@fps-games/vfx 0.3.2 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/CHANGELOG.md +8 -0
  2. package/package.json +5 -4
  3. package/tooling/vfx-cli.mjs +8 -1
  4. package/docs/AUTHORING_EFFECTS.md +0 -297
  5. package/docs/INTEGRATION.md +0 -194
  6. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  7. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  8. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  9. package/docs/hit-flash-red-method.md +0 -155
  10. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  11. package/docs/vfx-ab/RESULTS.md +0 -35
  12. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  13. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  14. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  15. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  16. package/docs/vfx-integration_chatgpt.md +0 -462
  17. package/docs/vfx-placement-design.md +0 -164
  18. package/docs/weapon-trail-visualization.html +0 -241
  19. package/packages/EffectPackageService.ts +0 -346
  20. package/packages/SceneVfxService.ts +0 -96
  21. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  22. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  23. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  38. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  39. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  40. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  41. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  42. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  44. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  47. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  48. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  49. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  53. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  54. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  55. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  56. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  57. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  61. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  62. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  63. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  67. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  68. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  69. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  70. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  71. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  74. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  77. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  78. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  79. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  83. package/packages/effects/building-upgrade/effect.json +0 -6
  84. package/packages/effects/building-upgrade/index.ts +0 -387
  85. package/packages/effects/character-entrance/effect.json +0 -6
  86. package/packages/effects/character-entrance/index.ts +0 -308
  87. package/packages/effects/coin-burst/index.ts +0 -48
  88. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  89. package/packages/effects/comet-trail-flame/index.ts +0 -107
  90. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  91. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  92. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  93. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  94. package/packages/effects/debris-smoke/index.ts +0 -102
  95. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  96. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  97. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  98. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  99. package/packages/effects/electric-arc/index.ts +0 -63
  100. package/packages/effects/energy-shield/effect.json +0 -7
  101. package/packages/effects/energy-shield/index.ts +0 -432
  102. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  103. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  104. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  105. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  106. package/packages/effects/explosion/index.ts +0 -115
  107. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  108. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  109. package/packages/effects/hit-flash/index.ts +0 -77
  110. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  111. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  112. package/packages/effects/laser-beam/index.ts +0 -6
  113. package/packages/effects/laser-beam-factory.ts +0 -146
