@es3d/es3d 1.0.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -201
- package/README.md +86 -86
- package/docs/SPEC.md +417 -417
- package/package.json +1 -1
- package/scripts/es3d-cli.mjs +377 -377
- package/src/cache/geometry-store.js +392 -392
- package/src/cache/mesh-bundle.js +123 -123
- package/src/cache/sha256.js +73 -73
- package/src/format/ast.js +238 -238
- package/src/format/colors.js +93 -93
- package/src/format/compact-parser.js +171 -171
- package/src/format/compact-tokenizer.js +165 -165
- package/src/format/errors.js +247 -247
- package/src/format/json.js +55 -55
- package/src/format/limits.js +14 -14
- package/src/format/parse.js +92 -92
- package/src/format/schema.js +617 -617
- package/src/format/serializer.js +333 -333
- package/src/format/validator.js +330 -330
- package/src/format/value-error.js +12 -12
- package/src/format/value-format.js +314 -314
- package/src/format/values.js +459 -459
- package/src/format/xml-parser.js +136 -136
- package/src/format/xml-tokenizer.js +237 -237
- package/src/geometry/contour.js +86 -86
- package/src/geometry/extrude.js +175 -175
- package/src/geometry/gear.js +85 -85
- package/src/geometry/geometry-cache.js +159 -159
- package/src/geometry/lod-error.js +178 -178
- package/src/geometry/mesh.js +458 -458
- package/src/geometry/primitives.js +299 -299
- package/src/geometry/registry.js +645 -645
- package/src/geometry/revolve.js +136 -136
- package/src/geometry/sweep.js +441 -441
- package/src/index.js +47 -47
- package/src/io/compression.js +67 -67
- package/src/io/convert.js +236 -236
- package/src/io/download.js +13 -13
- package/src/io/external-scene.js +127 -127
- package/src/io/file-loader.js +28 -28
- package/src/io/gltf.js +630 -630
- package/src/io/mesh-import.js +104 -104
- package/src/io/obj.js +352 -352
- package/src/io/step-brep.js +439 -439
- package/src/io/step-exact.js +1149 -1149
- package/src/io/step.js +1418 -1418
- package/src/io/stl.js +193 -193
- package/src/io/svg-import.js +787 -787
- package/src/material/materials.js +154 -154
- package/src/math/mat4.js +475 -475
- package/src/math/random.js +30 -30
- package/src/math/trig.js +65 -65
- package/src/math/vec3.js +81 -81
- package/src/optimize/optimizer.js +579 -579
- package/src/path/path-flatten.js +322 -322
- package/src/path/path-parser.js +332 -332
- package/src/path/shapes.js +129 -129
- package/src/path/triangulate.js +517 -517
- package/src/pipeline.js +74 -74
- package/src/render/camera.js +168 -168
- package/src/render/frame-builder.js +362 -362
- package/src/render/geometry-pool.js +149 -149
- package/src/render/lighting.js +149 -149
- package/src/render/orbit-controls.js +237 -237
- package/src/render/renderer.js +258 -249
- package/src/render/scroll-timeline.js +104 -104
- package/src/render/shaders/glsl.js +285 -285
- package/src/render/shaders/wgsl.js +252 -252
- package/src/render/stage.js +364 -352
- package/src/render/texture-cache.js +40 -40
- package/src/render/textures.js +223 -223
- package/src/render/webgl2/webgl2-backend.js +586 -532
- package/src/render/webgpu/webgpu-backend.js +482 -480
- package/src/scene/flatten.js +754 -754
- package/src/scene/picking.js +161 -161
- package/src/scene/scene-graph.js +320 -320
- package/src/transform/transform.js +211 -211
- package/src/wasm/kernels-binary.js +3 -3
- package/src/wasm/kernels.js +385 -385
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@@ -1,211 +1,211 @@
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// The ES3D transform system.
