@es3d/es3d 1.0.0 → 1.0.1

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Files changed (79) hide show
  1. package/LICENSE +201 -201
  2. package/README.md +86 -86
  3. package/docs/SPEC.md +417 -417
  4. package/package.json +1 -1
  5. package/scripts/es3d-cli.mjs +377 -377
  6. package/src/cache/geometry-store.js +392 -392
  7. package/src/cache/mesh-bundle.js +123 -123
  8. package/src/cache/sha256.js +73 -73
  9. package/src/format/ast.js +238 -238
  10. package/src/format/colors.js +93 -93
  11. package/src/format/compact-parser.js +171 -171
  12. package/src/format/compact-tokenizer.js +165 -165
  13. package/src/format/errors.js +247 -247
  14. package/src/format/json.js +55 -55
  15. package/src/format/limits.js +14 -14
  16. package/src/format/parse.js +92 -92
  17. package/src/format/schema.js +617 -617
  18. package/src/format/serializer.js +333 -333
  19. package/src/format/validator.js +330 -330
  20. package/src/format/value-error.js +12 -12
  21. package/src/format/value-format.js +314 -314
  22. package/src/format/values.js +459 -459
  23. package/src/format/xml-parser.js +136 -136
  24. package/src/format/xml-tokenizer.js +237 -237
  25. package/src/geometry/contour.js +86 -86
  26. package/src/geometry/extrude.js +175 -175
  27. package/src/geometry/gear.js +85 -85
  28. package/src/geometry/geometry-cache.js +159 -159
  29. package/src/geometry/lod-error.js +178 -178
  30. package/src/geometry/mesh.js +458 -458
  31. package/src/geometry/primitives.js +299 -299
  32. package/src/geometry/registry.js +645 -645
  33. package/src/geometry/revolve.js +136 -136
  34. package/src/geometry/sweep.js +441 -441
  35. package/src/index.js +47 -47
  36. package/src/io/compression.js +67 -67
  37. package/src/io/convert.js +236 -236
  38. package/src/io/download.js +13 -13
  39. package/src/io/external-scene.js +127 -127
  40. package/src/io/file-loader.js +28 -28
  41. package/src/io/gltf.js +630 -630
  42. package/src/io/mesh-import.js +104 -104
  43. package/src/io/obj.js +352 -352
  44. package/src/io/step-brep.js +439 -439
  45. package/src/io/step-exact.js +1149 -1149
  46. package/src/io/step.js +1418 -1418
  47. package/src/io/stl.js +193 -193
  48. package/src/io/svg-import.js +787 -787
  49. package/src/material/materials.js +154 -154
  50. package/src/math/mat4.js +475 -475
  51. package/src/math/random.js +30 -30
  52. package/src/math/trig.js +65 -65
  53. package/src/math/vec3.js +81 -81
  54. package/src/optimize/optimizer.js +579 -579
  55. package/src/path/path-flatten.js +322 -322
  56. package/src/path/path-parser.js +332 -332
  57. package/src/path/shapes.js +129 -129
  58. package/src/path/triangulate.js +517 -517
  59. package/src/pipeline.js +74 -74
  60. package/src/render/camera.js +168 -168
  61. package/src/render/frame-builder.js +362 -362
  62. package/src/render/geometry-pool.js +149 -149
  63. package/src/render/lighting.js +149 -149
  64. package/src/render/orbit-controls.js +237 -237
  65. package/src/render/renderer.js +258 -249
  66. package/src/render/scroll-timeline.js +104 -104
  67. package/src/render/shaders/glsl.js +285 -285
  68. package/src/render/shaders/wgsl.js +252 -252
  69. package/src/render/stage.js +364 -352
  70. package/src/render/texture-cache.js +40 -40
  71. package/src/render/textures.js +223 -223
  72. package/src/render/webgl2/webgl2-backend.js +586 -532
  73. package/src/render/webgpu/webgpu-backend.js +482 -480
  74. package/src/scene/flatten.js +754 -754
  75. package/src/scene/picking.js +161 -161
  76. package/src/scene/scene-graph.js +320 -320
  77. package/src/transform/transform.js +211 -211
  78. package/src/wasm/kernels-binary.js +3 -3
  79. package/src/wasm/kernels.js +385 -385
package/src/index.js CHANGED
@@ -1,47 +1,47 @@
1
- // Public API of the ES3D reference implementation.
