@downdraft/engine 0.1.1 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1034) hide show
  1. package/app/README.md +11 -0
  2. package/app/src/renderer/bootstrap.ts +295 -19
  3. package/app/src/renderer/feature-log.ts +1 -1
  4. package/app/src/renderer/game-module.ts +60 -12
  5. package/app/src/renderer/hooks.ts +9 -1
  6. package/app/src/renderer/hot-reload.ts +9 -9
  7. package/app/src/renderer/mcp-harness.ts +2 -2
  8. package/app/src/renderer/standard-automation-tools.ts +104 -3
  9. package/app/src/shared/feature-log.ts +2 -1
  10. package/app/src/shared/mcp-discovery.ts +8 -3
  11. package/app/src/shared/mcp-proxy.ts +2 -2
  12. package/asset-bake/README.md +22 -0
  13. package/core/README.md +25 -0
  14. package/core/src/animation/skeleton-animator.ts +23 -5
  15. package/core/src/assets/manager.ts +4 -4
  16. package/core/src/ecs/events.ts +1 -1
  17. package/core/src/ecs/schedule.ts +1 -1
  18. package/core/src/ecs/world.ts +1 -1
  19. package/core/src/index.ts +3 -4
  20. package/core/src/input/local-player-manager.ts +2 -2
  21. package/core/src/library/host.ts +27 -13
  22. package/core/src/library/library.ts +13 -5
  23. package/core/src/module/cross-thread.ts +6 -0
  24. package/core/src/module/diagnostics.ts +10 -6
  25. package/core/src/module/host.ts +65 -18
  26. package/core/src/module/index.ts +1 -0
  27. package/core/src/module/module.ts +11 -5
  28. package/core/src/module/renderer-module.ts +15 -0
  29. package/core/src/physics/safety.ts +1 -1
  30. package/core/src/platform/bun-preload.ts +7 -2
  31. package/core/src/platform/glob-polyfill.ts +17 -8
  32. package/core/src/platform/pkg-root.ts +27 -0
  33. package/core/src/platform/runtime.ts +29 -0
  34. package/core/src/plugin/discovery.ts +1 -1
  35. package/core/src/plugin/extension-loaders.ts +6 -4
  36. package/core/src/plugin/host.ts +13 -13
  37. package/core/src/plugin/loader-asset.ts +5 -5
  38. package/core/src/plugin/loader-quickjs.ts +1 -1
  39. package/core/src/plugin/loader-wasm.ts +3 -3
  40. package/core/src/plugin/loader-worker.ts +1 -1
  41. package/core/src/plugin/manifest.ts +8 -3
  42. package/core/src/plugin/workshop.ts +3 -3
  43. package/core/src/profiling/index.ts +1 -1
  44. package/core/src/profiling/profiling-sab.ts +19 -0
  45. package/core/src/profiling/warnings.ts +1 -1
  46. package/core/src/profiling/worker-prelude.ts +1 -1
  47. package/core/src/render/bindless/frame-bindings.ts +1 -1
  48. package/core/src/render/bindless/material-manager.ts +2 -2
  49. package/core/src/render/bindless/texture-registry.ts +2 -2
  50. package/core/src/render/device.ts +5 -5
  51. package/core/src/render/frame-graph.ts +2 -2
  52. package/core/src/render/game-renderer.ts +42 -18
  53. package/core/src/render/hot-reload.ts +3 -3
  54. package/core/src/render/renderer-module-host.ts +32 -12
  55. package/core/src/render/shader-validator.ts +7 -7
  56. package/core/src/render/surface.ts +1 -1
  57. package/core/src/sab/errors.ts +1 -1
  58. package/core/src/sab/sab-polyfill.ts +1 -1
  59. package/core/src/save/migration-registry.ts +4 -4
  60. package/core/src/save/schema.ts +1 -1
  61. package/core/src/scene/prefab.ts +1 -1
  62. package/core/src/scene/scene-manager.ts +2 -2
  63. package/core/src/scene/scene.ts +4 -4
  64. package/core/src/scene/streaming.ts +2 -2
  65. package/core/src/scripting/hot-reload.ts +2 -2
  66. package/core/src/sim/hot-reload-pipeline.ts +30 -6
  67. package/core/src/sim/sim-state-helper.ts +1 -1
  68. package/core/src/sim/transient-state-registry.ts +1 -1
  69. package/core/src/sim/worker-loop.ts +2 -2
  70. package/core/src/telemetry/gpu-profiler.ts +3 -3
  71. package/core/src/util/index.ts +1 -1
  72. package/core/src/util/logger.ts +38 -7
  73. package/core/src/version.ts +13 -0
  74. package/core/src/worker/base-worker-host.ts +87 -25
  75. package/core/src/worker/buffer-sync.ts +1 -1
  76. package/core/src/worker/crash-recovery.ts +2 -2
  77. package/core/src/worker/instrumented-worker-host.ts +3 -3
  78. package/core/src/worker/rpc.ts +62 -11
  79. package/core/src/worker/sim-worker-base.ts +4 -9
  80. package/core/src/worker/task-pool.ts +2 -2
  81. package/dist/.dd-manifest.json +4119 -0
  82. package/dist/app/src/index.js +9 -0
  83. package/dist/app/src/renderer/bootstrap.js +446 -0
  84. package/dist/app/src/renderer/downdraft-base.css +93 -0
  85. package/dist/app/src/renderer/feature-log.js +180 -0
  86. package/dist/app/src/renderer/game-module.js +562 -0
  87. package/dist/app/src/renderer/hooks.js +82 -0
  88. package/dist/app/src/renderer/hot-reload.js +158 -0
  89. package/dist/app/src/renderer/import-cache.js +77 -0
  90. package/dist/app/src/renderer/index.js +149 -0
  91. package/dist/app/src/renderer/mcp-harness.js +112 -0
  92. package/dist/app/src/renderer/save-store-factory.js +180 -0
  93. package/dist/app/src/renderer/sim-bridge.js +138 -0
  94. package/dist/app/src/renderer/standard-automation-tools.js +720 -0
  95. package/dist/app/src/shared/feature-log.js +54 -0
  96. package/dist/app/src/shared/gpu-info.js +74 -0
  97. package/dist/app/src/shared/import-cache-store.js +123 -0
  98. package/dist/app/src/shared/index.js +4 -0
  99. package/dist/app/src/shared/mcp-discovery.js +55 -0
  100. package/dist/app/src/shared/mcp-proxy.js +71 -0
  101. package/dist/app/src/shared/types.js +13 -0
  102. package/dist/asset-bake/src/bake-audio.js +103 -0
  103. package/dist/asset-bake/src/bake-gltf.js +141 -0
  104. package/dist/asset-bake/src/bake.js +63 -0
  105. package/dist/asset-bake/src/cache.js +147 -0
  106. package/dist/asset-bake/src/config.js +93 -0
  107. package/dist/asset-bake/src/index.js +25 -0
  108. package/dist/core/src/animation/animation-event.js +24 -0
  109. package/dist/core/src/animation/bone-mask.js +103 -0
  110. package/dist/core/src/animation/clip.js +210 -0
  111. package/dist/core/src/animation/index.js +13 -0
  112. package/dist/core/src/animation/mixamo.js +78 -0
  113. package/dist/core/src/animation/morph-target.js +37 -0
  114. package/dist/core/src/animation/player.js +621 -0
  115. package/dist/core/src/animation/retarget.js +101 -0
  116. package/dist/core/src/animation/skeleton-animator.js +1361 -0
  117. package/dist/core/src/animation/skeleton.js +166 -0
  118. package/dist/core/src/animation/state-machine.js +252 -0
  119. package/dist/core/src/assets/blob-store.js +14 -0
  120. package/dist/core/src/assets/cache.js +168 -0
  121. package/dist/core/src/assets/cubemap-converter.js +129 -0
  122. package/dist/core/src/assets/environment-manager.js +84 -0
  123. package/dist/core/src/assets/import-cache.js +36 -0
  124. package/dist/core/src/assets/import-settings.js +34 -0
  125. package/dist/core/src/assets/importer.js +78 -0
  126. package/dist/core/src/assets/index.js +29 -0
  127. package/dist/core/src/assets/irradiance-generator.js +179 -0
  128. package/dist/core/src/assets/loader-audio.js +70 -0
  129. package/dist/core/src/assets/loader-cubemap.js +141 -0
  130. package/dist/core/src/assets/loader-dds.js +185 -0
  131. package/dist/core/src/assets/loader-hdr.js +430 -0
  132. package/dist/core/src/assets/loader-mesh.js +47 -0
  133. package/dist/core/src/assets/loader-shader.js +61 -0
  134. package/dist/core/src/assets/loader-texture.js +264 -0
  135. package/dist/core/src/assets/lod.js +150 -0
  136. package/dist/core/src/assets/manager.js +401 -0
  137. package/dist/core/src/assets/manifest.js +57 -0
  138. package/dist/core/src/assets/material-bridge.js +160 -0
  139. package/dist/core/src/assets/model-importer.js +32 -0
  140. package/dist/core/src/assets/model-normalizer.js +213 -0
  141. package/dist/core/src/assets/model-to-gpu.js +44 -0
  142. package/dist/core/src/assets/model-to-mesh.js +171 -0
  143. package/dist/core/src/assets/prefilter-generator.js +220 -0
  144. package/dist/core/src/audio/engine.js +153 -0
  145. package/dist/core/src/audio/interface.js +8 -0
  146. package/dist/core/src/audio/listener.js +19 -0
  147. package/dist/core/src/audio/mixer.js +124 -0
  148. package/dist/core/src/audio/registry.js +43 -0
  149. package/dist/core/src/audio/sab.js +74 -0
  150. package/dist/core/src/audio/source.js +60 -0
