@es3d/es3d 1.0.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/LICENSE +201 -201
  2. package/README.md +86 -86
  3. package/docs/SPEC.md +417 -417
  4. package/package.json +1 -1
  5. package/scripts/es3d-cli.mjs +377 -377
  6. package/src/cache/geometry-store.js +392 -392
  7. package/src/cache/mesh-bundle.js +123 -123
  8. package/src/cache/sha256.js +73 -73
  9. package/src/format/ast.js +238 -238
  10. package/src/format/colors.js +93 -93
  11. package/src/format/compact-parser.js +171 -171
  12. package/src/format/compact-tokenizer.js +165 -165
  13. package/src/format/errors.js +247 -247
  14. package/src/format/json.js +55 -55
  15. package/src/format/limits.js +14 -14
  16. package/src/format/parse.js +92 -92
  17. package/src/format/schema.js +617 -617
  18. package/src/format/serializer.js +333 -333
  19. package/src/format/validator.js +330 -330
  20. package/src/format/value-error.js +12 -12
  21. package/src/format/value-format.js +314 -314
  22. package/src/format/values.js +459 -459
  23. package/src/format/xml-parser.js +136 -136
  24. package/src/format/xml-tokenizer.js +237 -237
  25. package/src/geometry/contour.js +86 -86
  26. package/src/geometry/extrude.js +175 -175
  27. package/src/geometry/gear.js +85 -85
  28. package/src/geometry/geometry-cache.js +159 -159
  29. package/src/geometry/lod-error.js +178 -178
  30. package/src/geometry/mesh.js +458 -458
  31. package/src/geometry/primitives.js +299 -299
  32. package/src/geometry/registry.js +645 -645
  33. package/src/geometry/revolve.js +136 -136
  34. package/src/geometry/sweep.js +441 -441
  35. package/src/index.js +47 -47
  36. package/src/io/compression.js +67 -67
  37. package/src/io/convert.js +236 -236
  38. package/src/io/download.js +13 -13
  39. package/src/io/external-scene.js +127 -127
  40. package/src/io/file-loader.js +28 -28
  41. package/src/io/gltf.js +630 -630
  42. package/src/io/mesh-import.js +104 -104
  43. package/src/io/obj.js +352 -352
  44. package/src/io/step-brep.js +439 -439
  45. package/src/io/step-exact.js +1149 -1149
  46. package/src/io/step.js +1418 -1418
  47. package/src/io/stl.js +193 -193
  48. package/src/io/svg-import.js +787 -787
  49. package/src/material/materials.js +154 -154
  50. package/src/math/mat4.js +475 -475
  51. package/src/math/random.js +30 -30
  52. package/src/math/trig.js +65 -65
  53. package/src/math/vec3.js +81 -81
  54. package/src/optimize/optimizer.js +579 -579
  55. package/src/path/path-flatten.js +322 -322
  56. package/src/path/path-parser.js +332 -332
  57. package/src/path/shapes.js +129 -129
  58. package/src/path/triangulate.js +517 -517
  59. package/src/pipeline.js +74 -74
  60. package/src/render/camera.js +168 -168
  61. package/src/render/frame-builder.js +362 -362
  62. package/src/render/geometry-pool.js +149 -149
  63. package/src/render/lighting.js +149 -149
  64. package/src/render/orbit-controls.js +237 -237
  65. package/src/render/renderer.js +258 -249
  66. package/src/render/scroll-timeline.js +104 -104
  67. package/src/render/shaders/glsl.js +285 -285
  68. package/src/render/shaders/wgsl.js +252 -252
  69. package/src/render/stage.js +364 -352
  70. package/src/render/texture-cache.js +40 -40
  71. package/src/render/textures.js +223 -223
  72. package/src/render/webgl2/webgl2-backend.js +586 -532
  73. package/src/render/webgpu/webgpu-backend.js +482 -480
  74. package/src/scene/flatten.js +754 -754
  75. package/src/scene/picking.js +161 -161
  76. package/src/scene/scene-graph.js +320 -320
  77. package/src/transform/transform.js +211 -211
  78. package/src/wasm/kernels-binary.js +3 -3
  79. package/src/wasm/kernels.js +385 -385
@@ -1,159 +1,159 @@
1
- // Geometry cache: deduplicated, lazily generated meshes.
