@fps-games/vfx 0.3.2 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/CHANGELOG.md +8 -0
  2. package/package.json +5 -4
  3. package/tooling/vfx-cli.mjs +8 -1
  4. package/docs/AUTHORING_EFFECTS.md +0 -297
  5. package/docs/INTEGRATION.md +0 -194
  6. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  7. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  8. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  9. package/docs/hit-flash-red-method.md +0 -155
  10. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  11. package/docs/vfx-ab/RESULTS.md +0 -35
  12. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  13. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  14. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  15. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  16. package/docs/vfx-integration_chatgpt.md +0 -462
  17. package/docs/vfx-placement-design.md +0 -164
  18. package/docs/weapon-trail-visualization.html +0 -241
  19. package/packages/EffectPackageService.ts +0 -346
  20. package/packages/SceneVfxService.ts +0 -96
  21. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  22. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  23. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  38. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  39. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  40. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  41. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  42. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  44. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  47. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  48. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  49. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  53. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  54. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  55. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  56. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  57. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  61. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  62. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  63. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  67. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  68. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  69. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  70. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  71. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  74. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  77. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  78. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  79. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  83. package/packages/effects/building-upgrade/effect.json +0 -6
  84. package/packages/effects/building-upgrade/index.ts +0 -387
  85. package/packages/effects/character-entrance/effect.json +0 -6
  86. package/packages/effects/character-entrance/index.ts +0 -308
  87. package/packages/effects/coin-burst/index.ts +0 -48
  88. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  89. package/packages/effects/comet-trail-flame/index.ts +0 -107
  90. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  91. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  92. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  93. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  94. package/packages/effects/debris-smoke/index.ts +0 -102
  95. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  96. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  97. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  98. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  99. package/packages/effects/electric-arc/index.ts +0 -63
  100. package/packages/effects/energy-shield/effect.json +0 -7
  101. package/packages/effects/energy-shield/index.ts +0 -432
  102. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  103. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  104. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  105. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  106. package/packages/effects/explosion/index.ts +0 -115
  107. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  108. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  109. package/packages/effects/hit-flash/index.ts +0 -77
  110. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  111. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  112. package/packages/effects/laser-beam/index.ts +0 -6
  113. package/packages/effects/laser-beam-factory.ts +0 -146
  114. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  115. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  116. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  117. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  118. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  119. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  120. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  121. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  122. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  123. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  124. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  125. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  126. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  127. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  128. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  129. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  130. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  131. package/packages/effects/monster-hit/index.ts +0 -129
