@fps-games/vfx 0.3.2 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/CHANGELOG.md +8 -0
  2. package/package.json +5 -4
  3. package/tooling/vfx-cli.mjs +8 -1
  4. package/docs/AUTHORING_EFFECTS.md +0 -297
  5. package/docs/INTEGRATION.md +0 -194
  6. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  7. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  8. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  9. package/docs/hit-flash-red-method.md +0 -155
  10. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  11. package/docs/vfx-ab/RESULTS.md +0 -35
  12. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  13. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  14. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  15. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  16. package/docs/vfx-integration_chatgpt.md +0 -462
  17. package/docs/vfx-placement-design.md +0 -164
  18. package/docs/weapon-trail-visualization.html +0 -241
  19. package/packages/EffectPackageService.ts +0 -346
  20. package/packages/SceneVfxService.ts +0 -96
  21. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  22. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  23. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  38. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  39. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  40. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  41. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  42. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  44. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  47. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  48. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  49. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  53. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  54. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  55. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  56. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  57. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  61. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  62. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  63. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  67. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  68. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  69. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  70. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  71. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  74. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  77. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  78. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  79. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  83. package/packages/effects/building-upgrade/effect.json +0 -6
  84. package/packages/effects/building-upgrade/index.ts +0 -387
  85. package/packages/effects/character-entrance/effect.json +0 -6
  86. package/packages/effects/character-entrance/index.ts +0 -308
  87. package/packages/effects/coin-burst/index.ts +0 -48
  88. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  89. package/packages/effects/comet-trail-flame/index.ts +0 -107
  90. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  91. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  92. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  93. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  94. package/packages/effects/debris-smoke/index.ts +0 -102
  95. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  96. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  97. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  98. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  99. package/packages/effects/electric-arc/index.ts +0 -63
  100. package/packages/effects/energy-shield/effect.json +0 -7
  101. package/packages/effects/energy-shield/index.ts +0 -432
  102. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  103. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  104. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  105. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  106. package/packages/effects/explosion/index.ts +0 -115
  107. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  108. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  109. package/packages/effects/hit-flash/index.ts +0 -77
  110. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  111. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  112. package/packages/effects/laser-beam/index.ts +0 -6
  113. package/packages/effects/laser-beam-factory.ts +0 -146
