@guinetik/gcanvas 1.0.4 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/dist/CNAME +1 -0
  2. package/dist/aizawa.html +27 -0
  3. package/dist/animations.html +31 -0
  4. package/dist/basic.html +38 -0
  5. package/dist/baskara.html +31 -0
  6. package/dist/bezier.html +35 -0
  7. package/dist/beziersignature.html +29 -0
  8. package/dist/blackhole.html +28 -0
  9. package/dist/blob.html +35 -0
  10. package/dist/clifford.html +25 -0
  11. package/dist/cmb.html +24 -0
  12. package/dist/coordinates.html +698 -0
  13. package/dist/cube3d.html +23 -0
  14. package/dist/dadras.html +26 -0
  15. package/dist/dejong.html +25 -0
  16. package/dist/demos.css +303 -0
  17. package/dist/dino.html +42 -0
  18. package/dist/easing.html +28 -0
  19. package/dist/events.html +195 -0
  20. package/dist/fluent.html +647 -0
  21. package/dist/fluid-simple.html +22 -0
  22. package/dist/fluid.html +37 -0
  23. package/dist/fractals.html +36 -0
  24. package/dist/gameobjects.html +626 -0
  25. package/dist/gcanvas.es.js +14368 -9093
  26. package/dist/gcanvas.es.min.js +1 -1
  27. package/dist/gcanvas.umd.js +1 -1
  28. package/dist/gcanvas.umd.min.js +1 -1
  29. package/dist/genart.html +26 -0
  30. package/dist/gendream.html +26 -0
  31. package/dist/group.html +36 -0
  32. package/dist/halvorsen.html +27 -0
  33. package/dist/home.html +587 -0
  34. package/dist/hyperbolic001.html +23 -0
  35. package/dist/hyperbolic002.html +23 -0
  36. package/dist/hyperbolic003.html +23 -0
  37. package/dist/hyperbolic004.html +23 -0
  38. package/dist/hyperbolic005.html +22 -0
  39. package/dist/index.html +446 -0
  40. package/dist/isometric.html +34 -0
  41. package/dist/js/aizawa.js +425 -0
  42. package/dist/js/animations.js +452 -0
  43. package/dist/js/basic.js +204 -0
  44. package/dist/js/baskara.js +751 -0
  45. package/dist/js/bezier.js +692 -0
  46. package/dist/js/beziersignature.js +241 -0
  47. package/dist/js/blackhole/accretiondisk.obj.js +379 -0
  48. package/dist/js/blackhole/blackhole.obj.js +318 -0
  49. package/dist/js/blackhole/index.js +409 -0
  50. package/dist/js/blackhole/particle.js +56 -0
  51. package/dist/js/blackhole/starfield.obj.js +218 -0
  52. package/dist/js/blob.js +2276 -0
  53. package/dist/js/clifford.js +236 -0
  54. package/dist/js/cmb.js +594 -0
  55. package/dist/js/coordinates.js +840 -0
  56. package/dist/js/cube3d.js +789 -0
  57. package/dist/js/dadras.js +405 -0
  58. package/dist/js/dejong.js +257 -0
  59. package/dist/js/dino.js +1420 -0
  60. package/dist/js/easing.js +477 -0
  61. package/dist/js/fluent.js +183 -0
  62. package/dist/js/fluid-simple.js +253 -0
  63. package/dist/js/fluid.js +527 -0
  64. package/dist/js/fractals.js +932 -0
  65. package/dist/js/fractalworker.js +93 -0
  66. package/dist/js/gameobjects.js +176 -0
  67. package/dist/js/genart.js +268 -0
  68. package/dist/js/gendream.js +209 -0
  69. package/dist/js/group.js +140 -0
  70. package/dist/js/halvorsen.js +405 -0
  71. package/dist/js/hyperbolic001.js +310 -0
  72. package/dist/js/hyperbolic002.js +388 -0
  73. package/dist/js/hyperbolic003.js +319 -0
  74. package/dist/js/hyperbolic004.js +345 -0
  75. package/dist/js/hyperbolic005.js +340 -0
  76. package/dist/js/info-toggle.js +25 -0
  77. package/dist/js/isometric.js +851 -0
  78. package/dist/js/kerr.js +1547 -0
  79. package/dist/js/lavalamp.js +590 -0
  80. package/dist/js/layout.js +354 -0
  81. package/dist/js/lorenz.js +425 -0
  82. package/dist/js/mondrian.js +285 -0
  83. package/dist/js/opacity.js +275 -0
  84. package/dist/js/painter.js +484 -0
  85. package/dist/js/particles-showcase.js +514 -0
  86. package/dist/js/particles.js +299 -0
  87. package/dist/js/patterns.js +397 -0
  88. package/dist/js/penrose/artifact.js +69 -0
  89. package/dist/js/penrose/blackhole.js +121 -0
  90. package/dist/js/penrose/constants.js +73 -0
  91. package/dist/js/penrose/game.js +943 -0
  92. package/dist/js/penrose/lore.js +278 -0
  93. package/dist/js/penrose/penrosescene.js +892 -0
  94. package/dist/js/penrose/ship.js +216 -0
  95. package/dist/js/penrose/sounds.js +211 -0
  96. package/dist/js/penrose/voidparticle.js +55 -0
  97. package/dist/js/penrose/voidscene.js +258 -0
  98. package/dist/js/penrose/voidship.js +144 -0
  99. package/dist/js/penrose/wormhole.js +46 -0
  100. package/dist/js/pipeline.js +555 -0
  101. package/dist/js/plane3d.js +256 -0
  102. package/dist/js/platformer.js +1579 -0
  103. package/dist/js/rossler.js +480 -0
  104. package/dist/js/scene.js +304 -0
  105. package/dist/js/scenes.js +320 -0
  106. package/dist/js/schrodinger.js +706 -0
  107. package/dist/js/schwarzschild.js +1015 -0
  108. package/dist/js/shapes.js +628 -0
  109. package/dist/js/space/alien.js +171 -0
  110. package/dist/js/space/boom.js +98 -0
  111. package/dist/js/space/boss.js +353 -0
  112. package/dist/js/space/buff.js +73 -0
  113. package/dist/js/space/bullet.js +102 -0
  114. package/dist/js/space/constants.js +85 -0
  115. package/dist/js/space/game.js +1884 -0
  116. package/dist/js/space/hud.js +112 -0
  117. package/dist/js/space/laserbeam.js +179 -0
  118. package/dist/js/space/lightning.js +277 -0
