime = 0;
|
|
219
|
+
this.shadowBox();
|
|
220
|
+
},
|
|
221
|
+
onDragEnd: () => {
|
|
222
|
+
console.log("Drag end", this.constructor.name);
|
|
223
|
+
//this.scene.bringToFront(this);
|
|
224
|
+
this.scaleTime = 0;
|
|
225
|
+
this.targetScale = 1.0;
|
|
226
|
+
this.clearShadowBox();
|
|
227
|
+
this.scene.dragging = false;
|
|
228
|
+
},
|
|
229
|
+
});
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
shadowBox() {
|
|
233
|
+
if (this.rect.shadorColor == null) {
|
|
234
|
+
this.rect.shadowColor = "rgba(0, 0, 0, 0.5)";
|
|
235
|
+
this.rect.shadowBlur = 20;
|
|
236
|
+
this.rect.shadowOffsetX = 10;
|
|
237
|
+
this.rect.shadowOffsetY = 10;
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
clearShadowBox() {
|
|
242
|
+
this.rect.shadowColor = null;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
randomize() {
|
|
246
|
+
const param = {
|
|
247
|
+
symmetric: 1,
|
|
248
|
+
centered: 500,
|
|
249
|
+
gaussian: Math.random() * this.parent.width,
|
|
250
|
+
radial: this.parent.width / 3,
|
|
251
|
+
};
|
|
252
|
+
const { x, y } = this.random(
|
|
253
|
+
-this.parent.width / 2,
|
|
254
|
+
-this.parent.height / 2,
|
|
255
|
+
this.parent.width,
|
|
256
|
+
this.parent.height,
|
|
257
|
+
param[this.random.name]
|
|
258
|
+
);
|
|
259
|
+
// console.log(x, y);
|
|
260
|
+
this.x = x;
|
|
261
|
+
this.y = y;
|
|
262
|
+
this.scaleX = this.scaleY = 0;
|
|
263
|
+
this.scaleTime = 0;
|
|
264
|
+
this.targetScale = 1;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
update(dt) {
|
|
268
|
+
// Smooth scale animation
|
|
269
|
+
// Animate scale using bounce
|
|
270
|
+
if (this.scaleTime < this.scaleDuration) {
|
|
271
|
+
this.scaleTime += dt;
|
|
272
|
+
const t = Math.min(this.scaleTime / this.scaleDuration, 1);
|
|
273
|
+
const eased = Easing.easeOutElastic(t);
|
|
274
|
+
const scale = Tween.lerp(this.startScale, this.targetScale, eased);
|
|
275
|
+
this.scaleX = this.scaleY = scale;
|
|
276
|
+
this.tweening = true;
|
|
277
|
+
} else {
|
|
278
|
+
this.tweening = false;
|
|
279
|
+
}
|
|
280
|
+
//if (this.dragging) {
|
|
281
|
+
// Set the object's own half-dimensions
|
|
282
|
+
const halfW = 50;
|
|
283
|
+
const halfH = 50;
|
|
284
|
+
|
|
285
|
+
// Calculate the bounds within the parent's coordinate space
|
|
286
|
+
// This creates a "safe zone" that's 10px from the edge
|
|
287
|
+
const parentHalfWidth = this.parent.width / 2;
|
|
288
|
+
const parentHalfHeight = this.parent.height / 2;
|
|
289
|
+
|
|
290
|
+
// Maximum boundaries (accounting for the object's size and parent position)
|
|
291
|
+
const maxX = parentHalfWidth - halfW - 10;
|
|
292
|
+
const maxY = parentHalfHeight - halfH - 10;
|
|
293
|
+
|
|
294
|
+
// Minimum boundaries (accounting for the object's size and parent position)
|
|
295
|
+
const minX = -parentHalfWidth + halfW + 10;
|
|
296
|
+
const minY = -parentHalfHeight + halfH + 10;
|
|
297
|
+
|
|
298
|
+
// Clamp to parent bounds
|
|
299
|
+
this.x = Math.max(minX, Math.min(maxX, this.x));
|
|
300
|
+
this.y = Math.max(minY, Math.min(maxY, this.y));
|
|
301
|
+
//}
|
|
302
|
+
super.update(dt);
|
|
303
|
+
}
|
|
304
|
+
}
|
|
@@ -0,0 +1,320 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Game,
|
|
3
|
+
GameObject,
|
|
4
|
+
Scene,
|
|
5
|
+
Rectangle,
|
|
6
|
+
Circle,
|
|
7
|
+
Star,
|
|
8
|
+
Triangle,
|
|
9
|
+
TextShape,
|
|
10
|
+
Group,
|
|
11
|
+
FPSCounter,
|
|
12
|
+
Motion,
|
|
13
|
+
Easing,
|
|
14
|
+
Painter,
|
|
15
|
+
} from "/gcanvas.es.min.js";
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Helper class to wrap a Shape in a GameObject for use in Scenes.
