@downdraft/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/feature-log.ts +1 -1
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/input/local-player-manager.ts +2 -2
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +38 -7
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +4 -9
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
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- package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
- package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
- package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
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@@ -0,0 +1,47 @@
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// ============================================================================
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// sab-polyfill — SharedArrayBuffer polyfill for hosts without real SAB
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// ============================================================================
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//
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// Some JS hosts do not support SharedArrayBuffer. This polyfill replaces it
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// with an ArrayBuffer subclass so that all existing channel code (typed array
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// views, Atomics.load/add/store) works unchanged.
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//
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// The "sharing" is implemented separately by the BufferSyncManager
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// (packages/engine/core/src/worker/buffer-sync.ts), which copies buffer regions
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// between the main thread and worker via postMessage at tick/frame boundaries.
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//
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// Why this works:
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// - `class FakeSAB extends ArrayBuffer` passes V8's IS_ARRAYBUFFER check,
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// so `new Int32Array(fakeSAB, offset, length)` creates working views.
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// - `Atomics.load/add/store` work on ArrayBuffer-backed typed arrays (V8
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// doesn't enforce the SAB requirement for these — verified). They perform
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// non-atomic reads/writes, which is correct for the copy-based protocol
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// (each side has its own buffer copy — no concurrent access).
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// - Only `Atomics.wait` throws on non-SAB arrays. We shim it to return
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// "timed-out" as a safety net.
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//
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// This file must be imported BEFORE any code that references SharedArrayBuffer.
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// It is a no-op when real SharedArrayBuffer is available.
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//
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import { createLogger } from "../util/logger.js";
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const log = createLogger();
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/** True if the real SharedArrayBuffer is available. False if polyfilled. */
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export const usingRealSAB = typeof SharedArrayBuffer !== "undefined";
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if (!usingRealSAB) {
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// Polyfill SharedArrayBuffer as an ArrayBuffer subclass.
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// Typed array views (Int32Array, Float32Array, etc.) work on it because
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// V8's IS_ARRAYBUFFER check passes for ArrayBuffer subclasses.
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globalThis.SharedArrayBuffer = class SharedArrayBuffer extends ArrayBuffer {
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constructor(size) {
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super(size);
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}
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};
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// Shim Atomics.wait — only wait throws on non-SAB arrays.
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// load/add/store/store/notify all work without throwing on ArrayBuffer.
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Atomics.wait = () => "timed-out";
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// Debug identifier — detectable from console/devtools.
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globalThis.__DOWNDRAFT_SAB_POLYFILL = true;
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log.warn("sab-polyfill", "SharedArrayBuffer is not available — using copy-based buffer sync protocol.\n" +
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"If you see this on a runtime that should have real SABs, COOP/COEP\n" +
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"headers may be missing.");
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}
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// ============================================================================
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// Sim SAB Channel — SharedArrayBuffer for zero-copy sim→renderer state transfer
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// Entity and player slot-based data channel with weather, physics, and world state.
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// ============================================================================
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import { defineChannel } from "./define.js";
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import { InputChannel } from "./game-input.js";
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export const MAX_ENTITIES = 8192;
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export const MAX_PLAYERS = 8;
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export const SIM_ENTITY_SLOT_SIZE = 128;
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export const SIM_PLAYER_SLOT_SIZE = 256;
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export const SimChannel = defineChannel({
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name: "game-sim",
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magic: 0x53494d42,
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version: 1,
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mode: "slots",
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header: {
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size: 256,
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fields: {
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entityCount: { type: "u32" },
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maxEntities: { type: "u32" },
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playerCount: { type: "u32" },
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maxPlayers: { type: "u32" },
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tick: { type: "u32", atomic: true },
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timeOfDay: { type: "f32" },
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weatherType: { type: "u32" },
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weatherIntensity: { type: "f32" },
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windSpeed: { type: "f32" },
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windDirX: { type: "f32" },
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windDirZ: { type: "f32" },