  119. package/dist/js/space/minion.js +192 -0
  120. package/dist/js/space/missile.js +212 -0
  121. package/dist/js/space/player.js +430 -0
  122. package/dist/js/space/powerup.js +90 -0
  123. package/dist/js/space/starfield.js +58 -0
  124. package/dist/js/space/starpower.js +90 -0
  125. package/dist/js/spacetime.js +559 -0
  126. package/dist/js/sphere3d.js +229 -0
  127. package/dist/js/sprite.js +473 -0
  128. package/dist/js/starfaux/config.js +118 -0
  129. package/dist/js/starfaux/enemy.js +353 -0
  130. package/dist/js/starfaux/hud.js +78 -0
  131. package/dist/js/starfaux/index.js +482 -0
  132. package/dist/js/starfaux/laser.js +182 -0
  133. package/dist/js/starfaux/player.js +468 -0
  134. package/dist/js/starfaux/terrain.js +560 -0
  135. package/dist/js/study001.js +275 -0
  136. package/dist/js/study002.js +366 -0
  137. package/dist/js/study003.js +331 -0
  138. package/dist/js/study004.js +389 -0
  139. package/dist/js/study005.js +209 -0
  140. package/dist/js/study006.js +194 -0
  141. package/dist/js/study007.js +192 -0
  142. package/dist/js/study008.js +413 -0
  143. package/dist/js/svgtween.js +204 -0
  144. package/dist/js/tde/accretiondisk.js +471 -0
  145. package/dist/js/tde/blackhole.js +219 -0
  146. package/dist/js/tde/blackholescene.js +209 -0
  147. package/dist/js/tde/config.js +59 -0
  148. package/dist/js/tde/index.js +820 -0
  149. package/dist/js/tde/jets.js +290 -0
  150. package/dist/js/tde/lensedstarfield.js +154 -0
  151. package/dist/js/tde/tdestar.js +297 -0
  152. package/dist/js/tde/tidalstream.js +372 -0
  153. package/dist/js/tde_old/blackhole.obj.js +354 -0
  154. package/dist/js/tde_old/debris.obj.js +791 -0
  155. package/dist/js/tde_old/flare.obj.js +239 -0
  156. package/dist/js/tde_old/index.js +448 -0
  157. package/dist/js/tde_old/star.obj.js +812 -0
  158. package/dist/js/tetris/config.js +157 -0
  159. package/dist/js/tetris/grid.js +286 -0
  160. package/dist/js/tetris/index.js +1195 -0
  161. package/dist/js/tetris/renderer.js +634 -0
  162. package/dist/js/tetris/tetrominos.js +280 -0
  163. package/dist/js/thomas.js +394 -0
  164. package/dist/js/tiles.js +312 -0
  165. package/dist/js/tweendemo.js +79 -0
  166. package/dist/js/visibility.js +102 -0
  167. package/dist/kerr.html +28 -0
  168. package/dist/lavalamp.html +27 -0
  169. package/dist/layouts.html +37 -0
  170. package/dist/logo.svg +4 -0
  171. package/dist/loop.html +84 -0
  172. package/dist/lorenz.html +27 -0
  173. package/dist/mondrian.html +32 -0
  174. package/dist/og_image.png +0 -0
  175. package/dist/opacity.html +36 -0
  176. package/dist/painter.html +39 -0
  177. package/dist/particles-showcase.html +28 -0
  178. package/dist/particles.html +24 -0
  179. package/dist/patterns.html +33 -0
  180. package/dist/penrose-game.html +31 -0
  181. package/dist/pipeline.html +737 -0
  182. package/dist/plane3d.html +24 -0
  183. package/dist/platformer.html +43 -0
  184. package/dist/rossler.html +27 -0
  185. package/dist/scene-interactivity-test.html +220 -0
  186. package/dist/scene.html +33 -0
  187. package/dist/scenes.html +96 -0
  188. package/dist/schrodinger.html +27 -0
  189. package/dist/schwarzschild.html +27 -0
  190. package/dist/shapes.html +16 -0
  191. package/dist/space.html +85 -0
  192. package/dist/spacetime.html +27 -0
  193. package/dist/sphere3d.html +24 -0
  194. package/dist/sprite.html +18 -0
  195. package/dist/starfaux.html +22 -0
  196. package/dist/study001.html +23 -0
  197. package/dist/study002.html +23 -0
  198. package/dist/study003.html +23 -0
  199. package/dist/study004.html +23 -0
  200. package/dist/study005.html +22 -0
  201. package/dist/study006.html +24 -0
  202. package/dist/study007.html +24 -0
  203. package/dist/study008.html +22 -0
  204. package/dist/svgtween.html +29 -0
  205. package/dist/tde.html +28 -0
  206. package/dist/tetris3d.html +25 -0
  207. package/dist/thomas.html +27 -0
  208. package/dist/tiles.html +28 -0
  209. package/dist/transforms.html +400 -0
  210. package/dist/tween.html +45 -0
  211. package/dist/visibility.html +33 -0
  212. package/package.json +1 -1
  213. package/readme.md +30 -22
  214. package/src/game/objects/go.js +7 -0
  215. package/src/game/objects/index.js +2 -0
  216. package/src/game/objects/isometric-scene.js +53 -3
  217. package/src/game/objects/layoutscene.js +57 -0
  218. package/src/game/objects/mask.js +241 -0
  219. package/src/game/objects/scene.js +19 -0
  220. package/src/game/objects/wrapper.js +14 -2
  221. package/src/game/pipeline.js +17 -0
  222. package/src/game/ui/button.js +101 -16
  223. package/src/game/ui/theme.js +0 -6
  224. package/src/game/ui/togglebutton.js +25 -14
  225. package/src/game/ui/tooltip.js +12 -4
  226. package/src/index.js +3 -0
  227. package/src/io/gesture.js +409 -0
  228. package/src/io/index.js +4 -1
  229. package/src/io/keys.js +9 -1
  230. package/src/io/screen.js +476 -0
  231. package/src/math/attractors.js +664 -0
  232. package/src/math/heat.js +106 -0
  233. package/src/math/index.js +1 -0
  234. package/src/mixins/draggable.js +15 -19
  235. package/src/painter/painter.shapes.js +11 -5