  132. package/packages/effects/player-upgrade/effect.json +0 -6
  133. package/packages/effects/player-upgrade/index.ts +0 -640
  134. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  135. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  136. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  137. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  138. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  139. package/packages/effects/run-footstep-dust/effect.json +0 -183
  140. package/packages/effects/run-footstep-dust/index.ts +0 -377
  141. package/packages/effects/space-shared.ts +0 -120
  142. package/packages/effects/thruster-flame/index.ts +0 -306
  143. package/packages/effects/treasure-attention/effect.json +0 -7
  144. package/packages/effects/treasure-attention/index.ts +0 -630
  145. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  146. package/packages/effects/tree-chop-dust/effect.json +0 -8
  147. package/packages/effects/tree-chop-dust/index.ts +0 -202
  148. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  149. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  150. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  151. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  152. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  153. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  154. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  155. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  156. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  157. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  158. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  159. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  160. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  161. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  162. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  163. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  164. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  165. package/packages/effects/weapon-trail/index.ts +0 -317
  166. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  167. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  168. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  169. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  170. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  171. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  172. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  173. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  174. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  175. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  176. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  177. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  178. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  179. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  180. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  181. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  182. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  183. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  184. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  185. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  186. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  187. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  188. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  189. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  190. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  191. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  192. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  193. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  194. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  195. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
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  197. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  198. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  199. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  200. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  201. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  202. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  203. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  204. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  205. package/packages/generation.ts +0 -14
  206. package/packages/index.ts +0 -14
  207. package/packages/legacy-particle-runtime.ts +0 -113
  208. package/packages/manifestRuntimePackage.ts +0 -519
  209. package/packages/registry.ts +0 -85
  210. package/packages/rendering.ts +0 -13
  211. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  212. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  213. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
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  218. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  219. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  220. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  221. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  222. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  223. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  224. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  225. package/packages/types.ts +0 -195
  226. package/tooling/check-dist-runtime.mjs +0 -166
  227. package/tooling/generate-index.mjs +0 -55
  228. package/tooling/test-guardrails.mjs +0 -157