|
|
19
|
+
* Scenes expect GameObjects, not raw Shapes.
|
|
20
|
+
*/
|
|
21
|
+
class ShapeWrapper extends GameObject {
|
|
22
|
+
constructor(game, shape) {
|
|
23
|
+
super(game);
|
|
24
|
+
this.shape = shape;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
draw() {
|
|
28
|
+
super.draw();
|
|
29
|
+
this.shape.render();
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Utility function to wrap a shape in a GameObject
|
|
35
|
+
*/
|
|
36
|
+
function wrapShape(game, shape) {
|
|
37
|
+
return new ShapeWrapper(game, shape);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* SceneDemo Game
|
|
42
|
+
* Demonstrates Scene capabilities: nesting, transforms, and z-ordering
|
|
43
|
+
*/
|
|
44
|
+
export class MyGame extends Game {
|
|
45
|
+
constructor(canvas) {
|
|
46
|
+
super(canvas);
|
|
47
|
+
this.enableFluidSize();
|
|
48
|
+
this.backgroundColor = "black";
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
init() {
|
|
52
|
+
super.init();
|
|
53
|
+
|
|
54
|
+
// Main container scene (centered)
|
|
55
|
+
this.mainScene = new Scene(this, {
|
|
56
|
+
width: 600,
|
|
57
|
+
height: 400,
|
|
58
|
+
debug: false,
|
|
59
|
+
debugColor: "#ff00ff",
|
|
60
|
+
anchor: "center"
|
|
61
|
+
});
|
|
62
|
+
this.pipeline.add(this.mainScene);
|
|
63
|
+
|
|
64
|
+
// Add demo scenes
|
|
65
|
+
this.mainScene.add(new TransformingSceneDemo(this));
|
|
66
|
+
this.mainScene.add(new NestedSceneDemo(this));
|
|
67
|
+
this.mainScene.add(new ZOrderDemo(this));
|
|
68
|
+
|
|
69
|
+
// FPS counter
|
|
70
|
+
this.pipeline.add(new FPSCounter(this, { anchor: "bottom-right" }));
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
onResize() {
|
|
74
|
+
if (this.mainScene) {
|
|
75
|
+
// Adjust main scene to fit screen
|
|
76
|
+
this.mainScene.width = Math.min(this.width - 40, 800);
|
|
77
|
+
this.mainScene.height = Math.min(this.height - 80, 500);
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* Demo 1: Scene with animated transforms
|
|
84
|
+
* Shows rotation and scaling applied to a scene with children
|
|
85
|
+
*/
|
|
86
|
+
class TransformingSceneDemo extends GameObject {
|
|
87
|
+
constructor(game) {
|
|
88
|
+
super(game);
|
|
89
|
+
|
|
90
|
+
// Create a scene that will be transformed
|
|
91
|
+
this.scene = new Scene(game, {
|
|
92
|
+
width: 120,
|
|
93
|
+
height: 120,
|
|
94
|
+
debug: false,
|
|
95
|
+
debugColor: "#ff00ff"
|
|
96
|
+
});
|
|
97
|
+
|
|
98
|
+
// Position using transform API
|
|
99
|
+
this.scene.transform.position(-200, -80);
|
|
100
|
+
|
|
101
|
+
// Add shapes to the scene
|
|
102
|
+
const rect = new Rectangle({
|
|
103
|
+
width: 40,
|
|
104
|
+
height: 40,
|
|
105
|
+
color: "#e94560",
|
|
106
|
+
stroke: "#fff",
|
|
107
|
+
lineWidth: 2
|
|
108
|
+
});
|
|
109
|
+
rect.transform.position(-25, -25);
|
|
110
|
+
|
|
111
|
+
const circle = new Circle(15, {
|
|
112
|
+
color: "#00d9ff",
|
|
113
|
+
stroke: "#fff",
|
|
114
|
+
lineWidth: 2
|
|
115
|
+
});
|
|
116
|
+
circle.transform.position(25, 25);
|
|
117
|
+
|
|
118
|
+
const star = new Star(12, 5, 0.5, {
|
|
119
|
+
color: "#ffc107",
|
|
120
|
+
