@forgeax/engine-render 0.1.27 → 0.1.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (655) hide show
  1. package/README.md +842 -124
  2. package/dist/assembly/atmosphere-shader-prewarm.d.ts +6 -0
  3. package/dist/assembly/atmosphere-shader-prewarm.d.ts.map +1 -0
  4. package/dist/assembly/dynamic-geometry-host.d.ts +52 -0
  5. package/dist/assembly/dynamic-geometry-host.d.ts.map +1 -0
  6. package/dist/assembly/dynamic-geometry-runtime.d.ts +20 -0
  7. package/dist/assembly/dynamic-geometry-runtime.d.ts.map +1 -0
  8. package/dist/assembly/factory.d.ts +3 -1
  9. package/dist/assembly/factory.d.ts.map +1 -1
  10. package/dist/assembly/gpu-driven-owner.d.ts +10 -0
  11. package/dist/assembly/gpu-driven-owner.d.ts.map +1 -0
  12. package/dist/assembly/host-contract.d.ts +19 -0
  13. package/dist/assembly/host-contract.d.ts.map +1 -1
  14. package/dist/assembly/material/assembly.d.ts +7 -0
  15. package/dist/assembly/material/assembly.d.ts.map +1 -1
  16. package/dist/assembly/material-shader-policy.d.ts +3 -1
  17. package/dist/assembly/material-shader-policy.d.ts.map +1 -1
  18. package/dist/assembly/recovery/failure-location.d.ts +12 -0
  19. package/dist/assembly/recovery/failure-location.d.ts.map +1 -0
  20. package/dist/assembly/recovery/renderer-recover.d.ts +6 -4
  21. package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -1
  22. package/dist/assembly/renderer-facade.d.ts.map +1 -1
  23. package/dist/assembly/renderer-feature-inspection.d.ts +5 -0
  24. package/dist/assembly/renderer-feature-inspection.d.ts.map +1 -0
  25. package/dist/assembly/renderer-frame-transaction.d.ts +19 -0
  26. package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
  27. package/dist/assembly/renderer-helpers.d.ts +3 -0
  28. package/dist/assembly/renderer-helpers.d.ts.map +1 -1
  29. package/dist/assembly/renderer-inspection.d.ts +4 -0
  30. package/dist/assembly/renderer-inspection.d.ts.map +1 -1
  31. package/dist/assembly/shader-prewarm-policy.d.ts +6 -0
  32. package/dist/assembly/shader-prewarm-policy.d.ts.map +1 -1
  33. package/dist/assembly/skin-palette-owner.d.ts +8 -0
  34. package/dist/assembly/skin-palette-owner.d.ts.map +1 -0
  35. package/dist/assembly/ssr-shader-prewarm.d.ts +6 -0
  36. package/dist/assembly/ssr-shader-prewarm.d.ts.map +1 -0
  37. package/dist/assembly/webgpu-device-loss.d.ts +15 -0
  38. package/dist/assembly/webgpu-device-loss.d.ts.map +1 -0
  39. package/dist/assembly/webgpu-pbr-ready.d.ts +38 -0
  40. package/dist/assembly/webgpu-pbr-ready.d.ts.map +1 -0
  41. package/dist/assembly/webgpu-ready-mipmap.d.ts +11 -0
  42. package/dist/assembly/webgpu-ready-mipmap.d.ts.map +1 -0
  43. package/dist/assembly/webgpu-ready.d.ts +7 -3
  44. package/dist/assembly/webgpu-ready.d.ts.map +1 -1
  45. package/dist/assembly/webgpu-renderer-bootstrap.d.ts +10 -0
  46. package/dist/assembly/webgpu-renderer-bootstrap.d.ts.map +1 -0
  47. package/dist/assembly/webgpu-renderer-contract.d.ts +62 -0
  48. package/dist/assembly/webgpu-renderer-contract.d.ts.map +1 -0
  49. package/dist/assembly/webgpu-renderer-guards.d.ts +9 -0
  50. package/dist/assembly/webgpu-renderer-guards.d.ts.map +1 -0
  51. package/dist/assembly/webgpu-renderer-observation.d.ts +6 -0
  52. package/dist/assembly/webgpu-renderer-observation.d.ts.map +1 -0
  53. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts +12 -0
  54. package/dist/assembly/webgpu-renderer-recovery-failure.d.ts.map +1 -0
  55. package/dist/assembly/webgpu-renderer.d.ts +7 -141
  56. package/dist/assembly/webgpu-renderer.d.ts.map +1 -1
  57. package/dist/assembly/webgpu-vertex-layouts.d.ts +28 -84
  58. package/dist/assembly/webgpu-vertex-layouts.d.ts.map +1 -1
  59. package/dist/authoring.mjs +3 -3
  60. package/dist/{chunk-ADHHVYLW.mjs → chunk-33XZFTQU.mjs} +245 -39
  61. package/dist/chunk-33XZFTQU.mjs.map +1 -0
  62. package/dist/{chunk-GF523LHF.mjs → chunk-BLXGONR2.mjs} +30 -12
  63. package/dist/chunk-BLXGONR2.mjs.map +1 -0
  64. package/dist/{chunk-KM2NOX2I.mjs → chunk-BQVQOQJH.mjs} +958 -254
  65. package/dist/chunk-BQVQOQJH.mjs.map +1 -0
  66. package/dist/{chunk-HKXTW355.mjs → chunk-BTWH7BP4.mjs} +386 -17
  67. package/dist/chunk-BTWH7BP4.mjs.map +1 -0
  68. package/dist/{chunk-TMIASV2N.mjs → chunk-FUODTTIA.mjs} +3934 -676
  69. package/dist/chunk-FUODTTIA.mjs.map +1 -0
  70. package/dist/{chunk-FJ6P52EE.mjs → chunk-ILQ5MEZF.mjs} +3 -17
  71. package/dist/chunk-ILQ5MEZF.mjs.map +1 -0
  72. package/dist/{chunk-E34VL5VI.mjs → chunk-JQTSEI3Z.mjs} +3 -3
  73. package/dist/{chunk-E34VL5VI.mjs.map → chunk-JQTSEI3Z.mjs.map} +1 -1
  74. package/dist/{chunk-GE3SDD72.mjs → chunk-NICXSHAT.mjs} +16 -38
  75. package/dist/chunk-NICXSHAT.mjs.map +1 -0
  76. package/dist/{chunk-ZZ4YQ474.mjs → chunk-NRNXBLIJ.mjs} +577 -7
  77. package/dist/chunk-NRNXBLIJ.mjs.map +1 -0
  78. package/dist/{chunk-JDWARUOI.mjs → chunk-PA5DRJNI.mjs} +17 -3
  79. package/dist/chunk-PA5DRJNI.mjs.map +1 -0
  80. package/dist/{chunk-XDP6XE5V.mjs → chunk-S4DNKQYQ.mjs} +1118 -446
  81. package/dist/chunk-S4DNKQYQ.mjs.map +1 -0
  82. package/dist/components/camera.d.ts +62 -2