  229. package/tooling/validate-boundary.mjs +0 -92
  230. package/tooling/validate-effects.mjs +0 -304
  231. package/tooling/validate.mjs +0 -53
@@ -1,410 +0,0 @@
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- import { Color4 } from '@babylonjs/core/Maths/math.color';
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- import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
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- import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
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- import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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- import type { Particle } from '@babylonjs/core/Particles/particle';
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- import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
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- import type { Scene } from '@babylonjs/core/scene';
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- import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
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- import { configureVfxParticleSystem } from '../../rendering';
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- import manifest from './effect.json';
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-
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- interface GroundTileUpgradeParams extends VfxParamValues {
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- lifetime: number;
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- scale: number;
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- initialHeight: number;
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- color: VfxColorValue;
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- opacity: number;
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- scaleX: number;
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- scaleY: number;
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- scaleZ: number;
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- centerCount: number;
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- outlineCount: number;
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- strandWidth: number;
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- riseSpeed: number;
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- centerSpread: number;
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- outlineThickness: number;
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- glowOpacity: number;
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- }
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-
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- const BASE_FOOTPRINT_X = 3.2;
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- const BASE_FOOTPRINT_Z = 2.6;
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- const BASE_CENTER_HEIGHT = 2.2;
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- const BASE_OUTLINE_HEIGHT = 3.1;
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- const BASE_GLOW_THICKNESS = 0.38;
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-
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- const DEFAULT_PARAMS: GroundTileUpgradeParams = {
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- lifetime: 1.8,
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- scale: 1,
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- initialHeight: 0.02,
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- color: { r: 1, g: 0.84, b: 0.12 },
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- opacity: 1,
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- scaleX: 0.82,
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- scaleY: 0.24,
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- scaleZ: 0.82,
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- centerCount: 46,
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- outlineCount: 150,
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- strandWidth: 0.035,
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- riseSpeed: 1.15,
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- centerSpread: 0.92,
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- outlineThickness: 0.18,
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- glowOpacity: 0.62,
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- };
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-
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- export const groundTileUpgradeEffectPackage: VfxEffectPackage<GroundTileUpgradeParams> = {
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- id: 'ground-tile-upgrade',
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- nameZh: '地块升级光效',
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- manifest,
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- defaultParams: DEFAULT_PARAMS,
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- debugAnchor: 'playerRight',
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- debugParams: [
61
- { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.2, max: 6, step: 0.01 },
62
- { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.1, max: 6, step: 0.01 },
63
- { key: 'initialHeight', label: '初始高度', kind: 'number', min: -1, max: 3, step: 0.01 },
64
- { key: 'color', label: '光效颜色', kind: 'color' },
65
- { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
66
- { key: 'scaleX', label: 'X 轴缩放', kind: 'number', min: 0.1, max: 6, step: 0.01 },
67