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//
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// transform="translate(0,2,0) rotate(0,45,0) scale(2)" is read exactly like
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// SVG: functions are applied left to right as nested coordinate systems, so the
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// resulting matrix is T1 * T2 * T3 (the rightmost function acts on the object
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// first). Supported functions:
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//
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// translate(x[,y[,z]]) rotate(x,y,z) Euler degrees (X, then Y, then Z)
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// rotateX(a) rotateY(a) rotateZ(a) rotate(a, ax,ay,az) axis-angle
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// scale(s) | scale(x,y,z) quat(x,y,z,w)
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// matrix(m0..m15) 16 numbers, column-major (like CSS matrix3d)
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//
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// Elements additionally accept position / rotation / scale attributes. The
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// local matrix of an element is transform * T(position) * R(rotation) * S(scale)
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// mirroring SVG <use>, where x/y are applied after (inside) the transform.
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import * as mat4 from '../math/mat4.js';
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import { ValueError } from '../format/value-error.js';
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import { suggest } from '../format/errors.js';
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import { readNumber, numberValue } from '../path/path-parser.js';
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const FUNCS = {
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translate: [1, 3],
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rotate: [3, 4],
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rotateX: [1, 1],
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rotateY: [1, 1],
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rotateZ: [1, 1],
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scale: [1, 3],
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matrix: [16, 16],
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quat: [4, 4],
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};
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function isWs(c) {
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return c === 32 || c === 9 || c === 10 || c === 13 || c === 44; // comma acts as separator between functions
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}
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/** Parse a transform list into operations (validated, with offsets). */
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export function parseTransformOps(str) {
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const ops = [];
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const n = str.length;
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let i = 0;
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while (true) {
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while (i < n && isWs(str.charCodeAt(i))) i++;
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if (i >= n) break;
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const nameStart = i;
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while (i < n && /[A-Za-z0-9]/.test(str[i])) i++;
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const fn = str.slice(nameStart, i);
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if (!fn) throw new ValueError(`Unexpected character '${str[i]}' in transform.`, i, 1);
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if (!(fn in FUNCS)) {
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throw new ValueError(`Unknown transform function '${fn}'.`, nameStart, fn.length, {
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suggestion: suggest(fn, Object.keys(FUNCS)),
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hint: 'Valid functions: translate, rotate, rotateX, rotateY, rotateZ, scale, matrix, quat.',
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});
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}
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while (i < n && (str[i] === ' ' || str[i] === '\t')) i++;
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if (str[i] !== '(') throw new ValueError(`Expected '(' after '${fn}'.`, i, 1);
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i++;
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const args = [];
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for (;;) {
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while (i < n && /[\s,]/.test(str[i])) i++;
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if (str[i] === ')') {
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i++;
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break;
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}
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if (i >= n) throw new ValueError(`Missing ')' to close '${fn}('.`, nameStart, fn.length + 1);
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const end = readNumber(str, i);
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if (end < 0) throw new ValueError(`Expected a number in '${fn}()' but found '${str[i]}'.`, i, 1);
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args.push(numberValue);
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i = end;
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}
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const [min, max] = FUNCS[fn];
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if (args.length < min || args.length > max) {
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let hint;
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if (fn === 'rotate' && args.length === 1) hint = 'rotate() takes Euler angles rotate(x,y,z) or an axis-angle rotate(a,ax,ay,az); use rotateY(a) for a single angle.';
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if (fn === 'rotate' && args.length === 2) hint = 'rotate() takes 3 Euler angles in degrees, e.g. rotate(0,45,0).';
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throw new ValueError(
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`${fn}() takes ${min === max ? min : `${min} to ${max}`} numbers but ${args.length} ${args.length === 1 ? 'was' : 'were'} given.`,
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nameStart,
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i - nameStart,
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{ hint },
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);
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}
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if (fn === 'rotate' && args.length === 4 && Math.hypot(args[1], args[2], args[3]) < 1e-12) {
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throw new ValueError('rotate(angle, ax, ay, az): the rotation axis must not be zero.', nameStart, i - nameStart);
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}
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if (fn === 'scale' && args.length === 2) {
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throw new ValueError('scale() takes 1 (uniform) or 3 numbers.', nameStart, i - nameStart);
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}
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ops.push({ fn, args, offset: nameStart });
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}
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return ops;
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}
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/** Matrix of a single transform operation. */
