@divinevoxel/vlox 0.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Analyzer/Analyzer.d.ts +18 -0
- package/Analyzer/Analyzer.js +91 -0
- package/Analyzer/AnalyzerProcessor.d.ts +6 -0
- package/Analyzer/AnalyzerProcessor.js +39 -0
- package/Analyzer/AnalyzerUpdater.d.ts +10 -0
- package/Analyzer/AnalyzerUpdater.js +13 -0
- package/Archive/Archive.types.d.ts +176 -0
- package/Archive/Archive.types.js +1 -0
- package/Archive/Functions/ArchiveArea.d.ts +10 -0
- package/Archive/Functions/ArchiveArea.js +315 -0
- package/Archive/Functions/ArchiveColumn.d.ts +8 -0
- package/Archive/Functions/ArchiveColumn.js +293 -0
- package/Archive/Functions/ImportColumn.d.ts +9 -0
- package/Archive/Functions/ImportColumn.js +213 -0
- package/Archive/Functions/Palettes.d.ts +5 -0
- package/Archive/Functions/Palettes.js +46 -0
- package/Archive/Functions/index.d.ts +3 -0
- package/Archive/Functions/index.js +3 -0
- package/Archive/index.d.ts +2 -0
- package/Archive/index.js +2 -0
- package/Contexts/Constructor/ConstrcutorTheads.d.ts +9 -0
- package/Contexts/Constructor/ConstrcutorTheads.js +22 -0
- package/Contexts/Constructor/ConstructorRemoteThreadTasks.d.ts +7 -0
- package/Contexts/Constructor/ConstructorRemoteThreadTasks.js +8 -0
- package/Contexts/Constructor/ConstructorTasks.d.ts +2 -0
- package/Contexts/Constructor/ConstructorTasks.js +82 -0
- package/Contexts/Constructor/ConstructorTasksIds.d.ts +21 -0
- package/Contexts/Constructor/ConstructorTasksIds.js +22 -0
- package/Contexts/Constructor/ConstructorThreadState.d.ts +5 -0
- package/Contexts/Constructor/ConstructorThreadState.js +16 -0
- package/Contexts/Constructor/DVEConstructorTasksQueues.d.ts +27 -0
- package/Contexts/Constructor/DVEConstructorTasksQueues.js +73 -0
- package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +17 -0
- package/Contexts/Constructor/DivineVoxelEngineConstructor.js +30 -0
- package/Contexts/Constructor/InitWorker.d.ts +2 -0
- package/Contexts/Constructor/InitWorker.js +20 -0
- package/Contexts/Constructor/Tasks/TasksRequest.d.ts +141 -0
- package/Contexts/Constructor/Tasks/TasksRequest.js +218 -0
- package/Contexts/Constructor/Tasks/VoxelUpdate.d.ts +4 -0
- package/Contexts/Constructor/Tasks/VoxelUpdate.js +151 -0
- package/Contexts/Constructor/index.d.ts +1 -0
- package/Contexts/Constructor/index.js +1 -0
- package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +19 -0
- package/Contexts/Nexus/DivineVoxelEngineNexus.js +29 -0
- package/Contexts/Nexus/InitWorker.d.ts +2 -0
- package/Contexts/Nexus/InitWorker.js +15 -0
- package/Contexts/Nexus/Threads/NexusTheads.d.ts +13 -0
- package/Contexts/Nexus/Threads/NexusTheads.js +25 -0
- package/Contexts/Nexus/Threads/NexusThreadState.d.ts +7 -0
- package/Contexts/Nexus/Threads/NexusThreadState.js +10 -0
- package/Contexts/Nexus/index.d.ts +1 -0
- package/Contexts/Nexus/index.js +1 -0
- package/Contexts/Render/DVERenderThreads.d.ts +11 -0
- package/Contexts/Render/DVERenderThreads.js +47 -0
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +70 -0
- package/Contexts/Render/DivineVoxelEngineRender.js +54 -0
- package/Contexts/Render/InitThreads.d.ts +2 -0
- package/Contexts/Render/InitThreads.js +53 -0
- package/Contexts/Render/Scene/MeshManager.d.ts +15 -0
- package/Contexts/Render/Scene/MeshManager.js +105 -0
- package/Contexts/Render/Scene/MeshRegister.d.ts +32 -0
- package/Contexts/Render/Scene/MeshRegister.js +195 -0
- package/Contexts/Render/Scene/MeshRegister.types.d.ts +13 -0
- package/Contexts/Render/Scene/MeshRegister.types.js +1 -0
- package/Contexts/Render/Tasks/RenderTasks.d.ts +7 -0
- package/Contexts/Render/Tasks/RenderTasks.js +24 -0
- package/Contexts/Render/Tasks/RenderTasks.types.d.ts +27 -0
- package/Contexts/Render/Tasks/RenderTasks.types.js +1 -0
- package/Contexts/Render/index.d.ts +1 -0
- package/Contexts/Render/index.js +1 -0
- package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.d.ts +21 -0
- package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.js +33 -0
- package/Contexts/RichWorld/InitWorker.d.ts +2 -0
- package/Contexts/RichWorld/InitWorker.js +15 -0
- package/Contexts/RichWorld/RichDataRegister.d.ts +24 -0
- package/Contexts/RichWorld/RichDataRegister.js +110 -0
- package/Contexts/RichWorld/RichWorldTasks.d.ts +2 -0
- package/Contexts/RichWorld/RichWorldTasks.js +58 -0
- package/Contexts/RichWorld/Threads/RichWorldThreadState.d.ts +7 -0
- package/Contexts/RichWorld/Threads/RichWorldThreadState.js +10 -0
- package/Contexts/RichWorld/Threads/RichWorldThreads.d.ts +10 -0
- package/Contexts/RichWorld/Threads/RichWorldThreads.js +22 -0
- package/Contexts/RichWorld/Tools/RichColumnDataTool.d.ts +7 -0
- package/Contexts/RichWorld/Tools/RichColumnDataTool.js +18 -0
- package/Contexts/RichWorld/Tools/RichDataTool.d.ts +14 -0
- package/Contexts/RichWorld/Tools/RichDataTool.js +71 -0
- package/Contexts/RichWorld/index.d.ts +1 -0
- package/Contexts/RichWorld/index.js +1 -0
- package/Contexts/World/Data/Classes/RegisterDataManager.d.ts +8 -0
- package/Contexts/World/Data/Classes/RegisterDataManager.js +22 -0
- package/Contexts/World/Data/Classes/StructBuilder.d.ts +31 -0
- package/Contexts/World/Data/Classes/StructBuilder.js +173 -0
- package/Contexts/World/Data/DVEFDataStructs.d.ts +7 -0
- package/Contexts/World/Data/DVEFDataStructs.js +21 -0
- package/Contexts/World/Data/DataRegister.d.ts +8 -0
- package/Contexts/World/Data/DataRegister.js +9 -0
- package/Contexts/World/Data/DataStructBuilders.d.ts +12 -0
- package/Contexts/World/Data/DataStructBuilders.js +23 -0
- package/Contexts/World/Data/DataSync.d.ts +51 -0
- package/Contexts/World/Data/DataSync.js +215 -0
- package/Contexts/World/Data/DataSyncNode.d.ts +28 -0
- package/Contexts/World/Data/DataSyncNode.js +54 -0
- package/Contexts/World/Data/Generators/SubstanceDataGenerator.d.ts +5 -0
- package/Contexts/World/Data/Generators/SubstanceDataGenerator.js +36 -0
- package/Contexts/World/Data/Generators/VoxelDataGenerator.d.ts +9 -0
- package/Contexts/World/Data/Generators/VoxelDataGenerator.js +64 -0
- package/Contexts/World/Data/Generators/WorldDataGenerator.d.ts +12 -0
