@es3d/es3d 1.0.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/LICENSE +201 -201
  2. package/README.md +86 -86
  3. package/docs/SPEC.md +417 -417
  4. package/package.json +1 -1
  5. package/scripts/es3d-cli.mjs +377 -377
  6. package/src/cache/geometry-store.js +392 -392
  7. package/src/cache/mesh-bundle.js +123 -123
  8. package/src/cache/sha256.js +73 -73
  9. package/src/format/ast.js +238 -238
  10. package/src/format/colors.js +93 -93
  11. package/src/format/compact-parser.js +171 -171
  12. package/src/format/compact-tokenizer.js +165 -165
  13. package/src/format/errors.js +247 -247
  14. package/src/format/json.js +55 -55
  15. package/src/format/limits.js +14 -14
  16. package/src/format/parse.js +92 -92
  17. package/src/format/schema.js +617 -617
  18. package/src/format/serializer.js +333 -333
  19. package/src/format/validator.js +330 -330
  20. package/src/format/value-error.js +12 -12
  21. package/src/format/value-format.js +314 -314
  22. package/src/format/values.js +459 -459
  23. package/src/format/xml-parser.js +136 -136
  24. package/src/format/xml-tokenizer.js +237 -237
  25. package/src/geometry/contour.js +86 -86
  26. package/src/geometry/extrude.js +175 -175
  27. package/src/geometry/gear.js +85 -85
  28. package/src/geometry/geometry-cache.js +159 -159
  29. package/src/geometry/lod-error.js +178 -178
  30. package/src/geometry/mesh.js +458 -458
  31. package/src/geometry/primitives.js +299 -299
  32. package/src/geometry/registry.js +645 -645
  33. package/src/geometry/revolve.js +136 -136
  34. package/src/geometry/sweep.js +441 -441
  35. package/src/index.js +47 -47
  36. package/src/io/compression.js +67 -67
  37. package/src/io/convert.js +236 -236
  38. package/src/io/download.js +13 -13
  39. package/src/io/external-scene.js +127 -127
  40. package/src/io/file-loader.js +28 -28
  41. package/src/io/gltf.js +630 -630
  42. package/src/io/mesh-import.js +104 -104
  43. package/src/io/obj.js +352 -352
  44. package/src/io/step-brep.js +439 -439
  45. package/src/io/step-exact.js +1149 -1149
  46. package/src/io/step.js +1418 -1418
  47. package/src/io/stl.js +193 -193
  48. package/src/io/svg-import.js +787 -787
  49. package/src/material/materials.js +154 -154
  50. package/src/math/mat4.js +475 -475
  51. package/src/math/random.js +30 -30
  52. package/src/math/trig.js +65 -65
  53. package/src/math/vec3.js +81 -81
  54. package/src/optimize/optimizer.js +579 -579
  55. package/src/path/path-flatten.js +322 -322
  56. package/src/path/path-parser.js +332 -332
  57. package/src/path/shapes.js +129 -129
  58. package/src/path/triangulate.js +517 -517
  59. package/src/pipeline.js +74 -74
  60. package/src/render/camera.js +168 -168
  61. package/src/render/frame-builder.js +362 -362
  62. package/src/render/geometry-pool.js +149 -149
  63. package/src/render/lighting.js +149 -149
  64. package/src/render/orbit-controls.js +237 -237
  65. package/src/render/renderer.js +258 -249
  66. package/src/render/scroll-timeline.js +104 -104
  67. package/src/render/shaders/glsl.js +285 -285
  68. package/src/render/shaders/wgsl.js +252 -252
  69. package/src/render/stage.js +364 -352
  70. package/src/render/texture-cache.js +40 -40
  71. package/src/render/textures.js +223 -223
  72. package/src/render/webgl2/webgl2-backend.js +586 -532
  73. package/src/render/webgpu/webgpu-backend.js +482 -480
  74. package/src/scene/flatten.js +754 -754
  75. package/src/scene/picking.js +161 -161
  76. package/src/scene/scene-graph.js +320 -320
  77. package/src/transform/transform.js +211 -211
  78. package/src/wasm/kernels-binary.js +3 -3
  79. package/src/wasm/kernels.js +385 -385
@@ -1,237 +1,237 @@
1
- // Mouse / touch camera controls: orbit (left drag), pan (right or middle drag,
2
- // or shift + left drag), zoom (wheel or pinch). Works for perspective and
3
- // orthographic cameras. A document's <controls> element (scene.controls) can
4
- // limit them and make the camera collide with the scene: see configure().
