@guinetik/gcanvas 1.0.4 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/CNAME +1 -0
- package/dist/aizawa.html +27 -0
- package/dist/animations.html +31 -0
- package/dist/basic.html +38 -0
- package/dist/baskara.html +31 -0
- package/dist/bezier.html +35 -0
- package/dist/beziersignature.html +29 -0
- package/dist/blackhole.html +28 -0
- package/dist/blob.html +35 -0
- package/dist/clifford.html +25 -0
- package/dist/cmb.html +24 -0
- package/dist/coordinates.html +698 -0
- package/dist/cube3d.html +23 -0
- package/dist/dadras.html +26 -0
- package/dist/dejong.html +25 -0
- package/dist/demos.css +303 -0
- package/dist/dino.html +42 -0
- package/dist/easing.html +28 -0
- package/dist/events.html +195 -0
- package/dist/fluent.html +647 -0
- package/dist/fluid-simple.html +22 -0
- package/dist/fluid.html +37 -0
- package/dist/fractals.html +36 -0
- package/dist/gameobjects.html +626 -0
- package/dist/gcanvas.es.js +14368 -9093
- package/dist/gcanvas.es.min.js +1 -1
- package/dist/gcanvas.umd.js +1 -1
- package/dist/gcanvas.umd.min.js +1 -1
- package/dist/genart.html +26 -0
- package/dist/gendream.html +26 -0
- package/dist/group.html +36 -0
- package/dist/halvorsen.html +27 -0
- package/dist/home.html +587 -0
- package/dist/hyperbolic001.html +23 -0
- package/dist/hyperbolic002.html +23 -0
- package/dist/hyperbolic003.html +23 -0
- package/dist/hyperbolic004.html +23 -0
- package/dist/hyperbolic005.html +22 -0
- package/dist/index.html +446 -0
- package/dist/isometric.html +34 -0
- package/dist/js/aizawa.js +425 -0
- package/dist/js/animations.js +452 -0
- package/dist/js/basic.js +204 -0
- package/dist/js/baskara.js +751 -0
- package/dist/js/bezier.js +692 -0
- package/dist/js/beziersignature.js +241 -0
- package/dist/js/blackhole/accretiondisk.obj.js +379 -0
- package/dist/js/blackhole/blackhole.obj.js +318 -0
- package/dist/js/blackhole/index.js +409 -0
- package/dist/js/blackhole/particle.js +56 -0
- package/dist/js/blackhole/starfield.obj.js +218 -0
- package/dist/js/blob.js +2276 -0
- package/dist/js/clifford.js +236 -0
- package/dist/js/cmb.js +594 -0
- package/dist/js/coordinates.js +840 -0
- package/dist/js/cube3d.js +789 -0
- package/dist/js/dadras.js +405 -0
- package/dist/js/dejong.js +257 -0
- package/dist/js/dino.js +1420 -0
- package/dist/js/easing.js +477 -0
- package/dist/js/fluent.js +183 -0
- package/dist/js/fluid-simple.js +253 -0
- package/dist/js/fluid.js +527 -0
- package/dist/js/fractals.js +932 -0
- package/dist/js/fractalworker.js +93 -0
- package/dist/js/gameobjects.js +176 -0
- package/dist/js/genart.js +268 -0
- package/dist/js/gendream.js +209 -0
- package/dist/js/group.js +140 -0
- package/dist/js/halvorsen.js +405 -0
- package/dist/js/hyperbolic001.js +310 -0
- package/dist/js/hyperbolic002.js +388 -0
- package/dist/js/hyperbolic003.js +319 -0
- package/dist/js/hyperbolic004.js +345 -0
- package/dist/js/hyperbolic005.js +340 -0
- package/dist/js/info-toggle.js +25 -0
- package/dist/js/isometric.js +851 -0
- package/dist/js/kerr.js +1547 -0
- package/dist/js/lavalamp.js +590 -0
- package/dist/js/layout.js +354 -0
- package/dist/js/lorenz.js +425 -0
- package/dist/js/mondrian.js +285 -0
- package/dist/js/opacity.js +275 -0
- package/dist/js/painter.js +484 -0
- package/dist/js/particles-showcase.js +514 -0
- package/dist/js/particles.js +299 -0
- package/dist/js/patterns.js +397 -0
- package/dist/js/penrose/artifact.js +69 -0
- package/dist/js/penrose/blackhole.js +121 -0
- package/dist/js/penrose/constants.js +73 -0
- package/dist/js/penrose/game.js +943 -0
- package/dist/js/penrose/lore.js +278 -0
- package/dist/js/penrose/penrosescene.js +892 -0
- package/dist/js/penrose/ship.js +216 -0
- package/dist/js/penrose/sounds.js +211 -0
- package/dist/js/penrose/voidparticle.js +55 -0
- package/dist/js/penrose/voidscene.js +258 -0
- package/dist/js/penrose/voidship.js +144 -0
- package/dist/js/penrose/wormhole.js +46 -0
- package/dist/js/pipeline.js +555 -0
- package/dist/js/plane3d.js +256 -0
- package/dist/js/platformer.js +1579 -0
- package/dist/js/rossler.js +480 -0
- package/dist/js/scene.js +304 -0
- package/dist/js/scenes.js +320 -0
- package/dist/js/schrodinger.js +706 -0
- package/dist/js/schwarzschild.js +1015 -0
- package/dist/js/shapes.js +628 -0
- package/dist/js/space/alien.js +171 -0
- package/dist/js/space/boom.js +98 -0
- package/dist/js/space/boss.js +353 -0
- package/dist/js/space/buff.js +73 -0
- package/dist/js/space/bullet.js +102 -0
- package/dist/js/space/constants.js +85 -0
- package/dist/js/space/game.js +1884 -0
- package/dist/js/space/hud.js +112 -0
- package/dist/js/space/laserbeam.js +179 -0
- package/dist/js/space/lightning.js +277 -0
- package/dist/js/space/minion.js +192 -0
- package/dist/js/space/missile.js +212 -0
- package/dist/js/space/player.js +430 -0
- package/dist/js/space/powerup.js +90 -0
- package/dist/js/space/starfield.js +58 -0
- package/dist/js/space/starpower.js +90 -0
- package/dist/js/spacetime.js +559 -0
- package/dist/js/sphere3d.js +229 -0
- package/dist/js/sprite.js +473 -0
- package/dist/js/starfaux/config.js +118 -0
- package/dist/js/starfaux/enemy.js +353 -0
- package/dist/js/starfaux/hud.js +78 -0
- package/dist/js/starfaux/index.js +482 -0
- package/dist/js/starfaux/laser.js +182 -0
- package/dist/js/starfaux/player.js +468 -0
- package/dist/js/starfaux/terrain.js +560 -0
- package/dist/js/study001.js +275 -0