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visibility: { type: "f32" },
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ambientTemp: { type: "f32" },
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activePlayers: { type: "u32" },
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gamemode: { type: "u32" },
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physicsInitialized: { type: "u32" },
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physicsFailed: { type: "u32" },
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physicsBodyCount: { type: "u32" },
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physicsTickCount: { type: "u32" },
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chunkCount: { type: "u32" },
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physicsProfilerEnabled: { type: "u32" },
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physTimingStep: { type: "f32" },
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physTimingCollisionDetection: { type: "f32" },
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physTimingBroadPhase: { type: "f32" },
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physTimingNarrowPhase: { type: "f32" },
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physTimingSolver: { type: "f32" },
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physTimingVelocityAssembly: { type: "f32" },
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physTimingVelocityResolution: { type: "f32" },
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physTimingVelocityUpdate: { type: "f32" },
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physTimingVelocityWriteback: { type: "f32" },
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physTimingCcd: { type: "f32" },
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physTimingCcdToiComputation: { type: "f32" },
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physTimingCcdBroadPhase: { type: "f32" },
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physTimingCcdNarrowPhase: { type: "f32" },
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physTimingCcdSolver: { type: "f32" },
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physTimingIslandConstruction: { type: "f32" },
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physTimingUserChanges: { type: "f32" },
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},
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},
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sections: [
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{
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name: "entities",
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maxSlots: MAX_ENTITIES,
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slotSize: SIM_ENTITY_SLOT_SIZE,
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fields: {
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pos: { type: "f32", count: 4 },
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rot: { type: "f32", count: 4 },
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vel: { type: "f32", count: 3 },
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angVel: { type: "f32", count: 3 },
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health: { type: "f32" },
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maxHealth: { type: "f32" },
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type: { type: "u32" },
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flags: { type: "u32" },
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id: { type: "u32" },
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parentId: { type: "u32" },
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chunkX: { type: "i32" },
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chunkZ: { type: "i32" },
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data: { type: "f32", count: 8 },
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anchorX: { type: "f32" },
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anchorZ: { type: "f32" },
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},
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},
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{
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name: "players",
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maxSlots: MAX_PLAYERS,
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slotSize: SIM_PLAYER_SLOT_SIZE,
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fields: {
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pos: { type: "f32", count: 4 },
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rot: { type: "f32", count: 4 },
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health: { type: "f32" },
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maxHealth: { type: "f32" },
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hunger: { type: "f32" },
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thirst: { type: "f32" },
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oxygen: { type: "f32" },
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maxOxygen: { type: "f32" },
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temperature: { type: "f32" },
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cameraMode: { type: "u32" },
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activeSlot: { type: "u32" },
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flags: { type: "u32" },
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entityId: { type: "u32" },
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playerId: { type: "u32" },
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viewport: { type: "f32", count: 4 },
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pitch: { type: "f32" },
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freecam: { type: "f32", count: 5 },
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thirdPersonDistance: { type: "f32" },
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// NOTE: The player slot is 256 bytes (64 f32s). Core fields use
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// indices 0–30. Indices 31–63 are reserved padding — games can
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// define their own extension constants (e.g. GAME_PLR.GOLD = 31)
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// to store game-specific player state in this padding area without
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// modifying the core SAB schema.
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},
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},
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],
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});
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export const SIM_MAGIC = 0x53494d42;
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export const SIM_VERSION = 1;
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export const SIM_HDR = {
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MAGIC: 0,
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VERSION: 1,
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ENTITY_COUNT: 3,
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MAX_ENTITIES: 4,
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PLAYER_COUNT: 5,
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MAX_PLAYERS: 6,
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TICK: 7,
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SEQUENCE: 2,
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TIME_OF_DAY: 8,
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WEATHER_TYPE: 9,
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WEATHER_INTENSITY: 10,
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WIND_SPEED: 11,
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WIND_DIR_X: 12,
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WIND_DIR_Z: 13,