5
-
6
- import { constrainCamera } from '../scene/camera-constraints.js';
7
-
8
- export class OrbitControls {
9
- /**
10
- * @param {HTMLElement} element
11
- * @param {import('./camera.js').Camera} camera
12
- */
13
- constructor(element, camera) {
14
- this.el = element;
15
- this.camera = camera;
16
- this.enabled = true;
17
- this.enableZoom = true;
18
- this.enablePan = true;
19
- this.limits = null; // scene.controls: distance, angle and target limits, collision
20
- this.world = null; // () => ({scene, meshOf, isVisible}) for collision
21
- this.rotateSpeed = 0.006;
22
- this.zoomSpeed = 0.0015;
23
- this.onChange = null;
24
- this.onClick = null; // (x, y, event) for picking
25
- this.onDoubleClick = null;
26
- this.pointers = new Map();
27
- this.mode = null;
28
- this.moved = 0;
29
- this.last = null;
30
- this.pinch = null;
31
-
32
- this._down = (e) => this.pointerDown(e);
33
- this._move = (e) => this.pointerMove(e);
34
- this._up = (e) => this.pointerUp(e);
35
- this._wheel = (e) => this.wheel(e);
36
- this._ctx = (e) => e.preventDefault();
37
- this._dbl = (e) => {
38
- if (this.onDoubleClick) {
39
- const r = this.el.getBoundingClientRect();
40
- this.onDoubleClick(e.clientX - r.left, e.clientY - r.top, e);
41
- }
42
- };
43
- element.addEventListener('pointerdown', this._down);
44
- element.addEventListener('pointermove', this._move);
45
- element.addEventListener('pointerup', this._up);
46
- element.addEventListener('pointercancel', this._up);
47
- element.addEventListener('wheel', this._wheel, { passive: false });
48
- element.addEventListener('contextmenu', this._ctx);
49
- element.addEventListener('dblclick', this._dbl);
50
- element.style.touchAction = 'none';
51
- }
52
-
53
- dispose() {
54
- const el = this.el;
55
- el.removeEventListener('pointerdown', this._down);
56
- el.removeEventListener('pointermove', this._move);
57
- el.removeEventListener('pointerup', this._up);
58
- el.removeEventListener('pointercancel', this._up);
59
- el.removeEventListener('wheel', this._wheel);
60
- el.removeEventListener('contextmenu', this._ctx);
61
- el.removeEventListener('dblclick', this._dbl);
62
- }
63
-
64
- /**
65
- * Apply a document's <controls> (scene.controls, or null for free orbiting).
66
- * @param {object|null} spec
67
- * @param {{world?: () => object, ignoreMode?: boolean}} [opts] world supplies the
68
- * scene for collision; ignoreMode keeps dragging on (an editor previewing limits).
