@guinetik/gcanvas 1.0.4 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (261) hide show
  1. package/dist/CNAME +1 -0
  2. package/dist/aizawa.html +27 -0
  3. package/dist/animations.html +31 -0
  4. package/dist/basic.html +38 -0
  5. package/dist/baskara.html +31 -0
  6. package/dist/bezier.html +35 -0
  7. package/dist/beziersignature.html +29 -0
  8. package/dist/blackhole.html +28 -0
  9. package/dist/blob.html +35 -0
  10. package/dist/clifford.html +25 -0
  11. package/dist/cmb.html +24 -0
  12. package/dist/coordinates.html +698 -0
  13. package/dist/cube3d.html +23 -0
  14. package/dist/dadras.html +26 -0
  15. package/dist/dejong.html +25 -0
  16. package/dist/demos.css +303 -0
  17. package/dist/dino.html +42 -0
  18. package/dist/easing.html +28 -0
  19. package/dist/events.html +195 -0
  20. package/dist/fluent.html +647 -0
  21. package/dist/fluid-simple.html +22 -0
  22. package/dist/fluid.html +37 -0
  23. package/dist/fractals.html +36 -0
  24. package/dist/gameobjects.html +626 -0
  25. package/dist/gcanvas.es.js +14368 -9093
  26. package/dist/gcanvas.es.min.js +1 -1
  27. package/dist/gcanvas.umd.js +1 -1
  28. package/dist/gcanvas.umd.min.js +1 -1
  29. package/dist/genart.html +26 -0
  30. package/dist/gendream.html +26 -0
  31. package/dist/group.html +36 -0
  32. package/dist/halvorsen.html +27 -0
  33. package/dist/home.html +587 -0
  34. package/dist/hyperbolic001.html +23 -0
  35. package/dist/hyperbolic002.html +23 -0
  36. package/dist/hyperbolic003.html +23 -0
  37. package/dist/hyperbolic004.html +23 -0
  38. package/dist/hyperbolic005.html +22 -0
  39. package/dist/index.html +446 -0
  40. package/dist/isometric.html +34 -0
  41. package/dist/js/aizawa.js +425 -0
  42. package/dist/js/animations.js +452 -0
  43. package/dist/js/basic.js +204 -0
  44. package/dist/js/baskara.js +751 -0
  45. package/dist/js/bezier.js +692 -0
  46. package/dist/js/beziersignature.js +241 -0
  47. package/dist/js/blackhole/accretiondisk.obj.js +379 -0
  48. package/dist/js/blackhole/blackhole.obj.js +318 -0
  49. package/dist/js/blackhole/index.js +409 -0
  50. package/dist/js/blackhole/particle.js +56 -0
  51. package/dist/js/blackhole/starfield.obj.js +218 -0
  52. package/dist/js/blob.js +2276 -0
  53. package/dist/js/clifford.js +236 -0
  54. package/dist/js/cmb.js +594 -0
  55. package/dist/js/coordinates.js +840 -0
  56. package/dist/js/cube3d.js +789 -0
  57. package/dist/js/dadras.js +405 -0
  58. package/dist/js/dejong.js +257 -0
  59. package/dist/js/dino.js +1420 -0
  60. package/dist/js/easing.js +477 -0
  61. package/dist/js/fluent.js +183 -0
  62. package/dist/js/fluid-simple.js +253 -0
  63. package/dist/js/fluid.js +527 -0
  64. package/dist/js/fractals.js +932 -0
  65. package/dist/js/fractalworker.js +93 -0
  66. package/dist/js/gameobjects.js +176 -0
  67. package/dist/js/genart.js +268 -0
  68. package/dist/js/gendream.js +209 -0
  69. package/dist/js/group.js +140 -0
  70. package/dist/js/halvorsen.js +405 -0
  71. package/dist/js/hyperbolic001.js +310 -0
