@guinetik/gcanvas 1.0.4 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/dist/CNAME +1 -0
  2. package/dist/aizawa.html +27 -0
  3. package/dist/animations.html +31 -0
  4. package/dist/basic.html +38 -0
  5. package/dist/baskara.html +31 -0
  6. package/dist/bezier.html +35 -0
  7. package/dist/beziersignature.html +29 -0
  8. package/dist/blackhole.html +28 -0
  9. package/dist/blob.html +35 -0
  10. package/dist/clifford.html +25 -0
  11. package/dist/cmb.html +24 -0
  12. package/dist/coordinates.html +698 -0
  13. package/dist/cube3d.html +23 -0
  14. package/dist/dadras.html +26 -0
  15. package/dist/dejong.html +25 -0
  16. package/dist/demos.css +303 -0
  17. package/dist/dino.html +42 -0
  18. package/dist/easing.html +28 -0
  19. package/dist/events.html +195 -0
  20. package/dist/fluent.html +647 -0
  21. package/dist/fluid-simple.html +22 -0
  22. package/dist/fluid.html +37 -0
  23. package/dist/fractals.html +36 -0
  24. package/dist/gameobjects.html +626 -0
  25. package/dist/gcanvas.es.js +14368 -9093
  26. package/dist/gcanvas.es.min.js +1 -1
  27. package/dist/gcanvas.umd.js +1 -1
  28. package/dist/gcanvas.umd.min.js +1 -1
  29. package/dist/genart.html +26 -0
  30. package/dist/gendream.html +26 -0
  31. package/dist/group.html +36 -0
  32. package/dist/halvorsen.html +27 -0
  33. package/dist/home.html +587 -0
  34. package/dist/hyperbolic001.html +23 -0
  35. package/dist/hyperbolic002.html +23 -0
  36. package/dist/hyperbolic003.html +23 -0
  37. package/dist/hyperbolic004.html +23 -0
  38. package/dist/hyperbolic005.html +22 -0
  39. package/dist/index.html +446 -0
  40. package/dist/isometric.html +34 -0
  41. package/dist/js/aizawa.js +425 -0
  42. package/dist/js/animations.js +452 -0
  43. package/dist/js/basic.js +204 -0
  44. package/dist/js/baskara.js +751 -0
  45. package/dist/js/bezier.js +692 -0
  46. package/dist/js/beziersignature.js +241 -0
  47. package/dist/js/blackhole/accretiondisk.obj.js +379 -0
  48. package/dist/js/blackhole/blackhole.obj.js +318 -0
  49. package/dist/js/blackhole/index.js +409 -0
  50. package/dist/js/blackhole/particle.js +56 -0
  51. package/dist/js/blackhole/starfield.obj.js +218 -0
  52. package/dist/js/blob.js +2276 -0
  53. package/dist/js/clifford.js +236 -0
  54. package/dist/js/cmb.js +594 -0
  55. package/dist/js/coordinates.js +840 -0
  56. package/dist/js/cube3d.js +789 -0
  57. package/dist/js/dadras.js +405 -0
  58. package/dist/js/dejong.js +257 -0
  59. package/dist/js/dino.js +1420 -0
  60. package/dist/js/easing.js +477 -0
  61. package/dist/js/fluent.js +183 -0
  62. package/dist/js/fluid-simple.js +253 -0
  63. package/dist/js/fluid.js +527 -0
  64. package/dist/js/fractals.js +932 -0
  65. package/dist/js/fractalworker.js +93 -0
  66. package/dist/js/gameobjects.js +176 -0
  67. package/dist/js/genart.js +268 -0
  68. package/dist/js/gendream.js +209 -0
  69. package/dist/js/group.js +140 -0
  70. package/dist/js/halvorsen.js +405 -0
  71. package/dist/js/hyperbolic001.js +310 -0
  72. package/dist/js/hyperbolic002.js +388 -0
  73. package/dist/js/hyperbolic003.js +319 -0
  74. package/dist/js/hyperbolic004.js +345 -0
  75. package/dist/js/hyperbolic005.js +340 -0
  76. package/dist/js/info-toggle.js +25 -0
  77. package/dist/js/isometric.js +851 -0
  78. package/dist/js/kerr.js +1547 -0
  79. package/dist/js/lavalamp.js +590 -0
  80. package/dist/js/layout.js +354 -0
  81. package/dist/js/lorenz.js +425 -0
  82. package/dist/js/mondrian.js +285 -0
  83. package/dist/js/opacity.js +275 -0
  84. package/dist/js/painter.js +484 -0
  85. package/dist/js/particles-showcase.js +514 -0
  86. package/dist/js/particles.js +299 -0
  87. package/dist/js/patterns.js +397 -0
  88. package/dist/js/penrose/artifact.js +69 -0
  89. package/dist/js/penrose/blackhole.js +121 -0
  90. package/dist/js/penrose/constants.js +73 -0
  91. package/dist/js/penrose/game.js +943 -0
  92. package/dist/js/penrose/lore.js +278 -0
  93. package/dist/js/penrose/penrosescene.js +892 -0
  94. package/dist/js/penrose/ship.js +216 -0
  95. package/dist/js/penrose/sounds.js +211 -0
  96. package/dist/js/penrose/voidparticle.js +55 -0
  97. package/dist/js/penrose/voidscene.js +258 -0
  98. package/dist/js/penrose/voidship.js +144 -0
  99. package/dist/js/penrose/wormhole.js +46 -0
  100. package/dist/js/pipeline.js +555 -0
  101. package/dist/js/plane3d.js +256 -0
  102. package/dist/js/platformer.js +1579 -0
  103. package/dist/js/rossler.js +480 -0
  104. package/dist/js/scene.js +304 -0
  105. package/dist/js/scenes.js +320 -0
