@developerz.ai/ts23d 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/agents/bug-hunter.md +21 -0
- package/.claude/agents/docs-author.md +13 -0
- package/.claude/agents/dx-auditor.md +14 -0
- package/.claude/agents/primitive-author.md +22 -0
- package/.claude/agents/recipe-author.md +36 -0
- package/.claude/agents/visual-reviewer.md +23 -0
- package/.claude/commands/feature.md +28 -0
- package/.claude/commands/new-recipe.md +19 -0
- package/.claude/commands/release.md +14 -0
- package/.claude/commands/verify.md +9 -0
- package/.claude/skills/author-recipe/SKILL.md +93 -0
- package/CHANGELOG.md +90 -0
- package/CLAUDE.md +85 -0
- package/LICENSE +21 -0
- package/README.md +385 -2
- package/dist/chunk-6b05mnmx.js +19 -0
- package/dist/chunk-6b05mnmx.js.map +11 -0
- package/dist/chunk-7rtfjh9f.js +45 -0
- package/dist/chunk-7rtfjh9f.js.map +10 -0
- package/dist/chunk-8j4c28jt.js +4085 -0
- package/dist/chunk-8j4c28jt.js.map +46 -0
- package/dist/chunk-d1fv6hrm.js +2532 -0
- package/dist/chunk-d1fv6hrm.js.map +43 -0
- package/dist/chunk-dbq4qf52.js +902 -0
- package/dist/chunk-dbq4qf52.js.map +25 -0
- package/dist/chunk-drna2rny.js +836 -0
- package/dist/chunk-drna2rny.js.map +17 -0
- package/dist/chunk-dxvypr7y.js +89 -0
- package/dist/chunk-dxvypr7y.js.map +11 -0
- package/dist/chunk-f6yme003.js +1589 -0
- package/dist/chunk-f6yme003.js.map +30 -0
- package/dist/chunk-hg7pf34j.js +465 -0
- package/dist/chunk-hg7pf34j.js.map +19 -0
- package/dist/chunk-jq4e17tj.js +1031 -0
- package/dist/chunk-jq4e17tj.js.map +21 -0
- package/dist/chunk-y63c6zcv.js +2668 -0
- package/dist/chunk-y63c6zcv.js.map +53 -0
- package/dist/cli/args.d.ts +30 -0
- package/dist/cli/bin.d.ts +2 -0
- package/dist/cli/bin.js +348 -0
- package/dist/cli/bin.js.map +15 -0
- package/dist/cli/load.d.ts +2 -0
- package/dist/cli/manifest.d.ts +53 -0
- package/dist/cli/render-cmds.d.ts +12 -0
- package/dist/cli/run.d.ts +1 -0
- package/dist/cli/texture-cache.d.ts +4 -0
- package/dist/core/asset.d.ts +10 -0
- package/dist/core/definition.d.ts +155 -0
- package/dist/core/errors.d.ts +17 -0
- package/dist/core/family.d.ts +23 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.js +69 -0
- package/dist/core/index.js.map +9 -0
- package/dist/core/mesh.d.ts +35 -0
- package/dist/core/part.d.ts +114 -0
- package/dist/core/png.d.ts +1 -0
- package/dist/core/rng.d.ts +12 -0
- package/dist/core/transform.d.ts +20 -0
- package/dist/core/vec.d.ts +11 -0
- package/dist/core/world.d.ts +16 -0
- package/dist/export/bin-writer.d.ts +16 -0
- package/dist/export/container.d.ts +3 -0
- package/dist/export/credits.d.ts +4 -0
- package/dist/export/glb-options.d.ts +48 -0
- package/dist/export/glb.d.ts +8 -0
- package/dist/export/hierarchy.d.ts +23 -0
- package/dist/export/index.d.ts +5 -0
- package/dist/export/index.js +40 -0
- package/dist/export/index.js.map +9 -0
- package/dist/export/lights.d.ts +8 -0
- package/dist/export/lod-coverage.d.ts +12 -0
- package/dist/export/materials.d.ts +23 -0
- package/dist/export/merge-pivots.d.ts +6 -0
- package/dist/export/metadata.d.ts +21 -0
- package/dist/export/motion.d.ts +9 -0
- package/dist/export/optimize-parts.d.ts +26 -0
- package/dist/export/primitive.d.ts +3 -0
- package/dist/export/tangents.d.ts +2 -0
- package/dist/export/textures.d.ts +22 -0
- package/dist/export/version.d.ts +2 -0
- package/dist/grammar/index.d.ts +2 -0
- package/dist/grammar/index.js +16 -0
- package/dist/grammar/index.js.map +9 -0
- package/dist/grammar/split.d.ts +21 -0