- package/dist/js/study002.js +366 -0
- package/dist/js/study003.js +331 -0
- package/dist/js/study004.js +389 -0
- package/dist/js/study005.js +209 -0
- package/dist/js/study006.js +194 -0
- package/dist/js/study007.js +192 -0
- package/dist/js/study008.js +413 -0
- package/dist/js/svgtween.js +204 -0
- package/dist/js/tde/accretiondisk.js +471 -0
- package/dist/js/tde/blackhole.js +219 -0
- package/dist/js/tde/blackholescene.js +209 -0
- package/dist/js/tde/config.js +59 -0
- package/dist/js/tde/index.js +820 -0
- package/dist/js/tde/jets.js +290 -0
- package/dist/js/tde/lensedstarfield.js +154 -0
- package/dist/js/tde/tdestar.js +297 -0
- package/dist/js/tde/tidalstream.js +372 -0
- package/dist/js/tde_old/blackhole.obj.js +354 -0
- package/dist/js/tde_old/debris.obj.js +791 -0
- package/dist/js/tde_old/flare.obj.js +239 -0
- package/dist/js/tde_old/index.js +448 -0
- package/dist/js/tde_old/star.obj.js +812 -0
- package/dist/js/tetris/config.js +157 -0
- package/dist/js/tetris/grid.js +286 -0
- package/dist/js/tetris/index.js +1195 -0
- package/dist/js/tetris/renderer.js +634 -0
- package/dist/js/tetris/tetrominos.js +280 -0
- package/dist/js/thomas.js +394 -0
- package/dist/js/tiles.js +312 -0
- package/dist/js/tweendemo.js +79 -0
- package/dist/js/visibility.js +102 -0
- package/dist/kerr.html +28 -0
- package/dist/lavalamp.html +27 -0
- package/dist/layouts.html +37 -0
- package/dist/logo.svg +4 -0
- package/dist/loop.html +84 -0
- package/dist/lorenz.html +27 -0
- package/dist/mondrian.html +32 -0
- package/dist/og_image.png +0 -0
- package/dist/opacity.html +36 -0
- package/dist/painter.html +39 -0
- package/dist/particles-showcase.html +28 -0
- package/dist/particles.html +24 -0
- package/dist/patterns.html +33 -0
- package/dist/penrose-game.html +31 -0
- package/dist/pipeline.html +737 -0
- package/dist/plane3d.html +24 -0
- package/dist/platformer.html +43 -0
- package/dist/rossler.html +27 -0
- package/dist/scene-interactivity-test.html +220 -0
- package/dist/scene.html +33 -0
- package/dist/scenes.html +96 -0
- package/dist/schrodinger.html +27 -0
- package/dist/schwarzschild.html +27 -0
- package/dist/shapes.html +16 -0
- package/dist/space.html +85 -0
- package/dist/spacetime.html +27 -0
- package/dist/sphere3d.html +24 -0
- package/dist/sprite.html +18 -0
- package/dist/starfaux.html +22 -0
- package/dist/study001.html +23 -0
- package/dist/study002.html +23 -0
- package/dist/study003.html +23 -0
- package/dist/study004.html +23 -0
- package/dist/study005.html +22 -0
- package/dist/study006.html +24 -0
- package/dist/study007.html +24 -0
- package/dist/study008.html +22 -0
- package/dist/svgtween.html +29 -0
- package/dist/tde.html +28 -0
- package/dist/tetris3d.html +25 -0
- package/dist/thomas.html +27 -0
- package/dist/tiles.html +28 -0
- package/dist/transforms.html +400 -0
- package/dist/tween.html +45 -0
- package/dist/visibility.html +33 -0
- package/package.json +1 -1
- package/readme.md +30 -22
- package/src/game/objects/go.js +7 -0
- package/src/game/objects/index.js +2 -0
- package/src/game/objects/isometric-scene.js +53 -3
- package/src/game/objects/layoutscene.js +57 -0
- package/src/game/objects/mask.js +241 -0
- package/src/game/objects/scene.js +19 -0
- package/src/game/objects/wrapper.js +14 -2
- package/src/game/pipeline.js +17 -0
- package/src/game/ui/button.js +101 -16
- package/src/game/ui/theme.js +0 -6
- package/src/game/ui/togglebutton.js +25 -14
- package/src/game/ui/tooltip.js +12 -4
- package/src/index.js +3 -0
- package/src/io/gesture.js +409 -0
- package/src/io/index.js +4 -1
- package/src/io/keys.js +9 -1
- package/src/io/screen.js +476 -0
- package/src/math/attractors.js +664 -0
- package/src/math/heat.js +106 -0
- package/src/math/index.js +1 -0
- package/src/mixins/draggable.js +15 -19
- package/src/painter/painter.shapes.js +11 -5
- package/src/particle/particle-system.js +165 -1
- package/src/physics/index.js +26 -0
- package/src/physics/physics-updaters.js +333 -0
- package/src/physics/physics.js +375 -0
- package/src/shapes/image.js +5 -5
- package/src/shapes/index.js +2 -0
- package/src/shapes/parallelogram.js +147 -0
- package/src/shapes/righttriangle.js +115 -0
- package/src/shapes/svg.js +281 -100
- package/src/shapes/text.js +22 -6
- package/src/shapes/transformable.js +5 -0
- package/src/sound/effects.js +807 -0
- package/src/sound/index.js +13 -0
- package/src/webgl/index.js +7 -0
- package/src/webgl/shaders/clifford-point-shaders.js +131 -0
- package/src/webgl/shaders/dejong-point-shaders.js +131 -0
- package/src/webgl/shaders/point-sprite-shaders.js +152 -0
- package/src/webgl/webgl-clifford-renderer.js +477 -0
- package/src/webgl/webgl-dejong-renderer.js +472 -0
- package/src/webgl/webgl-line-renderer.js +391 -0
- package/src/webgl/webgl-particle-renderer.js +410 -0
- package/types/index.d.ts +30 -2
- package/types/io.d.ts +217 -0
- package/types/physics.d.ts +299 -0
- package/types/shapes.d.ts +8 -0
- package/types/webgl.d.ts +188 -109
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import {
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Game,
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GameObject,
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FPSCounter,
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Button,
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Scene,