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- //
3
- // import { compile, createRenderer, Camera } from '@es3d/es3d';
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- //
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- // const result = compile(text); // parse + validate + build + flatten
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- // if (!result.ok) console.error(result.diagnostics.map((d) => d.format()).join('\n\n'));
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- // const renderer = await createRenderer(canvas); // WebGPU, else WebGL2
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- // renderer.setScene(result.scene, (entry, lod) => result.cache.mesh(entry, lod));
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- // const camera = new Camera().frame(result.scene.bounds);
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- // renderer.render(camera, { width: canvas.clientWidth, height: canvas.clientHeight });
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- //
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- // const svg = await importFiles([{ name: 'logo.svg', bytes }]); // SVG, OBJ, STL, STEP, glTF → ES3D
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- // const { files } = exportFormat(svg.text, 'glb'); // ES3D → glTF, OBJ, STL, STEP
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- //
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- // The format, scene, geometry and I/O modules run in Node as well; only the
16
- // renderer and controls need a browser.
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-
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- // documents
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- export { parse, parseStrict, detectSyntax, formatDiagnostics } from './format/parse.js';
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- export { serialize, SERIALIZE_PRESETS } from './format/serializer.js';
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- export { Document, Element, Attr, Comment, walk, h } from './format/ast.js';
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- export { Diagnostic, ES3DError } from './format/errors.js';
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- export { ELEMENTS, elementSpec, attrSpec } from './format/schema.js';
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-
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- // scene pipeline
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- export { compile, generateGeometry, GeometryCache } from './pipeline.js';
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- export { openGeometryStore, indexedDBStore, memoryStore, restoreGeometry, saveGeometry, persistGeometry, geometryKey, GEOMETRY_REVISION } from './cache/geometry-store.js';
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- export { RenderScene, updateDynamic, FLAG_MIRRORED, FLAG_NO_COLLIDE } from './scene/flatten.js';
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- export { pick, raycast } from './scene/picking.js';
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- export { applyLimits, sweepCamera, constrainCamera } from './scene/camera-constraints.js';
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-
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- // rendering (browser)
33
- export { createRenderer, Renderer } from './render/renderer.js';
34
- export { Camera } from './render/camera.js';
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- export { OrbitControls } from './render/orbit-controls.js';
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- export { ScrollTimeline } from './render/scroll-timeline.js';
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- export { createStage, ancestorNames } from './render/stage.js';
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-
39
- // conversion and optimization
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- export { importFiles, exportFormat, detectKind, INPUT_KINDS, OUTPUT_FORMATS } from './io/convert.js';
41
- export { svgToES3D } from './io/svg-import.js';
42
- export { exportOBJ, parseOBJ, objToScene } from './io/obj.js';
43
- export { exportGLB, parseGLB, glbToScene, isGLB, parseGLTF, gltfToScene } from './io/gltf.js';
44
- export { exportSTL, parseSTL, stlToScene } from './io/stl.js';
45
- export { exportSTEP, parseSTEP, stepToScene, isSTEP } from './io/step.js';
46
- export { sceneToMeshDocument } from './io/mesh-import.js';
47
- export { optimize, expandProcedural } from './optimize/optimizer.js';
1
+ // Public API of the ES3D reference implementation.
2
+ //
3
+ // import { compile, createRenderer, Camera } from '@es3d/es3d';
4
+ //
5
+ // const result = compile(text); // parse + validate + build + flatten
6
+ // if (!result.ok) console.error(result.diagnostics.map((d) => d.format()).join('\n\n'));
7
+ // const renderer = await createRenderer(canvas); // WebGPU, else WebGL2
8
+ // renderer.setScene(result.scene, (entry, lod) => result.cache.mesh(entry, lod));
9
+ // const camera = new Camera().frame(result.scene.bounds);
10
+ // renderer.render(camera, { width: canvas.clientWidth, height: canvas.clientHeight });
11
+ //
12
+ // const svg = await importFiles([{ name: 'logo.svg', bytes }]); // SVG, OBJ, STL, STEP, glTF → ES3D
13
+ // const { files } = exportFormat(svg.text, 'glb'); // ES3D → glTF, OBJ, STL, STEP
14
+ //
15
+ // The format, scene, geometry and I/O modules run in Node as well; only the
16
+ // renderer and controls need a browser.
