@downdraft/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/feature-log.ts +1 -1
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/input/local-player-manager.ts +2 -2
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +38 -7
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +4 -9
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
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- package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
- package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
- package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
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// ============================================================================
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// TerrainStreamingManager — generic terrain LOD, chunk generation, and
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// time-budgeted streaming for chunked voxel fields.
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// ============================================================================
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// This is the generic engine for managing multiple chunked voxel fields with:
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// - Distance-based LOD with hysteresis (prevents rapid LOD flapping)
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// - Time-budgeted chunk generation (avoids sim stalls)
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// - Time-budgeted physics field generation
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// - Dirty region tracking for mesh rebuilds
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// - Deformation batching
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//
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// Games provide:
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// - A ChunkFieldFactory to create chunked fields at a given LOD
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// - A PhysicsFieldFactory to create physics voxel fields
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// - A ChunkGenerator to fill chunk data on demand
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// - A ChunkEmptyChecker to skip empty chunks
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//
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import { createLogger } from "@downdraft/engine";
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import { CHUNK_FULL, getChunkedVoxel, isChunkEmpty, isChunkGenerated, promoteChunk, setChunkedVoxel } from "./chunked-field.js";
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import { getLODVoxelSize } from "./streaming-config.js";
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const log = createLogger();
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export class TerrainStreamingManager {
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terrains = new Map();
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pendingDeformations = [];
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pendingLODChanges = [];
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pendingPhysFieldGen = [];
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tickCount = 0;
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config;
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chunkFieldFactory;
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physicsFieldFactory;
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chunkGenerator;
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chunkEmptyChecker;
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terrainEntityType;
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structureEntityType;
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constructor(config, factories, terrainEntityType = 2, structureEntityType = 3) {
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this.config = config;
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this.chunkFieldFactory = factories.chunkFieldFactory;
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this.physicsFieldFactory = factories.physicsFieldFactory;
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this.chunkGenerator = factories.chunkGenerator;
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this.chunkEmptyChecker = factories.chunkEmptyChecker;
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this.terrainEntityType = terrainEntityType;
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this.structureEntityType = structureEntityType;
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}
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registerIsland(id, chunkX, chunkZ, radius, worldX, worldY, worldZ, biome = 0, islandSize = 0) {
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if (radius <= 0)
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return;
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if (!Number.isFinite(worldX) || !Number.isFinite(worldY) || !Number.isFinite(worldZ)) {
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log.warn("streaming", `registerIsland(${id}) rejected: non-finite world coords (${worldX}, ${worldY}, ${worldZ})`);
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return;
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}
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if (!Number.isFinite(biome) || biome < 0) {
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log.warn("streaming", `registerIsland(${id}) rejected: invalid biome ${biome}`);
