@divinevoxel/vlox 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (663) hide show
  1. package/Cache/Cache.types.d.ts +3 -3
  2. package/Contexts/Base/Main/DataGenerator.types.d.ts +5 -0
  3. package/Contexts/Base/Main/{Generator/InitDataGenerator.d.ts → InitDataGenerator.d.ts} +1 -1
  4. package/Contexts/Base/Main/InitDataGenerator.js +19 -0
  5. package/Contexts/Base/Remote/DataSync.types.d.ts +18 -0
  6. package/Contexts/Base/Remote/InitDataSync.js +42 -0
  7. package/Contexts/Base/Remote/InitWorldDataSync.js +17 -0
  8. package/Contexts/Base/ThreadManager.d.ts +6 -11
  9. package/Contexts/Base/ThreadManager.js +31 -30
  10. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -2
  11. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -2
  12. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +0 -2
  13. package/Contexts/Nexus/DivineVoxelEngineNexus.js +0 -6
  14. package/Contexts/Nexus/NexusTheads.js +1 -4
  15. package/Contexts/Render/DVERenderThreads.d.ts +1 -4
  16. package/Contexts/Render/DVERenderThreads.js +2 -8
  17. package/Contexts/Render/DivineVoxelEngineRender.d.ts +28 -9
  18. package/Contexts/Render/DivineVoxelEngineRender.js +3 -5
  19. package/Contexts/World/DivineVoxelEngineWorld.d.ts +28 -10
  20. package/Contexts/World/DivineVoxelEngineWorld.js +0 -26
  21. package/Contexts/World/WorldThreads.d.ts +1 -2
  22. package/Contexts/World/WorldThreads.js +1 -4
  23. package/Data/Cursor/{Interfaces/DataCursor.interface.d.ts → DataCursor.interface.d.ts} +1 -1
  24. package/Data/Structs/{Builder/StructBuilder.d.ts → StructBuilder.d.ts} +5 -3
  25. package/Init/StartConstructor.js +23 -19
  26. package/Init/StartNexus.js +12 -9
  27. package/Init/StartRenderer.d.ts +2 -12
  28. package/Init/StartRenderer.js +24 -47
  29. package/Init/StartWorld.d.ts +4 -1
  30. package/Init/StartWorld.js +22 -97
  31. package/Math/Indexing.d.ts +12 -0
  32. package/Math/Indexing.js +58 -0
  33. package/Math/index.d.ts +8 -11
  34. package/Math/index.js +2 -11
  35. package/Mesher/Functions/CompactMesh.d.ts +2 -3
  36. package/Mesher/Functions/CompactMesh.js +36 -31
  37. package/Mesher/Functions/CompactVoxelMesh.d.ts +1 -1
  38. package/Mesher/Functions/CompactVoxelMesh.js +111 -103
  39. package/Mesher/Functions/MeshSection.d.ts +3 -0
  40. package/Mesher/Functions/MeshSection.js +117 -0
  41. package/Mesher/Functions/MeshTexture.d.ts +1 -0
  42. package/Mesher/Functions/MeshTexture.js +275 -0
  43. package/Mesher/Functions/MeshVoxel.d.ts +3 -0
  44. package/Mesher/Functions/MeshVoxel.js +44 -0
  45. package/Mesher/Geomtry/Buffers.d.ts +19 -0
  46. package/Mesher/Geomtry/Buffers.js +81 -0
  47. package/Mesher/Geomtry/Geometry.types.d.ts +11 -0
  48. package/Mesher/Geomtry/Geometry.types.js +13 -0
  49. package/Mesher/Geomtry/GeometryNormals.d.ts +10 -0
  50. package/Mesher/Geomtry/GeometryNormals.js +52 -0
  51. package/Mesher/Geomtry/MeshData.types.d.ts +13 -0
  52. package/Mesher/Geomtry/MeshData.types.js +6 -0
  53. package/Mesher/Geomtry/Primitives/Quad.d.ts +38 -0
  54. package/Mesher/Geomtry/Primitives/Quad.js +224 -0
  55. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +66 -0
  56. package/Mesher/Geomtry/Primitives/QuadVertexData.js +349 -0
  57. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  58. package/Mesher/Geomtry/Primitives/index.js +2 -0
  59. package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +7 -0
  60. package/Mesher/Geomtry/Tools/MesherDataTools.js +12 -0
  61. package/Mesher/Geomtry/Tools/index.d.ts +1 -0
  62. package/Mesher/Geomtry/Tools/index.js +1 -0
  63. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +6 -0
  64. package/Mesher/Geomtry/VoxelGeometryBuilder.js +242 -0
  65. package/Mesher/Geomtry/VoxelMesh.d.ts +13 -0
  66. package/Mesher/Geomtry/VoxelMesh.js +28 -0
  67. package/Mesher/Geomtry/index.d.ts +2 -0
  68. package/Mesher/Geomtry/index.js +2 -0
  69. package/Mesher/InitMesher.d.ts +2 -0
  70. package/Mesher/InitMesher.js +23 -0
  71. package/Mesher/InitTask.d.ts +2 -0
  72. package/Mesher/InitTask.js +43 -0
  73. package/Mesher/Models/Common/BoxGeometryNode.d.ts +2 -2
  74. package/Mesher/Models/Common/BoxGeometryNode.js +61 -56
  75. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -2
  76. package/Mesher/Models/Common/Calc/CalcConstants.js +8 -7
  77. package/Mesher/Models/Common/Calc/FaceDataCalc.js +5 -4
  78. package/Mesher/Models/Common/QuadGeometryNode.d.ts +2 -2
  79. package/Mesher/Models/Common/QuadGeometryNode.js +1 -1
  80. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +10 -5
  81. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +148 -57
  82. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +1 -1
  83. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +59 -116
  84. package/Mesher/Models/Nodes/GeometryNode.d.ts +1 -1
  85. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +4 -2
  86. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +16 -15
  87. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +4 -2
  88. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +16 -15
  89. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +10 -3
  90. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +9 -8
  91. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +4 -2
  92. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +9 -8
  93. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  94. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +1 -1
  95. package/Mesher/Models/VoxelConstructor.d.ts +3 -3
  96. package/Mesher/Models/VoxelConstructor.js +4 -4
  97. package/Mesher/Models/VoxelGeometryLookUp.d.ts +22 -13
