@developerz.ai/ts23d 0.0.0-stage → 0.2.0

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Files changed (567) hide show
  1. package/.claude/agents/bug-hunter.md +21 -0
  2. package/.claude/agents/docs-author.md +13 -0
  3. package/.claude/agents/dx-auditor.md +14 -0
  4. package/.claude/agents/primitive-author.md +22 -0
  5. package/.claude/agents/recipe-author.md +36 -0
  6. package/.claude/agents/visual-reviewer.md +23 -0
  7. package/.claude/commands/feature.md +28 -0
  8. package/.claude/commands/new-recipe.md +19 -0
  9. package/.claude/commands/release.md +14 -0
  10. package/.claude/commands/verify.md +9 -0
  11. package/.claude/skills/author-recipe/SKILL.md +93 -0
  12. package/CHANGELOG.md +90 -0
  13. package/CLAUDE.md +85 -0
  14. package/LICENSE +21 -0
  15. package/README.md +385 -2
  16. package/dist/chunk-6b05mnmx.js +19 -0
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  37. package/dist/chunk-y63c6zcv.js.map +53 -0
  38. package/dist/cli/args.d.ts +30 -0
  39. package/dist/cli/bin.d.ts +2 -0
  40. package/dist/cli/bin.js +348 -0
  41. package/dist/cli/bin.js.map +15 -0
  42. package/dist/cli/load.d.ts +2 -0
  43. package/dist/cli/manifest.d.ts +53 -0
  44. package/dist/cli/render-cmds.d.ts +12 -0
  45. package/dist/cli/run.d.ts +1 -0
  46. package/dist/cli/texture-cache.d.ts +4 -0
  47. package/dist/core/asset.d.ts +10 -0
  48. package/dist/core/definition.d.ts +155 -0
  49. package/dist/core/errors.d.ts +17 -0
  50. package/dist/core/family.d.ts +23 -0
  51. package/dist/core/index.d.ts +9 -0
  52. package/dist/core/index.js +69 -0
  53. package/dist/core/index.js.map +9 -0
  54. package/dist/core/mesh.d.ts +35 -0
  55. package/dist/core/part.d.ts +114 -0
  56. package/dist/core/png.d.ts +1 -0
  57. package/dist/core/rng.d.ts +12 -0
  58. package/dist/core/transform.d.ts +20 -0
  59. package/dist/core/vec.d.ts +11 -0
  60. package/dist/core/world.d.ts +16 -0
  61. package/dist/export/bin-writer.d.ts +16 -0
  62. package/dist/export/container.d.ts +3 -0
  63. package/dist/export/credits.d.ts +4 -0
  64. package/dist/export/glb-options.d.ts +48 -0
  65. package/dist/export/glb.d.ts +8 -0
  66. package/dist/export/hierarchy.d.ts +23 -0
  67. package/dist/export/index.d.ts +5 -0
  68. package/dist/export/index.js +40 -0
  69. package/dist/export/index.js.map +9 -0
  70. package/dist/export/lights.d.ts +8 -0
  71. package/dist/export/lod-coverage.d.ts +12 -0
  72. package/dist/export/materials.d.ts +23 -0
  73. package/dist/export/merge-pivots.d.ts +6 -0
  74. package/dist/export/metadata.d.ts +21 -0
  75. package/dist/export/motion.d.ts +9 -0
  76. package/dist/export/optimize-parts.d.ts +26 -0
  77. package/dist/export/primitive.d.ts +3 -0
  78. package/dist/export/tangents.d.ts +2 -0
  79. package/dist/export/textures.d.ts +22 -0
  80. package/dist/export/version.d.ts +2 -0
  81. package/dist/grammar/index.d.ts +2 -0
  82. package/dist/grammar/index.js +16 -0
  83. package/dist/grammar/index.js.map +9 -0
  84. package/dist/grammar/split.d.ts +21 -0
  85. package/dist/grammar/whyte.d.ts +5 -0
  86. package/dist/index.d.ts +11 -0
  87. package/dist/index.js +457 -0
  88. package/dist/index.js.map +9 -0
  89. package/dist/kinds/building.d.ts +44 -0
  90. package/dist/kinds/faces.d.ts +27 -0
  91. package/dist/kinds/head-armour.d.ts +5 -0
  92. package/dist/kinds/head-beard.d.ts +6 -0
  93. package/dist/kinds/head-bust.d.ts +5 -0
  94. package/dist/kinds/head-extras.d.ts +15 -0
  95. package/dist/kinds/head-face.d.ts +8 -0
  96. package/dist/kinds/head-garb.d.ts +4 -0
  97. package/dist/kinds/head-geom.d.ts +7 -0
  98. package/dist/kinds/head-hair.d.ts +4 -0
  99. package/dist/kinds/head-layout.d.ts +29 -0
  100. package/dist/kinds/head-mesh.d.ts +31 -0
  101. package/dist/kinds/head-mouth.d.ts +4 -0
  102. package/dist/kinds/head-params.d.ts +116 -0
  103. package/dist/kinds/head-presets.d.ts +19 -0
  104. package/dist/kinds/head-rim.d.ts +10 -0
  105. package/dist/kinds/head-tone.d.ts +10 -0
  106. package/dist/kinds/head-torso.d.ts +35 -0
  107. package/dist/kinds/head.d.ts +39 -0
  108. package/dist/kinds/hull-lines.d.ts +65 -0
  109. package/dist/kinds/hull-skin.d.ts +6 -0
  110. package/dist/kinds/hull.d.ts +14 -0
  111. package/dist/kinds/index.d.ts +16 -0
  112. package/dist/kinds/index.js +78 -0
  113. package/dist/kinds/index.js.map +9 -0
  114. package/dist/kinds/mass.d.ts +15 -0
  115. package/dist/kinds/openings.d.ts +30 -0
  116. package/dist/kinds/planned.d.ts +6 -0
  117. package/dist/kinds/roof-chimney.d.ts +16 -0
  118. package/dist/kinds/roof-shape.d.ts +64 -0
  119. package/dist/kinds/roof.d.ts +31 -0
  120. package/dist/kinds/vegetation-fronds.d.ts +15 -0
  121. package/dist/kinds/vegetation-impostor.d.ts +9 -0
  122. package/dist/kinds/vegetation-leaves.d.ts +15 -0
  123. package/dist/kinds/vegetation-mesh.d.ts +21 -0
  124. package/dist/kinds/vegetation-params.d.ts +90 -0
  125. package/dist/kinds/vegetation-presets.d.ts +20 -0
  126. package/dist/kinds/vegetation-skeleton.d.ts +20 -0
  127. package/dist/kinds/vegetation.d.ts +42 -0
  128. package/dist/kinds/vehicle.d.ts +42 -0
  129. package/dist/material/cc0.d.ts +4 -0
  130. package/dist/material/define.d.ts +34 -0
  131. package/dist/material/generator.d.ts +4 -0
  132. package/dist/material/index.d.ts +9 -0
  133. package/dist/material/index.js +70 -0
  134. package/dist/material/index.js.map +9 -0
  135. package/dist/material/library.d.ts +7 -0
  136. package/dist/material/material-def.d.ts +30 -0
  137. package/dist/material/paint/bond.d.ts +3 -0
  138. package/dist/material/paint/canvas.d.ts +39 -0
  139. package/dist/material/paint/cell.d.ts +4 -0
  140. package/dist/material/paint/cells-round.d.ts +5 -0