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return;
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}
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if (!Number.isFinite(islandSize) || islandSize < 0) {
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log.warn("streaming", `registerIsland(${id}) rejected: invalid islandSize ${islandSize}`);
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return;
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}
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const { field: chunkedField, ctx: chunkedCtx } = this.chunkFieldFactory(chunkX, chunkZ, radius, this.config.baseVoxelSize);
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const physVs = chunkedField.voxelSize * 1.0;
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this.terrains.set(id, {
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id,
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chunkX,
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chunkZ,
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radius,
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worldX, worldY, worldZ,
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isPort: false,
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field: null,
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chunkedField,
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dirty: false,
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deformCount: 0,
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dirtyMinX: 0, dirtyMaxX: 0, dirtyMinZ: 0, dirtyMaxZ: 0,
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hasDirtyRegion: false,
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dirtyChunkKeys: null,
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currentLODVoxelSize: 0,
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pendingChunkGen: null,
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lastLODChangeTick: 0,
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pendingPhysField: { chunkX, chunkZ, radius, physVs },
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});
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this.pendingPhysFieldGen.push(id);
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void biome;
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void islandSize;
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void chunkedCtx;
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}
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registerPort(id, chunkX, chunkZ, radius, worldX, worldY, worldZ, portField) {
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if (radius <= 0)
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return;
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this.terrains.set(id, {
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id,
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chunkX,
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chunkZ,
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radius,
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worldX, worldY, worldZ,
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isPort: true,
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field: portField,
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chunkedField: null,
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dirty: false,
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deformCount: 0,
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dirtyMinX: 0, dirtyMaxX: 0, dirtyMinZ: 0, dirtyMaxZ: 0,
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hasDirtyRegion: false,
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dirtyChunkKeys: null,
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currentLODVoxelSize: 0,
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pendingChunkGen: null,
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lastLODChangeTick: 0,
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pendingPhysField: null,
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});
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}
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unregister(id) {
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this.terrains.delete(id);
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}
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hasTerrain(id) {
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return this.terrains.has(id);
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}
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getTerrain(id) {
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return this.terrains.get(id) ?? null;
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}
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getVoxelField(id) {
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return this.terrains.get(id)?.field ?? null;
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}
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getChunkedField(id) {
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return this.terrains.get(id)?.chunkedField ?? null;
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}
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isPort(id) {
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return this.terrains.get(id)?.isPort ?? false;
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}
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hasPhysicsField(id) {
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const t = this.terrains.get(id);
