@divinevoxel/vlox 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (663) hide show
  1. package/Cache/Cache.types.d.ts +3 -3
  2. package/Contexts/Base/Main/DataGenerator.types.d.ts +5 -0
  3. package/Contexts/Base/Main/{Generator/InitDataGenerator.d.ts → InitDataGenerator.d.ts} +1 -1
  4. package/Contexts/Base/Main/InitDataGenerator.js +19 -0
  5. package/Contexts/Base/Remote/DataSync.types.d.ts +18 -0
  6. package/Contexts/Base/Remote/InitDataSync.js +42 -0
  7. package/Contexts/Base/Remote/InitWorldDataSync.js +17 -0
  8. package/Contexts/Base/ThreadManager.d.ts +6 -11
  9. package/Contexts/Base/ThreadManager.js +31 -30
  10. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -2
  11. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -2
  12. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +0 -2
  13. package/Contexts/Nexus/DivineVoxelEngineNexus.js +0 -6
  14. package/Contexts/Nexus/NexusTheads.js +1 -4
  15. package/Contexts/Render/DVERenderThreads.d.ts +1 -4
  16. package/Contexts/Render/DVERenderThreads.js +2 -8
  17. package/Contexts/Render/DivineVoxelEngineRender.d.ts +28 -9
  18. package/Contexts/Render/DivineVoxelEngineRender.js +3 -5
  19. package/Contexts/World/DivineVoxelEngineWorld.d.ts +28 -10
  20. package/Contexts/World/DivineVoxelEngineWorld.js +0 -26
  21. package/Contexts/World/WorldThreads.d.ts +1 -2
  22. package/Contexts/World/WorldThreads.js +1 -4
  23. package/Data/Cursor/{Interfaces/DataCursor.interface.d.ts → DataCursor.interface.d.ts} +1 -1
  24. package/Data/Structs/{Builder/StructBuilder.d.ts → StructBuilder.d.ts} +5 -3
  25. package/Init/StartConstructor.js +23 -19
  26. package/Init/StartNexus.js +12 -9
  27. package/Init/StartRenderer.d.ts +2 -12
  28. package/Init/StartRenderer.js +24 -47
  29. package/Init/StartWorld.d.ts +4 -1
  30. package/Init/StartWorld.js +22 -97
  31. package/Math/Indexing.d.ts +12 -0
  32. package/Math/Indexing.js +58 -0
  33. package/Math/index.d.ts +8 -11
  34. package/Math/index.js +2 -11
  35. package/Mesher/Functions/CompactMesh.d.ts +2 -3
  36. package/Mesher/Functions/CompactMesh.js +36 -31
  37. package/Mesher/Functions/CompactVoxelMesh.d.ts +1 -1
  38. package/Mesher/Functions/CompactVoxelMesh.js +111 -103
  39. package/Mesher/Functions/MeshSection.d.ts +3 -0
  40. package/Mesher/Functions/MeshSection.js +117 -0
  41. package/Mesher/Functions/MeshTexture.d.ts +1 -0
  42. package/Mesher/Functions/MeshTexture.js +275 -0
  43. package/Mesher/Functions/MeshVoxel.d.ts +3 -0
  44. package/Mesher/Functions/MeshVoxel.js +44 -0
  45. package/Mesher/Geomtry/Buffers.d.ts +19 -0
  46. package/Mesher/Geomtry/Buffers.js +81 -0
  47. package/Mesher/Geomtry/Geometry.types.d.ts +11 -0
  48. package/Mesher/Geomtry/Geometry.types.js +13 -0
  49. package/Mesher/Geomtry/GeometryNormals.d.ts +10 -0
  50. package/Mesher/Geomtry/GeometryNormals.js +52 -0
  51. package/Mesher/Geomtry/MeshData.types.d.ts +13 -0
  52. package/Mesher/Geomtry/MeshData.types.js +6 -0
  53. package/Mesher/Geomtry/Primitives/Quad.d.ts +38 -0
  54. package/Mesher/Geomtry/Primitives/Quad.js +224 -0
  55. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +66 -0
  56. package/Mesher/Geomtry/Primitives/QuadVertexData.js +349 -0
  57. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  58. package/Mesher/Geomtry/Primitives/index.js +2 -0
  59. package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +7 -0
  60. package/Mesher/Geomtry/Tools/MesherDataTools.js +12 -0
  61. package/Mesher/Geomtry/Tools/index.d.ts +1 -0
  62. package/Mesher/Geomtry/Tools/index.js +1 -0
  63. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +6 -0
  64. package/Mesher/Geomtry/VoxelGeometryBuilder.js +242 -0
  65. package/Mesher/Geomtry/VoxelMesh.d.ts +13 -0
  66. package/Mesher/Geomtry/VoxelMesh.js +28 -0
  67. package/Mesher/Geomtry/index.d.ts +2 -0
  68. package/Mesher/Geomtry/index.js +2 -0
  69. package/Mesher/InitMesher.d.ts +2 -0
  70. package/Mesher/InitMesher.js +23 -0
  71. package/Mesher/InitTask.d.ts +2 -0
  72. package/Mesher/InitTask.js +43 -0
  73. package/Mesher/Models/Common/BoxGeometryNode.d.ts +2 -2
  74. package/Mesher/Models/Common/BoxGeometryNode.js +61 -56
  75. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -2
  76. package/Mesher/Models/Common/Calc/CalcConstants.js +8 -7
  77. package/Mesher/Models/Common/Calc/FaceDataCalc.js +5 -4
  78. package/Mesher/Models/Common/QuadGeometryNode.d.ts +2 -2
  79. package/Mesher/Models/Common/QuadGeometryNode.js +1 -1
  80. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +10 -5
  81. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +148 -57
  82. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +1 -1
  83. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +59 -116
  84. package/Mesher/Models/Nodes/GeometryNode.d.ts +1 -1
  85. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +4 -2
  86. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +16 -15
  87. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +4 -2
  88. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +16 -15
  89. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +10 -3
  90. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +9 -8
  91. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +4 -2
  92. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +9 -8
  93. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  94. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +1 -1
  95. package/Mesher/Models/VoxelConstructor.d.ts +3 -3
  96. package/Mesher/Models/VoxelConstructor.js +4 -4
  97. package/Mesher/Models/VoxelGeometryLookUp.d.ts +22 -13
  98. package/Mesher/Models/VoxelGeometryLookUp.js +75 -41
  99. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +4 -4
  100. package/Mesher/Models/VoxelModelConstructorRegister.js +1 -1
  101. package/Mesher/RenderedMaterials.d.ts +6 -0
  102. package/Mesher/RenderedMaterials.js +12 -0
  103. package/Mesher/Tools/OutlinedVoxelTool.d.ts +2 -11
  104. package/Mesher/Tools/OutlinedVoxelTool.js +69 -39
  105. package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +1 -1
  106. package/Mesher/Tools/VoxelMeshBVHBuilder.js +23 -28
  107. package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +3 -1
  108. package/Mesher/Tools/VoxelMesherDataTool.d.ts +23 -17
  109. package/Mesher/Tools/VoxelMesherDataTool.js +29 -62
  110. package/Mesher/Types/Mesher.types.d.ts +8 -12
  111. package/Models/Defaults/CubeVoxelModels.js +26 -26
  112. package/Models/Defaults/PanelVoxelModels.js +24 -24
  113. package/Models/Input/BoxVoxelGometryInputs.d.ts +5 -3
  114. package/Models/Input/BoxVoxelGometryInputs.js +5 -5
  115. package/Models/Input/QuadVoxelGometryInputs.d.ts +1 -1
