@divinevoxel/vlox 0.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/Analyzer/Analyzer.d.ts +18 -0
  2. package/Analyzer/Analyzer.js +91 -0
  3. package/Analyzer/AnalyzerProcessor.d.ts +6 -0
  4. package/Analyzer/AnalyzerProcessor.js +39 -0
  5. package/Analyzer/AnalyzerUpdater.d.ts +10 -0
  6. package/Analyzer/AnalyzerUpdater.js +13 -0
  7. package/Archive/Archive.types.d.ts +176 -0
  8. package/Archive/Archive.types.js +1 -0
  9. package/Archive/Functions/ArchiveArea.d.ts +10 -0
  10. package/Archive/Functions/ArchiveArea.js +315 -0
  11. package/Archive/Functions/ArchiveColumn.d.ts +8 -0
  12. package/Archive/Functions/ArchiveColumn.js +293 -0
  13. package/Archive/Functions/ImportColumn.d.ts +9 -0
  14. package/Archive/Functions/ImportColumn.js +213 -0
  15. package/Archive/Functions/Palettes.d.ts +5 -0
  16. package/Archive/Functions/Palettes.js +46 -0
  17. package/Archive/Functions/index.d.ts +3 -0
  18. package/Archive/Functions/index.js +3 -0
  19. package/Archive/index.d.ts +2 -0
  20. package/Archive/index.js +2 -0
  21. package/Contexts/Constructor/ConstrcutorTheads.d.ts +9 -0
  22. package/Contexts/Constructor/ConstrcutorTheads.js +22 -0
  23. package/Contexts/Constructor/ConstructorRemoteThreadTasks.d.ts +7 -0
  24. package/Contexts/Constructor/ConstructorRemoteThreadTasks.js +8 -0
  25. package/Contexts/Constructor/ConstructorTasks.d.ts +2 -0
  26. package/Contexts/Constructor/ConstructorTasks.js +82 -0
  27. package/Contexts/Constructor/ConstructorTasksIds.d.ts +21 -0
  28. package/Contexts/Constructor/ConstructorTasksIds.js +22 -0
  29. package/Contexts/Constructor/ConstructorThreadState.d.ts +5 -0
  30. package/Contexts/Constructor/ConstructorThreadState.js +16 -0
  31. package/Contexts/Constructor/DVEConstructorTasksQueues.d.ts +27 -0
  32. package/Contexts/Constructor/DVEConstructorTasksQueues.js +73 -0
  33. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +17 -0
  34. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +30 -0
  35. package/Contexts/Constructor/InitWorker.d.ts +2 -0
  36. package/Contexts/Constructor/InitWorker.js +20 -0
  37. package/Contexts/Constructor/Tasks/TasksRequest.d.ts +141 -0
  38. package/Contexts/Constructor/Tasks/TasksRequest.js +218 -0
  39. package/Contexts/Constructor/Tasks/VoxelUpdate.d.ts +4 -0
  40. package/Contexts/Constructor/Tasks/VoxelUpdate.js +151 -0
  41. package/Contexts/Constructor/index.d.ts +1 -0
  42. package/Contexts/Constructor/index.js +1 -0
  43. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +19 -0
  44. package/Contexts/Nexus/DivineVoxelEngineNexus.js +29 -0
  45. package/Contexts/Nexus/InitWorker.d.ts +2 -0
  46. package/Contexts/Nexus/InitWorker.js +15 -0
  47. package/Contexts/Nexus/Threads/NexusTheads.d.ts +13 -0
  48. package/Contexts/Nexus/Threads/NexusTheads.js +25 -0
  49. package/Contexts/Nexus/Threads/NexusThreadState.d.ts +7 -0
  50. package/Contexts/Nexus/Threads/NexusThreadState.js +10 -0
  51. package/Contexts/Nexus/index.d.ts +1 -0
  52. package/Contexts/Nexus/index.js +1 -0
  53. package/Contexts/Render/DVERenderThreads.d.ts +11 -0
  54. package/Contexts/Render/DVERenderThreads.js +47 -0
  55. package/Contexts/Render/DivineVoxelEngineRender.d.ts +70 -0
  56. package/Contexts/Render/DivineVoxelEngineRender.js +54 -0
  57. package/Contexts/Render/InitThreads.d.ts +2 -0
  58. package/Contexts/Render/InitThreads.js +53 -0
  59. package/Contexts/Render/Scene/MeshManager.d.ts +15 -0
  60. package/Contexts/Render/Scene/MeshManager.js +105 -0
  61. package/Contexts/Render/Scene/MeshRegister.d.ts +32 -0
  62. package/Contexts/Render/Scene/MeshRegister.js +195 -0
  63. package/Contexts/Render/Scene/MeshRegister.types.d.ts +13 -0
  64. package/Contexts/Render/Scene/MeshRegister.types.js +1 -0
  65. package/Contexts/Render/Tasks/RenderTasks.d.ts +7 -0
  66. package/Contexts/Render/Tasks/RenderTasks.js +24 -0
  67. package/Contexts/Render/Tasks/RenderTasks.types.d.ts +27 -0
  68. package/Contexts/Render/Tasks/RenderTasks.types.js +1 -0
  69. package/Contexts/Render/index.d.ts +1 -0
  70. package/Contexts/Render/index.js +1 -0
  71. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.d.ts +21 -0
  72. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.js +33 -0
  73. package/Contexts/RichWorld/InitWorker.d.ts +2 -0
  74. package/Contexts/RichWorld/InitWorker.js +15 -0
  75. package/Contexts/RichWorld/RichDataRegister.d.ts +24 -0
  76. package/Contexts/RichWorld/RichDataRegister.js +110 -0
  77. package/Contexts/RichWorld/RichWorldTasks.d.ts +2 -0
  78. package/Contexts/RichWorld/RichWorldTasks.js +58 -0
  79. package/Contexts/RichWorld/Threads/RichWorldThreadState.d.ts +7 -0
  80. package/Contexts/RichWorld/Threads/RichWorldThreadState.js +10 -0
  81. package/Contexts/RichWorld/Threads/RichWorldThreads.d.ts +10 -0
  82. package/Contexts/RichWorld/Threads/RichWorldThreads.js +22 -0
  83. package/Contexts/RichWorld/Tools/RichColumnDataTool.d.ts +7 -0
  84. package/Contexts/RichWorld/Tools/RichColumnDataTool.js +18 -0
  85. package/Contexts/RichWorld/Tools/RichDataTool.d.ts +14 -0
  86. package/Contexts/RichWorld/Tools/RichDataTool.js +71 -0
  87. package/Contexts/RichWorld/index.d.ts +1 -0
  88. package/Contexts/RichWorld/index.js +1 -0
  89. package/Contexts/World/Data/Classes/RegisterDataManager.d.ts +8 -0
  90. package/Contexts/World/Data/Classes/RegisterDataManager.js +22 -0
  91. package/Contexts/World/Data/Classes/StructBuilder.d.ts +31 -0
  92. package/Contexts/World/Data/Classes/StructBuilder.js +173 -0
  93. package/Contexts/World/Data/DVEFDataStructs.d.ts +7 -0
  94. package/Contexts/World/Data/DVEFDataStructs.js +21 -0
  95. package/Contexts/World/Data/DataRegister.d.ts +8 -0
  96. package/Contexts/World/Data/DataRegister.js +9 -0
  97. package/Contexts/World/Data/DataStructBuilders.d.ts +12 -0