stroke: "#fff",
|
|
121
|
+
lineWidth: 1
|
|
122
|
+
});
|
|
123
|
+
star.transform.position(25, -25);
|
|
124
|
+
|
|
125
|
+
// Add shapes via wrapper
|
|
126
|
+
this.scene.add(wrapShape(game, rect));
|
|
127
|
+
this.scene.add(wrapShape(game, circle));
|
|
128
|
+
this.scene.add(wrapShape(game, star));
|
|
129
|
+
|
|
130
|
+
// Label
|
|
131
|
+
this.label = new TextShape("Scene Transforms", {
|
|
132
|
+
x: -200,
|
|
133
|
+
y: -150,
|
|
134
|
+
font: "bold 12px monospace",
|
|
135
|
+
color: "#fff",
|
|
136
|
+
align: "center"
|
|
137
|
+
});
|
|
138
|
+
|
|
139
|
+
this.elapsed = 0;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
update(dt) {
|
|
143
|
+
super.update(dt);
|
|
144
|
+
this.elapsed += dt;
|
|
145
|
+
|
|
146
|
+
// Animate the scene's transforms
|
|
147
|
+
this.scene.transform
|
|
148
|
+
.rotation(this.elapsed * 30)
|
|
149
|
+
.scale(0.8 + Math.sin(this.elapsed * 2) * 0.2);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
draw() {
|
|
153
|
+
super.draw();
|
|
154
|
+
this.scene.render();
|
|
155
|
+
this.label.render();
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
/**
|
|
160
|
+
* Demo 2: Nested Scenes
|
|
161
|
+
* Shows scenes containing other scenes
|
|
162
|
+
*/
|
|
163
|
+
class NestedSceneDemo extends GameObject {
|
|
164
|
+
constructor(game) {
|
|
165
|
+
super(game);
|
|
166
|
+
|
|
167
|
+
// Outer scene
|
|
168
|
+
this.outerScene = new Scene(game, {
|
|
169
|
+
width: 150,
|
|
170
|
+
height: 150,
|
|
171
|
+
debug: false,
|
|
172
|
+
debugColor: "#ff00ff"
|
|
173
|
+
});
|
|
174
|
+
this.outerScene.transform.position(0, -80);
|
|
175
|
+
|
|
176
|
+
// Inner scene (nested inside outer)
|
|
177
|
+
this.innerScene = new Scene(game, {
|
|
178
|
+
width: 80,
|
|
179
|
+
height: 80,
|
|
180
|
+
debug: false,
|
|
181
|
+
debugColor: "#00ffff"
|
|
182
|
+
});
|
|
183
|
+
|
|
184
|
+
// Add shapes to inner scene
|
|
185
|
+
const innerRect = new Rectangle({
|
|
186
|
+
width: 30,
|
|
187
|
+
height: 30,
|
|
188
|
+
color: "#7bed9f",
|
|
189
|
+
stroke: "#fff",
|
|
190
|
+
lineWidth: 2
|
|
191
|
+
});
|
|
192
|
+
this.innerScene.add(wrapShape(game, innerRect));
|
|
193
|
+
|
|
194
|
+
// Add inner scene to outer
|
|
195
|
+
this.outerScene.add(this.innerScene);
|
|
196
|
+
|
|
197
|
+
// Add corner markers to outer scene
|
|
198
|
+
const corners = [
|
|
199
|
+
{ x: -50, y: -50 },
|
|
200
|
+
{ x: 50, y: -50 },
|
|
201
|
+
{ x: 50, y: 50 },
|
|
202
|
+
{ x: -50, y: 50 }
|
|
203
|
+
];
|
|
204
|
+
corners.forEach((pos, i) => {
|
|
205
|
+
const marker = new Circle(8, {
|
|
206
|
+
color: ["#ff6b6b", "#ffc107", "#00d9ff", "#7bed9f"][i],
|
|
207
|
+
stroke: "#fff",
|
|
208
|
+
lineWidth: 1
|
|
209
|
+
});
|
|
210
|
+
marker.transform.position(pos.x, pos.y);
|
|
211
|
+
this.outerScene.add(wrapShape(game, marker));
|
|
212
|
+
});
|
|
213
|
+
|
|
214
|
+
// Label
|
|
215
|
+
this.label = new TextShape("Nested Scenes", {
|
|
216
|
+
x: 0,
|
|
217
|
+
y: -150,
|
|
218
|
+
font: "bold 12px monospace",
|
|
219
|
+
color: "#fff",
|
|
220
|
+
align: "center"
|
|
221
|
+
});
|
|
222
|
+
|
|
223
|
+
this.elapsed = 0;