  116. package/Models/Rules/Classes/OcclusionFace.js +1 -1
  117. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +3 -3
  118. package/Models/Rules/Functions/BuildGeomtryInputs.js +44 -37
  119. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +2 -2
  120. package/Models/Rules/Functions/GetOcclusionFaces.js +1 -1
  121. package/Models/Shared/Transform.d.ts +2 -2
  122. package/Models/Shared/Transform.js +4 -6
  123. package/Models/VoxelModel.types.d.ts +1 -1
  124. package/Renderer/Classes/DVESectionMeshes.d.ts +7 -0
  125. package/Renderer/Classes/DVESectionMeshes.js +2 -0
  126. package/Renderer/Classes/SectionMesh.d.ts +12 -0
  127. package/Renderer/Classes/SectionMesh.js +23 -0
  128. package/Renderer/Classes/SectorMesh.d.ts +11 -0
  129. package/Renderer/Classes/SectorMesh.js +33 -0
  130. package/Renderer/DVERenderNode.types.d.ts +1 -1
  131. package/Renderer/DVERenderer.d.ts +2 -2
  132. package/Renderer/InitTasks.d.ts +2 -0
  133. package/Renderer/InitTasks.js +31 -0
  134. package/Renderer/MeshManager.d.ts +5 -7
  135. package/Renderer/MeshManager.js +31 -52
  136. package/Renderer/MeshRegister.d.ts +9 -27
  137. package/Renderer/MeshRegister.js +38 -164
  138. package/Renderer/Renderer.types.d.ts +21 -0
  139. package/Renderer/index.d.ts +3 -0
  140. package/Renderer/index.js +3 -0
  141. package/Settings/EngineSettings.d.ts +19 -21
  142. package/Settings/EngineSettings.js +15 -43
  143. package/Settings/EngineSettings.types.d.ts +8 -35
  144. package/Settings/EngineSettings.types.js +8 -35
  145. package/Tasks/IWG/IWG.d.ts +25 -0
  146. package/Tasks/IWG/IWG.js +89 -0
  147. package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +37 -0
  148. package/Tasks/IWG/Internal/Classes/DimensionSegment.js +67 -0
  149. package/Tasks/IWG/Internal/Classes/Generator.d.ts +27 -0
  150. package/Tasks/IWG/Internal/Classes/Generator.js +41 -0
  151. package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +15 -0
  152. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +62 -0
  153. package/Tasks/IWG/Internal/Classes/SectorState.d.ts +11 -0
  154. package/Tasks/IWG/Internal/Classes/SectorState.js +20 -0
  155. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +9 -0
  156. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +24 -0
  157. package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +2 -0
  158. package/Tasks/IWG/Internal/Functions/cullSectors.js +111 -0
  159. package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +4 -0
  160. package/Tasks/IWG/Internal/Functions/getSectorState.js +42 -0
  161. package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +2 -0
  162. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +51 -0
  163. package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +2 -0
  164. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +70 -0
  165. package/Tasks/IWG/Internal/IWGDimensions.d.ts +6 -0
  166. package/Tasks/IWG/Internal/IWGDimensions.js +17 -0
  167. package/Tasks/IWG/Internal/IWGTasks.d.ts +34 -0
  168. package/Tasks/IWG/Internal/IWGTasks.js +148 -0
  169. package/Tasks/IWG/Internal/IWGTools.d.ts +8 -0
  170. package/Tasks/IWG/Internal/IWGTools.js +5 -0
  171. package/Tasks/IWG/Internal/TaskRegister.d.ts +7 -0
  172. package/Tasks/IWG/Internal/TaskRegister.js +14 -0
  173. package/Tasks/IWG/Procedures/InitalLoad.d.ts +10 -0
  174. package/Tasks/IWG/Procedures/InitalLoad.js +53 -0
  175. package/Tasks/IWG/Procedures/SaveAllSectors.d.ts +5 -0
  176. package/Tasks/IWG/Procedures/SaveAllSectors.js +20 -0
  177. package/Tasks/IWG/index.d.ts +2 -1
  178. package/Tasks/IWG/index.js +2 -1
  179. package/Tasks/Propagation/Explosion/ExplosionManager.js +26 -26
  180. package/Tasks/Propagation/Flow/FlowManager.d.ts +9 -51
  181. package/Tasks/Propagation/Flow/FlowManager.js +96 -108
  182. package/Tasks/Propagation/Flow/{Functions/FlowRemove.d.ts → FlowRemove.d.ts} +1 -1
  183. package/Tasks/Propagation/Flow/FlowRemove.js +157 -0
  184. package/Tasks/Propagation/Flow/{Functions/FlowUpdate.d.ts → FlowUpdate.d.ts} +1 -1
  185. package/Tasks/Propagation/Flow/FlowUpdate.js +98 -0
  186. package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -0
  187. package/Tasks/Propagation/Flow/WorldFlow.js +151 -0
  188. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +104 -0
  189. package/Tasks/Propagation/Illumanation/CommonFunctions.js +280 -0
  190. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.d.ts → RGBUpdate.d.ts} +1 -1
  191. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.js → RGBUpdate.js} +8 -8
  192. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.d.ts → SunUpdate.d.ts} +1 -1
  193. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.js → SunUpdate.js} +11 -11
  194. package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -0
  195. package/Tasks/Propagation/Illumanation/WorldRGB.js +43 -0
  196. package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -0
  197. package/Tasks/Propagation/Illumanation/WorldSun.js +116 -0
  198. package/Tasks/Propagation/InitTasks.js +32 -16
  199. package/Tasks/Propagation/index.d.ts +2 -1
  200. package/Tasks/Propagation/index.js +2 -1
  201. package/Tasks/Tasks.types.d.ts +6 -77
  202. package/Tasks/TasksIds.d.ts +3 -3
  203. package/Tasks/TasksIds.js +3 -3
  204. package/Tasks/Update/InitTasks.js +9 -24
  205. package/Tasks/Update/UpdateTask.d.ts +2 -2
  206. package/Tasks/Update/UpdateTask.js +18 -17
  207. package/Tasks/Update/VoxelUpdate.d.ts +3 -2
  208. package/Tasks/Update/VoxelUpdate.js +23 -19
  209. package/Tasks/WorldGeneration/InitTasks.js +2 -10
  210. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
  211. package/Tasks/WorldGeneration/WorldGenBrush.js +20 -27
  212. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +2 -2
  213. package/Tasks/WorldGeneration/WorldGenRegister.js +29 -42
  214. package/Tasks/WorldGeneration/WorldGeneration.d.ts +0 -2
  215. package/Tasks/WorldGeneration/WorldGeneration.js +14 -12
  216. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.d.ts +1 -1
  217. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.js +1 -1
  218. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.d.ts +2 -1
  219. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.js +4 -1
  220. package/Templates/FullVoxelTemplate.d.ts +1 -0
  221. package/Templates/FullVoxelTemplate.js +14 -7
  222. package/Templates/Functions/CreateTemplate.js +58 -37
  223. package/Templates/Functions/FlipTemplate.js +4 -0
  224. package/Templates/Functions/RotateTemplate.js +4 -0
  225. package/Templates/VoxelTemplate.d.ts +5 -2
  226. package/Templates/VoxelTemplate.js +33 -18
  227. package/Templates/VoxelTemplates.types.d.ts +5 -7
  228. package/Textures/Texture.types.d.ts +1 -0
