@divinevoxel/vlox 0.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (723) hide show
  1. package/Analyzer/Analyzer.d.ts +18 -0
  2. package/Analyzer/Analyzer.js +91 -0
  3. package/Analyzer/AnalyzerProcessor.d.ts +6 -0
  4. package/Analyzer/AnalyzerProcessor.js +39 -0
  5. package/Analyzer/AnalyzerUpdater.d.ts +10 -0
  6. package/Analyzer/AnalyzerUpdater.js +13 -0
  7. package/Archive/Archive.types.d.ts +176 -0
  8. package/Archive/Archive.types.js +1 -0
  9. package/Archive/Functions/ArchiveArea.d.ts +10 -0
  10. package/Archive/Functions/ArchiveArea.js +315 -0
  11. package/Archive/Functions/ArchiveColumn.d.ts +8 -0
  12. package/Archive/Functions/ArchiveColumn.js +293 -0
  13. package/Archive/Functions/ImportColumn.d.ts +9 -0
  14. package/Archive/Functions/ImportColumn.js +213 -0
  15. package/Archive/Functions/Palettes.d.ts +5 -0
  16. package/Archive/Functions/Palettes.js +46 -0
  17. package/Archive/Functions/index.d.ts +3 -0
  18. package/Archive/Functions/index.js +3 -0
  19. package/Archive/index.d.ts +2 -0
  20. package/Archive/index.js +2 -0
  21. package/Contexts/Constructor/ConstrcutorTheads.d.ts +9 -0
  22. package/Contexts/Constructor/ConstrcutorTheads.js +22 -0
  23. package/Contexts/Constructor/ConstructorRemoteThreadTasks.d.ts +7 -0
  24. package/Contexts/Constructor/ConstructorRemoteThreadTasks.js +8 -0
  25. package/Contexts/Constructor/ConstructorTasks.d.ts +2 -0
  26. package/Contexts/Constructor/ConstructorTasks.js +82 -0
  27. package/Contexts/Constructor/ConstructorTasksIds.d.ts +21 -0
  28. package/Contexts/Constructor/ConstructorTasksIds.js +22 -0
  29. package/Contexts/Constructor/ConstructorThreadState.d.ts +5 -0
  30. package/Contexts/Constructor/ConstructorThreadState.js +16 -0
  31. package/Contexts/Constructor/DVEConstructorTasksQueues.d.ts +27 -0
  32. package/Contexts/Constructor/DVEConstructorTasksQueues.js +73 -0
  33. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +17 -0
  34. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +30 -0
  35. package/Contexts/Constructor/InitWorker.d.ts +2 -0
  36. package/Contexts/Constructor/InitWorker.js +20 -0
  37. package/Contexts/Constructor/Tasks/TasksRequest.d.ts +141 -0
  38. package/Contexts/Constructor/Tasks/TasksRequest.js +218 -0
  39. package/Contexts/Constructor/Tasks/VoxelUpdate.d.ts +4 -0
  40. package/Contexts/Constructor/Tasks/VoxelUpdate.js +151 -0
  41. package/Contexts/Constructor/index.d.ts +1 -0
  42. package/Contexts/Constructor/index.js +1 -0
  43. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +19 -0
  44. package/Contexts/Nexus/DivineVoxelEngineNexus.js +29 -0
  45. package/Contexts/Nexus/InitWorker.d.ts +2 -0
  46. package/Contexts/Nexus/InitWorker.js +15 -0
  47. package/Contexts/Nexus/Threads/NexusTheads.d.ts +13 -0
  48. package/Contexts/Nexus/Threads/NexusTheads.js +25 -0
  49. package/Contexts/Nexus/Threads/NexusThreadState.d.ts +7 -0
  50. package/Contexts/Nexus/Threads/NexusThreadState.js +10 -0
  51. package/Contexts/Nexus/index.d.ts +1 -0
  52. package/Contexts/Nexus/index.js +1 -0
  53. package/Contexts/Render/DVERenderThreads.d.ts +11 -0
  54. package/Contexts/Render/DVERenderThreads.js +47 -0
  55. package/Contexts/Render/DivineVoxelEngineRender.d.ts +70 -0
  56. package/Contexts/Render/DivineVoxelEngineRender.js +54 -0
  57. package/Contexts/Render/InitThreads.d.ts +2 -0
  58. package/Contexts/Render/InitThreads.js +53 -0
  59. package/Contexts/Render/Scene/MeshManager.d.ts +15 -0
  60. package/Contexts/Render/Scene/MeshManager.js +105 -0
  61. package/Contexts/Render/Scene/MeshRegister.d.ts +32 -0
  62. package/Contexts/Render/Scene/MeshRegister.js +195 -0
  63. package/Contexts/Render/Scene/MeshRegister.types.d.ts +13 -0
  64. package/Contexts/Render/Scene/MeshRegister.types.js +1 -0
  65. package/Contexts/Render/Tasks/RenderTasks.d.ts +7 -0
  66. package/Contexts/Render/Tasks/RenderTasks.js +24 -0
  67. package/Contexts/Render/Tasks/RenderTasks.types.d.ts +27 -0
  68. package/Contexts/Render/Tasks/RenderTasks.types.js +1 -0
  69. package/Contexts/Render/index.d.ts +1 -0
  70. package/Contexts/Render/index.js +1 -0
  71. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.d.ts +21 -0
  72. package/Contexts/RichWorld/DivineStarVoxelEngineRichWorld.js +33 -0
  73. package/Contexts/RichWorld/InitWorker.d.ts +2 -0
  74. package/Contexts/RichWorld/InitWorker.js +15 -0
  75. package/Contexts/RichWorld/RichDataRegister.d.ts +24 -0
  76. package/Contexts/RichWorld/RichDataRegister.js +110 -0
  77. package/Contexts/RichWorld/RichWorldTasks.d.ts +2 -0
  78. package/Contexts/RichWorld/RichWorldTasks.js +58 -0
  79. package/Contexts/RichWorld/Threads/RichWorldThreadState.d.ts +7 -0
  80. package/Contexts/RichWorld/Threads/RichWorldThreadState.js +10 -0
  81. package/Contexts/RichWorld/Threads/RichWorldThreads.d.ts +10 -0
  82. package/Contexts/RichWorld/Threads/RichWorldThreads.js +22 -0
  83. package/Contexts/RichWorld/Tools/RichColumnDataTool.d.ts +7 -0
  84. package/Contexts/RichWorld/Tools/RichColumnDataTool.js +18 -0
  85. package/Contexts/RichWorld/Tools/RichDataTool.d.ts +14 -0
  86. package/Contexts/RichWorld/Tools/RichDataTool.js +71 -0
  87. package/Contexts/RichWorld/index.d.ts +1 -0
  88. package/Contexts/RichWorld/index.js +1 -0
  89. package/Contexts/World/Data/Classes/RegisterDataManager.d.ts +8 -0
  90. package/Contexts/World/Data/Classes/RegisterDataManager.js +22 -0
  91. package/Contexts/World/Data/Classes/StructBuilder.d.ts +31 -0