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Text,
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Painter,
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Circle,
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Square,
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Triangle,
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Star,
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VerticalLayout,
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applyAnchor,
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Position,
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ShapeGOFactory,
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Rectangle,
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} from "/gcanvas.es.min.js";
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class ParticlesGame extends Game {
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constructor(canvas) {
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super(canvas);
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this.backgroundColor = "black";
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this.enableFluidSize();
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this.NUM_PARTICLES = 500;
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this.MARGIN = 0;
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}
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init() {
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super.init();
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this.mouse = { x: this.width / 2, y: this.height / 2 };
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// Create particle scene (below UI)
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this.particleScene = new Scene(this, {
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width: this.width - this.MARGIN * 2,
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height: this.height - this.MARGIN * 2,
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debug: true,
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debugColor: "#0f0",
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});
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this.pipeline.add(this.particleScene);
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// Create UI scene (above particles)
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this.uiScene = new Scene(this, {
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debug: true,
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debugColor: "#0f0",
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width: 150,
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height: 140,
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});
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this.pipeline.add(this.uiScene);
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this.uiScene.add(ShapeGOFactory.create(this, new Rectangle({ width: 148, height: 130, color: Painter.colors.rgba(0, 0, 0, 0.5) })))
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this.buttons = new VerticalLayout(this);
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this.buttons.y = 10;
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this.uiScene.add(this.buttons);
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// Add buttons
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this.buttons.add(
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new Button(this, {
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text: "Clear",
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onClick: this.clearParticles.bind(this),
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})
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);
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this.buttons.add(
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new Button(this, {
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text: "Reset",
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onClick: () => {
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Painter.clear();
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this.clearParticles();
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this.spawnParticles();
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},
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})
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);
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this.particlesCounter = this.buttons.add(
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new Text(this, "Particles", {
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height: 20,
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color: "white",
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align: "center",
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baseline: "middle",
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})
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);
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// Anchor UI to bottom-left
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applyAnchor(this.uiScene, {
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anchor: Position.BOTTOM_LEFT,
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});
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// Input logic...
