@esengine/ecs-framework-math 1.0.3 → 2.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/bin/Animation/Easing.d.ts +150 -150
- package/bin/Animation/Easing.d.ts.map +1 -1
- package/bin/Animation/Easing.js +151 -151
- package/bin/Animation/Easing.js.map +1 -1
- package/bin/Animation/Interpolation.d.ts +102 -102
- package/bin/Animation/Interpolation.d.ts.map +1 -1
- package/bin/Animation/Interpolation.js +104 -104
- package/bin/Animation/Interpolation.js.map +1 -1
- package/bin/Animation/index.d.ts.map +1 -1
- package/bin/Animation/index.js.map +1 -1
- package/bin/Circle.d.ts +159 -159
- package/bin/Circle.d.ts.map +1 -1
- package/bin/Circle.js +159 -159
- package/bin/Circle.js.map +1 -1
- package/bin/Collision/CollisionDetector.d.ts +64 -64
- package/bin/Collision/CollisionDetector.d.ts.map +1 -1
- package/bin/Collision/CollisionDetector.js +66 -66
- package/bin/Collision/CollisionDetector.js.map +1 -1
- package/bin/Color.d.ts +277 -0
- package/bin/Color.d.ts.map +1 -0
- package/bin/Color.js +470 -0
- package/bin/Color.js.map +1 -0
- package/bin/Fixed32.d.ts +266 -0
- package/bin/Fixed32.d.ts.map +1 -0
- package/bin/Fixed32.js +381 -0
- package/bin/Fixed32.js.map +1 -0
- package/bin/FixedMath.d.ts +109 -0
- package/bin/FixedMath.d.ts.map +1 -0
- package/bin/FixedMath.js +264 -0
- package/bin/FixedMath.js.map +1 -0
- package/bin/FixedVector2.d.ts +293 -0
- package/bin/FixedVector2.d.ts.map +1 -0
- package/bin/FixedVector2.js +413 -0
- package/bin/FixedVector2.js.map +1 -0
- package/bin/MathUtils.d.ts +205 -205
- package/bin/MathUtils.d.ts.map +1 -1
- package/bin/MathUtils.js +206 -206
- package/bin/MathUtils.js.map +1 -1
- package/bin/Matrix3.d.ts +158 -139
- package/bin/Matrix3.d.ts.map +1 -1
- package/bin/Matrix3.js +179 -151
- package/bin/Matrix3.js.map +1 -1
- package/bin/Rectangle.d.ts +144 -144
- package/bin/Rectangle.d.ts.map +1 -1
- package/bin/Rectangle.js +144 -144
- package/bin/Rectangle.js.map +1 -1
- package/bin/Vector2.d.ts +202 -186
- package/bin/Vector2.d.ts.map +1 -1
- package/bin/Vector2.js +198 -188
- package/bin/Vector2.js.map +1 -1
- package/bin/Vector3.d.ts +257 -0
- package/bin/Vector3.d.ts.map +1 -0
- package/bin/Vector3.js +372 -0
- package/bin/Vector3.js.map +1 -0
- package/bin/index.d.ts +8 -1
- package/bin/index.d.ts.map +1 -1
- package/bin/index.js +9 -0
- package/bin/index.js.map +1 -1
- package/package.json +66 -67
package/bin/Color.d.ts
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/**
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* Color utility class for game engine
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* 游戏引擎颜色工具类
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*
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* Provides color conversion, manipulation, and packing utilities.
