@forgeax/engine-render 0.1.27 → 0.1.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (655) hide show
  1. package/README.md +842 -124
  2. package/dist/assembly/atmosphere-shader-prewarm.d.ts +6 -0
  3. package/dist/assembly/atmosphere-shader-prewarm.d.ts.map +1 -0
  4. package/dist/assembly/dynamic-geometry-host.d.ts +52 -0
  5. package/dist/assembly/dynamic-geometry-host.d.ts.map +1 -0
  6. package/dist/assembly/dynamic-geometry-runtime.d.ts +20 -0
  7. package/dist/assembly/dynamic-geometry-runtime.d.ts.map +1 -0
  8. package/dist/assembly/factory.d.ts +3 -1
  9. package/dist/assembly/factory.d.ts.map +1 -1
  10. package/dist/assembly/gpu-driven-owner.d.ts +10 -0
  11. package/dist/assembly/gpu-driven-owner.d.ts.map +1 -0
  12. package/dist/assembly/host-contract.d.ts +19 -0
  13. package/dist/assembly/host-contract.d.ts.map +1 -1
  14. package/dist/assembly/material/assembly.d.ts +7 -0
  15. package/dist/assembly/material/assembly.d.ts.map +1 -1
  16. package/dist/assembly/material-shader-policy.d.ts +3 -1
  17. package/dist/assembly/material-shader-policy.d.ts.map +1 -1
  18. package/dist/assembly/recovery/failure-location.d.ts +12 -0
  19. package/dist/assembly/recovery/failure-location.d.ts.map +1 -0
  20. package/dist/assembly/recovery/renderer-recover.d.ts +6 -4
  21. package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -1
  22. package/dist/assembly/renderer-facade.d.ts.map +1 -1
  23. package/dist/assembly/renderer-feature-inspection.d.ts +5 -0
  24. package/dist/assembly/renderer-feature-inspection.d.ts.map +1 -0
  25. package/dist/assembly/renderer-frame-transaction.d.ts +19 -0
  26. package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
  27. package/dist/assembly/renderer-helpers.d.ts +3 -0
  28. package/dist/assembly/renderer-helpers.d.ts.map +1 -1
  29. package/dist/assembly/renderer-inspection.d.ts +4 -0
  30. package/dist/assembly/renderer-inspection.d.ts.map +1 -1
  31. package/dist/assembly/shader-prewarm-policy.d.ts +6 -0
  32. package/dist/assembly/shader-prewarm-policy.d.ts.map +1 -1
  33. package/dist/assembly/skin-palette-owner.d.ts +8 -0
  34. package/dist/assembly/skin-palette-owner.d.ts.map +1 -0
  35. package/dist/assembly/ssr-shader-prewarm.d.ts +6 -0
  36. package/dist/assembly/ssr-shader-prewarm.d.ts.map +1 -0
  37. package/dist/assembly/webgpu-device-loss.d.ts +15 -0
  38. package/dist/assembly/webgpu-device-loss.d.ts.map +1 -0
  39. package/dist/assembly/webgpu-pbr-ready.d.ts +38 -0
  40. package/dist/assembly/webgpu-pbr-ready.d.ts.map +1 -0
  41. package/dist/assembly/webgpu-ready-mipmap.d.ts +11 -0
  42. package/dist/assembly/webgpu-ready-mipmap.d.ts.map +1 -0
  43. package/dist/assembly/webgpu-ready.d.ts +7 -3
  44. package/dist/assembly/webgpu-ready.d.ts.map +1 -1
  45. package/dist/assembly/webgpu-renderer-bootstrap.d.ts +10 -0
  46. package/dist/assembly/webgpu-renderer-bootstrap.d.ts.map +1 -0
  47. package/dist/assembly/webgpu-renderer-contract.d.ts +62 -0
  48. package/dist/assembly/webgpu-renderer-contract.d.ts.map +1 -0
  49. package/dist/assembly/webgpu-renderer-guards.d.ts +9 -0
  50. package/dist/assembly/webgpu-renderer-guards.d.ts.map +1 -0
  51. package/dist/assembly/webgpu-renderer-observation.d.ts +6 -0
  52. package/dist/assembly/webgpu-renderer-observation.d.ts.map +1 -0
  53. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts +12 -0
  54. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts.map +1 -0
  55. package/dist/assembly/webgpu-renderer.d.ts +7 -141
  56. package/dist/assembly/webgpu-renderer.d.ts.map +1 -1
  57. package/dist/assembly/webgpu-vertex-layouts.d.ts +28 -84
  58. package/dist/assembly/webgpu-vertex-layouts.d.ts.map +1 -1
  59. package/dist/authoring.mjs +3 -3
  60. package/dist/{chunk-ADHHVYLW.mjs → chunk-33XZFTQU.mjs} +245 -39
  61. package/dist/chunk-33XZFTQU.mjs.map +1 -0
  62. package/dist/{chunk-GF523LHF.mjs → chunk-BLXGONR2.mjs} +30 -12
  63. package/dist/chunk-BLXGONR2.mjs.map +1 -0
  64. package/dist/{chunk-KM2NOX2I.mjs → chunk-BQVQOQJH.mjs} +958 -254
  65. package/dist/chunk-BQVQOQJH.mjs.map +1 -0
  66. package/dist/{chunk-HKXTW355.mjs → chunk-BTWH7BP4.mjs} +386 -17
  67. package/dist/chunk-BTWH7BP4.mjs.map +1 -0
  68. package/dist/{chunk-TMIASV2N.mjs → chunk-FUODTTIA.mjs} +3934 -676
  69. package/dist/chunk-FUODTTIA.mjs.map +1 -0
  70. package/dist/{chunk-FJ6P52EE.mjs → chunk-ILQ5MEZF.mjs} +3 -17
  71. package/dist/chunk-ILQ5MEZF.mjs.map +1 -0
  72. package/dist/{chunk-E34VL5VI.mjs → chunk-JQTSEI3Z.mjs} +3 -3
  73. package/dist/{chunk-E34VL5VI.mjs.map → chunk-JQTSEI3Z.mjs.map} +1 -1
  74. package/dist/{chunk-GE3SDD72.mjs → chunk-NICXSHAT.mjs} +16 -38
  75. package/dist/chunk-NICXSHAT.mjs.map +1 -0
  76. package/dist/{chunk-ZZ4YQ474.mjs → chunk-NRNXBLIJ.mjs} +577 -7
  77. package/dist/chunk-NRNXBLIJ.mjs.map +1 -0
  78. package/dist/{chunk-JDWARUOI.mjs → chunk-PA5DRJNI.mjs} +17 -3
  79. package/dist/chunk-PA5DRJNI.mjs.map +1 -0
  80. package/dist/{chunk-XDP6XE5V.mjs → chunk-S4DNKQYQ.mjs} +1118 -446
  81. package/dist/chunk-S4DNKQYQ.mjs.map +1 -0
  82. package/dist/components/camera.d.ts +62 -2
  83. package/dist/components/camera.d.ts.map +1 -1
  84. package/dist/components/index.d.ts +1 -0
  85. package/dist/components/index.d.ts.map +1 -1
  86. package/dist/components/instances.d.ts +6 -20
  87. package/dist/components/instances.d.ts.map +1 -1
  88. package/dist/components/scene-instance.d.ts +2 -1
  89. package/dist/components/scene-instance.d.ts.map +1 -1
  90. package/dist/components/screen-space-reflection.d.ts +14 -0
  91. package/dist/components/screen-space-reflection.d.ts.map +1 -0
  92. package/dist/construct-renderer.mjs +13805 -7186
