@downdraft/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/feature-log.ts +1 -1
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/input/local-player-manager.ts +2 -2
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +38 -7
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +4 -9
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
- package/dist/core/src/render/pbr.js +257 -0
- package/dist/core/src/render/pipeline.js +49 -0
- package/dist/core/src/render/render-pass.js +13 -0
- package/dist/core/src/render/renderer-input-bus.js +176 -0
- package/dist/core/src/render/renderer-module-host.js +539 -0
- package/dist/core/src/render/resource-tracker.js +59 -0
- package/dist/core/src/render/sab-canvas-overlay.js +83 -0
- package/dist/core/src/render/shader-validator.js +172 -0
- package/dist/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/dist/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/dist/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/dist/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/dist/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/dist/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/dist/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/dist/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/dist/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/dist/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/dist/core/src/render/shaders/shadow-chunks.js +133 -0
- package/dist/core/src/render/skybox.js +123 -0
- package/dist/core/src/render/splitscreen.js +60 -0
- package/dist/core/src/render/surface.js +63 -0
- package/dist/core/src/render/tonemap.js +171 -0
- package/dist/core/src/render/tracked-render-pass.js +115 -0
- package/dist/core/src/render/viewport.js +81 -0
- package/dist/core/src/render/wgsl-hmr.js +66 -0
- package/dist/core/src/sab/core-input-channel.js +22 -0
- package/dist/core/src/sab/define.js +127 -0
- package/dist/core/src/sab/errors.js +60 -0
- package/dist/core/src/sab/game-input.js +299 -0
- package/dist/core/src/sab/gamepad-devices.js +205 -0
- package/dist/core/src/sab/grid-buffer.js +91 -0
- package/dist/core/src/sab/input.js +38 -0
- package/dist/core/src/sab/layout.js +160 -0
- package/dist/core/src/sab/multi-input-channel.js +39 -0
- package/dist/core/src/sab/record-buffer.js +130 -0
- package/dist/core/src/sab/sab-polyfill.js +47 -0
- package/dist/core/src/sab/sim-channel.js +397 -0
- package/dist/core/src/sab/slot-buffer.js +140 -0
- package/dist/core/src/sab/types.js +1 -0
- package/dist/core/src/safety/bounds.js +71 -0
- package/dist/core/src/safety/json.js +70 -0
- package/dist/core/src/safety/path.js +151 -0
- package/dist/core/src/save/binary-format.js +95 -0
- package/dist/core/src/save/game-save-system.js +101 -0
- package/dist/core/src/save/grid-save-system.js +102 -0
- package/dist/core/src/save/migrate.js +35 -0
- package/dist/core/src/save/migration-registry.js +66 -0
- package/dist/core/src/save/persist-types.js +4 -0
- package/dist/core/src/save/schema.js +36 -0
- package/dist/core/src/save/serializer.js +139 -0
- package/dist/core/src/scene/builder.js +31 -0
- package/dist/core/src/scene/camera.js +118 -0
- package/dist/core/src/scene/checkpoint.js +84 -0
- package/dist/core/src/scene/game-loop.js +155 -0
- package/dist/core/src/scene/index.js +14 -0
- package/dist/core/src/scene/layer.js +7 -0
- package/dist/core/src/scene/prefab.js +97 -0
- package/dist/core/src/scene/scene-manager.js +141 -0
- package/dist/core/src/scene/scene.js +147 -0
- package/dist/core/src/scene/sky.js +179 -0
- package/dist/core/src/scene/spatial-grid.js +140 -0
- package/dist/core/src/scene/streaming.js +247 -0
- package/dist/core/src/scene/vegetation.js +107 -0
- package/dist/core/src/scene/world.js +66 -0
- package/dist/core/src/scripting/binding.js +85 -0
- package/dist/core/src/scripting/hot-reload.js +123 -0
- package/dist/core/src/scripting/script.js +68 -0
- package/dist/core/src/sim/hot-reload-pipeline.js +65 -0
- package/dist/core/src/sim/sim-state-helper.js +40 -0
- package/dist/core/src/sim/transient-state-registry.js +63 -0
- package/dist/core/src/sim/types.js +4 -0
- package/dist/core/src/sim/worker-loop.js +168 -0
- package/dist/core/src/stores/game-store.js +81 -0
- package/dist/core/src/stores/hot-reload-store.js +19 -0
- package/dist/core/src/telemetry/collector.js +303 -0
- package/dist/core/src/telemetry/gc-controller.js +365 -0
- package/dist/core/src/telemetry/gc-profiler.js +82 -0
- package/dist/core/src/telemetry/gc-tracker.js +63 -0
- package/dist/core/src/telemetry/gpu-profiler.js +554 -0
- package/dist/core/src/telemetry/gpu-resource-tracker.js +234 -0
- package/dist/core/src/telemetry/gpu-timer-pool.js +223 -0
- package/dist/core/src/telemetry/gpu-timer.js +117 -0
- package/dist/core/src/telemetry/gpu-timestamp-gate.js +22 -0
- package/dist/core/src/telemetry/reporter.js +56 -0
- package/dist/core/src/types/engine-types.js +21 -0
- package/dist/core/src/ui-font-scale.js +111 -0
- package/dist/core/src/util/broad-phase-grid.js +77 -0
- package/dist/core/src/util/feature-log.js +176 -0
- package/dist/core/src/util/index.js +4 -0
- package/dist/core/src/util/logger.js +596 -0
- package/dist/core/src/version.js +11 -0
- package/dist/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/dist/core/src/worker/base-worker-host.js +212 -0
- package/dist/core/src/worker/buffer-sync.js +454 -0
- package/dist/core/src/worker/crash-recovery.js +153 -0
- package/dist/core/src/worker/entity-sim-worker-host.js +128 -0
- package/dist/core/src/worker/instrumented-worker-host.js +139 -0
- package/dist/core/src/worker/rpc.js +244 -0
- package/dist/core/src/worker/sim-worker-base.js +558 -0
- package/dist/core/src/worker/sim-worker-host.js +271 -0
- package/dist/core/src/worker/task-pool.js +205 -0
- package/dist/core/src/worker/task-worker.js +77 -0
- package/dist/libraries/asset-browser/src/index.js +10 -0
- package/dist/libraries/asset-browser/src/software-thumbnails.js +940 -0
- package/dist/libraries/audio-kira/src/backend.js +405 -0
- package/dist/libraries/audio-kira/src/index.js +4 -0
- package/dist/libraries/audio-kira/src/library.js +54 -0
- package/dist/libraries/blitz-ui/src/index.js +13 -0
- package/dist/libraries/blitz-ui/src/native-module.js +162 -0
- package/dist/libraries/blitz-ui/src/native-osr-ffi.js +409 -0
- package/dist/libraries/blitz-ui/src/router.js +82 -0
- package/dist/libraries/blitz-ui/src/shaders/ui-blit.wgsl.js +32 -0
- package/dist/libraries/blitz-ui/src/ui-blit-pass.js +108 -0
- package/dist/libraries/character/src/character-animator.js +323 -0
- package/dist/libraries/character/src/customization.js +464 -0
- package/dist/libraries/character/src/index.js +19 -0
- package/dist/libraries/character/src/inspectable.js +77 -0
- package/dist/libraries/character/src/loader.js +336 -0
- package/dist/libraries/character/src/locomotion.js +84 -0
- package/dist/libraries/character/src/preview.js +280 -0
- package/dist/libraries/devtools/src/backend.js +449 -0
- package/dist/libraries/devtools/src/cdp-bridge.js +293 -0
- package/dist/libraries/devtools/src/collectors.js +318 -0
- package/dist/libraries/devtools/src/index.js +31 -0
- package/dist/libraries/devtools/src/native-providers.js +749 -0
- package/dist/libraries/devtools/src/snapshot.js +35 -0
- package/dist/libraries/devtools/src/verify.js +139 -0
- package/dist/libraries/devtools/src/web/browser.js +94 -0
- package/dist/libraries/devtools/src/web/host.js +183 -0
- package/dist/libraries/devtools/src/web/mirror.js +26 -0
- package/dist/libraries/devtools/src/web/server.js +187 -0
- package/dist/libraries/entities/src/index.js +3 -0
- package/dist/libraries/entities/src/library.js +46 -0
- package/dist/libraries/entities/src/model-renderer.js +1307 -0
- package/dist/libraries/entities/src/shaders/model.wgsl +375 -0
- package/dist/libraries/gamepad/src/feed-input.js +54 -0
- package/dist/libraries/gamepad/src/filters.js +44 -0
- package/dist/libraries/gamepad/src/glyphs.js +83 -0
- package/dist/libraries/gamepad/src/hub.js +164 -0
- package/dist/libraries/gamepad/src/index.js +10 -0
- package/dist/libraries/gamepad/src/library.js +56 -0
- package/dist/libraries/gamepad/src/source-sab.js +62 -0
- package/dist/libraries/gamepad/src/sysfs-enrich.js +125 -0
- package/dist/libraries/gaussian-splats/src/gpu-sort.js +506 -0
- package/dist/libraries/gaussian-splats/src/index.js +8 -0
- package/dist/libraries/gaussian-splats/src/library.js +44 -0
- package/dist/libraries/gaussian-splats/src/parser.js +297 -0
- package/dist/libraries/gaussian-splats/src/renderer.js +368 -0
- package/dist/libraries/gaussian-splats/src/sh-eval.js +196 -0
- package/dist/libraries/gaussian-splats/src/sorter.js +76 -0
- package/dist/libraries/gaussian-splats/src/tile-raster.js +424 -0
- package/dist/libraries/gpu-kernels/src/index.js +8 -0
- package/dist/libraries/gpu-kernels/src/kernel.js +591 -0
- package/dist/libraries/gpu-kernels/src/transpile.js +896 -0
- package/dist/libraries/html-ui-kit/src/behaviors.js +231 -0
- package/dist/libraries/html-ui-kit/src/components.js +219 -0
- package/dist/libraries/html-ui-kit/src/index.js +17 -0
- package/dist/libraries/html-ui-kit/src/nav/nav-controller.js +215 -0
- package/dist/libraries/html-ui-kit/src/nav/nav-input.js +138 -0
- package/dist/libraries/html-ui-kit/src/nav/osk.js +135 -0
- package/dist/libraries/html-ui-kit/src/nav/router.js +152 -0
- package/dist/libraries/html-ui-kit/src/nav/vcursor.js +177 -0
- package/dist/libraries/html-ui-kit/src/ten-foot.js +138 -0
- package/dist/libraries/html-ui-kit/src/theme.js +235 -0
- package/dist/libraries/inspectable/src/index.js +6 -0
- package/dist/libraries/inspectable/src/inspectable.js +205 -0
