@forgeax/engine-render 0.1.27 → 0.1.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (655) hide show
  1. package/README.md +842 -124
  2. package/dist/assembly/atmosphere-shader-prewarm.d.ts +6 -0
  3. package/dist/assembly/atmosphere-shader-prewarm.d.ts.map +1 -0
  4. package/dist/assembly/dynamic-geometry-host.d.ts +52 -0
  5. package/dist/assembly/dynamic-geometry-host.d.ts.map +1 -0
  6. package/dist/assembly/dynamic-geometry-runtime.d.ts +20 -0
  7. package/dist/assembly/dynamic-geometry-runtime.d.ts.map +1 -0
  8. package/dist/assembly/factory.d.ts +3 -1
  9. package/dist/assembly/factory.d.ts.map +1 -1
  10. package/dist/assembly/gpu-driven-owner.d.ts +10 -0
  11. package/dist/assembly/gpu-driven-owner.d.ts.map +1 -0
  12. package/dist/assembly/host-contract.d.ts +19 -0
  13. package/dist/assembly/host-contract.d.ts.map +1 -1
  14. package/dist/assembly/material/assembly.d.ts +7 -0
  15. package/dist/assembly/material/assembly.d.ts.map +1 -1
  16. package/dist/assembly/material-shader-policy.d.ts +3 -1
  17. package/dist/assembly/material-shader-policy.d.ts.map +1 -1
  18. package/dist/assembly/recovery/failure-location.d.ts +12 -0
  19. package/dist/assembly/recovery/failure-location.d.ts.map +1 -0
  20. package/dist/assembly/recovery/renderer-recover.d.ts +6 -4
  21. package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -1
  22. package/dist/assembly/renderer-facade.d.ts.map +1 -1
  23. package/dist/assembly/renderer-feature-inspection.d.ts +5 -0
  24. package/dist/assembly/renderer-feature-inspection.d.ts.map +1 -0
  25. package/dist/assembly/renderer-frame-transaction.d.ts +19 -0
  26. package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
  27. package/dist/assembly/renderer-helpers.d.ts +3 -0
  28. package/dist/assembly/renderer-helpers.d.ts.map +1 -1
  29. package/dist/assembly/renderer-inspection.d.ts +4 -0
  30. package/dist/assembly/renderer-inspection.d.ts.map +1 -1
  31. package/dist/assembly/shader-prewarm-policy.d.ts +6 -0
  32. package/dist/assembly/shader-prewarm-policy.d.ts.map +1 -1
  33. package/dist/assembly/skin-palette-owner.d.ts +8 -0
  34. package/dist/assembly/skin-palette-owner.d.ts.map +1 -0
  35. package/dist/assembly/ssr-shader-prewarm.d.ts +6 -0
  36. package/dist/assembly/ssr-shader-prewarm.d.ts.map +1 -0
  37. package/dist/assembly/webgpu-device-loss.d.ts +15 -0
  38. package/dist/assembly/webgpu-device-loss.d.ts.map +1 -0
  39. package/dist/assembly/webgpu-pbr-ready.d.ts +38 -0
  40. package/dist/assembly/webgpu-pbr-ready.d.ts.map +1 -0
  41. package/dist/assembly/webgpu-ready-mipmap.d.ts +11 -0
  42. package/dist/assembly/webgpu-ready-mipmap.d.ts.map +1 -0
  43. package/dist/assembly/webgpu-ready.d.ts +7 -3
  44. package/dist/assembly/webgpu-ready.d.ts.map +1 -1
  45. package/dist/assembly/webgpu-renderer-bootstrap.d.ts +10 -0
  46. package/dist/assembly/webgpu-renderer-bootstrap.d.ts.map +1 -0
  47. package/dist/assembly/webgpu-renderer-contract.d.ts +62 -0
  48. package/dist/assembly/webgpu-renderer-contract.d.ts.map +1 -0
  49. package/dist/assembly/webgpu-renderer-guards.d.ts +9 -0
  50. package/dist/assembly/webgpu-renderer-guards.d.ts.map +1 -0
  51. package/dist/assembly/webgpu-renderer-observation.d.ts +6 -0
  52. package/dist/assembly/webgpu-renderer-observation.d.ts.map +1 -0
  53. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts +12 -0
  54. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts.map +1 -0
  55. package/dist/assembly/webgpu-renderer.d.ts +7 -141
  56. package/dist/assembly/webgpu-renderer.d.ts.map +1 -1
  57. package/dist/assembly/webgpu-vertex-layouts.d.ts +28 -84
  58. package/dist/assembly/webgpu-vertex-layouts.d.ts.map +1 -1
  59. package/dist/authoring.mjs +3 -3
  60. package/dist/{chunk-ADHHVYLW.mjs → chunk-33XZFTQU.mjs} +245 -39
  61. package/dist/chunk-33XZFTQU.mjs.map +1 -0
  62. package/dist/{chunk-GF523LHF.mjs → chunk-BLXGONR2.mjs} +30 -12
  63. package/dist/chunk-BLXGONR2.mjs.map +1 -0
  64. package/dist/{chunk-KM2NOX2I.mjs → chunk-BQVQOQJH.mjs} +958 -254
  65. package/dist/chunk-BQVQOQJH.mjs.map +1 -0
  66. package/dist/{chunk-HKXTW355.mjs → chunk-BTWH7BP4.mjs} +386 -17
  67. package/dist/chunk-BTWH7BP4.mjs.map +1 -0
  68. package/dist/{chunk-TMIASV2N.mjs → chunk-FUODTTIA.mjs} +3934 -676
  69. package/dist/chunk-FUODTTIA.mjs.map +1 -0
  70. package/dist/{chunk-FJ6P52EE.mjs → chunk-ILQ5MEZF.mjs} +3 -17
  71. package/dist/chunk-ILQ5MEZF.mjs.map +1 -0
  72. package/dist/{chunk-E34VL5VI.mjs → chunk-JQTSEI3Z.mjs} +3 -3
  73. package/dist/{chunk-E34VL5VI.mjs.map → chunk-JQTSEI3Z.mjs.map} +1 -1
  74. package/dist/{chunk-GE3SDD72.mjs → chunk-NICXSHAT.mjs} +16 -38
  75. package/dist/chunk-NICXSHAT.mjs.map +1 -0
  76. package/dist/{chunk-ZZ4YQ474.mjs → chunk-NRNXBLIJ.mjs} +577 -7
  77. package/dist/chunk-NRNXBLIJ.mjs.map +1 -0
  78. package/dist/{chunk-JDWARUOI.mjs → chunk-PA5DRJNI.mjs} +17 -3
  79. package/dist/chunk-PA5DRJNI.mjs.map +1 -0
  80. package/dist/{chunk-XDP6XE5V.mjs → chunk-S4DNKQYQ.mjs} +1118 -446
  81. package/dist/chunk-S4DNKQYQ.mjs.map +1 -0
  82. package/dist/components/camera.d.ts +62 -2
  83. package/dist/components/camera.d.ts.map +1 -1
  84. package/dist/components/index.d.ts +1 -0
  85. package/dist/components/index.d.ts.map +1 -1
  86. package/dist/components/instances.d.ts +6 -20
  87. package/dist/components/instances.d.ts.map +1 -1