  83. package/dist/components/camera.d.ts.map +1 -1
  84. package/dist/components/index.d.ts +1 -0
  85. package/dist/components/index.d.ts.map +1 -1
  86. package/dist/components/instances.d.ts +6 -20
  87. package/dist/components/instances.d.ts.map +1 -1
  88. package/dist/components/scene-instance.d.ts +2 -1
  89. package/dist/components/scene-instance.d.ts.map +1 -1
  90. package/dist/components/screen-space-reflection.d.ts +14 -0
  91. package/dist/components/screen-space-reflection.d.ts.map +1 -0
  92. package/dist/construct-renderer.mjs +13805 -7186
  93. package/dist/construct-renderer.mjs.map +1 -1
  94. package/dist/device/gpu-residency.d.ts +11 -17
  95. package/dist/device/gpu-residency.d.ts.map +1 -1
  96. package/dist/device/mesh-residency-lifetime.d.ts +21 -0
  97. package/dist/device/mesh-residency-lifetime.d.ts.map +1 -0
  98. package/dist/dynamic-geometry.d.ts +125 -0
  99. package/dist/dynamic-geometry.d.ts.map +1 -0
  100. package/dist/environment/background.d.ts +6 -0
  101. package/dist/environment/background.d.ts.map +1 -0
  102. package/dist/errors/gpu-driven.d.ts +6 -3
  103. package/dist/errors/gpu-driven.d.ts.map +1 -1
  104. package/dist/errors/render.d.ts +7 -4
  105. package/dist/errors/render.d.ts.map +1 -1
  106. package/dist/extract/camera.d.ts.map +1 -1
  107. package/dist/extract/gpu-driven.d.ts +33 -3
  108. package/dist/extract/gpu-driven.d.ts.map +1 -1
  109. package/dist/features/host.d.ts +23 -1
  110. package/dist/features/host.d.ts.map +1 -1
  111. package/dist/features/noise-texture.d.ts +17 -0
  112. package/dist/features/noise-texture.d.ts.map +1 -0
  113. package/dist/features/plan.d.ts +83 -2
  114. package/dist/features/plan.d.ts.map +1 -1
  115. package/dist/features/prepared-gpu-work.d.ts +37 -4
  116. package/dist/features/prepared-gpu-work.d.ts.map +1 -1
  117. package/dist/features/prepared-graphics-store.d.ts.map +1 -1
  118. package/dist/features/prepared-graphics.d.ts +5 -0
  119. package/dist/features/prepared-graphics.d.ts.map +1 -1
  120. package/dist/features/render-graph-compute.d.ts +5 -3
  121. package/dist/features/render-graph-compute.d.ts.map +1 -1
  122. package/dist/features/render-graph-contribution.d.ts +11 -3
  123. package/dist/features/render-graph-contribution.d.ts.map +1 -1
  124. package/dist/features/render-graph-raster.d.ts +19 -3
  125. package/dist/features/render-graph-raster.d.ts.map +1 -1
  126. package/dist/features/types.d.ts +11 -0
  127. package/dist/features/types.d.ts.map +1 -1
  128. package/dist/fullscreen-post-process-pass.d.ts +2 -0
  129. package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
  130. package/dist/gpu-driven/batch-topology.d.ts +34 -1
  131. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  132. package/dist/gpu-driven/pbr-program.d.ts +10 -0
  133. package/dist/gpu-driven/pbr-program.d.ts.map +1 -0
  134. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -1
  135. package/dist/gpu-driven/production-raster.d.ts +144 -23
  136. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  137. package/dist/gpu-driven/shadow-views.d.ts +126 -0
  138. package/dist/gpu-driven/shadow-views.d.ts.map +1 -0
  139. package/dist/gpu-driven/view-gpu.d.ts +18 -2
  140. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  141. package/dist/gpu-scene-schema.d.ts +2 -8
  142. package/dist/gpu-scene-schema.d.ts.map +1 -1
  143. package/dist/gpu-scene.d.ts +14 -0
  144. package/dist/gpu-scene.d.ts.map +1 -1
  145. package/dist/gpu-texture-usage.d.ts +1 -0
  146. package/dist/gpu-texture-usage.d.ts.map +1 -1
  147. package/dist/hdrp-buffers.d.ts +6 -0
  148. package/dist/hdrp-buffers.d.ts.map +1 -1
  149. package/dist/ibl/frame-resources.d.ts +8 -0
  150. package/dist/ibl/frame-resources.d.ts.map +1 -0
  151. package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
  152. package/dist/index.d.ts +21 -8
  153. package/dist/index.d.ts.map +1 -1
  154. package/dist/index.mjs +8 -7
  155. package/dist/index.mjs.map +1 -1
  156. package/dist/inspection-types.d.ts +164 -0
  157. package/dist/inspection-types.d.ts.map +1 -1
  158. package/dist/instances-derived-bounds.d.ts +11 -0
  159. package/dist/instances-derived-bounds.d.ts.map +1 -1
  160. package/dist/instances.d.ts +89 -44
  161. package/dist/instances.d.ts.map +1 -1
  162. package/dist/internal.d.ts +3 -0
  163. package/dist/internal.d.ts.map +1 -1
  164. package/dist/internal.mjs +118 -10
  165. package/dist/internal.mjs.map +1 -1
  166. package/dist/lifecycle.d.ts +2 -1
  167. package/dist/lifecycle.d.ts.map +1 -1
  168. package/dist/material-row.d.ts +5 -0
  169. package/dist/material-row.d.ts.map +1 -0
  170. package/dist/materials.d.ts +15 -0
  171. package/dist/materials.d.ts.map +1 -1
  172. package/dist/pbr-pipeline.d.ts +21 -5
  173. package/dist/pbr-pipeline.d.ts.map +1 -1
  174. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  175. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts +12 -0
  176. package/dist/pipeline/standard-output/auto-exposure/capability.d.ts.map +1 -0
  177. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts +70 -0
  178. package/dist/pipeline/standard-output/auto-exposure/gpu.d.ts.map +1 -0