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VISIBILITY: 14,
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AMBIENT_TEMP: 15,
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ACTIVE_PLAYERS: 16,
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GAMEMODE: 17,
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PHYSICS_INITIALIZED: 18,
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PHYSICS_FAILED: 19,
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PHYSICS_BODY_COUNT: 20,
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PHYSICS_TICK_COUNT: 21,
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CHUNK_COUNT: 22,
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PHYSICS_PROFILER_ENABLED: 23,
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PHYS_TIMING_STEP: 24,
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PHYS_TIMING_COLLISION_DETECTION: 25,
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PHYS_TIMING_BROAD_PHASE: 26,
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PHYS_TIMING_NARROW_PHASE: 27,
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PHYS_TIMING_SOLVER: 28,
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PHYS_TIMING_VELOCITY_ASSEMBLY: 29,
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PHYS_TIMING_VELOCITY_RESOLUTION: 30,
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PHYS_TIMING_VELOCITY_UPDATE: 31,
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PHYS_TIMING_VELOCITY_WRITEBACK: 32,
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PHYS_TIMING_CCD: 33,
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PHYS_TIMING_CCD_TOI_COMPUTATION: 34,
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PHYS_TIMING_CCD_BROAD_PHASE: 35,
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PHYS_TIMING_CCD_NARROW_PHASE: 36,
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PHYS_TIMING_CCD_SOLVER: 37,
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PHYS_TIMING_ISLAND_CONSTRUCTION: 38,
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PHYS_TIMING_USER_CHANGES: 39,
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};
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export const ENT = {
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POS_X: 0, POS_Y: 1, POS_Z: 2, SCALE: 3,
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ROT_X: 4, ROT_Y: 5, ROT_Z: 6, ROT_W: 7,
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VEL_X: 8, VEL_Y: 9, VEL_Z: 10,
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ANGVEL_X: 11, ANGVEL_Y: 12, ANGVEL_Z: 13,
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HEALTH: 14, MAX_HEALTH: 15,
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TYPE: 16, FLAGS: 17, ID: 18, PARENT_ID: 19,
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CHUNK_X: 20, CHUNK_Z: 21,
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DATA: 22,
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166
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ANCHOR_X: 30, ANCHOR_Z: 31,
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};
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168
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export const PLR = {
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POS_X: 0, POS_Y: 1, POS_Z: 2, HEADING: 3,
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170
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ROT_X: 4, ROT_Y: 5, ROT_Z: 6, ROT_W: 7,
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HEALTH: 8, MAX_HEALTH: 9,
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HUNGER: 10, THIRST: 11,
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OXYGEN: 12, MAX_OXYGEN: 13,
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174
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TEMPERATURE: 14,
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175
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CAMERA_MODE: 15,
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176
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ACTIVE_SLOT: 16,
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FLAGS: 17,
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178
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ENTITY_ID: 18,
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179
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PLAYER_ID: 19,
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180
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VIEWPORT_X: 20, VIEWPORT_Y: 21,
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181
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VIEWPORT_W: 22, VIEWPORT_H: 23,
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182
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PITCH: 24,
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183
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FREECAM_X: 25, FREECAM_Y: 26, FREECAM_Z: 27,
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184
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FREECAM_PITCH: 28, FREECAM_YAW: 29,
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185
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THIRD_PERSON_DISTANCE: 30,
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186
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// Indices 31–63 are reserved for game-specific player state.
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187
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// Games define their own extension constants (e.g. GAME_PLR.GOLD = 31).
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188
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};
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189
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export const PLR_FLAG = {
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190
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SLEEPING: 1 << 0,
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191
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+
DEAD: 1 << 1,
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192
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+
UNDERWATER: 1 << 2,
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193
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ONBOARD: 1 << 3,
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194
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SWIMMING: 1 << 4,
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195
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FISHING: 1 << 5,
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196
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PILOTING: 1 << 6,
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197
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CLIMBING: 1 << 7,
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198
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NOCLIP: 1 << 8,
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199
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GROUNDED: 1 << 9,
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200
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};
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201
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export function allocateSimBuffer() {
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202
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return SimChannel.allocate();
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203
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}
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204
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export function allocateInputBuffer() {
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205
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return InputChannel.allocate();
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206
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+
}
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207