  98. package/Contexts/World/Data/DataStructBuilders.js +23 -0
  99. package/Contexts/World/Data/DataSync.d.ts +51 -0
  100. package/Contexts/World/Data/DataSync.js +215 -0
  101. package/Contexts/World/Data/DataSyncNode.d.ts +28 -0
  102. package/Contexts/World/Data/DataSyncNode.js +54 -0
  103. package/Contexts/World/Data/Generators/SubstanceDataGenerator.d.ts +5 -0
  104. package/Contexts/World/Data/Generators/SubstanceDataGenerator.js +36 -0
  105. package/Contexts/World/Data/Generators/VoxelDataGenerator.d.ts +9 -0
  106. package/Contexts/World/Data/Generators/VoxelDataGenerator.js +64 -0
  107. package/Contexts/World/Data/Generators/WorldDataGenerator.d.ts +12 -0
  108. package/Contexts/World/Data/Generators/WorldDataGenerator.js +24 -0
  109. package/Contexts/World/Data/Managers/DataManagers.d.ts +5 -0
  110. package/Contexts/World/Data/Managers/DataManagers.js +126 -0
  111. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.d.ts +2 -0
  112. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.js +57 -0
  113. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.d.ts +2 -0
  114. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.js +68 -0
  115. package/Contexts/World/Data/Structs/ChunkStruct.d.ts +3 -0
  116. package/Contexts/World/Data/Structs/ChunkStruct.js +29 -0
  117. package/Contexts/World/Data/Structs/ColumnStruct.d.ts +3 -0
  118. package/Contexts/World/Data/Structs/ColumnStruct.js +45 -0
  119. package/Contexts/World/Data/Structs/RegionStruct.d.ts +4 -0
  120. package/Contexts/World/Data/Structs/RegionStruct.js +50 -0
  121. package/Contexts/World/DivineVoxelEngineWorld.d.ts +34 -0
  122. package/Contexts/World/DivineVoxelEngineWorld.js +64 -0
  123. package/Contexts/World/InitWorker.d.ts +2 -0
  124. package/Contexts/World/InitWorker.js +35 -0
  125. package/Contexts/World/Lock/WorldLock.d.ts +12 -0
  126. package/Contexts/World/Lock/WorldLock.js +86 -0
  127. package/Contexts/World/Tasks/WorldTasks.d.ts +11 -0
  128. package/Contexts/World/Tasks/WorldTasks.js +98 -0
  129. package/Contexts/World/WorldDataHooks.d.ts +1 -0
  130. package/Contexts/World/WorldDataHooks.js +96 -0
  131. package/Contexts/World/WorldThreadState.d.ts +4 -0
  132. package/Contexts/World/WorldThreadState.js +6 -0
  133. package/Contexts/World/WorldThreads.d.ts +14 -0
  134. package/Contexts/World/WorldThreads.js +34 -0
  135. package/Contexts/World/index.d.ts +1 -0
  136. package/Contexts/World/index.js +1 -0
  137. package/Data/Constants/DVEFDataSyncIds.d.ts +12 -0
  138. package/Data/Constants/DVEFDataSyncIds.js +13 -0
  139. package/Data/Constants/DataHeaders.d.ts +6 -0
  140. package/Data/Constants/DataHeaders.js +6 -0
  141. package/Data/Constants/Structs/ChunkStructProperties.d.ts +10 -0
  142. package/Data/Constants/Structs/ChunkStructProperties.js +10 -0
  143. package/Data/Constants/Structs/SubstanceStructProperties.d.ts +8 -0
  144. package/Data/Constants/Structs/SubstanceStructProperties.js +8 -0
  145. package/Data/Constants/Structs/VoxelStructProperties.d.ts +11 -0
  146. package/Data/Constants/Structs/VoxelStructProperties.js +11 -0
  147. package/Data/Constants/Structs/WorldDataStructProperties.d.ts +8 -0
  148. package/Data/Constants/Structs/WorldDataStructProperties.js +8 -0
  149. package/Data/Constants/SubstanceTagIds.d.ts +12 -0
  150. package/Data/Constants/SubstanceTagIds.js +13 -0
  151. package/Data/Constants/VoxelTagIds.d.ts +14 -0
  152. package/Data/Constants/VoxelTagIds.js +15 -0
  153. package/Data/DVEFDataCore.d.ts +7 -0
  154. package/Data/DVEFDataCore.js +7 -0
  155. package/Data/DVEFDataManager.d.ts +31 -0
  156. package/Data/DVEFDataManager.js +23 -0
  157. package/Data/DVEFDataSyncNode.d.ts +20 -0
  158. package/Data/DVEFDataSyncNode.js +53 -0
  159. package/Data/DataHooks.d.ts +51 -0
  160. package/Data/DataHooks.js +29 -0
  161. package/Data/LightData.d.ts +150 -0
  162. package/Data/LightData.js +402 -0
  163. package/Data/RegionHeaderRegister.d.ts +29 -0
  164. package/Data/RegionHeaderRegister.js +56 -0
  165. package/Data/Register/MappedDataRegister.d.ts +5 -0
  166. package/Data/Register/MappedDataRegister.js +8 -0
  167. package/Data/Register/MappedRegisterBase.d.ts +14 -0
  168. package/Data/Register/MappedRegisterBase.js +50 -0
  169. package/Data/Settings/EngineSettings.d.ts +27 -0
  170. package/Data/Settings/EngineSettings.js +81 -0
  171. package/Data/Substance/SubstancePalette.d.ts +9 -0
  172. package/Data/Substance/SubstancePalette.js +16 -0
  173. package/Data/Substance/SubstanceStruct.d.ts +20 -0
  174. package/Data/Substance/SubstanceStruct.js +19 -0
  175. package/Data/Types/DataSync.types.d.ts +3 -0
  176. package/Data/Types/DataSync.types.js +1 -0
  177. package/Data/Types/DimensionData.types.d.ts +9 -0
  178. package/Data/Types/DimensionData.types.js +1 -0
  179. package/Data/Types/RichWorldData.types.d.ts +15 -0
  180. package/Data/Types/RichWorldData.types.js +1 -0
  181. package/Data/Types/VoxelData.types.d.ts +7 -0
  182. package/Data/Types/VoxelData.types.js +1 -0
  183. package/Data/Types/WorldData.types.d.ts +10 -0
  184. package/Data/Types/WorldData.types.js +19 -0
  185. package/Data/Voxel/VoxelPalette.d.ts +12 -0
  186. package/Data/Voxel/VoxelPalette.js +22 -0
  187. package/Data/Voxel/VoxelStruct.d.ts +26 -0
  188. package/Data/Voxel/VoxelStruct.js +29 -0
  189. package/Data/VoxelShaderData.d.ts +17 -0
  190. package/Data/VoxelShaderData.js +34 -0
  191. package/Data/VoxelStateReader.d.ts +12 -0
  192. package/Data/VoxelStateReader.js +30 -0
  193. package/Data/World/Classes/Chunk.d.ts +21 -0
  194. package/Data/World/Classes/Chunk.js +46 -0
  195. package/Data/World/Classes/Column.d.ts +17 -0
  196. package/Data/World/Classes/Column.js +31 -0
  197. package/Data/World/Classes/Dimension.d.ts +14 -0
