@fps-games/vfx 0.3.2 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/package.json +5 -4
- package/tooling/vfx-cli.mjs +8 -1
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/INTEGRATION.md +0 -194
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/hit-flash-red-method.md +0 -155
- package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/vfx-placement-design.md +0 -164
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -346
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -48
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -107
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -102
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -63
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -432
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -115
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -77
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -146
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -129
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -640
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -215
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -306
- package/packages/effects/treasure-attention/effect.json +0 -7
- package/packages/effects/treasure-attention/index.ts +0 -630
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -153
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -404
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -317
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -195
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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import { Color4 } from '@babylonjs/core/Maths/math.color';
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const DEFAULT_PARAMS: TreeChopDustParams = {
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nameZh: '砍树烟尘',
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56
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manifest,
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57
|
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defaultParams: DEFAULT_PARAMS,
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58
|
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debugAnchor: 'player',
|
|
59
|
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debugParams: [
|
|
60
|
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{ key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 3, step: 0.01 },
|
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61
|
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{ key: 'scale', label: '整体缩放', kind: 'scale', min: 0.1, max: 6, step: 0.01 },
|
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62
|
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{ key: 'initialHeight', label: '初始高度', kind: 'number', min: 0, max: 3, step: 0.01 },
|
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63
|
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{ key: 'color', label: '烟尘颜色', kind: 'color' },
|
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64
|
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{ key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
|
|
65
|
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{ key: 'particleCount', label: '粒子数量', kind: 'number', min: 1, max: 80, step: 1 },
|
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66
|
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{ key: 'emitRange', label: '发射范围', kind: 'number', min: 0, max: 2, step: 0.01 },
|
|
67
|
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{ key: 'riseHeight', label: '上升高度', kind: 'number', min: 0, max: 3, step: 0.01 },
|
|
68
|
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{ key: 'spread', label: '扩散幅度', kind: 'number', min: 0, max: 4, step: 0.01 },
|
|
69
|
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{ key: 'dustSize', label: '烟尘大小', kind: 'number', min: 0.02, max: 2, step: 0.01 },
|
|
70
|
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{ key: 'driftSpeed', label: '飘散速度', kind: 'number', min: 0, max: 4, step: 0.01 },
|
|
71
|
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{ key: 'gravity', label: '下沉重力', kind: 'number', min: 0, max: 4, step: 0.01 },