  236. package/src/particle/particle-system.js +165 -1
  237. package/src/physics/index.js +26 -0
  238. package/src/physics/physics-updaters.js +333 -0
  239. package/src/physics/physics.js +375 -0
  240. package/src/shapes/image.js +5 -5
  241. package/src/shapes/index.js +2 -0
  242. package/src/shapes/parallelogram.js +147 -0
  243. package/src/shapes/righttriangle.js +115 -0
  244. package/src/shapes/svg.js +281 -100
  245. package/src/shapes/text.js +22 -6
  246. package/src/shapes/transformable.js +5 -0
  247. package/src/sound/effects.js +807 -0
  248. package/src/sound/index.js +13 -0
  249. package/src/webgl/index.js +7 -0
  250. package/src/webgl/shaders/clifford-point-shaders.js +131 -0
  251. package/src/webgl/shaders/dejong-point-shaders.js +131 -0
  252. package/src/webgl/shaders/point-sprite-shaders.js +152 -0
  253. package/src/webgl/webgl-clifford-renderer.js +477 -0
  254. package/src/webgl/webgl-dejong-renderer.js +472 -0
  255. package/src/webgl/webgl-line-renderer.js +391 -0
  256. package/src/webgl/webgl-particle-renderer.js +410 -0
  257. package/types/index.d.ts +30 -2
  258. package/types/io.d.ts +217 -0
  259. package/types/physics.d.ts +299 -0
  260. package/types/shapes.d.ts +8 -0
  261. package/types/webgl.d.ts +188 -109
@@ -0,0 +1,477 @@
1
+ /**
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+ * @module webgl/webgl-clifford-renderer
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+ * @description WebGLCliffordRenderer - procedural Clifford attractor renderer.
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+ *
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+ * This renderer draws the Clifford attractor using GL_POINTS and performs
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+ * the iterative map directly in the vertex shader (GPU).
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+ *
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+ * It renders into an offscreen WebGL canvas which can be composited onto
9
+ * the main 2D canvas using `compositeOnto()`.
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+ *
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+ * @example
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+ * import { WebGLCliffordRenderer } from "@guinetik/gcanvas";
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+ *
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+ * const r = new WebGLCliffordRenderer(1 << 18, { width: 800, height: 600, shape: "glow" });
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+ * r.setParams({ a: -1.4, b: 1.6, c: 1.0, d: 0.7 });
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+ * r.setIterations(120);
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+ * r.setZoom(1);
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+ * r.setPointSize(1.0);
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+ * r.render(performance.now() / 1000);
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+ * r.compositeOnto(ctx, 0, 0);
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+ */
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+
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+ import {
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+ CLIFFORD_MAX_ITERATIONS,
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+ CLIFFORD_POINT_FRAGMENTS,
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+ CLIFFORD_POINT_VERTEX,
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+ } from "./shaders/clifford-point-shaders.js";
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+
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+ /**
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+ * @typedef {"alpha"|"additive"} WebGLBlendMode
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+ * @typedef {"circle"|"glow"|"square"|"softSquare"} PointSpriteShape
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+ */
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+
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+ export class WebGLCliffordRenderer {
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+ /**
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+ * @param {number} seedCount - Number of seeds (points) to render.
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+ * @param {Object} [options]
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+ * @param {number} [options.width=800] - Initial canvas width
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+ * @param {number} [options.height=600] - Initial canvas height
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+ * @param {PointSpriteShape} [options.shape="glow"] - Point sprite fragment shape
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+ * @param {WebGLBlendMode} [options.blendMode="additive"] - WebGL blending mode
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+ * @param {number} [options.pointSize=1] - gl_PointSize in pixels
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+ * @param {number} [options.pointScale=0.5] - Mapping from attractor space to clip space