69
- */
70
- configure(spec, opts = {}) {
71
- this.limits = spec;
72
- if (opts.world) this.world = opts.world;
73
- const mode = spec ? spec.mode : 'orbit';
74
- this.enabled = opts.ignoreMode || mode === 'orbit';
75
- this.enableZoom = !spec || spec.zoom !== false;
76
- this.enablePan = !spec || spec.pan !== false;
77
- // a canvas that does not orbit must let touch scrolling through to the page
78
- this.el.style.touchAction = this.enabled ? 'none' : 'auto';
79
- }
80
-
81
- changed() {
82
- if (this.onChange) this.onChange();
83
- }
84
-
85
- /** Camera state before a manipulation, for constrain(). */
86
- snapshot() {
87
- return { position: this.camera.position.slice(), target: this.camera.target.slice() };
88
- }
89
-
90
- /** Enforce limits and collision after a manipulation that started at `prev`. */
91
- constrain(prev) {
92
- if (!this.limits) return;
93
- const world = this.limits.collide && this.world ? this.world() : null;
94
- constrainCamera(prev, this.camera, this.limits, world);
95
- }
96
-
97
- pointerDown(e) {
98
- if (!this.enabled) return;
99
- this.el.setPointerCapture(e.pointerId);
100
- this.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY });
101
- this.moved = 0;
102
- if (this.pointers.size === 2) {
103
- const [a, b] = [...this.pointers.values()];
104
- this.pinch = { d: Math.hypot(a.x - b.x, a.y - b.y), cx: (a.x + b.x) / 2, cy: (a.y + b.y) / 2 };
105
- this.mode = 'pinch';
106
- return;
107
- }
108
- if (e.button === 2 || e.button === 1 || e.shiftKey || e.ctrlKey || e.metaKey) this.mode = 'pan';
109
- else this.mode = 'orbit';
110
- this.last = { x: e.clientX, y: e.clientY };
111
- }
112
-
113
- pointerMove(e) {
114
- if (!this.enabled || !this.pointers.has(e.pointerId)) return;
115
- this.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY });
116
- const prev = this.snapshot();
117
- if (this.mode === 'pinch' && this.pointers.size >= 2) {
118
- const [a, b] = [...this.pointers.values()];
119
- const d = Math.hypot(a.x - b.x, a.y - b.y);
120
- const cx = (a.x + b.x) / 2, cy = (a.y + b.y) / 2;
121
- if (this.pinch.d > 0 && this.enableZoom) this.zoom(this.pinch.d / Math.max(d, 1));
122
- if (this.enablePan) this.pan(cx - this.pinch.cx, cy - this.pinch.cy);
123
- this.pinch = { d, cx, cy };
124
- this.moved += 10;
125
- this.constrain(prev);
126
- this.changed();
127
- return;
128
- }
129
- if (!this.last) return;
130
- const dx = e.clientX - this.last.x;
131
- const dy = e.clientY - this.last.y;
132
- this.last = { x: e.clientX, y: e.clientY };
133
- this.moved += Math.abs(dx) + Math.abs(dy);
134
- if (this.mode === 'orbit') this.orbit(dx, dy);
135
- else if (this.mode === 'pan' && this.enablePan) this.pan(dx, dy);
136
- this.constrain(prev);
137
- this.changed();
138
- }
139
-
140
- pointerUp(e) {
141
- if (!this.pointers.has(e.pointerId)) return;
142
- this.pointers.delete(e.pointerId);
143
- try {
144
- this.el.releasePointerCapture(e.pointerId);
145
- } catch {
146
- // pointer capture may already be released
147
- }
148
- if (this.pointers.size === 0) {
149
- if (this.moved < 4 && this.onClick && e.button === 0) {
150
- const r = this.el.getBoundingClientRect();
151
- this.onClick(e.clientX - r.left, e.clientY - r.top, e);
152
- }
153
- this.mode = null;
154
- this.last = null;
155
- this.pinch = null;
156
- } else if (this.pointers.size === 1) {
157
- const p = [...this.pointers.values()][0];
158
