@divinevoxel/vlox 0.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/Analyzer/Analyzer.d.ts +18 -0
  2. package/Analyzer/Analyzer.js +91 -0
  3. package/Analyzer/AnalyzerProcessor.d.ts +6 -0
  4. package/Analyzer/AnalyzerProcessor.js +39 -0
  5. package/Analyzer/AnalyzerUpdater.d.ts +10 -0
  6. package/Analyzer/AnalyzerUpdater.js +13 -0
  7. package/Archive/Archive.types.d.ts +176 -0
  8. package/Archive/Archive.types.js +1 -0
  9. package/Archive/Functions/ArchiveArea.d.ts +10 -0
  10. package/Archive/Functions/ArchiveArea.js +315 -0
  11. package/Archive/Functions/ArchiveColumn.d.ts +8 -0
  12. package/Archive/Functions/ArchiveColumn.js +293 -0
  13. package/Archive/Functions/ImportColumn.d.ts +9 -0
  14. package/Archive/Functions/ImportColumn.js +213 -0
  15. package/Archive/Functions/Palettes.d.ts +5 -0
  16. package/Archive/Functions/Palettes.js +46 -0
  17. package/Archive/Functions/index.d.ts +3 -0
  18. package/Archive/Functions/index.js +3 -0
  19. package/Archive/index.d.ts +2 -0
  20. package/Archive/index.js +2 -0
  21. package/Contexts/Constructor/ConstrcutorTheads.d.ts +9 -0
  22. package/Contexts/Constructor/ConstrcutorTheads.js +22 -0
  23. package/Contexts/Constructor/ConstructorRemoteThreadTasks.d.ts +7 -0
  24. package/Contexts/Constructor/ConstructorRemoteThreadTasks.js +8 -0
  25. package/Contexts/Constructor/ConstructorTasks.d.ts +2 -0
  26. package/Contexts/Constructor/ConstructorTasks.js +82 -0
  27. package/Contexts/Constructor/ConstructorTasksIds.d.ts +21 -0
  28. package/Contexts/Constructor/ConstructorTasksIds.js +22 -0
  29. package/Contexts/Constructor/ConstructorThreadState.d.ts +5 -0
  30. package/Contexts/Constructor/ConstructorThreadState.js +16 -0
  31. package/Contexts/Constructor/DVEConstructorTasksQueues.d.ts +27 -0
  32. package/Contexts/Constructor/DVEConstructorTasksQueues.js +73 -0
  33. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +17 -0
  34. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +30 -0
  35. package/Contexts/Constructor/InitWorker.d.ts +2 -0
  36. package/Contexts/Constructor/InitWorker.js +20 -0
  37. package/Contexts/Constructor/Tasks/TasksRequest.d.ts +141 -0
  38. package/Contexts/Constructor/Tasks/TasksRequest.js +218 -0
  39. package/Contexts/Constructor/Tasks/VoxelUpdate.d.ts +4 -0
  40. package/Contexts/Constructor/Tasks/VoxelUpdate.js +151 -0
  41. package/Contexts/Constructor/index.d.ts +1 -0
  42. package/Contexts/Constructor/index.js +1 -0
  43. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +19 -0
  44. package/Contexts/Nexus/DivineVoxelEngineNexus.js +29 -0
  45. package/Contexts/Nexus/InitWorker.d.ts +2 -0
  46. package/Contexts/Nexus/InitWorker.js +15 -0
  47. package/Contexts/Nexus/Threads/NexusTheads.d.ts +13 -0
  48. package/Contexts/Nexus/Threads/NexusTheads.js +25 -0
  49. package/Contexts/Nexus/Threads/NexusThreadState.d.ts +7 -0
  50. package/Contexts/Nexus/Threads/NexusThreadState.js +10 -0
  51. package/Contexts/Nexus/index.d.ts +1 -0
  52. package/Contexts/Nexus/index.js +1 -0
  53. package/Contexts/Render/DVERenderThreads.d.ts +11 -0
  54. package/Contexts/Render/DVERenderThreads.js +47 -0
  55. package/Contexts/Render/DivineVoxelEngineRender.d.ts +70 -0
  56. package/Contexts/Render/DivineVoxelEngineRender.js +54 -0
  57. package/Contexts/Render/InitThreads.d.ts +2 -0
  58. package/Contexts/Render/InitThreads.js +53 -0
  59. package/Contexts/Render/Scene/MeshManager.d.ts +15 -0
  60. package/Contexts/Render/Scene/MeshManager.js +105 -0
  61. package/Contexts/Render/Scene/MeshRegister.d.ts +32 -0
  62. package/Contexts/Render/Scene/MeshRegister.js +195 -0
  63. package/Contexts/Render/Scene/MeshRegister.types.d.ts +13 -0
  64. package/Contexts/Render/Scene/MeshRegister.types.js +1 -0
  65. package/Contexts/Render/Tasks/RenderTasks.d.ts +7 -0
  66. package/Contexts/Render/Tasks/RenderTasks.js +24 -0
  67. package/Contexts/Render/Tasks/RenderTasks.types.d.ts +27 -0
  68. package/Contexts/Render/Tasks/RenderTasks.types.js +1 -0
  69. package/Contexts/Render/index.d.ts +1 -0
  70. package/Contexts/Render/index.js +1 -0
  71. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.d.ts +21 -0
  72. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.js +33 -0
  73. package/Contexts/RichWorld/InitWorker.d.ts +2 -0
  74. package/Contexts/RichWorld/InitWorker.js +15 -0
  75. package/Contexts/RichWorld/RichDataRegister.d.ts +24 -0
  76. package/Contexts/RichWorld/RichDataRegister.js +110 -0
  77. package/Contexts/RichWorld/RichWorldTasks.d.ts +2 -0
  78. package/Contexts/RichWorld/RichWorldTasks.js +58 -0
  79. package/Contexts/RichWorld/Threads/RichWorldThreadState.d.ts +7 -0
  80. package/Contexts/RichWorld/Threads/RichWorldThreadState.js +10 -0
  81. package/Contexts/RichWorld/Threads/RichWorldThreads.d.ts +10 -0
  82. package/Contexts/RichWorld/Threads/RichWorldThreads.js +22 -0
  83. package/Contexts/RichWorld/Tools/RichColumnDataTool.d.ts +7 -0
  84. package/Contexts/RichWorld/Tools/RichColumnDataTool.js +18 -0
  85. package/Contexts/RichWorld/Tools/RichDataTool.d.ts +14 -0
  86. package/Contexts/RichWorld/Tools/RichDataTool.js +71 -0
  87. package/Contexts/RichWorld/index.d.ts +1 -0
  88. package/Contexts/RichWorld/index.js +1 -0
  89. package/Contexts/World/Data/Classes/RegisterDataManager.d.ts +8 -0
  90. package/Contexts/World/Data/Classes/RegisterDataManager.js +22 -0
  91. package/Contexts/World/Data/Classes/StructBuilder.d.ts +31 -0
  92. package/Contexts/World/Data/Classes/StructBuilder.js +173 -0
  93. package/Contexts/World/Data/DVEFDataStructs.d.ts +7 -0
  94. package/Contexts/World/Data/DVEFDataStructs.js +21 -0
  95. package/Contexts/World/Data/DataRegister.d.ts +8 -0
  96. package/Contexts/World/Data/DataRegister.js +9 -0
  97. package/Contexts/World/Data/DataStructBuilders.d.ts +12 -0
  98. package/Contexts/World/Data/DataStructBuilders.js +23 -0