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+ * @param {number} [options.iterations=120] - Iteration count (0..CLIFFORD_MAX_ITERATIONS)
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+ * @param {{a:number,b:number,c:number,d:number}} [options.params] - Clifford parameters
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+ * @param {{r:number,g:number,b:number,a:number}} [options.color] - RGBA (0..1)
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+ * @param {0|1} [options.colorMode=0] - 0=flat, 1=speed→hue ramp
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+ * @param {{minHue:number,maxHue:number}} [options.hueRange]
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+ * @param {number} [options.maxSpeed=1.0] - Speed normalization threshold
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+ * @param {number} [options.saturation=0.85] - 0..1
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+ * @param {number} [options.lightness=0.55] - 0..1
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+ * @param {number} [options.alpha] - 0..1 (defaults to color.a)
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+ * @param {number} [options.hueShiftSpeed=0] - degrees per second
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+ */
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+ constructor(seedCount = 1 << 18, options = {}) {
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+ this.seedCount = seedCount;
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+
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+ this.width = options.width ?? 800;
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+ this.height = options.height ?? 600;
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+
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+ this.shape = options.shape ?? "glow";
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+ this.blendMode = options.blendMode ?? "additive";
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+
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+ this.pointSize = options.pointSize ?? 1.0;
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+ this.pointScale = options.pointScale ?? 0.5;
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+
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+ this.iterations = Math.max(0, Math.min(CLIFFORD_MAX_ITERATIONS, options.iterations ?? 120));
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+ this.params = {
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+ a: options.params?.a ?? -1.4,
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+ b: options.params?.b ?? 1.6,
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+ c: options.params?.c ?? 1.0,
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+ d: options.params?.d ?? 0.7,
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+ };
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+
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+ this.zoom = 1.0;
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+ this.transform = WebGLCliffordRenderer.identityMat3();
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+
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+ this.color = options.color ?? { r: 1, g: 1, b: 1, a: 0.12 };
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+
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+ // Color mode + ramp settings
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+ this.colorMode = options.colorMode ?? 0;
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+ this.hueRange = options.hueRange ?? { minHue: 180, maxHue: 300 };
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+ this.maxSpeed = options.maxSpeed ?? 1.0;
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+ this.saturation = options.saturation ?? 0.85; // 0..1
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+ this.lightness = options.lightness ?? 0.55; // 0..1
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+ this.alpha = options.alpha ?? this.color.a ?? 0.12; // 0..1
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+ this.hueShiftSpeed = options.hueShiftSpeed ?? 0; // degrees per second
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+
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+ // Offscreen canvas
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+ this.canvas = document.createElement("canvas");
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+ this.canvas.width = this.width;
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+ this.canvas.height = this.height;
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+
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+ // Premultiplied alpha for correct compositing to Canvas 2D
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+ this.gl = this.canvas.getContext("webgl", {
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+ alpha: true,
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+ premultipliedAlpha: true,
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+ antialias: false,
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+ preserveDrawingBuffer: true,
