@fps-games/vfx 0.3.2 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/CHANGELOG.md +8 -0
  2. package/package.json +5 -4
  3. package/tooling/vfx-cli.mjs +8 -1
  4. package/docs/AUTHORING_EFFECTS.md +0 -297
  5. package/docs/INTEGRATION.md +0 -194
  6. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  7. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  8. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  9. package/docs/hit-flash-red-method.md +0 -155
  10. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  11. package/docs/vfx-ab/RESULTS.md +0 -35
  12. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  13. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  14. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  15. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  16. package/docs/vfx-integration_chatgpt.md +0 -462
  17. package/docs/vfx-placement-design.md +0 -164
  18. package/docs/weapon-trail-visualization.html +0 -241
  19. package/packages/EffectPackageService.ts +0 -346
  20. package/packages/SceneVfxService.ts +0 -96
  21. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  22. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  23. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  38. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  39. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  40. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  41. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  42. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  44. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  47. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  48. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  49. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  53. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  54. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  55. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  56. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  57. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  61. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  62. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  63. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  67. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  68. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  69. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  70. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  71. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  74. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  77. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  78. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  79. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  83. package/packages/effects/building-upgrade/effect.json +0 -6
  84. package/packages/effects/building-upgrade/index.ts +0 -387
  85. package/packages/effects/character-entrance/effect.json +0 -6
  86. package/packages/effects/character-entrance/index.ts +0 -308
  87. package/packages/effects/coin-burst/index.ts +0 -48
  88. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  89. package/packages/effects/comet-trail-flame/index.ts +0 -107
  90. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  91. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  92. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  93. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  94. package/packages/effects/debris-smoke/index.ts +0 -102
  95. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  96. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  97. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  98. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  99. package/packages/effects/electric-arc/index.ts +0 -63
  100. package/packages/effects/energy-shield/effect.json +0 -7
  101. package/packages/effects/energy-shield/index.ts +0 -432
  102. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  103. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  104. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  105. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  106. package/packages/effects/explosion/index.ts +0 -115
  107. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  108. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  109. package/packages/effects/hit-flash/index.ts +0 -77
  110. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  111. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  112. package/packages/effects/laser-beam/index.ts +0 -6
  113. package/packages/effects/laser-beam-factory.ts +0 -146