|
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72
|
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],
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73
|
-
create({ scene, root, position, renderingGroupId, params }) {
|
|
74
|
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root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
|
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75
|
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const dust = createDustBurst(scene, root, params, renderingGroupId);
|
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76
|
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let disposed = false;
|
|
77
|
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const disposeTimer = window.setTimeout(() => disposeAll(), (params.lifetime + 0.35) * 1000);
|
|
78
|
-
|
|
79
|
-
return {
|
|
80
|
-
root,
|
|
81
|
-
dispose() {
|
|
82
|
-
disposeAll();
|
|
83
|
-
},
|
|
84
|
-
};
|
|
85
|
-
|
|
86
|
-
function disposeAll(): void {
|
|
87
|
-
if (disposed) return;
|
|
88
|
-
disposed = true;
|
|
89
|
-
window.clearTimeout(disposeTimer);
|
|
90
|
-
dust.dispose();
|
|
91
|
-
root.dispose();
|
|
92
|
-
}
|
|
93
|
-
},
|
|
94
|
-
};
|
|
95
|
-
|
|
96
|
-
function createDustBurst(
|
|
97
|
-
scene: Scene,
|
|
98
|
-
root: TransformNode,
|
|
99
|
-
params: TreeChopDustParams,
|
|
100
|
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renderingGroupId?: number,
|
|
101
|
-
): { dispose(): void } {
|
|
102
|
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const count = Math.max(1, Math.round(params.particleCount));
|
|
103
|
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const manager = new SpriteManager('tree-chop-dust.smoke', DUST_TEXTURE_URL, count, { width: 128, height: 128 }, scene);
|
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104
|
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configureVfxSpriteManager(manager);
|
|
105
|
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if (renderingGroupId !== undefined) manager.renderingGroupId = renderingGroupId;
|
|
106
|
-
manager.texture.hasAlpha = true;
|
|
107
|
-
manager.fogEnabled = false;
|
|
108
|
-
|
|
109
|
-
const effectScale = Math.max(0.05, params.scale);
|
|
110
|
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const origin = root.getAbsolutePosition().clone();
|
|
111
|
-
const states: DustSpriteState[] = [];
|
|
112
|
-
|
|
113
|
-
for (let index = 0; index < count; index += 1) {
|
|
114
|
-
const sprite = new Sprite(`tree-chop-dust.puff.${index}`, manager);
|
|
115
|
-
const angle = sequence01(index, 0) * Math.PI * 2;
|
|
116
|
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const radius = params.emitRange * effectScale * Math.sqrt(sequence01(index, 1));
|
|
117
|
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const startY = (sequence01(index, 2) - 0.5) * 0.08 * effectScale;
|
|
118
|
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const speed = params.driftSpeed * effectScale * lerp(0.55, 1.15, sequence01(index, 3));
|
|
119
|
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const size = Math.max(0.01, params.dustSize * effectScale * lerp(0.72, 1.35, sequence01(index, 4)));
|
|
120
|
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|
|
121
|
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sprite.position = origin.add(new Vector3(Math.cos(angle) * radius, startY, Math.sin(angle) * radius));
|
|
122
|
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sprite.width = size;
|
|
123
|
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sprite.height = size * lerp(0.82, 1.16, sequence01(index, 5));
|
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124
|
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sprite.angle = sequence01(index, 6) * Math.PI * 2;
|
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125
|
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sprite.cellIndex = Math.floor(sequence01(index, 7) * 4) % 4;
|
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126
|
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sprite.color = toColor4(params.color, 0);
|
|
127
|
-
|
|
128
|
-
states.push({