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+ });
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+
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+ if (!this.gl) {
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+ console.warn("WebGL not available for Clifford renderer");
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+ this.available = false;
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+ return;
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+ }
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+
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+ this.available = true;
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+
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+ this._initGL();
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+ this._createSeedBuffer(seedCount);
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+ this._compileProgram();
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+ this._setupBlending();
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+ this._applyStaticUniforms();
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+ }
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+
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+ /**
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+ * @returns {boolean}
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+ */
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+ isAvailable() {
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+ return Boolean(this.available);
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+ }
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+
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+ /**
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+ * Identity 3x3 matrix (column-major).
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+ * @returns {Float32Array}
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+ */
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+ static identityMat3() {
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+ return new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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+ }
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+
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+ /**
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+ * 2D rotation matrix (column-major mat3).
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+ * @param {number} angle - Radians
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+ * @returns {Float32Array}
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+ */
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+ static rotationMat3(angle) {
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+ const c = Math.cos(angle);
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+ const s = Math.sin(angle);
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+ return new Float32Array([c, s, 0, -s, c, 0, 0, 0, 1]);
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+ }
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+
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+ /**
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+ * @private
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+ */
146
+ _initGL() {
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+ const gl = this.gl;
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+ gl.viewport(0, 0, this.width, this.height);
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+ gl.enable(gl.BLEND);
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+ }
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+
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+ /**
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+ * @private
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+ * @param {number} seedCount
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+ */
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+ _createSeedBuffer(seedCount) {
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+ const gl = this.gl;
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+
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+ this._seeds = new Float32Array(seedCount * 2);
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+ for (let i = 0; i < this._seeds.length; i++) {
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+ this._seeds[i] = Math.random() * 2 - 1;
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+ }
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+
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+ this.seedBuffer = gl.createBuffer();
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+ gl.bindBuffer(gl.ARRAY_BUFFER, this.seedBuffer);
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+ gl.bufferData(gl.ARRAY_BUFFER, this._seeds, gl.STATIC_DRAW);
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+ }
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+
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+ /**
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+ * Re-generate random seeds.