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this.freeToCreate = true;
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this.events.on("inputmove", (e) => {
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if (e.touches && e.touches.length > 0) {
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// Multi-touch support
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const rect = this.canvas.getBoundingClientRect();
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for (let i = 0; i < e.touches.length; i++) {
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const touch = e.touches[i];
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const tx = touch.clientX - rect.left - this.particleScene.x;
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const ty = touch.clientY - rect.top - this.particleScene.y;
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this.mouse.x = tx;
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this.mouse.y = ty;
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this.createParticle();
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}
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} else {
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// Normalized mouse/single-touch
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this.mouse.x = e.x - this.particleScene.x;
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this.mouse.y = e.y - this.particleScene.y;
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this.createParticle();
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}
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});
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this.events.on("inputdown", () => (this.isDown = this.createParticle()));
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this.events.on("inputup", () => (this.isDown = false));
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// Add particles
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this.spawnParticles();
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// Add FPS
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this.pipeline.add(
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new FPSCounter(this, { color: "white", anchor: "bottom-right" })
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);
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}
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createParticle() {
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if (this.isDown && this.freeToCreate) {
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this.freeToCreate = false;
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const p = new Particle(this, this.mouse.x, this.mouse.y);
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p._particleId = this.particles.length;
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this.particleScene.add(p);
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p.vx = 10;
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p.vy = 10;
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p.reset(this.mouse.x, this.mouse.y);
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this.particles.push(p);
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setTimeout(() => {
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this.freeToCreate = true;
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p.x = this.mouse.x;
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p.y = this.mouse.y;
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}, 1);
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//console.log(x, y)
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}
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return true;
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}
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#prevWidth = 0;
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#prevHeight = 0;
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update(dt) {
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// Update scene dimensions based on game dimensions (full screen)
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this.particleScene.width = this.width;
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this.particleScene.height = this.height;
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// Center the scene in the game
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this.particleScene.x = this.width / 2;
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this.particleScene.y = this.height / 2;
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this.particlesCounter.text = `Particles: ${this.particles.length}`;
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super.update(dt);
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}
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+
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+
/**
|
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* Clear the particles
|
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*/
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clearParticles() {
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this.particles.forEach((particle) => {