  114. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  115. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  116. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  117. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  118. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  119. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  120. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  121. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  122. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  123. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  124. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  125. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  126. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  127. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  128. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  129. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  130. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  131. package/packages/effects/monster-hit/index.ts +0 -129
  132. package/packages/effects/player-upgrade/effect.json +0 -6
  133. package/packages/effects/player-upgrade/index.ts +0 -640
  134. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  135. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  136. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  137. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  138. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  139. package/packages/effects/run-footstep-dust/effect.json +0 -183
  140. package/packages/effects/run-footstep-dust/index.ts +0 -377
  141. package/packages/effects/space-shared.ts +0 -120
  142. package/packages/effects/thruster-flame/index.ts +0 -306
  143. package/packages/effects/treasure-attention/effect.json +0 -7
  144. package/packages/effects/treasure-attention/index.ts +0 -630
  145. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  146. package/packages/effects/tree-chop-dust/effect.json +0 -8
  147. package/packages/effects/tree-chop-dust/index.ts +0 -202
  148. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  149. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  150. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  151. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  152. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  153. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  154. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  155. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  156. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  157. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  158. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  159. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  160. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  161. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  162. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  163. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  164. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  165. package/packages/effects/weapon-trail/index.ts +0 -317
  166. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  167. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  168. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  169. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  170. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  171. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  172. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  173. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  174. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  175. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  176. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  177. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  178. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  179. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  180. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  181. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  182. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  183. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  184. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  185. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  186. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  187. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  188. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  189. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  190. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  191. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  192. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  193. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  194. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  195. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  196. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  197. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  198. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  199. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  200. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  201. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  202. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  203. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  204. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  205. package/packages/generation.ts +0 -14