  198. package/Data/World/Classes/Dimension.js +20 -0
  199. package/Data/World/Classes/Region.d.ts +23 -0
  200. package/Data/World/Classes/Region.js +67 -0
  201. package/Data/World/Classes/index.d.ts +4 -0
  202. package/Data/World/Classes/index.js +4 -0
  203. package/Data/World/DimensionsRegister.d.ts +14 -0
  204. package/Data/World/DimensionsRegister.js +53 -0
  205. package/Data/World/WorldBounds.d.ts +19 -0
  206. package/Data/World/WorldBounds.js +34 -0
  207. package/Data/World/WorldPainter.d.ts +11 -0
  208. package/Data/World/WorldPainter.js +71 -0
  209. package/Data/World/WorldRegister.d.ts +51 -0
  210. package/Data/World/WorldRegister.js +220 -0
  211. package/Data/World/WorldRegisterCache.d.ts +23 -0
  212. package/Data/World/WorldRegisterCache.js +68 -0
  213. package/Data/World/WorldSpaces.d.ts +4 -0
  214. package/Data/World/WorldSpaces.js +23 -0
  215. package/DataLoader/Broswer/DataHandler.d.ts +20 -0
  216. package/DataLoader/Broswer/DataHandler.js +54 -0
  217. package/DataLoader/Broswer/WorldDataBase.d.ts +26 -0
  218. package/DataLoader/Broswer/WorldDataBase.js +81 -0
  219. package/DataLoader/Broswer/WorldDataBaseManager.d.ts +6 -0
  220. package/DataLoader/Broswer/WorldDataBaseManager.js +30 -0
  221. package/DataLoader/Broswer/WorldDataTool.d.ts +16 -0
  222. package/DataLoader/Broswer/WorldDataTool.js +64 -0
  223. package/DataLoader/Broswer/index.d.ts +1 -0
  224. package/DataLoader/Broswer/index.js +1 -0
  225. package/DataLoader/Constructor/DataLoaderTasks.d.ts +2 -0
  226. package/DataLoader/Constructor/DataLoaderTasks.js +14 -0
  227. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +9 -0
  228. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.js +17 -0
  229. package/DataLoader/Constructor/WorldDataSerializer.d.ts +15 -0
  230. package/DataLoader/Constructor/WorldDataSerializer.js +54 -0
  231. package/DataLoader/Constructor/index.d.ts +1 -0
  232. package/DataLoader/Constructor/index.js +1 -0
  233. package/DataLoader/Node/DivineVoxelEngineData.d.ts +48 -0
  234. package/DataLoader/Node/DivineVoxelEngineData.js +47 -0
  235. package/DataLoader/Node/System/RegionSystem.d.ts +28 -0
  236. package/DataLoader/Node/System/RegionSystem.js +147 -0
  237. package/DataLoader/Node/System/System.d.ts +13 -0
  238. package/DataLoader/Node/System/System.js +168 -0
  239. package/DataLoader/Node/System/SystemPath.d.ts +12 -0
  240. package/DataLoader/Node/System/SystemPath.js +29 -0
  241. package/DataLoader/Node/Tools/NodeRegionTool.d.ts +28 -0
  242. package/DataLoader/Node/Tools/NodeRegionTool.js +134 -0
  243. package/DataLoader/Node/Util/DVED.util.d.ts +17 -0
  244. package/DataLoader/Node/Util/DVED.util.js +25 -0
  245. package/DataLoader/Node/index.d.ts +3 -0
  246. package/DataLoader/Node/index.js +3 -0
  247. package/DataLoader/Types/DVED.types.d.ts +13 -0
  248. package/DataLoader/Types/DVED.types.js +1 -0
  249. package/DataLoader/World/DataHandlerWrapper.d.ts +23 -0
  250. package/DataLoader/World/DataHandlerWrapper.js +179 -0
  251. package/DataLoader/World/DataLoaderTasks.d.ts +2 -0
  252. package/DataLoader/World/DataLoaderTasks.js +70 -0
  253. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +12 -0
  254. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +17 -0
  255. package/DataLoader/World/Tools/DataLoaderTool.d.ts +24 -0
  256. package/DataLoader/World/Tools/DataLoaderTool.js +113 -0
  257. package/DataLoader/World/Tools/DataSerializerTool.d.ts +8 -0
  258. package/DataLoader/World/Tools/DataSerializerTool.js +27 -0
  259. package/DataLoader/World/Tools/LoaderRegister.d.ts +9 -0
  260. package/DataLoader/World/Tools/LoaderRegister.js +29 -0
  261. package/IWG/Constants/ColumnState.d.ts +6 -0
  262. package/IWG/Constants/ColumnState.js +7 -0
  263. package/IWG/World/Classes/DebouncedTasks.d.ts +16 -0
  264. package/IWG/World/Classes/DebouncedTasks.js +34 -0
  265. package/IWG/World/Classes/Generator.d.ts +52 -0
  266. package/IWG/World/Classes/Generator.js +485 -0
  267. package/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +7 -0
  268. package/IWG/World/Classes/Tasks/IWGBatchTask.js +35 -0
  269. package/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +6 -0
  270. package/IWG/World/Classes/Tasks/IWGSingleTask.js +29 -0
  271. package/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +27 -0
  272. package/IWG/World/Classes/Tasks/IWGTaskBase.js +34 -0
  273. package/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +6 -0
  274. package/IWG/World/Classes/Tasks/IWGTaskRegister.js +14 -0
  275. package/IWG/World/IWG.d.ts +22 -0
  276. package/IWG/World/IWG.js +83 -0
  277. package/IWG/World/Load/InitLoad.d.ts +5 -0
  278. package/IWG/World/Load/InitLoad.js +17 -0
  279. package/IWG/World/Load/LoaderBase.d.ts +16 -0
  280. package/IWG/World/Load/LoaderBase.js +57 -0
  281. package/IWG/World/Load/SafeExit.d.ts +5 -0
  282. package/IWG/World/Load/SafeExit.js +16 -0
  283. package/IWG/World/Load/Teleport.d.ts +9 -0
  284. package/IWG/World/Load/Teleport.js +26 -0
  285. package/IWG/World/Tasks/RegisterDefaultTasks.d.ts +1 -0
  286. package/IWG/World/Tasks/RegisterDefaultTasks.js +12 -0
  287. package/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +8 -0
  288. package/IWG/World/Tasks/Rendering/IWGBuildTasks.js +26 -0
  289. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +8 -0
  290. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +22 -0
  291. package/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +8 -0
  292. package/IWG/World/Tasks/Saving/IWGSaveTasks.js +22 -0
  293. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.d.ts +8 -0
  294. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.js +29 -0
  295. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.d.ts +8 -0
  296. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.js +29 -0