  179. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts +75 -0
  180. package/dist/pipeline/standard-output/auto-exposure/graph.d.ts.map +1 -0
  181. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts +111 -0
  182. package/dist/pipeline/standard-output/auto-exposure/inspection.d.ts.map +1 -0
  183. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts +16 -0
  184. package/dist/pipeline/standard-output/auto-exposure/oracle.d.ts.map +1 -0
  185. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts +14 -0
  186. package/dist/pipeline/standard-output/auto-exposure/preset.d.ts.map +1 -0
  187. package/dist/pipeline/standard-output/auto-exposure/state.d.ts +46 -0
  188. package/dist/pipeline/standard-output/auto-exposure/state.d.ts.map +1 -0
  189. package/dist/pipeline/standard-output/color-transform.d.ts +27 -0
  190. package/dist/pipeline/standard-output/color-transform.d.ts.map +1 -0
  191. package/dist/pipeline/standard-output/graph.d.ts +15 -0
  192. package/dist/pipeline/standard-output/graph.d.ts.map +1 -0
  193. package/dist/pipeline/standard-output/lut-admission.d.ts +29 -0
  194. package/dist/pipeline/standard-output/lut-admission.d.ts.map +1 -0
  195. package/dist/pipeline/standard-output/lut-gpu.d.ts +48 -0
  196. package/dist/pipeline/standard-output/lut-gpu.d.ts.map +1 -0
  197. package/dist/pipeline/standard-output/lut-state.d.ts +68 -0
  198. package/dist/pipeline/standard-output/lut-state.d.ts.map +1 -0
  199. package/dist/pipeline/standard-output/resources.d.ts +10 -0
  200. package/dist/pipeline/standard-output/resources.d.ts.map +1 -0
  201. package/dist/pipeline/standard-output/types.d.ts +39 -0
  202. package/dist/pipeline/standard-output/types.d.ts.map +1 -0
  203. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  204. package/dist/pipeline/standard-post.d.ts +2 -2
  205. package/dist/pipeline/standard-post.d.ts.map +1 -1
  206. package/dist/pipeline-builder.d.ts +2 -1
  207. package/dist/pipeline-builder.d.ts.map +1 -1
  208. package/dist/pipeline-spec-types.d.ts +4 -0
  209. package/dist/pipeline-spec-types.d.ts.map +1 -1
  210. package/dist/pipeline-spec.d.ts +1 -9
  211. package/dist/pipeline-spec.d.ts.map +1 -1
  212. package/dist/points-lines/standard-owner.d.ts +1 -1
  213. package/dist/points-lines/standard-owner.d.ts.map +1 -1
  214. package/dist/prepare/prepared-graphics-resolver.d.ts +6 -1
  215. package/dist/prepare/prepared-graphics-resolver.d.ts.map +1 -1
  216. package/dist/record/dynamic-geometry-consumption.d.ts +15 -0
  217. package/dist/record/dynamic-geometry-consumption.d.ts.map +1 -0
  218. package/dist/record/frame-lighting.d.ts +3 -3
  219. package/dist/record/frame-lighting.d.ts.map +1 -1
  220. package/dist/record/frame-snapshot.d.ts +106 -5
  221. package/dist/record/frame-snapshot.d.ts.map +1 -1
  222. package/dist/record/frame-targets.d.ts.map +1 -1
  223. package/dist/record/frame.d.ts +39 -4
  224. package/dist/record/frame.d.ts.map +1 -1
  225. package/dist/record/main-pass-geometry.d.ts +7 -8
  226. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  227. package/dist/record/main-pass-material.d.ts +38 -1
  228. package/dist/record/main-pass-material.d.ts.map +1 -1
  229. package/dist/record/main-pass-sprite-draws.d.ts +2 -10
  230. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  231. package/dist/record/main-pass.d.ts +12 -2
  232. package/dist/record/main-pass.d.ts.map +1 -1
  233. package/dist/record/mesh-ssbo.d.ts +15 -6
  234. package/dist/record/mesh-ssbo.d.ts.map +1 -1
  235. package/dist/record/prepared-material-bindings.d.ts +19 -0
  236. package/dist/record/prepared-material-bindings.d.ts.map +1 -0
  237. package/dist/record/recovery-pipeline.d.ts +2 -9
  238. package/dist/record/recovery-pipeline.d.ts.map +1 -1
  239. package/dist/record/render-context.d.ts +76 -26
  240. package/dist/record/render-context.d.ts.map +1 -1
  241. package/dist/record/shadow-pass.d.ts +62 -7
  242. package/dist/record/shadow-pass.d.ts.map +1 -1
  243. package/dist/record/skybox-post-pass.d.ts +1 -1
  244. package/dist/record/skybox-post-pass.d.ts.map +1 -1
  245. package/dist/record/typed-frame-graph.d.ts +35 -7
  246. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  247. package/dist/record/view-ubo.d.ts +1 -0
  248. package/dist/record/view-ubo.d.ts.map +1 -1
  249. package/dist/recovery/render-system-candidate.d.ts +10 -2
  250. package/dist/recovery/render-system-candidate.d.ts.map +1 -1
  251. package/dist/recovery/render-system-roots.d.ts +11 -0
  252. package/dist/recovery/render-system-roots.d.ts.map +1 -0
  253. package/dist/recovery/types.d.ts +76 -0
  254. package/dist/recovery/types.d.ts.map +1 -0
  255. package/dist/reflection/record-owner.d.ts +0 -2
  256. package/dist/reflection/record-owner.d.ts.map +1 -1
  257. package/dist/render-contract.d.ts +185 -30
  258. package/dist/render-contract.d.ts.map +1 -1
  259. package/dist/render-graph-primitives.d.ts +1 -0
  260. package/dist/render-graph-primitives.d.ts.map +1 -1
  261. package/dist/render-pipeline.d.ts +64 -5
  262. package/dist/render-pipeline.d.ts.map +1 -1