  106. package/dist/js/schrodinger.js +706 -0
  107. package/dist/js/schwarzschild.js +1015 -0
  108. package/dist/js/shapes.js +628 -0
  109. package/dist/js/space/alien.js +171 -0
  110. package/dist/js/space/boom.js +98 -0
  111. package/dist/js/space/boss.js +353 -0
  112. package/dist/js/space/buff.js +73 -0
  113. package/dist/js/space/bullet.js +102 -0
  114. package/dist/js/space/constants.js +85 -0
  115. package/dist/js/space/game.js +1884 -0
  116. package/dist/js/space/hud.js +112 -0
  117. package/dist/js/space/laserbeam.js +179 -0
  118. package/dist/js/space/lightning.js +277 -0
  119. package/dist/js/space/minion.js +192 -0
  120. package/dist/js/space/missile.js +212 -0
  121. package/dist/js/space/player.js +430 -0
  122. package/dist/js/space/powerup.js +90 -0
  123. package/dist/js/space/starfield.js +58 -0
  124. package/dist/js/space/starpower.js +90 -0
  125. package/dist/js/spacetime.js +559 -0
  126. package/dist/js/sphere3d.js +229 -0
  127. package/dist/js/sprite.js +473 -0
  128. package/dist/js/starfaux/config.js +118 -0
  129. package/dist/js/starfaux/enemy.js +353 -0
  130. package/dist/js/starfaux/hud.js +78 -0
  131. package/dist/js/starfaux/index.js +482 -0
  132. package/dist/js/starfaux/laser.js +182 -0
  133. package/dist/js/starfaux/player.js +468 -0
  134. package/dist/js/starfaux/terrain.js +560 -0
  135. package/dist/js/study001.js +275 -0
  136. package/dist/js/study002.js +366 -0
  137. package/dist/js/study003.js +331 -0
  138. package/dist/js/study004.js +389 -0
  139. package/dist/js/study005.js +209 -0
  140. package/dist/js/study006.js +194 -0
  141. package/dist/js/study007.js +192 -0
  142. package/dist/js/study008.js +413 -0
  143. package/dist/js/svgtween.js +204 -0
  144. package/dist/js/tde/accretiondisk.js +471 -0
  145. package/dist/js/tde/blackhole.js +219 -0
  146. package/dist/js/tde/blackholescene.js +209 -0
  147. package/dist/js/tde/config.js +59 -0
  148. package/dist/js/tde/index.js +820 -0
  149. package/dist/js/tde/jets.js +290 -0
  150. package/dist/js/tde/lensedstarfield.js +154 -0
  151. package/dist/js/tde/tdestar.js +297 -0
  152. package/dist/js/tde/tidalstream.js +372 -0
  153. package/dist/js/tde_old/blackhole.obj.js +354 -0
  154. package/dist/js/tde_old/debris.obj.js +791 -0
  155. package/dist/js/tde_old/flare.obj.js +239 -0
  156. package/dist/js/tde_old/index.js +448 -0
  157. package/dist/js/tde_old/star.obj.js +812 -0
  158. package/dist/js/tetris/config.js +157 -0
  159. package/dist/js/tetris/grid.js +286 -0
  160. package/dist/js/tetris/index.js +1195 -0
  161. package/dist/js/tetris/renderer.js +634 -0
  162. package/dist/js/tetris/tetrominos.js +280 -0
  163. package/dist/js/thomas.js +394 -0
  164. package/dist/js/tiles.js +312 -0
  165. package/dist/js/tweendemo.js +79 -0
  166. package/dist/js/visibility.js +102 -0
  167. package/dist/kerr.html +28 -0
  168. package/dist/lavalamp.html +27 -0
  169. package/dist/layouts.html +37 -0
  170. package/dist/logo.svg +4 -0
  171. package/dist/loop.html +84 -0
  172. package/dist/lorenz.html +27 -0
  173. package/dist/mondrian.html +32 -0
  174. package/dist/og_image.png +0 -0
  175. package/dist/opacity.html +36 -0
  176. package/dist/painter.html +39 -0
  177. package/dist/particles-showcase.html +28 -0
  178. package/dist/particles.html +24 -0
  179. package/dist/patterns.html +33 -0
  180. package/dist/penrose-game.html +31 -0
  181. package/dist/pipeline.html +737 -0
  182. package/dist/plane3d.html +24 -0
  183. package/dist/platformer.html +43 -0
  184. package/dist/rossler.html +27 -0
  185. package/dist/scene-interactivity-test.html +220 -0
  186. package/dist/scene.html +33 -0
  187. package/dist/scenes.html +96 -0
  188. package/dist/schrodinger.html +27 -0
  189. package/dist/schwarzschild.html +27 -0
  190. package/dist/shapes.html +16 -0
  191. package/dist/space.html +85 -0
  192. package/dist/spacetime.html +27 -0
  193. package/dist/sphere3d.html +24 -0
  194. package/dist/sprite.html +18 -0
  195. package/dist/starfaux.html +22 -0
  196. package/dist/study001.html +23 -0
  197. package/dist/study002.html +23 -0
  198. package/dist/study003.html +23 -0
  199. package/dist/study004.html +23 -0
  200. package/dist/study005.html +22 -0
  201. package/dist/study006.html +24 -0
  202. package/dist/study007.html +24 -0
  203. package/dist/study008.html +22 -0
  204. package/dist/svgtween.html +29 -0
  205. package/dist/tde.html +28 -0
  206. package/dist/tetris3d.html +25 -0
  207. package/dist/thomas.html +27 -0