  229. package/Textures/TextureManager.d.ts +4 -5
  230. package/Textures/TextureManager.js +3 -1
  231. package/Textures/TextureRegister.d.ts +9 -10
  232. package/Textures/TextureRegister.js +12 -12
  233. package/Textures/index.d.ts +1 -0
  234. package/Textures/index.js +1 -0
  235. package/Tools/Brush/AdvancedBrushTool.d.ts +2 -1
  236. package/Tools/Brush/AdvancedBrushTool.js +12 -15
  237. package/Tools/Brush/Brush.d.ts +4 -4
  238. package/Tools/Brush/Brush.js +21 -22
  239. package/Tools/Data/SubstanceDataTool.d.ts +2 -1
  240. package/Tools/Data/SubstanceDataTool.js +6 -5
  241. package/Tools/Tasks/TasksTool.d.ts +43 -88
  242. package/Tools/Tasks/TasksTool.js +97 -212
  243. package/Util/BinaryObject.d.ts +2 -0
  244. package/Util/BinaryObject.js +14 -0
  245. package/Util/Environment.d.ts +4 -0
  246. package/Util/Environment.js +10 -0
  247. package/Util/TypedEventTarget.d.ts +5 -0
  248. package/Util/TypedEventTarget.js +12 -0
  249. package/Util/Util.types.d.ts +0 -2
  250. package/{Data → Voxels}/Cursor/VoxelCursor.d.ts +3 -3
  251. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.d.ts +14 -7
  252. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.js +57 -44
  253. package/{Data → Voxels}/Cursor/VoxelCursor.js +7 -8
  254. package/Voxels/Cursor/VoxelLightData.d.ts +45 -0
  255. package/Voxels/Cursor/VoxelLightData.js +146 -0
  256. package/Voxels/Effects/VoxelEffect.d.ts +4 -4
  257. package/Voxels/Functions/BuildStateData.js +1 -1
  258. package/Voxels/Indexes/VoxelIndex.d.ts +2 -2
  259. package/Voxels/Indexes/VoxelIndex.js +6 -6
  260. package/Voxels/InitVoxelData.d.ts +7 -3
  261. package/Voxels/InitVoxelData.js +182 -29
  262. package/Voxels/Segments/MaterialDataGenerator.d.ts +6 -0
  263. package/{Contexts/Base/Main/Generator → Voxels}/Segments/MaterialDataGenerator.js +2 -2
  264. package/Voxels/Segments/SubstanceDataGenerator.d.ts +6 -0
  265. package/{Contexts/Base/Main/Generator → Voxels}/Segments/SubstanceDataGenerator.js +4 -4
  266. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.d.ts +2 -2
  267. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.js +4 -5
  268. package/Voxels/State/LogicStatementReader.js +1 -1
  269. package/Voxels/State/Schema/BinarySchema.d.ts +4 -0
  270. package/Voxels/State/Schema/BinarySchema.js +32 -1
  271. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  272. package/Voxels/State/Schema/VoxelSchema.d.ts +4 -4
  273. package/Voxels/State/Schema/VoxelSchema.js +6 -6
  274. package/Voxels/State/SchemaRegister.d.ts +4 -3
  275. package/Voxels/State/SchemaRegister.js +5 -2
  276. package/Voxels/State/VoxelTagStates.js +1 -1
  277. package/Voxels/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
  278. package/{Data → Voxels}/Structs/Builder/SubstanceStructBuilder.js +2 -2
  279. package/Voxels/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
  280. package/{Data → Voxels}/Structs/Builder/VoxelStructBuilder.js +2 -7
  281. package/{Data → Voxels}/Structs/SubstanceStruct.d.ts +2 -1
  282. package/{Data → Voxels}/Structs/SubstanceStruct.js +2 -4
  283. package/{Data → Voxels}/Structs/VoxelStruct.d.ts +2 -2
  284. package/{Data → Voxels}/Structs/VoxelStruct.js +1 -1
  285. package/Voxels/{Voxel.types.d.ts → Types/Voxel.types.d.ts} +18 -7
  286. package/Voxels/{Voxel.types.js → Types/Voxel.types.js} +19 -1
  287. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +93 -0
  288. package/Voxels/index.d.ts +3 -3
  289. package/Voxels/index.js +3 -3
  290. package/World/Archive/Archive.types.d.ts +159 -0
  291. package/World/Archive/Functions/ArchiveArea.d.ts +10 -0
  292. package/World/Archive/Functions/ArchiveArea.js +350 -0
  293. package/World/Archive/Functions/ArchiveSector.d.ts +7 -0
  294. package/World/Archive/Functions/ArchiveSector.js +354 -0
  295. package/World/Archive/Functions/ImportSector.d.ts +9 -0
  296. package/World/Archive/Functions/ImportSector.js +234 -0
  297. package/World/Archive/Functions/index.d.ts +3 -0
  298. package/World/Archive/Functions/index.js +3 -0
  299. package/World/Archive/InitTasks.d.ts +4 -0
  300. package/World/Archive/InitTasks.js +70 -0
  301. package/World/Cursor/SectionCursor.d.ts +16 -0
  302. package/World/Cursor/SectionCursor.js +57 -0
  303. package/{Data/Cursor/World/ColumnCursor.d.ts → World/Cursor/SectorCursor.d.ts} +8 -7
  304. package/World/Cursor/SectorCursor.js +57 -0
  305. package/{Data/Cursor/World → World/Cursor}/WorldCursor.d.ts +4 -4
  306. package/World/Cursor/WorldCursor.js +51 -0
  307. package/{Data/Cursor/World → World/Cursor}/WorldSectionCursor.interface.d.ts +2 -2
  308. package/{Data/Cursor/World → World/Cursor}/WorldVoxelCursor.d.ts +3 -2
  309. package/World/Cursor/WorldVoxelCursor.js +58 -0
  310. package/{Data/World/Classes → World/Dimension}/Dimension.d.ts +5 -5
  311. package/World/Dimension/Dimension.js +20 -0
  312. package/World/InitTasks.d.ts +6 -0
  313. package/World/InitTasks.js +92 -0
  314. package/World/Lock/WorldLock.d.ts +11 -0
  315. package/{Contexts/World → World}/Lock/WorldLock.js +33 -37
  316. package/World/Section/Section.d.ts +34 -0
  317. package/World/Section/Section.js +89 -0
  318. package/World/Section/SectionHeightMap.d.ts +10 -0
  319. package/World/Section/SectionHeightMap.js +39 -0
  320. package/World/Section/SectionStruct.d.ts +8 -0
  321. package/World/Section/SectionStruct.js +29 -0
  322. package/{Data/Structs/Constants/ChunkStructProperties.d.ts → World/Section/SectionStructProperties.d.ts} +1 -1
  323. package/World/Section/SectionStructProperties.js +11 -0
  324. package/World/Section/index.d.ts +1 -0
  325. package/World/Section/index.js +1 -0
  326. package/World/Sector/Sector.d.ts +23 -0
  327. package/World/Sector/Sector.js +60 -0
  328. package/World/Sector/SectorHeightMap.d.ts +5 -0
  329. package/World/Sector/SectorHeightMap.js +47 -0
  330. package/World/Sector/SectorStruct.d.ts +1 -0
  331. package/World/Sector/SectorStruct.js +46 -0
  332. package/World/Sector/SectorStructIds.d.ts +13 -0
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  467. package/Mesher/Processors/ChunkProcessor.js +0 -117
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  473. package/Mesher/Tools/VoxelTemplateDataTool.js +0 -112
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  475. package/Renderer/Classes/ChunkMesh.js +0 -13
  476. package/Renderer/Classes/MeshRegisterColumn.d.ts +0 -7
  477. package/Renderer/Classes/MeshRegisterColumn.js +0 -7
  478. package/Renderer/Classes/MushRegisterRegion.d.ts +0 -4
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  480. package/Renderer/DVEChunkMeshInterface.d.ts +0 -3
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  482. package/Renderer/DVEChunkMeshes.d.ts +0 -6
