@downdraft/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/feature-log.ts +1 -1
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/input/local-player-manager.ts +2 -2
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +38 -7
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +4 -9
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
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- package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
- package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
- package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
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// ============================================================================
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// Gaussian splat parsers — PLY (ascii + binary_little_endian) and .splat
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//
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// Outputs a Structure-of-Arrays (SoA) `GaussianSplatData` for direct GPU upload:
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// position: Float32Array(count * 3)
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// scale: Float32Array(count * 3) — exp()-transformed
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// rotation: Float32Array(count * 4) — quaternion w,x,y,z, normalized
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// color: Float32Array(count * 4) — r,g,b (DC color) + a (opacity sigmoid)
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// shCoeffs: Float32Array(count * SH_REST_COEFFS_PER_DEGREE[shDegree])
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// raw f_rest coefficients (empty when shDegree === 0)
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//
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// The single-splat `GaussianSplat` tuple type is kept as an escape hatch for
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// callers that want one splat at a time (e.g. debugging, CPU-side queries).
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// ============================================================================
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import { assertBounds, assertCount, MAX_VERTEX_COUNT } from "@downdraft/engine";
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// ── SH coefficient counts ──
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//
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// INRIA PLY stores 3 DC coefficients (f_dc_0..2) and up to 45 "rest"
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// coefficients (f_rest_0..44). The DC term is degree-0; the rest terms cover
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// degrees 1..N. Total SH coeffs for degree N = 3 * (N+1)^2 per splat
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// (3 channels × (N+1)^2 basis functions). DC = 3*1 = 3; rest = total - DC.
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//
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// degree 0 → 0 rest coeffs (DC only)
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// degree 1 → 9 rest coeffs (f_rest_0..8)
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// degree 2 → 24 rest coeffs (f_rest_0..23)
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// degree 3 → 45 rest coeffs (f_rest_0..44)
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export const SH_REST_COEFFS_PER_DEGREE = [0, 9, 24, 45];
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export const MAX_SH_DEGREE = 3;
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export const SH_REST_COEFFS_MAX = SH_REST_COEFFS_PER_DEGREE[MAX_SH_DEGREE]; // 45
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// ── Helpers ──
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/** SH C0 coefficient → color: color = 0.5 + C0 * 0.282095. */
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const SH_C0 = 0.28209479177387814;
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/** Opacity sigmoid: alpha = 1 / (1 + exp(-opacity)). */
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function sigmoidOpacity(o) {
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return 1.0 / (1.0 + Math.exp(-o));
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}
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/** Detect SH degree from the number of f_rest properties. */
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function detectShDegree(propertyNames) {
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let restCount = 0;
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propertyNames.forEach((name) => {
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if (name.startsWith("f_rest_"))
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restCount++;
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});
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if (restCount >= 45)
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return 3;
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if (restCount >= 24)
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return 2;
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if (restCount >= 9)
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return 1;
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return 0;
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}
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/** Normalize a quaternion (w, x, y, z) in place into a Float32Array slice. */
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function normalizeQuat(out, base, w, x, y, z) {
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const len = Math.sqrt(w * w + x * x + y * y + z * z);
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const inv = len > 0 ? 1.0 / len : 1.0;
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out[base] = w * inv;
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out[base + 1] = x * inv;
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out[base + 2] = y * inv;
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out[base + 3] = z * inv;
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}
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/** Build an empty (zeroed) GaussianSplatData for `count` splats at `shDegree`. */
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function emptySplatData(count, shDegree, version) {
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const restCoeffs = SH_REST_COEFFS_PER_DEGREE[shDegree] ?? 0;
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return {
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count,
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shDegree,
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version,
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position: new Float32Array(count * 3),
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scale: new Float32Array(count * 3),
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rotation: new Float32Array(count * 4),
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color: new Float32Array(count * 4),
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shCoeffs: restCoeffs > 0 ? new Float32Array(count * restCoeffs) : new Float32Array(0),
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};
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}
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// ── PLY header parsing ──
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function readPLYHeader(data) {
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const text = new TextDecoder().decode(data.slice(0, 2048));
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const lines = text.split("\n");
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let vertexCount = 0;
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const properties = [];
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const propertyNames = [];
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let format = "ascii";
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let headerBytes = 0;
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for (let i = 0; i < lines.length; i++) {
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const line = lines[i].trim();
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if (line === "end_header") {
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// Compute byte offset: sum of (line length + 1 for newline) up to and
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// including the "end_header" line.