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export function opMatrix(op, out = mat4.createF64()) {
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const a = op.args;
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switch (op.fn) {
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case 'translate':
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return mat4.fromTranslation(out, a[0], a[1] || 0, a[2] || 0);
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case 'rotate':
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if (a.length === 4) return mat4.fromAxisAngle(out, a[1], a[2], a[3], a[0] * mat4.DEG);
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return mat4.fromEulerDeg(out, a[0], a[1], a[2]);
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case 'rotateX':
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return mat4.fromRotationX(out, a[0] * mat4.DEG);
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case 'rotateY':
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return mat4.fromRotationY(out, a[0] * mat4.DEG);
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case 'rotateZ':
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return mat4.fromRotationZ(out, a[0] * mat4.DEG);
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case 'scale':
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return a.length === 1 ? mat4.fromScaling(out, a[0], a[0], a[0]) : mat4.fromScaling(out, a[0], a[1], a[2]);
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case 'matrix':
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for (let k = 0; k < 16; k++) out[k] = a[k];
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return out;
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case 'quat':
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return mat4.fromQuat(out, a[0], a[1], a[2], a[3]);
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default:
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throw new Error(`unknown transform ${op.fn}`);
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}
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}
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export function opsToMatrix(ops) {
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const m = mat4.createF64();
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const t = mat4.createF64();
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for (const op of ops) {
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opMatrix(op, t);
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mat4.multiply(m, m, t);
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}
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return m;
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}
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/**
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* {ops, matrix} for already separated operations (binary decoding), applying
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* the same rules as the text parser; null when an operation is invalid.
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*/
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export function transformFromOps(ops) {
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for (const op of ops) {
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const range = FUNCS[op.fn];
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if (!range) return null;
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const n = op.args.length;
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if (n < range[0] || n > range[1] || !op.args.every(Number.isFinite)) return null;
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if (op.fn === 'rotate' && n === 4 && Math.hypot(op.args[1], op.args[2], op.args[3]) < 1e-12) return null;
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if (op.fn === 'scale' && n === 2) return null;
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}
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return { ops, matrix: opsToMatrix(ops) };
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}
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/** Parse a transform attribute value into {ops, matrix}. */
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export function parseTransform(str) {
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const ops = parseTransformOps(str);
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return { ops, matrix: opsToMatrix(ops) };
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}
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const ZERO = [0, 0, 0];
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const ONE = [1, 1, 1];
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/**
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* Local matrix of an element from its typed values:
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* transform * T(position) * R(rotation) * S(scale)
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*/
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export function localMatrix(values, out = mat4.createF64(), overrides = null) {
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const position = (overrides && overrides.position) || values.position || ZERO;
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const rotation = (overrides && overrides.rotation) || values.rotation || ZERO;
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const scale = (overrides && overrides.scale) || values.scale || ONE;
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mat4.compose(out, position, rotation, scale);
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const tr = values.transform;
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if (tr && tr.ops.length) mat4.multiply(out, tr.matrix, out);
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return out;
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}
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/** Format a matrix as a transform string (used by serializers / expansion). */
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export function matrixToTransformString(m, fmt) {
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const d = mat4.decompose(m);
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if (d) {
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const parts = [];
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const [tx, ty, tz] = d.translation;
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if (Math.abs(tx) > 1e-9 || Math.abs(ty) > 1e-9 || Math.abs(tz) > 1e-9) parts.push(`translate(${fmt(tx)},${fmt(ty)},${fmt(tz)})`);
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const [qx, qy, qz, qw] = d.rotation;
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if (Math.abs(qx) > 1e-9 || Math.abs(qy) > 1e-9 || Math.abs(qz) > 1e-9) parts.push(`quat(${fmt(qx)},${fmt(qy)},${fmt(qz)},${fmt(qw)})`);
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const [sx, sy, sz] = d.scale;
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if (Math.abs(sx - 1) > 1e-9 || Math.abs(sy - 1) > 1e-9 || Math.abs(sz - 1) > 1e-9) {
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if (Math.abs(sx - sy) < 1e-9 && Math.abs(sy - sz) < 1e-9) parts.push(`scale(${fmt(sx)})`);
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else parts.push(`scale(${fmt(sx)},${fmt(sy)},${fmt(sz)})`);
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}
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return parts.join(' ');
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}
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return `matrix(${Array.from(m, fmt).join(',')})`;
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}
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/**
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* Decompose a shear-free affine matrix into translation, ES3D Euler angles
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* (degrees, R = Rz * Ry * Rx) and scale. Returns null when shear is present.