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  624. /package/Contexts/Base/Main/{Generator/DataGenerator.types.js → DataGenerator.types.js} +0 -0
  625. /package/Contexts/Base/Remote/{Sync/DataSync.types.js → DataSync.types.js} +0 -0
  626. /package/Contexts/Base/Remote/{Sync/DataSyncIds.d.ts → DataSyncIds.d.ts} +0 -0
  627. /package/Contexts/Base/Remote/{Sync/DataSyncIds.js → DataSyncIds.js} +0 -0
  628. /package/Contexts/Base/Remote/{Sync/InitDataSync.d.ts → InitDataSync.d.ts} +0 -0
  629. /package/Contexts/Base/Remote/{Sync/InitWorldDataSync.d.ts → InitWorldDataSync.d.ts} +0 -0
  630. /package/Data/Cursor/{Interfaces/DataCursor.interface.js → DataCursor.interface.js} +0 -0
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  633. /package/Data/Structs/{Builder/StructBuilder.js → StructBuilder.js} +0 -0
  634. /package/Data/{Types → Structs}/StructBuilder.types.d.ts +0 -0
  635. /package/Data/{Types → Structs}/StructBuilder.types.js +0 -0
  636. /package/Math/{Constants/CardinalNeighbors.d.ts → CardinalNeighbors.d.ts} +0 -0
  637. /package/Math/{Constants/CardinalNeighbors.js → CardinalNeighbors.js} +0 -0
  638. /package/Math/{Constants/VoxelFaces.d.ts → VoxelFaces.d.ts} +0 -0
  639. /package/Math/{Constants/VoxelFaces.js → VoxelFaces.js} +0 -0
  640. /package/{Voxels → Mesher}/VoxelShaderData.d.ts +0 -0
  641. /package/{Voxels → Mesher}/VoxelShaderData.js +0 -0
  642. /package/{Archive/Archive.types.js → Renderer/Renderer.types.js} +0 -0
  643. /package/{Contexts/Render/Tasks/RenderTasks.types.js → Tasks/Propagation/Flow/CommonFunctions.d.ts} +0 -0
  644. /package/{Data/Cursor/World/WorldSectionCursor.interface.js → Tasks/Propagation/Flow/CommonFunctions.js} +0 -0
  645. /package/{Data → Voxels}/Palettes/MaterialPalette.d.ts +0 -0
  646. /package/{Data → Voxels}/Palettes/MaterialPalette.js +0 -0
  647. /package/{Data → Voxels}/Palettes/SubstancePalette.d.ts +0 -0
  648. /package/{Data → Voxels}/Palettes/SubstancePalette.js +0 -0
  649. /package/{Data → Voxels}/Palettes/VoxelPalette.d.ts +0 -0
  650. /package/{Data → Voxels}/Palettes/VoxelPalette.js +0 -0
  651. /package/Voxels/{VoxelMaterial.types.d.ts → Types/VoxelMaterial.types.d.ts} +0 -0
  652. /package/Voxels/{VoxelMaterial.types.js → Types/VoxelMaterial.types.js} +0 -0
  653. /package/{Data/Types/DimensionData.types.js → Voxels/Types/VoxelModelCompiledData.types.js} +0 -0
  654. /package/Voxels/{VoxelSubstances.types.d.ts → Types/VoxelSubstances.types.d.ts} +0 -0
  655. /package/Voxels/{VoxelSubstances.types.js → Types/VoxelSubstances.types.js} +0 -0
  656. /package/{Data/Types/RichWorldData.types.js → World/Archive/Archive.types.js} +0 -0
  657. /package/{Archive → World/Archive}/index.d.ts +0 -0
  658. /package/{Archive → World/Archive}/index.js +0 -0
  659. /package/{Math/Math.types.js → World/Cursor/WorldSectionCursor.interface.js} +0 -0
  660. /package/{Math/Spaces/VoxelSpaces.types.js → World/Storage/WorldStorage.interface.js} +0 -0
  661. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.d.ts +0 -0
  662. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.js +0 -0
  663. /package/{Mesher/Meshers/MesherInterface.js → World/Types/WorldData.types.js} +0 -0
@@ -1,7 +1,7 @@
1
- import { VoxelGeometry } from "../../../../Mesher/Geometry/VoxelGeometry";
1
+ import { VoxelGeometryBuilder } from "../../../Geomtry/VoxelGeometryBuilder";
2
2
  import { BoxVoxelGometryInputs, } from "../../../../Models/Input/BoxVoxelGometryInputs";
3
3
  import { getInterpolationValue, shouldCauseFlip, } from "../../Common/Calc/CalcConstants";
4
- import { LightData } from "../../../../Voxels/LightData";
4
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
5
5
  import { GeoemtryNode } from "../GeometryNode";
6
6
  import { GetBoxGeometryNodeData } from "../../Common/BoxGeometryNode";
7
7
  import { UpdateBounds } from "../../Common/BoundsFunctions";
@@ -12,6 +12,7 @@ export class RulelessBoxVoxelGeometryNode extends GeoemtryNode {
12
12
  vertexWeights;
13
13
  worldLight;
14
14
  worldAO;
15
+ lightData = new VoxelLightData();
15
16
  init() {
16
17
  this.faceCount = 6;
17
18
  this.vertexCount = this.faceCount * 4;
@@ -36,14 +37,14 @@ export class RulelessBoxVoxelGeometryNode extends GeoemtryNode {
36
37
  shouldFlip() {
37
38
  if (shouldCauseFlip(this.worldAO.vertices[0], this.worldAO.vertices[1], this.worldAO.vertices[2], this.worldAO.vertices[3]))
38
39
  return true;
39
- return (shouldCauseFlip(LightData.getS(this.worldLight.vertices[0]), LightData.getS(this.worldLight.vertices[1]), LightData.getS(this.worldLight.vertices[2]), LightData.getS(this.worldLight.vertices[3])) ||
40
- shouldCauseFlip(LightData.sumRGB(this.worldLight.vertices[0]), LightData.sumRGB(this.worldLight.vertices[1]), LightData.sumRGB(this.worldLight.vertices[2]), LightData.sumRGB(this.worldLight.vertices[3])));
40
+ return (shouldCauseFlip(this.lightData.getS(this.worldLight.vertices[0]), this.lightData.getS(this.worldLight.vertices[1]), this.lightData.getS(this.worldLight.vertices[2]), this.lightData.getS(this.worldLight.vertices[3])) ||
41
+ shouldCauseFlip(this.lightData.sumRGB(this.worldLight.vertices[0]), this.lightData.sumRGB(this.worldLight.vertices[1]), this.lightData.sumRGB(this.worldLight.vertices[2]), this.lightData.sumRGB(this.worldLight.vertices[3])));
41
42
  }
42
43
  add(tool, originHash, origin, args) {
43
44
  this.tool = tool;
44
45
  this.origin = tool.position;
45
- this.worldAO = tool.getWorldAO();
46
- this.worldLight = tool.getWorldLight();
46
+ this.worldAO = tool.vars.ao;
47
+ this.worldLight = tool.vars.light;
47
48
  for (let face = 0; face < 6; face++) {
48
49
  if (args[face][ArgIndexes.Enabled]) {
49
50
  tool.calculateFaceData(face);
@@ -51,7 +52,7 @@ export class RulelessBoxVoxelGeometryNode extends GeoemtryNode {
51
52
  const faceArgs = args[face];
52
53
  const quad = this.quads[face];
53
54
  quad.flip = this.shouldFlip() || faceArgs[ArgIndexes.Fliped];
54
- tool.setTexture(faceArgs[ArgIndexes.Texture]);
55
+ tool.vars.textureIndex = faceArgs[ArgIndexes.Texture];
55
56
  const uvs = faceArgs[ArgIndexes.UVs];
56
57
  //1
57
58
  quad.uvs.vertices[0].x = uvs[0][0];
@@ -65,7 +66,7 @@ export class RulelessBoxVoxelGeometryNode extends GeoemtryNode {
65
66
  //4
66
67
  quad.uvs.vertices[3].x = uvs[3][0];
67
68
  quad.uvs.vertices[3].y = uvs[3][1];
68
- VoxelGeometry.addQuad(tool, origin, quad);
69
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
69
70
  UpdateBounds(tool, origin, this.quadBounds[face]);
70
71
  }
71
72
  }
@@ -1,11 +1,12 @@
1
1
  import { Vec3Array, Vec4Array, Vector3Like } from "@amodx/math";
2
2
  import { VoxelFaces } from "../../../../Math";
3
