@downdraft/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/feature-log.ts +1 -1
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/input/local-player-manager.ts +2 -2
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +38 -7
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +4 -9
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
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- package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
- package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
- package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
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import { RealmTier } from "./interface.js";
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import { PhysicsRealm } from "./realm.js";
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const DEFAULT_NEAR_CONFIG = {
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tickFrequency: 1,
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solverIterations: 4,
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promoteThreshold: 50,
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demoteThreshold: 60,
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demoteDwellTime: 1,
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};
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const DEFAULT_MID_CONFIG = {
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tickFrequency: 2,
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solverIterations: 2,
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promoteThreshold: 120,
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demoteThreshold: 150,
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demoteDwellTime: 2,
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};
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const DEFAULT_FAR_CONFIG = {
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tickFrequency: 6,
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solverIterations: 1,
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promoteThreshold: Infinity,
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demoteThreshold: Infinity,
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demoteDwellTime: 5,
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};
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/**
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* Manages three physics realm tiers (near/mid/far) with LOD-based body
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* transfers. Promotes bodies immediately when they approach a higher-fidelity
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* realm; demotes after a configurable dwell time (hysteresis).
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*
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* Static bodies are duplicated into all three realms by default so they
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* collide correctly in every tier without transfer overhead.
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*/
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export class RealmManager {
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realms = new Map();
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tierConfigs = new Map();
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/** All tracked bodies keyed by stable RealmManager bodyId. */
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bodies = new Map();
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/** Reverse lookup: PhysicsBody.id (backend id) → stable bodyId. */
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bodyIdByBackendId = new Map();
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/** Monotonic body-id allocator (stable across transfers). */
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nextBodyId = 1;
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transferHook = null;
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duplicateStatics;
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tickCount = 0;
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pendingTransfers = [];
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constructor(config) {
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this.duplicateStatics = config.duplicateStatics ?? true;
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const nearTierConfig = config.nearConfig.tierConfig ?? DEFAULT_NEAR_CONFIG;
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const midTierConfig = config.midConfig.tierConfig ?? DEFAULT_MID_CONFIG;
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const farTierConfig = config.farConfig.tierConfig ?? DEFAULT_FAR_CONFIG;
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this.tierConfigs.set(RealmTier.Near, nearTierConfig);
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this.tierConfigs.set(RealmTier.Mid, midTierConfig);
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this.tierConfigs.set(RealmTier.Far, farTierConfig);
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const nearRealm = new PhysicsRealm(config.backend, {
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...config.nearConfig,
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tier: RealmTier.Near,
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tierConfig: nearTierConfig,
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});
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const midRealm = new PhysicsRealm(config.backend, {
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...config.midConfig,
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tier: RealmTier.Mid,
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tierConfig: midTierConfig,
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});
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const farRealm = new PhysicsRealm(config.backend, {
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...config.farConfig,
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tier: RealmTier.Far,
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tierConfig: farTierConfig,
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});
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this.realms.set(RealmTier.Near, nearRealm);
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this.realms.set(RealmTier.Mid, midRealm);
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this.realms.set(RealmTier.Far, farRealm);
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// Apply solver iterations per tier
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nearRealm.setSolverIterations(nearTierConfig.solverIterations);
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midRealm.setSolverIterations(midTierConfig.solverIterations);
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farRealm.setSolverIterations(farTierConfig.solverIterations);
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// Use small islands so clusters of props can sleep independently.
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// Rapier default is 128 (large monolithic islands); 16 lets small
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// groups settle and sleep without waiting for the whole scene.
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nearRealm.setMinIslandSize(16);
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midRealm.setMinIslandSize(16);
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farRealm.setMinIslandSize(16);
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}
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getRealm(tier) {
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const r = this.realms.get(tier);
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if (!r)
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throw new Error(`Realm for tier ${tier} not found`);
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return r;
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}
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getRealmForBody(body) {
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// Look up by the current body ref first, then fall back to searching
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const meta = this.findBodyMeta(body);
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return meta ? meta.tier : RealmTier.Near;
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}
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getBodyMetadata(body) {
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return this.findBodyMeta(body);
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}
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/**
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* Find body metadata by PhysicsBody reference. Uses reverse lookup
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* by backend body id; falls back to linear search for static copies.