  93. package/dist/construct-renderer.mjs.map +1 -1
  94. package/dist/device/gpu-residency.d.ts +11 -17
  95. package/dist/device/gpu-residency.d.ts.map +1 -1
  96. package/dist/device/mesh-residency-lifetime.d.ts +21 -0
  97. package/dist/device/mesh-residency-lifetime.d.ts.map +1 -0
  98. package/dist/dynamic-geometry.d.ts +125 -0
  99. package/dist/dynamic-geometry.d.ts.map +1 -0
  100. package/dist/environment/background.d.ts +6 -0
  101. package/dist/environment/background.d.ts.map +1 -0
  102. package/dist/errors/gpu-driven.d.ts +6 -3
  103. package/dist/errors/gpu-driven.d.ts.map +1 -1
  104. package/dist/errors/render.d.ts +7 -4
  105. package/dist/errors/render.d.ts.map +1 -1
  106. package/dist/extract/camera.d.ts.map +1 -1
  107. package/dist/extract/gpu-driven.d.ts +33 -3
  108. package/dist/extract/gpu-driven.d.ts.map +1 -1
  109. package/dist/features/host.d.ts +23 -1
  110. package/dist/features/host.d.ts.map +1 -1
  111. package/dist/features/noise-texture.d.ts +17 -0
  112. package/dist/features/noise-texture.d.ts.map +1 -0
  113. package/dist/features/plan.d.ts +83 -2
  114. package/dist/features/plan.d.ts.map +1 -1
  115. package/dist/features/prepared-gpu-work.d.ts +37 -4
  116. package/dist/features/prepared-gpu-work.d.ts.map +1 -1
  117. package/dist/features/prepared-graphics-store.d.ts.map +1 -1
  118. package/dist/features/prepared-graphics.d.ts +5 -0
  119. package/dist/features/prepared-graphics.d.ts.map +1 -1
  120. package/dist/features/render-graph-compute.d.ts +5 -3
  121. package/dist/features/render-graph-compute.d.ts.map +1 -1
  122. package/dist/features/render-graph-contribution.d.ts +11 -3
  123. package/dist/features/render-graph-contribution.d.ts.map +1 -1
  124. package/dist/features/render-graph-raster.d.ts +19 -3
  125. package/dist/features/render-graph-raster.d.ts.map +1 -1
  126. package/dist/features/types.d.ts +11 -0
  127. package/dist/features/types.d.ts.map +1 -1
  128. package/dist/fullscreen-post-process-pass.d.ts +2 -0
  129. package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
  130. package/dist/gpu-driven/batch-topology.d.ts +34 -1
  131. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  132. package/dist/gpu-driven/pbr-program.d.ts +10 -0
  133. package/dist/gpu-driven/pbr-program.d.ts.map +1 -0
  134. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -1
  135. package/dist/gpu-driven/production-raster.d.ts +144 -23
  136. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  137. package/dist/gpu-driven/shadow-views.d.ts +126 -0
  138. package/dist/gpu-driven/shadow-views.d.ts.map +1 -0
  139. package/dist/gpu-driven/view-gpu.d.ts +18 -2
  140. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  141. package/dist/gpu-scene-schema.d.ts +2 -8
  142. package/dist/gpu-scene-schema.d.ts.map +1 -1
  143. package/dist/gpu-scene.d.ts +14 -0
  144. package/dist/gpu-scene.d.ts.map +1 -1
  145. package/dist/gpu-texture-usage.d.ts +1 -0
  146. package/dist/gpu-texture-usage.d.ts.map +1 -1
  147. package/dist/hdrp-buffers.d.ts +6 -0
  148. package/dist/hdrp-buffers.d.ts.map +1 -1
  149. package/dist/ibl/frame-resources.d.ts +8 -0
  150. package/dist/ibl/frame-resources.d.ts.map +1 -0
  151. package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
  152. package/dist/index.d.ts +21 -8
  153. package/dist/index.d.ts.map +1 -1
  154. package/dist/index.mjs +8 -7
  155. package/dist/index.mjs.map +1 -1
  156. package/dist/inspection-types.d.ts +164 -0
  157. package/dist/inspection-types.d.ts.map +1 -1
  158. package/dist/instances-derived-bounds.d.ts +11 -0
  159. package/dist/instances-derived-bounds.d.ts.map +1 -1
  160. package/dist/instances.d.ts +89 -44
  161. package/dist/instances.d.ts.map +1 -1
  162. package/dist/internal.d.ts +3 -0
  163. package/dist/internal.d.ts.map +1 -1
  164. package/dist/internal.mjs +118 -10
  165. package/dist/internal.mjs.map +1 -1
  166. package/dist/lifecycle.d.ts +2 -1
  167. package/dist/lifecycle.d.ts.map +1 -1
  168. package/dist/material-row.d.ts +5 -0
  169. package/dist/material-row.d.ts.map +1 -0
  170. package/dist/materials.d.ts +15 -0
  171. package/dist/materials.d.ts.map +1 -1
  172. package/dist/pbr-pipeline.d.ts +21 -5
  173. package/dist/pbr-pipeline.d.ts.map +1 -1
  174. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  175. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts +12 -0
  176. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts.map +1 -0
  177. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts +70 -0
  178. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts.map +1 -0
  179. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts +75 -0
  180. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts.map +1 -0
  181. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts +111 -0
  182. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts.map +1 -0
  183. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts +16 -0
  184. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts.map +1 -0
  185. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts +14 -0
  186. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts.map +1 -0
  187. package/dist/pipeline/standard-output/auto-exposure/state.d.ts +46 -0
  188. package/dist/pipeline/standard-output/auto-exposure/state.d.ts.map +1 -0
  189. package/dist/pipeline/standard-output/color-transform.d.ts +27 -0
  190. package/dist/pipeline/standard-output/color-transform.d.ts.map +1 -0
  191. package/dist/pipeline/standard-output/graph.d.ts +15 -0
  192. package/dist/pipeline/standard-output/graph.d.ts.map +1 -0