- import { QuadScalarVertexData } from "@amodx/meshing";
3
+ import { QuadScalarVertexData } from "../../../Geomtry/Primitives/QuadVertexData";
4
4
  import { VoxelQuadGeometryNode } from "../../../../Models/VoxelModel.types";
5
- import { Quad } from "@amodx/meshing/Primitives/Quad";
5
+ import { Quad } from "../../../Geomtry/Primitives/Quad";
6
6
  import { VoxelMesherDataTool } from "../../../../Mesher/Tools/VoxelMesherDataTool";
7
7
  import { QuadVoxelGometryArgs } from "../../../../Models/Input/QuadVoxelGometryInputs";
8
8
  import { GeoemtryNode } from "../GeometryNode";
9
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
9
10
  export declare class RulelessQuadVoxelGeometryNode extends GeoemtryNode<VoxelQuadGeometryNode, QuadVoxelGometryArgs> {
10
11
  quad: Quad;
11
12
  quadBounds: [Vec3Array, Vec3Array];
@@ -13,6 +14,7 @@ export declare class RulelessQuadVoxelGeometryNode extends GeoemtryNode<VoxelQua
13
14
  worldLight: QuadScalarVertexData;
14
15
  worldAO: QuadScalarVertexData;
15
16
  closestFace: VoxelFaces;
17
+ lightData: VoxelLightData;
16
18
  init(): void;
17
19
  determineShading(): void;
18
20
  shouldFlip(): boolean;
@@ -1,11 +1,11 @@
1
1
  import { VoxelFaces } from "../../../../Math";
2
- import { VoxelGeometry } from "../../../../Mesher/Geometry/VoxelGeometry";
2
+ import { VoxelGeometryBuilder } from "../../../Geomtry/VoxelGeometryBuilder";
3
3
  import { getInterpolationValue, shouldCauseFlip, } from "../../Common/Calc/CalcConstants";
4
- import { LightData } from "../../../../Voxels/LightData";
5
4
  import { QuadVoxelGometryInputs, } from "../../../../Models/Input/QuadVoxelGometryInputs";
6
5
  import { GeoemtryNode } from "../GeometryNode";
7
6
  import { GetQuadGeometryData } from "../../Common/QuadGeometryNode";
8
7
  import { UpdateBounds } from "../../Common/BoundsFunctions";
8
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
9
9
  const ArgIndexes = QuadVoxelGometryInputs.ArgIndexes;
10
10
  export class RulelessQuadVoxelGeometryNode extends GeoemtryNode {
11
11
  quad;
@@ -17,6 +17,7 @@ export class RulelessQuadVoxelGeometryNode extends GeoemtryNode {
17
17
  worldLight;
18
18
  worldAO;
19
19
  closestFace;
20
+ lightData = new VoxelLightData();
20
21
  init() {
21
22
  this.faceCount = 6;
22
23
  this.vertexCount = this.faceCount * 4;
@@ -42,20 +43,20 @@ export class RulelessQuadVoxelGeometryNode extends GeoemtryNode {
42
43
  shouldFlip() {
43
44
  if (shouldCauseFlip(this.worldAO.vertices[0], this.worldAO.vertices[1], this.worldAO.vertices[2], this.worldAO.vertices[3]))
44
45
  return true;
45
- return (shouldCauseFlip(LightData.getS(this.worldLight.vertices[0]), LightData.getS(this.worldLight.vertices[1]), LightData.getS(this.worldLight.vertices[2]), LightData.getS(this.worldLight.vertices[3])) ||
46
- shouldCauseFlip(LightData.sumRGB(this.worldLight.vertices[0]), LightData.sumRGB(this.worldLight.vertices[1]), LightData.sumRGB(this.worldLight.vertices[2]), LightData.sumRGB(this.worldLight.vertices[3])));
46
+ return (shouldCauseFlip(this.lightData.getS(this.worldLight.vertices[0]), this.lightData.getS(this.worldLight.vertices[1]), this.lightData.getS(this.worldLight.vertices[2]), this.lightData.getS(this.worldLight.vertices[3])) ||
47
+ shouldCauseFlip(this.lightData.sumRGB(this.worldLight.vertices[0]), this.lightData.sumRGB(this.worldLight.vertices[1]), this.lightData.sumRGB(this.worldLight.vertices[2]), this.lightData.sumRGB(this.worldLight.vertices[3])));
47
48
  }
48
49
  add(tool, originHash, origin, args) {
49
50
  this.tool = tool;
50
51
  this.origin = tool.position;
51
- this.worldAO = tool.getWorldAO();
52
- this.worldLight = tool.getWorldLight();
52
+ this.worldAO = tool.vars.ao;
53
+ this.worldLight = tool.vars.light;
53
54
  if (args[ArgIndexes.Enabled]) {
54
55
  tool.calculateFaceData(this.closestFace);
55
56
  this.determineShading();
56
57
  const quad = this.quad;
57
58
  quad.flip = this.shouldFlip() || args[ArgIndexes.Fliped];
58
- tool.setTexture(args[ArgIndexes.Texture]);
59
+ tool.vars.textureIndex = args[ArgIndexes.Texture];
59
60
  quad.doubleSided = args[ArgIndexes.DoubleSided];
60
61
  const uvs = args[ArgIndexes.UVs];
61
62
  //1
@@ -70,7 +71,7 @@ export class RulelessQuadVoxelGeometryNode extends GeoemtryNode {
70
71
  //4
71
72
  quad.uvs.vertices[3].x = uvs[3][0];
72
73
  quad.uvs.vertices[3].y = uvs[3][1];
73
- VoxelGeometry.addQuad(tool, origin, quad);
74
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
74
75
  UpdateBounds(tool, origin, this.quadBounds);
75
76
  }
76
77
  this.worldLight.setAll(0);
@@ -1,6 +1,6 @@
1
1
  import { VoxelFaceCullResultsIndex } from "../../../Models/Indexing/VoxelFaceCullResultsIndex";
2
2
  import { VoxelAOResultsIndex } from "../../../Models/Indexing/VoxelAOResultsIndex";
3
- import { VoxelGeometryRulelessSyncData, VoxelGeometrySyncData } from "../../../Voxels/VoxelSyncData";
3
+ import { CompiledVoxelGeometryRulessData, CompiledVoxelGeometrySyncData } from "../../../Voxels/Types/VoxelModelCompiledData.types";
4
4
  import { GeoemtryNode } from "./GeometryNode";
5
5
  export declare class VoxelGeometryConstructor {
6
6
  geometryPaletteId: number;
@@ -9,5 +9,5 @@ export declare class VoxelGeometryConstructor {
9
9
  vertexHitMap: number[][];
10
10
  cullIndex: VoxelFaceCullResultsIndex;
11
11
  aoIndex: VoxelAOResultsIndex;
12
- constructor(geometryPaletteId: number, data: VoxelGeometrySyncData | VoxelGeometryRulelessSyncData);
12
+ constructor(geometryPaletteId: number, data: CompiledVoxelGeometrySyncData | CompiledVoxelGeometryRulessData);
13
13
  }
@@ -61,7 +61,7 @@ export class VoxelGeometryConstructor {
61
61
  for (const node of this.nodes) {
62
62
  node.faceIndex = faceCount;
63
63
  node.vertexIndex = vertexCount;
64
- faceCount += node.faceCount;
64
+ faceCount += node.faceCount - 1;
65
65
  vertexCount += node.vertexCount;
66
66
  }
67
67
  }
@@ -1,6 +1,6 @@
1
1
  import { TextureRegister } from "../../Textures/TextureRegister";
2
2
  import { VoxelMesherDataTool } from "../../Mesher/Tools/VoxelMesherDataTool";
3
- import { VoxelInputsSyncData, VoxelModelSyncData } from "../../Voxels/VoxelSyncData";
3
+ import { CompiledVoxelModelInputData, CompiledVoxelModelData } from "../../Voxels/Types/VoxelModelCompiledData.types";
4
4
  import { StateSchema } from "../../Voxels/State/Schema/StateSchema";
5
5
  import { StateTreeReader } from "../../Voxels/State/StateTreeReader";
6
6
  import { VoxelFaceTransparentResultsIndex } from "../../Models/Indexing/VoxelFaceTransparentResultsIndex";
@@ -8,7 +8,7 @@ import { VoxelModelEffect } from "./VoxelModelEffect";
8
8
  import { CondtionalTreeReader } from "../../Voxels/State/CondiotnalTreeReader";
9
9
  export declare class VoxelConstructor {