  114. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  115. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  116. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  117. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  118. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  119. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  120. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  121. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  122. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  123. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  124. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  125. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  126. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  127. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  128. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  129. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  130. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  131. package/packages/effects/monster-hit/index.ts +0 -129
  132. package/packages/effects/player-upgrade/effect.json +0 -6
  133. package/packages/effects/player-upgrade/index.ts +0 -640
  134. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  135. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  136. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  137. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  138. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  139. package/packages/effects/run-footstep-dust/effect.json +0 -183
  140. package/packages/effects/run-footstep-dust/index.ts +0 -377
  141. package/packages/effects/space-shared.ts +0 -120
  142. package/packages/effects/thruster-flame/index.ts +0 -306
  143. package/packages/effects/treasure-attention/effect.json +0 -7
  144. package/packages/effects/treasure-attention/index.ts +0 -630
  145. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  146. package/packages/effects/tree-chop-dust/effect.json +0 -8
  147. package/packages/effects/tree-chop-dust/index.ts +0 -202
  148. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  149. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  150. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  151. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  152. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  153. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  154. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  155. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  156. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  157. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  158. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  159. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  160. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  161. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  162. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  163. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  164. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  165. package/packages/effects/weapon-trail/index.ts +0 -317
  166. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  167. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  168. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  169. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  170. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  171. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  172. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  173. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  174. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  175. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  176. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  177. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  178. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  179. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  180. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  181. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  182. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  183. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  184. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  185. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  186. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  187. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  188. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  189. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  190. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  191. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  192. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  193. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  194. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  195. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
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  199. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  200. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  201. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  202. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  203. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  204. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  205. package/packages/generation.ts +0 -14