  208. package/dist/tiles.html +28 -0
  209. package/dist/transforms.html +400 -0
  210. package/dist/tween.html +45 -0
  211. package/dist/visibility.html +33 -0
  212. package/package.json +1 -1
  213. package/readme.md +30 -22
  214. package/src/game/objects/go.js +7 -0
  215. package/src/game/objects/index.js +2 -0
  216. package/src/game/objects/isometric-scene.js +53 -3
  217. package/src/game/objects/layoutscene.js +57 -0
  218. package/src/game/objects/mask.js +241 -0
  219. package/src/game/objects/scene.js +19 -0
  220. package/src/game/objects/wrapper.js +14 -2
  221. package/src/game/pipeline.js +17 -0
  222. package/src/game/ui/button.js +101 -16
  223. package/src/game/ui/theme.js +0 -6
  224. package/src/game/ui/togglebutton.js +25 -14
  225. package/src/game/ui/tooltip.js +12 -4
  226. package/src/index.js +3 -0
  227. package/src/io/gesture.js +409 -0
  228. package/src/io/index.js +4 -1
  229. package/src/io/keys.js +9 -1
  230. package/src/io/screen.js +476 -0
  231. package/src/math/attractors.js +664 -0
  232. package/src/math/heat.js +106 -0
  233. package/src/math/index.js +1 -0
  234. package/src/mixins/draggable.js +15 -19
  235. package/src/painter/painter.shapes.js +11 -5
  236. package/src/particle/particle-system.js +165 -1
  237. package/src/physics/index.js +26 -0
  238. package/src/physics/physics-updaters.js +333 -0
  239. package/src/physics/physics.js +375 -0
  240. package/src/shapes/image.js +5 -5
  241. package/src/shapes/index.js +2 -0
  242. package/src/shapes/parallelogram.js +147 -0
  243. package/src/shapes/righttriangle.js +115 -0
  244. package/src/shapes/svg.js +281 -100
  245. package/src/shapes/text.js +22 -6
  246. package/src/shapes/transformable.js +5 -0
  247. package/src/sound/effects.js +807 -0
  248. package/src/sound/index.js +13 -0
  249. package/src/webgl/index.js +7 -0
  250. package/src/webgl/shaders/clifford-point-shaders.js +131 -0
  251. package/src/webgl/shaders/dejong-point-shaders.js +131 -0
  252. package/src/webgl/shaders/point-sprite-shaders.js +152 -0
  253. package/src/webgl/webgl-clifford-renderer.js +477 -0
  254. package/src/webgl/webgl-dejong-renderer.js +472 -0
  255. package/src/webgl/webgl-line-renderer.js +391 -0
  256. package/src/webgl/webgl-particle-renderer.js +410 -0
  257. package/types/index.d.ts +30 -2
  258. package/types/io.d.ts +217 -0
  259. package/types/physics.d.ts +299 -0
  260. package/types/shapes.d.ts +8 -0
  261. package/types/webgl.d.ts +188 -109
@@ -0,0 +1,209 @@
1
+ /**
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+ * Fractal Plasma - Generative Art Demo
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+ *
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+ * Animated plasma effect using Fractals.applyColorScheme()
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+ * for trippy color palettes. Fast single-image rendering.
6
+ */
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+
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+ import { Game, ImageGo, Painter } from "/gcanvas.es.min.js";
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+ import { Fractals } from "/gcanvas.es.min.js";
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+
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+ class PlasmaDemo extends Game {
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+ constructor(canvas) {
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+ super(canvas);
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+ this.backgroundColor = '#000';
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+ this.enableFluidSize();
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+ }
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+
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+ init() {
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+ super.init();
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+
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+ // Render at moderate res for balance of quality and performance
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+ this.plasmaWidth = 512;
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+ this.plasmaHeight = 512;
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+
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+ // Create plasma data buffer
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+ this.plasmaData = new Uint8Array(this.plasmaWidth * this.plasmaHeight);
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+