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let bytes = 0;
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for (let j = 0; j <= i; j++) {
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bytes += lines[j].length + 1;
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}
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headerBytes = bytes;
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break;
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}
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if (line.startsWith("format")) {
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format = line.split(/\s+/)[1];
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}
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if (line.startsWith("element vertex")) {
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vertexCount = parseInt(line.split(/\s+/)[2], 10);
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}
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if (line.startsWith("property")) {
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properties.push(line);
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const parts = line.split(/\s+/);
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propertyNames.push(parts[parts.length - 1]);
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}
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}
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const shDegree = detectShDegree(propertyNames);
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return { vertexCount, properties, propertyNames, format, headerBytes, shDegree };
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}
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// ── PLY parsing ──
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export function parsePLY(data) {
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const header = readPLYHeader(data);
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assertCount("splats", header.vertexCount, MAX_VERTEX_COUNT);
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if (header.vertexCount === 0) {
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return emptySplatData(0, header.shDegree, 1);
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}
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if (header.format === "ascii") {
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return parsePLYAscii(data, header);
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}
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if (header.format === "binary_little_endian") {
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return parsePLYBinaryLE(data, header);
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}
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// Unknown format — return empty rather than throw (callers check count).
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return emptySplatData(0, 0, 1);
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}
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function parsePLYAscii(data, header) {
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const text = new TextDecoder().decode(data);
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const lines = text.split("\n");
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let dataStart = 0;
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for (let i = 0; i < lines.length; i++) {
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if (lines[i].trim() === "end_header") {
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dataStart = i + 1;
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break;
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}
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}
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const count = header.vertexCount;
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const result = emptySplatData(count, header.shDegree, 1);
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const propIndex = {};
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header.propertyNames.forEach((name, i) => { propIndex[name] = i; });
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const restCoeffs = SH_REST_COEFFS_PER_DEGREE[header.shDegree] ?? 0;
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for (let i = 0; i < count && dataStart + i < lines.length; i++) {
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const parts = lines[dataStart + i].trim().split(/\s+/).map(Number);
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if (parts.length < 3)
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continue;
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const i3 = i * 3;
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const i4 = i * 4;
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// Position
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result.position[i3] = parts[propIndex["x"] ?? 0] ?? 0;
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result.position[i3 + 1] = parts[propIndex["y"] ?? 1] ?? 0;
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result.position[i3 + 2] = parts[propIndex["z"] ?? 2] ?? 0;
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// Scale (exp-transform)
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const s0 = propIndex["scale_0"] !== undefined ? parts[propIndex["scale_0"]] : Math.log(0.01);
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const s1 = propIndex["scale_1"] !== undefined ? parts[propIndex["scale_1"]] : Math.log(0.01);
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const s2 = propIndex["scale_2"] !== undefined ? parts[propIndex["scale_2"]] : Math.log(0.01);
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result.scale[i3] = Math.exp(s0);
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result.scale[i3 + 1] = Math.exp(s1);
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result.scale[i3 + 2] = Math.exp(s2);
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// Rotation (quaternion w,x,y,z, normalized)
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const rw = propIndex["rot_0"] !== undefined ? parts[propIndex["rot_0"]] : 1;
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const rx = propIndex["rot_1"] !== undefined ? parts[propIndex["rot_1"]] : 0;
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const ry = propIndex["rot_2"] !== undefined ? parts[propIndex["rot_2"]] : 0;
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const rz = propIndex["rot_3"] !== undefined ? parts[propIndex["rot_3"]] : 0;
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normalizeQuat(result.rotation, i4, rw, rx, ry, rz);
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// DC color + opacity
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const r = propIndex["f_dc_0"] !== undefined ? parts[propIndex["f_dc_0"]] : 0.5;
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const g = propIndex["f_dc_1"] !== undefined ? parts[propIndex["f_dc_1"]] : 0.5;
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const b = propIndex["f_dc_2"] !== undefined ? parts[propIndex["f_dc_2"]] : 0.5;
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const o = propIndex["opacity"] !== undefined ? parts[propIndex["opacity"]] : 0;
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result.color[i4] = Math.max(0, Math.min(1, 0.5 + r * SH_C0));