  114. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  115. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  116. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  117. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  118. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  119. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  120. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  121. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  122. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  123. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  124. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  125. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  126. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  127. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  128. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  129. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  130. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  131. package/packages/effects/monster-hit/index.ts +0 -129
  132. package/packages/effects/player-upgrade/effect.json +0 -6
  133. package/packages/effects/player-upgrade/index.ts +0 -640
  134. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  135. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  136. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  137. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  138. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  139. package/packages/effects/run-footstep-dust/effect.json +0 -183
  140. package/packages/effects/run-footstep-dust/index.ts +0 -377
  141. package/packages/effects/space-shared.ts +0 -120
  142. package/packages/effects/thruster-flame/index.ts +0 -306
  143. package/packages/effects/treasure-attention/effect.json +0 -7
  144. package/packages/effects/treasure-attention/index.ts +0 -630
  145. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  146. package/packages/effects/tree-chop-dust/effect.json +0 -8
  147. package/packages/effects/tree-chop-dust/index.ts +0 -202
  148. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  149. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  150. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  151. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  152. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  153. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  154. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  155. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  156. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  157. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  158. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  159. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  160. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  161. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  162. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  163. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  164. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  165. package/packages/effects/weapon-trail/index.ts +0 -317
  166. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  167. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  168. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  169. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  170. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  171. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  172. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  173. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  174. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  175. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  176. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  177. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  178. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  179. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  180. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  181. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  182. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  183. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  184. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  185. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  186. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  187. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  188. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  189. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  190. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  191. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  192. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  193. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  194. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  195. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  196. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  197. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  198. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  199. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  200. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  201. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  202. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  203. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  204. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  205. package/packages/generation.ts +0 -14