  297. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.d.ts +8 -0
  298. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.js +58 -0
  299. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.d.ts +8 -0
  300. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.js +27 -0
  301. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.d.ts +8 -0
  302. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.js +27 -0
  303. package/IWG/World/Types/IWG.types.d.ts +20 -0
  304. package/IWG/World/Types/IWG.types.js +7 -0
  305. package/IWG/World/index.d.ts +2 -0
  306. package/IWG/World/index.js +2 -0
  307. package/IWG/index.d.ts +1 -0
  308. package/IWG/index.js +1 -0
  309. package/Init/StartConstructor.d.ts +2 -0
  310. package/Init/StartConstructor.js +8 -0
  311. package/Init/StartWorld.d.ts +7 -0
  312. package/Init/StartWorld.js +9 -0
  313. package/Interfaces/Anaylzer/DVEAnaylzer.d.ts +5 -0
  314. package/Interfaces/Anaylzer/DVEAnaylzer.js +2 -0
  315. package/Interfaces/Classes/ThreadManager.d.ts +16 -0
  316. package/Interfaces/Classes/ThreadManager.js +42 -0
  317. package/Interfaces/Classes/ThreadState.d.ts +7 -0
  318. package/Interfaces/Classes/ThreadState.js +7 -0
  319. package/Interfaces/Common/DataSyncIds.d.ts +8 -0
  320. package/Interfaces/Common/DataSyncIds.js +9 -0
  321. package/Interfaces/Data/DVEDataCore.d.ts +6 -0
  322. package/Interfaces/Data/DVEDataCore.js +2 -0
  323. package/Interfaces/Data/DataManager.d.ts +13 -0
  324. package/Interfaces/Data/DataManager.js +14 -0
  325. package/Interfaces/Data/LocationBoundToolBase.d.ts +24 -0
  326. package/Interfaces/Data/LocationBoundToolBase.js +61 -0
  327. package/Interfaces/Data/NumberPalette.d.ts +13 -0
  328. package/Interfaces/Data/NumberPalette.js +40 -0
  329. package/Interfaces/Data/RemoteDataSyncNode.d.ts +16 -0
  330. package/Interfaces/Data/RemoteDataSyncNode.js +36 -0
  331. package/Interfaces/Data/StringPalette.d.ts +13 -0
  332. package/Interfaces/Data/StringPalette.js +38 -0
  333. package/Interfaces/DataLoader/DVEDataHandler.d.ts +17 -0
  334. package/Interfaces/DataLoader/DVEDataHandler.js +14 -0
  335. package/Interfaces/Render/DVEFOManager.d.ts +7 -0
  336. package/Interfaces/Render/DVEFOManager.js +6 -0
  337. package/Interfaces/Render/DVEMeshCuller.d.ts +7 -0
  338. package/Interfaces/Render/DVEMeshCuller.js +8 -0
  339. package/Interfaces/Render/DVERenderer.d.ts +14 -0
  340. package/Interfaces/Render/DVERenderer.js +2 -0
  341. package/Interfaces/Render/Nodes/DVENodeManager.d.ts +6 -0
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  667. package/VoxelModels/Rules/Classes/OcclusionFace.d.ts +65 -0
  668. package/VoxelModels/Rules/Classes/OcclusionFace.js +492 -0
  669. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.d.ts +19 -0
  670. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.js +32 -0
  671. package/VoxelModels/Rules/Classes/VoxelRulesModel.d.ts +18 -0
  672. package/VoxelModels/Rules/Classes/VoxelRulesModel.js +29 -0
  673. package/VoxelModels/Rules/Functions/BuildFinalInputs.d.ts +7 -0
  674. package/VoxelModels/Rules/Functions/BuildFinalInputs.js +91 -0
  675. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.d.ts +6 -0
  676. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.js +223 -0
  677. package/VoxelModels/Rules/Functions/BuildRules.d.ts +8 -0
  678. package/VoxelModels/Rules/Functions/BuildRules.js +187 -0
  679. package/VoxelModels/Rules/Functions/BuildStateData.d.ts +23 -0
  680. package/VoxelModels/Rules/Functions/BuildStateData.js +337 -0
  681. package/VoxelModels/Rules/Functions/GetOcclusionFaces.d.ts +4 -0
  682. package/VoxelModels/Rules/Functions/GetOcclusionFaces.js +112 -0
  683. package/VoxelModels/Rules/VoxelModelManager.d.ts +18 -0
  684. package/VoxelModels/Rules/VoxelModelManager.js +80 -0
  685. package/VoxelModels/Shared/Transform.d.ts +4 -0
  686. package/VoxelModels/Shared/Transform.js +264 -0
  687. package/VoxelModels/State/CondiotnalTreeReader.d.ts +10 -0
  688. package/VoxelModels/State/CondiotnalTreeReader.js +22 -0
  689. package/VoxelModels/State/LogicStatementReader.d.ts +8 -0
  690. package/VoxelModels/State/LogicStatementReader.js +50 -0
  691. package/VoxelModels/State/Schema/BinarySchema.d.ts +14 -0
  692. package/VoxelModels/State/Schema/BinarySchema.js +52 -0
  693. package/VoxelModels/State/Schema/BinarySchemaNode.d.ts +11 -0
  694. package/VoxelModels/State/Schema/BinarySchemaNode.js +21 -0
  695. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.d.ts +8 -0
  696. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.js +13 -0
  697. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.d.ts +6 -0
  698. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.js +6 -0
  699. package/VoxelModels/State/Schema/ShapeStateRelationsNode.d.ts +10 -0
  700. package/VoxelModels/State/Schema/ShapeStateRelationsNode.js +26 -0
  701. package/VoxelModels/State/Schema/StateSchema.d.ts +10 -0
  702. package/VoxelModels/State/Schema/StateSchema.js +18 -0
  703. package/VoxelModels/State/SchemaRegister.d.ts +15 -0
  704. package/VoxelModels/State/SchemaRegister.js +50 -0
  705. package/VoxelModels/State/State.types.d.ts +32 -0
  706. package/VoxelModels/State/State.types.js +22 -0
  707. package/VoxelModels/State/StateTreeReader.d.ts +9 -0
  708. package/VoxelModels/State/StateTreeReader.js +35 -0
  709. package/VoxelModels/Tags/TagsOverrides.d.ts +5 -0
  710. package/VoxelModels/Tags/TagsOverrides.js +4 -0
  711. package/VoxelModels/VoxelModel.types.d.ts +135 -0
  712. package/VoxelModels/VoxelModel.types.js +1 -0
  713. package/VoxelModels/VoxelModelRules.types.d.ts +67 -0
  714. package/VoxelModels/VoxelModelRules.types.js +1 -0
  715. package/VoxelModels/World/InitVoxelModelsWorld.d.ts +2 -0