  99. package/Contexts/World/Data/DataSync.d.ts +51 -0
  100. package/Contexts/World/Data/DataSync.js +215 -0
  101. package/Contexts/World/Data/DataSyncNode.d.ts +28 -0
  102. package/Contexts/World/Data/DataSyncNode.js +54 -0
  103. package/Contexts/World/Data/Generators/SubstanceDataGenerator.d.ts +5 -0
  104. package/Contexts/World/Data/Generators/SubstanceDataGenerator.js +36 -0
  105. package/Contexts/World/Data/Generators/VoxelDataGenerator.d.ts +9 -0
  106. package/Contexts/World/Data/Generators/VoxelDataGenerator.js +64 -0
  107. package/Contexts/World/Data/Generators/WorldDataGenerator.d.ts +12 -0
  108. package/Contexts/World/Data/Generators/WorldDataGenerator.js +24 -0
  109. package/Contexts/World/Data/Managers/DataManagers.d.ts +5 -0
  110. package/Contexts/World/Data/Managers/DataManagers.js +126 -0
  111. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.d.ts +2 -0
  112. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.js +57 -0
  113. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.d.ts +2 -0
  114. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.js +68 -0
  115. package/Contexts/World/Data/Structs/ChunkStruct.d.ts +3 -0
  116. package/Contexts/World/Data/Structs/ChunkStruct.js +29 -0
  117. package/Contexts/World/Data/Structs/ColumnStruct.d.ts +3 -0
  118. package/Contexts/World/Data/Structs/ColumnStruct.js +45 -0
  119. package/Contexts/World/Data/Structs/RegionStruct.d.ts +4 -0
  120. package/Contexts/World/Data/Structs/RegionStruct.js +50 -0
  121. package/Contexts/World/DivineVoxelEngineWorld.d.ts +34 -0
  122. package/Contexts/World/DivineVoxelEngineWorld.js +64 -0
  123. package/Contexts/World/InitWorker.d.ts +2 -0
  124. package/Contexts/World/InitWorker.js +35 -0
  125. package/Contexts/World/Lock/WorldLock.d.ts +12 -0
  126. package/Contexts/World/Lock/WorldLock.js +86 -0
  127. package/Contexts/World/Tasks/WorldTasks.d.ts +11 -0
  128. package/Contexts/World/Tasks/WorldTasks.js +98 -0
  129. package/Contexts/World/WorldDataHooks.d.ts +1 -0
  130. package/Contexts/World/WorldDataHooks.js +96 -0
  131. package/Contexts/World/WorldThreadState.d.ts +4 -0
  132. package/Contexts/World/WorldThreadState.js +6 -0
  133. package/Contexts/World/WorldThreads.d.ts +14 -0
  134. package/Contexts/World/WorldThreads.js +34 -0
  135. package/Contexts/World/index.d.ts +1 -0
  136. package/Contexts/World/index.js +1 -0
  137. package/Data/Constants/DVEFDataSyncIds.d.ts +12 -0
  138. package/Data/Constants/DVEFDataSyncIds.js +13 -0
  139. package/Data/Constants/DataHeaders.d.ts +6 -0
  140. package/Data/Constants/DataHeaders.js +6 -0
  141. package/Data/Constants/Structs/ChunkStructProperties.d.ts +10 -0
  142. package/Data/Constants/Structs/ChunkStructProperties.js +10 -0
  143. package/Data/Constants/Structs/SubstanceStructProperties.d.ts +8 -0
  144. package/Data/Constants/Structs/SubstanceStructProperties.js +8 -0
  145. package/Data/Constants/Structs/VoxelStructProperties.d.ts +11 -0
  146. package/Data/Constants/Structs/VoxelStructProperties.js +11 -0
  147. package/Data/Constants/Structs/WorldDataStructProperties.d.ts +8 -0
  148. package/Data/Constants/Structs/WorldDataStructProperties.js +8 -0
  149. package/Data/Constants/SubstanceTagIds.d.ts +12 -0
  150. package/Data/Constants/SubstanceTagIds.js +13 -0
  151. package/Data/Constants/VoxelTagIds.d.ts +14 -0
  152. package/Data/Constants/VoxelTagIds.js +15 -0
  153. package/Data/DVEFDataCore.d.ts +7 -0
  154. package/Data/DVEFDataCore.js +7 -0
  155. package/Data/DVEFDataManager.d.ts +31 -0
  156. package/Data/DVEFDataManager.js +23 -0
  157. package/Data/DVEFDataSyncNode.d.ts +20 -0
  158. package/Data/DVEFDataSyncNode.js +53 -0
  159. package/Data/DataHooks.d.ts +51 -0
  160. package/Data/DataHooks.js +29 -0
  161. package/Data/LightData.d.ts +150 -0
  162. package/Data/LightData.js +402 -0
  163. package/Data/RegionHeaderRegister.d.ts +29 -0
  164. package/Data/RegionHeaderRegister.js +56 -0
  165. package/Data/Register/MappedDataRegister.d.ts +5 -0
  166. package/Data/Register/MappedDataRegister.js +8 -0
  167. package/Data/Register/MappedRegisterBase.d.ts +14 -0
  168. package/Data/Register/MappedRegisterBase.js +50 -0
  169. package/Data/Settings/EngineSettings.d.ts +27 -0
  170. package/Data/Settings/EngineSettings.js +81 -0
  171. package/Data/Substance/SubstancePalette.d.ts +9 -0
  172. package/Data/Substance/SubstancePalette.js +16 -0
  173. package/Data/Substance/SubstanceStruct.d.ts +20 -0
  174. package/Data/Substance/SubstanceStruct.js +19 -0
  175. package/Data/Types/DataSync.types.d.ts +3 -0
  176. package/Data/Types/DataSync.types.js +1 -0
  177. package/Data/Types/DimensionData.types.d.ts +9 -0
  178. package/Data/Types/DimensionData.types.js +1 -0
  179. package/Data/Types/RichWorldData.types.d.ts +15 -0
  180. package/Data/Types/RichWorldData.types.js +1 -0
  181. package/Data/Types/VoxelData.types.d.ts +7 -0
  182. package/Data/Types/VoxelData.types.js +1 -0
  183. package/Data/Types/WorldData.types.d.ts +10 -0
  184. package/Data/Types/WorldData.types.js +19 -0
  185. package/Data/Voxel/VoxelPalette.d.ts +12 -0
  186. package/Data/Voxel/VoxelPalette.js +22 -0
  187. package/Data/Voxel/VoxelStruct.d.ts +26 -0
  188. package/Data/Voxel/VoxelStruct.js +29 -0
  189. package/Data/VoxelShaderData.d.ts +17 -0
  190. package/Data/VoxelShaderData.js +34 -0
  191. package/Data/VoxelStateReader.d.ts +12 -0
  192. package/Data/VoxelStateReader.js +30 -0
  193. package/Data/World/Classes/Chunk.d.ts +21 -0
  194. package/Data/World/Classes/Chunk.js +46 -0
  195. package/Data/World/Classes/Column.d.ts +17 -0
  196. package/Data/World/Classes/Column.js +31 -0
  197. package/Data/World/Classes/Dimension.d.ts +14 -0
  198. package/Data/World/Classes/Dimension.js +20 -0
  199. package/Data/World/Classes/Region.d.ts +23 -0
