@divinevoxel/vlox 0.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/Analyzer/Analyzer.d.ts +18 -0
  2. package/Analyzer/Analyzer.js +91 -0
  3. package/Analyzer/AnalyzerProcessor.d.ts +6 -0
  4. package/Analyzer/AnalyzerProcessor.js +39 -0
  5. package/Analyzer/AnalyzerUpdater.d.ts +10 -0
  6. package/Analyzer/AnalyzerUpdater.js +13 -0
  7. package/Archive/Archive.types.d.ts +176 -0
  8. package/Archive/Archive.types.js +1 -0
  9. package/Archive/Functions/ArchiveArea.d.ts +10 -0
  10. package/Archive/Functions/ArchiveArea.js +315 -0
  11. package/Archive/Functions/ArchiveColumn.d.ts +8 -0
  12. package/Archive/Functions/ArchiveColumn.js +293 -0
  13. package/Archive/Functions/ImportColumn.d.ts +9 -0
  14. package/Archive/Functions/ImportColumn.js +213 -0
  15. package/Archive/Functions/Palettes.d.ts +5 -0
  16. package/Archive/Functions/Palettes.js +46 -0
  17. package/Archive/Functions/index.d.ts +3 -0
  18. package/Archive/Functions/index.js +3 -0
  19. package/Archive/index.d.ts +2 -0
  20. package/Archive/index.js +2 -0
  21. package/Contexts/Constructor/ConstrcutorTheads.d.ts +9 -0
  22. package/Contexts/Constructor/ConstrcutorTheads.js +22 -0
  23. package/Contexts/Constructor/ConstructorRemoteThreadTasks.d.ts +7 -0
  24. package/Contexts/Constructor/ConstructorRemoteThreadTasks.js +8 -0
  25. package/Contexts/Constructor/ConstructorTasks.d.ts +2 -0
  26. package/Contexts/Constructor/ConstructorTasks.js +82 -0
  27. package/Contexts/Constructor/ConstructorTasksIds.d.ts +21 -0
  28. package/Contexts/Constructor/ConstructorTasksIds.js +22 -0
  29. package/Contexts/Constructor/ConstructorThreadState.d.ts +5 -0
  30. package/Contexts/Constructor/ConstructorThreadState.js +16 -0
  31. package/Contexts/Constructor/DVEConstructorTasksQueues.d.ts +27 -0
  32. package/Contexts/Constructor/DVEConstructorTasksQueues.js +73 -0
  33. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +17 -0
  34. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +30 -0
  35. package/Contexts/Constructor/InitWorker.d.ts +2 -0
  36. package/Contexts/Constructor/InitWorker.js +20 -0
  37. package/Contexts/Constructor/Tasks/TasksRequest.d.ts +141 -0
  38. package/Contexts/Constructor/Tasks/TasksRequest.js +218 -0
  39. package/Contexts/Constructor/Tasks/VoxelUpdate.d.ts +4 -0
  40. package/Contexts/Constructor/Tasks/VoxelUpdate.js +151 -0
  41. package/Contexts/Constructor/index.d.ts +1 -0
  42. package/Contexts/Constructor/index.js +1 -0
  43. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +19 -0
  44. package/Contexts/Nexus/DivineVoxelEngineNexus.js +29 -0
  45. package/Contexts/Nexus/InitWorker.d.ts +2 -0
  46. package/Contexts/Nexus/InitWorker.js +15 -0
  47. package/Contexts/Nexus/Threads/NexusTheads.d.ts +13 -0
  48. package/Contexts/Nexus/Threads/NexusTheads.js +25 -0
  49. package/Contexts/Nexus/Threads/NexusThreadState.d.ts +7 -0
  50. package/Contexts/Nexus/Threads/NexusThreadState.js +10 -0
  51. package/Contexts/Nexus/index.d.ts +1 -0
  52. package/Contexts/Nexus/index.js +1 -0
  53. package/Contexts/Render/DVERenderThreads.d.ts +11 -0
  54. package/Contexts/Render/DVERenderThreads.js +47 -0
  55. package/Contexts/Render/DivineVoxelEngineRender.d.ts +70 -0
  56. package/Contexts/Render/DivineVoxelEngineRender.js +54 -0
  57. package/Contexts/Render/InitThreads.d.ts +2 -0
  58. package/Contexts/Render/InitThreads.js +53 -0
  59. package/Contexts/Render/Scene/MeshManager.d.ts +15 -0
  60. package/Contexts/Render/Scene/MeshManager.js +105 -0
  61. package/Contexts/Render/Scene/MeshRegister.d.ts +32 -0
  62. package/Contexts/Render/Scene/MeshRegister.js +195 -0
  63. package/Contexts/Render/Scene/MeshRegister.types.d.ts +13 -0
  64. package/Contexts/Render/Scene/MeshRegister.types.js +1 -0
  65. package/Contexts/Render/Tasks/RenderTasks.d.ts +7 -0
  66. package/Contexts/Render/Tasks/RenderTasks.js +24 -0
  67. package/Contexts/Render/Tasks/RenderTasks.types.d.ts +27 -0
  68. package/Contexts/Render/Tasks/RenderTasks.types.js +1 -0
  69. package/Contexts/Render/index.d.ts +1 -0
  70. package/Contexts/Render/index.js +1 -0
  71. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.d.ts +21 -0
  72. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.js +33 -0
  73. package/Contexts/RichWorld/InitWorker.d.ts +2 -0
  74. package/Contexts/RichWorld/InitWorker.js +15 -0
  75. package/Contexts/RichWorld/RichDataRegister.d.ts +24 -0
  76. package/Contexts/RichWorld/RichDataRegister.js +110 -0
  77. package/Contexts/RichWorld/RichWorldTasks.d.ts +2 -0
  78. package/Contexts/RichWorld/RichWorldTasks.js +58 -0
  79. package/Contexts/RichWorld/Threads/RichWorldThreadState.d.ts +7 -0
  80. package/Contexts/RichWorld/Threads/RichWorldThreadState.js +10 -0
  81. package/Contexts/RichWorld/Threads/RichWorldThreads.d.ts +10 -0
  82. package/Contexts/RichWorld/Threads/RichWorldThreads.js +22 -0
  83. package/Contexts/RichWorld/Tools/RichColumnDataTool.d.ts +7 -0
  84. package/Contexts/RichWorld/Tools/RichColumnDataTool.js +18 -0
  85. package/Contexts/RichWorld/Tools/RichDataTool.d.ts +14 -0
  86. package/Contexts/RichWorld/Tools/RichDataTool.js +71 -0
  87. package/Contexts/RichWorld/index.d.ts +1 -0
  88. package/Contexts/RichWorld/index.js +1 -0
  89. package/Contexts/World/Data/Classes/RegisterDataManager.d.ts +8 -0
  90. package/Contexts/World/Data/Classes/RegisterDataManager.js +22 -0
  91. package/Contexts/World/Data/Classes/StructBuilder.d.ts +31 -0
  92. package/Contexts/World/Data/Classes/StructBuilder.js +173 -0
  93. package/Contexts/World/Data/DVEFDataStructs.d.ts +7 -0
  94. package/Contexts/World/Data/DVEFDataStructs.js +21 -0
  95. package/Contexts/World/Data/DataRegister.d.ts +8 -0
  96. package/Contexts/World/Data/DataRegister.js +9 -0
  97. package/Contexts/World/Data/DataStructBuilders.d.ts +12 -0
  98. package/Contexts/World/Data/DataStructBuilders.js +23 -0
  99. package/Contexts/World/Data/DataSync.d.ts +51 -0
  100. package/Contexts/World/Data/DataSync.js +215 -0
