@fps-games/vfx 0.3.2 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/CHANGELOG.md +8 -0
  2. package/package.json +5 -4
  3. package/tooling/vfx-cli.mjs +8 -1
  4. package/docs/AUTHORING_EFFECTS.md +0 -297
  5. package/docs/INTEGRATION.md +0 -194
  6. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  7. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  8. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  9. package/docs/hit-flash-red-method.md +0 -155
  10. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  11. package/docs/vfx-ab/RESULTS.md +0 -35
  12. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  13. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  14. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  15. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  16. package/docs/vfx-integration_chatgpt.md +0 -462
  17. package/docs/vfx-placement-design.md +0 -164
  18. package/docs/weapon-trail-visualization.html +0 -241
  19. package/packages/EffectPackageService.ts +0 -346
  20. package/packages/SceneVfxService.ts +0 -96
  21. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  22. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  23. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  38. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  39. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  40. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  41. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  42. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  44. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  47. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  48. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  49. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  53. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  54. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  55. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  56. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  57. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  61. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  62. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  63. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  67. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  68. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  69. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  70. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  71. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  74. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  77. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  78. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  79. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  83. package/packages/effects/building-upgrade/effect.json +0 -6
  84. package/packages/effects/building-upgrade/index.ts +0 -387
  85. package/packages/effects/character-entrance/effect.json +0 -6
  86. package/packages/effects/character-entrance/index.ts +0 -308
  87. package/packages/effects/coin-burst/index.ts +0 -48
  88. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  89. package/packages/effects/comet-trail-flame/index.ts +0 -107
  90. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  91. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  92. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  93. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  94. package/packages/effects/debris-smoke/index.ts +0 -102
  95. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  96. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  97. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  98. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  99. package/packages/effects/electric-arc/index.ts +0 -63
  100. package/packages/effects/energy-shield/effect.json +0 -7
  101. package/packages/effects/energy-shield/index.ts +0 -432
  102. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  103. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  104. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  105. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  106. package/packages/effects/explosion/index.ts +0 -115
  107. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  108. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  109. package/packages/effects/hit-flash/index.ts +0 -77
  110. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  111. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  112. package/packages/effects/laser-beam/index.ts +0 -6
  113. package/packages/effects/laser-beam-factory.ts +0 -146
  114. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  115. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  116. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  117. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  118. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  119. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  120. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  121. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  122. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  123. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  124. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  125. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  126. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  127. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  128. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  129. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  130. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  131. package/packages/effects/monster-hit/index.ts +0 -129