- package/dist/libraries/lighting/src/index.js +4 -0
- package/dist/libraries/lighting/src/library.js +48 -0
- package/dist/libraries/lighting/src/light-system.js +395 -0
- package/dist/libraries/lighting/src/lighting-system.js +57 -0
- package/dist/libraries/lighting/src/shaders/light-debug.wgsl +30 -0
- package/dist/libraries/marching-cubes/src/chunked-field.js +130 -0
- package/dist/libraries/marching-cubes/src/deformation.js +41 -0
- package/dist/libraries/marching-cubes/src/generator.js +356 -0
- package/dist/libraries/marching-cubes/src/index.js +13 -0
- package/dist/libraries/marching-cubes/src/library.js +54 -0
- package/dist/libraries/marching-cubes/src/lod.js +95 -0
- package/dist/libraries/marching-cubes/src/marching-tetrahedra.js +261 -0
- package/dist/libraries/marching-cubes/src/sab.js +40 -0
- package/dist/libraries/marching-cubes/src/streaming-config.js +28 -0
- package/dist/libraries/marching-cubes/src/streaming-manager.js +490 -0
- package/dist/libraries/marching-cubes/src/tables.js +314 -0
- package/dist/libraries/marching-cubes/src/types.js +1 -0
- package/dist/libraries/models/src/bake-node-transforms.js +146 -0
- package/dist/libraries/models/src/bind-unskinned-meshes.js +145 -0
- package/dist/libraries/models/src/codecs/basisu-codec.js +134 -0
- package/dist/libraries/models/src/codecs/draco-codec.js +236 -0
- package/dist/libraries/models/src/codecs/draco3dgltf.d.ts +40 -0
- package/dist/libraries/models/src/codecs/index.js +5 -0
- package/dist/libraries/models/src/codecs/meshopt-codec.js +59 -0
- package/dist/libraries/models/src/codecs/registry.js +111 -0
- package/dist/libraries/models/src/dae.js +665 -0
- package/dist/libraries/models/src/default-part-selection.js +58 -0
- package/dist/libraries/models/src/dxf.js +235 -0
- package/dist/libraries/models/src/fbx/index.js +438 -0
- package/dist/libraries/models/src/fbx/interpreter/animation.js +369 -0
- package/dist/libraries/models/src/fbx/interpreter/blend-shapes.js +283 -0
- package/dist/libraries/models/src/fbx/interpreter/connections.js +158 -0
- package/dist/libraries/models/src/fbx/interpreter/diagnostics.js +48 -0
- package/dist/libraries/models/src/fbx/interpreter/geometry.js +430 -0
- package/dist/libraries/models/src/fbx/interpreter/global-settings.js +77 -0
- package/dist/libraries/models/src/fbx/interpreter/materials.js +231 -0
- package/dist/libraries/models/src/fbx/interpreter/nodes.js +168 -0
- package/dist/libraries/models/src/fbx/interpreter/skeleton.js +454 -0
- package/dist/libraries/models/src/fbx/parsers/binary-parser.js +217 -0
- package/dist/libraries/models/src/fbx/types.js +88 -0
- package/dist/libraries/models/src/gltf-extensions.js +121 -0
- package/dist/libraries/models/src/gltf.js +724 -0
- package/dist/libraries/models/src/index.js +46 -0
- package/dist/libraries/models/src/library.js +44 -0
- package/dist/libraries/models/src/loader.js +218 -0
- package/dist/libraries/models/src/material-adapter.js +82 -0
- package/dist/libraries/models/src/mini-xml.js +145 -0
- package/dist/libraries/models/src/normalize.js +168 -0
- package/dist/libraries/models/src/obj.js +247 -0
- package/dist/libraries/models/src/off.js +94 -0
- package/dist/libraries/models/src/ply.js +329 -0
- package/dist/libraries/models/src/pose-sampler.js +183 -0
- package/dist/libraries/models/src/sidecar/blender-extras.js +32 -0
- package/dist/libraries/models/src/sidecar/ddmeta.js +98 -0
- package/dist/libraries/models/src/sidecar/godot-import.js +76 -0
- package/dist/libraries/models/src/sidecar/resolver.js +112 -0
- package/dist/libraries/models/src/sidecar/types.js +8 -0
- package/dist/libraries/models/src/sidecar/unity-meta.js +46 -0
- package/dist/libraries/models/src/skeleton-synthesis.js +122 -0
- package/dist/libraries/models/src/stl.js +129 -0
- package/dist/libraries/models/src/threeds.js +312 -0
- package/dist/libraries/models/src/threemf.js +203 -0
- package/dist/libraries/models/src/types.js +33 -0
- package/dist/libraries/models/src/vtk.js +242 -0
- package/dist/libraries/navmesh/src/crowd-system.js +207 -0
- package/dist/libraries/navmesh/src/debug-viz.js +52 -0
- package/dist/libraries/navmesh/src/index.js +7 -0
- package/dist/libraries/navmesh/src/library.js +47 -0
- package/dist/libraries/navmesh/src/navmesh-generator.js +364 -0
- package/dist/libraries/navmesh/src/navmesh.js +141 -0
- package/dist/libraries/navmesh/src/pathfinder.js +221 -0
- package/dist/libraries/navmesh/src/types.js +1 -0
- package/dist/libraries/networking/src/authority.js +107 -0
- package/dist/libraries/networking/src/connection.js +107 -0
- package/dist/libraries/networking/src/discovery.js +314 -0
- package/dist/libraries/networking/src/enhanced-replication.js +282 -0
- package/dist/libraries/networking/src/epic-adapter.js +101 -0
- package/dist/libraries/networking/src/index.js +16 -0
- package/dist/libraries/networking/src/library.js +45 -0
- package/dist/libraries/networking/src/lobby.js +84 -0
- package/dist/libraries/networking/src/platform-adapter.js +92 -0
- package/dist/libraries/networking/src/rcs-adapter.js +100 -0
- package/dist/libraries/networking/src/remote-input.js +162 -0
- package/dist/libraries/networking/src/replication.js +273 -0
- package/dist/libraries/networking/src/rpc.js +172 -0
- package/dist/libraries/networking/src/session.js +129 -0
- package/dist/libraries/networking/src/transport.js +156 -0
- package/dist/libraries/networking/src/webrtc.js +266 -0
- package/dist/libraries/pathfinding-2d/src/astar-grid.js +255 -0
- package/dist/libraries/pathfinding-2d/src/index.js +9 -0
- package/dist/libraries/persistence/src/autosave-manager.js +94 -0
- package/dist/libraries/persistence/src/binary-record-store.js +205 -0
- package/dist/libraries/persistence/src/browser.js +16 -0
- package/dist/libraries/persistence/src/file-save-store.js +507 -0
- package/dist/libraries/persistence/src/hash-utils.js +54 -0
- package/dist/libraries/persistence/src/index.js +17 -0
- package/dist/libraries/persistence/src/library.js +51 -0
- package/dist/libraries/persistence/src/mock-opfs.js +114 -0
- package/dist/libraries/persistence/src/node-fs-directory-handle.js +168 -0
- package/dist/libraries/persistence/src/opfs-save-store.js +584 -0
- package/dist/libraries/persistence/src/save-worker-proxy.js +96 -0
- package/dist/libraries/persistence/src/save-worker.js +76 -0
- package/dist/libraries/persistence/src/xxh3-ts.d.ts +10 -0
- package/dist/libraries/physics-native/src/backend.js +960 -0
- package/dist/libraries/physics-native/src/broadphase.js +79 -0
- package/dist/libraries/physics-native/src/index.js +6 -0
- package/dist/libraries/physics-native/src/library.js +57 -0
- package/dist/libraries/physics-native/src/narrowphase-shapes.js +348 -0
- package/dist/libraries/physics-native/src/narrowphase.js +60 -0
- package/dist/libraries/physics-native/src/solver.js +105 -0
- package/dist/libraries/physics-native/src/types.js +4 -0
- package/dist/libraries/physics-rapier/src/api.js +352 -0
- package/dist/libraries/physics-rapier/src/auto-backend.js +54 -0
- package/dist/libraries/physics-rapier/src/backend.js +1066 -0
- package/dist/libraries/physics-rapier/src/bulk-ops.js +46 -0
- package/dist/libraries/physics-rapier/src/ffi-backend.js +17 -0
- package/dist/libraries/physics-rapier/src/ffi-lib.js +605 -0
- package/dist/libraries/physics-rapier/src/index.js +9 -0
- package/dist/libraries/physics-rapier/src/library.js +71 -0
- package/dist/libraries/physics-rapier/src/rapier-backend.js +1102 -0
- package/dist/libraries/physics-rapier/src/realm-worker-script.js +233 -0
- package/dist/libraries/postfx/src/index.js +14 -0
- package/dist/libraries/postfx/src/library.js +207 -0
- package/dist/libraries/postfx/src/post-process-stack.js +1641 -0
- package/dist/libraries/postfx/src/shaders/post-process/afterimage.wgsl +14 -0
- package/dist/libraries/postfx/src/shaders/post-process/ascii.wgsl +24 -0
- package/dist/libraries/postfx/src/shaders/post-process/blit.wgsl +12 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-blur.wgsl +21 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-bright.wgsl +15 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-composite.wgsl +14 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-downsample.wgsl +60 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-soft.wgsl +46 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-upsample.wgsl +51 -0
- package/dist/libraries/postfx/src/shaders/post-process/channel-mixer.wgsl +36 -0
- package/dist/libraries/postfx/src/shaders/post-process/chromatic-aberration.wgsl +37 -0
- package/dist/libraries/postfx/src/shaders/post-process/dithering.wgsl +64 -0
- package/dist/libraries/postfx/src/shaders/post-process/dof.wgsl +131 -0
- package/dist/libraries/postfx/src/shaders/post-process/edges.wgsl +45 -0
- package/dist/libraries/postfx/src/shaders/post-process/fullscreen-vs.wgsl +15 -0
- package/dist/libraries/postfx/src/shaders/post-process/fxaa.wgsl +102 -0
- package/dist/libraries/postfx/src/shaders/post-process/gaussian-blur.wgsl +37 -0
- package/dist/libraries/postfx/src/shaders/post-process/glow-blur.wgsl +33 -0
- package/dist/libraries/postfx/src/shaders/post-process/glow-composite.wgsl +25 -0
- package/dist/libraries/postfx/src/shaders/post-process/grain.wgsl +37 -0
- package/dist/libraries/postfx/src/shaders/post-process/halftone.wgsl +80 -0
- package/dist/libraries/postfx/src/shaders/post-process/highlight-blur.wgsl +33 -0
- package/dist/libraries/postfx/src/shaders/post-process/highlight-composite.wgsl +32 -0
- package/dist/libraries/postfx/src/shaders/post-process/lens-distortion.wgsl +43 -0
- package/dist/libraries/postfx/src/shaders/post-process/lens-flare.wgsl +68 -0