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+ // Create ImageData for rendering
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+ this.imageData = Painter.img.createImageData(this.plasmaWidth, this.plasmaHeight);
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+
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+ // Create ImageGo to display (fullscreen from top-left corner)
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+ this.plasmaImage = new ImageGo(this, this.imageData, {
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+ x: 0,
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+ y: 0,
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+ width: this.width,
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+ height: this.height,
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+ anchor: 'top-left',
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+ });
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+ this.pipeline.add(this.plasmaImage);
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+
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+ // Animation state
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+ this.baseTime = 0; // Steady clock
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+ this.time = 0; // Modulated time for fluid speed
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+ this.colorSchemeIndex = 0;
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+ // Only use schemes that animate well with hueShift
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+ this.colorSchemes = ['electric', 'rainbow', 'historic', 'psychedelic', 'neon'];
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+ this.currentScheme = this.colorSchemes[0];
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+ this.schemeTime = 0;
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+
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+
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+ // HSL to RGB helper (needed for some color schemes)
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+ this.hslToRgb = (h, s, l) => {
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+ h /= 360;
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+ const a = s * Math.min(l, 1 - l);
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+ const f = (n) => {
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+ const k = (n + h * 12) % 12;
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+ return l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
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+ };
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+ return [Math.round(f(0) * 255), Math.round(f(8) * 255), Math.round(f(4) * 255)];
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+ };
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+ }
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+
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+ update(dt) {
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+ super.update(dt);
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+
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+ this.baseTime += dt;
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+ this.schemeTime += dt;
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+
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+ // Fluid speed modulation - breathing effect (slow -> fast -> slow)
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+ // Speed varies from 0.3x to 1.7x in smooth waves
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+ const speedMod = 1 + Math.sin(this.baseTime * 0.4) * 0.7;
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+ this.time += dt * speedMod;
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+
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+ // Cycle color schemes every 5 seconds
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+ if (this.schemeTime > 5) {
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+ this.schemeTime = 0;
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+ this.colorSchemeIndex = (this.colorSchemeIndex + 1) % this.colorSchemes.length;
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+ this.currentScheme = this.colorSchemes[this.colorSchemeIndex];
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+ }
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+
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+ // Generate animated plasma
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+ this.generatePlasma();