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return t ? t.field !== null : false;
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}
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processPendingPhysicsFieldGen() {
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if (this.pendingPhysFieldGen.length === 0)
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return;
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const cfg = this.config;
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const startTime = performance.now();
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let generated = 0;
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while (this.pendingPhysFieldGen.length > 0 && generated < cfg.physFieldGenMaxPerTick) {
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if (performance.now() - startTime > cfg.physFieldGenTimeBudgetMs)
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break;
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const id = this.pendingPhysFieldGen.shift();
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const terrain = this.terrains.get(id);
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if (!terrain || !terrain.pendingPhysField)
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continue;
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const { chunkX, chunkZ, radius, physVs } = terrain.pendingPhysField;
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terrain.field = this.physicsFieldFactory(chunkX, chunkZ, radius, physVs);
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terrain.pendingPhysField = null;
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generated++;
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}
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}
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updatePositions(entities, entityCount) {
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for (let i = 0; i < entityCount; i++) {
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const ent = entities[i];
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if (!ent)
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continue;
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if (ent.type !== this.terrainEntityType && ent.type !== this.structureEntityType)
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continue;
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const terrain = this.terrains.get(ent.id);
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if (terrain) {
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terrain.worldX = ent.position.x;
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terrain.worldY = ent.position.y;
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terrain.worldZ = ent.position.z;
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}
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}
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}
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deform(deformation) {
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this.pendingDeformations.push(deformation);
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}
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deformAt(id, worldX, worldY, worldZ, radius, strength) {
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this.pendingDeformations.push({ id, worldX, worldY, worldZ, radius, strength });
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}
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processDeformations() {
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if (this.pendingDeformations.length === 0)
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return;
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for (let i = 0; i < this.pendingDeformations.length; i++) {
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const def = this.pendingDeformations[i];
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try {
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const terrain = this.terrains.get(def.id);
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if (!terrain)
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continue;
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const field = terrain.field;
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if (!field) {
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const cf = terrain.chunkedField;
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if (cf) {
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this.applyDeformationToChunked(cf, terrain, def);
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}
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terrain.dirty = true;
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terrain.deformCount++;
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continue;
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}
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const vs = field.voxelSize;
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const localX = def.worldX - terrain.worldX;
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const localY = def.worldY - terrain.worldY;
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const localZ = def.worldZ - terrain.worldZ;
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const defRadiusVoxels = Math.ceil(def.radius / vs);
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const defRadiusSq = def.radius * def.radius;
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const cx = Math.floor((localX - field.originX) / vs);