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*/
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export function matrixToEuler(m) {
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const d = mat4.decompose(m);
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if (!d) return null;
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const [sx, sy, sz] = d.scale;
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const r = [m[0] / sx, m[1] / sx, m[2] / sx, m[4] / sy, m[5] / sy, m[6] / sy, m[8] / sz, m[9] / sz, m[10] / sz];
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const R2 = Math.max(-1, Math.min(1, -r[2]));
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const y = Math.asin(R2);
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let x, z;
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if (Math.abs(R2) < 0.9999999) {
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x = Math.atan2(r[5], r[8]);
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z = Math.atan2(r[1], r[0]);
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} else {
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// gimbal lock: rotation about X and Z are coupled; put everything into Z
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x = 0;
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z = Math.atan2(-r[3], r[4]);
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}
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const deg = (v) => (v * 180) / Math.PI;
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return { translation: d.translation, rotation: [deg(x), deg(y), deg(z)], scale: d.scale };
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}
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1
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// The ES3D transform system.
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2
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+
//
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3
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+
// transform="translate(0,2,0) rotate(0,45,0) scale(2)" is read exactly like
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4
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+
// SVG: functions are applied left to right as nested coordinate systems, so the
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5
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+
// resulting matrix is T1 * T2 * T3 (the rightmost function acts on the object
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6
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+
// first). Supported functions:
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7
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+
//
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8
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+
// translate(x[,y[,z]]) rotate(x,y,z) Euler degrees (X, then Y, then Z)
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9
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+
// rotateX(a) rotateY(a) rotateZ(a) rotate(a, ax,ay,az) axis-angle
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10
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+
// scale(s) | scale(x,y,z) quat(x,y,z,w)
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11
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+
// matrix(m0..m15) 16 numbers, column-major (like CSS matrix3d)
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12
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+
//
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13
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+
// Elements additionally accept position / rotation / scale attributes. The
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14
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+
// local matrix of an element is transform * T(position) * R(rotation) * S(scale)
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|
15
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+
// mirroring SVG <use>, where x/y are applied after (inside) the transform.