  101. package/Contexts/World/Data/DataSyncNode.d.ts +28 -0
  102. package/Contexts/World/Data/DataSyncNode.js +54 -0
  103. package/Contexts/World/Data/Generators/SubstanceDataGenerator.d.ts +5 -0
  104. package/Contexts/World/Data/Generators/SubstanceDataGenerator.js +36 -0
  105. package/Contexts/World/Data/Generators/VoxelDataGenerator.d.ts +9 -0
  106. package/Contexts/World/Data/Generators/VoxelDataGenerator.js +64 -0
  107. package/Contexts/World/Data/Generators/WorldDataGenerator.d.ts +12 -0
  108. package/Contexts/World/Data/Generators/WorldDataGenerator.js +24 -0
  109. package/Contexts/World/Data/Managers/DataManagers.d.ts +5 -0
  110. package/Contexts/World/Data/Managers/DataManagers.js +126 -0
  111. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.d.ts +2 -0
  112. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.js +57 -0
  113. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.d.ts +2 -0
  114. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.js +68 -0
  115. package/Contexts/World/Data/Structs/ChunkStruct.d.ts +3 -0
  116. package/Contexts/World/Data/Structs/ChunkStruct.js +29 -0
  117. package/Contexts/World/Data/Structs/ColumnStruct.d.ts +3 -0
  118. package/Contexts/World/Data/Structs/ColumnStruct.js +45 -0
  119. package/Contexts/World/Data/Structs/RegionStruct.d.ts +4 -0
  120. package/Contexts/World/Data/Structs/RegionStruct.js +50 -0
  121. package/Contexts/World/DivineVoxelEngineWorld.d.ts +34 -0
  122. package/Contexts/World/DivineVoxelEngineWorld.js +64 -0
  123. package/Contexts/World/InitWorker.d.ts +2 -0
  124. package/Contexts/World/InitWorker.js +35 -0
  125. package/Contexts/World/Lock/WorldLock.d.ts +12 -0
  126. package/Contexts/World/Lock/WorldLock.js +86 -0
  127. package/Contexts/World/Tasks/WorldTasks.d.ts +11 -0
  128. package/Contexts/World/Tasks/WorldTasks.js +98 -0
  129. package/Contexts/World/WorldDataHooks.d.ts +1 -0
  130. package/Contexts/World/WorldDataHooks.js +96 -0
  131. package/Contexts/World/WorldThreadState.d.ts +4 -0
  132. package/Contexts/World/WorldThreadState.js +6 -0
  133. package/Contexts/World/WorldThreads.d.ts +14 -0
  134. package/Contexts/World/WorldThreads.js +34 -0
  135. package/Contexts/World/index.d.ts +1 -0
  136. package/Contexts/World/index.js +1 -0
  137. package/Data/Constants/DVEFDataSyncIds.d.ts +12 -0
  138. package/Data/Constants/DVEFDataSyncIds.js +13 -0
  139. package/Data/Constants/DataHeaders.d.ts +6 -0
  140. package/Data/Constants/DataHeaders.js +6 -0
  141. package/Data/Constants/Structs/ChunkStructProperties.d.ts +10 -0
  142. package/Data/Constants/Structs/ChunkStructProperties.js +10 -0
  143. package/Data/Constants/Structs/SubstanceStructProperties.d.ts +8 -0
  144. package/Data/Constants/Structs/SubstanceStructProperties.js +8 -0
  145. package/Data/Constants/Structs/VoxelStructProperties.d.ts +11 -0
  146. package/Data/Constants/Structs/VoxelStructProperties.js +11 -0
  147. package/Data/Constants/Structs/WorldDataStructProperties.d.ts +8 -0
  148. package/Data/Constants/Structs/WorldDataStructProperties.js +8 -0
  149. package/Data/Constants/SubstanceTagIds.d.ts +12 -0
  150. package/Data/Constants/SubstanceTagIds.js +13 -0
  151. package/Data/Constants/VoxelTagIds.d.ts +14 -0
  152. package/Data/Constants/VoxelTagIds.js +15 -0
  153. package/Data/DVEFDataCore.d.ts +7 -0
  154. package/Data/DVEFDataCore.js +7 -0
  155. package/Data/DVEFDataManager.d.ts +31 -0
  156. package/Data/DVEFDataManager.js +23 -0
  157. package/Data/DVEFDataSyncNode.d.ts +20 -0
  158. package/Data/DVEFDataSyncNode.js +53 -0
  159. package/Data/DataHooks.d.ts +51 -0
  160. package/Data/DataHooks.js +29 -0
  161. package/Data/LightData.d.ts +150 -0
  162. package/Data/LightData.js +402 -0
  163. package/Data/RegionHeaderRegister.d.ts +29 -0
  164. package/Data/RegionHeaderRegister.js +56 -0
  165. package/Data/Register/MappedDataRegister.d.ts +5 -0
  166. package/Data/Register/MappedDataRegister.js +8 -0
  167. package/Data/Register/MappedRegisterBase.d.ts +14 -0
  168. package/Data/Register/MappedRegisterBase.js +50 -0
  169. package/Data/Settings/EngineSettings.d.ts +27 -0
  170. package/Data/Settings/EngineSettings.js +81 -0
  171. package/Data/Substance/SubstancePalette.d.ts +9 -0
  172. package/Data/Substance/SubstancePalette.js +16 -0
  173. package/Data/Substance/SubstanceStruct.d.ts +20 -0
  174. package/Data/Substance/SubstanceStruct.js +19 -0
  175. package/Data/Types/DataSync.types.d.ts +3 -0
  176. package/Data/Types/DataSync.types.js +1 -0
  177. package/Data/Types/DimensionData.types.d.ts +9 -0
  178. package/Data/Types/DimensionData.types.js +1 -0
  179. package/Data/Types/RichWorldData.types.d.ts +15 -0
  180. package/Data/Types/RichWorldData.types.js +1 -0
  181. package/Data/Types/VoxelData.types.d.ts +7 -0
  182. package/Data/Types/VoxelData.types.js +1 -0
  183. package/Data/Types/WorldData.types.d.ts +10 -0
  184. package/Data/Types/WorldData.types.js +19 -0
  185. package/Data/Voxel/VoxelPalette.d.ts +12 -0
  186. package/Data/Voxel/VoxelPalette.js +22 -0
  187. package/Data/Voxel/VoxelStruct.d.ts +26 -0
  188. package/Data/Voxel/VoxelStruct.js +29 -0
  189. package/Data/VoxelShaderData.d.ts +17 -0
  190. package/Data/VoxelShaderData.js +34 -0
  191. package/Data/VoxelStateReader.d.ts +12 -0
  192. package/Data/VoxelStateReader.js +30 -0
  193. package/Data/World/Classes/Chunk.d.ts +21 -0
  194. package/Data/World/Classes/Chunk.js +46 -0
  195. package/Data/World/Classes/Column.d.ts +17 -0
  196. package/Data/World/Classes/Column.js +31 -0
  197. package/Data/World/Classes/Dimension.d.ts +14 -0
  198. package/Data/World/Classes/Dimension.js +20 -0
  199. package/Data/World/Classes/Region.d.ts +23 -0
  200. package/Data/World/Classes/Region.js +67 -0
  201. package/Data/World/Classes/index.d.ts +4 -0
  202. package/Data/World/Classes/index.js +4 -0
  203. package/Data/World/DimensionsRegister.d.ts +14 -0
  204. package/Data/World/DimensionsRegister.js +53 -0