- package/dist/libraries/postfx/src/shaders/post-process/lut.wgsl +30 -0
- package/dist/libraries/postfx/src/shaders/post-process/motion-blur.wgsl +55 -0
- package/dist/libraries/postfx/src/shaders/post-process/occluder-chunk.wgsl +28 -0
- package/dist/libraries/postfx/src/shaders/post-process/outline.wgsl +51 -0
- package/dist/libraries/postfx/src/shaders/post-process/pixelation.wgsl +47 -0
- package/dist/libraries/postfx/src/shaders/post-process/sharpen.wgsl +32 -0
- package/dist/libraries/postfx/src/shaders/post-process/sobel.wgsl +26 -0
- package/dist/libraries/postfx/src/shaders/post-process/split-tone.wgsl +36 -0
- package/dist/libraries/postfx/src/shaders/post-process/ssao-blur.wgsl +38 -0
- package/dist/libraries/postfx/src/shaders/post-process/ssao-composite.wgsl +25 -0
- package/dist/libraries/postfx/src/shaders/post-process/ssao.wgsl +147 -0
- package/dist/libraries/postfx/src/shaders/post-process/ssr.wgsl +155 -0
- package/dist/libraries/postfx/src/shaders/post-process/taa.wgsl +98 -0
- package/dist/libraries/postfx/src/shaders/post-process/tonemap.wgsl +40 -0
- package/dist/libraries/postfx/src/shaders/post-process/watercolor.wgsl +82 -0
- package/dist/libraries/postfx/src/shaders/post-process/white-balance.wgsl +41 -0
- package/dist/libraries/recast/src/backend.js +124 -0
- package/dist/libraries/recast/src/crowd-system.js +310 -0
- package/dist/libraries/recast/src/index.js +4 -0
- package/dist/libraries/recast/src/library.js +59 -0
- package/dist/libraries/recast/src/types.js +4 -0
- package/dist/libraries/sand/src/cell.js +32 -0
- package/dist/libraries/sand/src/fields.js +27 -0
- package/dist/libraries/sand/src/fluid-grid.js +267 -0
- package/dist/libraries/sand/src/grid-dims.js +47 -0
- package/dist/libraries/sand/src/grid-sim-buffer.js +184 -0
- package/dist/libraries/sand/src/index.js +20 -0
- package/dist/libraries/sand/src/library.js +67 -0
- package/dist/libraries/sand/src/materials.js +437 -0
- package/dist/libraries/sand/src/palette.js +87 -0
- package/dist/libraries/sand/src/particles.js +163 -0
- package/dist/libraries/sand/src/render/sand-grid-pass.js +377 -0
- package/dist/libraries/sand/src/rng.js +44 -0
- package/dist/libraries/sand/src/rules/builtin-rules.js +125 -0
- package/dist/libraries/sand/src/rules/rule-compiler.js +164 -0
- package/dist/libraries/sand/src/rules/rule-engine.js +210 -0
- package/dist/libraries/sand/src/rules/rule-types.js +27 -0
- package/dist/libraries/sand/src/sand-step-pool.js +458 -0
- package/dist/libraries/sand/src/sand-step-worker.js +101 -0
- package/dist/libraries/sand/src/sand-world.js +3382 -0
- package/dist/libraries/stickman/src/index.js +7 -0
- package/dist/libraries/stickman/src/library.js +44 -0
- package/dist/libraries/stickman/src/proportions.js +40 -0
- package/dist/libraries/stickman/src/shader.js +113 -0
- package/dist/libraries/stickman/src/skeleton.js +163 -0
- package/dist/libraries/stickman/src/stickman-pass.js +210 -0
- package/dist/libraries/stickman/src/thick-line.js +120 -0
- package/dist/libraries/surface-nets/src/chunked-field.js +5 -0
- package/dist/libraries/surface-nets/src/deformation.js +29 -0
- package/dist/libraries/surface-nets/src/index.js +15 -0
- package/dist/libraries/surface-nets/src/library.js +41 -0
- package/dist/libraries/surface-nets/src/lod.js +6 -0
- package/dist/libraries/surface-nets/src/sab.js +4 -0
- package/dist/libraries/surface-nets/src/streaming-config.js +4 -0
- package/dist/libraries/surface-nets/src/streaming-manager.js +9 -0
- package/dist/libraries/surface-nets/src/surface-nets.js +361 -0
- package/dist/libraries/surface-nets/src/types.js +1 -0
- package/dist/libraries/water/src/buoyancy.js +80 -0
- package/dist/libraries/water/src/index.js +12 -0
- package/dist/libraries/water/src/library.js +65 -0
- package/dist/libraries/water/src/shore-damping.js +70 -0
- package/dist/libraries/water/src/water-buffer.js +78 -0
- package/dist/libraries/water/src/water-chunks.js +5 -0
- package/dist/libraries/water/src/water-physics.js +315 -0
- package/dist/libraries/water/src/water-renderer.js +736 -0
- package/dist/libraries/water/src/water-sab.js +138 -0
- package/dist/libraries/water/src/wave-sources.js +45 -0
- package/dist/libraries/weather/src/index.js +5 -0
- package/dist/libraries/weather/src/library.js +48 -0
- package/dist/libraries/weather/src/types.js +29 -0
- package/dist/libraries/weather/src/weather-blend.js +108 -0
- package/dist/libraries/weather/src/weather-system.js +275 -0
- package/dist/libraries/weatherfx/src/cloud-provider.js +5 -0
- package/dist/libraries/weatherfx/src/cloud-system.js +294 -0
- package/dist/libraries/weatherfx/src/index.js +4 -0
- package/dist/libraries/weatherfx/src/library.js +41 -0
- package/dist/libraries/weatherfx/src/particle-system.js +350 -0
- package/dist/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/dist/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/dist/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/dist/mcp/src/client.js +669 -0
- package/dist/mcp/src/engine-context.js +99 -0
- package/dist/mcp/src/http-transport.js +423 -0
- package/dist/mcp/src/index.js +5 -0
- package/dist/mcp/src/prompts/add-entity.js +39 -0
- package/dist/mcp/src/prompts/create-scene.js +41 -0
- package/dist/mcp/src/prompts/debug-frame.js +36 -0
- package/dist/mcp/src/prompts/index.js +10 -0
- package/dist/mcp/src/resources/asset-list.js +28 -0
- package/dist/mcp/src/resources/checkpoint-list.js +29 -0
- package/dist/mcp/src/resources/entity-state.js +45 -0
- package/dist/mcp/src/resources/gpu-info.js +90 -0
- package/dist/mcp/src/resources/index.js +51 -0
- package/dist/mcp/src/resources/performance.js +33 -0
- package/dist/mcp/src/resources/scene-tree.js +37 -0
- package/dist/mcp/src/server.js +307 -0
- package/dist/mcp/src/tools/animation.js +102 -0
- package/dist/mcp/src/tools/asset.js +146 -0
- package/dist/mcp/src/tools/audio.js +80 -0
- package/dist/mcp/src/tools/build.js +128 -0
- package/dist/mcp/src/tools/camera.js +157 -0
- package/dist/mcp/src/tools/checkpoint.js +90 -0
- package/dist/mcp/src/tools/component.js +176 -0
- package/dist/mcp/src/tools/debug.js +273 -0
- package/dist/mcp/src/tools/entity.js +309 -0
- package/dist/mcp/src/tools/inspect.js +192 -0
- package/dist/mcp/src/tools/lighting.js +239 -0
- package/dist/mcp/src/tools/material.js +225 -0
- package/dist/mcp/src/tools/mesh.js +210 -0
- package/dist/mcp/src/tools/physics.js +251 -0
- package/dist/mcp/src/tools/scene.js +139 -0
- package/dist/mcp/src/tools/script.js +114 -0
- package/dist/mcp/src/types.js +9 -0
- package/dist/mcp/src/undo-redo.js +64 -0
- package/dist/modules/camera-controls/src/index.js +116 -0
- package/dist/modules/controller-ui/src/index.js +149 -0
- package/dist/modules/devtools/src/api.js +317 -0
- package/dist/modules/devtools/src/asset-utils.js +102 -0
- package/dist/modules/devtools/src/bind-debug-store.js +34 -0
- package/dist/modules/devtools/src/blitz/host.js +391 -0
- package/dist/modules/devtools/src/blitz/module.js +65 -0
- package/dist/modules/devtools/src/blitz/panels/console.js +217 -0
- package/dist/modules/devtools/src/blitz/panels/elements.js +79 -0
- package/dist/modules/devtools/src/blitz/panels/gpu.js +61 -0
- package/dist/modules/devtools/src/blitz/panels/performance.js +113 -0
- package/dist/modules/devtools/src/blitz/panels/snapshot.js +141 -0
- package/dist/modules/devtools/src/blitz/panels/types.js +55 -0
- package/dist/modules/devtools/src/blitz/theme.js +167 -0
- package/dist/modules/devtools/src/data-bridge.js +247 -0
- package/dist/modules/devtools/src/debug-overlay.js +181 -0
- package/dist/modules/devtools/src/debug-raycast.js +296 -0
- package/dist/modules/devtools/src/debug-store.js +28 -0
- package/dist/modules/devtools/src/debug-view-descriptors.js +24 -0
- package/dist/modules/devtools/src/doctor-panel.js +163 -0
- package/dist/modules/devtools/src/gizmo-module.js +95 -0
- package/dist/modules/devtools/src/graph-model.js +387 -0
- package/dist/modules/devtools/src/grid-renderer.js +145 -0
- package/dist/modules/devtools/src/height-ruler-renderer.js +189 -0
- package/dist/modules/devtools/src/index.js +46 -0
- package/dist/modules/devtools/src/init.js +204 -0
- package/dist/modules/devtools/src/label-overlay.js +129 -0
- package/dist/modules/devtools/src/material-stats-panel.js +171 -0
- package/dist/modules/devtools/src/profiling-bridge.js +288 -0
- package/dist/modules/devtools/src/profiling-hooks.js +63 -0
- package/dist/modules/devtools/src/renderer-adapter.js +61 -0
- package/dist/modules/devtools/src/scene-inspector.js +571 -0
- package/dist/modules/devtools/src/scene-store.js +212 -0
- package/dist/modules/devtools/src/scene-sync.js +92 -0
- package/dist/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/dist/modules/devtools/src/sim-stats-panel.js +250 -0
- package/dist/modules/devtools/src/sim-stats-provider.js +73 -0
- package/dist/modules/devtools/src/skeleton-renderer.js +326 -0
- package/dist/modules/devtools/src/transform-gizmo.js +677 -0
- package/dist/modules/devtools/src/types.js +5 -0
- package/dist/modules/devtools/src/worker-expose.js +59 -0
- package/dist/modules/devtools/src/worker-sync.js +115 -0
- package/dist/modules/editor/src/commands/component.js +151 -0
- package/dist/modules/editor/src/commands/entity.js +253 -0
- package/dist/modules/editor/src/commands/hierarchy.js +79 -0
- package/dist/modules/editor/src/commands/index.js +57 -0
- package/dist/modules/editor/src/commands/prefab.js +149 -0
- package/dist/modules/editor/src/commands/registry.js +246 -0
- package/dist/modules/editor/src/commands/scene-io.js +206 -0
- package/dist/modules/editor/src/commands/selection.js +71 -0