  263. package/dist/render-system-extract-tail.d.ts +7 -5
  264. package/dist/render-system-extract-tail.d.ts.map +1 -1
  265. package/dist/render-system-extract.d.ts +101 -41
  266. package/dist/render-system-extract.d.ts.map +1 -1
  267. package/dist/render-system-projections.d.ts +22 -0
  268. package/dist/render-system-projections.d.ts.map +1 -0
  269. package/dist/render-system.d.ts +34 -77
  270. package/dist/render-system.d.ts.map +1 -1
  271. package/dist/scene/render-scene-types.d.ts +14 -7
  272. package/dist/scene/render-scene-types.d.ts.map +1 -1
  273. package/dist/scene/render-scene.d.ts +29 -11
  274. package/dist/scene/render-scene.d.ts.map +1 -1
  275. package/dist/scene/shadow-visibility.d.ts +5 -0
  276. package/dist/scene/shadow-visibility.d.ts.map +1 -0
  277. package/dist/ssr/admission.d.ts +70 -1
  278. package/dist/ssr/admission.d.ts.map +1 -1
  279. package/dist/ssr/compose.d.ts +13 -0
  280. package/dist/ssr/compose.d.ts.map +1 -0
  281. package/dist/ssr/errors.d.ts +35 -0
  282. package/dist/ssr/errors.d.ts.map +1 -1
  283. package/dist/ssr/graph.d.ts +60 -0
  284. package/dist/ssr/graph.d.ts.map +1 -0
  285. package/dist/ssr/history.d.ts +97 -0
  286. package/dist/ssr/history.d.ts.map +1 -0
  287. package/dist/ssr/hiz.d.ts +37 -0
  288. package/dist/ssr/hiz.d.ts.map +1 -0
  289. package/dist/ssr/inspection.d.ts +42 -0
  290. package/dist/ssr/inspection.d.ts.map +1 -0
  291. package/dist/ssr/resources.d.ts +58 -0
  292. package/dist/ssr/resources.d.ts.map +1 -0
  293. package/dist/ssr/temporal.d.ts +38 -0
  294. package/dist/ssr/temporal.d.ts.map +1 -0
  295. package/dist/systems/skin-palette-allocator.d.ts +32 -10
  296. package/dist/systems/skin-palette-allocator.d.ts.map +1 -1
  297. package/dist/systems/skin-palette-types.d.ts +15 -0
  298. package/dist/systems/skin-palette-types.d.ts.map +1 -1
  299. package/dist/systems/transparent-dispatch.d.ts +9 -0
  300. package/dist/systems/transparent-dispatch.d.ts.map +1 -0
  301. package/dist/targets/material-source.d.ts +7 -0
  302. package/dist/targets/material-source.d.ts.map +1 -1
  303. package/dist/temporal/frame-coordinator.d.ts +7 -0
  304. package/dist/temporal/frame-coordinator.d.ts.map +1 -1
  305. package/dist/temporal/gpu.d.ts +8 -0
  306. package/dist/temporal/gpu.d.ts.map +1 -1
  307. package/dist/temporal/history.d.ts.map +1 -1
  308. package/dist/temporal/index.mjs +6 -6
  309. package/dist/temporal/inspection.d.ts.map +1 -1
  310. package/dist/temporal/standard-scene-data.d.ts +2 -1
  311. package/dist/temporal/standard-scene-data.d.ts.map +1 -1
  312. package/dist/temporal/temporal-view.d.ts +2 -0
  313. package/dist/temporal/temporal-view.d.ts.map +1 -1
  314. package/dist/typed-render-graph-primitives.d.ts +35 -1
  315. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  316. package/dist/typed-shadow-passes.d.ts +3 -1
  317. package/dist/typed-shadow-passes.d.ts.map +1 -1
  318. package/dist/volume/temporal.d.ts +6 -0
  319. package/dist/volume/temporal.d.ts.map +1 -1
  320. package/package.json +21 -20
  321. package/src/__tests__/auto-exposure-gpu-evidence.ts +291 -0
  322. package/src/__tests__/auto-exposure-inspection.unit.test.ts +80 -0
  323. package/src/__tests__/auto-exposure-transaction.integration.test.ts +99 -0
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  640. package/src/transmission/__tests__/standard-transmission.dawn.test.ts +204 -139
  641. package/src/typed-render-graph-primitives.ts +266 -74
  642. package/src/typed-shadow-passes.ts +122 -12
  643. package/src/volume/temporal.ts +10 -0
  644. package/dist/chunk-ADHHVYLW.mjs.map +0 -1
  645. package/dist/chunk-FJ6P52EE.mjs.map +0 -1
  646. package/dist/chunk-GE3SDD72.mjs.map +0 -1
  647. package/dist/chunk-GF523LHF.mjs.map +0 -1
  648. package/dist/chunk-HKXTW355.mjs.map +0 -1
  649. package/dist/chunk-JDWARUOI.mjs.map +0 -1
  650. package/dist/chunk-KM2NOX2I.mjs.map +0 -1
  651. package/dist/chunk-TMIASV2N.mjs.map +0 -1
  652. package/dist/chunk-XDP6XE5V.mjs.map +0 -1
  653. package/dist/chunk-ZZ4YQ474.mjs.map +0 -1
  654. package/src/__tests__/instances-world-ownership.integration.test.ts +0 -62
  655. package/src/scene/__tests__/changed-block-summary.candidate.test.ts +0 -36
@@ -0,0 +1,567 @@
1
+ import type {
2
+ GraphBuffer,
3
+ RenderGraphBuilder,
4
+ RenderGraphError,
5
+ } from '@forgeax/engine-render-graph';
6
+ import type {
7
+ BindGroupLayout,
8
+ Buffer,
9
+ ComputePipeline,
10
+ RenderPipeline,
11
+ RhiDevice,
12
+ Sampler,
13
+ } from '@forgeax/engine-rhi';
14
+ import { AUTO_EXPOSURE_METER_WGSL } from '@forgeax/engine-shader';
15
+ import { err, ok, type Result } from '@forgeax/engine-types';
16
+ import { GPU_BUFFER_USAGE_COPY_DST, GPU_BUFFER_USAGE_STORAGE } from '../../../gpu-usage';
17
+ import type { _InternalRenderPipelineContext } from '../../../record/render-context';
18
+ import type { RenderPipelineFrame, RenderPipelineTarget } from '../../../render-pipeline';
19
+ import {
20
+ AUTO_EXPOSURE_FUSED_GRAPH_PASS,
21
+ AUTO_EXPOSURE_HISTOGRAM_DISPATCH,
22
+ resolveAutoExposureShaderModuleFactory,
23
+ } from './graph';
24