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*/
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findBodyMeta(body) {
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// Fast path: reverse lookup by backend body id
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const bodyId = this.bodyIdByBackendId.get(body.id);
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if (bodyId !== undefined) {
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const meta = this.bodies.get(bodyId);
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if (meta)
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return meta;
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}
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// Fallback: search static copies (they have different backend ids)
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for (const meta of this.bodies.values()) {
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if (meta.staticCopies) {
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for (const copy of meta.staticCopies.values()) {
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if (copy.id === body.id && copy.realmId === body.realmId)
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return meta;
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}
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}
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}
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return undefined;
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}
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/**
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* Register a new body. Dynamic bodies are placed in the near realm by
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* default (or the realm matching their `importance`). Static bodies are
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* duplicated into all three realms when `duplicateStatics` is true.
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*/
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registerBody(entity, desc, importance = 0) {
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const bodyId = this.nextBodyId++;
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const isStatic = desc.type === "static";
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const initialTier = isStatic ? RealmTier.Near : RealmTier.Near;
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const primaryRealm = this.getRealm(initialTier);
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const body = primaryRealm.createBody(desc, entity);
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const meta = {
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bodyId,
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entity,
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tier: initialTier,
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importance,
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dwellTimer: 0,
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lastTransferTick: this.tickCount,
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desc,
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colliders: [],
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body,
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isStatic,
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};
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if (isStatic && this.duplicateStatics) {
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const copies = new Map();
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copies.set(initialTier, body);
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[RealmTier.Mid, RealmTier.Far].forEach((tier) => {
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const r = this.getRealm(tier);
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copies.set(tier, r.createBody(desc, entity));
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});
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meta.staticCopies = copies;
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}
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this.bodies.set(bodyId, meta);
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this.bodyIdByBackendId.set(body.id, bodyId);
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return body;
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}
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unregisterBody(body) {
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const meta = this.findBodyMeta(body);
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if (!meta)
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return;
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if (meta.staticCopies) {
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for (const [tier, copy] of meta.staticCopies.entries()) {
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this.getRealm(tier).destroyBody(copy);
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this.bodyIdByBackendId.delete(copy.id);
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}
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}
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else {
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this.getRealm(meta.tier).destroyBody(meta.body);
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this.bodyIdByBackendId.delete(meta.body.id);
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}
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this.bodies.delete(meta.bodyId);
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}
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addCollider(body, desc) {
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const meta = this.findBodyMeta(body);
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if (!meta)
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return -1;
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let colliderId = -1;
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if (meta.staticCopies) {
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// Add to all copies; return the near-realm collider id as canonical
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for (const [tier, copy] of meta.staticCopies.entries()) {
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const id = this.getRealm(tier).addCollider(copy, desc);
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if (tier === meta.tier)
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colliderId = id;
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}
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}
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else {
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colliderId = this.getRealm(meta.tier).addCollider(meta.body, desc);
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}
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if (colliderId >= 0)
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meta.colliders.push({ id: colliderId, desc });
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return colliderId;
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}
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/**
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* Remove a collider from a body (and all static copies).
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* The collider is removed from the `colliders` metadata array too.
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*/
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removeCollider(body, colliderId) {
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const meta = this.findBodyMeta(body);
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if (!meta)
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return;
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if (meta.staticCopies) {
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// Remove from each copy's own realm. Collider ids may differ per realm;
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// the backend handles missing ids gracefully (no-op if not found).
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for (const [tier, copy] of meta.staticCopies.entries()) {
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this.getRealm(tier).removeCollider(copy, colliderId);
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}
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}
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else {
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this.getRealm(meta.tier).removeCollider(meta.body, colliderId);
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}
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// Remove from metadata by canonical id
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const idx = meta.colliders.findIndex((c) => c.id === colliderId);
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if (idx >= 0)
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meta.colliders.splice(idx, 1);
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}
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setImportance(body, importance) {
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const meta = this.findBodyMeta(body);
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if (meta)
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meta.importance = importance;
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}
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setTransferHook(hook) {
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this.transferHook = hook;
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}
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/**
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* Per-frame realm membership update. Computes the minimum distance from
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* each dynamic body to any player camera and promotes/demotes as needed.