  151. package/dist/core/src/change-detection/atomics.js +1 -0
  152. package/dist/core/src/change-detection/tracker.js +26 -0
  153. package/dist/core/src/debug-draw/lines.js +27 -0
  154. package/dist/core/src/debug-draw/points.js +9 -0
  155. package/dist/core/src/debug-draw/queue.js +77 -0
  156. package/dist/core/src/debug-draw/text.js +12 -0
  157. package/dist/core/src/ecs/archetype.js +271 -0
  158. package/dist/core/src/ecs/component.js +109 -0
  159. package/dist/core/src/ecs/entity.js +11 -0
  160. package/dist/core/src/ecs/events.js +73 -0
  161. package/dist/core/src/ecs/hierarchy.js +104 -0
  162. package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
  163. package/dist/core/src/ecs/index.js +14 -0
  164. package/dist/core/src/ecs/query.js +110 -0
  165. package/dist/core/src/ecs/resource.js +3 -0
  166. package/dist/core/src/ecs/schedule.js +157 -0
  167. package/dist/core/src/ecs/system-params.js +45 -0
  168. package/dist/core/src/ecs/system.js +18 -0
  169. package/dist/core/src/ecs/world.js +292 -0
  170. package/dist/core/src/index.js +191 -0
  171. package/dist/core/src/input/context.js +69 -0
  172. package/dist/core/src/input/dom-handler.js +288 -0
  173. package/dist/core/src/input/local-player-manager.js +145 -0
  174. package/dist/core/src/input/mapping.js +36 -0
  175. package/dist/core/src/input/multi-sab-bridge.js +224 -0
  176. package/dist/core/src/input/multi-state.js +48 -0
  177. package/dist/core/src/input/sab-bridge.js +66 -0
  178. package/dist/core/src/input/state.js +108 -0
  179. package/dist/core/src/input/ui-router.js +76 -0
  180. package/dist/core/src/library/host.js +291 -0
  181. package/dist/core/src/library/index.js +1 -0
  182. package/dist/core/src/library/library.js +20 -0
  183. package/dist/core/src/material/compiler.js +73 -0
  184. package/dist/core/src/material/graph-bridge.js +119 -0
  185. package/dist/core/src/material/index.js +6 -0
  186. package/dist/core/src/material/library.js +414 -0
  187. package/dist/core/src/material/material.js +120 -0
  188. package/dist/core/src/material/variants.js +37 -0
  189. package/dist/core/src/math/mat4.js +198 -0
  190. package/dist/core/src/math/perlin-noise-2d.js +66 -0
  191. package/dist/core/src/math/perlin-noise-3d.js +76 -0
  192. package/dist/core/src/math/quat.js +29 -0
  193. package/dist/core/src/math/rng.js +25 -0
  194. package/dist/core/src/math/trig.js +42 -0
  195. package/dist/core/src/math/value-noise.js +49 -0
  196. package/dist/core/src/mesh/builder.js +137 -0
  197. package/dist/core/src/mesh/csg.js +250 -0
  198. package/dist/core/src/mesh/greased-line.js +102 -0
  199. package/dist/core/src/mesh/mesh.js +6 -0
  200. package/dist/core/src/mesh/parametric.js +392 -0
  201. package/dist/core/src/mesh/skinning.js +30 -0
  202. package/dist/core/src/mesh/vertex-layout.js +65 -0
  203. package/dist/core/src/module/cross-thread.js +126 -0
  204. package/dist/core/src/module/diagnostics.js +99 -0
  205. package/dist/core/src/module/host.js +449 -0
  206. package/dist/core/src/module/index.js +6 -0
  207. package/dist/core/src/module/module.js +1 -0
  208. package/dist/core/src/module/registry.js +83 -0
  209. package/dist/core/src/module/renderer-module.js +13 -0
  210. package/dist/core/src/module/ts-loader.js +20 -0
  211. package/dist/core/src/particles/compute-pass.js +329 -0
  212. package/dist/core/src/particles/emitter.js +113 -0
  213. package/dist/core/src/particles/index.js +7 -0
  214. package/dist/core/src/particles/particle-data.js +33 -0
  215. package/dist/core/src/particles/render-pass.js +338 -0
  216. package/dist/core/src/particles/simulator.js +224 -0
  217. package/dist/core/src/particles/system.js +157 -0
  218. package/dist/core/src/physics/body.js +25 -0
  219. package/dist/core/src/physics/ccd-heuristic.js +46 -0
  220. package/dist/core/src/physics/character.js +184 -0
  221. package/dist/core/src/physics/collider.js +36 -0
  222. package/dist/core/src/physics/collision-system.js +62 -0
  223. package/dist/core/src/physics/events.js +74 -0
  224. package/dist/core/src/physics/index.js +24 -0
  225. package/dist/core/src/physics/interface.js +14 -0
  226. package/dist/core/src/physics/interpolation-buffer.js +182 -0
  227. package/dist/core/src/physics/lifecycle.js +66 -0
  228. package/dist/core/src/physics/load-shedder.js +155 -0
  229. package/dist/core/src/physics/physics-accumulator.js +94 -0
  230. package/dist/core/src/physics/physics-system.js +142 -0
  231. package/dist/core/src/physics/ragdoll-presets.js +248 -0
  232. package/dist/core/src/physics/ragdoll-system.js +193 -0
  233. package/dist/core/src/physics/ragdoll.js +117 -0
  234. package/dist/core/src/physics/raycast.js +97 -0
  235. package/dist/core/src/physics/realm-manager.js +431 -0
  236. package/dist/core/src/physics/realm-worker-pool.js +181 -0
  237. package/dist/core/src/physics/realm-worker.js +91 -0
  238. package/dist/core/src/physics/realm.js +137 -0
  239. package/dist/core/src/physics/registry.js +43 -0
  240. package/dist/core/src/physics/safety.js +211 -0
  241. package/dist/core/src/physics/snapshot-manager.js +118 -0
  242. package/dist/core/src/physics/worker-protocol.js +1 -0
  243. package/dist/core/src/platform/bun-preload.js +175 -0
  244. package/dist/core/src/platform/css-stub.js +4 -0
  245. package/dist/core/src/platform/glob-polyfill.js +137 -0
  246. package/dist/core/src/platform/hidpi.js +52 -0
  247. package/dist/core/src/platform/pkg-root.js +27 -0
  248. package/dist/core/src/platform/render-surface.js +15 -0
  249. package/dist/core/src/platform/rpc.js +82 -0
  250. package/dist/core/src/platform/runtime.js +93 -0
  251. package/dist/core/src/plugin/context.js +144 -0
  252. package/dist/core/src/plugin/diagnostics.js +20 -0
  253. package/dist/core/src/plugin/discovery.js +124 -0
  254. package/dist/core/src/plugin/extension-loaders.js +111 -0
  255. package/dist/core/src/plugin/host.js +542 -0
  256. package/dist/core/src/plugin/index.js +19 -0
  257. package/dist/core/src/plugin/loader-asset.js +105 -0
  258. package/dist/core/src/plugin/loader-quickjs.js +67 -0
  259. package/dist/core/src/plugin/loader-wasm.js +385 -0
  260. package/dist/core/src/plugin/loader-worker.js +228 -0
  261. package/dist/core/src/plugin/manifest.js +424 -0
  262. package/dist/core/src/plugin/material-registry.js +44 -0
  263. package/dist/core/src/plugin/mcp-tools.js +147 -0
  264. package/dist/core/src/plugin/permissions.js +152 -0
  265. package/dist/core/src/plugin/quickjs-bridge.js +219 -0
  266. package/dist/core/src/plugin/registry.js +92 -0
  267. package/dist/core/src/plugin/sandbox-shim.js +79 -0
  268. package/dist/core/src/plugin/sandbox-worker.js +194 -0
  269. package/dist/core/src/plugin/wasm-abi.js +62 -0
  270. package/dist/core/src/plugin/wasm-worker.js +234 -0
  271. package/dist/core/src/plugin/workshop.js +131 -0
  272. package/dist/core/src/profiling/event-loop.js +164 -0
  273. package/dist/core/src/profiling/index.js +23 -0
  274. package/dist/core/src/profiling/iops/idb-patch.js +211 -0
  275. package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
  276. package/dist/core/src/profiling/profiling-sab.js +632 -0
  277. package/dist/core/src/profiling/task-latency.js +118 -0
  278. package/dist/core/src/profiling/thread-metrics.js +103 -0
  279. package/dist/core/src/profiling/trace-event-writer.js +165 -0
  280. package/dist/core/src/profiling/warnings.js +304 -0
  281. package/dist/core/src/profiling/worker-prelude.js +281 -0
  282. package/dist/core/src/render/bind-group.js +33 -0
  283. package/dist/core/src/render/bindless/bindless-struct.js +39 -0
  284. package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
  285. package/dist/core/src/render/bindless/frame-bindings.js +142 -0
  286. package/dist/core/src/render/bindless/index.js +6 -0
  287. package/dist/core/src/render/bindless/material-manager.js +182 -0
  288. package/dist/core/src/render/bindless/texture-registry.js +498 -0
  289. package/dist/core/src/render/buffer.js +74 -0
  290. package/dist/core/src/render/camera-2d.js +151 -0
  291. package/dist/core/src/render/camera-controller.js +370 -0