  716. package/VoxelModels/World/InitVoxelModelsWorld.js +11 -0
  717. package/WorldGeneration/WorldGenBrush.d.ts +75 -0
  718. package/WorldGeneration/WorldGenBrush.js +136 -0
  719. package/WorldGeneration/WorldGenRegister.d.ts +14 -0
  720. package/WorldGeneration/WorldGenRegister.js +94 -0
  721. package/WorldGeneration/WorldGeneration.d.ts +14 -0
  722. package/WorldGeneration/WorldGeneration.js +54 -0
  723. package/package.json +32 -0
@@ -0,0 +1,546 @@
1
+ import { CompassDirectionVoxelFaceMap, VoxelFaceCompassDirectionMap, VoxelFaces, } from "../../../../Math/index.js";
2
+ import { Quad } from "@amodx/meshing/Classes/Quad.js";
3
+ import { QuadVertexData } from "@amodx/meshing/Classes/QuadVertexData.js";
4
+ import { QuadVerticies } from "@amodx/meshing/Geometry.types.js";
5
+ import { AMath, Directions, Matrix3x3Like, Vector3Like, } from "@amodx/math";
6
+ import { QuadScalarVertexData } from "@amodx/meshing/Classes/QuadVertexData.js";
7
+ import { StairStates } from "./StairStates.js";
8
+ import { ShapeTool } from "../../ShapeTool.js";
9
+ import { VoxelGeometry } from "../../../Geometry/VoxelGeometry.js";
10
+ import { LightData } from "../../../../Data/LightData.js";
11
+ /**
12
+ * constants
13
+ */
14
+ const fullUVs = [
15
+ [1, 1],
16
+ [0, 1],
17
+ [0, 0],
18
+ [1, 0],
19
+ ];
20
+ const upHalfUVs = [
21
+ [1, 1],
22
+ [0, 1],
23
+ [0, 0.5],
24
+ [1, 0.5],
25
+ ];
26
+ const downHalfUVs = [
27
+ [1, 0.5],
28
+ [0, 0.5],
29
+ [0, 0],
30
+ [1, 0],
31
+ ];
32
+ const upperRightQuaterUvs = [
33
+ [1, 1],
34
+ [0.5, 1],
35
+ [0.5, 0.5],
36
+ [1, 0.5],
37
+ ];
38
+ const downLeftQuaterUvs = [
39
+ [0.5, 0.5],
40
+ [0, 0.5],
41
+ [0, 0],
42
+ [0.5, 0],
43
+ ];
44
+ var AO;
45
+ (function (AO) {
46
+ AO[AO["None"] = -1] = "None";
47
+ AO[AO["Dark"] = -2] = "Dark";
48
+ AO[AO["ExtraDark"] = -3] = "ExtraDark";
49
+ })(AO || (AO = {}));
50
+ const HalfRight = [
51
+ [1, QuadVerticies.TopRight, 1, QuadVerticies.BottomRight],
52
+ ];
53
+ const HalfLeft = [
54
+ [1, QuadVerticies.TopLeft, 1, QuadVerticies.BottomLeft],
55
+ ];
56
+ const CenterUpLeft = [
57
+ [1, QuadVerticies.TopLeft, 1, QuadVerticies.TopRight],
58
+ ];
59
+ const CenterUpRight = [
60
+ [1, QuadVerticies.TopLeft, 1, QuadVerticies.TopRight],
61
+ ];
62
+ const CenterDownLeft = [
63
+ [1, QuadVerticies.BottomLeft, 1, QuadVerticies.BottomRight],
64
+ ];
65
+ const CenterDownRight = [
66
+ [1, QuadVerticies.BottomLeft, 1, QuadVerticies.BottomRight],
67
+ ];
68
+ const Center = [
69
+ [1, QuadVerticies.BottomLeft, 1, QuadVerticies.BottomRight],
70
+ [1, QuadVerticies.TopLeft, 1, QuadVerticies.TopRight],
71
+ ];
72
+ const tempAO = new QuadScalarVertexData();
73
+ const tempLight = new QuadScalarVertexData();
74
+ const deg90 = AMath.DegreesToRadians(90);
75
+ const deg180 = AMath.DegreesToRadians(180);
76
+ const deg270 = AMath.DegreesToRadians(270);
77
+ const pivoit = [0.5, 0.5, 0.5];
78
+ const sideFaces = [
79
+ VoxelFaces.North,
80
+ VoxelFaces.South,
81
+ VoxelFaces.West,
82
+ VoxelFaces.East,
83
+ ];
84
+ const upsideDownMatrix = Matrix3x3Like.RotationZ(AMath.DegreesToRadians(180));
85
+ const flipMatrix = Matrix3x3Like.Scaling(1, -1, 1);
86
+ const createShading = (v1, v2, v3, v4) => {
87
+ return new QuadVertexData({
88
+ [QuadVerticies.TopRight]: v1,
89
+ [QuadVerticies.TopLeft]: v2,
90
+ [QuadVerticies.BottomLeft]: v3,
91
+ [QuadVerticies.BottomRight]: v4,
92
+ });
93
+ };
94
+ const normalShading = createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]);
95
+ const sideDownShade = [
96
+ createShading([HalfRight, HalfRight], [HalfLeft, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
97
+ createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [HalfRight, HalfRight], [HalfLeft, HalfLeft]),
98
+ ];
99
+ /**
100
+ * starting shapes
101
+ */
102
+ const DefaultStair = {
103
+ [VoxelFaces.Up]: [
104
+ //up split face
105
+ [
106
+ [
107
+ [0, 0.5, 0],
108
+ [1, 0.5, 0.5],
109
+ ],
110
+ downHalfUVs,
111
+ [
112
+ createShading([AO.Dark, HalfRight], [AO.Dark, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
113
+ //90
114
+ createShading([AO.Dark, CenterDownRight], [AO.Dark, CenterUpRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft]),
115
+ //180
116
+ createShading([AO.Dark, HalfRight], [AO.Dark, HalfLeft], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.TopRight, QuadVerticies.TopRight]),
117
+ //270
118
+ createShading([AO.Dark, CenterUpLeft], [AO.Dark, CenterDownLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight], [QuadVerticies.TopRight, QuadVerticies.TopRight]),
119
+ ],
120
+ ],
121
+ [
122
+ [
123
+ [0, 1, 0.5],
124
+ [1, 1, 1],
125
+ ],
126
+ upHalfUVs,
127
+ [
128
+ createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.None, HalfRight], [AO.None, HalfLeft]),
129
+ //90
130
+ createShading([QuadVerticies.BottomRight, QuadVerticies.BottomRight], [QuadVerticies.TopRight, QuadVerticies.TopRight], [AO.None, CenterUpLeft], [AO.None, CenterDownLeft]),
131
+ //180
132
+ createShading([QuadVerticies.BottomRight, QuadVerticies.BottomRight], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [AO.None, HalfLeft], [AO.None, HalfRight]),
133
+ //270
134
+ createShading([QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [AO.None, CenterDownLeft], [AO.None, CenterUpLeft]),
135
+ ],
136
+ ],
137
+ ],
138
+ [VoxelFaces.Down]: [
139
+ //down full face
140
+ [
141
+ [
142
+ [0, 0, 0],
143
+ [1, 0, 1],
144
+ ],
145
+ fullUVs,
146
+ normalShading,
147
+ ],
148
+ ],
149
+ [VoxelFaces.North]: [
150
+ //north box face
151
+ [
152
+ [
153
+ [0, 0, 1],
154
+ [1, 1, 1],
155
+ ],
156
+ fullUVs,
157
+ normalShading,
158
+ ],
159
+ ],
160
+ [VoxelFaces.South]: [
161
+ //south split face
162
+ [
163
+ [
164
+ [0, 0, 0],
165
+ [1, 0.5, 0],
166
+ ],
167
+ downHalfUVs,
168
+ [
169
