@divinevoxel/vlox 0.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/Analyzer/Analyzer.d.ts +18 -0
  2. package/Analyzer/Analyzer.js +91 -0
  3. package/Analyzer/AnalyzerProcessor.d.ts +6 -0
  4. package/Analyzer/AnalyzerProcessor.js +39 -0
  5. package/Analyzer/AnalyzerUpdater.d.ts +10 -0
  6. package/Analyzer/AnalyzerUpdater.js +13 -0
  7. package/Archive/Archive.types.d.ts +176 -0
  8. package/Archive/Archive.types.js +1 -0
  9. package/Archive/Functions/ArchiveArea.d.ts +10 -0
  10. package/Archive/Functions/ArchiveArea.js +315 -0
  11. package/Archive/Functions/ArchiveColumn.d.ts +8 -0
  12. package/Archive/Functions/ArchiveColumn.js +293 -0
  13. package/Archive/Functions/ImportColumn.d.ts +9 -0
  14. package/Archive/Functions/ImportColumn.js +213 -0
  15. package/Archive/Functions/Palettes.d.ts +5 -0
  16. package/Archive/Functions/Palettes.js +46 -0
  17. package/Archive/Functions/index.d.ts +3 -0
  18. package/Archive/Functions/index.js +3 -0
  19. package/Archive/index.d.ts +2 -0
  20. package/Archive/index.js +2 -0
  21. package/Contexts/Constructor/ConstrcutorTheads.d.ts +9 -0
  22. package/Contexts/Constructor/ConstrcutorTheads.js +22 -0
  23. package/Contexts/Constructor/ConstructorRemoteThreadTasks.d.ts +7 -0
  24. package/Contexts/Constructor/ConstructorRemoteThreadTasks.js +8 -0
  25. package/Contexts/Constructor/ConstructorTasks.d.ts +2 -0
  26. package/Contexts/Constructor/ConstructorTasks.js +82 -0
  27. package/Contexts/Constructor/ConstructorTasksIds.d.ts +21 -0
  28. package/Contexts/Constructor/ConstructorTasksIds.js +22 -0
  29. package/Contexts/Constructor/ConstructorThreadState.d.ts +5 -0
  30. package/Contexts/Constructor/ConstructorThreadState.js +16 -0
  31. package/Contexts/Constructor/DVEConstructorTasksQueues.d.ts +27 -0
  32. package/Contexts/Constructor/DVEConstructorTasksQueues.js +73 -0
  33. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +17 -0
  34. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +30 -0
  35. package/Contexts/Constructor/InitWorker.d.ts +2 -0
  36. package/Contexts/Constructor/InitWorker.js +20 -0
  37. package/Contexts/Constructor/Tasks/TasksRequest.d.ts +141 -0
  38. package/Contexts/Constructor/Tasks/TasksRequest.js +218 -0
  39. package/Contexts/Constructor/Tasks/VoxelUpdate.d.ts +4 -0
  40. package/Contexts/Constructor/Tasks/VoxelUpdate.js +151 -0
  41. package/Contexts/Constructor/index.d.ts +1 -0
  42. package/Contexts/Constructor/index.js +1 -0
  43. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +19 -0
  44. package/Contexts/Nexus/DivineVoxelEngineNexus.js +29 -0
  45. package/Contexts/Nexus/InitWorker.d.ts +2 -0
  46. package/Contexts/Nexus/InitWorker.js +15 -0
  47. package/Contexts/Nexus/Threads/NexusTheads.d.ts +13 -0
  48. package/Contexts/Nexus/Threads/NexusTheads.js +25 -0
  49. package/Contexts/Nexus/Threads/NexusThreadState.d.ts +7 -0
  50. package/Contexts/Nexus/Threads/NexusThreadState.js +10 -0
  51. package/Contexts/Nexus/index.d.ts +1 -0
  52. package/Contexts/Nexus/index.js +1 -0
  53. package/Contexts/Render/DVERenderThreads.d.ts +11 -0
  54. package/Contexts/Render/DVERenderThreads.js +47 -0
  55. package/Contexts/Render/DivineVoxelEngineRender.d.ts +70 -0
  56. package/Contexts/Render/DivineVoxelEngineRender.js +54 -0
  57. package/Contexts/Render/InitThreads.d.ts +2 -0
  58. package/Contexts/Render/InitThreads.js +53 -0
  59. package/Contexts/Render/Scene/MeshManager.d.ts +15 -0
  60. package/Contexts/Render/Scene/MeshManager.js +105 -0
  61. package/Contexts/Render/Scene/MeshRegister.d.ts +32 -0
  62. package/Contexts/Render/Scene/MeshRegister.js +195 -0
  63. package/Contexts/Render/Scene/MeshRegister.types.d.ts +13 -0
  64. package/Contexts/Render/Scene/MeshRegister.types.js +1 -0
  65. package/Contexts/Render/Tasks/RenderTasks.d.ts +7 -0
  66. package/Contexts/Render/Tasks/RenderTasks.js +24 -0
  67. package/Contexts/Render/Tasks/RenderTasks.types.d.ts +27 -0
  68. package/Contexts/Render/Tasks/RenderTasks.types.js +1 -0
  69. package/Contexts/Render/index.d.ts +1 -0
  70. package/Contexts/Render/index.js +1 -0
  71. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.d.ts +21 -0
  72. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.js +33 -0
  73. package/Contexts/RichWorld/InitWorker.d.ts +2 -0
  74. package/Contexts/RichWorld/InitWorker.js +15 -0
  75. package/Contexts/RichWorld/RichDataRegister.d.ts +24 -0
  76. package/Contexts/RichWorld/RichDataRegister.js +110 -0
  77. package/Contexts/RichWorld/RichWorldTasks.d.ts +2 -0
  78. package/Contexts/RichWorld/RichWorldTasks.js +58 -0
  79. package/Contexts/RichWorld/Threads/RichWorldThreadState.d.ts +7 -0
  80. package/Contexts/RichWorld/Threads/RichWorldThreadState.js +10 -0
  81. package/Contexts/RichWorld/Threads/RichWorldThreads.d.ts +10 -0
  82. package/Contexts/RichWorld/Threads/RichWorldThreads.js +22 -0
  83. package/Contexts/RichWorld/Tools/RichColumnDataTool.d.ts +7 -0
  84. package/Contexts/RichWorld/Tools/RichColumnDataTool.js +18 -0
  85. package/Contexts/RichWorld/Tools/RichDataTool.d.ts +14 -0
  86. package/Contexts/RichWorld/Tools/RichDataTool.js +71 -0
  87. package/Contexts/RichWorld/index.d.ts +1 -0
  88. package/Contexts/RichWorld/index.js +1 -0
  89. package/Contexts/World/Data/Classes/RegisterDataManager.d.ts +8 -0
  90. package/Contexts/World/Data/Classes/RegisterDataManager.js +22 -0
  91. package/Contexts/World/Data/Classes/StructBuilder.d.ts +31 -0
  92. package/Contexts/World/Data/Classes/StructBuilder.js +173 -0
  93. package/Contexts/World/Data/DVEFDataStructs.d.ts +7 -0
  94. package/Contexts/World/Data/DVEFDataStructs.js +21 -0
  95. package/Contexts/World/Data/DataRegister.d.ts +8 -0
  96. package/Contexts/World/Data/DataRegister.js +9 -0
  97. package/Contexts/World/Data/DataStructBuilders.d.ts +12 -0
  98. package/Contexts/World/Data/DataStructBuilders.js +23 -0
  99. package/Contexts/World/Data/DataSync.d.ts +51 -0
  100. package/Contexts/World/Data/DataSync.js +215 -0
  101. package/Contexts/World/Data/DataSyncNode.d.ts +28 -0
  102. package/Contexts/World/Data/DataSyncNode.js +54 -0
  103. package/Contexts/World/Data/Generators/SubstanceDataGenerator.d.ts +5 -0
  104. package/Contexts/World/Data/Generators/SubstanceDataGenerator.js +36 -0
  105. package/Contexts/World/Data/Generators/VoxelDataGenerator.d.ts +9 -0
  106. package/Contexts/World/Data/Generators/VoxelDataGenerator.js +64 -0
  107. package/Contexts/World/Data/Generators/WorldDataGenerator.d.ts +12 -0
  108. package/Contexts/World/Data/Generators/WorldDataGenerator.js +24 -0
  109. package/Contexts/World/Data/Managers/DataManagers.d.ts +5 -0
