@fps-games/vfx 0.3.2 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/package.json +5 -4
- package/tooling/vfx-cli.mjs +8 -1
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/INTEGRATION.md +0 -194
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/hit-flash-red-method.md +0 -155
- package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/vfx-placement-design.md +0 -164
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -346
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -48
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -107
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -102
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -63
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -432
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -115
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -77
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -146
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -129
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -640
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -215
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -306
- package/packages/effects/treasure-attention/effect.json +0 -7
- package/packages/effects/treasure-attention/index.ts +0 -630
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -153
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -404
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -317
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -195
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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import type { Scene } from '@babylonjs/core/scene';
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import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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import { VFX_DEFAULT_GENERATION_PARAMS, VFX_GENERATION_PARAM_KEYS } from './generation';
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}
|
|
53
|
-
|
|
54
|
-
getMergedParams(effectId: string, explicitParams?: Partial<VfxParamValues>): VfxParamValues | null {
|
|
55
|
-
const effectPackage = this.getEffectPackage(effectId);
|
|
56
|
-
if (!effectPackage) return null;
|
|
57
|
-
return mergeVfxParams(
|
|
58
|
-
VFX_DEFAULT_GENERATION_PARAMS,
|
|
59
|
-
effectPackage.defaultParams,
|
|
60
|
-
effectPackage.savedParams,
|
|
61
|
-
this.savedParams[effectId],
|
|
62
|
-
explicitParams,
|
|
63
|
-
);
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
getDebugOverride(effectId: string): Partial<VfxParamValues> {
|
|
67
|
-
return cloneParams(this.savedParams[effectId]);
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
setDebugOverride(effectId: string, params: Partial<VfxParamValues>): void {
|
|
71
|
-
this.savedParams[effectId] = cloneParams(params);
|
|
72
|
-
const effectPackage = this.getEffectPackage(effectId);
|
|
73
|
-
if (effectPackage) effectPackage.savedParams = cloneParams(params);
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
playEffectPackage(
|
|
77
|
-
effectId: string,
|
|
78
|
-
explicitParams?: Partial<VfxParamValues>,
|
|
79
|
-
spawnTransform?: VfxSpawnTransform | Vector3,
|
|
80
|
-
): VfxEffectHandle | null {
|
|
81
|
-
const effectPackage = this.getEffectPackage(effectId);
|
|
82
|
-
if (!effectPackage) {
|
|
83
|
-
console.warn(`[EffectPackageService] Unknown VFX effect package: ${effectId}`);
|
|
84
|
-
return null;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
const params = this.getMergedParams(effectId, explicitParams);
|
|
88
|
-
if (!params) return null;
|
|
89
|
-
|
|
90
|
-
const spawn = this.resolveSpawnTransform(effectPackage, params, spawnTransform);
|
|
91
|
-
warnMissingRequiredInputs(effectId, effectPackage.requiredInputs, spawn.inputs);
|
|
92
|
-
const runtimeParams = stripSpawnParams(params, effectPackage.spawnParams);
|
|
93
|
-
const root = new TransformNode(`vfx_package_${effectId}`, this.scene);
|
|
94
|
-
applySpawnToRoot(root, spawn);