|
|
129
|
-
sprite,
|
|
130
|
-
velocity: new Vector3(
|
|
131
|
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Math.cos(angle) * params.spread * speed,
|
|
132
|
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params.riseHeight * effectScale * lerp(0.18, 0.46, sequence01(index, 8)),
|
|
133
|
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Math.sin(angle) * params.spread * speed,
|
|
134
|
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),
|
|
135
|
-
spin: lerp(-1.4, 1.4, sequence01(index, 9)),
|
|
136
|
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width: sprite.width,
|
|
137
|
-
height: sprite.height,
|
|
138
|
-
lifetime: Math.max(0.05, params.lifetime * lerp(0.82, 1.14, sequence01(index, 10))),
|
|
139
|
-
startDelay: index * 0.006,
|
|
140
|
-
});
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
let age = 0;
|
|
144
|
-
let disposed = false;
|
|
145
|
-
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
146
|
-
if (disposed) return;
|
|
147
|
-
const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
|
|
148
|
-
age += deltaSeconds;
|
|
149
|
-
for (const state of states) {
|
|
150
|
-
const localAge = age - state.startDelay;
|
|
151
|
-
if (localAge < 0) {
|
|
152
|
-
state.sprite.isVisible = false;
|
|
153
|
-
continue;
|
|
154
|
-
}
|
|
155
|
-
const t = Math.min(1, localAge / state.lifetime);
|
|
156
|
-
const fadeIn = Math.min(1, t / 0.12);
|
|
157
|
-
const fadeOut = Math.max(0, 1 - Math.max(0, t - 0.38) / 0.62);
|
|
158
|
-
const alpha = params.opacity * fadeIn * fadeOut;
|
|
159
|
-
state.velocity.y -= params.gravity * deltaSeconds;
|
|
160
|
-
state.sprite.position.addInPlace(state.velocity.scale(deltaSeconds));
|
|
161
|
-
state.sprite.angle += state.spin * deltaSeconds;
|
|
162
|
-
const grow = 1 + t * 1.55;
|
|
163
|
-
state.sprite.width = state.width * grow;
|
|
164
|
-
state.sprite.height = state.height * grow;
|
|
165
|
-
state.sprite.color = toColor4(params.color, alpha);
|
|
166
|
-
state.sprite.isVisible = alpha > 0.01;
|
|
167
|
-
}
|
|
168
|
-
if (age >= params.lifetime + 0.18) dispose();
|
|
169
|
-
});
|
|
170
|
-
|
|
171
|
-
function dispose(): void {
|
|
172
|
-
if (disposed) return;
|
|
173
|
-
disposed = true;
|
|
174
|
-
scene.onBeforeRenderObservable.remove(observer);
|
|
175
|
-
for (const state of states) state.sprite.dispose();
|
|
176
|
-
manager.dispose();
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
return { dispose };
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
function toColor4(color: VfxColorValue, alpha: number): Color4 {
|
|
183
|
-
return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
function lerp(min: number, max: number, t: number): number {
|
|
187
|
-
return min + (max - min) * t;
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
function clamp01(value: number): number {
|
|
191
|
-
return Math.min(1, Math.max(0, value));
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
function fract(value: number): number {
|
|
195
|
-
return value - Math.floor(value);
|
|
196
|
-
}
|
|
197
|
-
|
|
198
|
-
function sequence01(index: number, axis: number): number {
|
|
199
|
-
if (index === 0) return 0.5;
|
|
200
|
-
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
|
|
201
|
-
return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
|
|
202
|
-
}
|
|
@@ -1,303 +0,0 @@
|
|
|
1
|
-
export const runtimeId = "particleEmitter/v1";
|
|
2
|
-
|
|
3
|
-
export const runtimeContract = {
|
|
4
|
-
runtimeId,
|
|
5
|
-
kind: "particleEmitter",
|
|
6
|
-
emitterFields: {
|
|
7
|
-
capacity: "Maximum Babylon particle capacity.",
|
|
8
|
-
particleTexturePath: "Package-relative particle texture path used to load the Babylon ParticleSystem.particleTexture.",
|
|
9
|
-
blendMode: "Babylon particle blend mode label: ADD, STANDARD, MULTIPLY, or ONEONE.",
|
|
10
|
-
shape: "Emitter shape definition generated by the package build stage.",
|
|
11
|
-
spriteSheet: "Optional Babylon particle spritesheet settings for atlas-based particle textures.",
|
|
12
|
-
effectScale: "Spatial scale for the whole effect; scales emitter volume, particle size, velocity, and gravity together.",
|
|
13
|
-