  88. package/dist/components/scene-instance.d.ts +2 -1
  89. package/dist/components/scene-instance.d.ts.map +1 -1
  90. package/dist/components/screen-space-reflection.d.ts +14 -0
  91. package/dist/components/screen-space-reflection.d.ts.map +1 -0
  92. package/dist/construct-renderer.mjs +13805 -7186
  93. package/dist/construct-renderer.mjs.map +1 -1
  94. package/dist/device/gpu-residency.d.ts +11 -17
  95. package/dist/device/gpu-residency.d.ts.map +1 -1
  96. package/dist/device/mesh-residency-lifetime.d.ts +21 -0
  97. package/dist/device/mesh-residency-lifetime.d.ts.map +1 -0
  98. package/dist/dynamic-geometry.d.ts +125 -0
  99. package/dist/dynamic-geometry.d.ts.map +1 -0
  100. package/dist/environment/background.d.ts +6 -0
  101. package/dist/environment/background.d.ts.map +1 -0
  102. package/dist/errors/gpu-driven.d.ts +6 -3
  103. package/dist/errors/gpu-driven.d.ts.map +1 -1
  104. package/dist/errors/render.d.ts +7 -4
  105. package/dist/errors/render.d.ts.map +1 -1
  106. package/dist/extract/camera.d.ts.map +1 -1
  107. package/dist/extract/gpu-driven.d.ts +33 -3
  108. package/dist/extract/gpu-driven.d.ts.map +1 -1
  109. package/dist/features/host.d.ts +23 -1
  110. package/dist/features/host.d.ts.map +1 -1
  111. package/dist/features/noise-texture.d.ts +17 -0
  112. package/dist/features/noise-texture.d.ts.map +1 -0
  113. package/dist/features/plan.d.ts +83 -2
  114. package/dist/features/plan.d.ts.map +1 -1
  115. package/dist/features/prepared-gpu-work.d.ts +37 -4
  116. package/dist/features/prepared-gpu-work.d.ts.map +1 -1
  117. package/dist/features/prepared-graphics-store.d.ts.map +1 -1
  118. package/dist/features/prepared-graphics.d.ts +5 -0
  119. package/dist/features/prepared-graphics.d.ts.map +1 -1
  120. package/dist/features/render-graph-compute.d.ts +5 -3
  121. package/dist/features/render-graph-compute.d.ts.map +1 -1
  122. package/dist/features/render-graph-contribution.d.ts +11 -3
  123. package/dist/features/render-graph-contribution.d.ts.map +1 -1
  124. package/dist/features/render-graph-raster.d.ts +19 -3
  125. package/dist/features/render-graph-raster.d.ts.map +1 -1
  126. package/dist/features/types.d.ts +11 -0
  127. package/dist/features/types.d.ts.map +1 -1
  128. package/dist/fullscreen-post-process-pass.d.ts +2 -0
  129. package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
  130. package/dist/gpu-driven/batch-topology.d.ts +34 -1
  131. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  132. package/dist/gpu-driven/pbr-program.d.ts +10 -0
  133. package/dist/gpu-driven/pbr-program.d.ts.map +1 -0
  134. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -1
  135. package/dist/gpu-driven/production-raster.d.ts +144 -23
  136. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  137. package/dist/gpu-driven/shadow-views.d.ts +126 -0
  138. package/dist/gpu-driven/shadow-views.d.ts.map +1 -0
  139. package/dist/gpu-driven/view-gpu.d.ts +18 -2
  140. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  141. package/dist/gpu-scene-schema.d.ts +2 -8
  142. package/dist/gpu-scene-schema.d.ts.map +1 -1
  143. package/dist/gpu-scene.d.ts +14 -0
  144. package/dist/gpu-scene.d.ts.map +1 -1
  145. package/dist/gpu-texture-usage.d.ts +1 -0
  146. package/dist/gpu-texture-usage.d.ts.map +1 -1
  147. package/dist/hdrp-buffers.d.ts +6 -0
  148. package/dist/hdrp-buffers.d.ts.map +1 -1
  149. package/dist/ibl/frame-resources.d.ts +8 -0
  150. package/dist/ibl/frame-resources.d.ts.map +1 -0
  151. package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
  152. package/dist/index.d.ts +21 -8
  153. package/dist/index.d.ts.map +1 -1
  154. package/dist/index.mjs +8 -7
  155. package/dist/index.mjs.map +1 -1
  156. package/dist/inspection-types.d.ts +164 -0
  157. package/dist/inspection-types.d.ts.map +1 -1
  158. package/dist/instances-derived-bounds.d.ts +11 -0
  159. package/dist/instances-derived-bounds.d.ts.map +1 -1
  160. package/dist/instances.d.ts +89 -44
  161. package/dist/instances.d.ts.map +1 -1
  162. package/dist/internal.d.ts +3 -0
  163. package/dist/internal.d.ts.map +1 -1
  164. package/dist/internal.mjs +118 -10
  165. package/dist/internal.mjs.map +1 -1
  166. package/dist/lifecycle.d.ts +2 -1
  167. package/dist/lifecycle.d.ts.map +1 -1
  168. package/dist/material-row.d.ts +5 -0
  169. package/dist/material-row.d.ts.map +1 -0
  170. package/dist/materials.d.ts +15 -0
  171. package/dist/materials.d.ts.map +1 -1
  172. package/dist/pbr-pipeline.d.ts +21 -5
  173. package/dist/pbr-pipeline.d.ts.map +1 -1
  174. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  175. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts +12 -0
  176. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts.map +1 -0
  177. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts +70 -0
  178. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts.map +1 -0
  179. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts +75 -0
  180. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts.map +1 -0
  181. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts +111 -0
  182. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts.map +1 -0
  183. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts +16 -0
  184. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts.map +1 -0