  98. package/Mesher/Models/VoxelGeometryLookUp.js +75 -41
  99. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +4 -4
  100. package/Mesher/Models/VoxelModelConstructorRegister.js +1 -1
  101. package/Mesher/RenderedMaterials.d.ts +6 -0
  102. package/Mesher/RenderedMaterials.js +12 -0
  103. package/Mesher/Tools/OutlinedVoxelTool.d.ts +2 -11
  104. package/Mesher/Tools/OutlinedVoxelTool.js +69 -39
  105. package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +1 -1
  106. package/Mesher/Tools/VoxelMeshBVHBuilder.js +23 -28
  107. package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +3 -1
  108. package/Mesher/Tools/VoxelMesherDataTool.d.ts +23 -17
  109. package/Mesher/Tools/VoxelMesherDataTool.js +29 -62
  110. package/Mesher/Types/Mesher.types.d.ts +8 -12
  111. package/Models/Defaults/CubeVoxelModels.js +26 -26
  112. package/Models/Defaults/PanelVoxelModels.js +24 -24
  113. package/Models/Input/BoxVoxelGometryInputs.d.ts +5 -3
  114. package/Models/Input/BoxVoxelGometryInputs.js +5 -5
  115. package/Models/Input/QuadVoxelGometryInputs.d.ts +1 -1
  116. package/Models/Rules/Classes/OcclusionFace.js +1 -1
  117. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +3 -3
  118. package/Models/Rules/Functions/BuildGeomtryInputs.js +44 -37
  119. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +2 -2
  120. package/Models/Rules/Functions/GetOcclusionFaces.js +1 -1
  121. package/Models/Shared/Transform.d.ts +2 -2
  122. package/Models/Shared/Transform.js +4 -6
  123. package/Models/VoxelModel.types.d.ts +1 -1
  124. package/Renderer/Classes/DVESectionMeshes.d.ts +7 -0
  125. package/Renderer/Classes/DVESectionMeshes.js +2 -0
  126. package/Renderer/Classes/SectionMesh.d.ts +12 -0
  127. package/Renderer/Classes/SectionMesh.js +23 -0
  128. package/Renderer/Classes/SectorMesh.d.ts +11 -0
  129. package/Renderer/Classes/SectorMesh.js +33 -0
  130. package/Renderer/DVERenderNode.types.d.ts +1 -1
  131. package/Renderer/DVERenderer.d.ts +2 -2
  132. package/Renderer/InitTasks.d.ts +2 -0
  133. package/Renderer/InitTasks.js +31 -0
  134. package/Renderer/MeshManager.d.ts +5 -7
  135. package/Renderer/MeshManager.js +31 -52
  136. package/Renderer/MeshRegister.d.ts +9 -27
  137. package/Renderer/MeshRegister.js +38 -164
  138. package/Renderer/Renderer.types.d.ts +21 -0
  139. package/Renderer/index.d.ts +3 -0
  140. package/Renderer/index.js +3 -0
  141. package/Settings/EngineSettings.d.ts +19 -21
  142. package/Settings/EngineSettings.js +15 -43
  143. package/Settings/EngineSettings.types.d.ts +8 -35
  144. package/Settings/EngineSettings.types.js +8 -35
  145. package/Tasks/IWG/IWG.d.ts +25 -0
  146. package/Tasks/IWG/IWG.js +89 -0
  147. package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +37 -0
  148. package/Tasks/IWG/Internal/Classes/DimensionSegment.js +67 -0
  149. package/Tasks/IWG/Internal/Classes/Generator.d.ts +27 -0
  150. package/Tasks/IWG/Internal/Classes/Generator.js +41 -0
  151. package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +15 -0
  152. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +62 -0
  153. package/Tasks/IWG/Internal/Classes/SectorState.d.ts +11 -0
  154. package/Tasks/IWG/Internal/Classes/SectorState.js +20 -0
  155. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +9 -0
  156. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +24 -0
  157. package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +2 -0
  158. package/Tasks/IWG/Internal/Functions/cullSectors.js +111 -0
  159. package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +4 -0
  160. package/Tasks/IWG/Internal/Functions/getSectorState.js +42 -0
  161. package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +2 -0
  162. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +51 -0
  163. package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +2 -0
  164. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +70 -0
  165. package/Tasks/IWG/Internal/IWGDimensions.d.ts +6 -0
  166. package/Tasks/IWG/Internal/IWGDimensions.js +17 -0
  167. package/Tasks/IWG/Internal/IWGTasks.d.ts +34 -0
  168. package/Tasks/IWG/Internal/IWGTasks.js +148 -0
  169. package/Tasks/IWG/Internal/IWGTools.d.ts +8 -0
  170. package/Tasks/IWG/Internal/IWGTools.js +5 -0
  171. package/Tasks/IWG/Internal/TaskRegister.d.ts +7 -0
  172. package/Tasks/IWG/Internal/TaskRegister.js +14 -0
  173. package/Tasks/IWG/Procedures/InitalLoad.d.ts +10 -0
  174. package/Tasks/IWG/Procedures/InitalLoad.js +53 -0
  175. package/Tasks/IWG/Procedures/SaveAllSectors.d.ts +5 -0
  176. package/Tasks/IWG/Procedures/SaveAllSectors.js +20 -0
  177. package/Tasks/IWG/index.d.ts +2 -1
  178. package/Tasks/IWG/index.js +2 -1
  179. package/Tasks/Propagation/Explosion/ExplosionManager.js +26 -26
  180. package/Tasks/Propagation/Flow/FlowManager.d.ts +9 -51
  181. package/Tasks/Propagation/Flow/FlowManager.js +96 -108
  182. package/Tasks/Propagation/Flow/{Functions/FlowRemove.d.ts → FlowRemove.d.ts} +1 -1
  183. package/Tasks/Propagation/Flow/FlowRemove.js +157 -0
  184. package/Tasks/Propagation/Flow/{Functions/FlowUpdate.d.ts → FlowUpdate.d.ts} +1 -1
  185. package/Tasks/Propagation/Flow/FlowUpdate.js +98 -0
  186. package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -0
  187. package/Tasks/Propagation/Flow/WorldFlow.js +151 -0
  188. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +104 -0
  189. package/Tasks/Propagation/Illumanation/CommonFunctions.js +280 -0
  190. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.d.ts → RGBUpdate.d.ts} +1 -1
  191. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.js → RGBUpdate.js} +8 -8