  110. package/Contexts/World/Data/Managers/DataManagers.js +126 -0
  111. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.d.ts +2 -0
  112. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.js +57 -0
  113. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.d.ts +2 -0
  114. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.js +68 -0
  115. package/Contexts/World/Data/Structs/ChunkStruct.d.ts +3 -0
  116. package/Contexts/World/Data/Structs/ChunkStruct.js +29 -0
  117. package/Contexts/World/Data/Structs/ColumnStruct.d.ts +3 -0
  118. package/Contexts/World/Data/Structs/ColumnStruct.js +45 -0
  119. package/Contexts/World/Data/Structs/RegionStruct.d.ts +4 -0
  120. package/Contexts/World/Data/Structs/RegionStruct.js +50 -0
  121. package/Contexts/World/DivineVoxelEngineWorld.d.ts +34 -0
  122. package/Contexts/World/DivineVoxelEngineWorld.js +64 -0
  123. package/Contexts/World/InitWorker.d.ts +2 -0
  124. package/Contexts/World/InitWorker.js +35 -0
  125. package/Contexts/World/Lock/WorldLock.d.ts +12 -0
  126. package/Contexts/World/Lock/WorldLock.js +86 -0
  127. package/Contexts/World/Tasks/WorldTasks.d.ts +11 -0
  128. package/Contexts/World/Tasks/WorldTasks.js +98 -0
  129. package/Contexts/World/WorldDataHooks.d.ts +1 -0
  130. package/Contexts/World/WorldDataHooks.js +96 -0
  131. package/Contexts/World/WorldThreadState.d.ts +4 -0
  132. package/Contexts/World/WorldThreadState.js +6 -0
  133. package/Contexts/World/WorldThreads.d.ts +14 -0
  134. package/Contexts/World/WorldThreads.js +34 -0
  135. package/Contexts/World/index.d.ts +1 -0
  136. package/Contexts/World/index.js +1 -0
  137. package/Data/Constants/DVEFDataSyncIds.d.ts +12 -0
  138. package/Data/Constants/DVEFDataSyncIds.js +13 -0
  139. package/Data/Constants/DataHeaders.d.ts +6 -0
  140. package/Data/Constants/DataHeaders.js +6 -0
  141. package/Data/Constants/Structs/ChunkStructProperties.d.ts +10 -0
  142. package/Data/Constants/Structs/ChunkStructProperties.js +10 -0
  143. package/Data/Constants/Structs/SubstanceStructProperties.d.ts +8 -0
  144. package/Data/Constants/Structs/SubstanceStructProperties.js +8 -0
  145. package/Data/Constants/Structs/VoxelStructProperties.d.ts +11 -0
  146. package/Data/Constants/Structs/VoxelStructProperties.js +11 -0
  147. package/Data/Constants/Structs/WorldDataStructProperties.d.ts +8 -0
  148. package/Data/Constants/Structs/WorldDataStructProperties.js +8 -0
  149. package/Data/Constants/SubstanceTagIds.d.ts +12 -0
  150. package/Data/Constants/SubstanceTagIds.js +13 -0
  151. package/Data/Constants/VoxelTagIds.d.ts +14 -0
  152. package/Data/Constants/VoxelTagIds.js +15 -0
  153. package/Data/DVEFDataCore.d.ts +7 -0
  154. package/Data/DVEFDataCore.js +7 -0
  155. package/Data/DVEFDataManager.d.ts +31 -0
  156. package/Data/DVEFDataManager.js +23 -0
  157. package/Data/DVEFDataSyncNode.d.ts +20 -0
  158. package/Data/DVEFDataSyncNode.js +53 -0
  159. package/Data/DataHooks.d.ts +51 -0
  160. package/Data/DataHooks.js +29 -0
  161. package/Data/LightData.d.ts +150 -0
  162. package/Data/LightData.js +402 -0
  163. package/Data/RegionHeaderRegister.d.ts +29 -0
  164. package/Data/RegionHeaderRegister.js +56 -0
  165. package/Data/Register/MappedDataRegister.d.ts +5 -0
  166. package/Data/Register/MappedDataRegister.js +8 -0
  167. package/Data/Register/MappedRegisterBase.d.ts +14 -0
  168. package/Data/Register/MappedRegisterBase.js +50 -0
  169. package/Data/Settings/EngineSettings.d.ts +27 -0
  170. package/Data/Settings/EngineSettings.js +81 -0
  171. package/Data/Substance/SubstancePalette.d.ts +9 -0
  172. package/Data/Substance/SubstancePalette.js +16 -0
  173. package/Data/Substance/SubstanceStruct.d.ts +20 -0
  174. package/Data/Substance/SubstanceStruct.js +19 -0
  175. package/Data/Types/DataSync.types.d.ts +3 -0
  176. package/Data/Types/DataSync.types.js +1 -0
  177. package/Data/Types/DimensionData.types.d.ts +9 -0
  178. package/Data/Types/DimensionData.types.js +1 -0
  179. package/Data/Types/RichWorldData.types.d.ts +15 -0
  180. package/Data/Types/RichWorldData.types.js +1 -0
  181. package/Data/Types/VoxelData.types.d.ts +7 -0
  182. package/Data/Types/VoxelData.types.js +1 -0
  183. package/Data/Types/WorldData.types.d.ts +10 -0
  184. package/Data/Types/WorldData.types.js +19 -0
  185. package/Data/Voxel/VoxelPalette.d.ts +12 -0
  186. package/Data/Voxel/VoxelPalette.js +22 -0
  187. package/Data/Voxel/VoxelStruct.d.ts +26 -0
  188. package/Data/Voxel/VoxelStruct.js +29 -0
  189. package/Data/VoxelShaderData.d.ts +17 -0
  190. package/Data/VoxelShaderData.js +34 -0
  191. package/Data/VoxelStateReader.d.ts +12 -0
  192. package/Data/VoxelStateReader.js +30 -0
  193. package/Data/World/Classes/Chunk.d.ts +21 -0
  194. package/Data/World/Classes/Chunk.js +46 -0
  195. package/Data/World/Classes/Column.d.ts +17 -0
  196. package/Data/World/Classes/Column.js +31 -0
  197. package/Data/World/Classes/Dimension.d.ts +14 -0
  198. package/Data/World/Classes/Dimension.js +20 -0
  199. package/Data/World/Classes/Region.d.ts +23 -0
  200. package/Data/World/Classes/Region.js +67 -0
  201. package/Data/World/Classes/index.d.ts +4 -0
  202. package/Data/World/Classes/index.js +4 -0
  203. package/Data/World/DimensionsRegister.d.ts +14 -0
  204. package/Data/World/DimensionsRegister.js +53 -0
  205. package/Data/World/WorldBounds.d.ts +19 -0
  206. package/Data/World/WorldBounds.js +34 -0
  207. package/Data/World/WorldPainter.d.ts +11 -0
  208. package/Data/World/WorldPainter.js +71 -0
  209. package/Data/World/WorldRegister.d.ts +51 -0
  210. package/Data/World/WorldRegister.js +220 -0
  211. package/Data/World/WorldRegisterCache.d.ts +23 -0
  212. package/Data/World/WorldRegisterCache.js +68 -0
  213. package/Data/World/WorldSpaces.d.ts +4 -0
  214. package/Data/World/WorldSpaces.js +23 -0
  215. package/DataLoader/Broswer/DataHandler.d.ts +20 -0
  216. package/DataLoader/Broswer/DataHandler.js +54 -0
  217. package/DataLoader/Broswer/WorldDataBase.d.ts +26 -0
  218. package/DataLoader/Broswer/WorldDataBase.js +81 -0
  219. package/DataLoader/Broswer/WorldDataBaseManager.d.ts +6 -0
  220. package/DataLoader/Broswer/WorldDataBaseManager.js +30 -0
  221. package/DataLoader/Broswer/WorldDataTool.d.ts +16 -0
  222. package/DataLoader/Broswer/WorldDataTool.js +64 -0
  223. package/DataLoader/Broswer/index.d.ts +1 -0
  224. package/DataLoader/Broswer/index.js +1 -0
  225. package/DataLoader/Constructor/DataLoaderTasks.d.ts +2 -0
  226. package/DataLoader/Constructor/DataLoaderTasks.js +14 -0
  227. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +9 -0