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result.color[i4 + 1] = Math.max(0, Math.min(1, 0.5 + g * SH_C0));
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result.color[i4 + 2] = Math.max(0, Math.min(1, 0.5 + b * SH_C0));
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result.color[i4 + 3] = sigmoidOpacity(o);
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// SH rest coefficients
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if (restCoeffs > 0) {
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const shBase = i * restCoeffs;
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for (let c = 0; c < restCoeffs; c++) {
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const key = `f_rest_${c}`;
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result.shCoeffs[shBase + c] = propIndex[key] !== undefined ? parts[propIndex[key]] : 0;
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}
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}
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}
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return result;
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}
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function parsePLYBinaryLE(data, header) {
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const offset = header.headerBytes;
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const count = header.vertexCount;
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const stride = header.properties.length * 4; // all float32
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assertBounds("splats binary data", offset, count * stride, data.byteLength);
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const view = new DataView(data.buffer, data.byteOffset + offset, count * stride);
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const result = emptySplatData(count, header.shDegree, 1);
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const propIndex = {};
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header.propertyNames.forEach((name, i) => { propIndex[name] = i; });
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const restCoeffs = SH_REST_COEFFS_PER_DEGREE[header.shDegree] ?? 0;
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for (let i = 0; i < count; i++) {
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const base = i * stride;
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const i3 = i * 3;
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const i4 = i * 4;
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// Position
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result.position[i3] = view.getFloat32(base + (propIndex["x"] ?? 0) * 4, true);
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result.position[i3 + 1] = view.getFloat32(base + (propIndex["y"] ?? 1) * 4, true);
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result.position[i3 + 2] = view.getFloat32(base + (propIndex["z"] ?? 2) * 4, true);
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// Scale (exp-transform)
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const s0 = propIndex["scale_0"] !== undefined ? view.getFloat32(base + propIndex["scale_0"] * 4, true) : Math.log(0.01);
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const s1 = propIndex["scale_1"] !== undefined ? view.getFloat32(base + propIndex["scale_1"] * 4, true) : Math.log(0.01);
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const s2 = propIndex["scale_2"] !== undefined ? view.getFloat32(base + propIndex["scale_2"] * 4, true) : Math.log(0.01);
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result.scale[i3] = Math.exp(s0);
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result.scale[i3 + 1] = Math.exp(s1);
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result.scale[i3 + 2] = Math.exp(s2);
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// Rotation (quaternion w,x,y,z, normalized)
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const rw = propIndex["rot_0"] !== undefined ? view.getFloat32(base + propIndex["rot_0"] * 4, true) : 1;
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const rx = propIndex["rot_1"] !== undefined ? view.getFloat32(base + propIndex["rot_1"] * 4, true) : 0;
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const ry = propIndex["rot_2"] !== undefined ? view.getFloat32(base + propIndex["rot_2"] * 4, true) : 0;
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const rz = propIndex["rot_3"] !== undefined ? view.getFloat32(base + propIndex["rot_3"] * 4, true) : 0;
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normalizeQuat(result.rotation, i4, rw, rx, ry, rz);
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// DC color + opacity
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const r = propIndex["f_dc_0"] !== undefined ? view.getFloat32(base + propIndex["f_dc_0"] * 4, true) : 0.5;
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const g = propIndex["f_dc_1"] !== undefined ? view.getFloat32(base + propIndex["f_dc_1"] * 4, true) : 0.5;
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const b = propIndex["f_dc_2"] !== undefined ? view.getFloat32(base + propIndex["f_dc_2"] * 4, true) : 0.5;
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const o = propIndex["opacity"] !== undefined ? view.getFloat32(base + propIndex["opacity"] * 4, true) : 0;
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result.color[i4] = Math.max(0, Math.min(1, 0.5 + r * SH_C0));
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result.color[i4 + 1] = Math.max(0, Math.min(1, 0.5 + g * SH_C0));
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result.color[i4 + 2] = Math.max(0, Math.min(1, 0.5 + b * SH_C0));
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result.color[i4 + 3] = sigmoidOpacity(o);
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// SH rest coefficients
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if (restCoeffs > 0) {
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const shBase = i * restCoeffs;
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for (let c = 0; c < restCoeffs; c++) {
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const key = `f_rest_${c}`;
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result.shCoeffs[shBase + c] = propIndex[key] !== undefined
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? view.getFloat32(base + propIndex[key] * 4, true)
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: 0;
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}
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}
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}
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return result;
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}
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// ── .splat parsing ──
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//
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// The antimatter15 .splat format is a 32-byte-per-splat binary blob with no
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// SH coefficients. Layout: position(3f) | scale(3f) | color(4u8) | rotation(4u8).
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// This parser reads the float32 position/scale fields; the u8 color/rotation
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// fields are read and converted to float.