2
- //
3
- // Geometry is identified by its descriptor key, so identical shapes anywhere
4
- // in a document (and across live edits of the document) share one entry.
5
- // Meshes are generated on first use and per level of detail; an entry that is
6
- // never drawn is never tessellated. Entries unused by the latest scene build
7
- // are evicted.
8
-
9
- import { Mesh } from './mesh.js';
10
-
11
- let nextEntryId = 1;
12
-
13
- export class GeometryEntry {
14
- constructor(desc, owner) {
15
- this.id = nextEntryId++;
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- this.key = desc.key;
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- // name of the shape in the persistent cache (src/cache/), null if none
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- this.identity = desc.identity || null;
19
- this.desc = desc;
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- this.kind = desc.kind;
21
- this.lods = desc.lods;
22
- this.doubleSided = desc.doubleSided;
23
- this.bounds = desc.bounds;
24
- this.lodDeviation = desc.lodDeviation || [0];
25
- this.meshes = new Array(desc.lods).fill(null);
26
- // diagnostics reported while generating each level, kept so that a mesh
27
- // restored from the persistent cache reports them again
28
- this.reports = new Array(desc.lods).fill(null);
29
- this.owner = owner; // first element using this geometry (diagnostics)
30
- this.epoch = 0;
31
- this.useCount = 0;
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- this.failed = false;
33
- this.failedLods = 0; // bit per level whose generation failed (never persisted)
34
- }
35
- }
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-
37
- export class GeometryCache {
38
- constructor() {
39
- this.entries = new Map();
40
- this.quality = 1;
41
- this.epoch = 0;
42
- this.version = 0; // bumps when meshes are invalidated
43
- this.stats = { generated: 0, generateMs: 0, triangles: 0, restored: 0 };
44
- this.diagnostics = [];
45
- this.onDiagnostic = null;
46
- }
47
-
48
- beginBuild() {
49
- this.epoch++;
50
- for (const e of this.entries.values()) e.useCount = 0;
51
- }
52
-
53
- /** Get or create the entry for a descriptor. */
54
- acquire(desc, owner) {
55
- let e = this.entries.get(desc.key);
56
- if (!e) {
57
- e = new GeometryEntry(desc, owner);
58
- this.entries.set(desc.key, e);
59
- } else if (e.epoch !== this.epoch) {
60
- // the descriptor closure may reference a newer AST; keep it current
61
- e.desc = desc;
62
- e.identity = desc.identity || null;
63
- e.owner = owner;
64
- e.bounds = desc.bounds;
65
- e.doubleSided = desc.doubleSided;
66
- }
67
- e.epoch = this.epoch;
68
- e.useCount++;
69
- return e;
70
- }
71
-
72
- /** Drop entries that the latest build did not use. Returns the evicted entries. */
73
- endBuild() {
74
- const evicted = [];
75
- for (const [k, e] of this.entries) {
76
- if (e.epoch !== this.epoch) {
77
- this.entries.delete(k);
78
- evicted.push(e);
79
- }
80
- }
81
- return evicted;
82
- }
83
-
84
- setQuality(q) {
85
- if (q === this.quality) return;
86
- this.quality = q;
87
- for (const e of this.entries.values()) {
88
- e.meshes.fill(null);
89
- e.reports.fill(null);
90
- e.failedLods = 0;
91
- }
92
- this.version++;
93
- }
94
-
95
- /** Mesh of an entry at a level of detail, generated on demand. */
96
- mesh(entry, lod = 0) {
97
- const l = Math.min(Math.max(lod, 0), entry.lods - 1);
98
- let m = entry.meshes[l];
99
- if (m) return m;
100
- const t0 = typeof performance !== 'undefined' ? performance.now() : Date.now();
101
- const reports = [];
102
- const report = (severity, code, message) => {
103
- reports.push({ severity, code, message });
104
- this.emit(entry, severity, code, message);
105
- };
106
- try {
107
- m = entry.desc.generate(l, this.quality, report);
108
- } catch (err) {
109
- report('error', 'E_GEOMETRY', `Geometry generation failed: ${err && err.message ? err.message : err}`);
110
- m = null;
111
- }
112
- if (!m) {
113
- entry.failed = true;
114
- entry.failedLods |= 1 << l;
115
- m = emptyMesh(entry.kind);
116
- }
117
- const t1 = typeof performance !== 'undefined' ? performance.now() : Date.now();
118
- this.stats.generated++;
119
- this.stats.generateMs += t1 - t0;
120
- entry.meshes[l] = m;
121
- entry.reports[l] = reports.length ? reports : null;
122
- return m;
123
- }
124
-
125
- emit(entry, severity, code, message) {
126
- const d = { severity, code, message, element: entry.owner, phase: 'geometry' };
127
- this.diagnostics.push(d);
128
- if (this.onDiagnostic) this.onDiagnostic(d);
129
- }
130
-
131
- /**
132
- * Take a mesh made earlier (the persistent cache) as level `lod` of an entry,
133
- * with the diagnostics its generation reported. A level that exists stays.