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this.particleScene.remove(particle);
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});
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this.particles = [];
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}
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+
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/**
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|
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* Spawn all particles
|
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+
*/
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spawnParticles() {
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this.particles = [];
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for (let i = 0; i < this.NUM_PARTICLES; i++) {
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const particle = new Particle(this);
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particle._particleId = i;
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this.particleScene.add(particle);
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this.particles.push(particle);
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particle.reset();
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}
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}
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/**Override clear function to give pseudo trailling effect */
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clear() {
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this.ctx.fillStyle = "rgba(0, 0, 0, 0.21)";
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this.ctx.fillRect(0, 0, this.width, this.height);
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}
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}
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class Particle extends GameObject {
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constructor(game, _x, _y) {
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super(game, { crisp: false });
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this.size = Math.random() * 5 + 5;
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this.color = `hsl(${Math.random() * 360}, 100%, 50%)`;
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this.x = _x == undefined ? 0 : _x;
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this.y = _y == undefined ? 0 : _y;
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this.shape = this.createRandomShape();
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this.spin = (Math.random() - 0.5) * 0.2;
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this._influenceRadius = 100;
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this.resetVelocity();
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|
+
}
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+
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|
+
createRandomShape() {
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|
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const r = Math.random();
|
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|
+
const options = { color: this.color, cacheRendering: true };
|
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|
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if (r < 0.5) {
|
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|
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return new Circle(this.size, options);
|
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|
+
} else if (r < 0.66) {
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|
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return new Square(this.size, options);
|
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|
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} else if (r < 0.83) {
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return new Triangle(this.size * 2, options);
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|
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} else {
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return new Star(this.size, 5, 0.5, options);
|
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|
+
}
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|
+
}
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|
+
|
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|
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draw() {
|
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|
+
super.draw();
|
|
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|
+
this.shape.render();
|
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|
+
}
|
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|
+
|
|
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|
+
resetVelocity() {
|
|
210
|
+
this.vx = Math.random() * 2 + 1;
|
|
211
|
+
this.vy = Math.random() * 2 + 1;
|
|
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|
+
}
|
|
213
|
+
|
|
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|
+
reset(x, y) {
|
|
215
|
+
const { width, height } = this.parent;
|
|
216
|
+
this.x = (Math.random() - 0.5) * width;