  206. package/packages/index.ts +0 -14
  207. package/packages/legacy-particle-runtime.ts +0 -113
  208. package/packages/manifestRuntimePackage.ts +0 -519
  209. package/packages/registry.ts +0 -85
  210. package/packages/rendering.ts +0 -13
  211. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  212. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  213. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
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  218. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  219. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  220. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  221. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  222. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  223. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  224. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  225. package/packages/types.ts +0 -195
  226. package/tooling/check-dist-runtime.mjs +0 -166
  227. package/tooling/generate-index.mjs +0 -55
  228. package/tooling/test-guardrails.mjs +0 -157
  229. package/tooling/validate-boundary.mjs +0 -92
  230. package/tooling/validate-effects.mjs +0 -304
  231. package/tooling/validate.mjs +0 -53
@@ -1,630 +0,0 @@
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- import { Constants } from '@babylonjs/core/Engines/constants';
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- import { GlowLayer } from '@babylonjs/core/Layers/glowLayer';
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- import { Material } from '@babylonjs/core/Materials/material';
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- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
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- import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
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- import { Texture } from '@babylonjs/core/Materials/Textures/texture';
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- import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
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- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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- import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
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- import { Mesh } from '@babylonjs/core/Meshes/mesh';
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- import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
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- import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
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- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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- import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
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- import type { Scene } from '@babylonjs/core/scene';
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- import { configureVfxParticleSystem, VFX_RENDERING_GROUP_ID } from '../../rendering';
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- import type { VfxColorValue, VfxEffectHandle, VfxEffectPackage, VfxParamValues } from '../../types';
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-
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- export interface TreasureAttentionParams extends VfxParamValues {
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- radius: number;
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- yOffset: number;
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- height: number;
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- rays: number;
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- rayWidth: number;
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- spinSpeed: number;
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- color: VfxColorValue;
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- auraColor: VfxColorValue;
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- ringColor: VfxColorValue;
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- rayColor: VfxColorValue;
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- beamColor: VfxColorValue;
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- opacity: number;
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- auraOpacity: number;
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- ringOpacity: number;
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- beamOpacity: number;
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- particleRate: number;
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- particleLife: number;
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- sparkleMinSize: number;
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- sparkleMaxSize: number;
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- riseSpeed: number;
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- drift: number;