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
update(dt) {
|
|
227
|
+
super.update(dt);
|
|
228
|
+
this.elapsed += dt;
|
|
229
|
+
|
|
230
|
+
// Outer scene rotates slowly
|
|
231
|
+
this.outerScene.transform.rotation(this.elapsed * 20);
|
|
232
|
+
|
|
233
|
+
// Inner scene counter-rotates and pulses
|
|
234
|
+
this.innerScene.transform
|
|
235
|
+
.rotation(-this.elapsed * 60)
|
|
236
|
+
.scale(0.9 + Math.sin(this.elapsed * 3) * 0.2);
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
draw() {
|
|
240
|
+
super.draw();
|
|
241
|
+
this.outerScene.render();
|
|
242
|
+
this.label.render();
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
/**
|
|
247
|
+
* Demo 3: Z-Ordering in Scenes
|
|
248
|
+
* Shows bring to front / send to back functionality
|
|
249
|
+
*/
|
|
250
|
+
class ZOrderDemo extends GameObject {
|
|
251
|
+
constructor(game) {
|
|
252
|
+
super(game);
|
|
253
|
+
|
|
254
|
+
this.scene = new Scene(game, {
|
|
255
|
+
width: 140,
|
|
256
|
+
height: 140,
|
|
257
|
+
debug: false,
|
|
258
|
+
debugColor: "#ff00ff"
|
|
259
|
+
});
|
|
260
|
+
this.scene.transform.position(200, -80);
|
|
261
|
+
|
|
262
|
+
// Create overlapping shapes
|
|
263
|
+
this.shapes = [];
|
|
264
|
+
const colors = ["#e94560", "#ffc107", "#00d9ff", "#7bed9f"];
|
|
265
|
+
const positions = [
|
|
266
|
+
{ x: -20, y: -20 },
|
|
267
|
+
{ x: 0, y: -10 },
|
|
268
|
+
{ x: 20, y: 0 },
|
|
269
|
+
{ x: 0, y: 10 }
|
|
270
|
+
];
|
|
271
|
+
|
|
272
|
+
colors.forEach((color, i) => {
|
|
273
|
+
const rect = new Rectangle({
|
|
274
|
+
width: 50,
|
|
275
|
+
height: 50,
|
|
276
|
+
color: color,
|
|
277
|
+
stroke: "#fff",
|
|
278
|
+
lineWidth: 2
|
|
279
|
+
});
|
|
280
|
+
rect.transform.position(positions[i].x, positions[i].y);
|
|
281
|
+
const wrapped = wrapShape(game, rect);
|
|
282
|
+
this.shapes.push(wrapped);
|
|
283
|
+
this.scene.add(wrapped);
|
|
284
|
+
});
|
|
285
|
+
|
|
286
|
+
// Label
|
|
287
|
+
this.label = new TextShape("Z-Ordering", {
|
|
288
|
+
x: 200,
|
|
289
|
+
y: -150,
|
|
290
|
+
font: "bold 12px monospace",
|
|
291
|
+
color: "#fff",
|
|
292
|
+
align: "center"
|
|
293
|
+
});
|
|
294
|
+
|
|
295
|
+
this.elapsed = 0;
|
|
296
|
+
this.lastSwap = 0;
|
|
297
|
+
this.swapInterval = 1.5; // seconds between z-order changes
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
update(dt) {
|
|
301
|
+
super.update(dt);
|
|
302
|
+
this.elapsed += dt;
|
|
303
|
+
|
|
304
|
+
// Periodically bring a different shape to front
|
|
305
|
+
if (this.elapsed - this.lastSwap > this.swapInterval) {
|
|
306
|
+
this.lastSwap = this.elapsed;
|
|
307
|
+
const index = Math.floor(this.elapsed / this.swapInterval) % this.shapes.length;
|
|
308
|
+
this.scene.bringToFront(this.shapes[index]);
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
// Subtle pulse on the scene
|
|
312
|
+
this.scene.transform.scale(0.95 + Math.sin(this.elapsed * 2) * 0.05);
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
draw() {
|
|
316
|
+
super.draw();
|
|
317
|
+
this.scene.render();
|
|
318
|
+
this.label.render();
|
|
319
|
+
}
|
|
320
|
+
}
|