  200. package/Data/World/Classes/Region.js +67 -0
  201. package/Data/World/Classes/index.d.ts +4 -0
  202. package/Data/World/Classes/index.js +4 -0
  203. package/Data/World/DimensionsRegister.d.ts +14 -0
  204. package/Data/World/DimensionsRegister.js +53 -0
  205. package/Data/World/WorldBounds.d.ts +19 -0
  206. package/Data/World/WorldBounds.js +34 -0
  207. package/Data/World/WorldPainter.d.ts +11 -0
  208. package/Data/World/WorldPainter.js +71 -0
  209. package/Data/World/WorldRegister.d.ts +51 -0
  210. package/Data/World/WorldRegister.js +220 -0
  211. package/Data/World/WorldRegisterCache.d.ts +23 -0
  212. package/Data/World/WorldRegisterCache.js +68 -0
  213. package/Data/World/WorldSpaces.d.ts +4 -0
  214. package/Data/World/WorldSpaces.js +23 -0
  215. package/DataLoader/Broswer/DataHandler.d.ts +20 -0
  216. package/DataLoader/Broswer/DataHandler.js +54 -0
  217. package/DataLoader/Broswer/WorldDataBase.d.ts +26 -0
  218. package/DataLoader/Broswer/WorldDataBase.js +81 -0
  219. package/DataLoader/Broswer/WorldDataBaseManager.d.ts +6 -0
  220. package/DataLoader/Broswer/WorldDataBaseManager.js +30 -0
  221. package/DataLoader/Broswer/WorldDataTool.d.ts +16 -0
  222. package/DataLoader/Broswer/WorldDataTool.js +64 -0
  223. package/DataLoader/Broswer/index.d.ts +1 -0
  224. package/DataLoader/Broswer/index.js +1 -0
  225. package/DataLoader/Constructor/DataLoaderTasks.d.ts +2 -0
  226. package/DataLoader/Constructor/DataLoaderTasks.js +14 -0
  227. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +9 -0
  228. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.js +17 -0
  229. package/DataLoader/Constructor/WorldDataSerializer.d.ts +15 -0
  230. package/DataLoader/Constructor/WorldDataSerializer.js +54 -0
  231. package/DataLoader/Constructor/index.d.ts +1 -0
  232. package/DataLoader/Constructor/index.js +1 -0
  233. package/DataLoader/Node/DivineVoxelEngineData.d.ts +48 -0
  234. package/DataLoader/Node/DivineVoxelEngineData.js +47 -0
  235. package/DataLoader/Node/System/RegionSystem.d.ts +28 -0
  236. package/DataLoader/Node/System/RegionSystem.js +147 -0
  237. package/DataLoader/Node/System/System.d.ts +13 -0
  238. package/DataLoader/Node/System/System.js +168 -0
  239. package/DataLoader/Node/System/SystemPath.d.ts +12 -0
  240. package/DataLoader/Node/System/SystemPath.js +29 -0
  241. package/DataLoader/Node/Tools/NodeRegionTool.d.ts +28 -0
  242. package/DataLoader/Node/Tools/NodeRegionTool.js +134 -0
  243. package/DataLoader/Node/Util/DVED.util.d.ts +17 -0
  244. package/DataLoader/Node/Util/DVED.util.js +25 -0
  245. package/DataLoader/Node/index.d.ts +3 -0
  246. package/DataLoader/Node/index.js +3 -0
  247. package/DataLoader/Types/DVED.types.d.ts +13 -0
  248. package/DataLoader/Types/DVED.types.js +1 -0
  249. package/DataLoader/World/DataHandlerWrapper.d.ts +23 -0
  250. package/DataLoader/World/DataHandlerWrapper.js +179 -0
  251. package/DataLoader/World/DataLoaderTasks.d.ts +2 -0
  252. package/DataLoader/World/DataLoaderTasks.js +70 -0
  253. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +12 -0
  254. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +17 -0
  255. package/DataLoader/World/Tools/DataLoaderTool.d.ts +24 -0
  256. package/DataLoader/World/Tools/DataLoaderTool.js +113 -0
  257. package/DataLoader/World/Tools/DataSerializerTool.d.ts +8 -0
  258. package/DataLoader/World/Tools/DataSerializerTool.js +27 -0
  259. package/DataLoader/World/Tools/LoaderRegister.d.ts +9 -0
  260. package/DataLoader/World/Tools/LoaderRegister.js +29 -0
  261. package/IWG/Constants/ColumnState.d.ts +6 -0
  262. package/IWG/Constants/ColumnState.js +7 -0
  263. package/IWG/World/Classes/DebouncedTasks.d.ts +16 -0
  264. package/IWG/World/Classes/DebouncedTasks.js +34 -0
  265. package/IWG/World/Classes/Generator.d.ts +52 -0
  266. package/IWG/World/Classes/Generator.js +485 -0
  267. package/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +7 -0
  268. package/IWG/World/Classes/Tasks/IWGBatchTask.js +35 -0
  269. package/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +6 -0
  270. package/IWG/World/Classes/Tasks/IWGSingleTask.js +29 -0
  271. package/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +27 -0
  272. package/IWG/World/Classes/Tasks/IWGTaskBase.js +34 -0
  273. package/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +6 -0
  274. package/IWG/World/Classes/Tasks/IWGTaskRegister.js +14 -0
  275. package/IWG/World/IWG.d.ts +22 -0
  276. package/IWG/World/IWG.js +83 -0
  277. package/IWG/World/Load/InitLoad.d.ts +5 -0
  278. package/IWG/World/Load/InitLoad.js +17 -0
  279. package/IWG/World/Load/LoaderBase.d.ts +16 -0
  280. package/IWG/World/Load/LoaderBase.js +57 -0
  281. package/IWG/World/Load/SafeExit.d.ts +5 -0
  282. package/IWG/World/Load/SafeExit.js +16 -0
  283. package/IWG/World/Load/Teleport.d.ts +9 -0
  284. package/IWG/World/Load/Teleport.js +26 -0
  285. package/IWG/World/Tasks/RegisterDefaultTasks.d.ts +1 -0
  286. package/IWG/World/Tasks/RegisterDefaultTasks.js +12 -0
  287. package/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +8 -0
  288. package/IWG/World/Tasks/Rendering/IWGBuildTasks.js +26 -0
  289. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +8 -0
  290. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +22 -0
  291. package/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +8 -0
  292. package/IWG/World/Tasks/Saving/IWGSaveTasks.js +22 -0
  293. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.d.ts +8 -0
  294. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.js +29 -0
  295. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.d.ts +8 -0
  296. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.js +29 -0
  297. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.d.ts +8 -0
  298. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.js +58 -0