  206. package/packages/index.ts +0 -14
  207. package/packages/legacy-particle-runtime.ts +0 -113
  208. package/packages/manifestRuntimePackage.ts +0 -519
  209. package/packages/registry.ts +0 -85
  210. package/packages/rendering.ts +0 -13
  211. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  212. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  213. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
  214. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  215. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  216. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  217. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  218. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  219. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  220. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  221. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  222. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  223. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  224. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  225. package/packages/types.ts +0 -195
  226. package/tooling/check-dist-runtime.mjs +0 -166
  227. package/tooling/generate-index.mjs +0 -55
  228. package/tooling/test-guardrails.mjs +0 -157
  229. package/tooling/validate-boundary.mjs +0 -92
  230. package/tooling/validate-effects.mjs +0 -304
  231. package/tooling/validate.mjs +0 -53
@@ -1,397 +0,0 @@
1
- export const runtimeId = "goldFlakes/v1";
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-
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- export const runtimeContract = {
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- runtimeId,
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- kind: "goldFlakes",
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- emitterFields: {
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- origin: "World-space center of the gold flake field.",
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- duration: "Total effect lifetime in seconds.",
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- flakeCount: "Number of rising gold flakes.",
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- areaRadius: "Horizontal distribution radius.",
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- riseHeight: "Vertical travel height during lifetime.",
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- flakeColor: "Gold flake color.",
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- lightRayCount: "Number of rising light sheets.",
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- glowColor: "Door opening light sheet color.",
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- },
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- };
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-
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- function num(value, fallback = 0) {
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- const next = Number(value);
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- return Number.isFinite(next) ? next : fallback;
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- }
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-
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- function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
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- if (!value) return fallback.clone ? fallback.clone() : fallback;
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- return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
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- }
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-
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- function readColor3(BABYLON, value, fallback = new BABYLON.Color3(1, 0.78, 0.18)) {
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- if (typeof value === "string" && /^#[0-9a-f]{6}$/i.test(value)) {
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- return new BABYLON.Color3(
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- parseInt(value.slice(1, 3), 16) / 255,
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- parseInt(value.slice(3, 5), 16) / 255,
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- parseInt(value.slice(5, 7), 16) / 255
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- );
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- }
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- if (!value) return fallback;
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- return new BABYLON.Color3(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b));
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- }
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-