- package/dist/grammar/whyte.d.ts +5 -0
- package/dist/index.d.ts +11 -0
- package/dist/index.js +457 -0
- package/dist/index.js.map +9 -0
- package/dist/kinds/building.d.ts +44 -0
- package/dist/kinds/faces.d.ts +27 -0
- package/dist/kinds/head-armour.d.ts +5 -0
- package/dist/kinds/head-beard.d.ts +6 -0
- package/dist/kinds/head-bust.d.ts +5 -0
- package/dist/kinds/head-extras.d.ts +15 -0
- package/dist/kinds/head-face.d.ts +8 -0
- package/dist/kinds/head-garb.d.ts +4 -0
- package/dist/kinds/head-geom.d.ts +7 -0
- package/dist/kinds/head-hair.d.ts +4 -0
- package/dist/kinds/head-layout.d.ts +29 -0
- package/dist/kinds/head-mesh.d.ts +31 -0
- package/dist/kinds/head-mouth.d.ts +4 -0
- package/dist/kinds/head-params.d.ts +116 -0
- package/dist/kinds/head-presets.d.ts +19 -0
- package/dist/kinds/head-rim.d.ts +10 -0
- package/dist/kinds/head-tone.d.ts +10 -0
- package/dist/kinds/head-torso.d.ts +35 -0
- package/dist/kinds/head.d.ts +39 -0
- package/dist/kinds/hull-lines.d.ts +65 -0
- package/dist/kinds/hull-skin.d.ts +6 -0
- package/dist/kinds/hull.d.ts +14 -0
- package/dist/kinds/index.d.ts +16 -0
- package/dist/kinds/index.js +78 -0
- package/dist/kinds/index.js.map +9 -0
- package/dist/kinds/mass.d.ts +15 -0
- package/dist/kinds/openings.d.ts +30 -0
- package/dist/kinds/planned.d.ts +6 -0
- package/dist/kinds/roof-chimney.d.ts +16 -0
- package/dist/kinds/roof-shape.d.ts +64 -0
- package/dist/kinds/roof.d.ts +31 -0
- package/dist/kinds/vegetation-fronds.d.ts +15 -0
- package/dist/kinds/vegetation-impostor.d.ts +9 -0
- package/dist/kinds/vegetation-leaves.d.ts +15 -0
- package/dist/kinds/vegetation-mesh.d.ts +21 -0
- package/dist/kinds/vegetation-params.d.ts +90 -0
- package/dist/kinds/vegetation-presets.d.ts +20 -0
- package/dist/kinds/vegetation-skeleton.d.ts +20 -0
- package/dist/kinds/vegetation.d.ts +42 -0
- package/dist/kinds/vehicle.d.ts +42 -0
- package/dist/material/cc0.d.ts +4 -0
- package/dist/material/define.d.ts +34 -0
- package/dist/material/generator.d.ts +4 -0
- package/dist/material/index.d.ts +9 -0
- package/dist/material/index.js +70 -0
- package/dist/material/index.js.map +9 -0
- package/dist/material/library.d.ts +7 -0
- package/dist/material/material-def.d.ts +30 -0
- package/dist/material/paint/bond.d.ts +3 -0
- package/dist/material/paint/canvas.d.ts +39 -0
- package/dist/material/paint/cell.d.ts +4 -0
- package/dist/material/paint/cells-round.d.ts +5 -0
- package/dist/material/paint/cells.d.ts +7 -0
- package/dist/material/paint/compose.d.ts +5 -0
- package/dist/material/paint/concrete.d.ts +3 -0
- package/dist/material/paint/courses.d.ts +31 -0
- package/dist/material/paint/decode-png.d.ts +6 -0
- package/dist/material/paint/default-sheet.d.ts +4 -0
- package/dist/material/paint/fabric.d.ts +4 -0
- package/dist/material/paint/foliage-broad.d.ts +5 -0
- package/dist/material/paint/foliage-common.d.ts +35 -0
- package/dist/material/paint/foliage-compound.d.ts +4 -0
- package/dist/material/paint/foliage-conifer.d.ts +5 -0
- package/dist/material/paint/foliage-raster.d.ts +26 -0
- package/dist/material/paint/foliage.d.ts +3 -0
- package/dist/material/paint/image-strip.d.ts +4 -0
- package/dist/material/paint/kit.d.ts +5 -0
- package/dist/material/paint/masks.d.ts +3 -0
- package/dist/material/paint/metal.d.ts +3 -0
- package/dist/material/paint/noise.d.ts +9 -0
- package/dist/material/paint/normal.d.ts +8 -0
- package/dist/material/paint/orm.d.ts +8 -0
- package/dist/material/paint/planks.d.ts +3 -0