  92. package/Contexts/World/Data/Classes/StructBuilder.js +173 -0
  93. package/Contexts/World/Data/DVEFDataStructs.d.ts +7 -0
  94. package/Contexts/World/Data/DVEFDataStructs.js +21 -0
  95. package/Contexts/World/Data/DataRegister.d.ts +8 -0
  96. package/Contexts/World/Data/DataRegister.js +9 -0
  97. package/Contexts/World/Data/DataStructBuilders.d.ts +12 -0
  98. package/Contexts/World/Data/DataStructBuilders.js +23 -0
  99. package/Contexts/World/Data/DataSync.d.ts +51 -0
  100. package/Contexts/World/Data/DataSync.js +215 -0
  101. package/Contexts/World/Data/DataSyncNode.d.ts +28 -0
  102. package/Contexts/World/Data/DataSyncNode.js +54 -0
  103. package/Contexts/World/Data/Generators/SubstanceDataGenerator.d.ts +5 -0
  104. package/Contexts/World/Data/Generators/SubstanceDataGenerator.js +36 -0
  105. package/Contexts/World/Data/Generators/VoxelDataGenerator.d.ts +9 -0
  106. package/Contexts/World/Data/Generators/VoxelDataGenerator.js +64 -0
  107. package/Contexts/World/Data/Generators/WorldDataGenerator.d.ts +12 -0
  108. package/Contexts/World/Data/Generators/WorldDataGenerator.js +24 -0
  109. package/Contexts/World/Data/Managers/DataManagers.d.ts +5 -0
  110. package/Contexts/World/Data/Managers/DataManagers.js +126 -0
  111. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.d.ts +2 -0
  112. package/Contexts/World/Data/StructBuilders/SubstanceStructBuilder.js +57 -0
  113. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.d.ts +2 -0
  114. package/Contexts/World/Data/StructBuilders/VoxelStructBuilder.js +68 -0
  115. package/Contexts/World/Data/Structs/ChunkStruct.d.ts +3 -0
  116. package/Contexts/World/Data/Structs/ChunkStruct.js +29 -0
  117. package/Contexts/World/Data/Structs/ColumnStruct.d.ts +3 -0
  118. package/Contexts/World/Data/Structs/ColumnStruct.js +45 -0
  119. package/Contexts/World/Data/Structs/RegionStruct.d.ts +4 -0
  120. package/Contexts/World/Data/Structs/RegionStruct.js +50 -0
  121. package/Contexts/World/DivineVoxelEngineWorld.d.ts +34 -0
  122. package/Contexts/World/DivineVoxelEngineWorld.js +64 -0
  123. package/Contexts/World/InitWorker.d.ts +2 -0
  124. package/Contexts/World/InitWorker.js +35 -0
  125. package/Contexts/World/Lock/WorldLock.d.ts +12 -0
  126. package/Contexts/World/Lock/WorldLock.js +86 -0
  127. package/Contexts/World/Tasks/WorldTasks.d.ts +11 -0
  128. package/Contexts/World/Tasks/WorldTasks.js +98 -0
  129. package/Contexts/World/WorldDataHooks.d.ts +1 -0
  130. package/Contexts/World/WorldDataHooks.js +96 -0
  131. package/Contexts/World/WorldThreadState.d.ts +4 -0
  132. package/Contexts/World/WorldThreadState.js +6 -0
  133. package/Contexts/World/WorldThreads.d.ts +14 -0
  134. package/Contexts/World/WorldThreads.js +34 -0
  135. package/Contexts/World/index.d.ts +1 -0
  136. package/Contexts/World/index.js +1 -0
  137. package/Data/Constants/DVEFDataSyncIds.d.ts +12 -0
  138. package/Data/Constants/DVEFDataSyncIds.js +13 -0
  139. package/Data/Constants/DataHeaders.d.ts +6 -0
  140. package/Data/Constants/DataHeaders.js +6 -0
  141. package/Data/Constants/Structs/ChunkStructProperties.d.ts +10 -0
  142. package/Data/Constants/Structs/ChunkStructProperties.js +10 -0
  143. package/Data/Constants/Structs/SubstanceStructProperties.d.ts +8 -0
  144. package/Data/Constants/Structs/SubstanceStructProperties.js +8 -0
  145. package/Data/Constants/Structs/VoxelStructProperties.d.ts +11 -0
  146. package/Data/Constants/Structs/VoxelStructProperties.js +11 -0
  147. package/Data/Constants/Structs/WorldDataStructProperties.d.ts +8 -0
  148. package/Data/Constants/Structs/WorldDataStructProperties.js +8 -0
  149. package/Data/Constants/SubstanceTagIds.d.ts +12 -0
  150. package/Data/Constants/SubstanceTagIds.js +13 -0
  151. package/Data/Constants/VoxelTagIds.d.ts +14 -0
  152. package/Data/Constants/VoxelTagIds.js +15 -0
  153. package/Data/DVEFDataCore.d.ts +7 -0
  154. package/Data/DVEFDataCore.js +7 -0
  155. package/Data/DVEFDataManager.d.ts +31 -0
  156. package/Data/DVEFDataManager.js +23 -0
  157. package/Data/DVEFDataSyncNode.d.ts +20 -0
  158. package/Data/DVEFDataSyncNode.js +53 -0
  159. package/Data/DataHooks.d.ts +51 -0
  160. package/Data/DataHooks.js +29 -0
  161. package/Data/LightData.d.ts +150 -0
  162. package/Data/LightData.js +402 -0
  163. package/Data/RegionHeaderRegister.d.ts +29 -0
  164. package/Data/RegionHeaderRegister.js +56 -0
  165. package/Data/Register/MappedDataRegister.d.ts +5 -0
  166. package/Data/Register/MappedDataRegister.js +8 -0
  167. package/Data/Register/MappedRegisterBase.d.ts +14 -0
  168. package/Data/Register/MappedRegisterBase.js +50 -0
  169. package/Data/Settings/EngineSettings.d.ts +27 -0
  170. package/Data/Settings/EngineSettings.js +81 -0
  171. package/Data/Substance/SubstancePalette.d.ts +9 -0
  172. package/Data/Substance/SubstancePalette.js +16 -0
  173. package/Data/Substance/SubstanceStruct.d.ts +20 -0
  174. package/Data/Substance/SubstanceStruct.js +19 -0
  175. package/Data/Types/DataSync.types.d.ts +3 -0
  176. package/Data/Types/DataSync.types.js +1 -0
  177. package/Data/Types/DimensionData.types.d.ts +9 -0
  178. package/Data/Types/DimensionData.types.js +1 -0
  179. package/Data/Types/RichWorldData.types.d.ts +15 -0
  180. package/Data/Types/RichWorldData.types.js +1 -0
  181. package/Data/Types/VoxelData.types.d.ts +7 -0
  182. package/Data/Types/VoxelData.types.js +1 -0
  183. package/Data/Types/WorldData.types.d.ts +10 -0