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export function parseSplat(data) {
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const stride = 32;
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const count = Math.floor(data.byteLength / stride);
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assertCount("splats", count, MAX_VERTEX_COUNT);
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if (count === 0) {
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return emptySplatData(0, 0, 2);
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}
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const view = new DataView(data.buffer, data.byteOffset, count * stride);
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const result = emptySplatData(count, 0, 2);
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for (let i = 0; i < count; i++) {
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const base = i * stride;
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const i3 = i * 3;
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const i4 = i * 4;
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// Position (float32 × 3)
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result.position[i3] = view.getFloat32(base, true);
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result.position[i3 + 1] = view.getFloat32(base + 4, true);
|
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260
|
+
result.position[i3 + 2] = view.getFloat32(base + 8, true);
|
|
261
|
+
// Scale (float32 × 3, exp-transform)
|
|
262
|
+
result.scale[i3] = Math.exp(view.getFloat32(base + 12, true));
|
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263
|
+
result.scale[i3 + 1] = Math.exp(view.getFloat32(base + 16, true));
|
|
264
|
+
result.scale[i3 + 2] = Math.exp(view.getFloat32(base + 20, true));
|
|
265
|
+
// Color (u8 × 4, normalized to 0..1)
|
|
266
|
+
result.color[i4] = view.getUint8(base + 24) / 255;
|
|
267
|
+
result.color[i4 + 1] = view.getUint8(base + 25) / 255;
|
|
268
|
+
result.color[i4 + 2] = view.getUint8(base + 26) / 255;
|
|
269
|
+
result.color[i4 + 3] = view.getUint8(base + 27) / 255;
|
|
270
|
+
// Rotation (u8 × 4 → quaternion, normalized)
|
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271
|
+
const rw = view.getUint8(base + 28) / 127.5 - 1;
|
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272
|
+
const rx = view.getUint8(base + 29) / 127.5 - 1;
|
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273
|
+
const ry = view.getUint8(base + 30) / 127.5 - 1;
|
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274
|
+
const rz = view.getUint8(base + 31) / 127.5 - 1;
|
|
275
|
+
normalizeQuat(result.rotation, i4, rw, rx, ry, rz);
|
|
276
|
+
}
|
|
277
|
+
return result;
|
|
278
|
+
}
|
|
279
|
+
// ── Dispatch ──
|
|
280
|
+
export function parseGaussianSplatFile(data, format = "ply") {
|
|
281
|
+
if (format === "splat")
|
|
282
|
+
return parseSplat(data);
|
|
283
|
+
return parsePLY(data);
|
|
284
|
+
}
|
|
285
|
+
// ── Escape hatch: extract a single splat as a tuple ──
|
|
286
|
+
/** Extract splat `i` as a tuple (escape hatch for debugging / CPU queries). */
|
|
287
|
+
export function getSplat(data, i) {
|
|
288
|
+
const i3 = i * 3;
|
|
289
|
+
const i4 = i * 4;
|
|
290
|
+
return {
|
|
291
|
+
position: [data.position[i3], data.position[i3 + 1], data.position[i3 + 2]],
|
|
292
|
+
scale: [data.scale[i3], data.scale[i3 + 1], data.scale[i3 + 2]],
|
|
293
|
+
rotation: [data.rotation[i4], data.rotation[i4 + 1], data.rotation[i4 + 2], data.rotation[i4 + 3]],
|
|
294
|
+
color: [data.color[i4], data.color[i4 + 1], data.color[i4 + 2], data.color[i4 + 3]],
|
|
295
|
+
opacity: data.color[i4 + 3],
|
|
296
|
+
};
|
|
297
|
+
}
|
|
@@ -0,0 +1,368 @@
|
|
|
1
|
+
import { createValidatedShaderModule } from "@downdraft/engine";
|
|
2
|
+
import { f32, mat4x4f, vec2f, vec3f, wgsl } from "@downdraft/engine/shader-graph";
|
|
3
|
+
import { GpuSplatSorter } from "./gpu-sort.js";
|
|
4
|
+