17
+
18
+ // documents
19
+ export { parse, parseStrict, detectSyntax, formatDiagnostics } from './format/parse.js';
20
+ export { serialize, SERIALIZE_PRESETS } from './format/serializer.js';
21
+ export { Document, Element, Attr, Comment, walk, h } from './format/ast.js';
22
+ export { Diagnostic, ES3DError } from './format/errors.js';
23
+ export { ELEMENTS, elementSpec, attrSpec } from './format/schema.js';
24
+
25
+ // scene pipeline
26
+ export { compile, generateGeometry, GeometryCache } from './pipeline.js';
27
+ export { openGeometryStore, indexedDBStore, memoryStore, restoreGeometry, saveGeometry, persistGeometry, geometryKey, GEOMETRY_REVISION } from './cache/geometry-store.js';
28
+ export { RenderScene, updateDynamic, FLAG_MIRRORED, FLAG_NO_COLLIDE } from './scene/flatten.js';
29
+ export { pick, raycast } from './scene/picking.js';
30
+ export { applyLimits, sweepCamera, constrainCamera } from './scene/camera-constraints.js';
31
+
32
+ // rendering (browser)
33
+ export { createRenderer, Renderer } from './render/renderer.js';
34
+ export { Camera } from './render/camera.js';
35
+ export { OrbitControls } from './render/orbit-controls.js';
36
+ export { ScrollTimeline } from './render/scroll-timeline.js';
37
+ export { createStage, ancestorNames } from './render/stage.js';
38
+
39
+ // conversion and optimization
40
+ export { importFiles, exportFormat, detectKind, INPUT_KINDS, OUTPUT_FORMATS } from './io/convert.js';
41
+ export { svgToES3D } from './io/svg-import.js';
42
+ export { exportOBJ, parseOBJ, objToScene } from './io/obj.js';
43
+ export { exportGLB, parseGLB, glbToScene, isGLB, parseGLTF, gltfToScene } from './io/gltf.js';
44
+ export { exportSTL, parseSTL, stlToScene } from './io/stl.js';
45
+ export { exportSTEP, parseSTEP, stepToScene, isSTEP } from './io/step.js';
46
+ export { sceneToMeshDocument } from './io/mesh-import.js';
47
+ export { optimize, expandProcedural } from './optimize/optimizer.js';
@@ -1,67 +1,67 @@
1
- // Compression helpers that work in browsers (CompressionStream) and in Node
2
- // (zlib, which also provides brotli). Used for file-size statistics and the
3
- // benchmark, and for loading .gz files.
4
-
5
- const isNode = typeof process !== 'undefined' && !!(process.versions && process.versions.node) && typeof window === 'undefined';
6
-
7
- let zlibPromise = null;
8
- function zlib() {
9
- // Node only; the variable keeps bundlers from trying to resolve it for browsers
10
- const specifier = 'node:zlib';
11
- if (!zlibPromise) zlibPromise = import(/* @vite-ignore */ specifier);
12
- return zlibPromise;
13
- }
14
-
15
- function toBytes(data) {
16
- if (typeof data === 'string') return new TextEncoder().encode(data);
17
- if (data instanceof Uint8Array) return data;
18
- return new Uint8Array(data);
19
- }
20
-
21
- async function streamBytes(bytes, transform) {
22
- const stream = new Blob([bytes]).stream().pipeThrough(transform);
23
- return new Uint8Array(await new Response(stream).arrayBuffer());
24
- }
25
-
26
- /** gzip (level 9 in Node, browser default otherwise). */
27
- export async function gzip(data) {
28
- const bytes = toBytes(data);
29
- if (isNode) {
30
- const z = await zlib();
31
- return new Uint8Array(z.gzipSync(bytes, { level: 9 }));
32
- }
33
- return streamBytes(bytes, new CompressionStream('gzip'));
34
- }
35
-
36
- export async function gunzip(data) {
37
- const bytes = toBytes(data);
38
- if (isNode) {
39
- const z = await zlib();
40
- return new Uint8Array(z.gunzipSync(bytes));