|
|
95
|
-
// 世界位置(挂到 parent 后即为绝对世界坐标):保证世界空间特效(如拖尾)起点正确。
|
|
96
|
-
const worldPosition = root.getAbsolutePosition().clone();
|
|
97
|
-
let handle: VfxEffectHandle;
|
|
98
|
-
try {
|
|
99
|
-
handle = effectPackage.create({
|
|
100
|
-
scene: this.scene,
|
|
101
|
-
root,
|
|
102
|
-
position: worldPosition,
|
|
103
|
-
rotationY: spawn.rotationY,
|
|
104
|
-
renderingGroupId: spawn.renderingGroupId,
|
|
105
|
-
params: runtimeParams,
|
|
106
|
-
scale: spawn.scale,
|
|
107
|
-
inputs: spawn.inputs,
|
|
108
|
-
});
|
|
109
|
-
// root 的摆放归 service 独占。许多特效在 create() 里会写 `root.position.copyFrom(position)`
|
|
110
|
-
// (用世界坐标),挂到 parent 时会与 local offset 冲突 → 双偏移。这里在 create() 之后
|
|
111
|
-
// 重新断言一次 root transform,覆盖回 spawn 的正确值(无 parent 时为同值,无副作用)。
|
|
112
|
-
applySpawnToRoot(root, spawn);
|
|
113
|
-
} catch (error) {
|
|
114
|
-
// 错误兜底:单个坏包不得崩掉整个场景(plan §7)
|
|
115
|
-
console.warn(`[EffectPackageService] effect "${effectId}" create() failed; skipped.`, error);
|
|
116
|
-
try { root.dispose(); } catch { /* ignore */ }
|
|
117
|
-
return null;
|
|
118
|
-
}
|
|
119
|
-
this.activeHandles.add(handle);
|
|
120
|
-
const originalDispose = handle.dispose.bind(handle);
|
|
121
|
-
handle.dispose = () => {
|
|
122
|
-
this.activeHandles.delete(handle);
|
|
123
|
-
originalDispose();
|
|
124
|
-
};
|
|
125
|
-
// G4/M4:很多特效内部用 scheduleLifetime 自销,直接 dispose root(绕过上面 wrap 的 handle.dispose),
|
|
126
|
-
// 会让 activeHandles 残留已死 handle。监听 root 销毁 → 任何路径销毁都清理(自销/手动皆覆盖)。
|
|
127
|
-
handle.root.onDisposeObservable.addOnce(() => { this.activeHandles.delete(handle); });
|
|
128
|
-
return handle;
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
dispose(): void {
|
|
132
|
-
for (const handle of this.activeHandles) {
|
|
133
|
-
handle.dispose();
|
|
134
|
-
}
|
|
135
|
-
this.activeHandles.clear();
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
private resolveDebugPosition(effectPackage: VfxEffectPackage): Vector3 {
|
|
139
|
-
const anchor = effectPackage.debugAnchor ?? 'playerRight';
|
|
140
|
-
const anchorPosition = this.getDebugAnchorPosition?.(anchor);
|
|
141
|
-
if (anchorPosition) return anchorPosition.clone();
|
|
142
|
-
const cameraTarget = (this.scene.activeCamera as any)?.target as Vector3 | undefined;
|
|
143
|
-
if (cameraTarget?.clone) return cameraTarget.clone().addInPlace(new Vector3(1.2, 0, 0));
|
|
144
|
-
return new Vector3(0, 0, 0);
|
|
145
|
-
}
|
|
146
|
-
|
|
147
|
-
private resolveSpawnTransform(
|
|
148
|
-
effectPackage: VfxEffectPackage,
|
|
149
|
-
params: VfxParamValues,
|
|
150
|
-
spawnTransform?: VfxSpawnTransform | Vector3,
|
|
151
|
-
): ResolvedSpawnTransform {
|
|
152
|
-
const normalized = normalizeSpawnTransform(spawnTransform);
|
|
153
|
-
const parent = normalized.parent ?? null;
|
|
154
|
-
// 有 parent(挂载)时默认落在挂点 (0,0,0) local;无 parent 时才回退到 debug 锚点(预览用)。
|
|
155
|
-
const basePosition = normalized.position?.clone()
|
|
156
|
-
?? (parent != null ? new Vector3(0, 0, 0) : this.resolveDebugPosition(effectPackage));
|
|
157
|
-
const rotation = resolveRotation(normalized.rotation, normalized.rotationY);
|
|
158
|
-
const scale = resolveScale(normalized.scale);
|
|
159
|
-
// 默认坐标系:给了 parent → local;没给 → 世界(保持现状)。
|
|
160
|
-
const offsetIsLocal = normalized.offsetIsLocal ?? parent != null;
|
|
161
|
-
const renderingGroupId = readOptionalFiniteNumber(normalized.renderingGroupId);
|
|
162
|
-
const offset = readSpawnOffset(params, effectPackage.spawnParams);
|
|
163
|
-
let position = basePosition;
|
|
164
|
-
if (offset.lengthSquared() > 0.0000001) {
|
|
165
|
-
const cos = Math.cos(rotation.y);
|
|
166
|
-
const sin = Math.sin(rotation.y);
|
|
167
|
-
position = basePosition.addInPlace(new Vector3(
|
|
168
|
-
offset.x * cos - offset.z * sin,
|
|
169
|
-
offset.y,
|
|
170
|
-
offset.x * sin + offset.z * cos,
|
|
171
|
-
));
|
|
172
|
-
}
|
|
173
|
-
return { position, rotation, rotationY: rotation.y, scale, parent, offsetIsLocal, renderingGroupId, inputs: normalizeInputs(normalized.inputs) };