  299. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.d.ts +8 -0
  300. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.js +27 -0
  301. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.d.ts +8 -0
  302. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.js +27 -0
  303. package/IWG/World/Types/IWG.types.d.ts +20 -0
  304. package/IWG/World/Types/IWG.types.js +7 -0
  305. package/IWG/World/index.d.ts +2 -0
  306. package/IWG/World/index.js +2 -0
  307. package/IWG/index.d.ts +1 -0
  308. package/IWG/index.js +1 -0
  309. package/Init/StartConstructor.d.ts +2 -0
  310. package/Init/StartConstructor.js +8 -0
  311. package/Init/StartWorld.d.ts +7 -0
  312. package/Init/StartWorld.js +9 -0
  313. package/Interfaces/Anaylzer/DVEAnaylzer.d.ts +5 -0
  314. package/Interfaces/Anaylzer/DVEAnaylzer.js +2 -0
  315. package/Interfaces/Classes/ThreadManager.d.ts +16 -0
  316. package/Interfaces/Classes/ThreadManager.js +42 -0
  317. package/Interfaces/Classes/ThreadState.d.ts +7 -0
  318. package/Interfaces/Classes/ThreadState.js +7 -0
  319. package/Interfaces/Common/DataSyncIds.d.ts +8 -0
  320. package/Interfaces/Common/DataSyncIds.js +9 -0
  321. package/Interfaces/Data/DVEDataCore.d.ts +6 -0
  322. package/Interfaces/Data/DVEDataCore.js +2 -0
  323. package/Interfaces/Data/DataManager.d.ts +13 -0
  324. package/Interfaces/Data/DataManager.js +14 -0
  325. package/Interfaces/Data/LocationBoundToolBase.d.ts +24 -0
  326. package/Interfaces/Data/LocationBoundToolBase.js +61 -0
  327. package/Interfaces/Data/NumberPalette.d.ts +13 -0
  328. package/Interfaces/Data/NumberPalette.js +40 -0
  329. package/Interfaces/Data/RemoteDataSyncNode.d.ts +16 -0
  330. package/Interfaces/Data/RemoteDataSyncNode.js +36 -0
  331. package/Interfaces/Data/StringPalette.d.ts +13 -0
  332. package/Interfaces/Data/StringPalette.js +38 -0
  333. package/Interfaces/DataLoader/DVEDataHandler.d.ts +17 -0
  334. package/Interfaces/DataLoader/DVEDataHandler.js +14 -0
  335. package/Interfaces/Render/DVEFOManager.d.ts +7 -0
  336. package/Interfaces/Render/DVEFOManager.js +6 -0
  337. package/Interfaces/Render/DVEMeshCuller.d.ts +7 -0
  338. package/Interfaces/Render/DVEMeshCuller.js +8 -0
  339. package/Interfaces/Render/DVERenderer.d.ts +14 -0
  340. package/Interfaces/Render/DVERenderer.js +2 -0
  341. package/Interfaces/Render/Nodes/DVENodeManager.d.ts +6 -0
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  667. package/VoxelModels/Rules/Classes/OcclusionFace.d.ts +65 -0
  668. package/VoxelModels/Rules/Classes/OcclusionFace.js +492 -0
  669. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.d.ts +19 -0
  670. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.js +32 -0
  671. package/VoxelModels/Rules/Classes/VoxelRulesModel.d.ts +18 -0
  672. package/VoxelModels/Rules/Classes/VoxelRulesModel.js +29 -0
  673. package/VoxelModels/Rules/Functions/BuildFinalInputs.d.ts +7 -0
  674. package/VoxelModels/Rules/Functions/BuildFinalInputs.js +91 -0
  675. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.d.ts +6 -0
  676. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.js +223 -0
  677. package/VoxelModels/Rules/Functions/BuildRules.d.ts +8 -0
  678. package/VoxelModels/Rules/Functions/BuildRules.js +187 -0
  679. package/VoxelModels/Rules/Functions/BuildStateData.d.ts +23 -0
  680. package/VoxelModels/Rules/Functions/BuildStateData.js +337 -0
  681. package/VoxelModels/Rules/Functions/GetOcclusionFaces.d.ts +4 -0
  682. package/VoxelModels/Rules/Functions/GetOcclusionFaces.js +112 -0
  683. package/VoxelModels/Rules/VoxelModelManager.d.ts +18 -0
  684. package/VoxelModels/Rules/VoxelModelManager.js +80 -0
  685. package/VoxelModels/Shared/Transform.d.ts +4 -0
  686. package/VoxelModels/Shared/Transform.js +264 -0
  687. package/VoxelModels/State/CondiotnalTreeReader.d.ts +10 -0
  688. package/VoxelModels/State/CondiotnalTreeReader.js +22 -0
  689. package/VoxelModels/State/LogicStatementReader.d.ts +8 -0
  690. package/VoxelModels/State/LogicStatementReader.js +50 -0
  691. package/VoxelModels/State/Schema/BinarySchema.d.ts +14 -0
  692. package/VoxelModels/State/Schema/BinarySchema.js +52 -0
  693. package/VoxelModels/State/Schema/BinarySchemaNode.d.ts +11 -0
  694. package/VoxelModels/State/Schema/BinarySchemaNode.js +21 -0
  695. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.d.ts +8 -0
  696. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.js +13 -0
  697. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.d.ts +6 -0
  698. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.js +6 -0
  699. package/VoxelModels/State/Schema/ShapeStateRelationsNode.d.ts +10 -0
  700. package/VoxelModels/State/Schema/ShapeStateRelationsNode.js +26 -0
  701. package/VoxelModels/State/Schema/StateSchema.d.ts +10 -0
  702. package/VoxelModels/State/Schema/StateSchema.js +18 -0
  703. package/VoxelModels/State/SchemaRegister.d.ts +15 -0
  704. package/VoxelModels/State/SchemaRegister.js +50 -0
  705. package/VoxelModels/State/State.types.d.ts +32 -0
  706. package/VoxelModels/State/State.types.js +22 -0
  707. package/VoxelModels/State/StateTreeReader.d.ts +9 -0
  708. package/VoxelModels/State/StateTreeReader.js +35 -0
  709. package/VoxelModels/Tags/TagsOverrides.d.ts +5 -0
  710. package/VoxelModels/Tags/TagsOverrides.js +4 -0
  711. package/VoxelModels/VoxelModel.types.d.ts +135 -0
  712. package/VoxelModels/VoxelModel.types.js +1 -0
  713. package/VoxelModels/VoxelModelRules.types.d.ts +67 -0
  714. package/VoxelModels/VoxelModelRules.types.js +1 -0
  715. package/VoxelModels/World/InitVoxelModelsWorld.d.ts +2 -0
  716. package/VoxelModels/World/InitVoxelModelsWorld.js +11 -0
  717. package/WorldGeneration/WorldGenBrush.d.ts +75 -0
  718. package/WorldGeneration/WorldGenBrush.js +136 -0
  719. package/WorldGeneration/WorldGenRegister.d.ts +14 -0