  141. package/dist/material/paint/cells.d.ts +7 -0
  142. package/dist/material/paint/compose.d.ts +5 -0
  143. package/dist/material/paint/concrete.d.ts +3 -0
  144. package/dist/material/paint/courses.d.ts +31 -0
  145. package/dist/material/paint/decode-png.d.ts +6 -0
  146. package/dist/material/paint/default-sheet.d.ts +4 -0
  147. package/dist/material/paint/fabric.d.ts +4 -0
  148. package/dist/material/paint/foliage-broad.d.ts +5 -0
  149. package/dist/material/paint/foliage-common.d.ts +35 -0
  150. package/dist/material/paint/foliage-compound.d.ts +4 -0
  151. package/dist/material/paint/foliage-conifer.d.ts +5 -0
  152. package/dist/material/paint/foliage-raster.d.ts +26 -0
  153. package/dist/material/paint/foliage.d.ts +3 -0
  154. package/dist/material/paint/image-strip.d.ts +4 -0
  155. package/dist/material/paint/kit.d.ts +5 -0
  156. package/dist/material/paint/masks.d.ts +3 -0
  157. package/dist/material/paint/metal.d.ts +3 -0
  158. package/dist/material/paint/noise.d.ts +9 -0
  159. package/dist/material/paint/normal.d.ts +8 -0
  160. package/dist/material/paint/orm.d.ts +8 -0
  161. package/dist/material/paint/planks.d.ts +3 -0
  162. package/dist/material/paint/plates.d.ts +3 -0
  163. package/dist/material/paint/shapes.d.ts +8 -0
  164. package/dist/material/paint/slate.d.ts +3 -0
  165. package/dist/material/paint/stamp.d.ts +3 -0
  166. package/dist/material/paint/strip.d.ts +3 -0
  167. package/dist/material/paint/surface.d.ts +5 -0
  168. package/dist/material/paint/types.d.ts +65 -0
  169. package/dist/material/paint/validate.d.ts +3 -0
  170. package/dist/material/palette.d.ts +14 -0
  171. package/dist/material/shader-godot.d.ts +2 -0
  172. package/dist/material/shader-three.d.ts +2 -0
  173. package/dist/material/shader.d.ts +46 -0
  174. package/dist/material/slots.d.ts +5 -0
  175. package/dist/material/texture-source.d.ts +34 -0
  176. package/dist/material/trim-sheet.d.ts +38 -0
  177. package/dist/neural/generator.d.ts +25 -0
  178. package/dist/neural/images.d.ts +17 -0
  179. package/dist/neural/index.d.ts +2 -0
  180. package/dist/neural/index.js +14 -0
  181. package/dist/neural/index.js.map +9 -0
  182. package/dist/passes/bake-ao.d.ts +17 -0
  183. package/dist/passes/grime.d.ts +15 -0
  184. package/dist/passes/index.d.ts +6 -0
  185. package/dist/passes/index.js +22 -0
  186. package/dist/passes/index.js.map +9 -0
  187. package/dist/passes/livery.d.ts +19 -0
  188. package/dist/passes/optimize-cache.d.ts +15 -0
  189. package/dist/passes/optimize-weld.d.ts +15 -0
  190. package/dist/passes/optimize.d.ts +28 -0
  191. package/dist/passes/ray-grid.d.ts +23 -0
  192. package/dist/passes/weighted-normals.d.ts +8 -0
  193. package/dist/primitives/beam.d.ts +17 -0
  194. package/dist/primitives/bevel-box.d.ts +13 -0
  195. package/dist/primitives/box.d.ts +16 -0
  196. package/dist/primitives/cell.d.ts +20 -0
  197. package/dist/primitives/check.d.ts +12 -0
  198. package/dist/primitives/closed.d.ts +11 -0
  199. package/dist/primitives/erosion.d.ts +22 -0
  200. package/dist/primitives/font-5x7.d.ts +3 -0
  201. package/dist/primitives/heightfield.d.ts +16 -0
  202. package/dist/primitives/index.d.ts +23 -0
  203. package/dist/primitives/index.js +81 -0
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  205. package/dist/primitives/lathe-facets.d.ts +8 -0
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  207. package/dist/primitives/lattice.d.ts +30 -0
  208. package/dist/primitives/loft.d.ts +15 -0
  209. package/dist/primitives/mc-table.d.ts +2 -0
  210. package/dist/primitives/member.d.ts +19 -0
  211. package/dist/primitives/noise.d.ts +34 -0
  212. package/dist/primitives/planar.d.ts +10 -0
  213. package/dist/primitives/prism.d.ts +13 -0
  214. package/dist/primitives/sculpt-edit.d.ts +56 -0
  215. package/dist/primitives/sculpt-tree.d.ts +23 -0
  216. package/dist/primitives/sculpt.d.ts +27 -0
  217. package/dist/primitives/sdf-grid.d.ts +17 -0
  218. package/dist/primitives/sdf-ops.d.ts +37 -0
  219. package/dist/primitives/sdf.d.ts +21 -0
  220. package/dist/primitives/strip-uv.d.ts +11 -0
  221. package/dist/primitives/surface-nets.d.ts +7 -0
  222. package/dist/primitives/sweep.d.ts +19 -0
  223. package/dist/primitives/terrain-color.d.ts +30 -0
  224. package/dist/primitives/terrain-grid.d.ts +36 -0
  225. package/dist/primitives/text-layout.d.ts +22 -0
  226. package/dist/primitives/text.d.ts +27 -0
  227. package/dist/primitives/tiled.d.ts +22 -0
  228. package/dist/primitives/transport.d.ts +17 -0
  229. package/dist/primitives/triangulate.d.ts +2 -0
  230. package/dist/primitives/value-noise.d.ts +10 -0
  231. package/dist/qa/checks.d.ts +11 -0
  232. package/dist/qa/clash.d.ts +2 -0
  233. package/dist/qa/floating.d.ts +5 -0
  234. package/dist/qa/gates.d.ts +12 -0
  235. package/dist/qa/geometry.d.ts +21 -0
  236. package/dist/qa/index.d.ts +12 -0
  237. package/dist/qa/index.js +78 -0
  238. package/dist/qa/index.js.map +9 -0
  239. package/dist/qa/inside.d.ts +12 -0
  240. package/dist/qa/inspect.d.ts +18 -0
  241. package/dist/qa/lods.d.ts +12 -0
  242. package/dist/qa/measures.d.ts +4 -0
  243. package/dist/qa/occlusion.d.ts +3 -0
  244. package/dist/qa/sanity.d.ts +7 -0
  245. package/dist/qa/types.d.ts +12 -0
  246. package/dist/render/beauty.d.ts +40 -0
  247. package/dist/render/camera.d.ts +33 -0
  248. package/dist/render/depth-map.d.ts +38 -0
  249. package/dist/render/font.d.ts +1 -0
  250. package/dist/render/ground.d.ts +13 -0
  251. package/dist/render/index.d.ts +10 -0
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  254. package/dist/render/lighting.d.ts +27 -0
  255. package/dist/render/lod-strip.d.ts +5 -0
  256. package/dist/render/metrics.d.ts +37 -0