  228. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.js +17 -0
  229. package/DataLoader/Constructor/WorldDataSerializer.d.ts +15 -0
  230. package/DataLoader/Constructor/WorldDataSerializer.js +54 -0
  231. package/DataLoader/Constructor/index.d.ts +1 -0
  232. package/DataLoader/Constructor/index.js +1 -0
  233. package/DataLoader/Node/DivineVoxelEngineData.d.ts +48 -0
  234. package/DataLoader/Node/DivineVoxelEngineData.js +47 -0
  235. package/DataLoader/Node/System/RegionSystem.d.ts +28 -0
  236. package/DataLoader/Node/System/RegionSystem.js +147 -0
  237. package/DataLoader/Node/System/System.d.ts +13 -0
  238. package/DataLoader/Node/System/System.js +168 -0
  239. package/DataLoader/Node/System/SystemPath.d.ts +12 -0
  240. package/DataLoader/Node/System/SystemPath.js +29 -0
  241. package/DataLoader/Node/Tools/NodeRegionTool.d.ts +28 -0
  242. package/DataLoader/Node/Tools/NodeRegionTool.js +134 -0
  243. package/DataLoader/Node/Util/DVED.util.d.ts +17 -0
  244. package/DataLoader/Node/Util/DVED.util.js +25 -0
  245. package/DataLoader/Node/index.d.ts +3 -0
  246. package/DataLoader/Node/index.js +3 -0
  247. package/DataLoader/Types/DVED.types.d.ts +13 -0
  248. package/DataLoader/Types/DVED.types.js +1 -0
  249. package/DataLoader/World/DataHandlerWrapper.d.ts +23 -0
  250. package/DataLoader/World/DataHandlerWrapper.js +179 -0
  251. package/DataLoader/World/DataLoaderTasks.d.ts +2 -0
  252. package/DataLoader/World/DataLoaderTasks.js +70 -0
  253. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +12 -0
  254. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +17 -0
  255. package/DataLoader/World/Tools/DataLoaderTool.d.ts +24 -0
  256. package/DataLoader/World/Tools/DataLoaderTool.js +113 -0
  257. package/DataLoader/World/Tools/DataSerializerTool.d.ts +8 -0
  258. package/DataLoader/World/Tools/DataSerializerTool.js +27 -0
  259. package/DataLoader/World/Tools/LoaderRegister.d.ts +9 -0
  260. package/DataLoader/World/Tools/LoaderRegister.js +29 -0
  261. package/IWG/Constants/ColumnState.d.ts +6 -0
  262. package/IWG/Constants/ColumnState.js +7 -0
  263. package/IWG/World/Classes/DebouncedTasks.d.ts +16 -0
  264. package/IWG/World/Classes/DebouncedTasks.js +34 -0
  265. package/IWG/World/Classes/Generator.d.ts +52 -0
  266. package/IWG/World/Classes/Generator.js +485 -0
  267. package/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +7 -0
  268. package/IWG/World/Classes/Tasks/IWGBatchTask.js +35 -0
  269. package/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +6 -0
  270. package/IWG/World/Classes/Tasks/IWGSingleTask.js +29 -0
  271. package/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +27 -0
  272. package/IWG/World/Classes/Tasks/IWGTaskBase.js +34 -0
  273. package/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +6 -0
  274. package/IWG/World/Classes/Tasks/IWGTaskRegister.js +14 -0
  275. package/IWG/World/IWG.d.ts +22 -0
  276. package/IWG/World/IWG.js +83 -0
  277. package/IWG/World/Load/InitLoad.d.ts +5 -0
  278. package/IWG/World/Load/InitLoad.js +17 -0
  279. package/IWG/World/Load/LoaderBase.d.ts +16 -0
  280. package/IWG/World/Load/LoaderBase.js +57 -0
  281. package/IWG/World/Load/SafeExit.d.ts +5 -0
  282. package/IWG/World/Load/SafeExit.js +16 -0
  283. package/IWG/World/Load/Teleport.d.ts +9 -0
  284. package/IWG/World/Load/Teleport.js +26 -0
  285. package/IWG/World/Tasks/RegisterDefaultTasks.d.ts +1 -0
  286. package/IWG/World/Tasks/RegisterDefaultTasks.js +12 -0
  287. package/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +8 -0
  288. package/IWG/World/Tasks/Rendering/IWGBuildTasks.js +26 -0
  289. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +8 -0
  290. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +22 -0
  291. package/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +8 -0
  292. package/IWG/World/Tasks/Saving/IWGSaveTasks.js +22 -0
  293. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.d.ts +8 -0
  294. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.js +29 -0
  295. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.d.ts +8 -0
  296. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.js +29 -0
  297. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.d.ts +8 -0
  298. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.js +58 -0
  299. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.d.ts +8 -0
  300. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.js +27 -0
  301. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.d.ts +8 -0
  302. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.js +27 -0
  303. package/IWG/World/Types/IWG.types.d.ts +20 -0
  304. package/IWG/World/Types/IWG.types.js +7 -0
  305. package/IWG/World/index.d.ts +2 -0
  306. package/IWG/World/index.js +2 -0
  307. package/IWG/index.d.ts +1 -0
  308. package/IWG/index.js +1 -0
  309. package/Init/StartConstructor.d.ts +2 -0
  310. package/Init/StartConstructor.js +8 -0
  311. package/Init/StartWorld.d.ts +7 -0
  312. package/Init/StartWorld.js +9 -0
  313. package/Interfaces/Anaylzer/DVEAnaylzer.d.ts +5 -0
  314. package/Interfaces/Anaylzer/DVEAnaylzer.js +2 -0
  315. package/Interfaces/Classes/ThreadManager.d.ts +16 -0
  316. package/Interfaces/Classes/ThreadManager.js +42 -0
  317. package/Interfaces/Classes/ThreadState.d.ts +7 -0
  318. package/Interfaces/Classes/ThreadState.js +7 -0
  319. package/Interfaces/Common/DataSyncIds.d.ts +8 -0
  320. package/Interfaces/Common/DataSyncIds.js +9 -0
  321. package/Interfaces/Data/DVEDataCore.d.ts +6 -0
  322. package/Interfaces/Data/DVEDataCore.js +2 -0
  323. package/Interfaces/Data/DataManager.d.ts +13 -0
  324. package/Interfaces/Data/DataManager.js +14 -0
  325. package/Interfaces/Data/LocationBoundToolBase.d.ts +24 -0
  326. package/Interfaces/Data/LocationBoundToolBase.js +61 -0
  327. package/Interfaces/Data/NumberPalette.d.ts +13 -0
  328. package/Interfaces/Data/NumberPalette.js +40 -0
  329. package/Interfaces/Data/RemoteDataSyncNode.d.ts +16 -0
  330. package/Interfaces/Data/RemoteDataSyncNode.js +36 -0
  331. package/Interfaces/Data/StringPalette.d.ts +13 -0
  332. package/Interfaces/Data/StringPalette.js +38 -0
  333. package/Interfaces/DataLoader/DVEDataHandler.d.ts +17 -0
  334. package/Interfaces/DataLoader/DVEDataHandler.js +14 -0
  335. package/Interfaces/Render/DVEFOManager.d.ts +7 -0
  336. package/Interfaces/Render/DVEFOManager.js +6 -0
  337. package/Interfaces/Render/DVEMeshCuller.d.ts +7 -0
  338. package/Interfaces/Render/DVEMeshCuller.js +8 -0
  339. package/Interfaces/Render/DVERenderer.d.ts +14 -0