  205. package/Data/World/WorldBounds.d.ts +19 -0
  206. package/Data/World/WorldBounds.js +34 -0
  207. package/Data/World/WorldPainter.d.ts +11 -0
  208. package/Data/World/WorldPainter.js +71 -0
  209. package/Data/World/WorldRegister.d.ts +51 -0
  210. package/Data/World/WorldRegister.js +220 -0
  211. package/Data/World/WorldRegisterCache.d.ts +23 -0
  212. package/Data/World/WorldRegisterCache.js +68 -0
  213. package/Data/World/WorldSpaces.d.ts +4 -0
  214. package/Data/World/WorldSpaces.js +23 -0
  215. package/DataLoader/Broswer/DataHandler.d.ts +20 -0
  216. package/DataLoader/Broswer/DataHandler.js +54 -0
  217. package/DataLoader/Broswer/WorldDataBase.d.ts +26 -0
  218. package/DataLoader/Broswer/WorldDataBase.js +81 -0
  219. package/DataLoader/Broswer/WorldDataBaseManager.d.ts +6 -0
  220. package/DataLoader/Broswer/WorldDataBaseManager.js +30 -0
  221. package/DataLoader/Broswer/WorldDataTool.d.ts +16 -0
  222. package/DataLoader/Broswer/WorldDataTool.js +64 -0
  223. package/DataLoader/Broswer/index.d.ts +1 -0
  224. package/DataLoader/Broswer/index.js +1 -0
  225. package/DataLoader/Constructor/DataLoaderTasks.d.ts +2 -0
  226. package/DataLoader/Constructor/DataLoaderTasks.js +14 -0
  227. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +9 -0
  228. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.js +17 -0
  229. package/DataLoader/Constructor/WorldDataSerializer.d.ts +15 -0
  230. package/DataLoader/Constructor/WorldDataSerializer.js +54 -0
  231. package/DataLoader/Constructor/index.d.ts +1 -0
  232. package/DataLoader/Constructor/index.js +1 -0
  233. package/DataLoader/Node/DivineVoxelEngineData.d.ts +48 -0
  234. package/DataLoader/Node/DivineVoxelEngineData.js +47 -0
  235. package/DataLoader/Node/System/RegionSystem.d.ts +28 -0
  236. package/DataLoader/Node/System/RegionSystem.js +147 -0
  237. package/DataLoader/Node/System/System.d.ts +13 -0
  238. package/DataLoader/Node/System/System.js +168 -0
  239. package/DataLoader/Node/System/SystemPath.d.ts +12 -0
  240. package/DataLoader/Node/System/SystemPath.js +29 -0
  241. package/DataLoader/Node/Tools/NodeRegionTool.d.ts +28 -0
  242. package/DataLoader/Node/Tools/NodeRegionTool.js +134 -0
  243. package/DataLoader/Node/Util/DVED.util.d.ts +17 -0
  244. package/DataLoader/Node/Util/DVED.util.js +25 -0
  245. package/DataLoader/Node/index.d.ts +3 -0
  246. package/DataLoader/Node/index.js +3 -0
  247. package/DataLoader/Types/DVED.types.d.ts +13 -0
  248. package/DataLoader/Types/DVED.types.js +1 -0
  249. package/DataLoader/World/DataHandlerWrapper.d.ts +23 -0
  250. package/DataLoader/World/DataHandlerWrapper.js +179 -0
  251. package/DataLoader/World/DataLoaderTasks.d.ts +2 -0
  252. package/DataLoader/World/DataLoaderTasks.js +70 -0
  253. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +12 -0
  254. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +17 -0
  255. package/DataLoader/World/Tools/DataLoaderTool.d.ts +24 -0
  256. package/DataLoader/World/Tools/DataLoaderTool.js +113 -0
  257. package/DataLoader/World/Tools/DataSerializerTool.d.ts +8 -0
  258. package/DataLoader/World/Tools/DataSerializerTool.js +27 -0
  259. package/DataLoader/World/Tools/LoaderRegister.d.ts +9 -0
  260. package/DataLoader/World/Tools/LoaderRegister.js +29 -0
  261. package/IWG/Constants/ColumnState.d.ts +6 -0
  262. package/IWG/Constants/ColumnState.js +7 -0
  263. package/IWG/World/Classes/DebouncedTasks.d.ts +16 -0
  264. package/IWG/World/Classes/DebouncedTasks.js +34 -0
  265. package/IWG/World/Classes/Generator.d.ts +52 -0
  266. package/IWG/World/Classes/Generator.js +485 -0
  267. package/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +7 -0
  268. package/IWG/World/Classes/Tasks/IWGBatchTask.js +35 -0
  269. package/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +6 -0
  270. package/IWG/World/Classes/Tasks/IWGSingleTask.js +29 -0
  271. package/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +27 -0
  272. package/IWG/World/Classes/Tasks/IWGTaskBase.js +34 -0
  273. package/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +6 -0
  274. package/IWG/World/Classes/Tasks/IWGTaskRegister.js +14 -0
  275. package/IWG/World/IWG.d.ts +22 -0
  276. package/IWG/World/IWG.js +83 -0
  277. package/IWG/World/Load/InitLoad.d.ts +5 -0
  278. package/IWG/World/Load/InitLoad.js +17 -0
  279. package/IWG/World/Load/LoaderBase.d.ts +16 -0
  280. package/IWG/World/Load/LoaderBase.js +57 -0
  281. package/IWG/World/Load/SafeExit.d.ts +5 -0
  282. package/IWG/World/Load/SafeExit.js +16 -0
  283. package/IWG/World/Load/Teleport.d.ts +9 -0
  284. package/IWG/World/Load/Teleport.js +26 -0
  285. package/IWG/World/Tasks/RegisterDefaultTasks.d.ts +1 -0
  286. package/IWG/World/Tasks/RegisterDefaultTasks.js +12 -0
  287. package/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +8 -0
  288. package/IWG/World/Tasks/Rendering/IWGBuildTasks.js +26 -0
  289. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +8 -0
  290. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +22 -0
  291. package/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +8 -0
  292. package/IWG/World/Tasks/Saving/IWGSaveTasks.js +22 -0
  293. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.d.ts +8 -0
  294. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.js +29 -0
  295. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.d.ts +8 -0
  296. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.js +29 -0
  297. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.d.ts +8 -0
  298. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.js +58 -0
  299. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.d.ts +8 -0
  300. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.js +27 -0
  301. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.d.ts +8 -0
  302. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.js +27 -0
  303. package/IWG/World/Types/IWG.types.d.ts +20 -0
  304. package/IWG/World/Types/IWG.types.js +7 -0