  185. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts +14 -0
  186. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts.map +1 -0
  187. package/dist/pipeline/standard-output/auto-exposure/state.d.ts +46 -0
  188. package/dist/pipeline/standard-output/auto-exposure/state.d.ts.map +1 -0
  189. package/dist/pipeline/standard-output/color-transform.d.ts +27 -0
  190. package/dist/pipeline/standard-output/color-transform.d.ts.map +1 -0
  191. package/dist/pipeline/standard-output/graph.d.ts +15 -0
  192. package/dist/pipeline/standard-output/graph.d.ts.map +1 -0
  193. package/dist/pipeline/standard-output/lut-admission.d.ts +29 -0
  194. package/dist/pipeline/standard-output/lut-admission.d.ts.map +1 -0
  195. package/dist/pipeline/standard-output/lut-gpu.d.ts +48 -0
  196. package/dist/pipeline/standard-output/lut-gpu.d.ts.map +1 -0
  197. package/dist/pipeline/standard-output/lut-state.d.ts +68 -0
  198. package/dist/pipeline/standard-output/lut-state.d.ts.map +1 -0
  199. package/dist/pipeline/standard-output/resources.d.ts +10 -0
  200. package/dist/pipeline/standard-output/resources.d.ts.map +1 -0
  201. package/dist/pipeline/standard-output/types.d.ts +39 -0
  202. package/dist/pipeline/standard-output/types.d.ts.map +1 -0
  203. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  204. package/dist/pipeline/standard-post.d.ts +2 -2
  205. package/dist/pipeline/standard-post.d.ts.map +1 -1
  206. package/dist/pipeline-builder.d.ts +2 -1
  207. package/dist/pipeline-builder.d.ts.map +1 -1
  208. package/dist/pipeline-spec-types.d.ts +4 -0
  209. package/dist/pipeline-spec-types.d.ts.map +1 -1
  210. package/dist/pipeline-spec.d.ts +1 -9
  211. package/dist/pipeline-spec.d.ts.map +1 -1
  212. package/dist/points-lines/standard-owner.d.ts +1 -1
  213. package/dist/points-lines/standard-owner.d.ts.map +1 -1
  214. package/dist/prepare/prepared-graphics-resolver.d.ts +6 -1
  215. package/dist/prepare/prepared-graphics-resolver.d.ts.map +1 -1
  216. package/dist/record/dynamic-geometry-consumption.d.ts +15 -0
  217. package/dist/record/dynamic-geometry-consumption.d.ts.map +1 -0
  218. package/dist/record/frame-lighting.d.ts +3 -3
  219. package/dist/record/frame-lighting.d.ts.map +1 -1
  220. package/dist/record/frame-snapshot.d.ts +106 -5
  221. package/dist/record/frame-snapshot.d.ts.map +1 -1
  222. package/dist/record/frame-targets.d.ts.map +1 -1
  223. package/dist/record/frame.d.ts +39 -4
  224. package/dist/record/frame.d.ts.map +1 -1
  225. package/dist/record/main-pass-geometry.d.ts +7 -8
  226. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  227. package/dist/record/main-pass-material.d.ts +38 -1
  228. package/dist/record/main-pass-material.d.ts.map +1 -1
  229. package/dist/record/main-pass-sprite-draws.d.ts +2 -10
  230. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  231. package/dist/record/main-pass.d.ts +12 -2
  232. package/dist/record/main-pass.d.ts.map +1 -1
  233. package/dist/record/mesh-ssbo.d.ts +15 -6
  234. package/dist/record/mesh-ssbo.d.ts.map +1 -1
  235. package/dist/record/prepared-material-bindings.d.ts +19 -0
  236. package/dist/record/prepared-material-bindings.d.ts.map +1 -0
  237. package/dist/record/recovery-pipeline.d.ts +2 -9
  238. package/dist/record/recovery-pipeline.d.ts.map +1 -1
  239. package/dist/record/render-context.d.ts +76 -26
  240. package/dist/record/render-context.d.ts.map +1 -1
  241. package/dist/record/shadow-pass.d.ts +62 -7
  242. package/dist/record/shadow-pass.d.ts.map +1 -1
  243. package/dist/record/skybox-post-pass.d.ts +1 -1
  244. package/dist/record/skybox-post-pass.d.ts.map +1 -1
  245. package/dist/record/typed-frame-graph.d.ts +35 -7
  246. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  247. package/dist/record/view-ubo.d.ts +1 -0
  248. package/dist/record/view-ubo.d.ts.map +1 -1
  249. package/dist/recovery/render-system-candidate.d.ts +10 -2
  250. package/dist/recovery/render-system-candidate.d.ts.map +1 -1
  251. package/dist/recovery/render-system-roots.d.ts +11 -0
  252. package/dist/recovery/render-system-roots.d.ts.map +1 -0
  253. package/dist/recovery/types.d.ts +76 -0
  254. package/dist/recovery/types.d.ts.map +1 -0
  255. package/dist/reflection/record-owner.d.ts +0 -2
  256. package/dist/reflection/record-owner.d.ts.map +1 -1
  257. package/dist/render-contract.d.ts +185 -30
  258. package/dist/render-contract.d.ts.map +1 -1
  259. package/dist/render-graph-primitives.d.ts +1 -0
  260. package/dist/render-graph-primitives.d.ts.map +1 -1
  261. package/dist/render-pipeline.d.ts +64 -5
  262. package/dist/render-pipeline.d.ts.map +1 -1
  263. package/dist/render-system-extract-tail.d.ts +7 -5
  264. package/dist/render-system-extract-tail.d.ts.map +1 -1
  265. package/dist/render-system-extract.d.ts +101 -41
  266. package/dist/render-system-extract.d.ts.map +1 -1
  267. package/dist/render-system-projections.d.ts +22 -0
  268. package/dist/render-system-projections.d.ts.map +1 -0
  269. package/dist/render-system.d.ts +34 -77
  270. package/dist/render-system.d.ts.map +1 -1
  271. package/dist/scene/render-scene-types.d.ts +14 -7
  272. package/dist/scene/render-scene-types.d.ts.map +1 -1
  273. package/dist/scene/render-scene.d.ts +29 -11
  274. package/dist/scene/render-scene.d.ts.map +1 -1
  275. package/dist/scene/shadow-visibility.d.ts +5 -0