- this.mode = 'orbit';
159
- this.last = { x: p.x, y: p.y };
160
- this.pinch = null;
161
- }
162
- }
163
-
164
- wheel(e) {
165
- // without zoom the wheel scrolls the page
166
- if (!this.enabled || !this.enableZoom) return;
167
- e.preventDefault();
168
- const delta = e.deltaMode === 1 ? e.deltaY * 33 : e.deltaMode === 2 ? e.deltaY * 400 : e.deltaY;
169
- const prev = this.snapshot();
170
- this.zoom(Math.exp(delta * this.zoomSpeed));
171
- this.constrain(prev);
172
- this.changed();
173
- }
174
-
175
- orbit(dx, dy) {
176
- const c = this.camera;
177
- const off = [c.position[0] - c.target[0], c.position[1] - c.target[1], c.position[2] - c.target[2]];
178
- const r = Math.hypot(off[0], off[1], off[2]) || 1e-6;
179
- let theta = Math.atan2(off[0], off[2]);
180
- let phi = Math.acos(Math.max(-1, Math.min(1, off[1] / r)));
181
- theta -= dx * this.rotateSpeed;
182
- phi -= dy * this.rotateSpeed;
183
- phi = Math.max(0.001, Math.min(Math.PI - 0.001, phi));
184
- c.position = [
185
- c.target[0] + r * Math.sin(phi) * Math.sin(theta),
186
- c.target[1] + r * Math.cos(phi),
187
- c.target[2] + r * Math.sin(phi) * Math.cos(theta),
188
- ];
189
- c.up = [0, 1, 0];
190
- }
191
-
192
- pan(dx, dy) {
193
- const c = this.camera;
194
- const h = this.el.clientHeight || 1;
195
- const dist = c.distance;
196
- const unitsPerPixel = c.type === 'orthographic' ? c.orthoHeight / h : (2 * dist * Math.tan(((c.fov / 2) * Math.PI) / 180)) / h;
197
- // camera basis
198
- const f = [c.target[0] - c.position[0], c.target[1] - c.position[1], c.target[2] - c.position[2]];
199
- const fl = Math.hypot(...f) || 1;
200
- f[0] /= fl; f[1] /= fl; f[2] /= fl;
201
- let right = [f[1] * c.up[2] - f[2] * c.up[1], f[2] * c.up[0] - f[0] * c.up[2], f[0] * c.up[1] - f[1] * c.up[0]];
202
- const rl = Math.hypot(...right) || 1;
203
- right = right.map((v) => v / rl);
204
- const up = [right[1] * f[2] - right[2] * f[1], right[2] * f[0] - right[0] * f[2], right[0] * f[1] - right[1] * f[0]];
205
- const mx = -dx * unitsPerPixel, my = dy * unitsPerPixel;
206
- for (let k = 0; k < 3; k++) {
207
- const d = right[k] * mx + up[k] * my;
208
- c.position[k] += d;
209
- c.target[k] += d;
210
- }
211
- }
212
-
213
- zoom(factor) {
214
- const c = this.camera;
215
- if (c.type === 'orthographic') {
216
- c.orthoHeight = Math.max(1e-4, c.orthoHeight * factor);
217
- return;
218
- }
219
- const off = [c.position[0] - c.target[0], c.position[1] - c.target[1], c.position[2] - c.target[2]];
220
- const r = Math.hypot(...off);
221
- const nr = Math.max(1e-4, r * factor);
222
- for (let k = 0; k < 3; k++) c.position[k] = c.target[k] + (off[k] / (r || 1)) * nr;
223
- }
224
-
225
- /** Move the orbit centre to a point, keeping the viewing direction. */
226
- focus(point) {
227
- const c = this.camera;
228
- const prev = this.snapshot();
229
- const d = [point[0] - c.target[0], point[1] - c.target[1], point[2] - c.target[2]];
230
- for (let k = 0; k < 3; k++) {
231
- c.target[k] += d[k];
232
- c.position[k] += d[k];
233
- }
234
- this.constrain(prev);
235
- this.changed();
236
- }
237
- }
1
+ // Mouse / touch camera controls: orbit (left drag), pan (right or middle drag,
2
+ // or shift + left drag), zoom (wheel or pinch). Works for perspective and
3
+ // orthographic cameras. A document's <controls> element (scene.controls) can
4
+ // limit them and make the camera collide with the scene: see configure().