  206. package/packages/index.ts +0 -14
  207. package/packages/legacy-particle-runtime.ts +0 -113
  208. package/packages/manifestRuntimePackage.ts +0 -519
  209. package/packages/registry.ts +0 -85
  210. package/packages/rendering.ts +0 -13
  211. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  212. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
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  221. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
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  224. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  225. package/packages/types.ts +0 -195
  226. package/tooling/check-dist-runtime.mjs +0 -166
  227. package/tooling/generate-index.mjs +0 -55
  228. package/tooling/test-guardrails.mjs +0 -157
  229. package/tooling/validate-boundary.mjs +0 -92
  230. package/tooling/validate-effects.mjs +0 -304
  231. package/tooling/validate.mjs +0 -53
@@ -1,335 +0,0 @@
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- {
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- "schemaVersion": "vfx-effect-package/1.0",
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- "id": "build.particle.lumber_vehicle_wood_chips",
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- "name": {
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- "en": "Lumber Vehicle Wood Chips",
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- "zh": "伐木车砍树碎屑"
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- },
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- "source": {
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- "engine": "babylon",
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- "engineVersion": "8.11.0",
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- "projectPath": "D:/project/loy-babylon-particle-test",
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- "rootAsset": "src/effects/lumberVehicleWoodChips.ts",
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- "sourceId": "loy-babylon-particle-test/lumberVehicleWoodChips",
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- "extractedAt": "2026-06-02T00:00:00.000Z",
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- "extractorVersion": "manual-babylon-solid-particle-package/0.2.0",
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- "canonicalSource": "local",
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- "legacyId": null,
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- "previousIds": []
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- },
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- "assets": {
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- "textures": [],
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- "materials": [],
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- "meshes": [],
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- "shaders": [],
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- "sounds": [],
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- "scripts": [
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- {
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- "kind": "script",
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- "id": "solid_particle_scatter_runtime",
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- "packagePath": "assets/runtime/solidParticleScatter.v1.js",
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- "runtimeId": "solidParticleScatter/v1",
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- "engine": "babylon",
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- "moduleFormat": "esm",
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- "exports": [
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- "createSolidParticleScatterRuntime",
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- "runtimeContract"
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- ],
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- "mimeType": "text/javascript"
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- }
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- ],
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- "raw": [
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- {
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- "kind": "raw",
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- "id": "02-normalized-vfx",
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- "packagePath": "source/02-normalized-vfx.json",
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- "sourcePath": "D:/project/loy-babylon-particle-test/out_particle/build.particle.lumber_vehicle_wood_chips/source/02-normalized-vfx.json"
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- },
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- {
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- "kind": "raw",
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- "id": "01-source-dump",