  305. package/IWG/World/index.d.ts +2 -0
  306. package/IWG/World/index.js +2 -0
  307. package/IWG/index.d.ts +1 -0
  308. package/IWG/index.js +1 -0
  309. package/Init/StartConstructor.d.ts +2 -0
  310. package/Init/StartConstructor.js +8 -0
  311. package/Init/StartWorld.d.ts +7 -0
  312. package/Init/StartWorld.js +9 -0
  313. package/Interfaces/Anaylzer/DVEAnaylzer.d.ts +5 -0
  314. package/Interfaces/Anaylzer/DVEAnaylzer.js +2 -0
  315. package/Interfaces/Classes/ThreadManager.d.ts +16 -0
  316. package/Interfaces/Classes/ThreadManager.js +42 -0
  317. package/Interfaces/Classes/ThreadState.d.ts +7 -0
  318. package/Interfaces/Classes/ThreadState.js +7 -0
  319. package/Interfaces/Common/DataSyncIds.d.ts +8 -0
  320. package/Interfaces/Common/DataSyncIds.js +9 -0
  321. package/Interfaces/Data/DVEDataCore.d.ts +6 -0
  322. package/Interfaces/Data/DVEDataCore.js +2 -0
  323. package/Interfaces/Data/DataManager.d.ts +13 -0
  324. package/Interfaces/Data/DataManager.js +14 -0
  325. package/Interfaces/Data/LocationBoundToolBase.d.ts +24 -0
  326. package/Interfaces/Data/LocationBoundToolBase.js +61 -0
  327. package/Interfaces/Data/NumberPalette.d.ts +13 -0
  328. package/Interfaces/Data/NumberPalette.js +40 -0
  329. package/Interfaces/Data/RemoteDataSyncNode.d.ts +16 -0
  330. package/Interfaces/Data/RemoteDataSyncNode.js +36 -0
  331. package/Interfaces/Data/StringPalette.d.ts +13 -0
  332. package/Interfaces/Data/StringPalette.js +38 -0
  333. package/Interfaces/DataLoader/DVEDataHandler.d.ts +17 -0
  334. package/Interfaces/DataLoader/DVEDataHandler.js +14 -0
  335. package/Interfaces/Render/DVEFOManager.d.ts +7 -0
  336. package/Interfaces/Render/DVEFOManager.js +6 -0
  337. package/Interfaces/Render/DVEMeshCuller.d.ts +7 -0
  338. package/Interfaces/Render/DVEMeshCuller.js +8 -0
  339. package/Interfaces/Render/DVERenderer.d.ts +14 -0
  340. package/Interfaces/Render/DVERenderer.js +2 -0
  341. package/Interfaces/Render/Nodes/DVENodeManager.d.ts +6 -0
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  667. package/VoxelModels/Rules/Classes/OcclusionFace.d.ts +65 -0
  668. package/VoxelModels/Rules/Classes/OcclusionFace.js +492 -0
  669. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.d.ts +19 -0
  670. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.js +32 -0
  671. package/VoxelModels/Rules/Classes/VoxelRulesModel.d.ts +18 -0
  672. package/VoxelModels/Rules/Classes/VoxelRulesModel.js +29 -0
  673. package/VoxelModels/Rules/Functions/BuildFinalInputs.d.ts +7 -0
  674. package/VoxelModels/Rules/Functions/BuildFinalInputs.js +91 -0
  675. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.d.ts +6 -0
  676. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.js +223 -0
  677. package/VoxelModels/Rules/Functions/BuildRules.d.ts +8 -0
  678. package/VoxelModels/Rules/Functions/BuildRules.js +187 -0
  679. package/VoxelModels/Rules/Functions/BuildStateData.d.ts +23 -0
  680. package/VoxelModels/Rules/Functions/BuildStateData.js +337 -0
  681. package/VoxelModels/Rules/Functions/GetOcclusionFaces.d.ts +4 -0
  682. package/VoxelModels/Rules/Functions/GetOcclusionFaces.js +112 -0
  683. package/VoxelModels/Rules/VoxelModelManager.d.ts +18 -0
  684. package/VoxelModels/Rules/VoxelModelManager.js +80 -0
  685. package/VoxelModels/Shared/Transform.d.ts +4 -0
  686. package/VoxelModels/Shared/Transform.js +264 -0
  687. package/VoxelModels/State/CondiotnalTreeReader.d.ts +10 -0
  688. package/VoxelModels/State/CondiotnalTreeReader.js +22 -0
  689. package/VoxelModels/State/LogicStatementReader.d.ts +8 -0
  690. package/VoxelModels/State/LogicStatementReader.js +50 -0
  691. package/VoxelModels/State/Schema/BinarySchema.d.ts +14 -0
  692. package/VoxelModels/State/Schema/BinarySchema.js +52 -0
  693. package/VoxelModels/State/Schema/BinarySchemaNode.d.ts +11 -0
  694. package/VoxelModels/State/Schema/BinarySchemaNode.js +21 -0
  695. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.d.ts +8 -0
  696. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.js +13 -0
  697. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.d.ts +6 -0
  698. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.js +6 -0
  699. package/VoxelModels/State/Schema/ShapeStateRelationsNode.d.ts +10 -0
  700. package/VoxelModels/State/Schema/ShapeStateRelationsNode.js +26 -0
  701. package/VoxelModels/State/Schema/StateSchema.d.ts +10 -0
  702. package/VoxelModels/State/Schema/StateSchema.js +18 -0
  703. package/VoxelModels/State/SchemaRegister.d.ts +15 -0
  704. package/VoxelModels/State/SchemaRegister.js +50 -0
  705. package/VoxelModels/State/State.types.d.ts +32 -0
  706. package/VoxelModels/State/State.types.js +22 -0
  707. package/VoxelModels/State/StateTreeReader.d.ts +9 -0
  708. package/VoxelModels/State/StateTreeReader.js +35 -0
  709. package/VoxelModels/Tags/TagsOverrides.d.ts +5 -0
  710. package/VoxelModels/Tags/TagsOverrides.js +4 -0
  711. package/VoxelModels/VoxelModel.types.d.ts +135 -0
  712. package/VoxelModels/VoxelModel.types.js +1 -0
  713. package/VoxelModels/VoxelModelRules.types.d.ts +67 -0
  714. package/VoxelModels/VoxelModelRules.types.js +1 -0
  715. package/VoxelModels/World/InitVoxelModelsWorld.d.ts +2 -0
  716. package/VoxelModels/World/InitVoxelModelsWorld.js +11 -0
  717. package/WorldGeneration/WorldGenBrush.d.ts +75 -0
  718. package/WorldGeneration/WorldGenBrush.js +136 -0
  719. package/WorldGeneration/WorldGenRegister.d.ts +14 -0
  720. package/WorldGeneration/WorldGenRegister.js +94 -0
  721. package/WorldGeneration/WorldGeneration.d.ts +14 -0
  722. package/WorldGeneration/WorldGeneration.js +54 -0
  723. package/package.json +32 -0
@@ -0,0 +1,135 @@
1
+ export const TextureAnimationCreator = {
2
+ createAnimations(texture) {
3
+ for (const [key, segment] of texture.segments) {
4
+ const animaitonUniform = [];
5
+ let i = 0;
6
+ for (const anim of segment.animationsMap) {
7
+ animaitonUniform[anim[0]] = anim[0];
8