- package/dist/modules/editor/src/commands/transform.js +88 -0
- package/dist/modules/editor/src/ddscene.js +189 -0
- package/dist/modules/editor/src/document.js +96 -0
- package/dist/modules/editor/src/editor-context.js +115 -0
- package/dist/modules/editor/src/index.js +11 -0
- package/dist/modules/editor/src/mcp.js +91 -0
- package/dist/modules/editor/src/module.js +115 -0
- package/dist/modules/editor/src/selection.js +60 -0
- package/dist/modules/editor/src/shell.js +397 -0
- package/dist/modules/editor/src/viewport.js +186 -0
- package/dist/modules/html-ui/src/composite.js +116 -0
- package/dist/modules/html-ui/src/create-html-ui.js +137 -0
- package/dist/modules/html-ui/src/doc-backend.js +518 -0
- package/dist/modules/html-ui/src/host.js +819 -0
- package/dist/modules/html-ui/src/index.js +5 -0
- package/dist/modules/html-ui/src/jsx-dev-runtime.js +9 -0
- package/dist/modules/html-ui/src/jsx-runtime.js +121 -0
- package/dist/modules/html-ui/src/protocol.js +6 -0
- package/dist/modules/html-ui/src/ui-worker.js +10 -0
- package/dist/modules/mcp/src/index.js +62 -0
- package/dist/modules/movement-2d/src/grid-character.js +345 -0
- package/dist/modules/movement-2d/src/index.js +27 -0
- package/dist/modules/movement-3d/src/character-motor.js +166 -0
- package/dist/modules/movement-3d/src/index.js +27 -0
- package/dist/modules/native-osr/src/index.js +12 -0
- package/dist/modules/native-osr/src/input-router.js +335 -0
- package/dist/modules/native-osr/src/native-osr-manager.js +210 -0
- package/dist/modules/native-osr/src/native-texture-source.js +66 -0
- package/dist/modules/native-osr/src/types.js +8 -0
- package/dist/modules/native-osr/src/world-space-ui-pass.js +313 -0
- package/dist/modules/sailing/src/index.js +39 -0
- package/dist/modules/terrain/src/index.js +44 -0
- package/dist/modules/vitals/src/index.js +25 -0
- package/dist/modules/vitals/src/vitals.js +195 -0
- package/dist/modules/xr/src/camera-rig.js +119 -0
- package/dist/modules/xr/src/debug.js +45 -0
- package/dist/modules/xr/src/frame-loop.js +139 -0
- package/dist/modules/xr/src/index.js +10 -0
- package/dist/modules/xr/src/input.js +164 -0
- package/dist/modules/xr/src/layer.js +100 -0
- package/dist/modules/xr/src/session.js +133 -0
- package/dist/modules/xr/src/sim-module.js +21 -0
- package/dist/modules/xr/src/types.js +4 -0
- package/dist/modules/xr/src/webxr.d.ts +182 -0
- package/dist/modules/xr/src/xr-module.js +134 -0
- package/dist/shader-graph/src/chunks.js +340 -0
- package/dist/shader-graph/src/compiler.js +639 -0
- package/dist/shader-graph/src/compute-compiler.js +384 -0
- package/dist/shader-graph/src/compute-graph.js +55 -0
- package/dist/shader-graph/src/compute-profiles.js +39 -0
- package/dist/shader-graph/src/graph.js +38 -0
- package/dist/shader-graph/src/index.js +15 -0
- package/dist/shader-graph/src/profiles.js +305 -0
- package/dist/shader-graph/src/validator.js +42 -0
- package/dist/shader-graph/src/wgsl-binding-validator.js +110 -0
- package/dist/shader-graph/src/wgsl-struct-validator.js +222 -0
- package/dist/shader-graph/src/wgsl-struct.js +251 -0
- package/dist/test/src/index.js +1 -0
- package/dist/test/src/vision-test.js +228 -0
- package/libraries/asset-browser/src/software-thumbnails.ts +2 -2
- package/libraries/audio-kira/src/backend.ts +2 -1
- package/libraries/blitz-ui/native/src/shell.rs +35 -1
- package/libraries/blitz-ui/native-osr/Cargo.toml +8 -0
- package/libraries/blitz-ui/native-osr/src/lib.rs +213 -22
- package/libraries/blitz-ui/native-osr/src/mutate.rs +109 -14
- package/libraries/blitz-ui/src/native-osr-ffi.ts +71 -8
- package/libraries/blitz-ui/src/router.ts +3 -1
- package/libraries/blitz-ui/src/ui-blit-pass.ts +1 -1
- package/libraries/character/src/character-animator.ts +1 -1
- package/libraries/character/src/customization.ts +513 -0
- package/libraries/character/src/index.ts +6 -0
- package/libraries/character/src/inspectable.ts +111 -0
- package/libraries/character/src/loader.ts +38 -13
- package/libraries/character/src/locomotion.ts +13 -1
- package/libraries/character/src/preview.ts +94 -24
- package/libraries/devtools/README.md +16 -18
- package/libraries/devtools/src/backend.ts +505 -0
- package/libraries/devtools/src/cdp-bridge.ts +8 -8
- package/libraries/devtools/src/collectors.ts +41 -37
- package/libraries/devtools/src/index.ts +32 -14
- package/libraries/devtools/src/native-providers.ts +20 -12
- package/libraries/devtools/src/snapshot.ts +77 -0
- package/libraries/devtools/src/web/host.ts +11 -12
- package/libraries/devtools/src/web/mirror.ts +14 -405
- package/libraries/devtools/src/web/server.ts +4 -3
- package/libraries/entities/src/model-renderer.ts +96 -23
- package/libraries/gamepad/src/feed-input.ts +1 -1
- package/libraries/gamepad/src/hub.ts +2 -2
- package/libraries/gamepad/src/library.ts +2 -1
- package/libraries/gamepad/src/source-sab.ts +2 -2
- package/libraries/gamepad/src/sysfs-enrich.ts +2 -2
- package/libraries/gpu-kernels/src/kernel.ts +2 -2
- package/libraries/gpu-kernels/src/transpile.ts +1 -1
- package/libraries/html-ui-kit/src/nav/nav-controller.ts +1 -1
- package/libraries/html-ui-kit/src/nav/nav-input.ts +2 -2
- package/libraries/inspectable/src/index.ts +11 -0
- package/libraries/inspectable/src/inspectable.ts +277 -0
- package/libraries/marching-cubes/src/streaming-manager.ts +4 -4
- package/libraries/models/src/bind-unskinned-meshes.ts +131 -0
- package/libraries/models/src/index.ts +1 -0
- package/libraries/models/src/types.ts +22 -0
- package/libraries/networking/src/discovery.ts +8 -8
- package/libraries/persistence/src/autosave-manager.ts +1 -1
- package/libraries/persistence/src/binary-record-store.ts +1 -1
- package/libraries/persistence/src/file-save-store.ts +9 -9
- package/libraries/persistence/src/library.ts +1 -1
- package/libraries/persistence/src/opfs-save-store.ts +7 -7
- package/libraries/persistence/src/save-worker.ts +13 -14
- package/libraries/physics-rapier/src/ffi-lib.ts +2 -1
- package/libraries/physics-rapier/src/realm-worker-script.ts +1 -1
- package/libraries/postfx/src/post-process-stack.ts +1 -1
- package/libraries/sand/src/sand-step-pool.ts +5 -0
- package/libraries/water/src/water-renderer.ts +1 -1
- package/libraries/weatherfx/src/cloud-system.ts +3 -3
- package/mcp/README.md +20 -0
- package/mcp/src/client.ts +75 -22
- package/mcp/src/undo-redo.ts +2 -2
- package/modules/controller-ui/src/index.ts +1 -1
- package/modules/devtools/src/blitz/host.ts +430 -0
- package/modules/devtools/src/blitz/module.ts +101 -0
- package/modules/devtools/src/blitz/panels/console.ts +223 -0
- package/modules/devtools/src/blitz/panels/elements.ts +92 -0
- package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
- package/modules/devtools/src/blitz/panels/performance.ts +120 -0
- package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
- package/modules/devtools/src/blitz/panels/types.ts +120 -0
- package/modules/devtools/src/blitz/theme.ts +168 -0
- package/modules/devtools/src/data-bridge.ts +1 -1
- package/modules/devtools/src/index.ts +6 -0
- package/modules/devtools/src/profiling-bridge.ts +17 -13
- package/modules/devtools/src/profiling-hooks.ts +22 -13
- package/modules/devtools/src/scene-inspector.ts +1 -1
- package/modules/devtools/src/worker-sync.ts +9 -1
- package/modules/editor/src/commands/registry.ts +2 -2
- package/modules/editor/src/module.ts +1 -1
- package/modules/html-ui/src/composite.ts +1 -1
- package/modules/html-ui/src/create-html-ui.ts +21 -9
- package/modules/html-ui/src/doc-backend.ts +189 -10
- package/modules/html-ui/src/host.ts +354 -40
- package/modules/html-ui/src/index.ts +1 -1
- package/modules/html-ui/src/jsx-runtime.ts +2 -2
- package/modules/html-ui/src/protocol.ts +53 -6
- package/modules/mcp/README.md +6 -0
- package/modules/mcp/src/index.ts +70 -3
- package/modules/movement-3d/src/character-motor.ts +83 -10
- package/package.json +838 -165
- package/shader-graph/README.md +25 -0
- package/test/README.md +16 -0
- package/libraries/blitz-ui/native-osr-spike.ts +0 -70
- package/libraries/devtools/native/Cargo.toml +0 -12
- package/libraries/devtools/native/src/lib.rs +0 -1646
- package/libraries/devtools/native/src/panels/console.rs +0 -338
- package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
- package/libraries/devtools/native/src/panels/generic.rs +0 -317
- package/libraries/devtools/native/src/panels/gpu.rs +0 -107
- package/libraries/devtools/native/src/panels/input.rs +0 -88
- package/libraries/devtools/native/src/panels/mod.rs +0 -154
- package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
- package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
- package/libraries/devtools/native/src/panels/scene.rs +0 -72
- package/libraries/devtools/native/src/state.rs +0 -394
- package/libraries/devtools/src/egui-ffi.ts +0 -804
- package/libraries/devtools/src/egui-renderer.ts +0 -407
- package/libraries/devtools/src/host.ts +0 -363
- package/libraries/devtools/src/mirror.ts +0 -794
- package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
- package/libraries/models/test-fixtures/fbx/README.md +0 -46
- package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
- package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
- package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
- package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
- package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// Pixelation — blocky low-res look via nearest-neighbor UV quantization
|
|
4
|
+
// + depth edge detection. Samples color and depth at quantized UVs to
|
|
5
|
+
// emulate rendering at reduced resolution without a separate low-res target.