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- bloomIntensity: number;
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- bloomKernelSize: number;
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- }
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-
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- export interface CreateTreasureAttentionOptions {
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- root?: TransformNode;
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- target?: TransformNode | AbstractMesh | null;
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- position?: Vector3;
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- params?: Partial<TreasureAttentionParams>;
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- renderingGroupId?: number;
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- glowLayer?: GlowLayer | null;
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- disposeRoot?: boolean;
53
- /** 经 @fps/vfx 包播放时为 true:root 的 transform 归 service 独占(placement/挂载由 service 管),特效不写 root.position(G6)。 */
54
- serviceOwnedRoot?: boolean;
55
- }
56
-
57
- export interface TreasureAttentionHandle extends VfxEffectHandle {
58
- root: TransformNode;
59
- particleSystem: ParticleSystem;
60
- update(params: Partial<TreasureAttentionParams>): void;
61
- setEnabled(enabled: boolean): void;
62
- setTarget(target: TransformNode | AbstractMesh | null): void;
63
- setPosition(position: Vector3): void;
64
- }
65
-
66
- const DEFAULT_PARAMS: TreasureAttentionParams = {
67
- radius: 1.15,
68
- yOffset: 0.05,
69
- height: 1.35,
70
- rays: 9,
71
- rayWidth: 0.34,
72
- spinSpeed: 0.85,
73
- color: { r: 1, g: 0.9, b: 0.22 },
74
- auraColor: { r: 1, g: 0.82, b: 0.18 },
75
- ringColor: { r: 1, g: 0.95, b: 0.38 },
76
- rayColor: { r: 1, g: 0.76, b: 0.12 },
77
- beamColor: { r: 1, g: 0.92, b: 0.32 },
78
- opacity: 1,
79
- auraOpacity: 0.82,
80
- ringOpacity: 0.95,
81
- beamOpacity: 0.68,
82
- particleRate: 42,
83
- particleLife: 0.82,
84
- sparkleMinSize: 0.045,
85
- sparkleMaxSize: 0.13,
86
- riseSpeed: 0.72,
87
- drift: 0.12,
88
- bloomIntensity: 0.55,
89
- bloomKernelSize: 32,
90
- };
91
-
92
- export const treasureAttentionEffectPackage: VfxEffectPackage<TreasureAttentionParams> = {
93
- id: 'treasure-attention',
94
- nameZh: '宝藏注意力光效',
95
- placement: 'socket', // 附着在宝藏上的注意力标记:geometry 挂 fxRoot 子节点承 yOffset,root 交给 service(挂载/位置由 service 管)
96
- defaultParams: DEFAULT_PARAMS,
97
- debugAnchor: 'playerRight',
98
- manifest: {
99
- id: 'treasure-attention',
100
- nameZh: '宝藏注意力光效',
101
- source: 'docs/treasure_attention_fx_babylonjs_guide.md',
102
- },
103
- debugParams: [
104
- { key: 'radius', label: '光效半径', kind: 'scale', min: 0.35, max: 3.5, step: 0.01 },
105
- { key: 'yOffset', label: '离地高度', kind: 'number', min: -0.1, max: 0.4, step: 0.005 },
106
- { key: 'height', label: '竖光高度', kind: 'scale', min: 0.2, max: 3.5, step: 0.01 },
107
- { key: 'rays', label: '星芒数量', kind: 'number', min: 0, max: 18, step: 1 },
108
- { key: 'rayWidth', label: '星芒宽度', kind: 'scale', min: 0.05, max: 1, step: 0.01 },
109
- { key: 'spinSpeed', label: '旋转速度', kind: 'number', min: -3, max: 3, step: 0.01 },
110
- { key: 'color', label: '上浮星星颜色', kind: 'color' },
111
- { key: 'auraColor', label: '地面柔光颜色', kind: 'color' },
112
- { key: 'ringColor', label: '光环颜色', kind: 'color' },
113
- { key: 'rayColor', label: '旋转星芒颜色', kind: 'color' },
114
- { key: 'beamColor', label: '竖向光柱颜色', kind: 'color' },
115
- { key: 'opacity', label: '整体透明度', kind: 'opacity', min: 0, max: 1.5, step: 0.01 },
116
- { key: 'auraOpacity', label: '地面柔光', kind: 'opacity', min: 0, max: 1.5, step: 0.01 },
117
- { key: 'ringOpacity', label: '光环亮度', kind: 'opacity', min: 0, max: 1.5, step: 0.01 },
118
- { key: 'beamOpacity', label: '竖光亮度', kind: 'opacity', min: 0, max: 1.5, step: 0.01 },
119
- { key: 'particleRate', label: '闪片频率', kind: 'number', min: 0, max: 120, step: 1 },
120
- { key: 'particleLife', label: '闪片寿命', kind: 'lifetime', min: 0.2, max: 2.5, step: 0.01 },
121
- { key: 'sparkleMinSize', label: '闪片最小', kind: 'scale', min: 0.01, max: 0.5, step: 0.005 },
122
- { key: 'sparkleMaxSize', label: '闪片最大', kind: 'scale', min: 0.01, max: 0.8, step: 0.005 },
123
- { key: 'riseSpeed', label: '上浮速度', kind: 'number', min: 0, max: 2.5, step: 0.01 },
124
- { key: 'drift', label: '横向漂移', kind: 'number', min: 0, max: 1.2, step: 0.01 },
125
- { key: 'bloomIntensity', label: 'Bloom 强度', kind: 'number', min: 0, max: 2.5, step: 0.01 },
126
- { key: 'bloomKernelSize', label: 'Bloom 半径', kind: 'number', min: 8, max: 96, step: 1 },
127
- ],
128
- create({ scene, root, position, renderingGroupId, params }) {
129
- return createTreasureAttentionFx(scene, { root, position, renderingGroupId, params, serviceOwnedRoot: true });
130
- },
131
- };
132
-
133
- export default treasureAttentionEffectPackage;
134
-
135
- export function createTreasureAttentionFx(scene: Scene, options: CreateTreasureAttentionOptions = {}): TreasureAttentionHandle {
136