  72. package/dist/js/hyperbolic002.js +388 -0
  73. package/dist/js/hyperbolic003.js +319 -0
  74. package/dist/js/hyperbolic004.js +345 -0
  75. package/dist/js/hyperbolic005.js +340 -0
  76. package/dist/js/info-toggle.js +25 -0
  77. package/dist/js/isometric.js +851 -0
  78. package/dist/js/kerr.js +1547 -0
  79. package/dist/js/lavalamp.js +590 -0
  80. package/dist/js/layout.js +354 -0
  81. package/dist/js/lorenz.js +425 -0
  82. package/dist/js/mondrian.js +285 -0
  83. package/dist/js/opacity.js +275 -0
  84. package/dist/js/painter.js +484 -0
  85. package/dist/js/particles-showcase.js +514 -0
  86. package/dist/js/particles.js +299 -0
  87. package/dist/js/patterns.js +397 -0
  88. package/dist/js/penrose/artifact.js +69 -0
  89. package/dist/js/penrose/blackhole.js +121 -0
  90. package/dist/js/penrose/constants.js +73 -0
  91. package/dist/js/penrose/game.js +943 -0
  92. package/dist/js/penrose/lore.js +278 -0
  93. package/dist/js/penrose/penrosescene.js +892 -0
  94. package/dist/js/penrose/ship.js +216 -0
  95. package/dist/js/penrose/sounds.js +211 -0
  96. package/dist/js/penrose/voidparticle.js +55 -0
  97. package/dist/js/penrose/voidscene.js +258 -0
  98. package/dist/js/penrose/voidship.js +144 -0
  99. package/dist/js/penrose/wormhole.js +46 -0
  100. package/dist/js/pipeline.js +555 -0
  101. package/dist/js/plane3d.js +256 -0
  102. package/dist/js/platformer.js +1579 -0
  103. package/dist/js/rossler.js +480 -0
  104. package/dist/js/scene.js +304 -0
  105. package/dist/js/scenes.js +320 -0
  106. package/dist/js/schrodinger.js +706 -0
  107. package/dist/js/schwarzschild.js +1015 -0
  108. package/dist/js/shapes.js +628 -0
  109. package/dist/js/space/alien.js +171 -0
  110. package/dist/js/space/boom.js +98 -0
  111. package/dist/js/space/boss.js +353 -0
  112. package/dist/js/space/buff.js +73 -0
  113. package/dist/js/space/bullet.js +102 -0
  114. package/dist/js/space/constants.js +85 -0
  115. package/dist/js/space/game.js +1884 -0
  116. package/dist/js/space/hud.js +112 -0
  117. package/dist/js/space/laserbeam.js +179 -0
  118. package/dist/js/space/lightning.js +277 -0
  119. package/dist/js/space/minion.js +192 -0
  120. package/dist/js/space/missile.js +212 -0
  121. package/dist/js/space/player.js +430 -0
  122. package/dist/js/space/powerup.js +90 -0
  123. package/dist/js/space/starfield.js +58 -0
  124. package/dist/js/space/starpower.js +90 -0
  125. package/dist/js/spacetime.js +559 -0
  126. package/dist/js/sphere3d.js +229 -0
  127. package/dist/js/sprite.js +473 -0
  128. package/dist/js/starfaux/config.js +118 -0
  129. package/dist/js/starfaux/enemy.js +353 -0
  130. package/dist/js/starfaux/hud.js +78 -0
  131. package/dist/js/starfaux/index.js +482 -0
  132. package/dist/js/starfaux/laser.js +182 -0
  133. package/dist/js/starfaux/player.js +468 -0
  134. package/dist/js/starfaux/terrain.js +560 -0
  135. package/dist/js/study001.js +275 -0
  136. package/dist/js/study002.js +366 -0
  137. package/dist/js/study003.js +331 -0