  192. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.d.ts → SunUpdate.d.ts} +1 -1
  193. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.js → SunUpdate.js} +11 -11
  194. package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -0
  195. package/Tasks/Propagation/Illumanation/WorldRGB.js +43 -0
  196. package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -0
  197. package/Tasks/Propagation/Illumanation/WorldSun.js +116 -0
  198. package/Tasks/Propagation/InitTasks.js +32 -16
  199. package/Tasks/Propagation/index.d.ts +2 -1
  200. package/Tasks/Propagation/index.js +2 -1
  201. package/Tasks/Tasks.types.d.ts +6 -77
  202. package/Tasks/TasksIds.d.ts +3 -3
  203. package/Tasks/TasksIds.js +3 -3
  204. package/Tasks/Update/InitTasks.js +9 -24
  205. package/Tasks/Update/UpdateTask.d.ts +2 -2
  206. package/Tasks/Update/UpdateTask.js +18 -17
  207. package/Tasks/Update/VoxelUpdate.d.ts +3 -2
  208. package/Tasks/Update/VoxelUpdate.js +23 -19
  209. package/Tasks/WorldGeneration/InitTasks.js +2 -10
  210. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
  211. package/Tasks/WorldGeneration/WorldGenBrush.js +20 -27
  212. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +2 -2
  213. package/Tasks/WorldGeneration/WorldGenRegister.js +29 -42
  214. package/Tasks/WorldGeneration/WorldGeneration.d.ts +0 -2
  215. package/Tasks/WorldGeneration/WorldGeneration.js +14 -12
  216. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.d.ts +1 -1
  217. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.js +1 -1
  218. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.d.ts +2 -1
  219. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.js +4 -1
  220. package/Templates/FullVoxelTemplate.d.ts +1 -0
  221. package/Templates/FullVoxelTemplate.js +14 -7
  222. package/Templates/Functions/CreateTemplate.js +58 -37
  223. package/Templates/Functions/FlipTemplate.js +4 -0
  224. package/Templates/Functions/RotateTemplate.js +4 -0
  225. package/Templates/VoxelTemplate.d.ts +5 -2
  226. package/Templates/VoxelTemplate.js +33 -18
  227. package/Templates/VoxelTemplates.types.d.ts +5 -7
  228. package/Textures/Texture.types.d.ts +1 -0
  229. package/Textures/TextureManager.d.ts +4 -5
  230. package/Textures/TextureManager.js +3 -1
  231. package/Textures/TextureRegister.d.ts +9 -10
  232. package/Textures/TextureRegister.js +12 -12
  233. package/Textures/index.d.ts +1 -0
  234. package/Textures/index.js +1 -0
  235. package/Tools/Brush/AdvancedBrushTool.d.ts +2 -1
  236. package/Tools/Brush/AdvancedBrushTool.js +12 -15
  237. package/Tools/Brush/Brush.d.ts +4 -4
  238. package/Tools/Brush/Brush.js +21 -22
  239. package/Tools/Data/SubstanceDataTool.d.ts +2 -1
  240. package/Tools/Data/SubstanceDataTool.js +6 -5
  241. package/Tools/Tasks/TasksTool.d.ts +43 -88
  242. package/Tools/Tasks/TasksTool.js +97 -212
  243. package/Util/BinaryObject.d.ts +2 -0
  244. package/Util/BinaryObject.js +14 -0
  245. package/Util/Environment.d.ts +4 -0
  246. package/Util/Environment.js +10 -0
  247. package/Util/TypedEventTarget.d.ts +5 -0
  248. package/Util/TypedEventTarget.js +12 -0
  249. package/Util/Util.types.d.ts +0 -2
  250. package/{Data → Voxels}/Cursor/VoxelCursor.d.ts +3 -3
  251. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.d.ts +14 -7
  252. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.js +57 -44
  253. package/{Data → Voxels}/Cursor/VoxelCursor.js +7 -8
  254. package/Voxels/Cursor/VoxelLightData.d.ts +45 -0
  255. package/Voxels/Cursor/VoxelLightData.js +146 -0
  256. package/Voxels/Effects/VoxelEffect.d.ts +4 -4
  257. package/Voxels/Functions/BuildStateData.js +1 -1
  258. package/Voxels/Indexes/VoxelIndex.d.ts +2 -2
  259. package/Voxels/Indexes/VoxelIndex.js +6 -6
  260. package/Voxels/InitVoxelData.d.ts +7 -3
  261. package/Voxels/InitVoxelData.js +182 -29
  262. package/Voxels/Segments/MaterialDataGenerator.d.ts +6 -0
  263. package/{Contexts/Base/Main/Generator → Voxels}/Segments/MaterialDataGenerator.js +2 -2
  264. package/Voxels/Segments/SubstanceDataGenerator.d.ts +6 -0
  265. package/{Contexts/Base/Main/Generator → Voxels}/Segments/SubstanceDataGenerator.js +4 -4
  266. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.d.ts +2 -2
  267. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.js +4 -5
  268. package/Voxels/State/LogicStatementReader.js +1 -1
  269. package/Voxels/State/Schema/BinarySchema.d.ts +4 -0
  270. package/Voxels/State/Schema/BinarySchema.js +32 -1
  271. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  272. package/Voxels/State/Schema/VoxelSchema.d.ts +4 -4
  273. package/Voxels/State/Schema/VoxelSchema.js +6 -6
  274. package/Voxels/State/SchemaRegister.d.ts +4 -3
  275. package/Voxels/State/SchemaRegister.js +5 -2
  276. package/Voxels/State/VoxelTagStates.js +1 -1
  277. package/Voxels/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
  278. package/{Data → Voxels}/Structs/Builder/SubstanceStructBuilder.js +2 -2
  279. package/Voxels/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
  280. package/{Data → Voxels}/Structs/Builder/VoxelStructBuilder.js +2 -7
  281. package/{Data → Voxels}/Structs/SubstanceStruct.d.ts +2 -1
  282. package/{Data → Voxels}/Structs/SubstanceStruct.js +2 -4
  283. package/{Data → Voxels}/Structs/VoxelStruct.d.ts +2 -2
  284. package/{Data → Voxels}/Structs/VoxelStruct.js +1 -1
  285. package/Voxels/{Voxel.types.d.ts → Types/Voxel.types.d.ts} +18 -7
  286. package/Voxels/{Voxel.types.js → Types/Voxel.types.js} +19 -1
  287. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +93 -0
  288. package/Voxels/index.d.ts +3 -3
  289. package/Voxels/index.js +3 -3