- { key: 'scaleY', label: 'Y 轴缩放', kind: 'number', min: 0.1, max: 6, step: 0.01 },
68
- { key: 'scaleZ', label: 'Z 轴缩放', kind: 'number', min: 0.1, max: 6, step: 0.01 },
69
- { key: 'centerCount', label: '中心光丝数量', kind: 'number', min: 0, max: 240, step: 1 },
70
- { key: 'outlineCount', label: '轮廓光丝数量', kind: 'number', min: 0, max: 420, step: 1 },
71
- { key: 'strandWidth', label: '光丝粗细', kind: 'number', min: 0.005, max: 0.2, step: 0.001 },
72
- { key: 'riseSpeed', label: '上升速度', kind: 'number', min: 0, max: 5, step: 0.01 },
73
- { key: 'centerSpread', label: '中心散布', kind: 'number', min: 0, max: 1.5, step: 0.01 },
74
- { key: 'outlineThickness', label: '轮廓厚度', kind: 'number', min: 0, max: 1, step: 0.01 },
75
- { key: 'glowOpacity', label: '光幕强度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
76
- ],
77
- create({ scene, root, position, params }) {
78
- root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
79
-
80
- const centerStrands = createStrandSystem(scene, root, params, 'center');
81
- const outlineStrands = createStrandSystem(scene, root, params, 'outline');
82
- const glow = createOutlineGlow(scene, root, params);
83
- let disposed = false;
84
- const disposeTimer = window.setTimeout(
85
- () => disposeAll(),
86
- Math.max(0.05, params.lifetime + getMaxStrandHeight(params) / Math.max(0.1, params.riseSpeed) * 0.18 + 0.45) * 1000,
87
- );
88
-
89
- centerStrands.start();
90
- outlineStrands.start();
91
- glow.start();
92
-
93
- return {
94
- root,
95
- dispose() {
96
- disposeAll();
97
- },
98
- };
99
-
100
- function disposeAll(): void {
101
- if (disposed) return;
102
- disposed = true;
103
- window.clearTimeout(disposeTimer);
104
- centerStrands.dispose(false);
105
- outlineStrands.dispose(false);
106
- glow.dispose(false);
107
- root.dispose();
108
- }
109
- },
110
- };
111
-
112
- function createStrandSystem(
113
- scene: Scene,
114
- root: TransformNode,
115
- params: GroundTileUpgradeParams,
116
- mode: 'center' | 'outline',
117
- ): ParticleSystem {
118
- const count = Math.max(0, Math.round(mode === 'center' ? params.centerCount : params.outlineCount));
119
- const system = new ParticleSystem(`ground-tile-upgrade.${mode}-strands`, Math.max(1, count), scene);
120
- const color = params.color;
121
- const brightColor = getBrightColor(color);
122
- const height = mode === 'center' ? getCenterHeight(params) : getOutlineHeight(params);
123
- const width = params.strandWidth * getHorizontalScale(params) * (mode === 'center' ? 1.35 : 0.92);
124
-
125
- configureVfxParticleSystem(system);
126
- system.particleTexture = getStrandTexture(scene);
127
- system.emitter = root as any;
128
- system.manualEmitCount = count;
129
- system.emitRate = count * 60;
130
- system.disposeOnStop = false;
131
- system.updateSpeed = 1 / 60;
132
- system.minLifeTime = Math.max(0.12, params.lifetime * (mode === 'center' ? 0.48 : 0.62));
133
- system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * (mode === 'center' ? 0.86 : 1.08));
134
- system.minSize = Math.max(0.01, height * 0.34);
135
- system.maxSize = Math.max(system.minSize, height * (mode === 'center' ? 0.72 : 0.98));
136
- system.minScaleX = Math.max(0.02, width);
137
- system.maxScaleX = Math.max(system.minScaleX, width * 1.8);
138
- system.minScaleY = 1;
139
- system.maxScaleY = mode === 'center' ? 1.45 : 1.75;
140
- system.minEmitPower = Math.max(0.01, params.riseSpeed * getVerticalScale(params) * (mode === 'center' ? 0.5 : 0.7));
141
- system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * getVerticalScale(params) * (mode === 'center' ? 1.15 : 1.65));
142
- system.gravity = new Vector3(0, 0.38 * getVerticalScale(params), 0);
143
- system.blendMode = ParticleSystem.BLENDMODE_ADD;
144
- system.color1 = toColor4(color, params.opacity * (mode === 'center' ? 0.72 : 0.86));
145
- system.color2 = toColor4(brightColor, params.opacity);
146
- system.colorDead = toColor4(color, 0);
147
- system.addColorGradient(0, toColor4(color, 0));
148
- system.addColorGradient(0.12, toColor4(brightColor, params.opacity));
149
- system.addColorGradient(0.72, toColor4(color, params.opacity * 0.62));
150
- system.addColorGradient(1, toColor4(color, 0));
151
- system.addVelocityGradient(0, 1);
152
- system.addVelocityGradient(0.65, 0.55);
153
- system.addVelocityGradient(1, 0.12);
154
-
155
- let positionIndex = 0;
156
- let directionIndex = 0;
157
- system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
158
- const index = particle.id + positionIndex;
159
- positionIndex += 1;
160
- const local = mode === 'center'
161
- ? sampleCenterPosition(index, params)
162
- : sampleOutlinePosition(index, params);
163
- if (isLocal) positionToUpdate.copyFrom(local);
164
- else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
165
- };
166
- system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
167
- const index = particle.id + directionIndex;
168
- directionIndex += 1;
169
- const sway = (mode === 'center' ? 0.22 : 0.12) * getHorizontalScale(params);
170
- const local = new Vector3(
171
- (sequence01(index, 4) - 0.5) * sway,
172
- 0.8 + sequence01(index, 5) * 0.65,
173
- (sequence01(index, 6) - 0.5) * sway,
174
- );
175
- if (isLocal) directionToUpdate.copyFrom(local);
176
- else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
177
- };
178
-
179
- return system;
180
- }
181
-
182
- function createOutlineGlow(scene: Scene, root: TransformNode, params: GroundTileUpgradeParams): ParticleSystem {
183
- const count = Math.max(1, Math.round(params.outlineCount * 0.82));
184
- const system = new ParticleSystem('ground-tile-upgrade.outline-glow-rays', count, scene);
185