  292. package/dist/core/src/render/camera.js +332 -0
  293. package/dist/core/src/render/canvas-resize-watcher.js +36 -0
  294. package/dist/core/src/render/compute-kernel.js +130 -0
  295. package/dist/core/src/render/constants.js +2 -0
  296. package/dist/core/src/render/device.js +91 -0
  297. package/dist/core/src/render/frame-graph.js +594 -0
  298. package/dist/core/src/render/frustum.js +152 -0
  299. package/dist/core/src/render/fullscreen-vs.js +24 -0
  300. package/dist/core/src/render/g-buffer.js +156 -0
  301. package/dist/core/src/render/game-renderer.js +1165 -0
  302. package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
  303. package/dist/core/src/render/gpu-driven/hzb.js +183 -0
  304. package/dist/core/src/render/gpu-driven/index.js +6 -0
  305. package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
  306. package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
  307. package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
  308. package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
  309. package/dist/core/src/render/gpu-utils.js +72 -0
  310. package/dist/core/src/render/hdr.js +69 -0
  311. package/dist/core/src/render/hot-reload.js +236 -0
  312. package/dist/core/src/render/ibl-bind-group.js +232 -0
  313. package/dist/core/src/render/ibl.js +148 -0
  314. package/dist/core/src/render/index.js +86 -0
  315. package/dist/core/src/render/input-manager.js +224 -0
  316. package/dist/core/src/render/lighting/area-light.js +142 -0
  317. package/dist/core/src/render/lighting/cluster-grid.js +255 -0
  318. package/dist/core/src/render/lighting/cluster-types.js +87 -0
  319. package/dist/core/src/render/lighting/ies-parser.js +111 -0
  320. package/dist/core/src/render/lighting.js +300 -0
  321. package/dist/core/src/render/material-types/depth.wgsl +44 -0
  322. package/dist/core/src/render/material-types/line.wgsl +50 -0
  323. package/dist/core/src/render/material-types/matcap.wgsl +51 -0
  324. package/dist/core/src/render/material-types/normal.wgsl +41 -0
  325. package/dist/core/src/render/material-types/physical.wgsl +152 -0
  326. package/dist/core/src/render/material-types/sprite.wgsl +46 -0
  327. package/dist/core/src/render/material-types/sss.wgsl +79 -0
  328. package/dist/core/src/render/material-types/toon.wgsl +79 -0
  329. package/dist/core/src/render/passes/README.md +121 -0
  330. package/dist/core/src/render/passes/atmosphere.js +107 -0
  331. package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
  332. package/dist/core/src/render/passes/csm.js +338 -0
  333. package/dist/core/src/render/passes/cubemap-capture.js +93 -0
  334. package/dist/core/src/render/passes/debug-viz.js +248 -0
  335. package/dist/core/src/render/passes/debug.js +500 -0
  336. package/dist/core/src/render/passes/decal-mesh.js +86 -0
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  952. package/libraries/persistence/src/opfs-save-store.ts +7 -7
  953. package/libraries/persistence/src/save-worker.ts +13 -14
  954. package/libraries/physics-rapier/src/ffi-lib.ts +2 -1
  955. package/libraries/physics-rapier/src/realm-worker-script.ts +1 -1
  956. package/libraries/postfx/src/post-process-stack.ts +1 -1
  957. package/libraries/sand/src/sand-step-pool.ts +5 -0
  958. package/libraries/water/src/water-renderer.ts +1 -1
  959. package/libraries/weatherfx/src/cloud-system.ts +3 -3
  960. package/mcp/README.md +20 -0
  961. package/mcp/src/client.ts +75 -22
  962. package/mcp/src/undo-redo.ts +2 -2
  963. package/modules/controller-ui/src/index.ts +1 -1
  964. package/modules/devtools/src/blitz/host.ts +430 -0
  965. package/modules/devtools/src/blitz/module.ts +101 -0
  966. package/modules/devtools/src/blitz/panels/console.ts +223 -0
  967. package/modules/devtools/src/blitz/panels/elements.ts +92 -0
  968. package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
  969. package/modules/devtools/src/blitz/panels/performance.ts +120 -0
  970. package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
  971. package/modules/devtools/src/blitz/panels/types.ts +120 -0
  972. package/modules/devtools/src/blitz/theme.ts +168 -0
  973. package/modules/devtools/src/data-bridge.ts +1 -1
  974. package/modules/devtools/src/index.ts +6 -0
  975. package/modules/devtools/src/profiling-bridge.ts +17 -13
  976. package/modules/devtools/src/profiling-hooks.ts +22 -13
  977. package/modules/devtools/src/scene-inspector.ts +1 -1
  978. package/modules/devtools/src/worker-sync.ts +9 -1
  979. package/modules/editor/src/commands/registry.ts +2 -2
  980. package/modules/editor/src/module.ts +1 -1
  981. package/modules/html-ui/src/composite.ts +1 -1
  982. package/modules/html-ui/src/create-html-ui.ts +21 -9
  983. package/modules/html-ui/src/doc-backend.ts +189 -10
  984. package/modules/html-ui/src/host.ts +354 -40
  985. package/modules/html-ui/src/index.ts +1 -1
  986. package/modules/html-ui/src/jsx-runtime.ts +2 -2
  987. package/modules/html-ui/src/protocol.ts +53 -6
  988. package/modules/mcp/README.md +6 -0
  989. package/modules/mcp/src/index.ts +70 -3
  990. package/modules/movement-3d/src/character-motor.ts +83 -10
  991. package/package.json +838 -165
  992. package/shader-graph/README.md +25 -0
  993. package/test/README.md +16 -0
  994. package/libraries/blitz-ui/native-osr-spike.ts +0 -70
  995. package/libraries/devtools/native/Cargo.toml +0 -12
  996. package/libraries/devtools/native/src/lib.rs +0 -1646
  997. package/libraries/devtools/native/src/panels/console.rs +0 -338
  998. package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
  999. package/libraries/devtools/native/src/panels/generic.rs +0 -317
  1000. package/libraries/devtools/native/src/panels/gpu.rs +0 -107
  1001. package/libraries/devtools/native/src/panels/input.rs +0 -88
  1002. package/libraries/devtools/native/src/panels/mod.rs +0 -154
  1003. package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
  1004. package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
  1005. package/libraries/devtools/native/src/panels/scene.rs +0 -72
  1006. package/libraries/devtools/native/src/state.rs +0 -394
  1007. package/libraries/devtools/src/egui-ffi.ts +0 -804
  1008. package/libraries/devtools/src/egui-renderer.ts +0 -407
  1009. package/libraries/devtools/src/host.ts +0 -363
  1010. package/libraries/devtools/src/mirror.ts +0 -794
  1011. package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
  1012. package/libraries/models/test-fixtures/fbx/README.md +0 -46
  1013. package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
  1014. package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
  1015. package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
  1016. package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
  1017. package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
  1018. package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
  1019. package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
  1020. package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
  1021. package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
  1022. package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
  1023. package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
  1024. package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
  1025. package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
  1026. package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
  1027. package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
  1028. package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
  1029. package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
  1030. package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
  1031. package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
  1032. package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
  1033. package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
  1034. package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
@@ -0,0 +1,46 @@
1
+ /**
2
+ * Bulk transform reader/writer for efficient FFI/WASM boundary crossing.