- package/dist/material/paint/plates.d.ts +3 -0
- package/dist/material/paint/shapes.d.ts +8 -0
- package/dist/material/paint/slate.d.ts +3 -0
- package/dist/material/paint/stamp.d.ts +3 -0
- package/dist/material/paint/strip.d.ts +3 -0
- package/dist/material/paint/surface.d.ts +5 -0
- package/dist/material/paint/types.d.ts +65 -0
- package/dist/material/paint/validate.d.ts +3 -0
- package/dist/material/palette.d.ts +14 -0
- package/dist/material/shader-godot.d.ts +2 -0
- package/dist/material/shader-three.d.ts +2 -0
- package/dist/material/shader.d.ts +46 -0
- package/dist/material/slots.d.ts +5 -0
- package/dist/material/texture-source.d.ts +34 -0
- package/dist/material/trim-sheet.d.ts +38 -0
- package/dist/neural/generator.d.ts +25 -0
- package/dist/neural/images.d.ts +17 -0
- package/dist/neural/index.d.ts +2 -0
- package/dist/neural/index.js +14 -0
- package/dist/neural/index.js.map +9 -0
- package/dist/passes/bake-ao.d.ts +17 -0
- package/dist/passes/grime.d.ts +15 -0
- package/dist/passes/index.d.ts +6 -0
- package/dist/passes/index.js +22 -0
- package/dist/passes/index.js.map +9 -0
- package/dist/passes/livery.d.ts +19 -0
- package/dist/passes/optimize-cache.d.ts +15 -0
- package/dist/passes/optimize-weld.d.ts +15 -0
- package/dist/passes/optimize.d.ts +28 -0
- package/dist/passes/ray-grid.d.ts +23 -0
- package/dist/passes/weighted-normals.d.ts +8 -0
- package/dist/primitives/beam.d.ts +17 -0
- package/dist/primitives/bevel-box.d.ts +13 -0
- package/dist/primitives/box.d.ts +16 -0
- package/dist/primitives/cell.d.ts +20 -0
- package/dist/primitives/check.d.ts +12 -0
- package/dist/primitives/closed.d.ts +11 -0
- package/dist/primitives/erosion.d.ts +22 -0
- package/dist/primitives/font-5x7.d.ts +3 -0
- package/dist/primitives/heightfield.d.ts +16 -0
- package/dist/primitives/index.d.ts +23 -0
- package/dist/primitives/index.js +81 -0
- package/dist/primitives/index.js.map +9 -0
- package/dist/primitives/lathe-facets.d.ts +8 -0
- package/dist/primitives/lathe.d.ts +26 -0
- package/dist/primitives/lattice.d.ts +30 -0
- package/dist/primitives/loft.d.ts +15 -0
- package/dist/primitives/mc-table.d.ts +2 -0
- package/dist/primitives/member.d.ts +19 -0
- package/dist/primitives/noise.d.ts +34 -0
- package/dist/primitives/planar.d.ts +10 -0
- package/dist/primitives/prism.d.ts +13 -0
- package/dist/primitives/sculpt-edit.d.ts +56 -0
- package/dist/primitives/sculpt-tree.d.ts +23 -0
- package/dist/primitives/sculpt.d.ts +27 -0
- package/dist/primitives/sdf-grid.d.ts +17 -0
- package/dist/primitives/sdf-ops.d.ts +37 -0
- package/dist/primitives/sdf.d.ts +21 -0
- package/dist/primitives/strip-uv.d.ts +11 -0
- package/dist/primitives/surface-nets.d.ts +7 -0
- package/dist/primitives/sweep.d.ts +19 -0
- package/dist/primitives/terrain-color.d.ts +30 -0
- package/dist/primitives/terrain-grid.d.ts +36 -0
- package/dist/primitives/text-layout.d.ts +22 -0
- package/dist/primitives/text.d.ts +27 -0
- package/dist/primitives/tiled.d.ts +22 -0
- package/dist/primitives/transport.d.ts +17 -0
- package/dist/primitives/triangulate.d.ts +2 -0
- package/dist/primitives/value-noise.d.ts +10 -0
- package/dist/qa/checks.d.ts +11 -0
- package/dist/qa/clash.d.ts +2 -0
- package/dist/qa/floating.d.ts +5 -0
- package/dist/qa/gates.d.ts +12 -0
- package/dist/qa/geometry.d.ts +21 -0
- package/dist/qa/index.d.ts +12 -0
- package/dist/qa/index.js +78 -0
- package/dist/qa/index.js.map +9 -0
- package/dist/qa/inside.d.ts +12 -0
- package/dist/qa/inspect.d.ts +18 -0