  132. package/packages/effects/player-upgrade/effect.json +0 -6
  133. package/packages/effects/player-upgrade/index.ts +0 -640
  134. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  135. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  136. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  137. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  138. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  139. package/packages/effects/run-footstep-dust/effect.json +0 -183
  140. package/packages/effects/run-footstep-dust/index.ts +0 -377
  141. package/packages/effects/space-shared.ts +0 -120
  142. package/packages/effects/thruster-flame/index.ts +0 -306
  143. package/packages/effects/treasure-attention/effect.json +0 -7
  144. package/packages/effects/treasure-attention/index.ts +0 -630
  145. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  146. package/packages/effects/tree-chop-dust/effect.json +0 -8
  147. package/packages/effects/tree-chop-dust/index.ts +0 -202
  148. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  149. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  150. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  151. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  152. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  153. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  154. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  155. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  156. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  157. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  158. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  159. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  160. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  161. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  162. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  163. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  164. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  165. package/packages/effects/weapon-trail/index.ts +0 -317
  166. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  167. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  168. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  169. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  170. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  171. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  172. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  173. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  174. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  175. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  176. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  177. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  178. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  179. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  180. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  181. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  182. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  183. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  184. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  185. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  186. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  187. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  188. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  189. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  190. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  191. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  192. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  193. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  194. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  195. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  196. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  197. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  198. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  199. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  200. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  201. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  202. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  203. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  204. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  205. package/packages/generation.ts +0 -14
  206. package/packages/index.ts +0 -14
  207. package/packages/legacy-particle-runtime.ts +0 -113
  208. package/packages/manifestRuntimePackage.ts +0 -519
  209. package/packages/registry.ts +0 -85
  210. package/packages/rendering.ts +0 -13
  211. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  212. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  213. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