  340. package/Interfaces/Render/DVERenderer.js +2 -0
  341. package/Interfaces/Render/Nodes/DVENodeManager.d.ts +6 -0
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  667. package/VoxelModels/Rules/Classes/OcclusionFace.d.ts +65 -0
  668. package/VoxelModels/Rules/Classes/OcclusionFace.js +492 -0
  669. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.d.ts +19 -0
  670. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.js +32 -0
  671. package/VoxelModels/Rules/Classes/VoxelRulesModel.d.ts +18 -0
  672. package/VoxelModels/Rules/Classes/VoxelRulesModel.js +29 -0
  673. package/VoxelModels/Rules/Functions/BuildFinalInputs.d.ts +7 -0
  674. package/VoxelModels/Rules/Functions/BuildFinalInputs.js +91 -0
  675. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.d.ts +6 -0
  676. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.js +223 -0
  677. package/VoxelModels/Rules/Functions/BuildRules.d.ts +8 -0
  678. package/VoxelModels/Rules/Functions/BuildRules.js +187 -0
  679. package/VoxelModels/Rules/Functions/BuildStateData.d.ts +23 -0
  680. package/VoxelModels/Rules/Functions/BuildStateData.js +337 -0
  681. package/VoxelModels/Rules/Functions/GetOcclusionFaces.d.ts +4 -0
  682. package/VoxelModels/Rules/Functions/GetOcclusionFaces.js +112 -0
  683. package/VoxelModels/Rules/VoxelModelManager.d.ts +18 -0
  684. package/VoxelModels/Rules/VoxelModelManager.js +80 -0
  685. package/VoxelModels/Shared/Transform.d.ts +4 -0
  686. package/VoxelModels/Shared/Transform.js +264 -0
  687. package/VoxelModels/State/CondiotnalTreeReader.d.ts +10 -0
  688. package/VoxelModels/State/CondiotnalTreeReader.js +22 -0
  689. package/VoxelModels/State/LogicStatementReader.d.ts +8 -0
  690. package/VoxelModels/State/LogicStatementReader.js +50 -0
  691. package/VoxelModels/State/Schema/BinarySchema.d.ts +14 -0
  692. package/VoxelModels/State/Schema/BinarySchema.js +52 -0
  693. package/VoxelModels/State/Schema/BinarySchemaNode.d.ts +11 -0
  694. package/VoxelModels/State/Schema/BinarySchemaNode.js +21 -0
  695. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.d.ts +8 -0
  696. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.js +13 -0
  697. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.d.ts +6 -0
  698. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.js +6 -0
  699. package/VoxelModels/State/Schema/ShapeStateRelationsNode.d.ts +10 -0
  700. package/VoxelModels/State/Schema/ShapeStateRelationsNode.js +26 -0
  701. package/VoxelModels/State/Schema/StateSchema.d.ts +10 -0
  702. package/VoxelModels/State/Schema/StateSchema.js +18 -0
  703. package/VoxelModels/State/SchemaRegister.d.ts +15 -0
  704. package/VoxelModels/State/SchemaRegister.js +50 -0
  705. package/VoxelModels/State/State.types.d.ts +32 -0
  706. package/VoxelModels/State/State.types.js +22 -0
  707. package/VoxelModels/State/StateTreeReader.d.ts +9 -0
  708. package/VoxelModels/State/StateTreeReader.js +35 -0
  709. package/VoxelModels/Tags/TagsOverrides.d.ts +5 -0
  710. package/VoxelModels/Tags/TagsOverrides.js +4 -0
  711. package/VoxelModels/VoxelModel.types.d.ts +135 -0
  712. package/VoxelModels/VoxelModel.types.js +1 -0
  713. package/VoxelModels/VoxelModelRules.types.d.ts +67 -0
  714. package/VoxelModels/VoxelModelRules.types.js +1 -0
  715. package/VoxelModels/World/InitVoxelModelsWorld.d.ts +2 -0
  716. package/VoxelModels/World/InitVoxelModelsWorld.js +11 -0
  717. package/WorldGeneration/WorldGenBrush.d.ts +75 -0
  718. package/WorldGeneration/WorldGenBrush.js +136 -0
  719. package/WorldGeneration/WorldGenRegister.d.ts +14 -0
  720. package/WorldGeneration/WorldGenRegister.js +94 -0
  721. package/WorldGeneration/WorldGeneration.d.ts +14 -0
  722. package/WorldGeneration/WorldGeneration.js +54 -0
  723. package/package.json +32 -0
@@ -0,0 +1,80 @@
1
+ import { LocationData } from "../Math/index.js";
2
+ import { VoxelConstructorsRegister } from "./Constructors/Voxel/VoxelConstructorsRegister.js";
3
+ import { ChunkProcessor } from "./Processors/ChunkProcessor.js";
4
+ import { OverrideManager } from "./Rules/Overrides/OverridesManager.js";
5
+ import { RenderedSubstances } from "./Rules/RenderedSubstances.js";
6
+ import { BuildNodeMesh } from "./Tasks/BuidlerTasks.types.js";
7
+ import { VoxelConstructor } from "./Constructors/Voxel/Classes/VoxelConstructor.js";
8
+ import { VoxelShapeManager } from "./Shapes/VoxelShapeManager.js";
9
+ import { Observable } from "@amodx/core/Observers";
10
+ export type DVEMesherInitData = {
11
+ constructors: VoxelConstructor[];
12
+ };
13
+ export declare class DVEMesher {
14
+ static observers: {
15
+ texturesRegistered: Observable<{
16
+ textureDataHasBeenSet: boolean;
17
+ data: import("../Textures/Texture.types.js").TextureTypeUVMap;
18
+ getTextureUV(data: import("../Textures/Constructor.types.js").ConstructorTextureData, overlay?: boolean): number;
19
+ setTextureIndex(data: import("../Textures/Texture.types.js").TextureTypeUVMap): void;
20
+ releaseTextureData(): void;
21
+ isReady(): boolean;
22
+ }>;
23
+ };
24
+ static instance: DVEMesher;
25
+ static get defaults(): {
26
+ cube: {
27
+ mod(id: string, textures: import("../Textures/Constructor.types.js").ConstructorTextureData[] | Record<import("../Math/index.js").VoxelFaces, import("../Textures/Constructor.types.js").ConstructorTextureData[]>): import("./Constructors/Voxel/Classes/Cube/ModCube.constructor.js").ModCubeVoxelConstructor;
28
+ simple(id: string, textures: import("../Textures/Constructor.types.js").ConstructorTextureData | Record<import("../Types/Util.types.js").DirectionNames, import("../Textures/Constructor.types.js").ConstructorTextureData>): import("./Constructors/Voxel/Classes/Cube/SimpleCube.constructor.js").SimpleCubeVoxelConstructor;
29
+ pillar(id: string, textures: import("./Constructors/Voxel/Classes/Cube/PillarCube.constructor.js").PillarCubeVoxelConstructorData): import("./Constructors/Voxel/Classes/Cube/PillarCube.constructor.js").PillarCubeVoxelConstructor;
30
+ };
31
+ halfCube: {
32
+ mod(id: string, textures: import("../Textures/Constructor.types.js").ConstructorTextureData[]): import("./Constructors/Voxel/Classes/HalfCube/ModHalfCube.constructor.js").ModHalfCubeVoxelConstructor;
33
+ simple(id: string, textures: import("./Constructors/Voxel/Classes/HalfCube/SimpleHalfCube.constructor.js").SimpleHalfCubeVoxelConstructor["textureData"]): import("./Constructors/Voxel/Classes/HalfCube/SimpleHalfCube.constructor.js").SimpleHalfCubeVoxelConstructor;
34
+ };
35
+ stair: {
36