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*
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* Promotion is immediate (with swept-position prediction). Demotion is
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* debounced by `demoteDwellTime` (hysteresis).
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*/
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updateRealmMembership(playerCameras, dt) {
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if (playerCameras.length === 0)
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return;
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for (const meta of this.bodies.values()) {
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if (meta.isStatic)
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continue;
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const realm = this.getRealm(meta.tier);
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const pos = realm.getPosition(meta.body);
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const vel = realm.getLinearVelocity(meta.body);
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// Swept / predicted position (look-ahead to promote fast-approaching bodies)
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const predicted = [
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pos[0] + vel[0] * dt,
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pos[1] + vel[1] * dt,
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pos[2] + vel[2] * dt,
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];
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let minDist = Infinity;
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playerCameras.forEach((cam) => {
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const dx = predicted[0] - cam[0];
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const dy = predicted[1] - cam[1];
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const dz = predicted[2] - cam[2];
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const d = Math.sqrt(dx * dx + dy * dy + dz * dz);
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if (d < minDist)
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minDist = d;
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});
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// Promotion: immediate if within a higher tier's promote threshold
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const higherTier = this.nextHigherTier(meta.tier);
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if (higherTier !== null) {
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const higherConfig = this.getRealm(higherTier);
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const promoteThreshold = this.getTierConfig(higherTier).promoteThreshold;
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if (minDist < promoteThreshold) {
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// Allow hook to override
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let targetTier = higherTier;
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if (this.transferHook?.shouldTransfer) {
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let override = this.transferHook.shouldTransfer(meta.bodyId, meta.tier, [minDist]);
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if (override !== null && ![0, 1, 2].includes(override))
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override = null;
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if (override !== null)
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targetTier = override;
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}
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if (targetTier !== null && targetTier !== meta.tier) {
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this.scheduleTransfer(meta, targetTier);
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continue;
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}
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}
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}
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// Demotion: debounced by dwell time (hysteresis)
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const demoteThreshold = this.getTierConfig(meta.tier).demoteThreshold;
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if (minDist > demoteThreshold) {
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meta.dwellTimer += dt;
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const dwellRequired = this.getTierConfig(meta.tier).demoteDwellTime;
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if (meta.dwellTimer >= dwellRequired) {
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const lowerTier = this.nextLowerTier(meta.tier);
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if (lowerTier !== null) {
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let targetTier = lowerTier;
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if (this.transferHook?.shouldTransfer) {
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let override = this.transferHook.shouldTransfer(meta.bodyId, meta.tier, [minDist]);
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if (override !== null && ![0, 1, 2].includes(override))
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override = null;
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if (override !== null)
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targetTier = override;
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}
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if (targetTier !== null && targetTier !== meta.tier) {
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this.scheduleTransfer(meta, targetTier);
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}
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}
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}
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}
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else {
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// Inside threshold — reset dwell timer
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meta.dwellTimer = 0;
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}
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}
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this.flushTransfers();
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}
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/**
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* Step all realms at their respective tick frequencies.
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* `tickCount` is incremented once per call.