  138. package/dist/js/study004.js +389 -0
  139. package/dist/js/study005.js +209 -0
  140. package/dist/js/study006.js +194 -0
  141. package/dist/js/study007.js +192 -0
  142. package/dist/js/study008.js +413 -0
  143. package/dist/js/svgtween.js +204 -0
  144. package/dist/js/tde/accretiondisk.js +471 -0
  145. package/dist/js/tde/blackhole.js +219 -0
  146. package/dist/js/tde/blackholescene.js +209 -0
  147. package/dist/js/tde/config.js +59 -0
  148. package/dist/js/tde/index.js +820 -0
  149. package/dist/js/tde/jets.js +290 -0
  150. package/dist/js/tde/lensedstarfield.js +154 -0
  151. package/dist/js/tde/tdestar.js +297 -0
  152. package/dist/js/tde/tidalstream.js +372 -0
  153. package/dist/js/tde_old/blackhole.obj.js +354 -0
  154. package/dist/js/tde_old/debris.obj.js +791 -0
  155. package/dist/js/tde_old/flare.obj.js +239 -0
  156. package/dist/js/tde_old/index.js +448 -0
  157. package/dist/js/tde_old/star.obj.js +812 -0
  158. package/dist/js/tetris/config.js +157 -0
  159. package/dist/js/tetris/grid.js +286 -0
  160. package/dist/js/tetris/index.js +1195 -0
  161. package/dist/js/tetris/renderer.js +634 -0
  162. package/dist/js/tetris/tetrominos.js +280 -0
  163. package/dist/js/thomas.js +394 -0
  164. package/dist/js/tiles.js +312 -0
  165. package/dist/js/tweendemo.js +79 -0
  166. package/dist/js/visibility.js +102 -0
  167. package/dist/kerr.html +28 -0
  168. package/dist/lavalamp.html +27 -0
  169. package/dist/layouts.html +37 -0
  170. package/dist/logo.svg +4 -0
  171. package/dist/loop.html +84 -0
  172. package/dist/lorenz.html +27 -0
  173. package/dist/mondrian.html +32 -0
  174. package/dist/og_image.png +0 -0
  175. package/dist/opacity.html +36 -0
  176. package/dist/painter.html +39 -0
  177. package/dist/particles-showcase.html +28 -0
  178. package/dist/particles.html +24 -0
  179. package/dist/patterns.html +33 -0
  180. package/dist/penrose-game.html +31 -0
  181. package/dist/pipeline.html +737 -0
  182. package/dist/plane3d.html +24 -0
  183. package/dist/platformer.html +43 -0
  184. package/dist/rossler.html +27 -0
  185. package/dist/scene-interactivity-test.html +220 -0
  186. package/dist/scene.html +33 -0
  187. package/dist/scenes.html +96 -0
  188. package/dist/schrodinger.html +27 -0
  189. package/dist/schwarzschild.html +27 -0
  190. package/dist/shapes.html +16 -0
  191. package/dist/space.html +85 -0
  192. package/dist/spacetime.html +27 -0
  193. package/dist/sphere3d.html +24 -0
  194. package/dist/sprite.html +18 -0
  195. package/dist/starfaux.html +22 -0
  196. package/dist/study001.html +23 -0
  197. package/dist/study002.html +23 -0
  198. package/dist/study003.html +23 -0
  199. package/dist/study004.html +23 -0
  200. package/dist/study005.html +22 -0
  201. package/dist/study006.html +24 -0
  202. package/dist/study007.html +24 -0
  203. package/dist/study008.html +22 -0
  204. package/dist/svgtween.html +29 -0
  205. package/dist/tde.html +28 -0
  206. package/dist/tetris3d.html +25 -0
  207. package/dist/thomas.html +27 -0