|
|
6
|
+
struct U {
|
|
7
|
+
texelSize: vec2<f32>,
|
|
8
|
+
pixelSize: f32,
|
|
9
|
+
depthEdgeStrength: f32,
|
|
10
|
+
screenW: f32,
|
|
11
|
+
screenH: f32,
|
|
12
|
+
_p0: f32,
|
|
13
|
+
_p1: f32,
|
|
14
|
+
};
|
|
15
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
16
|
+
@group(0) @binding(1) var depthTex: texture_depth_2d;
|
|
17
|
+
@group(0) @binding(2) var samp: sampler;
|
|
18
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
19
|
+
|
|
20
|
+
@fragment
|
|
21
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
22
|
+
if (isOccluded(input.uv)) { discard; }
|
|
23
|
+
let screen = vec2(u.screenW, u.screenH);
|
|
24
|
+
let px = u.pixelSize;
|
|
25
|
+
let cellCoord = floor(input.uv * screen / px);
|
|
26
|
+
let cellCenter = (cellCoord + vec2(0.5)) * px / screen;
|
|
27
|
+
|
|
28
|
+
let texel = textureSample(colorTex, samp, cellCenter);
|
|
29
|
+
let depth = textureSample(depthTex, samp, cellCenter);
|
|
30
|
+
|
|
31
|
+
let texelStep = px / screen;
|
|
32
|
+
let depthR = textureSample(depthTex, samp, cellCenter + vec2(texelStep.x, 0.0));
|
|
33
|
+
let depthL = textureSample(depthTex, samp, cellCenter - vec2(texelStep.x, 0.0));
|
|
34
|
+
let depthU = textureSample(depthTex, samp, cellCenter + vec2(0.0, texelStep.y));
|
|
35
|
+
let depthD = textureSample(depthTex, samp, cellCenter - vec2(0.0, texelStep.y));
|
|
36
|
+
|
|
37
|
+
var diff = 0.0;
|
|
38
|
+
diff += clamp(depthR - depth, 0.0, 1.0);
|
|
39
|
+
diff += clamp(depthL - depth, 0.0, 1.0);
|
|
40
|
+
diff += clamp(depthU - depth, 0.0, 1.0);
|
|
41
|
+
diff += clamp(depthD - depth, 0.0, 1.0);
|
|
42
|
+
|
|
43
|
+
let dei = floor(smoothstep(0.01, 0.02, diff) * 2.0) / 2.0;
|
|
44
|
+
let strength = select(1.0, 1.0 - dei * u.depthEdgeStrength, dei > 0.0);
|
|
45
|
+
|
|
46
|
+
return vec4(texel.rgb * strength, texel.a);
|
|
47
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// Sharpen — unsharp mask (center + (center - blurred) * sharpness).
|
|
4
|
+
struct U {
|
|
5
|
+
texelSize: vec2<f32>,
|
|
6
|
+
sharpness: f32,
|
|
7
|
+
_p0: f32,
|
|
8
|
+
_p1: f32,
|
|
9
|
+
_p2: f32,
|
|
10
|
+
_p3: f32,
|
|
11
|
+
_p4: f32,
|
|
12
|
+
_p5: f32,
|
|
13
|
+
};
|
|
14
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
15
|
+
@group(0) @binding(1) var dummyTex: texture_2d<f32>;
|
|
16
|
+
@group(0) @binding(2) var samp: sampler;
|
|
17
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
18
|
+
|
|
19
|
+
@fragment
|
|
20
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
21
|
+
if (isOccluded(input.uv)) { discard; }
|
|
22
|
+
let uv = input.uv;
|
|
23
|
+
let texel = u.texelSize;
|
|
24
|
+
let center = textureSample(colorTex, samp, uv).rgb;
|
|
25
|
+
let up = textureSample(colorTex, samp, uv + vec2<f32>(0.0, -1.0) * texel).rgb;
|
|
26
|
+
let down = textureSample(colorTex, samp, uv + vec2<f32>(0.0, 1.0) * texel).rgb;
|
|
27
|
+
let left = textureSample(colorTex, samp, uv + vec2<f32>(-1.0, 0.0) * texel).rgb;
|
|
28
|
+
let right = textureSample(colorTex, samp, uv + vec2<f32>( 1.0, 0.0) * texel).rgb;
|
|
29
|
+
let blurred = (up + down + left + right) * 0.25;
|
|
30
|
+
let result = center + (center - blurred) * u.sharpness;
|
|
31
|
+
return vec4<f32>(result, 1.0);
|
|
32
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
struct U { texelSize: vec2<f32>, _p0: f32, _p1: f32, _p2: f32, _p3: f32, _p4: f32, _p5: f32, _p6: f32, };
|
|
4
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
5
|
+
@group(0) @binding(1) var dummyTex: texture_2d<f32>;
|
|
6
|
+
@group(0) @binding(2) var samp: sampler;
|
|
7
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
8
|
+
@fragment
|
|
9
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
10
|
+
if (isOccluded(input.uv)) { discard; }
|
|
11
|
+
let uv = input.uv; let t = u.texelSize;
|
|
12
|
+
let tl = lum(textureSample(colorTex, samp, uv + vec2(-t.x, -t.y)).rgb);
|
|
13
|
+
let tm = lum(textureSample(colorTex, samp, uv + vec2(0.0, -t.y)).rgb);
|
|
14
|
+
let tr = lum(textureSample(colorTex, samp, uv + vec2( t.x, -t.y)).rgb);
|
|
15
|
+
let ml = lum(textureSample(colorTex, samp, uv + vec2(-t.x, 0.0)).rgb);
|
|
16
|
+
let mr = lum(textureSample(colorTex, samp, uv + vec2( t.x, 0.0)).rgb);
|
|
17
|
+
let bl = lum(textureSample(colorTex, samp, uv + vec2(-t.x, t.y)).rgb);
|
|
18
|
+
let bm = lum(textureSample(colorTex, samp, uv + vec2(0.0, t.y)).rgb);
|
|
19
|
+
let br = lum(textureSample(colorTex, samp, uv + vec2( t.x, t.y)).rgb);
|
|
20
|
+
let gx = -tl + tr - 2.0 * ml + 2.0 * mr - bl + br;
|
|
21
|
+
let gy = -tl - 2.0 * tm - tr + bl + 2.0 * bm + br;
|
|
22
|
+
let g = sqrt(gx * gx + gy * gy);
|
|
23
|
+
let edge = clamp(g, 0.0, 1.0);
|
|
24
|
+
let c = textureSample(colorTex, samp, uv);
|
|
25
|
+
return vec4(c.rgb * (1.0 - edge) + vec3(edge) * 0.5, c.a);
|
|
26
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// Split-tone — separate highlight and shadow tinting with balance control.
|
|
4
|
+
// Applies different color tints to shadows and highlights, blended by luminance.
|
|
5
|
+
struct U {
|
|
6
|
+
shadowR: f32, shadowG: f32, shadowB: f32, // shadow tint color
|
|
7
|
+
highlightR: f32, highlightG: f32, highlightB: f32, // highlight tint color
|
|
8
|
+
balance: f32, // -1.0 = more shadows, 1.0 = more highlights, 0 = even
|
|
9
|
+
_p0: f32,
|
|
10
|
+
_p1: f32,
|
|
11
|
+
};
|
|
12
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
13
|
+
@group(0) @binding(1) var dummyTex: texture_2d<f32>;
|
|
14
|
+
@group(0) @binding(2) var samp: sampler;
|
|
15
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
16
|
+
|
|
17
|
+
@fragment
|
|
18
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
19
|
+
if (isOccluded(input.uv)) { discard; }
|
|
20
|
+
let uv = input.uv;
|
|
21
|
+
var color = textureSample(colorTex, samp, uv).rgb;
|
|
22
|
+
|
|
23
|
+
let luma = dot(color, vec3<f32>(0.299, 0.587, 0.114));
|
|
24
|
+
// Weight: 0 at shadows, 1 at highlights, shifted by balance
|
|
25
|
+
let weight = smoothstep(0.0, 1.0, luma + u.balance * 0.5);
|
|
26
|
+
|
|
27
|
+
let shadowTint = vec3<f32>(u.shadowR, u.shadowG, u.shadowB);
|
|
28
|
+
let highlightTint = vec3<f32>(u.highlightR, u.highlightG, u.highlightB);
|
|
29
|
+
|
|
30
|
+
// Blend: shadows get shadow tint, highlights get highlight tint
|
|
31
|
+
let tint = mix(shadowTint, highlightTint, weight);
|
|
32
|
+
// Additive tint with luminance preservation
|
|
33
|
+
color = color * (vec3<f32>(1.0) + tint * 0.5);
|
|
34
|
+
|
|
35
|
+
return vec4<f32>(color, 1.0);
|
|
36
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// SSAO blur — depth-aware bilateral blur.