- let params = mergeParams(options.params);
137
- const root = options.root ?? new TransformNode('vfx_treasureAttention_root', scene);
138
- const disposeRoot = options.disposeRoot ?? true;
139
- const renderingGroupId = options.renderingGroupId ?? VFX_RENDERING_GROUP_ID;
140
- const sharedGlowLayer = options.glowLayer ?? null;
141
- let target = options.target ?? null;
142
- const serviceOwnedRoot = options.serviceOwnedRoot ?? false;
143
- const basePosition = (options.position ?? root.position).clone();
144
- // 内部锚:承载所有 geometry + yOffset 悬浮。root 留给 service(placement/挂载);standalone 才自管 root.position。
145
- const fxRoot = new TransformNode('vfx_treasureAttention_fxRoot', scene);
146
- fxRoot.parent = root;
147
- let enabled = true;
148
- let disposed = false;
149
- let elapsed = 0;
150
- let raySignature = '';
151
-
152
- const textures = new Set<DynamicTexture>();
153
- const materials = new Set<StandardMaterial>();
154
- const meshes = new Set<Mesh>();
155
- let rayMeshes: Mesh[] = [];
156
- let glowLayer: GlowLayer | null = null;
157
- let ownsGlowLayer = false;
158
-
159
- const raysRoot = new TransformNode('vfx_treasureAttention_raysRoot', scene);
160
- raysRoot.parent = fxRoot;
161
-
162
- const auraTex = makeTexture(scene, textures, 'vfx_treasureAttention_auraTex', 256, (ctx, size) => {
163
- drawAuraTexture(ctx, size, DEFAULT_PARAMS.auraColor);
164
- });
165
- const ringTex = makeTexture(scene, textures, 'vfx_treasureAttention_ringTex', 256, (ctx, size) => {
166
- drawRingTexture(ctx, size, DEFAULT_PARAMS.ringColor);
167
- });
168
- const rayTex = makeTexture(scene, textures, 'vfx_treasureAttention_rayTex', 256, (ctx, size) => {
169
- drawRayTexture(ctx, size, DEFAULT_PARAMS.rayColor);
170
- });
171
- const beamTex = makeTexture(scene, textures, 'vfx_treasureAttention_beamTex', 256, (ctx, size) => {
172
- drawBeamTexture(ctx, size, DEFAULT_PARAMS.beamColor);
173
- });
174
- const sparkleTex = makeTexture(scene, textures, 'vfx_treasureAttention_sparkleTex', 128, drawSparkleTexture);
175
-
176
- const auraMat = makeAdditiveMaterial(scene, materials, 'vfx_treasureAttention_auraMat', auraTex);
177
- const ringMat = makeAdditiveMaterial(scene, materials, 'vfx_treasureAttention_ringMat', ringTex);
178
- const rayMat = makeAdditiveMaterial(scene, materials, 'vfx_treasureAttention_rayMat', rayTex);
179
- const beamMat = makeAdditiveMaterial(scene, materials, 'vfx_treasureAttention_beamMat', beamTex);
180
-
181
- const aura = addMesh(MeshBuilder.CreatePlane('vfx_treasureAttention_aura', { size: 1 }, scene));
182
- aura.rotation.x = Math.PI / 2;
183
- aura.position.y = 0.025;
184
- aura.material = auraMat;
185
- aura.parent = fxRoot;
186
- aura.alphaIndex = 0;
187
-
188
- const ring = addMesh(MeshBuilder.CreatePlane('vfx_treasureAttention_ring', { size: 1 }, scene));
189
- ring.rotation.x = Math.PI / 2;
190
- ring.position.y = 0.04;
191
- ring.material = ringMat;
192
- ring.parent = fxRoot;
193
- ring.alphaIndex = 1;
194
-
195
- const beam = addMesh(MeshBuilder.CreatePlane('vfx_treasureAttention_beam', { size: 1 }, scene));
196
- beam.position.y = params.height * 0.52;
197
- beam.billboardMode = Mesh.BILLBOARDMODE_Y;
198
- beam.material = beamMat;
199
- beam.parent = fxRoot;
200
- beam.alphaIndex = 3;
201
-
202
- const particleEmitter = addMesh(new Mesh('vfx_treasureAttention_particleEmitter', scene), false);
203
- particleEmitter.isVisible = false;
204
- particleEmitter.parent = fxRoot;
205
-
206
- const particleSystem = new ParticleSystem('vfx_treasureAttention_sparkles', 180, scene);
207
- configureVfxParticleSystem(particleSystem);
208
- particleSystem.particleTexture = sparkleTex;
209
- particleSystem.emitter = particleEmitter;
210
- particleSystem.blendMode = ParticleSystem.BLENDMODE_ADD;
211
- particleSystem.updateSpeed = 1 / 60;
212
- particleSystem.minAngularSpeed = -4;
213
- particleSystem.maxAngularSpeed = 4;
214
- particleSystem.gravity = new Vector3(0, -0.04, 0);
215
- particleSystem.start();
216
-
217
- applyParams();
218
- syncRoot();
219
-
220
- const observer = scene.onBeforeRenderObservable.add(() => {
221
- if (disposed || !enabled) return;
222
- const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
223
- elapsed += dt;
224
- syncRoot();
225
- animate(dt);
226
- });
227
-
228
- return {
229
- root,
230
- particleSystem,
231
- update(partial: Partial<TreasureAttentionParams>) {
232
- if (disposed) return;
233
- params = mergeParams(partial, params);
234
- applyParams();
235
- syncRoot();
236
- },
237
- setEnabled(nextEnabled: boolean) {
238
- enabled = nextEnabled;
239
- root.setEnabled(nextEnabled);
240
- if (nextEnabled) {
241
- particleSystem.start();
242
- } else {
243
- particleSystem.stop();
244
- }
245
- },
246
- setTarget(nextTarget: TransformNode | AbstractMesh | null) {
247
- target = nextTarget;
248
- syncRoot();
249
- },
250
- setPosition(position: Vector3) {
251
- basePosition.copyFrom(position);
252
- syncRoot();
253
- },
254
- dispose() {
255
- disposeAll();
256
- },
257
- };
258
-
259