+ let keyCounts = [];
9
+ const animTime = segment.animationTimes[i];
10
+ if (animTime.length == 1) {
11
+ for (let k = 0; k < anim.length; k++) {
12
+ keyCounts.push(animTime[0]);
13
+ }
14
+ }
15
+ else {
16
+ keyCounts = segment.animationTimes[i];
17
+ }
18
+ segment.animations.push({
19
+ uniformIndex: anim[0],
20
+ keys: anim,
21
+ currentFrame: 0,
22
+ currentCount: 0,
23
+ keyCounts: keyCounts,
24
+ });
25
+ i++;
26
+ }
27
+ for (let i = 0; i < segment.totalTextures; i++) {
28
+ if (!animaitonUniform[i]) {
29
+ animaitonUniform[i] = 0;
30
+ }
31
+ }
32
+ texture.shader.addConstants([
33
+ {
34
+ id: "textureMasks",
35
+ body: {
36
+ GLSL: /* glsl */ `
37
+ const uint textureIndexMask = uint(0xffff);
38
+ const uint mainTexutreIndex =uint(0);
39
+ const uint secondaryTextureIndex = uint(0xf + 0x1);
40
+ `,
41
+ },
42
+ },
43
+ ]);
44
+ segment.animationUniforID =
45
+ `${texture.id}_${key}_texture_animations`.replace("#", "");
46
+ segment.varyingID = `${texture.id}_${key}_texture_index`.replace("#", "");
47
+ const functionName = `get_${texture.id}_${key}_texture_animation_frame`.replace("#", "");
48
+ texture.shader.addUniform([
49
+ [segment.animationUniforID, "float", animaitonUniform.length],
50
+ ]);
51
+ if (segment.mode == "sampler") {
52
+ texture.shader.addFunction(functionName, "vertex", {
53
+ inputs: [["index", "int"]],
54
+ output: "float",
55
+ arguments: {},
56
+ body: {
57
+ GLSL: () => /* glsl */ `
58
+ float animatedIndex = ${segment.animationUniforID}[index];
59
+ if(animatedIndex == 0.){
60
+ return float(index);
61
+ }
62
+ if(animatedIndex != 0.){
63
+ return float(animatedIndex);
64
+ }
65
+ return float(index);`,
66
+ },
67
+ });
68
+ texture.shader.addVarying([
69
+ {
70
+ id: segment.varyingID,
71
+ type: "vec3",
72
+ body: {
73
+ GLSL: () => /* glsl */ `
74
+ ${segment.varyingID}.x = uv.x;
75
+ ${segment.varyingID}.y = uv.y;
76
+ ${segment.varyingID}.z = ${functionName}( int( uint( ${segment.attributeID}.x) & textureIndexMask) );
77
+ `,
78
+ },
79
+ },
80
+ ]);
81
+ }
82
+ if (segment.mode == "overlay") {
83
+ texture.shader.addFunction(functionName, "vertex", {
84
+ inputs: [],
85
+ output: "vec4",
86
+ arguments: {
87
+ attributeID: segment.attributeID,
88
+ },
89
+ body: {
90
+ GLSL: (args) => /* glsl */ `
91
+ vec4 frames = vec4(0., 0., 0., 0.);
92
+ int texture1Index = int(((textureIndexMask << secondaryTextureIndex) & uint(${args.attributeID}.x)) >> secondaryTextureIndex);
93
+ if( ${segment.animationUniforID}[texture1Index] != 0.) {
94
+ frames.x = ${segment.animationUniforID}[texture1Index];
95
+ } else {
96
+ frames.x = float(texture1Index);
97
+ }
98
+
99
+ int texture2Index = int(((textureIndexMask << mainTexutreIndex) & uint(${args.attributeID}.y)) >> mainTexutreIndex);
100
+ if( ${segment.animationUniforID}[texture2Index] != 0.) {
101
+ frames.y = ${segment.animationUniforID}[texture2Index];
102
+ } else {
103
+ frames.y = float(texture2Index);
104
+ }
105
+
106
+ int texture3Index = int(((textureIndexMask << secondaryTextureIndex) & uint(${args.attributeID}.y)) >> secondaryTextureIndex);
107
+ if( ${segment.animationUniforID}[texture3Index] != 0.) {
108
+ frames.z = ${segment.animationUniforID}[texture3Index];
109
+ } else {
110
+ frames.z = float(texture3Index);
111
+ }
112
+
113
+ int texture4Index = int(((textureIndexMask << mainTexutreIndex) & uint(${args.attributeID}.z)) >> mainTexutreIndex);
114
+ if( ${segment.animationUniforID}[texture4Index] != 0.) {
115
+ frames.w = ${segment.animationUniforID}[texture4Index];
116
+ } else {
117
+ frames.w = float(texture4Index);
118
+ }
119
+ return frames;`,
120
+ },
121
+ });
122
+ texture.shader.addVarying([
123
+ {
124
+ id: segment.varyingID,
125
+ type: "vec4",
126
+ body: {
127
+ GLSL: () => `${segment.varyingID} = ${functionName}();`,
128
+ },
129
+ },
130
+ ]);
131
+ }
132
+ segment.animationUniform = new Float32Array(animaitonUniform);
133
+ }
134
+ },
135
+ };
@@ -0,0 +1,16 @@
1
+ import { URITexture } from "@amodx/uri/Textures/URITexture";
2
+ export declare class TextureBuilder {
3
+ static context: CanvasRenderingContext2D | null;
4
+ static _textureSize: number;
5
+ static finalImagWidth: number;
6
+ static finalImageHeight: number;
7
+ static _canvas: HTMLCanvasElement;
8
+ static defineTextureDimensions(textureSize: number, mipMapSizes: number[]): void;
9
+ static setUpImageCreation(): void;
10
+ static createMaterialTexture(name: string, images: Map<string, Uint8ClampedArray | string | false>, width?: number, height?: number): Promise<URITexture>;
11
+ static _create(name: string, images: Map<string, Uint8ClampedArray | string | false>, width: number, height: number): Promise<URITexture<import("@amodx/uri/Scenes/URIScene").URIScene<any>, any>>;
12
+ static _createMipMap(level: number, images: Map<string, Uint8ClampedArray | string | false>, width: number, height: number): Promise<Uint8ClampedArray>;
13
+ static getRawData(imageSrc: string): Promise<Uint8ClampedArray>;
14
+ static loadImage(imgSrcData: string | Uint8ClampedArray, width?: number, height?: number, lod?: number, flip?: boolean): Promise<Uint8ClampedArray>;
15
+ static _combineImageData(totalLength: number, arrays: Uint8ClampedArray[]): Uint8ClampedArray;
16
+ }
@@ -0,0 +1,245 @@
1
+ import { URITextureFormat, URITextureSamplingMode, URITextureTypes, } from "@amodx/uri/Constants/URITexturesConstants";
2
+ import { DivineVoxelEngineRender } from "../Contexts/Render/DivineVoxelEngineRender";
3
+ export class TextureBuilder {
4
+ static context = null;
5
+ static _textureSize = 16;
6
+ static finalImagWidth = 16;
7
+ static finalImageHeight = 16;
8
+ static _canvas = document.createElement("canvas");
9
+ static defineTextureDimensions(textureSize, mipMapSizes) {
10
+ this.finalImagWidth = textureSize < 256 ? 256 : textureSize;
11
+ this.finalImageHeight = textureSize < 256 ? 256 : textureSize;
12
+ this._textureSize = textureSize;
13
+ }
14
+ static setUpImageCreation() {
15