- package/Contexts/World/Data/Generators/WorldDataGenerator.js +24 -0
- package/Contexts/World/Data/Managers/DataManagers.d.ts +5 -0
- package/Contexts/World/Data/Managers/DataManagers.js +126 -0
- package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.d.ts +2 -0
- package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.js +57 -0
- package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.d.ts +2 -0
- package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.js +68 -0
- package/Contexts/World/Data/Structs/ChunkStruct.d.ts +3 -0
- package/Contexts/World/Data/Structs/ChunkStruct.js +29 -0
- package/Contexts/World/Data/Structs/ColumnStruct.d.ts +3 -0
- package/Contexts/World/Data/Structs/ColumnStruct.js +45 -0
- package/Contexts/World/Data/Structs/RegionStruct.d.ts +4 -0
- package/Contexts/World/Data/Structs/RegionStruct.js +50 -0
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +34 -0
- package/Contexts/World/DivineVoxelEngineWorld.js +64 -0
- package/Contexts/World/InitWorker.d.ts +2 -0
- package/Contexts/World/InitWorker.js +35 -0
- package/Contexts/World/Lock/WorldLock.d.ts +12 -0
- package/Contexts/World/Lock/WorldLock.js +86 -0
- package/Contexts/World/Tasks/WorldTasks.d.ts +11 -0
- package/Contexts/World/Tasks/WorldTasks.js +98 -0
- package/Contexts/World/WorldDataHooks.d.ts +1 -0
- package/Contexts/World/WorldDataHooks.js +96 -0
- package/Contexts/World/WorldThreadState.d.ts +4 -0
- package/Contexts/World/WorldThreadState.js +6 -0
- package/Contexts/World/WorldThreads.d.ts +14 -0
- package/Contexts/World/WorldThreads.js +34 -0
- package/Contexts/World/index.d.ts +1 -0
- package/Contexts/World/index.js +1 -0
- package/Data/Constants/DVEFDataSyncIds.d.ts +12 -0
- package/Data/Constants/DVEFDataSyncIds.js +13 -0
- package/Data/Constants/DataHeaders.d.ts +6 -0
- package/Data/Constants/DataHeaders.js +6 -0
- package/Data/Constants/Structs/ChunkStructProperties.d.ts +10 -0
- package/Data/Constants/Structs/ChunkStructProperties.js +10 -0
- package/Data/Constants/Structs/SubstanceStructProperties.d.ts +8 -0
- package/Data/Constants/Structs/SubstanceStructProperties.js +8 -0
- package/Data/Constants/Structs/VoxelStructProperties.d.ts +11 -0
- package/Data/Constants/Structs/VoxelStructProperties.js +11 -0
- package/Data/Constants/Structs/WorldDataStructProperties.d.ts +8 -0
- package/Data/Constants/Structs/WorldDataStructProperties.js +8 -0
- package/Data/Constants/SubstanceTagIds.d.ts +12 -0
- package/Data/Constants/SubstanceTagIds.js +13 -0
- package/Data/Constants/VoxelTagIds.d.ts +14 -0
- package/Data/Constants/VoxelTagIds.js +15 -0
- package/Data/DVEFDataCore.d.ts +7 -0
- package/Data/DVEFDataCore.js +7 -0
- package/Data/DVEFDataManager.d.ts +31 -0
- package/Data/DVEFDataManager.js +23 -0
- package/Data/DVEFDataSyncNode.d.ts +20 -0
- package/Data/DVEFDataSyncNode.js +53 -0
- package/Data/DataHooks.d.ts +51 -0
- package/Data/DataHooks.js +29 -0
- package/Data/LightData.d.ts +150 -0
- package/Data/LightData.js +402 -0
- package/Data/RegionHeaderRegister.d.ts +29 -0
- package/Data/RegionHeaderRegister.js +56 -0
- package/Data/Register/MappedDataRegister.d.ts +5 -0
- package/Data/Register/MappedDataRegister.js +8 -0
- package/Data/Register/MappedRegisterBase.d.ts +14 -0
- package/Data/Register/MappedRegisterBase.js +50 -0
- package/Data/Settings/EngineSettings.d.ts +27 -0
- package/Data/Settings/EngineSettings.js +81 -0
- package/Data/Substance/SubstancePalette.d.ts +9 -0
- package/Data/Substance/SubstancePalette.js +16 -0
- package/Data/Substance/SubstanceStruct.d.ts +20 -0
- package/Data/Substance/SubstanceStruct.js +19 -0
- package/Data/Types/DataSync.types.d.ts +3 -0
- package/Data/Types/DataSync.types.js +1 -0
- package/Data/Types/DimensionData.types.d.ts +9 -0
- package/Data/Types/DimensionData.types.js +1 -0
- package/Data/Types/RichWorldData.types.d.ts +15 -0
- package/Data/Types/RichWorldData.types.js +1 -0
- package/Data/Types/VoxelData.types.d.ts +7 -0
- package/Data/Types/VoxelData.types.js +1 -0
- package/Data/Types/WorldData.types.d.ts +10 -0
- package/Data/Types/WorldData.types.js +19 -0
- package/Data/Voxel/VoxelPalette.d.ts +12 -0
- package/Data/Voxel/VoxelPalette.js +22 -0
- package/Data/Voxel/VoxelStruct.d.ts +26 -0
- package/Data/Voxel/VoxelStruct.js +29 -0
- package/Data/VoxelShaderData.d.ts +17 -0
- package/Data/VoxelShaderData.js +34 -0
- package/Data/VoxelStateReader.d.ts +12 -0
- package/Data/VoxelStateReader.js +30 -0
- package/Data/World/Classes/Chunk.d.ts +21 -0
- package/Data/World/Classes/Chunk.js +46 -0
- package/Data/World/Classes/Column.d.ts +17 -0
- package/Data/World/Classes/Column.js +31 -0
- package/Data/World/Classes/Dimension.d.ts +14 -0
- package/Data/World/Classes/Dimension.js +20 -0
- package/Data/World/Classes/Region.d.ts +23 -0
- package/Data/World/Classes/Region.js +67 -0
- package/Data/World/Classes/index.d.ts +4 -0
- package/Data/World/Classes/index.js +4 -0
- package/Data/World/DimensionsRegister.d.ts +14 -0
- package/Data/World/DimensionsRegister.js +53 -0
- package/Data/World/WorldBounds.d.ts +19 -0
- package/Data/World/WorldBounds.js +34 -0
- package/Data/World/WorldPainter.d.ts +11 -0
- package/Data/World/WorldPainter.js +71 -0
- package/Data/World/WorldRegister.d.ts +51 -0
- package/Data/World/WorldRegister.js +220 -0
- package/Data/World/WorldRegisterCache.d.ts +23 -0
- package/Data/World/WorldRegisterCache.js +68 -0
- package/Data/World/WorldSpaces.d.ts +4 -0
- package/Data/World/WorldSpaces.js +23 -0
- package/DataLoader/Broswer/DataHandler.d.ts +20 -0
- package/DataLoader/Broswer/DataHandler.js +54 -0
- package/DataLoader/Broswer/WorldDataBase.d.ts +26 -0
- package/DataLoader/Broswer/WorldDataBase.js +81 -0
- package/DataLoader/Broswer/WorldDataBaseManager.d.ts +6 -0
- package/DataLoader/Broswer/WorldDataBaseManager.js +30 -0
- package/DataLoader/Broswer/WorldDataTool.d.ts +16 -0
- package/DataLoader/Broswer/WorldDataTool.js +64 -0
- package/DataLoader/Broswer/index.d.ts +1 -0
- package/DataLoader/Broswer/index.js +1 -0
- package/DataLoader/Constructor/DataLoaderTasks.d.ts +2 -0
- package/DataLoader/Constructor/DataLoaderTasks.js +14 -0