- package/dist/qa/lods.d.ts +12 -0
- package/dist/qa/measures.d.ts +4 -0
- package/dist/qa/occlusion.d.ts +3 -0
- package/dist/qa/sanity.d.ts +7 -0
- package/dist/qa/types.d.ts +12 -0
- package/dist/render/beauty.d.ts +40 -0
- package/dist/render/camera.d.ts +33 -0
- package/dist/render/depth-map.d.ts +38 -0
- package/dist/render/font.d.ts +1 -0
- package/dist/render/ground.d.ts +13 -0
- package/dist/render/index.d.ts +10 -0
- package/dist/render/index.js +47 -0
- package/dist/render/index.js.map +9 -0
- package/dist/render/lighting.d.ts +27 -0
- package/dist/render/lod-strip.d.ts +5 -0
- package/dist/render/metrics.d.ts +37 -0
- package/dist/render/options.d.ts +28 -0
- package/dist/render/photo-match.d.ts +19 -0
- package/dist/render/raster.d.ts +25 -0
- package/dist/render/resolve.d.ts +11 -0
- package/dist/render/review-prompt.d.ts +2 -0
- package/dist/render/review-warnings.d.ts +34 -0
- package/dist/render/review.d.ts +24 -0
- package/dist/render/scene.d.ts +18 -0
- package/dist/render/shade.d.ts +22 -0
- package/dist/render/sheet.d.ts +15 -0
- package/dist/render/texture.d.ts +15 -0
- package/dist/render/thumbnail.d.ts +8 -0
- package/dist/render/vis-buffer.d.ts +18 -0
- package/dist/testing/assert.d.ts +21 -0
- package/dist/testing/compiled.d.ts +15 -0
- package/dist/testing/hash.d.ts +1 -0
- package/dist/testing/index.d.ts +4 -0
- package/dist/testing/index.js +134 -0
- package/dist/testing/index.js.map +13 -0
- package/dist/testing/snapshot.d.ts +13 -0
- package/docs/README.md +56 -0
- package/docs/architecture/README.md +68 -0
- package/docs/architecture/adding-a-kind.md +44 -0
- package/docs/architecture/adding-a-primitive.md +49 -0
- package/docs/architecture/errors.md +47 -0
- package/docs/architecture/glb-production.md +214 -0
- package/docs/architecture/gltf-capabilities.md +117 -0
- package/docs/architecture/materials.md +151 -0
- package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
- package/docs/decisions/002-typescript-not-json.md +22 -0
- package/docs/decisions/003-shared-trim-sheet.md +21 -0
- package/docs/decisions/004-z-up-metres.md +21 -0
- package/docs/decisions/005-zero-runtime-deps.md +21 -0
- package/docs/decisions/006-single-package-subpath-exports.md +20 -0
- package/docs/decisions/007-cpu-contact-sheets.md +21 -0
- package/docs/decisions/008-surface-materials.md +21 -0
- package/docs/decisions/009-gltf-front-axis.md +21 -0
- package/docs/decisions/README.md +15 -0
- package/docs/idea/01-vision.md +117 -0
- package/docs/idea/02-dsl.md +343 -0
- package/docs/idea/03-ir.md +97 -0
- package/docs/idea/04-materials.md +114 -0
- package/docs/idea/05-agent-loop.md +141 -0
- package/docs/idea/06-qa.md +101 -0
- package/docs/idea/07-what-fits.md +45 -0
- package/docs/idea/08-neural-adapters.md +78 -0
- package/docs/idea/09-kinds.md +105 -0
- package/docs/idea/10-sculpting.md +166 -0
- package/docs/idea/11-materials-authoring.md +132 -0
- package/docs/idea/12-blender-bridge.md +136 -0
- package/docs/idea/13-asset-pipeline-research.md +89 -0
- package/docs/landscape.md +49 -0
- package/docs/plans/roadmap.md +139 -0
- package/examples/build-with-bun.ts +41 -0
- package/llms.txt +47 -0
- package/package.json +100 -4
- package/recipes/README.md +38 -0
- package/recipes/asteroid/README.md +46 -0
- package/recipes/asteroid/asteroid.ts +336 -0
- package/recipes/boulders/README.md +28 -0
- package/recipes/boulders/boulders.ts +117 -0
- package/recipes/boxcar/README.md +53 -0