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// --- Sim Buffer Reader (renderer side) ---
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208
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export class SimBufferReader {
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209
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reader;
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210
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entitySlots;
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211
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playerSlots;
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212
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constructor(sab) {
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213
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this.reader = SimChannel.reader(sab);
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214
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this.entitySlots = this.reader.sections.entities;
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215
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this.playerSlots = this.reader.sections.players;
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216
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}
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217
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isValid() {
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218
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return this.reader.isValid();
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219
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}
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220
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+
validationError() {
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221
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+
return this.reader.validationError();
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222
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}
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223
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+
getTick() { return this.reader.header.u32[SimChannel.offsets.header.tick]; }
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224
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+
getSequence() { return this.reader.getSequence(); }
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getEntityCount() { return this.reader.header.u32[SimChannel.offsets.header.entityCount]; }
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226
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+
getPlayerCount() { return this.reader.header.u32[SimChannel.offsets.header.playerCount]; }
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227
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+
getTimeOfDay() { return this.reader.header.f32[SimChannel.offsets.header.timeOfDay]; }
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228
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+
getWeatherType() { return this.reader.header.u32[SimChannel.offsets.header.weatherType]; }
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229
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+
getWeatherIntensity() { return this.reader.header.f32[SimChannel.offsets.header.weatherIntensity]; }
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230
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+
getWindSpeed() { return this.reader.header.f32[SimChannel.offsets.header.windSpeed]; }
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|
231
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+
pooledWindDir = { x: 0, z: 0 };
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|
232
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+
getWindDir() {
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|
233
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+
const dir = this.pooledWindDir;
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|
234
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+
dir.x = this.reader.header.f32[SimChannel.offsets.header.windDirX];
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235
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+
dir.z = this.reader.header.f32[SimChannel.offsets.header.windDirZ];
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|
236
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+
return dir;
|
|
237
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+
}
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|
238
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+
getVisibility() { return this.reader.header.f32[SimChannel.offsets.header.visibility]; }
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|
239
|
+
getAmbientTemp() { return this.reader.header.f32[SimChannel.offsets.header.ambientTemp]; }
|
|
240
|
+
getActivePlayers() { return this.reader.header.u32[SimChannel.offsets.header.activePlayers]; }
|
|
241
|
+
getGamemode() { return this.reader.header.u32[SimChannel.offsets.header.gamemode]; }
|
|
242
|
+
getPhysicsInitialized() { return this.reader.header.u32[SimChannel.offsets.header.physicsInitialized]; }
|
|
243
|
+
getPhysicsFailed() { return this.reader.header.u32[SimChannel.offsets.header.physicsFailed]; }
|
|
244
|
+
getPhysicsBodyCount() { return this.reader.header.u32[SimChannel.offsets.header.physicsBodyCount]; }
|
|
245
|
+
getPhysicsTickCount() { return this.reader.header.u32[SimChannel.offsets.header.physicsTickCount]; }
|
|
246
|
+
getChunkCount() { return this.reader.header.u32[SimChannel.offsets.header.chunkCount]; }
|
|
247
|
+
getPhysicsProfilerEnabled() { return this.reader.header.u32[SimChannel.offsets.header.physicsProfilerEnabled] === 1; }
|
|
248
|
+
getPhysicsTiming() {
|
|
249
|
+
if (!this.getPhysicsProfilerEnabled())
|
|
250
|
+
return null;
|
|
251
|
+
const h = this.reader.header.f32;
|
|
252
|
+
const o = SimChannel.offsets.header;
|
|
253
|
+
return {
|
|
254
|
+
step: h[o.physTimingStep],
|
|
255
|
+
collisionDetection: h[o.physTimingCollisionDetection],
|
|
256
|
+
broadPhase: h[o.physTimingBroadPhase],
|
|
257
|
+
narrowPhase: h[o.physTimingNarrowPhase],
|
|
258
|
+
solver: h[o.physTimingSolver],
|
|
259
|
+
velocityAssembly: h[o.physTimingVelocityAssembly],
|
|
260
|
+
velocityResolution: h[o.physTimingVelocityResolution],
|
|
261
|
+
velocityUpdate: h[o.physTimingVelocityUpdate],
|
|
262
|
+
velocityWriteback: h[o.physTimingVelocityWriteback],
|
|
263
|
+
ccd: h[o.physTimingCcd],
|
|
264
|
+
ccdToiComputation: h[o.physTimingCcdToiComputation],
|
|
265
|
+
ccdBroadPhase: h[o.physTimingCcdBroadPhase],
|
|
266
|
+
ccdNarrowPhase: h[o.physTimingCcdNarrowPhase],
|
|
267
|
+
ccdSolver: h[o.physTimingCcdSolver],
|
|
268
|
+
islandConstruction: h[o.physTimingIslandConstruction],
|
|
269
|
+
userChanges: h[o.physTimingUserChanges],
|
|
270
|
+
};
|
|
271
|
+
}
|
|
272
|
+
getEntitySlot(idx) {
|
|
273
|
+
const sv = this.entitySlots.slot(idx);
|
|
274
|
+
return { f32: sv.f32, u32: sv.u32 };
|
|
275
|
+
}
|
|
276
|
+
/** Direct slot access — returns cached SlotViews without allocating a wrapper object. */
|
|
277
|
+
getEntitySlotDirect(idx) {
|
|
278
|
+
return this.entitySlots.slot(idx);
|
|
279
|
+
}
|
|
280
|
+
getPlayerSlot(idx) {
|
|
281
|
+
const sv = this.playerSlots.slot(idx);
|
|
282
|
+
return { f32: sv.f32, u32: sv.u32 };
|
|
283
|
+
}
|
|
284
|
+
*iterEntities() {
|
|
285
|
+
const count = this.getEntityCount();
|
|
286
|
+
for (let i = 0; i < count; i++) {
|
|
287
|
+
const sv = this.entitySlots.slot(i);
|
|
288
|
+
yield { idx: i, f32: sv.f32, u32: sv.u32 };
|
|
289
|
+
}
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
// --- Sim Buffer Writer (sim worker side) ---
|
|
293
|
+
export class SimBufferWriter {
|
|
294
|
+
writer;
|
|
295
|
+
entitySlots;
|
|
296
|
+
playerSlots;
|
|
297
|
+
// Dirty flags: 1 = entity/player slot has changed since last writeToBuffer.
|
|
298
|
+
// writeToBuffer skips slots where the flag is 0. Cleared after each writeToBuffer.