  184. package/Data/Types/WorldData.types.js +19 -0
  185. package/Data/Voxel/VoxelPalette.d.ts +12 -0
  186. package/Data/Voxel/VoxelPalette.js +22 -0
  187. package/Data/Voxel/VoxelStruct.d.ts +26 -0
  188. package/Data/Voxel/VoxelStruct.js +29 -0
  189. package/Data/VoxelShaderData.d.ts +17 -0
  190. package/Data/VoxelShaderData.js +34 -0
  191. package/Data/VoxelStateReader.d.ts +12 -0
  192. package/Data/VoxelStateReader.js +30 -0
  193. package/Data/World/Classes/Chunk.d.ts +21 -0
  194. package/Data/World/Classes/Chunk.js +46 -0
  195. package/Data/World/Classes/Column.d.ts +17 -0
  196. package/Data/World/Classes/Column.js +31 -0
  197. package/Data/World/Classes/Dimension.d.ts +14 -0
  198. package/Data/World/Classes/Dimension.js +20 -0
  199. package/Data/World/Classes/Region.d.ts +23 -0
  200. package/Data/World/Classes/Region.js +67 -0
  201. package/Data/World/Classes/index.d.ts +4 -0
  202. package/Data/World/Classes/index.js +4 -0
  203. package/Data/World/DimensionsRegister.d.ts +14 -0
  204. package/Data/World/DimensionsRegister.js +53 -0
  205. package/Data/World/WorldBounds.d.ts +19 -0
  206. package/Data/World/WorldBounds.js +34 -0
  207. package/Data/World/WorldPainter.d.ts +11 -0
  208. package/Data/World/WorldPainter.js +71 -0
  209. package/Data/World/WorldRegister.d.ts +51 -0
  210. package/Data/World/WorldRegister.js +220 -0
  211. package/Data/World/WorldRegisterCache.d.ts +23 -0
  212. package/Data/World/WorldRegisterCache.js +68 -0
  213. package/Data/World/WorldSpaces.d.ts +4 -0
  214. package/Data/World/WorldSpaces.js +23 -0
  215. package/DataLoader/Broswer/DataHandler.d.ts +20 -0
  216. package/DataLoader/Broswer/DataHandler.js +54 -0
  217. package/DataLoader/Broswer/WorldDataBase.d.ts +26 -0
  218. package/DataLoader/Broswer/WorldDataBase.js +81 -0
  219. package/DataLoader/Broswer/WorldDataBaseManager.d.ts +6 -0
  220. package/DataLoader/Broswer/WorldDataBaseManager.js +30 -0
  221. package/DataLoader/Broswer/WorldDataTool.d.ts +16 -0
  222. package/DataLoader/Broswer/WorldDataTool.js +64 -0
  223. package/DataLoader/Broswer/index.d.ts +1 -0
  224. package/DataLoader/Broswer/index.js +1 -0
  225. package/DataLoader/Constructor/DataLoaderTasks.d.ts +2 -0
  226. package/DataLoader/Constructor/DataLoaderTasks.js +14 -0
  227. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +9 -0
  228. package/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.js +17 -0
  229. package/DataLoader/Constructor/WorldDataSerializer.d.ts +15 -0
  230. package/DataLoader/Constructor/WorldDataSerializer.js +54 -0
  231. package/DataLoader/Constructor/index.d.ts +1 -0
  232. package/DataLoader/Constructor/index.js +1 -0
  233. package/DataLoader/Node/DivineVoxelEngineData.d.ts +48 -0
  234. package/DataLoader/Node/DivineVoxelEngineData.js +47 -0
  235. package/DataLoader/Node/System/RegionSystem.d.ts +28 -0
  236. package/DataLoader/Node/System/RegionSystem.js +147 -0
  237. package/DataLoader/Node/System/System.d.ts +13 -0
  238. package/DataLoader/Node/System/System.js +168 -0
  239. package/DataLoader/Node/System/SystemPath.d.ts +12 -0
  240. package/DataLoader/Node/System/SystemPath.js +29 -0
  241. package/DataLoader/Node/Tools/NodeRegionTool.d.ts +28 -0
  242. package/DataLoader/Node/Tools/NodeRegionTool.js +134 -0
  243. package/DataLoader/Node/Util/DVED.util.d.ts +17 -0
  244. package/DataLoader/Node/Util/DVED.util.js +25 -0
  245. package/DataLoader/Node/index.d.ts +3 -0
  246. package/DataLoader/Node/index.js +3 -0
  247. package/DataLoader/Types/DVED.types.d.ts +13 -0
  248. package/DataLoader/Types/DVED.types.js +1 -0
  249. package/DataLoader/World/DataHandlerWrapper.d.ts +23 -0
  250. package/DataLoader/World/DataHandlerWrapper.js +179 -0
  251. package/DataLoader/World/DataLoaderTasks.d.ts +2 -0
  252. package/DataLoader/World/DataLoaderTasks.js +70 -0
  253. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +12 -0
  254. package/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +17 -0
  255. package/DataLoader/World/Tools/DataLoaderTool.d.ts +24 -0
  256. package/DataLoader/World/Tools/DataLoaderTool.js +113 -0
  257. package/DataLoader/World/Tools/DataSerializerTool.d.ts +8 -0
  258. package/DataLoader/World/Tools/DataSerializerTool.js +27 -0
  259. package/DataLoader/World/Tools/LoaderRegister.d.ts +9 -0
  260. package/DataLoader/World/Tools/LoaderRegister.js +29 -0
  261. package/IWG/Constants/ColumnState.d.ts +6 -0
  262. package/IWG/Constants/ColumnState.js +7 -0
  263. package/IWG/World/Classes/DebouncedTasks.d.ts +16 -0
  264. package/IWG/World/Classes/DebouncedTasks.js +34 -0
  265. package/IWG/World/Classes/Generator.d.ts +52 -0
  266. package/IWG/World/Classes/Generator.js +485 -0
  267. package/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +7 -0
  268. package/IWG/World/Classes/Tasks/IWGBatchTask.js +35 -0
  269. package/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +6 -0
  270. package/IWG/World/Classes/Tasks/IWGSingleTask.js +29 -0
  271. package/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +27 -0
  272. package/IWG/World/Classes/Tasks/IWGTaskBase.js +34 -0
  273. package/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +6 -0
  274. package/IWG/World/Classes/Tasks/IWGTaskRegister.js +14 -0
  275. package/IWG/World/IWG.d.ts +22 -0
  276. package/IWG/World/IWG.js +83 -0
  277. package/IWG/World/Load/InitLoad.d.ts +5 -0
  278. package/IWG/World/Load/InitLoad.js +17 -0
  279. package/IWG/World/Load/LoaderBase.d.ts +16 -0