  720. package/WorldGeneration/WorldGenRegister.js +94 -0
  721. package/WorldGeneration/WorldGeneration.d.ts +14 -0
  722. package/WorldGeneration/WorldGeneration.js +54 -0
  723. package/package.json +32 -0
@@ -0,0 +1,492 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ import { Quad } from "@amodx/meshing/Classes/Quad";
3
+ export class OcclusionFace {
4
+ parentId;
5
+ nodeId;
6
+ vertexCount;
7
+ faceCount;
8
+ points;
9
+ normal;
10
+ offset = [0, 0, 0];
11
+ }
12
+ export class OcclusionFlatQuadFace extends OcclusionFace {
13
+ parentId;
14
+ nodeId;
15
+ direction;
16
+ vertexCount;
17
+ faceCount;
18
+ _start;
19
+ _end;
20
+ start = Vector3Like.Create();
21
+ end = Vector3Like.Create();
22
+ normal;
23
+ points;
24
+ constructor(parentId, nodeId, direction, vertexCount, faceCount, _start, _end) {
25
+ super();
26
+ this.parentId = parentId;
27
+ this.nodeId = nodeId;
28
+ this.direction = direction;
29
+ this.vertexCount = vertexCount;
30
+ this.faceCount = faceCount;
31
+ this._start = _start;
32
+ this._end = _end;
33
+ Vector3Like.CopyFromArray(this.start, _start);
34
+ Vector3Like.CopyFromArray(this.end, _end);
35
+ this.points = [
36
+ [0, 0, 0],
37
+ [0, 0, 0],
38
+ [0, 0, 0],
39
+ [0, 0, 0],
40
+ ];
41
+ this.updatePoints();
42
+ switch (this.direction) {
43
+ case "up":
44
+ this.normal = [0, 1, 0];
45
+ break;
46
+ case "down":
47
+ this.normal = [0, -1, 0];
48
+ break;
49
+ case "north":
50
+ this.normal = [0, 0, 1];
51
+ break;
52
+ case "south":
53
+ this.normal = [0, 0, -1];
54
+ break;
55
+ case "east":
56
+ this.normal = [1, 0, 0];
57
+ break;
58
+ case "west":
59
+ this.normal = [-1, 0, 0];
60
+ break;
61
+ default:
62
+ this.normal = [0, 0, 0];
63
+ break;
64
+ }
65
+ }
66
+ setOffset(x, y, z) {
67
+ this.offset[0] = x;
68
+ this.offset[1] = y;
69
+ this.offset[2] = z;
70
+ this.start.x = this._start[0] + x;
71
+ this.start.y = this._start[1] + y;
72
+ this.start.z = this._start[2] + z;
73
+ this.end.x = this._end[0] + x;
74
+ this.end.y = this._end[1] + y;
75
+ this.end.z = this._end[2] + z;
76
+ this.updatePoints();
77
+ }
78
+ updatePoints() {
79
+ const { start, end } = this;
80
+ switch (this.direction) {
81
+ case "up":
82
+ this.points[0][0] = end.x;
83
+ this.points[0][1] = end.y;
84
+ this.points[0][2] = end.z;
85
+ this.points[1][0] = start.x;
86
+ this.points[1][1] = end.y;
87
+ this.points[1][2] = end.z;
88
+ this.points[2][0] = start.x;
89
+ this.points[2][1] = end.y;
90
+ this.points[2][2] = start.z;
91
+ this.points[3][0] = end.x;
92
+ this.points[3][1] = end.y;
93
+ this.points[3][2] = start.z;
94
+ break;
95
+ case "down":
96
+ this.points[0][0] = start.x;
97
+ this.points[0][1] = start.y;
98
+ this.points[0][2] = end.z;
99
+ this.points[1][0] = end.x;
100
+ this.points[1][1] = start.y;
101
+ this.points[1][2] = end.z;
102
+ this.points[2][0] = end.x;
103
+ this.points[2][1] = start.y;
104
+ this.points[2][2] = start.z;
105
+ this.points[3][0] = start.x;
106
+ this.points[3][1] = start.y;
107
+ this.points[3][2] = start.z;
108
+ break;
109
+ case "north":
110
+ this.points[0][0] = start.x;
111
+ this.points[0][1] = end.y;
112
+ this.points[0][2] = end.z;
113
+ this.points[1][0] = end.x;
114
+ this.points[1][1] = end.y;
115
+ this.points[1][2] = end.z;
116
+ this.points[2][0] = end.x;
117
+ this.points[2][1] = start.y;
118
+ this.points[2][2] = end.z;
119
+ this.points[3][0] = start.x;
120
+ this.points[3][1] = start.y;
121
+ this.points[3][2] = end.z;
122
+ break;
123
+ case "south":
124
+ this.points[0][0] = end.x;
125
+ this.points[0][1] = end.y;
126
+ this.points[0][2] = start.z;
127
+ this.points[1][0] = start.x;
128
+ this.points[1][1] = end.y;
129
+ this.points[1][2] = start.z;
130
+ this.points[2][0] = start.x;
131
+ this.points[2][1] = start.y;
132
+ this.points[2][2] = start.z;
133
+ this.points[3][0] = end.x;
134
+ this.points[3][1] = start.y;
135
+ this.points[3][2] = start.z;
136
+ break;
137
+ case "east":
138
+ this.points[0][0] = end.x;
139
+ this.points[0][1] = end.y;
140
+ this.points[0][2] = end.z;
141
+ this.points[1][0] = end.x;
142
+ this.points[1][1] = end.y;
143
+ this.points[1][2] = start.z;
144
+ this.points[2][0] = end.x;
145
+ this.points[2][1] = start.y;
146
+ this.points[2][2] = start.z;
147
+ this.points[3][0] = end.x;
148
+ this.points[3][1] = start.y;
149
+ this.points[3][2] = end.z;
150
+ break;
151
+ case "west":
152
+ this.points[0][0] = start.x;
153
+ this.points[0][1] = end.y;
154
+ this.points[0][2] = start.z;
155
+ this.points[1][0] = start.x;
156
+ this.points[1][1] = end.y;
157
+ this.points[1][2] = end.z;
158
+ this.points[2][0] = start.x;
159
+ this.points[2][1] = start.y;
160
+ this.points[2][2] = end.z;
161
+ this.points[3][0] = start.x;
162
+ this.points[3][1] = start.y;
163
+ this.points[3][2] = start.z;
164
+ break;
165
+ default:
166
+ break;
167
+ }
168
+ }
169
+ clone() {
170
+ return new OcclusionFlatQuadFace(this.parentId, this.nodeId, this.direction, this.vertexCount, this.faceCount, [...this._start], [...this._end]);
171
+ }
172
+ isPointInBounds(point) {
173
+ const [x, y, z] = point;
174
+ switch (this.direction) {
175
+ case "up":
176
+ case "down":
177
+ // For the up and down faces, check X and Z bounds since Y is constant
178
+ return (x >= this.start.x &&
179
+ x <= this.end.x &&
180
+ z >= this.start.z &&
181
+ z <= this.end.z);
182
+ case "north":
183
+ case "south":
184
+ // For north and south faces, check X and Y bounds since Z is constant
185
+ return (x >= this.start.x &&
186
+ x <= this.end.x &&
187
+ y >= this.start.y &&
188
+ y <= this.end.y);
189
+ case "east":
190
+ case "west":
191
+ // For east and west faces, check Y and Z bounds since X is constant
192
+ return (y >= this.start.y &&
193
+ y <= this.end.y &&
194
+ z >= this.start.z &&
195
+ z <= this.end.z);
196
+ default:
197
+ return false;
198
+ }
199
+ }
200
+ doesCoverFace(face) {