|
|
4
|
+
struct U {
|
|
5
|
+
texelSize: vec2<f32>,
|
|
6
|
+
_p0: f32,
|
|
7
|
+
_p1: f32,
|
|
8
|
+
_p2: f32,
|
|
9
|
+
_p3: f32,
|
|
10
|
+
_p4: f32,
|
|
11
|
+
_p5: f32,
|
|
12
|
+
};
|
|
13
|
+
@group(0) @binding(0) var ssaoTex: texture_2d<f32>;
|
|
14
|
+
@group(0) @binding(1) var depthTex: texture_depth_2d;
|
|
15
|
+
@group(0) @binding(2) var samp: sampler;
|
|
16
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
17
|
+
|
|
18
|
+
@fragment
|
|
19
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
20
|
+
if (isOccluded(input.uv)) { discard; }
|
|
21
|
+
let uv = input.uv;
|
|
22
|
+
let centerDepth = textureSample(depthTex, samp, uv);
|
|
23
|
+
var sum = 0.0;
|
|
24
|
+
var weightSum = 0.0;
|
|
25
|
+
|
|
26
|
+
for (var y = -2; y <= 2; y = y + 1) {
|
|
27
|
+
for (var x = -2; x <= 2; x = x + 1) {
|
|
28
|
+
let offset = vec2<f32>(f32(x), f32(y)) * u.texelSize;
|
|
29
|
+
let sampleDepth = textureSample(depthTex, samp, uv + offset);
|
|
30
|
+
let weight = select(0.0, 1.0, abs(sampleDepth - centerDepth) < 0.1);
|
|
31
|
+
sum += textureSample(ssaoTex, samp, uv + offset).r * weight;
|
|
32
|
+
weightSum += weight;
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
let result = sum / max(weightSum, 1.0);
|
|
37
|
+
return vec4<f32>(result, result, result, 1.0);
|
|
38
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// SSAO composite — multiply color by AO factor.
|
|
4
|
+
struct U {
|
|
5
|
+
texelSize: vec2<f32>,
|
|
6
|
+
_p0: f32,
|
|
7
|
+
_p1: f32,
|
|
8
|
+
_p2: f32,
|
|
9
|
+
_p3: f32,
|
|
10
|
+
_p4: f32,
|
|
11
|
+
_p5: f32,
|
|
12
|
+
_p6: f32,
|
|
13
|
+
};
|
|
14
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
15
|
+
@group(0) @binding(1) var aoTex: texture_2d<f32>;
|
|
16
|
+
@group(0) @binding(2) var samp: sampler;
|
|
17
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
18
|
+
|
|
19
|
+
@fragment
|
|
20
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
21
|
+
if (isOccluded(input.uv)) { discard; }
|
|
22
|
+
let color = textureSample(colorTex, samp, input.uv);
|
|
23
|
+
let ao = textureSample(aoTex, samp, input.uv).r;
|
|
24
|
+
return vec4<f32>(color.rgb * ao, color.a);
|
|
25
|
+
}
|
|
@@ -0,0 +1,147 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// SSAO — Ground-Truth Ambient Occlusion (GTAO).
|
|
4
|
+
// Slice-based horizon scanning with cosine-weighted falloff.
|
|
5
|
+
// Replaces the basic hemisphere approach with a more accurate GTAO that
|
|
6
|
+
// computes per-slice horizons by ray-marching in the view-space slice plane.
|
|
7
|
+
struct U {
|
|
8
|
+
invProjection: mat4x4<f32>,
|
|
9
|
+
view: mat4x4<f32>,
|
|
10
|
+
projection: mat4x4<f32>,
|
|
11
|
+
directions: f32, // number of slice directions (default 4)
|
|
12
|
+
radius: f32,
|
|
13
|
+
bias: f32,
|
|
14
|
+
noiseScale: vec2<f32>,
|
|
15
|
+
screenSize: vec2<f32>,
|
|
16
|
+
power: f32, // AO contrast power (default 1.5)
|
|
17
|
+
thickness: f32, // depth thickness for horizon test (default 0.1)
|
|
18
|
+
slices: f32, // samples per slice direction (default 8)
|
|
19
|
+
_p0: f32,
|
|
20
|
+
_p1: f32,
|
|
21
|
+
};
|
|
22
|
+
@group(0) @binding(0) var depthTex: texture_depth_2d;
|
|
23
|
+
@group(0) @binding(1) var normalTex: texture_2d<f32>;
|
|
24
|
+
@group(0) @binding(2) var noiseTex: texture_2d<f32>;
|
|
25
|
+
@group(0) @binding(3) var samp: sampler;
|
|
26
|
+
@group(0) @binding(4) var<uniform> u: U;
|
|
27
|
+
|
|
28
|
+
fn reconstructViewPos(uv: vec2<f32>, depth: f32) -> vec3<f32> {
|
|
29
|
+
let ndc = vec3<f32>(uv * 2.0 - 1.0, depth);
|
|
30
|
+
let clip = vec4<f32>(ndc, 1.0);
|
|
31
|
+
let viewPos = u.invProjection * clip;
|
|
32
|
+
return viewPos.xyz / viewPos.w;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
fn projectToScreen(viewPos: vec3<f32>) -> vec3<f32> {
|
|
36
|
+
let clip = u.projection * vec4<f32>(viewPos, 1.0);
|
|
37
|
+
let ndc = clip.xyz / clip.w;
|
|
38
|
+
return vec3<f32>(ndc.xy * 0.5 + 0.5, ndc.z);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
// Falloff function: 1 near, 0 at radius
|
|
42
|
+
fn falloff(dist: f32) -> f32 {
|
|
43
|
+
return max(0.0, 1.0 - dist / u.radius);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
@fragment
|
|
47
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
48
|
+
if (isOccluded(input.uv)) { discard; }
|
|
49
|
+
let uv = input.uv;
|
|
50
|
+
// All textureSample calls in uniform control flow
|
|
51
|
+
let depth = textureSample(depthTex, samp, uv);
|
|
52
|
+
let worldNormal = textureSample(normalTex, samp, uv).xyz * 2.0 - 1.0;
|
|
53
|
+
let noiseVal = textureSample(noiseTex, samp, uv * u.noiseScale).xy;
|
|
54
|
+
|
|
55
|
+
if (depth >= 1.0) { return vec4<f32>(1.0, 1.0, 1.0, 1.0); }
|
|
56
|
+
|
|
57
|
+
let viewPos = reconstructViewPos(uv, depth);
|
|
58
|
+
let N = normalize((u.view * vec4<f32>(worldNormal, 0.0)).xyz);
|
|
59
|
+
let V = normalize(-viewPos);
|
|
60
|
+
|
|
61
|
+
let rotAngle = noiseVal.x * 6.2831853;
|
|
62
|
+
let numDirs = u32(clamp(u.directions, 1.0, 8.0));
|
|
63
|
+
let numSamples = u32(clamp(u.slices, 2.0, 16.0));
|
|
64
|
+
let dims = textureDimensions(depthTex);
|
|
65
|
+
|
|
66
|
+
var occlusion = 0.0;
|
|
67
|
+
|
|
68
|
+
for (var d = 0u; d < 8u; d = d + 1u) {
|
|
69
|
+
if (d >= numDirs) { break; }
|
|
70
|
+
// Slice direction in screen space, rotated by noise
|
|
71
|
+
let sliceAngle = rotAngle + f32(d) * 6.2831853 / f32(numDirs);
|
|
72
|
+
let sliceDir = vec2<f32>(cos(sliceAngle), sin(sliceAngle));
|
|
73
|
+
|
|
74
|
+
// Project slice direction to view space
|
|
75
|
+
// The slice plane contains V and the slice direction projected to view space
|
|
76
|
+
let sliceNormalVS = normalize(vec3<f32>(sliceDir, 0.0));
|
|
77
|
+
|
|
78
|
+
// Horizon search in both directions along the slice
|
|
79
|
+
var horizon1 = -1.0; // max angle in +dir
|
|
80
|
+
var horizon2 = 1.0; // min angle in -dir
|
|
81
|
+
|
|
82
|
+
for (var s = 1u; s < 16u; s = s + 1u) {
|
|
83
|
+
if (s >= numSamples) { break; }
|
|
84
|
+
let t = f32(s) / f32(numSamples);
|
|
85
|
+
let radius = t * u.radius;
|
|
86
|
+
|
|
87
|
+
// +direction sample
|
|
88
|
+
let samplePos1 = viewPos + vec3<f32>(sliceDir, 0.0) * radius;
|
|
89
|
+
let screen1 = projectToScreen(samplePos1);
|
|
90
|
+
if (screen1.x >= 0.0 && screen1.x <= 1.0 && screen1.y >= 0.0 && screen1.y <= 1.0) {
|
|
91
|
+
let icoords1 = vec2<u32>(clamp(
|
|
92
|
+
vec2<i32>(i32(screen1.x * f32(dims.x)), i32(screen1.y * f32(dims.y))),
|
|
93
|
+
vec2<i32>(0, 0), vec2<i32>(i32(dims.x) - 1, i32(dims.y) - 1),
|
|
94
|
+
));
|
|
95
|
+
let sampleDepth1 = textureLoad(depthTex, icoords1, 0);
|
|
96
|
+
let sampleViewPos1 = reconstructViewPos(screen1.xy, sampleDepth1);
|
|
97
|
+
let depthDiff1 = samplePos1.z - sampleViewPos1.z;
|
|
98
|
+
if (depthDiff1 > u.bias && depthDiff1 < u.thickness * radius) {
|
|
99
|
+
let omega = atan2(sampleViewPos1.z - viewPos.z, length(sampleViewPos1.xy - viewPos.xy));
|
|
100
|
+
horizon1 = max(horizon1, omega);
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
// -direction sample
|
|
105
|
+
let samplePos2 = viewPos - vec3<f32>(sliceDir, 0.0) * radius;
|
|
106
|
+
let screen2 = projectToScreen(samplePos2);
|
|
107
|
+
if (screen2.x >= 0.0 && screen2.x <= 1.0 && screen2.y >= 0.0 && screen2.y <= 1.0) {
|
|
108
|
+
let icoords2 = vec2<u32>(clamp(
|
|
109
|
+
vec2<i32>(i32(screen2.x * f32(dims.x)), i32(screen2.y * f32(dims.y))),
|
|
110
|
+
vec2<i32>(0, 0), vec2<i32>(i32(dims.x) - 1, i32(dims.y) - 1),
|
|
111
|
+
));
|
|
112
|
+
let sampleDepth2 = textureLoad(depthTex, icoords2, 0);
|
|
113
|
+
let sampleViewPos2 = reconstructViewPos(screen2.xy, sampleDepth2);
|
|
114
|
+
let depthDiff2 = samplePos2.z - sampleViewPos2.z;
|
|
115
|
+
if (depthDiff2 > u.bias && depthDiff2 < u.thickness * radius) {
|
|
116
|
+
let omega = atan2(sampleViewPos2.z - viewPos.z, length(sampleViewPos2.xy - viewPos.xy));
|
|
117
|
+
horizon2 = min(horizon2, omega);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// Compute the angle between the normal and the slice plane
|
|
123
|
+
// Project normal onto the slice plane
|
|
124
|
+
let sliceNormal3D = normalize(vec3<f32>(sliceDir, 0.0));
|
|
125
|
+
let Nproj = normalize(N - dot(N, sliceNormal3D) * sliceNormal3D);
|
|
126
|
+
let Nangle = atan2(Nproj.z, length(Nproj.xy));
|
|
127
|
+
|
|
128
|
+
// Clamp horizons to the normal hemisphere
|
|
129
|
+
let h1 = max(horizon1, Nangle);
|
|
130
|
+
let h2 = min(horizon2, Nangle);
|
|
131
|
+
|
|
132
|
+
// AO contribution from this slice: integral of cos(theta - Nangle) from h2 to h1
|
|
133
|
+
let ao1 = cos(2.0 * h1 - Nangle) - cos(2.0 * Nangle - Nangle);
|
|
134
|
+
let ao2 = cos(2.0 * Nangle - Nangle) - cos(2.0 * h2 - Nangle);
|
|
135
|
+
let sliceAO = clamp((ao1 + ao2) * 0.5, 0.0, 1.0);
|
|
136
|
+
|
|
137
|
+
// Weight by the slice's alignment with the normal
|
|
138
|
+
let sliceWeight = abs(dot(Nproj, N));
|
|
139
|
+
occlusion += sliceAO * sliceWeight;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
occlusion = occlusion / f32(numDirs);
|
|
143
|
+
// Apply power for contrast control
|
|
144
|
+
let ao = 1.0 - pow(clamp(occlusion, 0.0, 1.0), u.power);
|
|
145
|
+
let result = clamp(ao, 0.0, 1.0);
|
|
146
|
+
return vec4<f32>(result, result, result, 1.0);
|
|
147
|
+
}
|
|
@@ -0,0 +1,155 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// SSR — screen-space reflections with DDA ray marching + binary refinement.