renderColor: "Converted particle color inputs: one base color plus RGB/alpha intensity before writing Babylon color1/color2/colorDead.",
|
|
14
|
-
alphaKeys: "Color alpha gradients sampled over normalized particle lifetime.",
|
|
15
|
-
sizeKeys: "Size gradients sampled over normalized particle lifetime.",
|
|
16
|
-
},
|
|
17
|
-
runtimeBindings: {
|
|
18
|
-
"ParticleSystem.particleTexture": "Texture loaded from emitter.particleTexturePath through urlForPackagePath.",
|
|
19
|
-
"ParticleSystem.blendMode": "Mapped from emitter.blendMode.",
|
|
20
|
-
"ParticleSystem.manualEmitCount": "emitter.manualEmitCount when emitRate is 0.",
|
|
21
|
-
"ParticleSystem.emitRate": "emitter.emitRate for sustained emitters.",
|
|
22
|
-
"ParticleSystem.shape": "Mapped from emitter.shape.type and shape parameters, then scaled by emitter.effectScale.",
|
|
23
|
-
"ParticleSystem.spriteSheet": "Applied from emitter.spriteSheet when enabled.",
|
|
24
|
-
"ParticleSystem.colorGradient": "emitter.alphaKeys applied to the final ParticleSystem.color1.",
|
|
25
|
-
"ParticleSystem.sizeGradient": "emitter.sizeKeys multiplied by emitter.maxSize and emitter.effectScale.",
|
|
26
|
-
},
|
|
27
|
-
};
|
|
28
|
-
|
|
29
|
-
const BABYLON_PARTICLE_UPDATE_SPEED_UNIT = 0.01;
|
|
30
|
-
|
|
31
|
-
function num(value, fallback = 0) {
|
|
32
|
-
const next = Number(value);
|
|
33
|
-
return Number.isFinite(next) ? next : fallback;
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
|
|
37
|
-
if (!value) return fallback;
|
|
38
|
-
return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
function applyRenderColorIntensity(BABYLON, color, renderColor = {}) {
|
|
42
|
-
const colorIntensity = Math.max(0, num(renderColor.colorIntensity, 1));
|
|
43
|
-
const alphaIntensity = Math.max(0, num(renderColor.alphaIntensity, colorIntensity));
|
|
44
|
-
return new BABYLON.Color4(
|
|
45
|
-
color.r * colorIntensity,
|
|
46
|
-
color.g * colorIntensity,
|
|
47
|
-
color.b * colorIntensity,
|
|
48
|
-
Math.min(1, color.a * alphaIntensity)
|
|
49
|
-
);
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
function particleColors(BABYLON, emitter) {
|
|
53
|
-
const renderColor = emitter.renderColor;
|
|
54
|
-
const baseColor = readColor(BABYLON, renderColor?.color, new BABYLON.Color4(1, 1, 1, 1));
|
|
55
|
-
const color1 = applyRenderColorIntensity(BABYLON, baseColor, renderColor);
|
|
56
|
-
return {
|
|
57
|
-
color1,
|
|
58
|
-
color2: color1,
|
|
59
|
-
colorDead: new BABYLON.Color4(0.54, 0.43, 0.12, 0),
|
|
60
|
-
};
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
|
|
64
|
-
if (!value) return fallback;
|
|
65
|
-
return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
function blendMode(BABYLON, value) {
|
|
69
|
-
if (value === "STANDARD") return BABYLON.ParticleSystem.BLENDMODE_STANDARD;
|
|
70
|
-
if (value === "MULTIPLY") return BABYLON.ParticleSystem.BLENDMODE_MULTIPLY;
|
|
71
|
-
if (value === "ONEONE") return BABYLON.ParticleSystem.BLENDMODE_ONEONE;
|
|
72
|
-
return BABYLON.ParticleSystem.BLENDMODE_ADD;
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
function billboardMode(BABYLON, value) {
|
|
76
|
-
if (!value || BABYLON.ParticleSystem[value] === undefined) return undefined;
|
|
77
|
-
return BABYLON.ParticleSystem[value];
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
function effectScale(emitter) {
|
|
81
|
-
return Math.max(0.0001, num(emitter.effectScale, 1));
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
function isDeterministic(emitter) {
|
|
85
|
-
return emitter?.deterministic !== false && emitter?.randomize !== true;
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
function midpoint(min, max) {
|
|
89
|
-
return (min + max) * 0.5;
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
function fract(value) {
|
|
93
|
-
return value - Math.floor(value);
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
function sequence01(index, axis) {
|
|
97
|
-
if (index === 0) return 0.5;
|
|
98
|
-
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
|
|
99
|
-
return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
function lerp(min, max, t) {
|
|
103
|
-
return min + (max - min) * t;
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
function applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax) {
|
|
107
|
-
system.minEmitBox = boxMin;
|
|
108
|
-
system.maxEmitBox = boxMax;
|
|
109
|
-
system.direction1 = direction1;
|
|
110
|
-
system.direction2 = direction2;
|
|
111
|
-
|
|
112
|
-
let positionIndex = 0;
|
|
113
|
-
let directionIndex = 0;
|
|
114
|
-
|
|
115
|
-
system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
|
|
116
|
-
const index = positionIndex;
|
|
117
|
-
positionIndex += 1;
|
|
118
|
-
const x = lerp(boxMin.x, boxMax.x, sequence01(index, 0));
|
|
119
|
-
const y = lerp(boxMin.y, boxMax.y, sequence01(index, 1));
|
|
120
|
-
const z = lerp(boxMin.z, boxMax.z, sequence01(index, 2));
|
|
121
|
-
if (isLocal) positionToUpdate.set(x, y, z);
|
|
122
|
-
else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, worldMatrix, positionToUpdate);
|
|
123
|
-
};
|
|
124
|
-
|
|
125
|
-
system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
|
|
126
|
-
const index = directionIndex;
|
|
127
|
-
directionIndex += 1;
|
|
128
|
-
const x = lerp(direction1.x, direction2.x, sequence01(index, 3));
|
|
129
|
-
const y = lerp(direction1.y, direction2.y, sequence01(index, 4));
|
|
130
|
-
const z = lerp(direction1.z, direction2.z, sequence01(index, 5));
|
|
131
|
-
if (isLocal) directionToUpdate.set(x, y, z);
|
|
132
|
-
else BABYLON.Vector3.TransformNormalFromFloatsToRef(x, y, z, worldMatrix, directionToUpdate);
|
|
133
|
-
};
|
|
134
|
-
}
|
|
135
|
-
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136
|
-
function applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale) {
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137
|
-
const safeRadius = Math.max(0, radius * scale);
|
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138
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-
const innerSq = (safeRadius * Math.max(0, 1 - radiusRange)) ** 2;
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139
|
-
const outerSq = safeRadius * safeRadius;
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140
|
-
const halfAngle = Math.min(Math.PI, Math.max(0, angle));
|
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141
|
-
const cosAngle = Math.cos(halfAngle);
|
|
142
|
-
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|
143
|
-
system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
|
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144
|
-
const s = Math.random() * Math.PI * 2;
|
|
145
|
-
const r2 = innerSq + Math.random() * (outerSq - innerSq);
|
|
146
|
-
const r = Math.sqrt(Math.max(0, r2));
|
|
147
|
-
const lx = r * Math.cos(s);
|
|
148
|
-
const lz = r * Math.sin(s);
|
|
149
|
-
if (isLocal) positionToUpdate.set(lx, 0, lz);
|
|
150
|
-
else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(lx, 0, lz, worldMatrix, positionToUpdate);
|
|
151
|
-
};
|
|
152
|
-
|
|
153
|
-
system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
|
|
154
|
-
const phi = Math.random() * Math.PI * 2;
|
|
155
|
-
const cosTheta = 1 - Math.random() * (1 - cosAngle);
|
|
156
|
-
const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
|
|
157
|
-
const dx = sinTheta * Math.cos(phi);
|
|
158
|
-
const dy = cosTheta;
|
|
159
|
-
const dz = sinTheta * Math.sin(phi);
|
|
160
|
-
if (isLocal) directionToUpdate.set(dx, dy, dz);
|
|
161
|
-
else BABYLON.Vector3.TransformNormalFromFloatsToRef(dx, dy, dz, worldMatrix, directionToUpdate);
|
|
162
|
-
};
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
function applyEmitterShape(BABYLON, system, emitter) {
|
|
166
|
-
const scale = effectScale(emitter);
|
|
167
|
-
const shape = emitter.shape || {};
|
|
168
|
-
const type = shape.type;
|
|
169
|
-
const radius = num(shape.radius, 1);
|
|
170
|
-
const radiusRange = Math.min(1, Math.max(0, num(shape.radiusRange, 1)));
|
|
171
|
-
const angle = num(shape.angle, Math.PI / 4);
|
|
172
|
-
const direction1 = readVec(BABYLON, shape.direction1, new BABYLON.Vector3(0, 1, 0));
|
|
173
|
-
const direction2 = readVec(BABYLON, shape.direction2, new BABYLON.Vector3(0, 1, 0));
|
|
174
|
-
const boxMin = readVec(BABYLON, shape.minEmitBox, new BABYLON.Vector3(-radius * 0.5, -radius * 0.5, -radius * 0.5)).scale(scale);
|