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+ */
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+ regenerateSeeds() {
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+ if (!this.available) return;
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+ for (let i = 0; i < this._seeds.length; i++) {
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+ this._seeds[i] = Math.random() * 2 - 1;
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+ }
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+ const gl = this.gl;
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+ gl.bindBuffer(gl.ARRAY_BUFFER, this.seedBuffer);
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+ gl.bufferData(gl.ARRAY_BUFFER, this._seeds, gl.STATIC_DRAW);
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+ }
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+
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+ /**
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+ * Change seed count (recreates buffers).
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+ * @param {number} seedCount
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+ */
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+ setSeedCount(seedCount) {
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+ if (!this.available) return;
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+ if (seedCount === this.seedCount) return;
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+
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+ this.seedCount = seedCount;
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+
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+ const gl = this.gl;
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+ if (this.seedBuffer) gl.deleteBuffer(this.seedBuffer);
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+
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+ this._createSeedBuffer(seedCount);
196
+ }
197
+
198
+ /**
199
+ * @private
200
+ */
201
+ _compileProgram() {
202
+ const gl = this.gl;
203
+ const fragmentSource =
204
+ CLIFFORD_POINT_FRAGMENTS[this.shape] ?? CLIFFORD_POINT_FRAGMENTS.glow;
205
+
206
+ const vertexShader = gl.createShader(gl.VERTEX_SHADER);
207
+ gl.shaderSource(vertexShader, CLIFFORD_POINT_VERTEX);
208
+ gl.compileShader(vertexShader);
209
+ if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
210
+ console.error("Clifford vertex shader error:", gl.getShaderInfoLog(vertexShader));
211
+ this.available = false;
212
+ return;
213
+ }
214
+
215
+ const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
216
+ gl.shaderSource(fragmentShader, fragmentSource);
217
+ gl.compileShader(fragmentShader);
218
+ if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
219
+ console.error("Clifford fragment shader error:", gl.getShaderInfoLog(fragmentShader));
220
+ this.available = false;
221
+ return;
222
+ }
223
+
224
+ this.program = gl.createProgram();
225
+ gl.attachShader(this.program, vertexShader);
226
+ gl.attachShader(this.program, fragmentShader);
227
+ gl.linkProgram(this.program);
228
+ if (!gl.getProgramParameter(this.program, gl.LINK_STATUS)) {
229
+ console.error("Clifford program link error:", gl.getProgramInfoLog(this.program));
230
+ this.available = false;
231
+ return;
232
+ }
233
+
234
+ gl.useProgram(this.program);
235
+
236
+ // Locations
237
+ this.aPosition = gl.getAttribLocation(this.program, "aPosition");
238
+ this.uTime = gl.getUniformLocation(this.program, "uTime");
239
+ this.uParams = gl.getUniformLocation(this.program, "uParams");
240
+ this.uIterations = gl.getUniformLocation(this.program, "uIterations");
241
+ this.uTransform = gl.getUniformLocation(this.program, "uTransform");
242
+ this.uZoom = gl.getUniformLocation(this.program, "uZoom");
243
+ this.uPointScale = gl.getUniformLocation(this.program, "uPointScale");
244
+ this.uPointSize = gl.getUniformLocation(this.program, "uPointSize");
245
+
246
+ this.uColorMode = gl.getUniformLocation(this.program, "uColorMode");
247
+ this.uColor = gl.getUniformLocation(this.program, "uColor");
248
+ this.uHueRange = gl.getUniformLocation(this.program, "uHueRange");
249
+ this.uMaxSpeed = gl.getUniformLocation(this.program, "uMaxSpeed");
250
+ this.uSaturation = gl.getUniformLocation(this.program, "uSaturation");
251
+ this.uLightness = gl.getUniformLocation(this.program, "uLightness");
252
+ this.uAlpha = gl.getUniformLocation(this.program, "uAlpha");
253
+ this.uHueOffset = gl.getUniformLocation(this.program, "uHueOffset");
254
+
255
+ gl.deleteShader(vertexShader);
256
+ gl.deleteShader(fragmentShader);
257
+ }
258
+
259
+ /**
260
+ * @private
261
+ */
262
+ _setupBlending() {
263
+ const gl = this.gl;
264
+ if (this.blendMode === "additive") {
265
+ gl.blendFunc(gl.ONE, gl.ONE);
266
+ } else {
267
+ gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
268
+ }
269
+ }
270
+
271
+ /**
272
+ * Set WebGL blend mode.