  208. package/dist/tiles.html +28 -0
  209. package/dist/transforms.html +400 -0
  210. package/dist/tween.html +45 -0
  211. package/dist/visibility.html +33 -0
  212. package/package.json +1 -1
  213. package/readme.md +30 -22
  214. package/src/game/objects/go.js +7 -0
  215. package/src/game/objects/index.js +2 -0
  216. package/src/game/objects/isometric-scene.js +53 -3
  217. package/src/game/objects/layoutscene.js +57 -0
  218. package/src/game/objects/mask.js +241 -0
  219. package/src/game/objects/scene.js +19 -0
  220. package/src/game/objects/wrapper.js +14 -2
  221. package/src/game/pipeline.js +17 -0
  222. package/src/game/ui/button.js +101 -16
  223. package/src/game/ui/theme.js +0 -6
  224. package/src/game/ui/togglebutton.js +25 -14
  225. package/src/game/ui/tooltip.js +12 -4
  226. package/src/index.js +3 -0
  227. package/src/io/gesture.js +409 -0
  228. package/src/io/index.js +4 -1
  229. package/src/io/keys.js +9 -1
  230. package/src/io/screen.js +476 -0
  231. package/src/math/attractors.js +664 -0
  232. package/src/math/heat.js +106 -0
  233. package/src/math/index.js +1 -0
  234. package/src/mixins/draggable.js +15 -19
  235. package/src/painter/painter.shapes.js +11 -5
  236. package/src/particle/particle-system.js +165 -1
  237. package/src/physics/index.js +26 -0
  238. package/src/physics/physics-updaters.js +333 -0
  239. package/src/physics/physics.js +375 -0
  240. package/src/shapes/image.js +5 -5
  241. package/src/shapes/index.js +2 -0
  242. package/src/shapes/parallelogram.js +147 -0
  243. package/src/shapes/righttriangle.js +115 -0
  244. package/src/shapes/svg.js +281 -100
  245. package/src/shapes/text.js +22 -6
  246. package/src/shapes/transformable.js +5 -0
  247. package/src/sound/effects.js +807 -0
  248. package/src/sound/index.js +13 -0
  249. package/src/webgl/index.js +7 -0
  250. package/src/webgl/shaders/clifford-point-shaders.js +131 -0
  251. package/src/webgl/shaders/dejong-point-shaders.js +131 -0
  252. package/src/webgl/shaders/point-sprite-shaders.js +152 -0
  253. package/src/webgl/webgl-clifford-renderer.js +477 -0
  254. package/src/webgl/webgl-dejong-renderer.js +472 -0
  255. package/src/webgl/webgl-line-renderer.js +391 -0
  256. package/src/webgl/webgl-particle-renderer.js +410 -0
  257. package/types/index.d.ts +30 -2
  258. package/types/io.d.ts +217 -0
  259. package/types/physics.d.ts +299 -0
  260. package/types/shapes.d.ts +8 -0
  261. package/types/webgl.d.ts +188 -109
@@ -0,0 +1,256 @@
1
+ import {
2
+ Game,
3
+ Plane3D,
4
+ FPSCounter,
5
+ } from "/gcanvas.es.min.js";
6
+ import { Camera3D } from "/gcanvas.es.min.js";
7
+
8
+ /**
9
+ * Configuration for the Plane3D showcase demo
10
+ * Sizes are calculated dynamically based on screen size
11
+ */
12
+ const CONFIG = {
13
+ // Base sizes (will be scaled)
14
+ basePlaneWidth: 0.12, // fraction of min(width, height)
15
+ basePlaneHeight: 0.09, // fraction of min(width, height)
16
+ baseSpacing: 0.18, // fraction of width
17
+
18
+ camera: {
19
+ perspective: 800,
20