+ this._canvas.width = this.finalImagWidth;
16
+ this._canvas.height = this.finalImageHeight;
17
+ const context = this._canvas.getContext("2d", { willReadFrequently: true });
18
+ if (!context) {
19
+ throw new Error("Context did not load for texture creation.");
20
+ }
21
+ context.imageSmoothingEnabled = false;
22
+ context.imageSmoothingQuality = "high";
23
+ this.context = context;
24
+ }
25
+ static async createMaterialTexture(name, images, width = -1, height = -1) {
26
+ if (width == -1)
27
+ width = this.finalImagWidth;
28
+ if (height == -1)
29
+ height = this.finalImageHeight;
30
+ this._canvas.width = this.finalImagWidth;
31
+ this._canvas.height = this.finalImageHeight;
32
+ return (await this._create(name, images, width, height));
33
+ /* for (const size of this._mipMapSizes) {
34
+ const texture = await this._createOld(name, images, size, size);
35
+ textures.push(texture);
36
+ }
37
+ return textures; */
38
+ }
39
+ static async _create(name, images, width, height) {
40
+ // const scene = RenderManager.scene!;
41
+ const data = (await this._createMipMap(0, images, width, height));
42
+ const texture = DivineVoxelEngineRender.instance.renderer.engine.createTexture({
43
+ type: URITextureTypes.Texture2DArray,
44
+ data,
45
+ width,
46
+ height,
47
+ scene: DivineVoxelEngineRender.instance.renderer.scene,
48
+ layers: images.size + 2,
49
+ format: URITextureFormat.Rgba,
50
+ samplingMode: URITextureSamplingMode.TrilinearSamplingMode,
51
+ //@ts-ignore
52
+ images,
53
+ });
54
+ await texture._create();
55
+ // texture.anisotropicFilteringLevel = 16;
56
+ /* texture._noMipmap = false;
57
+ const iTexture = texture._texture!;
58
+ iTexture.generateMipMaps = true;
59
+ iTexture.useMipMaps = true;
60
+ engine._bindTextureDirectly(engine._gl.TEXTURE_2D_ARRAY, iTexture);
61
+
62
+ let w = width,
63
+ h = height,
64
+ mipMapLevel = 0;
65
+ while (w >= 1 && h >= 1) {
66
+ if (mipMapLevel < 3) {
67
+ this.context!.imageSmoothingEnabled = false;
68
+ } else {
69
+ this.context!.imageSmoothingEnabled = true;
70
+ }
71
+ const mip = await this._createMipMap(mipMapLevel, images, w, h);
72
+
73
+ const gl = engine._gl;
74
+ const textureType = engine._getWebGLTextureType(iTexture.type);
75
+ const format = engine._getInternalFormat(iTexture.format);
76
+ const internalFormat = engine._getRGBABufferInternalSizedFormat(
77
+ iTexture.type,
78
+ iTexture.format,
79
+ iTexture._useSRGBBuffer
80
+ );
81
+
82
+ engine._unpackFlipY(texture.invertY);
83
+
84
+ console.log(w, h);
85
+ let target = gl.TEXTURE_2D_ARRAY;
86
+
87
+ gl.texImage3D(
88
+ target,
89
+ mipMapLevel,
90
+ internalFormat,
91
+ w,
92
+ h,
93
+ images.size + 2,
94
+ 0,
95
+ format,
96
+ textureType,
97
+ mip
98
+ );
99
+ w /= 2;
100
+ h /= 2;
101
+ mipMapLevel++;
102
+ }
103
+
104
+ iTexture.width = width;
105
+ iTexture.height = height;
106
+ iTexture.isReady = true;
107
+ // iTexture.samplingMode = Texture.NEAREST_NEAREST_MIPLINEAR;
108
+ engine._bindTextureDirectly(engine._gl.TEXTURE_2D_ARRAY, null);
109
+ texture._texture = iTexture;
110
+ */
111
+ return texture;
112
+ }
113
+ static async _createMipMap(level, images, width, height) {
114
+ // const scene = RenderManager.scene!;
115
+ const resolvedImages = [];
116
+ //create blank fill to pad image array buffer
117
+ const data = [];
118
+ for (let i = 0; i < width; i++) {
119
+ for (let j = 0; j < height; j++) {
120
+ data.push(0, 0, 0, 1);
121
+ }
122
+ }
123
+ resolvedImages.push(new Uint8ClampedArray(data));
124
+ for (const [path, rawData] of images) {
125
+ const data = await this.loadImage(rawData ? rawData : path, width, height, level);
126
+ resolvedImages.push(data);
127
+ }
128
+ resolvedImages.push(new Uint8ClampedArray(data));
129
+ let totalLength = 0;
130
+ for (const image of resolvedImages) {
131
+ totalLength += image.byteLength;
132
+ }
133
+ return this._combineImageData(totalLength, resolvedImages);
134
+ }
135
+ static async getRawData(imageSrc) {
136
+ return new Promise((resolve, reject) => {
137
+ const image = new Image();
138
+ image.crossOrigin = "Anonymous";
139
+ image.src = imageSrc;
140
+ image.onload = () => {
141
+ if (!this.context) {
142
+ return reject(new Error("Context is not set for texture creation."));
143
+ }
144
+ this._canvas.width = image.width;
145
+ this._canvas.height = image.height;
146
+ this.context.clearRect(0, 0, image.width, image.height);
147
+ this.context.drawImage(image, 0, 0, image.width, image.height);
148
+ const imgData = this.context.getImageData(0, 0, image.width, image.height);
149
+ resolve(imgData.data);
150
+ this._canvas.width = this.finalImagWidth;
151
+ this._canvas.height = this.finalImageHeight;
152
+ };
153
+ image.onerror = (err) => reject(err);
154
+ });
155
+ }
156
+ static async loadImage(imgSrcData, width = 0, height = 0, lod = 0, flip = true) {
157
+ let testing = false;
158
+ if (!width)
159
+ width = this.finalImagWidth;
160
+ if (!height)
161
+ height = this.finalImageHeight;
162
+ const ctx = TextureBuilder.context;
163
+ if (!ctx) {
164
+ throw new Error("Context is not set for texture creation.");
165
+ }
166
+ const turnRed = (data) => {
167
+ for (let i = 0; i < data.length; i += 4) {
168
+ data[i] = 255; // Red
169
+ data[i + 1] = 0; // Green
170
+ data[i + 2] = 0; // Blue
171
+ }
172
+ };
173
+ if (typeof imgSrcData == "string") {
174
+ const prom = new Promise((resolve) => {
175
+ const image = new Image();
176
+ image.src = imgSrcData;
177
+ image.onload = async () => {
178
+ ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
179
+ ctx.save();
180
+ if (flip) {
181
+ ctx.scale(1, -1);
182
+ ctx.drawImage(image, 0, -image.height, image.width, image.height);
183
+ }
184
+ else {
185
+ ctx.drawImage(image, 0, 0, image.width, image.height);
186
+ }
187
+ ctx.restore();
188
+ const imgData = ctx.getImageData(0, 0, image.width, image.height);
189
+ const bitmap = await createImageBitmap(new ImageData(imgData.data, image.width, image.height), {
190
+ resizeWidth: width,
191