import { packShCoeffs, SH_COEFFS_TOTAL, SH_EVAL_WGSL } from "./sh-eval.js";
|
|
5
|
+
import { TileRasterPipeline } from "./tile-raster.js";
|
|
6
|
+
const CameraUniforms = wgsl.struct("CameraUniforms", {
|
|
7
|
+
viewProj: mat4x4f,
|
|
8
|
+
cameraPos: vec3f,
|
|
9
|
+
_pad: f32,
|
|
10
|
+
resolution: vec2f,
|
|
11
|
+
_pad2: vec2f,
|
|
12
|
+
});
|
|
13
|
+
const GAUSSIAN_SPLAT_SHADER = `
|
|
14
|
+
${CameraUniforms.wgsl}
|
|
15
|
+
${SH_EVAL_WGSL}
|
|
16
|
+
|
|
17
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
18
|
+
@group(0) @binding(1) var splatData: array<vec4<f32>>;
|
|
19
|
+
|
|
20
|
+
struct VertexInput {
|
|
21
|
+
@builtin(vertex_index) vertexIndex: u32,
|
|
22
|
+
@builtin(instance_index) instanceIndex: u32,
|
|
23
|
+
};
|
|
24
|
+
|
|
25
|
+
struct VertexOutput {
|
|
26
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
27
|
+
@location(0) color: vec4<f32>,
|
|
28
|
+
@location(1) uv: vec2<f32>,
|
|
29
|
+
@location(2) viewDir: vec3<f32>,
|
|
30
|
+
@location(3) @interpolate(flat, either) splatIdx: u32,
|
|
31
|
+
};
|
|
32
|
+
|
|
33
|
+
@vertex
|
|
34
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
35
|
+
var output: VertexOutput;
|
|
36
|
+
let splatIdx = input.instanceIndex;
|
|
37
|
+
let corner = input.vertexIndex;
|
|
38
|
+
|
|
39
|
+
let pos = vec3<f32>(
|
|
40
|
+
splatData[splatIdx * 3].x,
|
|
41
|
+
splatData[splatIdx * 3].y,
|
|
42
|
+
splatData[splatIdx * 3].z,
|
|
43
|
+
);
|
|
44
|
+
let scale = vec3<f32>(
|
|
45
|
+
splatData[splatIdx * 3 + 1].x,
|
|
46
|
+
splatData[splatIdx * 3 + 1].y,
|
|
47
|
+
splatData[splatIdx * 3 + 1].z,
|
|
48
|
+
);
|
|
49
|
+
let color = vec4<f32>(
|
|
50
|
+
splatData[splatIdx * 3 + 2].x,
|
|
51
|
+
splatData[splatIdx * 3 + 2].y,
|
|
52
|
+
splatData[splatIdx * 3 + 2].z,
|
|
53
|
+
splatData[splatIdx * 3 + 2].w,
|
|
54
|
+
);
|
|
55
|
+
|
|
56
|
+
let offsets = array<vec2<f32>, 4>(
|
|
57
|
+
vec2<f32>(-1.0, -1.0),
|
|
58
|
+
vec2<f32>(1.0, -1.0),
|
|
59
|
+
vec2<f32>(1.0, 1.0),
|
|
60
|
+
vec2<f32>(-1.0, 1.0),
|
|
61
|
+
);
|
|
62
|
+
|
|
63
|
+
let cornerOffset = offsets[corner] * scale.xy;
|
|
64
|
+
let clipPos = camera.viewProj * vec4<f32>(pos, 1.0);
|
|
65
|
+
output.clipPosition = vec4<f32>(
|
|
66
|
+
clipPos.x + cornerOffset.x * clipPos.w * 0.01,
|
|
67
|
+
clipPos.y + cornerOffset.y * clipPos.w * 0.01,
|
|
68
|
+
clipPos.z,
|
|
69
|
+
clipPos.w,
|
|
70
|
+
);
|
|
71
|
+
output.color = color;
|
|
72
|
+
output.uv = offsets[corner];
|
|
73
|
+
output.viewDir = normalize(camera.cameraPos - pos);
|
|
74
|
+
output.splatIdx = splatIdx;
|
|
75
|
+
return output;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
@fragment
|
|
79
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
80
|
+
let dist = dot(input.uv, input.uv);
|
|
81
|
+
if (dist > 1.0) {
|
|
82
|
+
discard;
|
|
83
|
+
}
|
|
84
|
+
let alpha = exp(-dist * 2.0);
|
|
85
|
+
let shContrib = evalSH(input.splatIdx, input.viewDir);
|
|
86
|
+
return vec4<f32>(input.color.rgb + shContrib, input.color.a * alpha);
|
|
87
|
+
}
|
|
88
|
+
`;
|
|
89
|
+
export class GaussianSplatRenderer {
|
|
90
|
+
device;
|
|
91
|
+
surfaceFormat;
|
|
92
|
+
config;
|
|
93
|
+
shaderModule = null;
|
|
94
|
+
pipeline = null;
|
|
95
|
+
cameraBuffer = null;
|
|
96
|
+
_cameraView = null;
|
|
97
|
+
_cameraBuf = null;
|
|
98
|
+
splatBuffer = null;
|
|
99
|
+
bindGroup = null;
|
|
100
|
+
splatData = null;
|
|
101
|
+
sortResult = null;
|
|
102
|
+
sorter = null;
|
|
103
|
+
frameCount = 0;
|
|
104
|
+
_lastDrawBuffer = null;
|
|
105
|
+
shBuffer = null;
|
|
106
|
+
shParamsBuffer = null;
|
|
107
|
+
shParamsData = null;
|
|
108
|
+
shEnabled = false;
|
|
109
|
+
tileRaster = null;
|
|
110
|
+
tileRasterBindGroup = null;
|
|
111
|
+
_lastTileDrawBuffer = null;
|
|
112
|
+
constructor(device, surfaceFormat, config = {}) {
|
|
113
|
+
this.device = device;
|
|
114
|
+
this.surfaceFormat = surfaceFormat;
|
|
115
|
+
this.config = {
|
|
116
|
+
maxSplats: config.maxSplats ?? 1_000_000,
|
|
117
|
+
sortThreshold: config.sortThreshold ?? 8192,
|
|
118
|