3
+ *
4
+ * Reads/writes pos+rot for all bodies in a realm in a single pass over
5
+ * the raw body set, avoiding per-entity object creation.
6
+ *
7
+ * The transform buffer layout is `entityCount × 8` floats:
8
+ * [pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, rot.w, pad]
9
+ */
10
+ /**
11
+ * Read all body transforms from a realm into a Float32Array in one pass.
12
+ * Delegates to `PhysicsBackend.readTransforms` (one FFI call per realm).
13
+ */
14
+ export function bulkReadTransforms(backend, realmId, buffer, entityCount) {
15
+ backend.readTransforms(realmId, buffer, entityCount);
16
+ }
17
+ /**
18
+ * Write transforms from a Float32Array into all bodies in a realm in one pass.
19
+ * Delegates to `PhysicsBackend.syncTransforms` (one FFI call per realm).
20
+ */
21
+ export function bulkWriteTransforms(backend, realmId, buffer, entityCount) {
22
+ backend.syncTransforms(realmId, buffer, entityCount);
23
+ }
24
+ /**
25
+ * Bulk read transforms for multiple realms into a shared buffer.
26
+ * Each realm gets a contiguous slice of the buffer.
27
+ *
28
+ * Returns an array of { realmId, offset, count } for each realm read.
29
+ */
30
+ export function bulkReadMultiRealm(backend, realmIds, buffer, maxEntitiesPerRealm) {
31
+ const results = [];
32
+ let offset = 0;
33
+ realmIds.forEach((realmId) => {
34
+ const slice = buffer.subarray(offset, offset + maxEntitiesPerRealm * 8);
35
+ // readTransforms writes into the buffer at the slice's offset;
36
+ // but since it writes by entity index, we need a separate buffer per realm
37
+ // or the backend must support offset-based writes.
38
+ // For now, use a per-realm temp buffer and copy.
39
+ const tempBuf = new Float32Array(maxEntitiesPerRealm * 8);
40
+ backend.readTransforms(realmId, tempBuf, maxEntitiesPerRealm);
41
+ buffer.set(tempBuf, offset);
42
+ results.push({ realmId, offset, count: maxEntitiesPerRealm });
43
+ offset += maxEntitiesPerRealm * 8;
44
+ });
45
+ return results;
46
+ }
@@ -0,0 +1,17 @@
1
+ // ============================================================================
2
+ // ffi-backend.ts — RapierFfiBackend: RapierPhysicsBackend driven by the
3
+ // native Rapier cdylib (bun:ffi) instead of the WASM bundle.
4
+ //
5
+ // All JS-side bookkeeping (BodyState, contacts caching, PhysicsBody handles)
6
+ // is inherited unchanged — only the PhysicsLib transport differs.
7
+ // ============================================================================
8
+ import { RapierPhysicsBackend } from "./backend.js";
9
+ import { loadFfiPhysicsLib } from "./ffi-lib.js";
10
+ export { loadFfiPhysicsLib };
11
+ export class RapierFfiBackend extends RapierPhysicsBackend {
12
+ name = "rapier-ffi";
13
+ version = "0.1.0";
14
+ constructor() {
15
+ super(loadFfiPhysicsLib);
16
+ }
17
+ }
@@ -0,0 +1,605 @@
1
+ // ============================================================================
2
+ // ffi-lib.ts — PhysicsLib implementation backed by the native Rapier cdylib
3
+ // (packages/engine/libraries/physics-native/native) via the cross-runtime
4
+ // FFI adapter (bun:ffi / koffi / Deno.dlopen).
5
+ //
6
+ // Replaces the WASM @dimforge/rapier3d-compat path on the native runtime.
7
+ // Same PhysicsLib contract as rapier-backend.ts — RapierPhysicsBackend keeps
8
+ // all JS-side bookkeeping (BodyState cache, contacts extraction) unchanged.
9
+ //
10
+ // Semantic parity notes vs the WASM lib:
11
+ // - Entity resolution is done JS-side: native code returns game bodyIds,
12
+ // we map them back to Entity via a per-realm map populated in createBody.
13
+ // - Contact points are WORLD-space (Rapier SolverContact), whereas the WASM
14
+ // path returns manifold.localContactPoint1 (collider1-local). Callers that
15
+ // render contact markers should treat these as world positions.
16
+ // - raycast() returns the real surface normal (WASM hardcodes [0,1,0]).
17
+ // - serializeRealm/deserializeRealm are stubs — the cdylib builds without
18
+ // Rapier's serde feature. Snapshots need a serde-enabled build.