+ resizeHeight: height,
192
+ resizeQuality: "pixelated",
193
+ premultiplyAlpha: lod != 0 ? "premultiply" : undefined,
194
+ });
195
+ ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
196
+ ctx.drawImage(bitmap, 0, 0, width, height);
197
+ const bitmapData = ctx.getImageData(0, 0, width, height);
198
+ if (testing && lod > 0) {
199
+ turnRed(bitmapData.data);
200
+ }
201
+ resolve(bitmapData.data);
202
+ };
203
+ });
204
+ return prom;
205
+ }
206
+ if (imgSrcData instanceof Uint8ClampedArray) {
207
+ const prom = new Promise(async (resolve) => {
208
+ ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
209
+ ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
210
+ const bitmap = await createImageBitmap(new ImageData(imgSrcData, Math.sqrt(imgSrcData.length / 4), Math.sqrt(imgSrcData.length / 4)), {
211
+ resizeWidth: width,
212
+ resizeHeight: height,
213
+ resizeQuality: "pixelated",
214
+ premultiplyAlpha: lod != 0 ? "premultiply" : undefined,
215
+ });
216
+ ctx.save();
217
+ if (flip) {
218
+ ctx.scale(1, -1);
219
+ ctx.drawImage(bitmap, 0, -height, width, height);
220
+ }
221
+ else {
222
+ ctx.drawImage(bitmap, 0, 0, width, height);
223
+ }
224
+ ctx.restore();
225
+ const imgData = ctx.getImageData(0, 0, width, height);
226
+ if (testing && lod > 0) {
227
+ turnRed(imgData.data);
228
+ }
229
+ resolve(imgData.data);
230
+ });
231
+ return prom;
232
+ }
233
+ throw new Error("Context is not set for texture creation.");
234
+ }
235
+ static _combineImageData(totalLength, arrays) {
236
+ const combinedImagedata = new Uint8ClampedArray(totalLength);
237
+ const length = arrays[0].length;
238
+ for (let i = 0; i < arrays.length; i++) {
239
+ const array = arrays[i];
240
+ const previousArrayIndex = length * i;
241
+ combinedImagedata.set(array, previousArrayIndex);
242
+ }
243
+ return combinedImagedata;
244
+ }
245
+ }
@@ -0,0 +1,22 @@
1
+ import type { TextureData, TextureTypeUVMap } from "./Texture.types";
2
+ import { TextureType } from "./TextureType.js";
3
+ import { ConstructorTextureData } from "./Constructor.types";
4
+ export declare class TextureManager {
5
+ static defaultTexturePath: string;
6
+ static textureTypes: Map<string, TextureType>;
7
+ static getTextureIndex(data: ConstructorTextureData, overlay?: boolean): number;
8
+ static _ready: boolean;
9
+ static isReady(): boolean;
10
+ static $INIT(): Promise<void>;
11
+ static $START_ANIMATIONS(): void;
12
+ static generateTextureUVMap(): TextureTypeUVMap;
13
+ static defineDefaultTexturePath(path: string): void;
14
+ static getTextureData([type, id, segment]: ConstructorTextureData): TextureData | undefined;
15
+ static getTextureType(id: string): false | TextureType;
16
+ static getOrAddTextureType(id: string): TextureType;
17
+ static addTextureType(id: string): TextureType;
18
+ static clearTextureData(): void;
19
+ static registerTexture(textureData: TextureData | TextureData[]): void;
20
+ static getTexturePath(textureType: string, id: string, varation: string, segment?: string, frames?: number): string;
21
+ static createRawDataMap(): Promise<Map<string, Uint8ClampedArray>>;
22
+ }
@@ -0,0 +1,153 @@
1
+ import { EngineSettings } from "../Data/Settings/EngineSettings.js";
2
+ import { TextureBuilder } from "./TextureBuilder.js";
3
+ import { TextureType } from "./TextureType.js";
4
+ export class TextureManager {
5
+ static defaultTexturePath = "assets/textures";
6
+ static textureTypes = new Map();
7
+ static getTextureIndex(data, overlay = false) {
8
+ const [textureType, textureId, varation] = data;
9
+ const type = this.getTextureType(textureType);
10
+ if (!type)
11
+ return NaN;
12
+ return type.getTextureIndex(textureId, varation, overlay ? "overlay" : "main");
13
+ }
14
+ static _ready = false;
15
+ static isReady() {
16
+ return this._ready;
17
+ }
18
+ static async $INIT() {
19
+ TextureBuilder.defineTextureDimensions(EngineSettings.settings.textures.textureSize, EngineSettings.settings.textures.mipMapSizes);
20
+ for (const [key, type] of this.textureTypes) {
21
+ await type.build();
22
+ }
23
+ this._ready = true;
24
+ }
25
+ static $START_ANIMATIONS() {
26
+ setInterval(() => {
27
+ for (const [key, type] of this.textureTypes) {
28
+ type.runAnimations();
29
+ }
30
+ }, 50);
31
+ }
32
+ static generateTextureUVMap() {
33
+ const uvMap = {};
34
+ for (const [key, type] of this.textureTypes) {
35
+ uvMap[key] = type.getTextureIndexMap();
36
+ }
37
+ return uvMap;
38
+ }
39
+ static defineDefaultTexturePath(path) {
40
+ this.defaultTexturePath = path;
41
+ }
42
+ static getTextureData([type, id, segment]) {
43
+ const t = this.getTextureType(type);
44
+ if (!t)
45
+ return undefined;
46
+ let s = segment ? t.segments.get(segment) : t.segments.get("main");
47
+ if (!s)
48
+ return undefined;
49
+ return s.textureMap.get(id);
50
+ }
51
+ static getTextureType(id) {
52
+ const texture = this.textureTypes.get(id);
53
+ if (!texture)
54
+ return false;
55
+ return texture;
56
+ }
57
+ static getOrAddTextureType(id) {
58
+ const texture = this.textureTypes.get(id);
59
+ if (!texture)
60
+ return this.addTextureType(id);
61
+ return texture;
62
+ }
63
+ static addTextureType(id) {
64
+ const newType = new TextureType(id);
65
+ this.textureTypes.set(id, newType);
66
+ return newType;
67
+ }
68
+ static clearTextureData() {
69
+ this.textureTypes.forEach((_) => _.clearSegmentData());
70
+ }
71
+ static registerTexture(textureData) {
72
+ if (Array.isArray(textureData)) {
73
+ for (const texture of textureData) {
74
+ const type = this.getOrAddTextureType(texture.type);
75
+ if (!type)
76
+ continue;
77
+ type.addTexture(texture);
78
+ continue;
79
+ }
80
+ return;
81
+ }
82
+ const type = this.getOrAddTextureType(textureData.type);
83
+ if (!type)
84
+ return;
85
+ type.addTexture(textureData);
86
+ }
87
+ static getTexturePath(textureType, id, varation, segment = "main", frames) {
88
+ const data = this.getTextureData([textureType, id, segment]);
89
+ if (!data)
90