|
|
299
|
+
dirtyEntities;
|
|
300
|
+
dirtyPlayers;
|
|
301
|
+
constructor(sab) {
|
|
302
|
+
this.writer = SimChannel.writer(sab);
|
|
303
|
+
this.entitySlots = this.writer.sections.entities;
|
|
304
|
+
this.playerSlots = this.writer.sections.players;
|
|
305
|
+
this.dirtyEntities = new Uint8Array(MAX_ENTITIES);
|
|
306
|
+
this.dirtyPlayers = new Uint8Array(MAX_PLAYERS);
|
|
307
|
+
}
|
|
308
|
+
init() {
|
|
309
|
+
const w = this.writer;
|
|
310
|
+
const h = SimChannel.offsets.header;
|
|
311
|
+
w.header.u32[h.maxEntities] = MAX_ENTITIES;
|
|
312
|
+
w.header.u32[h.maxPlayers] = MAX_PLAYERS;
|
|
313
|
+
w.header.u32[h.entityCount] = 0;
|
|
314
|
+
w.header.u32[h.playerCount] = 0;
|
|
315
|
+
w.header.u32[h.activePlayers] = 0;
|
|
316
|
+
}
|
|
317
|
+
setEntityCount(n) { this.writer.header.u32[SimChannel.offsets.header.entityCount] = n; }
|
|
318
|
+
setPlayerCount(n) { this.writer.header.u32[SimChannel.offsets.header.playerCount] = n; }
|
|
319
|
+
setTimeOfDay(t) { this.writer.header.f32[SimChannel.offsets.header.timeOfDay] = t; }
|
|
320
|
+
setWeather(type, intensity) {
|
|
321
|
+
this.writer.header.u32[SimChannel.offsets.header.weatherType] = type;
|
|
322
|
+
this.writer.header.f32[SimChannel.offsets.header.weatherIntensity] = intensity;
|
|
323
|
+
}
|
|
324
|
+
setWind(speed, dirX, dirZ) {
|
|
325
|
+
this.writer.header.f32[SimChannel.offsets.header.windSpeed] = speed;
|
|
326
|
+
this.writer.header.f32[SimChannel.offsets.header.windDirX] = dirX;
|
|
327
|
+
this.writer.header.f32[SimChannel.offsets.header.windDirZ] = dirZ;
|
|
328
|
+
}
|
|
329
|
+
setVisibility(v) { this.writer.header.f32[SimChannel.offsets.header.visibility] = v; }
|
|
330
|
+
setAmbientTemp(t) { this.writer.header.f32[SimChannel.offsets.header.ambientTemp] = t; }
|
|
331
|
+
setActivePlayers(mask) { this.writer.header.u32[SimChannel.offsets.header.activePlayers] = mask; }
|
|
332
|
+
setGamemode(mode) { this.writer.header.u32[SimChannel.offsets.header.gamemode] = mode; }
|
|
333
|
+
setPhysicsInitialized(v) { this.writer.header.u32[SimChannel.offsets.header.physicsInitialized] = v; }
|
|
334
|
+
setPhysicsFailed(v) { this.writer.header.u32[SimChannel.offsets.header.physicsFailed] = v; }
|
|
335
|
+
setPhysicsBodyCount(v) { this.writer.header.u32[SimChannel.offsets.header.physicsBodyCount] = v; }
|
|
336
|
+
setPhysicsTickCount(v) { this.writer.header.u32[SimChannel.offsets.header.physicsTickCount] = v; }
|
|
337
|
+
setChunkCount(v) { this.writer.header.u32[SimChannel.offsets.header.chunkCount] = v; }
|
|
338
|
+
setPhysicsProfilerEnabled(v) { this.writer.header.u32[SimChannel.offsets.header.physicsProfilerEnabled] = v; }
|
|
339
|
+
setPhysicsTiming(data) {
|
|
340
|
+
const h = this.writer.header.f32;
|
|
341
|
+
const o = SimChannel.offsets.header;
|
|
342
|
+
h[o.physTimingStep] = data.step;
|
|
343
|
+
h[o.physTimingCollisionDetection] = data.collisionDetection;
|
|
344
|
+
h[o.physTimingBroadPhase] = data.broadPhase;
|
|
345
|
+
h[o.physTimingNarrowPhase] = data.narrowPhase;
|
|
346
|
+
h[o.physTimingSolver] = data.solver;
|
|
347
|
+
h[o.physTimingVelocityAssembly] = data.velocityAssembly;
|
|
348
|
+
h[o.physTimingVelocityResolution] = data.velocityResolution;
|
|
349
|
+
h[o.physTimingVelocityUpdate] = data.velocityUpdate;
|
|
350
|
+
h[o.physTimingVelocityWriteback] = data.velocityWriteback;
|
|
351
|
+
h[o.physTimingCcd] = data.ccd;
|
|
352
|
+
h[o.physTimingCcdToiComputation] = data.ccdToiComputation;
|
|
353
|
+
h[o.physTimingCcdBroadPhase] = data.ccdBroadPhase;
|
|
354
|
+
h[o.physTimingCcdNarrowPhase] = data.ccdNarrowPhase;
|
|
355
|
+
h[o.physTimingCcdSolver] = data.ccdSolver;