5
+
6
+ import { constrainCamera } from '../scene/camera-constraints.js';
7
+
8
+ export class OrbitControls {
9
+ /**
10
+ * @param {HTMLElement} element
11
+ * @param {import('./camera.js').Camera} camera
12
+ */
13
+ constructor(element, camera) {
14
+ this.el = element;
15
+ this.camera = camera;
16
+ this.enabled = true;
17
+ this.enableZoom = true;
18
+ this.enablePan = true;
19
+ this.limits = null; // scene.controls: distance, angle and target limits, collision
20
+ this.world = null; // () => ({scene, meshOf, isVisible}) for collision
21
+ this.rotateSpeed = 0.006;
22
+ this.zoomSpeed = 0.0015;
23
+ this.onChange = null;
24
+ this.onClick = null; // (x, y, event) for picking
25
+ this.onDoubleClick = null;
26
+ this.pointers = new Map();
27
+ this.mode = null;
28
+ this.moved = 0;
29
+ this.last = null;
30
+ this.pinch = null;
31
+
32
+ this._down = (e) => this.pointerDown(e);
33
+ this._move = (e) => this.pointerMove(e);
34
+ this._up = (e) => this.pointerUp(e);
35
+ this._wheel = (e) => this.wheel(e);
36
+ this._ctx = (e) => e.preventDefault();
37
+ this._dbl = (e) => {
38
+ if (this.onDoubleClick) {
39
+ const r = this.el.getBoundingClientRect();
40
+ this.onDoubleClick(e.clientX - r.left, e.clientY - r.top, e);
41
+ }
42
+ };
43
+ element.addEventListener('pointerdown', this._down);
44
+ element.addEventListener('pointermove', this._move);
45
+ element.addEventListener('pointerup', this._up);
46
+ element.addEventListener('pointercancel', this._up);
47
+ element.addEventListener('wheel', this._wheel, { passive: false });
48
+ element.addEventListener('contextmenu', this._ctx);
49
+ element.addEventListener('dblclick', this._dbl);
50
+ element.style.touchAction = 'none';
51
+ }
52
+
53
+ dispose() {
54
+ const el = this.el;
55
+ el.removeEventListener('pointerdown', this._down);
56
+ el.removeEventListener('pointermove', this._move);
57
+ el.removeEventListener('pointerup', this._up);
58
+ el.removeEventListener('pointercancel', this._up);
59
+ el.removeEventListener('wheel', this._wheel);
60
+ el.removeEventListener('contextmenu', this._ctx);
61
+ el.removeEventListener('dblclick', this._dbl);
62
+ }
63
+
64
+ /**
65
+ * Apply a document's <controls> (scene.controls, or null for free orbiting).
66
+ * @param {object|null} spec
67
+ * @param {{world?: () => object, ignoreMode?: boolean}} [opts] world supplies the
68
+ * scene for collision; ignoreMode keeps dragging on (an editor previewing limits).