+ mod(id: string, textures: import("../Textures/Constructor.types.js").ConstructorTextureData[]): import("./Constructors/Voxel/Classes/Stair/ModStair.constructor.js").ModStairVoxelConstructor;
37
+ simple(id: string, texture: import("../Textures/Constructor.types.js").ConstructorTextureData): import("./Constructors/Voxel/Classes/Stair/SimpleStair.constructor.js").SimpleStairVoxelConstructor;
38
+ };
39
+ panel: {
40
+ simple(id: string, texture: import("../Textures/Constructor.types.js").ConstructorTextureData): import("./Constructors/Voxel/Classes/Panel/SimplePanel.constructor.js").SimplePanelVoxelConstructor;
41
+ };
42
+ crossedPanel: {
43
+ simple(id: string, texture: import("../Textures/Constructor.types.js").ConstructorTextureData): import("./Constructors/Voxel/Classes/Panel/SimpleCrossedPanel.constructor.js").SimpleCrossedPanelVoxelConstructor;
44
+ };
45
+ liquid: {
46
+ simple(id: string, textures: [import("../Textures/Constructor.types.js").ConstructorTextureData, import("../Textures/Constructor.types.js").ConstructorTextureData]): import("./Constructors/Voxel/Classes/Liquid/SimpleLiquid.constructor.js").SimpleLiquidConstructor;
47
+ };
48
+ };
49
+ constructors: typeof VoxelConstructorsRegister;
50
+ textureManager: {
51
+ textureDataHasBeenSet: boolean;
52
+ data: import("../Textures/Texture.types.js").TextureTypeUVMap;
53
+ getTextureUV(data: import("../Textures/Constructor.types.js").ConstructorTextureData, overlay?: boolean): number;
54
+ setTextureIndex(data: import("../Textures/Texture.types.js").TextureTypeUVMap): void;
55
+ releaseTextureData(): void;
56
+ isReady(): boolean;
57
+ };
58
+ chunkProcessor: ChunkProcessor;
59
+ nodes: {
60
+ builders: Map<string, import("./Meshers/Classes/Mesher.js").Mesher>;
61
+ registerBuilder(builder: import("./Meshers/Classes/Mesher.js").Mesher): void;
62
+ buildNode(data: BuildNodeMesh): [import("./Tasks/BuidlerTasks.types.js").SetNodeMesh, ArrayBuffer[]] | false;
63
+ };
64
+ overrides: typeof OverrideManager;
65
+ renderedSubstances: typeof RenderedSubstances;
66
+ shapes: typeof VoxelShapeManager;
67
+ observers: {
68
+ texturesRegistered: Observable<{
69
+ textureDataHasBeenSet: boolean;
70
+ data: import("../Textures/Texture.types.js").TextureTypeUVMap;
71
+ getTextureUV(data: import("../Textures/Constructor.types.js").ConstructorTextureData, overlay?: boolean): number;
72
+ setTextureIndex(data: import("../Textures/Texture.types.js").TextureTypeUVMap): void;
73
+ releaseTextureData(): void;
74
+ isReady(): boolean;
75
+ }>;
76
+ };
77
+ constructor(data: DVEMesherInitData);
78
+ init(): void;
79
+ meshChunk(location: LocationData, LOD?: number, priority?: number): boolean;
80
+ }
@@ -0,0 +1,62 @@
1
+ import { VoxelConstructorsRegister } from "./Constructors/Voxel/VoxelConstructorsRegister.js";
2
+ import { ChunkProcessor } from "./Processors/ChunkProcessor.js";
3
+ import { OverrideManager } from "./Rules/Overrides/OverridesManager.js";
4
+ import { RenderedSubstances } from "./Rules/RenderedSubstances.js";
5
+ import { TextureRegister } from "../Textures/TextureRegister.js";
6
+ import { MesherManager } from "./Meshers/MesherManager.js";
7
+ import { DivineVoxelEngineConstructor } from "../Contexts/Constructor/DivineVoxelEngineConstructor.js";
8
+ import { SubstanceRules } from "./Rules/SubstanceRules.js";
9
+ import { VoxelShapeManager } from "./Shapes/VoxelShapeManager.js";
10
+ import { Observable } from "@amodx/core/Observers";
11
+ export class DVEMesher {
12
+ static observers = {
13
+ texturesRegistered: new Observable(),
14
+ };
15
+ static instance;
16
+ static get defaults() {
17
+ return VoxelConstructorsRegister.defaults;
18
+ }
19
+ constructors = VoxelConstructorsRegister;
20
+ textureManager = TextureRegister;
21
+ chunkProcessor = new ChunkProcessor();
22
+ nodes = MesherManager;
23
+ overrides = OverrideManager;
24
+ renderedSubstances = RenderedSubstances;
25
+ shapes = VoxelShapeManager;
26
+ observers = DVEMesher.observers;
27
+ constructor(data) {
28
+ if (!DVEMesher.instance)
29
+ DVEMesher.instance = this;
30
+ this.constructors.registerVoxel(data.constructors);
31
+ return DVEMesher.instance;
32
+ }
33
+ init() {
34
+ this.shapes.init();
35
+ DivineVoxelEngineConstructor.instance.TC.registerTasks("sync-texuture-index", (data) => {
36
+ this.textureManager.setTextureIndex(data);
37
+ this.constructors.constructors.forEach((_) => {
38
+ try {
39
+ _.onTexturesRegistered(this.textureManager);
40
+ }
41
+ catch (error) {
42
+ console.log("error when loading textures into constructors");
43
+ console.log(_);
44
+ console.error(error);
45
+ }
46
+ });
47
+ this.observers.texturesRegistered.notify(this.textureManager);
48
+ this.textureManager.releaseTextureData();
49
+ SubstanceRules.buildRules();
50
+ });
51
+ DivineVoxelEngineConstructor.instance.TC.registerTasks("build-node-mesh", (data, onDone) => {
52
+ const nodeData = this.nodes.buildNode(data);
53
+ if (!nodeData)
54
+ return onDone ? onDone(false) : 0;
55
+ onDone ? onDone(nodeData[0], nodeData[1]) : 0;
56
+ }, "deferred");
57
+ }
58
+ meshChunk(location, LOD = 1, priority = 0) {
59
+ this.chunkProcessor.build(location);
60
+ return true;
61
+ }
62
+ }
@@ -0,0 +1,6 @@
1
+ import { BuildNodeMesh, SetNodeMesh } from "../../Tasks/BuidlerTasks.types";
2
+ export declare abstract class Mesher {
3
+ id: string;
4
+ constructor(id: string);
5
+ abstract build(data: BuildNodeMesh): [SetNodeMesh, ArrayBuffer[]] | false;
6
+ }
@@ -0,0 +1,6 @@
1
+ export class Mesher {
2
+ id;
3
+ constructor(id) {
4
+ this.id = id;
5
+ }
6
+ }
@@ -0,0 +1,7 @@
1
+ import type { Mesher } from "./Classes/Mesher";
2
+ import { BuildNodeMesh, SetNodeMesh } from "../Tasks/BuidlerTasks.types";
3
+ export declare const MesherManager: {
4
+ builders: Map<string, Mesher>;
5
+ registerBuilder(builder: Mesher): void;
6
+ buildNode(data: BuildNodeMesh): [SetNodeMesh, ArrayBuffer[]] | false;
7
+ };
@@ -0,0 +1,16 @@
1
+ import { TextureBuilder } from "./Meshers/TextureMesher.js";
2
+ import { VoxelBuilder } from "./Meshers/VoxelMesher.js";
3
+ export const MesherManager = {
4
+ builders: new Map(),
5
+ registerBuilder(builder) {
6
+ this.builders.set(builder.id, builder);
7
+ },
8
+ buildNode(data) {
9
+ const builder = this.builders.get(data[1]);
10
+ if (!builder)
11
+ return false;
12
+ return builder.build(data);
13
+ },
14
+ };
15
+ MesherManager.registerBuilder(TextureBuilder);
16
+ MesherManager.registerBuilder(VoxelBuilder);
@@ -0,0 +1,13 @@
1
+ import { Mesher } from "../Classes/Mesher.js";
2
+ import { BuildNodeMesh, SetNodeMesh } from "../../Tasks/BuidlerTasks.types.js";
3
+ /**
4
+ * @todo
5
+ * For 32x32 textures the uvs and pixels are not correct.