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+
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+ // Apply color scheme (use custom for trippy ones, library for others)
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+ if (this.currentScheme === 'psychedelic' || this.currentScheme === 'neon') {
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+ this.applyCustomScheme(this.currentScheme, this.time * 50);
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+ } else {
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+ Fractals.applyColorScheme(
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+ this.plasmaData,
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+ this.imageData,
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+ this.currentScheme,
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+ 256, // iterations (for normalization)
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+ this.time * 50, // hue shift for animation
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+ this.hslToRgb
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+ );
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+ }
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+
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+ // Update the image
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+ this.plasmaImage.shape.bitmap = this.imageData;
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+
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+ // Scale to fit screen (fullscreen from top-left)
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+ this.plasmaImage.x = 0;
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+ this.plasmaImage.y = 0;
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+ this.plasmaImage.width = this.width;
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+ this.plasmaImage.height = this.height;
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+ }
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+
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+ applyCustomScheme(scheme, hueShift) {
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+ const data = this.imageData.data;
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+
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+ for (let i = 0; i < this.plasmaData.length; i++) {
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+ const v = this.plasmaData[i];
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+ const idx = i * 4;
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+
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+ if (scheme === 'psychedelic') {
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+ // Multi-frequency color cycling for maximum trippy effect
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+ const h1 = (v * 2 + hueShift) % 360;
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+ const h2 = (v * 3 + hueShift * 1.5) % 360;
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+ const h3 = (v * 5 + hueShift * 0.7) % 360;
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+
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+ // Blend multiple hues
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+ const [r1, g1, b1] = this.hslToRgb(h1, 1, 0.5);
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+ const [r2, g2, b2] = this.hslToRgb(h2, 0.8, 0.6);
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+ const [r3, g3, b3] = this.hslToRgb(h3, 0.9, 0.4);
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+
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+ // Mix based on value bands
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+ const blend = Math.sin(v * 0.05 + hueShift * 0.01) * 0.5 + 0.5;
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+ data[idx] = Math.floor(r1 * blend + r2 * (1 - blend));
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+ data[idx + 1] = Math.floor(g1 * (1 - blend) + g3 * blend);
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+ data[idx + 2] = Math.floor(b2 * blend + b3 * (1 - blend));
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+ } else if (scheme === 'neon') {
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+ // Bright neon colors on dark background
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+ const phase = (v + hueShift) % 256;
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+ const intensity = Math.sin(v * 0.1) * 0.5 + 0.5;
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+