  193. package/dist/pipeline/standard-output/lut-admission.d.ts +29 -0
  194. package/dist/pipeline/standard-output/lut-admission.d.ts.map +1 -0
  195. package/dist/pipeline/standard-output/lut-gpu.d.ts +48 -0
  196. package/dist/pipeline/standard-output/lut-gpu.d.ts.map +1 -0
  197. package/dist/pipeline/standard-output/lut-state.d.ts +68 -0
  198. package/dist/pipeline/standard-output/lut-state.d.ts.map +1 -0
  199. package/dist/pipeline/standard-output/resources.d.ts +10 -0
  200. package/dist/pipeline/standard-output/resources.d.ts.map +1 -0
  201. package/dist/pipeline/standard-output/types.d.ts +39 -0
  202. package/dist/pipeline/standard-output/types.d.ts.map +1 -0
  203. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  204. package/dist/pipeline/standard-post.d.ts +2 -2
  205. package/dist/pipeline/standard-post.d.ts.map +1 -1
  206. package/dist/pipeline-builder.d.ts +2 -1
  207. package/dist/pipeline-builder.d.ts.map +1 -1
  208. package/dist/pipeline-spec-types.d.ts +4 -0
  209. package/dist/pipeline-spec-types.d.ts.map +1 -1
  210. package/dist/pipeline-spec.d.ts +1 -9
  211. package/dist/pipeline-spec.d.ts.map +1 -1
  212. package/dist/points-lines/standard-owner.d.ts +1 -1
  213. package/dist/points-lines/standard-owner.d.ts.map +1 -1
  214. package/dist/prepare/prepared-graphics-resolver.d.ts +6 -1
  215. package/dist/prepare/prepared-graphics-resolver.d.ts.map +1 -1
  216. package/dist/record/dynamic-geometry-consumption.d.ts +15 -0
  217. package/dist/record/dynamic-geometry-consumption.d.ts.map +1 -0
  218. package/dist/record/frame-lighting.d.ts +3 -3
  219. package/dist/record/frame-lighting.d.ts.map +1 -1
  220. package/dist/record/frame-snapshot.d.ts +106 -5
  221. package/dist/record/frame-snapshot.d.ts.map +1 -1
  222. package/dist/record/frame-targets.d.ts.map +1 -1
  223. package/dist/record/frame.d.ts +39 -4
  224. package/dist/record/frame.d.ts.map +1 -1
  225. package/dist/record/main-pass-geometry.d.ts +7 -8
  226. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  227. package/dist/record/main-pass-material.d.ts +38 -1
  228. package/dist/record/main-pass-material.d.ts.map +1 -1
  229. package/dist/record/main-pass-sprite-draws.d.ts +2 -10
  230. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  231. package/dist/record/main-pass.d.ts +12 -2
  232. package/dist/record/main-pass.d.ts.map +1 -1
  233. package/dist/record/mesh-ssbo.d.ts +15 -6
  234. package/dist/record/mesh-ssbo.d.ts.map +1 -1
  235. package/dist/record/prepared-material-bindings.d.ts +19 -0
  236. package/dist/record/prepared-material-bindings.d.ts.map +1 -0
  237. package/dist/record/recovery-pipeline.d.ts +2 -9
  238. package/dist/record/recovery-pipeline.d.ts.map +1 -1
  239. package/dist/record/render-context.d.ts +76 -26
  240. package/dist/record/render-context.d.ts.map +1 -1
  241. package/dist/record/shadow-pass.d.ts +62 -7
  242. package/dist/record/shadow-pass.d.ts.map +1 -1
  243. package/dist/record/skybox-post-pass.d.ts +1 -1
  244. package/dist/record/skybox-post-pass.d.ts.map +1 -1
  245. package/dist/record/typed-frame-graph.d.ts +35 -7
  246. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  247. package/dist/record/view-ubo.d.ts +1 -0
  248. package/dist/record/view-ubo.d.ts.map +1 -1
  249. package/dist/recovery/render-system-candidate.d.ts +10 -2
  250. package/dist/recovery/render-system-candidate.d.ts.map +1 -1
  251. package/dist/recovery/render-system-roots.d.ts +11 -0
  252. package/dist/recovery/render-system-roots.d.ts.map +1 -0
  253. package/dist/recovery/types.d.ts +76 -0
  254. package/dist/recovery/types.d.ts.map +1 -0
  255. package/dist/reflection/record-owner.d.ts +0 -2
  256. package/dist/reflection/record-owner.d.ts.map +1 -1
  257. package/dist/render-contract.d.ts +185 -30
  258. package/dist/render-contract.d.ts.map +1 -1
  259. package/dist/render-graph-primitives.d.ts +1 -0
  260. package/dist/render-graph-primitives.d.ts.map +1 -1
  261. package/dist/render-pipeline.d.ts +64 -5
  262. package/dist/render-pipeline.d.ts.map +1 -1
  263. package/dist/render-system-extract-tail.d.ts +7 -5
  264. package/dist/render-system-extract-tail.d.ts.map +1 -1
  265. package/dist/render-system-extract.d.ts +101 -41
  266. package/dist/render-system-extract.d.ts.map +1 -1
  267. package/dist/render-system-projections.d.ts +22 -0
  268. package/dist/render-system-projections.d.ts.map +1 -0
  269. package/dist/render-system.d.ts +34 -77
  270. package/dist/render-system.d.ts.map +1 -1
  271. package/dist/scene/render-scene-types.d.ts +14 -7
  272. package/dist/scene/render-scene-types.d.ts.map +1 -1
  273. package/dist/scene/render-scene.d.ts +29 -11
  274. package/dist/scene/render-scene.d.ts.map +1 -1
  275. package/dist/scene/shadow-visibility.d.ts +5 -0
  276. package/dist/scene/shadow-visibility.d.ts.map +1 -0
  277. package/dist/ssr/admission.d.ts +70 -1
  278. package/dist/ssr/admission.d.ts.map +1 -1
  279. package/dist/ssr/compose.d.ts +13 -0
  280. package/dist/ssr/compose.d.ts.map +1 -0
  281. package/dist/ssr/errors.d.ts +35 -0
  282. package/dist/ssr/errors.d.ts.map +1 -1
  283. package/dist/ssr/graph.d.ts +60 -0
  284. package/dist/ssr/graph.d.ts.map +1 -0
  285. package/dist/ssr/history.d.ts +97 -0
  286. package/dist/ssr/history.d.ts.map +1 -0
  287. package/dist/ssr/hiz.d.ts +37 -0
  288. package/dist/ssr/hiz.d.ts.map +1 -0
  289. package/dist/ssr/inspection.d.ts +42 -0
  290. package/dist/ssr/inspection.d.ts.map +1 -0
  291. package/dist/ssr/resources.d.ts +58 -0
  292. package/dist/ssr/resources.d.ts.map +1 -0
  293. package/dist/ssr/temporal.d.ts +38 -0
  294. package/dist/ssr/temporal.d.ts.map +1 -0