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*/
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step(dt) {
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this.tickCount++;
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const nearConfig = this.getTierConfig(RealmTier.Near);
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const midConfig = this.getTierConfig(RealmTier.Mid);
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const farConfig = this.getTierConfig(RealmTier.Far);
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// Near: every tick
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313
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+
this.getRealm(RealmTier.Near).step(dt);
|
|
314
|
+
// Mid: every tickFrequency-th tick
|
|
315
|
+
if (midConfig.tickFrequency > 0 && this.tickCount % midConfig.tickFrequency === 0) {
|
|
316
|
+
this.getRealm(RealmTier.Mid).step(dt);
|
|
317
|
+
}
|
|
318
|
+
// Far: every tickFrequency-th tick
|
|
319
|
+
if (farConfig.tickFrequency > 0 && this.tickCount % farConfig.tickFrequency === 0) {
|
|
320
|
+
this.getRealm(RealmTier.Far).step(dt);
|
|
321
|
+
}
|
|
322
|
+
}
|
|
323
|
+
getTickCount() {
|
|
324
|
+
return this.tickCount;
|
|
325
|
+
}
|
|
326
|
+
getBodyCount() {
|
|
327
|
+
return this.bodies.size;
|
|
328
|
+
}
|
|
329
|
+
getFrozenCount() {
|
|
330
|
+
return 0; // Tracked by LoadShedder (Phase 5)
|
|
331
|
+
}
|
|
332
|
+
destroy() {
|
|
333
|
+
for (const realm of this.realms.values()) {
|
|
334
|
+
realm.destroy();
|
|
335
|
+
}
|
|
336
|
+
this.realms.clear();
|
|
337
|
+
this.bodies.clear();
|
|
338
|
+
this.bodyIdByBackendId.clear();
|
|
339
|
+
this.pendingTransfers = [];
|
|
340
|
+
}
|
|
341
|
+
// --- Private helpers ---
|
|
342
|
+
getTierConfig(tier) {
|
|
343
|
+
const cfg = this.tierConfigs.get(tier);
|
|
344
|
+
if (cfg)
|
|
345
|
+
return cfg;
|
|
346
|
+
switch (tier) {
|
|
347
|
+
case RealmTier.Near: return DEFAULT_NEAR_CONFIG;
|
|
348
|
+
case RealmTier.Mid: return DEFAULT_MID_CONFIG;
|
|
349
|
+
case RealmTier.Far: return DEFAULT_FAR_CONFIG;
|
|
350
|
+
default: return DEFAULT_NEAR_CONFIG;
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
nextHigherTier(tier) {
|
|
354
|
+
if (tier === RealmTier.Mid)
|
|
355
|
+
return RealmTier.Near;
|
|
356
|
+
if (tier === RealmTier.Far)
|
|
357
|
+
return RealmTier.Mid;
|
|
358
|
+
return null; // Already at near
|
|
359
|
+
}
|
|
360
|
+
nextLowerTier(tier) {
|
|
361
|
+
if (tier === RealmTier.Near)
|
|
362
|
+
return RealmTier.Mid;
|
|
363
|
+
if (tier === RealmTier.Mid)
|
|
364
|
+
return RealmTier.Far;
|
|
365
|
+
return null; // Already at far
|
|
366
|
+
}
|
|
367
|
+
scheduleTransfer(meta, toTier) {
|
|
368
|
+
// Avoid duplicate scheduling
|
|
369
|
+
const existing = this.pendingTransfers.find((p) => p.meta === meta);
|
|
370
|
+
if (existing) {
|
|
371
|
+
existing.toTier = toTier;
|
|
372
|
+
}
|
|
373
|
+
else {
|
|
374
|
+
this.pendingTransfers.push({ meta, toTier });
|
|
375
|
+
}
|
|
376
|
+
}
|
|
377
|
+
flushTransfers() {
|
|
378
|
+
if (this.pendingTransfers.length === 0)
|
|
379
|
+
return;
|
|
380
|
+
for (let _i = 0, _it = this.pendingTransfers, _n = _it.length; _i < _n; _i++) {
|
|
381
|
+
const { meta, toTier } = _it[_i];
|
|
382
|
+
if (meta.tier === toTier)
|
|
383
|
+
continue;
|
|
384
|
+
this.transferBody(meta, toTier);
|
|
385
|
+
}
|
|
386
|
+
this.pendingTransfers = [];
|
|
387
|
+
}
|
|
388
|
+
transferBody(meta, toTier) {
|
|
389
|
+
const fromRealm = this.getRealm(meta.tier);
|
|
390
|
+
const toRealm = this.getRealm(toTier);
|
|
391
|
+
// Read current state from the old realm
|
|
392
|
+
const pos = fromRealm.getPosition(meta.body);
|
|
393
|
+
const rot = fromRealm.getRotation(meta.body);
|
|
394
|
+
const linVel = fromRealm.getLinearVelocity(meta.body);
|
|
395
|
+
const angVel = fromRealm.getAngularVelocity(meta.body);
|
|
396
|
+
// Destroy from old realm
|
|
397
|
+
const oldBody = meta.body;
|
|
398
|
+
fromRealm.destroyBody(meta.body);
|
|
399
|
+
// Delete the old backend id from the reverse lookup so stale refs
|
|
400
|
+
// don't accidentally resolve to this metadata via the old id.