  290. package/World/Archive/Archive.types.d.ts +159 -0
  291. package/World/Archive/Functions/ArchiveArea.d.ts +10 -0
  292. package/World/Archive/Functions/ArchiveArea.js +350 -0
  293. package/World/Archive/Functions/ArchiveSector.d.ts +7 -0
  294. package/World/Archive/Functions/ArchiveSector.js +354 -0
  295. package/World/Archive/Functions/ImportSector.d.ts +9 -0
  296. package/World/Archive/Functions/ImportSector.js +234 -0
  297. package/World/Archive/Functions/index.d.ts +3 -0
  298. package/World/Archive/Functions/index.js +3 -0
  299. package/World/Archive/InitTasks.d.ts +4 -0
  300. package/World/Archive/InitTasks.js +70 -0
  301. package/World/Cursor/SectionCursor.d.ts +16 -0
  302. package/World/Cursor/SectionCursor.js +57 -0
  303. package/{Data/Cursor/World/ColumnCursor.d.ts → World/Cursor/SectorCursor.d.ts} +8 -7
  304. package/World/Cursor/SectorCursor.js +57 -0
  305. package/{Data/Cursor/World → World/Cursor}/WorldCursor.d.ts +4 -4
  306. package/World/Cursor/WorldCursor.js +51 -0
  307. package/{Data/Cursor/World → World/Cursor}/WorldSectionCursor.interface.d.ts +2 -2
  308. package/{Data/Cursor/World → World/Cursor}/WorldVoxelCursor.d.ts +3 -2
  309. package/World/Cursor/WorldVoxelCursor.js +58 -0
  310. package/{Data/World/Classes → World/Dimension}/Dimension.d.ts +5 -5
  311. package/World/Dimension/Dimension.js +20 -0
  312. package/World/InitTasks.d.ts +6 -0
  313. package/World/InitTasks.js +92 -0
  314. package/World/Lock/WorldLock.d.ts +11 -0
  315. package/{Contexts/World → World}/Lock/WorldLock.js +33 -37
  316. package/World/Section/Section.d.ts +34 -0
  317. package/World/Section/Section.js +89 -0
  318. package/World/Section/SectionHeightMap.d.ts +10 -0
  319. package/World/Section/SectionHeightMap.js +39 -0
  320. package/World/Section/SectionStruct.d.ts +8 -0
  321. package/World/Section/SectionStruct.js +29 -0
  322. package/{Data/Structs/Constants/ChunkStructProperties.d.ts → World/Section/SectionStructProperties.d.ts} +1 -1
  323. package/World/Section/SectionStructProperties.js +11 -0
  324. package/World/Section/index.d.ts +1 -0
  325. package/World/Section/index.js +1 -0
  326. package/World/Sector/Sector.d.ts +23 -0
  327. package/World/Sector/Sector.js +60 -0
  328. package/World/Sector/SectorHeightMap.d.ts +5 -0
  329. package/World/Sector/SectorHeightMap.js +47 -0
  330. package/World/Sector/SectorStruct.d.ts +1 -0
  331. package/World/Sector/SectorStruct.js +46 -0
  332. package/World/Sector/SectorStructIds.d.ts +13 -0
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  467. package/Mesher/Processors/ChunkProcessor.js +0 -117
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  473. package/Mesher/Tools/VoxelTemplateDataTool.js +0 -112
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  475. package/Renderer/Classes/ChunkMesh.js +0 -13
  476. package/Renderer/Classes/MeshRegisterColumn.d.ts +0 -7
  477. package/Renderer/Classes/MeshRegisterColumn.js +0 -7
  478. package/Renderer/Classes/MushRegisterRegion.d.ts +0 -4
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  480. package/Renderer/DVEChunkMeshInterface.d.ts +0 -3
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  482. package/Renderer/DVEChunkMeshes.d.ts +0 -6
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  624. /package/Contexts/Base/Main/{Generator/DataGenerator.types.js → DataGenerator.types.js} +0 -0
  625. /package/Contexts/Base/Remote/{Sync/DataSync.types.js → DataSync.types.js} +0 -0
  626. /package/Contexts/Base/Remote/{Sync/DataSyncIds.d.ts → DataSyncIds.d.ts} +0 -0
  627. /package/Contexts/Base/Remote/{Sync/DataSyncIds.js → DataSyncIds.js} +0 -0
  628. /package/Contexts/Base/Remote/{Sync/InitDataSync.d.ts → InitDataSync.d.ts} +0 -0
  629. /package/Contexts/Base/Remote/{Sync/InitWorldDataSync.d.ts → InitWorldDataSync.d.ts} +0 -0
  630. /package/Data/Cursor/{Interfaces/DataCursor.interface.js → DataCursor.interface.js} +0 -0
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  633. /package/Data/Structs/{Builder/StructBuilder.js → StructBuilder.js} +0 -0
  634. /package/Data/{Types → Structs}/StructBuilder.types.d.ts +0 -0
  635. /package/Data/{Types → Structs}/StructBuilder.types.js +0 -0
  636. /package/Math/{Constants/CardinalNeighbors.d.ts → CardinalNeighbors.d.ts} +0 -0
  637. /package/Math/{Constants/CardinalNeighbors.js → CardinalNeighbors.js} +0 -0
  638. /package/Math/{Constants/VoxelFaces.d.ts → VoxelFaces.d.ts} +0 -0
  639. /package/Math/{Constants/VoxelFaces.js → VoxelFaces.js} +0 -0
  640. /package/{Voxels → Mesher}/VoxelShaderData.d.ts +0 -0
  641. /package/{Voxels → Mesher}/VoxelShaderData.js +0 -0
  642. /package/{Archive/Archive.types.js → Renderer/Renderer.types.js} +0 -0
  643. /package/{Contexts/Render/Tasks/RenderTasks.types.js → Tasks/Propagation/Flow/CommonFunctions.d.ts} +0 -0
  644. /package/{Data/Cursor/World/WorldSectionCursor.interface.js → Tasks/Propagation/Flow/CommonFunctions.js} +0 -0
  645. /package/{Data → Voxels}/Palettes/MaterialPalette.d.ts +0 -0
  646. /package/{Data → Voxels}/Palettes/MaterialPalette.js +0 -0
  647. /package/{Data → Voxels}/Palettes/SubstancePalette.d.ts +0 -0
  648. /package/{Data → Voxels}/Palettes/SubstancePalette.js +0 -0
  649. /package/{Data → Voxels}/Palettes/VoxelPalette.d.ts +0 -0
  650. /package/{Data → Voxels}/Palettes/VoxelPalette.js +0 -0
  651. /package/Voxels/{VoxelMaterial.types.d.ts → Types/VoxelMaterial.types.d.ts} +0 -0
  652. /package/Voxels/{VoxelMaterial.types.js → Types/VoxelMaterial.types.js} +0 -0
  653. /package/{Data/Types/DimensionData.types.js → Voxels/Types/VoxelModelCompiledData.types.js} +0 -0