- const height = getOutlineHeight(params) * 1.06;
186
- const glowWidth = Math.max(0.04, BASE_GLOW_THICKNESS * getHorizontalScale(params));
187
- const alpha = params.glowOpacity * params.opacity;
188
- const brightColor = getBrightColor(params.color);
189
-
190
- configureVfxParticleSystem(system);
191
- system.particleTexture = getOutlineGlowTexture(scene);
192
- system.emitter = root as any;
193
- system.manualEmitCount = count;
194
- system.emitRate = count * 60;
195
- system.disposeOnStop = false;
196
- system.updateSpeed = 1 / 60;
197
- system.minLifeTime = Math.max(0.12, params.lifetime * 0.62);
198
- system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * 1.08);
199
- system.minSize = Math.max(0.01, height * 0.42);
200
- system.maxSize = Math.max(system.minSize, height * 1.08);
201
- system.minScaleX = glowWidth * 0.42;
202
- system.maxScaleX = glowWidth * 1.18;
203
- system.minScaleY = 1.05;
204
- system.maxScaleY = 1.75;
205
- system.minEmitPower = Math.max(0.01, params.riseSpeed * getVerticalScale(params) * 0.58);
206
- system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * getVerticalScale(params) * 1.38);
207
- system.gravity = new Vector3(0, 0.3 * getVerticalScale(params), 0);
208
- system.blendMode = ParticleSystem.BLENDMODE_ADD;
209
- system.color1 = toColor4(params.color, alpha * 0.62);
210
- system.color2 = toColor4(brightColor, alpha * 0.86);
211
- system.colorDead = toColor4(params.color, 0);
212
- system.addColorGradient(0, toColor4(params.color, 0));
213
- system.addColorGradient(0.1, toColor4(brightColor, alpha * 0.82));
214
- system.addColorGradient(0.56, toColor4(params.color, alpha * 0.52));
215
- system.addColorGradient(1, toColor4(params.color, 0));
216
- system.addVelocityGradient(0, 1);
217
- system.addVelocityGradient(0.65, 0.52);
218
- system.addVelocityGradient(1, 0.12);
219
-
220
- let positionIndex = 0;
221
- let directionIndex = 0;
222
- system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
223
- const index = particle.id + positionIndex + 31;
224
- positionIndex += 1;
225
- const local = sampleOutlinePosition(index, params);
226
- if (isLocal) positionToUpdate.copyFrom(local);
227
- else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
228
- };
229
- system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
230
- const index = particle.id + directionIndex + 31;
231
- directionIndex += 1;
232
- const sway = 0.08 * getHorizontalScale(params);
233
- const local = new Vector3(
234
- (sequence01(index, 4) - 0.5) * sway,
235
- 0.82 + sequence01(index, 5) * 0.58,
236
- (sequence01(index, 6) - 0.5) * sway,
237
- );
238
- if (isLocal) directionToUpdate.copyFrom(local);
239
- else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
240
- };
241
-
242
- return system;
243
- }
244
-
245
- function sampleCenterPosition(index: number, params: GroundTileUpgradeParams): Vector3 {
246
- const angle = sequence01(index, 0) * Math.PI * 2;
247
- const radius = Math.sqrt(0.16 + sequence01(index, 1) * 0.84);
248
- const xRadius = getFootprintX(params) * 0.5 * params.centerSpread;
249
- const zRadius = getFootprintZ(params) * 0.5 * params.centerSpread;
250
- const jitterX = (sequence01(index, 7) - 0.5) * xRadius * 0.18;
251
- const jitterZ = (sequence01(index, 8) - 0.5) * zRadius * 0.18;
252
- const x = Math.cos(angle) * radius * xRadius + jitterX;
253
- const z = Math.sin(angle) * radius * zRadius + jitterZ;
254
- const y = sequence01(index, 2) * 0.12 * getVerticalScale(params);
255
- return new Vector3(x, y, z);
256
- }
257
-
258
- function sampleOutlinePosition(index: number, params: GroundTileUpgradeParams): Vector3 {
259
- const width = getFootprintX(params);
260
- const depth = getFootprintZ(params);
261
- const perimeter = Math.max(0.001, width * 2 + depth * 2);
262
- const distance = sequence01(index, 0) * perimeter;
263
- const jitter = (sequence01(index, 1) - 0.5) * params.outlineThickness * getHorizontalScale(params);
264
- const y = sequence01(index, 2) * 0.16 * getVerticalScale(params);
265
-
266
- if (distance < width) return new Vector3(-width * 0.5 + distance, y, -depth * 0.5 + jitter);
267
- if (distance < width + depth) return new Vector3(width * 0.5 + jitter, y, -depth * 0.5 + distance - width);
268
- if (distance < width * 2 + depth) return new Vector3(width * 0.5 - (distance - width - depth), y, depth * 0.5 + jitter);
269
- return new Vector3(-width * 0.5 + jitter, y, depth * 0.5 - (distance - width * 2 - depth));
270
- }
271
-
272
- function getFootprintX(params: GroundTileUpgradeParams): number {
273
- return BASE_FOOTPRINT_X * Math.max(0.05, params.scale) * Math.max(0.05, params.scaleX);
274
- }
275
-
276
- function getFootprintZ(params: GroundTileUpgradeParams): number {
277
- return BASE_FOOTPRINT_Z * Math.max(0.05, params.scale) * Math.max(0.05, params.scaleZ);
278
- }
279
-
280
- function getVerticalScale(params: GroundTileUpgradeParams): number {
281
- return Math.max(0.05, params.scale) * Math.max(0.05, params.scaleY);
282
- }
283
-
284
- function getHorizontalScale(params: GroundTileUpgradeParams): number {
285
- return Math.max(0.05, params.scale) * Math.max(0.05, (params.scaleX + params.scaleZ) * 0.5);
286
- }
287
-
288
- function getCenterHeight(params: GroundTileUpgradeParams): number {
289
- return BASE_CENTER_HEIGHT * getVerticalScale(params);
290
- }
291
-
292
- function getOutlineHeight(params: GroundTileUpgradeParams): number {
293
- return BASE_OUTLINE_HEIGHT * getVerticalScale(params);
294
- }
295
-
296
- function getMaxStrandHeight(params: GroundTileUpgradeParams): number {
297
- return Math.max(getCenterHeight(params), getOutlineHeight(params));