- function addMesh<T extends Mesh>(mesh: T, includeInGlow = true): T {
260
- mesh.isPickable = false;
261
- mesh.alwaysSelectAsActiveMesh = true;
262
- mesh.renderingGroupId = renderingGroupId;
263
- meshes.add(mesh);
264
- if (includeInGlow) addGlowMesh(mesh);
265
- return mesh;
266
- }
267
-
268
- function addGlowMesh(mesh: Mesh): void {
269
- if (!glowLayer || !mesh.material) return;
270
- glowLayer.addIncludedOnlyMesh(mesh);
271
- glowLayer.referenceMeshToUseItsOwnMaterial(mesh);
272
- }
273
-
274
- function removeGlowMesh(mesh: Mesh): void {
275
- glowLayer?.removeIncludedOnlyMesh(mesh);
276
- }
277
-
278
- function applyParams(): void {
279
- redrawTexture(auraTex, 256, (ctx, size) => drawAuraTexture(ctx, size, params.auraColor));
280
- redrawTexture(ringTex, 256, (ctx, size) => drawRingTexture(ctx, size, params.ringColor));
281
- redrawTexture(rayTex, 256, (ctx, size) => drawRayTexture(ctx, size, params.rayColor));
282
- redrawTexture(beamTex, 256, (ctx, size) => drawBeamTexture(ctx, size, params.beamColor));
283
- auraMat.alpha = clamp(params.opacity * params.auraOpacity, 0, 1);
284
- ringMat.alpha = clamp(params.opacity * params.ringOpacity, 0, 1);
285
- rayMat.alpha = clamp(params.opacity * 0.9, 0, 1);
286
- beamMat.alpha = clamp(params.opacity * params.beamOpacity, 0, 1);
287
-
288
- fxRoot.position.y = params.yOffset; // 悬浮高度统一在内部锚上(不写 root,root 归 service)
289
- aura.position.y = 0.015;
290
- ring.position.y = aura.position.y + 0.018;
291
- beam.position.y = params.height * 0.52;
292
- beam.scaling.set(Math.max(0.02, params.radius * 1.05), Math.max(0.02, params.height), 1);
293
-
294
- const particleLife = Math.max(0.04, params.particleLife);
295
- const minSize = Math.max(0.001, Math.min(params.sparkleMinSize, params.sparkleMaxSize));
296
- const maxSize = Math.max(minSize, Math.max(params.sparkleMinSize, params.sparkleMaxSize));
297
- particleSystem.emitRate = Math.max(0, params.particleRate);
298
- particleSystem.minLifeTime = particleLife * 0.75;
299
- particleSystem.maxLifeTime = particleLife * 1.2;
300
- particleSystem.minSize = minSize;
301
- particleSystem.maxSize = maxSize;
302
- particleSystem.minEmitBox = new Vector3(-params.radius * 0.45, 0.15, -params.radius * 0.45);
303
- particleSystem.maxEmitBox = new Vector3(params.radius * 0.45, 0.55, params.radius * 0.45);
304
- particleSystem.direction1 = new Vector3(-params.drift, params.riseSpeed * 0.76, -params.drift);
305
- particleSystem.direction2 = new Vector3(params.drift, params.riseSpeed * 1.24, params.drift);
306
- particleSystem.minEmitPower = Math.max(0.01, params.riseSpeed * 0.28);
307
- particleSystem.maxEmitPower = Math.max(particleSystem.minEmitPower, params.riseSpeed * 0.58);
308
- particleSystem.color1 = tintColor(params.color, 1.15, 0.9 * params.opacity);
309
- particleSystem.color2 = tintColor(params.color, 1.55, 0.76 * params.opacity);
310
- particleSystem.colorDead = tintColor(params.color, 0.8, 0);
311
-
312
- rebuildRaysIfNeeded();
313
- syncGlowLayer();
314
- }
315
-
316
- function rebuildRaysIfNeeded(): void {
317
- const rayCount = clamp(Math.round(params.rays), 0, 32);
318
- const signature = `${rayCount}:${params.radius.toFixed(3)}:${params.rayWidth.toFixed(3)}`;
319
- if (signature === raySignature) return;
320
- raySignature = signature;
321
- for (const ray of rayMeshes) {
322
- removeGlowMesh(ray);
323
- meshes.delete(ray);
324
- ray.dispose(false, false);
325
- }
326
- rayMeshes = [];
327
- for (let i = 0; i < rayCount; i += 1) {
328
- const angle = (i / Math.max(1, rayCount)) * Math.PI * 2;
329
- const length = params.radius * (0.95 + (i % 3) * 0.13);
330
- const width = params.rayWidth * (0.8 + (i % 2) * 0.22);
331
- const ray = createRayMesh(scene, `vfx_treasureAttention_ray_${i}`, length, width);
332
- ray.parent = raysRoot;
333
- ray.rotation.y = angle;
334
- ray.position.y = ring.position.y + 0.014 + i * 0.001;
335
- ray.material = rayMat;
336
- ray.alphaIndex = 2;
337
- addMesh(ray);
338
- rayMeshes.push(ray);
339
- }
340
- }
341
-
342
- function syncGlowLayer(): void {
343
- const shouldGlow = params.bloomIntensity > 0;
344
- if (!shouldGlow) {
345
- if (glowLayer) {
346
- for (const mesh of meshes) removeGlowMesh(mesh);
347
- }
348
- if (ownsGlowLayer) glowLayer?.dispose();
349
- glowLayer = null;
350
- ownsGlowLayer = false;
351
- return;
352
- }
353
-
354
- if (!glowLayer) {
355
- if (sharedGlowLayer) {
356
- glowLayer = sharedGlowLayer;
357
- } else {
358
- glowLayer = new GlowLayer(`vfx_treasureAttention_glow_${root.uniqueId}`, scene, {
359
- blurKernelSize: params.bloomKernelSize,
360
- mainTextureRatio: 0.4,
361
- });
362
- ownsGlowLayer = true;
363
- }
364
- for (const mesh of meshes) addGlowMesh(mesh);
365
- }
366
-
367
- if (ownsGlowLayer && glowLayer) {
368
- glowLayer.intensity = params.bloomIntensity;
369
- glowLayer.blurKernelSize = params.bloomKernelSize;
370
- }
371
- }
372
-
373
- function syncRoot(): void {
374
- // service 路径:root 的位置/挂载由 service 独占(placement socket),特效不碰 root(G6)。yOffset 已在 fxRoot 上。
375
- if (serviceOwnedRoot) return;
376