  295. package/dist/systems/skin-palette-allocator.d.ts +32 -10
  296. package/dist/systems/skin-palette-allocator.d.ts.map +1 -1
  297. package/dist/systems/skin-palette-types.d.ts +15 -0
  298. package/dist/systems/skin-palette-types.d.ts.map +1 -1
  299. package/dist/systems/transparent-dispatch.d.ts +9 -0
  300. package/dist/systems/transparent-dispatch.d.ts.map +1 -0
  301. package/dist/targets/material-source.d.ts +7 -0
  302. package/dist/targets/material-source.d.ts.map +1 -1
  303. package/dist/temporal/frame-coordinator.d.ts +7 -0
  304. package/dist/temporal/frame-coordinator.d.ts.map +1 -1
  305. package/dist/temporal/gpu.d.ts +8 -0
  306. package/dist/temporal/gpu.d.ts.map +1 -1
  307. package/dist/temporal/history.d.ts.map +1 -1
  308. package/dist/temporal/index.mjs +6 -6
  309. package/dist/temporal/inspection.d.ts.map +1 -1
  310. package/dist/temporal/standard-scene-data.d.ts +2 -1
  311. package/dist/temporal/standard-scene-data.d.ts.map +1 -1
  312. package/dist/temporal/temporal-view.d.ts +2 -0
  313. package/dist/temporal/temporal-view.d.ts.map +1 -1
  314. package/dist/typed-render-graph-primitives.d.ts +35 -1
  315. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  316. package/dist/typed-shadow-passes.d.ts +3 -1
  317. package/dist/typed-shadow-passes.d.ts.map +1 -1
  318. package/dist/volume/temporal.d.ts +6 -0
  319. package/dist/volume/temporal.d.ts.map +1 -1
  320. package/package.json +21 -20
  321. package/src/__tests__/auto-exposure-gpu-evidence.ts +291 -0
  322. package/src/__tests__/auto-exposure-inspection.unit.test.ts +80 -0
  323. package/src/__tests__/auto-exposure-transaction.integration.test.ts +99 -0
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  638. package/src/temporal/standard-scene-data.ts +3 -1
  639. package/src/temporal/temporal-view.ts +3 -0
  640. package/src/transmission/__tests__/standard-transmission.dawn.test.ts +204 -139
  641. package/src/typed-render-graph-primitives.ts +266 -74
  642. package/src/typed-shadow-passes.ts +122 -12
  643. package/src/volume/temporal.ts +10 -0
  644. package/dist/chunk-ADHHVYLW.mjs.map +0 -1
  645. package/dist/chunk-FJ6P52EE.mjs.map +0 -1
  646. package/dist/chunk-GE3SDD72.mjs.map +0 -1
  647. package/dist/chunk-GF523LHF.mjs.map +0 -1
  648. package/dist/chunk-HKXTW355.mjs.map +0 -1
  649. package/dist/chunk-JDWARUOI.mjs.map +0 -1
  650. package/dist/chunk-KM2NOX2I.mjs.map +0 -1
  651. package/dist/chunk-TMIASV2N.mjs.map +0 -1
  652. package/dist/chunk-XDP6XE5V.mjs.map +0 -1
  653. package/dist/chunk-ZZ4YQ474.mjs.map +0 -1
  654. package/src/__tests__/instances-world-ownership.integration.test.ts +0 -62
  655. package/src/scene/__tests__/changed-block-summary.candidate.test.ts +0 -36
@@ -0,0 +1,309 @@
1
+ import { readFileSync } from 'node:fs';
2
+ import { resolve } from 'node:path';
3
+ import { createShaderModuleImmediate, rhi } from '@forgeax/engine-rhi-webgpu';
4
+ import { expect, it } from 'vitest';
5
+ import { GPU_SHADER_STAGE_COMPUTE } from '../gpu-stage';
6
+ import {
7
+ GPU_TEXTURE_USAGE_COPY_DST,
8
+ GPU_TEXTURE_USAGE_COPY_SRC,
9
+ GPU_TEXTURE_USAGE_STORAGE_BINDING,
10
+ GPU_TEXTURE_USAGE_TEXTURE_BINDING,
11
+ } from '../gpu-texture-usage';
12
+ import { GPU_BUFFER_USAGE_COPY_DST, GPU_BUFFER_USAGE_MAP_READ } from '../gpu-usage';
13
+
14
+ type Pixel = readonly [number, number, number, number];
15
+
16
+ const BYTES_PER_PIXEL = 8;
17
+ const READBACK_BYTES_PER_ROW = 256;
18
+
19
+ function readShader(name: string): string {
20
+ return readFileSync(resolve(process.cwd(), `packages/shader/src/${name}.wgsl`), 'utf8');
21
+ }
22
+
23
+ function halfToFloat(bits: number): number {
24
+ const sign = (bits & 0x8000) === 0 ? 1 : -1;
25
+ const exponent = (bits >>> 10) & 0x1f;
26
+ const fraction = bits & 0x3ff;
27
+ if (exponent === 0) return sign * 2 ** -14 * (fraction / 1024);
28
+ if (exponent === 0x1f) return fraction === 0 ? sign * Infinity : Number.NaN;
29
+ return sign * 2 ** (exponent - 15) * (1 + fraction / 1024);
30
+ }
31
+
32
+ function floatToHalf(value: number): number {
33
+ if (!Number.isFinite(value)) return value < 0 ? 0xfc00 : 0x7c00;
34
+ const sign = value < 0 ? 0x8000 : 0;
35
+ const absolute = Math.abs(value);
36
+ if (absolute === 0) return sign;
37
+ if (absolute >= 65504) return sign | 0x7bff;
38
+ const exponent = Math.floor(Math.log2(absolute));
39
+ if (exponent < -14) return sign | Math.round(absolute / 2 ** -24);
40
+ const mantissa = absolute / 2 ** exponent - 1;
41
+ return sign | ((exponent + 15) << 10) | Math.round(mantissa * 1024);
42
+ }
43
+
44
+ async function createDevice() {
45
+ return (await (await rhi.requestAdapter()).unwrap().requestDevice()).unwrap();
46
+ }
47
+
48
+ async function compileTemporalShader(): Promise<string> {
49
+ const compiler = (await import(
50
+ /* @vite-ignore */ new URL('../../../shader-compiler/dist/index.mjs', import.meta.url).href
51
+ )) as {
52
+ compileShader(
53
+ source: string,
54
+ options: { id: string; imports: Record<string, string> },
55
+ ): Promise<{ ok: boolean; value?: { wgsl: string }; error?: unknown }>;
56
+ };
57
+ const result = await compiler.compileShader(readShader('ssr-temporal'), {
58
+ id: 'forgeax_ssr::temporal',
59
+ imports: { 'forgeax_view::common': readShader('common') },
60
+ });
61
+ if (!result.ok || result.value === undefined) throw new Error(JSON.stringify(result.error));
62
+ return result.value.wgsl;
63
+ }
64
+
65
+ async function runReducer(
66
+ shader: string,
67
+ sourceWidth: number,
68
+ sourceHeight: number,
69
+ targetWidth: number,
70
+ targetHeight: number,
71
+ sourcePixels: readonly Pixel[],
72
+ ): Promise<number[]> {