|
|
401
|
+
this.bodyIdByBackendId.delete(oldBody.id);
|
|
402
|
+
// Recreate in new realm with current state
|
|
403
|
+
const newDesc = {
|
|
404
|
+
...meta.desc,
|
|
405
|
+
position: pos,
|
|
406
|
+
rotation: rot,
|
|
407
|
+
linearVelocity: linVel,
|
|
408
|
+
angularVelocity: angVel,
|
|
409
|
+
};
|
|
410
|
+
const newBody = toRealm.createBody(newDesc, meta.entity);
|
|
411
|
+
// Re-add colliders
|
|
412
|
+
meta.colliders.forEach(({ desc: colliderDesc }) => {
|
|
413
|
+
toRealm.addCollider(newBody, colliderDesc);
|
|
414
|
+
});
|
|
415
|
+
// Update metadata + reverse lookup (add new backend id)
|
|
416
|
+
const fromTier = meta.tier;
|
|
417
|
+
meta.body = newBody;
|
|
418
|
+
meta.tier = toTier;
|
|
419
|
+
meta.dwellTimer = 0;
|
|
420
|
+
meta.lastTransferTick = this.tickCount;
|
|
421
|
+
this.bodyIdByBackendId.set(newBody.id, meta.bodyId);
|
|
422
|
+
// Invoke hooks
|
|
423
|
+
const promoted = toTier < fromTier; // Near=0 < Mid=1 < Far=2
|
|
424
|
+
if (promoted) {
|
|
425
|
+
this.transferHook?.onPromote?.(meta.bodyId, fromTier, toTier);
|
|
426
|
+
}
|
|
427
|
+
else {
|
|
428
|
+
this.transferHook?.onDemote?.(meta.bodyId, fromTier, toTier);
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
}
|
|
@@ -0,0 +1,181 @@
|
|
|
1
|
+
import { RealmTier } from "./interface.js";
|
|
2
|
+
import { RealmWorker, supportsNestedWorkers, supportsSharedArrayBuffer } from "./realm-worker.js";
|
|
3
|
+
/**
|
|
4
|
+
* Pool of realm workers for parallel mid/far realm simulation.
|
|
5
|
+
*
|
|
6
|
+
* The near realm always runs on the sim thread (tightest latency).
|
|
7
|
+
* Mid/far realms are delegated to workers when `workerCount > 0`.
|
|
8
|
+
*
|
|
9
|
+
* `workerCount: 0` = single-threaded fallback (all realms on sim thread).
|
|
10
|
+
*/
|
|
11
|
+
export class RealmWorkerPool {
|
|
12
|
+
workers = new Map();
|
|
13
|
+
workerUrl;
|
|
14
|
+
workerCount;
|
|
15
|
+
useSharedBuffer;
|
|
16
|
+
initialized = false;
|
|
17
|
+
constructor(opts) {
|
|
18
|
+
this.workerUrl = opts.workerUrl;
|
|
19
|
+
this.workerCount = opts.workerCount ?? 0;
|
|
20
|
+
this.useSharedBuffer = supportsSharedArrayBuffer() && supportsNestedWorkers();
|
|
21
|
+
}
|
|
22
|
+
isInitialized() {
|
|
23
|
+
return this.initialized;
|
|
24
|
+
}
|
|
25
|
+
isParallel() {
|
|
26
|
+
return this.workers.size > 0;
|
|
27
|
+
}
|
|
28
|
+
supportsSharedBuffer() {
|
|
29
|
+
return this.useSharedBuffer;
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Initialize workers for mid/far realms. Returns true if workers are
|
|
33
|
+
* available; false if single-threaded fallback should be used.