- // standalone 路径(直接调 createTreasureAttentionFx):自管 root 位置;target 给了就跟随,否则停在 basePosition。
377
- if (target) { root.position.copyFrom(target.getAbsolutePosition()); return; }
378
- root.position.copyFrom(basePosition);
379
- }
380
-
381
- function animate(dt: number): void {
382
- const pulse = 0.5 + 0.5 * Math.sin(elapsed * 5.2);
383
- const auraSize = params.radius * 2.55 * (0.96 + pulse * 0.11);
384
- const ringSize = params.radius * 2.15 * (0.94 + pulse * 0.08);
385
- aura.scaling.set(auraSize, auraSize, 1);
386
- aura.visibility = clamp((0.72 + pulse * 0.24) * params.opacity * params.auraOpacity, 0, 1);
387
- ring.rotation.z += dt * 0.65;
388
- ring.scaling.set(ringSize, ringSize, 1);
389
- ring.visibility = clamp((0.55 + pulse * 0.36) * params.opacity * params.ringOpacity, 0, 1);
390
- beam.scaling.x = Math.max(0.02, params.radius * 1.05) * (0.85 + pulse * 0.28);
391
- beam.scaling.y = Math.max(0.02, params.height);
392
- beam.visibility = clamp((0.35 + pulse * 0.28) * params.opacity * params.beamOpacity, 0, 1);
393
- raysRoot.rotation.y += dt * params.spinSpeed;
394
-
395
- for (let i = 0; i < rayMeshes.length; i += 1) {
396
- const q = 0.5 + 0.5 * Math.sin(elapsed * 4.4 + i * 0.9);
397
- const ray = rayMeshes[i];
398
- ray.visibility = clamp((0.42 + q * 0.42) * params.opacity, 0, 1);
399
- ray.scaling.x = 0.92 + q * 0.18;
400
- ray.scaling.z = 0.82 + q * 0.35;
401
- }
402
-
403
- if (ownsGlowLayer && glowLayer) {
404
- glowLayer.intensity = params.bloomIntensity * (0.75 + pulse * 0.35);
405
- }
406
- }
407
-
408
- function disposeAll(): void {
409
- if (disposed) return;
410
- disposed = true;
411
- scene.onBeforeRenderObservable.remove(observer);
412
- particleSystem.stop();
413
- particleSystem.dispose(false);
414
- if (glowLayer) {
415
- for (const mesh of meshes) removeGlowMesh(mesh);
416
- }
417
- if (ownsGlowLayer) glowLayer?.dispose();
418
- for (const mesh of meshes) {
419
- mesh.dispose(false, false);
420
- }
421
- raysRoot.dispose();
422
- for (const material of materials) material.dispose();
423
- for (const texture of textures) texture.dispose();
424
- if (disposeRoot) root.dispose();
425
- }
426
- }
427
-
428
- function makeTexture(
429
- scene: Scene,
430
- textures: Set<DynamicTexture>,
431
- name: string,
432
- size: number,
433
- draw: (ctx: CanvasRenderingContext2D, size: number) => void,
434
- ): DynamicTexture {
435
- const texture = new DynamicTexture(name, { width: size, height: size }, scene, false);
436
- texture.hasAlpha = true;
437
- texture.wrapU = Texture.CLAMP_ADDRESSMODE;
438
- texture.wrapV = Texture.CLAMP_ADDRESSMODE;
439
- const context = texture.getContext() as unknown as CanvasRenderingContext2D;
440
- context.clearRect(0, 0, size, size);
441
- draw(context, size);
442
- texture.update(false);
443
- textures.add(texture);
444
- return texture;
445
- }
446
-
447
- function makeAdditiveMaterial(
448
- scene: Scene,
449
- materials: Set<StandardMaterial>,
450
- name: string,
451
- texture: DynamicTexture,
452
- ): StandardMaterial {
453
- const material = new StandardMaterial(name, scene);
454
- material.diffuseTexture = texture;
455
- material.emissiveTexture = texture;
456
- material.diffuseColor = Color3.White();
457
- material.emissiveColor = Color3.White();
458
- material.specularColor = Color3.Black();
459
- material.disableLighting = true;
460
- material.backFaceCulling = false;
461
- material.useAlphaFromDiffuseTexture = true;
462
- material.transparencyMode = Material.MATERIAL_ALPHABLEND;
463
- material.alphaMode = Constants.ALPHA_ADD;
464
- material.disableDepthWrite = true;
465
- materials.add(material);
466
- return material;
467
- }
468
-
469
- function createRayMesh(scene: Scene, name: string, length: number, width: number): Mesh {
470
- const mesh = new Mesh(name, scene);
471
- const positions = [
472
- 0, 0, -width * 0.5,
473
- length, 0, -width * 0.12,
474
- length, 0, width * 0.12,
475
- 0, 0, width * 0.5,
476
- ];
477
- const vertexData = new VertexData();
478
- vertexData.positions = positions;
479
- vertexData.indices = [0, 1, 2, 0, 2, 3];
480
- vertexData.normals = [
481
- 0, 1, 0,
482
- 0, 1, 0,
483
- 0, 1, 0,
484
- 0, 1, 0,
485
- ];
486
- vertexData.uvs = [0, 0, 1, 0, 1, 1, 0, 1];
487
- vertexData.applyToMesh(mesh, false);
488
- return mesh;
489
- }
490
-
491
- function redrawTexture(
492
- texture: DynamicTexture,
493
- size: number,
494
- draw: (ctx: CanvasRenderingContext2D, size: number) => void,
495
- ): void {
496
- const context = texture.getContext() as unknown as CanvasRenderingContext2D;
497
- context.clearRect(0, 0, size, size);
498
- draw(context, size);
499
- texture.update(false);
500
- }
501
-
502
- function drawAuraTexture(ctx: CanvasRenderingContext2D, size: number, color: VfxColorValue): void {
503
- const center = size / 2;
504
- const gradient = ctx.createRadialGradient(center, center, 0, center, center, center);
505
- gradient.addColorStop(0, colorRgba(color, 0.86));
506
- gradient.addColorStop(0.25, colorRgba(color, 0.46));
507
- gradient.addColorStop(0.55, colorRgba(color, 0.16));