+ createShading([AO.None, HalfRight], [AO.None, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
170
+ createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [HalfLeft, HalfLeft], [HalfRight, HalfRight]),
171
+ ],
172
+ ],
173
+ [
174
+ [
175
+ [0, 0.5, 0.5],
176
+ [1, 1, 0.5],
177
+ ],
178
+ upHalfUVs,
179
+ [
180
+ createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.Dark, HalfLeft], [AO.Dark, HalfRight]),
181
+ createShading([AO.Dark, HalfRight], [AO.Dark, HalfRight], [QuadVerticies.BottomLeft, QuadVerticies.BottomRight], [QuadVerticies.BottomRight, QuadVerticies.BottomLeft]),
182
+ ],
183
+ ],
184
+ ],
185
+ [VoxelFaces.East]: [
186
+ //east split face
187
+ [
188
+ [
189
+ [1, 0, 0],
190
+ [1, 0.5, 1],
191
+ ],
192
+ downHalfUVs,
193
+ sideDownShade,
194
+ ],
195
+ [
196
+ [
197
+ [1, 0.5, 0.5],
198
+ [1, 1, 1],
199
+ ],
200
+ upperRightQuaterUvs,
201
+ [
202
+ createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [CenterUpLeft, CenterUpLeft], [Center, Center], [HalfRight, HalfRight]),
203
+ createShading([HalfRight, HalfRight], [Center, Center], [CenterDownLeft, CenterDownLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
204
+ ],
205
+ ],
206
+ ],
207
+ [VoxelFaces.West]: [
208
+ //west split face
209
+ [
210
+ [
211
+ [0, 0, 0],
212
+ [0, 0.5, 1],
213
+ ],
214
+ downHalfUVs,
215
+ sideDownShade,
216
+ ],
217
+ [
218
+ [
219
+ [0, 0.5, 0.5],
220
+ [0, 1, 1],
221
+ ],
222
+ downLeftQuaterUvs,
223
+ [
224
+ createShading([CenterUpRight, CenterUpRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [HalfLeft, HalfLeft], [Center, Center]),
225
+ createShading([Center, Center], [HalfLeft, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [CenterDownRight, CenterDownRight]),
226
+ ],
227
+ ],
228
+ ],
229
+ };
230
+ //down north east up right
231
+ const DefaultConnectedStair = {
232
+ [VoxelFaces.Up]: [
233
+ //up split face
234
+ [
235
+ [
236
+ [0, 0.5, 0],
237
+ [1, 0.5, 1],
238
+ ],
239
+ fullUVs,
240
+ createShading([AO.ExtraDark, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
241
+ ],
242
+ [
243
+ [
244
+ [0.5, 1, 0.5],
245
+ [1, 1, 1],
246
+ ],
247
+ upperRightQuaterUvs,
248
+ createShading([AO.None, QuadVerticies.TopRight], [AO.None, QuadVerticies.TopRight], [AO.None, Center], [AO.None, QuadVerticies.TopRight]),
249
+ ],
250
+ ],
251
+ [VoxelFaces.Down]: [
252
+ //down full face
253
+ [
254
+ [
255
+ [0, 0, 0],
256
+ [1, 0, 1],
257
+ ],
258
+ fullUVs,
259
+ normalShading,
260
+ ],
261
+ ],
262
+ [VoxelFaces.North]: [
263
+ //north box face
264
+ [
265
+ [
266
+ [0, 0, 1],
267
+ [1, 0.5, 1],
268
+ ],
269
+ downHalfUVs,
270
+ sideDownShade,
271
+ ],
272
+ [
273
+ [
274
+ [0.5, 0.5, 1],
275
+ [1, 1, 1],
276
+ ],
277
+ downHalfUVs,
278
+ [
279
+ createShading([CenterUpRight, CenterUpRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [HalfLeft, HalfLeft], [Center, Center]),
280
+ createShading([Center, Center], [HalfLeft, Center], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [CenterDownRight, CenterDownRight]),
281
+ ],
282
+ ],
283
+ ],
284
+ [VoxelFaces.South]: [
285
+ //south split face
286
+ [
287
+ [
288
+ [0, 0, 0],
289
+ [1, 0.5, 0],
290
+ ],
291
+ downHalfUVs,
292
+ [
293
+ createShading([AO.None, HalfRight], [AO.None, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
294
+ createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.None, HalfRight], [AO.None, HalfLeft]),
295
+ ],
296
+ ],
297
+ [
298
+ [
299
+ [0.5, 0.5, 0.5],
300
+ [1, 1, 0.5],
301
+ ],
302
+ upperRightQuaterUvs,
303
+ [
304
+ createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [CenterUpLeft, CenterUpLeft], [AO.Dark, Center], [AO.Dark, HalfRight]),
305
+ createShading([AO.Dark, HalfRight], [AO.Dark, Center], [CenterDownLeft, CenterDownLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
306
+ ],
307
+ ],
308
+ ],
309
+ [VoxelFaces.East]: [
310
+ //east split face
311
+ [
312
+ [
313
+ [1, 0, 0],
314
+ [1, 0.5, 1],
315
+ ],
316
+ downHalfUVs,
317
+ sideDownShade,
318
+ ],
319
+ [
320
+ [
321
+ [1, 0.5, 0.5],
322
+ [1, 1, 1],
323
+ ],
324
+ upperRightQuaterUvs,
325
+ [
326
+ createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [CenterUpLeft, CenterUpLeft], [Center, Center], [HalfRight, HalfRight]),
327
+ createShading([HalfRight, HalfRight], [Center, Center], [CenterDownLeft, CenterDownLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
328
+ ],
329
+ ],
330
+ ],
331
+ [VoxelFaces.West]: [
332
+ //west split face
333
+ [
334
+ [
335
+ [0, 0, 0],
336
+ [0, 0.5, 1],
337
+ ],
338
+ downHalfUVs,
339
+ [
340
+ createShading([AO.None, HalfRight], [AO.None, HalfLeft], [QuadVerticies.BottomLeft, QuadVerticies.BottomLeft], [QuadVerticies.BottomRight, QuadVerticies.BottomRight]),
341
+ createShading([QuadVerticies.TopRight, QuadVerticies.TopRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.None, HalfRight], [AO.None, HalfLeft]),
342
+ ],
343
+ ],
344
+ [
345
+ [
346
+ [0.5, 0.5, 0.5],
347
+ [0.5, 1, 1],
348
+ ],
349
+ downLeftQuaterUvs,
350
+ [
351
+ createShading([CenterUpRight, CenterUpRight], [QuadVerticies.TopLeft, QuadVerticies.TopLeft], [AO.Dark, HalfLeft], [AO.Dark, CenterUpRight]),
352
+ createShading([AO.Dark, HalfLeft], [AO.Dark, Center], [QuadVerticies.BottomLeft, QuadVerticies.BottomRight], [CenterDownRight, CenterDownRight]),
353
+ ],
354
+ ],
355
+ ],
356
+ };
357
+ /**
358
+ * functions
359
+ */
360
+ const mapQuads = (quads, orientation = 0) => {
361
+ const final = [];
362
+ for (const _ of quads) {
363
+ let quad = Quad.Create(_[0], _[1], false, orientation);
364
+ final.push([quad, _[2]]);
365
+ }
366
+ return final;
367
+ };
368
+ const applyMatrix = (points, scaleMatrix, rotationMatrix = null) => {
369
+ if (rotationMatrix) {
370
+ points = points.map((vector) => {
371
+ return Vector3Like.RotateAroundPivotArray(rotationMatrix[1], vector, pivoit);