  280. package/IWG/World/Load/LoaderBase.js +57 -0
  281. package/IWG/World/Load/SafeExit.d.ts +5 -0
  282. package/IWG/World/Load/SafeExit.js +16 -0
  283. package/IWG/World/Load/Teleport.d.ts +9 -0
  284. package/IWG/World/Load/Teleport.js +26 -0
  285. package/IWG/World/Tasks/RegisterDefaultTasks.d.ts +1 -0
  286. package/IWG/World/Tasks/RegisterDefaultTasks.js +12 -0
  287. package/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +8 -0
  288. package/IWG/World/Tasks/Rendering/IWGBuildTasks.js +26 -0
  289. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +8 -0
  290. package/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +22 -0
  291. package/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +8 -0
  292. package/IWG/World/Tasks/Saving/IWGSaveTasks.js +22 -0
  293. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.d.ts +8 -0
  294. package/IWG/World/Tasks/WorldGen/IWGDecorateTasks.js +29 -0
  295. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.d.ts +8 -0
  296. package/IWG/World/Tasks/WorldGen/IWGGenerateTasks.js +29 -0
  297. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.d.ts +8 -0
  298. package/IWG/World/Tasks/WorldGen/IWGLoadTasks.js +58 -0
  299. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.d.ts +8 -0
  300. package/IWG/World/Tasks/WorldGen/IWGPropagationTasks.js +27 -0
  301. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.d.ts +8 -0
  302. package/IWG/World/Tasks/WorldGen/IWGWorldSunTasks.js +27 -0
  303. package/IWG/World/Types/IWG.types.d.ts +20 -0
  304. package/IWG/World/Types/IWG.types.js +7 -0
  305. package/IWG/World/index.d.ts +2 -0
  306. package/IWG/World/index.js +2 -0
  307. package/IWG/index.d.ts +1 -0
  308. package/IWG/index.js +1 -0
  309. package/Init/StartConstructor.d.ts +2 -0
  310. package/Init/StartConstructor.js +8 -0
  311. package/Init/StartWorld.d.ts +7 -0
  312. package/Init/StartWorld.js +9 -0
  313. package/Interfaces/Anaylzer/DVEAnaylzer.d.ts +5 -0
  314. package/Interfaces/Anaylzer/DVEAnaylzer.js +2 -0
  315. package/Interfaces/Classes/ThreadManager.d.ts +16 -0
  316. package/Interfaces/Classes/ThreadManager.js +42 -0
  317. package/Interfaces/Classes/ThreadState.d.ts +7 -0
  318. package/Interfaces/Classes/ThreadState.js +7 -0
  319. package/Interfaces/Common/DataSyncIds.d.ts +8 -0
  320. package/Interfaces/Common/DataSyncIds.js +9 -0
  321. package/Interfaces/Data/DVEDataCore.d.ts +6 -0
  322. package/Interfaces/Data/DVEDataCore.js +2 -0
  323. package/Interfaces/Data/DataManager.d.ts +13 -0
  324. package/Interfaces/Data/DataManager.js +14 -0
  325. package/Interfaces/Data/LocationBoundToolBase.d.ts +24 -0
  326. package/Interfaces/Data/LocationBoundToolBase.js +61 -0
  327. package/Interfaces/Data/NumberPalette.d.ts +13 -0
  328. package/Interfaces/Data/NumberPalette.js +40 -0
  329. package/Interfaces/Data/RemoteDataSyncNode.d.ts +16 -0
  330. package/Interfaces/Data/RemoteDataSyncNode.js +36 -0
  331. package/Interfaces/Data/StringPalette.d.ts +13 -0
  332. package/Interfaces/Data/StringPalette.js +38 -0
  333. package/Interfaces/DataLoader/DVEDataHandler.d.ts +17 -0
  334. package/Interfaces/DataLoader/DVEDataHandler.js +14 -0
  335. package/Interfaces/Render/DVEFOManager.d.ts +7 -0
  336. package/Interfaces/Render/DVEFOManager.js +6 -0
  337. package/Interfaces/Render/DVEMeshCuller.d.ts +7 -0
  338. package/Interfaces/Render/DVEMeshCuller.js +8 -0
  339. package/Interfaces/Render/DVERenderer.d.ts +14 -0
  340. package/Interfaces/Render/DVERenderer.js +2 -0
  341. package/Interfaces/Render/Nodes/DVENodeManager.d.ts +6 -0
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  667. package/VoxelModels/Rules/Classes/OcclusionFace.d.ts +65 -0
  668. package/VoxelModels/Rules/Classes/OcclusionFace.js +492 -0
  669. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.d.ts +19 -0
  670. package/VoxelModels/Rules/Classes/VoxelRulesGeometry.js +32 -0
  671. package/VoxelModels/Rules/Classes/VoxelRulesModel.d.ts +18 -0
  672. package/VoxelModels/Rules/Classes/VoxelRulesModel.js +29 -0
  673. package/VoxelModels/Rules/Functions/BuildFinalInputs.d.ts +7 -0
  674. package/VoxelModels/Rules/Functions/BuildFinalInputs.js +91 -0
  675. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.d.ts +6 -0
  676. package/VoxelModels/Rules/Functions/BuildGeomtryInputs.js +223 -0
  677. package/VoxelModels/Rules/Functions/BuildRules.d.ts +8 -0
  678. package/VoxelModels/Rules/Functions/BuildRules.js +187 -0
  679. package/VoxelModels/Rules/Functions/BuildStateData.d.ts +23 -0
  680. package/VoxelModels/Rules/Functions/BuildStateData.js +337 -0
  681. package/VoxelModels/Rules/Functions/GetOcclusionFaces.d.ts +4 -0
  682. package/VoxelModels/Rules/Functions/GetOcclusionFaces.js +112 -0
  683. package/VoxelModels/Rules/VoxelModelManager.d.ts +18 -0
  684. package/VoxelModels/Rules/VoxelModelManager.js +80 -0
  685. package/VoxelModels/Shared/Transform.d.ts +4 -0
  686. package/VoxelModels/Shared/Transform.js +264 -0
  687. package/VoxelModels/State/CondiotnalTreeReader.d.ts +10 -0
  688. package/VoxelModels/State/CondiotnalTreeReader.js +22 -0
  689. package/VoxelModels/State/LogicStatementReader.d.ts +8 -0
  690. package/VoxelModels/State/LogicStatementReader.js +50 -0
  691. package/VoxelModels/State/Schema/BinarySchema.d.ts +14 -0
  692. package/VoxelModels/State/Schema/BinarySchema.js +52 -0
  693. package/VoxelModels/State/Schema/BinarySchemaNode.d.ts +11 -0
  694. package/VoxelModels/State/Schema/BinarySchemaNode.js +21 -0