+ rotationX: 0.3,
21
+ rotationY: -0.4,
22
+ inertia: true,
23
+ friction: 0.95,
24
+ },
25
+
26
+ selfRotation: {
27
+ speed: 0.8, // radians per second
28
+ },
29
+
30
+ solidPlane: {
31
+ color: "#4A90D9",
32
+ },
33
+
34
+ gradientPlane: {
35
+ color1: [1.0, 0.2, 0.4],
36
+ color2: [0.2, 0.4, 1.0],
37
+ angle: Math.PI / 4,
38
+ },
39
+
40
+ gridPlane: {
41
+ lineColor: [0.2, 0.9, 0.4],
42
+ backgroundColor: [0.1, 0.1, 0.15],
43
+ gridSize: 8.0,
44
+ lineWidth: 0.06,
45
+ },
46
+ };
47
+
48
+ /**
49
+ * PlaneData - Holds plane and its world position
50
+ */
51
+ class PlaneData {
52
+ constructor(plane, worldX, worldY, worldZ, label) {
53
+ this.plane = plane;
54
+ this.worldX = worldX;
55
+ this.worldY = worldY;
56
+ this.worldZ = worldZ;
57
+ this.label = label;
58
+ }
59
+ }
60
+
61
+ /**
62
+ * Plane3DDemo - Showcases different Plane3D rendering modes
63
+ */
64
+ class Plane3DDemo extends Game {
65
+ constructor(canvas) {
66
+ super(canvas);
67
+ this.backgroundColor = "#000000";
68
+ this.enableFluidSize();
69
+ }
70
+
71
+ init() {
72
+ super.init();
73
+
74
+ // Create camera with mouse controls
75
+ this.camera = new Camera3D({
76
+ perspective: CONFIG.camera.perspective,
77
+ rotationX: CONFIG.camera.rotationX,
78
+ rotationY: CONFIG.camera.rotationY,
79
+ inertia: CONFIG.camera.inertia,
80
+ friction: CONFIG.camera.friction,
81
+ });
82
+ this.camera.enableMouseControl(this.canvas);
83
+
84
+ // Calculate initial sizes based on screen
85
+ this._updateSizes();
86
+
87
+ // Plane 1: Solid Color (Canvas 2D rendering)
88
+ const solidPlane = new Plane3D(
89
+ this.planeWidth,
90
+ this.planeHeight,
91
+ {
92
+ color: CONFIG.solidPlane.color,
93
+ camera: this.camera,
94
+ }
95
+ );
96
+ this.solidData = new PlaneData(
97
+ solidPlane,
98
+ -this.spacing,
99
+ 0,
100
+ 0,
101
+ "Solid Color"
102
+ );
103
+
104
+ // Plane 2: Gradient (WebGL shader)
105
+ const gradientPlane = new Plane3D(
106
+ this.planeWidth,
107
+ this.planeHeight,
108
+ {
109
+ camera: this.camera,
110
+ useShader: true,
111
+ shaderType: "gradient",
112
+ shaderUniforms: {
113
+ uColor1: CONFIG.gradientPlane.color1,
114
+ uColor2: CONFIG.gradientPlane.color2,
115
+ uAngle: CONFIG.gradientPlane.angle,
116
+ },
117
+ }
118
+ );
119
+ this.gradientData = new PlaneData(gradientPlane, 0, 0, 0, "Gradient");
120
+
121
+ // Plane 3: Grid (WebGL shader)
122
+ const gridPlane = new Plane3D(
123
+ this.planeWidth,
124
+ this.planeHeight,
125
+ {
126
+ camera: this.camera,
127
+ useShader: true,
128
+ shaderType: "grid",
129
+ shaderUniforms: {
130
+ uLineColor: CONFIG.gridPlane.lineColor,
131
+ uBackgroundColor: CONFIG.gridPlane.backgroundColor,
132
+ uGridSize: CONFIG.gridPlane.gridSize,
133
+ uLineWidth: CONFIG.gridPlane.lineWidth,
134
+ },
135
+ }
136
+ );
137
+ this.gridData = new PlaneData(gridPlane, this.spacing, 0, 0, "Grid");
138
+
139
+ // Store all plane data for rendering
140
+ this.planeDataList = [this.solidData, this.gradientData, this.gridData];
141
+
142
+ // Add FPS counter
143
+ this.pipeline.add(
144