- package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +9 -0
- package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.js +17 -0
- package/DataLoader/Constructor/WorldDataSerializer.d.ts +15 -0
- package/DataLoader/Constructor/WorldDataSerializer.js +54 -0
- package/DataLoader/Constructor/index.d.ts +1 -0
- package/DataLoader/Constructor/index.js +1 -0
- package/DataLoader/Node/DivineVoxelEngineData.d.ts +48 -0
- package/DataLoader/Node/DivineVoxelEngineData.js +47 -0
- package/DataLoader/Node/System/RegionSystem.d.ts +28 -0
- package/DataLoader/Node/System/RegionSystem.js +147 -0
- package/DataLoader/Node/System/System.d.ts +13 -0
- package/DataLoader/Node/System/System.js +168 -0
- package/DataLoader/Node/System/SystemPath.d.ts +12 -0
- package/DataLoader/Node/System/SystemPath.js +29 -0
- package/DataLoader/Node/Tools/NodeRegionTool.d.ts +28 -0
- package/DataLoader/Node/Tools/NodeRegionTool.js +134 -0
- package/DataLoader/Node/Util/DVED.util.d.ts +17 -0
- package/DataLoader/Node/Util/DVED.util.js +25 -0
- package/DataLoader/Node/index.d.ts +3 -0
- package/DataLoader/Node/index.js +3 -0
- package/DataLoader/Types/DVED.types.d.ts +13 -0
- package/DataLoader/Types/DVED.types.js +1 -0
- package/DataLoader/World/DataHandlerWrapper.d.ts +23 -0
- package/DataLoader/World/DataHandlerWrapper.js +179 -0
- package/DataLoader/World/DataLoaderTasks.d.ts +2 -0
- package/DataLoader/World/DataLoaderTasks.js +70 -0
- package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +12 -0
- package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +17 -0
- package/DataLoader/World/Tools/DataLoaderTool.d.ts +24 -0
- package/DataLoader/World/Tools/DataLoaderTool.js +113 -0
- package/DataLoader/World/Tools/DataSerializerTool.d.ts +8 -0
- package/DataLoader/World/Tools/DataSerializerTool.js +27 -0
- package/DataLoader/World/Tools/LoaderRegister.d.ts +9 -0
- package/DataLoader/World/Tools/LoaderRegister.js +29 -0
- package/IWG/Constants/ColumnState.d.ts +6 -0
- package/IWG/Constants/ColumnState.js +7 -0
- package/IWG/World/Classes/DebouncedTasks.d.ts +16 -0
- package/IWG/World/Classes/DebouncedTasks.js +34 -0
- package/IWG/World/Classes/Generator.d.ts +52 -0
- package/IWG/World/Classes/Generator.js +485 -0
- package/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +7 -0
- package/IWG/World/Classes/Tasks/IWGBatchTask.js +35 -0
- package/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +6 -0
- package/IWG/World/Classes/Tasks/IWGSingleTask.js +29 -0
- package/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +27 -0
- package/IWG/World/Classes/Tasks/IWGTaskBase.js +34 -0
- package/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +6 -0
- package/IWG/World/Classes/Tasks/IWGTaskRegister.js +14 -0
- package/IWG/World/IWG.d.ts +22 -0
- package/IWG/World/IWG.js +83 -0
- package/IWG/World/Load/InitLoad.d.ts +5 -0
- package/IWG/World/Load/InitLoad.js +17 -0
- package/IWG/World/Load/LoaderBase.d.ts +16 -0
- package/IWG/World/Load/LoaderBase.js +57 -0
- package/IWG/World/Load/SafeExit.d.ts +5 -0
- package/IWG/World/Load/SafeExit.js +16 -0
- package/IWG/World/Load/Teleport.d.ts +9 -0
- package/IWG/World/Load/Teleport.js +26 -0
- package/IWG/World/Tasks/RegisterDefaultTasks.d.ts +1 -0
- package/IWG/World/Tasks/RegisterDefaultTasks.js +12 -0
- package/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +8 -0
- package/IWG/World/Tasks/Rendering/IWGBuildTasks.js +26 -0
- package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +8 -0
- package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +22 -0
- package/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +8 -0
- package/IWG/World/Tasks/Saving/IWGSaveTasks.js +22 -0
- package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.d.ts +8 -0
- package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.js +29 -0
- package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.d.ts +8 -0
- package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.js +29 -0
- package/IWG/World/Tasks/WorldGen/IWGLoadTasks.d.ts +8 -0
- package/IWG/World/Tasks/WorldGen/IWGLoadTasks.js +58 -0
- package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.d.ts +8 -0
- package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.js +27 -0
- package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.d.ts +8 -0
- package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.js +27 -0
- package/IWG/World/Types/IWG.types.d.ts +20 -0
- package/IWG/World/Types/IWG.types.js +7 -0
- package/IWG/World/index.d.ts +2 -0
- package/IWG/World/index.js +2 -0
- package/IWG/index.d.ts +1 -0
- package/IWG/index.js +1 -0
- package/Init/StartConstructor.d.ts +2 -0
- package/Init/StartConstructor.js +8 -0
- package/Init/StartWorld.d.ts +7 -0
- package/Init/StartWorld.js +9 -0
- package/Interfaces/Anaylzer/DVEAnaylzer.d.ts +5 -0
- package/Interfaces/Anaylzer/DVEAnaylzer.js +2 -0
- package/Interfaces/Classes/ThreadManager.d.ts +16 -0
- package/Interfaces/Classes/ThreadManager.js +42 -0
- package/Interfaces/Classes/ThreadState.d.ts +7 -0
- package/Interfaces/Classes/ThreadState.js +7 -0
- package/Interfaces/Common/DataSyncIds.d.ts +8 -0
- package/Interfaces/Common/DataSyncIds.js +9 -0
- package/Interfaces/Data/DVEDataCore.d.ts +6 -0
- package/Interfaces/Data/DVEDataCore.js +2 -0
- package/Interfaces/Data/DataManager.d.ts +13 -0
- package/Interfaces/Data/DataManager.js +14 -0
- package/Interfaces/Data/LocationBoundToolBase.d.ts +24 -0
- package/Interfaces/Data/LocationBoundToolBase.js +61 -0
- package/Interfaces/Data/NumberPalette.d.ts +13 -0
- package/Interfaces/Data/NumberPalette.js +40 -0
- package/Interfaces/Data/RemoteDataSyncNode.d.ts +16 -0
- package/Interfaces/Data/RemoteDataSyncNode.js +36 -0
- package/Interfaces/Data/StringPalette.d.ts +13 -0
- package/Interfaces/Data/StringPalette.js +38 -0
- package/Interfaces/DataLoader/DVEDataHandler.d.ts +17 -0
- package/Interfaces/DataLoader/DVEDataHandler.js +14 -0
- package/Interfaces/Render/DVEFOManager.d.ts +7 -0
- package/Interfaces/Render/DVEFOManager.js +6 -0
- package/Interfaces/Render/DVEMeshCuller.d.ts +7 -0
- package/Interfaces/Render/DVEMeshCuller.js +8 -0