134
- * @returns {boolean} whether the mesh was taken
135
- */
136
- adopt(entry, lod, mesh, reports = null) {
137
- if (lod < 0 || lod >= entry.lods || entry.meshes[lod]) return false;
138
- entry.meshes[lod] = mesh;
139
- entry.reports[lod] = reports && reports.length ? reports : null;
140
- if (reports) for (const r of reports) this.emit(entry, r.severity, r.code, r.message);
141
- this.stats.restored++;
142
- return true;
143
- }
144
-
145
- /** Generate every level of detail of every entry (benchmarks, exports). */
146
- generateAll(maxLod = 0) {
147
- for (const e of this.entries.values()) for (let l = 0; l <= Math.min(maxLod, e.lods - 1); l++) this.mesh(e, l);
148
- }
149
-
150
- takeDiagnostics() {
151
- const d = this.diagnostics;
152
- this.diagnostics = [];
153
- return d;
154
- }
155
- }
156
-
157
- function emptyMesh(kind) {
158
- return new Mesh({ positions: new Float32Array(0), indices: new Uint32Array(0), kind });
159
- }
1
+ // Geometry cache: deduplicated, lazily generated meshes.
2
+ //
3
+ // Geometry is identified by its descriptor key, so identical shapes anywhere
4
+ // in a document (and across live edits of the document) share one entry.
5
+ // Meshes are generated on first use and per level of detail; an entry that is
6
+ // never drawn is never tessellated. Entries unused by the latest scene build
7
+ // are evicted.
8
+
9
+ import { Mesh } from './mesh.js';
10
+
11
+ let nextEntryId = 1;
12
+
13
+ export class GeometryEntry {
14
+ constructor(desc, owner) {
15
+ this.id = nextEntryId++;
16
+ this.key = desc.key;
17
+ // name of the shape in the persistent cache (src/cache/), null if none
18
+ this.identity = desc.identity || null;
19
+ this.desc = desc;
20
+ this.kind = desc.kind;
21
+ this.lods = desc.lods;
22
+ this.doubleSided = desc.doubleSided;
23
+ this.bounds = desc.bounds;
24
+ this.lodDeviation = desc.lodDeviation || [0];
25
+ this.meshes = new Array(desc.lods).fill(null);
26
+ // diagnostics reported while generating each level, kept so that a mesh
27
+ // restored from the persistent cache reports them again
28
+ this.reports = new Array(desc.lods).fill(null);
29
+ this.owner = owner; // first element using this geometry (diagnostics)
30
+ this.epoch = 0;
31
+ this.useCount = 0;
32
+ this.failed = false;
33
+ this.failedLods = 0; // bit per level whose generation failed (never persisted)
34
+ }
35
+ }
36
+
37
+ export class GeometryCache {
38
+ constructor() {
39
+ this.entries = new Map();
40
+ this.quality = 1;
41
+ this.epoch = 0;
42
+ this.version = 0; // bumps when meshes are invalidated
43
+ this.stats = { generated: 0, generateMs: 0, triangles: 0, restored: 0 };
44
+ this.diagnostics = [];
45
+ this.onDiagnostic = null;
46
+ }
47
+
48
+ beginBuild() {
49
+ this.epoch++;
50
+ for (const e of this.entries.values()) e.useCount = 0;
51
+ }
52
+
53
+ /** Get or create the entry for a descriptor. */
54
+ acquire(desc, owner) {
55
+ let e = this.entries.get(desc.key);
56
+ if (!e) {
57
+ e = new GeometryEntry(desc, owner);
58
+ this.entries.set(desc.key, e);
59
+ } else if (e.epoch !== this.epoch) {
60
+ // the descriptor closure may reference a newer AST; keep it current
61
+ e.desc = desc;
62