19
+ // ============================================================================
20
+ import { dlopen, ptr, resolveNativeLibrary } from "@downdraft/platform-native";
21
+ import { findPackageRoot } from "@downdraft/engine/platform/pkg-root";
22
+ import { dirname, join } from "node:path";
23
+ import { fileURLToPath } from "node:url";
24
+ const _dirname = typeof globalThis.__dirname !== "undefined"
25
+ ? globalThis.__dirname
26
+ : dirname(fileURLToPath(import.meta.url));
27
+ function findPhysicsLibrary() {
28
+ return resolveNativeLibrary("downdraft_physics", {
29
+ envVars: ["DOWNDRAFT_PHYSICS_LIB", "PHYSICS_NATIVE_PATH"],
30
+ crateDir: join(findPackageRoot(_dirname), "libraries", "physics-native", "native"),
31
+ buildHint: 'run "bun run build:native" from the repo root',
32
+ });
33
+ }
34
+ // ── FFI symbol table ──
35
+ const PHYSICS_SPEC = {
36
+ dd_create_realm: { args: ["i32", "f32", "f32", "f32"], returns: "i32" },
37
+ dd_destroy_realm: { args: ["i32"], returns: "i32" },
38
+ dd_create_body: { args: ["i32", "i32", "ptr", "ptr"], returns: "i32" },
39
+ dd_destroy_body: { args: ["i32", "i32"], returns: "i32" },
40
+ dd_set_body_type: { args: ["i32", "i32", "i32"], returns: "i32" },
41
+ dd_set_translation: { args: ["i32", "i32", "f32", "f32", "f32", "i32"], returns: "i32" },
42
+ dd_set_rotation: { args: ["i32", "i32", "f32", "f32", "f32", "f32", "i32"], returns: "i32" },
43
+ dd_get_translation: { args: ["i32", "i32", "ptr"], returns: "i32" },
44
+ dd_get_rotation: { args: ["i32", "i32", "ptr"], returns: "i32" },
45
+ dd_set_linvel: { args: ["i32", "i32", "f32", "f32", "f32", "i32"], returns: "i32" },
46
+ dd_set_angvel: { args: ["i32", "i32", "f32", "f32", "f32", "i32"], returns: "i32" },
47
+ dd_get_linvel: { args: ["i32", "i32", "ptr"], returns: "i32" },
48
+ dd_get_angvel: { args: ["i32", "i32", "ptr"], returns: "i32" },
49
+ dd_get_body_transform: { args: ["i32", "i32", "ptr"], returns: "i32" },
50
+ dd_is_sleeping: { args: ["i32", "i32"], returns: "i32" },
51
+ dd_wake_up: { args: ["i32", "i32"], returns: "i32" },
52
+ dd_set_ccd: { args: ["i32", "i32", "i32"], returns: "i32" },
53
+ dd_apply_force: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
54
+ dd_apply_torque: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
55
+ dd_apply_impulse: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
56
+ dd_apply_torque_impulse: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
57
+ dd_apply_impulse_at_point: { args: ["i32", "i32", "f32", "f32", "f32", "f32", "f32", "f32"], returns: "i32" },
58
+ dd_apply_body_writes: { args: ["i32", "ptr", "ptr", "usize", "i32"], returns: "i32" },
59
+ dd_apply_impulses: { args: ["i32", "ptr", "ptr", "usize"], returns: "i32" },
60
+ dd_add_collider: { args: ["i32", "i32", "i32", "ptr", "ptr", "ptr", "ptr"], returns: "i32" },
61
+ dd_remove_collider: { args: ["i32", "i32"], returns: "i32" },
62
+ dd_swap_collider_shape: { args: ["i32", "i32", "ptr", "usize", "ptr", "usize"], returns: "i32" },
63
+ dd_set_collider_position: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
64
+ dd_get_collider_position: { args: ["i32", "i32", "ptr"], returns: "i32" },
65
+ dd_collider_shape_type: { args: ["i32", "i32"], returns: "i32" },
66
+ dd_collider_count: { args: ["i32", "i32"], returns: "i32" },
67
+ dd_test_convex_hull: { args: ["ptr", "usize"], returns: "i32" },
68
+ dd_step: { args: ["i32", "f32"], returns: "i32" },
69
+ dd_set_integration_dt: { args: ["i32", "f32"], returns: "i32" },
70
+ dd_set_solver_iterations: { args: ["i32", "i32"], returns: "i32" },
71
+ dd_set_min_island_size: { args: ["i32", "i32"], returns: "i32" },
72
+ dd_step_and_read_awake: { args: ["i32", "f32", "ptr", "ptr", "usize"], returns: "i32" },
73
+ dd_read_awake: { args: ["i32", "ptr", "ptr", "usize"], returns: "i32" },
74
+ dd_raycast: { args: ["i32", "f32", "f32", "f32", "f32", "f32", "f32", "f32", "u32", "i32", "ptr"], returns: "i32" },
75
+ dd_shape_cast: { args: ["i32", "i32", "ptr", "f32", "u32", "i32", "ptr"], returns: "i32" },
76
+ dd_get_contacts: { args: ["i32", "ptr", "ptr", "ptr", "usize"], returns: "i32" },
77
+ dd_get_intersections: { args: ["i32", "ptr", "usize"], returns: "i32" },
78
+ dd_char_create: { args: ["i32", "i32", "ptr", "ptr"], returns: "i32" },
79
+ dd_char_destroy: { args: ["i32", "i32"], returns: "i32" },
80
+ dd_char_set_collider_pos: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
81
+ dd_char_move: { args: ["i32", "i32", "f32", "f32", "f32", "f32", "ptr", "ptr", "usize"], returns: "i32" },
82
+ dd_create_joint: { args: ["i32", "i32", "i32", "i32", "i32", "ptr"], returns: "i32" },
83
+ dd_destroy_joint: { args: ["i32", "i32"], returns: "i32" },
84
+ dd_destroy: { args: [], returns: "i32" },
85
+ };
86
+ // ── Descriptor packing (layouts must match native/src/*.rs) ──
87
+ const BODY_F32_LEN = 17;
88
+ const BODY_I32_LEN = 2;
89
+ const COLLIDER_I32_LEN = 9;
90
+ const COLLIDER_F32_LEN = 14;
91
+ const CHAR_F32_LEN = 11;
92
+ const CHAR_I32_LEN = 6;
93
+ const JOINT_F32_LEN = 19;
94
+ const BODY_TYPE = { static: 0, kinematic: 1, dynamic: 2 };
95
+ const SHAPE_TYPE = { sphere: 0, box: 1, capsule: 2, convex: 3, mesh: 4, heightfield: 5 };
96
+ const JOINT_TYPE = { fixed: 0, "cone-twist": 1, revolute: 2, prismatic: 3 };
97
+ let cachedLib = null;
98
+ export function loadFfiPhysicsLib() {
99
+ if (cachedLib)
100
+ return Promise.resolve(cachedLib);
101
+ cachedLib = buildLib();
102
+ return Promise.resolve(cachedLib);
103
+ }
104
+ function buildLib() {
105
+ const lib = dlopen(findPhysicsLibrary(), PHYSICS_SPEC);
106
+ const s = lib.symbols;
107
+ // Per-realm game-bodyId → Entity (native returns bodyIds; entities never
108
+ // cross the FFI boundary).
109
+ const entityByBodyId = new Map();
110
+ // Reverse: entity.index → bodyId (O(1) excludeEntity lookup in queries).
111
+ const bodyIdByEntityIndex = new Map();
112
+ // Scratch descriptor buffers — reused across calls (FFI calls are
113
+ // synchronous; no reentrancy hazard).
114
+ const bodyF = new Float32Array(BODY_F32_LEN);
115
+ const bodyI = new Int32Array(BODY_I32_LEN);
116
+ const collMeta = new Int32Array(COLLIDER_I32_LEN);
117
+ const collF = new Float32Array(COLLIDER_F32_LEN);
118
+ const charF = new Float32Array(CHAR_F32_LEN);
119
+ const charI = new Int32Array(CHAR_I32_LEN);
120
+ const jointF = new Float32Array(JOINT_F32_LEN);
121
+ const out3 = new Float32Array(3);
122
+ const out4 = new Float32Array(4);
123
+ const out7 = new Float32Array(7);
124
+ const rayOut = new Float32Array(8);
125
+ const charOutF = new Float32Array(5);
126
+ const charOutI = new Int32Array(17); // groundBodyId + up to 16 collision bodyIds
127
+ // Contacts/intersections extraction buffers — grow on demand.