508
- gradient.addColorStop(1, colorRgba(color, 0));
509
- ctx.fillStyle = gradient;
510
- ctx.fillRect(0, 0, size, size);
511
- }
512
-
513
- function drawRingTexture(ctx: CanvasRenderingContext2D, size: number, color: VfxColorValue): void {
514
- const center = size / 2;
515
- ctx.shadowColor = colorRgba(color, 0.9);
516
- ctx.shadowBlur = size * 0.05;
517
- ctx.strokeStyle = colorRgba(color, 0.78);
518
- ctx.lineWidth = size * 0.035;
519
- ctx.beginPath();
520
- ctx.arc(center, center, size * 0.31, 0, Math.PI * 2);
521
- ctx.stroke();
522
- ctx.lineWidth = size * 0.012;
523
- ctx.strokeStyle = colorRgba(lightenColor(color, 0.58), 0.85);
524
- ctx.beginPath();
525
- ctx.arc(center, center, size * 0.42, 0, Math.PI * 2);
526
- ctx.stroke();
527
- }
528
-
529
- function drawRayTexture(ctx: CanvasRenderingContext2D, size: number, color: VfxColorValue): void {
530
- const gradient = ctx.createLinearGradient(0, 0, size, 0);
531
- gradient.addColorStop(0, colorRgba(color, 0));
532
- gradient.addColorStop(0.18, colorRgba(lightenColor(color, 0.35), 0.72));
533
- gradient.addColorStop(0.55, colorRgba(color, 0.34));
534
- gradient.addColorStop(1, colorRgba(color, 0));
535
- ctx.fillStyle = gradient;
536
- ctx.beginPath();
537
- ctx.moveTo(0, size * 0.5);
538
- ctx.quadraticCurveTo(size * 0.45, size * 0.1, size, size * 0.18);
539
- ctx.lineTo(size, size * 0.82);
540
- ctx.quadraticCurveTo(size * 0.45, size * 0.9, 0, size * 0.5);
541
- ctx.closePath();
542
- ctx.fill();
543
- }
544
-
545
- function drawBeamTexture(ctx: CanvasRenderingContext2D, size: number, color: VfxColorValue): void {
546
- const center = size / 2;
547
- const radial = ctx.createRadialGradient(center, center, 0, center, center, center * 0.55);
548
- radial.addColorStop(0, colorRgba(lightenColor(color, 0.65), 0.75));
549
- radial.addColorStop(0.28, colorRgba(color, 0.35));
550
- radial.addColorStop(1, colorRgba(color, 0));
551
- ctx.fillStyle = radial;
552
- ctx.fillRect(0, 0, size, size);
553
-
554
- const vertical = ctx.createLinearGradient(0, 0, 0, size);
555
- vertical.addColorStop(0, colorRgba(color, 0));
556
- vertical.addColorStop(0.42, colorRgba(lightenColor(color, 0.42), 0.42));
557
- vertical.addColorStop(0.62, colorRgba(lightenColor(color, 0.42), 0.42));
558
- vertical.addColorStop(1, colorRgba(color, 0));
559
- ctx.fillStyle = vertical;
560
- ctx.fillRect(size * 0.43, 0, size * 0.14, size);
561
- }
562
-
563
- function drawSparkleTexture(ctx: CanvasRenderingContext2D, size: number): void {
564
- const center = size / 2;
565
- ctx.save();
566
- ctx.translate(center, center);
567
- ctx.shadowColor = 'rgba(255,255,255,1)';
568
- ctx.shadowBlur = size * 0.12;
569
- ctx.fillStyle = 'rgba(255,255,255,0.95)';
570
- ctx.beginPath();
571
- for (let i = 0; i < 8; i += 1) {
572
- const angle = i * Math.PI / 4;
573
- const radius = i % 2 === 0 ? size * 0.42 : size * 0.12;
574
- const x = Math.cos(angle) * radius;
575
- const y = Math.sin(angle) * radius;
576
- if (i === 0) ctx.moveTo(x, y);
577
- else ctx.lineTo(x, y);
578
- }
579
- ctx.closePath();
580
- ctx.fill();
581
- ctx.restore();
582
- }
583
-
584
- function mergeParams(
585
- patch: Partial<TreasureAttentionParams> | undefined,
586
- base: TreasureAttentionParams = DEFAULT_PARAMS,
587
- ): TreasureAttentionParams {
588
- return {
589
- ...base,
590
- ...patch,
591
- color: copyColor(patch?.color, base.color),
592
- auraColor: copyColor(patch?.auraColor, base.auraColor),
593
- ringColor: copyColor(patch?.ringColor, base.ringColor),
594
- rayColor: copyColor(patch?.rayColor, base.rayColor),
595
- beamColor: copyColor(patch?.beamColor, base.beamColor),
596
- };
597
- }
598
-
599
- function copyColor(value: VfxColorValue | undefined, fallback: VfxColorValue): VfxColorValue {
600
- return value ? { ...value } : { ...fallback };
601
- }
602
-
603
- function tintColor(color: VfxColorValue, brightness: number, alpha: number): Color4 {
604
- return new Color4(
605
- Math.max(0, color.r * brightness),
606
- Math.max(0, color.g * brightness),
607
- Math.max(0, color.b * brightness),
608
- clamp(alpha, 0, 1),
609
- );
610
- }
611
-
612
- function colorRgba(color: VfxColorValue, alpha: number): string {
613
- const r = Math.round(clamp(color.r, 0, 1) * 255);
614
- const g = Math.round(clamp(color.g, 0, 1) * 255);
615
- const b = Math.round(clamp(color.b, 0, 1) * 255);
616
- return `rgba(${r},${g},${b},${clamp(alpha, 0, 1)})`;
617
- }
618
-
619
- function lightenColor(color: VfxColorValue, amount: number): VfxColorValue {
620
- const t = clamp(amount, 0, 1);
621
- return {
622
- r: color.r + (1 - color.r) * t,
623
- g: color.g + (1 - color.g) * t,
624
- b: color.b + (1 - color.b) * t,
625
- };
626
- }
627
-
628
- function clamp(value: number, min: number, max: number): number {
629
- return Math.min(max, Math.max(min, value));
630
- }
@@ -1,8 +0,0 @@
1
- {
2
- "id": "tree-chop-dust",
3
- "nameZh": "砍树烟尘",
4
- "source": "runtime-generated",
5
- "assets": [
6
- "assets/textures/tree_chop_dust_atlas.png"
7
- ]
8
- }