|
|
174
|
-
}
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
// 把调用方的 inputs(值 or provider)归一化为访问器:create() 里 inputs.aim() 总可调用(动态目标每帧取)。
|
|
178
|
-
function normalizeInputs(inputs?: VfxEffectInputs): VfxResolvedInputs | undefined {
|
|
179
|
-
if (!inputs) return undefined;
|
|
180
|
-
const asFn = <T>(v: T | (() => T) | undefined): (() => T) | undefined =>
|
|
181
|
-
v == null ? undefined : (typeof v === 'function' ? v as () => T : () => v);
|
|
182
|
-
const out: VfxResolvedInputs = {};
|
|
183
|
-
if (inputs.aim != null) out.aim = asFn(inputs.aim);
|
|
184
|
-
if (inputs.normal != null) out.normal = asFn(inputs.normal);
|
|
185
|
-
if (inputs.endpoints) out.endpoints = inputs.endpoints.map((e) => asFn(e)!).filter(Boolean);
|
|
186
|
-
if (inputs.target) out.target = inputs.target;
|
|
187
|
-
if (inputs.scalars) {
|
|
188
|
-
out.scalars = {};
|
|
189
|
-
for (const [k, v] of Object.entries(inputs.scalars)) {
|
|
190
|
-
const fn = asFn(v);
|
|
191
|
-
if (fn) out.scalars[k] = fn;
|
|
192
|
-
}
|
|
193
|
-
}
|
|
194
|
-
return out;
|
|
195
|
-
}
|
|
196
|
-
|
|
197
|
-
// G2:特效声明 requiredInputs 但调用方未提供对应 inputs → 警告(漏接静默降级很难查)。optionalInputs 不在此列。
|
|
198
|
-
function warnMissingRequiredInputs(effectId: string, required: VfxInputKey[] | undefined, inputs: VfxResolvedInputs | undefined): void {
|
|
199
|
-
if (!required || required.length === 0) return;
|
|
200
|
-
const missing = required.filter((k) => {
|
|
201
|
-
const v = inputs ? (inputs as Record<string, unknown>)[k] : undefined;
|
|
202
|
-
return v == null || (k === 'endpoints' && Array.isArray(v) && v.length < 2);
|
|
203
|
-
});
|
|
204
|
-
if (missing.length > 0) {
|
|
205
|
-
console.warn(`[EffectPackageService] effect "${effectId}" 声明 requiredInputs [${missing.join(', ')}] 但未提供 → 可能静默降级。`);
|
|
206
|
-
}
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
-
interface ResolvedSpawnTransform {
|
|
210
|
-
/** 按 offsetIsLocal 解释的位置:local(相对 parent)或世界坐标。 */
|
|
211
|
-
position: Vector3;
|
|
212
|
-
/** 完整欧拉角旋转(弧度)。 */
|
|
213
|
-
rotation: Vector3;
|
|
214
|
-
/** 有效 Y 轴旋转(弧度),透传给 create() 上下文(向后兼容)。 */
|
|
215
|
-
rotationY: number;
|
|
216
|
-
/** 三轴缩放。 */
|
|
217
|
-
scale: Vector3;
|
|
218
|
-
parent: TransformNode | null;
|
|
219
|
-
offsetIsLocal: boolean;
|
|
220
|
-
renderingGroupId?: number;
|
|
221
|
-
inputs?: VfxResolvedInputs;
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
// 把解析后的 spawn transform 落到 root 节点上。
|
|
225
|
-
// - 没给 parent:position/rotation/scale 即世界坐标(无 parent 时 local == world),与现状一致。
|
|
226
|
-
// - 给了 parent + offsetIsLocal(默认):写到 root 的 local transform(随 parent 跟随)。
|
|
227
|
-
// - 给了 parent + offsetIsLocal=false:position 按绝对世界坐标落位;rotation/scale 仍按 local 应用。
|
|
228
|
-
function applySpawnToRoot(root: TransformNode, spawn: ResolvedSpawnTransform): void {
|
|
229
|
-
if (spawn.parent) root.parent = spawn.parent;
|
|
230
|
-
root.rotation.copyFrom(spawn.rotation);
|
|
231
|
-
root.scaling.copyFrom(spawn.scale);
|
|
232
|
-
if (spawn.parent && !spawn.offsetIsLocal) {
|
|
233
|
-
// 需要先有 parent 的世界矩阵,才能把世界坐标反解成 local。
|
|
234
|
-
root.computeWorldMatrix(true);
|
|
235
|
-
root.setAbsolutePosition(spawn.position);
|
|
236
|
-
} else {
|
|
237
|
-
root.position.copyFrom(spawn.position);
|
|
238
|
-
}
|
|
239
|
-
root.computeWorldMatrix(true);
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
function resolveRotation(rotation: VfxSpawnTransform['rotation'], rotationY: unknown): Vector3 {
|
|
243
|
-
if (rotation) {
|
|
244
|
-
return new Vector3(
|
|
245
|
-
readFiniteNumber(rotation.x, 0),
|
|
246
|
-
readFiniteNumber(rotation.y, 0),
|
|
247
|
-
readFiniteNumber(rotation.z, 0),
|
|
248
|
-
);
|
|
249
|
-
}
|
|
250
|
-
return new Vector3(0, readFiniteNumber(rotationY, 0), 0);
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
function resolveScale(scale: VfxSpawnTransform['scale']): Vector3 {
|
|
254
|
-