+ throw new Error(`Could not find data for ${textureType} ${id} ${varation}`);
91
+ let path = data.base64 &&
92
+ (Array.isArray(data.base64) ? data.base64[0] : data.base64);
93
+ if (path)
94
+ return path;
95
+ const type = this.textureTypes.get(textureType);
96
+ return type._getPath(data, varation, type.extension);
97
+ }
98
+ static async createRawDataMap() {
99
+ const map = new Map();
100
+ for (const [typeKey, type] of this.textureTypes) {
101
+ for (const [segKey, segment] of type.segments) {
102
+ for (const data of segment.textures) {
103
+ if (!data.includeInRawDataMap)
104
+ continue;
105
+ if (!data.path && !data.rawData)
106
+ continue;
107
+ const key = `${type.id}|${data.id}|default`;
108
+ if (data.frames) {
109
+ for (let i = 1; i <= data.frames; i++) {
110
+ const rawData = await TextureBuilder.loadImage(data.rawData
111
+ ? data.rawData[i - 1]
112
+ : type._getPath(data, `${key}-${i}`, type.extension), TextureBuilder._textureSize, TextureBuilder._textureSize);
113
+ data.rawData = rawData;
114
+ map.set(`${key}-${i}`, rawData);
115
+ }
116
+ }
117
+ else {
118
+ const rawData = await TextureBuilder.loadImage(data.rawData
119
+ ? data.rawData
120
+ : type._getPath(data, "default", type.extension), TextureBuilder._textureSize, TextureBuilder._textureSize);
121
+ data.rawData = rawData;
122
+ map.set(key, rawData);
123
+ }
124
+ if (data.variations) {
125
+ for (const varId in data.variations) {
126
+ const varation = data.variations[varId];
127
+ if (!varation.includeInRawDataMap)
128
+ continue;
129
+ const key = `${type.id}|${data.id}|${varId}`;
130
+ if (data.frames) {
131
+ for (let i = 1; i <= data.frames; i++) {
132
+ const rawData = await TextureBuilder.loadImage(data.rawData
133
+ ? data.rawData[i - 1]
134
+ : type._getPath(data, `${key}-${i}`, type.extension), TextureBuilder._textureSize, TextureBuilder._textureSize);
135
+ data.rawData = rawData;
136
+ map.set(`${key}-${i}`, rawData);
137
+ }
138
+ }
139
+ else {
140
+ const rawData = await TextureBuilder.loadImage(data.rawData
141
+ ? data.rawData
142
+ : type._getPath(data, varId, type.extension), TextureBuilder._textureSize, TextureBuilder._textureSize);
143
+ data.rawData = rawData;
144
+ map.set(key, rawData);
145
+ }
146
+ }
147
+ }
148
+ }
149
+ }
150
+ }
151
+ return map;
152
+ }
153
+ }
@@ -0,0 +1,10 @@
1
+ import type { ConstructorTextureData } from "./Constructor.types";
2
+ import type { TextureTypeUVMap } from "./Texture.types";
3
+ export declare const TextureRegister: {
4
+ textureDataHasBeenSet: boolean;
5
+ data: TextureTypeUVMap;
6
+ getTextureUV(data: ConstructorTextureData, overlay?: boolean): number;
7
+ setTextureIndex(data: TextureTypeUVMap): void;
8
+ releaseTextureData(): void;
9
+ isReady(): boolean;
10
+ };
@@ -0,0 +1,33 @@
1
+ export const TextureRegister = {
2
+ textureDataHasBeenSet: false,
3
+ data: {},
4
+ getTextureUV(data, overlay = false) {
5
+ const [textureType, textureId, varation] = data;
6
+ let id = textureId;
7
+ if (varation) {
8
+ id = `${textureId}:${varation}`;
9
+ }
10
+ let uv = -1;
11
+ if (!overlay) {
12
+ uv = this.data[textureType]["main"][id];
13
+ }
14
+ else {
15
+ uv = this.data[textureType]["overlay"][id];
16
+ }
17
+ if (uv == -1) {
18
+ throw new Error(`Texture with id: ${id} does not exists. Overlay : ${overlay}`);
19
+ }
20
+ return uv;
21
+ },
22
+ setTextureIndex(data) {
23
+ this.textureDataHasBeenSet = true;
24
+ this.data = data;
25
+ },
26
+ releaseTextureData() {
27
+ this.data = null;
28
+ delete this["data"];
29
+ },
30
+ isReady() {
31
+ return this.textureDataHasBeenSet;
32
+ },
33
+ };
@@ -0,0 +1,63 @@
1
+ import type { TextureData } from "./Texture.types";
2
+ import { URIShader } from "@amodx/uri/Shaders/Classes/URIShader";
3
+ import { URIMaterial } from "@amodx/uri/Materials/URIMaterial";
4
+ import { URITexture } from "@amodx/uri/Textures/URITexture";
5
+ declare class TextureSegment {
6
+ parentID: string;
7
+ id: string;
8
+ mode: "sampler" | "overlay";
9
+ attributeID: string;
10
+ totalTextures: number;
11
+ textureMap: Map<string, TextureData>;
12
+ textures: TextureData[];
13
+ textureIndex: Record<string, number>;
14
+ animationsMap: number[][];
15
+ animationTimes: number[][];
16
+ animations: {
17
+ uniformIndex: number;
18
+ overlay?: boolean;
19
+ keys: number[];
20
+ currentFrame: number;
21
+ currentCount: number;
22
+ keyCounts: number[];
23
+ }[];
24
+ varyingID: string;
25
+ animationUniforID: string;
26
+ animationUniform: Float32Array;
27
+ paths: Map<string, Uint8ClampedArray | string | false>;
28
+ shaderTexture: URITexture<any, any> | null;
29
+ textureID: string;
30
+ constructor(parentID: string, id: string, mode: "sampler" | "overlay", attributeID: string);
31
+ /**# clearData
32
+ * ---
33
+ * Clear all un-needed data.
34
+ */
35
+ clearData(): void;
36
+ /**# flush
37
+ * ---
38
+ * Clear all data.
39
+ */
40
+ flush(): void;
41
+ }
42
+ export declare class TextureType {
43
+ id: string;
44
+ extension: string;
45
+ segments: Map<string, TextureSegment>;
46
+ materials: Map<string, URIMaterial>;
47
+ shader: URIShader;
48
+ constructor(id: string);
49
+ flushAll(): void;
50
+ build(): Promise<void>;
51
+ getTextureIndex(textureId: string, varation?: string, segment?: string): number;
52
+ clearSegmentData(): void;
53
+ removeSegment(id: string): false | undefined;
54
+ addTexture(data: TextureData): false | undefined;
55
+ addToShader(shader: URIShader): URIShader;
56
+ addToMaterial(material: URIMaterial): void;
57
+ runAnimations(): void;
58
+ getTextureIndexMap(): Record<string, Record<string, number>>;
59
+ _processVariations(textureData: TextureData, paths: Map<string, Uint8ClampedArray | string | false>, map: Record<string, number>, animations: number[][], textureAnimatioTimes: number[][], extension: string, count: number): number;
60
+ _getPath(textureData: TextureData, varation: string | undefined, extension: string): string;
61
+ buildTextureIndex(): false | undefined;
62
+ }
63
+ export {};