- package/Interfaces/Render/DVERenderer.d.ts +14 -0
- package/Interfaces/Render/DVERenderer.js +2 -0
- package/Interfaces/Render/Nodes/DVENodeManager.d.ts +6 -0
- package/Interfaces/Render/Nodes/DVENodeManager.js +2 -0
- package/Interfaces/Render/Nodes/DVERenderNode.types.d.ts +39 -0
- package/Interfaces/Render/Nodes/DVERenderNode.types.js +1 -0
- package/Interfaces/Render/Nodes/Materials/DVENodeMaterialManager.d.ts +5 -0
- package/Interfaces/Render/Nodes/Materials/DVENodeMaterialManager.js +2 -0
- package/Interfaces/Render/Nodes/Meshes/DVENodeMesh.d.ts +13 -0
- package/Interfaces/Render/Nodes/Meshes/DVENodeMesh.js +6 -0
- package/Interfaces/Render/Nodes/Meshes/DVENodeMeshManager.d.ts +5 -0
- package/Interfaces/Render/Nodes/Meshes/DVENodeMeshManager.js +2 -0
- package/Interfaces/WorldGen/WorldGen.types.d.ts +5 -0
- package/Interfaces/WorldGen/WorldGen.types.js +1 -0
- package/LICENSE.md +9 -0
- package/Math/Classes/BoundingBox.d.ts +27 -0
- package/Math/Classes/BoundingBox.js +44 -0
- package/Math/Classes/MatrixArray.d.ts +66 -0
- package/Math/Classes/MatrixArray.js +243 -0
- package/Math/Classes/Plane.d.ts +22 -0
- package/Math/Classes/Plane.js +53 -0
- package/Math/Classes/Scalar.d.ts +5 -0
- package/Math/Classes/Scalar.js +9 -0
- package/Math/Classes/SimpleBoundingBox.d.ts +40 -0
- package/Math/Classes/SimpleBoundingBox.js +157 -0
- package/Math/Classes/Vector3.d.ts +54 -0
- package/Math/Classes/Vector3.js +236 -0
- package/Math/Constants/CardinalNeighbors.d.ts +3 -0
- package/Math/Constants/CardinalNeighbors.js +25 -0
- package/Math/Constants/ConstantMartrix.d.ts +3 -0
- package/Math/Constants/ConstantMartrix.js +8 -0
- package/Math/Constants/Faces.d.ts +5 -0
- package/Math/Constants/Faces.js +28 -0
- package/Math/Constants/VoxelFaces.d.ts +20 -0
- package/Math/Constants/VoxelFaces.js +92 -0
- package/Math/Math.types.d.ts +25 -0
- package/Math/Math.types.js +1 -0
- package/Math/Objects/CompassDirection.d.ts +9 -0
- package/Math/Objects/CompassDirection.js +19 -0
- package/Math/Spaces/VoxelSpace.d.ts +32 -0
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3
|
+
for (const [key, segment] of texture.segments) {
|
|
4
|
+
const animaitonUniform = [];
|
|
5
|
+
let i = 0;
|
|
6
|
+
for (const anim of segment.animationsMap) {
|
|
7
|
+
animaitonUniform[anim[0]] = anim[0];
|
|
8
|
+
let keyCounts = [];
|
|
9
|
+
const animTime = segment.animationTimes[i];
|
|
10
|
+
if (animTime.length == 1) {
|
|
11
|
+
for (let k = 0; k < anim.length; k++) {
|
|
12
|
+
keyCounts.push(animTime[0]);
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
else {
|
|
16
|
+
keyCounts = segment.animationTimes[i];
|
|
17
|
+
}
|
|
18
|
+
segment.animations.push({
|
|
19
|
+
uniformIndex: anim[0],
|
|
20
|
+
keys: anim,
|
|
21
|
+
currentFrame: 0,
|
|
22
|
+
currentCount: 0,
|
|
23
|
+
keyCounts: keyCounts,
|
|
24
|
+
});
|
|
25
|
+
i++;
|
|
26
|
+
}
|
|
27
|
+
for (let i = 0; i < segment.totalTextures; i++) {
|
|
28
|
+
if (!animaitonUniform[i]) {
|
|
29
|
+
animaitonUniform[i] = 0;
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
texture.shader.addConstants([
|
|
33
|
+
{
|
|
34
|
+
id: "textureMasks",
|
|
35
|
+
body: {
|
|
36
|
+
GLSL: /* glsl */ `
|
|
37
|
+
const uint textureIndexMask = uint(0xffff);
|
|
38
|
+
const uint mainTexutreIndex =uint(0);
|
|
39
|
+
const uint secondaryTextureIndex = uint(0xf + 0x1);
|
|
40
|
+
`,
|
|
41
|
+
},
|
|
42
|
+
},
|
|
43
|
+
]);
|
|
44
|
+
segment.animationUniforID =
|
|
45
|
+
`${texture.id}_${key}_texture_animations`.replace("#", "");
|
|
46
|
+
segment.varyingID = `${texture.id}_${key}_texture_index`.replace("#", "");
|
|
47
|
+
const functionName = `get_${texture.id}_${key}_texture_animation_frame`.replace("#", "");
|
|
48
|
+
texture.shader.addUniform([
|
|
49
|
+
[segment.animationUniforID, "float", animaitonUniform.length],
|
|
50
|
+
]);
|
|
51
|
+
if (segment.mode == "sampler") {
|
|
52
|
+
texture.shader.addFunction(functionName, "vertex", {
|
|
53
|
+
inputs: [["index", "int"]],
|
|
54
|
+
output: "float",
|
|
55
|
+
arguments: {},
|
|
56
|
+
body: {
|
|
57
|
+
GLSL: () => /* glsl */ `
|
|
58
|
+
float animatedIndex = ${segment.animationUniforID}[index];
|
|
59
|
+
if(animatedIndex == 0.){
|
|
60
|
+
return float(index);
|
|
61
|
+
}
|
|
62
|
+
if(animatedIndex != 0.){
|
|
63
|
+
return float(animatedIndex);
|
|
64
|
+
}
|
|
65
|
+
return float(index);`,
|
|
66
|
+
},
|
|
67
|
+
});
|
|
68
|
+
texture.shader.addVarying([
|
|
69
|
+
{
|
|
70
|
+
id: segment.varyingID,
|
|
71
|
+
type: "vec3",
|
|
72
|
+
body: {
|
|
73
|
+
GLSL: () => /* glsl */ `
|
|
74
|
+
${segment.varyingID}.x = uv.x;
|
|
75
|
+
${segment.varyingID}.y = uv.y;
|
|
76
|
+
${segment.varyingID}.z = ${functionName}( int( uint( ${segment.attributeID}.x) & textureIndexMask) );
|
|
77
|
+
`,
|
|
78
|
+
},
|
|
79
|
+
},
|
|
80
|
+
]);
|
|
81
|
+
}
|
|
82
|
+
if (segment.mode == "overlay") {
|
|
83
|
+
texture.shader.addFunction(functionName, "vertex", {
|
|
84
|
+
inputs: [],
|
|
85
|
+
output: "vec4",
|
|
86
|
+
arguments: {
|
|
87
|
+
attributeID: segment.attributeID,
|
|
88
|
+
},
|
|
89
|
+
body: {
|
|
90
|
+
GLSL: (args) => /* glsl */ `
|
|
91
|
+
vec4 frames = vec4(0., 0., 0., 0.);
|
|
92
|
+
int texture1Index = int(((textureIndexMask << secondaryTextureIndex) & uint(${args.attributeID}.x)) >> secondaryTextureIndex);
|
|
93
|
+
if( ${segment.animationUniforID}[texture1Index] != 0.) {
|
|
94
|
+
frames.x = ${segment.animationUniforID}[texture1Index];
|
|
95
|
+
} else {
|
|
96
|
+
frames.x = float(texture1Index);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
int texture2Index = int(((textureIndexMask << mainTexutreIndex) & uint(${args.attributeID}.y)) >> mainTexutreIndex);
|
|
100
|
+
if( ${segment.animationUniforID}[texture2Index] != 0.) {
|
|
101
|
+
frames.y = ${segment.animationUniforID}[texture2Index];
|
|
102
|
+
} else {
|
|
103
|
+
frames.y = float(texture2Index);
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
int texture3Index = int(((textureIndexMask << secondaryTextureIndex) & uint(${args.attributeID}.y)) >> secondaryTextureIndex);
|
|
107
|
+