6
+ * Some pixels seem to be missing and the uvs are off slightly.
7
+ * Added the uv offset for now to make it look a little better but pixels are still missing.
8
+ */
9
+ declare class TXTBuilderBase extends Mesher {
10
+ build(buildTask: BuildNodeMesh): [SetNodeMesh, ArrayBuffer[]];
11
+ }
12
+ export declare const TextureBuilder: TXTBuilderBase;
13
+ export {};
@@ -0,0 +1,186 @@
1
+ import { MesherDataTool } from "@amodx/meshing/Tools/MesherDataTools.js";
2
+ import { Mesher } from "../Classes/Mesher.js";
3
+ import { BinaryNumberTypes } from "@amodx/binary";
4
+ import { Quad } from "@amodx/meshing/Classes/Quad.js";
5
+ import { QuadVerticies } from "@amodx/meshing/Geometry.types.js";
6
+ import { GeometryBuilder } from "@amodx/meshing";
7
+ import { Flat2DIndex, Vector3Like } from "@amodx/math";
8
+ const Quads = {
9
+ north: Quad.Create([
10
+ [0, 0, 0],
11
+ [1, 1, 0],
12
+ ], Quad.FullUVs, false, 1),
13
+ south: Quad.Create([
14
+ [0, 0, 0],
15
+ [1, 1, 0],
16
+ ], Quad.FullUVs, false, 0),
17
+ };
18
+ const tool = new MesherDataTool();
19
+ tool.attributes.set("uv", [[], 2, BinaryNumberTypes.Float32]);
20
+ tool.attributes.set("textureIndex", [[], 3, BinaryNumberTypes.Float32]);
21
+ /**
22
+ * @todo
23
+ * For 32x32 textures the uvs and pixels are not correct.
24
+ * Some pixels seem to be missing and the uvs are off slightly.
25
+ * Added the uv offset for now to make it look a little better but pixels are still missing.
26
+ */
27
+ class TXTBuilderBase extends Mesher {
28
+ build(buildTask) {
29
+ const [location, type, data] = buildTask;
30
+ const textureId = data.textureId;
31
+ const textureData = data.textureData;
32
+ tool.setVar("texture", textureId);
33
+ const width = Math.sqrt(textureData.length / 4);
34
+ const height = Math.sqrt(textureData.length / 4);
35
+ const factor = 1 / width;
36
+ const textureDataIndex = Flat2DIndex.GetXYOrder();
37
+ textureDataIndex.setBounds(width, height);
38
+ const origin = Vector3Like.Create(-0.5, -0.5, -0.5);
39
+ const isSolid = (x, y) => x >= 0 &&
40
+ x < width &&
41
+ y >= 0 &&
42
+ y < height &&
43
+ textureData[textureDataIndex.getIndexXY(x, y) * 4 + 3] > 0.01
44
+ ? true
45
+ : false;
46
+ const uvs = tool.getAttribute("uv");
47
+ const textureIndex = tool.getAttribute("textureIndex");
48
+ const uvOffset = width > 16 ? -(2 / Math.max(width, height)) : 0;
49
+ const addUvs = (sx, sy, ex, ey) => {
50
+ uvs.push((ex + uvOffset) * factor, (ey + uvOffset) * factor, (sx - uvOffset) * factor, (ey + uvOffset) * factor, (sx - uvOffset) * factor, (sy - uvOffset) * factor, (ex + uvOffset) * factor, (sy - uvOffset) * factor);
51
+ textureIndex.push(textureId, 0, 0, textureId, 0, 0, textureId, 0, 0, textureId, 0, 0);
52
+ };
53
+ {
54
+ GeometryBuilder.addQuad(tool, origin, Quads.south);
55
+ uvs.push(Quads.south.uvs.vertices[QuadVerticies.TopRight].x, Quads.south.uvs.vertices[QuadVerticies.TopRight].y, Quads.south.uvs.vertices[QuadVerticies.TopLeft].x, Quads.south.uvs.vertices[QuadVerticies.TopLeft].y, Quads.south.uvs.vertices[QuadVerticies.BottomLeft].x, Quads.south.uvs.vertices[QuadVerticies.BottomLeft].y, Quads.south.uvs.vertices[QuadVerticies.BottomRight].x, Quads.south.uvs.vertices[QuadVerticies.BottomRight].y);
56
+ textureIndex.push(textureId, 0, 0, textureId, 0, 0, textureId, 0, 0, textureId, 0, 0);
57
+ }
58
+ {
59
+ const backPositionZ = factor;
60
+ Quads.north.positions.vertices[QuadVerticies.TopRight].z = backPositionZ;
61
+ Quads.north.positions.vertices[QuadVerticies.TopLeft].z = backPositionZ;
62
+ Quads.north.positions.vertices[QuadVerticies.BottomLeft].z =
63
+ backPositionZ;
64
+ Quads.north.positions.vertices[QuadVerticies.BottomRight].z =
65
+ backPositionZ;
66
+ Quads.north.flip = true;
67
+ uvs.push(Quads.north.uvs.vertices[QuadVerticies.TopLeft].x, Quads.north.uvs.vertices[QuadVerticies.TopLeft].y, Quads.north.uvs.vertices[QuadVerticies.TopRight].x, Quads.north.uvs.vertices[QuadVerticies.TopRight].y, Quads.north.uvs.vertices[QuadVerticies.BottomRight].x, Quads.north.uvs.vertices[QuadVerticies.BottomRight].y, Quads.north.uvs.vertices[QuadVerticies.BottomLeft].x, Quads.north.uvs.vertices[QuadVerticies.BottomLeft].y);
68
+ GeometryBuilder.addQuad(tool, origin, Quads.north);
69
+ textureIndex.push(textureId, 0, 0, textureId, 0, 0, textureId, 0, 0, textureId, 0, 0);
70
+ }
71
+ for (let x = 0; x < width; x++) {
72
+ let eastFace = null;
73
+ let westFace = null;
74
+ for (let y = 0; y < height; y++) {
75
+ let eastFaceExposed = true;
76
+ let westFaceExposed = true;
77
+ if (!isSolid(x, y)) {
78
+ eastFaceExposed = false;
79
+ westFaceExposed = false;
80
+ }
81
+ if (isSolid(x + 1, y)) {
82
+ eastFaceExposed = false;
83
+ }
84
+ if (isSolid(x - 1, y)) {
85
+ westFaceExposed = false;
86
+ }
87
+ if (eastFace && !eastFaceExposed) {
88
+ const newQuad = Quad.Create([
89
+ [x * factor + factor, eastFace[1] * factor, 0],
90
+ [x * factor + factor, y * factor, factor],
91
+ ], Quad.FullUVs, false, 0);
92
+ GeometryBuilder.addQuad(tool, origin, newQuad);
93
+ let [sx, sy] = eastFace;
94
+ let ex = x;
95
+ let ey = y;
96
+ ex += 1;
97
+ addUvs(sx, sy, ex, ey);
98
+ eastFace = null;
99
+ }
100
+ if (westFace && !westFaceExposed) {
101
+ const newQuad = Quad.Create([
102
+ [x * factor, westFace[1] * factor, 0],
103
+ [x * factor, y * factor, factor],
104
+ ], Quad.FullUVs, false, 1);
105
+ GeometryBuilder.addQuad(tool, origin, newQuad);
106
+ let [sx, sy] = westFace;
107
+ let ex = x;
108
+ let ey = y;
109
+ ex += 1;
110
+ addUvs(sx, sy, ex, ey);
111
+ westFace = null;
112
+ }
113
+ const isPixel = isSolid(x, y);
114
+ if (!isSolid(x + 1, y) && !eastFace && isPixel) {
115
+ eastFace = [x, y];
116
+ }
117
+ if (!isSolid(x - 1, y) && !westFace && isPixel) {
118
+ westFace = [x, y];
119
+ }
120
+ }
121
+ }
122
+ for (let y = 0; y < height; y++) {
123
+ let upFace = null;
124
+ let downFace = null;
125
+ for (let x = 0; x < width; x++) {
126