201
+ if (face instanceof OcclusionFlatQuadFace) {
202
+ // Existing logic for OcclusionFlatQuadFace
203
+ switch (this.direction) {
204
+ case "up":
205
+ if (face.direction === "down" && this.start.y === face.end.y) {
206
+ return this.totallyCoversInXAndZ(face);
207
+ }
208
+ break;
209
+ case "down":
210
+ if (face.direction === "up" && this.end.y === face.start.y) {
211
+ return this.totallyCoversInXAndZ(face);
212
+ }
213
+ break;
214
+ case "north":
215
+ if (face.direction === "south" && this.end.z === face.start.z) {
216
+ return this.totallyCoversInXAndY(face);
217
+ }
218
+ break;
219
+ case "south":
220
+ if (face.direction === "north" && this.start.z === face.end.z) {
221
+ return this.totallyCoversInXAndY(face);
222
+ }
223
+ break;
224
+ case "east":
225
+ if (face.direction === "west" && this.start.x === face.end.x) {
226
+ return this.totallyCoversInYAndZ(face);
227
+ }
228
+ break;
229
+ case "west":
230
+ if (face.direction === "east" && this.end.x === face.start.x) {
231
+ return this.totallyCoversInYAndZ(face);
232
+ }
233
+ break;
234
+ default:
235
+ return false;
236
+ }
237
+ }
238
+ if (face instanceof OcclusionQuadFace) {
239
+ // New logic for OcclusionQuadFace
240
+ const epsilon = 1e-6;
241
+ // Check if normals are opposite (since we are checking occlusion)
242
+ const dotProduct = this.normal[0] * face.normal[0] +
243
+ this.normal[1] * face.normal[1] +
244
+ this.normal[2] * face.normal[2];
245
+ if (dotProduct >= -epsilon) {
246
+ // Normals are not opposite or parallel
247
+ return false;
248
+ }
249
+ // Determine the plane coordinate based on the face direction
250
+ let planeCoordinate;
251
+ let coordIndex;
252
+ switch (this.direction) {
253
+ case "up":
254
+ case "down":
255
+ planeCoordinate = this.start.y;
256
+ coordIndex = 1; // Y-axis
257
+ break;
258
+ case "north":
259
+ case "south":
260
+ planeCoordinate = this.start.z;
261
+ coordIndex = 2; // Z-axis
262
+ break;
263
+ case "east":
264
+ case "west":
265
+ planeCoordinate = this.start.x;
266
+ coordIndex = 0; // X-axis
267
+ break;
268
+ default:
269
+ return false;
270
+ }
271
+ // Check if all points of face lie on the plane of this face
272
+ for (const point of face.points) {
273
+ if (Math.abs(point[coordIndex] - planeCoordinate) > epsilon) {
274
+ return false;
275
+ }
276
+ }
277
+ // Check if all points of face are within the bounds of this face
278
+ for (const point of face.points) {
279
+ if (!this.isPointInBounds(point)) {
280
+ return false;
281
+ }
282
+ }
283
+ // All checks passed, this face covers the other face
284
+ return true;
285
+ }
286
+ return false;
287
+ }
288
+ totallyCoversInXAndZ(plane) {
289
+ return (this.start.x <= plane.start.x &&
290
+ this.end.x >= plane.end.x &&
291
+ this.start.z <= plane.start.z &&
292
+ this.end.z >= plane.end.z);
293
+ }
294
+ totallyCoversInXAndY(plane) {
295
+ return (this.start.x <= plane.start.x &&
296
+ this.end.x >= plane.end.x &&
297
+ this.start.y <= plane.start.y &&
298
+ this.end.y >= plane.end.y);
299
+ }
300
+ totallyCoversInYAndZ(plane) {
301
+ return (this.start.y <= plane.start.y &&
302
+ this.end.y >= plane.end.y &&
303
+ this.start.z <= plane.start.z &&
304
+ this.end.z >= plane.end.z);
305
+ }
306
+ isPointOnFace(x, y, z) {
307
+ const epsilon = 1e-6;
308
+ switch (this.direction) {
309
+ case "up":
310
+ case "down":
311
+ return (Math.abs(y - this.start.y) < epsilon &&
312
+ x >= this.start.x &&
313
+ x <= this.end.x &&
314
+ z >= this.start.z &&
315
+ z <= this.end.z);
316
+ case "north":
317
+ case "south":
318
+ return (Math.abs(z - this.start.z) < epsilon &&
319
+ x >= this.start.x &&
320
+ x <= this.end.x &&
321
+ y >= this.start.y &&
322
+ y <= this.end.y);
323
+ case "east":
324
+ case "west":
325
+ return (Math.abs(x - this.start.x) < epsilon &&
326
+ y >= this.start.y &&
327
+ y <= this.end.y &&
328
+ z >= this.start.z &&
329
+ z <= this.end.z);
330
+ default:
331
+ return false;
332
+ }
333
+ }
334
+ }
335
+ export class OcclusionQuadFace extends OcclusionFace {
336
+ parentId;
337
+ nodeId;
338
+ vertexCount;
339
+ faceCount;
340
+ _points;
341
+ normal;
342
+ normals;
343
+ points;
344
+ constructor(parentId, nodeId, vertexCount, faceCount, _points) {
345
+ super();
346
+ this.parentId = parentId;
347
+ this.nodeId = nodeId;
348
+ this.vertexCount = vertexCount;
349
+ this.faceCount = faceCount;
350
+ this._points = _points;
351
+ this.normals = Quad.GetQuadNormal(_points[0], _points[1], _points[2], _points[3]);
352
+ const averageNormal = [0, 0, 0];
353
+ for (let i = 0; i < this.normals.length; i++) {
354
+ averageNormal[0] += this.normals[i][0];
355
+ averageNormal[1] += this.normals[i][1];
356
+ averageNormal[2] += this.normals[i][2];
357
+ }
358
+ averageNormal[0] /= this.normals.length;
359
+ averageNormal[1] /= this.normals.length;
360
+ averageNormal[2] /= this.normals.length;
361
+ // Normalize the average normal
362
+ const magnitude = Math.sqrt(averageNormal[0] * averageNormal[0] +
363
+ averageNormal[1] * averageNormal[1] +
364
+ averageNormal[2] * averageNormal[2]);
365
+ if (magnitude !== 0) {
366
+ averageNormal[0] /= magnitude;
367
+ averageNormal[1] /= magnitude;
368
+ averageNormal[2] /= magnitude;
369
+ }
370
+ this.normal = averageNormal;
371
+ this.points = [
372
+ [0, 0, 0],
373
+ [0, 0, 0],
374
+ [0, 0, 0],
375
+ [0, 0, 0],
376
+ ];
377
+ this.updatePoints();
378
+ }
379
+ setOffset(x, y, z) {
380
+ this.offset[0] = x;
381
+ this.offset[1] = y;
382
+ this.offset[2] = z;
383
+ this.updatePoints();
384
+ }
385
+ updatePoints() {
386
+ for (let i = 0; i < 4; i++) {
387
+ this.points[i][0] = this._points[i][0] + this.offset[0];
388
+ this.points[i][1] = this._points[i][1] + this.offset[1];
389
+ this.points[i][2] = this._points[i][2] + this.offset[2];
390
+ }
391
+ }
392
+ clone() {
393