69
+ */
70
+ configure(spec, opts = {}) {
71
+ this.limits = spec;
72
+ if (opts.world) this.world = opts.world;
73
+ const mode = spec ? spec.mode : 'orbit';
74
+ this.enabled = opts.ignoreMode || mode === 'orbit';
75
+ this.enableZoom = !spec || spec.zoom !== false;
76
+ this.enablePan = !spec || spec.pan !== false;
77
+ // a canvas that does not orbit must let touch scrolling through to the page
78
+ this.el.style.touchAction = this.enabled ? 'none' : 'auto';
79
+ }
80
+
81
+ changed() {
82
+ if (this.onChange) this.onChange();
83
+ }
84
+
85
+ /** Camera state before a manipulation, for constrain(). */
86
+ snapshot() {
87
+ return { position: this.camera.position.slice(), target: this.camera.target.slice() };
88
+ }
89
+
90
+ /** Enforce limits and collision after a manipulation that started at `prev`. */
91
+ constrain(prev) {
92
+ if (!this.limits) return;
93
+ const world = this.limits.collide && this.world ? this.world() : null;
94
+ constrainCamera(prev, this.camera, this.limits, world);
95
+ }
96
+
97
+ pointerDown(e) {
98
+ if (!this.enabled) return;
99
+ this.el.setPointerCapture(e.pointerId);
100
+ this.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY });
101
+ this.moved = 0;
102
+ if (this.pointers.size === 2) {
103
+ const [a, b] = [...this.pointers.values()];
104
+ this.pinch = { d: Math.hypot(a.x - b.x, a.y - b.y), cx: (a.x + b.x) / 2, cy: (a.y + b.y) / 2 };
105
+ this.mode = 'pinch';
106
+ return;
107
+ }
108
+ if (e.button === 2 || e.button === 1 || e.shiftKey || e.ctrlKey || e.metaKey) this.mode = 'pan';
109
+ else this.mode = 'orbit';
110
+ this.last = { x: e.clientX, y: e.clientY };
111
+ }
112
+
113
+ pointerMove(e) {
114
+ if (!this.enabled || !this.pointers.has(e.pointerId)) return;
115
+ this.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY });
116
+ const prev = this.snapshot();
117
+ if (this.mode === 'pinch' && this.pointers.size >= 2) {
118
+ const [a, b] = [...this.pointers.values()];
119
+ const d = Math.hypot(a.x - b.x, a.y - b.y);
120
+ const cx = (a.x + b.x) / 2, cy = (a.y + b.y) / 2;
121
+ if (this.pinch.d > 0 && this.enableZoom) this.zoom(this.pinch.d / Math.max(d, 1));
122
+ if (this.enablePan) this.pan(cx - this.pinch.cx, cy - this.pinch.cy);
123
+ this.pinch = { d, cx, cy };
124
+ this.moved += 10;
125
+ this.constrain(prev);
126
+ this.changed();
127
+ return;
128
+ }
129
+ if (!this.last) return;
130
+ const dx = e.clientX - this.last.x;
131
+ const dy = e.clientY - this.last.y;
132
+ this.last = { x: e.clientX, y: e.clientY };
133
+ this.moved += Math.abs(dx) + Math.abs(dy);
134
+ if (this.mode === 'orbit') this.orbit(dx, dy);
135
+ else if (this.mode === 'pan' && this.enablePan) this.pan(dx, dy);
136
+ this.constrain(prev);
137
+ this.changed();
138
+ }
139
+
140
+ pointerUp(e) {
141
+ if (!this.pointers.has(e.pointerId)) return;
142
+ this.pointers.delete(e.pointerId);
143
+ try {
144
+ this.el.releasePointerCapture(e.pointerId);
145
+ } catch {
146
+ // pointer capture may already be released
147
+ }
148
+ if (this.pointers.size === 0) {
149
+ if (this.moved < 4 && this.onClick && e.button === 0) {
150
+ const r = this.el.getBoundingClientRect();
151
+ this.onClick(e.clientX - r.left, e.clientY - r.top, e);
152
+ }
153