+ let upFaceExposed = true;
127
+ let downFaceExposed = true;
128
+ if (!isSolid(x, y)) {
129
+ upFaceExposed = false;
130
+ downFaceExposed = false;
131
+ }
132
+ if (isSolid(x, y + 1)) {
133
+ upFaceExposed = false;
134
+ }
135
+ if (isSolid(x, y - 1)) {
136
+ downFaceExposed = false;
137
+ }
138
+ if (upFace && !upFaceExposed) {
139
+ const newQuad = Quad.Create([
140
+ [upFace[0] * factor, y * factor + factor, 0],
141
+ [x * factor, y * factor + factor, factor],
142
+ ], Quad.FullUVs, false, 0);
143
+ GeometryBuilder.addQuad(tool, origin, newQuad);
144
+ let [sx, sy] = upFace;
145
+ let [ex, ey] = [x, y];
146
+ ey += 1;
147
+ addUvs(sx, sy, ex, ey);
148
+ upFace = null;
149
+ }
150
+ if (downFace && !downFaceExposed) {
151
+ const newQuad = Quad.Create([
152
+ [downFace[0] * factor, y * factor, 0],
153
+ [x * factor, y * factor, factor],
154
+ ], Quad.FullUVs, false, 1);
155
+ GeometryBuilder.addQuad(tool, origin, newQuad);
156
+ let [sx, sy] = downFace;
157
+ let [ex, ey] = [x, y];
158
+ ey += 1;
159
+ addUvs(sx, sy, ex, ey);
160
+ downFace = null;
161
+ }
162
+ const isPixel = isSolid(x, y);
163
+ if (!isSolid(x, y + 1) && !upFace && isPixel) {
164
+ upFace = [x, y];
165
+ }
166
+ if (!isSolid(x, y - 1) && !downFace && isPixel) {
167
+ downFace = [x, y];
168
+ }
169
+ }
170
+ }
171
+ const [attributes, transfers] = tool.getAllAttributes();
172
+ for (const [type, data] of attributes) {
173
+ if (type == "position") {
174
+ for (let i = 0; i < data.length; i += 3) {
175
+ data[i] -= 0.5;
176
+ data[i + 1] -= 0.5;
177
+ data[i + 2];
178
+ }
179
+ }
180
+ }
181
+ tool.resetVars();
182
+ tool.resetAttributes();
183
+ return [[location, attributes], transfers];
184
+ }
185
+ }
186
+ export const TextureBuilder = new TXTBuilderBase("#dve_node_texture");
@@ -0,0 +1,11 @@
1
+ import { Mesher } from "../Classes/Mesher.js";
2
+ import { BuilderDataTool } from "../../Tools/BuilderDataTool.js";
3
+ import { BuildNodeMesh, SetNodeMesh } from "../../Tasks/BuidlerTasks.types.js";
4
+ declare class VoxelBuilderBase extends Mesher {
5
+ id: string;
6
+ dataTool: BuilderDataTool;
7
+ constructor(id: string);
8
+ build([location, type, rawVoxelData]: BuildNodeMesh): [SetNodeMesh, ArrayBuffer[]] | false;
9
+ }
10
+ export declare const VoxelBuilder: VoxelBuilderBase;
11
+ export {};
@@ -0,0 +1,47 @@
1
+ import { Mesher } from "../Classes/Mesher.js";
2
+ import { BuilderDataTool } from "../../Tools/BuilderDataTool.js";
3
+ import { RenderedSubstances } from "../../Rules/RenderedSubstances.js";
4
+ import { ShapeTool } from "../../Shapes/ShapeTool.js";
5
+ class VoxelBuilderBase extends Mesher {
6
+ id;
7
+ dataTool = new BuilderDataTool();
8
+ constructor(id) {
9
+ super(id);
10
+ this.id = id;
11
+ this.dataTool.setMode(BuilderDataTool.Modes.VOXEL_DATA);
12
+ }
13
+ build([location, type, rawVoxelData]) {
14
+ if (!this.dataTool.loadInRaw(rawVoxelData).isRenderable())
15
+ return false;
16
+ const constructor = this.dataTool.getConstructor();
17
+ const mesher = RenderedSubstances.meshers.get(this.dataTool.getSubstnaceData().getRendered());
18
+ if (!mesher || !constructor)
19
+ return false;
20
+ ShapeTool.origin.x = 0;
21
+ ShapeTool.origin.y = 0;
22
+ ShapeTool.origin.z = 0;
23
+ mesher.resetAll();
24
+ mesher.voxel
25
+ .loadInRaw(rawVoxelData)
26
+ .setMode(BuilderDataTool.Modes.VOXEL_DATA);
27
+ mesher.nVoxel
28
+ .loadInRaw(rawVoxelData)
29
+ .setMode(BuilderDataTool.Modes.VOXEL_DATA);
30
+ ShapeTool.setMesher(mesher);
31
+ constructor.process(mesher);
32
+ mesher.resetVars();
33
+ const [attributes, buffers] = mesher.getAllAttributes();
34
+ for (const [type, data] of attributes) {
35
+ if (type == "position") {
36
+ for (let i = 0; i < data.length; i++) {
37
+ data[i] -= 0.5;
38
+ }
39
+ }
40
+ }
41
+ mesher.voxel.setMode(BuilderDataTool.Modes.WORLD);
42
+ mesher.nVoxel.setMode(BuilderDataTool.Modes.WORLD);
43
+ mesher.resetAttributes();
44
+ return [[location, attributes], buffers];
45
+ }
46
+ }
47
+ export const VoxelBuilder = new VoxelBuilderBase("#dve_node_voxel");
@@ -0,0 +1,9 @@
1
+ import type { LocationData } from "../../Math/index.js";
2
+ import { HeightMapTool } from "../../Tools/Data/WorldData/HeightMapTool.js";
3
+ import { BuilderDataTool } from "../Tools/BuilderDataTool.js";
4
+ export declare class ChunkProcessor {
5
+ mDataTool: BuilderDataTool;
6
+ heightMapTool: HeightMapTool;
7
+ _process(x: number, y: number, z: number, doSecondCheck?: boolean): boolean;
8
+ build(location: LocationData, priority?: number): void;
9
+ }
@@ -0,0 +1,79 @@
1
+ //objects
2
+ import { RenderedSubstances } from "../Rules/RenderedSubstances.js";
3
+ import { DivineVoxelEngineConstructor } from "../../Contexts/Constructor/DivineVoxelEngineConstructor.js";
4
+ //data
5
+ import { WorldSpaces } from "../../Data/World/WorldSpaces.js";
6
+ //tools
7
+ import { HeightMapTool } from "../../Tools/Data/WorldData/HeightMapTool.js";
8
+ import { BuilderDataTool } from "../Tools/BuilderDataTool.js";
9
+ import { ShapeTool } from "../Shapes/ShapeTool.js";
10
+ import { VoxelGeometryLookUp } from "../../VoxelModels/Constructor/VoxelGeometryLookUp.js";
11
+ export class ChunkProcessor {
12
+ mDataTool = new BuilderDataTool();
13
+ heightMapTool = new HeightMapTool();
14
+ _process(x, y, z, doSecondCheck = false) {
15
+ if (!this.mDataTool.loadInAt(x, y, z))
16
+ return false;
17
+ if (!this.mDataTool.isRenderable())
18
+ return false;
19
+ let hasVoxel = false;
20
+ this.mDataTool.setSecondary(doSecondCheck);
21
+ if (!doSecondCheck) {
22
+ if (this.mDataTool.hasSecondaryVoxel()) {
23
+ hasVoxel = this._process(x, y, z, true);
24
+ }
25
+ }
26
+ const constructor = this.mDataTool.getConstructor();
27
+ const mesher = RenderedSubstances.meshers.get(this.mDataTool.getSubstnaceData().getRendered());
28
+ if (!mesher || !constructor) {
29
+ throw new Error(`Could not find mesh or constructor ${this.mDataTool.getId()} | ${this.mDataTool.getName()} | ${this.mDataTool.getConstructor()?.id}`);