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+
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17
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+
import * as mat4 from '../math/mat4.js';
|
|
18
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+
import { ValueError } from '../format/value-error.js';
|
|
19
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+
import { suggest } from '../format/errors.js';
|
|
20
|
+
import { readNumber, numberValue } from '../path/path-parser.js';
|
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21
|
+
|
|
22
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+
const FUNCS = {
|
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23
|
+
translate: [1, 3],
|
|
24
|
+
rotate: [3, 4],
|
|
25
|
+
rotateX: [1, 1],
|
|
26
|
+
rotateY: [1, 1],
|
|
27
|
+
rotateZ: [1, 1],
|
|
28
|
+
scale: [1, 3],
|
|
29
|
+
matrix: [16, 16],
|
|
30
|
+
quat: [4, 4],
|
|
31
|
+
};
|
|
32
|
+
|
|
33
|
+
function isWs(c) {
|
|
34
|
+
return c === 32 || c === 9 || c === 10 || c === 13 || c === 44; // comma acts as separator between functions
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
/** Parse a transform list into operations (validated, with offsets). */
|
|
38
|
+
export function parseTransformOps(str) {
|
|
39
|
+
const ops = [];
|
|
40
|
+
const n = str.length;
|
|
41
|
+
let i = 0;
|
|
42
|
+
while (true) {
|
|
43
|
+
while (i < n && isWs(str.charCodeAt(i))) i++;
|
|
44
|
+
if (i >= n) break;
|
|
45
|
+
const nameStart = i;
|
|
46
|
+
while (i < n && /[A-Za-z0-9]/.test(str[i])) i++;
|
|
47
|
+
const fn = str.slice(nameStart, i);
|
|
48
|
+
if (!fn) throw new ValueError(`Unexpected character '${str[i]}' in transform.`, i, 1);
|
|
49
|
+
if (!(fn in FUNCS)) {
|
|
50
|
+
throw new ValueError(`Unknown transform function '${fn}'.`, nameStart, fn.length, {
|
|
51
|
+
suggestion: suggest(fn, Object.keys(FUNCS)),
|
|
52
|
+
hint: 'Valid functions: translate, rotate, rotateX, rotateY, rotateZ, scale, matrix, quat.',
|
|
53
|
+
});
|
|
54
|
+
}
|
|
55
|
+
while (i < n && (str[i] === ' ' || str[i] === '\t')) i++;
|
|
56
|
+
if (str[i] !== '(') throw new ValueError(`Expected '(' after '${fn}'.`, i, 1);
|
|
57
|
+
i++;
|
|
58
|
+
const args = [];
|
|
59
|
+
for (;;) {
|
|
60
|
+
while (i < n && /[\s,]/.test(str[i])) i++;
|
|
61
|
+
if (str[i] === ')') {
|
|
62
|
+
i++;
|
|
63
|
+
break;
|
|
64
|
+
}
|
|
65
|
+
if (i >= n) throw new ValueError(`Missing ')' to close '${fn}('.`, nameStart, fn.length + 1);
|
|
66
|
+
const end = readNumber(str, i);
|
|
67
|
+
if (end < 0) throw new ValueError(`Expected a number in '${fn}()' but found '${str[i]}'.`, i, 1);
|
|
68
|
+
args.push(numberValue);
|
|
69
|
+
i = end;
|
|
70
|
+
}
|
|
71
|
+
const [min, max] = FUNCS[fn];
|
|
72
|
+
if (args.length < min || args.length > max) {
|
|
73
|
+
let hint;
|
|
74
|
+
if (fn === 'rotate' && args.length === 1) hint = 'rotate() takes Euler angles rotate(x,y,z) or an axis-angle rotate(a,ax,ay,az); use rotateY(a) for a single angle.';
|
|
75
|
+
if (fn === 'rotate' && args.length === 2) hint = 'rotate() takes 3 Euler angles in degrees, e.g. rotate(0,45,0).';
|
|
76
|
+
throw new ValueError(
|
|
77
|
+