  257. package/dist/render/options.d.ts +28 -0
  258. package/dist/render/photo-match.d.ts +19 -0
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  261. package/dist/render/review-prompt.d.ts +2 -0
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  264. package/dist/render/scene.d.ts +18 -0
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  266. package/dist/render/sheet.d.ts +15 -0
  267. package/dist/render/texture.d.ts +15 -0
  268. package/dist/render/thumbnail.d.ts +8 -0
  269. package/dist/render/vis-buffer.d.ts +18 -0
  270. package/dist/testing/assert.d.ts +21 -0
  271. package/dist/testing/compiled.d.ts +15 -0
  272. package/dist/testing/hash.d.ts +1 -0
  273. package/dist/testing/index.d.ts +4 -0
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  276. package/dist/testing/snapshot.d.ts +13 -0
  277. package/docs/README.md +56 -0
  278. package/docs/architecture/README.md +68 -0
  279. package/docs/architecture/adding-a-kind.md +44 -0
  280. package/docs/architecture/adding-a-primitive.md +49 -0
  281. package/docs/architecture/errors.md +47 -0
  282. package/docs/architecture/glb-production.md +214 -0
  283. package/docs/architecture/gltf-capabilities.md +117 -0
  284. package/docs/architecture/materials.md +151 -0
  285. package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
  286. package/docs/decisions/002-typescript-not-json.md +22 -0
  287. package/docs/decisions/003-shared-trim-sheet.md +21 -0
  288. package/docs/decisions/004-z-up-metres.md +21 -0
  289. package/docs/decisions/005-zero-runtime-deps.md +21 -0
  290. package/docs/decisions/006-single-package-subpath-exports.md +20 -0
  291. package/docs/decisions/007-cpu-contact-sheets.md +21 -0
  292. package/docs/decisions/008-surface-materials.md +21 -0
  293. package/docs/decisions/009-gltf-front-axis.md +21 -0
  294. package/docs/decisions/README.md +15 -0
  295. package/docs/idea/01-vision.md +117 -0
  296. package/docs/idea/02-dsl.md +343 -0
  297. package/docs/idea/03-ir.md +97 -0
  298. package/docs/idea/04-materials.md +114 -0
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  300. package/docs/idea/06-qa.md +101 -0
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  302. package/docs/idea/08-neural-adapters.md +78 -0
  303. package/docs/idea/09-kinds.md +105 -0
  304. package/docs/idea/10-sculpting.md +166 -0
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  306. package/docs/idea/12-blender-bridge.md +136 -0
  307. package/docs/idea/13-asset-pipeline-research.md +89 -0
  308. package/docs/landscape.md +49 -0
  309. package/docs/plans/roadmap.md +139 -0
  310. package/examples/build-with-bun.ts +41 -0
  311. package/llms.txt +47 -0
  312. package/package.json +100 -4
  313. package/recipes/README.md +38 -0
  314. package/recipes/asteroid/README.md +46 -0
  315. package/recipes/asteroid/asteroid.ts +336 -0
  316. package/recipes/boulders/README.md +28 -0
  317. package/recipes/boulders/boulders.ts +117 -0
  318. package/recipes/boxcar/README.md +53 -0
  319. package/recipes/boxcar/boxcar.ts +1000 -0
  320. package/recipes/cargo_container_scifi/README.md +52 -0
  321. package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
  322. package/recipes/dropship/README.md +84 -0
  323. package/recipes/dropship/dropship.ts +1144 -0
  324. package/recipes/eiffel_tower/README.md +110 -0
  325. package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
  326. package/recipes/goblin_head/README.md +75 -0
  327. package/recipes/goblin_head/goblin_head.ts +38 -0
  328. package/recipes/human_head/README.md +68 -0
  329. package/recipes/human_head/human_head.ts +38 -0
  330. package/recipes/loco_440/README.md +32 -0
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  332. package/recipes/material_swatches/README.md +21 -0
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  334. package/recipes/mountain_range/README.md +45 -0
  335. package/recipes/mountain_range/mountain_range.ts +128 -0
  336. package/recipes/oak/README.md +30 -0
  337. package/recipes/oak/oak.ts +19 -0
  338. package/recipes/orc_head/README.md +78 -0
  339. package/recipes/orc_head/orc_head.ts +41 -0
  340. package/recipes/palm/README.md +30 -0
  341. package/recipes/palm/palm.ts +19 -0
  342. package/recipes/pine/README.md +29 -0
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  344. package/recipes/signal_gantry/README.md +36 -0
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  346. package/recipes/station_halt/README.md +39 -0
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  348. package/recipes/t34/README.md +44 -0
  349. package/recipes/t34/t34.ts +1068 -0
  350. package/recipes/tiger_1/README.md +75 -0
  351. package/recipes/tiger_1/tiger_1.ts +1370 -0
  352. package/recipes/water_tower/README.md +40 -0
  353. package/recipes/water_tower/water_tower.ts +542 -0
  354. package/src/cli/args.ts +125 -0
  355. package/src/cli/bin.ts +7 -0
  356. package/src/cli/load.ts +17 -0
  357. package/src/cli/manifest.ts +95 -0
  358. package/src/cli/render-cmds.ts +66 -0
  359. package/src/cli/run.ts +192 -0
  360. package/src/cli/texture-cache.ts +24 -0
  361. package/src/core/asset.ts +129 -0
  362. package/src/core/definition.ts +156 -0
  363. package/src/core/errors.ts +50 -0
  364. package/src/core/family.ts +50 -0
  365. package/src/core/index.ts +66 -0
  366. package/src/core/mesh.ts +114 -0
  367. package/src/core/part.ts +130 -0
  368. package/src/core/png.ts +49 -0
  369. package/src/core/rng.ts +49 -0
  370. package/src/core/transform.ts +90 -0
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  373. package/src/export/bin-writer.ts +79 -0
  374. package/src/export/container.ts +35 -0
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  376. package/src/export/glb-options.ts +53 -0