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+ // Neon pink, cyan, green cycling
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+ if (phase < 85) {
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+ const t = phase / 85;
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+ data[idx] = Math.floor(255 * intensity); // Pink/Magenta
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+ data[idx + 1] = Math.floor(50 * t * intensity);
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+ data[idx + 2] = Math.floor(255 * (1 - t * 0.5) * intensity);
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+ } else if (phase < 170) {
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+ const t = (phase - 85) / 85;
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+ data[idx] = Math.floor(50 * (1 - t) * intensity);
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+ data[idx + 1] = Math.floor(255 * intensity); // Cyan
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+ data[idx + 2] = Math.floor(255 * intensity);
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+ } else {
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+ const t = (phase - 170) / 86;
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+ data[idx] = Math.floor(50 * t * intensity);
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+ data[idx + 1] = Math.floor(255 * (1 - t * 0.5) * intensity); // Green
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+ data[idx + 2] = Math.floor(50 * intensity);
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+ }
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+ }
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+ data[idx + 3] = 255;
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+ }
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+ }
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+
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+ generatePlasma() {
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+ const w = this.plasmaWidth;
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+ const h = this.plasmaHeight;
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+ const t = this.time;
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+
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+ // Multiple overlapping sine waves create plasma effect
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+ for (let y = 0; y < h; y++) {
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+ for (let x = 0; x < w; x++) {
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+ // Normalized coordinates
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+ const nx = x / w;
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+ const ny = y / h;
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+
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+ // Classic plasma formula with multiple sine waves
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+ let value = 0;
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+
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+ // Wave 1: horizontal
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+ value += Math.sin(nx * 10 + t * 2);
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+
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+ // Wave 2: vertical
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+ value += Math.sin(ny * 10 + t * 1.5);
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+
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+ // Wave 3: diagonal
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+ value += Math.sin((nx + ny) * 10 + t);
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+
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+ // Wave 4: radial from center
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+ const cx = nx - 0.5;
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+ const cy = ny - 0.5;
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+ const dist = Math.sqrt(cx * cx + cy * cy);
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+ value += Math.sin(dist * 20 - t * 3);
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+
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+ // Wave 5: spiral
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+ const angle = Math.atan2(cy, cx);
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+ value += Math.sin(angle * 5 + dist * 15 - t * 2);
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+
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+ // Wave 6: interference pattern