`${fn}() takes ${min === max ? min : `${min} to ${max}`} numbers but ${args.length} ${args.length === 1 ? 'was' : 'were'} given.`,
|
|
78
|
+
nameStart,
|
|
79
|
+
i - nameStart,
|
|
80
|
+
{ hint },
|
|
81
|
+
);
|
|
82
|
+
}
|
|
83
|
+
if (fn === 'rotate' && args.length === 4 && Math.hypot(args[1], args[2], args[3]) < 1e-12) {
|
|
84
|
+
throw new ValueError('rotate(angle, ax, ay, az): the rotation axis must not be zero.', nameStart, i - nameStart);
|
|
85
|
+
}
|
|
86
|
+
if (fn === 'scale' && args.length === 2) {
|
|
87
|
+
throw new ValueError('scale() takes 1 (uniform) or 3 numbers.', nameStart, i - nameStart);
|
|
88
|
+
}
|
|
89
|
+
ops.push({ fn, args, offset: nameStart });
|
|
90
|
+
}
|
|
91
|
+
return ops;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/** Matrix of a single transform operation. */
|
|
95
|
+
export function opMatrix(op, out = mat4.createF64()) {
|
|
96
|
+
const a = op.args;
|
|
97
|
+
switch (op.fn) {
|
|
98
|
+
case 'translate':
|
|
99
|
+
return mat4.fromTranslation(out, a[0], a[1] || 0, a[2] || 0);
|
|
100
|
+
case 'rotate':
|
|
101
|
+
if (a.length === 4) return mat4.fromAxisAngle(out, a[1], a[2], a[3], a[0] * mat4.DEG);
|
|
102
|
+
return mat4.fromEulerDeg(out, a[0], a[1], a[2]);
|
|
103
|
+
case 'rotateX':
|
|
104
|
+
return mat4.fromRotationX(out, a[0] * mat4.DEG);
|
|
105
|
+
case 'rotateY':
|
|
106
|
+
return mat4.fromRotationY(out, a[0] * mat4.DEG);
|
|
107
|
+
case 'rotateZ':
|
|
108
|
+
return mat4.fromRotationZ(out, a[0] * mat4.DEG);
|
|
109
|
+
case 'scale':
|
|
110
|
+
return a.length === 1 ? mat4.fromScaling(out, a[0], a[0], a[0]) : mat4.fromScaling(out, a[0], a[1], a[2]);
|
|
111
|
+
case 'matrix':
|
|
112
|
+
for (let k = 0; k < 16; k++) out[k] = a[k];
|
|
113
|
+
return out;
|
|
114
|
+
case 'quat':
|
|
115
|
+
return mat4.fromQuat(out, a[0], a[1], a[2], a[3]);
|
|
116
|
+
default:
|
|
117
|
+
throw new Error(`unknown transform ${op.fn}`);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
export function opsToMatrix(ops) {
|
|
122
|
+
const m = mat4.createF64();
|
|
123
|
+
const t = mat4.createF64();
|
|
124
|
+
for (const op of ops) {
|
|
125
|
+
opMatrix(op, t);
|
|
126
|
+
mat4.multiply(m, m, t);
|
|
127
|
+
}
|
|
128
|
+
return m;
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* {ops, matrix} for already separated operations (binary decoding), applying
|
|
133
|
+
* the same rules as the text parser; null when an operation is invalid.
|
|
134
|
+
*/
|
|
135
|
+
export function transformFromOps(ops) {
|
|
136
|
+
for (const op of ops) {
|
|
137
|
+
const range = FUNCS[op.fn];
|
|
138
|
+
if (!range) return null;
|
|
139
|
+
const n = op.args.length;
|
|
140
|
+
if (n < range[0] || n > range[1] || !op.args.every(Number.isFinite)) return null;
|
|
141
|
+
if (op.fn === 'rotate' && n === 4 && Math.hypot(op.args[1], op.args[2], op.args[3]) < 1e-12) return null;
|
|
142
|
+
if (op.fn === 'scale' && n === 2) return null;
|
|
143
|
+
}
|
|
144
|
+
return { ops, matrix: opsToMatrix(ops) };
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
/** Parse a transform attribute value into {ops, matrix}. */
|
|
148
|
+
export function parseTransform(str) {
|
|
149
|
+