|
|
34
|
+
*/
|
|
35
|
+
async init() {
|
|
36
|
+
if (this.workerCount === 0) {
|
|
37
|
+
this.initialized = true;
|
|
38
|
+
return false;
|
|
39
|
+
}
|
|
40
|
+
if (!supportsNestedWorkers()) {
|
|
41
|
+
// Single-threaded fallback
|
|
42
|
+
this.initialized = true;
|
|
43
|
+
return false;
|
|
44
|
+
}
|
|
45
|
+
try {
|
|
46
|
+
// Create one worker per tier (mid, far) up to workerCount
|
|
47
|
+
const tiers = [RealmTier.Mid, RealmTier.Far];
|
|
48
|
+
for (let i = 0; i < Math.min(this.workerCount, tiers.length); i++) {
|
|
49
|
+
const tier = tiers[i];
|
|
50
|
+
const worker = new RealmWorker(this.workerUrl, tier);
|
|
51
|
+
this.workers.set(tier, worker);
|
|
52
|
+
}
|
|
53
|
+
this.initialized = true;
|
|
54
|
+
return this.workers.size > 0;
|
|
55
|
+
}
|
|
56
|
+
catch {
|
|
57
|
+
this.initialized = true;
|
|
58
|
+
return false;
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
hasWorkerForTier(tier) {
|
|
62
|
+
return this.workers.has(tier);
|
|
63
|
+
}
|
|
64
|
+
getWorker(tier) {
|
|
65
|
+
return this.workers.get(tier);
|
|
66
|
+
}
|
|
67
|
+
/**
|
|
68
|
+
* Initialize a realm on the appropriate worker.
|
|
69
|
+
*/
|
|
70
|
+
async initRealm(tier, realmId, gravity) {
|
|
71
|
+
const worker = this.workers.get(tier);
|
|
72
|
+
if (!worker)
|
|
73
|
+
return false;
|
|
74
|
+
worker.addRealm(realmId);
|
|
75
|
+
const req = { type: "INIT_REALM", realmId, tier, gravity };
|
|
76
|
+
await worker.request(req);
|
|
77
|
+
return true;
|
|
78
|
+
}
|
|
79
|
+
/**
|
|
80
|
+
* Step a realm on its worker. Returns the wall time in ms, or 0 if
|
|
81
|
+
* no worker is available (caller should step in-process).
|
|
82
|
+
*/
|
|
83
|
+
async stepRealm(tier, realmId, dt, solverIterations) {
|
|
84
|
+
const worker = this.workers.get(tier);
|
|
85
|
+
if (!worker || !worker.hasRealm(realmId))
|
|
86
|
+
return 0;
|
|
87
|
+
const req = { type: "STEP_REALM", realmId, dt, solverIterations };
|
|
88
|
+
const resp = await worker.request(req);
|
|
89
|
+
if (resp.type === "STEP_RESULT")
|
|
90
|
+
return resp.wallTimeMs;
|
|
91
|
+
return 0;
|
|
92
|
+
}
|
|
93
|
+
/**
|
|
94
|
+
* Create a body on the worker for the given realm.
|
|
95
|
+
*/
|
|
96
|
+
async createBody(tier, realmId, bodyId, desc, entity) {
|
|
97
|
+
const worker = this.workers.get(tier);
|
|
98
|
+
if (!worker)
|
|
99
|
+
return false;
|
|
100
|
+
const req = { type: "CREATE_BODY", realmId, bodyId, desc, entity };
|
|
101
|
+
const resp = await worker.request(req);
|
|
102
|
+
return resp.type === "CREATE_BODY_RESULT" && resp.success;
|
|
103
|
+
}
|
|
104
|
+
/**
|
|
105
|
+
* Destroy a body on the worker.
|
|
106
|
+
*/
|
|
107
|
+
async destroyBody(tier, realmId, bodyId) {
|
|
108
|
+
const worker = this.workers.get(tier);
|
|
109
|
+
if (!worker)
|
|
110
|
+
return;
|
|
111
|
+
const req = { type: "DESTROY_BODY", realmId, bodyId };
|
|
112
|
+
await worker.request(req);
|
|
113
|
+
}
|
|
114
|
+
/**
|
|
115
|
+
* Add a collider on the worker.