  695. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.d.ts +8 -0
  696. package/VoxelModels/State/Schema/Conditions/SameVoxelConditions.js +13 -0
  697. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.d.ts +6 -0
  698. package/VoxelModels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.js +6 -0
  699. package/VoxelModels/State/Schema/ShapeStateRelationsNode.d.ts +10 -0
  700. package/VoxelModels/State/Schema/ShapeStateRelationsNode.js +26 -0
  701. package/VoxelModels/State/Schema/StateSchema.d.ts +10 -0
  702. package/VoxelModels/State/Schema/StateSchema.js +18 -0
  703. package/VoxelModels/State/SchemaRegister.d.ts +15 -0
  704. package/VoxelModels/State/SchemaRegister.js +50 -0
  705. package/VoxelModels/State/State.types.d.ts +32 -0
  706. package/VoxelModels/State/State.types.js +22 -0
  707. package/VoxelModels/State/StateTreeReader.d.ts +9 -0
  708. package/VoxelModels/State/StateTreeReader.js +35 -0
  709. package/VoxelModels/Tags/TagsOverrides.d.ts +5 -0
  710. package/VoxelModels/Tags/TagsOverrides.js +4 -0
  711. package/VoxelModels/VoxelModel.types.d.ts +135 -0
  712. package/VoxelModels/VoxelModel.types.js +1 -0
  713. package/VoxelModels/VoxelModelRules.types.d.ts +67 -0
  714. package/VoxelModels/VoxelModelRules.types.js +1 -0
  715. package/VoxelModels/World/InitVoxelModelsWorld.d.ts +2 -0
  716. package/VoxelModels/World/InitVoxelModelsWorld.js +11 -0
  717. package/WorldGeneration/WorldGenBrush.d.ts +75 -0
  718. package/WorldGeneration/WorldGenBrush.js +136 -0
  719. package/WorldGeneration/WorldGenRegister.d.ts +14 -0
  720. package/WorldGeneration/WorldGenRegister.js +94 -0
  721. package/WorldGeneration/WorldGeneration.d.ts +14 -0
  722. package/WorldGeneration/WorldGeneration.js +54 -0
  723. package/package.json +32 -0
@@ -0,0 +1,137 @@
1
+ export function RegisterVoxelSnippets(builder) {
2
+ builder.snippets.create({
3
+ id: "#dve_solid_vertex",
4
+ body: {
5
+ GLSL: () => `@standard_position`,
6
+ },
7
+ });
8
+ builder.snippets.create({
9
+ id: "#dve_solid_frag",
10
+ body: {
11
+ GLSL: () => `@standard_color`,
12
+ },
13
+ });
14
+ builder.snippets.create({
15
+ id: "#dve_transparent_vertex",
16
+ body: {
17
+ GLSL: () => `@standard_position`,
18
+ },
19
+ });
20
+ builder.snippets.create({
21
+ id: "#dve_transparent_frag",
22
+ body: {
23
+ GLSL: () => `@standard_transparent_color`,
24
+ },
25
+ });
26
+ builder.snippets.create({
27
+ id: "#dve_glow_vertex",
28
+ body: {
29
+ GLSL: () => `@standard_position`,
30
+ },
31
+ });
32
+ builder.snippets.create({
33
+ id: "#dve_glow_frag",
34
+ body: {
35
+ GLSL: () => `@standard_color`,
36
+ },
37
+ });
38
+ builder.snippets.create({
39
+ id: "#dve_flora_vertex",
40
+ body: {
41
+ GLSL: () => /* glsl */ `vec3 p = position;
42
+
43
+ #ifdef INSTANCES
44
+ mat4 finalWorld = mat4(world0,world1,world2,world3);
45
+
46
+ vDistance = 0.;
47
+
48
+
49
+ finalWorld[3].xyz += worldOrigin.xyz;
50
+ gl_Position = viewProjection * finalWorld * vec4(position, 1.0);
51
+ #endif
52
+ #ifndef INSTANCES
53
+ vec4 worldPosition = world * vec4(p , 1.0);
54
+
55
+ if(doEffects == 1.){
56
+
57
+ if(VOXEL[1].y == 1.) {
58
+ p.xz = dve_crossed_panel_wind_anim(worldPosition, p).xz;
59
+ }
60
+ if(VOXEL[1].y == 2.) {
61
+ p.xz = dve_flat_panel_wind_anim(worldPosition, p).xz;
62
+ }
63
+ if(VOXEL[1].y == 3.) {
64
+ p.xz = dve_cube_wind_anim(worldPosition, p).xz;
65
+ }
66
+ }
67
+
68
+ gl_Position = viewProjection * world * vec4(p, 1.0);
69
+ #endif
70
+
71
+ #ifdef THREE
72
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
73
+ #endif
74
+
75
+ `,
76
+ },
77
+ });
78
+ builder.snippets.create({
79
+ id: "#dve_flora_frag",
80
+ body: {
81
+ GLSL: () => `@standard_color`,
82
+ },
83
+ });
84
+ builder.snippets.create({
85
+ id: "#dve_liquid_vertex",
86
+ body: {
87
+ GLSL: () => /* glsl */ `
88
+ vFlow = 0.;
89
+ if(VOXEL[1].y == 1.) {
90
+ vFlow = -1.;
91
+ }
92
+ if(VOXEL[1].y == 2.) {
93
+ vFlow = 1.;
94
+ }
95
+
96
+
97
+ #ifdef INSTANCES
98
+ mat4 finalWorld = mat4(world0,world1,world2,world3);
99
+
100
+ vDistance = 0.;
101
+
102
+
103
+ finalWorld[3].xyz += worldOrigin.xyz;
104
+ gl_Position = viewProjection * finalWorld * vec4(position, 1.0);
105
+ #endif
106
+
107
+ #ifndef INSTANCESw
108
+ vec3 p = position;
109
+ vec4 worldPosition = world * vec4(p , 1.0);
110
+
111
+ if(doEffects == 1.){
112
+ float height = fbm(worldPosition.xz * 0.08 + time * .01);
113
+ p.y += (height * 0.03) - .05;
114
+ }
115
+
116
+ gl_Position = viewProjection * world * vec4(p, 1.0);
117
+ #endif
118
+
119
+ #ifdef THREE
120
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
121
+ #endif
122
+
123
+ `,
124
+ },
125
+ });
126
+ builder.snippets.create({
127
+ id: "#dve_liquid_frag",
128
+ body: {
129
+ GLSL: () => /* glsl */ `
130
+ vec4 rgb = getBaseColor(vec2(0.,time * .01 * -4. * vFlow));
131
+ rgb = getColor(rgb);
132
+ vec4 mixLight = getLight(rgb);
133
+ vec3 finalColor = doFog(mixLight);
134
+ FragColor = vec4(finalColor.rgb ,.7 );`,
135
+ },
136
+ });
137
+ }
@@ -0,0 +1,42 @@
1
+ import { URIShader } from "@amodx/uri/Shaders/Classes/URIShader.js";
2
+ export declare class DVEShaderRegister {
3
+ shaders: Map<string, URIShader>;
4
+ create(shaders: URIShader[]): void;
5
+ get(id: string): URIShader | undefined;
6
+ getBulder(): {
7
+ shaders: {
8
+ _shaders: Map<string, URIShader>;
9
+ create(id: string): URIShader;
10
+ };
11
+ functions: {
12
+ _functions: Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any>>;