273
+ * @param {WebGLBlendMode} mode
274
+ */
275
+ setBlendMode(mode) {
276
+ this.blendMode = mode;
277
+ if (this.available) this._setupBlending();
278
+ }
279
+
280
+ /**
281
+ * Set point sprite shape (recompiles fragment shader).
282
+ * @param {PointSpriteShape} shape
283
+ */
284
+ setShape(shape) {
285
+ if (shape === this.shape) return;
286
+ this.shape = shape;
287
+
288
+ if (!this.available) return;
289
+ const gl = this.gl;
290
+ if (this.program) gl.deleteProgram(this.program);
291
+ this._compileProgram();
292
+ this._setupBlending();
293
+ this._applyStaticUniforms();
294
+ }
295
+
296
+ /**
297
+ * @private
298
+ */
299
+ _applyStaticUniforms() {
300
+ if (!this.available) return;
301
+ const gl = this.gl;
302
+ gl.useProgram(this.program);
303
+ if (this.uPointScale) gl.uniform1f(this.uPointScale, this.pointScale);
304
+ if (this.uPointSize) gl.uniform1f(this.uPointSize, this.pointSize);
305
+ }
306
+
307
+ /**
308
+ * Set color mode.
309
+ * @param {0|1} mode - 0=flat, 1=speed→hue
310
+ */
311
+ setColorMode(mode) {
312
+ this.colorMode = mode === 1 ? 1 : 0;
313
+ }
314
+
315
+ /**
316
+ * Set Lorenz-like color ramp settings.
317
+ * @param {Object} options
318
+ * @param {number} options.minHue - degrees (fast)
319
+ * @param {number} options.maxHue - degrees (slow)
320
+ * @param {number} options.maxSpeed - speed normalization threshold
321
+ * @param {number} options.saturation - 0..1
322
+ * @param {number} options.lightness - 0..1
323
+ * @param {number} options.alpha - 0..1
324
+ * @param {number} options.hueShiftSpeed - degrees per second
325
+ */
326
+ setColorRamp(options = {}) {
327
+ if (options.minHue !== undefined) this.hueRange.minHue = options.minHue;
328
+ if (options.maxHue !== undefined) this.hueRange.maxHue = options.maxHue;
329
+ if (options.maxSpeed !== undefined) this.maxSpeed = options.maxSpeed;
330
+ if (options.saturation !== undefined) this.saturation = options.saturation;
331
+ if (options.lightness !== undefined) this.lightness = options.lightness;
332
+ if (options.alpha !== undefined) this.alpha = options.alpha;
333
+ if (options.hueShiftSpeed !== undefined) this.hueShiftSpeed = options.hueShiftSpeed;
334
+ }
335
+
336
+ /**
337
+ * Set Clifford parameters.
338
+ * @param {{a:number,b:number,c:number,d:number}} params
339
+ */
340
+ setParams(params) {
341
+ this.params = { ...this.params, ...params };
342
+ }
343
+
344
+ /**
345
+ * Set iteration count (clamped to shader max).
346
+ * @param {number} iterations
347
+ */
348
+ setIterations(iterations) {
349
+ this.iterations = Math.max(0, Math.min(CLIFFORD_MAX_ITERATIONS, Math.floor(iterations)));
350
+ }
351
+
352
+ /**
353
+ * Set zoom factor.
354
+ * @param {number} zoom
355
+ */
356
+ setZoom(zoom) {
357
+ this.zoom = zoom;
358
+ }
359
+
360
+ /**
361
+ * Set transform matrix (mat3, column-major).
362
+ * @param {Float32Array} mat3
363
+ */
364
+ setTransform(mat3) {
365
+ this.transform = mat3;
366
+ }
367
+
368
+ /**
369
+ * Set point size in pixels.
370
+ * @param {number} size
371
+ */
372
+ setPointSize(size) {
373
+ this.pointSize = size;
374
+ if (this.available && this.uPointSize) {
375
+ this.gl.useProgram(this.program);
376
+ this.gl.uniform1f(this.uPointSize, size);
377
+ }
378
+ }
379
+
380
+ /**
381
+ * Set color (0..1 RGBA).