+
25
+ export const AUTO_EXPOSURE_HISTOGRAM_BYTES = 1024;
26
+ export const AUTO_EXPOSURE_STATE_BYTES = 32;
27
+ export const AUTO_EXPOSURE_CANDIDATE_BYTES = 16;
28
+ /** Camera/time inputs consumed by adapt; this is not a CPU exposure estimate. */
29
+ export const AUTO_EXPOSURE_PARAMETERS_BYTES = 32;
30
+
31
+ export interface AutoExposureGpuParameters {
32
+ readonly compensationEv: number;
33
+ readonly rangeMinEv: number;
34
+ readonly rangeMaxEv: number;
35
+ readonly upRate: number;
36
+ readonly downRate: number;
37
+ readonly deltaTime: number;
38
+ readonly fallback: number;
39
+ readonly generation: number;
40
+ }
41
+
42
+ export interface AutoExposureGpuResources {
43
+ readonly histogram: Buffer;
44
+ readonly state: Buffer;
45
+ readonly candidate: Buffer;
46
+ readonly parameters: Buffer;
47
+ readonly device: RhiDevice;
48
+ readonly generation: number;
49
+ }
50
+
51
+ export interface AutoExposureGraphResources {
52
+ readonly histogram: GraphBuffer;
53
+ readonly state: GraphBuffer;
54
+ readonly candidate: GraphBuffer;
55
+ readonly parameters: GraphBuffer;
56
+ }
57
+
58
+ export interface AutoExposureGraphProjection {
59
+ readonly source: RenderPipelineTarget;
60
+ readonly resources: AutoExposureGraphResources;
61
+ readonly width: number;
62
+ readonly height: number;
63
+ }
64
+
65
+ const COMPUTE_VISIBILITY = 4;
66
+
67
+ function createBuffer(
68
+ device: RhiDevice,
69
+ label: string,
70
+ size: number,
71
+ usage = GPU_BUFFER_USAGE_STORAGE,
72
+ ): Result<Buffer, unknown> {
73
+ return device.createBuffer({
74
+ label,
75
+ size,
76
+ usage,
77
+ mappedAtCreation: false,
78
+ });
79
+ }
80
+
81
+ /** Allocate the one device-scoped auto-exposure resource set. */
82
+ export function createAutoExposureGpuResources(
83
+ device: RhiDevice,
84
+ generation: number,
85
+ ): Result<AutoExposureGpuResources, unknown> {
86
+ if (!device.caps.compute || !device.caps.storageBuffer) {
87
+ return err(new Error('auto-exposure requires compute and storage-buffer capability'));
88
+ }
89
+ const histogram = createBuffer(
90
+ device,
91
+ 'standard-auto-exposure-histogram',
92
+ AUTO_EXPOSURE_HISTOGRAM_BYTES,
93
+ );
94
+ if (!histogram.ok) return histogram;
95
+ const state = createBuffer(
96
+ device,
97
+ 'standard-auto-exposure-state',
98
+ AUTO_EXPOSURE_STATE_BYTES,
99
+ GPU_BUFFER_USAGE_STORAGE | GPU_BUFFER_USAGE_COPY_DST,
100
+ );
101
+ if (!state.ok) {
102
+ device.destroyBuffer(histogram.value);
103
+ return state;
104
+ }
105
+ // The first adapt dispatch reads the previous accepted GPU state. Seed it
106
+ // once at allocation time so an uninitialized storage buffer can never be
107
+ // mistaken for a valid prior generation. This is initialization metadata,
108
+ // not a per-frame exposure readback or result upload.
109
+ const initialized = device.queue.writeBuffer(
110
+ state.value,
111
+ 0,
112
+ new Uint8Array(AUTO_EXPOSURE_STATE_BYTES),
113
+ );
114
+ if (!initialized.ok) {
115
+ device.destroyBuffer(histogram.value);
116
+ device.destroyBuffer(state.value);
117
+ return initialized;
118
+ }
119
+ const candidate = createBuffer(
120
+ device,
121
+ 'standard-auto-exposure-candidate',
122
+ AUTO_EXPOSURE_CANDIDATE_BYTES,
123
+ );
124
+ if (!candidate.ok) {
125
+ device.destroyBuffer(histogram.value);
126
+ device.destroyBuffer(state.value);
127
+ return candidate;
128
+ }
129
+ const parameters = createBuffer(
130
+ device,
131
+ 'standard-auto-exposure-parameters',
132
+ AUTO_EXPOSURE_PARAMETERS_BYTES,
133
+ GPU_BUFFER_USAGE_STORAGE | GPU_BUFFER_USAGE_COPY_DST,
134
+ );
135
+ if (!parameters.ok) {
136
+ device.destroyBuffer(histogram.value);
137
+ device.destroyBuffer(state.value);
138
+ device.destroyBuffer(candidate.value);
139
+ return parameters;
140
+ }
141
+ return ok({
142
+ histogram: histogram.value,
143
+ state: state.value,
144
+ candidate: candidate.value,
145
+ parameters: parameters.value,
146
+ device,
147
+ generation,
148
+ });
149
+ }
150
+
151
+ /** Upload only authored camera/time metadata consumed by the GPU adaptation. */
152
+ export function writeAutoExposureParameters(
153
+ resources: AutoExposureGpuResources,
154
+ parameters: AutoExposureGpuParameters,
155
+ ): Result<void, unknown> {
156
+ const values = new Float32Array([
157
+ parameters.compensationEv,
158
+ parameters.rangeMinEv,
159
+ parameters.rangeMaxEv,
160
+ parameters.upRate,
161
+ parameters.downRate,
162
+ parameters.deltaTime,
163
+ parameters.fallback,
164
+ parameters.generation,
165
+ ]);
166
+ return resources.device.queue.writeBuffer(resources.parameters, 0, values);
167
+ }
168
+
169
+ export function retireAutoExposureGpuResources(resources: AutoExposureGpuResources): void {
170
+ resources.device.destroyBuffer(resources.histogram);
171
+ resources.device.destroyBuffer(resources.state);
172
+ resources.device.destroyBuffer(resources.candidate);
173
+ resources.device.destroyBuffer(resources.parameters);
174
+ }
175
+
176
+ /** Import persistent buffers into the current typed graph without exposing handles in topology. */
177
+ export function importAutoExposureGraphResources(
178