- package/recipes/boxcar/boxcar.ts +1000 -0
- package/recipes/cargo_container_scifi/README.md +52 -0
- package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
- package/recipes/dropship/README.md +84 -0
- package/recipes/dropship/dropship.ts +1144 -0
- package/recipes/eiffel_tower/README.md +110 -0
- package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
- package/recipes/goblin_head/README.md +75 -0
- package/recipes/goblin_head/goblin_head.ts +38 -0
- package/recipes/human_head/README.md +68 -0
- package/recipes/human_head/human_head.ts +38 -0
- package/recipes/loco_440/README.md +32 -0
- package/recipes/loco_440/loco_440.ts +1404 -0
- package/recipes/material_swatches/README.md +21 -0
- package/recipes/material_swatches/material_swatches.ts +189 -0
- package/recipes/mountain_range/README.md +45 -0
- package/recipes/mountain_range/mountain_range.ts +128 -0
- package/recipes/oak/README.md +30 -0
- package/recipes/oak/oak.ts +19 -0
- package/recipes/orc_head/README.md +78 -0
- package/recipes/orc_head/orc_head.ts +41 -0
- package/recipes/palm/README.md +30 -0
- package/recipes/palm/palm.ts +19 -0
- package/recipes/pine/README.md +29 -0
- package/recipes/pine/pine.ts +19 -0
- package/recipes/signal_gantry/README.md +36 -0
- package/recipes/signal_gantry/signal_gantry.ts +522 -0
- package/recipes/station_halt/README.md +39 -0
- package/recipes/station_halt/station_halt.ts +722 -0
- package/recipes/t34/README.md +44 -0
- package/recipes/t34/t34.ts +1068 -0
- package/recipes/tiger_1/README.md +75 -0
- package/recipes/tiger_1/tiger_1.ts +1370 -0
- package/recipes/water_tower/README.md +40 -0
- package/recipes/water_tower/water_tower.ts +542 -0
- package/src/cli/args.ts +125 -0
- package/src/cli/bin.ts +7 -0
- package/src/cli/load.ts +17 -0
- package/src/cli/manifest.ts +95 -0
- package/src/cli/render-cmds.ts +66 -0
- package/src/cli/run.ts +192 -0
- package/src/cli/texture-cache.ts +24 -0
- package/src/core/asset.ts +129 -0
- package/src/core/definition.ts +156 -0
- package/src/core/errors.ts +50 -0
- package/src/core/family.ts +50 -0
- package/src/core/index.ts +66 -0
- package/src/core/mesh.ts +114 -0
- package/src/core/part.ts +130 -0
- package/src/core/png.ts +49 -0
- package/src/core/rng.ts +49 -0
- package/src/core/transform.ts +90 -0
- package/src/core/vec.ts +26 -0
- package/src/core/world.ts +80 -0
- package/src/export/bin-writer.ts +79 -0
- package/src/export/container.ts +35 -0
- package/src/export/credits.ts +25 -0
- package/src/export/glb-options.ts +53 -0
- package/src/export/glb.ts +187 -0
- package/src/export/hierarchy.ts +122 -0
- package/src/export/index.ts +34 -0
- package/src/export/lights.ts +49 -0
- package/src/export/lod-coverage.ts +71 -0
- package/src/export/materials.ts +126 -0
- package/src/export/merge-pivots.ts +146 -0
- package/src/export/metadata.ts +62 -0
- package/src/export/motion.ts +70 -0
- package/src/export/optimize-parts.ts +80 -0
- package/src/export/primitive.ts +35 -0
- package/src/export/tangents.ts +75 -0
- package/src/export/textures.ts +88 -0
- package/src/export/version.ts +6 -0
- package/src/grammar/index.ts +4 -0
- package/src/grammar/split.ts +87 -0
- package/src/grammar/whyte.ts +20 -0
- package/src/index.ts +14 -0
- package/src/kinds/building.ts +153 -0
- package/src/kinds/faces.ts +138 -0
- package/src/kinds/head-armour.ts +181 -0
- package/src/kinds/head-beard.ts +133 -0
- package/src/kinds/head-bust.ts +184 -0
- package/src/kinds/head-extras.ts +150 -0
- package/src/kinds/head-face.ts +242 -0