|
|
356
|
+
h[o.physTimingIslandConstruction] = data.islandConstruction;
|
|
357
|
+
h[o.physTimingUserChanges] = data.userChanges;
|
|
358
|
+
}
|
|
359
|
+
incrementTick() {
|
|
360
|
+
const h = SimChannel.offsets.header;
|
|
361
|
+
Atomics.add(this.writer.header.u32, h.tick, 1);
|
|
362
|
+
this.writer.bumpSequence();
|
|
363
|
+
}
|
|
364
|
+
markEntityDirty(slot) {
|
|
365
|
+
this.dirtyEntities[slot] = 1;
|
|
366
|
+
}
|
|
367
|
+
markPlayerDirty(slot) {
|
|
368
|
+
this.dirtyPlayers[slot] = 1;
|
|
369
|
+
}
|
|
370
|
+
isEntityDirty(slot) {
|
|
371
|
+
return this.dirtyEntities[slot] !== 0;
|
|
372
|
+
}
|
|
373
|
+
isPlayerDirty(slot) {
|
|
374
|
+
return this.dirtyPlayers[slot] !== 0;
|
|
375
|
+
}
|
|
376
|
+
clearDirty() {
|
|
377
|
+
this.dirtyEntities.fill(0);
|
|
378
|
+
this.dirtyPlayers.fill(0);
|
|
379
|
+
}
|
|
380
|
+
// Mark all entities and players dirty (used on initial write or full re-sync).
|
|
381
|
+
markAllDirty() {
|
|
382
|
+
this.dirtyEntities.fill(1);
|
|
383
|
+
this.dirtyPlayers.fill(1);
|
|
384
|
+
}
|
|
385
|
+
getEntityF32(idx) {
|
|
386
|
+
return this.entitySlots.slot(idx).f32;
|
|
387
|
+
}
|
|
388
|
+
getEntityU32(idx) {
|
|
389
|
+
return this.entitySlots.slot(idx).u32;
|
|
390
|
+
}
|
|
391
|
+
getPlayerF32(idx) {
|
|
392
|
+
return this.playerSlots.slot(idx).f32;
|
|
393
|
+
}
|
|
394
|
+
getPlayerU32(idx) {
|
|
395
|
+
return this.playerSlots.slot(idx).u32;
|
|
396
|
+
}
|
|
397
|
+
}
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
import { describeHeaderValidation, isDebug, warnOnce } from "./errors.js";
|
|
2
|
+
function createHeaderViews(sab, headerSize) {
|
|
3
|
+
const u32Length = headerSize / 4;
|
|
4
|
+
return {
|
|
5
|
+
u32: new Uint32Array(sab, 0, u32Length),
|
|
6
|
+
i32: new Int32Array(sab, 0, u32Length),
|
|
7
|
+
f32: new Float32Array(sab, 0, u32Length),
|
|
8
|
+
f64: new Float64Array(sab, 0, Math.floor(headerSize / 8)),
|
|
9
|
+
};
|
|
10
|
+
}
|
|
11
|
+
class SlotAccessorImpl {
|
|
12
|
+
sab;
|
|
13
|
+
cache;
|
|
14
|
+
_maxSlots;
|
|
15
|
+
_slotSize;
|
|
16
|
+
_slotStride;
|
|
17
|
+
_byteOffset;
|
|
18
|
+
sectionName;
|
|
19
|
+
constructor(sab, byteOffset, maxSlots, slotSize, slotStride, sectionName) {
|
|
20
|
+
this.sab = sab;
|
|
21
|
+
this._byteOffset = byteOffset;
|
|
22
|
+
this._maxSlots = maxSlots;
|
|
23
|
+
this._slotSize = slotSize;
|
|
24
|
+
this._slotStride = slotStride;
|
|
25
|
+
this.sectionName = sectionName;
|
|
26
|
+
this.cache = new Array(maxSlots).fill(null);
|
|
27
|
+
}
|
|
28
|
+
get maxSlots() { return this._maxSlots; }
|
|
29
|
+
get slotSize() { return this._slotSize; }
|
|
30
|
+
get slotStride() { return this._slotStride; }
|
|
31
|
+
get byteOffset() { return this._byteOffset; }
|
|
32
|
+
slot(index) {
|
|
33
|
+
if (index < 0 || index >= this._maxSlots) {
|
|
34
|
+
if (isDebug()) {
|
|
35
|
+
warnOnce(`slot-oob-${this.sectionName}-${index}`, `Slot index ${index} out of range [0, ${this._maxSlots}) for section "${this.sectionName}"`);
|
|
36
|
+
}
|
|
37
|
+
throw new RangeError(`Slot index ${index} out of range [0, ${this._maxSlots}) for section "${this.sectionName}"`);
|
|
38
|
+
}
|
|
39
|
+
let views = this.cache[index];
|
|
40
|
+
if (views)
|
|
41
|
+
return views;
|
|
42
|
+
const base = this._byteOffset + index * this._slotSize;
|
|
43
|
+
const f32Len = this._slotSize / 4;
|
|
44
|
+
views = {
|
|
45
|
+
f32: new Float32Array(this.sab, base, f32Len),
|
|
46
|
+
u32: new Uint32Array(this.sab, base, f32Len),
|
|
47
|
+
i32: new Int32Array(this.sab, base, f32Len),
|
|
48
|
+
f64: new Float64Array(this.sab, base, Math.floor(this._slotSize / 8)),