if( ${segment.animationUniforID}[texture3Index] != 0.) {
|
|
108
|
+
frames.z = ${segment.animationUniforID}[texture3Index];
|
|
109
|
+
} else {
|
|
110
|
+
frames.z = float(texture3Index);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
int texture4Index = int(((textureIndexMask << mainTexutreIndex) & uint(${args.attributeID}.z)) >> mainTexutreIndex);
|
|
114
|
+
if( ${segment.animationUniforID}[texture4Index] != 0.) {
|
|
115
|
+
frames.w = ${segment.animationUniforID}[texture4Index];
|
|
116
|
+
} else {
|
|
117
|
+
frames.w = float(texture4Index);
|
|
118
|
+
}
|
|
119
|
+
return frames;`,
|
|
120
|
+
},
|
|
121
|
+
});
|
|
122
|
+
texture.shader.addVarying([
|
|
123
|
+
{
|
|
124
|
+
id: segment.varyingID,
|
|
125
|
+
type: "vec4",
|
|
126
|
+
body: {
|
|
127
|
+
GLSL: () => `${segment.varyingID} = ${functionName}();`,
|
|
128
|
+
},
|
|
129
|
+
},
|
|
130
|
+
]);
|
|
131
|
+
}
|
|
132
|
+
segment.animationUniform = new Float32Array(animaitonUniform);
|
|
133
|
+
}
|
|
134
|
+
},
|
|
135
|
+
};
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { URITexture } from "@amodx/uri/Textures/URITexture";
|
|
2
|
+
export declare class TextureBuilder {
|
|
3
|
+
static context: CanvasRenderingContext2D | null;
|
|
4
|
+
static _textureSize: number;
|
|
5
|
+
static finalImagWidth: number;
|
|
6
|
+
static finalImageHeight: number;
|
|
7
|
+
static _canvas: HTMLCanvasElement;
|
|
8
|
+
static defineTextureDimensions(textureSize: number, mipMapSizes: number[]): void;
|
|
9
|
+
static setUpImageCreation(): void;
|
|
10
|
+
static createMaterialTexture(name: string, images: Map<string, Uint8ClampedArray | string | false>, width?: number, height?: number): Promise<URITexture>;
|
|
11
|
+
static _create(name: string, images: Map<string, Uint8ClampedArray | string | false>, width: number, height: number): Promise<URITexture<import("@amodx/uri/Scenes/URIScene").URIScene<any>, any>>;
|
|
12
|
+
static _createMipMap(level: number, images: Map<string, Uint8ClampedArray | string | false>, width: number, height: number): Promise<Uint8ClampedArray>;
|
|
13
|
+
static getRawData(imageSrc: string): Promise<Uint8ClampedArray>;
|
|
14
|
+
static loadImage(imgSrcData: string | Uint8ClampedArray, width?: number, height?: number, lod?: number, flip?: boolean): Promise<Uint8ClampedArray>;
|
|
15
|
+
static _combineImageData(totalLength: number, arrays: Uint8ClampedArray[]): Uint8ClampedArray;
|
|
16
|
+
}
|
|
@@ -0,0 +1,245 @@
|
|
|
1
|
+
import { URITextureFormat, URITextureSamplingMode, URITextureTypes, } from "@amodx/uri/Constants/URITexturesConstants";
|
|
2
|
+
import { DivineVoxelEngineRender } from "../Contexts/Render/DivineVoxelEngineRender";
|
|
3
|
+
export class TextureBuilder {
|
|
4
|
+
static context = null;
|
|
5
|
+
static _textureSize = 16;
|
|
6
|
+
static finalImagWidth = 16;
|
|
7
|
+
static finalImageHeight = 16;
|
|
8
|
+
static _canvas = document.createElement("canvas");
|
|
9
|
+
static defineTextureDimensions(textureSize, mipMapSizes) {
|
|
10
|
+
this.finalImagWidth = textureSize < 256 ? 256 : textureSize;
|
|
11
|
+
this.finalImageHeight = textureSize < 256 ? 256 : textureSize;
|
|
12
|
+
this._textureSize = textureSize;
|
|
13
|
+
}
|
|
14
|
+
static setUpImageCreation() {
|
|
15
|
+
this._canvas.width = this.finalImagWidth;
|
|
16
|
+
this._canvas.height = this.finalImageHeight;
|
|
17
|
+
const context = this._canvas.getContext("2d", { willReadFrequently: true });
|
|
18
|
+
if (!context) {
|
|
19
|
+
throw new Error("Context did not load for texture creation.");
|
|
20
|
+
}
|
|
21
|
+
context.imageSmoothingEnabled = false;
|
|
22
|
+
context.imageSmoothingQuality = "high";
|
|
23
|
+
this.context = context;
|
|
24
|
+
}
|
|
25
|
+
static async createMaterialTexture(name, images, width = -1, height = -1) {
|
|
26
|
+
if (width == -1)
|
|
27
|
+
width = this.finalImagWidth;
|
|
28
|
+
if (height == -1)
|
|
29
|
+
height = this.finalImageHeight;
|
|
30
|
+
this._canvas.width = this.finalImagWidth;
|
|
31
|
+
this._canvas.height = this.finalImageHeight;
|
|
32
|
+
return (await this._create(name, images, width, height));
|
|
33
|
+
/* for (const size of this._mipMapSizes) {
|
|
34
|
+
const texture = await this._createOld(name, images, size, size);
|
|
35
|
+
textures.push(texture);
|
|
36
|
+
}
|
|
37
|
+
return textures; */
|
|
38
|
+
}
|
|
39
|
+
static async _create(name, images, width, height) {
|
|
40
|
+
// const scene = RenderManager.scene!;
|
|
41
|
+
const data = (await this._createMipMap(0, images, width, height));
|
|
42
|
+
const texture = DivineVoxelEngineRender.instance.renderer.engine.createTexture({
|
|
43
|
+
type: URITextureTypes.Texture2DArray,
|
|
44
|
+
data,
|
|
45
|
+
width,
|
|
46
|
+
height,
|
|
47
|
+
scene: DivineVoxelEngineRender.instance.renderer.scene,
|
|
48
|
+
layers: images.size + 2,
|
|
49
|
+
format: URITextureFormat.Rgba,
|
|
50
|
+
samplingMode: URITextureSamplingMode.TrilinearSamplingMode,
|
|
51
|
+
//@ts-ignore
|
|
52
|
+
images,
|
|
53
|
+
});
|
|
54
|
+
await texture._create();
|
|
55
|
+
// texture.anisotropicFilteringLevel = 16;
|
|
56
|
+
/* texture._noMipmap = false;
|
|
57
|
+
const iTexture = texture._texture!;
|
|
58
|
+
iTexture.generateMipMaps = true;
|
|
59
|
+
iTexture.useMipMaps = true;
|
|
60
|
+
engine._bindTextureDirectly(engine._gl.TEXTURE_2D_ARRAY, iTexture);
|
|
61
|
+
|
|
62
|
+
let w = width,
|
|
63
|
+
h = height,
|
|
64
|
+
mipMapLevel = 0;
|
|
65
|
+
while (w >= 1 && h >= 1) {
|
|
66
|
+
if (mipMapLevel < 3) {
|
|
67
|
+
this.context!.imageSmoothingEnabled = false;
|
|
68
|
+
} else {
|
|
69
|
+
this.context!.imageSmoothingEnabled = true;
|
|
70
|
+
}
|
|
71
|
+
const mip = await this._createMipMap(mipMapLevel, images, w, h);
|
|
72
|
+
|
|
73
|
+
const gl = engine._gl;
|
|
74
|
+
const textureType = engine._getWebGLTextureType(iTexture.type);
|
|
75
|
+
const format = engine._getInternalFormat(iTexture.format);
|
|
76
|
+
const internalFormat = engine._getRGBABufferInternalSizedFormat(
|
|
77
|
+
iTexture.type,
|
|
78
|
+
iTexture.format,
|
|
79
|
+
iTexture._useSRGBBuffer
|
|
80
|
+
);
|
|
81
|
+
|
|
82
|
+
engine._unpackFlipY(texture.invertY);