73
+ const device = await createDevice();
74
+ const source = device
75
+ .createTexture({
76
+ size: { width: sourceWidth, height: sourceHeight, depthOrArrayLayers: 1 },
77
+ format: 'rgba16float',
78
+ textureBindingViewDimension: '2d',
79
+ usage: GPU_TEXTURE_USAGE_COPY_DST | GPU_TEXTURE_USAGE_TEXTURE_BINDING,
80
+ })
81
+ .unwrap();
82
+ const target = device
83
+ .createTexture({
84
+ size: { width: targetWidth, height: targetHeight, depthOrArrayLayers: 1 },
85
+ format: 'rgba16float',
86
+ textureBindingViewDimension: '2d',
87
+ usage: GPU_TEXTURE_USAGE_STORAGE_BINDING | GPU_TEXTURE_USAGE_COPY_SRC,
88
+ })
89
+ .unwrap();
90
+ const readback = device
91
+ .createBuffer({
92
+ size: READBACK_BYTES_PER_ROW * targetHeight,
93
+ usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST,
94
+ })
95
+ .unwrap();
96
+ try {
97
+ const packed = new Uint16Array(sourceWidth * sourceHeight * 4);
98
+ for (let i = 0; i < sourcePixels.length; i++) {
99
+ const pixel = sourcePixels[i];
100
+ if (pixel === undefined) throw new Error(`missing source pixel ${i}`);
101
+ for (const channel of [0, 1, 2, 3] as const) {
102
+ packed[i * 4 + channel] = floatToHalf(pixel[channel]);
103
+ }
104
+ }
105
+ device.queue
106
+ .writeTexture(
107
+ { texture: source },
108
+ packed,
109
+ {
110
+ bytesPerRow: sourceWidth * BYTES_PER_PIXEL,
111
+ rowsPerImage: sourceHeight,
112
+ },
113
+ { width: sourceWidth, height: sourceHeight, depthOrArrayLayers: 1 },
114
+ )
115
+ .unwrap();
116
+
117
+ const module = createShaderModuleImmediate(device, { code: shader }).unwrap();
118
+ const layout = device
119
+ .createBindGroupLayout({
120
+ entries: [
121
+ {
122
+ binding: 0,
123
+ visibility: GPU_SHADER_STAGE_COMPUTE,
124
+ texture: { sampleType: 'unfilterable-float', viewDimension: '2d' },
125
+ },
126
+ {
127
+ binding: 7,
128
+ visibility: GPU_SHADER_STAGE_COMPUTE,
129
+ storageTexture: { access: 'write-only', format: 'rgba16float', viewDimension: '2d' },
130
+ },
131
+ ],
132
+ })
133
+ .unwrap();
134
+ const pipeline = device
135
+ .createComputePipeline({
136
+ layout: device.createPipelineLayout({ bindGroupLayouts: [layout] }).unwrap(),
137
+ compute: { module, entryPoint: 'ssr_reflection_mip' },
138
+ })
139
+ .unwrap();
140
+ const sourceView = device.createTextureView(source, { dimension: '2d' }).unwrap();
141
+ const targetView = device.createTextureView(target, { dimension: '2d' }).unwrap();
142
+ const group = device
143
+ .createBindGroup({
144
+ layout,
145
+ entries: [
146
+ { binding: 0, resource: { kind: 'textureView', value: sourceView } },
147
+ { binding: 7, resource: { kind: 'textureView', value: targetView } },
148
+ ],
149
+ })
150
+ .unwrap();
151
+ const encoder = device.createCommandEncoder().unwrap();
152
+ const pass = encoder.beginComputePass();
153
+ pass.setPipeline(pipeline);
154
+ pass.setBindGroup(0, group);
155
+ pass.dispatchWorkgroups(Math.ceil(targetWidth / 8), Math.ceil(targetHeight / 8), 1);
156
+ pass.end();
157
+ encoder.copyTextureToBuffer(
158
+ { texture: target },
159
+ { buffer: readback, bytesPerRow: READBACK_BYTES_PER_ROW, rowsPerImage: targetHeight },
160
+ { width: targetWidth, height: targetHeight, depthOrArrayLayers: 1 },
161
+ );
162
+ device.queue.submit([encoder.finish().unwrap()]).unwrap();
163
+ await device.queue.onSubmittedWorkDone();
164
+ const mapped = (await readback.mapAsync(GPU_BUFFER_USAGE_MAP_READ)).unwrap();
165
+ const bytes = new DataView(mapped.getMappedRange().unwrap().slice(0));
166
+ const values: number[] = [];
167
+ for (let y = 0; y < targetHeight; y++) {
168
+ for (let x = 0; x < targetWidth; x++) {
169
+ const offset = y * READBACK_BYTES_PER_ROW + x * BYTES_PER_PIXEL;
170
+ for (let channel = 0; channel < 4; channel++) {
171
+ values.push(halfToFloat(bytes.getUint16(offset + channel * 2, true)));
172
+ }
173
+ }
174
+ }
175
+ mapped.unmap();
176
+ return values;
177
+ } finally {
178
+ device.destroyTexture(source).unwrap();
179
+ device.destroyTexture(target).unwrap();
180
+ device.destroyBuffer(readback).unwrap();
181
+ }
182
+ }
183
+
184
+ function averageFootprint(
185
+ pixels: readonly Pixel[],
186
+ sourceWidth: number,
187
+ sourceHeight: number,
188
+ targetX: number,
189
+ targetY: number,
190
+ targetWidth: number,
191
+ targetHeight: number,
192
+ ): Pixel {
193
+ const firstX = Math.floor((targetX * sourceWidth) / targetWidth);
194
+ const endX = Math.floor(((targetX + 1) * sourceWidth) / targetWidth);
195
+ const firstY = Math.floor((targetY * sourceHeight) / targetHeight);
196
+ const endY = Math.floor(((targetY + 1) * sourceHeight) / targetHeight);
197
+ const sum: [number, number, number, number] = [0, 0, 0, 0];
198
+ let count = 0;
199
+ for (let y = firstY; y < endY; y++) {
200
+ for (let x = firstX; x < endX; x++) {
201
+ const pixel = pixels[y * sourceWidth + x];
202
+ if (pixel === undefined) throw new Error(`missing footprint pixel ${x},${y}`);
203
+ for (const channel of [0, 1, 2, 3] as const) sum[channel] += pixel[channel];
204
+ count += 1;
205
+ }
206
+ }
207
+ if (count === 0) throw new Error(`empty footprint at ${targetX},${targetY}`);
208
+ return [sum[0] / count, sum[1] / count, sum[2] / count, sum[3] / count];
209
+ }
210
+
211
+ it('uses the production four-load 2x2 reducer for even extents', async () => {
212
+ const sourceWidth = 6;
213
+ const sourceHeight = 4;
214
+ const targetWidth = 3;
215
+ const targetHeight = 2;
216
+ const pixels = Array.from({ length: sourceWidth * sourceHeight }, (_, index): Pixel => {
217
+ const x = index % sourceWidth;
218
+ const y = Math.floor(index / sourceWidth);
219