  276. package/dist/scene/shadow-visibility.d.ts.map +1 -0
  277. package/dist/ssr/admission.d.ts +70 -1
  278. package/dist/ssr/admission.d.ts.map +1 -1
  279. package/dist/ssr/compose.d.ts +13 -0
  280. package/dist/ssr/compose.d.ts.map +1 -0
  281. package/dist/ssr/errors.d.ts +35 -0
  282. package/dist/ssr/errors.d.ts.map +1 -1
  283. package/dist/ssr/graph.d.ts +60 -0
  284. package/dist/ssr/graph.d.ts.map +1 -0
  285. package/dist/ssr/history.d.ts +97 -0
  286. package/dist/ssr/history.d.ts.map +1 -0
  287. package/dist/ssr/hiz.d.ts +37 -0
  288. package/dist/ssr/hiz.d.ts.map +1 -0
  289. package/dist/ssr/inspection.d.ts +42 -0
  290. package/dist/ssr/inspection.d.ts.map +1 -0
  291. package/dist/ssr/resources.d.ts +58 -0
  292. package/dist/ssr/resources.d.ts.map +1 -0
  293. package/dist/ssr/temporal.d.ts +38 -0
  294. package/dist/ssr/temporal.d.ts.map +1 -0
  295. package/dist/systems/skin-palette-allocator.d.ts +32 -10
  296. package/dist/systems/skin-palette-allocator.d.ts.map +1 -1
  297. package/dist/systems/skin-palette-types.d.ts +15 -0
  298. package/dist/systems/skin-palette-types.d.ts.map +1 -1
  299. package/dist/systems/transparent-dispatch.d.ts +9 -0
  300. package/dist/systems/transparent-dispatch.d.ts.map +1 -0
  301. package/dist/targets/material-source.d.ts +7 -0
  302. package/dist/targets/material-source.d.ts.map +1 -1
  303. package/dist/temporal/frame-coordinator.d.ts +7 -0
  304. package/dist/temporal/frame-coordinator.d.ts.map +1 -1
  305. package/dist/temporal/gpu.d.ts +8 -0
  306. package/dist/temporal/gpu.d.ts.map +1 -1
  307. package/dist/temporal/history.d.ts.map +1 -1
  308. package/dist/temporal/index.mjs +6 -6
  309. package/dist/temporal/inspection.d.ts.map +1 -1
  310. package/dist/temporal/standard-scene-data.d.ts +2 -1
  311. package/dist/temporal/standard-scene-data.d.ts.map +1 -1
  312. package/dist/temporal/temporal-view.d.ts +2 -0
  313. package/dist/temporal/temporal-view.d.ts.map +1 -1
  314. package/dist/typed-render-graph-primitives.d.ts +35 -1
  315. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  316. package/dist/typed-shadow-passes.d.ts +3 -1
  317. package/dist/typed-shadow-passes.d.ts.map +1 -1
  318. package/dist/volume/temporal.d.ts +6 -0
  319. package/dist/volume/temporal.d.ts.map +1 -1
  320. package/package.json +21 -20
  321. package/src/__tests__/auto-exposure-gpu-evidence.ts +291 -0
  322. package/src/__tests__/auto-exposure-inspection.unit.test.ts +80 -0
  323. package/src/__tests__/auto-exposure-transaction.integration.test.ts +99 -0
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  640. package/src/transmission/__tests__/standard-transmission.dawn.test.ts +204 -139
  641. package/src/typed-render-graph-primitives.ts +266 -74
  642. package/src/typed-shadow-passes.ts +122 -12
  643. package/src/volume/temporal.ts +10 -0
  644. package/dist/chunk-ADHHVYLW.mjs.map +0 -1
  645. package/dist/chunk-FJ6P52EE.mjs.map +0 -1
  646. package/dist/chunk-GE3SDD72.mjs.map +0 -1
  647. package/dist/chunk-GF523LHF.mjs.map +0 -1
  648. package/dist/chunk-HKXTW355.mjs.map +0 -1
  649. package/dist/chunk-JDWARUOI.mjs.map +0 -1
  650. package/dist/chunk-KM2NOX2I.mjs.map +0 -1
  651. package/dist/chunk-TMIASV2N.mjs.map +0 -1
  652. package/dist/chunk-XDP6XE5V.mjs.map +0 -1
  653. package/dist/chunk-ZZ4YQ474.mjs.map +0 -1
  654. package/src/__tests__/instances-world-ownership.integration.test.ts +0 -62
  655. package/src/scene/__tests__/changed-block-summary.candidate.test.ts +0 -36
@@ -1,40 +1,65 @@
1
- import { deriveVertexLayoutProjection } from '@forgeax/engine-geometry';
2
- import { mat4, vec3 } from '@forgeax/engine-math';
1
+ import { frustum, mat4, vec3 } from '@forgeax/engine-math';
3
2
  import { RenderGraphBuilder } from '@forgeax/engine-render-graph';
4
3
  import { createShaderModule, rhi } from '@forgeax/engine-rhi-webgpu';
5
4
  import { ok } from '@forgeax/engine-types';
6
- import type { MeshGpuHandles } from '../device/gpu-residency';
7
5
  import { BatchTopology } from '../gpu-driven/batch-topology';
8
- import { GPU_DRIVEN_RIGID_UNLIT_WGSL, GpuDrivenProduction } from '../gpu-driven/production-raster';
9
- import { GPU_DRIVEN_VIEW_WGSL } from '../gpu-driven/view-gpu';
10
- import { GpuBuffer } from '../gpu-resource';
6
+ import { GPU_DRIVEN_VIEW_WGSL, GpuDrivenView } from '../gpu-driven/view-gpu';
11
7
  import { GpuScene } from '../gpu-scene';
12
8
  import {
13
9
  GPU_BUFFER_USAGE_COPY_DST,
14
10
  GPU_BUFFER_USAGE_INDEX,
15
11
  GPU_BUFFER_USAGE_MAP_READ,
16
12
  GPU_BUFFER_USAGE_UNIFORM,
17
- GPU_BUFFER_USAGE_VERTEX,
18
13
  } from '../gpu-usage';
19
14
  import type { CameraSnapshot } from '../render-contract';
20
15
  import type { RenderPipelineFrame } from '../render-pipeline';
21
16
  import type { MaterialSnapshot, RenderableSnapshot } from '../render-system-extract';
22
17
  import { RenderScene } from '../scene/render-scene';
23
18
 
24
- const EMPTY_RESOURCE_CLASS = JSON.stringify({ textures: [], samplers: [], video: [] });
19
+ /**
20
+ * This fixture deliberately exercises only the generic GPU view owner. The
21
+ * production Standard PBR shader is producer-owned and is covered by the
22
+ * renderer integration tests; this small shader makes indirect command and
23
+ * raster submission observable without reintroducing a second material or
24
+ * legacy GPU-driven raster owner.