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  218. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  219. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  220. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  221. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  222. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  223. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  224. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  225. package/packages/types.ts +0 -195
  226. package/tooling/check-dist-runtime.mjs +0 -166
  227. package/tooling/generate-index.mjs +0 -55
  228. package/tooling/test-guardrails.mjs +0 -157
  229. package/tooling/validate-boundary.mjs +0 -92
  230. package/tooling/validate-effects.mjs +0 -304
  231. package/tooling/validate.mjs +0 -53
@@ -1,399 +0,0 @@
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- import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
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- import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
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- import { Constants } from '@babylonjs/core/Engines/constants';
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- import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
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- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
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- import { CreateTube } from '@babylonjs/core/Meshes/Builders/tubeBuilder';
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- import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
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- import type { Mesh } from '@babylonjs/core/Meshes/mesh';
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- import type { Particle } from '@babylonjs/core/Particles/particle';
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- import type { Scene } from '@babylonjs/core/scene';
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- import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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- import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
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- import manifest from './effect.json';
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-
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- const LUMBER_CART_SUCTION_RENDERING_GROUP_ID = 0;
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-
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- interface LumberCartSuctionParams extends VfxParamValues {
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- lifetime: number;
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- scale: number;
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- initialHeight: number;
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- color: VfxColorValue;
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- opacity: number;
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- ringCount: number;
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- forwardOffset: number;
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- suctionLength: number;
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- startRadius: number;
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- endRadius: number;
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- ringWidth: number;
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- suctionSpeed: number;
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- pulse: number;
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- flyingParticleCount: number;
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- flyingParticleSize: number;
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- flyingParticleSpeed: number;
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- flyingParticleDrift: number;
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- flyingParticleOuterOffset: number;
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- flyingParticleOpacity: number;
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- directionX: number;
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- directionZ: number;
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- }
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-
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- interface RingBasis {
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- forward: Vector3;
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- side: Vector3;
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- up: Vector3;
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- mouth: Vector3;
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- length: number;
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- startRadius: number;
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- endRadius: number;
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- ringWidth: number;
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- }
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-