298
- }
299
-
300
- function getStrandTexture(scene: Scene): DynamicTexture {
301
- const key = '__vfx_ground_tile_upgrade_strand_texture';
302
- const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
303
- scene.metadata = metadata;
304
- const existing = metadata[key] as DynamicTexture | undefined;
305
- if (existing && !isTextureDisposed(existing)) return existing;
306
-
307
- const texture = new DynamicTexture('ground_tile_upgrade_strand_texture', { width: 48, height: 192 }, scene, true);
308
- const context = texture.getContext();
309
- context.clearRect(0, 0, 48, 192);
310
- const glow = context.createLinearGradient(0, 0, 0, 192);
311
- glow.addColorStop(0, 'rgba(255, 255, 255, 0)');
312
- glow.addColorStop(0.18, 'rgba(255, 255, 255, 0.92)');
313
- glow.addColorStop(0.62, 'rgba(255, 255, 255, 0.52)');
314
- glow.addColorStop(1, 'rgba(255, 255, 255, 0)');
315
- context.fillStyle = glow;
316
- context.fillRect(19, 0, 10, 192);
317
- context.fillStyle = 'rgba(255, 255, 255, 0.95)';
318
- context.fillRect(23, 8, 2, 168);
319
- const halo = context.createRadialGradient(24, 64, 0, 24, 64, 24);
320
- halo.addColorStop(0, 'rgba(255, 255, 255, 0.5)');
321
- halo.addColorStop(1, 'rgba(255, 255, 255, 0)');
322
- context.fillStyle = halo;
323
- context.fillRect(0, 16, 48, 96);
324
- texture.hasAlpha = true;
325
- texture.update(false);
326
- metadata[key] = texture;
327
- texture.onDisposeObservable.addOnce(() => {
328
- if (metadata[key] === texture) delete metadata[key];
329
- });
330
- return texture;
331
- }
332
-
333
- function getOutlineGlowTexture(scene: Scene): DynamicTexture {
334
- const key = '__vfx_ground_tile_upgrade_outline_glow_texture';
335
- const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
336
- scene.metadata = metadata;
337
- const existing = metadata[key] as DynamicTexture | undefined;
338
- if (existing && !isTextureDisposed(existing)) return existing;
339
-
340
- const texture = new DynamicTexture('ground_tile_upgrade_outline_glow_texture', { width: 96, height: 192 }, scene, true);
341
- const context = texture.getContext();
342
- const compositeContext = context as unknown as CanvasRenderingContext2D;
343
- context.clearRect(0, 0, 96, 192);
344
- const sideFade = context.createLinearGradient(0, 0, 96, 0);
345
- sideFade.addColorStop(0, 'rgba(255, 255, 255, 0)');
346
- sideFade.addColorStop(0.28, 'rgba(255, 255, 255, 0.36)');
347
- sideFade.addColorStop(0.5, 'rgba(255, 255, 255, 0.78)');
348
- sideFade.addColorStop(0.72, 'rgba(255, 255, 255, 0.36)');
349
- sideFade.addColorStop(1, 'rgba(255, 255, 255, 0)');
350
- const verticalFade = context.createLinearGradient(0, 0, 0, 192);
351
- verticalFade.addColorStop(0, 'rgba(255, 255, 255, 0)');
352
- verticalFade.addColorStop(0.16, 'rgba(255, 255, 255, 0.65)');
353
- verticalFade.addColorStop(0.55, 'rgba(255, 255, 255, 0.46)');
354
- verticalFade.addColorStop(1, 'rgba(255, 255, 255, 0)');
355
- context.fillStyle = sideFade;
356
- context.fillRect(0, 0, 96, 192);
357
- compositeContext.globalCompositeOperation = 'source-in';
358
- context.fillStyle = verticalFade;
359
- context.fillRect(0, 0, 96, 192);
360
- compositeContext.globalCompositeOperation = 'source-over';
361
- const core = context.createLinearGradient(0, 0, 0, 192);
362
- core.addColorStop(0, 'rgba(255, 255, 255, 0)');
363
- core.addColorStop(0.22, 'rgba(255, 255, 255, 0.64)');
364
- core.addColorStop(0.66, 'rgba(255, 255, 255, 0.28)');
365
- core.addColorStop(1, 'rgba(255, 255, 255, 0)');
366
- context.fillStyle = core;
367
- context.fillRect(44, 8, 8, 166);
368
- texture.hasAlpha = true;
369
- texture.update(false);
370
- metadata[key] = texture;
371
- texture.onDisposeObservable.addOnce(() => {
372
- if (metadata[key] === texture) delete metadata[key];
373
- });
374
- return texture;
375
- }
376
-
377
- function getBrightColor(color: VfxColorValue): VfxColorValue {
378
- return {
379
- r: lerp(color.r, 1, 0.68),
380
- g: lerp(color.g, 1, 0.68),
381
- b: lerp(color.b, 1, 0.68),
382
- };
383
- }
384
-
385
- function toColor4(color: VfxColorValue, alpha: number): Color4 {
386
- return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
387
- }
388
-
389
- function isTextureDisposed(texture: DynamicTexture): boolean {
390
- const maybeTexture = texture as DynamicTexture & { isDisposed?: () => boolean; _isDisposed?: boolean };
391
- return maybeTexture.isDisposed?.() ?? maybeTexture._isDisposed === true;
392
- }
393
-
394
- function lerp(min: number, max: number, t: number): number {
395
- return min + (max - min) * t;
396
- }
397
-
398
- function clamp01(value: number): number {
399
- return Math.min(1, Math.max(0, value));
400
- }
401
-
402
- function fract(value: number): number {
403
- return value - Math.floor(value);
404
- }
405
-
406
- function sequence01(index: number, axis: number): number {
407
- if (index === 0) return 0.5;
408
- const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
409
- return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
410
- }
@@ -1,77 +0,0 @@
1
- // 命中蓝白爆闪(移植自 babylon-laser createHitParticles/burstHit, 特效#3)。
2
- // 一次性 ParticleSystem 爆发:程序光斑贴图,蓝白渐变到透明,BLENDMODE_ADD 全向四散。
3
- import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
4
- import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
5
- import { Color4 } from '@babylonjs/core/Maths/math.color';
6
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
7
- import type { Scene } from '@babylonjs/core/scene';
8
- import type { VfxEffectPackage, VfxParamValues } from '../../types';
9
-
10
- interface HitFlashParams extends VfxParamValues {