+ return [1 + x + y * sourceWidth, 0.25 + x * 0.5, 0.5 + y * 0.75, 0.25 + ((x + y) % 4) * 0.25];
220
+ });
221
+ const values = await runReducer(
222
+ await compileTemporalShader(),
223
+ sourceWidth,
224
+ sourceHeight,
225
+ targetWidth,
226
+ targetHeight,
227
+ pixels,
228
+ );
229
+ for (let y = 0; y < targetHeight; y++) {
230
+ for (let x = 0; x < targetWidth; x++) {
231
+ const expected = averageFootprint(
232
+ pixels,
233
+ sourceWidth,
234
+ sourceHeight,
235
+ x,
236
+ y,
237
+ targetWidth,
238
+ targetHeight,
239
+ );
240
+ const offset = (y * targetWidth + x) * 4;
241
+ for (const channel of [0, 1, 2, 3] as const) {
242
+ expect(values[offset + channel]).toBeCloseTo(expected[channel], 2);
243
+ }
244
+ }
245
+ }
246
+ });
247
+
248
+ it('keeps the explicit footprint reducer for odd extents and bounded confidence', async () => {
249
+ const sourceWidth = 5;
250
+ const sourceHeight = 3;
251
+ const targetWidth = 2;
252
+ const targetHeight = 1;
253
+ const pixels = Array.from({ length: sourceWidth * sourceHeight }, (_, index): Pixel => {
254
+ const x = index % sourceWidth;
255
+ const y = Math.floor(index / sourceWidth);
256
+ return [0.5 + x * 0.25, 2 + y, 0.125 + (x + y) * 0.0625, ((x + y) % 5) * 0.25];
257
+ });
258
+ const values = await runReducer(
259
+ await compileTemporalShader(),
260
+ sourceWidth,
261
+ sourceHeight,
262
+ targetWidth,
263
+ targetHeight,
264
+ pixels,
265
+ );
266
+ for (let x = 0; x < targetWidth; x++) {
267
+ const expected = averageFootprint(
268
+ pixels,
269
+ sourceWidth,
270
+ sourceHeight,
271
+ x,
272
+ 0,
273
+ targetWidth,
274
+ targetHeight,
275
+ );
276
+ const offset = x * 4;
277
+ for (const channel of [0, 1, 2, 3] as const) {
278
+ expect(values[offset + channel]).toBeCloseTo(expected[channel], 2);
279
+ }
280
+ expect(values[offset + 3]).toBeGreaterThanOrEqual(0);
281
+ expect(values[offset + 3]).toBeLessThanOrEqual(1);
282
+ expect(values.slice(offset, offset + 4).every(Number.isFinite)).toBe(true);
283
+ }
284
+ });
285
+
286
+ it('keeps premultiplied radiance through hit and miss footprints', async () => {
287
+ const pixels: readonly Pixel[] = [
288
+ [4, 2, 1, 1],
289
+ [0, 0, 0, 0],
290
+ [0, 0, 0, 0],
291
+ [2, 1, 0.5, 0.5],
292
+ ];
293
+ const values = await runReducer(await compileTemporalShader(), 2, 2, 1, 1, pixels);
294
+ // The input is the presentation representation (a * L, a). A miss carries
295
+ // no RGB mass, so the reduced value remains premultiplied rather than
296
+ // turning into a black radiance sample.
297
+ expect(values[0]).toBeCloseTo(1.5, 2);
298
+ expect(values[1]).toBeCloseTo(0.75, 2);
299
+ expect(values[2]).toBeCloseTo(0.375, 2);
300
+ expect(values[3]).toBeCloseTo(0.375, 2);
301
+ expect(values[3]).toBeGreaterThan(0);
302
+ const [red, green, blue, alpha] = values;
303
+ if (red === undefined || green === undefined || blue === undefined || alpha === undefined) {
304
+ throw new Error('the reducer must return one complete RGBA pixel');
305
+ }
306
+ expect(red / alpha).toBeCloseTo(4, 2);
307
+ expect(green / alpha).toBeCloseTo(2, 2);
308
+ expect(blue / alpha).toBeCloseTo(1, 2);
309
+ });
@@ -0,0 +1,90 @@
1
+ import type { RhiDevice } from '@forgeax/engine-rhi';
2
+ import { createShaderModuleImmediate } from '@forgeax/engine-rhi-webgpu';
3
+ import { GPU_SHADER_STAGE_COMPUTE } from '../gpu-stage';
4
+ import {
5
+ GPU_BUFFER_USAGE_COPY_DST,
6
+ GPU_BUFFER_USAGE_COPY_SRC,
7
+ GPU_BUFFER_USAGE_MAP_READ,
8
+ GPU_BUFFER_USAGE_STORAGE,
9
+ GPU_BUFFER_USAGE_UNIFORM,
10
+ } from '../gpu-usage';
11
+
12
+ /** Runs the cooked production reprojection function, not a CPU translation. */
13
+ export async function runSsrReprojectionProbe(device: RhiDevice, source: string) {
14
+ const module = createShaderModuleImmediate(device, {
15
+ code: `${source}
16
+ @group(1) @binding(0) var<storage, read_write> reprojectionProbe: array<vec4<f32>>;
17
+ @compute @workgroup_size(1) fn probe_ssr_reprojection() {
18
+ reprojectionProbe[0] = vec4<f32>(reprojectUv(vec2<f32>(0.5), vec2<f32>(0.0)),
19
+ reprojectUv(vec2<f32>(0.5), vec2<f32>(0.125, -0.0625)));
20
+ }`,
21
+ }).unwrap();
22
+ const paramsLayout = device
23
+ .createBindGroupLayout({
24
+ entries: [{ binding: 6, visibility: GPU_SHADER_STAGE_COMPUTE, buffer: { type: 'uniform' } }],
25
+ })
26
+ .unwrap();
27
+ const outputLayout = device
28
+ .createBindGroupLayout({
29
+ entries: [{ binding: 0, visibility: GPU_SHADER_STAGE_COMPUTE, buffer: { type: 'storage' } }],
30
+ })
31
+ .unwrap();
32
+ const layout = device
33
+ .createPipelineLayout({ bindGroupLayouts: [paramsLayout, outputLayout] })
34
+ .unwrap();
35
+ const pipeline = device
36
+ .createComputePipeline({ layout, compute: { module, entryPoint: 'probe_ssr_reprojection' } })
37
+ .unwrap();
38
+ const params = device
39
+ .createBuffer({ size: 32, usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST })
40
+ .unwrap();
41
+ const output = device
42
+ .createBuffer({ size: 16, usage: GPU_BUFFER_USAGE_STORAGE | GPU_BUFFER_USAGE_COPY_SRC })
43
+ .unwrap();
44
+ const readback = device
45
+ .createBuffer({ size: 16, usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST })
46
+ .unwrap();
47
+ try {
48
+ const paramsGroup = device
49
+ .createBindGroup({
50
+ layout: paramsLayout,
51
+ entries: [{ binding: 6, resource: { kind: 'buffer', value: { buffer: params } } }],
52
+ })
53
+ .unwrap();
54
+ const outputGroup = device
55
+ .createBindGroup({
56
+ layout: outputLayout,
57
+ entries: [{ binding: 0, resource: { kind: 'buffer', value: { buffer: output } } }],
58
+ })
59
+ .unwrap();
60
+ const samples = [];
61
+ // No jitter, alternating subpixel jitter, and the reverse transition.