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  379. package/src/export/index.ts +34 -0
  380. package/src/export/lights.ts +49 -0
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  383. package/src/export/merge-pivots.ts +146 -0
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  388. package/src/export/tangents.ts +75 -0
  389. package/src/export/textures.ts +88 -0
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  391. package/src/grammar/index.ts +4 -0
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  566. package/src/testing/snapshot.ts +37 -0
  567. package/src/types/gltf-validator.d.ts +13 -0
@@ -0,0 +1,836 @@
1
+ import {
2
+ boundsOf2,
3
+ merge2,
4
+ worldMeshes2
5
+ } from "./chunk-hg7pf34j.js";
6
+
7
+ // src/passes/ray-grid.ts
8
+ var CELL_SCALE = 0.3;
9
+
10
+ class RayGrid2 {
11
+ tri;
12
+ edges;
13
+ planes;
14
+ start;
15
+ list;
16
+ min;
17
+ res;
18
+ cell;
19
+ stamp;
20
+ ray = 0;
21
+ constructor(mesh) {
22
+ const n = mesh.indices.length / 3;
23
+ this.tri = new Float64Array(n * 9);
24
+ for (let t = 0;t < n; t++)
25
+ for (let v = 0;v < 3; v++) {
26
+ const i = (mesh.indices[t * 3 + v] ?? 0) * 3;
27
+ for (let k = 0;k < 3; k++)
28
+ this.tri[t * 9 + v * 3 + k] = mesh.positions[i + k] ?? 0;
29
+ }
30
+ this.edges = new Float64Array(n * 9);
31
+ for (let t = 0;t < n; t++) {
32
+ const o = t * 9;
33
+ for (let k = 0;k < 3; k++) {
34
+ const v0 = this.tri[o + k] ?? 0;
35
+ this.edges[o + k] = v0;
36
+ this.edges[o + 3 + k] = (this.tri[o + 3 + k] ?? 0) - v0;
37
+ this.edges[o + 6 + k] = (this.tri[o + 6 + k] ?? 0) - v0;
38
+ }
39
+ }
40
+ this.planes = new Float64Array(n * 4);
41
+ for (let t = 0;t < n; t++) {
42
+ const E = this.edges;
43
+ const o = t * 9;
44
+ const [ax, ay, az] = [E[o + 3] ?? 0, E[o + 4] ?? 0, E[o + 5] ?? 0];
45
+ const [bx, by, bz] = [E[o + 6] ?? 0, E[o + 7] ?? 0, E[o + 8] ?? 0];
46
+ const nx = ay * bz - az * by;
47
+ const ny = az * bx - ax * bz;
48
+ const nz = ax * by - ay * bx;
49
+ this.planes.set([nx, ny, nz, nx * (E[o] ?? 0) + ny * (E[o + 1] ?? 0) + nz * (E[o + 2] ?? 0)], t * 4);
50
+ }
51
+ const b = boundsOf2(mesh);
52
+ const span = [0, 1, 2].map((k) => Math.max(0.000001, (b.max[k] ?? 0) - (b.min[k] ?? 0)));
53
+ const vol = (span[0] ?? 1) * (span[1] ?? 1) * (span[2] ?? 1);
54
+ this.cell = Math.max(CELL_SCALE * Math.cbrt(vol / Math.max(1, n / 2)), Math.max(...span) / 256, Math.cbrt(vol / 4000000), 0.0001);
55
+ this.min = [b.min[0] - 0.000001, b.min[1] - 0.000001, b.min[2] - 0.000001];
56
+ this.res = [0, 1, 2].map((k) => Math.max(1, Math.ceil((span[k] ?? 0) / this.cell) + 1));
57
+ const [rx, ry] = this.res;
58
+ const cells = rx * ry * this.res[2];
59
+ const box = new Int32Array(n * 6);
60
+ const T = this.tri;
61
+ for (let t = 0;t < n; t++)
62
+ for (let k = 0;k < 3; k++) {
63
+ const a = T[t * 9 + k] ?? 0;
64
+ const b2 = T[t * 9 + 3 + k] ?? 0;
65
+ const c = T[t * 9 + 6 + k] ?? 0;
66
+ box[t * 6 + k] = this.coord(Math.min(a, b2, c), k);
67
+ box[t * 6 + 3 + k] = this.coord(Math.max(a, b2, c), k);
68
+ }
69
+ const count = new Int32Array(cells + 1);
70
+ const visit = (t, f) => {
71
+ const o = t * 6;
72
+ for (let x = box[o] ?? 0;x <= (box[o + 3] ?? 0); x++)
73
+ for (let y = box[o + 1] ?? 0;y <= (box[o + 4] ?? 0); y++)
74
+ for (let z = box[o + 2] ?? 0;z <= (box[o + 5] ?? 0); z++)
75
+ f((z * ry + y) * rx + x);
76
+ };
77
+ const bump = (c) => {
78
+ count[c + 1] = (count[c + 1] ?? 0) + 1;
79
+ };
80
+ for (let t = 0;t < n; t++)
81
+ visit(t, bump);
82
+ for (let c = 0;c < cells; c++)
83
+ count[c + 1] = (count[c + 1] ?? 0) + (count[c] ?? 0);
84
+ this.start = count;
85
+ const list = new Int32Array(count[cells] ?? 0);
86
+ const fill = new Int32Array(cells);
87
+ for (let t = 0;t < n; t++)
88
+ visit(t, (c) => {
89
+ list[(count[c] ?? 0) + (fill[c] ?? 0)] = t;
90
+ fill[c] = (fill[c] ?? 0) + 1;
91
+ });
92
+ this.list = list;
93
+ this.stamp = new Int32Array(n);
94
+ }
95
+ coord(v, k) {
96
+ const r = this.res[k];
97
+ return Math.min(r - 1, Math.max(0, Math.floor((v - (this.min[k] ?? 0)) / this.cell)));
98
+ }
99
+ hit(ox, oy, oz, dx, dy, dz, tMax) {
100
+ const q = ++this.ray;
101
+ const start = this.start;
102
+ const list = this.list;
103
+ const stamp = this.stamp;
104
+ const size = this.cell;
105
+ const [rx, ry, rz] = this.res;
106
+ const [mx, my, mz] = this.min;
107
+ let cx = this.coord(ox, 0);
108
+ let cy = this.coord(oy, 1);
109
+ let cz = this.coord(oz, 2);
110
+ const sx = dx > 0 ? 1 : -1;
111
+ const sy = dy > 0 ? 1 : -1;
112
+ const sz = dz > 0 ? 1 : -1;
113
+ let nx = Math.abs(dx) < 0.000000000001 ? Infinity : (mx + (cx + (dx > 0 ? 1 : 0)) * size - ox) / dx;
114
+ let ny = Math.abs(dy) < 0.000000000001 ? Infinity : (my + (cy + (dy > 0 ? 1 : 0)) * size - oy) / dy;
115
+ let nz = Math.abs(dz) < 0.000000000001 ? Infinity : (mz + (cz + (dz > 0 ? 1 : 0)) * size - oz) / dz;
116
+ const ddx = Math.abs(dx) < 0.000000000001 ? Infinity : size / Math.abs(dx);
117
+ const ddy = Math.abs(dy) < 0.000000000001 ? Infinity : size / Math.abs(dy);
118
+ const ddz = Math.abs(dz) < 0.000000000001 ? Infinity : size / Math.abs(dz);
119
+ let t = 0;
120
+ while (t <= tMax) {
121
+ const c = (cz * ry + cy) * rx + cx;
122
+ const end = start[c + 1] ?? 0;
123
+ for (let i = start[c] ?? 0;i < end; i++) {
124
+ const tri = list[i] ?? 0;
125
+ if (stamp[tri] === q)
126
+ continue;
127
+ stamp[tri] = q;
128
+ if (this.test(tri, ox, oy, oz, dx, dy, dz, tMax))
129
+ return true;
130
+ }
131
+ if (nx < ny) {
132
+ if (nx < nz) {
133
+ t = nx;
134
+ cx += sx;
135
+ if (cx < 0 || cx >= rx)
136
+ return false;
137
+ nx = t + ddx;
138
+ } else {
139
+ t = nz;
140
+ cz += sz;
141
+ if (cz < 0 || cz >= rz)
142
+ return false;
143