|
|
49
|
+
};
|
|
50
|
+
this.cache[index] = views;
|
|
51
|
+
return views;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
export class SlotReader {
|
|
55
|
+
header;
|
|
56
|
+
sections;
|
|
57
|
+
seqArr;
|
|
58
|
+
layout;
|
|
59
|
+
constructor(sab, layout) {
|
|
60
|
+
this.layout = layout;
|
|
61
|
+
this.header = createHeaderViews(sab, layout.header.size);
|
|
62
|
+
this.seqArr = new Int32Array(sab, layout.header.sequenceIndex * 4, 1);
|
|
63
|
+
this.sections = {};
|
|
64
|
+
if (layout.sections) {
|
|
65
|
+
layout.sections.forEach((section) => {
|
|
66
|
+
this.sections[section.name] = new SlotAccessorImpl(sab, section.byteOffset, section.maxSlots, section.slotSize, section.slotStride, section.name);
|
|
67
|
+
});
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
isValid() {
|
|
71
|
+
return this.validationError() === null;
|
|
72
|
+
}
|
|
73
|
+
validationError() {
|
|
74
|
+
return describeHeaderValidation(this.header.u32, this.layout.header.magicIndex, this.layout.header.versionIndex, this.layout.magic, this.layout.version);
|
|
75
|
+
}
|
|
76
|
+
getSequence() {
|
|
77
|
+
return Atomics.load(this.seqArr, 0);
|
|
78
|
+
}
|
|
79
|
+
hasChanged(lastSeen) {
|
|
80
|
+
return this.getSequence() !== lastSeen;
|
|
81
|
+
}
|
|
82
|
+
snapshot() {
|
|
83
|
+
const data = {};
|
|
84
|
+
data["sequence"] = this.getSequence();
|
|
85
|
+
if (this.layout.sections) {
|
|
86
|
+
this.layout.sections.forEach((section) => {
|
|
87
|
+
const accessor = this.sections[section.name];
|
|
88
|
+
const slots = [];
|
|
89
|
+
const count = this.header.u32[0 + 4];
|
|
90
|
+
for (let i = 0; i < Math.min(count, section.maxSlots); i++) {
|
|
91
|
+
const slot = accessor.slot(i);
|
|
92
|
+
const slotData = {};
|
|
93
|
+
for (const [fname, flayout] of Object.entries(section.fields)) {
|
|
94
|
+
const view = flayout.type === "f32" || flayout.type === "f64" ? slot.f32 : slot.u32;
|
|
95
|
+
if (flayout.count === 1) {
|
|
96
|
+
slotData[fname] = view[flayout.index];
|
|
97
|
+
}
|
|
98
|
+
else {
|
|
99
|
+
const arr = [];
|
|
100
|
+
for (let j = 0; j < flayout.count; j++) {
|
|
101
|
+
arr.push(view[flayout.index + j]);
|
|
102
|
+
}
|
|
103
|
+
slotData[fname] = arr;
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
slots.push(slotData);
|
|
107
|
+
}
|
|
108
|
+
data[section.name] = slots;
|
|
109
|
+
});
|
|
110
|
+
}
|
|
111
|
+
return data;
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
export class SlotWriter {
|
|
115
|
+
header;
|
|
116
|
+
sections;
|
|
117
|
+
seqArr;
|
|
118
|
+
layout;
|
|
119
|
+
constructor(sab, layout) {
|
|
120
|
+
this.layout = layout;
|
|
121
|
+
this.header = createHeaderViews(sab, layout.header.size);
|
|
122
|
+
this.seqArr = new Int32Array(sab, layout.header.sequenceIndex * 4, 1);
|
|
123
|
+
this.sections = {};
|
|
124
|
+
if (layout.sections) {
|
|
125
|
+
layout.sections.forEach((section) => {
|
|
126
|
+
this.sections[section.name] = new SlotAccessorImpl(sab, section.byteOffset, section.maxSlots, section.slotSize, section.slotStride, section.name);
|
|
127
|
+
});
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
init() {
|
|
131
|
+
this.header.u32[this.layout.header.magicIndex] = this.layout.magic;
|
|
132
|
+
this.header.u32[this.layout.header.versionIndex] = this.layout.version;
|
|
133
|
+
}
|
|
134
|
+
bumpSequence() {
|
|
135
|
+
Atomics.add(this.seqArr, 0, 1);
|
|
136
|
+
}
|
|
137
|
+
getSequence() {
|
|
138
|
+
return Atomics.load(this.seqArr, 0);
|
|
139
|
+
}
|
|
140
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Safety bounds for asset parser validation.