372
+ });
373
+ if (rotationMatrix[0] && rotationMatrix[0] !== "down") {
374
+ points = Quad.OrderQuadVertices(points, rotationMatrix[0]);
375
+ }
376
+ }
377
+ if (scaleMatrix) {
378
+ points = points.map((vector) => {
379
+ vector = Vector3Like.ApplyMatrixArray(flipMatrix, vector);
380
+ vector[1] += 1;
381
+ return vector;
382
+ });
383
+ if (!rotationMatrix || rotationMatrix[0] !== "down")
384
+ points = [points[3], points[2], points[1], points[0]];
385
+ }
386
+ return points;
387
+ };
388
+ const orderUp = (rotation, shade) => {
389
+ if (rotation == 0)
390
+ return shade[0];
391
+ if (rotation == deg90)
392
+ return shade[1];
393
+ if (rotation == deg180)
394
+ return shade[2];
395
+ if (rotation == deg270)
396
+ return shade[3];
397
+ return shade[0];
398
+ };
399
+ const createRototation = (rotation, data, upsideDown = false) => {
400
+ const matrix = Matrix3x3Like.RotationY(rotation + (upsideDown ? 0 : 0));
401
+ data = structuredClone(data);
402
+ const newData = {
403
+ [VoxelFaces.Up]: [],
404
+ [VoxelFaces.Down]: data[VoxelFaces.Down],
405
+ [VoxelFaces.North]: [],
406
+ [VoxelFaces.South]: [],
407
+ [VoxelFaces.East]: [],
408
+ [VoxelFaces.West]: [],
409
+ };
410
+ if (!upsideDown) {
411
+ newData[VoxelFaces.Down] = data[VoxelFaces.Down];
412
+ newData[VoxelFaces.Up] = data[VoxelFaces.Up].map((_) => [
413
+ applyMatrix(Quad.CalculateQuadPoints(..._[0]).points, null, [
414
+ null,
415
+ matrix,
416
+ ]),
417
+ _[1],
418
+ Array.isArray(_[2]) ? orderUp(rotation, _[2]) : _[2],
419
+ ]);
420
+ }
421
+ else {
422
+ newData[VoxelFaces.Up] = data[VoxelFaces.Down].map((_) => [
423
+ Quad.OrderQuadVertices(applyMatrix(Quad.CalculateQuadPoints(..._[0]).points, upsideDownMatrix, null), "up"),
424
+ _[1],
425
+ _[2],
426
+ ]);
427
+ newData[VoxelFaces.Down] = data[VoxelFaces.Up].map((_) => [
428
+ applyMatrix(Quad.CalculateQuadPoints(..._[0]).points, upsideDownMatrix, [
429
+ "up",
430
+ matrix,
431
+ ]),
432
+ _[1],
433
+ Array.isArray(_[2]) ? orderUp(rotation, _[2]) : _[2],
434
+ ]);
435
+ }
436
+ for (const face of sideFaces) {
437
+ const newDirection = CompassDirectionVoxelFaceMap[Directions.Rotate(VoxelFaceCompassDirectionMap[face], rotation)];
438
+ newData[newDirection] = data[face].map((_) => [
439
+ applyMatrix(Quad.CalculateQuadPoints(..._[0]).points, upsideDown ? upsideDownMatrix : null, [VoxelFaceCompassDirectionMap[newDirection], matrix]),
440
+ _[1],
441
+ Array.isArray(_[2]) ? (upsideDown ? _[2][1] : _[2][0]) : _[2],
442
+ ]);
443
+ }
444
+ return {
445
+ [VoxelFaces.Up]: mapQuads(newData[VoxelFaces.Up], 0),
446
+ [VoxelFaces.Down]: mapQuads(newData[VoxelFaces.Down], 1),
447
+ [VoxelFaces.North]: mapQuads(newData[VoxelFaces.North], 1),
448
+ [VoxelFaces.South]: mapQuads(newData[VoxelFaces.South], 0),
449
+ [VoxelFaces.East]: mapQuads(newData[VoxelFaces.East], 0),
450
+ [VoxelFaces.West]: mapQuads(newData[VoxelFaces.West], 1),
451
+ };
452
+ };
453
+ const getStairQuads = (shapeState, face) => {
454
+ return StairShapeStates[shapeState][face];
455
+ };
456
+ const lightValues = [0, 0, 0, 0];
457
+ const updateShaded = (vertices, worldAO, worldLight, shaded) => {
458
+ const quadSahdeAO = shaded.vertices[vertices][0];
459
+ if (!Array.isArray(quadSahdeAO)) {
460
+ switch (quadSahdeAO) {
461
+ case AO.None:
462
+ worldAO.vertices[vertices] = 1;
463
+ break;
464
+ case AO.Dark:
465
+ worldAO.vertices[vertices] = 10;
466
+ break;
467
+ case AO.ExtraDark:
468
+ worldAO.vertices[vertices] = 15;
469
+ break;
470
+ default:
471
+ worldAO.vertices[vertices] = tempAO.vertices[quadSahdeAO];
472
+ break;
473
+ }
474
+ }
475
+ else {
476
+ const length = quadSahdeAO.length;
477
+ let sum = 0;
478
+ for (let i = 0; i < length; i++) {
479
+ const shade = quadSahdeAO[i];
480
+ sum += Math.floor((tempAO.vertices[shade[1]] * shade[0] +
481
+ tempAO.vertices[shade[3]] * shade[2]) /
482
+ 2);
483
+ }
484
+ worldAO.vertices[vertices] = sum / length;
485
+ }
486
+ const quadShadeLight = shaded.vertices[vertices][1];
487
+ if (!Array.isArray(quadShadeLight)) {
488
+ worldLight.vertices[vertices] = tempLight.vertices[quadShadeLight];
489
+ }
490
+ else {
491
+ lightValues[0] = 0;
492
+ lightValues[1] = 0;
493
+ lightValues[2] = 0;
494
+ lightValues[3] = 0;
495
+ const length = quadShadeLight.length;
496
+ for (let i = 0; i < length; i++) {
497
+ const shade = quadShadeLight[i];
498
+ const v1 = tempLight.vertices[shade[1]] * shade[0];
499
+ const v2 = tempLight.vertices[shade[3]] * shade[2];
500
+ lightValues[0] += Math.ceil((LightData.getS(v1) + LightData.getS(v2)) / 2);
501
+ lightValues[1] += Math.ceil((LightData.getR(v1) + LightData.getR(v2)) / 2);
502
+ lightValues[2] += Math.ceil((LightData.getG(v1) + LightData.getG(v2)) / 2);
503
+ lightValues[3] += Math.ceil((LightData.getB(v1) + LightData.getB(v2)) / 2);
504
+ }
505
+ lightValues[0] = Math.ceil(lightValues[0] / length);
506
+ lightValues[1] = Math.ceil(lightValues[1] / length);
507
+ lightValues[2] = Math.ceil(lightValues[2] / length);
508
+ lightValues[3] = Math.ceil(lightValues[3] / length);
509
+ worldLight.vertices[vertices] = LightData.setLightValues(lightValues);
510
+ }
511
+ };
512
+ /**
513
+ * final
514
+ */
515
+ const StairShapeStates = {
516
+ [StairStates.DownNorth]: createRototation(0, DefaultStair),
517
+ [StairStates.DownSouth]: createRototation(deg180, DefaultStair),
518
+ [StairStates.DownEast]: createRototation(deg90, DefaultStair),
519
+ [StairStates.DownWest]: createRototation(deg270, DefaultStair),
520
+ [StairStates.UpNorth]: createRototation(0, DefaultStair, true),
521
+ [StairStates.UpSouth]: createRototation(deg180, DefaultStair, true),
522
+ [StairStates.UpEast]: createRototation(deg90, DefaultStair, true),
523
+ [StairStates.UpWest]: createRototation(deg270, DefaultStair, true),
524