62
+ // Fixed unjittered history must return the same motion-only coordinates.
63
+ for (const jitter of [
64
+ [0, 0, 0, 0],
65
+ [0.25 / 64, -0.25 / 32, -0.25 / 64, 0.25 / 32],
66
+ [-0.25 / 64, 0.25 / 32, 0.25 / 64, -0.25 / 32],
67
+ ]) {
68
+ const payload = new Float32Array(8);
69
+ payload.set(jitter, 4);
70
+ device.queue.writeBuffer(params, 0, payload).unwrap();
71
+ const encoder = device.createCommandEncoder().unwrap();
72
+ const pass = encoder.beginComputePass();
73
+ pass.setPipeline(pipeline);
74
+ pass.setBindGroup(0, paramsGroup);
75
+ pass.setBindGroup(1, outputGroup);
76
+ pass.dispatchWorkgroups(1);
77
+ pass.end();
78
+ encoder.copyBufferToBuffer(output, 0, readback, 0, 16);
79
+ device.queue.submit([encoder.finish().unwrap()]).unwrap();
80
+ const mapped = (await readback.mapAsync(GPU_BUFFER_USAGE_MAP_READ)).unwrap();
81
+ samples.push([...new Float32Array(mapped.getMappedRange().unwrap().slice(0))]);
82
+ mapped.unmap();
83
+ }
84
+ return samples;
85
+ } finally {
86
+ device.destroyBuffer(params).unwrap();
87
+ device.destroyBuffer(output).unwrap();
88
+ device.destroyBuffer(readback).unwrap();
89
+ }
90
+ }
@@ -0,0 +1,163 @@
1
+ import { readFileSync } from 'node:fs';
2
+ import { resolve } from 'node:path';
3
+ import { createShaderModuleImmediate, rhi } from '@forgeax/engine-rhi-webgpu';
4
+ import { expect, it } from 'vitest';
5
+ import { GPU_SHADER_STAGE_COMPUTE } from '../gpu-stage';
6
+ import {
7
+ GPU_TEXTURE_USAGE_COPY_DST,
8
+ GPU_TEXTURE_USAGE_TEXTURE_BINDING,
9
+ } from '../gpu-texture-usage';
10
+ import {
11
+ GPU_BUFFER_USAGE_COPY_DST,
12
+ GPU_BUFFER_USAGE_COPY_SRC,
13
+ GPU_BUFFER_USAGE_MAP_READ,
14
+ GPU_BUFFER_USAGE_STORAGE,
15
+ } from '../gpu-usage';
16
+
17
+ it('samples the production reflection pyramid at roughness squared LOD with confidence weighting', async () => {
18
+ const source = readFileSync(
19
+ resolve(process.cwd(), 'packages/shader/src/ssr-compose.wgsl'),
20
+ 'utf8',
21
+ );
22
+ const start = source.indexOf('fn ssrReflectionLod(');
23
+ const end = source.indexOf('@fragment\nfn fs_ssr_compose', start);
24
+ expect(start).toBeGreaterThan(0);
25
+ expect(end).toBeGreaterThan(start);
26
+ const temporalSource = readFileSync(
27
+ resolve(process.cwd(), 'packages/shader/src/ssr-temporal.wgsl'),
28
+ 'utf8',
29
+ );
30
+ const temporalStart = temporalSource.indexOf('fn resolveSsrTemporal(');
31
+ const temporalEnd = temporalSource.indexOf('\n}\n', temporalStart) + 3;
32
+ expect(temporalStart).toBeGreaterThan(0);
33
+ expect(temporalEnd).toBeGreaterThan(temporalStart);
34
+ const temporalHelpers = temporalSource.slice(
35
+ temporalSource.indexOf('fn isFinite('),
36
+ temporalSource.indexOf('fn finitePositive('),
37
+ );
38
+ const device = (await (await rhi.requestAdapter()).unwrap().requestDevice()).unwrap();
39
+ const texture = device
40
+ .createTexture({
41
+ size: { width: 4, height: 4, depthOrArrayLayers: 1 },
42
+ mipLevelCount: 3,
43
+ // Match the production HDR pyramid, including the filtering precision.
44
+ format: 'rgba16float',
45
+ textureBindingViewDimension: '2d',
46
+ usage: GPU_TEXTURE_USAGE_COPY_DST | GPU_TEXTURE_USAGE_TEXTURE_BINDING,
47
+ })
48
+ .unwrap();
49
+ const output = device
50
+ .createBuffer({ size: 128, usage: GPU_BUFFER_USAGE_STORAGE | GPU_BUFFER_USAGE_COPY_SRC })
51
+ .unwrap();
52
+ const readback = device
53
+ .createBuffer({ size: 128, usage: GPU_BUFFER_USAGE_MAP_READ | GPU_BUFFER_USAGE_COPY_DST })
54
+ .unwrap();
55
+ try {
56
+ // Distinct levels falsify accidental mip-zero-only sampling. The middle
57
+ // level has zero confidence and must not introduce its green radiance.
58
+ for (let level = 0; level < 3; level++) {
59
+ const size = 4 >> level;
60
+ const color = [
61
+ [0x3c00, 0, 0, 0x3c00],
62
+ // Zero-confidence presentation texels carry no RGB payload.
63
+ [0, 0, 0, 0],
64
+ [0, 0, 0x3c00, 0x3c00],
65
+ ][level];
66
+ if (color === undefined) throw new Error('Missing mip fixture color');
67
+ const data = new Uint16Array(size * size * 4);
68
+ for (let pixel = 0; pixel < size * size; pixel++) data.set(color, pixel * 4);
69
+ device.queue
70
+ .writeTexture(
71
+ { texture, mipLevel: level, origin: [0, 0, 0] },
72
+ data,
73
+ { offset: 0, bytesPerRow: size * 8, rowsPerImage: size },
74
+ { width: size, height: size, depthOrArrayLayers: 1 },
75
+ )
76
+ .unwrap();
77
+ }
78
+ const module = createShaderModuleImmediate(device, {
79
+ code: `
80
+ @group(0) @binding(0) var radiance: texture_2d<f32>;
81
+ @group(0) @binding(1) var radianceSampler: sampler;
82
+ @group(0) @binding(2) var<storage, read_write> result: array<vec4<f32>>;
83
+ ${source.slice(start, end)}
84
+ struct ProbeParams { historyValid: u32, maxHistoryWeight: f32 };
85
+ const params = ProbeParams(1u, 0.9);
86
+ ${temporalHelpers}
87
+ ${temporalSource.slice(temporalStart, temporalEnd)}
88
+ @compute @workgroup_size(1) fn probe() {
89
+ result[0] = sampleRoughSsr(vec2<f32>(0.5), 0.0);
90
+ result[1] = sampleRoughSsr(vec2<f32>(0.5), 0.5);
91
+ result[2] = sampleRoughSsr(vec2<f32>(0.5), 1.0);
92
+ result[3] = sampleRoughSsr(vec2<f32>(0.5), sqrt(0.75));
93
+ // Miss -> hit must not mix black history; hit -> miss decays confidence
94
+ // without darkening radiance; disocclusion rejects that carry immediately.