30
+ }
31
+ const voxelPOS = WorldSpaces.voxel.getPositionXYZ(x, y, z);
32
+ ShapeTool.origin.x = voxelPOS.x;
33
+ ShapeTool.origin.y = voxelPOS.y;
34
+ ShapeTool.origin.z = voxelPOS.z;
35
+ mesher.voxel.loadInAt(x, y, z);
36
+ mesher.nVoxel.loadInAt(x, y, z);
37
+ ShapeTool.setMesher(mesher);
38
+ constructor.process(mesher);
39
+ mesher.resetVars();
40
+ return true;
41
+ }
42
+ build(location, priority = 0) {
43
+ this.heightMapTool.chunk.loadInAtLocation(location);
44
+ this.mDataTool.setDimension(location[0]);
45
+ RenderedSubstances.setDimension(location[0]);
46
+ const [dimension, cx, cy, cz] = location;
47
+ let [minY, maxY] = this.heightMapTool.chunk.getMinMax();
48
+ if (Math.abs(minY) == Infinity && Math.abs(maxY) == Infinity)
49
+ return;
50
+ VoxelGeometryLookUp.start(dimension, location[1], location[2], location[3]);
51
+ for (let y = minY; y <= maxY; y++) {
52
+ let foundVoxels = false;
53
+ for (let x = 0; x < WorldSpaces.chunk._bounds.x; x++) {
54
+ for (let z = 0; z < WorldSpaces.chunk._bounds.z; z++) {
55
+ if (this._process(x + cx, y + cy, z + cz)) {
56
+ foundVoxels = true;
57
+ }
58
+ }
59
+ }
60
+ this.heightMapTool.chunk.setY(y).setHasVoxels(foundVoxels);
61
+ this.heightMapTool.chunk.setY(y).setDirty(false);
62
+ }
63
+ VoxelGeometryLookUp.stop();
64
+ const chunks = [location, [], priority];
65
+ const trasnfers = [];
66
+ for (const [substance, mesher] of RenderedSubstances.meshers) {
67
+ if (mesher.positions.length == 0) {
68
+ chunks[1].push([substance, false]);
69
+ mesher.resetAll();
70
+ continue;
71
+ }
72
+ const [attributes, buffers] = mesher.getAllAttributes();
73
+ trasnfers.push(...buffers);
74
+ chunks[1].push([substance, [location, attributes]]);
75
+ mesher.resetAll();
76
+ }
77
+ DivineVoxelEngineConstructor.instance.threads.parent.runTasks("set-chunk", chunks, trasnfers);
78
+ }
79
+ }
@@ -0,0 +1,16 @@
1
+ import type { LocationData } from ".../../Math/index.js";
2
+ import { Flat3DIndex } from "@amodx/math/Volumes/Indexing/Flat3DIndex.js";
3
+ import { Vec3Array } from "@amodx/math";
4
+ export declare const TemplateProcessor: {
5
+ relative: {
6
+ x: number;
7
+ y: number;
8
+ z: number;
9
+ };
10
+ nLocation: LocationData;
11
+ _states: {
12
+ foundVoxel: boolean;
13
+ };
14
+ _process(index: number, template: Uint32Array): void;
15
+ build(location: LocationData, template: Uint32Array, startIndex: Vec3Array, templateIndex: Flat3DIndex): void;
16
+ };
@@ -0,0 +1,71 @@
1
+ //objects
2
+ import { RenderedSubstances } from "../Rules/RenderedSubstances.js";
3
+ import { DivineVoxelEngineConstructor } from "../../Contexts/Constructor/DivineVoxelEngineConstructor.js";
4
+ //tools
5
+ import { BuilderDataTool } from "../Tools/BuilderDataTool.js";
6
+ import { ShapeTool } from "../Shapes/ShapeTool.js";
7
+ const mDataTool = new BuilderDataTool();
8
+ export const TemplateProcessor = {
9
+ relative: { x: 0, y: 0, z: 0 },
10
+ nLocation: ["main", 0, 0, 0],
11
+ _states: {
12
+ foundVoxel: false,
13
+ },
14
+ _process(index, template) {
15
+ const mainId = template[index] & 0xffff;
16
+ if (!mainId || !mDataTool.loadInAtLocation(this.nLocation))
17
+ return;
18
+ const constructor = mDataTool.getConstructor();
19
+ const mesher = RenderedSubstances.meshers.get(mDataTool.getSubstnaceData().getRendered());
20
+ if (!mesher || !constructor)
21
+ return;
22
+ mesher.template.setActive(true);
23
+ mesher.template.load(template, index);
24
+ mesher.voxel.loadInAtLocation(this.nLocation);
25
+ mesher.nVoxel.loadInAtLocation(this.nLocation);
26
+ ShapeTool.setMesher(mesher);
27
+ constructor.process(mesher);
28
+ mesher.resetVars();
29
+ mesher.template.setActive(false);
30
+ },
31
+ build(location, template, startIndex, templateIndex) {
32
+ mDataTool.setDimension(location[0]);
33
+ const [dimension, cx, cy, cz] = location;
34
+ this.nLocation[0] = dimension;
35
+ let [six, siy, siz] = startIndex;
36
+ let ix = six, iy = siy, iz = siz;
37
+ const curosr = new Int32Array(3);
38
+ for (let x = cx; x < cx + 16; x++) {
39
+ iz = siz;
40
+ for (let z = cz; z < cz + 16; z++) {
41
+ iy = siy;
42
+ for (let y = cy; y < cy + 16; y++) {
43
+ this.nLocation[1] = x;
44
+ this.nLocation[2] = y;
45
+ this.nLocation[3] = z;
46
+ curosr[0] = ix;
47
+ curosr[1] = iy;
48
+ curosr[2] = iz;
49
+ // this._process(templateIndex.getIndex(curosr) * 17, template);
50
+ iy++;
51
+ }
52
+ iz++;
53
+ }
54
+ ix++;
55
+ }
56
+ const chunks = [location, [], 0];
57
+ const trasnfers = [];
58
+ for (const [substance, mesher] of RenderedSubstances.meshers) {
59
+ if (mesher.getAttribute("position").length == 0) {
60
+ chunks[1].push([substance, false]);
61
+ mesher.resetAll();
62
+ continue;
63
+ }
64
+ const [attributes, buffers] = mesher.getAllAttributes();
65
+ trasnfers.push(...buffers);
66
+ chunks[1].push([substance, [location, attributes]]);
67
+ mesher.resetAll();
68
+ }
69
+ DivineVoxelEngineConstructor.instance.threads.parent.runTasks("set-chunk", chunks, trasnfers);
70
+ },
71
+ };
@@ -0,0 +1,8 @@
1
+ import { FaceDataOverride } from "../../Types";
2
+ type Run = (data: FaceDataOverride) => boolean;
3
+ export declare class OverrideBase {
4
+ voxels: Run[][];
5
+ register(voxel: number, override: number, run: Run): void;
6
+ run(voxel: number, override: number, data: FaceDataOverride): boolean;
7
+ }
8
+ export {};
@@ -0,0 +1,20 @@
1
+ export class OverrideBase {
2
+ voxels = [];
3
+ register(voxel, override, run) {
4
+ let voxelRules = this.voxels[voxel];
5
+ if (!voxelRules) {
6
+ voxelRules = [];
7
+ this.voxels[voxel] = voxelRules;
8
+ }
9
+ voxelRules[override] = run;
10
+ }
11
+ run(voxel, override, data) {
12
+ const voxelRules = this.voxels[voxel];
13
+ if (!voxelRules)
14
+ return data.default;
15
+ const secondRule = voxelRules[override];
16
+ if (!secondRule)
17
+ return data.default;
18
+ return secondRule(data);
19
+ }
20
+ }