|
|
217
|
+
this.y = (Math.random() - 0.5) * height;
|
|
218
|
+
this.resetVelocity();
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
update(dt) {
|
|
222
|
+
const { mouse } = this.game;
|
|
223
|
+
const { width, height } = this.parent;
|
|
224
|
+
const halfWidth = width * 0.5 - this.size;
|
|
225
|
+
const halfHeight = height * 0.5 - this.size;
|
|
226
|
+
const timeScale = dt * 60;
|
|
227
|
+
|
|
228
|
+
// ---- Mouse repulsion (optimized) ----
|
|
229
|
+
const dx = this.x - mouse.x;
|
|
230
|
+
const dy = this.y - mouse.y;
|
|
231
|
+
const distSq = dx * dx + dy * dy;
|
|
232
|
+
const maxDistSq = 10000; // 100^2
|
|
233
|
+
|
|
234
|
+
if (distSq < maxDistSq && distSq > 0) {
|
|
235
|
+
const invDist = 1 / Math.sqrt(distSq);
|
|
236
|
+
const force = (100 - distSq * invDist) * 0.006; // 0.6/100
|
|
237
|
+
|
|
238
|
+
this.vx += dx * invDist * force;
|
|
239
|
+
this.vy += dy * invDist * force;
|
|
240
|
+
|
|
241
|
+
// Add some randomness but less frequently for performance
|
|
242
|
+
if (Math.random() < 0.1) {
|
|
243
|
+
this.vx += (Math.random() - 0.5) * 0.5;
|
|
244
|
+
this.vy += (Math.random() - 0.5) * 0.5;
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
// ---- Movement physics ----
|
|
249
|
+
this.vx *= 0.98;
|
|
250
|
+
this.vy *= 0.98;
|
|
251
|
+
|
|
252
|
+
// Store previous position for rotation calculation
|
|
253
|
+
const prevX = this.x;
|
|
254
|
+
const prevY = this.y;
|
|
255
|
+
|
|
256
|
+
// Update position with slight acceleration
|
|
257
|
+
this.x += this.vx;
|
|
258
|
+
this.y += this.vy;
|
|
259
|
+
this.vx *= 1.019;
|
|
260
|
+
this.vy *= 1.019;
|
|
261
|
+
|
|
262
|
+
// ---- Boundary handling (optimized) ----
|
|
263
|
+
const bounce = 0.8;
|
|
264
|
+
const randomPush = 0.5;
|
|
265
|
+
|
|
266
|
+
if (this.x < -halfWidth) {
|
|
267
|
+
this.x = -halfWidth;
|
|
268
|
+
this.vx = Math.abs(this.vx) * bounce;
|
|
269
|
+
this.vy += (Math.random() - 0.5) * randomPush;
|
|
270
|
+
} else if (this.x > halfWidth) {
|
|
271
|
+
this.x = halfWidth;
|
|
272
|
+
this.vx = -Math.abs(this.vx) * bounce;
|
|
273
|
+
this.vy += (Math.random() - 0.5) * randomPush;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
if (this.y < -halfHeight) {
|
|
277
|
+
this.y = -halfHeight;
|
|
278
|
+
this.vy = Math.abs(this.vy) * bounce;
|
|
279
|
+
this.vx += (Math.random() - 0.5) * randomPush;
|
|
280
|
+
} else if (this.y > halfHeight) {
|
|
281
|
+
this.y = halfHeight;
|
|
282
|
+
this.vy = -Math.abs(this.vy) * bounce;
|
|
283
|
+
this.vx += (Math.random() - 0.5) * randomPush;
|
|
284
|
+
}
|
|
285
|
+
const moveX = this.x - prevX;
|
|
286
|
+
const moveY = this.y - prevY;
|
|
287
|
+
|
|
288
|
+
this.rotation += this.spin * timeScale;
|
|
289
|
+
|
|
290
|
+
|
|
291
|
+
super.update(dt);
|
|
292
|
+
}
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
window.addEventListener("load", () => {
|
|
296
|
+
const canvas = document.getElementById("game");
|
|
297
|
+
const game = new ParticlesGame(canvas);
|
|
298
|
+
game.start();
|
|
299
|
+
});
|
|
@@ -0,0 +1,397 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Game,
|
|
3
|
+
Scene,
|
|
4
|
+
TileLayout,
|
|
5
|
+
HorizontalLayout,
|
|
6
|
+
Rectangle,
|
|
7
|
+
ShapeGOFactory,
|
|
8
|
+
Button,
|
|
9
|
+
FPSCounter,
|
|
10
|
+
Painter,
|
|
11
|
+
PatternRectangle,
|
|
12
|
+
Patterns,
|
|
13
|
+
Group,
|
|
14
|
+
TextShape,
|
|
15
|
+
Text,
|
|
16
|
+
applyAnchor,
|
|
17
|
+
Position,
|
|
18
|
+
} from "/gcanvas.es.min.js";
|
|
19
|
+
|
|
20
|
+
export class PatternDemo extends Scene {
|
|
21
|
+
constructor(game, options = {}) {
|
|
22
|
+
super(game, options);
|
|
23
|
+
this.elapsedTime = this.lastChangeTime = 0;
|
|
24
|
+
this.cellSize = 120;
|
|
25
|
+
this.maxColumns = 6;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
init() {
|
|
29
|
+
const game = this.game;
|
|
30
|
+
// 1) Create a tile grid
|
|
31
|
+
const margin = 40;
|
|
32
|
+
const initialColumns = Math.min(
|
|
33
|
+
this.maxColumns,
|
|
34
|
+
Math.max(1, Math.floor((game.width - margin) / this.cellSize))
|
|
35
|
+
);
|
|
36
|
+
|
|
37
|
+
this.grid = new TileLayout(game, {
|
|
38
|
+
columns: initialColumns,
|
|
39
|
+
spacing: 12,
|
|
40
|
+
padding: 20,
|
|
41
|
+
autoSize: true,
|
|
42
|
+
debug: true,
|
|
43
|
+
});
|
|
44
|
+
|
|
45
|
+
// Add Title & Subtitle
|
|
46
|
+
this.add(
|
|
47
|
+
applyAnchor(
|
|
48
|
+
new Text(game, "GCanvas Pattern Gallery", {
|
|
49
|
+
font: "bold 24px monospace",
|
|
50
|
+
color: "white",
|
|
51
|
+
}),
|
|
52
|
+
{ anchor: Position.TOP_CENTER, anchorOffsetY: 30 }
|
|
53
|
+
)
|
|
54
|
+
);
|
|
55
|
+
|
|
56
|
+
this.add(
|
|
57
|
+
applyAnchor(
|
|
58
|
+
new Text(game, "Procedural pixel patterns and noise algorithms", {
|
|
59
|
+
font: "16px monospace",
|
|
60
|
+
color: "#999",
|
|
61
|
+
}),
|
|
62
|
+
{ anchor: Position.TOP_CENTER, anchorOffsetY: 60 }
|
|
63
|
+
)
|
|
64
|
+
);
|
|
65
|
+
|
|
66
|
+
const size = 10;
|
|
67
|
+
// Define pattern types
|
|
68
|
+
const patternSources = [
|
|
69
|
+
{
|
|
70
|
+
name: "dots",
|
|
71
|
+
size: size * 2,
|
|
72
|
+
raw: Patterns.dotPattern(size * 2, size * 2, {
|
|
73
|
+
dotSize: 1,
|
|
74
|
+
spacing: size,
|
|
75
|
+
dotColor: Painter.colors.randomColorRGBA(),
|
|
76
|