  654. /package/Voxels/{VoxelSubstances.types.d.ts → Types/VoxelSubstances.types.d.ts} +0 -0
  655. /package/Voxels/{VoxelSubstances.types.js → Types/VoxelSubstances.types.js} +0 -0
  656. /package/{Data/Types/RichWorldData.types.js → World/Archive/Archive.types.js} +0 -0
  657. /package/{Archive → World/Archive}/index.d.ts +0 -0
  658. /package/{Archive → World/Archive}/index.js +0 -0
  659. /package/{Math/Math.types.js → World/Cursor/WorldSectionCursor.interface.js} +0 -0
  660. /package/{Math/Spaces/VoxelSpaces.types.js → World/Storage/WorldStorage.interface.js} +0 -0
  661. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.d.ts +0 -0
  662. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.js +0 -0
  663. /package/{Mesher/Meshers/MesherInterface.js → World/Types/WorldData.types.js} +0 -0
@@ -1,117 +1,110 @@
1
- import { $3dCardinalNeighbors } from "../../../Math/Constants/CardinalNeighbors.js";
2
- import { LightData } from "../../../Voxels/LightData.js";
3
- import { DataTool } from "../../../Tools/Data/DataTool.js";
4
1
  import { BrushTool } from "../../../Tools/Brush/Brush.js";
5
- import { SunRemove, SunUpdate } from "../Illumanation/Functions/SunUpdate.js";
6
- import { RGBRemove, RGBUpdate } from "../Illumanation/Functions/RGBUpdate.js";
7
- import { IlluminationManager } from "../Illumanation/IlluminationManager.js";
8
2
  import { SubstanceDataTool } from "../../../Tools/Data/SubstanceDataTool.js";
3
+ import { WorldCursor } from "../../../World/index.js";
9
4
  export class FlowManager {
10
- static lightData = LightData;
11
5
  static _brush = new BrushTool();
12
- static _sDataTool = new DataTool();
13
- static _nDataTool = new DataTool();
6
+ static _sDataTool = new WorldCursor();
7
+ static _nDataTool = new WorldCursor();
14
8
  static _substanceTool = new SubstanceDataTool();
15
9
  static setVoxel(tasks, vox, level, levelState, x, y, z) {
16
- this.sunCheck(tasks, x, y, z);
17
- SunRemove(tasks);
18
- this._brush.setId(vox).setXYZ(x, y, z).paint();
19
- this._sDataTool.loadInAt(x, y, z);
20
- this._sDataTool
21
- .setLevel(level)
22
- .setLevelState(levelState)
23
- .setLight(this.getAbsorbLight(x, y, z))
24
- .commit();
25
- SunUpdate(tasks);
10
+ /* this.sunCheck(tasks, x, y, z);
11
+ SunRemove(tasks);
12
+ this._brush.setId(vox).setXYZ(x, y, z).paint();
13
+ this._sDataTool.loadInAt(x, y, z);
14
+ this._sDataTool
15
+ .setLevel(level)
16
+ .setLevelState(levelState)
17
+ .setLight(this.getAbsorbLight(x, y, z))
18
+ .commit();
19
+
20
+ SunUpdate(tasks); */
26
21
  }
27
22
  static setDimension(dimension) {
28
- this._sDataTool.setDimension(dimension);
29
- this._nDataTool.setDimension(dimension);
23
+ // this._sDataTool.setDimension(dimension);
24
+ // this._nDataTool.setDimension(dimension);
30
25
  // this._brush.setDimension(dimension);
31
- IlluminationManager.setDimension(dimension);
26
+ // IlluminationManager.setDimension(dimension);
32
27
  }
33
28
  static removeVoxel(tasks, x, y, z) {
34
- for (const n of $3dCardinalNeighbors) {
35
- const nx = x + n[0];
36
- const ny = y + n[1];
37
- const nz = z + n[2];
38
- if (!this._nDataTool.loadInAt(nx, ny, nz))
39
- continue;
40
- const l = this._nDataTool.getLight();
41
- if (l <= 0)
42
- continue;
43
- if (this.lightData.getS(l) > 0) {
29
+ /* for (const n of $3dCardinalNeighbors) {
30
+ const nx = x + n[0];
31
+ const ny = y + n[1];
32
+ const nz = z + n[2];
33
+ if (!this._nDataTool.loadInAt(nx, ny, nz)) continue;
34
+
35
+ const l = this._nDataTool.getLight();
36
+
37
+ if (l <= 0) continue;
38
+
39
+ if (this.lightData.getS(l) > 0) {
44
40
  tasks.sun.update.push(nx, ny, nz);
45
- }
46
- if (this.lightData.hasRGBLight(l)) {
41
+ }
42
+
43
+ if (this.lightData.hasRGBLight(l)) {
47
44
  tasks.rgb.update.push(nx, ny, nz);
45
+ }
48
46
  }
49
- }
50
- this._nDataTool.loadInAt(x, y, z);
51
- const currentLight = this._nDataTool.getLight();
52
- this._brush.setXYZ(x, y, z).erase();
53
- this._nDataTool.clear().loadInAt(x, y, z);
54
- this._nDataTool.setLight(currentLight).commit();
55
- tasks.rgb.remove.push(x, y, z);
56
- RGBRemove(tasks);
57
- SunUpdate(tasks);
58
- RGBUpdate(tasks);
47
+ this._nDataTool.loadInAt(x, y, z);
48
+ const currentLight = this._nDataTool.getLight();
49
+ this._brush.setXYZ(x, y, z).erase();
50
+ this._nDataTool.clear().loadInAt(x, y, z);
51
+ this._nDataTool.setLight(currentLight).commit();
52
+ tasks.rgb.remove.push(x, y, z);
53
+ RGBRemove(tasks);
54
+ SunUpdate(tasks);
55
+ RGBUpdate(tasks); */
59
56
  }
60
57
  static getFlowRate(substance) {
61
58
  this._substanceTool.setSubstanceFromString(substance);
62
59
  return this._substanceTool.getFlowRate();
63
60
  }
64
61
  static getVoxel(x, y, z) {
65
- if (!this._sDataTool.loadInAt(x, y, z))
66
- return false;
67
- if (!this._sDataTool.isRenderable())
68
- return false;
69
- const substance = this._sDataTool.getSubstnaceData();
70
- if (!substance.isLiquid())
71
- return false;
62
+ /* if (!this._sDataTool.loadInAt(x, y, z)) return false;
63
+ if (!this._sDataTool.isRenderable()) return false;
64
+
65
+ const substance = this._sDataTool.getSubstnaceData();
66
+ if (!substance.isLiquid()) return false; */
72
67
  return this._sDataTool;
73
68
  }
74
69
  static setLevel(level, x, y, z) {
75
- this._nDataTool.loadInAt(x, y, z);
76
- this._nDataTool.setLevel(level).commit();
70
+ // this._nDataTool.loadInAt(x, y, z);
71
+ // this._nDataTool.setLevel(level).commit();
77
72
  }
78
73
  static getLevel(vox, x, y, z) {
79
- if (!this._nDataTool.loadInAt(x, y, z))
80
- return -2;
81
- const voxel = this._nDataTool.getStringId();
82
- if (this._nDataTool.isAir()) {
83