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+ value += Math.sin(nx * 15 * Math.sin(t * 0.5) + ny * 15 * Math.cos(t * 0.5));
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+
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+ // Normalize to 0-255 range
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+ // value is roughly -6 to +6, normalize to 0-255
197
+ const normalized = Math.floor(((value + 6) / 12) * 255);
198
+
199
+ this.plasmaData[y * w + x] = Math.max(0, Math.min(255, normalized));
200
+ }
201
+ }
202
+ }
203
+ }
204
+
205
+ window.addEventListener('load', () => {
206
+ const canvas = document.getElementById('game');
207
+ const demo = new PlasmaDemo(canvas);
208
+ demo.start();
209
+ });
@@ -0,0 +1,140 @@
1
+ import {
2
+ Game,
3
+ GameObject,
4
+ Group,
5
+ Rectangle,
6
+ Circle,
7
+ TextShape,
8
+ FPSCounter,
9
+ } from "/gcanvas.es.min.js";
10
+
11
+ export class MyGame extends Game {
12
+ constructor(canvas) {
13
+ super(canvas);
14
+ this.enableFluidSize();
15
+ this.backgroundColor = "black";
16
+ }
17
+
18
+ update(dt) {
19
+ super.update(dt);
20
+ // Use transform API for positioning
21
+ this.groupDemo.transform.position(this.width / 2, this.height / 2);
22
+ this.pipeline.update(dt);
23
+ }
24
+
25
+ init() {
26
+ super.init();
27
+ this.groupDemo = new GroupDemo(this);
28
+ this.pipeline.add(this.groupDemo);
29
+ this.pipeline.add(
30
+ new FPSCounter(this, {
31
+ anchor: "bottom-right",
32
+ })
33
+ );
34
+ }
35
+ }
36
+
37
+ /**
38
+ * GroupDemo
39
+ *
40
+ * Demonstrates the Transform API with groups:
41
+ * - Group-wide rotation & scaling using transform.rotation() and transform.scale()
42
+ * - Child positioning using transform.position()
43
+ * - Batch operations using forEachTransform()
44
+ * - Circles arranged radially, color-shifting via HSL
45
+ */
46
+ export class GroupDemo extends GameObject {
47
+ constructor(game) {
48
+ super(game);
49
+ // Create a Group and set dimensions using Transform API
50
+ this.group = new Group({ debug: true });
51
+ this.group.transform.size(450, 450);
52
+
53
+ // 1) A central rectangle
54
+ const centerRect = new Rectangle({
55
+ width: 145,
56
+ height: 60,
57
+ color: "#222",
58
+ debug: true,
59
+ });
60
+ this.group.add(centerRect);
61
+
62
+ // 2) Some text in the middle
63
+ const centerText = new TextShape("Transform API Demo!", {
64
+ font: "18px sans-serif",
65
+ color: "#FFF",
66
+ align: "center",
67
+ baseline: "middle",
68
+ opacity: 0.5,
69
+ });
70
+ this.group.add(centerText);
71
+
72
+ // 3) Create a radial pattern of circles around the origin
73
+ this.circles = [];
74
+ this.circleCount = 20;
75
+ const circleRadius = 200;
76
+
77
+ for (let i = 0; i < this.circleCount; i++) {
78
+ const angle = (Math.PI * 2 * i) / this.circleCount;
79
+ const x = Math.cos(angle) * circleRadius;
80
+ const y = Math.sin(angle) * circleRadius;
81
+
82
+ const circle = new Circle(20, {
83
+ color: "#ff0",
84
+ stroke: "#FFF",
85
+ lineWidth: 2,
86
+ visible: true,
87
+ });
88
+
89
+ // Use Transform API to position the circle
90
+ circle.transform.position(x, y);
91
+
92
+ this.circles.push(circle);
93
+ this.group.add(circle);
94
+ }
95
+
96
+ // Initialize group transforms using the Transform API
97
+ this.group.transform
98
+ .rotation(0)
99
+ .scale(1);
100
+
101
+ this.elapsed = 0;
102
+ }
103
+
104
+ /**
105
+ * update(dt) - Animate using the Transform API:
106
+ * 1) Group rotation & scale using transform.rotation() and transform.scale()
107
+ * 2) Each circle's color via forEachTransform pattern
108
+ * 3) Circle visibility cycling
109
+ * @param {number} dt - Delta time in seconds.
110
+ */
111
+ update(dt) {
112
+ super.update(dt);
113
+ this.elapsed += dt;
114
+
115
+ // 1) Animate group using Transform API (fluent chaining)
116
+ const pulse = 0.5 * Math.sin(this.elapsed * 2);
117
+ this.group.transform
118
+ .rotation(this.elapsed * 24)
119
+ .scale(1 + pulse);
120
+
121
+ // 2) Animate each circle's color & visibility
122
+ const cycleSpeed = 0.1;
123
+ const flashIndex = Math.floor(this.elapsed / cycleSpeed) % this.circleCount;
124
+
125
+ this.circles.forEach((circle, i) => {
126
+ // Animate color
127
+ const hue = (this.elapsed * 50 + i * 40) % 360;
128
+ circle.color = `hsl(${hue}, 90%, 60%)`;
129
+ // One circle is invisible; all others remain visible
130
+ circle.visible = i !== flashIndex;
131
+ });
132
+
133
+ this.group.update(dt);
134
+ }
135
+
136
+ draw() {
137
+ this.logger.log("GroupDemo: render");
138
+ this.group.render();
139
+ }
140
+ }