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* 提供颜色转换、操作和打包工具。
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*/
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/**
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* RGBA color components
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* RGBA 颜色分量
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*/
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export interface RGBA {
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r: number;
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g: number;
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b: number;
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a: number;
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}
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/**
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* HSL color components
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* HSL 颜色分量
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*/
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export interface HSL {
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h: number;
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s: number;
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l: number;
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}
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/**
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* Color class for color manipulation and conversion
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* 颜色类,用于颜色操作和转换
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*/
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export declare class Color {
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/** Red component (0-255) | 红色分量 (0-255) */
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r: number;
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/** Green component (0-255) | 绿色分量 (0-255) */
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g: number;
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/** Blue component (0-255) | 蓝色分量 (0-255) */
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b: number;
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/** Alpha component (0-1) | 透明度分量 (0-1) */
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a: number;
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/** White (0xFFFFFF) | 白色 */
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static readonly WHITE: Color;
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/** Black (0x000000) | 黑色 */
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static readonly BLACK: Color;
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/** Red (0xFF0000) | 红色 */
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static readonly RED: Color;
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/** Green (0x00FF00) | 绿色 */
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static readonly GREEN: Color;
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/** Blue (0x0000FF) | 蓝色 */
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static readonly BLUE: Color;
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/** Yellow (0xFFFF00) | 黄色 */
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static readonly YELLOW: Color;
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/** Cyan (0x00FFFF) | 青色 */
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static readonly CYAN: Color;
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/** Magenta (0xFF00FF) | 品红色 */
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static readonly MAGENTA: Color;
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/** Transparent (0x00000000) | 透明 */
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static readonly TRANSPARENT: Color;
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/** Gray (0x808080) | 灰色 */
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static readonly GRAY: Color;
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/**
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* Create a new Color instance
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* 创建新的 Color 实例
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*/
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constructor(r?: number, g?: number, b?: number, a?: number);
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/**
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* Create color from hex string
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* 从十六进制字符串创建颜色
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* @param hex Hex string (e.g., "#FF0000", "#F00", "FF0000") | 十六进制字符串
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* @param alpha Optional alpha value (0-1) | 可选的透明度值
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*/
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static fromHex(hex: string, alpha?: number): Color;
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/**
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* Create color from packed uint32 (0xRRGGBB or 0xAARRGGBB)
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* 从打包的 uint32 创建颜色
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* @param value Packed color value | 打包的颜色值
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* @param hasAlpha Whether value includes alpha | 是否包含透明度
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*/
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static fromUint32(value: number, hasAlpha?: boolean): Color;
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/**
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* Create color from HSL values
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* 从 HSL 值创建颜色
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* @param h Hue (0-360) | 色相
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* @param s Saturation (0-1) | 饱和度
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* @param l Lightness (0-1) | 亮度
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* @param a Alpha (0-1) | 透明度
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*/
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static fromHSL(h: number, s: number, l: number, a?: number): Color;
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/**
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* Create color from normalized float values (0-1)
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* 从归一化浮点值创建颜色 (0-1)
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*/
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static fromFloat(r: number, g: number, b: number, a?: number): Color;
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/**
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* Convert hex string to RGB
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* 将十六进制字符串转换为 RGB
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*/
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static hexToRgb(hex: string): {
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r: number;
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g: number;
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b: number;
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};
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/**
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* Convert RGB to hex string
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* 将 RGB 转换为十六进制字符串
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*/
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static rgbToHex(r: number, g: number, b: number): string;
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/**
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* Convert HSL to RGB
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* 将 HSL 转换为 RGB
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*/
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static hslToRgb(h: number, s: number, l: number): {
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r: number;
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g: number;
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b: number;
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};
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/**
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* Convert RGB to HSL
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* 将 RGB 转换为 HSL
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*/
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static rgbToHsl(r: number, g: number, b: number): HSL;
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/**
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* Pack color to uint32 (0xRRGGBB)
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* 打包颜色为 uint32 (0xRRGGBB)
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*/
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static packRGB(r: number, g: number, b: number): number;
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/**
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* Pack color to uint32 (0xAARRGGBB)
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* 打包颜色为 uint32 (0xAARRGGBB)
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*/
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static packARGB(r: number, g: number, b: number, a: number): number;
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/**
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* Pack color to uint32 for WebGL (0xAABBGGRR)
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* 打包颜色为 WebGL 格式的 uint32 (0xAABBGGRR)
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*/
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static packABGR(r: number, g: number, b: number, a: number): number;
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/**
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* Pack hex string and alpha to WebGL uint32 (0xAABBGGRR)
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* 将十六进制字符串和透明度打包为 WebGL 格式 uint32