+
sortFrequency: config.sortFrequency ?? 1,
|
|
119
|
+
shDegree: config.shDegree ?? 0,
|
|
120
|
+
tileRaster: config.tileRaster ?? false,
|
|
121
|
+
tileRasterOptions: config.tileRasterOptions ?? {},
|
|
122
|
+
};
|
|
123
|
+
}
|
|
124
|
+
prepare(device) {
|
|
125
|
+
if (!this.device)
|
|
126
|
+
this.device = device;
|
|
127
|
+
if (!this.shaderModule && this.device) {
|
|
128
|
+
this.shaderModule = createValidatedShaderModule(this.device, { code: GAUSSIAN_SPLAT_SHADER, label: "GaussianSplatRenderer" });
|
|
129
|
+
}
|
|
130
|
+
if (!this.cameraBuffer && this.device) {
|
|
131
|
+
this.cameraBuffer = this.device.createBuffer({
|
|
132
|
+
size: 96,
|
|
133
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
134
|
+
});
|
|
135
|
+
this._cameraBuf = new Float32Array(CameraUniforms.floatCount);
|
|
136
|
+
this._cameraView = CameraUniforms.view(this._cameraBuf);
|
|
137
|
+
}
|
|
138
|
+
if (!this.sorter && this.device) {
|
|
139
|
+
this.sorter = new GpuSplatSorter(this.device, {
|
|
140
|
+
maxSplats: this.config.maxSplats,
|
|
141
|
+
threshold: this.config.sortThreshold,
|
|
142
|
+
});
|
|
143
|
+
this.sorter.prepare(this.device);
|
|
144
|
+
}
|
|
145
|
+
if (!this.shParamsBuffer && this.device) {
|
|
146
|
+
this.shParamsData = new Uint32Array(4);
|
|
147
|
+
this.shParamsBuffer = this.device.createBuffer({
|
|
148
|
+
label: "splat-sh-params",
|
|
149
|
+
size: 16,
|
|
150
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
151
|
+
});
|
|
152
|
+
}
|
|
153
|
+
if (!this.tileRaster && this.config.tileRaster && this.device) {
|
|
154
|
+
this.tileRaster = new TileRasterPipeline(this.device, this.config.tileRasterOptions);
|
|
155
|
+
this.tileRaster.prepare(this.device);
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
setData(data) {
|
|
159
|
+
this.splatData = data;
|
|
160
|
+
if (!this.device || !data)
|
|
161
|
+
return;
|
|
162
|
+
// Pack SoA arrays into the shader's vec4-strided layout:
|
|
163
|
+
// [pos.xyz, _] [scale.xyz, _] [color.rgb, color.a] per splat (12 floats).
|
|
164
|
+
// color.a already includes the opacity sigmoid (folded in by the parser).
|
|
165
|
+
const count = data.count;
|
|
166
|
+
const splatArray = new Float32Array(count * 12);
|
|
167
|
+
for (let i = 0; i < count; i++) {
|
|
168
|
+
const i3 = i * 3;
|
|
169
|
+
const i4 = i * 4;
|
|
170
|
+
const o = i * 12;
|
|
171
|
+
splatArray[o] = data.position[i3];
|
|
172
|
+
splatArray[o + 1] = data.position[i3 + 1];
|
|
173
|
+
splatArray[o + 2] = data.position[i3 + 2];
|
|
174
|
+
splatArray[o + 3] = 0;
|
|
175
|
+
splatArray[o + 4] = data.scale[i3];
|
|
176
|
+
splatArray[o + 5] = data.scale[i3 + 1];
|
|
177
|
+
splatArray[o + 6] = data.scale[i3 + 2];
|
|
178
|
+
splatArray[o + 7] = 0;
|
|
179
|
+
splatArray[o + 8] = data.color[i4];
|
|
180
|
+
splatArray[o + 9] = data.color[i4 + 1];
|
|
181
|
+
splatArray[o + 10] = data.color[i4 + 2];
|
|
182
|
+
splatArray[o + 11] = data.color[i4 + 3];
|
|
183
|
+
}
|
|
184
|
+
if (this.splatBuffer)
|
|
185
|
+
this.splatBuffer.destroy();
|
|
186
|
+
this.splatBuffer = this.device.createBuffer({
|
|
187
|
+
size: splatArray.byteLength,
|
|
188
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
189
|
+
});
|
|
190
|
+
this.device.queue.writeBuffer(this.splatBuffer, 0, splatArray.buffer);
|
|
191
|
+
// Pack + upload SH coefficients (degrees 1..shDegree)
|
|
192
|
+
this.uploadShCoeffs(data);
|
|
193
|
+
// Reset bind group cache — the splat buffer changed
|
|
194
|
+
this._lastDrawBuffer = null;
|
|
195
|
+
}
|
|
196
|
+
uploadShCoeffs(data) {
|
|
197
|
+
const device = this.device;
|
|
198
|
+
const maxDegree = this.config.shDegree;
|
|
199
|
+
const coeffs = packShCoeffs(data, maxDegree);
|
|
200
|
+
this.shEnabled = coeffs.length > 0;
|
|
201
|
+
if (this.shBuffer) {
|
|
202
|
+
this.shBuffer.destroy();
|
|
203
|
+
this.shBuffer = null;
|
|
204
|
+
}
|
|
205
|
+
if (this.shEnabled) {
|
|
206
|
+
this.shBuffer = device.createBuffer({
|
|
207
|
+
label: "splat-sh-coeffs",
|
|
208
|
+
size: coeffs.byteLength,
|
|
209