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- const DEFAULT_PARAMS: LumberCartSuctionParams = {
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- lifetime: 1.8,
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- scale: 1,
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- initialHeight: 0.18,
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- color: { r: 1, g: 0.86, b: 0.42 },
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- opacity: 0.95,
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- ringCount: 5,
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- forwardOffset: 0.4,
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- suctionLength: 2.1,
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- startRadius: 0.62,
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- endRadius: 0.08,
63
- ringWidth: 0.035,
64
- suctionSpeed: 1.45,
65
- pulse: 0.18,
66
- flyingParticleCount: 42,
67
- flyingParticleSize: 0.045,
68
- flyingParticleSpeed: 4.2,
69
- flyingParticleDrift: 0.22,
70
- flyingParticleOuterOffset: 0.28,
71
- flyingParticleOpacity: 0.74,
72
- directionX: 1,
73
- directionZ: 0,
74
- };
75
-
76
- export const lumberCartSuctionEffectPackage: VfxEffectPackage<LumberCartSuctionParams> = {
77
- id: 'lumber-cart-suction',
78
- nameZh: '收集车吸入圆环',
79
- manifest,
80
- defaultParams: DEFAULT_PARAMS,
81
- debugAnchor: 'playerRight',
82
- debugParams: [
83
- { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, step: 0.01 },
84
- { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.05, max: 6, step: 0.01 },
85
- { key: 'initialHeight', label: '初始高度', kind: 'number', min: -0.5, max: 3, step: 0.01 },
86
- { key: 'color', label: '圆环颜色', kind: 'color' },
87
- { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
88
- { key: 'ringCount', label: '圆环数量', kind: 'number', min: 1, max: 16, step: 1 },
89
- { key: 'forwardOffset', label: '车前偏移', kind: 'number', min: -1, max: 4, step: 0.01 },
90
- { key: 'suctionLength', label: '吸入长度', kind: 'number', min: 0.1, max: 8, step: 0.01 },
91
- { key: 'startRadius', label: '外圈半径', kind: 'number', min: 0.02, max: 4, step: 0.01 },
92
- { key: 'endRadius', label: '入口半径', kind: 'number', min: 0.01, max: 2, step: 0.01 },
93
- { key: 'ringWidth', label: '圆环粗细', kind: 'number', min: 0.005, max: 0.25, step: 0.001 },
94
- { key: 'suctionSpeed', label: '吸入速度', kind: 'number', min: 0, max: 8, step: 0.01 },
95
- { key: 'pulse', label: '收缩脉冲', kind: 'number', min: 0, max: 1, step: 0.01 },
96
- { key: 'flyingParticleCount', label: '飞行粒子数量', kind: 'number', min: 0, max: 180, step: 1 },
97
- { key: 'flyingParticleSize', label: '飞行粒子大小', kind: 'number', min: 0.005, max: 0.3, step: 0.001 },
98
- { key: 'flyingParticleSpeed', label: '飞行粒子速度', kind: 'number', min: 0, max: 16, step: 0.01 },
99
- { key: 'flyingParticleDrift', label: '飞行粒子散布', kind: 'number', min: 0, max: 1.5, step: 0.01 },
100
- { key: 'flyingParticleOuterOffset', label: '飞行粒子外偏移', kind: 'number', min: -1, max: 2, step: 0.01 },
101
- { key: 'flyingParticleOpacity', label: '飞行粒子透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
102
- { key: 'directionX', label: '方向 X', kind: 'number', min: -1, max: 1, step: 0.01 },
103
- { key: 'directionZ', label: '方向 Z', kind: 'number', min: -1, max: 1, step: 0.01 },
104
- ],
105
- create({ scene, root, position, params }) {
106
- root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
107
- const rings = createSuctionRings(scene, root, params);
108
- let disposed = false;
109
-
110
- rings.start();
111
-
112
- return {
113
- root,
114
- dispose() {
115
- disposeAll();
116
- },
117
- };
118
-
119
- function disposeAll(): void {
120
- if (disposed) return;
121
- disposed = true;
122
- rings.dispose();
123
- root.dispose();
124
- }
125
- },
126
- };
127
-
128
- function createSuctionRings(scene: Scene, root: TransformNode, params: LumberCartSuctionParams): { start(): void; dispose(): void } {
129
- const basis = createRingBasis(params);
130
- const ringCount = Math.max(1, Math.round(params.ringCount));
131
- const material = createRingMaterial(scene, params);
132
- const particles = createFlyingParticleSystem(scene, root, params, basis);
133
- const rings: Mesh[] = [];
134
- let age = 0;
135
- let observer: ReturnType<Scene['onBeforeRenderObservable']['add']> | null = null;
136
- let disposed = false;
137
-
138
- for (let index = 0; index < ringCount; index += 1) {
139
- const progress = index / ringCount;
140
- const ring = CreateTube(`lumber-cart-suction.ring.${index}`, {
141
- path: buildRingPath(basis, progress, params.pulse),
142
- radius: basis.ringWidth,
143
- tessellation: 8,
144
- updatable: true,
145
- }, scene);
146
- ring.parent = root;
147
- ring.material = material;
148
- ring.renderingGroupId = LUMBER_CART_SUCTION_RENDERING_GROUP_ID;
149
- ring.isPickable = false;
150
- rings.push(ring);
151
- }
152
-
153
- return { start, dispose };
154
-
155
- function start(): void {
156
- if (observer) return;
157
- particles.start();
158
- observer = scene.onBeforeRenderObservable.add(() => {
159
- if (disposed) return;
160
- const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
161
- age += deltaSeconds;
162
-
163
- for (let index = 0; index < rings.length; index += 1) {