+ new FPSCounter(this, {
145
+ anchor: "bottom-right",
146
+ })
147
+ );
148
+ }
149
+
150
+ /**
151
+ * Calculate sizes based on current screen dimensions
152
+ */
153
+ _updateSizes() {
154
+ const minDim = Math.min(this.width, this.height);
155
+ this.planeWidth = minDim * CONFIG.basePlaneWidth;
156
+ this.planeHeight = minDim * CONFIG.basePlaneHeight;
157
+ this.spacing = this.width * CONFIG.baseSpacing;
158
+ }
159
+
160
+ /**
161
+ * Handle window resize
162
+ */
163
+ onResize() {
164
+ this._updateSizes();
165
+
166
+ // Update plane dimensions
167
+ if (this.planeDataList) {
168
+ for (const data of this.planeDataList) {
169
+ data.plane.planeWidth = this.planeWidth;
170
+ data.plane.planeHeight = this.planeHeight;
171
+ data.plane._generateGeometry();
172
+ }
173
+
174
+ // Update world positions
175
+ this.solidData.worldX = -this.spacing;
176
+ this.gradientData.worldX = 0;
177
+ this.gridData.worldX = this.spacing;
178
+ }
179
+ }
180
+
181
+ update(dt) {
182
+ super.update(dt);
183
+
184
+ // Update camera (for inertia)
185
+ this.camera.update(dt);
186
+
187
+ // Update self-rotation for all planes
188
+ for (const data of this.planeDataList) {
189
+ data.plane.selfRotationY += CONFIG.selfRotation.speed * dt;
190
+ }
191
+ }
192
+
193
+ render() {
194
+ super.render();
195
+
196
+ const ctx = this.ctx;
197
+ const centerX = this.width / 2;
198
+ const centerY = this.height / 2;
199
+
200
+ // Project and sort by depth (back to front)
201
+ const projected = this.planeDataList.map((data) => {
202
+ const proj = this.camera.project(
203
+ data.worldX,
204
+ data.worldY,
205
+ data.worldZ
206
+ );
207
+ return { data, proj };
208
+ });
209
+ projected.sort((a, b) => b.proj.z - a.proj.z);
210
+
211
+ // Render each plane at its projected position
212
+ for (const { data, proj } of projected) {
213
+ ctx.save();
214
+ // Translate to screen center + projected position
215
+ ctx.translate(centerX + proj.x, centerY + proj.y);
216
+ // Scale by perspective
217
+ ctx.scale(proj.scale, proj.scale);
218
+ // Render plane at origin
219
+ data.plane.draw();
220
+ ctx.restore();
221
+ }
222
+
223
+ // Render labels (always on top)
224
+ this.renderLabels(projected, centerX, centerY);
225
+ }
226
+
227
+ /**
228
+ * Render plane labels at projected positions
229
+ */
230
+ renderLabels(projected, centerX, centerY) {
231
+ const ctx = this.ctx;
232
+
233
+ for (const { data, proj } of projected) {
234
+ // Calculate label position below the plane
235
+ const screenX = centerX + proj.x;
236
+ const screenY =
237
+ centerY +
238
+ proj.y +
239
+ (this.planeHeight / 2) * proj.scale +
240
+ 25;
241
+
242
+ ctx.font = "14px monospace";
243
+ ctx.fillStyle = "#ffffff";
244
+ ctx.textAlign = "center";
245
+ ctx.textBaseline = "top";
246
+ ctx.fillText(data.label, screenX, screenY);
247
+ }
248
+ }
249
+ }
250
+
251
+ // Start the demo
252
+ window.addEventListener("load", () => {
253
+ const canvas = document.getElementById("game");
254
+ const demo = new Plane3DDemo(canvas);
255
+ demo.start();
256
+ });