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*/
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static packHexAlpha(hex: string, alpha: number): number;
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/**
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* Unpack uint32 to RGBA (assumes 0xAARRGGBB)
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* 解包 uint32 为 RGBA (假设格式为 0xAARRGGBB)
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*/
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static unpackARGB(value: number): RGBA;
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/**
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* Unpack uint32 to RGBA (assumes 0xAABBGGRR - WebGL format)
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* 解包 uint32 为 RGBA (假设格式为 0xAABBGGRR - WebGL 格式)
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*/
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static unpackABGR(value: number): RGBA;
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/**
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* Interpolate between two colors
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* 在两个颜色之间插值
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*/
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static lerp(from: Color, to: Color, t: number): Color;
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/**
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* Interpolate between two packed uint32 colors (0xRRGGBB)
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* 在两个打包的 uint32 颜色之间插值
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*/
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static lerpUint32(from: number, to: number, t: number): number;
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/**
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* Mix two colors
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* 混合两个颜色
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*/
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static mix(color1: Color, color2: Color, ratio?: number): Color;
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/**
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* Lighten a color
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* 使颜色变亮
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*/
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static lighten(color: Color, amount: number): Color;
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/**
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* Darken a color
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* 使颜色变暗
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*/
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static darken(color: Color, amount: number): Color;
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/**
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* Saturate a color
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* 增加颜色饱和度
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*/
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static saturate(color: Color, amount: number): Color;
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/**
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* Desaturate a color
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* 降低颜色饱和度
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*/
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static desaturate(color: Color, amount: number): Color;
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/**
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* Invert a color
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* 反转颜色
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*/
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static invert(color: Color): Color;
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/**
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* Convert color to grayscale
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* 将颜色转换为灰度
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*/
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static grayscale(color: Color): Color;
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/**
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* Get color luminance (perceived brightness)
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* 获取颜色亮度(感知亮度)
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*/
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static luminance(color: Color): number;
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/**
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* Get contrast ratio between two colors
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* 获取两个颜色之间的对比度
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*/
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static contrastRatio(color1: Color, color2: Color): number;
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/**
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* Convert to hex string
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* 转换为十六进制字符串
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*/
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toHex(): string;
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/**
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* Convert to hex string with alpha
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* 转换为带透明度的十六进制字符串
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*/
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toHexAlpha(): string;
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/**
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* Convert to CSS rgba string
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* 转换为 CSS rgba 字符串
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*/
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toRgba(): string;
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/**
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* Convert to CSS rgb string
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* 转换为 CSS rgb 字符串
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*/
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toRgb(): string;
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/**
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* Convert to HSL
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* 转换为 HSL
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*/
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toHSL(): HSL;
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/**
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* Pack to uint32 (0xRRGGBB)
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* 打包为 uint32 (0xRRGGBB)
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*/
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toUint32(): number;
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/**
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* Pack to uint32 with alpha (0xAARRGGBB)
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* 打包为带透明度的 uint32 (0xAARRGGBB)
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*/
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toUint32Alpha(): number;
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/**
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* Pack to WebGL uint32 (0xAABBGGRR)
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* 打包为 WebGL 格式 uint32 (0xAABBGGRR)
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*/
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toWebGL(): number;
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/**
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* Get normalized float array [r, g, b, a] (0-1)
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* 获取归一化浮点数组 [r, g, b, a] (0-1)
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*/
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toFloatArray(): [number, number, number, number];
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/**
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* Clone this color
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* 克隆此颜色
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*/
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clone(): Color;
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/**
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* Set color values
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* 设置颜色值
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*/
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set(r: number, g: number, b: number, a?: number): this;
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/**
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* Copy from another color
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* 从另一个颜色复制
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*/
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copy(other: Color): this;
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/**
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* Check equality with another color
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* 检查与另一个颜色是否相等
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*/
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equals(other: Color): boolean;
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/**
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* String representation
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* 字符串表示
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*/
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toString(): string;
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}
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//# sourceMappingURL=Color.d.ts.map
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@@ -0,0 +1 @@
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1
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+
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