164
- const progress = fract(age * Math.max(0, params.suctionSpeed) + index / rings.length);
165
- CreateTube(`lumber-cart-suction.ring.${index}`, {
166
- path: buildRingPath(basis, progress, params.pulse),
167
- radius: basis.ringWidth,
168
- tessellation: 8,
169
- instance: rings[index],
170
- }, scene);
171
- }
172
-
173
- const pulse = Math.sin(age * Math.max(0.1, params.suctionSpeed) * Math.PI * 2) * Math.max(0, params.pulse);
174
- material.alpha = clamp01(params.opacity * (0.88 + pulse * 0.12));
175
- });
176
- }
177
-
178
- function dispose(): void {
179
- if (disposed) return;
180
- disposed = true;
181
- if (observer) scene.onBeforeRenderObservable.remove(observer);
182
- observer = null;
183
- for (const ring of rings) ring.dispose();
184
- particles.stop();
185
- particles.dispose(false);
186
- material.dispose();
187
- }
188
- }
189
-
190
- function createRingBasis(params: LumberCartSuctionParams): RingBasis {
191
- const scale = Math.max(0.01, params.scale);
192
- const forward = new Vector3(params.directionX, 0, params.directionZ);
193
- if (forward.lengthSquared() < 0.0001) forward.set(1, 0, 0);
194
- forward.normalize();
195
-
196
- return {
197
- forward,
198
- side: new Vector3(-forward.z, 0, forward.x),
199
- up: Vector3.Up(),
200
- mouth: forward.scale(params.forwardOffset * scale),
201
- length: Math.max(0.01, params.suctionLength * scale),
202
- startRadius: Math.max(0.001, params.startRadius * scale),
203
- endRadius: Math.max(0.001, params.endRadius * scale),
204
- ringWidth: Math.max(0.002, params.ringWidth * scale),
205
- };
206
- }
207
-
208
- function buildRingPath(basis: RingBasis, progress: number, pulse: number): Vector3[] {
209
- const points: Vector3[] = [];
210
- const segments = 72;
211
- const eased = easeInCubic(clamp01(progress));
212
- const distance = basis.length * (1 - eased);
213
- const pulseScale = 1 + Math.sin(progress * Math.PI * 2) * Math.max(0, pulse) * 0.12;
214
- const radius = lerp(basis.endRadius, basis.startRadius, 1 - eased) * pulseScale;
215
- const center = basis.mouth.add(basis.forward.scale(distance));
216
-
217
- for (let index = 0; index <= segments; index += 1) {
218
- const angle = (index / segments) * Math.PI * 2;
219
- points.push(
220
- center
221
- .add(basis.side.scale(Math.cos(angle) * radius))
222
- .add(basis.up.scale(Math.sin(angle) * radius)),
223
- );
224
- }
225
-
226
- return points;
227
- }
228
-
229
- function createRingMaterial(scene: Scene, params: LumberCartSuctionParams): StandardMaterial {
230
- const material = new StandardMaterial('lumber-cart-suction.ring.material', scene);
231
- const color = toColor3(params.color);
232
- material.diffuseColor = color;
233
- material.emissiveColor = color.scale(1.35);
234
- material.alpha = params.opacity;
235
- material.disableLighting = true;
236
- material.backFaceCulling = false;
237
- material.alphaMode = Constants.ALPHA_ADD;
238
- return material;
239
- }
240
-
241
- function createFlyingParticleSystem(
242
- scene: Scene,
243
- root: TransformNode,
244
- params: LumberCartSuctionParams,
245
- basis: RingBasis,
246
- ): ParticleSystem {
247
- const scale = Math.max(0.01, params.scale);
248
- const count = Math.max(0, Math.round(params.flyingParticleCount));
249
- const speed = Math.max(0.01, params.flyingParticleSpeed * scale);
250
- const particleLife = clampNumber(basis.length / speed, 0.18, 0.85);
251
- const system = new ParticleSystem('lumber-cart-suction.flying-particles', Math.max(8, count * 2), scene);
252
- const size = Math.max(0.001, params.flyingParticleSize * scale);
253
- const color = params.color;
254
- const opacity = clamp01(params.flyingParticleOpacity * params.opacity);
255
-
256
- system.isLocal = false;
257
- system.renderingGroupId = LUMBER_CART_SUCTION_RENDERING_GROUP_ID;
258
- system.particleTexture = getFlyingParticleTexture(scene);
259
- system.emitter = root as any;
260
- system.emitRate = count / particleLife;
261
- system.updateSpeed = 1 / 60;
262
- system.minLifeTime = particleLife * 0.72;
263
- system.maxLifeTime = particleLife * 1.12;
264
- system.minSize = size * 0.72;
265
- system.maxSize = size * 1.28;
266
- system.minAngularSpeed = -4;
267
- system.maxAngularSpeed = 4;
268
- system.minEmitPower = 1;
269
- system.maxEmitPower = 1;
270
- system.gravity = Vector3.Zero();
271
- system.blendMode = ParticleSystem.BLENDMODE_ADD;
272
- system.color1 = tintColor(color, 1.5, opacity * 0.78);
273
- system.color2 = tintColor(color, 2.1, opacity);
274
- system.colorDead = tintColor(color, 0.8, 0);
275
- system.addColorGradient(0, tintColor(color, 1.1, 0));
276
- system.addColorGradient(0.2, tintColor(color, 2.2, opacity));
277
- system.addColorGradient(0.72, tintColor(color, 1.55, opacity * 0.68));
278
- system.addColorGradient(1, tintColor(color, 0.8, 0));
279
- system.addSizeGradient(0, size * 0.46, size * 0.72);
280
- system.addSizeGradient(0.22, size * 0.9, size * 1.28);
281
- system.addSizeGradient(1, size * 0.18, size * 0.36);
282
-
283
- system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
284
- const local = sampleFlyingParticlePosition(basis, params);
285
- if (isLocal) positionToUpdate.copyFrom(local);
286
- else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