128
+ let contactsI = new Int32Array(4096 * 3);
129
+ let contactsF = new Float32Array(4096 * 4);
130
+ let contactsPts = new Float32Array(4096 * 12);
131
+ let intersectI = new Int32Array(2048 * 2);
132
+ function entities(realmId) {
133
+ let m = entityByBodyId.get(realmId);
134
+ if (!m) {
135
+ m = new Map();
136
+ entityByBodyId.set(realmId, m);
137
+ }
138
+ return m;
139
+ }
140
+ function entityFor(realmId, bodyId) {
141
+ return entityByBodyId.get(realmId)?.get(bodyId) ?? { index: 0, generation: 0 };
142
+ }
143
+ function excludeBodyId(realmId, entity) {
144
+ if (!entity)
145
+ return -1;
146
+ return bodyIdByEntityIndex.get(realmId)?.get(entity.index) ?? -1;
147
+ }
148
+ const ffiLib = {
149
+ createRealm(id, gravity) {
150
+ s.dd_create_realm(id, gravity[0], gravity[1], gravity[2]);
151
+ entityByBodyId.set(id, new Map());
152
+ bodyIdByEntityIndex.set(id, new Map());
153
+ },
154
+ destroyRealm(id) {
155
+ s.dd_destroy_realm(id);
156
+ entityByBodyId.delete(id);
157
+ bodyIdByEntityIndex.delete(id);
158
+ },
159
+ createBody(realmId, bodyId, desc, entity) {
160
+ bodyF[0] = desc.position[0];
161
+ bodyF[1] = desc.position[1];
162
+ bodyF[2] = desc.position[2];
163
+ bodyF[3] = desc.rotation[0];
164
+ bodyF[4] = desc.rotation[1];
165
+ bodyF[5] = desc.rotation[2];
166
+ bodyF[6] = desc.rotation[3];
167
+ const lv = desc.linearVelocity ?? [0, 0, 0];
168
+ const av = desc.angularVelocity ?? [0, 0, 0];
169
+ bodyF[7] = lv[0];
170
+ bodyF[8] = lv[1];
171
+ bodyF[9] = lv[2];
172
+ bodyF[10] = av[0];
173
+ bodyF[11] = av[1];
174
+ bodyF[12] = av[2];
175
+ bodyF[13] = desc.mass ?? 0;
176
+ bodyF[14] = desc.linearDamping ?? 0;
177
+ bodyF[15] = desc.angularDamping ?? 0;
178
+ bodyF[16] = desc.gravityScale ?? 1;
179
+ let flags = 0;
180
+ if (desc.ccdEnabled)
181
+ flags |= 1 << 0;
182
+ if (desc.canSleep !== false)
183
+ flags |= 1 << 1;
184
+ if (desc.sleeping)
185
+ flags |= 1 << 2;
186
+ const lt = desc.lockedAxes?.translation;
187
+ if (lt?.[0])
188
+ flags |= 1 << 3;
189
+ if (lt?.[1])
190
+ flags |= 1 << 4;
191
+ if (lt?.[2])
192
+ flags |= 1 << 5;
193
+ const lr = desc.lockedAxes?.rotation;
194
+ if (lr?.[0])
195
+ flags |= 1 << 6;
196
+ if (lr?.[1])
197
+ flags |= 1 << 7;
198
+ if (lr?.[2])
199
+ flags |= 1 << 8;
200
+ if (desc.mass)
201
+ flags |= 1 << 9;
202
+ if (desc.linearDamping)
203
+ flags |= 1 << 10;
204
+ if (desc.angularDamping)
205
+ flags |= 1 << 11;
206
+ if (desc.gravityScale !== undefined)
207
+ flags |= 1 << 12;
208
+ bodyI[0] = BODY_TYPE[desc.type] ?? 2;
209
+ bodyI[1] = flags;
210
+ s.dd_create_body(realmId, bodyId, ptr(bodyF), ptr(bodyI));
211
+ entities(realmId).set(bodyId, entity);
212
+ bodyIdByEntityIndex.get(realmId)?.set(entity.index, bodyId);
213
+ },
214
+ destroyBody(realmId, bodyId) {
215
+ s.dd_destroy_body(realmId, bodyId);
216
+ const ent = entityByBodyId.get(realmId)?.get(bodyId);
217
+ if (ent)
218
+ bodyIdByEntityIndex.get(realmId)?.delete(ent.index);
219
+ entityByBodyId.get(realmId)?.delete(bodyId);
220
+ },
221
+ setBodyType(realmId, bodyId, type) {
222
+ s.dd_set_body_type(realmId, bodyId, BODY_TYPE[type] ?? 2);
223
+ },
224
+ addCollider(realmId, bodyId, colliderId, desc) {
225
+ const shape = desc.shape;
226
+ collMeta.fill(0);
227
+ collF.fill(0);
228
+ collMeta[0] = SHAPE_TYPE[shape.type] ?? 0;
229
+ collMeta[1] = desc.sensor ? 1 : 0;
230
+ collMeta[2] = desc.collisionGroups ?? 0;
231
+ collMeta[3] = desc.solverGroups ?? 0;
232
+ let flags = 0;
233
+ let verts = null;
234
+ let indices = null;
235
+ if (shape.type === "sphere") {
236
+ collF[0] = shape.radius;
237
+ }
238
+ else if (shape.type === "box") {
239
+ collF[0] = shape.halfExtents[0];
240
+ collF[1] = shape.halfExtents[1];
241
+ collF[2] = shape.halfExtents[2];
242
+ }
243
+ else if (shape.type === "capsule") {
244
+ collF[0] = shape.halfHeight;
245
+ collF[1] = shape.radius;
246
+ }
247
+ else if (shape.type === "convex") {
248
+ verts = shape.vertices;
249
+ collMeta[4] = shape.vertices.length / 3;
250
+ }
251
+ else if (shape.type === "mesh") {
252
+ verts = shape.vertices;
253
+ indices = shape.indices;
254
+ collMeta[4] = shape.vertices.length / 3;
255
+ collMeta[5] = shape.indices.length;
256
+ }
257
+ else if (shape.type === "heightfield") {
258
+ // Native heightfield works (unlike WASM rapier 0.19 which panics).
259
+ verts = shape.heights;
260
+ collMeta[4] = shape.nrows * shape.ncols;
261
+ collMeta[7] = shape.nrows;
262
+ collMeta[8] = shape.ncols;
263
+ collF[0] = shape.scale[0];
264
+ collF[1] = shape.scale[1];
265
+ collF[2] = shape.scale[2];
266
+ }
267
+ if (desc.friction !== undefined) {
268
+ flags |= 1 << 0;
269
+ collF[4] = desc.friction;
270
+ }
271
+ if (desc.restitution !== undefined) {
272
+ flags |= 1 << 1;
273
+ collF[5] = desc.restitution;
274
+ }
275
+ if (desc.density !== undefined) {
276
+ flags |= 1 << 2;
277
+ collF[6] = desc.density;
278
+ }
279
+ if (desc.translation) {
280
+ flags |= 1 << 3;
281
+ collF[7] = desc.translation[0];
282
+ collF[8] = desc.translation[1];
283
+ collF[9] = desc.translation[2];
284
+ }
285
+ if (desc.rotation) {
286
+ flags |= 1 << 4;
287
+ collF[10] = desc.rotation[0];
288
+ collF[11] = desc.rotation[1];
289
+ collF[12] = desc.rotation[2];
290
+ collF[13] = desc.rotation[3];
291
+ }
292
+ if (desc.collisionGroups !== undefined)
293
+ flags |= 1 << 5;
294
+ if (desc.solverGroups !== undefined)
295
+ flags |= 1 << 6;
296
+ collMeta[6] = flags;
297