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- "packagePath": "source/01-source-dump.json",
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- "sourcePath": "D:/project/loy-babylon-particle-test/out_particle/build.particle.lumber_vehicle_wood_chips/source/01-source-dump.json"
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- },
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- {
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- "kind": "raw",
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- "id": "lumber_vehicle_wood_chips_source_ts",
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- "packagePath": "source/src/effects/lumberVehicleWoodChips.ts",
58
- "sourcePath": "D:/project/loy-babylon-particle-test/src/effects/lumberVehicleWoodChips.ts"
59
- }
60
- ]
61
- },
62
- "emitters": [
63
- {
64
- "name": "lumber_vehicle_wood_chips_main",
65
- "sourceNodeName": "lumber_vehicle_wood_chips_main",
66
- "enabled": true,
67
- "deterministic": true,
68
- "type": "SolidParticleSystem",
69
- "billboard": false,
70
- "primitive": {
71
- "type": "splinter",
72
- "width": 0.095,
73
- "height": 0.007,
74
- "depth": 0.018
75
- },
76
- "capacity": 120,
77
- "count": 56,
78
- "effectScale": 1,
79
- "resourceScale": 0.72,
80
- "spread": 0.42,
81
- "duration": 0.42,
82
- "speedScale": 1,
83
- "intervalMs": 0,
84
- "emissionDirection": {
85
- "x": 0.92,
86
- "y": 0.22,
87
- "z": 0
88
- },
89
- "scatterMode": "radial",
90
- "scatterGravity": 1.28,
91
- "rotationStrength": 1.15,
92
- "outwardAngleDegrees": 360,
93
- "rotationCenter": "pieceCenter",
94
- "origin": {
95
- "x": 0,
96
- "y": 0,
97
- "z": 0
98
- },
99
- "material": {
100
- "diffuseColor": {
101
- "r": 0.74,
102
- "g": 0.46,
103
- "b": 0.22
104
- },
105
- "emissiveColor": {
106
- "r": 0.035,
107
- "g": 0.02,
108
- "b": 0.008
109
- }
110
- },
111
- "runtime": {
112
- "stopAfterSeconds": 0.92,
113
- "disposeOnComplete": true
114
- }
115
- }
116
- ],
117
- "runtime": {
118
- "driver": "solidParticleScatter",
119
- "defaultMesh": null,
120
- "defaultOffset": {
121
- "x": 0,
122
- "y": 0,
123
- "z": 0
124
- },
125
- "start": [
126
- "Instantiate Babylon solid-particle runtime for lumber_vehicle_wood_chips"
127
- ],
128
- "update": [
129
- "Apply Babylon tunable parameter overrides"
130
- ],
131
- "stop": [
132
- "Stop and dispose runtime resources"
133
- ],
134
- "adapters": [
135
- {
136
- "id": "solidParticleScatter/v1",
137
- "engine": "babylon",
138
- "entry": "assets/runtime/solidParticleScatter.v1.js",
139
- "moduleFormat": "esm",
140
- "exports": [
141
- "createSolidParticleScatterRuntime",
142
- "runtimeContract"
143
- ]
144
- }
145
- ]
146
- },
147
- "tunableParams": [
148
- {
149
- "key": "lumber_vehicle_wood_chips_main.count",
150
- "labelZh": "木屑数量",
151
- "type": "number",
152
- "default": 56,
153
- "min": 1,
154
- "max": 120,
155
- "step": 1,
156
- "target": {
157
- "emitter": "lumber_vehicle_wood_chips_main",
158
- "property": "count",
159
- "operator": "set"
160
- }
161
- },
162
- {
163
- "key": "lumber_vehicle_wood_chips_main.effectScale",
164
- "labelZh": "整体缩放",
165
- "type": "number",
166
- "default": 1,
167
- "min": 0.1,
168
- "max": 8,
169
- "step": 0.1,
170
- "target": {
171
- "emitter": "lumber_vehicle_wood_chips_main",
172
- "property": "effectScale",
173
- "operator": "set"
174
- }
175
- },
176
- {
177
- "key": "lumber_vehicle_wood_chips_main.resourceScale",
178
- "labelZh": "木屑尺寸",
179
- "type": "number",
180
- "default": 0.72,
181
- "min": 0.1,
182
- "max": 3,
183
- "step": 0.01,
184
- "target": {
185
- "emitter": "lumber_vehicle_wood_chips_main",
186
- "property": "resourceScale",
187
- "operator": "set"
188
- }
189
- },
190
- {
191
- "key": "lumber_vehicle_wood_chips_main.spread",
192
- "labelZh": "飞溅范围",
193
- "type": "number",
194
- "default": 0.42,
195
- "min": 0,
196
- "max": 2,
197
- "step": 0.01,
198
- "target": {
199
- "emitter": "lumber_vehicle_wood_chips_main",
200
- "property": "spread",
201
- "operator": "set"
202
- }
203
- },
204
- {
205
- "key": "lumber_vehicle_wood_chips_main.speedScale",
206
- "labelZh": "飞溅速度",
207
- "type": "number",
208
- "default": 1,
209
- "min": 0,
210
- "max": 20,
211
- "step": 0.01,
212
- "target": {
213
- "emitter": "lumber_vehicle_wood_chips_main",
214
- "property": "speedScale",
215
- "operator": "set"
216
- }
217
- },
218
- {
219
- "key": "lumber_vehicle_wood_chips_main.duration",
220
- "labelZh": "生命周期",
221
- "type": "number",
222
- "default": 0.42,
223
- "min": 0.08,
224
- "max": 3,
225
- "step": 0.01,
226
- "target": {
227
- "emitter": "lumber_vehicle_wood_chips_main",
228
- "property": "duration",
229
- "operator": "set"
230
- }
231
- },
232
- {
233
- "key": "lumber_vehicle_wood_chips_main.scatterGravity",
234
- "labelZh": "下落重力",
235
- "type": "number",
236
- "default": 1.28,
237
- "min": 0.01,
238
- "max": 20,
239
- "step": 0.01,
240
- "target": {
241
- "emitter": "lumber_vehicle_wood_chips_main",
242
- "property": "scatterGravity",