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const cy = Math.floor((localY - field.originY) / vs);
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const cz = Math.floor((localZ - field.originZ) / vs);
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const minVX = Math.max(0, cx - defRadiusVoxels - 1);
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const maxVX = Math.min(field.dimX - 1, cx + defRadiusVoxels + 1);
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const minVZ = Math.max(0, cz - defRadiusVoxels - 1);
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const maxVZ = Math.min(field.dimZ - 1, cz + defRadiusVoxels + 1);
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if (terrain.hasDirtyRegion) {
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terrain.dirtyMinX = Math.min(terrain.dirtyMinX, minVX);
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terrain.dirtyMaxX = Math.max(terrain.dirtyMaxX, maxVX);
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terrain.dirtyMinZ = Math.min(terrain.dirtyMinZ, minVZ);
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terrain.dirtyMaxZ = Math.max(terrain.dirtyMaxZ, maxVZ);
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}
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else {
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terrain.dirtyMinX = minVX;
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terrain.dirtyMaxX = maxVX;
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terrain.dirtyMinZ = minVZ;
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terrain.dirtyMaxZ = maxVZ;
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terrain.hasDirtyRegion = true;
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}
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for (let vx = cx - defRadiusVoxels; vx <= cx + defRadiusVoxels; vx++) {
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if (vx < 0 || vx >= field.dimX)
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continue;
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for (let vy = cy - defRadiusVoxels; vy <= cy + defRadiusVoxels; vy++) {
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if (vy < 0 || vy >= field.dimY)
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continue;
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for (let vz = cz - defRadiusVoxels; vz <= cz + defRadiusVoxels; vz++) {
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if (vz < 0 || vz >= field.dimZ)
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continue;
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const wx = vx * vs + field.originX;
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const wy = vy * vs + field.originY;
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const wz = vz * vs + field.originZ;
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const ddx = wx - localX;
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const ddy = wy - localY;
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const ddz = wz - localZ;
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const distSq = ddx * ddx + ddy * ddy + ddz * ddz;
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if (distSq > defRadiusSq)
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continue;
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const falloff = 1 - Math.sqrt(distSq) / def.radius;
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const change = def.strength * falloff * falloff;
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const idx = vx * field.dimY * field.dimZ + vy * field.dimZ + vz;
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field.data[idx] += change;
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}
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}
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}
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const cf = terrain.chunkedField;
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if (cf) {
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this.applyDeformationToChunked(cf, terrain, def);
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}
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terrain.dirty = true;
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terrain.deformCount++;
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}
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catch (err) {
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log.error("streaming", `Deformation ${i} (id=${def.id}) failed: ${err}`);
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}
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}
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this.pendingDeformations.length = 0;
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}
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applyDeformationToChunked(cf, terrain, def) {
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const cvs = cf.voxelSize;
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const localX = def.worldX - terrain.worldX;
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const localY = def.worldY - terrain.worldY;
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const localZ = def.worldZ - terrain.worldZ;
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const cDefRadiusVoxels = Math.ceil(def.radius / cvs);
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const ccx = Math.floor((localX - cf.originX) / cvs);