+
background: [0, 0, 0, 0]
|
|
77
|
+
}),
|
|
78
|
+
},
|
|
79
|
+
{
|
|
80
|
+
name: "cross",
|
|
81
|
+
size: size * 6,
|
|
82
|
+
raw: Patterns.cross(size * 6, size * 6, {
|
|
83
|
+
size: 10,
|
|
84
|
+
thickness: 1,
|
|
85
|
+
spacing: 20,
|
|
86
|
+
background: [0, 0, 0, 0],
|
|
87
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
88
|
+
}),
|
|
89
|
+
},
|
|
90
|
+
{
|
|
91
|
+
name: "stripes",
|
|
92
|
+
size: size * 4,
|
|
93
|
+
raw: Patterns.stripes(size * 4, size * 4, {
|
|
94
|
+
spacing: 10,
|
|
95
|
+
thickness: 4,
|
|
96
|
+
background: [0, 0, 0, 0],
|
|
97
|
+
foreground: Painter.colors.randomColorRGBA(),
|
|
98
|
+
}),
|
|
99
|
+
},
|
|
100
|
+
{
|
|
101
|
+
name: "grid",
|
|
102
|
+
size,
|
|
103
|
+
raw: Patterns.solidGrid(size, size, {
|
|
104
|
+
spacing: 9,
|
|
105
|
+
background: [0, 0, 0, 0],
|
|
106
|
+
foreground: Painter.colors.randomColorHSL_RGBA(),
|
|
107
|
+
}),
|
|
108
|
+
},
|
|
109
|
+
{
|
|
110
|
+
name: "mesh",
|
|
111
|
+
size: size * 2,
|
|
112
|
+
raw: Patterns.mesh(size * 2, size * 2, {
|
|
113
|
+
spacing: size * 2, // Keep the same spacing (20)
|
|
114
|
+
lineWidth: 1,
|
|
115
|
+
background: [0, 0, 0, 0],
|
|
116
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
117
|
+
}),
|
|
118
|
+
},
|
|
119
|
+
{
|
|
120
|
+
name: "isometric",
|
|
121
|
+
size: size * 4,
|
|
122
|
+
raw: Patterns.isometric(size * 4, size * 4, {
|
|
123
|
+
cellSize: size * 4,
|
|
124
|
+
lineWidth: 2,
|
|
125
|
+
background: [0, 0, 0, 0],
|
|
126
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
127
|
+
}),
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
name: "checkerboard",
|
|
131
|
+
size: size * 2,
|
|
132
|
+
raw: Patterns.checkerboard(size * 2, size * 2, {
|
|
133
|
+
cellSize: 9,
|
|
134
|
+
color1: [0, 0, 0, 255],
|
|
135
|
+
color2: Painter.colors.randomColorRGBA(),
|
|
136
|
+
}),
|
|
137
|
+
},
|
|
138
|
+
{
|
|
139
|
+
name: "harlequin",
|
|
140
|
+
size: size * 2,
|
|
141
|
+
raw: Patterns.harlequin(size * 2, size * 2, {
|
|
142
|
+
size: size,
|
|
143
|
+
lineWidth: size / 2,
|
|
144
|
+
background: [0, 0, 0, 0],
|
|
145
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
146
|
+
}),
|
|
147
|
+
},
|
|
148
|
+
{
|
|
149
|
+
name: "diamonds",
|
|
150
|
+
size: size * 3,
|
|
151
|
+
raw: Patterns.diamonds(size * 3, size * 3, {
|
|
152
|
+
size: size * 3,
|
|
153
|
+
spacing: 3,
|
|
154
|
+
background: [0, 0, 0, 0],
|
|
155
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
156
|
+
}),
|
|
157
|
+
},
|
|
158
|
+
{
|
|
159
|
+
name: "cubes",
|
|
160
|
+
size: size * 2,
|
|
161
|
+
raw: Patterns.cubes(size * 2, size * 2, {
|
|
162
|
+
size: size,
|
|
163
|
+
spacing: 1,
|
|
164
|
+
background: [0, 0, 0, 0],
|
|
165
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
166
|
+
}),
|
|
167
|
+
},
|
|
168
|
+
{
|
|
169
|
+
name: "penrose",
|
|
170
|
+
size: size * 4,
|
|
171
|
+
raw: Patterns.penrose(size * 4, size * 4, {
|
|
172
|
+
divisions: 3,
|
|
173
|
+
color1: Painter.colors.randomColorRGBA(),
|
|
174
|
+
color2: Painter.colors.randomColorRGBA(),
|
|
175
|
+
color3: Painter.colors.randomColorRGBA(),
|
|
176
|
+
lineWidth: 1,
|
|
177
|
+
}),
|
|
178
|
+
},
|
|
179
|
+
{
|
|
180
|
+
name: "TBA",
|
|
181
|
+
size: size * 2,
|
|
182
|
+
raw: Patterns.void(size * 2, size * 2, {
|
|
183
|
+
background: [0, 0, 0, 0],
|
|
184
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
185
|
+
}),
|
|
186
|
+
},
|
|
187
|
+
{
|
|
188
|
+
name: "honeycomb",
|
|
189
|
+
size: size * 4,
|
|
190
|
+
raw: Patterns.honeycomb(size * 4, size * 4, {
|
|
191
|
+
radius: size * 2,
|
|
192
|
+
lineWidth: 1,
|
|
193
|
+
background: [0, 0, 0, 0],
|
|
194
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
195
|
+
}),
|
|
196
|
+
},
|
|
197
|
+
{
|
|
198
|
+
name: "honeycomb (fill)",
|
|
199
|
+
size: size * 4,
|
|
200
|
+
raw: Patterns.honeycomb(size * 4, size * 4, {
|
|
201
|
+
radius: size * 2,
|
|
202
|
+
lineWidth: 5,
|
|
203
|
+
background: [0, 0, 0, 0],
|
|
204
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
205
|
+
}),
|
|
206
|
+
},
|
|
207
|
+
{
|
|
208
|
+
name: "circles",
|
|
209
|
+
size: size * 4,
|
|
210
|
+
raw: Patterns.circles(size * 4, size * 4, {
|
|
211
|
+
radius: size * 2,
|
|
212
|
+
lineWidth: 1,
|
|
213
|
+
background: [0, 0, 0, 0],
|
|
214
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
215
|
+
}),
|
|
216
|
+
},
|
|
217
|
+
{
|
|
218
|
+
name: "circles (fill)",
|
|
219
|
+
size: size * 4,
|
|
220
|
+
raw: Patterns.circles(size * 4, size * 4, {
|
|
221
|
+
radius: size * 2,
|
|
222
|
+
lineWidth: 7,
|
|
223
|
+
background: [0, 0, 0, 0],
|
|
224
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
225
|
+
}),
|
|
226
|
+
},
|
|
227
|
+
{
|
|
228
|
+
name: "voronoi",
|
|
229
|
+
size: size * 10,
|
|
230
|
+
raw: Patterns.voronoi(size * 10, size * 10, {
|
|
231
|
+
cellCount: size,
|
|
232
|
+
edgeColor: [0, 0, 0, 255],
|
|
233
|
+
edgeThickness: 1.5,
|
|
234
|
+
jitter: 0.5,
|
|
235
|
+
seed: Math.random() * 2000
|
|
236
|
+
}),
|
|
237
|
+
},
|
|
238
|
+
{
|
|
239
|
+
name: "voronoi-themed",
|
|
240
|
+
size: size * 10,
|
|
241
|
+
raw: Patterns.voronoi(size * 10, size * 10, {
|
|
242
|
+
cellCount: size,
|
|
243
|
+
baseColor: [10, 255, 10, 255],
|
|
244
|
+