10
10
  id: string;
11
- data: VoxelModelSyncData;
11
+ data: CompiledVoxelModelData;
12
12
  isModel: true;
13
13
  geometries: number[][];
14
14
  modSchema: StateSchema;
@@ -20,7 +20,7 @@ export declare class VoxelConstructor {
20
20
  effects: VoxelModelEffect;
21
21
  shapeStateTree: StateTreeReader;
22
22
  condtioanlShapeStateTree: CondtionalTreeReader;
23
- constructor(id: string, data: VoxelModelSyncData, voxleData: VoxelInputsSyncData);
23
+ constructor(id: string, data: CompiledVoxelModelData, voxleData: CompiledVoxelModelInputData);
24
24
  getShapeStateTransaprentByteIndex(shapeState: number, geomtryId: number): number;
25
25
  getCondtionalStateTransaprentByteIndex(shapeState: number, geomtryId: number): number;
26
26
  isShapeStateFaceTransparent(modState: number, shapeState: number, geoId: number, faceIndex: number): boolean;
@@ -46,8 +46,8 @@ export class VoxelConstructor {
46
46
  }
47
47
  process(tool) {
48
48
  const hashed = VoxelGeometryLookUp.getHash(tool.nVoxel, tool.position.x, tool.position.y, tool.position.z);
49
- const treeState = VoxelGeometryLookUp.stateCache[hashed];
50
- const modState = VoxelGeometryLookUp.modCache[hashed];
49
+ const treeState = VoxelGeometryLookUp.space.stateCache[hashed];
50
+ const modState = VoxelGeometryLookUp.space.modCache[hashed];
51
51
  if (treeState !== undefined && treeState > -1) {
52
52
  const geoLinks = this.data.shapeStateMap[treeState];
53
53
  const geometries = this.data.shapeStateGeometryMap[treeState];
@@ -63,7 +63,7 @@ export class VoxelConstructor {
63
63
  }
64
64
  }
65
65
  }
66
- const conditonalTreeState = VoxelGeometryLookUp.conditonalStateCache[hashed];
66
+ const conditonalTreeState = VoxelGeometryLookUp.space.conditonalStateCache[hashed];
67
67
  if (conditonalTreeState !== undefined && conditonalTreeState > -1) {
68
68
  const condiotnalNodes = this.data.condiotnalShapeStateMap[conditonalTreeState];
69
69
  const condiotnalNodesLength = condiotnalNodes.length;
@@ -82,7 +82,7 @@ export class VoxelConstructor {
82
82
  }
83
83
  }
84
84
  }
85
- this.effects.addEffects(tool.voxel.getShapeState(), tool.origin, tool.effects);
85
+ this.effects.addEffects(tool.voxel.getState(), tool.origin, tool.effects);
86
86
  tool.clearCalculatedData();
87
87
  }
88
88
  onTexturesRegistered(textureManager) { }
@@ -1,19 +1,28 @@
1
- import { DataCursorInterface } from "../../Data/Cursor/Interfaces/DataCursor.interface";
2
- import { VoxelConstructor } from "./VoxelConstructor";
3
- import { Vec3Array } from "@amodx/math";
4
- import { VoxelCursor } from "../../Data/Cursor/VoxelCursor";
1
+ import { DataCursorInterface } from "../../Data/Cursor/DataCursor.interface";
2
+ import { Vec3Array, Vector3Like } from "@amodx/math";
3
+ import { VoxelCursor } from "../../Voxels/Cursor/VoxelCursor";
4
+ export declare class VoxelGeometryLookUpSpace {
5
+ bounds: Vector3Like;
6
+ foundHash: Uint8Array;
7
+ voxelHash: Uint16Array;
8
+ modCache: Int32Array;
9
+ stateCache: Int32Array;
10
+ conditonalStateCache: Int32Array;
11
+ noCastAO: Uint8Array;
12
+ offset: Vec3Array;
13
+ constructor(bounds: Vector3Like);
14
+ start(x: number, y: number, z: number): void;
15
+ getIndex(x: number, y: number, z: number): number;
16
+ getConstructor(index: number): import("./VoxelConstructor").VoxelConstructor | null;
17
+ getGeomtry(index: number): false | number[];
18
+ getConditionalGeomtry(index: number): false | number[][];
19
+ }
5
20
  export declare class VoxelGeometryLookUp {
6
- static voxelHash: VoxelConstructor[];
7
- static modCache: number[];
8
- static stateCache: number[];
9
- static conditonalStateCache: number[];
10
- static geometryCache: number[][];
11
- static conditionalGeometryCache: number[][][];
12
- static noCastAO: boolean[];
13
- static offset: Vec3Array;
21
+ static space: VoxelGeometryLookUpSpace | null;
14
22
  static voxelCursor: VoxelCursor;
23
+ static createSpace(x: number, y: number, z: number): VoxelGeometryLookUpSpace;
15
24
  static init(): void;
16
- static start(dimension: string, x: number, y: number, z: number): void;
25
+ static start(space: VoxelGeometryLookUpSpace): void;
17
26
  static isRulesless(geoId: number): boolean;
18
27
  static stop(): void;
19
28
  static getHash(dataCursor: DataCursorInterface, x: number, y: number, z: number): number;
@@ -1,67 +1,106 @@
1
1
  import { VoxelModelConstructorRegister } from "./VoxelModelConstructorRegister";
2
- import { Vector3Like } from "@amodx/math";
3
- import { VoxelCursor } from "../../Data/Cursor/VoxelCursor";
4
- export class VoxelGeometryLookUp {
5
- static voxelHash = [];
6
- static modCache = [];
7
- static stateCache = [];
8
- static conditonalStateCache = [];
9
- static geometryCache = [];
10
- static conditionalGeometryCache = [];
11
- static noCastAO = [];
12
- static offset = [0, 0, 0];
13
- static voxelCursor = new VoxelCursor();
14
- static init() { }
15
- static start(dimension, x, y, z) {
2
+ import { VoxelCursor } from "../../Voxels/Cursor/VoxelCursor";
3
+ import { GetYXZOrderArrayIndex } from "../../Math/Indexing";
4
+ export class VoxelGeometryLookUpSpace {
5
+ bounds;
6
+ foundHash;
7
+ voxelHash;
8
+ modCache;
9
+ stateCache;
10
+ conditonalStateCache;
11
+ noCastAO;
12
+ offset = [0, 0, 0];
13
+ constructor(bounds) {
14
+ this.bounds = bounds;
15
+ const volume = bounds.x * bounds.y * bounds.z;
16
+ this.foundHash = new Uint8Array(volume);
17
+ this.voxelHash = new Uint16Array(volume);
18
+ this.modCache = new Int32Array(volume);
19
+ this.stateCache = new Int32Array(volume);
20
+ this.conditonalStateCache = new Int32Array(volume);
21
+ this.noCastAO = new Uint8Array(volume);
22
+ }
23
+ start(x, y, z) {
16
24
  this.offset[0] = x;
17
25
  this.offset[1] = y;
18
26
  this.offset[2] = z;
27
+ this.foundHash.fill(0);
28
+ this.conditonalStateCache.fill(-1);
29
+ this.stateCache.fill(-1);
30
+ this.modCache.fill(-1);
31
+ }
32
+ getIndex(x, y, z) {
33
+ return GetYXZOrderArrayIndex(x - this.offset[0], y - this.offset[1], z - this.offset[2], this.bounds.x, this.bounds.y, this.bounds.z);
34
+ }
35
+ getConstructor(index) {
36
+ if (this.foundHash[index] !== 2)
37
+ return null;
38
+ return VoxelModelConstructorRegister.constructorsPaltte[this.voxelHash[index]];
39
+ }
40
+ getGeomtry(index) {
41
+ if (this.foundHash[index] !== 2)
42
+ return false;
43
+ return VoxelModelConstructorRegister.constructorsPaltte[this.voxelHash[index]].data.shapeStateGeometryMap[this.stateCache[index]];
44
+ }
45
+ getConditionalGeomtry(index) {
46
+ if (this.foundHash[index] !== 2)
47
+ return false;
48
+ return VoxelModelConstructorRegister.constructorsPaltte[this.voxelHash[index]].data.condiotnalShapeStateGeometryMap[this.conditonalStateCache[index]];