|
|
116
|
+
*/
|
|
117
|
+
async addCollider(tier, realmId, bodyId, colliderId, desc) {
|
|
118
|
+
const worker = this.workers.get(tier);
|
|
119
|
+
if (!worker)
|
|
120
|
+
return false;
|
|
121
|
+
const req = { type: "ADD_COLLIDER", realmId, bodyId, colliderId, desc };
|
|
122
|
+
const resp = await worker.request(req);
|
|
123
|
+
return resp.type === "ADD_COLLIDER_RESULT" && resp.success;
|
|
124
|
+
}
|
|
125
|
+
/**
|
|
126
|
+
* Read transforms from the worker into the provided buffer.
|
|
127
|
+
* The buffer is transferred to the worker and back.
|
|
128
|
+
*/
|
|
129
|
+
async readTransforms(tier, realmId, buffer, entityCount) {
|
|
130
|
+
const worker = this.workers.get(tier);
|
|
131
|
+
if (!worker)
|
|
132
|
+
return buffer;
|
|
133
|
+
const req = { type: "READ_TRANSFORMS", realmId, buffer, entityCount };
|
|
134
|
+
const resp = await worker.request(req, [buffer.buffer]);
|
|
135
|
+
if (resp.type === "READ_TRANSFORMS_RESULT")
|
|
136
|
+
return resp.buffer;
|
|
137
|
+
return buffer;
|
|
138
|
+
}
|
|
139
|
+
/**
|
|
140
|
+
* Snapshot a realm on the worker.
|
|
141
|
+
*/
|
|
142
|
+
async snapshotRealm(tier, realmId) {
|
|
143
|
+
const worker = this.workers.get(tier);
|
|
144
|
+
if (!worker)
|
|
145
|
+
return null;
|
|
146
|
+
const req = { type: "SNAPSHOT_REALM", realmId };
|
|
147
|
+
const resp = await worker.request(req);
|
|
148
|
+
if (resp.type === "SNAPSHOT_RESULT")
|
|
149
|
+
return resp.data;
|
|
150
|
+
return null;
|
|
151
|
+
}
|
|
152
|
+
/**
|
|
153
|
+
* Restore a realm on the worker from snapshot data.
|
|
154
|
+
*/
|
|
155
|
+
async restoreRealm(tier, realmId, data) {
|
|
156
|
+
const worker = this.workers.get(tier);
|
|
157
|
+
if (!worker)
|
|
158
|
+
return false;
|
|
159
|
+
const req = { type: "RESTORE_REALM", realmId, data };
|
|
160
|
+
const resp = await worker.request(req, [data.buffer]);
|
|
161
|
+
return resp.type === "RESTORE_REALM_RESULT" && resp.success;
|
|
162
|
+
}
|
|
163
|
+
/**
|
|
164
|
+
* Destroy a realm on the worker.
|
|
165
|
+
*/
|
|
166
|
+
async destroyRealm(tier, realmId) {
|
|
167
|
+
const worker = this.workers.get(tier);
|
|
168
|
+
if (!worker)
|
|
169
|
+
return;
|
|
170
|
+
worker.removeRealm(realmId);
|
|
171
|
+
const req = { type: "DESTROY_REALM", realmId };
|
|
172
|
+
await worker.request(req);
|
|
173
|
+
}
|
|
174
|
+
destroy() {
|
|
175
|
+
for (const worker of this.workers.values()) {
|
|
176
|
+
worker.terminate();
|
|
177
|
+
}
|
|
178
|
+
this.workers.clear();
|
|
179
|
+
this.initialized = false;
|
|
180
|
+
}
|
|
181
|
+
}
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Wraps a single Web Worker that owns one or more physics realm `World`
|
|
3
|
+
* instances. The host communicates via postMessage; transform buffers are
|
|
4
|
+
* transferred (not copied) where possible.