11
- count: number;
12
- sizeMax: number;
13
- power: number;
14
- }
15
-
16
- const DEFAULT_PARAMS: HitFlashParams = { count: 24, sizeMax: 0.5, power: 7 };
17
-
18
- function makeFlareTexture(scene: Scene, inner = '255,255,255', outer = '90,160,255'): DynamicTexture {
19
- const dt = new DynamicTexture('vfx_hit_flare', 128, scene, false);
20
- const ctx = dt.getContext();
21
- const g = ctx.createRadialGradient(64, 64, 0, 64, 64, 64);
22
- g.addColorStop(0, `rgba(${inner},1)`);
23
- g.addColorStop(0.35, `rgba(${outer},0.55)`);
24
- g.addColorStop(1, `rgba(${outer},0)`);
25
- ctx.clearRect(0, 0, 128, 128);
26
- ctx.fillStyle = g; ctx.fillRect(0, 0, 128, 128);
27
- dt.update(); dt.hasAlpha = true;
28
- return dt;
29
- }
30
-
31
- // 贴图内容恒定:按 scene 缓存共享,免每发命中重建+GPU 上传(M2)。
32
- const flareByScene = new WeakMap<Scene, DynamicTexture>();
33
- function getFlareTexture(scene: Scene): DynamicTexture {
34
- let dt = flareByScene.get(scene);
35
- if (!dt || (dt as { isDisposed?: boolean }).isDisposed) { dt = makeFlareTexture(scene); flareByScene.set(scene, dt); }
36
- return dt;
37
- }
38
-
39
- export const hitFlashEffectPackage: VfxEffectPackage<HitFlashParams> = {
40
- id: 'hit-flash',
41
- nameZh: '命中蓝白爆闪',
42
- placement: 'world',
43
- debugAnchor: 'playerRight',
44
- defaultParams: DEFAULT_PARAMS,
45
- debugParams: [
46
- { key: 'count', label: '粒子数', kind: 'number', min: 1, max: 200, step: 1 },
47
- { key: 'sizeMax', label: '最大尺寸', kind: 'scale', min: 0.1, max: 2, step: 0.01 },
48
- { key: 'power', label: '四散速度', kind: 'number', min: 0.5, max: 20, step: 0.5 },
49
- ],
50
-
51
- create({ scene, root, position, params }) {
52
- root.position.copyFrom(position);
53
- const ps = new ParticleSystem('vfx_hit_ps', 400, scene);
54
- ps.particleTexture = getFlareTexture(scene);
55
- ps.emitter = position.clone();
56
- ps.minEmitBox = new Vector3(-0.1, -0.1, -0.1); ps.maxEmitBox = new Vector3(0.1, 0.1, 0.1);
57
- ps.direction1 = new Vector3(-1, -1, -1); ps.direction2 = new Vector3(1, 1, 1);
58
- ps.color1 = new Color4(0.85, 0.95, 1, 1); ps.color2 = new Color4(0.35, 0.6, 1, 1); ps.colorDead = new Color4(0.1, 0.2, 0.6, 0);
59
- ps.minSize = 0.12; ps.maxSize = params.sizeMax;
60
- ps.minLifeTime = 0.15; ps.maxLifeTime = 0.45;
61
- ps.minEmitPower = params.power * 0.36; ps.maxEmitPower = params.power;
62
- ps.updateSpeed = 0.016;
63
- ps.blendMode = ParticleSystem.BLENDMODE_ADD;
64
- ps.emitRate = 0;
65
- ps.start();
66
- ps.manualEmitCount = Math.round(params.count); // 一次性爆发
67
-
68
- let disposed = false;
69
- const disposeTimer = window.setTimeout(() => disposeAll(), 800);
70
- function disposeAll(): void {
71
- if (disposed) return; disposed = true;
72
- window.clearTimeout(disposeTimer);
73
- ps.dispose(false); root.dispose(); // dispose(false):共享缓存纹理不随实例销毁
74
- }
75
- return { root, dispose() { disposeAll(); } };
76
- },
77
- };
@@ -1,6 +0,0 @@
1
- // 主激光束(特效#1)。共享实现见 ../laser-beam-factory;本包只定 id/中文名/默认参数(主束 width0.55/intensity1.0)。
2
- import { createLaserBeamEffectPackage } from '../laser-beam-factory';
3
-
4
- export const laserBeamEffectPackage = createLaserBeamEffectPackage('laser-beam', '激光束', {
5
- width: 0.55, intensity: 1.0, laserSpeed: 7, targetDistance: 12,
6
- });
@@ -1,146 +0,0 @@
1
- // 激光束共享工厂(移植自 babylon-laser LaserBeam,被 laser-beam(主#1)与 laser-splash-beam(副#2)复用)。
2
- // 非 effect(无 index.ts);两个特效 index.ts 经 `../laser-beam-factory` 引用,差异只在 defaultParams(width/intensity)。
3
- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
4
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
5
- import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
6
- import { CreatePlane } from '@babylonjs/core/Meshes/Builders/planeBuilder';
7
- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
8
- import { Texture } from '@babylonjs/core/Materials/Textures/texture';
9
- import { Color3 } from '@babylonjs/core/Maths/math.color';
10
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
11
- import { Space } from '@babylonjs/core/Maths/math.axis';
12
- import { Constants } from '@babylonjs/core/Engines/constants';
13
- import type { Scene } from '@babylonjs/core/scene';
14
- import type { VfxEffectPackage, VfxParamValues } from '../types';
15
- import { makeFlareTexture, LIFETIME_DEBUG_PARAMS, LIFETIME_DEFAULTS, scheduleLifetime } from './space-shared';
16
- import arcTextureUrl from './laser-beam/assets/textures/laser_glow.webp?url';
17
- import noiseTextureUrl from './laser-beam/assets/textures/laser_noise.webp?url';
18
-
19
- export interface LaserBeamParams extends VfxParamValues {
20
- lifetimeMode: string;
21
- lifetime: number;
22
- width: number;
23
- intensity: number;
24
- laserSpeed: number;
25
- targetDistance: number;
26
- }
27
- type LaserCoreDefaults = Omit<LaserBeamParams, 'lifetimeMode' | 'lifetime'>;
28
-
29
- // 十字面片:局部 +Z 长度=1(beamRoot.scaling.z=dist 拉伸);U 沿长度 → uOffset 滚动即流动
30
- function createBeamPlaneGeo(name: string, width: number, axis: 'x' | 'y', scene: Scene): Mesh {
31
- const h = width / 2;
32
- const positions = axis === 'x'
33
- ? [-h, 0, 0, h, 0, 0, h, 0, 1, -h, 0, 1]
34
- : [0, -h, 0, 0, h, 0, 0, h, 1, 0, -h, 1];
35
- const normals = axis === 'x' ? [0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0] : [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0];
36
- const uvs = [0, 0, 0, 1, 1, 1, 1, 0];
37
- const indices = [0, 1, 2, 0, 2, 3];
38
- const mesh = new Mesh(name, scene);
39
- const vd = new VertexData();
40
- vd.positions = positions; vd.normals = normals; vd.uvs = uvs; vd.indices = indices;
41
- vd.applyToMesh(mesh);
42