382
+ * @param {{r:number,g:number,b:number,a:number}} color
383
+ */
384
+ setColor(color) {
385
+ this.color = { ...this.color, ...color };
386
+ }
387
+
388
+ /**
389
+ * Resize the renderer.
390
+ * @param {number} width
391
+ * @param {number} height
392
+ */
393
+ resize(width, height) {
394
+ this.width = width;
395
+ this.height = height;
396
+ this.canvas.width = width;
397
+ this.canvas.height = height;
398
+ if (this.available) {
399
+ this.gl.viewport(0, 0, width, height);
400
+ }
401
+ }
402
+
403
+ /**
404
+ * Clear the WebGL canvas.
405
+ * @param {number} r - 0..1
406
+ * @param {number} g - 0..1
407
+ * @param {number} b - 0..1
408
+ * @param {number} a - 0..1
409
+ */
410
+ clear(r = 0, g = 0, b = 0, a = 0) {
411
+ if (!this.available) return;
412
+ const gl = this.gl;
413
+ gl.clearColor(r, g, b, a);
414
+ gl.clear(gl.COLOR_BUFFER_BIT);
415
+ }
416
+
417
+ /**
418
+ * Render one frame.
419
+ * @param {number} timeSeconds - Time in seconds (uTime)
420
+ */
421
+ render(timeSeconds = 0) {
422
+ if (!this.available) return;
423
+
424
+ const gl = this.gl;
425
+ gl.useProgram(this.program);
426
+
427
+ // Update uniforms
428
+ if (this.uTime) gl.uniform1f(this.uTime, timeSeconds);
429
+ if (this.uParams) gl.uniform4f(this.uParams, this.params.a, this.params.b, this.params.c, this.params.d);
430
+ if (this.uIterations) gl.uniform1i(this.uIterations, this.iterations);
431
+ if (this.uTransform) gl.uniformMatrix3fv(this.uTransform, false, this.transform);
432
+ if (this.uZoom) gl.uniform1f(this.uZoom, this.zoom);
433
+ if (this.uPointScale) gl.uniform1f(this.uPointScale, this.pointScale);
434
+ if (this.uPointSize) gl.uniform1f(this.uPointSize, this.pointSize);
435
+ if (this.uColor) gl.uniform4f(this.uColor, this.color.r, this.color.g, this.color.b, this.color.a);
436
+
437
+ if (this.uColorMode) gl.uniform1i(this.uColorMode, this.colorMode);
438
+ if (this.uHueRange) gl.uniform2f(this.uHueRange, this.hueRange.minHue, this.hueRange.maxHue);
439
+ if (this.uMaxSpeed) gl.uniform1f(this.uMaxSpeed, this.maxSpeed);
440
+ if (this.uSaturation) gl.uniform1f(this.uSaturation, this.saturation);
441
+ if (this.uLightness) gl.uniform1f(this.uLightness, this.lightness);
442
+ if (this.uAlpha) gl.uniform1f(this.uAlpha, this.alpha);
443
+ if (this.uHueOffset) gl.uniform1f(this.uHueOffset, (timeSeconds * this.hueShiftSpeed) % 360);
444
+
445
+ // Bind seeds
446
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.seedBuffer);
447
+ gl.enableVertexAttribArray(this.aPosition);
448
+ gl.vertexAttribPointer(this.aPosition, 2, gl.FLOAT, false, 0, 0);
449
+
450
+ gl.drawArrays(gl.POINTS, 0, this.seedCount);
451
+ }
452
+
453
+ /**
454
+ * Composite WebGL canvas onto a 2D canvas context.
455
+ * @param {CanvasRenderingContext2D} ctx
456
+ * @param {number} [x=0]
457
+ * @param {number} [y=0]
458
+ * @param {number} [width]
459
+ * @param {number} [height]
460
+ */
461
+ compositeOnto(ctx, x = 0, y = 0, width, height) {
462
+ if (!this.available) return;
463
+ ctx.drawImage(this.canvas, x, y, width ?? this.canvas.width, height ?? this.canvas.height);
464
+ }
465
+
466
+ /**
467
+ * Destroy and free resources.
468
+ */
469
+ destroy() {
470
+ if (!this.available) return;
471
+ const gl = this.gl;
472
+ if (this.program) gl.deleteProgram(this.program);
473
+ if (this.seedBuffer) gl.deleteBuffer(this.seedBuffer);
474
+ this._seeds = null;
475
+ }
476
+ }
477
+