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- function colorByte(value) {
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- return Math.max(0, Math.min(255, Math.round(num(value, 1) * 255)));
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- }
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-
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- function scaleColor(BABYLON, color, intensity) {
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- const next = color.clone ? color.clone() : new BABYLON.Color3(color.r, color.g, color.b);
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- return next.scale(Math.max(0, num(intensity, 1)));
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- }
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-
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- function sequence01(index, axis) {
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- const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746];
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- return (0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888) % 1;
52
- }
53
-
54
- function createFlakeTexture(BABYLON, scene) {
55
- const width = 48;
56
- const height = 96;
57
- const texture = new BABYLON.DynamicTexture("vfx_door_gold_flake_texture", { width, height }, scene, false);
58
- texture.hasAlpha = true;
59
- const ctx = texture.getContext();
60
- const image = ctx.createImageData(width, height);
61
- const data = image.data;
62
-
63
- for (let y = 0; y < height; y += 1) {
64
- const v = y / Math.max(1, height - 1);
65
- for (let x = 0; x < width; x += 1) {
66
- const u = x / Math.max(1, width - 1);
67
- const edgeX = Math.min(u, 1 - u) * 2;
68
- const edgeY = Math.min(v, 1 - v) * 2;
69
- const alpha = Math.pow(Math.max(0, Math.min(edgeX * 1.4, edgeY * 1.7, 1)), 0.7);
70
- const center = 0.72 + Math.max(0, 1 - Math.abs(u - 0.5) * 2) * 0.28;
71
- const offset = (y * width + x) * 4;
72
- data[offset] = Math.round(255 * center);
73
- data[offset + 1] = Math.round(255 * center);
74
- data[offset + 2] = Math.round(255 * center);
75
- data[offset + 3] = Math.round(alpha * 255);
76
- }
77
- }
78
-
79
- ctx.putImageData(image, 0, 0);
80
- texture.update(false);
81
- return texture;
82
- }
83
-
84
- function createLightRayTexture(BABYLON, scene, color) {
85
- const width = 96;
86
- const height = 256;
87
- const texture = new BABYLON.DynamicTexture("vfx_door_light_ray_texture", { width, height }, scene, false);
88
- texture.hasAlpha = true;
89
- const ctx = texture.getContext();
90
- const image = ctx.createImageData(width, height);
91
- const data = image.data;
92
-
93
- for (let y = 0; y < height; y += 1) {
94
- const v = y / Math.max(1, height - 1);
95
- for (let x = 0; x < width; x += 1) {
96
- const u = x / Math.max(1, width - 1);
97
- const center = Math.max(0, 1 - Math.abs(u - 0.5) * 2);
98
- const vertical = Math.sin(Math.PI * Math.min(1, Math.max(0, v)));
99
- const base = Math.pow(center, 2.4) * Math.pow(vertical, 0.58);
100
- const edgeFade = Math.min(1, Math.max(0, (1 - v) * 1.45));
101
- const alpha = Math.min(1, base * edgeFade);
102
- const offset = (y * width + x) * 4;
103
- data[offset] = colorByte(color.r);
104
- data[offset + 1] = colorByte(color.g);
105
- data[offset + 2] = colorByte(color.b);
106
- data[offset + 3] = Math.round(alpha * 255);
107
- }
108
- }
109
-
110
- ctx.putImageData(image, 0, 0);
111
- texture.update(false);
112
- return texture;
113
- }
114
-
115
- function createRadialGlowTexture(BABYLON, scene, color) {
116
- const size = 192;
117
- const texture = new BABYLON.DynamicTexture("vfx_door_radial_glow_texture", { width: size, height: size }, scene, false);
118
- texture.hasAlpha = true;
119
- const ctx = texture.getContext();
120
- const image = ctx.createImageData(size, size);
121
- const data = image.data;
122
-
123
- for (let y = 0; y < size; y += 1) {
124
- const v = y / Math.max(1, size - 1);
125
- for (let x = 0; x < size; x += 1) {
126
- const u = x / Math.max(1, size - 1);
127
- const dx = (u - 0.5) * 2;
128
- const dy = (v - 0.5) * 2;
129
- const distance = Math.sqrt(dx * dx + dy * dy);
130
- const alpha = Math.pow(Math.max(0, 1 - distance), 2.15);
131
- const offset = (y * size + x) * 4;
132
- data[offset] = colorByte(color.r);
133
- data[offset + 1] = colorByte(color.g);
134
- data[offset + 2] = colorByte(color.b);
135
- data[offset + 3] = Math.round(alpha * 255);
136
- }
137
- }
138
-
139
- ctx.putImageData(image, 0, 0);
140
- texture.update(false);
141
- return texture;
142
- }
143
-
144
- function applyRenderOrder(mesh, alphaIndex = 110) {
145
- mesh.renderingGroupId = 2;
146
- mesh.alphaIndex = alphaIndex;
147
- }
148
-
149
- function makeMaterial(BABYLON, scene, name, color, alpha, hdrIntensity, texture) {
150
- const material = new BABYLON.StandardMaterial(name, scene);
151
- material.diffuseColor = color;
152
- material.emissiveColor = scaleColor(BABYLON, color, hdrIntensity);
153