const ops = parseTransformOps(str);
|
|
150
|
+
return { ops, matrix: opsToMatrix(ops) };
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
const ZERO = [0, 0, 0];
|
|
154
|
+
const ONE = [1, 1, 1];
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* Local matrix of an element from its typed values:
|
|
158
|
+
* transform * T(position) * R(rotation) * S(scale)
|
|
159
|
+
*/
|
|
160
|
+
export function localMatrix(values, out = mat4.createF64(), overrides = null) {
|
|
161
|
+
const position = (overrides && overrides.position) || values.position || ZERO;
|
|
162
|
+
const rotation = (overrides && overrides.rotation) || values.rotation || ZERO;
|
|
163
|
+
const scale = (overrides && overrides.scale) || values.scale || ONE;
|
|
164
|
+
mat4.compose(out, position, rotation, scale);
|
|
165
|
+
const tr = values.transform;
|
|
166
|
+
if (tr && tr.ops.length) mat4.multiply(out, tr.matrix, out);
|
|
167
|
+
return out;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
/** Format a matrix as a transform string (used by serializers / expansion). */
|
|
171
|
+
export function matrixToTransformString(m, fmt) {
|
|
172
|
+
const d = mat4.decompose(m);
|
|
173
|
+
if (d) {
|
|
174
|
+
const parts = [];
|
|
175
|
+
const [tx, ty, tz] = d.translation;
|
|
176
|
+
if (Math.abs(tx) > 1e-9 || Math.abs(ty) > 1e-9 || Math.abs(tz) > 1e-9) parts.push(`translate(${fmt(tx)},${fmt(ty)},${fmt(tz)})`);
|
|
177
|
+
const [qx, qy, qz, qw] = d.rotation;
|
|
178
|
+
if (Math.abs(qx) > 1e-9 || Math.abs(qy) > 1e-9 || Math.abs(qz) > 1e-9) parts.push(`quat(${fmt(qx)},${fmt(qy)},${fmt(qz)},${fmt(qw)})`);
|
|
179
|
+
const [sx, sy, sz] = d.scale;
|
|
180
|
+
if (Math.abs(sx - 1) > 1e-9 || Math.abs(sy - 1) > 1e-9 || Math.abs(sz - 1) > 1e-9) {
|
|
181
|
+
if (Math.abs(sx - sy) < 1e-9 && Math.abs(sy - sz) < 1e-9) parts.push(`scale(${fmt(sx)})`);
|
|
182
|
+
else parts.push(`scale(${fmt(sx)},${fmt(sy)},${fmt(sz)})`);
|
|
183
|
+
}
|
|
184
|
+
return parts.join(' ');
|
|
185
|
+
}
|
|
186
|
+
return `matrix(${Array.from(m, fmt).join(',')})`;
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
/**
|
|
190
|
+
* Decompose a shear-free affine matrix into translation, ES3D Euler angles
|
|
191
|
+
* (degrees, R = Rz * Ry * Rx) and scale. Returns null when shear is present.
|
|
192
|
+
*/
|
|
193
|
+
export function matrixToEuler(m) {
|
|
194
|
+
const d = mat4.decompose(m);
|
|
195
|
+
if (!d) return null;
|
|
196
|
+
const [sx, sy, sz] = d.scale;
|
|
197
|
+
const r = [m[0] / sx, m[1] / sx, m[2] / sx, m[4] / sy, m[5] / sy, m[6] / sy, m[8] / sz, m[9] / sz, m[10] / sz];
|
|
198
|
+
const R2 = Math.max(-1, Math.min(1, -r[2]));
|
|
199
|
+
const y = Math.asin(R2);
|
|
200
|
+
let x, z;
|
|
201
|
+
if (Math.abs(R2) < 0.9999999) {
|
|
202
|
+
x = Math.atan2(r[5], r[8]);
|
|
203
|
+
z = Math.atan2(r[1], r[0]);
|
|
204
|
+
} else {
|
|
205
|
+
// gimbal lock: rotation about X and Z are coupled; put everything into Z
|
|
206
|
+
x = 0;
|
|
207
|
+
z = Math.atan2(-r[3], r[4]);
|
|
208
|
+
}
|
|
209
|
+
const deg = (v) => (v * 180) / Math.PI;
|
|
210
|
+
return { translation: d.translation, rotation: [deg(x), deg(y), deg(z)], scale: d.scale };
|
|
211
|
+
}
|