+ graph: RenderGraphBuilder<RenderPipelineFrame>,
179
+ ): Result<AutoExposureGraphResources, RenderGraphError> {
180
+ const resolve = (frame: RenderPipelineFrame): AutoExposureGpuResources => {
181
+ const state = (frame as _InternalRenderPipelineContext).frameState;
182
+ const resources = state.pendingAutoExposureGpuResources ?? state.autoExposureGpuResources;
183
+ if (resources === undefined) throw new Error('auto-exposure GPU resources were not prepared');
184
+ return resources;
185
+ };
186
+ const histogram = graph.importBuffer(
187
+ 'standard-auto-exposure-histogram',
188
+ {
189
+ size: AUTO_EXPOSURE_HISTOGRAM_BYTES,
190
+ usage: GPU_BUFFER_USAGE_STORAGE,
191
+ },
192
+ (frame) => resolve(frame).histogram,
193
+ );
194
+ if (!histogram.ok) return histogram;
195
+ const state = graph.importBuffer(
196
+ 'standard-auto-exposure-state',
197
+ {
198
+ size: AUTO_EXPOSURE_STATE_BYTES,
199
+ usage: GPU_BUFFER_USAGE_STORAGE,
200
+ },
201
+ (frame) => resolve(frame).state,
202
+ );
203
+ if (!state.ok) return state;
204
+ const candidate = graph.importBuffer(
205
+ 'standard-auto-exposure-candidate',
206
+ {
207
+ size: AUTO_EXPOSURE_CANDIDATE_BYTES,
208
+ usage: GPU_BUFFER_USAGE_STORAGE,
209
+ },
210
+ (frame) => resolve(frame).candidate,
211
+ );
212
+ if (!candidate.ok) return candidate;
213
+ const parameters = graph.importBuffer(
214
+ 'standard-auto-exposure-parameters',
215
+ {
216
+ size: AUTO_EXPOSURE_PARAMETERS_BYTES,
217
+ usage: GPU_BUFFER_USAGE_STORAGE | GPU_BUFFER_USAGE_COPY_DST,
218
+ },
219
+ (frame) => resolve(frame).parameters,
220
+ );
221
+ if (!parameters.ok) return parameters;
222
+ return ok({
223
+ histogram: histogram.value,
224
+ state: state.value,
225
+ candidate: candidate.value,
226
+ parameters: parameters.value,
227
+ });
228
+ }
229
+
230
+ interface AutoExposureMeterState {
231
+ readonly layout: BindGroupLayout;
232
+ readonly clearPipeline: ComputePipeline;
233
+ readonly histogramPipeline: ComputePipeline;
234
+ readonly adaptPipeline: ComputePipeline;
235
+ }
236
+
237
+ function createAutoExposureMeterState(frame: RenderPipelineFrame): AutoExposureMeterState {
238
+ const factory = resolveAutoExposureShaderModuleFactory(frame.runtime);
239
+ if (factory === undefined) throw new Error('auto-exposure meter shader factory unavailable');
240
+ const module = factory.createShaderModule({
241
+ code: AUTO_EXPOSURE_METER_WGSL,
242
+ label: 'auto_exposure_meter',
243
+ });
244
+ if (!module.ok) throw module.error;
245
+ const layout = frame.runtime.device.createBindGroupLayout({
246
+ entries: [
247
+ {
248
+ binding: 0,
249
+ visibility: COMPUTE_VISIBILITY,
250
+ texture: { sampleType: 'float', viewDimension: '2d' },
251
+ },
252
+ { binding: 1, visibility: COMPUTE_VISIBILITY, buffer: { type: 'storage' } },
253
+ { binding: 2, visibility: COMPUTE_VISIBILITY, buffer: { type: 'storage' } },
254
+ { binding: 3, visibility: COMPUTE_VISIBILITY, buffer: { type: 'storage' } },
255
+ { binding: 4, visibility: COMPUTE_VISIBILITY, buffer: { type: 'read-only-storage' } },
256
+ ],
257
+ });
258
+ if (!layout.ok) throw layout.error;
259
+ const pipelineLayout = frame.runtime.device.createPipelineLayout({
260
+ label: 'auto_exposure_meter.layout',
261
+ bindGroupLayouts: [layout.value],
262
+ });
263
+ if (!pipelineLayout.ok) throw pipelineLayout.error;
264
+ const createPipeline = (label: string, entryPoint: string): ComputePipeline => {
265
+ const pipeline = frame.runtime.device.createComputePipeline({
266
+ label,
267
+ layout: pipelineLayout.value,
268
+ compute: { module: module.value, entryPoint },
269
+ });
270
+ if (!pipeline.ok) throw pipeline.error;
271
+ return pipeline.value;
272
+ };
273
+ return {
274
+ layout: layout.value,
275
+ clearPipeline: createPipeline('auto_exposure_clear', 'auto_exposure_clear'),
276
+ histogramPipeline: createPipeline('auto_exposure_histogram', 'auto_exposure_histogram'),
277
+ adaptPipeline: createPipeline('auto_exposure_adapt', 'auto_exposure_adapt'),
278
+ };
279
+ }
280
+
281
+ /**
282
+ * Add the real same-frame clear -> histogram -> adapt producer chain.
283
+ *
284
+ * The three logical stages are three ordered dispatches in one real compute
285
+ * pass. Clear and adapt use one workgroup each; histogram uses the fixed
286
+ * 32-workgroup cohort. The pass remains the timing interval, so no marker,
287
+ * native copy boundary, or CPU histogram transfer is introduced.
288
+ */
289
+ export function addAutoExposureGraphPasses(
290
+ context: import('../../../render-pipeline').RenderPipelineBuildContext<RenderPipelineFrame>,
291
+ projection: AutoExposureGraphProjection,
292
+ ): Result<void, RenderGraphError> {
293
+ let meterState: AutoExposureMeterState | undefined;
294
+ const meter = context.graph.addComputePass(AUTO_EXPOSURE_FUSED_GRAPH_PASS, {
295
+ accesses: [
296
+ { resource: projection.source.view, usage: 'sampled-read' },
297
+ // The clear dispatch initializes the histogram before the histogram
298
+ // dispatch reads/writes it. `storage-write` keeps graph validation from
299
+ // requiring an external initializer while the binding remains read/write.