- material.diffuseTexture = texture;
154
- material.emissiveTexture = texture;
155
- material.opacityTexture = texture;
156
- material.alpha = alpha;
157
- material.backFaceCulling = false;
158
- material.disableLighting = true;
159
- material.disableDepthWrite = true;
160
- material.disableDepthTest = true;
161
- material.forceDepthWrite = false;
162
- material.useAlphaFromDiffuseTexture = true;
163
- material.transparencyMode = BABYLON.Material.MATERIAL_ALPHABLEND;
164
- if (BABYLON.Engine?.ALPHA_ADD !== undefined) {
165
- material.alphaMode = BABYLON.Engine.ALPHA_ADD;
166
- }
167
- return material;
168
- }
169
-
170
- function createFlake(BABYLON, scene, root, material, index, config) {
171
- const flake = BABYLON.MeshBuilder.CreatePlane(
172
- `vfx_door_gold_flake_${index}`,
173
- {
174
- width: num(config.width, 0.055),
175
- height: num(config.height, 0.18),
176
- },
177
- scene
178
- );
179
- flake.parent = root;
180
- flake.material = material;
181
- flake.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
182
- applyRenderOrder(flake, 120);
183
-
184
- const areaRadius = Math.max(0.01, num(config.areaRadius, 0.7));
185
- const angle = sequence01(index, 0) * Math.PI * 2;
186
- const radius = Math.sqrt(sequence01(index, 1)) * areaRadius;
187
- flake.metadata = {
188
- x: Math.cos(angle) * radius,
189
- z: Math.sin(angle) * radius,
190
- delay: sequence01(index, 2) * num(config.staggerTime, 0.34),
191
- phase: sequence01(index, 3) * Math.PI * 2,
192
- };
193
- return flake;
194
- }
195
-
196
- function createLightRay(BABYLON, scene, root, material, index, config) {
197
- const ray = BABYLON.MeshBuilder.CreatePlane(
198
- `vfx_door_light_ray_${index}`,
199
- {
200
- width: num(config.width, 0.22),
201
- height: num(config.height, 1.45),
202
- },
203
- scene
204
- );
205
- ray.parent = root;
206
- ray.material = material;
207
- ray.billboardMode = BABYLON.Mesh.BILLBOARDMODE_Y;
208
- ray.alwaysSelectAsActiveMesh = true;
209
- applyRenderOrder(ray, 112);
210
-
211
- const count = Math.max(1, Math.round(num(config.count, 5)));
212
- const spread = Math.max(0.01, num(config.spread, 0.74));
213
- const t = count <= 1 ? 0.5 : index / (count - 1);
214
- ray.metadata = {
215
- x: (t - 0.5) * spread,
216
- y: num(config.y, 0.52),
217
- delay: sequence01(index, 1) * num(config.staggerTime, 0.16),
218
- phase: sequence01(index, 2) * Math.PI * 2,
219
- heightScale: 0.82 + sequence01(index, 3) * 0.34,
220
- };
221
- return ray;
222
- }
223
-
224
- function createCenterGlow(BABYLON, scene, root, material, config) {
225
- const glow = BABYLON.MeshBuilder.CreatePlane(
226
- "vfx_door_center_glow",
227
- {
228
- width: num(config.width, 1.35),
229
- height: num(config.height, 1.05),
230
- },
231
- scene
232
- );
233
- glow.parent = root;
234
- glow.material = material;
235
- glow.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
236
- glow.alwaysSelectAsActiveMesh = true;
237
- glow.position.y = num(config.y, 0.42);
238
- applyRenderOrder(glow, 108);
239
- return glow;
240
- }
241
-
242
- export async function createGoldFlakesRuntime({ BABYLON, scene, emitter, shouldStart = false }) {
243
- if (!BABYLON) throw new Error("createGoldFlakesRuntime requires BABYLON.");
244
- if (!scene) throw new Error("createGoldFlakesRuntime requires scene.");
245
- if (!emitter) throw new Error("createGoldFlakesRuntime requires emitter.");
246
-
247
- const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
248
- const duration = Math.max(0.1, num(emitter.duration, 1.2));
249
- const effectScale = Math.max(0.05, num(emitter.effectScale, 1));
250
- const flakeCount = Math.max(1, Math.round(num(emitter.flakeCount, 28)));
251
- const areaRadius = Math.max(0.01, num(emitter.areaRadius, 0.7) * effectScale);
252
- const riseHeight = Math.max(0.01, num(emitter.riseHeight, 1.35) * effectScale);
253
- const flakeAlpha = Math.max(0, num(emitter.flakeAlpha, 0.9));
254
- const hdrIntensity = Math.max(0, num(emitter.hdrIntensity, 1.8));
255
- const flakeColor = readColor3(BABYLON, emitter.flakeColor, new BABYLON.Color3(1, 0.78, 0.18));
256
- const lightRayCount = Math.max(0, Math.round(num(emitter.lightRayCount, 5)));
257
- const lightRayAlpha = Math.max(0, num(emitter.lightRayAlpha, 0.92));
258
- const lightRayScaleX = Math.max(0.01, num(emitter.lightRayScaleX, 1));
259
- const lightRayScaleY = Math.max(0.01, num(emitter.lightRayScaleY, 1));
260
- const lightRayScaleZ = Math.max(0.01, num(emitter.lightRayScaleZ, 1));
261
- const glowAlpha = Math.max(0, num(emitter.glowAlpha, 0.72));
262
- const glowIntensity = Math.max(0, num(emitter.glowIntensity, 4.2));
263
- const glowColor = readColor3(BABYLON, emitter.glowColor, new BABYLON.Color3(1, 0.9, 0.42));
264
-
265
- const root = new BABYLON.TransformNode(`vfx_door_gold_flakes_${Date.now()}`, scene);
266
- root.position.copyFrom(origin);
267
- root.position.y += Math.max(0.01, num(emitter.groundOffsetY, 0.06) * effectScale);
268
- root.scaling.set(
269