13
+ _functionSets: Map<string, string[]>;
14
+ create(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any>): void;
15
+ _processFunctinos(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any>, shader?: URIShader | null): string;
16
+ build(id: string, data?: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any> | null, shader?: URIShader | null, predicate?: (id: string, type: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderFunctionData<any>) => boolean): string;
17
+ };
18
+ define: {
19
+ _process(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderDefinesData): string;
20
+ build(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderDefinesData | import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderDefinesData[] | Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderDefinesData>): string;
21
+ };
22
+ constants: {
23
+ _process(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderConstantData): string;
24
+ build(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderConstantData | import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderConstantData[] | Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderConstantData>): string;
25
+ };
26
+ uniforms: {
27
+ _process(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderUniformData): string;
28
+ build(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderUniformData[] | Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderUniformData>, predicate?: (id: string, type: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderUniformData) => boolean): string;
29
+ };
30
+ snippets: {
31
+ _snippets: Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderSnippetData<any>>;
32
+ create(data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderSnippetData<any>): void;
33
+ override(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types").ShaderSnippetData<any>): boolean;
34
+ get(id: string, args?: any): string;
35
+ _process(text: string, shader?: URIShader): {
36
+ newBody: string;
37
+ foundSnippet: boolean;
38
+ };
39
+ build(text: string, shader?: URIShader): string;
40
+ };
41
+ };
42
+ }
@@ -0,0 +1,15 @@
1
+ import { URIShaderBuilder } from "@amodx/uri/Shaders/URIShaderBuilder.js";
2
+ export class DVEShaderRegister {
3
+ shaders = new Map();
4
+ create(shaders) {
5
+ for (const shader of shaders) {
6
+ this.shaders.set(shader.id, shader);
7
+ }
8
+ }
9
+ get(id) {
10
+ return this.shaders.get(id);
11
+ }
12
+ getBulder() {
13
+ return URIShaderBuilder;
14
+ }
15
+ }
@@ -0,0 +1,55 @@
1
+ import { ShaderAttributeData, ShaderConstantData, ShaderUniformData, ShaderVaryingData } from "@amodx/uri/Shaders/Types/ShaderData.types.js";
2
+ import { DVEShaderRegister } from "./DVEShaderRegister.js";
3
+ import { URIShader } from "@amodx/uri/Shaders/Classes/URIShader.js";
4
+ export declare class DVEShaders {
5
+ static register: DVEShaderRegister;
6
+ static builder: {
7
+ shaders: {
8
+ _shaders: Map<string, URIShader>;
9
+ create(id: string): URIShader;
10
+ };
11
+ functions: {
12
+ _functions: Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any>>;
13
+ _functionSets: Map<string, string[]>;
14
+ create(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any>): void;
15
+ _processFunctinos(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any>, shader?: URIShader | null): string;
16
+ build(id: string, data?: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any> | null, shader?: URIShader | null, predicate?: (id: string, type: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderFunctionData<any>) => boolean): string;
17
+ };
18
+ define: {
19
+ _process(data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderDefinesData): string;
20
+ build(data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderDefinesData | import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderDefinesData[] | Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderDefinesData>): string;
21
+ };
22
+ constants: {
23
+ _process(data: ShaderConstantData): string;
24
+ build(data: ShaderConstantData | ShaderConstantData[] | Map<string, ShaderConstantData>): string;
25
+ };
26
+ uniforms: {
27
+ _process(data: ShaderUniformData): string;
28
+ build(data: ShaderUniformData[] | Map<string, ShaderUniformData>, predicate?: (id: string, type: ShaderUniformData) => boolean): string;
29
+ };
30
+ snippets: {
31
+ _snippets: Map<string, import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderSnippetData<any>>;
32
+ create(data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderSnippetData<any>): void;
33
+ override(id: string, data: import("@amodx/uri/Shaders/Types/ShaderData.types.js").ShaderSnippetData<any>): boolean;
34
+ get(id: string, args?: any): string;
35
+ _process(text: string, shader?: URIShader): {
36
+ newBody: string;
37
+ foundSnippet: boolean;
38
+ };
39
+ build(text: string, shader?: URIShader): string;
40
+ };
41
+ };
42
+ static voxelAttributes: ShaderAttributeData[];
43
+ static voxelSharedUniforms: ShaderUniformData[];
44
+ static voxelVertexUniforms: ShaderUniformData[];
45
+ static voxelConstants: ShaderConstantData[];
46
+ static voxelVarying: ShaderVaryingData<any>[];
47
+ static voxelFragFunctions: string[];
48
+ static voxelVertexFunctions: string[];
49
+ static _defaultShader: URIShader;
50
+ static init(): void;
51
+ static _addInstances(shader: URIShader): void;
52
+ static createVoxelShader(id: string): URIShader;