49
+ }
50
+ }
51
+ export class VoxelGeometryLookUp {
52
+ static space = null;
53
+ static voxelCursor = new VoxelCursor();
54
+ static createSpace(x, y, z) {
55
+ return new VoxelGeometryLookUpSpace({ x, y, z });
56
+ }
57
+ static init() { }
58
+ static start(space) {
59
+ this.space = space;
19
60
  }
20
61
  static isRulesless(geoId) {
21
62
  return VoxelModelConstructorRegister.rulesless[geoId] == true;
22
63
  }
23
- static stop() {
24
- this.stateCache.length = 0;
25
- this.voxelHash.length = 0;
26
- this.modCache.length = 0;
27
- this.geometryCache.length = 0;
28
- this.conditionalGeometryCache.length = 0;
29
- this.conditonalStateCache.length = 0;
30
- this.noCastAO.length = 0;
31
- }
64
+ static stop() { }
32
65
  static getHash(dataCursor, x, y, z) {
33
- const hashed = Vector3Like.HashXYZ(x - this.offset[0], y - this.offset[1], z - this.offset[2]);
34
- if (!this.stateCache[hashed])
66
+ if (!this.space)
67
+ throw new Error(`Voxel geomtry look up must have space set`);
68
+ const hashed = this.space?.getIndex(x, y, z);
69
+ if (this.space.foundHash[hashed] == 0)
35
70
  this.hashState(dataCursor, hashed, x, y, z);
36
71
  return hashed;
37
72
  }
38
- static hashState(dataCursor, hashed, x, y, z) {
39
- if (this.stateCache[hashed] !== undefined)
40
- return this.stateCache[hashed];
73
+ static hashState(dataCursor, index, x, y, z) {
74
+ if (!this.space)
75
+ throw new Error(`Voxel geomtry look up must have space set`);
76
+ if (this.space.foundHash[index] == 2)
77
+ return this.space.stateCache[index];
41
78
  const voxel = dataCursor.getVoxel(x, y, z);
42
79
  if (!voxel) {
43
- this.stateCache[hashed] = -1;
80
+ this.space.foundHash[index] = 1;
44
81
  return -1;
45
82
  }
46
83
  if (!voxel.isRenderable()) {
47
- this.stateCache[hashed] = -1;
84
+ this.space.foundHash[index] = 1;
48
85
  return -1;
49
86
  }
50
87
  const voxelConstructor = VoxelModelConstructorRegister.constructorsPaltte[voxel.getId()];
88
+ this.space.voxelHash[index] = voxel.getId();
51
89
  if (!voxelConstructor || !voxelConstructor.isModel) {
52
- this.stateCache[hashed] = -1;
90
+ this.space.foundHash[index] = 1;
53
91
  return -1;
54
92
  }
93
+ this.space.foundHash[index] = 2;
55
94
  //no ao
56
- this.noCastAO[hashed] = voxel.isLightSource() || voxel.noAO();
95
+ this.space.noCastAO[index] = voxel.isLightSource() || voxel.noAO() ? 1 : 0;
57
96
  //state
58
- const shapeState = voxel.getShapeState();
97
+ const shapeState = voxel.getState();
59
98
  const state = voxelConstructor.shapeStateTree.getState(shapeState);
60
- this.stateCache[hashed] = state;
99
+ this.space.stateCache[index] = state;
61
100
  //mod
62
101
  const mod = voxel.getMod();
63
102
  const modState = voxelConstructor.modTree.getState(mod);
64
- this.modCache[hashed] = modState;
103
+ this.space.modCache[index] = modState;
65
104
  this.voxelCursor.copy(voxel).process();
66
105
  voxelConstructor.schema.position.x = x;
67
106
  voxelConstructor.schema.position.y = y;
@@ -69,12 +108,7 @@ export class VoxelGeometryLookUp {
69
108
  voxelConstructor.schema.voxel = this.voxelCursor;
70
109
  voxelConstructor.schema.dataCursor = dataCursor;
71
110
  const conditonalState = voxelConstructor.condtioanlShapeStateTree.getState();
72
- this.voxelHash[hashed] = voxelConstructor;
73
- this.conditonalStateCache[hashed] = conditonalState;
74
- this.geometryCache[hashed] =
75
- voxelConstructor.data.shapeStateGeometryMap[state];
76
- this.conditionalGeometryCache[hashed] =
77
- voxelConstructor.data.condiotnalShapeStateGeometryMap[conditonalState];
111
+ this.space.conditonalStateCache[index] = conditonalState;
78
112
  return state;
79
113
  }
80
114
  }
@@ -1,5 +1,5 @@
1
1
  import { StringPalette } from "../../Util/StringPalette";
2
- import { VoxelGeometryRulelessSyncData, VoxelGeometrySyncData, VoxelModelSyncData } from "../../Voxels/VoxelSyncData";
2
+ import { CompiledVoxelGeometryRulessData, CompiledVoxelGeometrySyncData, CompiledVoxelModelData } from "../../Voxels/Types/VoxelModelCompiledData.types";
3
3
  import { GeoemtryNodeConstructor } from "./Nodes/GeometryNode";
4
4
  import { VoxelConstructor } from "./VoxelConstructor";
5
5
  import { VoxelGeometryConstructor } from "./Nodes/VoxelGeometryConstructor";
@@ -8,14 +8,14 @@ export declare class VoxelModelConstructorRegister {
8
8
  static geometry: VoxelGeometryConstructor[];
9
9
  static rulesless: boolean[];
10
10
  static setGeometryPalette(palette: string[]): void;
11
- static modelData: Map<string, VoxelModelSyncData>;
11
+ static modelData: Map<string, CompiledVoxelModelData>;
12
12
  static customNodes: Map<string, GeoemtryNodeConstructor<any, any>>;
13
- static registerModels(models: VoxelModelSyncData[]): void;
13
+ static registerModels(models: CompiledVoxelModelData[]): void;
14
14
  static registerCustomNode(id: string, node: GeoemtryNodeConstructor<any, any>): void;
15
15
  static getCustomNode(id: string): GeoemtryNodeConstructor<any, any>;
16
16
  static constructorsPaltte: VoxelConstructor[];
17
17
  static constructors: Map<string, VoxelConstructor>;
18
18
  static getConstructor(id: string): VoxelConstructor;
19
19
  static registerVoxel(voxel: VoxelConstructor | VoxelConstructor[]): void;
20
- static registerGeometry(geometries: (VoxelGeometrySyncData | VoxelGeometryRulelessSyncData)[]): void;
20
+ static registerGeometry(geometries: (CompiledVoxelGeometrySyncData | CompiledVoxelGeometryRulessData)[]): void;
21
21
  }
@@ -1,4 +1,4 @@
1
- import { VoxelPalette } from "../../Data/Palettes/VoxelPalette";
1
+ import { VoxelPalette } from "../../Voxels/Palettes/VoxelPalette";
2
2
  import { StringPalette } from "../../Util/StringPalette";
3
3
  import { VoxelGeometryConstructor } from "./Nodes/VoxelGeometryConstructor";
4
4
  export class VoxelModelConstructorRegister {
@@ -0,0 +1,6 @@
1
+ import { VoxelMesherDataTool } from "./Tools/VoxelMesherDataTool";
2
+ export declare class RenderedMaterials {
3
+ static meshersMap: Map<string, VoxelMesherDataTool>;
4
+ static meshers: VoxelMesherDataTool[];
5
+ static register(materials: string[]): void;
6
+ }
@@ -0,0 +1,12 @@
1
+ import { VoxelMesherDataTool } from "./Tools/VoxelMesherDataTool";
2
+ export class RenderedMaterials {
3
+ static meshersMap = new Map();
4
+ static meshers = [];
5
+ static register(materials) {
6
+ for (let i = 0; i < materials.length; i++) {
7
+ const newTool = new VoxelMesherDataTool(materials[i], i);
8
+ this.meshersMap.set(materials[i], newTool);
9
+ this.meshers[i] = newTool;
10
+ }
11
+ }
12
+ }
@@ -1,15 +1,6 @@
1
- import { VoxelMesherDataTool } from "./VoxelMesherDataTool.js";
2
- import type { ConstructorTextureData } from "../../Textures/Constructor.types.js";
1