- return 0;
84
- }
85
- if (voxel == vox) {
86
- return this._nDataTool.getLevel();
87
- }
88
- return -1;
74
+ /* if (!this._nDataTool.loadInAt(x, y, z)) return -2;
75
+ const voxel = this._nDataTool.getStringId();
76
+ if (this._nDataTool.isAir()) {
77
+ return 0;
78
+ }
79
+ if (voxel == vox) {
80
+ return this._nDataTool.getLevel();
81
+ }
82
+ return -1; */
89
83
  }
90
84
  static getLevelState(vox, x, y, z) {
91
- if (!this._nDataTool.loadInAt(x, y, z))
92
- return -2;
93
- const voxel = this._nDataTool.getStringId();
94
- if (voxel == vox) {
95
- return this._nDataTool.getLevelState();
96
- }
97
- if (this._nDataTool.isAir()) {
98
- return -1;
99
- }
100
- return -3;
85
+ /* if (!this._nDataTool.loadInAt(x, y, z)) return -2;
86
+ const voxel = this._nDataTool.getStringId();
87
+ if (voxel == vox) {
88
+ return this._nDataTool.getLevelState();
89
+ }
90
+ if (this._nDataTool.isAir()) {
91
+ return -1;
92
+ }
93
+ return -3; */
101
94
  }
102
95
  static canFlowOutwardTest(vox, x, y, z) {
103
- const level = this.getLevel(vox, x, y - 1, z);
104
- if (level == -1) {
105
- return true;
106
- }
107
- return false;
96
+ /* const level = this.getLevel(vox, x, y - 1, z);
97
+ if (level == -1) {
98
+ return true;
99
+ }
100
+ return false; */
108
101
  }
109
102
  static flowDownTest(vox, x, y, z) {
110
- const level = this.getLevel(vox, x, y - 1, z);
111
- if (level >= 0) {
112
- return true;
113
- }
114
- return false;
103
+ /* const level = this.getLevel(vox, x, y - 1, z);
104
+ if (level >= 0) {
105
+ return true;
106
+ }
107
+ return false; */
115
108
  }
116
109
  static wait(ms) {
117
110
  return new Promise((resolve, reject) => setTimeout(resolve, ms));
@@ -120,35 +113,30 @@ export class FlowManager {
120
113
  0, 0, 0, 0,
121
114
  ];
122
115
  static getAbsorbLight(x, y, z) {
123
- for (const n of $3dCardinalNeighbors) {
124
- if (!n[0] && !n[1] && !n[2])
125
- continue;
126
- if (!this._nDataTool.loadInAt(x + n[0], y + n[1], z + n[2]))
127
- continue;
128
- let l = this._nDataTool.getLight();
129
- if (l <= 0)
130
- continue;
131
- const v = this.lightData.getLightValues(l);
132
- for (let i = 0; i < 4; i++) {
116
+ /* for (const n of $3dCardinalNeighbors) {
117
+ if (!n[0] && !n[1] && !n[2]) continue;
118
+ if (!this._nDataTool.loadInAt(x + n[0], y + n[1], z + n[2])) continue;
119
+ let l = this._nDataTool.getLight();
120
+ if (l <= 0) continue;
121
+ const v = this.lightData.getLightValues(l);
122
+ for (let i = 0; i < 4; i++) {
133
123
  if (this._lightValues[i] < v[i]) {
134
- this._lightValues[i] = v[i];
124
+ this._lightValues[i] = v[i];
135
125
  }
126
+ }
136
127
  }
137
- }
138
- let brightest = this.lightData.setLightValues(this._lightValues);
139
- for (let i = 0; i < 4; i++) {
140
- this._lightValues[i] = 0;
141
- }
142
- return this.lightData.minusOneForAll(brightest);
128
+ let brightest = this.lightData.setLightValues(this._lightValues);
129
+ for (let i = 0; i < 4; i++) {
130
+ this._lightValues[i] = 0;
131
+ } */
132
+ // return this.lightData.minusOneForAll(2);
143
133
  }
144
134
  static sunCheck(tasks, x, y, z) {
145
- if (!this._nDataTool.loadInAt(x, y - 1, z))
146
- return;
147
- if (!this._nDataTool.isAir())
148
- return;
149
- const l = this._nDataTool.getLight();
150
- if (this.lightData.getS(l) == 0xf) {
151
- tasks.sun.remove.push(x, y - 1, z);
152
- }
135
+ /* if (!this._nDataTool.loadInAt(x, y - 1, z)) return;
136
+ if (!this._nDataTool.isAir()) return;
137
+ const l = this._nDataTool.getLight();
138
+ if (this.lightData.getS(l) == 0xf) {
139
+ tasks.sun.remove.push(x, y - 1, z);
140
+ } */
153
141
  }
154
142
  }
@@ -1,2 +1,2 @@
1
- import { UpdateTask } from "../../../Update/UpdateTask.js";
1
+ import { UpdateTask } from "../../Update/UpdateTask.js";
2
2
  export declare function FlowRemove(tasks: UpdateTask): Promise<void>;
@@ -0,0 +1,157 @@
1
+ function RunRemoveCheck(tasks, vox) {
2
+ /* const [dimension, x, y, z] = tasks.origin;
3
+ const queue = tasks.flow.remove.queue;
4
+ const cl = FM.getLevel(vox, x, y, z);
5
+ queue.push([x, y, z]);
6
+ const n1 = FM.getLevel(vox, x + 1, y, z);
7
+ const n1s = FM.getLevelState(vox, x + 1, y, z);
8
+ if ((n1 > -1 && n1 < cl) || n1s == 1) {
9
+ queue.push([x + 1, y, z]);
10
+ }
11
+ const n2 = FM.getLevel(vox, x - 1, y, z);
12
+ const n2s = FM.getLevelState(vox, x - 1, y, z);
13
+ if ((n2 > -1 && n2 < cl) || n2s == 1) {
14
+ queue.push([x - 1, y, z]);
15
+ }
16
+ const n3 = FM.getLevel(vox, x, y, z + 1);
17
+ const n3s = FM.getLevelState(vox, x, y, z + 1);
18
+ if ((n3 > -1 && n3 < cl) || n3s == 1) {
19
+ queue.push([x, y, z + 1]);
20
+ }
21
+ const n4 = FM.getLevel(vox, x, y, z - 1);
22
+ const n4s = FM.getLevelState(vox, x, y, z - 1);
23
+ if ((n4 > -1 && n4 < cl) || n4s == 1) {
24
+ queue.push([x, y, z - 1]);
25
+ } */
26
+ }
27
+ export async function FlowRemove(tasks) {
28
+ /* const [dimension, x, y, z] = tasks.origin;
29
+ FM.setDimension(dimension);
30
+ const vox = FM.getVoxel(x, y, z);
31
+ if (!vox) return;
32
+ const voxId = vox.getStringId();
33
+ const flowRate = vox.getSubstnaceData().getFlowRate();
34
+ RunRemoveCheck(tasks, voxId);
35
+ const noRemoveMap = tasks.flow.remove.noRemoveMap;
36
+ while (tasks.flow.remove.queue.length != 0) {
37
+ FM.setDimension(dimension);
38
+ RunRemovePropagation(tasks, voxId);
39
+ RunFlowReduce(tasks, voxId);
40
+ await FlowUpdate(tasks, false);
41
+ noRemoveMap.clear();
42
+ // tasks.runRebuildQueue();
43
+ await FM.wait(EngineSettings.settings.flow.baseFlowLimit * flowRate);
44
+ } */
45
+ }
46
+ function RunRemovePropagation(tasks, vox) {
47
+ /* const removeQ = tasks.flow.remove.queue;
48