if (scale == null) return new Vector3(1, 1, 1);
|
|
255
|
-
if (typeof scale === 'number') {
|
|
256
|
-
const s = readFiniteNumber(scale, 1);
|
|
257
|
-
return new Vector3(s, s, s);
|
|
258
|
-
}
|
|
259
|
-
return new Vector3(
|
|
260
|
-
readFiniteNumber(scale.x, 1),
|
|
261
|
-
readFiniteNumber(scale.y, 1),
|
|
262
|
-
readFiniteNumber(scale.z, 1),
|
|
263
|
-
);
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
function normalizeSpawnTransform(spawnTransform?: VfxSpawnTransform | Vector3): VfxSpawnTransform {
|
|
267
|
-
if (!spawnTransform) return {};
|
|
268
|
-
if (spawnTransform instanceof Vector3) return { position: spawnTransform };
|
|
269
|
-
return spawnTransform;
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
function readSpawnOffset(params: VfxParamValues, spawnParams?: VfxSpawnParamKeys): Vector3 {
|
|
273
|
-
const keys = resolveSpawnParamKeys(spawnParams);
|
|
274
|
-
return new Vector3(
|
|
275
|
-
readParamNumber(params[keys.offsetX ?? ''], 0),
|
|
276
|
-
readParamNumber(params[keys.offsetY ?? ''], 0),
|
|
277
|
-
readParamNumber(params[keys.offsetZ ?? ''], 0),
|
|
278
|
-
);
|
|
279
|
-
}
|
|
280
|
-
|
|
281
|
-
function stripSpawnParams(params: VfxParamValues, spawnParams?: VfxSpawnParamKeys): VfxParamValues {
|
|
282
|
-
const result = cloneParams(params) as VfxParamValues;
|
|
283
|
-
const keys = resolveSpawnParamKeys(spawnParams);
|
|
284
|
-
for (const key of [keys.offsetX, keys.offsetY, keys.offsetZ]) {
|
|
285
|
-
if (key) delete result[key];
|
|
286
|
-
}
|
|
287
|
-
return result;
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
function resolveSpawnParamKeys(spawnParams?: VfxSpawnParamKeys): VfxSpawnParamKeys {
|
|
291
|
-
return spawnParams ?? DEFAULT_SPAWN_PARAM_KEYS;
|
|
292
|
-
}
|
|
293
|
-
|
|
294
|
-
function readParamNumber(value: VfxParamValue | undefined, fallback: number): number {
|
|
295
|
-
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
|
|
296
|
-
}
|
|
297
|
-
|
|
298
|
-
function readFiniteNumber(value: unknown, fallback: number): number {
|
|
299
|
-
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
function readOptionalFiniteNumber(value: unknown): number | undefined {
|
|
303
|
-
return typeof value === 'number' && Number.isFinite(value) ? value : undefined;
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
function mergeVfxParams(
|
|
307
|
-
...sources: Array<Partial<VfxParamValues> | undefined>
|
|
308
|
-
): VfxParamValues {
|
|
309
|
-
const result: Partial<VfxParamValues> = {};
|
|
310
|
-
for (const source of sources) {
|
|
311
|
-
Object.assign(result, cloneParams(source));
|
|
312
|
-
}
|
|
313
|
-
return result as VfxParamValues;
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
function cloneParams(value: Partial<VfxParamValues> | undefined): Partial<VfxParamValues> {
|
|
317
|
-
if (!value) return {};
|
|
318
|
-
const result: Partial<VfxParamValues> = {};
|
|
319
|
-
for (const [key, item] of Object.entries(value)) {
|
|
320
|
-
if (item === undefined) continue;
|
|
321
|
-
result[key] = cloneParamValue(item);
|
|
322
|
-
}
|
|
323
|
-
return result;
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
function cloneOverrideMap(value: Record<string, Partial<VfxParamValues>>): Record<string, Partial<VfxParamValues>> {
|
|
327
|
-
const result: Record<string, Partial<VfxParamValues>> = {};
|
|
328
|
-
for (const [effectId, params] of Object.entries(value)) {
|
|
329
|
-
result[effectId] = cloneParams(params);
|
|
330
|
-
}
|
|
331
|
-
return result;
|
|
332
|
-
}
|
|
333
|
-
|
|
334
|
-
function cloneParamValue(value: VfxParamValue): VfxParamValue {
|
|
335
|
-
if (isColorValue(value)) return { ...value };
|
|
336
|
-
return value;
|
|
337
|
-
}
|
|
338
|
-
|
|
339
|
-
function isColorValue(value: unknown): value is VfxColorValue {
|
|
340
|
-
return !!value
|
|
341
|
-
&& typeof value === 'object'
|
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&& !Array.isArray(value)