243
- "operator": "set"
244
- }
245
- },
246
- {
247
- "key": "lumber_vehicle_wood_chips_main.outwardAngleDegrees",
248
- "labelZh": "炸开角度",
249
- "type": "number",
250
- "default": 360,
251
- "min": 0,
252
- "max": 360,
253
- "step": 1,
254
- "target": {
255
- "emitter": "lumber_vehicle_wood_chips_main",
256
- "property": "outwardAngleDegrees",
257
- "operator": "set"
258
- }
259
- },
260
- {
261
- "key": "lumber_vehicle_wood_chips_main.rotationStrength",
262
- "labelZh": "旋转强度",
263
- "type": "number",
264
- "default": 1.15,
265
- "min": 0,
266
- "max": 6,
267
- "step": 0.01,
268
- "target": {
269
- "emitter": "lumber_vehicle_wood_chips_main",
270
- "property": "rotationStrength",
271
- "operator": "set"
272
- }
273
- }
274
- ],
275
- "babylon": {
276
- "driver": "solidParticleScatter",
277
- "previewConfig": {
278
- "textureUrl": null,
279
- "emitterCount": 1,
280
- "effectFile": "lumber_vehicle_wood_chips.json",
281
- "normalizedVfx": "source/02-normalized-vfx.json"
282
- }
283
- },
284
- "review": {
285
- "status": "tweaked",
286
- "artistNotes": [
287
- "Single-emitter 3D wood chip spray for a lumber vehicle cutting a tree.",
288
- "Uses SolidParticleSystem thin splinter chips, not camera-facing billboard sprites.",
289
- "Adjusted for lumber_order style: warmer low-poly brown material, smaller chip geometry, tighter non-explosive spray."
290
- ],
291
- "approvedBy": null,
292
- "approvedAt": null
293
- },
294
- "recording": {
295
- "provider": "local-placeholder",
296
- "recordedAt": "2026-06-02T00:00:00.000Z",
297
- "mimeType": "image/png",
298
- "durationSec": 0.92,
299
- "fps": 0,
300
- "media": {
301
- "previewVideo": null,
302
- "previewWebm": null,
303
- "previewMp4": null,
304
- "previewGif": null,
305
- "thumbnail": "media/thumbnail.png",
306
- "contactSheet": "media/contact-sheet.png",
307
- "gcsUri": null
308
- }
309
- },
310
- "search": {
311
- "tags": [
312
- "babylon",
313
- "solid particle",
314
- "3d wood chips",
315
- "lumber vehicle",
316
- "tree cutting",
317
- "casual game",
318
- "ua game"
319
- ],
320
- "descriptionEn": "A single-emitter burst of non-billboard 3D wood chips sprayed from a lumber vehicle cutter hitting a tree.",
321
- "useCases": [
322
- "lumber vehicle tree cutting",
323
- "wood harvesting feedback",
324
- "Tiles Survive playable ad"
325
- ],
326
- "negativeUseCases": [
327
- "camera-facing sprite particles",
328
- "dust cloud",
329
- "large lumber chunks",
330
- "fire",
331
- "magic"
332
- ]
333
- },
334
- "legacyIds": []
335
- }
@@ -1,129 +0,0 @@
1
- // 怪物受击(移植自 axe_and_bear enemyHitBurst:闪光光条 + 红血粒子两套合一)。一次性 burst。
2
- // 闪光:BILLBOARDMODE_STRETCHED 拉伸光条 + ADD 加色(HDR 黄白→橙)。血:球体红粒子 + 标准混合 + 下落。
3
- // 贴图程序化生成(放射辉光 128 + 实心白圆 64),按场景缓存,无外部资产。参数分两段(闪光/血)。
4
- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
5
- import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
6
- import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
7
- import { Color4 } from '@babylonjs/core/Maths/math.color';
8
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
9
- import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
10
- import type { Scene } from '@babylonjs/core/scene';
11
- import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
12
-
13
- interface MonsterHitParams extends VfxParamValues {
14
- // 段1 闪光
15
- flashCount: number; flashSize: number; flashLength: number; flashBright: number; flashColor: VfxColorValue;
16
- // 段2 血
17
- bloodCount: number; bloodSize: number; bloodGravity: number; bloodColor: VfxColorValue;
18
- height: number;
19
- }
20
-
21
- const DEFAULT_PARAMS: MonsterHitParams = {
22
- flashCount: 16, flashSize: 1, flashLength: 1, flashBright: 2, flashColor: { r: 1, g: 0.92, b: 0.5 },
23
- bloodCount: 20, bloodSize: 0.3, bloodGravity: 6, bloodColor: { r: 1, g: 0, b: 0 },
24
- height: 0,
25
- };
26
-
27
- // 程序化贴图(按场景缓存,随场景存活,不在 effect dispose 里销毁)
28
- interface HitTex { glow: DynamicTexture; circle: DynamicTexture; }
29
- const texCache = new WeakMap<Scene, HitTex>();
30
- function getTextures(scene: Scene): HitTex {
31
- const cached = texCache.get(scene);
32
- if (cached) return cached;
33
- const glow = new DynamicTexture('vfx_mhit_glow', 128, scene, false); glow.hasAlpha = true;
34
- const gc = glow.getContext(); gc.clearRect(0, 0, 128, 128);
35
- const gg = gc.createRadialGradient(64, 64, 0, 64, 64, 64);
36
- gg.addColorStop(0, 'rgba(255,255,255,1)'); gg.addColorStop(0.85, 'rgba(255,255,255,0.9)'); gg.addColorStop(1, 'rgba(255,255,255,0)');
37
- gc.fillStyle = gg; gc.beginPath(); gc.arc(64, 64, 64, 0, Math.PI * 2); gc.fill(); glow.update();
38
- const circle = new DynamicTexture('vfx_mhit_circle', 64, scene, false); circle.hasAlpha = true;
39
- const cc = circle.getContext(); cc.clearRect(0, 0, 64, 64); cc.fillStyle = 'white'; cc.beginPath(); cc.arc(32, 32, 30, 0, Math.PI * 2); cc.fill(); circle.update();
40
- const tex: HitTex = { glow, circle }; texCache.set(scene, tex); return tex;
41
- }
42
-
43