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const ccy = Math.floor((localY - cf.originY) / cvs);
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const ccz = Math.floor((localZ - cf.originZ) / cvs);
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const defRadiusSq = def.radius * def.radius;
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if (!terrain.dirtyChunkKeys)
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terrain.dirtyChunkKeys = new Set();
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for (let vx = ccx - cDefRadiusVoxels; vx <= ccx + cDefRadiusVoxels; vx++) {
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if (vx < 0 || vx >= cf.dimX)
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continue;
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for (let vy = ccy - cDefRadiusVoxels; vy <= ccy + cDefRadiusVoxels; vy++) {
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if (vy < 0 || vy >= cf.dimY)
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continue;
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for (let vz = ccz - cDefRadiusVoxels; vz <= ccz + cDefRadiusVoxels; vz++) {
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if (vz < 0 || vz >= cf.dimZ)
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continue;
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const wx = vx * cvs + cf.originX;
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const wy = vy * cvs + cf.originY;
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const wz = vz * cvs + cf.originZ;
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const ddx = wx - localX;
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const ddy = wy - localY;
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const ddz = wz - localZ;
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const distSq = ddx * ddx + ddy * ddy + ddz * ddz;
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if (distSq > defRadiusSq)
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continue;
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const falloff = 1 - Math.sqrt(distSq) / def.radius;
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const change = def.strength * falloff * falloff;
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const chCx = vx >>> cf.chunkBits;
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const chCy = vy >>> cf.chunkBits;
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const chCz = vz >>> cf.chunkBits;
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const chunkKey = chCx * cf.chunkDimY * cf.chunkDimZ + chCy * cf.chunkDimZ + chCz;
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terrain.dirtyChunkKeys.add(chunkKey);
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// Promote FullSolid/FullEmpty chunks to Full before deforming
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if (cf.chunkClass[chunkKey] !== CHUNK_FULL) {
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if (promoteChunk(cf, chunkKey) < 0)
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continue;
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}
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setChunkedVoxel(cf, vx, vy, vz, getChunkedVoxel(cf, vx, vy, vz) + change);
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|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
}
|
|
300
|
+
drainDirtyTerrains() {
|
|
301
|
+
const out = [];
|
|
302
|
+
this.terrains.forEach((terrain) => {
|
|
303
|
+
if (terrain.dirty && terrain.field) {
|
|
304
|
+
out.push({
|
|
305
|
+
id: terrain.id,
|
|
306
|
+
field: terrain.field,
|
|
307
|
+
dirtyMinX: terrain.dirtyMinX,
|
|
308
|
+
dirtyMaxX: terrain.dirtyMaxX,
|
|
309
|
+
dirtyMinZ: terrain.dirtyMinZ,
|
|
310
|
+
dirtyMaxZ: terrain.dirtyMaxZ,
|
|
311
|
+
});
|
|
312
|
+
terrain.dirty = false;
|
|
313
|
+
terrain.hasDirtyRegion = false;
|
|
314
|
+
}
|
|
315
|
+
});
|
|
316
|
+
return out;
|
|
317
|
+
}
|
|
318
|
+
drainDirtyChunkKeys(id) {
|
|
319
|
+
const terrain = this.terrains.get(id);
|
|
320
|
+
if (!terrain || !terrain.dirtyChunkKeys || terrain.dirtyChunkKeys.size === 0)
|
|
321
|
+
return null;
|
|
322
|
+
const out = Array.from(terrain.dirtyChunkKeys);
|
|
323
|
+
terrain.dirtyChunkKeys.clear();
|
|
324
|
+
return out;
|
|
325
|
+
}
|
|
326
|
+
getDirtyIslands() {
|
|
327
|
+
const dirty = [];
|
|
328
|
+
for (const [id, terrain] of this.terrains.entries()) {
|
|
329
|
+
if (terrain.dirty)
|
|
330
|
+
dirty.push(id);
|
|
331
|
+
}
|
|
332
|
+
return dirty;
|
|
333
|
+
}
|
|
334
|
+
markClean(id) {
|
|
335
|
+
const terrain = this.terrains.get(id);
|
|
336
|
+
if (terrain) {
|
|
337
|
+
terrain.dirty = false;
|
|
338
|
+
terrain.deformCount = 0;
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
hasDirtyIslands() {
|
|
342
|
+
for (const [, terrain] of this.terrains.entries()) {
|
|
343
|
+
if (terrain.dirty)
|
|
344
|
+
return true;
|
|
345
|
+
}
|
|
346
|
+
return false;
|
|
347
|
+
}
|
|
348
|
+
updateLOD(entities, entityCount, playerX, playerZ) {
|
|
349
|
+
this.tickCount++;
|
|
350
|
+
const cfg = this.config;
|
|
351
|
+
const candidates = [];
|
|
352
|
+
for (let i = 0; i < entityCount; i++) {
|
|
353
|
+
const ent = entities[i];
|
|
354
|
+
if (!ent)
|
|
355
|
+
continue;
|
|
356
|
+
if (ent.type !== this.terrainEntityType)
|
|
357
|
+
continue;
|
|
358
|
+
const terrain = this.terrains.get(ent.id);
|
|
359
|
+
if (!terrain || terrain.isPort)
|
|
360
|
+
continue;
|
|
361
|
+
if (this.tickCount - terrain.lastLODChangeTick < cfg.lodHysteresisTicks)
|
|
362
|
+
continue;
|
|
363
|
+
const dx = terrain.worldX - playerX;