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&& typeof (value as VfxColorValue).r === 'number'
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&& typeof (value as VfxColorValue).g === 'number'
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&& typeof (value as VfxColorValue).b === 'number';
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}
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@@ -1,96 +0,0 @@
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1
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/**
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2
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-
* SceneVfxService —— 特效播放门面(库纯净版)
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3
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*
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4
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* 只委托 EffectPackageService:播放 / 预热 / 销毁。注册表经 options.registry 注入。
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5
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* 注:旧版的 `initFromConfig`/`createParticleSystem`(读 scene.json + UIImages 的常驻场景粒子路径)
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6
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* 属项目耦合,已从库剥离(契约 §17)。场景常驻粒子应建模为普通特效包,由项目在 init 时触发。
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7
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*/
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8
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-
import { Scene } from '@babylonjs/core/scene';
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9
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-
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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10
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-
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11
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import type { VfxRegistry } from './registry';
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12
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import type {
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13
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VfxDebugAnchor,
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14
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VfxEffectHandle,
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15
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VfxEffectPackage,
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16
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VfxParamValues,
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17
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VfxSpawnTransform,
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18
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-
} from './types';
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19
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-
import { EffectPackageService } from './EffectPackageService';
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20
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-
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21
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-
export interface SceneVfxWarmupEntry {
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22
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effectId: string;
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23
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params?: Partial<VfxParamValues>;
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24
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spawnTransform?: VfxSpawnTransform | Vector3;
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25
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}
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26
|
-
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27
|
-