|
175
|
-
const boxMax = readVec(BABYLON, shape.maxEmitBox, new BABYLON.Vector3(radius * 0.5, radius * 0.5, radius * 0.5)).scale(scale);
|
|
176
|
-
|
|
177
|
-
if (type === "Box") {
|
|
178
|
-
if (isDeterministic(emitter)) applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax);
|
|
179
|
-
else system.createBoxEmitter(direction1, direction2, boxMin, boxMax);
|
|
180
|
-
} else if (type === "SphereDirected") {
|
|
181
|
-
system.createDirectedSphereEmitter(radius * scale, direction1, direction2);
|
|
182
|
-
} else if (type === "Sphere") {
|
|
183
|
-
system.createSphereEmitter(radius * scale, radiusRange);
|
|
184
|
-
} else if (type === "Hemisphere") {
|
|
185
|
-
system.createHemisphericEmitter(radius * scale, radiusRange);
|
|
186
|
-
} else if (type === "Cone") {
|
|
187
|
-
const dirSpread = direction1.subtract(direction2).lengthSquared();
|
|
188
|
-
if (dirSpread < 1e-4) {
|
|
189
|
-
system.createConeEmitter(Math.max(0.001, radius * scale), angle);
|
|
190
|
-
applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale);
|
|
191
|
-
} else {
|
|
192
|
-
system.createDirectedConeEmitter(Math.max(0.001, radius * scale), angle, direction1, direction2);
|
|
193
|
-
}
|
|
194
|
-
}
|
|
195
|
-
}
|
|
196
|
-
|
|
197
|
-
function applySpriteSheet(system, emitter) {
|
|
198
|
-
const spriteSheet = emitter.spriteSheet || {};
|
|
199
|
-
if (!spriteSheet.enabled) return;
|
|
200
|
-
const deterministic = isDeterministic(emitter);
|
|
201
|
-
|
|
202
|
-
system.isAnimationSheetEnabled = true;
|
|
203
|
-
system.spriteCellWidth = Math.max(1, Math.round(num(spriteSheet.cellWidth, 256)));
|
|
204
|
-
system.spriteCellHeight = Math.max(1, Math.round(num(spriteSheet.cellHeight, 256)));
|
|
205
|
-
system.startSpriteCellID = Math.max(0, Math.round(num(spriteSheet.startCellID, 0)));
|
|
206
|
-
system.endSpriteCellID = Math.max(system.startSpriteCellID, Math.round(num(spriteSheet.endCellID, system.startSpriteCellID)));
|
|
207
|
-
system.spriteCellChangeSpeed = Math.max(0, num(spriteSheet.cellChangeSpeed, 0));
|
|
208
|
-
system.spriteRandomStartCell = deterministic ? spriteSheet.randomStartCell === true && emitter.randomize === true : spriteSheet.randomStartCell !== false;
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
function addGradients(BABYLON, system, emitter, color1) {
|
|
212
|
-
const scale = effectScale(emitter);
|
|
213
|
-
for (const key of emitter.alphaKeys || []) {
|
|
214
|
-
const time = Math.min(1, Math.max(0, num(key.time, 0)));
|
|
215
|
-
const alpha = Math.min(1, Math.max(0, num(key.alpha, 1)));
|
|
216
|
-
system.addColorGradient?.(time, new BABYLON.Color4(color1.r, color1.g, color1.b, Math.min(1, color1.a * alpha)));
|
|
217
|
-
}
|
|
218
|
-
for (const key of emitter.sizeKeys || []) {
|
|
219
|
-
const time = Math.min(1, Math.max(0, num(key.time, 0)));
|
|
220
|
-
const size = Math.max(0.001, num(key.size, 1) * num(emitter.maxSize, 1) * scale);
|
|
221
|
-
system.addSizeGradient?.(time, size);
|
|
222
|
-
}
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
function playbackSpeed(emitter) {
|
|
226
|
-
return Math.max(0.001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT) / BABYLON_PARTICLE_UPDATE_SPEED_UNIT);
|
|
227
|
-
}
|
|
228
|
-
|
|
229
|
-
function runtimeDuration(emitter) {
|
|
230
|
-
return Math.max(0.1, num(emitter.runtime?.stopAfterSeconds, 3) / playbackSpeed(emitter));
|
|
231
|
-
}
|
|
232
|
-
|
|
233
|
-
export async function createParticleEmitterRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
|
|
234
|
-
if (!BABYLON) throw new Error("createParticleEmitterRuntime requires BABYLON.");
|
|
235
|
-
if (!scene) throw new Error("createParticleEmitterRuntime requires scene.");
|
|
236
|
-
if (!emitter) throw new Error("createParticleEmitterRuntime requires emitter.");
|
|
237
|
-
|
|
238
|
-
const scale = effectScale(emitter);
|
|
239
|
-
const deterministic = isDeterministic(emitter);
|
|
240
|
-
const capacity = Math.max(1, Math.round(num(emitter.capacity, 100)));
|
|
241
|
-
const system = new BABYLON.ParticleSystem(`particle-emitter-${emitter.name || index}`, capacity, scene);
|
|
242
|
-
const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
|
|
243
|