53
+ static createBasicTextureShader(id: string): URIShader;
54
+ static createSkyBoxShader(id: string): URIShader;
55
+ }
@@ -0,0 +1,369 @@
1
+ import { URIShaderBuilder } from "@amodx/uri/Shaders/URIShaderBuilder.js";
2
+ import { RegisterFragFunctions } from "./Code/Functions/FragmentFunctions.js";
3
+ import { RegisterVertexFunctions } from "./Code/Functions/VertexFunctions.js";
4
+ import { RegisterVertexSnippets } from "./Code/Snippets/VertexSnippets.js";
5
+ import { RegisterFragmentSnippets } from "./Code/Snippets/FragmentSnippets.js";
6
+ import { RegisterFogShaders } from "./Code/Functions/FogShaders.js";
7
+ import { RegisterNoiseFunctions } from "./Code/Functions/UtilShaders.js";
8
+ import { RegisterVoxelSnippets } from "./Code/Snippets/VoxelSnippets.js";
9
+ import { DVEShaderRegister } from "./DVEShaderRegister.js";
10
+ export class DVEShaders {
11
+ static register = new DVEShaderRegister();
12
+ static builder = URIShaderBuilder;
13
+ static voxelAttributes = [
14
+ ["position", "vec3"],
15
+ ["normal", "vec3"],
16
+ ["indices", "float"],
17
+ ["faceData", "float"],
18
+ ["voxelData", "float"],
19
+ ["textureIndex", "vec3"],
20
+ ["uv", "vec2"],
21
+ ["colors", "vec3"],
22
+ ];
23
+ static voxelSharedUniforms = [
24
+ ["time", "float"],
25
+ ["fogOptions", "vec4"],
26
+ ["vFogColor", "vec3"],
27
+ ["sunLightLevel", "float"],
28
+ ["baseLevel", "float"],
29
+ ["doAO", "float"],
30
+ ["doSun", "float"],
31
+ ["doRGB", "float"],
32
+ ["doColor", "float"],
33
+ ["doEffects", "float"],
34
+ ["mipMapBias", "float"],
35
+ ];
36
+ static voxelVertexUniforms = [
37
+ ["world", "mat4"],
38
+ ["viewProjection", "mat4"],
39
+ ["worldOrigin", "vec3"],
40
+ ["cameraPosition", "vec3"],
41
+ ["lightGradient", "float", 16],
42
+ ];
43
+ static voxelConstants = [
44
+ {
45
+ id: "voxelConstants",
46
+ body: {
47
+ GLSL: /* glsl */ `
48
+ const uint lightMask = uint(0xf);
49
+ const uint aoMask = uint(0xf);
50
+ const uint animMask = uint(0xfff);
51
+ const uint sVLIndex = uint(0);
52
+ const uint rVLIndex = uint(4);
53
+ const uint gVLIndex = uint(8);
54
+ const uint bVLIndex = uint(12);
55
+ const uint aoIndex = uint(16);
56
+ const uint animIndex = uint(20);
57
+ const float aoValue = pow( .5, 2.2);
58
+ `,
59
+ },
60
+ },
61
+ ];
62
+ static voxelVarying = [
63
+ {
64
+ id: "VOXEL",
65
+ type: "mat4",
66
+ body: {
67
+ GLSL: () => /* glsl */ `
68
+ mat4 vData;
69
+ uint vUID = uint(voxelData);
70
+ float sVL = lightGradient[int(((lightMask << sVLIndex) & vUID) >> sVLIndex)];
71
+
72
+ int redValue = int(((lightMask << rVLIndex) & vUID) >> rVLIndex);
73
+
74
+ int greenValue = int(((lightMask << gVLIndex) & vUID) >> gVLIndex);
75
+
76
+ int blueValue = int(((lightMask << bVLIndex) & vUID) >> bVLIndex);
77
+
78
+
79
+ float AOVL = float(((aoMask << aoIndex) & vUID) >> aoIndex);
80
+ if(AOVL > 0.) {
81
+ AOVL = aoValue;
82
+ } else {
83
+ AOVL = 1.;
84
+ }
85
+
86
+ float animVL = float(((animMask << animIndex) & vUID) >> animIndex);
87
+
88
+
89
+ vData[0] = vec4(
90
+ max(
91
+ ( ( vec3(lightGradient[redValue], lightGradient[greenValue], lightGradient[blueValue]) * doRGB)
92
+ + (sVL * doSun * sunLightLevel) ),
93
+ baseLevel
94
+ ),
95
+ 1.0
96
+ );
97
+
98
+ /*
99
+ vData[0] = vec4(
100
+ lightGradient[redValue] * doRGB,
101
+ lightGradient[greenValue] * doRGB,
102
+ lightGradient[blueValue] * doRGB,
103
+ (sVL * doSun * sunLightLevel)
104
+ );
105
+
106
+ */
107
+
108
+ vData[1] = vec4(AOVL,animVL,baseLevel,0.);
109
+
110
+
111
+ VOXEL = vData;
112
+ `,
113
+ },
114
+ },
115
+ {
116
+ id: "cameraPOS",
117
+ type: "vec3",
118
+ body: {
119
+ GLSL: () => "cameraPOS = cameraPosition;\n",
120
+ },
121
+ },
122
+ {
123
+ id: "worldPOS",
124
+ type: "vec3",
125
+ body: {
126
+ GLSL: () => /* glsl */ `vec4 worldPOSTemp = world * vec4(position, 1.0);
127
+ worldPOS = vec3(worldPOSTemp.x,worldPOSTemp.y,worldPOSTemp.z);`,
128
+ },
129
+ },
130
+ {
131
+ id: "vDistance",
132
+ type: "float",
133
+ body: {
134
+ GLSL: () => "vDistance = distance(cameraPOS , worldPOS );\n",
135
+ },
136
+ },
137
+ {
138
+ id: "worldPOSNoOrigin",
139
+ type: "vec3",
140
+ body: {
141
+ GLSL: () => /* glsl */ `mat4 a;
142
+ a[0] = world[0];
143
+ a[1] = world[1];
144
+ a[2] = world[2];
145
+ a[3] = vec4(world[3].xyz - worldOrigin.xyz, 1.);
146
+ vec4 temp = a * vec4(position , 1.0);
147
+ worldPOSNoOrigin = vec3(temp.x,temp.y,temp.z);`,
148
+ },
149
+ },
150
+ {
151
+ id: "vNormal",
152
+ type: "vec3",
153
+ body: {
154
+ GLSL: () => "vNormal = normal;\n",
155
+ },
156
+ },
157
+ {
158
+ id: "vColors",
159
+ type: "vec4",
160
+ body: {
161
+ GLSL: () => /* glsl */ `if(doColor == 1.0){
162
+ vColors = vec4(1.0,1.0,1.0,1.0);
163
+ } else {
164
+ vColors = vec4(1.0,1.0,1.0,1.0);
165
+ }`,
166
+ },
167
+ },
168
+ {
169
+ id: "vFlow",
170
+ type: "float",
171
+ body: {
172
+ GLSL: () => ``,
173
+ },
174
+ },
175
+ ];
176
+ static voxelFragFunctions = [];
177
+ static voxelVertexFunctions = [];
178
+ static _defaultShader = {};
179
+ static init() {
180
+ RegisterVoxelSnippets(URIShaderBuilder);
181
+ RegisterVertexSnippets(URIShaderBuilder);
182
+ RegisterFragmentSnippets(URIShaderBuilder);
183
+ RegisterNoiseFunctions(URIShaderBuilder);
184
+ RegisterFogShaders(URIShaderBuilder);
185
+ RegisterVertexFunctions(URIShaderBuilder);
186
+ RegisterFragFunctions(URIShaderBuilder);
187
+ this.voxelFragFunctions = [
188
+ "#dve_fmb2",
189
+ "#dve_fmb3",
190
+ "#dve_fog",
191
+ "#dve_frag",
192
+ ];
193