25
+ */
26
+ const INDIRECT_RASTER_WGSL = /* wgsl */ `
27
+ @group(0) @binding(0) var<uniform> view: mat4x4<f32>;
25
28
 
26
- function snapshot(entityKey: number, assetHandle: number): RenderableSnapshot {
29
+ struct VertexOutput {
30
+ @builtin(position) position: vec4<f32>,
31
+ };
32
+
33
+ @vertex
34
+ fn vs_main(@builtin(vertex_index) index: u32) -> VertexOutput {
35
+ let positions = array<vec4<f32>, 3>(
36
+ vec4<f32>(-1.0, -1.0, 0.0, 1.0),
37
+ vec4<f32>(3.0, -1.0, 0.0, 1.0),
38
+ vec4<f32>(-1.0, 3.0, 0.0, 1.0),
39
+ );
40
+ var output: VertexOutput;
41
+ output.position = view * positions[index % 3u];
42
+ return output;
43
+ }
44
+
45
+ @fragment
46
+ fn fs_main() -> @location(0) vec4<f32> {
47
+ return vec4<f32>(0.25, 0.5, 0.75, 1.0);
48
+ }
49
+ `;
50
+
51
+ function snapshot(entityKey: number, kind: 'indexed' | 'non-indexed'): RenderableSnapshot {
27
52
  const world = mat4.identity(mat4.create());
28
53
  const material = {
29
54
  baseColor: new Float32Array([0.25, 0.5, 0.75]),
30
55
  metallic: 0,
31
56
  roughness: 1,
32
- materialShaderId: 'forgeax::default-unlit',
57
+ materialShaderId: 'fixture::indirect-raster',
33
58
  } as MaterialSnapshot;
34
59
  return {
35
- assetHandle,
60
+ assetHandle: entityKey,
36
61
  transform: { world: new Float32Array(world) },
37
- localAabb: new Float32Array([-1, -1, -1.25, 1, 1, -0.75]),
62
+ localAabb: new Float32Array([-1, -1, -1, 1, 1, 1]),
38
63
  material,
39
64
  materials: [material],
40
65
  materialBindingSources: ['engine-default'],
@@ -42,24 +67,32 @@ function snapshot(entityKey: number, assetHandle: number): RenderableSnapshot {
42
67
  entityKey,
43
68
  gpuDrivenDraws: [
44
69
  {
45
- kind: 'indexed',
70
+ kind,
46
71
  first: 0,
47
72
  count: 3,
48
73
  baseVertex: 0,
49
74
  materialSlot: 0,
50
75
  topology: 'triangle-list',
51
- pipelineClass: 'forgeax::default-unlit|triangle-list|null',
52
- materialResourceClass: EMPTY_RESOURCE_CLASS,
76
+ pipelineClass: 'fixture::indirect-raster|triangle-list|null',
77
+ materialResourceClass: 'fixture',
53
78
  },
54
79
  ],
55
80
  };
56
81
  }
57
82
 
83
+ function updateSnapshot(value: RenderableSnapshot) {
84
+ return {
85
+ kind: 'update' as const,
86
+ worldId: value.worldId,
87
+ entityKey: value.entityKey,
88
+ snapshot: value,
89
+ };
90
+ }
91
+
58
92
  function camera(): CameraSnapshot {
59
93
  const world = mat4.identity(mat4.create());
60
- world[14] = 3;
61
94
  return {
62
- position: vec3.create(0, 0, 3),
95
+ position: vec3.create(0, 0, 0),
63
96
  world: new Float32Array(world),
64
97
  fov: Math.PI / 2,
65
98
  aspect: 1,
@@ -82,6 +115,20 @@ function camera(): CameraSnapshot {
82
115
  };
83
116
  }
84
117
 
118
+ function viewPlanes(snapshot: CameraSnapshot): Float32Array {
119
+ const projection = mat4.perspective(
120
+ mat4.create(),
121
+ snapshot.fov,
122
+ snapshot.aspect,
123
+ snapshot.near,
124
+ snapshot.far,
125
+ );
126
+ return frustum.fromViewProjection(
127
+ frustum.create(),
128
+ mat4.multiply(mat4.create(), projection, mat4.invert(mat4.create(), snapshot.world)),
129
+ );
130
+ }
131
+
85
132
  export interface GpuDrivenIndirectRasterEvidence {
86
133
  readonly pixel: readonly number[];
87
134
  readonly passNames: readonly string[];
@@ -104,28 +151,46 @@ export async function runGpuDrivenIndirectRasterEvidence(): Promise<GpuDrivenInd
104
151
  ).unwrap();
105
152
  const rasterShader = (
106
153
  await createShaderModule(device, {
107
- code: GPU_DRIVEN_RIGID_UNLIT_WGSL,
108
- label: 'gpu-driven-rigid-unlit',
154
+ code: INDIRECT_RASTER_WGSL,
155
+ label: 'gpu-driven-indirect-raster-fixture',
109
156
  })
110
157
  ).unwrap();
158
+
111
159
  const viewLayout = device
112
160
  .createBindGroupLayout({
113
161
  label: 'gpu-driven-production-view-bgl',
114
162
  entries: [...GPU_DRIVEN_PRODUCTION_VIEW_BGL_ENTRIES],
115
163
  })
116
164
  .unwrap();
165
+ const rasterPipelineLayout = device
166
+ .createPipelineLayout({
167
+ label: 'gpu-driven-indirect-raster-fixture-pl',
168
+ bindGroupLayouts: [viewLayout],
169
+ })
170
+ .unwrap();
171
+ const rasterPipeline = device
172
+ .createRenderPipeline({
173
+ label: 'gpu-driven-indirect-raster-fixture',
174
+ layout: rasterPipelineLayout,
175
+ vertex: { module: rasterShader, entryPoint: 'vs_main', buffers: [] },
176
+ fragment: {
177
+ module: rasterShader,
178
+ entryPoint: 'fs_main',
179
+ targets: [{ format: 'rgba8unorm' }],
180
+ },
181
+ primitive: { topology: 'triangle-list' },
182
+ })
183
+ .unwrap();
184
+
117
185
  const viewUniform = device
118
186
  .createBuffer({
119
187
  label: 'gpu-driven-production-view',
120
- size: 784,
188
+ size: 64,
121
189
  usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
122
190
  })
123
191
  .unwrap();
124
- const viewPayload = new Float32Array(196);
125
- const projectionMatrix = mat4.perspective(mat4.create(), Math.PI / 2, 1, 0.1, 10);
126
- const view = mat4.invert(mat4.create(), camera().world);
127
- viewPayload.set(mat4.multiply(mat4.create(), projectionMatrix, view));
128
- device.queue.writeBuffer(viewUniform, 0, viewPayload).unwrap();
192
+ const identity = mat4.identity(mat4.create());
193
+ device.queue.writeBuffer(viewUniform, 0, identity).unwrap();
129
194
  const viewBindGroup = device
130
195
  .createBindGroup({
131
196
  label: 'gpu-driven-production-view-bg',
@@ -137,18 +202,6 @@ export async function runGpuDrivenIndirectRasterEvidence(): Promise<GpuDrivenInd
137
202
  })
138
203
  .unwrap();
139
204
 
140
- const vertexBuffer = device
141
- .createBuffer({
142
- label: 'gpu-driven-production-vertices',
143
- size: 144,
144
- usage: GPU_BUFFER_USAGE_VERTEX | GPU_BUFFER_USAGE_COPY_DST,
145
- })
146
- .unwrap();
147
- const vertices = new Float32Array(36);
148
- vertices.set([-1, -1, -1], 0);
149
- vertices.set([3, -1, -1], 12);
150
- vertices.set([-1, 3, -1], 24);
151
- device.queue.writeBuffer(vertexBuffer, 0, vertices).unwrap();