+ nz = t + ddz;
144
+ }
145
+ } else if (ny < nz) {
146
+ t = ny;
147
+ cy += sy;
148
+ if (cy < 0 || cy >= ry)
149
+ return false;
150
+ ny = t + ddy;
151
+ } else {
152
+ t = nz;
153
+ cz += sz;
154
+ if (cz < 0 || cz >= rz)
155
+ return false;
156
+ nz = t + ddz;
157
+ }
158
+ }
159
+ return false;
160
+ }
161
+ test(tri, ox, oy, oz, dx, dy, dz, tMax) {
162
+ const P = this.planes;
163
+ const f = tri * 4;
164
+ const nx = P[f] ?? 0;
165
+ const ny = P[f + 1] ?? 0;
166
+ const nz = P[f + 2] ?? 0;
167
+ const th0 = ((P[f + 3] ?? 0) - (nx * ox + ny * oy + nz * oz)) / (nx * dx + ny * dy + nz * dz);
168
+ if (!(th0 > -0.000000001 && th0 <= tMax * (1 + 0.000000001) + 0.000000001))
169
+ return false;
170
+ const E = this.edges;
171
+ const b = tri * 9;
172
+ const e1x = E[b + 3] ?? 0;
173
+ const e1y = E[b + 4] ?? 0;
174
+ const e1z = E[b + 5] ?? 0;
175
+ const e2x = E[b + 6] ?? 0;
176
+ const e2y = E[b + 7] ?? 0;
177
+ const e2z = E[b + 8] ?? 0;
178
+ const px = dy * e2z - dz * e2y;
179
+ const py = dz * e2x - dx * e2z;
180
+ const pz = dx * e2y - dy * e2x;
181
+ const det = e1x * px + e1y * py + e1z * pz;
182
+ if (Math.abs(det) < 0.00000000000001)
183
+ return false;
184
+ const inv = 1 / det;
185
+ const tx = ox - (E[b] ?? 0);
186
+ const ty = oy - (E[b + 1] ?? 0);
187
+ const tz = oz - (E[b + 2] ?? 0);
188
+ const u = (tx * px + ty * py + tz * pz) * inv;
189
+ if (u < 0 || u > 1)
190
+ return false;
191
+ const qx = ty * e1z - tz * e1y;
192
+ const qy = tz * e1x - tx * e1z;
193
+ const qz = tx * e1y - ty * e1x;
194
+ const v = (dx * qx + dy * qy + dz * qz) * inv;
195
+ if (v < 0 || u + v > 1)
196
+ return false;
197
+ const th = (e2x * qx + e2y * qy + e2z * qz) * inv;
198
+ return th > 0 && th <= tMax;
199
+ }
200
+ occluded(o, d, tMax) {
201
+ return this.hit(o[0], o[1], o[2], d[0], d[1], d[2], tMax);
202
+ }
203
+ }
204
+
205
+ // src/passes/bake-ao.ts
206
+ var GOLDEN = Math.PI * (3 - Math.sqrt(5));
207
+ function hemisphere(n) {
208
+ return Array.from({ length: n }, (_, i) => {
209
+ const r = Math.sqrt((i + 0.5) / n);
210
+ const phi = i * GOLDEN;
211
+ return [r * Math.cos(phi), r * Math.sin(phi), Math.sqrt(Math.max(0, 1 - r * r))];
212
+ });
213
+ }
214
+ function frame(n) {
215
+ const s = n[2] >= 0 ? 1 : -1;
216
+ const a = -1 / (s + n[2]);
217
+ const b = n[0] * n[1] * a;
218
+ return [
219
+ [1 + s * n[0] * n[0] * a, s * b, -s * n[0]],
220
+ [b, s + n[1] * n[1] * a, -n[1]]
221
+ ];
222
+ }
223
+
224
+ class Memo {
225
+ keys;
226
+ vals;
227
+ used;
228
+ mask;
229
+ constructor(n) {
230
+ let cap = 16;
231
+ while (cap < n * 2)
232
+ cap *= 2;
233
+ this.mask = cap - 1;
234
+ this.keys = new Float64Array(cap * 6);
235
+ this.vals = new Float64Array(cap);
236
+ this.used = new Uint8Array(cap);
237
+ }
238
+ slot(k) {
239
+ let h = 2166136261;
240
+ for (let i = 0;i < 6; i++)
241
+ h = Math.imul(h ^ ((k[i] ?? 0) | 0), 16777619);
242
+ let at = h >>> 0 & this.mask;
243
+ for (;; ) {
244
+ if (!this.used[at])
245
+ return { at, found: false };
246
+ let same = true;
247
+ for (let i = 0;i < 6 && same; i++)
248
+ same = this.keys[at * 6 + i] === k[i];
249
+ if (same)
250
+ return { at, found: true };
251
+ at = at + 1 & this.mask;
252
+ }
253
+ }
254
+ get(at) {
255
+ return this.vals[at] ?? 0;
256
+ }
257
+ set(at, k, v) {
258
+ this.used[at] = 1;
259
+ this.keys.set(k, at * 6);
260
+ this.vals[at] = v;
261
+ }
262
+ }
263
+ function visibility(mesh, grid, o) {
264
+ const hemi = hemisphere(o.samples ?? 24);
265
+ const D = Float64Array.from(hemi.flat());
266
+ const count = hemi.length;
267
+ const radius = o.radius ?? 1;
268
+ const ground = o.ground ?? true;
269
+ const P = mesh.positions;
270
+ const N = mesh.normals;
271
+ const out = new Float32Array(P.length / 3);
272
+ const memo = new Memo(out.length);
273
+ const key = new Float64Array(6);
274
+ const bias = 0.002;
275
+ for (let v = 0;v < out.length; v++) {
276
+ const px = P[v * 3] ?? 0;
277
+ const py = P[v * 3 + 1] ?? 0;
278
+ const pz = P[v * 3 + 2] ?? 0;
279
+ const rx = N[v * 3] ?? 0;
280
+ const ry = N[v * 3 + 1] ?? 0;
281
+ const rz = N[v * 3 + 2] ?? 1;
282
+ const len = Math.hypot(rx, ry, rz) || 1;
283
+ const n = [rx / len, ry / len, rz / len];
284
+ key[0] = Math.round(px * 1e4);
285
+ key[1] = Math.round(py * 1e4);
286
+ key[2] = Math.round(pz * 1e4);
287
+ key[3] = Math.round(n[0] * 1000);
288
+ key[4] = Math.round(n[1] * 1000);
289
+ key[5] = Math.round(n[2] * 1000);
290
+ const s = memo.slot(key);
291
+ if (s.found) {
292
+ out[v] = memo.get(s.at);
293
+ continue;
294
+ }
295
+ const [t, b] = frame(n);
296
+ const ox = px + n[0] * bias;
297
+ const oy = py + n[1] * bias;
298
+ const oz = pz + n[2] * bias;
299
+ let blocked = 0;
300
+ for (let i = 0;i < count; i++) {
301
+ const d0 = D[i * 3] ?? 0;
302
+ const d1 = D[i * 3 + 1] ?? 0;
303
+ const d2 = D[i * 3 + 2] ?? 0;
304
+ const wx = t[0] * d0 + b[0] * d1 + n[0] * d2;
305
+ const wy = t[1] * d0 + b[1] * d1 + n[1] * d2;
306
+ const wz = t[2] * d0 + b[2] * d1 + n[2] * d2;
307
+ if (ground && wz < -0.000001 && oz >= 0 && -oz / wz <= radius)
308
+ blocked++;
309
+ else if (grid.hit(ox, oy, oz, wx, wy, wz, radius))
310
+ blocked++;
311
+ }
312
+ const vis = 1 - blocked / count;
313
+ memo.set(s.at, key, vis);
314
+ out[v] = vis;
315
+ }
316
+ return out;
317
+ }
318
+ var darken = (mesh, vis, strength) => {
319
+ const colors = new Float32Array(mesh.colors);
320
+ for (let v = 0;v < vis.length; v++) {
321
+ const f = 1 - strength * (1 - (vis[v] ?? 1));
322
+ for (let k = 0;k < 3; k++)
323
+ colors[v * 3 + k] = (colors[v * 3 + k] ?? 0) * f;
324
+ }
325
+ return { ...mesh, colors };
326
+ };
327
+ var grids = new WeakMap;
328
+ var gridOf = (m) => {
329
+ const hit = grids.get(m);
330
+ if (hit)
331