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
210
|
+
});
|
|
211
|
+
device.queue.writeBuffer(this.shBuffer, 0, coeffs.buffer);
|
|
212
|
+
const coeffsPerSplat = SH_COEFFS_TOTAL[maxDegree];
|
|
213
|
+
this.shParamsData[0] = maxDegree;
|
|
214
|
+
this.shParamsData[1] = coeffsPerSplat;
|
|
215
|
+
this.shParamsData[2] = 0;
|
|
216
|
+
this.shParamsData[3] = 0;
|
|
217
|
+
device.queue.writeBuffer(this.shParamsBuffer, 0, this.shParamsData);
|
|
218
|
+
}
|
|
219
|
+
else {
|
|
220
|
+
// shDegree = 0 → evalSH returns vec3(0); still upload zeroed params
|
|
221
|
+
this.shParamsData[0] = 0;
|
|
222
|
+
this.shParamsData[1] = 0;
|
|
223
|
+
this.shParamsData[2] = 0;
|
|
224
|
+
this.shParamsData[3] = 0;
|
|
225
|
+
device.queue.writeBuffer(this.shParamsBuffer, 0, this.shParamsData);
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
updateSort(sortResult) {
|
|
229
|
+
this.sortResult = sortResult;
|
|
230
|
+
}
|
|
231
|
+
ensurePipeline() {
|
|
232
|
+
if (this.pipeline || !this.device || !this.shaderModule || !this.cameraBuffer)
|
|
233
|
+
return;
|
|
234
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
235
|
+
layout: "auto",
|
|
236
|
+
vertex: {
|
|
237
|
+
module: this.shaderModule,
|
|
238
|
+
entryPoint: "vs_main",
|
|
239
|
+
},
|
|
240
|
+
fragment: {
|
|
241
|
+
module: this.shaderModule,
|
|
242
|
+
entryPoint: "fs_main",
|
|
243
|
+
targets: [{
|
|
244
|
+
format: this.surfaceFormat,
|
|
245
|
+
blend: {
|
|
246
|
+
color: { srcFactor: "src-alpha", dstFactor: "one", operation: "add" },
|
|
247
|
+
alpha: { srcFactor: "one", dstFactor: "one", operation: "add" },
|
|
248
|
+
},
|
|
249
|
+
}],
|
|
250
|
+
},
|
|
251
|
+
primitive: { topology: "triangle-strip" },
|
|
252
|
+
depthStencil: {
|
|
253
|
+
format: "depth32float",
|
|
254
|
+
depthWriteEnabled: false,
|
|
255
|
+
depthCompare: "less",
|
|
256
|
+
},
|
|
257
|
+
});
|
|
258
|
+
}
|
|
259
|
+
render(passEncoder, viewProj, cameraPos, resolution) {
|
|
260
|
+
if (!this.device || !this.splatData || !this.cameraBuffer || !this.splatBuffer)
|
|
261
|
+
return;
|
|
262
|
+
const count = this.splatData.count;
|
|
263
|
+
// Write camera uniforms (used by instanced-quad path)
|
|
264
|
+
const camView = this._cameraView;
|
|
265
|
+
camView.set("viewProj", viewProj);
|
|
266
|
+
camView.set("cameraPos", cameraPos);
|
|
267
|
+
camView.set("_pad", 0);
|
|
268
|
+
camView.set("resolution", resolution);
|
|
269
|
+
camView.set("_pad2", [0, 0]);
|
|
270
|
+
this.device.queue.writeBuffer(this.cameraBuffer, 0, this._cameraBuf);
|
|
271
|
+
// Sort + compact: determine which buffer to draw from.
|
|
272
|
+
// On sort frames, run the GPU/CPU sort and compact into a sorted buffer.
|
|
273
|
+
// On non-sort frames (sortFrequency > 1), reuse the last compacted buffer.
|
|
274
|
+
let drawBuffer = this.splatBuffer;
|
|
275
|
+
const shouldSort = this.frameCount % this.config.sortFrequency === 0;
|
|
276
|
+
if (shouldSort && this.sorter && count > 0) {
|
|
277
|
+
const compacted = this.sorter.sortAndCompact(cameraPos, this.splatBuffer, this.splatData, count);
|
|
278
|
+
if (compacted)
|
|
279
|
+
drawBuffer = compacted;
|
|
280
|
+
}
|
|
281
|
+
if (this.config.tileRaster && this.tileRaster) {
|
|
282
|
+
this.renderTileRaster(passEncoder, drawBuffer, count, viewProj, resolution);
|
|
283
|
+
}
|
|
284
|
+
else {
|
|
285
|
+
this.renderInstancedQuads(passEncoder, drawBuffer, count);
|
|
286
|
+
}
|
|
287
|
+
this.frameCount++;
|
|
288
|
+
}
|
|
289
|
+
renderInstancedQuads(passEncoder, drawBuffer, count) {
|
|
290
|
+
this.ensurePipeline();
|
|
291
|
+
if (!this.pipeline || !this.splatBuffer || !this.device)
|
|
292
|
+
return;
|
|
293
|
+
// (Re)create bind group if the draw buffer changed
|
|
294
|
+
if (drawBuffer !== this._lastDrawBuffer) {
|
|
295
|
+
const entries = [
|
|
296
|
+
{ binding: 0, resource: { buffer: this.cameraBuffer } },
|
|
297
|
+
{ binding: 1, resource: { buffer: drawBuffer } },
|
|
298
|
+
];
|
|
299
|
+
// SH bindings (binding 2 = coeffs, binding 3 = params).