287
- };
288
- system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
289
- const id = flyingParticleDirectionSequenceIndex;
290
- flyingParticleDirectionSequenceIndex += 1;
291
- const localPosition = particle.position.clone();
292
- const localTarget = basis.mouth.add(
293
- basis.side.scale((sequence01(id, 3) - 0.5) * basis.endRadius * 0.6),
294
- ).addInPlace(
295
- basis.up.scale((sequence01(id, 4) - 0.5) * basis.endRadius * 0.5),
296
- );
297
- const target = isLocal ? localTarget : Vector3.TransformCoordinates(localTarget, worldMatrix);
298
- const direction = target.subtract(localPosition);
299
- if (direction.lengthSquared() < 0.0001) {
300
- const fallback = basis.forward.scale(-1);
301
- if (isLocal) direction.copyFrom(fallback);
302
- else Vector3.TransformNormalToRef(fallback, worldMatrix, direction);
303
- }
304
- else direction.normalize();
305
-
306
- const drift = Math.max(0, params.flyingParticleDrift) * scale;
307
- const localTangent = basis.side
308
- .scale((sequence01(id, 5) - 0.5) * drift)
309
- .addInPlace(basis.up.scale((sequence01(id, 6) - 0.5) * drift * 0.65));
310
- const tangent = isLocal ? localTangent : Vector3.TransformNormal(localTangent, worldMatrix);
311
- direction.scaleInPlace(speed * lerp(0.78, 1.28, sequence01(id, 7))).addInPlace(tangent);
312
- directionToUpdate.copyFrom(direction);
313
- };
314
-
315
- return system;
316
- }
317
-
318
- function sampleFlyingParticlePosition(basis: RingBasis, params: LumberCartSuctionParams): Vector3 {
319
- const id = flyingParticleSequenceIndex;
320
- flyingParticleSequenceIndex += 1;
321
- const scale = Math.max(0.01, params.scale);
322
- const outerOffset = params.flyingParticleOuterOffset * scale;
323
- const distanceRatio = lerp(0.68, 1.02, sequence01(id, 0));
324
- const radiusRatio = lerp(0.38, 0.92, Math.sqrt(sequence01(id, 1)));
325
- const angle = sequence01(id, 2) * Math.PI * 2;
326
- const radius = lerp(basis.endRadius, basis.startRadius, clamp01(distanceRatio)) * radiusRatio;
327
- return basis.mouth
328
- .add(basis.forward.scale(basis.length * distanceRatio + outerOffset))
329
- .addInPlace(basis.side.scale(Math.cos(angle) * radius))
330
- .addInPlace(basis.up.scale(Math.sin(angle) * radius));
331
- }
332
-
333
- function getFlyingParticleTexture(scene: Scene): DynamicTexture {
334
- const key = '__vfx_lumber_cart_suction_particle_texture';
335
- const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
336
- scene.metadata = metadata;
337
- const existing = metadata[key] as DynamicTexture | undefined;
338
- if (existing) return existing;
339
-
340
- const texture = new DynamicTexture('lumber_cart_suction_particle_texture', { width: 64, height: 64 }, scene, true);
341
- const context = texture.getContext() as unknown as CanvasRenderingContext2D;
342
- context.clearRect(0, 0, 64, 64);
343
- const dot = context.createRadialGradient(32, 32, 1, 32, 32, 30);
344
- dot.addColorStop(0, 'rgba(255, 255, 255, 1)');
345
- dot.addColorStop(0.48, 'rgba(255, 255, 255, 0.92)');
346
- dot.addColorStop(0.78, 'rgba(255, 255, 255, 0.42)');
347
- dot.addColorStop(1, 'rgba(255, 255, 255, 0)');
348
- context.fillStyle = dot;
349
- context.beginPath();
350
- context.arc(32, 32, 30, 0, Math.PI * 2);
351
- context.fill();
352
- texture.hasAlpha = true;
353
- texture.update(false);
354
- metadata[key] = texture;
355
- return texture;
356
- }
357
-
358
- function toColor3(color: VfxColorValue): Color3 {
359
- return new Color3(clamp01(color.r), clamp01(color.g), clamp01(color.b));
360
- }
361
-
362
- function tintColor(color: VfxColorValue, brightness: number, alpha: number): Color4 {
363
- return new Color4(
364
- Math.max(0, color.r * brightness),
365
- Math.max(0, color.g * brightness),
366
- Math.max(0, color.b * brightness),
367
- clamp01(alpha),
368
- );
369
- }
370
-
371
- function lerp(min: number, max: number, t: number): number {
372
- return min + (max - min) * t;
373
- }
374
-
375
- function clamp01(value: number): number {
376
- return Math.min(1, Math.max(0, value));
377
- }
378
-
379
- function clampNumber(value: number, min: number, max: number): number {
380
- return Math.min(max, Math.max(min, value));
381
- }
382
-
383
- function fract(value: number): number {
384
- return value - Math.floor(value);
385
- }
386
-
387
- function easeInCubic(value: number): number {
388
- const t = clamp01(value);
389
- return t * t * t;
390
- }
391
-
392
- function sequence01(index: number, axis: number): number {
393
- if (index === 0) return 0.5;
394
- const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
395
- return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
396
- }
397
-
398
- let flyingParticleSequenceIndex = 0;
399
- let flyingParticleDirectionSequenceIndex = 2048;
@@ -1,236 +0,0 @@
1
- export const runtimeId = "solidParticleScatter/v1";
2
-
3
- export const runtimeContract = {
4
- runtimeId,
5
- kind: "solidParticleScatter",
6
- fields: {
7
- count: "Number of lumber pieces emitted per burst.",
8
- scatterMode: "vertical drops pieces downward; radial throws pieces from the emitter center outward.",
9
- outwardAngleDegrees: "Radial scatter fan angle in degrees, used only when scatterMode is radial.",
10