|
|
364
|
+
const dz = terrain.worldZ - playerZ;
|
|
365
|
+
const dist = Math.sqrt(dx * dx + dz * dz);
|
|
366
|
+
const targetLODVs = getLODVoxelSize(dist, cfg.lodLevels);
|
|
367
|
+
const effectiveLODVs = targetLODVs === 0 ? cfg.baseVoxelSize : targetLODVs;
|
|
368
|
+
if (effectiveLODVs === terrain.currentLODVoxelSize)
|
|
369
|
+
continue;
|
|
370
|
+
candidates.push({ ent, terrain, effectiveLODVs, dist });
|
|
371
|
+
}
|
|
372
|
+
if (candidates.length === 0)
|
|
373
|
+
return;
|
|
374
|
+
candidates.sort((a, b) => a.dist - b.dist);
|
|
375
|
+
const cand = candidates[0];
|
|
376
|
+
const { ent, terrain, effectiveLODVs } = cand;
|
|
377
|
+
const r = terrain.radius;
|
|
378
|
+
const { field: newChunkedField } = this.chunkFieldFactory(terrain.chunkX, terrain.chunkZ, r, effectiveLODVs);
|
|
379
|
+
terrain.chunkedField = newChunkedField;
|
|
380
|
+
terrain.currentLODVoxelSize = effectiveLODVs;
|
|
381
|
+
terrain.pendingChunkGen = null;
|
|
382
|
+
terrain.lastLODChangeTick = this.tickCount;
|
|
383
|
+
this.pendingLODChanges.push({
|
|
384
|
+
id: ent.id,
|
|
385
|
+
chunkX: terrain.chunkX,
|
|
386
|
+
chunkZ: terrain.chunkZ,
|
|
387
|
+
newVoxelSize: effectiveLODVs,
|
|
388
|
+
});
|
|
389
|
+
}
|
|
390
|
+
drainLODChanges() {
|
|
391
|
+
const out = this.pendingLODChanges;
|
|
392
|
+
this.pendingLODChanges = [];
|
|
393
|
+
return out;
|
|
394
|
+
}
|
|
395
|
+
queueNearbyChunksForGeneration(entities, entityCount, playerX, playerZ) {
|
|
396
|
+
if (this.tickCount % 30 !== 0)
|
|
397
|
+
return;
|
|
398
|
+
const cfg = this.config;
|
|
399
|
+
for (let i = 0; i < entityCount; i++) {
|
|
400
|
+
const ent = entities[i];
|
|
401
|
+
if (!ent)
|
|
402
|
+
continue;
|
|
403
|
+
if (ent.type !== this.terrainEntityType)
|
|
404
|
+
continue;
|
|
405
|
+
const terrain = this.terrains.get(ent.id);
|
|
406
|
+
if (!terrain || !terrain.chunkedField || terrain.isPort)
|
|
407
|
+
continue;
|
|
408
|
+
const cf = terrain.chunkedField;
|
|
409
|
+
const dx = terrain.worldX - playerX;
|
|
410
|
+
const dz = terrain.worldZ - playerZ;
|
|
411
|
+
const distSq = dx * dx + dz * dz;
|
|
412
|
+
if (distSq > cfg.lodCheckRange * cfg.lodCheckRange)
|
|
413
|
+
continue;
|
|
414
|
+
if (terrain.pendingChunkGen && terrain.pendingChunkGen.length > 0)
|
|
415
|
+
continue;
|
|
416
|
+
const chunks = [];
|
|
417
|
+
let scanned = 0;
|
|
418
|
+
for (let cx = 0; cx < cf.chunkDimX && scanned < cfg.maxChunksToScan; cx++) {
|
|
419
|
+
for (let cy = 0; cy < cf.chunkDimY && scanned < cfg.maxChunksToScan; cy++) {
|
|
420
|
+
for (let cz = 0; cz < cf.chunkDimZ && scanned < cfg.maxChunksToScan; cz++) {
|
|
421
|
+
const chunkIdx = cx * cf.chunkDimY * cf.chunkDimZ + cy * cf.chunkDimZ + cz;
|
|
422
|
+
if (isChunkEmpty(cf, chunkIdx))
|
|
423
|
+
continue;
|
|
424
|
+
if (isChunkGenerated(cf, chunkIdx))
|
|
425
|
+
continue;
|
|
426
|
+
const gx0 = cx * cf.chunkSize;
|
|
427
|
+
const gz0 = cz * cf.chunkSize;
|
|
428
|
+
const chunkWX = terrain.worldX + (gx0 + cf.chunkSize / 2) * cf.voxelSize + cf.originX;
|
|
429
|
+
const chunkWZ = terrain.worldZ + (gz0 + cf.chunkSize / 2) * cf.voxelSize + cf.originZ;
|
|
430
|
+
const cdx = chunkWX - playerX;
|
|
431
|
+
const cdz = chunkWZ - playerZ;
|
|
432
|
+
const chunkDistSq = cdx * cdx + cdz * cdz;
|
|
433
|
+
if (chunkDistSq > cfg.generationRange * cfg.generationRange)
|
|
434
|
+
continue;
|
|
435
|
+
scanned++;
|
|
436
|
+
if (this.chunkEmptyChecker(cf, null, cx, cy, cz))
|
|
437
|
+
continue;
|
|
438
|
+
chunks.push({ idx: chunkIdx, distSq: chunkDistSq });
|
|
439
|
+
}
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
chunks.sort((a, b) => a.distSq - b.distSq);
|
|
443
|
+
terrain.pendingChunkGen = chunks.map((c) => c.idx);
|
|
444
|
+
}
|
|
445
|
+
}
|
|
446
|
+
processPendingChunkGen() {
|
|
447
|
+
const cfg = this.config;
|
|
448
|
+
const startTime = performance.now();
|
|
449
|
+
let generated = 0;
|
|
450
|
+
for (const [, terrain] of this.terrains.entries()) {
|
|
451
|
+
if (!terrain.pendingChunkGen || terrain.pendingChunkGen.length === 0)
|
|
452
|
+
continue;
|
|
453
|
+
if (!terrain.chunkedField)
|
|
454
|
+
continue;
|
|
455
|
+
const cf = terrain.chunkedField;
|
|
456
|
+
while (terrain.pendingChunkGen.length > 0 && generated < cfg.chunkGenMaxPerTick) {
|
|
457
|
+
if (performance.now() - startTime > cfg.chunkGenTimeBudgetMs)
|
|
458
|
+
break;
|
|
459
|
+
const chunkIdx = terrain.pendingChunkGen.shift();
|
|
460
|
+
if (isChunkEmpty(cf, chunkIdx))
|
|
461
|
+
continue;
|
|
462
|
+
if (isChunkGenerated(cf, chunkIdx))
|
|
463
|
+
continue;
|
|
464
|
+
const cx = Math.floor(chunkIdx / (cf.chunkDimY * cf.chunkDimZ));
|
|
465
|
+
const rem = chunkIdx % (cf.chunkDimY * cf.chunkDimZ);
|
|
466
|
+
const cy = Math.floor(rem / cf.chunkDimZ);
|
|
467
|
+
const cz = rem % cf.chunkDimZ;
|
|
468
|
+
this.chunkGenerator(cf, null, cx, cy, cz);
|
|
469
|
+
generated++;
|
|
470
|
+
}
|
|
471
|
+
if (terrain.pendingChunkGen.length === 0) {
|
|
472
|
+
terrain.pendingChunkGen = null;
|
|
473
|
+
}
|
|
474
|
+
}
|
|
475
|
+
}
|
|
476
|
+
getCurrentLODVoxelSize(id) {
|
|
477
|
+
const terrain = this.terrains.get(id);
|
|
478
|
+
return terrain ? terrain.currentLODVoxelSize : 0;
|
|
479
|
+
}
|
|
480
|
+
getLoadedCount() {
|
|
481
|
+
return this.terrains.size;
|
|
482
|
+
}
|
|
483
|
+
clear() {
|
|
484
|
+
this.terrains.clear();
|
|
485
|
+
this.pendingDeformations.length = 0;
|
|
486
|
+
this.pendingLODChanges.length = 0;
|
|
487
|
+
this.pendingPhysFieldGen.length = 0;
|
|
488
|
+
}
|
|
489
|
+
}
|
|
490
|
+
export { allocateChunk, markChunkGenerated } from "./chunked-field.js";
|