+ return new OcclusionQuadFace(this.parentId, this.nodeId, this.vertexCount, this.faceCount, structuredClone(this._points));
394
+ }
395
+ isPointInTriangle(p, a, b, c) {
396
+ // Compute vectors
397
+ const v0 = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
398
+ const v1 = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
399
+ const v2 = [p[0] - a[0], p[1] - a[1], p[2] - a[2]];
400
+ // Compute dot products
401
+ const dot00 = Vector3Like.DotArray(v0, v0);
402
+ const dot01 = Vector3Like.DotArray(v0, v1);
403
+ const dot02 = Vector3Like.DotArray(v0, v2);
404
+ const dot11 = Vector3Like.DotArray(v1, v1);
405
+ const dot12 = Vector3Like.DotArray(v1, v2);
406
+ // Compute barycentric coordinates
407
+ const denom = dot00 * dot11 - dot01 * dot01;
408
+ if (denom === 0) {
409
+ return false; // Degenerate triangle
410
+ }
411
+ const u = (dot11 * dot02 - dot01 * dot12) / denom;
412
+ const v = (dot00 * dot12 - dot01 * dot02) / denom;
413
+ // Check if point is in triangle
414
+ return u >= 0 && v >= 0 && u + v <= 1;
415
+ }
416
+ isPointInBounds(point) {
417
+ return (this.isPointInTriangle(point, this.points[0], this.points[1], this.points[2]) ||
418
+ this.isPointInTriangle(point, this.points[0], this.points[2], this.points[3]));
419
+ }
420
+ isPointOnFace(x, y, z) {
421
+ // First, check if point is on the plane
422
+ const p0 = this.points[0];
423
+ const v = [x - p0[0], y - p0[1], z - p0[2]];
424
+ const d = Vector3Like.DotArray(this.normal, v);
425
+ const epsilon = 1e-6;
426
+ if (Math.abs(d) > epsilon) {
427
+ return false;
428
+ }
429
+ // Point is on plane, now check if it's inside the face
430
+ const p = [x, y, z];
431
+ return this.isPointInBounds(p);
432
+ }
433
+ doesCoverFace(face) {
434
+ const epsilon = 1e-6;
435
+ // Normalize normals
436
+ const n1 = this.normal;
437
+ const n2 = face.normal;
438
+ const n1Mag = Math.sqrt(n1[0] * n1[0] + n1[1] * n1[1] + n1[2] * n1[2]);
439
+ const n2Mag = Math.sqrt(n2[0] * n2[0] + n2[1] * n2[1] + n2[2] * n2[2]);
440
+ const n1Norm = [n1[0] / n1Mag, n1[1] / n1Mag, n1[2] / n1Mag];
441
+ const n2Norm = [n2[0] / n2Mag, n2[1] / n2Mag, n2[2] / n2Mag];
442
+ // Compute dot product of normals
443
+ const dotNormals = Vector3Like.DotArray(n1Norm, n2Norm);
444
+ if (Math.abs(Math.abs(dotNormals) - 1) > epsilon) {
445
+ // Normals are not parallel
446
+ return false;
447
+ }
448
+ // Check if a point from face lies on the plane of this face
449
+ const p0 = this.points[0];
450
+ const v = [
451
+ face.points[0][0] - p0[0],
452
+ face.points[0][1] - p0[1],
453
+ face.points[0][2] - p0[2],
454
+ ];
455
+ const d = Vector3Like.DotArray(this.normal, v);
456
+ if (Math.abs(d) > epsilon) {
457
+ // Faces are not coplanar
458
+ return false;
459
+ }
460
+ // Check if all points of face are within this face
461
+ for (const point of face.points) {
462
+ if (!this.isPointInBounds(point)) {
463
+ return false;
464
+ }
465
+ }
466
+ return true;
467
+ }
468
+ }
469
+ export class OcclusionFaceContainer {
470
+ faces = [];
471
+ offset = [0, 0, 0];
472
+ constructor() { }
473
+ setOffset(x, y, z) {
474
+ this.offset[0] = x;
475
+ this.offset[1] = y;
476
+ this.offset[2] = z;
477
+ for (const plane of this.faces) {
478
+ plane.setOffset(x, y, z);
479
+ plane.updatePoints();
480
+ }
481
+ }
482
+ addFace(face) {
483
+ this.faces[face.faceCount] = face;
484
+ }
485
+ clone() {
486
+ const container = new OcclusionFaceContainer();
487
+ for (const face of this.faces) {
488
+ container.faces[face.faceCount] = face.clone();
489
+ }
490
+ return container;
491
+ }
492
+ }
@@ -0,0 +1,19 @@
1
+ import { Vec3Array } from "@amodx/math";
2
+ import { OcclusionFaceContainer } from "./OcclusionFace";
3
+ import { BuildGeomtryInputs } from "../Functions/BuildGeomtryInputs";
4
+ import { BuildStateData } from "../Functions/BuildStateData";
5
+ import { PrcoessedVoxelGeometryData } from "../../VoxelModelRules.types";
6
+ export declare class VoxelRuleGeometry {
7
+ id: string;
8
+ data: PrcoessedVoxelGeometryData;
9
+ position?: Vec3Array | undefined;
10
+ scale?: Vec3Array | undefined;
11
+ rotation?: Vec3Array | undefined;
12
+ occlusionPlane: OcclusionFaceContainer;
13
+ faceCount: number;
14
+ vertexCount: number;
15
+ state: ReturnType<typeof BuildStateData>;
16
+ inputs: ReturnType<typeof BuildGeomtryInputs>;
17
+ constructor(id: string, data: PrcoessedVoxelGeometryData, position?: Vec3Array | undefined, scale?: Vec3Array | undefined, rotation?: Vec3Array | undefined);
18
+ clone(): VoxelRuleGeometry;
19
+ }
@@ -0,0 +1,32 @@
1
+ import { GetOcclusionFaces } from "../Functions/GetOcclusionFaces";
2
+ import { BuildGeomtryInputs } from "../Functions/BuildGeomtryInputs";
3
+ export class VoxelRuleGeometry {
4
+ id;
5
+ data;
6
+ position;
7
+ scale;
8
+ rotation;
9
+ occlusionPlane;
10
+ faceCount = 0;
11
+ vertexCount = 0;
12
+ state;
13
+ inputs;
14
+ constructor(id, data, position, scale, rotation) {
15
+ this.id = id;
16
+ this.data = data;
17
+ this.position = position;
18
+ this.scale = scale;
19
+ this.rotation = rotation;
20
+ if (data.ogData.doNotBuildRules !== true) {
21
+ this.occlusionPlane = GetOcclusionFaces(this.id, this, data.nodes);
22
+ }
23
+ this.inputs = BuildGeomtryInputs(this);
24
+ }
25
+ clone() {
26
+ const newVoxel = new VoxelRuleGeometry(this.id, this.data, this.position, this.scale, this.rotation);
27
+ newVoxel.vertexCount = this.vertexCount;
28
+ newVoxel.faceCount = this.faceCount;
29
+ newVoxel.occlusionPlane = this.occlusionPlane.clone();
30
+ return newVoxel;
31
+ }
32
+ }
@@ -0,0 +1,18 @@
1
+ import { VoxelModelConstructorData, VoxelModelData } from "../../VoxelModel.types";
2
+ import { BuildStateData } from "../Functions/BuildStateData";
3
+ export declare class VoxelRulesModoel {
4
+ data: VoxelModelData;
5
+ shapeStates: Map<string, string[]>;
6
+ conditionalNodes: Map<string, string[]>;
7
+ stateData: ReturnType<typeof BuildStateData>;