- scatterGravity: "Higher values pull pieces down sooner and reduce hang time.",
11
- rotationStrength: "Deterministic random rotation around each lumber piece center, not around the emitter.",
12
- effectScale: "Overall spatial scale for piece size, travel distance, and spawn height.",
13
- },
14
- };
15
-
16
- function num(value, fallback = 0) {
17
- const next = Number(value);
18
- return Number.isFinite(next) ? next : fallback;
19
- }
20
-
21
- function clamp(value, min, max) {
22
- return Math.min(max, Math.max(min, value));
23
- }
24
-
25
- function fract(value) {
26
- return value - Math.floor(value);
27
- }
28
-
29
- function sequence01(index, axis) {
30
- if (index === 0) return 0.5;
31
- const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
32
- return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
33
- }
34
-
35
- function bounceOut(t) {
36
- const n1 = 7.5625;
37
- const d1 = 2.75;
38
- if (t < 1 / d1) return n1 * t * t;
39
- if (t < 2 / d1) {
40
- const next = t - 1.5 / d1;
41
- return n1 * next * next + 0.75;
42
- }
43
- if (t < 2.5 / d1) {
44
- const next = t - 2.25 / d1;
45
- return n1 * next * next + 0.9375;
46
- }
47
- const next = t - 2.625 / d1;
48
- return n1 * next * next + 0.984375;
49
- }
50
-
51
- function lerp(start, end, t) {
52
- return start + (end - start) * t;
53
- }
54
-
55
- function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
56
- if (!value) return fallback;
57
- return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
58
- }
59
-
60
- function splitUrl(url) {
61
- const slashIndex = url.lastIndexOf("/");
62
- if (slashIndex < 0) return { rootUrl: "", fileName: url };
63
- return { rootUrl: url.slice(0, slashIndex + 1), fileName: url.slice(slashIndex + 1) };
64
- }
65
-
66
- function createFallbackSourceMesh(BABYLON, scene, name) {
67
- const source = BABYLON.MeshBuilder.CreateBox(name, { width: 0.22, height: 0.16, depth: 0.82 }, scene);
68
- source.isVisible = false;
69
- source.setEnabled(false);
70
- return source;
71
- }
72
-
73
- async function loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath) {
74
- const modelPath = emitter.modelPath;
75
- if (!modelPath || !BABYLON.SceneLoader) {
76
- return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`);
77
- }
78
-
79
- try {
80
- const modelUrl = urlForPackagePath ? urlForPackagePath(modelPath) : modelPath;
81
- const { rootUrl, fileName } = splitUrl(modelUrl);
82
- const result = await BABYLON.SceneLoader.ImportMeshAsync("", rootUrl, fileName, scene);
83
- const meshes = result.meshes.filter((mesh) => mesh instanceof BABYLON.Mesh && mesh.getTotalVertices() > 0);
84
- if (!meshes.length) throw new Error(`No mesh was found in ${modelPath}.`);
85
- const source = meshes.length === 1 ? meshes[0] : BABYLON.Mesh.MergeMeshes(meshes, true, true, undefined, false, true);
86
- if (!source) throw new Error(`Unable to merge meshes from ${modelPath}.`);
87
- source.name = `${emitter.name || "lumber_debris_scatter"}ModelSource`;
88
- source.isVisible = false;
89
- source.setEnabled(false);
90
- source.refreshBoundingInfo();
91
- const size = source.getBoundingInfo().boundingBox.extendSize.scale(2);
92
- const maxDimension = Math.max(size.x, size.y, size.z, 0.0001);
93
- source.scaling.scaleInPlace(0.82 / maxDimension);
94
- source.rotationQuaternion = null;
95
- source.refreshBoundingInfo();
96
- return source;
97
- } catch (error) {
98
- console.warn("Unable to load lumber debris model; using box fallback.", error);
99
- return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`);
100
- }
101
- }
102
-
103
- function createState(BABYLON, index, count, origin, emitter) {
104
- const effectScale = Math.max(0.01, num(emitter.effectScale, 1));
105
- const resourceScale = Math.max(0.01, num(emitter.resourceScale, 1));
106
- const speedScale = Math.max(0.1, num(emitter.speedScale, 1));
107
- const duration = Math.max(0.08, num(emitter.duration, 0.74)) / speedScale;
108
- const interval = Math.max(0, num(emitter.intervalMs, 18)) / 1000;
109
- const mode = emitter.scatterMode === "vertical" ? "vertical" : "radial";
110
- const spread = Math.max(0, num(emitter.spread, 0.88)) * effectScale;
111
- const gravity = Math.max(0.05, num(emitter.scatterGravity, 1));
112
- const rotationStrength = Math.max(0, num(emitter.rotationStrength, 1));
113
- const outwardAngleRadians = clamp(num(emitter.outwardAngleDegrees, 240), 0, 360) * (Math.PI / 180);
114
- const emissionDirection = readVec(BABYLON, emitter.emissionDirection, new BABYLON.Vector3(1, 0, 0));
115
-
116
- const angleSeed = sequence01(index, 0);
117
- const radiusSeed = Math.sqrt(sequence01(index, 1));
118
- const sideSeed = sequence01(index, 2) < 0.5 ? -1 : 1;
119
- emissionDirection.y = 0;
120
- if (emissionDirection.lengthSquared() < 0.0001) emissionDirection.set(1, 0, 0);
121
- emissionDirection.normalize();
122
-
123
- const baseAngle = Math.atan2(emissionDirection.z, emissionDirection.x);
124
- const radialAngle = mode === "radial" ? baseAngle + (angleSeed - 0.5) * outwardAngleRadians : angleSeed * Math.PI * 2;
125
- const scatterRadius = spread * (0.35 + radiusSeed * 0.65);
126
- const localX = Math.cos(radialAngle) * scatterRadius;
127
- const localZ = Math.sin(radialAngle) * scatterRadius;