41
- }
42
- return streamBytes(bytes, new DecompressionStream('gzip'));
43
- }
44
-
45
- /** Brotli (quality 11). Returns null where unavailable (browsers lack a brotli compressor API). */
46
- export async function brotli(data) {
47
- const bytes = toBytes(data);
48
- if (isNode) {
49
- const z = await zlib();
50
- return new Uint8Array(z.brotliCompressSync(bytes, { params: { [z.constants.BROTLI_PARAM_QUALITY]: 11, [z.constants.BROTLI_PARAM_SIZE_HINT]: bytes.length } }));
51
- }
52
- try {
53
- return await streamBytes(bytes, new CompressionStream('br'));
54
- } catch {
55
- return null;
56
- }
57
- }
58
-
59
- export async function compressedSizes(data) {
60
- const bytes = toBytes(data);
61
- const [g, b] = await Promise.all([gzip(bytes), brotli(bytes)]);
62
- return { raw: bytes.length, gzip: g.length, brotli: b ? b.length : null };
63
- }
64
-
65
- export function isGzip(bytes) {
66
- return bytes.length > 2 && bytes[0] === 0x1f && bytes[1] === 0x8b;
67
- }
1
+ // Compression helpers that work in browsers (CompressionStream) and in Node
2
+ // (zlib, which also provides brotli). Used for file-size statistics and the
3
+ // benchmark, and for loading .gz files.
4
+
5
+ const isNode = typeof process !== 'undefined' && !!(process.versions && process.versions.node) && typeof window === 'undefined';
6
+
7
+ let zlibPromise = null;
8
+ function zlib() {
9
+ // Node only; the variable keeps bundlers from trying to resolve it for browsers
10
+ const specifier = 'node:zlib';
11
+ if (!zlibPromise) zlibPromise = import(/* @vite-ignore */ specifier);
12
+ return zlibPromise;
13
+ }
14
+
15
+ function toBytes(data) {
16
+ if (typeof data === 'string') return new TextEncoder().encode(data);
17
+ if (data instanceof Uint8Array) return data;
18
+ return new Uint8Array(data);
19
+ }
20
+
21
+ async function streamBytes(bytes, transform) {
22
+ const stream = new Blob([bytes]).stream().pipeThrough(transform);
23
+ return new Uint8Array(await new Response(stream).arrayBuffer());
24
+ }
25
+
26
+ /** gzip (level 9 in Node, browser default otherwise). */
27
+ export async function gzip(data) {
28
+ const bytes = toBytes(data);
29
+ if (isNode) {
30
+ const z = await zlib();
31
+ return new Uint8Array(z.gzipSync(bytes, { level: 9 }));
32
+ }
33
+ return streamBytes(bytes, new CompressionStream('gzip'));
34
+ }
35
+
36
+ export async function gunzip(data) {
37
+ const bytes = toBytes(data);
38
+ if (isNode) {
39
+ const z = await zlib();
40
+ return new Uint8Array(z.gunzipSync(bytes));
41
+ }
42
+ return streamBytes(bytes, new DecompressionStream('gzip'));
43
+ }
44
+
45
+ /** Brotli (quality 11). Returns null where unavailable (browsers lack a brotli compressor API). */
46
+ export async function brotli(data) {
47
+ const bytes = toBytes(data);
48
+ if (isNode) {
49
+ const z = await zlib();
50
+ return new Uint8Array(z.brotliCompressSync(bytes, { params: { [z.constants.BROTLI_PARAM_QUALITY]: 11, [z.constants.BROTLI_PARAM_SIZE_HINT]: bytes.length } }));
51
+ }
52
+ try {
53
+ return await streamBytes(bytes, new CompressionStream('br'));
54
+ } catch {
55
+ return null;
56
+ }
57
+ }
58
+
59
+ export async function compressedSizes(data) {
60
+ const bytes = toBytes(data);
61
+ const [g, b] = await Promise.all([gzip(bytes), brotli(bytes)]);
62
+ return { raw: bytes.length, gzip: g.length, brotli: b ? b.length : null };
63
+ }
64
+
65
+ export function isGzip(bytes) {
66
+ return bytes.length > 2 && bytes[0] === 0x1f && bytes[1] === 0x8b;
67
+ }