|
|
4
|
+
// Upgraded from linear march to pixel-perfect DDA stepping with sub-pixel
|
|
5
|
+
// binary search refinement for accurate hit detection. Includes thickness
|
|
6
|
+
// testing, edge fade, and distance fade.
|
|
7
|
+
struct U {
|
|
8
|
+
invProjection: mat4x4<f32>,
|
|
9
|
+
view: mat4x4<f32>,
|
|
10
|
+
projection: mat4x4<f32>,
|
|
11
|
+
maxSteps: f32,
|
|
12
|
+
thickness: f32,
|
|
13
|
+
maxDistance: f32,
|
|
14
|
+
fadeStart: f32,
|
|
15
|
+
fadeEnd: f32,
|
|
16
|
+
binarySteps: f32, // number of binary refinement steps (default 10)
|
|
17
|
+
stride: f32, // ray march stride multiplier (default 1.0)
|
|
18
|
+
_p0: f32,
|
|
19
|
+
_p1: f32,
|
|
20
|
+
_p2: f32,
|
|
21
|
+
_p3: f32,
|
|
22
|
+
};
|
|
23
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
24
|
+
@group(0) @binding(1) var normalTex: texture_2d<f32>;
|
|
25
|
+
@group(0) @binding(2) var depthTex: texture_depth_2d;
|
|
26
|
+
@group(0) @binding(3) var samp: sampler;
|
|
27
|
+
@group(0) @binding(4) var<uniform> u: U;
|
|
28
|
+
|
|
29
|
+
fn reconstructViewPos(uv: vec2<f32>, depth: f32) -> vec3<f32> {
|
|
30
|
+
let ndc = vec3<f32>(uv * 2.0 - 1.0, depth);
|
|
31
|
+
let clip = vec4<f32>(ndc, 1.0);
|
|
32
|
+
let viewPos = u.invProjection * clip;
|
|
33
|
+
return viewPos.xyz / viewPos.w;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
fn projectToScreen(viewPos: vec3<f32>) -> vec3<f32> {
|
|
37
|
+
let clip = u.projection * vec4<f32>(viewPos, 1.0);
|
|
38
|
+
let ndc = clip.xyz / clip.w;
|
|
39
|
+
return vec3<f32>(ndc.xy * 0.5 + 0.5, ndc.z);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
@fragment
|
|
43
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
44
|
+
if (isOccluded(input.uv)) { discard; }
|
|
45
|
+
let uv = input.uv;
|
|
46
|
+
// All textureSample calls in uniform control flow
|
|
47
|
+
let depth = textureSample(depthTex, samp, uv);
|
|
48
|
+
let baseColor = textureSample(colorTex, samp, uv);
|
|
49
|
+
let worldNormal = textureSample(normalTex, samp, uv).xyz * 2.0 - 1.0;
|
|
50
|
+
|
|
51
|
+
if (depth >= 1.0) { return baseColor; }
|
|
52
|
+
|
|
53
|
+
let viewPos = reconstructViewPos(uv, depth);
|
|
54
|
+
let N = normalize((u.view * vec4<f32>(worldNormal, 0.0)).xyz);
|
|
55
|
+
let V = normalize(-viewPos);
|
|
56
|
+
let reflectDir = reflect(-V, N);
|
|
57
|
+
|
|
58
|
+
// Skip reflections pointing toward the camera
|
|
59
|
+
if (reflectDir.z >= 0.0) { return baseColor; }
|
|
60
|
+
|
|
61
|
+
// Project start and end points to screen space
|
|
62
|
+
let startPos = viewPos;
|
|
63
|
+
let endPos = viewPos + reflectDir * u.maxDistance;
|
|
64
|
+
let startScreen = projectToScreen(startPos);
|
|
65
|
+
let endScreen = projectToScreen(endPos);
|
|
66
|
+
|
|
67
|
+
// DDA setup: march from startScreen to endScreen in pixel space
|
|
68
|
+
let dims = textureDimensions(depthTex);
|
|
69
|
+
let colorDims = textureDimensions(colorTex);
|
|
70
|
+
let pixelStart = vec2<f32>(startScreen.x * f32(dims.x), startScreen.y * f32(dims.y));
|
|
71
|
+
let pixelEnd = vec2<f32>(endScreen.x * f32(dims.x), endScreen.y * f32(dims.y));
|
|
72
|
+
let pixelDir = pixelEnd - pixelStart;
|
|
73
|
+
let pixelLen = length(pixelDir);
|
|
74
|
+
let pixelStep = normalize(pixelDir) * u.stride;
|
|
75
|
+
|
|
76
|
+
let maxSteps = u32(clamp(u.maxSteps, 1.0, 128.0));
|
|
77
|
+
let binarySteps = u32(clamp(u.binarySteps, 1.0, 16.0));
|
|
78
|
+
|
|
79
|
+
var hitColor = vec3<f32>(0.0);
|
|
80
|
+
var hitAlpha = 0.0;
|
|
81
|
+
var hit = false;
|
|
82
|
+
|
|
83
|
+
// ── DDA ray march ──
|
|
84
|
+
var currentPixel = pixelStart;
|
|
85
|
+
var currentViewPos = startPos;
|
|
86
|
+
|
|
87
|
+
for (var i = 0u; i < 128u; i = i + 1u) {
|
|
88
|
+
if (i >= maxSteps) { break; }
|
|
89
|
+
currentPixel = currentPixel + pixelStep;
|
|
90
|
+
let sampleUV = currentPixel / vec2<f32>(f32(dims.x), f32(dims.y));
|
|
91
|
+
|
|
92
|
+
// Out of bounds — stop
|
|
93
|
+
if (sampleUV.x < 0.0 || sampleUV.x > 1.0 || sampleUV.y < 0.0 || sampleUV.y > 1.0) { break; }
|
|
94
|
+
|
|
95
|
+
// Interpolate view-space position along the ray
|
|
96
|
+
let t = f32(i + 1u) / f32(maxSteps);
|
|
97
|
+
currentViewPos = mix(startPos, endPos, t);
|
|
98
|
+
|
|
99
|
+
let icoords = vec2<u32>(clamp(
|
|
100
|
+
vec2<i32>(i32(sampleUV.x * f32(dims.x)), i32(sampleUV.y * f32(dims.y))),
|
|
101
|
+
vec2<i32>(0, 0), vec2<i32>(i32(dims.x) - 1, i32(dims.y) - 1),
|
|
102
|
+
));
|
|
103
|
+
let sampleDepth = textureLoad(depthTex, icoords, 0);
|
|
104
|
+
let sampleViewPos = reconstructViewPos(sampleUV, sampleDepth);
|
|
105
|
+
|
|
106
|
+
let depthDiff = currentViewPos.z - sampleViewPos.z;
|
|
107
|
+
// Hit: ray is behind the surface within thickness threshold
|
|
108
|
+
if (depthDiff > 0.0 && depthDiff < u.thickness) {
|
|
109
|
+
hit = true;
|
|
110
|
+
// ── Binary refinement for sub-pixel accuracy ──
|
|
111
|
+
var refineStart = currentPixel - pixelStep;
|
|
112
|
+
var refineEnd = currentPixel;
|
|
113
|
+
for (var b = 0u; b < 16u; b = b + 1u) {
|
|
114
|
+
if (b >= binarySteps) { break; }
|
|
115
|
+
let midPixel = (refineStart + refineEnd) * 0.5;
|
|
116
|
+
let midUV = midPixel / vec2<f32>(f32(dims.x), f32(dims.y));
|
|
117
|
+
let midCoords = vec2<u32>(clamp(
|
|
118
|
+
vec2<i32>(i32(midUV.x * f32(dims.x)), i32(midUV.y * f32(dims.y))),
|
|
119
|
+
vec2<i32>(0, 0), vec2<i32>(i32(dims.x) - 1, i32(dims.y) - 1),
|
|
120
|
+
));
|
|
121
|
+
let midDepth = textureLoad(depthTex, midCoords, 0);
|
|
122
|
+
let midViewPos = reconstructViewPos(midUV, midDepth);
|
|
123
|
+
|
|
124
|
+
let bt = length(midPixel - pixelStart) / pixelLen;
|
|
125
|
+
let rayZ = mix(startPos.z, endPos.z, bt);
|
|
126
|
+
let midDiff = rayZ - midViewPos.z;
|
|
127
|
+
if (midDiff > 0.0 && midDiff < u.thickness) {
|
|
128
|
+
refineEnd = midPixel;
|
|
129
|
+
} else {
|
|
130
|
+
refineStart = midPixel;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
// Sample color at the refined hit position
|
|
135
|
+
let hitUV = refineEnd / vec2<f32>(f32(dims.x), f32(dims.y));
|
|
136
|
+
let hitCoords = vec2<u32>(clamp(
|
|
137
|
+
vec2<i32>(i32(hitUV.x * f32(colorDims.x)), i32(hitUV.y * f32(colorDims.y))),
|
|
138
|
+
vec2<i32>(0, 0), vec2<i32>(i32(colorDims.x) - 1, i32(colorDims.y) - 1),
|
|
139
|
+
));
|
|
140
|
+
hitColor = textureLoad(colorTex, hitCoords, 0).rgb;
|
|
141
|
+
|
|
142
|
+
// Distance fade
|
|
143
|
+
let dist = length(currentViewPos - viewPos);
|
|
144
|
+
let fade = 1.0 - smoothstep(u.fadeStart, u.fadeEnd, dist);
|
|
145
|
+
// Edge fade (screen border)
|
|
146
|
+
let edgeFade = smoothstep(0.0, 0.1, hitUV.x) * smoothstep(0.0, 0.1, 1.0 - hitUV.x) *
|
|
147
|
+
smoothstep(0.0, 0.1, hitUV.y) * smoothstep(0.0, 0.1, 1.0 - hitUV.y);
|
|
148
|
+
hitAlpha = fade * edgeFade;
|
|
149
|
+
break;
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
if (!hit) { return baseColor; }
|
|
154
|
+
return vec4<f32>(mix(baseColor.rgb, hitColor, hitAlpha), baseColor.a);
|
|
155
|
+
}
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// TAA — Temporal Anti-Aliasing with YCoCg neighborhood clamp + jitter + variance.