+ const updateQ = tasks.flow.update.queue;
49
+ const map = tasks.flow.update.map;
50
+ const noRemoveMap = tasks.flow.remove.noRemoveMap;
51
+ for (let i = 0; i < removeQ.length; i++) {
52
+ const node = removeQ[i];
53
+ const x = node[0];
54
+ const y = node[1];
55
+ const z = node[2];
56
+ const l = FM.getLevel(vox, x, y, z);
57
+ const s = FM.getLevelState(vox, x, y, z);
58
+ map.add(x, y, z);
59
+ if (noRemoveMap.has(x, y, z)) continue;
60
+
61
+ n1t: if (!map.has(x + 1, y, z)) {
62
+ const n1 = FM.getLevel(vox, x + 1, y, z);
63
+ const n1s = FM.getLevelState(vox, x + 1, y, z);
64
+ if (n1 <= 0 || n1s == 1) break n1t;
65
+ if (n1 < l && l > 0 && n1 > 0) {
66
+ removeQ.push([x + 1, y, z]);
67
+ }
68
+ if (n1 > l) {
69
+ updateQ.push([x + 1, y, z]);
70
+ }
71
+ }
72
+ n2t: if (!map.has(x - 1, y, z)) {
73
+ const n2 = FM.getLevel(vox, x - 1, y, z);
74
+ const n2s = FM.getLevelState(vox, x - 1, y, z);
75
+ if (n2 <= 0 || n2s == 1) break n2t;
76
+ if (n2 < l && l > 0 && n2 > 0) {
77
+ removeQ.push([x - 1, y, z]);
78
+ }
79
+ if (n2 > l) {
80
+ updateQ.push([x - 1, y, z]);
81
+ }
82
+ }
83
+ n3t: if (!map.has(x, y, z + 1)) {
84
+ const n3 = FM.getLevel(vox, x, y, z + 1);
85
+ const n3s = FM.getLevelState(vox, x, y, z + 1);
86
+ if (n3 <= 0 || n3s == 1) break n3t;
87
+ if (n3 < l && l > 0 && n3 > 0) {
88
+ removeQ.push([x, y, z + 1]);
89
+ }
90
+ if (n3 > l) {
91
+ updateQ.push([x, y, z + 1]);
92
+ }
93
+ }
94
+
95
+ n4t: if (!map.has(x, y, z - 1)) {
96
+ const n4 = FM.getLevel(vox, x, y, z - 1);
97
+ const n4s = FM.getLevelState(vox, x, y, z - 1);
98
+ if (n4 <= 0 || n4s == 1) break n4t;
99
+ if (n4 < l && l > 0 && n4 > 0) {
100
+ removeQ.push([x, y, z - 1]);
101
+ }
102
+ if (n4 > l) {
103
+ updateQ.push([x, y, z - 1]);
104
+ }
105
+ }
106
+
107
+
108
+ if (!map.has(x, y - 1, z)) {
109
+ const n5 = FM.getLevel(vox, x, y - 1, z);
110
+ if (n5 < 0) continue;
111
+ const n5s = FM.getLevelState(vox, x, y - 1, z);
112
+ let add = false;
113
+ if (s == 1 && n5s == 1) {
114
+ if (l <= 1) {
115
+ add = true;
116
+ }
117
+ }
118
+ if (s == 0 && l <= 1) {
119
+ add = true;
120
+ }
121
+ if (add) {
122
+ removeQ.push([x, y - 1, z]);
123
+ }
124
+ }
125
+ }
126
+ map.clear(); */
127
+ }
128
+ function RunFlowReduce(tasks, vox) {
129
+ /* const queue = tasks.flow.remove.queue;
130
+ const map = tasks.flow.remove.map;
131
+ const reque: number[][] = [];
132
+ while (queue.length != 0) {
133
+ const node = queue.shift();
134
+ if (!node) {
135
+ break;
136
+ }
137
+ const x = node[0];
138
+ const y = node[1];
139
+ const z = node[2];
140
+ if (map.has(x, y, z)) continue;
141
+ map.add(x, y, z);
142
+
143
+ const l = FM.getLevel(vox, x, y, z);
144
+
145
+ if (l <= 1) {
146
+ FM.removeVoxel(tasks, x, y, z);
147
+ reque.push([x, y, z]);
148
+ } else {
149
+ FM.setLevel(l - 1, x, y, z);
150
+ reque.push([x, y, z]);
151
+ }
152
+ tasks.bounds.update(x, y, z);
153
+ }
154
+
155
+ tasks.flow.remove.queue = reque;
156
+ map.clear(); */
157
+ }
@@ -1,2 +1,2 @@
1
- import { UpdateTask } from "../../../Update/UpdateTask.js";
1
+ import { UpdateTask } from "../../Update/UpdateTask.js";
2
2
  export declare function FlowUpdate(tasks: UpdateTask, rebuild?: boolean): Promise<void>;
@@ -0,0 +1,98 @@
1
+ import { FlowManager as FM } from "./FlowManager.js";
2
+ export async function FlowUpdate(tasks, rebuild = true) {
3
+ /* const [dimension, x, y, z] = tasks.origin;
4
+ FM.setDimension(dimension);
5
+ const vox = FM.getVoxel(x, y, z);
6
+ if (!vox) return;
7
+ const flowRate = vox.getSubstnaceData().getFlowRate();
8
+ const level = FM.getLevel(vox.getStringId(), x, y, z);
9
+ if (level < 0) return;
10
+ const levelState = FM.getLevelState(vox.getStringId(), x, y, z);
11
+ tasks.flow.update.queue.push([x, y, z, level, levelState]);
12
+ while (tasks.flow.update.queue.length != 0) {
13
+ FM.setDimension(dimension);
14
+ RunFlowPropagation(tasks, vox.getStringId());
15
+ RunFlowIncrease(tasks, vox.getStringId());
16
+ if (rebuild) {
17
+ // tasks.runRebuildQueue();
18
+ await FM.wait(EngineSettings.settings.flow.baseFlowLimit * flowRate);
19
+ }
20
+ } */
21
+ }
22
+ function RunFlowPropagation(tasks, vox) {
23
+ /* const que = tasks.flow.update.queue;
24
+ const noRemoveMap = tasks.flow.remove.noRemoveMap;
25
+ for (let i = 0; i < que.length; i++) {
26
+ const node = que[i];
27
+ const x = node[0];
28
+ const y = node[1];
29
+ const z = node[2];
30
+ const l = FM.getLevel(vox, x, y, z);
31
+ const s = FM.getLevelState(vox, x, y, z);
32
+ noRemoveMap.add(x, y, z);
33
+ if (FM.canFlowOutwardTest(vox, x, y, z)) {
34
+ const n1 = FM.getLevel(vox, x + 1, y, z);
35
+ if (n1 + 1 < l && n1 >= 0) {
36
+ let n1l = l - 1;
37
+ que.push([x + 1, y, z, n1l, 0]);
38
+ }
39
+
40
+ const n2 = FM.getLevel(vox, x - 1, y, z);
41
+
42
+ if (n2 + 1 < l && n2 >= 0) {
43
+ let n2l = l - 1;
44
+ que.push([x - 1, y, z, n2l, 0]);
45
+ }
46
+
47
+ const n3 = FM.getLevel(vox, x, y, z + 1);
48
+ if (n3 + 1 < l && n3 >= 0) {
49
+ let n3l = l - 1;
50
+ que.push([x, y, z + 1, n3l, 0]);
51
+ }
52
+
53
+ const n4 = FM.getLevel(vox, x, y, z - 1);
54
+ if (n4 + 1 < l && n4 >= 0) {
55
+ let n4l = l - 1;
56
+ que.push([x, y, z - 1, n4l, 0]);
57
+ }
58
+ }
59
+
60
+ const n5 = FM.getLevel(vox, x, y - 1, z);
61
+ if (n5 <= l && n5 >= 0) {
62
+ let state = 1;
63
+ let level = 7;
64
+ if (l <= 0 && s != 1) {
65
+ state = 0;
66
+ level = l - 2;
67
+ }
68
+ que.push([x, y - 1, z, level, state]);
69
+ }
70
+ } */
71
+ }
72
+ function RunFlowIncrease(tasks, vox) {
73
+ const que = tasks.flow.update.queue;
74
+ const map = tasks.flow.update.map;
75
+ const reque = [];
76
+ while (que.length != 0) {
77