+ return hit;
332
+ const g = new RayGrid2(m);
333
+ grids.set(m, g);
334
+ return g;
335
+ };
336
+ function bakeAo2(mesh, o = {}, occluder = mesh) {
337
+ return darken(mesh, visibility(mesh, gridOf(occluder), o), o.strength ?? 0.6);
338
+ }
339
+ function bakeAoAsset2(asset, o = {}) {
340
+ const world = worldMeshes2(asset.parts);
341
+ if (world.size === 0)
342
+ return asset;
343
+ const grid = new RayGrid2(merge2([...world.values()]));
344
+ const strength = o.strength ?? 0.6;
345
+ return {
346
+ ...asset,
347
+ parts: asset.parts.map((p) => {
348
+ const w = world.get(p.name);
349
+ return p.mesh && w ? { ...p, mesh: darken(p.mesh, visibility(w, grid, o), strength) } : p;
350
+ })
351
+ };
352
+ }
353
+ // src/passes/grime.ts
354
+ function grime2(mesh, o) {
355
+ const colors = new Float32Array(mesh.colors);
356
+ const g = o.ground ?? 0;
357
+ const gs = o.groundStrength ?? 0.3;
358
+ for (let i = 0;i < mesh.positions.length / 3; i++) {
359
+ const x = mesh.positions[i * 3] ?? 0;
360
+ const y = mesh.positions[i * 3 + 1] ?? 0;
361
+ const z = mesh.positions[i * 3 + 2] ?? 0;
362
+ let f = g > 0 && z < g ? 1 - gs * (1 - Math.max(0, z) / g) : 1;
363
+ for (const zone of o.zones ?? []) {
364
+ const d = Math.hypot(x - zone.at[0], y - zone.at[1], z - zone.at[2]) / zone.radius;
365
+ if (d < 1)
366
+ f *= 1 - zone.strength * (1 - d);
367
+ }
368
+ for (let k = 0;k < 3; k++)
369
+ colors[i * 3 + k] = (colors[i * 3 + k] ?? 1) * f;
370
+ }
371
+ return { ...mesh, colors };
372
+ }
373
+ // src/passes/livery.ts
374
+ function inPoly(poly, x, z) {
375
+ let inside = false;
376
+ for (let i = 0, j = poly.length - 1;i < poly.length; j = i++) {
377
+ const [xi, zi] = poly[i] ?? [0, 0];
378
+ const [xj, zj] = poly[j] ?? [0, 0];
379
+ if (zi > z !== zj > z && x < (xj - xi) * (z - zi) / (zj - zi) + xi)
380
+ inside = !inside;
381
+ }
382
+ return inside;
383
+ }
384
+ function faces(f, n) {
385
+ if (f === "roof")
386
+ return n[2] > 0.55;
387
+ if (f === "under")
388
+ return n[2] < -0.55;
389
+ if (f === "front")
390
+ return n[0] > 0.5;
391
+ if (f === "back")
392
+ return n[0] < -0.5;
393
+ return Math.abs(n[1]) > 0.5;
394
+ }
395
+ function livery2(mesh, l) {
396
+ const colors = new Float32Array(mesh.colors);
397
+ for (let i = 0;i < mesh.positions.length / 3; i++) {
398
+ const x = mesh.positions[i * 3] ?? 0;
399
+ const z = mesh.positions[i * 3 + 2] ?? 0;
400
+ const n = [
401
+ mesh.normals[i * 3] ?? 0,
402
+ mesh.normals[i * 3 + 1] ?? 0,
403
+ mesh.normals[i * 3 + 2] ?? 0
404
+ ];
405
+ let c = l.base ?? [colors[i * 3] ?? 1, colors[i * 3 + 1] ?? 1, colors[i * 3 + 2] ?? 1];
406
+ for (const r of l.rules) {
407
+ if (r.z && (z < r.z[0] || z > r.z[1]))
408
+ continue;
409
+ if (r.x && (x < r.x[0] || x > r.x[1]))
410
+ continue;
411
+ if (r.poly && !inPoly(r.poly, x, z))
412
+ continue;
413
+ if (r.facing && !faces(r.facing, n))
414
+ continue;
415
+ c = r.multiply ? [c[0] * r.color[0], c[1] * r.color[1], c[2] * r.color[2]] : r.color;
416
+ }
417
+ colors.set(c, i * 3);
418
+ }
419
+ return { ...mesh, colors };
420
+ }
421
+ // src/passes/optimize-cache.ts
422
+ var CACHE = 32;
423
+ var DECAY = 1.5;
424
+ var LAST_TRI = 0.75;
425
+ var VALENCE_SCALE = 2;
426
+ var VALENCE_POWER = 0.5;
427
+ var MAX_VALENCE = 64;
428
+ var CACHE_SCORE = Float64Array.from({ length: CACHE }, (_, i) => i < 3 ? LAST_TRI : (1 - (i - 3) / (CACHE - 3)) ** DECAY);
429
+ var VALENCE_SCORE = Float64Array.from({ length: MAX_VALENCE + 1 }, (_, n) => n === 0 ? 0 : VALENCE_SCALE * n ** -VALENCE_POWER);
430
+ var vertexScore = (pos, live) => live === 0 ? -1 : (pos >= 0 ? CACHE_SCORE[pos] ?? 0 : 0) + (VALENCE_SCORE[Math.min(live, MAX_VALENCE)] ?? 0);
431
+ function forsyth(indices, vertexCount) {
432
+ const triCount = indices.length / 3;
433
+ if (triCount === 0)
434
+ return new Uint32Array(0);
435
+ const live = new Int32Array(vertexCount);
436
+ for (const v of indices)
437
+ live[v] = (live[v] ?? 0) + 1;
438
+ const offset = new Int32Array(vertexCount + 1);
439
+ for (let v = 0;v < vertexCount; v++)
440
+ offset[v + 1] = (offset[v] ?? 0) + (live[v] ?? 0);
441
+ const adj = new Int32Array(indices.length);
442
+ const fill = new Int32Array(vertexCount);
443
+ for (let t = 0;t < triCount; t++)
444
+ for (let k = 0;k < 3; k++) {
445
+ const v = indices[t * 3 + k] ?? 0;
446
+ adj[(offset[v] ?? 0) + (fill[v] ?? 0)] = t;
447
+ fill[v] = (fill[v] ?? 0) + 1;
448
+ }
449
+ const cachePos = new Int32Array(vertexCount).fill(-1);
450
+ const score = new Float64Array(vertexCount);
451
+ for (let v = 0;v < vertexCount; v++)
452
+ score[v] = vertexScore(-1, live[v] ?? 0);
453
+ const emitted = new Uint8Array(triCount);
454
+ const triScoreOf = (t) => (score[indices[t * 3] ?? 0] ?? 0) + (score[indices[t * 3 + 1] ?? 0] ?? 0) + (score[indices[t * 3 + 2] ?? 0] ?? 0);
455
+ let best = 0;
456
+ let top = triScoreOf(0);
457
+ for (let t = 1;t < triCount; t++) {
458
+ const s = triScoreOf(t);
459
+ if (s > top) {
460
+ top = s;
461
+ best = t;
462
+ }
463
+ }
464
+ const out = new Uint32Array(indices.length);
465
+ let cache = new Int32Array(CACHE + 3);
466
+ let spare = new Int32Array(CACHE + 3);
467
+ let size = 0;
468
+ let cursor = 0;
469
+ for (let n = 0;n < triCount; n++) {
470
+ if (best < 0) {
471
+ while (emitted[cursor])
472
+ cursor++;
473
+ best = cursor;
474
+ }
475
+ const t = best;
476
+ emitted[t] = 1;
477
+ const a = indices[t * 3] ?? 0;
478
+ const b = indices[t * 3 + 1] ?? 0;
479
+ const c = indices[t * 3 + 2] ?? 0;
480
+ out[n * 3] = a;
481
+ out[n * 3 + 1] = b;
482
+ out[n * 3 + 2] = c;
483
+ for (const v of [a, b, c]) {
484
+ const o = offset[v] ?? 0;
485
+ const l = live[v] ?? 0;
486
+ for (let i = o;i < o + l; i++)
487
+ if (adj[i] === t) {
488