+ this.voxelVertexFunctions = ["#dve_fmb2", "#dve_fmb3", "#dve_vertex"];
194
+ const shader = URIShaderBuilder.shaders.create("default");
195
+ shader.addAttributes(this.voxelAttributes);
196
+ shader.addUniform(this.voxelSharedUniforms, "shared");
197
+ shader.addUniform(this.voxelVertexUniforms, "vertex");
198
+ shader.addVarying(this.voxelVarying);
199
+ shader.loadInFunctions(this.voxelFragFunctions, "frag");
200
+ shader.loadInFunctions(this.voxelVertexFunctions, "vertex");
201
+ shader.addConstants(this.voxelConstants, "vertex");
202
+ shader.setCodeBody("vertex", `@standard_position`);
203
+ shader.setCodeBody("frag", `@standard_color`);
204
+ this._defaultShader = shader;
205
+ }
206
+ static _addInstances(shader) {
207
+ shader.data.vertexBeforeMain.GLSL = /* glsl */ `
208
+ #ifdef INSTANCES
209
+ //matricies
210
+ in vec4 world0;
211
+ in vec4 world1;
212
+ in vec4 world2;
213
+ in vec4 world3;
214
+ //custom attributes
215
+ #endif
216
+ `;
217
+ }
218
+ static createVoxelShader(id) {
219
+ const shader = this._defaultShader.clone(id);
220
+ this._addInstances(shader);
221
+ return shader;
222
+ }
223
+ static createBasicTextureShader(id) {
224
+ const shader = URIShaderBuilder.shaders.create(id);
225
+ this._addInstances(shader);
226
+ shader.addAttributes([
227
+ ["position", "vec3"],
228
+ ["normal", "vec3"],
229
+ ["indices", "float"],
230
+ ["uv", "vec3"],
231
+ ["textureIndex", "vec4"],
232
+ ]);
233
+ shader.loadInFunctions([
234
+ "#dve_fmb2",
235
+ "#dve_fmb3",
236
+ "#dve_fog",
237
+ "doFog",
238
+ "getBase",
239
+ "getMainColor",
240
+ ], "frag");
241
+ shader.addUniform([...this.voxelVertexUniforms], "vertex");
242
+ shader.addUniform([...this.voxelSharedUniforms], "shared");
243
+ shader.addVarying([
244
+ {
245
+ id: "vNormal",
246
+ type: "vec3",
247
+ body: {
248
+ GLSL: () => "vNormal = normal;\n",
249
+ },
250
+ },
251
+ {
252
+ id: "cameraPOS",
253
+ type: "vec3",
254
+ body: {
255
+ GLSL: () => "cameraPOS = cameraPosition;\n",
256
+ },
257
+ },
258
+ {
259
+ id: "worldPOS",
260
+ type: "vec3",
261
+ body: {
262
+ GLSL: () => /* glsl */ `vec4 worldPOSTemp = world * vec4(position, 1.0);
263
+ worldPOS = vec3(worldPOSTemp.x,worldPOSTemp.y,worldPOSTemp.z);`,
264
+ },
265
+ },
266
+ {
267
+ id: "vDistance",
268
+ type: "float",
269
+ body: {
270
+ GLSL: () => " vDistance = distance(cameraPOS , worldPOS );\n",
271
+ },
272
+ },
273
+ {
274
+ id: "vBrightness",
275
+ type: "float",
276
+ body: {
277
+ GLSL: () => /* glsl */ `vBrightness = 1.0;
278
+ if (normal.y > 0.0) {
279
+ vBrightness += .5;
280
+ } else if (normal.y < 0.0) {
281
+ vBrightness -= .5;
282
+ }`,
283
+ },
284
+ },
285
+ ]);
286
+ shader.setCodeBody("vertex", `@standard_position`);
287
+ shader.setCodeBody("frag",
288
+ /* glsl */ `
289
+
290
+ /*
291
+ //view normals
292
+ vec3 color = (vNormal + 1.0) * 0.5;
293
+ FragColor = vec4(color, 1.0);
294
+ */
295
+ /*
296
+ vec4 rgb = getMainColor(-100.);
297
+ if (rgb.a < 0.5) {
298
+ rgb.a = 1.;
299
+ rgb.r = 1.;
300
+ }
301
+ vec3 finalColor = doFog(rgb);
302
+ FragColor = vec4(finalColor.rgb * vBrightness,rgb.a);
303
+ */
304
+
305
+
306
+ vec4 rgb = getMainColor(-100.);
307
+ if (rgb.a < 0.5) {
308
+ discard;
309
+ }
310
+ vec3 finalColor = doFog(rgb);
311
+ FragColor = vec4(finalColor.rgb * vBrightness,rgb.a);
312
+
313
+ `);
314
+ return shader;
315
+ }
316
+ static createSkyBoxShader(id) {
317
+ const shader = URIShaderBuilder.shaders.create(id);
318
+ shader.addAttributes([
319
+ ["position", "vec3"],
320
+ ["indices", "float"],
321
+ ["normal", "vec3"],
322
+ ]);
323
+ shader.loadInFunctions(["#dve_fmb2", "#dve_fmb3", "#dve_fog", "doFog"]);
324
+ shader.addUniform([
325
+ ["doEffects", "float"],
326
+ ["fogOptions", "vec4"],
327
+ ["vFogInfos", "vec4"],
328
+ ["vFogColor", "vec3"],
329
+ ["time", "float"],
330
+ ["cameraPosition", "vec3"],
331
+ ["cameraDirection", "vec3"],
332
+ ], "shared");
333
+ shader.addVarying([
334
+ {
335
+ id: "cameraPOS",
336
+ type: "vec3",
337
+ body: {
338
+ GLSL: () => "cameraPOS = cameraPosition;\n",
339
+ },
340
+ },
341
+ {
342
+ id: "worldPOS",
343
+ type: "vec3",
344
+ body: {
345
+ GLSL: () => /* glsl */ `vec4 worldPOSTemp = world * vec4(position, 1.0);
346
+ worldPOS = vec3(worldPOSTemp.x,worldPOSTemp.y,worldPOSTemp.z);`,
347
+ },
348
+ },
349
+ {
350
+ id: "vDistance",
351
+ type: "float",
352
+ body: {
353
+ GLSL: () => /* glsl */ `
354
+ vDistance = distance(cameraPOS , worldPOS );
355
+ `,
356
+ },
357
+ },
358
+ ]);
359
+ shader.addUniform([
360
+ ["world", "mat4"],
361
+ ["viewProjection", "mat4"],
362
+ ], "vertex");
363
+ shader.setCodeBody("vertex", `@standard_position`);
364
+ shader.setCodeBody("frag", `@skybox_frag`);
365
+ shader.compile();
366
+ return shader;
367
+ }
368
+ }
369
+ DVEShaders.init();
@@ -0,0 +1,14 @@
1
+ import { Vec3Array } from "@amodx/math";
2
+ export type DVEFogTypes = "exponential" | "volumetric" | "animated-volumetric";
3
+ export type RenderFogOptions = {
4
+ mode: DVEFogTypes;
5
+ color: Vec3Array;
6
+ density: number;
7
+ volumetricOptions: {
8
+ heightFactor: number;
9
+ };
10
+ };
11
+ export type DVERenderEffectsOptions = {
12
+ floraEffects: boolean;
13
+ liquidEffects: boolean;
14
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,3 @@
1
+ import { Vec3Array } from "@amodx/math";
2
+ import { VoxelTemplate } from "../VoxelTemplate";
3
+ export default function CreateTemplate(dimension: string, start: Vec3Array, end: Vec3Array): VoxelTemplate;