+ const node = que.shift();
78
+ if (!node) {
79
+ break;
80
+ }
81
+ const x = node[0];
82
+ const y = node[1];
83
+ const z = node[2];
84
+ const level = node[3];
85
+ const levelState = node[4];
86
+ if (map.has(x, y, z))
87
+ continue;
88
+ map.add(x, y, z);
89
+ if (level > -1) {
90
+ FM.setVoxel(tasks, vox, level, levelState, x, y, z);
91
+ reque.push([x, y, z, -1]);
92
+ }
93
+ tasks.bounds.update(x, y, z);
94
+ }
95
+ //@ts-ignore
96
+ tasks.queues.flow.update.queue = reque;
97
+ map.clear();
98
+ }
@@ -0,0 +1,2 @@
1
+ import { UpdateTask } from "../../../Tasks/Update/UpdateTask";
2
+ export declare function WorldFlow(task: UpdateTask): false | undefined;
@@ -0,0 +1,151 @@
1
+ import { WorldSpaces } from "../../../World/WorldSpaces";
2
+ import { WorldRegister } from "../../../World/WorldRegister";
3
+ import { SectionHeightMap } from "../../../World/Section/SectionHeightMap";
4
+ import { EngineSettings } from "../../../Settings/EngineSettings";
5
+ import { SunRemove, SunUpdate } from "../Illumanation/SunUpdate";
6
+ import { RGBRemove, RGBUpdate } from "../Illumanation/RGBUpdate";
7
+ const flowUpdateChecks = [
8
+ [0, -1, 0],
9
+ [1, 0, 0],
10
+ [-1, 0, 0],
11
+ [0, 0, 1],
12
+ [0, 0, -1],
13
+ ];
14
+ const queue = [];
15
+ const floodOutChecks = [
16
+ [1, 0, 0],
17
+ [-1, 0, 0],
18
+ [0, 0, 1],
19
+ [0, 0, -1],
20
+ ];
21
+ function Flood(task, voxel) {
22
+ const voxelId = voxel.id;
23
+ while (queue.length) {
24
+ const x = queue.shift();
25
+ const y = queue.shift();
26
+ const z = queue.shift();
27
+ const voxel = task.sDataCursor.getVoxel(x, y, z);
28
+ if (!voxel)
29
+ continue;
30
+ const level = voxel.getLevel();
31
+ if (level <= 1)
32
+ continue;
33
+ const levelState = voxel.getLevelState();
34
+ const hasBottomVoxel = !task.nDataCursor.getVoxel(x, y - 1, z)?.isAir() || false;
35
+ if (hasBottomVoxel && !levelState) {
36
+ for (let i = 0; i < 4; i++) {
37
+ const nx = floodOutChecks[i][0] + x;
38
+ const ny = floodOutChecks[i][1] + y;
39
+ const nz = floodOutChecks[i][2] + z;
40
+ const downVoxel = task.nDataCursor.getVoxel(nx, ny - 1, nz);
41
+ const downAir = downVoxel?.isAir() || false;
42
+ const downSameVoxel = downVoxel?.getId() == voxelId;
43
+ let nVoxel = task.nDataCursor.getVoxel(nx, ny, nz);
44
+ if (!nVoxel)
45
+ continue;
46
+ const nLevel = nVoxel.isAir() ? 0 : nVoxel.getLevel();
47
+ const nState = nVoxel.getLevelState();
48
+ if (nLevel < level &&
49
+ (nVoxel.id == voxelId || nVoxel.isAir()) &&
50
+ nState == 0) {
51
+ if (downAir && !downSameVoxel) {
52
+ nVoxel.setId(voxelId);
53
+ nVoxel.updateHeightMap(0);
54
+ nVoxel.setLevel(7);
55
+ nVoxel.setLevelState(1);
56
+ }
57
+ else if (!downSameVoxel) {
58
+ nVoxel.setId(voxelId);
59
+ nVoxel.updateHeightMap(0);
60
+ nVoxel.setLevel(level - 1);
61
+ nVoxel.setLevelState(0);
62
+ }
63
+ if (nVoxel.hasSunLight()) {
64
+ task.sun.remove.push(nx, ny, nz);
65
+ }
66
+ if (nVoxel.hasRGBLight()) {
67
+ task.rgb.remove.push(nx, ny, nz);
68
+ }
69
+ queue.push(nx, ny, nz);
70
+ }
71
+ }
72
+ continue;
73
+ }
74
+ if (!WorldSpaces.world.inBounds(x, y - 1, z) && levelState != 1)
75
+ continue;
76
+ let nVoxel = task.nDataCursor.getVoxel(x, y - 1, z);
77
+ const nLevel = nVoxel.isAir()
78
+ ? 0
79
+ : nVoxel.getId() == voxelId
80
+ ? nVoxel.getLevel()
81
+ : -1;
82
+ const nState = nVoxel.getLevelState();
83
+ const nAir = nVoxel.isAir();
84
+ if (nLevel < 0 || nState == 1)
85
+ continue;
86
+ let state = nState;
87
+ if (nAir) {
88
+ const down = task.nDataCursor.getVoxel(x, y - 2, z);
89
+ if (down && !down.isAir()) {
90
+ state = 0;
91
+ }
92
+ }
93
+ nVoxel = task.nDataCursor.getVoxel(x, y - 1, z);
94
+ if (nVoxel.hasSunLight()) {
95
+ task.sun.remove.push(x, y - 1, z);
96
+ }
97
+ if (nVoxel.hasRGBLight()) {
98
+ task.rgb.remove.push(x, y - 1, z);
99
+ }
100
+ nVoxel.setId(voxelId);
101
+ nVoxel.updateHeightMap(0);
102
+ nVoxel.setLevel(7);
103
+ nVoxel.setLevelState(state);
104
+ queue.push(x, y - 1, z);
105
+ }
106
+ }
107
+ export function WorldFlow(task) {
108
+ if (!EngineSettings.doFlow())
109
+ return false;
110
+ const sector = WorldRegister.sectors.get(task.origin[0], task.origin[1], task.origin[2], task.origin[3]);
111
+ if (!sector) {
112
+ console.error(`Tried running world flow on a sector that does not exist ${task.origin.toString()}`);
113
+ return false;
114
+ }
115
+ let maxX = WorldSpaces.section.bounds.x + sector.position[0];
116
+ let maxZ = WorldSpaces.section.bounds.z + sector.position[2];
117
+ for (let i = sector.sections.length - 1; i >= 0; i--) {
118
+ const section = sector.sections[i];
119
+ if (!section)
120
+ continue;
121
+ let [minY, maxY] = SectionHeightMap.setSection(section).getMinMax();
122
+ const cx = sector.position[0];
123
+ const cy = sector.position[1] + i * WorldSpaces.section.bounds.y;
124
+ const cz = sector.position[2];
125
+ if (Math.abs(minY) == Infinity && Math.abs(maxY) == Infinity)
126
+ continue;
127
+ for (let y = cy + maxY; y >= cy + minY; y--) {
128
+ for (let z = cz; z < maxZ; z++) {
129
+ for (let x = cx; x < maxX; x++) {
130
+ const voxel = task.nDataCursor.getVoxel(x, y, z);
131
+ if (!voxel || voxel.isAir())
132
+ continue;
133
+ if (voxel.getSubstanceData().isLiquid()) {
134
+ for (let i = 0; i < 5; i++) {
135
+ const nVoxel = task.nDataCursor.getVoxel(x + flowUpdateChecks[i][0], y + flowUpdateChecks[i][1], z + flowUpdateChecks[i][2]);
136
+ if (nVoxel && nVoxel.isAir()) {
137
+ queue.push(x, y, z);
138
+ Flood(task, voxel);
139
+ break;
140
+ }
141
+ }
142
+ }
143
+ }
144
+ }
145
+ }
146
+ }
147
+ SunRemove(task);
148
+ RGBRemove(task);
149
+ SunUpdate(task);
150
+ RGBUpdate(task);
151
+ }