8
+ voxels: Map<string, VoxelModelConstructorData>;
9
+ voxelModData: Map<string, {
10
+ modSchema: any[];
11
+ modStateTree: any[];
12
+ modPalette: any[];
13
+ modRecord: Record<string, any>;
14
+ }>;
15
+ constructor(data: VoxelModelData);
16
+ registerShapeState(id: string, geomtryId: string): void;
17
+ registerCondiotnalNode(id: string, geomtryId: string): void;
18
+ }
@@ -0,0 +1,29 @@
1
+ export class VoxelRulesModoel {
2
+ data;
3
+ shapeStates = new Map();
4
+ conditionalNodes = new Map();
5
+ stateData;
6
+ voxels = new Map();
7
+ voxelModData = new Map();
8
+ constructor(data) {
9
+ this.data = data;
10
+ }
11
+ registerShapeState(id, geomtryId) {
12
+ let stateArray = this.shapeStates.get(id);
13
+ if (!stateArray) {
14
+ stateArray = [];
15
+ this.shapeStates.set(id, stateArray);
16
+ }
17
+ if (!stateArray.find((_) => _ == geomtryId))
18
+ stateArray.push(geomtryId);
19
+ }
20
+ registerCondiotnalNode(id, geomtryId) {
21
+ let stateArray = this.conditionalNodes.get(id);
22
+ if (!stateArray) {
23
+ stateArray = [];
24
+ this.conditionalNodes.set(id, stateArray);
25
+ }
26
+ if (!stateArray.find((_) => _ == geomtryId))
27
+ stateArray.push(geomtryId);
28
+ }
29
+ }
@@ -0,0 +1,7 @@
1
+ import { VoxelFaceTransparentResultsIndex } from "../../Indexing/VoxelFaceTransparentResultsIndex";
2
+ import { VoxelRulesModoel } from "../Classes/VoxelRulesModel";
3
+ export declare function BuildFinalInputs(model: VoxelRulesModoel): {
4
+ shapeStateVoxelInputs: Record<string, any[]>;
5
+ transparentVoxelFaceIndexes: Record<string, VoxelFaceTransparentResultsIndex>;
6
+ conditionalShapeStateVoxelInputs: Record<string, any[]>;
7
+ };
@@ -0,0 +1,91 @@
1
+ import { VoxelFaceTransparentResultsIndex } from "../../Indexing/VoxelFaceTransparentResultsIndex";
2
+ import { VoxelModelManager } from "../VoxelModelManager";
3
+ const isArgString = (data) => {
4
+ if (typeof data !== "string")
5
+ return;
6
+ return data[0] == "@";
7
+ };
8
+ export function BuildFinalInputs(model) {
9
+ const shapeStateVoxelInputs = {};
10
+ const transparentVoxelFaceIndexes = {};
11
+ const conditionalShapeStateVoxelInputs = {};
12
+ for (const [voxelId, voxel] of model.voxels) {
13
+ const transparentIndex = new VoxelFaceTransparentResultsIndex({
14
+ buffer: new SharedArrayBuffer(model.stateData.relativeByteCount * Object.keys(voxel.inputs).length),
15
+ resultsSize: model.stateData.relativeByteCount,
16
+ });
17
+ transparentVoxelFaceIndexes[voxelId] = transparentIndex;
18
+ const voxelModData = model.voxelModData.get(voxelId);
19
+ for (const modVoxelInputKey in voxel.inputs) {
20
+ const modVoxelInput = voxel.inputs[modVoxelInputKey];
21
+ const modIndex = voxelModData.modRecord[modVoxelInputKey];
22
+ const baseStates = [];
23
+ for (const state in model.data.shapeStatesNodes) {
24
+ const geoNodes = [];
25
+ const shapeStateNodes = model.data.shapeStatesNodes[state];
26
+ for (const node of shapeStateNodes) {
27
+ const geo = VoxelModelManager.getGeomtryFromLink(node);
28
+ if (!geo)
29
+ throw new Error(`Geometry does not exist`);
30
+ geo.inputs.resetDefaults();
31
+ for (const geoArg in node.inputs) {
32
+ const constructorArg = node.inputs[geoArg];
33
+ if (isArgString(constructorArg)) {
34
+ geo.inputs[geoArg] = modVoxelInput[constructorArg];
35
+ continue;
36
+ }
37
+ geo.inputs[geoArg] = constructorArg;
38
+ }
39
+ geoNodes[model.stateData.geometryLinkPalette[node.id]] =
40
+ geo.inputs.cloneArgs();
41
+ const byteIndex = model.stateData.relativeGeometryByteIndexMap[model.stateData.shapeStateRelativeGeometryMap[model.stateData.shapeStateRecord[state]][VoxelModelManager.geometryPalette.getNumberId(VoxelModelManager.getGeometryLinkId(node))]];
42
+ if (geo.data.ogData.doNotBuildRules !== true) {
43
+ for (let i = 0; i < geo.inputs.faceTransparentIndex.length; i++) {
44
+ transparentIndex.setValue(modIndex, byteIndex, i, geo.inputs.faceTransparentIndex[i] ? 1 : 0);
45
+ }
46
+ }
47
+ }
48
+ baseStates[model.stateData.shapeStateRecord[state]] = geoNodes;
49
+ }
50
+ shapeStateVoxelInputs[voxelId] ??= [];
51
+ shapeStateVoxelInputs[voxelId][voxelModData.modRecord[modVoxelInputKey]] =
52
+ baseStates;
53
+ const condiotnalStates = [];
54
+ for (const state in model.data.shapeStatesConditonalNodes) {
55
+ const geoNodes = [];
56
+ const shapeStateNodes = model.data.shapeStatesConditonalNodes[state];
57
+ for (let i = 0; i < shapeStateNodes.length; i++) {
58
+ const node = shapeStateNodes[i];
59
+ const geo = VoxelModelManager.getGeomtryFromLink(node);
60
+ if (!geo)
61
+ throw new Error(`Geometry does not exist`);
62
+ // geo.inputs.resetDefaults();
63
+ for (const geoArg in node.inputs) {
64
+ const constructorArg = node.inputs[geoArg];
65
+ if (isArgString(constructorArg)) {
66
+ geo.inputs[geoArg] = modVoxelInput[constructorArg];
67
+ continue;
68
+ }
69
+ geo.inputs[geoArg] = constructorArg;
70
+ }
71
+ geoNodes[i] = geo.inputs.cloneArgs();
72
+ const byteIndex = model.stateData.relativeGeometryByteIndexMap[model.stateData.condiotnalShapeStateRelativeGeometryMap[model.stateData.condiotnalShapeStateRecord[state]][VoxelModelManager.geometryPalette.getNumberId(VoxelModelManager.getGeometryLinkId(node))]];
73
+ if (geo.data.ogData.doNotBuildRules !== true) {
74
+ for (let i = 0; i < geo.inputs.faceTransparentIndex.length; i++) {
75
+ transparentIndex.setValue(modIndex, byteIndex, i, geo.inputs.faceTransparentIndex[i] ? 1 : 0);
76
+ }
77
+ }
78
+ }
79
+ condiotnalStates[model.stateData.condiotnalShapeStateRecord[state]] =
80
+ geoNodes;
81
+ }
82
+ conditionalShapeStateVoxelInputs[voxelId] ??= [];
83
+ conditionalShapeStateVoxelInputs[voxelId][voxelModData.modRecord[modVoxelInputKey]] = condiotnalStates;
84
+ }
85
+ }
86
+ return {
87
+ shapeStateVoxelInputs,
88
+ transparentVoxelFaceIndexes,
89
+ conditionalShapeStateVoxelInputs,
90
+ };
91
+ }