- Math.max(0.01, num(emitter.scaleX, 1)),
270
- Math.max(0.01, num(emitter.scaleY, 1)),
271
- Math.max(0.01, num(emitter.scaleZ, 1))
272
- );
273
-
274
- const texture = createFlakeTexture(BABYLON, scene);
275
- const rayTexture = createLightRayTexture(BABYLON, scene, glowColor);
276
- const radialTexture = createRadialGlowTexture(BABYLON, scene, glowColor);
277
- const material = makeMaterial(BABYLON, scene, "vfx_door_gold_flake_mat", flakeColor, 1, hdrIntensity, texture);
278
- const rayMaterial = makeMaterial(BABYLON, scene, "vfx_door_light_ray_mat", glowColor, 1, glowIntensity, rayTexture);
279
- const glowMaterial = makeMaterial(BABYLON, scene, "vfx_door_center_glow_mat", glowColor, 1, glowIntensity, radialTexture);
280
- const flakes = Array.from({ length: flakeCount }, (_, index) => createFlake(BABYLON, scene, root, material, index, {
281
- areaRadius,
282
- staggerTime: emitter.staggerTime,
283
- width: num(emitter.flakeWidth, 0.055) * effectScale,
284
- height: num(emitter.flakeHeight, 0.18) * effectScale,
285
- }));
286
- const lightRays = Array.from({ length: lightRayCount }, (_, index) => createLightRay(BABYLON, scene, root, rayMaterial, index, {
287
- count: lightRayCount,
288
- spread: num(emitter.lightRaySpread, 0.82) * effectScale,
289
- staggerTime: emitter.lightRayStaggerTime,
290
- width: num(emitter.lightRayWidth, 0.22) * effectScale,
291
- height: num(emitter.lightRayHeight, 1.45) * effectScale,
292
- y: num(emitter.lightRayOffsetY, 0.62) * effectScale,
293
- }));
294
- const centerGlow = createCenterGlow(BABYLON, scene, root, glowMaterial, {
295
- width: num(emitter.glowWidth, 1.28) * effectScale,
296
- height: num(emitter.glowHeight, 0.92) * effectScale,
297
- y: num(emitter.glowOffsetY, 0.42) * effectScale,
298
- });
299
-
300
- let startedAt = 0;
301
- let observer = null;
302
- let running = false;
303
- let disposed = false;
304
-
305
- const update = () => {
306
- const elapsed = (performance.now() - startedAt) / 1000;
307
- const globalT = Math.min(1, elapsed / duration);
308
-
309
- for (const flake of flakes) {
310
- const meta = flake.metadata || {};
311
- const delay = num(meta.delay, 0);
312
- const local = Math.min(1, Math.max(0, (elapsed - delay) / Math.max(0.01, duration - delay)));
313
- const fadeIn = Math.min(1, local / 0.12);
314
- const fadeOut = Math.min(1, (1 - local) / 0.28);
315
- const alpha = flakeAlpha * Math.max(0, Math.min(fadeIn, fadeOut));
316
- flake.position.x = num(meta.x, 0);
317
- flake.position.z = num(meta.z, 0);
318
- flake.position.y = local * riseHeight;
319
- flake.visibility = alpha;
320
- flake.scaling.setAll(0.86 + Math.sin(local * Math.PI) * 0.18);
321
- }
322
-
323
- for (const ray of lightRays) {
324
- const meta = ray.metadata || {};
325
- const delay = num(meta.delay, 0);
326
- const local = Math.min(1, Math.max(0, (elapsed - delay) / Math.max(0.01, duration - delay)));
327
- const fadeIn = Math.min(1, local / 0.18);
328
- const fadeOut = Math.min(1, (1 - local) / 0.34);
329
- const pulse = 0.82 + Math.sin(local * Math.PI * 2 + num(meta.phase, 0)) * 0.18;
330
- ray.position.x = num(meta.x, 0);
331
- ray.position.y = num(meta.y, 0.62) + local * riseHeight * 0.15;
332
- ray.position.z = 0;
333
- ray.visibility = lightRayAlpha * Math.max(0, Math.min(fadeIn, fadeOut)) * pulse;
334
- const pulseScale = 0.84 + Math.sin(local * Math.PI) * 0.22;
335
- ray.scaling.set(
336
- pulseScale * lightRayScaleX,
337
- num(meta.heightScale, 1) * lightRayScaleY,
338
- lightRayScaleZ
339
- );
340
- }
341
-
342
- centerGlow.visibility = glowAlpha * Math.sin(globalT * Math.PI);
343
- centerGlow.scaling.setAll(0.86 + Math.sin(globalT * Math.PI) * 0.24);
344
- material.alpha = flakeAlpha * Math.sin(globalT * Math.PI);
345
- rayMaterial.alpha = 1;
346
- glowMaterial.alpha = 1;
347
-
348
- if (elapsed >= duration) {
349
- stop();
350
- }
351
- };
352
-
353
- function start() {
354
- if (running || disposed) return;
355
- running = true;
356
- startedAt = performance.now();
357
- root.setEnabled(true);
358
- observer = scene.onBeforeRenderObservable.add(update);
359
- }
360
-
361
- function stop() {
362
- if (!running) return;
363
- running = false;
364
- if (observer) {
365
- scene.onBeforeRenderObservable.remove(observer);
366
- observer = null;
367
- }
368
- dispose();
369
- }
370
-
371
- function dispose() {
372
- if (disposed) return;
373
- disposed = true;
374
- for (const flake of flakes) flake.dispose(false, true);
375
- for (const ray of lightRays) ray.dispose(false, true);
376
- centerGlow.dispose(false, true);
377
- root.dispose();
378
- material.dispose();
379
- rayMaterial.dispose();
380
- glowMaterial.dispose();
381
- texture.dispose();
382
- rayTexture.dispose();
383
- radialTexture.dispose();
384
- }
385
-
386
- root.setEnabled(false);
387
- const preview = {
388
- start,
389
- stop,
390
- dispose,
391
- isStarted: () => running,
392
- duration,
393
- };
394
-
395
- if (shouldStart) start();
396
- return preview;
397
- }