+ e.identity = desc.identity || null;
63
+ e.owner = owner;
64
+ e.bounds = desc.bounds;
65
+ e.doubleSided = desc.doubleSided;
66
+ }
67
+ e.epoch = this.epoch;
68
+ e.useCount++;
69
+ return e;
70
+ }
71
+
72
+ /** Drop entries that the latest build did not use. Returns the evicted entries. */
73
+ endBuild() {
74
+ const evicted = [];
75
+ for (const [k, e] of this.entries) {
76
+ if (e.epoch !== this.epoch) {
77
+ this.entries.delete(k);
78
+ evicted.push(e);
79
+ }
80
+ }
81
+ return evicted;
82
+ }
83
+
84
+ setQuality(q) {
85
+ if (q === this.quality) return;
86
+ this.quality = q;
87
+ for (const e of this.entries.values()) {
88
+ e.meshes.fill(null);
89
+ e.reports.fill(null);
90
+ e.failedLods = 0;
91
+ }
92
+ this.version++;
93
+ }
94
+
95
+ /** Mesh of an entry at a level of detail, generated on demand. */
96
+ mesh(entry, lod = 0) {
97
+ const l = Math.min(Math.max(lod, 0), entry.lods - 1);
98
+ let m = entry.meshes[l];
99
+ if (m) return m;
100
+ const t0 = typeof performance !== 'undefined' ? performance.now() : Date.now();
101
+ const reports = [];
102
+ const report = (severity, code, message) => {
103
+ reports.push({ severity, code, message });
104
+ this.emit(entry, severity, code, message);
105
+ };
106
+ try {
107
+ m = entry.desc.generate(l, this.quality, report);
108
+ } catch (err) {
109
+ report('error', 'E_GEOMETRY', `Geometry generation failed: ${err && err.message ? err.message : err}`);
110
+ m = null;
111
+ }
112
+ if (!m) {
113
+ entry.failed = true;
114
+ entry.failedLods |= 1 << l;
115
+ m = emptyMesh(entry.kind);
116
+ }
117
+ const t1 = typeof performance !== 'undefined' ? performance.now() : Date.now();
118
+ this.stats.generated++;
119
+ this.stats.generateMs += t1 - t0;
120
+ entry.meshes[l] = m;
121
+ entry.reports[l] = reports.length ? reports : null;
122
+ return m;
123
+ }
124
+
125
+ emit(entry, severity, code, message) {
126
+ const d = { severity, code, message, element: entry.owner, phase: 'geometry' };
127
+ this.diagnostics.push(d);
128
+ if (this.onDiagnostic) this.onDiagnostic(d);
129
+ }
130
+
131
+ /**
132
+ * Take a mesh made earlier (the persistent cache) as level `lod` of an entry,
133
+ * with the diagnostics its generation reported. A level that exists stays.
134
+ * @returns {boolean} whether the mesh was taken
135
+ */
136
+ adopt(entry, lod, mesh, reports = null) {
137
+ if (lod < 0 || lod >= entry.lods || entry.meshes[lod]) return false;
138
+ entry.meshes[lod] = mesh;
139
+ entry.reports[lod] = reports && reports.length ? reports : null;
140
+ if (reports) for (const r of reports) this.emit(entry, r.severity, r.code, r.message);
141
+ this.stats.restored++;
142
+ return true;
143
+ }
144
+
145
+ /** Generate every level of detail of every entry (benchmarks, exports). */
146
+ generateAll(maxLod = 0) {
147
+ for (const e of this.entries.values()) for (let l = 0; l <= Math.min(maxLod, e.lods - 1); l++) this.mesh(e, l);
148
+ }
149
+
150
+ takeDiagnostics() {
151
+ const d = this.diagnostics;
152
+ this.diagnostics = [];
153
+ return d;
154
+ }
155
+ }
156
+
157
+ function emptyMesh(kind) {
158
+ return new Mesh({ positions: new Float32Array(0), indices: new Uint32Array(0), kind });
159
+ }