152
205
  const indexBuffer = device
153
206
  .createBuffer({
154
207
  label: 'gpu-driven-production-indices',
@@ -157,104 +210,34 @@ export async function runGpuDrivenIndirectRasterEvidence(): Promise<GpuDrivenInd
157
210
  })
158
211
  .unwrap();
159
212
  device.queue.writeBuffer(indexBuffer, 0, new Uint16Array([0, 1, 2, 0, 1, 2])).unwrap();
160
- const mesh: MeshGpuHandles = {
161
- vertexBuffer: new GpuBuffer(device, vertexBuffer),
162
- indexBuffer: new GpuBuffer(device, indexBuffer),
163
- vboBytes: 144,
164
- iboBytes: 12,
165
- indexCount: 6,
166
- indexFormat: 'uint16',
167
- layout: '12F',
168
- uvSetCount: 1,
169
- layoutProjection: deriveVertexLayoutProjection({
170
- position: new Float32Array(9),
171
- normal: new Float32Array(9),
172
- uv: new Float32Array(6),
173
- tangent: new Float32Array(12),
174
- }),
175
- vertexCount: 3,
176
- indexed: true,
177
- topology: 'triangle-list',
178
- submeshes: [
179
- {
180
- indexOffset: 0,
181
- indexCount: 3,
182
- vertexCount: 3,
183
- materialSlot: 0,
184
- topology: 'triangle-list',
185
- },
186
- {
187
- indexOffset: 3,
188
- indexCount: 3,
189
- vertexCount: 3,
190
- materialSlot: 0,
191
- topology: 'triangle-list',
192
- },
193
- ],
194
- };
195
213
 
196
- const indexed = snapshot(1, 3);
214
+ const indexed = snapshot(1, 'indexed');
197
215
  const indexedDraw = indexed.gpuDrivenDraws?.[0];
198
- const nonIndexed = snapshot(2, 4);
216
+ const nonIndexed = snapshot(2, 'non-indexed');
199
217
  const nonIndexedDraw = nonIndexed.gpuDrivenDraws?.[0];
200
218
  if (indexedDraw === undefined || nonIndexedDraw === undefined) {
201
219
  throw new Error('GPU-driven draw fixture unavailable');
202
220
  }
203
221
  const renderables = [
204
- { ...indexed, gpuDrivenDraws: [indexedDraw, { ...indexedDraw, first: 3 }] },
205
222
  {
206
- ...nonIndexed,
207
- gpuDrivenDraws: [{ ...nonIndexedDraw, kind: 'non-indexed' as const }],
223
+ ...indexed,
224
+ gpuDrivenDraws: [indexedDraw, { ...indexedDraw, first: 3 }],
208
225
  },
226
+ { ...nonIndexed, gpuDrivenDraws: [nonIndexedDraw] },
209
227
  ];
210
228
  const projection = new RenderScene();
211
- const delta = projection.apply(
212
- renderables.map((renderable) => ({ kind: 'create' as const, snapshot: renderable })),
213
- );
229
+ const delta = projection.apply(renderables.map((renderable) => updateSnapshot(renderable)));
214
230
  const availability = GpuScene.create(device, 2).unwrap();
215
231
  if (availability.status !== 'available') throw new Error('GPU Scene unavailable');
216
232
  availability.scene.sync(delta).unwrap();
217
233
  const topology = new BatchTopology();
218
234
  topology.rebuild(projection.slotsSnapshot());
219
- const production = new GpuDrivenProduction(device, {
220
- createShaderModule: ({ label }) => ok(label === 'gpu-driven-view' ? viewShader : rasterShader),
221
- });
222
- const prepared = production
223
- .prepare({
224
- scene: {
225
- scene: availability.scene,
226
- plan: topology.plan(),
227
- slots: projection.slotsSnapshot(),
228
- },
229
- camera: camera(),
230
- meshes: new Map([
231
- [3, mesh],
232
- [
233
- 4,
234
- {
235
- ...mesh,
236
- indexBuffer: null,
237
- iboBytes: 0,
238
- indexCount: 0,
239
- indexed: false,
240
- submeshes: [
241
- {
242
- indexOffset: 0,
243
- indexCount: 0,
244
- vertexCount: 3,
245
- materialSlot: 0,
246
- topology: 'triangle-list',
247
- },
248
- ],
249
- },
250
- ],
251
- ]),
252
- viewBindGroupLayout: viewLayout,
253
- meshResidencyEpoch: 1,
254
- hdrp: false,
255
- })
256
- .unwrap();
257
- if (prepared === undefined) throw new Error('GPU-driven production lane inactive');
235
+ const plan = topology.plan();
236
+ const gpuView = GpuDrivenView.create({
237
+ device,
238
+ shaderModuleFactory: { createShaderModule: () => ok(viewShader) },
239
+ }).unwrap();
240
+ gpuView.update(plan, availability.scene, viewPlanes(camera())).unwrap();
258
241
 
259
242
  const readbackBuffer = device
260
243
  .createBuffer({
@@ -264,7 +247,7 @@ export async function runGpuDrivenIndirectRasterEvidence(): Promise<GpuDrivenInd
264
247
  })
265
248
  .unwrap();
266
249
  const graph = new RenderGraphBuilder<RenderPipelineFrame>();
267
- const gpu = prepared.project(graph, 'rgba8unorm', 1).unwrap();
250
+ const gpu = gpuView.addPasses(graph).unwrap();
268
251
  const output = graph
269
252
  .createTexture('gpu-driven-production-output', {
270
253
  format: 'rgba8unorm',
@@ -272,13 +255,6 @@ export async function runGpuDrivenIndirectRasterEvidence(): Promise<GpuDrivenInd
272
255
  })
273
256
  .unwrap();
274
257
  const outputView = graph.view(output).unwrap();
275
- const depth = graph
276
- .createTexture('gpu-driven-production-depth', {
277
- format: 'depth24plus-stencil8',
278
- size: { width: 1, height: 1 },
279
- })
280
- .unwrap();
281
- const depthView = graph.view(depth).unwrap();
282
258
  const readback = graph
283
259
  .importBuffer(
284
260
  'gpu-driven-production-readback',
@@ -286,22 +262,13 @@ export async function runGpuDrivenIndirectRasterEvidence(): Promise<GpuDrivenInd
286
262
  () => readbackBuffer,
287
263
  )
288
264
  .unwrap();
265
+
289
266
  graph
290
267
  .addRasterPass('gpu-driven.opaque-indirect', {
291
268
  accesses: [
292
- ...gpu.accesses,
269
+ { resource: gpu.indirect, usage: 'indirect-read' },
293
270
  { resource: outputView, usage: 'color-attachment' },
294
- { resource: depthView, usage: 'depth-stencil-write' },
295
271
  ],
296
- depthStencilAttachment: {
297
- view: depthView,
298
- depthClearValue: 1,
299
- depthLoadOp: 'clear',
300
- depthStoreOp: 'store',
301
- stencilClearValue: 0,
302
- stencilLoadOp: 'clear',
303
- stencilStoreOp: 'store',
304
- },
305
272
  colorAttachments: [
306
273
  {
307
274
  view: outputView,
@@ -310,7 +277,19 @@ export async function runGpuDrivenIndirectRasterEvidence(): Promise<GpuDrivenInd
310
277
  storeOp: 'store',
311
278
  },
312