|
|
83
|
+
|
|
84
|
+
console.log(w, h);
|
|
85
|
+
let target = gl.TEXTURE_2D_ARRAY;
|
|
86
|
+
|
|
87
|
+
gl.texImage3D(
|
|
88
|
+
target,
|
|
89
|
+
mipMapLevel,
|
|
90
|
+
internalFormat,
|
|
91
|
+
w,
|
|
92
|
+
h,
|
|
93
|
+
images.size + 2,
|
|
94
|
+
0,
|
|
95
|
+
format,
|
|
96
|
+
textureType,
|
|
97
|
+
mip
|
|
98
|
+
);
|
|
99
|
+
w /= 2;
|
|
100
|
+
h /= 2;
|
|
101
|
+
mipMapLevel++;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
iTexture.width = width;
|
|
105
|
+
iTexture.height = height;
|
|
106
|
+
iTexture.isReady = true;
|
|
107
|
+
// iTexture.samplingMode = Texture.NEAREST_NEAREST_MIPLINEAR;
|
|
108
|
+
engine._bindTextureDirectly(engine._gl.TEXTURE_2D_ARRAY, null);
|
|
109
|
+
texture._texture = iTexture;
|
|
110
|
+
*/
|
|
111
|
+
return texture;
|
|
112
|
+
}
|
|
113
|
+
static async _createMipMap(level, images, width, height) {
|
|
114
|
+
// const scene = RenderManager.scene!;
|
|
115
|
+
const resolvedImages = [];
|
|
116
|
+
//create blank fill to pad image array buffer
|
|
117
|
+
const data = [];
|
|
118
|
+
for (let i = 0; i < width; i++) {
|
|
119
|
+
for (let j = 0; j < height; j++) {
|
|
120
|
+
data.push(0, 0, 0, 1);
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
resolvedImages.push(new Uint8ClampedArray(data));
|
|
124
|
+
for (const [path, rawData] of images) {
|
|
125
|
+
const data = await this.loadImage(rawData ? rawData : path, width, height, level);
|
|
126
|
+
resolvedImages.push(data);
|
|
127
|
+
}
|
|
128
|
+
resolvedImages.push(new Uint8ClampedArray(data));
|
|
129
|
+
let totalLength = 0;
|
|
130
|
+
for (const image of resolvedImages) {
|
|
131
|
+
totalLength += image.byteLength;
|
|
132
|
+
}
|
|
133
|
+
return this._combineImageData(totalLength, resolvedImages);
|
|
134
|
+
}
|
|
135
|
+
static async getRawData(imageSrc) {
|
|
136
|
+
return new Promise((resolve, reject) => {
|
|
137
|
+
const image = new Image();
|
|
138
|
+
image.crossOrigin = "Anonymous";
|
|
139
|
+
image.src = imageSrc;
|
|
140
|
+
image.onload = () => {
|
|
141
|
+
if (!this.context) {
|
|
142
|
+
return reject(new Error("Context is not set for texture creation."));
|
|
143
|
+
}
|
|
144
|
+
this._canvas.width = image.width;
|
|
145
|
+
this._canvas.height = image.height;
|
|
146
|
+
this.context.clearRect(0, 0, image.width, image.height);
|
|
147
|
+
this.context.drawImage(image, 0, 0, image.width, image.height);
|
|
148
|
+
const imgData = this.context.getImageData(0, 0, image.width, image.height);
|
|
149
|
+
resolve(imgData.data);
|
|
150
|
+
this._canvas.width = this.finalImagWidth;
|
|
151
|
+
this._canvas.height = this.finalImageHeight;
|
|
152
|
+
};
|
|
153
|
+
image.onerror = (err) => reject(err);
|
|
154
|
+
});
|
|
155
|
+
}
|
|
156
|
+
static async loadImage(imgSrcData, width = 0, height = 0, lod = 0, flip = true) {
|
|
157
|
+
let testing = false;
|
|
158
|
+
if (!width)
|
|
159
|
+
width = this.finalImagWidth;
|
|
160
|
+
if (!height)
|
|
161
|
+
height = this.finalImageHeight;
|
|
162
|
+
const ctx = TextureBuilder.context;
|
|
163
|
+
if (!ctx) {
|
|
164
|
+
throw new Error("Context is not set for texture creation.");
|
|
165
|
+
}
|
|
166
|
+
const turnRed = (data) => {
|
|
167
|
+
for (let i = 0; i < data.length; i += 4) {
|
|
168
|
+
data[i] = 255; // Red
|
|
169
|
+
data[i + 1] = 0; // Green
|
|
170
|
+
data[i + 2] = 0; // Blue
|
|
171
|
+
}
|
|
172
|
+
};
|
|
173
|
+
if (typeof imgSrcData == "string") {
|
|
174
|
+
const prom = new Promise((resolve) => {
|
|
175
|
+
const image = new Image();
|
|
176
|
+
image.src = imgSrcData;
|
|
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|
+
image.onload = async () => {
|
|
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|
+
ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
|
179
|
+
ctx.save();
|
|
180
|
+
if (flip) {
|
|
181
|
+
ctx.scale(1, -1);
|
|
182
|
+
ctx.drawImage(image, 0, -image.height, image.width, image.height);
|
|
183
|
+
}
|
|
184
|
+
else {
|
|
185
|
+
ctx.drawImage(image, 0, 0, image.width, image.height);
|
|
186
|
+
}
|
|
187
|
+
ctx.restore();
|
|
188
|
+
const imgData = ctx.getImageData(0, 0, image.width, image.height);
|
|
189
|
+
const bitmap = await createImageBitmap(new ImageData(imgData.data, image.width, image.height), {
|
|
190
|
+
resizeWidth: width,
|
|
191
|
+
resizeHeight: height,
|
|
192
|
+
resizeQuality: "pixelated",
|
|
193
|
+
premultiplyAlpha: lod != 0 ? "premultiply" : undefined,
|
|
194
|
+
});
|
|
195
|
+
ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
|
196
|
+
ctx.drawImage(bitmap, 0, 0, width, height);
|
|
197
|
+
const bitmapData = ctx.getImageData(0, 0, width, height);
|
|
198
|
+
if (testing && lod > 0) {
|
|
199
|
+
turnRed(bitmapData.data);
|
|
200
|
+
}
|
|
201
|
+
resolve(bitmapData.data);
|
|
202
|
+
};
|
|
203
|
+
});
|
|
204
|
+
return prom;
|
|
205
|
+
}
|
|
206
|
+
if (imgSrcData instanceof Uint8ClampedArray) {
|
|
207
|
+
const prom = new Promise(async (resolve) => {
|
|
208
|
+
ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
|
|
209
|
+
ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
|
210
|
+
const bitmap = await createImageBitmap(new ImageData(imgSrcData, Math.sqrt(imgSrcData.length / 4), Math.sqrt(imgSrcData.length / 4)), {
|
|
211
|
+
resizeWidth: width,
|
|
212
|
+
resizeHeight: height,
|
|
213
|
+
resizeQuality: "pixelated",
|
|
214
|
+
premultiplyAlpha: lod != 0 ? "premultiply" : undefined,
|
|
215
|
+
});
|
|
216
|
+
ctx.save();
|
|
217
|
+
if (flip) {
|
|
218
|
+
ctx.scale(1, -1);
|
|
219
|
+
ctx.drawImage(bitmap, 0, -height, width, height);
|
|
220
|
+
}
|
|
221
|
+
else {
|
|
222
|
+
ctx.drawImage(bitmap, 0, 0, width, height);
|
|
223
|
+
}
|
|
224
|
+
ctx.restore();
|
|
225
|
+
const imgData = ctx.getImageData(0, 0, width, height);
|
|
226
|
+
if (testing && lod > 0) {
|
|
227
|
+
turnRed(imgData.data);
|
|
228
|
+
}
|
|
229
|
+
resolve(imgData.data);
|
|
230
|
+
});
|
|
231
|
+
return prom;
|
|
232
|
+
}
|
|
233
|
+
throw new Error("Context is not set for texture creation.");
|
|
234
|
+
}
|
|
235
|
+
static _combineImageData(totalLength, arrays) {
|
|
236
|
+
const combinedImagedata = new Uint8ClampedArray(totalLength);