-
system.particleTexture = new BABYLON.Texture(textureUrl, scene);
|
|
244
|
-
system.particleTexture.hasAlpha = true;
|
|
245
|
-
system.emitter = BABYLON.Vector3.Zero();
|
|
246
|
-
system.blendMode = blendMode(BABYLON, emitter.blendMode);
|
|
247
|
-
system.isLocal = emitter.isLocal === true;
|
|
248
|
-
const minSize = Math.max(0.001, num(emitter.minSize, 1) * scale);
|
|
249
|
-
const maxSize = Math.max(minSize, num(emitter.maxSize, minSize) * scale);
|
|
250
|
-
system.minSize = deterministic ? midpoint(minSize, maxSize) : minSize;
|
|
251
|
-
system.maxSize = deterministic ? system.minSize : maxSize;
|
|
252
|
-
const minScaleX = Math.max(0.001, num(emitter.minScaleX, 1));
|
|
253
|
-
const maxScaleX = Math.max(minScaleX, num(emitter.maxScaleX, minScaleX));
|
|
254
|
-
system.minScaleX = deterministic ? midpoint(minScaleX, maxScaleX) : minScaleX;
|
|
255
|
-
system.maxScaleX = deterministic ? system.minScaleX : maxScaleX;
|
|
256
|
-
const minScaleY = Math.max(0.001, num(emitter.minScaleY, 1));
|
|
257
|
-
const maxScaleY = Math.max(minScaleY, num(emitter.maxScaleY, minScaleY));
|
|
258
|
-
system.minScaleY = deterministic ? midpoint(minScaleY, maxScaleY) : minScaleY;
|
|
259
|
-
system.maxScaleY = deterministic ? system.minScaleY : maxScaleY;
|
|
260
|
-
const minLifeTime = Math.max(0.02, num(emitter.minLifeTime, 0.55));
|
|
261
|
-
const maxLifeTime = Math.max(minLifeTime, num(emitter.maxLifeTime, minLifeTime));
|
|
262
|
-
system.minLifeTime = deterministic ? midpoint(minLifeTime, maxLifeTime) : minLifeTime;
|
|
263
|
-
system.maxLifeTime = deterministic ? system.minLifeTime : maxLifeTime;
|
|
264
|
-
const minEmitPower = Math.max(0, num(emitter.minEmitPower, 1) * scale);
|
|
265
|
-
const maxEmitPower = Math.max(minEmitPower, num(emitter.maxEmitPower, minEmitPower) * scale);
|
|
266
|
-
system.minEmitPower = deterministic ? midpoint(minEmitPower, maxEmitPower) : minEmitPower;
|
|
267
|
-
system.maxEmitPower = deterministic ? system.minEmitPower : maxEmitPower;
|
|
268
|
-
system.updateSpeed = Math.max(0.00001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT));
|
|
269
|
-
system.gravity = readVec(BABYLON, emitter.gravity, new BABYLON.Vector3(0, -6, 0)).scale(scale);
|
|
270
|
-
system.emitRate = Math.max(0, num(emitter.emitRate, 0));
|
|
271
|
-
if (system.emitRate <= 0) system.manualEmitCount = Math.max(0, Math.round(num(emitter.manualEmitCount, 0)));
|
|
272
|
-
|
|
273
|
-
const colors = particleColors(BABYLON, emitter);
|
|
274
|
-
system.color1 = colors.color1;
|
|
275
|
-
system.color2 = colors.color2;
|
|
276
|
-
system.colorDead = colors.colorDead;
|
|
277
|
-
const minInitialRotation = num(emitter.minInitialRotation, 0);
|
|
278
|
-
const maxInitialRotation = Math.max(minInitialRotation, num(emitter.maxInitialRotation, minInitialRotation));
|
|
279
|
-
system.minInitialRotation = deterministic ? midpoint(minInitialRotation, maxInitialRotation) : minInitialRotation;
|
|
280
|
-
system.maxInitialRotation = deterministic ? system.minInitialRotation : maxInitialRotation;
|
|
281
|
-
const minAngularSpeed = num(emitter.minAngularSpeed, 0);
|
|
282
|
-
const maxAngularSpeed = Math.max(minAngularSpeed, num(emitter.maxAngularSpeed, minAngularSpeed));
|
|
283
|
-
system.minAngularSpeed = deterministic ? midpoint(minAngularSpeed, maxAngularSpeed) : minAngularSpeed;
|
|
284
|
-
system.maxAngularSpeed = deterministic ? system.minAngularSpeed : maxAngularSpeed;
|
|
285
|
-
|
|
286
|
-
const nextBillboardMode = billboardMode(BABYLON, emitter.billboardMode);
|
|
287
|
-
if (nextBillboardMode !== undefined) system.billboardMode = nextBillboardMode;
|
|
288
|
-
|
|
289
|
-
applyEmitterShape(BABYLON, system, emitter);
|
|
290
|
-
applySpriteSheet(system, emitter);
|
|
291
|
-
addGradients(BABYLON, system, emitter, system.color1);
|
|
292
|
-
|
|
293
|
-
const preview = {
|
|
294
|
-
start: () => system.start(),
|
|
295
|
-
stop: () => system.stop(),
|
|
296
|
-
dispose: () => system.dispose(),
|
|
297
|
-
isStarted: () => system.isStarted(),
|
|
298
|
-
duration: runtimeDuration(emitter),
|
|
299
|
-
system,
|
|
300
|
-
};
|
|
301
|
-
if (shouldStart) preview.start();
|
|
302
|
-
return preview;
|
|
303
|
-
}
|