+ [StairStates.DownNorthEast]: createRototation(0, DefaultConnectedStair),
525
+ [StairStates.DownSouthWest]: createRototation(deg180, DefaultConnectedStair),
526
+ [StairStates.DownSouthEast]: createRototation(deg90, DefaultConnectedStair),
527
+ [StairStates.DownNorthWest]: createRototation(deg270, DefaultConnectedStair),
528
+ [StairStates.UpNorthEast]: createRototation(0, DefaultConnectedStair, true),
529
+ [StairStates.UpSouthWest]: createRototation(deg180, DefaultConnectedStair, true),
530
+ [StairStates.UpSouthEast]: createRototation(deg90, DefaultConnectedStair, true),
531
+ [StairStates.UpNorthWest]: createRototation(deg270, DefaultConnectedStair, true),
532
+ };
533
+ export const addStairQuads = (face) => {
534
+ const quads = getStairQuads(ShapeTool.data.voxel.getShapeState(), face);
535
+ const worldLight = ShapeTool.data.getWorldLight();
536
+ const worldAO = ShapeTool.data.getWorldAO();
537
+ tempAO.setFromQuadData(worldAO);
538
+ tempLight.setFromQuadData(worldLight);
539
+ for (const [quad, shaded] of quads) {
540
+ updateShaded(QuadVerticies.TopRight, worldAO, worldLight, shaded);
541
+ updateShaded(QuadVerticies.TopLeft, worldAO, worldLight, shaded);
542
+ updateShaded(QuadVerticies.BottomLeft, worldAO, worldLight, shaded);
543
+ updateShaded(QuadVerticies.BottomRight, worldAO, worldLight, shaded);
544
+ VoxelGeometry.addQuad(ShapeTool.data, ShapeTool.origin, quad);
545
+ }
546
+ };
@@ -0,0 +1,19 @@
1
+ export declare enum StairStates {
2
+ DownNorth = 0,
3
+ DownSouth = 1,
4
+ DownEast = 2,
5
+ DownWest = 3,
6
+ UpNorth = 4,
7
+ UpSouth = 5,
8
+ UpEast = 6,
9
+ UpWest = 7,
10
+ DownNorthEast = 8,
11
+ DownNorthWest = 9,
12
+ DownSouthEast = 10,
13
+ DownSouthWest = 11,
14
+ UpNorthEast = 12,
15
+ UpNorthWest = 13,
16
+ UpSouthEast = 14,
17
+ UpSouthWest = 15
18
+ }
19
+ export declare const StairStatesArray: StairStates[];
@@ -0,0 +1,37 @@
1
+ export var StairStates;
2
+ (function (StairStates) {
3
+ StairStates[StairStates["DownNorth"] = 0] = "DownNorth";
4
+ StairStates[StairStates["DownSouth"] = 1] = "DownSouth";
5
+ StairStates[StairStates["DownEast"] = 2] = "DownEast";
6
+ StairStates[StairStates["DownWest"] = 3] = "DownWest";
7
+ StairStates[StairStates["UpNorth"] = 4] = "UpNorth";
8
+ StairStates[StairStates["UpSouth"] = 5] = "UpSouth";
9
+ StairStates[StairStates["UpEast"] = 6] = "UpEast";
10
+ StairStates[StairStates["UpWest"] = 7] = "UpWest";
11
+ StairStates[StairStates["DownNorthEast"] = 8] = "DownNorthEast";
12
+ StairStates[StairStates["DownNorthWest"] = 9] = "DownNorthWest";
13
+ StairStates[StairStates["DownSouthEast"] = 10] = "DownSouthEast";
14
+ StairStates[StairStates["DownSouthWest"] = 11] = "DownSouthWest";
15
+ StairStates[StairStates["UpNorthEast"] = 12] = "UpNorthEast";
16
+ StairStates[StairStates["UpNorthWest"] = 13] = "UpNorthWest";
17
+ StairStates[StairStates["UpSouthEast"] = 14] = "UpSouthEast";
18
+ StairStates[StairStates["UpSouthWest"] = 15] = "UpSouthWest";
19
+ })(StairStates || (StairStates = {}));
20
+ export const StairStatesArray = [
21
+ StairStates.DownNorth,
22
+ StairStates.DownSouth,
23
+ StairStates.DownEast,
24
+ StairStates.DownWest,
25
+ StairStates.UpNorth,
26
+ StairStates.UpSouth,
27
+ StairStates.UpEast,
28
+ StairStates.UpWest,
29
+ StairStates.DownNorthEast,
30
+ StairStates.DownNorthWest,
31
+ StairStates.DownSouthEast,
32
+ StairStates.DownSouthWest,
33
+ StairStates.UpNorthEast,
34
+ StairStates.UpNorthWest,
35
+ StairStates.UpSouthEast,
36
+ StairStates.UpSouthWest,
37
+ ];
@@ -0,0 +1,6 @@
1
+ export * from "./Stairs/Stair.voxel.shape.js";
2
+ export * from "./Cube/Cube.voxel.shape.js";
3
+ export * from "./Cube/HalfCube.voxel.shape.js";
4
+ export * from "./Liquid/Liquid.voxel.shape.js";
5
+ export * from "./Panel/CrossedPanels.voxel.shape.js";
6
+ export * from "./Panel/FlatPanel.voxel.shape.js";
@@ -0,0 +1,6 @@
1
+ export * from "./Stairs/Stair.voxel.shape.js";
2
+ export * from "./Cube/Cube.voxel.shape.js";
3
+ export * from "./Cube/HalfCube.voxel.shape.js";
4
+ export * from "./Liquid/Liquid.voxel.shape.js";
5
+ export * from "./Panel/CrossedPanels.voxel.shape.js";
6
+ export * from "./Panel/FlatPanel.voxel.shape.js";
@@ -0,0 +1,7 @@
1
+ import { LocationData } from "../../Math";
2
+ import { DVENodeMeshAttributes } from "../../Interfaces/Render/Nodes/DVERenderNode.types";
3
+ export type BuildNodeMesh = [location: LocationData, type: string, data: any];
4
+ export type SetNodeMesh = [
5
+ location: LocationData,
6
+ attributes: DVENodeMeshAttributes
7
+ ];
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,4 @@
1
+ import { DataTool } from "../../Tools/Data/DataTool";
2
+ export declare class BuilderDataTool extends DataTool {
3
+ getConstructor(): import("../Constructors/Voxel/Classes/VoxelConstructor").VoxelConstructor;
4
+ }
@@ -0,0 +1,7 @@
1
+ import { DataTool } from "../../Tools/Data/DataTool";
2
+ import { DVEMesher } from "../Mesher";
3
+ export class BuilderDataTool extends DataTool {
4
+ getConstructor() {
5
+ return DVEMesher.instance.constructors.get(this.getStringId());
6
+ }
7
+ }
@@ -0,0 +1,15 @@
1
+ import { VoxelMesherDataTool } from "./VoxelMesherDataTool.js";
2
+ import type { ConstructorTextureData } from "../../Textures/Constructor.types.js";
3
+ export declare class OutlinedVoxelTool {
4
+ static _currentTexts: number[];
5
+ static setCurrentTextures(textures: number[]): void;
6
+ static addTo: {
7
+ top: (tool: VoxelMesherDataTool) => void;
8
+ bottom: (tool: VoxelMesherDataTool) => void;
9
+ north: (tool: VoxelMesherDataTool) => void;
10
+ south: (tool: VoxelMesherDataTool) => void;
11
+ east: (tool: VoxelMesherDataTool) => void;
12
+ west: (tool: VoxelMesherDataTool) => void;
13
+ };
14
+ static getOutlineUVs(texture: ConstructorTextureData, onRegister: (uvs: number[]) => void): void;
15
+ }