colorVariation: 0.5,
|
|
245
|
+
edgeColor: [0, 0, 0, 255],
|
|
246
|
+
edgeThickness: 1.5,
|
|
247
|
+
jitter: 0.5,
|
|
248
|
+
seed: Math.random() * 2000
|
|
249
|
+
}),
|
|
250
|
+
},
|
|
251
|
+
{
|
|
252
|
+
name: "TBA",
|
|
253
|
+
size: size * 2,
|
|
254
|
+
raw: Patterns.void(size * 2, size * 2, {
|
|
255
|
+
background: [0, 0, 0, 0],
|
|
256
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
257
|
+
}),
|
|
258
|
+
},
|
|
259
|
+
{
|
|
260
|
+
name: "TBA",
|
|
261
|
+
size: size * 2,
|
|
262
|
+
raw: Patterns.void(size * 2, size * 2, {
|
|
263
|
+
background: [0, 0, 0, 0],
|
|
264
|
+
foreground: Painter.colors.randomColorRGBA()
|
|
265
|
+
}),
|
|
266
|
+
},
|
|
267
|
+
{
|
|
268
|
+
name: "gradient",
|
|
269
|
+
size: size * 4,
|
|
270
|
+
raw: Patterns.circularGradient(size * 4, size * 4, {
|
|
271
|
+
innerColor: Painter.colors.randomColorRGBA(),
|
|
272
|
+
outerColor: [0, 0, 0, 0],
|
|
273
|
+
fadeExponent: 2.0
|
|
274
|
+
}),
|
|
275
|
+
},
|
|
276
|
+
|
|
277
|
+
{
|
|
278
|
+
name: "perlin-noise",
|
|
279
|
+
size: size * 2,
|
|
280
|
+
raw: Patterns.perlinNoise(size * 2, size * 2, {
|
|
281
|
+
background: [0, 0, 0, 0],
|
|
282
|
+
foreground: Painter.colors.randomColorHSL_RGBA(),
|
|
283
|
+
scale: 0.05, // Fine detail
|
|
284
|
+
octaves: 6, // More octaves for complexity
|
|
285
|
+
persistence: 0.7, // Higher persistence for stronger details
|
|
286
|
+
seed: 12345 // Fixed seed for reproducibility
|
|
287
|
+
}),
|
|
288
|
+
},
|
|
289
|
+
{
|
|
290
|
+
name: "perlin-noise-2",
|
|
291
|
+
size: size * 2,
|
|
292
|
+
raw: Patterns.perlinNoise(size * 2, size * 2, {
|
|
293
|
+
background: [0, 0, 0, 0],
|
|
294
|
+
foreground: Painter.colors.randomColorHSL_RGBA(),
|
|
295
|
+
scale: 0.2, // Medium detail
|
|
296
|
+
octaves: 2, // Fewer octaves for smoother pattern
|
|
297
|
+
persistence: 0.4, // Medium persistence
|
|
298
|
+
lacunarity: 3.0, // Higher lacunarity for more varied frequencies
|
|
299
|
+
seed: 54321 // Different seed
|
|
300
|
+
}),
|
|
301
|
+
},
|
|
302
|
+
{
|
|
303
|
+
name: "perlin-noise-3",
|
|
304
|
+
size: size * 2,
|
|
305
|
+
raw: Patterns.perlinNoise(size * 2, size * 2, {
|
|
306
|
+
background: [0, 0, 0, 0], // Dark background instead of transparent
|
|
307
|
+
foreground: Painter.colors.randomColorHSL_RGBA(), // White foreground for high contrast
|
|
308
|
+
scale: 0.01, // Very fine detail
|
|
309
|
+
octaves: 1, // Single octave for pure noise
|
|
310
|
+
persistence: 0.5, // Standard persistence
|
|
311
|
+
lacunarity: 2.0, // Standard lacunarity
|
|
312
|
+
seed: 98765 // Another seed
|
|
313
|
+
}),
|
|
314
|
+
},
|
|
315
|
+
];
|
|
316
|
+
|
|
317
|
+
// Add grid of rectangles based on the patternSources
|
|
318
|
+
for (let i = 0; i < patternSources.length; i++) {
|
|
319
|
+
const pattern = patternSources[i % patternSources.length];
|
|
320
|
+
|
|
321
|
+
const group = new Group({ width: 100, height: 130 });
|
|
322
|
+
const rect = new PatternRectangle(null, "repeat", {
|
|
323
|
+
width: 100,
|
|
324
|
+
height: 100,
|
|
325
|
+
color: Painter.colors.randomColorHSL(),
|
|
326
|
+
debug: true,
|
|
327
|
+
debugColor: "gray"
|
|
328
|
+
});
|
|
329
|
+
const label = new TextShape(pattern.name, {
|
|
330
|
+
font: "12px monospace",
|
|
331
|
+
color: "white",
|
|
332
|
+
y: 100
|
|
333
|
+
});
|
|
334
|
+
label.y = 60;
|
|
335
|
+
group.add(rect);
|
|
336
|
+
group.add(label);
|
|
337
|
+
|
|
338
|
+
Painter.img
|
|
339
|
+
.createImageBitmapFromPixels(pattern.raw, pattern.size, pattern.size)
|
|
340
|
+
.then((bitmap) => rect.setImage(bitmap));
|
|
341
|
+
|
|
342
|
+
const go = ShapeGOFactory.create(game, group);
|
|
343
|
+
this.grid.add(go);
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
this.add(this.grid);
|
|
347
|
+
this.onResize();
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
onResize() {
|
|
351
|
+
if (this.grid) {
|
|
352
|
+
const margin = 40;
|
|
353
|
+
const availableWidth = this.game.width - margin;
|
|
354
|
+
const columns = Math.min(
|
|
355
|
+
this.maxColumns,
|
|
356
|
+
Math.max(1, Math.floor(availableWidth / this.cellSize))
|
|
357
|
+
);
|
|
358
|
+
|
|
359
|
+
if (this.grid.columns !== columns) {
|
|
360
|
+
this.grid.columns = columns;
|
|
361
|
+
this.grid.markBoundsDirty();
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
// Center the grid
|
|
365
|
+
this.grid.transform.position(
|
|
366
|
+
Math.round(this.game.width / 2),
|
|
367
|
+
Math.round(this.game.height / 2)
|
|
368
|
+
);
|
|
369
|
+
}
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
//
|
|
374
|
+
export class MyGame extends Game {
|
|
375
|
+
constructor(canvas) {
|
|
376
|
+
super(canvas);
|
|
377
|
+
this.backgroundColor = "black";
|
|
378
|
+
this.enableFluidSize();
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
init() {
|
|
382
|
+
super.init();
|
|
383
|
+
this.demo = new PatternDemo(this);
|
|
384
|
+
this.pipeline.add(this.demo);
|
|
385
|
+
this.pipeline.add(
|
|
386
|
+
new FPSCounter(this, {
|
|
387
|
+
anchor: "bottom-right",
|
|
388
|
+
})
|
|
389
|
+
);
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
onResize() {
|
|
393
|
+
if (this.demo) {
|
|
394
|
+
this.demo.onResize();
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
}
|