279
  ],
313
- encode: ({ pass, resources }) => gpu.encode(viewBindGroup, pass, resources),
280
+ encode: ({ pass, resources }) => {
281
+ pass.setPipeline(rasterPipeline);
282
+ pass.setBindGroup(0, viewBindGroup, [0, 0]);
283
+ const indirect = resources.buffer(gpu.indirect).unwrap();
284
+ pass.setIndexBuffer(indexBuffer, 'uint16');
285
+ for (const [batchIndex, batch] of plan.batches.entries()) {
286
+ if (batch.key.drawKind === 'indexed') {
287
+ pass.drawIndexedIndirect(indirect, batchIndex * 20);
288
+ } else {
289
+ pass.drawIndirect(indirect, batchIndex * 20);
290
+ }
291
+ }
292
+ },
314
293
  })
315
294
  .unwrap();
316
295
  graph
@@ -332,9 +311,10 @@ export async function runGpuDrivenIndirectRasterEvidence(): Promise<GpuDrivenInd
332
311
  },
333
312
  })
334
313
  .unwrap();
314
+
335
315
  const compiled = graph.compile({ device, surfaceSize: { width: 1, height: 1 } }).unwrap();
336
316
  const encoder = device.createCommandEncoder({ label: 'gpu-driven-production-frame' }).unwrap();
337
- compiled.execute({ viewBindGroup, encoder } as unknown as RenderPipelineFrame).unwrap();
317
+ compiled.execute({ encoder } as unknown as RenderPipelineFrame).unwrap();
338
318
  device.queue.submit([encoder.finish().unwrap()]).unwrap();
339
319
  await device.queue.onSubmittedWorkDone();
340
320
  const mapped = (await readbackBuffer.mapAsync(GPU_BUFFER_USAGE_MAP_READ)).unwrap();
@@ -343,9 +323,9 @@ export async function runGpuDrivenIndirectRasterEvidence(): Promise<GpuDrivenInd
343
323
  const passNames = compiled.inspect().passes.map((pass) => pass.name);
344
324
 
345
325
  (await compiled.retire()).unwrap();
346
- production.dispose();
326
+ gpuView.dispose();
347
327
  availability.scene.dispose();
348
- for (const buffer of [vertexBuffer, indexBuffer, viewUniform, readbackBuffer]) {
328
+ for (const buffer of [indexBuffer, viewUniform, readbackBuffer]) {
349
329
  device.destroyBuffer(buffer);
350
330
  }
351
331
  return { pixel, passNames };
@@ -6,7 +6,16 @@ const browserReady = typeof navigator !== 'undefined' && navigator.gpu !== undef
6
6
  describe.skipIf(!browserReady)('GPU-driven indirect raster Browser WebGPU', () => {
7
7
  it('consumes indexed, non-indexed, and multi-submesh indirect args without CPU readback', async () => {
8
8
  const evidence = await runGpuDrivenIndirectRasterEvidence();
9
+ expect(evidence.passNames).toEqual(
10
+ expect.arrayContaining([
11
+ 'gpu-driven.view-reset',
12
+ 'gpu-driven.frustum-compact',
13
+ 'gpu-driven.finalize-indirect',
14
+ 'gpu-driven.lod-selection-readback',
15
+ 'gpu-driven.opaque-indirect',
16
+ 'gpu-driven.raster-readback',
17
+ ]),
18
+ );
9
19
  expect(evidence.pixel).toEqual([64, 128, 191, 255]);
10
- expect(evidence.passNames).toContain('gpu-driven.opaque-indirect');
11
20
  });
12
21
  });
@@ -0,0 +1,264 @@
1
+ import { deriveVertexLayoutProjection } from '@forgeax/engine-geometry';
2
+ import { vec3 } from '@forgeax/engine-math';
3
+ import { type RhiNullDevice, rhi } from '@forgeax/engine-rhi-null';
4
+ import { ok } from '@forgeax/engine-types';
5
+ import { describe, expect, it } from 'vitest';
6
+ import type { MeshGpuHandles } from '../device/gpu-residency';
7
+ import { BatchTopology } from '../gpu-driven/batch-topology';
8
+ import { GpuDrivenProduction } from '../gpu-driven/production-raster';
9
+ import { GpuBuffer } from '../gpu-resource';
10
+ import { GpuScene } from '../gpu-scene';
11
+ import {
12
+ GPU_BUFFER_USAGE_COPY_DST,
13
+ GPU_BUFFER_USAGE_INDEX,
14
+ GPU_BUFFER_USAGE_VERTEX,
15
+ } from '../gpu-usage';
16
+ import { makeZeroCameraFallbackSnapshot } from '../record/frame-snapshot';
17
+ import type { MaterialSnapshot, RenderableSnapshot } from '../render-system-extract';
18
+ import { RenderScene } from '../scene/render-scene';
19
+ import { preparedPbrSnapshot, standardPbrInputs } from './gpu-driven-production-fixture';
20
+
21
+ const EMPTY_RESOURCE_CLASS = JSON.stringify({ textures: [], samplers: [], video: [] });
22
+ const LOD_MESH_GUID = '00000000-0000-7000-8000-000000000001' as never;
23
+
24
+ function identityWorld(z = 0): Float32Array {
25
+ const world = new Float32Array(16);
26
+ world[0] = 1;
27
+ world[5] = 1;
28
+ world[10] = 1;
29
+ world[14] = z;
30
+ world[15] = 1;
31
+ return world;
32
+ }
33
+
34
+ function snapshot(entityKey: number, withLod: boolean): RenderableSnapshot {
35
+ const material = {
36
+ baseColor: new Float32Array([1, 1, 1]),
37
+ metallic: 0,
38
+ roughness: 1,
39
+ materialShaderId: 'forgeax::default-unlit',
40
+ } as MaterialSnapshot;
41
+ const source: RenderableSnapshot = {
42
+ assetHandle: 3,
43
+ transform: { world: identityWorld() },
44
+ // A radius large enough to cross the 0.5 screen-coverage threshold at z=5.
45
+ localAabb: new Float32Array([-1, -1, -1, 1, 1, 1]),
46
+ material,
47
+ materials: [material],
48
+ materialBindingSources: ['engine-default'],
49
+ worldId: 0,
50
+ entityKey,
51
+ gpuDrivenDraws: [
52
+ {
53
+ kind: 'indexed',
54
+ first: 0,
55
+ count: 3,
56
+ baseVertex: 0,
57
+ materialSlot: 0,
58
+ topology: 'triangle-list',
59
+ pipelineClass: 'forgeax::default-unlit|triangle-list|null',
60
+ materialResourceClass: EMPTY_RESOURCE_CLASS,
61
+ },
62
+ ],
63
+ };
64
+ const prepared = preparedPbrSnapshot(source);
65
+ if (!withLod) return prepared;
66
+ const draw = prepared.gpuDrivenDraws?.[0];
67
+ if (draw === undefined) throw new Error('LOD fixture draw is missing');
68
+ return {
69
+ ...prepared,
70
+ lods: [{ mesh: LOD_MESH_GUID, screenCoverage: 0.5 }],
71
+ gpuDrivenDraws: [{ ...draw, lodRanges: [{ first: 3, count: 1, baseVertex: 0 }] }],
72
+ };
73
+ }
74
+
75
+ function updateSnapshot(value: RenderableSnapshot) {
76
+ return {
77
+ kind: 'update' as const,
78
+ worldId: value.worldId,
79
+ entityKey: value.entityKey,
80
+ snapshot: value,
81
+ };
82
+ }
83
+
84
+ function updateWorld(entityKey: number, z: number) {
85
+ return {