+ import type { TextureId } from "../../Textures/Texture.types.js";
3
2
  export declare class OutlinedVoxelTool {
4
3
  static _currentTexts: number[];
5
4
  static setCurrentTextures(textures: number[]): void;
6
- static addTo: {
7
- top: (tool: VoxelMesherDataTool) => void;
8
- bottom: (tool: VoxelMesherDataTool) => void;
9
- north: (tool: VoxelMesherDataTool) => void;
10
- south: (tool: VoxelMesherDataTool) => void;
11
- east: (tool: VoxelMesherDataTool) => void;
12
- west: (tool: VoxelMesherDataTool) => void;
13
- };
14
- static getOutlineUVs(texture: ConstructorTextureData, onRegister: (uvs: number[]) => void): void;
5
+ static getOutlineUVs(texture: TextureId, onRegister: (uvs: number[]) => void): void;
15
6
  }
@@ -1,4 +1,4 @@
1
- import { VoxelFaceDirections, VoxelFaces } from "../../Math/index.js";
1
+ import { VoxelFaces } from "../../Math/index.js";
2
2
  /*
3
3
  0 -> normal direction
4
4
  1 -> top right
@@ -131,50 +131,80 @@ export class OutlinedVoxelTool {
131
131
  static setCurrentTextures(textures) {
132
132
  this._currentTexts = textures;
133
133
  }
134
- static addTo = {
135
- top: (tool) => {
136
- const normal = VoxelFaceDirections[VoxelFaces.Up];
137
- const set = CheckSets[VoxelFaces.Up];
138
- tool
139
- .getOverlayTextures()
140
- .set(generateCheck("north", tool, normal, set.north), generateCheck("south", tool, normal, set.south), generateCheck("east", tool, normal, set.east), generateCheck("west", tool, normal, set.west));
134
+ /* static addTo = {
135
+ top: (tool: VoxelMesherDataTool) => {
136
+ const normal = VoxelFaceDirections[VoxelFaces.Up];
137
+ const set = CheckSets[VoxelFaces.Up];
138
+ tool
139
+ .getOverlayTextures()
140
+ .set(
141
+ generateCheck("north", tool, normal, set.north),
142
+ generateCheck("south", tool, normal, set.south),
143
+ generateCheck("east", tool, normal, set.east),
144
+ generateCheck("west", tool, normal, set.west)
145
+ );
141
146
  },
142
- bottom: (tool) => {
143
- const normal = VoxelFaceDirections[VoxelFaces.Down];
144
- const set = CheckSets[VoxelFaces.Down];
145
- tool
146
- .getOverlayTextures()
147
- .set(generateCheck("north", tool, normal, set.north), generateCheck("south", tool, normal, set.south), generateCheck("east", tool, normal, set.east), generateCheck("west", tool, normal, set.west));
147
+ bottom: (tool: VoxelMesherDataTool) => {
148
+ const normal = VoxelFaceDirections[VoxelFaces.Down];
149
+ const set = CheckSets[VoxelFaces.Down];
150
+ tool
151
+ .getOverlayTextures()
152
+ .set(
153
+ generateCheck("north", tool, normal, set.north),
154
+ generateCheck("south", tool, normal, set.south),
155
+ generateCheck("east", tool, normal, set.east),
156
+ generateCheck("west", tool, normal, set.west)
157
+ );
148
158
  },
149
- north: (tool) => {
150
- const normal = VoxelFaceDirections[VoxelFaces.North];
151
- const set = CheckSets[VoxelFaces.North];
152
- tool
153
- .getOverlayTextures()
154
- .set(generateCheck("top", tool, normal, set.top), generateCheck("bottom", tool, normal, set.bottom), generateCheck("left", tool, normal, set.left), generateCheck("right", tool, normal, set.right));
159
+ north: (tool: VoxelMesherDataTool) => {
160
+ const normal = VoxelFaceDirections[VoxelFaces.North];
161
+ const set = CheckSets[VoxelFaces.North];
162
+ tool
163
+ .getOverlayTextures()
164
+ .set(
165
+ generateCheck("top", tool, normal, set.top),
166
+ generateCheck("bottom", tool, normal, set.bottom),
167
+ generateCheck("left", tool, normal, set.left),
168
+ generateCheck("right", tool, normal, set.right)
169
+ );
155
170
  },
156
- south: (tool) => {
157
- const normal = VoxelFaceDirections[VoxelFaces.South];
158
- const set = CheckSets[VoxelFaces.South];
159
- tool
160
- .getOverlayTextures()
161
- .set(generateCheck("top", tool, normal, set.top), generateCheck("bottom", tool, normal, set.bottom), generateCheck("left", tool, normal, set.left), generateCheck("right", tool, normal, set.right));
171
+ south: (tool: VoxelMesherDataTool) => {
172
+ const normal = VoxelFaceDirections[VoxelFaces.South];
173
+ const set = CheckSets[VoxelFaces.South];
174
+ tool
175
+ .getOverlayTextures()
176
+ .set(
177
+ generateCheck("top", tool, normal, set.top),
178
+ generateCheck("bottom", tool, normal, set.bottom),
179
+ generateCheck("left", tool, normal, set.left),
180
+ generateCheck("right", tool, normal, set.right)
181
+ );
162
182
  },
163
- east: (tool) => {
164
- const normal = VoxelFaceDirections[VoxelFaces.East];
165
- const set = CheckSets[VoxelFaces.East];
166
- tool
167
- .getOverlayTextures()
168
- .set(generateCheck("top", tool, normal, set.top), generateCheck("bottom", tool, normal, set.bottom), generateCheck("left", tool, normal, set.left), generateCheck("right", tool, normal, set.right));
183
+ east: (tool: VoxelMesherDataTool) => {
184
+ const normal = VoxelFaceDirections[VoxelFaces.East];
185
+ const set = CheckSets[VoxelFaces.East];
186
+ tool
187
+ .getOverlayTextures()
188
+ .set(
189
+ generateCheck("top", tool, normal, set.top),
190
+ generateCheck("bottom", tool, normal, set.bottom),
191
+ generateCheck("left", tool, normal, set.left),
192
+ generateCheck("right", tool, normal, set.right)
193
+ );
169
194
  },
170
- west: (tool) => {
171
- const normal = VoxelFaceDirections[VoxelFaces.West];
172
- const set = CheckSets[VoxelFaces.West];
173
- tool
174
- .getOverlayTextures()
175
- .set(generateCheck("top", tool, normal, set.top), generateCheck("bottom", tool, normal, set.bottom), generateCheck("left", tool, normal, set.left), generateCheck("right", tool, normal, set.right));
195
+ west: (tool: VoxelMesherDataTool) => {
196
+ const normal = VoxelFaceDirections[VoxelFaces.West];
197
+ const set = CheckSets[VoxelFaces.West];
198
+ tool
199
+ .getOverlayTextures()
200
+ .set(
201
+ generateCheck("top", tool, normal, set.top),
202
+ generateCheck("bottom", tool, normal, set.bottom),
203
+ generateCheck("left", tool, normal, set.left),
204
+ generateCheck("right", tool, normal, set.right)
205
+ );
176
206
  },
177
- };
207
+ }; */
178
208
  static getOutlineUVs(texture, onRegister) {
179
209
  const overlayTextures = [];
180
210
  /* DVEMesher.observers.texturesRegistered.subscribeOnce((textureManager) => {
@@ -80,6 +80,6 @@ export declare class VoxelMeshBVHBuilder {
80
80
  structCursor: StructCursor;
81
81
  indices: Uint32Array;
82
82
  reset(): void;
83
- updateVoxel(voxelX: number, voxelY: number, voxelZ: number, indicesStart: number, indicesEnd: number, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
83
+ updateVoxel(voxelX: number, voxelY: number, voxelZ: number, meshIndex: number, indicesStart: number, indicesEnd: number, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
84
84
  }
85
85
  export {};