+ adj[i] = adj[o + l - 1] ?? 0;
489
+ adj[o + l - 1] = t;
490
+ break;
491
+ }
492
+ live[v] = l - 1;
493
+ }
494
+ spare[0] = a;
495
+ spare[1] = b;
496
+ spare[2] = c;
497
+ let m = 3;
498
+ for (let i = 0;i < size; i++) {
499
+ const v = cache[i] ?? 0;
500
+ if (v !== a && v !== b && v !== c)
501
+ spare[m++] = v;
502
+ }
503
+ for (let i = CACHE;i < m; i++) {
504
+ const v = spare[i] ?? 0;
505
+ cachePos[v] = -1;
506
+ score[v] = vertexScore(-1, live[v] ?? 0);
507
+ }
508
+ [cache, spare] = [spare, cache];
509
+ size = Math.min(m, CACHE);
510
+ for (let i = 0;i < size; i++) {
511
+ const v = cache[i] ?? 0;
512
+ cachePos[v] = i;
513
+ score[v] = vertexScore(i, live[v] ?? 0);
514
+ }
515
+ best = -1;
516
+ let bestScore = -Infinity;
517
+ for (let j = 0;j < size; j++) {
518
+ const v = cache[j] ?? 0;
519
+ const o = offset[v] ?? 0;
520
+ for (let i = o;i < o + (live[v] ?? 0); i++) {
521
+ const u = adj[i] ?? 0;
522
+ const s = triScoreOf(u);
523
+ if (s > bestScore || s === bestScore && u < best) {
524
+ bestScore = s;
525
+ best = u;
526
+ }
527
+ }
528
+ }
529
+ }
530
+ return out;
531
+ }
532
+ function fetchOrder(indices, vertexCount) {
533
+ const map = new Int32Array(vertexCount).fill(-1);
534
+ const order = [];
535
+ const out = new Uint32Array(indices.length);
536
+ for (let i = 0;i < indices.length; i++) {
537
+ const v = indices[i] ?? 0;
538
+ if ((map[v] ?? -1) < 0) {
539
+ map[v] = order.length;
540
+ order.push(v);
541
+ }
542
+ out[i] = map[v] ?? 0;
543
+ }
544
+ return { indices: out, order: Uint32Array.from(order) };
545
+ }
546
+ function cacheStats(indices, vertexCount, size = 16) {
547
+ const tris = indices.length / 3;
548
+ if (tris === 0)
549
+ return { acmr: 0, atvr: 0 };
550
+ const stamp = new Int32Array(vertexCount).fill(-1e9);
551
+ let misses = 0;
552
+ for (const v of indices) {
553
+ if (misses - (stamp[v] ?? 0) >= size) {
554
+ stamp[v] = misses;
555
+ misses++;
556
+ }
557
+ }
558
+ const seen = new Uint8Array(vertexCount);
559
+ let used = 0;
560
+ for (const v of indices)
561
+ if (!seen[v]) {
562
+ seen[v] = 1;
563
+ used++;
564
+ }
565
+ return { acmr: misses / tris, atvr: used ? misses / used : 0 };
566
+ }
567
+
568
+ // src/passes/optimize-weld.ts
569
+ var DEFAULT_WELD = {
570
+ position: 0.00001,
571
+ normal: 0.001,
572
+ uv: 0.00001,
573
+ color: 1 / 131072
574
+ };
575
+ function cellOf(m, i, t, out) {
576
+ for (let k = 0;k < 3; k++) {
577
+ out[k] = Math.round((m.positions[i * 3 + k] ?? 0) / t.position);
578
+ out[3 + k] = Math.round((m.normals[i * 3 + k] ?? 0) / t.normal);
579
+ out[8 + k] = Math.round((m.colors[i * 3 + k] ?? 0) / t.color);
580
+ }
581
+ out[6] = Math.round((m.uvs[i * 2] ?? 0) / t.uv);
582
+ out[7] = Math.round((m.uvs[i * 2 + 1] ?? 0) / t.uv);
583
+ out[11] = 0;
584
+ }
585
+ var hashCell = (c) => {
586
+ let h = 2166136261;
587
+ for (let k = 0;k < 11; k++)
588
+ h = Math.imul(h ^ (c[k] ?? 0), 16777619);
589
+ return h >>> 0;
590
+ };
591
+ function weldMap(m, t) {
592
+ const n = m.positions.length / 3;
593
+ const cells = new Int32Array(n * 12);
594
+ const remap = new Uint32Array(n);
595
+ const keep = [];
596
+ let cap = 16;
597
+ while (cap < n * 2)
598
+ cap *= 2;
599
+ const table = new Int32Array(cap).fill(-1);
600
+ const cur = new Int32Array(12);
601
+ for (let i = 0;i < n; i++) {
602
+ cellOf(m, i, t, cur);
603
+ cells.set(cur, i * 12);
604
+ let slot = hashCell(cur) & cap - 1;
605
+ let found = -1;
606
+ for (;; ) {
607
+ const j = table[slot] ?? -1;
608
+ if (j < 0)
609
+ break;
610
+ const rep = (keep[j] ?? 0) * 12;
611
+ let same = true;
612
+ for (let k = 0;k < 11 && same; k++)
613
+ same = cells[rep + k] === cur[k];
614
+ if (same) {
615
+ found = j;
616
+ break;
617
+ }
618
+ slot = slot + 1 & cap - 1;
619
+ }
620
+ if (found < 0) {
621
+ found = keep.length;
622
+ keep.push(i);
623
+ table[slot] = found;
624
+ }
625
+ remap[i] = found;
626
+ }
627
+ return { remap, keep };
628
+ }
629
+ function area2(p, a, b, c) {
630
+ const ax = p[a * 3] ?? 0;
631
+ const ay = p[a * 3 + 1] ?? 0;
632
+ const az = p[a * 3 + 2] ?? 0;
633
+ const ux = (p[b * 3] ?? 0) - ax;
634
+ const uy = (p[b * 3 + 1] ?? 0) - ay;
635
+ const uz = (p[b * 3 + 2] ?? 0) - az;
636
+ const vx = (p[c * 3] ?? 0) - ax;
637
+ const vy = (p[c * 3 + 1] ?? 0) - ay;
638
+ const vz = (p[c * 3 + 2] ?? 0) - az;
639
+ return Math.hypot(uy * vz - uz * vy, uz * vx - ux * vz, ux * vy - uy * vx);
640
+ }
641
+ function weld(m, t = DEFAULT_WELD) {
642
+ const { remap, keep } = weldMap(m, t);
643
+ const pick = (src, w) => {
644
+ const out = new Float32Array(keep.length * w);
645
+ keep.forEach((i, j) => {
646
+ for (let k = 0;k < w; k++)
647
+ out[j * w + k] = src[i * w + k] ?? 0;
648
+ });
649
+ return out;
650
+ };
651
+ const positions = pick(m.positions, 3);
652
+ const idx = [];
653
+ const seen = new Map;
654
+ let degenerate = 0;
655
+ let duplicate = 0;
656
+ for (let f = 0;f < m.indices.length; f += 3) {
657
+ const a = remap[m.indices[f] ?? 0] ?? 0;
658
+ const b = remap[m.indices[f + 1] ?? 0] ?? 0;
659
+ const c = remap[m.indices[f + 2] ?? 0] ?? 0;
660
+ if (a === b || b === c || a === c || area2(positions, a, b, c) < 0.000000000001) {
661
+ degenerate++;
662
+ continue;
663
+ }
664
+ const [x, y, z] = a < b && a < c ? [a, b, c] : b < c ? [b, c, a] : [c, a, b];
665
+ const h = (Math.imul(x, 73856093) ^ Math.imul(y, 19349663) ^ Math.imul(z, 83492791)) >>> 0;
666
+ const list = seen.get(h);
667
+ if (list?.some((at) => idx[at] === x && idx[at + 1] === y && idx[at + 2] === z)) {
668
+ duplicate++;
669
+ continue;
670
+ }
671
+ if (list)
672
+ list.push(idx.length);
673
+ else
674
+ seen.set(h, [idx.length]);
675
+ idx.push(x, y, z);
676
+ }
677
+ return {
678
+ mesh: {
679
+ positions,
680
+ normals: pick(m.normals, 3),