+ s.dd_add_collider(realmId, bodyId, colliderId, ptr(collMeta), ptr(collF), verts ? ptr(verts) : 0, indices ? ptr(indices) : 0);
298
+ },
299
+ removeCollider(realmId, _bodyId, colliderId) {
300
+ s.dd_remove_collider(realmId, colliderId);
301
+ },
302
+ setColliderPosition(realmId, colliderId, pos) {
303
+ s.dd_set_collider_position(realmId, colliderId, pos[0], pos[1], pos[2]);
304
+ },
305
+ getColliderPosition(realmId, colliderId) {
306
+ if (s.dd_get_collider_position(realmId, colliderId, ptr(out3)) !== 1)
307
+ return [0, 0, 0];
308
+ return [out3[0], out3[1], out3[2]];
309
+ },
310
+ swapColliderShapeRaw(realmId, colliderId, vertices, indices) {
311
+ return s.dd_swap_collider_shape(realmId, colliderId, ptr(vertices), vertices.length / 3, ptr(indices), indices.length) === 1;
312
+ },
313
+ testConvexHull(vertices) {
314
+ return s.dd_test_convex_hull(ptr(vertices), vertices.length / 3) === 1;
315
+ },
316
+ getColliderShapeType(realmId, colliderId) {
317
+ return s.dd_collider_shape_type(realmId, colliderId);
318
+ },
319
+ getColliderCount(realmId, bodyId) {
320
+ return s.dd_collider_count(realmId, bodyId);
321
+ },
322
+ applyForce(realmId, bodyId, f) { s.dd_apply_force(realmId, bodyId, f[0], f[1], f[2]); },
323
+ applyImpulse(realmId, bodyId, f) { s.dd_apply_impulse(realmId, bodyId, f[0], f[1], f[2]); },
324
+ applyTorque(realmId, bodyId, f) { s.dd_apply_torque(realmId, bodyId, f[0], f[1], f[2]); },
325
+ applyTorqueImpulse(realmId, bodyId, f) { s.dd_apply_torque_impulse(realmId, bodyId, f[0], f[1], f[2]); },
326
+ applyImpulseAtPoint(realmId, bodyId, imp, pt) {
327
+ s.dd_apply_impulse_at_point(realmId, bodyId, imp[0], imp[1], imp[2], pt[0], pt[1], pt[2]);
328
+ },
329
+ setLinearVelocity(realmId, bodyId, v) { s.dd_set_linvel(realmId, bodyId, v[0], v[1], v[2], 1); },
330
+ setAngularVelocity(realmId, bodyId, v) { s.dd_set_angvel(realmId, bodyId, v[0], v[1], v[2], 1); },
331
+ setPosition(realmId, bodyId, p) { s.dd_set_translation(realmId, bodyId, p[0], p[1], p[2], 1); },
332
+ setRotation(realmId, bodyId, r) { s.dd_set_rotation(realmId, bodyId, r[0], r[1], r[2], r[3], 1); },
333
+ wakeUp(realmId, bodyId) { s.dd_wake_up(realmId, bodyId); },
334
+ setTranslationRaw(realmId, bodyId, x, y, z, wake) {
335
+ s.dd_set_translation(realmId, bodyId, x, y, z, wake ? 1 : 0);
336
+ },
337
+ setRotationRaw(realmId, bodyId, x, y, z, w, wake) {
338
+ s.dd_set_rotation(realmId, bodyId, x, y, z, w, wake ? 1 : 0);
339
+ },
340
+ getTranslationRaw(realmId, bodyId, out) {
341
+ s.dd_get_translation(realmId, bodyId, ptr(out3));
342
+ out[0] = out3[0];
343
+ out[1] = out3[1];
344
+ out[2] = out3[2];
345
+ },
346
+ getRotationRaw(realmId, bodyId, out) {
347
+ s.dd_get_rotation(realmId, bodyId, ptr(out4));
348
+ out[0] = out4[0];
349
+ out[1] = out4[1];
350
+ out[2] = out4[2];
351
+ out[3] = out4[3];
352
+ },
353
+ getLinearVelocityRaw(realmId, bodyId, out) {
354
+ s.dd_get_linvel(realmId, bodyId, ptr(out3));
355
+ out[0] = out3[0];
356
+ out[1] = out3[1];
357
+ out[2] = out3[2];
358
+ },
359
+ setLinearVelocityRaw(realmId, bodyId, x, y, z, wake) {
360
+ s.dd_set_linvel(realmId, bodyId, x, y, z, wake ? 1 : 0);
361
+ },
362
+ setAngularVelocityRaw(realmId, bodyId, x, y, z, wake) {
363
+ s.dd_set_angvel(realmId, bodyId, x, y, z, wake ? 1 : 0);
364
+ },
365
+ isSleepingRaw(realmId, bodyId) {
366
+ return s.dd_is_sleeping(realmId, bodyId) === 1;
367
+ },
368
+ readAwakeBodyStates(realmId, idsOut, out, maxCount) {
369
+ return s.dd_read_awake(realmId, ptr(idsOut), ptr(out), maxCount);
370
+ },
371
+ stepAndReadAwake(realmId, dt, idsOut, out, maxCount) {
372
+ return s.dd_step_and_read_awake(realmId, dt, ptr(idsOut), ptr(out), maxCount);
373
+ },
374
+ applyBodyWrites(realmId, ids, states, count, wake) {
375
+ s.dd_apply_body_writes(realmId, ptr(ids), ptr(states), count, wake ? 1 : 0);
376
+ },
377
+ applyImpulses(realmId, ids, impulses, count) {
378
+ s.dd_apply_impulses(realmId, ptr(ids), ptr(impulses), count);
379
+ },
380
+ reserveMemory() { },
381
+ setIntegrationDt(realmId, dt) { s.dd_set_integration_dt(realmId, dt); },
382
+ setSleepThresholds() { },
383
+ setSolverIterations(realmId, n) { s.dd_set_solver_iterations(realmId, n); },
384
+ setMinIslandSize(realmId, size) { s.dd_set_min_island_size(realmId, size); },
385
+ setCCDEnabled(realmId, bodyId, enabled) { s.dd_set_ccd(realmId, bodyId, enabled ? 1 : 0); },
386
+ // WASM parity: step() uses the stored integration dt (setIntegrationDt),
387
+ // so pass 0 to avoid overriding it.
388
+ step(realmId, _dt) { s.dd_step(realmId, 0); },
389
+ getBodyTransform(realmId, bodyId) {
390
+ if (s.dd_get_body_transform(realmId, bodyId, ptr(out7)) !== 1)
391
+ return null;
392
+ return {
393
+ position: [out7[0], out7[1], out7[2]],
394
+ rotation: [out7[3], out7[4], out7[5], out7[6]],
395
+ };
396
+ },
397
+ raycast(realmId, origin, direction, maxDistance, filter) {
398
+ const groups = filter?.collisionGroups ?? 0;
399
+ const excl = excludeBodyId(realmId, filter?.excludeEntity);
400
+ if (s.dd_raycast(realmId, origin[0], origin[1], origin[2], direction[0], direction[1], direction[2], maxDistance, groups, excl, ptr(rayOut)) !== 1) {
401
+ return null;
402
+ }
403
+ return {
404
+ entity: entityFor(realmId, rayOut[7] | 0),
405
+ point: [rayOut[0], rayOut[1], rayOut[2]],
406
+ normal: [rayOut[3], rayOut[4], rayOut[5]],
407
+ distance: rayOut[6],
408
+ };
409
+ },
410
+ raycastMulti(realmId, origin, direction, maxDistance, filter) {
411
+ // WASM parity: the WASM raycastMulti returns only the single closest hit.