128
- const startPos = mode === "radial"
129
- ? new BABYLON.Vector3(origin.x + emissionDirection.x * spread * 0.08, origin.y + 0.34 * effectScale, origin.z + emissionDirection.z * spread * 0.08)
130
- : new BABYLON.Vector3(origin.x + localX * 0.52, origin.y + (0.72 + sequence01(index, 3) * 0.24) * effectScale, origin.z + localZ * 0.52);
131
- const targetPos = mode === "radial"
132
- ? new BABYLON.Vector3(origin.x + localX, origin.y, origin.z + localZ)
133
- : new BABYLON.Vector3(origin.x + localX * 0.52, origin.y, origin.z + localZ * 0.52);
134
- const rotationBase = Math.PI * 2 * rotationStrength;
135
-
136
- return {
137
- active: index < count,
138
- startPos,
139
- targetPos,
140
- startRotation: new BABYLON.Vector3((sequence01(index, 4) - 0.5) * rotationBase, (sequence01(index, 5) - 0.5) * rotationBase, (sequence01(index, 6) - 0.5) * rotationBase),
141
- rotationDelta: new BABYLON.Vector3(sideSeed * (2.6 + sequence01(index, 7) * 2.2) * rotationStrength, (sequence01(index, 8) - 0.5) * 7.2 * rotationStrength, sideSeed * (1.7 + sequence01(index, 9) * 2.8) * rotationStrength),
142
- duration: duration * (0.88 + sequence01(index, 10) * 0.18),
143
- elapsed: -index * interval,
144
- gravity,
145
- scale: resourceScale * effectScale * (0.68 + sequence01(index, 11) * 0.24),
146
- };
147
- }
148
-
149
- export async function createSolidParticleScatterRuntime({ BABYLON, scene, emitter, urlForPackagePath, shouldStart = false }) {
150
- if (!BABYLON) throw new Error("createSolidParticleScatterRuntime requires BABYLON.");
151
- if (!scene) throw new Error("createSolidParticleScatterRuntime requires scene.");
152
- if (!emitter) throw new Error("createSolidParticleScatterRuntime requires emitter.");
153
-
154
- const count = Math.max(0, Math.round(num(emitter.count ?? emitter.particleCount, 18)));
155
- const capacity = Math.max(8, Math.round(num(emitter.capacity, count)));
156
- const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
157
- const sps = new BABYLON.SolidParticleSystem(emitter.name || "lumber_debris_scatter", scene, { updatable: true, isPickable: false });
158
- const source = await loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath);
159
- sps.addShape(source, capacity);
160
- source.dispose();
161
-
162
- const mesh = sps.buildMesh();
163
- mesh.isPickable = false;
164
- mesh.alwaysSelectAsActiveMesh = true;
165
- const material = new BABYLON.StandardMaterial(`${emitter.name || "lumber_debris_scatter"}Material`, scene);
166
- material.diffuseColor = new BABYLON.Color3(0.52, 0.31, 0.13);
167
- material.emissiveColor = new BABYLON.Color3(0.08, 0.045, 0.02);
168
- material.specularColor = BABYLON.Color3.Black();
169
- mesh.material = material;
170
-
171
- const states = Array.from({ length: capacity }, (_, index) => createState(BABYLON, index, count, origin, emitter));
172
- let activeCount = Math.min(count, capacity);
173
- let elapsed = 0;
174
- let started = false;
175
- const disposeAfter = Math.max(...states.map((state) => Math.max(0, -state.elapsed) + state.duration), 0) + 0.35;
176
-
177
- sps.updateParticle = (particle) => {
178
- const state = states[particle.idx];
179
- if (!state?.active || state.elapsed < 0) {
180
- particle.position.set(0, -9999, 0);
181
- particle.scaling.set(0, 0, 0);
182
- return particle;
183
- }
184
- const t = clamp(state.elapsed / state.duration, 0, 1);
185
- const horizontalT = bounceOut(t);
186
- const gravityT = 1 - Math.pow(1 - t, 1 + state.gravity * 1.15);
187
- const lift = Math.sin(Math.PI * t) * (0.32 / Math.max(0.25, state.gravity));
188
- particle.position.set(lerp(state.startPos.x, state.targetPos.x, horizontalT), lerp(state.startPos.y, state.targetPos.y, gravityT) + lift, lerp(state.startPos.z, state.targetPos.z, horizontalT));
189
- particle.rotation.set(state.startRotation.x + state.rotationDelta.x * t, state.startRotation.y + state.rotationDelta.y * t, state.startRotation.z + state.rotationDelta.z * t);
190
- particle.scaling.set(state.scale, state.scale, state.scale);
191
- return particle;
192
- };
193
- sps.setParticles();
194
-
195
- let observer = null;
196
- const start = () => {
197
- if (started) return;
198
- started = true;
199
- observer = scene.onBeforeRenderObservable.add(() => {
200
- const deltaTime = scene.getEngine().getDeltaTime() / 1000;
201
- elapsed += deltaTime;
202
- for (const state of states) {
203
- if (!state.active) continue;
204
- state.elapsed += deltaTime;
205
- if (state.elapsed >= state.duration) {
206
- state.active = false;
207
- activeCount = Math.max(0, activeCount - 1);
208
- }
209
- }
210
- sps.setParticles();
211
- if (activeCount <= 0 && elapsed >= disposeAfter) preview.dispose();
212
- });
213
- };
214
-
215
- const preview = {
216
- start,
217
- stop: () => {
218
- if (observer) scene.onBeforeRenderObservable.remove(observer);
219
- observer = null;
220
- started = false;
221
- },
222
- dispose: () => {
223
- if (observer) scene.onBeforeRenderObservable.remove(observer);
224
- observer = null;
225
- sps.dispose();
226
- material.dispose();
227
- },
228
- isStarted: () => started,
229
- duration: disposeAfter,
230
- mesh,
231
- sps,
232
- };
233
-
234
- if (shouldStart) start();
235
- return preview;
236
- }