|
|
4
|
+
// Upgraded with:
|
|
5
|
+
// - Jitter-aware reprojection (sub-pixel jitter offset for better convergence)
|
|
6
|
+
// - Optional variance-based clamping (reduces ghosting vs pure min/max clamp)
|
|
7
|
+
// - Velocity-based history reprojection (unchanged from original)
|
|
8
|
+
struct U {
|
|
9
|
+
texelSize: vec2<f32>,
|
|
10
|
+
blendFactor: f32,
|
|
11
|
+
varianceClamp: f32, // 1.0 = enable variance clamping, 0.0 = min/max only
|
|
12
|
+
jitterX: f32, // sub-pixel jitter offset X (in texels)
|
|
13
|
+
jitterY: f32, // sub-pixel jitter offset Y (in texels)
|
|
14
|
+
_p0: f32,
|
|
15
|
+
_p1: f32,
|
|
16
|
+
_p2: f32,
|
|
17
|
+
};
|
|
18
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
19
|
+
@group(0) @binding(1) var velocityTex: texture_2d<f32>;
|
|
20
|
+
@group(0) @binding(2) var historyTex: texture_2d<f32>;
|
|
21
|
+
@group(0) @binding(3) var samp: sampler;
|
|
22
|
+
@group(0) @binding(4) var<uniform> u: U;
|
|
23
|
+
|
|
24
|
+
fn rgbToYCoCg(rgb: vec3<f32>) -> vec3<f32> {
|
|
25
|
+
let co = rgb.r - rgb.b;
|
|
26
|
+
let tmp = rgb.b + co * 0.5;
|
|
27
|
+
let cg = rgb.g - tmp;
|
|
28
|
+
let y = tmp + cg * 0.5;
|
|
29
|
+
return vec3<f32>(y, co, cg);
|
|
30
|
+
}
|
|
31
|
+
fn yCoCgToRGB(ycocg: vec3<f32>) -> vec3<f32> {
|
|
32
|
+
let tmp = ycocg.x - ycocg.z * 0.5;
|
|
33
|
+
let g = ycocg.z + tmp;
|
|
34
|
+
let b = tmp - ycocg.y * 0.5;
|
|
35
|
+
let r = ycocg.y + b;
|
|
36
|
+
return vec3<f32>(r, g, b);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
@fragment
|
|
40
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
41
|
+
if (isOccluded(input.uv)) { discard; }
|
|
42
|
+
let uv = input.uv;
|
|
43
|
+
let jitter = vec2<f32>(u.jitterX, u.jitterY) * u.texelSize;
|
|
44
|
+
// Current color — sample at jittered position (the scene was rendered with jitter)
|
|
45
|
+
let current = textureSample(colorTex, samp, uv).rgb;
|
|
46
|
+
let velocity = textureSample(velocityTex, samp, uv).rg;
|
|
47
|
+
// Reproject: history UV accounts for velocity + jitter offset
|
|
48
|
+
let historyUV = uv - velocity - jitter;
|
|
49
|
+
let history = textureSample(historyTex, samp, historyUV).rgb;
|
|
50
|
+
|
|
51
|
+
// 3x3 neighborhood for clamping
|
|
52
|
+
let ts = u.texelSize;
|
|
53
|
+
let tl = textureSample(colorTex, samp, uv + vec2<f32>(-1.0, -1.0) * ts).rgb;
|
|
54
|
+
let tr = textureSample(colorTex, samp, uv + vec2<f32>( 1.0, -1.0) * ts).rgb;
|
|
55
|
+
let bl = textureSample(colorTex, samp, uv + vec2<f32>(-1.0, 1.0) * ts).rgb;
|
|
56
|
+
let br = textureSample(colorTex, samp, uv + vec2<f32>( 1.0, 1.0) * ts).rgb;
|
|
57
|
+
let l = textureSample(colorTex, samp, uv + vec2<f32>(-1.0, 0.0) * ts).rgb;
|
|
58
|
+
let r2 = textureSample(colorTex, samp, uv + vec2<f32>( 1.0, 0.0) * ts).rgb;
|
|
59
|
+
let t = textureSample(colorTex, samp, uv + vec2<f32>( 0.0, -1.0) * ts).rgb;
|
|
60
|
+
let b2 = textureSample(colorTex, samp, uv + vec2<f32>( 0.0, 1.0) * ts).rgb;
|
|
61
|
+
|
|
62
|
+
let ycocgCenter = rgbToYCoCg(current);
|
|
63
|
+
var minC = ycocgCenter;
|
|
64
|
+
var maxC = ycocgCenter;
|
|
65
|
+
var avgC = ycocgCenter;
|
|
66
|
+
let neighbors = array<vec3<f32>, 8>(tl, tr, bl, br, l, r2, t, b2);
|
|
67
|
+
for (var i = 0u; i < 8u; i = i + 1u) {
|
|
68
|
+
let ycocg = rgbToYCoCg(neighbors[i]);
|
|
69
|
+
minC = min(minC, ycocg);
|
|
70
|
+
maxC = max(maxC, ycocg);
|
|
71
|
+
avgC += ycocg;
|
|
72
|
+
}
|
|
73
|
+
avgC = avgC / 9.0;
|
|
74
|
+
|
|
75
|
+
var clampedHistory: vec3<f32>;
|
|
76
|
+
if (u.varianceClamp > 0.5) {
|
|
77
|
+
// Variance-based clamping: tighten the clamp box using standard deviation
|
|
78
|
+
var variance = vec3<f32>(0.0);
|
|
79
|
+
for (var i = 0u; i < 8u; i = i + 1u) {
|
|
80
|
+
let d = rgbToYCoCg(neighbors[i]) - avgC;
|
|
81
|
+
variance += d * d;
|
|
82
|
+
}
|
|
83
|
+
variance = variance / 8.0;
|
|
84
|
+
let stdDev = sqrt(variance);
|
|
85
|
+
let tightMin = avgC - stdDev * 1.5;
|
|
86
|
+
let tightMax = avgC + stdDev * 1.5;
|
|
87
|
+
// Use the tighter of min/max and variance-based bounds
|
|
88
|
+
let clampMin = max(minC, tightMin);
|
|
89
|
+
let clampMax = min(maxC, tightMax);
|
|
90
|
+
clampedHistory = yCoCgToRGB(clamp(rgbToYCoCg(history), clampMin, clampMax));
|
|
91
|
+
} else {
|
|
92
|
+
// Standard min/max neighborhood clamp
|
|
93
|
+
clampedHistory = yCoCgToRGB(clamp(rgbToYCoCg(history), minC, maxC));
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
let result = mix(clampedHistory, current, u.blendFactor);
|
|
97
|
+
return vec4<f32>(result, 1.0);
|
|
98
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
// wgsl-validate: prelude ./fullscreen-vs.wgsl
|
|
2
|
+
// wgsl-validate: prelude ./occluder-chunk.wgsl
|
|
3
|
+
// ACES tonemap — HDR→LDR bridge with exposure/gamma/contrast/saturation/vignette.
|
|
4
|
+
struct U {
|
|
5
|
+
exposure: f32,
|
|
6
|
+
bloomIntensity: f32,
|
|
7
|
+
gamma: f32,
|
|
8
|
+
contrast: f32,
|
|
9
|
+
saturation: f32,
|
|
10
|
+
vignette: f32,
|
|
11
|
+
_p0: f32,
|
|
12
|
+
_p1: f32,
|
|
13
|
+
};
|
|
14
|
+
@group(0) @binding(0) var colorTex: texture_2d<f32>;
|
|
15
|
+
@group(0) @binding(1) var bloomTex: texture_2d<f32>;
|
|
16
|
+
@group(0) @binding(2) var samp: sampler;
|
|
17
|
+
@group(0) @binding(3) var<uniform> u: U;
|
|
18
|
+
|
|
19
|
+
fn acesTonemap(color: vec3<f32>) -> vec3<f32> {
|
|
20
|
+
let a = 2.51; let b = 0.03; let c = 2.43; let d = 0.59; let e = 0.14;
|
|
21
|
+
return clamp((color * (a * color + b)) / (color * (c * color + d) + e), vec3<f32>(0.0), vec3<f32>(1.0));
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
@fragment
|
|
25
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
26
|
+
if (isOccluded(input.uv)) { discard; }
|
|
27
|
+
var color = textureSample(colorTex, samp, input.uv).rgb;
|
|
28
|
+
let bloom = textureSample(bloomTex, samp, input.uv).rgb;
|
|
29
|
+
color += bloom * u.bloomIntensity;
|
|
30
|
+
color *= u.exposure;
|
|
31
|
+
color = acesTonemap(color);
|
|
32
|
+
color = (color - 0.5) * u.contrast + 0.5;
|
|
33
|
+
let luma = dot(color, vec3<f32>(0.299, 0.587, 0.114));
|
|
34
|
+
color = mix(vec3<f32>(luma), color, u.saturation);
|
|
35
|
+
let center = input.uv - 0.5;
|
|
36
|
+
let dist = dot(center, center);
|
|
37
|
+
color *= 1.0 - dist * u.vignette;
|
|
38
|
+
color = pow(color, vec3<f32>(1.0 / u.gamma));
|
|
39
|
+
return vec4<f32>(color, 1.0);
|
|
40
|
+
}
|