|
|
237
|
+
const length = arrays[0].length;
|
|
238
|
+
for (let i = 0; i < arrays.length; i++) {
|
|
239
|
+
const array = arrays[i];
|
|
240
|
+
const previousArrayIndex = length * i;
|
|
241
|
+
combinedImagedata.set(array, previousArrayIndex);
|
|
242
|
+
}
|
|
243
|
+
return combinedImagedata;
|
|
244
|
+
}
|
|
245
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import type { TextureData, TextureTypeUVMap } from "./Texture.types";
|
|
2
|
+
import { TextureType } from "./TextureType.js";
|
|
3
|
+
import { ConstructorTextureData } from "./Constructor.types";
|
|
4
|
+
export declare class TextureManager {
|
|
5
|
+
static defaultTexturePath: string;
|
|
6
|
+
static textureTypes: Map<string, TextureType>;
|
|
7
|
+
static getTextureIndex(data: ConstructorTextureData, overlay?: boolean): number;
|
|
8
|
+
static _ready: boolean;
|
|
9
|
+
static isReady(): boolean;
|
|
10
|
+
static $INIT(): Promise<void>;
|
|
11
|
+
static $START_ANIMATIONS(): void;
|
|
12
|
+
static generateTextureUVMap(): TextureTypeUVMap;
|
|
13
|
+
static defineDefaultTexturePath(path: string): void;
|
|
14
|
+
static getTextureData([type, id, segment]: ConstructorTextureData): TextureData | undefined;
|
|
15
|
+
static getTextureType(id: string): false | TextureType;
|
|
16
|
+
static getOrAddTextureType(id: string): TextureType;
|
|
17
|
+
static addTextureType(id: string): TextureType;
|
|
18
|
+
static clearTextureData(): void;
|
|
19
|
+
static registerTexture(textureData: TextureData | TextureData[]): void;
|
|
20
|
+
static getTexturePath(textureType: string, id: string, varation: string, segment?: string, frames?: number): string;
|
|
21
|
+
static createRawDataMap(): Promise<Map<string, Uint8ClampedArray>>;
|
|
22
|
+
}
|
|
@@ -0,0 +1,153 @@
|
|
|
1
|
+
import { EngineSettings } from "../Data/Settings/EngineSettings.js";
|
|
2
|
+
import { TextureBuilder } from "./TextureBuilder.js";
|
|
3
|
+
import { TextureType } from "./TextureType.js";
|
|
4
|
+
export class TextureManager {
|
|
5
|
+
static defaultTexturePath = "assets/textures";
|
|
6
|
+
static textureTypes = new Map();
|
|
7
|
+
static getTextureIndex(data, overlay = false) {
|
|
8
|
+
const [textureType, textureId, varation] = data;
|
|
9
|
+
const type = this.getTextureType(textureType);
|
|
10
|
+
if (!type)
|
|
11
|
+
return NaN;
|
|
12
|
+
return type.getTextureIndex(textureId, varation, overlay ? "overlay" : "main");
|
|
13
|
+
}
|
|
14
|
+
static _ready = false;
|
|
15
|
+
static isReady() {
|
|
16
|
+
return this._ready;
|
|
17
|
+
}
|
|
18
|
+
static async $INIT() {
|
|
19
|
+
TextureBuilder.defineTextureDimensions(EngineSettings.settings.textures.textureSize, EngineSettings.settings.textures.mipMapSizes);
|
|
20
|
+
for (const [key, type] of this.textureTypes) {
|
|
21
|
+
await type.build();
|
|
22
|
+
}
|
|
23
|
+
this._ready = true;
|
|
24
|
+
}
|
|
25
|
+
static $START_ANIMATIONS() {
|
|
26
|
+
setInterval(() => {
|
|
27
|
+
for (const [key, type] of this.textureTypes) {
|
|
28
|
+
type.runAnimations();
|
|
29
|
+
}
|
|
30
|
+
}, 50);
|
|
31
|
+
}
|
|
32
|
+
static generateTextureUVMap() {
|
|
33
|
+
const uvMap = {};
|
|
34
|
+
for (const [key, type] of this.textureTypes) {
|
|
35
|
+
uvMap[key] = type.getTextureIndexMap();
|
|
36
|
+
}
|
|
37
|
+
return uvMap;
|
|
38
|
+
}
|
|
39
|
+
static defineDefaultTexturePath(path) {
|
|
40
|
+
this.defaultTexturePath = path;
|
|
41
|
+
}
|
|
42
|
+
static getTextureData([type, id, segment]) {
|
|
43
|
+
const t = this.getTextureType(type);
|
|
44
|
+
if (!t)
|
|
45
|
+
return undefined;
|
|
46
|
+
let s = segment ? t.segments.get(segment) : t.segments.get("main");
|
|
47
|
+
if (!s)
|
|
48
|
+
return undefined;
|
|
49
|
+
return s.textureMap.get(id);
|
|
50
|
+
}
|
|
51
|
+
static getTextureType(id) {
|
|
52
|
+
const texture = this.textureTypes.get(id);
|
|
53
|
+
if (!texture)
|
|
54
|
+
return false;
|
|
55
|
+
return texture;
|
|
56
|
+
}
|
|
57
|
+
static getOrAddTextureType(id) {
|
|
58
|
+
const texture = this.textureTypes.get(id);
|
|
59
|
+
if (!texture)
|
|
60
|
+
return this.addTextureType(id);
|
|
61
|
+
return texture;
|
|
62
|
+
}
|
|
63
|
+
static addTextureType(id) {
|
|
64
|
+
const newType = new TextureType(id);
|
|
65
|
+
this.textureTypes.set(id, newType);
|
|
66
|
+
return newType;
|
|
67
|
+
}
|
|
68
|
+
static clearTextureData() {
|
|
69
|
+
this.textureTypes.forEach((_) => _.clearSegmentData());
|
|
70
|
+
}
|
|
71
|
+
static registerTexture(textureData) {
|
|
72
|
+
if (Array.isArray(textureData)) {
|
|
73
|
+
for (const texture of textureData) {
|
|
74
|
+
const type = this.getOrAddTextureType(texture.type);
|
|
75
|
+
if (!type)
|
|
76
|
+
continue;
|
|
77
|
+
type.addTexture(texture);
|
|
78
|
+
continue;
|
|
79
|
+
}
|
|
80
|
+
return;
|
|
81
|
+
}
|
|
82
|
+
const type = this.getOrAddTextureType(textureData.type);
|
|
83
|
+
if (!type)
|
|
84
|
+
return;
|
|
85
|
+
type.addTexture(textureData);
|
|
86
|
+
}
|
|
87
|
+
static getTexturePath(textureType, id, varation, segment = "main", frames) {
|
|
88
|
+
const data = this.getTextureData([textureType, id, segment]);
|
|
89
|
+
if (!data)
|
|
90
|
+
throw new Error(`Could not find data for ${textureType} ${id} ${varation}`);
|
|
91
|
+
let path = data.base64 &&
|
|
92
|
+
(Array.isArray(data.base64) ? data.base64[0] : data.base64);
|
|
93
|
+
if (path)
|
|
94
|
+
return path;
|
|
95
|
+
const type = this.textureTypes.get(textureType);
|
|
96
|
+
return type._getPath(data, varation, type.extension);
|
|
97
|
+
}
|
|
98
|
+
static async createRawDataMap() {
|
|
99
|
+
const map = new Map();
|
|
100
|
+
for (const [typeKey, type] of this.textureTypes) {
|
|
101
|
+
for (const [segKey, segment] of type.segments) {
|
|
102
|
+
for (const data of segment.textures) {
|
|
103
|
+
if (!data.includeInRawDataMap)
|
|
104
|
+
continue;
|
|
105
|
+
if (!data.path && !data.rawData)
|
|
106
|
+
continue;
|
|
107
|
+
const key = `${type.id}|${data.id}|default`;
|
|
108
|
+
if (data.frames) {
|
|
109
|
+
for (let i = 1; i <= data.frames; i++) {
|
|
110
|
+
const rawData = await TextureBuilder.loadImage(data.rawData