86
+ kind: 'update' as const,
87
+ worldId: 0,
88
+ entityKey,
89
+ world: identityWorld(z),
90
+ };
91
+ }
92
+
93
+ function mesh(device: RhiNullDevice, withLod: boolean): MeshGpuHandles {
94
+ const vertex = device
95
+ .createBuffer({ size: 144, usage: GPU_BUFFER_USAGE_VERTEX | GPU_BUFFER_USAGE_COPY_DST })
96
+ .unwrap();
97
+ const index = device
98
+ .createBuffer({ size: 8, usage: GPU_BUFFER_USAGE_INDEX | GPU_BUFFER_USAGE_COPY_DST })
99
+ .unwrap();
100
+ return {
101
+ vertexBuffer: new GpuBuffer(device, vertex),
102
+ indexBuffer: new GpuBuffer(device, index),
103
+ vboBytes: 144,
104
+ iboBytes: 8,
105
+ indexCount: 3,
106
+ indexFormat: 'uint16',
107
+ layoutProjection: deriveVertexLayoutProjection({
108
+ position: new Float32Array(9),
109
+ normal: new Float32Array(9),
110
+ uv: new Float32Array(6),
111
+ tangent: new Float32Array(12),
112
+ }),
113
+ uvSetCount: 1,
114
+ vertexCount: 3,
115
+ indexed: true,
116
+ topology: 'triangle-list',
117
+ submeshes: [
118
+ {
119
+ indexOffset: 0,
120
+ indexCount: 3,
121
+ vertexCount: 3,
122
+ materialSlot: 0,
123
+ topology: 'triangle-list',
124
+ },
125
+ ],
126
+ ...(withLod
127
+ ? {
128
+ lodRanges: [
129
+ [{ first: 0, count: 3, baseVertex: 0 }],
130
+ [{ first: 3, count: 1, baseVertex: 0 }],
131
+ ],
132
+ }
133
+ : {}),
134
+ };
135
+ }
136
+
137
+ async function fixture(withLod: boolean) {
138
+ const adapter = (await rhi.requestAdapter()).unwrap();
139
+ const device = (await adapter.requestDevice()).unwrap() as RhiNullDevice;
140
+ const shader = (await rhi.createShaderModule(device, { code: 'synthetic' })).unwrap();
141
+ const viewLayout = device
142
+ .createBindGroupLayout({
143
+ entries: [{ binding: 0, visibility: 0x1, buffer: { type: 'uniform' } }],
144
+ })
145
+ .unwrap();
146
+ const pbrInputs = standardPbrInputs(device, shader, viewLayout);
147
+ const projection = new RenderScene();
148
+ const firstSnapshot = snapshot(1, withLod);
149
+ const secondSnapshot = snapshot(2, withLod);
150
+ const delta = projection.apply([updateSnapshot(firstSnapshot), updateSnapshot(secondSnapshot)]);
151
+ const availability = GpuScene.create(device, 2).unwrap();
152
+ if (availability.status !== 'available') throw new Error('GPU Scene unavailable');
153
+ availability.scene.sync(delta).unwrap();
154
+ const topology = new BatchTopology();
155
+ topology.rebuild(projection.slotsSnapshot());
156
+ const production = new GpuDrivenProduction(device, {
157
+ createShaderModule: () => ok(shader),
158
+ });
159
+ const gpuMesh = mesh(device, withLod);
160
+ return {
161
+ device,
162
+ viewLayout,
163
+ pbrInputs,
164
+ projection,
165
+ availability,
166
+ topology,
167
+ production,
168
+ gpuMesh,
169
+ };
170
+ }
171
+
172
+ describe('GPU-driven filtered-plan cache', () => {
173
+ it('rebuilds LOD grouping after a root matrix-only scene update', async () => {
174
+ const fixtureValue = await fixture(true);
175
+ const { availability, production, projection, topology, gpuMesh, viewLayout, pbrInputs } =
176
+ fixtureValue;
177
+ const slots = projection.slotsSnapshot();
178
+ const camera = { ...makeZeroCameraFallbackSnapshot(), position: vec3.create(0, 0, 5) };
179
+ const scene = { scene: availability.scene, plan: topology.plan(), slots };
180
+ const meshes = new Map(slots.map((slot) => [slot.slot, gpuMesh] as const));
181
+
182
+ const first = production
183
+ .prepare({
184
+ ...pbrInputs,
185
+ scene,
186
+ camera,
187
+ meshBySlot: meshes,
188
+ viewBindGroupLayout: viewLayout,
189
+ meshResidencyEpoch: 1,
190
+ hdrp: false,
191
+ })
192
+ .unwrap();
193
+ expect(first).toBeDefined();
194
+ expect(production.inspect()).toMatchObject({
195
+ filteredPlanBuilds: 1,
196
+ batchCount: 1,
197
+ indirectDrawCount: 1,
198
+ });
199
+
200
+ const movedDelta = projection.apply([updateWorld(2, 50)]);
201
+ expect(movedDelta.updated).toBe(1);
202
+ expect(movedDelta.contentUpdatedSlots).toHaveLength(0);
203
+ expect(movedDelta.instanceUpdatedSlots).toHaveLength(0);
204
+ expect(projection.slotsSnapshot()).toBe(slots);
205
+ availability.scene.sync(movedDelta).unwrap();
206
+
207
+ const moved = production
208
+ .prepare({
209
+ ...pbrInputs,
210
+ scene,
211
+ camera,
212
+ meshBySlot: meshes,
213
+ viewBindGroupLayout: viewLayout,
214
+ meshResidencyEpoch: 1,
215
+ hdrp: false,
216
+ })
217
+ .unwrap();
218
+ expect(moved).toBeDefined();
219
+ expect(production.inspect()).toMatchObject({
220
+ filteredPlanBuilds: 1,
221
+ batchCount: 2,
222
+ indirectDrawCount: 2,
223
+ });
224
+
225
+ production.dispose();
226
+ availability.scene.dispose();
227
+ });
228
+
229
+ it('reuses an unchanged no-LOD source after a root matrix-only update', async () => {
230
+ const fixtureValue = await fixture(false);
231
+ const { availability, production, projection, topology, gpuMesh, viewLayout, pbrInputs } =
232
+ fixtureValue;
233
+ const slots = projection.slotsSnapshot();
234
+ const camera = { ...makeZeroCameraFallbackSnapshot(), position: vec3.create(0, 0, 5) };
235
+ const scene = { scene: availability.scene, plan: topology.plan(), slots };
236
+ const meshes = new Map(slots.map((slot) => [slot.slot, gpuMesh] as const));
237
+ const prepare = () =>
238
+ production
239
+ .prepare({
240
+ ...pbrInputs,
241
+ scene,
242
+ camera,
243
+ meshBySlot: meshes,
244
+ viewBindGroupLayout: viewLayout,
245
+ meshResidencyEpoch: 1,
246
+ hdrp: false,
247
+ })
248
+ .unwrap();
249
+
250
+ expect(prepare()).toBeDefined();
251
+ expect(production.inspect().filteredPlanBuilds).toBe(1);
252
+ const movedDelta = projection.apply([updateWorld(2, 50)]);
253
+ availability.scene.sync(movedDelta).unwrap();
254
+ expect(prepare()).toBeDefined();
255
+ expect(production.inspect()).toMatchObject({
256
+ filteredPlanBuilds: 0,
257
+ batchCount: 1,
258
+ indirectDrawCount: 1,
259
+ });
260
+
261
+ production.dispose();
262
+ availability.scene.dispose();
263
+ });
264
+ });