412
+ const hit = this.raycast(realmId, origin, direction, maxDistance, filter);
413
+ return hit ? [hit] : [];
414
+ },
415
+ shapeCast(realmId, shape, origin, rotation, direction, maxDistance, filter) {
416
+ // f: [shape params (3), origin3, quat4, dir3]
417
+ const f = new Float32Array(13);
418
+ const st = SHAPE_TYPE[shape.type] ?? 0;
419
+ if (shape.type === "sphere") {
420
+ f[0] = shape.radius;
421
+ }
422
+ else if (shape.type === "box") {
423
+ f[0] = shape.halfExtents[0];
424
+ f[1] = shape.halfExtents[1];
425
+ f[2] = shape.halfExtents[2];
426
+ }
427
+ else if (shape.type === "capsule") {
428
+ f[0] = shape.halfHeight;
429
+ f[1] = shape.radius;
430
+ }
431
+ else {
432
+ f[0] = 0.5; // fallback ball (WASM parity)
433
+ }
434
+ const nativeType = st <= 2 ? st : 0;
435
+ f[3] = origin[0];
436
+ f[4] = origin[1];
437
+ f[5] = origin[2];
438
+ f[6] = rotation[0];
439
+ f[7] = rotation[1];
440
+ f[8] = rotation[2];
441
+ f[9] = rotation[3];
442
+ f[10] = direction[0];
443
+ f[11] = direction[1];
444
+ f[12] = direction[2];
445
+ const groups = filter?.collisionGroups ?? 0;
446
+ const excl = excludeBodyId(realmId, filter?.excludeEntity);
447
+ if (s.dd_shape_cast(realmId, nativeType, ptr(f), maxDistance, groups, excl, ptr(rayOut)) !== 1) {
448
+ return null;
449
+ }
450
+ return {
451
+ entity: entityFor(realmId, rayOut[7] | 0),
452
+ point: [rayOut[0], rayOut[1], rayOut[2]],
453
+ normal: [rayOut[3], rayOut[4], rayOut[5]],
454
+ distance: rayOut[6],
455
+ hitFraction: rayOut[6],
456
+ };
457
+ },
458
+ getContacts(realmId) {
459
+ let n = s.dd_get_contacts(realmId, ptr(contactsI), ptr(contactsF), ptr(contactsPts), contactsI.length / 3);
460
+ if (n >= contactsI.length / 3) {
461
+ contactsI = new Int32Array(n * 2 * 3);
462
+ contactsF = new Float32Array(n * 2 * 4);
463
+ contactsPts = new Float32Array(n * 2 * 12);
464
+ n = s.dd_get_contacts(realmId, ptr(contactsI), ptr(contactsF), ptr(contactsPts), n * 2);
465
+ }
466
+ const contacts = [];
467
+ for (let k = 0; k < n; k++) {
468
+ const nPts = contactsI[k * 3 + 2];
469
+ const points = [];
470
+ for (let p = 0; p < nPts; p++) {
471
+ const base = k * 12 + p * 3;
472
+ points.push([contactsPts[base], contactsPts[base + 1], contactsPts[base + 2]]);
473
+ }
474
+ contacts.push({
475
+ entityA: entityFor(realmId, contactsI[k * 3]),
476
+ entityB: entityFor(realmId, contactsI[k * 3 + 1]),
477
+ normal: [contactsF[k * 4], contactsF[k * 4 + 1], contactsF[k * 4 + 2]],
478
+ points,
479
+ penetrationDepth: contactsF[k * 4 + 3],
480
+ });
481
+ }
482
+ return contacts;
483
+ },
484
+ getIntersections(realmId) {
485
+ let n = s.dd_get_intersections(realmId, ptr(intersectI), intersectI.length / 2);
486
+ if (n >= intersectI.length / 2) {
487
+ intersectI = new Int32Array(n * 2 * 2);
488
+ n = s.dd_get_intersections(realmId, ptr(intersectI), n * 2);
489
+ }
490
+ const pairs = [];
491
+ for (let k = 0; k < n; k++) {
492
+ pairs.push({
493
+ entityA: entityFor(realmId, intersectI[k * 2]),
494
+ entityB: entityFor(realmId, intersectI[k * 2 + 1]),
495
+ });
496
+ }
497
+ return pairs;
498
+ },
499
+ createCharacterController(realmId, desc, handle) {
500
+ charF[0] = desc.offset[1]; // WASM parity: offset[1] is the absolute gap
501
+ charF[1] = desc.radius;
502
+ charF[2] = desc.halfHeight;
503
+ charF[3] = desc.maxSlope;
504
+ charF[4] = desc.minSlopeSlide;
505
+ charF[5] = desc.snapToGround;
506
+ charF[6] = desc.autostep.minWidth;
507
+ charF[7] = desc.autostep.maxHeight;
508
+ const p = desc.parentless?.position ?? [0, 0, 0];
509
+ charF[8] = p[0];
510
+ charF[9] = p[1];
511
+ charF[10] = p[2];
512
+ charI[0] = desc.slide ? 1 : 0;
513
+ charI[1] = desc.autostep.enabled ? 1 : 0;
514
+ charI[2] = desc.applyImpulsesToDynamicBodies ? 1 : 0;
515
+ charI[3] = desc.parentless ? 1 : 0;
516
+ charI[4] = desc.parentless?.collisionGroups ?? desc.collisionGroups ?? 0;
517
+ // WASM parity: non-parentless controllers look up the body by
518
+ // handle.entity.index (bodyId === entity.index for those callers).
519
+ charI[5] = handle.entity.index;
520
+ s.dd_char_create(realmId, handle.controllerId, ptr(charF), ptr(charI));
521
+ },
522
+ destroyCharacterController(realmId, controllerId) {
523
+ s.dd_char_destroy(realmId, controllerId);
524
+ },
525
+ setCharacterColliderPosition(realmId, controllerId, pos) {
526
+ s.dd_char_set_collider_pos(realmId, controllerId, pos[0], pos[1], pos[2]);
527
+ },
528
+ characterMove(realmId, controllerId, desiredMovement, dt) {
529
+ const maxColl = charOutI.length - 1;
530
+ const n = s.dd_char_move(realmId, controllerId, desiredMovement[0], desiredMovement[1], desiredMovement[2], dt, ptr(charOutF), ptr(charOutI), maxColl);
531
+ if (n < 0) {
532
+ return {
533
+ grounded: false, groundNormal: [0, 1, 0], groundEntity: null,
534
+ slid: false, stepped: false, effectiveMovement: [0, 0, 0], collisions: [],
535
+ };
536
+ }
537
+ const grounded = charOutF[0] !== 0;
538
+ const collisions = [];
539
+ for (let k = 0; k < n; k++) {
540
+ const bid = charOutI[1 + k];
541
+ collisions.push({ entity: bid >= 0 ? entityFor(realmId, bid) : null });
542
+ }
543
+ const groundId = charOutI[0];
544
+ return {
545
+ grounded,
546
+ groundNormal: [0, 1, 0],
547
+ groundEntity: groundId >= 0 ? entityFor(realmId, groundId) : null,
548
+ slid: charOutF[4] !== 0,
549
+ stepped: false,
550
+ effectiveMovement: [charOutF[1], charOutF[2], charOutF[3]],
551
+ collisions,
552
+ };
553
+ },
554
+ createJoint(realmId, parentBodyId, childBodyId, jointId, desc) {
555
+ jointF.fill(0);
556
+ jointF[0] = desc.anchorA[0];
557
+ jointF[1] = desc.anchorA[1];
558
+ jointF[2] = desc.anchorA[2];
559
+ jointF[3] = desc.anchorB[0];
560
+ jointF[4] = desc.anchorB[1];
561
+ jointF[5] = desc.anchorB[2];
562
+ const axis = desc.axis ?? [0, 1, 0];
563
+ jointF[6] = axis[0];
564
+ jointF[7] = axis[1];
565
+ jointF[8] = axis[2];
566
+ jointF[9] = desc.limits?.min ?? 0;
567
+ jointF[10] = desc.limits?.max ?? 0;
568
+ // frames: identity quats (x,y,z,w)
569
+ jointF[14] = 1;
570
+ jointF[18] = 1;
571
+ s.dd_create_joint(realmId, jointId, parentBodyId, childBodyId, JOINT_TYPE[desc.type] ?? 0, ptr(jointF));
572
+ },
573
+ destroyJoint(realmId, jointId) {
574
+ s.dd_destroy_joint(realmId, jointId);
575
+ },
576
+ getIslands(realmId) {
577
+ // IslandManager internals aren't exposed over FFI — one island per
578
+ // known body (same shape as the WASM approximation).
579
+ const m = entityByBodyId.get(realmId);
580
+ if (!m)
581
+ return [];
582
+ const islands = [];
583
+ for (const bodyId of m.keys()) {
584
+ s.dd_get_linvel(realmId, bodyId, ptr(out3));
585
+ islands.push({
586
+ bodyIds: [bodyId],
587
+ maxImportance: 0,
588
+ avgVelocity: Math.sqrt(out3[0] ** 2 + out3[1] ** 2 + out3[2] ** 2),
589
+ });
590
+ }
591
+ return islands;
592
+ },
593
+ serializeRealm() {
594
+ // Requires a serde-enabled rapier build — not wired yet.
595
+ return new Uint8Array(0);
596
+ },
597
+ deserializeRealm() { },
598
+ destroy() {
599
+ s.dd_destroy();
600
+ entityByBodyId.clear();
601
+ bodyIdByEntityIndex.clear();
602
+ },
603
+ };
604
+ return ffiLib;
605
+ }
@@ -0,0 +1,9 @@
1
+ export { UniversalPhysicsAPI } from "./api.js";
2
+ export { RapierPhysicsBackend } from "./backend.js";
3
+ export { bulkReadMultiRealm, bulkReadTransforms, bulkWriteTransforms } from "./bulk-ops.js";
4
+ // Native FFI backend intentionally not re-exported here — ffi-lib.ts pulls
5
+ // @downdraft/platform-native, which must stay out of web bundles.
6
+ // Native code imports "@downdraft/engine/libraries/physics-rapier/ffi-backend".
7
+ export { createRapierBackend, isNativeRuntime } from "./auto-backend.js";
8
+ // Declarative library descriptor
9
+ export { PhysicsAPITok, PhysicsRapierLib } from "./library.js";