|
|
111
|
+
? data.rawData[i - 1]
|
|
112
|
+
: type._getPath(data, `${key}-${i}`, type.extension), TextureBuilder._textureSize, TextureBuilder._textureSize);
|
|
113
|
+
data.rawData = rawData;
|
|
114
|
+
map.set(`${key}-${i}`, rawData);
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
else {
|
|
118
|
+
const rawData = await TextureBuilder.loadImage(data.rawData
|
|
119
|
+
? data.rawData
|
|
120
|
+
: type._getPath(data, "default", type.extension), TextureBuilder._textureSize, TextureBuilder._textureSize);
|
|
121
|
+
data.rawData = rawData;
|
|
122
|
+
map.set(key, rawData);
|
|
123
|
+
}
|
|
124
|
+
if (data.variations) {
|
|
125
|
+
for (const varId in data.variations) {
|
|
126
|
+
const varation = data.variations[varId];
|
|
127
|
+
if (!varation.includeInRawDataMap)
|
|
128
|
+
continue;
|
|
129
|
+
const key = `${type.id}|${data.id}|${varId}`;
|
|
130
|
+
if (data.frames) {
|
|
131
|
+
for (let i = 1; i <= data.frames; i++) {
|
|
132
|
+
const rawData = await TextureBuilder.loadImage(data.rawData
|
|
133
|
+
? data.rawData[i - 1]
|
|
134
|
+
: type._getPath(data, `${key}-${i}`, type.extension), TextureBuilder._textureSize, TextureBuilder._textureSize);
|
|
135
|
+
data.rawData = rawData;
|
|
136
|
+
map.set(`${key}-${i}`, rawData);
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
else {
|
|
140
|
+
const rawData = await TextureBuilder.loadImage(data.rawData
|
|
141
|
+
? data.rawData
|
|
142
|
+
: type._getPath(data, varId, type.extension), TextureBuilder._textureSize, TextureBuilder._textureSize);
|
|
143
|
+
data.rawData = rawData;
|
|
144
|
+
map.set(key, rawData);
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
return map;
|
|
152
|
+
}
|
|
153
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import type { ConstructorTextureData } from "./Constructor.types";
|
|
2
|
+
import type { TextureTypeUVMap } from "./Texture.types";
|
|
3
|
+
export declare const TextureRegister: {
|
|
4
|
+
textureDataHasBeenSet: boolean;
|
|
5
|
+
data: TextureTypeUVMap;
|
|
6
|
+
getTextureUV(data: ConstructorTextureData, overlay?: boolean): number;
|
|
7
|
+
setTextureIndex(data: TextureTypeUVMap): void;
|
|
8
|
+
releaseTextureData(): void;
|
|
9
|
+
isReady(): boolean;
|
|
10
|
+
};
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
export const TextureRegister = {
|
|
2
|
+
textureDataHasBeenSet: false,
|
|
3
|
+
data: {},
|
|
4
|
+
getTextureUV(data, overlay = false) {
|
|
5
|
+
const [textureType, textureId, varation] = data;
|
|
6
|
+
let id = textureId;
|
|
7
|
+
if (varation) {
|
|
8
|
+
id = `${textureId}:${varation}`;
|
|
9
|
+
}
|
|
10
|
+
let uv = -1;
|
|
11
|
+
if (!overlay) {
|
|
12
|
+
uv = this.data[textureType]["main"][id];
|
|
13
|
+
}
|
|
14
|
+
else {
|
|
15
|
+
uv = this.data[textureType]["overlay"][id];
|
|
16
|
+
}
|
|
17
|
+
if (uv == -1) {
|
|
18
|
+
throw new Error(`Texture with id: ${id} does not exists. Overlay : ${overlay}`);
|
|
19
|
+
}
|
|
20
|
+
return uv;
|
|
21
|
+
},
|
|
22
|
+
setTextureIndex(data) {
|
|
23
|
+
this.textureDataHasBeenSet = true;
|
|
24
|
+
this.data = data;
|
|
25
|
+
},
|
|
26
|
+
releaseTextureData() {
|
|
27
|
+
this.data = null;
|
|
28
|
+
delete this["data"];
|
|
29
|
+
},
|
|
30
|
+
isReady() {
|
|
31
|
+
return this.textureDataHasBeenSet;
|
|
32
|
+
},
|
|
33
|
+
};
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
import type { TextureData } from "./Texture.types";
|
|
2
|
+
import { URIShader } from "@amodx/uri/Shaders/Classes/URIShader";
|
|
3
|
+
import { URIMaterial } from "@amodx/uri/Materials/URIMaterial";
|
|
4
|
+
import { URITexture } from "@amodx/uri/Textures/URITexture";
|
|
5
|
+
declare class TextureSegment {
|
|
6
|
+
parentID: string;
|
|
7
|
+
id: string;
|
|
8
|
+
mode: "sampler" | "overlay";
|
|
9
|
+
attributeID: string;
|
|
10
|
+
totalTextures: number;
|
|
11
|
+
textureMap: Map<string, TextureData>;
|
|
12
|
+
textures: TextureData[];
|
|
13
|
+
textureIndex: Record<string, number>;
|
|
14
|
+
animationsMap: number[][];
|
|
15
|
+
animationTimes: number[][];
|
|
16
|
+
animations: {
|
|
17
|
+
uniformIndex: number;
|
|
18
|
+
overlay?: boolean;
|
|
19
|
+
keys: number[];
|
|
20
|
+
currentFrame: number;
|
|
21
|
+
currentCount: number;
|
|
22
|
+
keyCounts: number[];
|
|
23
|
+
}[];
|
|
24
|
+
varyingID: string;
|
|
25
|
+
animationUniforID: string;
|
|
26
|
+
animationUniform: Float32Array;
|
|
27
|
+
paths: Map<string, Uint8ClampedArray | string | false>;
|
|
28
|
+
shaderTexture: URITexture<any, any> | null;
|
|
29
|
+
textureID: string;
|
|
30
|
+
constructor(parentID: string, id: string, mode: "sampler" | "overlay", attributeID: string);
|
|
31
|
+
/**# clearData
|
|
32
|
+
* ---
|
|
33
|
+
* Clear all un-needed data.
|
|
34
|
+
*/
|
|
35
|
+
clearData(): void;
|
|
36
|
+
/**# flush
|
|
37
|
+
* ---
|
|
38
|
+
* Clear all data.
|
|
39
|
+
*/
|
|
40
|
+
flush(): void;
|
|
41
|
+
}
|
|
42
|
+
export declare class TextureType {
|
|
43
|
+
id: string;
|
|
44
|
+
extension: string;
|
|
45
|
+
segments: Map<string, TextureSegment>;
|
|
46
|
+
materials: Map<string, URIMaterial>;
|
|
47
|
+
shader: URIShader;
|
|
48
|
+
constructor(id: string);
|
|
49
|
+
flushAll(): void;
|
|
50
|
+
build(): Promise<void>;
|
|
51
|
+
getTextureIndex(textureId: string, varation?: string, segment?: string): number;
|
|
52
|
+
clearSegmentData(): void;
|
|
53
|
+
removeSegment(id: string): false | undefined;
|
|
54
|
+
addTexture(data: TextureData): false | undefined;
|
|
55
|
+
addToShader(shader: URIShader): URIShader;
|
|
56
|
+
addToMaterial(material: URIMaterial): void;
|
|
57
|
+
runAnimations(): void;
|
|
58
|
+
getTextureIndexMap(): Record<string, Record<string, number>>;
|
|
59
|
+
_processVariations(textureData: TextureData, paths: Map<string, Uint8ClampedArray | string | false>, map: Record<string, number>, animations: number[][], textureAnimatioTimes: number[][], extension: string, count: number): number;
|
|
60
|
+
_getPath(textureData: TextureData, varation: string | undefined, extension: string): string;
|
|
61
|
+
buildTextureIndex(): false | undefined;
|
|
62
|
+
}
|
|
63
|
+
export {};
|