|
|
3
|
+
* These limits prevent decompression bombs, OOM, and integer overflow from
|
|
4
|
+
* malformed or malicious files.
|
|
5
|
+
*/
|
|
6
|
+
export const MAX_VERTEX_COUNT = 50_000_000;
|
|
7
|
+
export const MAX_FACE_COUNT = 100_000_000;
|
|
8
|
+
export const MAX_TEXTURE_DIM = 16384;
|
|
9
|
+
export const MAX_MIP_LEVELS = 16;
|
|
10
|
+
export const MAX_DECOMPRESS_SIZE = 512 * 1024 * 1024; // 512 MB
|
|
11
|
+
export const MAX_FETCH_SIZE = 256 * 1024 * 1024; // 256 MB
|
|
12
|
+
export const MAX_NODE_DEPTH = 64;
|
|
13
|
+
export const MAX_ARRAY_LENGTH = 100_000_000;
|
|
14
|
+
/**
|
|
15
|
+
* Asserts that `offset + length` does not exceed `max`.
|
|
16
|
+
* Throws a `RangeError` with a descriptive message if violated.
|
|
17
|
+
*/
|
|
18
|
+
export function assertBounds(name, offset, length, max) {
|
|
19
|
+
if (offset < 0 || length < 0) {
|
|
20
|
+
throw new RangeError(`${name}: negative offset (${offset}) or length (${length})`);
|
|
21
|
+
}
|
|
22
|
+
if (offset + length > max) {
|
|
23
|
+
throw new RangeError(`${name}: offset ${offset} + length ${length} exceeds max ${max}`);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* Asserts that `count` is a non-negative integer not exceeding `max`.
|
|
28
|
+
* Throws a `RangeError` if violated.
|
|
29
|
+
*/
|
|
30
|
+
export function assertCount(name, count, max) {
|
|
31
|
+
if (!Number.isInteger(count) || count < 0) {
|
|
32
|
+
throw new RangeError(`${name}: count ${count} is not a non-negative integer`);
|
|
33
|
+
}
|
|
34
|
+
if (count > max) {
|
|
35
|
+
throw new RangeError(`${name}: count ${count} exceeds max ${max}`);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
/**
|
|
39
|
+
* Asserts that `value` is a finite number (not NaN, not Infinity).
|
|
40
|
+
* Throws a `RangeError` if violated.
|
|
41
|
+
*/
|
|
42
|
+
export function assertFinite(name, value) {
|
|
43
|
+
if (!Number.isFinite(value)) {
|
|
44
|
+
throw new RangeError(`${name}: value ${value} is not finite`);
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* Asserts that `value` is a positive finite number.
|
|
49
|
+
* Throws a `RangeError` if violated.
|
|
50
|
+
*/
|
|
51
|
+
export function assertPositive(name, value) {
|
|
52
|
+
assertFinite(name, value);
|
|
53
|
+
if (value <= 0) {
|
|
54
|
+
throw new RangeError(`${name}: value ${value} is not positive`);
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Clamps a value to `[min, max]`.
|
|
59
|
+
*/
|
|
60
|
+
export function clamp(value, min, max) {
|
|
61
|
+
return Math.max(min, Math.min(max, value));
|
|
62
|
+
}
|
|
63
|
+
/**
|
|
64
|
+
* Clamps a value to `[0, Number.MAX_SAFE_INTEGER]`.
|
|
65
|
+
* Useful for gold/currency/quantity values.
|
|
66
|
+
*/
|
|
67
|
+
export function clampSafeInt(value) {
|
|
68
|
+
if (!Number.isFinite(value))
|
|
69
|
+
return 0;
|
|
70
|
+
return Math.max(0, Math.min(value, Number.MAX_SAFE_INTEGER));
|
|
71
|
+
}
|