- function c4(c: VfxColorValue, m = 1, a = 1): Color4 { return new Color4(c.r * m, c.g * m, c.b * m, a); }
44
-
45
- export const monsterHitEffectPackage: VfxEffectPackage<MonsterHitParams> = {
46
- id: 'monster-hit',
47
- nameZh: '怪物受击',
48
- placement: 'world',
49
- debugAnchor: 'playerRight',
50
- defaultParams: DEFAULT_PARAMS,
51
- debugParams: [
52
- // 段1 · 闪光
53
- { key: 'flashCount', label: '闪光·数量', kind: 'number', min: 0, max: 40, step: 1 },
54
- { key: 'flashSize', label: '闪光·尺寸', kind: 'scale', min: 0.2, max: 3, step: 0.05 },
55
- { key: 'flashLength', label: '闪光·拉伸', kind: 'scale', min: 0.2, max: 3, step: 0.05 },
56
- { key: 'flashBright', label: '闪光·亮度', kind: 'number', min: 0.5, max: 5, step: 0.05 },
57
- { key: 'flashColor', label: '闪光·颜色', kind: 'color' },
58
- // 段2 · 血
59
- { key: 'bloodCount', label: '血·数量', kind: 'number', min: 0, max: 80, step: 1 },
60
- { key: 'bloodSize', label: '血·大小', kind: 'number', min: 0.05, max: 1, step: 0.01 },
61
- { key: 'bloodGravity', label: '血·重力', kind: 'number', min: 0, max: 20, step: 0.5 },
62
- { key: 'bloodColor', label: '血·颜色', kind: 'color' },
63
- // 通用
64
- { key: 'height', label: '高度', kind: 'number', min: 0, max: 3, step: 0.1 },
65
- ],
66
-
67
- create({ scene, root, position, params }) {
68
- root.position.copyFrom(position);
69
- const { glow, circle } = getTextures(scene);
70
- const emitter = new TransformNode('vfx_mhit_emitter', scene);
71
- emitter.parent = root; emitter.position.set(0, params.height, 0);
72
-
73
- // ── 段1 闪光:拉伸加色光条向外爆 ──────────────────────────────────────────────
74
- const line = new ParticleSystem('vfx_mhit_lines', 120, scene);
75
- line.emitter = emitter as unknown as AbstractMesh; line.minEmitBox = new Vector3(0, 0, 0); line.maxEmitBox = new Vector3(0, 0, 0);
76
- line.billboardMode = ParticleSystem.BILLBOARDMODE_STRETCHED;
77
- line.minLifeTime = 0.12; line.maxLifeTime = 0.25;
78
- line.minEmitPower = 9.1; line.maxEmitPower = 15.6;
79
- line.direction1 = new Vector3(-1, 0.05, -1); line.direction2 = new Vector3(1, 0.15, 1);
80
- // 不要 isLocal=true:配 TransformNode 发射器时会发不出粒子(世界空间一次性 burst 即可)
81
- line.gravity = new Vector3(0, 0, 0); line.emitRate = 0;
82
- line.blendMode = ParticleSystem.BLENDMODE_ADD; line.particleTexture = glow;
83
- line.minSize = 0.78 * params.flashSize; line.maxSize = 1.3 * params.flashSize;
84
- line.minScaleY = 3.38 * params.flashLength; line.maxScaleY = 5.46 * params.flashLength;
85
- line.minScaleX = 0.18 * params.flashSize; line.maxScaleX = 0.36 * params.flashSize;
86
- const fb = params.flashBright;
87
- line.addColorGradient(0.0, c4(params.flashColor, fb, 1));
88
- line.addColorGradient(0.5, c4(params.flashColor, fb * 0.75, 1));
89
- line.addColorGradient(1.0, c4(params.flashColor, fb * 0.5, 0));
90
- line.manualEmitCount = Math.round(params.flashCount);
91
-
92
- // ── 段2 血:球体红粒子向外溅 + 下落 ──────────────────────────────────────────
93
- const blood = new ParticleSystem('vfx_mhit_blood', 220, scene);
94
- blood.emitter = emitter as unknown as AbstractMesh; blood.minEmitBox = new Vector3(-0.05, -0.05, -0.05); blood.maxEmitBox = new Vector3(0.05, 0.05, 0.05);
95
- blood.createSphereEmitter(0.2);
96
- blood.billboardMode = ParticleSystem.BILLBOARDMODE_ALL;
97
- blood.minLifeTime = 0.35; blood.maxLifeTime = 0.6;
98
- blood.minEmitPower = 6; blood.maxEmitPower = 14;
99
- blood.gravity = new Vector3(0, -params.bloodGravity, 0);
100
- blood.emitRate = 0; blood.particleTexture = circle;
101
- blood.blendMode = ParticleSystem.BLENDMODE_STANDARD;
102
- blood.color1 = c4(params.bloodColor, 1, 1);
103
- blood.color2 = new Color4(params.bloodColor.r * 0.8, params.bloodColor.g * 0.8 + 0.1, params.bloodColor.b * 0.8 + 0.1, 1);
104
- blood.colorDead = c4(params.bloodColor, 0.3, 0.2);
105
- blood.minSize = params.bloodSize * 1.5; blood.maxSize = params.bloodSize * 2.5;
106
- blood.manualEmitCount = Math.round(params.bloodCount) + 10;
107
-
108
- line.start(); blood.start();
109
-
110
- let elapsed = 0, lineStopped = false, redStopped = false;
111
- const observer = scene.onBeforeRenderObservable.add(() => {
112
- elapsed += scene.getEngine().getDeltaTime();
113
- if (!lineStopped && elapsed >= 180) { line.stop(); lineStopped = true; }
114
- if (!redStopped && elapsed >= 200) { blood.stop(); redStopped = true; }
115
- });
116
-
117
- let disposed = false;
118
- const disposeTimer = window.setTimeout(() => disposeAll(), 1000);
119
- function disposeAll(): void {
120
- if (disposed) return; disposed = true;
121
- window.clearTimeout(disposeTimer);
122
- scene.onBeforeRenderObservable.remove(observer);
123
- // dispose(false):不销毁贴图!glow/circle 是场景级缓存的共享纹理,
124
- // 默认 dispose() 会连贴图一起销毁,导致下次播放拿到死贴图 → 不显示。
125
- line.dispose(false); blood.dispose(false); emitter.dispose(); root.dispose();
126
- }
127
- return { root, dispose() { disposeAll(); } };
128
- },
129
- };
@@ -1,6 +0,0 @@
1
- {
2
- "id": "player-upgrade",
3
- "nameZh": "人物升级光效",
4
- "source": "runtime-generated",
5
- "assets": []
6
- }