300
+ { resource: projection.resources.histogram, usage: 'storage-write' },
301
+ { resource: projection.resources.state, usage: 'storage-write' },
302
+ { resource: projection.resources.candidate, usage: 'storage-write' },
303
+ { resource: projection.resources.parameters, usage: 'storage-read' },
304
+ ],
305
+ encode: ({ pass, frame, resources }) => {
306
+ meterState ??= createAutoExposureMeterState(frame);
307
+ const source = resources.textureView(projection.source.view);
308
+ const histogramBuffer = resources.buffer(projection.resources.histogram);
309
+ const state = resources.buffer(projection.resources.state);
310
+ const candidate = resources.buffer(projection.resources.candidate);
311
+ const parameters = resources.buffer(projection.resources.parameters);
312
+ if (!source.ok) throw source.error;
313
+ if (!histogramBuffer.ok) throw histogramBuffer.error;
314
+ if (!state.ok) throw state.error;
315
+ if (!candidate.ok) throw candidate.error;
316
+ if (!parameters.ok) throw parameters.error;
317
+ const bindings = frame.runtime.device.createBindGroup({
318
+ layout: meterState.layout,
319
+ entries: [
320
+ { binding: 0, resource: { kind: 'textureView', value: source.value } },
321
+ {
322
+ binding: 1,
323
+ resource: { kind: 'buffer', value: { buffer: histogramBuffer.value } },
324
+ },
325
+ {
326
+ binding: 2,
327
+ resource: { kind: 'buffer', value: { buffer: state.value } },
328
+ },
329
+ {
330
+ binding: 3,
331
+ resource: { kind: 'buffer', value: { buffer: candidate.value } },
332
+ },
333
+ {
334
+ binding: 4,
335
+ resource: { kind: 'buffer', value: { buffer: parameters.value } },
336
+ },
337
+ ],
338
+ });
339
+ if (!bindings.ok) throw bindings.error;
340
+ pass.setBindGroup(0, bindings.value);
341
+ pass.setPipeline(meterState.clearPipeline);
342
+ pass.dispatchWorkgroups(1, 1, 1);
343
+ pass.setPipeline(meterState.histogramPipeline);
344
+ pass.dispatchWorkgroups(
345
+ AUTO_EXPOSURE_HISTOGRAM_DISPATCH.x,
346
+ AUTO_EXPOSURE_HISTOGRAM_DISPATCH.y,
347
+ AUTO_EXPOSURE_HISTOGRAM_DISPATCH.z,
348
+ );
349
+ pass.setPipeline(meterState.adaptPipeline);
350
+ pass.dispatchWorkgroups(1, 1, 1);
351
+ },
352
+ });
353
+ return meter.ok ? ok(undefined) : meter;
354
+ }
355
+
356
+ export interface AutoExposureWhiteBalance {
357
+ readonly temperature: number;
358
+ readonly tint: number;
359
+ }
360
+
361
+ function wgslFloat(value: number): string {
362
+ // WGSL uses context-typed decimal float literals; unlike GLSL, it does not
363
+ // accept an `f` suffix. Keep the literal decimal and let the `f32` constant
364
+ // declaration provide the scalar type.
365
+ return Number.isFinite(value) ? value.toFixed(8) : '0.0';
366
+ }
367
+
368
+ /**
369
+ * Build the sole linear-HDR exposure/white-balance consumer. The camera
370
+ * projection supplies temperature/tint as immutable shader constants for the
371
+ * frame topology; the candidate remains a same-frame GPU buffer when auto
372
+ * exposure is enabled. Keeping this in one source prevents a renderer-side
373
+ * WB override from becoming a second color-stage authority.
374
+ */
375
+ export function createAutoExposureApplyWgsl(
376
+ whiteBalance: AutoExposureWhiteBalance = { temperature: 6504, tint: 0 },
377
+ hasCandidate = true,
378
+ ): string {
379
+ const candidateBinding = hasCandidate
380
+ ? '@group(0) @binding(2) var<storage, read> candidate: array<vec4<f32>>;'
381
+ : '';
382
+ const candidateValue = hasCandidate ? 'max(candidate[0].x, 0.0)' : '1.0';
383
+ return /* wgsl */ `
384
+ struct VertexOutput { @builtin(position) position: vec4<f32>, @location(0) uv: vec2<f32> };
385
+ @vertex fn auto_exposure_apply_vs(@builtin(vertex_index) index: u32) -> VertexOutput {
386
+ var positions = array<vec2<f32>, 3>(vec2<f32>(-1.0, -3.0), vec2<f32>(3.0, 1.0), vec2<f32>(-1.0, 1.0));
387
+ let p = positions[index];
388
+ return VertexOutput(vec4<f32>(p, 0.0, 1.0), vec2<f32>(p.x * 0.5 + 0.5, 0.5 - p.y * 0.5));
389
+ }
390
+ @group(0) @binding(0) var source: texture_2d<f32>;
391
+ @group(0) @binding(1) var sourceSampler: sampler;
392
+ ${candidateBinding}
393
+
394
+ const WB_TEMPERATURE: f32 = ${wgslFloat(whiteBalance.temperature)};
395
+ const WB_TINT: f32 = ${wgslFloat(whiteBalance.tint)};
396
+
397
+ fn mul_rgb_to_xyz(value: vec3<f32>) -> vec3<f32> {
398
+ return vec3<f32>(
399
+ dot(vec3<f32>(0.4124564, 0.3575761, 0.1804375), value),
400
+ dot(vec3<f32>(0.2126729, 0.7151522, 0.0721750), value),
401
+ dot(vec3<f32>(0.0193339, 0.1191920, 0.9503041), value)
402
+ );
403
+ }
404
+
405
+ fn mul_bradford(value: vec3<f32>) -> vec3<f32> {
406
+ return vec3<f32>(
407
+ dot(vec3<f32>(0.8951, 0.2664, -0.1614), value),
408
+ dot(vec3<f32>(-0.7502, 1.7135, 0.0367), value),
409
+ dot(vec3<f32>(0.0389, -0.0685, 1.0296), value)
410
+ );
411
+ }
412
+
413
+ fn mul_bradford_inverse(value: vec3<f32>) -> vec3<f32> {
414
+ return vec3<f32>(
415
+ dot(vec3<f32>(0.9869929, -0.1470543, 0.1599627), value),
416
+ dot(vec3<f32>(0.4323053, 0.5183603, 0.0492912), value),
417
+ dot(vec3<f32>(-0.0085287, 0.0400428, 0.9684867), value)
418
+ );
419
+ }
420
+
421
+ fn blackbody_white_point(temperature: f32) -> vec3<f32> {
422
+ if (temperature == 6504.0) { return vec3<f32>(0.95047, 1.0, 1.08883); }
423
+ let t = clamp(temperature, 1000.0, 40000.0);
424
+ var x: f32;
425
+ if (t <= 4000.0) {
426
+ x = -0.2661239e9 / (t * t * t) - 0.234358e6 / (t * t) + 0.8776956e3 / t + 0.17991;
427
+ } else {
428
+ x = -3.0258469e9 / (t * t * t) + 2.1070379e6 / (t * t) + 0.2226347e3 / t + 0.24039;
429
+ }
430
+ var y: f32;
431
+ if (t <= 2222.0) {
432