export interface SceneVfxServiceOptions {
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28
|
-
/** 注入的注册表(项目侧 glob + buildRegistry 构建) */
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29
|
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registry: VfxRegistry;
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30
|
-
getDebugAnchorPosition?: (anchor: VfxDebugAnchor) => Vector3 | null;
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31
|
-
}
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32
|
-
|
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33
|
-
export class SceneVfxService {
|
|
34
|
-
private effectPackageService: EffectPackageService;
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35
|
-
|
|
36
|
-
constructor(scene: Scene, options: SceneVfxServiceOptions) {
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37
|
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this.effectPackageService = new EffectPackageService(scene, {
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|
38
|
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registry: options.registry,
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39
|
-
getDebugAnchorPosition: options.getDebugAnchorPosition,
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|
40
|
-
});
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|
41
|
-
}
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|
42
|
-
|
|
43
|
-
getEffectPackageService(): EffectPackageService {
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|
44
|
-
return this.effectPackageService;
|
|
45
|
-
}
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|
46
|
-
|
|
47
|
-
getEffectPackages(): VfxEffectPackage[] {
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|
48
|
-
return this.effectPackageService.getEffectPackages();
|
|
49
|
-
}
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|
50
|
-
|
|
51
|
-
getMergedParams(effectId: string, explicitParams?: Partial<VfxParamValues>): VfxParamValues | null {
|
|
52
|
-
return this.effectPackageService.getMergedParams(effectId, explicitParams);
|
|
53
|
-
}
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|
54
|
-
|
|
55
|
-
playEffectPackage(
|
|
56
|
-
effectId: string,
|
|
57
|
-
params: Partial<VfxParamValues> = {},
|
|
58
|
-
spawnTransform?: VfxSpawnTransform | Vector3,
|
|
59
|
-
): VfxEffectHandle | null {
|
|
60
|
-
return this.effectPackageService.playEffectPackage(effectId, params, spawnTransform);
|
|
61
|
-
}
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|
62
|
-
|
|
63
|
-
async warmupEffectPackages(entries: SceneVfxWarmupEntry[]): Promise<void> {
|
|
64
|
-
await Promise.all(entries.map((entry) => this.warmupEffectPackage(entry)));
|
|
65
|
-
}
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|
66
|
-
|
|
67
|
-
private async warmupEffectPackage(entry: SceneVfxWarmupEntry): Promise<void> {
|
|
68
|
-
let handle: VfxEffectHandle | null = null;
|
|
69
|
-
try {
|
|
70
|
-
handle = this.playEffectPackage(entry.effectId, entry.params ?? {}, entry.spawnTransform);
|
|
71
|
-
if (!handle) return;
|
|
72
|
-
await handle.ready;
|
|
73
|
-
await this.waitForAnimationFrames(2);
|
|
74
|
-
} catch (error) {
|
|
75
|
-
console.warn(`[SceneVfxService] Failed to warm up effect package "${entry.effectId}".`, error);
|
|
76
|
-
} finally {
|
|
77
|
-
handle?.dispose();
|
|
78
|
-
}
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
private async waitForAnimationFrames(frameCount: number): Promise<void> {
|
|
82
|
-
for (let i = 0; i < frameCount; i += 1) {
|
|
83
|
-
await new Promise<void>((resolve) => {
|
|
84
|
-
if (typeof requestAnimationFrame === 'function') {
|
|
85
|
-
requestAnimationFrame(() => resolve());
|
|
86
|
-
return;
|
|
87
|
-
}
|
|
88
|
-
window.setTimeout(resolve, 0);
|
|
89
|
-
});
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
dispose(): void {
|
|
94
|
-
this.effectPackageService.dispose();
|
|
95
|
-
}
|
|
96
|
-
}
|