|
|
5
|
+
*
|
|
6
|
+
* If `SharedArrayBuffer` is available, transform buffers can be shared
|
|
7
|
+
* between host and worker (zero-copy reads). Otherwise, buffers are
|
|
8
|
+
* transferred back and forth.
|
|
9
|
+
*/
|
|
10
|
+
export class RealmWorker {
|
|
11
|
+
worker;
|
|
12
|
+
nextRequestId = 0;
|
|
13
|
+
pending = new Map();
|
|
14
|
+
realmIds = new Set();
|
|
15
|
+
tier;
|
|
16
|
+
constructor(workerUrl, tier) {
|
|
17
|
+
this.tier = tier;
|
|
18
|
+
this.worker = new Worker(workerUrl, { type: "module" });
|
|
19
|
+
this.worker.onmessage = (e) => {
|
|
20
|
+
const resp = e.data;
|
|
21
|
+
if (resp.requestId !== undefined) {
|
|
22
|
+
const pending = this.pending.get(resp.requestId);
|
|
23
|
+
if (pending) {
|
|
24
|
+
this.pending.delete(resp.requestId);
|
|
25
|
+
pending.resolve(resp);
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
};
|
|
29
|
+
this.worker.onerror = (e) => {
|
|
30
|
+
// Reject all pending requests on error
|
|
31
|
+
for (const [, pending] of this.pending.entries()) {
|
|
32
|
+
pending.reject(new Error(`Worker error: ${e.message}`));
|
|
33
|
+
}
|
|
34
|
+
this.pending.clear();
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
hasRealm(realmId) {
|
|
38
|
+
return this.realmIds.has(realmId);
|
|
39
|
+
}
|
|
40
|
+
addRealm(realmId) {
|
|
41
|
+
this.realmIds.add(realmId);
|
|
42
|
+
}
|
|
43
|
+
removeRealm(realmId) {
|
|
44
|
+
this.realmIds.delete(realmId);
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Send a request to the worker and await the response.
|
|
48
|
+
* Transferable buffers are transferred (not copied).
|
|
49
|
+
*/
|
|
50
|
+
request(req, transfer = []) {
|
|
51
|
+
const requestId = this.nextRequestId++;
|
|
52
|
+
return new Promise((resolve, reject) => {
|
|
53
|
+
this.pending.set(requestId, { resolve, reject });
|
|
54
|
+
this.worker.postMessage({ ...req, requestId }, transfer);
|
|
55
|
+
});
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Send a fire-and-forget message (no response expected).
|
|
59
|
+
*/
|
|
60
|
+
notify(req, transfer = []) {
|
|
61
|
+
this.worker.postMessage(req, transfer);
|
|
62
|
+
}
|
|
63
|
+
terminate() {
|
|
64
|
+
this.worker.terminate();
|
|
65
|
+
for (const [, pending] of this.pending.entries()) {
|
|
66
|
+
pending.reject(new Error("Worker terminated"));
|
|
67
|
+
}
|
|
68
|
+
this.pending.clear();
|
|
69
|
+
this.realmIds.clear();
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
/**
|
|
73
|
+
* Checks if SharedArrayBuffer is available (requires COOP/COEP headers).
|
|
74
|
+
*/
|
|
75
|
+
export function supportsSharedArrayBuffer() {
|
|
76
|
+
return typeof SharedArrayBuffer !== "undefined";
|
|
77
|
+
}
|
|
78
|
+
/**
|
|
79
|
+
* Checks if nested Web Workers are supported (creating a Worker from within
|
|
80
|
+
* another Worker). Not every worker host allows this.
|
|
81
|
+
*/
|
|
82
|
+
export function supportsNestedWorkers() {
|
|
83
|
+
try {
|
|
84
|
+
// We can't fully test without creating a worker, but we can check
|
|
85
|
+
// that the Worker constructor exists in the current context.
|
|
86
|
+
return typeof Worker !== "undefined";
|
|
87
|
+
}
|
|
88
|
+
catch {
|
|
89
|
+
return false;
|
|
90
|
+
}
|
|
91
|
+
}
|