+ y = -1.1063814 * x * x * x - 1.3481102 * x * x + 2.18555832 * x - 0.20219683;
433
+ } else if (t <= 4000.0) {
434
+ y = -0.9549476 * x * x * x - 1.37418593 * x * x + 2.09137015 * x - 0.16748867;
435
+ } else {
436
+ y = 3.081758 * x * x * x - 5.8733867 * x * x + 3.75112997 * x - 0.37001483;
437
+ }
438
+ return vec3<f32>(x / y, 1.0, (1.0 - x - y) / y);
439
+ }
440
+
441
+ fn apply_white_balance(value: vec3<f32>) -> vec3<f32> {
442
+ if (WB_TEMPERATURE == 6504.0 && WB_TINT == 0.0) { return value; }
443
+ let source_lms = mul_bradford(vec3<f32>(0.95047, 1.0, 1.08883));
444
+ let target_lms = mul_bradford(blackbody_white_point(WB_TEMPERATURE));
445
+ let scale = target_lms / source_lms;
446
+ let adapted_lms = mul_bradford(mul_rgb_to_xyz(value)) * scale;
447
+ let adapted_xyz = mul_bradford_inverse(adapted_lms);
448
+ let adapted_rgb = vec3<f32>(adapted_xyz.x / 0.95047, adapted_xyz.y, adapted_xyz.z / 1.08883);
449
+ return adapted_rgb * vec3<f32>(
450
+ max(0.0, 1.0 + WB_TINT),
451
+ max(0.0, 1.0 - WB_TINT),
452
+ max(0.0, 1.0 + WB_TINT)
453
+ );
454
+ }
455
+
456
+ @fragment fn auto_exposure_apply_fs(input: VertexOutput) -> @location(0) vec4<f32> {
457
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
458
+ let exposed = color.rgb * ${candidateValue};
459
+ return vec4<f32>(apply_white_balance(exposed), color.a);
460
+ }`;
461
+ }
462
+
463
+ /** Consume the same-frame adaptation candidate in the linear HDR domain. */
464
+ export function addAutoExposureExposurePass(
465
+ context: import('../../../render-pipeline').RenderPipelineBuildContext<RenderPipelineFrame>,
466
+ input: RenderPipelineTarget,
467
+ output: RenderPipelineTarget,
468
+ resources: AutoExposureGraphResources | undefined,
469
+ whiteBalance: AutoExposureWhiteBalance = { temperature: 6504, tint: 0 },
470
+ ): Result<void, RenderGraphError> {
471
+ let pipeline: RenderPipeline | undefined;
472
+ let layout: BindGroupLayout | undefined;
473
+ let sampler: Sampler | undefined;
474
+ const added = context.graph.addRasterPass('standard-exposure-white-balance', {
475
+ accesses: [
476
+ { resource: input.view, usage: 'sampled-read' },
477
+ ...(resources === undefined
478
+ ? []
479
+ : [{ resource: resources.candidate, usage: 'storage-read' as const }]),
480
+ { resource: output.view, usage: 'color-attachment' },
481
+ ],
482
+ colorAttachments: [
483
+ {
484
+ view: output.view,
485
+ loadOp: 'clear',
486
+ storeOp: 'store',
487
+ clearValue: { r: 0, g: 0, b: 0, a: 1 },
488
+ },
489
+ ],
490
+ encode: ({ pass, frame, resources: resolver }) => {
491
+ const factory = resolveAutoExposureShaderModuleFactory(frame.runtime);
492
+ if (factory === undefined) throw new Error('auto-exposure apply shader factory unavailable');
493
+ const source = factory.createShaderModule({
494
+ code: createAutoExposureApplyWgsl(whiteBalance, resources !== undefined),
495
+ label: 'standard-exposure-white-balance',
496
+ });
497
+ if (!source.ok) throw source.error;
498
+ if (layout === undefined) {
499
+ const created = frame.runtime.device.createBindGroupLayout({
500
+ label: 'standard-exposure-white-balance.bgl',
501
+ entries: [
502
+ { binding: 0, visibility: 2, texture: { sampleType: 'float', viewDimension: '2d' } },
503
+ { binding: 1, visibility: 2, sampler: { type: 'filtering' } },
504
+ ...(resources === undefined
505
+ ? []
506
+ : [{ binding: 2, visibility: 2, buffer: { type: 'read-only-storage' as const } }]),
507
+ ],
508
+ });
509
+ if (!created.ok) throw created.error;
510
+ layout = created.value;
511
+ }
512
+ if (sampler === undefined) {
513
+ const created = frame.runtime.device.createSampler({
514
+ minFilter: 'linear',
515
+ magFilter: 'linear',
516
+ });
517
+ if (!created.ok) throw created.error;
518
+ sampler = created.value;
519
+ }
520
+ if (pipeline === undefined) {
521
+ const pipelineLayout = frame.runtime.device.createPipelineLayout({
522
+ label: 'standard-exposure-white-balance.layout',
523
+ bindGroupLayouts: [layout],
524
+ });
525
+ if (!pipelineLayout.ok) throw pipelineLayout.error;
526
+ const created = frame.runtime.device.createRenderPipeline({
527
+ label: 'standard-exposure-white-balance',
528
+ layout: pipelineLayout.value,
529
+ vertex: { module: source.value, entryPoint: 'auto_exposure_apply_vs', buffers: [] },
530
+ fragment: {
531
+ module: source.value,
532
+ entryPoint: 'auto_exposure_apply_fs',
533
+ targets: [{ format: output.format as GPUTextureFormat }],
534
+ },
535
+ primitive: { topology: 'triangle-list' },
536
+ });
537
+ if (!created.ok) throw created.error;
538
+ pipeline = created.value;
539
+ }
540
+ const sourceView = resolver.textureView(input.view);
541
+ if (!sourceView.ok) throw sourceView.error;
542
+ const candidate = resources === undefined ? undefined : resolver.buffer(resources.candidate);
543
+ if (candidate !== undefined && !candidate.ok) throw candidate.error;
544
+ const entries = [
545
+ { binding: 0, resource: { kind: 'textureView' as const, value: sourceView.value } },
546
+ { binding: 1, resource: { kind: 'sampler' as const, value: sampler } },
547
+ ...(candidate === undefined
548
+ ? []
549
+ : [
550
+ {
551
+ binding: 2,
552
+ resource: { kind: 'buffer' as const, value: { buffer: candidate.value } },
553
+ },
554
+ ]),
555
+ ];
556
+ const bindings = frame.runtime.device.createBindGroup({
557
+ layout,
558
+ entries,
559
+ });
560
+ if (!bindings.ok) throw bindings.error;
561
+ pass.setPipeline(pipeline);
562
+ pass.setBindGroup(0, bindings.value);
563
+ pass.draw(3, 1, 0, 0);
564
+ },
565
+ });
566
+ return added.ok ? ok(undefined) : added;
567
+ }