- return mesh;
43
- }
44
-
45
- export function createLaserBeamEffectPackage(id: string, nameZh: string, core: LaserCoreDefaults): VfxEffectPackage<LaserBeamParams> {
46
- const defaultParams = { ...LIFETIME_DEFAULTS, ...core } as LaserBeamParams;
47
- return {
48
- // 定向武器 = socket 起点(parent 到炮口)+ aim 终点(optionalInputs)。geometrySpace local(束几何挂 root)。
49
- // 'link' 留给真·多端点特效(本特效只有单 aim 终点,非 link)。见 #9-A。
50
- id, nameZh, defaultParams, debugAnchor: 'playerRight', placement: 'socket', geometrySpace: 'local', optionalInputs: ['aim'],
51
- debugParams: [
52
- ...LIFETIME_DEBUG_PARAMS,
53
- { key: 'width', label: '束宽', kind: 'scale', min: 0.05, max: 2, step: 0.01 },
54
- { key: 'intensity', label: '强度', kind: 'number', min: 0.1, max: 3, step: 0.05 },
55
- { key: 'laserSpeed', label: '纹理流速', kind: 'number', min: 0, max: 20, step: 0.5 },
56
- { key: 'targetDistance', label: '目标距离', kind: 'number', min: 2, max: 40, step: 0.5 },
57
- ],
58
- create({ scene, root, position, rotationY, params, inputs }) {
59
- root.position.copyFrom(position);
60
- root.rotation.y = rotationY;
61
- const { width, intensity } = params;
62
- const segLen = width * 5;
63
-
64
- const arcTex = new Texture(arcTextureUrl, scene); arcTex.wrapU = Texture.WRAP_ADDRESSMODE;
65
- const arcMat = new StandardMaterial('vfx_laser_arcMat', scene);
66
- arcMat.emissiveTexture = arcTex; arcMat.opacityTexture = arcTex;
67
- arcMat.emissiveColor = new Color3(0.45 * intensity, 0.62 * intensity, 1.35 * intensity);
68
- arcMat.disableLighting = true; arcMat.backFaceCulling = false; arcMat.alphaMode = Constants.ALPHA_ADD;
69
-
70
- const noiseTex = new Texture(noiseTextureUrl, scene); noiseTex.wrapU = Texture.WRAP_ADDRESSMODE;
71
- const noiseMat = new StandardMaterial('vfx_laser_noiseMat', scene);
72
- noiseMat.emissiveTexture = noiseTex; noiseMat.opacityTexture = noiseTex;
73
- noiseMat.opacityTexture.getAlphaFromRGB = true;
74
- noiseMat.emissiveColor = new Color3(0.2 * intensity, 0.35 * intensity, 0.9 * intensity);
75
- noiseMat.disableLighting = true; noiseMat.backFaceCulling = false; noiseMat.alphaMode = Constants.ALPHA_ADD;
76
-
77
- const beamRoot = new TransformNode('vfx_laser_beamRoot', scene);
78
- beamRoot.parent = root;
79
- const planes: Mesh[] = [];
80
- const layout: Array<['x' | 'y', StandardMaterial, number]> = [
81
- ['x', arcMat, width], ['y', arcMat, width], ['x', noiseMat, width * 1.9], ['y', noiseMat, width * 1.9],
82
- ];
83
- for (const [axis, mat, w] of layout) {
84
- const p = createBeamPlaneGeo(`vfx_laser_p${planes.length}`, w, axis, scene);
85
- p.material = mat; p.parent = beamRoot; p.isPickable = false;
86
- planes.push(p);
87
- }
88
-
89
- const flareTex = makeFlareTexture(scene, 'vfx_laser_flare');
90
- function makeFlare(name: string, size: number): Mesh {
91
- const f = CreatePlane(name, { size }, scene);
92
- f.billboardMode = Mesh.BILLBOARDMODE_ALL;
93
- const m = new StandardMaterial(name + 'Mat', scene);
94
- m.emissiveTexture = flareTex; m.opacityTexture = flareTex;
95
- m.emissiveColor = new Color3(0.7, 0.85, 1.6);
96
- m.disableLighting = true; m.alphaMode = Constants.ALPHA_ADD;
97
- f.material = m; f.isPickable = false; f.parent = root;
98
- return f;
99
- }
100
- const muzzleFlare = makeFlare('vfx_laser_muzzle', width * 3.2);
101
- const hitFlare = makeFlare('vfx_laser_hit', width * 3.2);
102
-
103
- let time = 0;
104
- const observer = scene.onBeforeRenderObservable.add(() => {
105
- const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
106
- time += dt;
107
- // 有 inputs.aim:朝目标(束长=到目标距离);无 aim:回退正前方 targetDistance(预览)。
108
- let dist = params.targetDistance;
109
- if (inputs?.aim) {
110
- const tgt = inputs.aim();
111
- dist = Vector3.Distance(root.getAbsolutePosition(), tgt);
112
- // Space.WORLD:root 挂在挂点上(有父节点),lookAt 默认按 LOCAL 解释目标点,必须显式 WORLD。
113
- root.lookAt(tgt, 0, 0, 0, Space.WORLD);
114
- }
115
- beamRoot.scaling.z = dist;
116
- const tiles = Math.max(1, dist / segLen);
117
- (arcMat.emissiveTexture as Texture).uScale = tiles; (arcMat.opacityTexture as Texture).uScale = tiles;
118
- (arcMat.emissiveTexture as Texture).uOffset -= params.laserSpeed * dt;
119
- (arcMat.opacityTexture as Texture).uOffset = (arcMat.emissiveTexture as Texture).uOffset;
120
- (noiseMat.emissiveTexture as Texture).uScale = tiles * 0.6;
121
- (noiseMat.emissiveTexture as Texture).uOffset -= params.laserSpeed * 0.31 * dt;
122
- (noiseMat.opacityTexture as Texture).uScale = tiles * 0.6;
123
- (noiseMat.opacityTexture as Texture).uOffset = (noiseMat.emissiveTexture as Texture).uOffset;
124
- const pulse = 1 + Math.sin(time * 24) * 0.18;
125
- muzzleFlare.position.set(0, 0, 0); muzzleFlare.scaling.setAll(pulse);
126
- hitFlare.position.set(0, 0, dist); hitFlare.scaling.setAll(pulse * 1.4);
127
- });
128
-
129
- let disposed = false;
130
- let ltTimer = 0;
131
- const dispose = (): void => {
132
- if (disposed) return; disposed = true;
133
- if (ltTimer) window.clearTimeout(ltTimer);
134
- scene.onBeforeRenderObservable.remove(observer);
135
- for (const p of planes) p.dispose();
136
- muzzleFlare.material?.dispose(); muzzleFlare.dispose();
137
- hitFlare.material?.dispose(); hitFlare.dispose();
138
- beamRoot.dispose();
139
- arcMat.dispose(); arcTex.dispose(); noiseMat.dispose(); noiseTex.dispose(); flareTex.dispose();
140
- root.dispose();
141
- };
142
- ltTimer = scheduleLifetime(params, dispose); // 自定义时间模式:到时自动停;无限=循环
143
- return { root, dispose };
144
- },
145
- };
146
- }
@@ -1,6 +0,0 @@
1
- {
2
- "id": "lumber-cart-suction",
3
- "nameZh": "收集车吸入圆环",
4
- "assets": [],
5
- "source": "procedural"
6
- }