|
|
300
|
+
// The shader always declares these bindings; when SH is disabled,
|
|
301
|
+
// bind a 16-byte placeholder buffer (shParams has shDegree=0 → evalSH returns 0).
|
|
302
|
+
if (this.shBuffer && this.shEnabled) {
|
|
303
|
+
entries.push({ binding: 2, resource: { buffer: this.shBuffer } });
|
|
304
|
+
entries.push({ binding: 3, resource: { buffer: this.shParamsBuffer } });
|
|
305
|
+
}
|
|
306
|
+
else {
|
|
307
|
+
// Bind shParamsBuffer for both slots — it has shDegree=0 so evalSH is a no-op.
|
|
308
|
+
// The coeffs binding still needs a valid storage buffer; reuse shParamsBuffer.
|
|
309
|
+
entries.push({ binding: 2, resource: { buffer: this.shParamsBuffer } });
|
|
310
|
+
entries.push({ binding: 3, resource: { buffer: this.shParamsBuffer } });
|
|
311
|
+
}
|
|
312
|
+
this.bindGroup = this.device.createBindGroup({
|
|
313
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
314
|
+
entries,
|
|
315
|
+
});
|
|
316
|
+
this._lastDrawBuffer = drawBuffer;
|
|
317
|
+
}
|
|
318
|
+
passEncoder.setPipeline(this.pipeline);
|
|
319
|
+
passEncoder.setBindGroup(0, this.bindGroup);
|
|
320
|
+
passEncoder.draw(4, count);
|
|
321
|
+
}
|
|
322
|
+
renderTileRaster(passEncoder, drawBuffer, count, viewProj, resolution) {
|
|
323
|
+
if (!this.tileRaster || count === 0)
|
|
324
|
+
return;
|
|
325
|
+
const [width, height] = resolution;
|
|
326
|
+
// Bin splats into tiles (compute pass)
|
|
327
|
+
const { tileCounts, tileIndices } = this.tileRaster.binSplats(drawBuffer, count, viewProj, width, height);
|
|
328
|
+
// Write raster uniforms
|
|
329
|
+
this.tileRaster.writeRasterUniforms(width, height);
|
|
330
|
+
// (Re)create bind group if the draw buffer changed
|
|
331
|
+
if (drawBuffer !== this._lastTileDrawBuffer) {
|
|
332
|
+
this.tileRasterBindGroup = this.tileRaster.createRasterBindGroup(drawBuffer, tileCounts, tileIndices);
|
|
333
|
+
this._lastTileDrawBuffer = drawBuffer;
|
|
334
|
+
}
|
|
335
|
+
const pipeline = this.tileRaster.getRasterPipeline();
|
|
336
|
+
if (!pipeline || !this.tileRasterBindGroup)
|
|
337
|
+
return;
|
|
338
|
+
passEncoder.setPipeline(pipeline);
|
|
339
|
+
passEncoder.setBindGroup(0, this.tileRasterBindGroup);
|
|
340
|
+
passEncoder.draw(3); // Full-screen triangle
|
|
341
|
+
}
|
|
342
|
+
destroy() {
|
|
343
|
+
this.cameraBuffer?.destroy();
|
|
344
|
+
this.splatBuffer?.destroy();
|
|
345
|
+
this.pipeline?.destroy();
|
|
346
|
+
this.shaderModule?.destroy();
|
|
347
|
+
this.sorter?.destroy();
|
|
348
|
+
this.shBuffer?.destroy();
|
|
349
|
+
this.shParamsBuffer?.destroy();
|
|
350
|
+
this.tileRaster?.destroy();
|
|
351
|
+
// GPUBindGroup has no destroy() — just null it.
|
|
352
|
+
this.cameraBuffer = null;
|
|
353
|
+
this._cameraView = null;
|
|
354
|
+
this._cameraBuf = null;
|
|
355
|
+
this.splatBuffer = null;
|
|
356
|
+
this.pipeline = null;
|
|
357
|
+
this.shaderModule = null;
|
|
358
|
+
this.bindGroup = null;
|
|
359
|
+
this.sorter = null;
|
|
360
|
+
this._lastDrawBuffer = null;
|
|
361
|
+
this.shBuffer = null;
|
|
362
|
+
this.shParamsBuffer = null;
|
|
363
|
+
this.shParamsData = null;
|
|
364
|
+
this.tileRaster = null;
|
|
365
|
+
this.tileRasterBindGroup = null;
|
|
366
|
+
this._lastTileDrawBuffer = null;
|
|
367
|
+
}
|
|
368
|
+
}
|