95
+ let red = vec4<f32>(1.0, 0.0, 0.0, 1.0);
96
+ let empty = vec4<f32>(0.0);
97
+ result[4] = resolveSsrTemporal(red, empty, 0.0, vec3<f32>(0), vec3<f32>(1), true, true, true, empty);
98
+ result[5] = resolveSsrTemporal(empty, red, 1.0, vec3<f32>(0), vec3<f32>(0), true, true, true, empty);
99
+ result[6] = resolveSsrTemporal(empty, red, 1.0, vec3<f32>(0), vec3<f32>(0), true, false, true, empty);
100
+ result[7] = resolveSsrTemporal(red, empty, 1.0, vec3<f32>(0), vec3<f32>(1), true, true, true, empty);
101
+ }`,
102
+ }).unwrap();
103
+ const groupLayout = device
104
+ .createBindGroupLayout({
105
+ entries: [
106
+ {
107
+ binding: 0,
108
+ visibility: GPU_SHADER_STAGE_COMPUTE,
109
+ texture: { sampleType: 'float', viewDimension: '2d' },
110
+ },
111
+ { binding: 1, visibility: GPU_SHADER_STAGE_COMPUTE, sampler: { type: 'filtering' } },
112
+ { binding: 2, visibility: GPU_SHADER_STAGE_COMPUTE, buffer: { type: 'storage' } },
113
+ ],
114
+ })
115
+ .unwrap();
116
+ const layout = device.createPipelineLayout({ bindGroupLayouts: [groupLayout] }).unwrap();
117
+ const pipeline = device
118
+ .createComputePipeline({ layout, compute: { module, entryPoint: 'probe' } })
119
+ .unwrap();
120
+ const view = device.createTextureView(texture, { baseMipLevel: 0, mipLevelCount: 3 }).unwrap();
121
+ const sampler = device
122
+ .createSampler({
123
+ addressModeU: 'clamp-to-edge',
124
+ addressModeV: 'clamp-to-edge',
125
+ minFilter: 'linear',
126
+ magFilter: 'linear',
127
+ mipmapFilter: 'linear',
128
+ })
129
+ .unwrap();
130
+ const group = device
131
+ .createBindGroup({
132
+ layout: groupLayout,
133
+ entries: [
134
+ { binding: 0, resource: { kind: 'textureView', value: view } },
135
+ { binding: 1, resource: { kind: 'sampler', value: sampler } },
136
+ { binding: 2, resource: { kind: 'buffer', value: { buffer: output } } },
137
+ ],
138
+ })
139
+ .unwrap();
140
+ const encoder = device.createCommandEncoder().unwrap();
141
+ const pass = encoder.beginComputePass();
142
+ pass.setPipeline(pipeline);
143
+ pass.setBindGroup(0, group);
144
+ pass.dispatchWorkgroups(1);
145
+ pass.end();
146
+ encoder.copyBufferToBuffer(output, 0, readback, 0, 128);
147
+ device.queue.submit([encoder.finish().unwrap()]).unwrap();
148
+ const mapped = (await readback.mapAsync(GPU_BUFFER_USAGE_MAP_READ)).unwrap();
149
+ const values = [...new Float32Array(mapped.getMappedRange().unwrap().slice(0))];
150
+ mapped.unmap();
151
+ const expected = [
152
+ // sampleRoughSsr exposes the premultiplied presentation value; the
153
+ // production fragment unpremultiplies once before material blending.
154
+ 1, 0, 0, 1, 0.5, 0, 0, 0.5, 0, 0, 1, 1, 0, 0, 0.5, 0.5, 1, 0, 0, 1, 1, 0, 0, 0.9, 0, 0, 0, 0,
155
+ 0.1, 0, 0, 1,
156
+ ];
157
+ for (const [i, value] of expected.entries()) expect(values[i]).toBeCloseTo(value, 5);
158
+ } finally {
159
+ device.destroyTexture(texture).unwrap();
160
+ device.destroyBuffer(output).unwrap();
161
+ device.destroyBuffer(readback).unwrap();
162
+ }
163
+ });
@@ -0,0 +1,59 @@
1
+ import type { ShaderModule } from '@forgeax/engine-rhi';
2
+ import type { ManifestEntry } from '@forgeax/engine-types';
3
+ import { describe, expect, it, vi } from 'vitest';
4
+ import { prewarmSsrShaders } from '../assembly/ssr-shader-prewarm';
5
+
6
+ const entries = [
7
+ 'ssr_hiz_seed',
8
+ 'ssr_hiz_reduce',
9
+ 'ssr_trace',
10
+ 'ssr_temporal',
11
+ 'vs_ssr_compose',
12
+ ].map((entry) => ({ wgsl: `fn ${entry}() {}` }) as ManifestEntry);
13
+
14
+ describe('SSR bundle preparation', () => {
15
+ it('does no compile or publication for an absent optional bundle', async () => {
16
+ const compile = vi.fn(),
17
+ seed = vi.fn();
18
+ expect(await prewarmSsrShaders([], compile, seed)).toBeUndefined();
19
+ expect(compile).not.toHaveBeenCalled();
20
+ expect(seed).not.toHaveBeenCalled();
21
+ });
22
+
23
+ it('rejects an incomplete bundle before compilation', async () => {
24
+ const compile = vi.fn(),
25
+ seed = vi.fn();
26
+ await expect(prewarmSsrShaders(entries.slice(0, 4), compile, seed)).rejects.toMatchObject({
27
+ code: 'shader-compile-failed',
28
+ });
29
+ expect(compile).not.toHaveBeenCalled();
30
+ expect(seed).not.toHaveBeenCalled();
31
+ });
32
+
33
+ it('never seeds a partial generation when a later module fails', async () => {
34
+ const seed = vi.fn();
35
+ const compile = vi.fn(async (label: string) => {
36
+ if (label === 'ssr_temporal') throw new Error('compile failed');
37
+ return {} as ShaderModule;
38
+ });
39
+ await expect(prewarmSsrShaders(entries, compile, seed)).rejects.toThrow('compile failed');
40
+ expect(seed).not.toHaveBeenCalled();
41
+ });
42
+
43
+ it('returns and seeds all five stages only after the final compile', async () => {
44
+ const seed = vi.fn();
45
+ const compile = vi.fn(async () => {
46
+ expect(seed).not.toHaveBeenCalled();
47
+ return {} as ShaderModule;
48
+ });
49
+ const sources = await prewarmSsrShaders(entries, compile, seed);
50
+ expect(seed).toHaveBeenCalledTimes(5);
51
+ expect(sources).toEqual({
52
+ hiz: 'fn ssr_hiz_seed() {}',
53
+ hizReduce: 'fn ssr_hiz_reduce() {}',
54
+ trace: 'fn ssr_trace() {}',
55
+ temporal: 'fn ssr_temporal() {}',
56
+ compose: 'fn vs_ssr_compose() {}',
57
+ });
58
+ });
59
+ });