681
+ uvs: pick(m.uvs, 2),
682
+ colors: pick(m.colors, 3),
683
+ indices: new Uint32Array(idx)
684
+ },
685
+ degenerate,
686
+ duplicate
687
+ };
688
+ }
689
+
690
+ // src/passes/optimize.ts
691
+ function reorderVertices(m, order, indices) {
692
+ const pick = (src, w) => {
693
+ const out = new Float32Array(order.length * w);
694
+ for (let j = 0;j < order.length; j++)
695
+ for (let k = 0;k < w; k++)
696
+ out[j * w + k] = src[(order[j] ?? 0) * w + k] ?? 0;
697
+ return out;
698
+ };
699
+ return {
700
+ positions: pick(m.positions, 3),
701
+ normals: pick(m.normals, 3),
702
+ uvs: pick(m.uvs, 2),
703
+ colors: pick(m.colors, 3),
704
+ indices
705
+ };
706
+ }
707
+ function optimize2(mesh, o = {}) {
708
+ const vBefore = mesh.positions.length / 3;
709
+ const before = cacheStats(mesh.indices, vBefore);
710
+ const tol = { ...DEFAULT_WELD, position: o.weldEpsilon ?? DEFAULT_WELD.position };
711
+ const w = weld(mesh, tol);
712
+ const vWelded = w.mesh.positions.length / 3;
713
+ const reordered = o.vertexCache === false ? null : forsyth(w.mesh.indices, vWelded);
714
+ const tris = reordered && cacheStats(reordered, vWelded).acmr <= cacheStats(w.mesh.indices, vWelded).acmr ? reordered : w.mesh.indices;
715
+ const fetched = fetchOrder(tris, vWelded);
716
+ const out = reorderVertices(w.mesh, fetched.order, fetched.indices);
717
+ const after = cacheStats(out.indices, out.positions.length / 3);
718
+ return {
719
+ mesh: out,
720
+ report: {
721
+ verticesBefore: vBefore,
722
+ verticesAfter: out.positions.length / 3,
723
+ trianglesBefore: mesh.indices.length / 3,
724
+ trianglesAfter: out.indices.length / 3,
725
+ degenerate: w.degenerate,
726
+ duplicate: w.duplicate,
727
+ acmrBefore: before.acmr,
728
+ acmr: after.acmr,
729
+ atvrBefore: before.atvr,
730
+ atvr: after.atvr
731
+ }
732
+ };
733
+ }
734
+ // src/passes/weighted-normals.ts
735
+ function faceData(m, t) {
736
+ const p = (k) => {
737
+ const i = (m.indices[t * 3 + k] ?? 0) * 3;
738
+ return [m.positions[i] ?? 0, m.positions[i + 1] ?? 0, m.positions[i + 2] ?? 0];
739
+ };
740
+ const v = [p(0), p(1), p(2)];
741
+ const e = (a, b) => [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
742
+ const u = e(v[0], v[1]);
743
+ const w = e(v[0], v[2]);
744
+ const g = [u[1] * w[2] - u[2] * w[1], u[2] * w[0] - u[0] * w[2], u[0] * w[1] - u[1] * w[0]];
745
+ const len = Math.hypot(...g);
746
+ const angle = (k) => {
747
+ const a = e(v[k] ?? v[0], v[(k + 1) % 3] ?? v[0]);
748
+ const b = e(v[k] ?? v[0], v[(k + 2) % 3] ?? v[0]);
749
+ const d = Math.hypot(...a) * Math.hypot(...b);
750
+ return d ? Math.acos(Math.max(-1, Math.min(1, (a[0] * b[0] + a[1] * b[1] + a[2] * b[2]) / d))) : 0;
751
+ };
752
+ return {
753
+ n: len ? [g[0] / len, g[1] / len, g[2] / len] : [0, 0, 0],
754
+ area: len / 2,
755
+ angles: [angle(0), angle(1), angle(2)]
756
+ };
757
+ }
758
+ function weightedNormals2(m, o = {}) {
759
+ const cosHard = Math.cos((o.hardAngle ?? 40) * Math.PI / 180);
760
+ const eps = o.epsilon ?? 0.00001;
761
+ const tris = m.indices.length / 3;
762
+ const corners = [];
763
+ for (let t = 0;t < tris; t++) {
764
+ const f = faceData(m, t);
765
+ for (let k = 0;k < 3; k++)
766
+ corners.push({ n: f.n, w: f.area * (f.angles[k] ?? 0) });
767
+ }
768
+ const groups = new Map;
769
+ const keyOf = (i) => [0, 1, 2].map((k) => Math.round((m.positions[i * 3 + k] ?? 0) / eps)).join(",");
770
+ for (let c = 0;c < corners.length; c++) {
771
+ const key = keyOf(m.indices[c] ?? 0);
772
+ const g = groups.get(key);
773
+ if (g)
774
+ g.push(c);
775
+ else
776
+ groups.set(key, [c]);
777
+ }
778
+ const normal = new Float32Array(corners.length * 3);
779
+ for (const g of groups.values())
780
+ for (const c of g) {
781
+ const me = corners[c];
782
+ if (!me)
783
+ continue;
784
+ let x = 0;
785
+ let y = 0;
786
+ let z = 0;
787
+ for (const d of g) {
788
+ const o2 = corners[d];
789
+ if (!o2 || me.n[0] * o2.n[0] + me.n[1] * o2.n[1] + me.n[2] * o2.n[2] < cosHard)
790
+ continue;
791
+ x += o2.n[0] * o2.w;
792
+ y += o2.n[1] * o2.w;
793
+ z += o2.n[2] * o2.w;
794
+ }
795
+ const len = Math.hypot(x, y, z);
796
+ const src = (m.indices[c] ?? 0) * 3;
797
+ normal.set(len > 0.000000000001 ? [x / len, y / len, z / len] : [m.normals[src] ?? 0, m.normals[src + 1] ?? 0, m.normals[src + 2] ?? 0], c * 3);
798
+ }
799
+ return splitByNormal(m, normal);
800
+ }
801
+ function splitByNormal(m, cornerNormals) {
802
+ const seen = new Map;
803
+ const p = [];
804
+ const n = [];
805
+ const uv = [];
806
+ const col = [];
807
+ const idx = new Uint32Array(m.indices.length);
808
+ for (let c = 0;c < m.indices.length; c++) {
809
+ const v = m.indices[c] ?? 0;
810
+ const nx = cornerNormals[c * 3] ?? 0;
811
+ const ny = cornerNormals[c * 3 + 1] ?? 0;
812
+ const nz = cornerNormals[c * 3 + 2] ?? 0;
813
+ const key = `${v}:${Math.round(nx * 1e4)},${Math.round(ny * 1e4)},${Math.round(nz * 1e4)}`;
814
+ let out = seen.get(key);
815
+ if (out === undefined) {
816
+ out = p.length / 3;
817
+ seen.set(key, out);
818
+ p.push(m.positions[v * 3] ?? 0, m.positions[v * 3 + 1] ?? 0, m.positions[v * 3 + 2] ?? 0);
819
+ n.push(nx, ny, nz);
820
+ uv.push(m.uvs[v * 2] ?? 0, m.uvs[v * 2 + 1] ?? 0);
821
+ col.push(m.colors[v * 3] ?? 0, m.colors[v * 3 + 1] ?? 0, m.colors[v * 3 + 2] ?? 0);
822
+ }
823
+ idx[c] = out;
824
+ }
825
+ return {
826
+ positions: new Float32Array(p),
827
+ normals: new Float32Array(n),
828
+ uvs: new Float32Array(uv),
829
+ colors: new Float32Array(col),
830
+ indices: idx
831
+ };
832
+ }
833
+ export { RayGrid2, bakeAo2, bakeAoAsset2, grime2, livery2, optimize2, weightedNormals2 };
834
+
835
+ //# debugId=BEEEAE9C1B221C7564756E2164756E21
836
+ //# sourceMappingURL=chunk-drna2rny.js.map