+ this.mode = null;
154
+ this.last = null;
155
+ this.pinch = null;
156
+ } else if (this.pointers.size === 1) {
157
+ const p = [...this.pointers.values()][0];
158
+ this.mode = 'orbit';
159
+ this.last = { x: p.x, y: p.y };
160
+ this.pinch = null;
161
+ }
162
+ }
163
+
164
+ wheel(e) {
165
+ // without zoom the wheel scrolls the page
166
+ if (!this.enabled || !this.enableZoom) return;
167
+ e.preventDefault();
168
+ const delta = e.deltaMode === 1 ? e.deltaY * 33 : e.deltaMode === 2 ? e.deltaY * 400 : e.deltaY;
169
+ const prev = this.snapshot();
170
+ this.zoom(Math.exp(delta * this.zoomSpeed));
171
+ this.constrain(prev);
172
+ this.changed();
173
+ }
174
+
175
+ orbit(dx, dy) {
176
+ const c = this.camera;
177
+ const off = [c.position[0] - c.target[0], c.position[1] - c.target[1], c.position[2] - c.target[2]];
178
+ const r = Math.hypot(off[0], off[1], off[2]) || 1e-6;
179
+ let theta = Math.atan2(off[0], off[2]);
180
+ let phi = Math.acos(Math.max(-1, Math.min(1, off[1] / r)));
181
+ theta -= dx * this.rotateSpeed;
182
+ phi -= dy * this.rotateSpeed;
183
+ phi = Math.max(0.001, Math.min(Math.PI - 0.001, phi));
184
+ c.position = [
185
+ c.target[0] + r * Math.sin(phi) * Math.sin(theta),
186
+ c.target[1] + r * Math.cos(phi),
187
+ c.target[2] + r * Math.sin(phi) * Math.cos(theta),
188
+ ];
189
+ c.up = [0, 1, 0];
190
+ }
191
+
192
+ pan(dx, dy) {
193
+ const c = this.camera;
194
+ const h = this.el.clientHeight || 1;
195
+ const dist = c.distance;
196
+ const unitsPerPixel = c.type === 'orthographic' ? c.orthoHeight / h : (2 * dist * Math.tan(((c.fov / 2) * Math.PI) / 180)) / h;
197
+ // camera basis
198
+ const f = [c.target[0] - c.position[0], c.target[1] - c.position[1], c.target[2] - c.position[2]];
199
+ const fl = Math.hypot(...f) || 1;
200
+ f[0] /= fl; f[1] /= fl; f[2] /= fl;
201
+ let right = [f[1] * c.up[2] - f[2] * c.up[1], f[2] * c.up[0] - f[0] * c.up[2], f[0] * c.up[1] - f[1] * c.up[0]];
202
+ const rl = Math.hypot(...right) || 1;
203
+ right = right.map((v) => v / rl);
204
+ const up = [right[1] * f[2] - right[2] * f[1], right[2] * f[0] - right[0] * f[2], right[0] * f[1] - right[1] * f[0]];
205
+ const mx = -dx * unitsPerPixel, my = dy * unitsPerPixel;
206
+ for (let k = 0; k < 3; k++) {
207
+ const d = right[k] * mx + up[k] * my;
208
+ c.position[k] += d;
209
+ c.target[k] += d;
210
+ }
211
+ }
212
+
213
+ zoom(factor) {
214
+ const c = this.camera;
215
+ if (c.type === 'orthographic') {
216
+ c.orthoHeight = Math.max(1e-4, c.orthoHeight * factor);
217
+ return;
218
+ }
219
+ const off = [c.position[0] - c.target[0], c.position[1] - c.target[1], c.position[2] - c.target[2]];
220
+ const r = Math.hypot(...off);
221
+ const nr = Math.max(1e-4, r * factor);
222
+ for (let k = 0; k < 3; k++) c.position[k] = c.target[k] + (off[k] / (r || 1)) * nr;
223
+ }
224
+
225
+ /** Move the orbit centre to a point, keeping the viewing direction. */
226
+ focus(point) {
227
+ const c = this.camera;
228
+ const prev = this.snapshot();
229
+ const d = [point[0] - c.target[0], point[1] - c.target[1], point[2] - c.target[2]];
230
+ for (let k = 0; k < 3; k++) {
231
+ c.target[k] += d[k];
232
+ c.position[k] += d[k];
233
+ }
234
+ this.constrain(prev);
235
+ this.changed();
236
+ }
237
+ }