- package/src/kinds/head-garb.ts +181 -0
- package/src/kinds/head-geom.ts +31 -0
- package/src/kinds/head-hair.ts +193 -0
- package/src/kinds/head-layout.ts +63 -0
- package/src/kinds/head-mesh.ts +195 -0
- package/src/kinds/head-mouth.ts +111 -0
- package/src/kinds/head-params.ts +162 -0
- package/src/kinds/head-presets.ts +155 -0
- package/src/kinds/head-rim.ts +128 -0
- package/src/kinds/head-tone.ts +52 -0
- package/src/kinds/head-torso.ts +230 -0
- package/src/kinds/head.ts +176 -0
- package/src/kinds/hull-lines.ts +160 -0
- package/src/kinds/hull-skin.ts +83 -0
- package/src/kinds/hull.ts +209 -0
- package/src/kinds/index.ts +63 -0
- package/src/kinds/mass.ts +110 -0
- package/src/kinds/openings.ts +141 -0
- package/src/kinds/planned.ts +12 -0
- package/src/kinds/roof-chimney.ts +100 -0
- package/src/kinds/roof-shape.ts +230 -0
- package/src/kinds/roof.ts +250 -0
- package/src/kinds/vegetation-fronds.ts +126 -0
- package/src/kinds/vegetation-impostor.ts +118 -0
- package/src/kinds/vegetation-leaves.ts +168 -0
- package/src/kinds/vegetation-mesh.ts +174 -0
- package/src/kinds/vegetation-params.ts +147 -0
- package/src/kinds/vegetation-presets.ts +184 -0
- package/src/kinds/vegetation-skeleton.ts +168 -0
- package/src/kinds/vegetation.ts +199 -0
- package/src/kinds/vehicle.ts +144 -0
- package/src/material/cc0.ts +41 -0
- package/src/material/define.ts +130 -0
- package/src/material/generator.ts +63 -0
- package/src/material/index.ts +60 -0
- package/src/material/library.ts +196 -0
- package/src/material/material-def.ts +84 -0
- package/src/material/paint/bond.ts +60 -0
- package/src/material/paint/canvas.ts +101 -0
- package/src/material/paint/cell.ts +39 -0
- package/src/material/paint/cells-round.ts +119 -0
- package/src/material/paint/cells.ts +111 -0
- package/src/material/paint/compose.ts +53 -0
- package/src/material/paint/concrete.ts +62 -0
- package/src/material/paint/courses.ts +85 -0
- package/src/material/paint/decode-png.ts +106 -0
- package/src/material/paint/default-sheet.ts +73 -0
- package/src/material/paint/fabric.ts +63 -0
- package/src/material/paint/foliage-broad.ts +126 -0
- package/src/material/paint/foliage-common.ts +93 -0
- package/src/material/paint/foliage-compound.ts +135 -0
- package/src/material/paint/foliage-conifer.ts +143 -0
- package/src/material/paint/foliage-raster.ts +196 -0
- package/src/material/paint/foliage.ts +23 -0
- package/src/material/paint/image-strip.ts +88 -0
- package/src/material/paint/kit.ts +37 -0
- package/src/material/paint/masks.ts +46 -0
- package/src/material/paint/metal.ts +109 -0
- package/src/material/paint/noise.ts +52 -0
- package/src/material/paint/normal.ts +52 -0
- package/src/material/paint/orm.ts +108 -0
- package/src/material/paint/planks.ts +101 -0
- package/src/material/paint/plates.ts +72 -0
- package/src/material/paint/shapes.ts +28 -0
- package/src/material/paint/slate.ts +52 -0
- package/src/material/paint/stamp.ts +40 -0
- package/src/material/paint/strip.ts +48 -0
- package/src/material/paint/surface.ts +60 -0
- package/src/material/paint/types.ts +94 -0
- package/src/material/paint/validate.ts +74 -0
- package/src/material/palette.ts +46 -0
- package/src/material/shader-godot.ts +77 -0
- package/src/material/shader-three.ts +103 -0
- package/src/material/shader.ts +100 -0
- package/src/material/slots.ts +18 -0
- package/src/material/texture-source.ts +86 -0
- package/src/material/trim-sheet.ts +166 -0
- package/src/neural/generator.ts +37 -0
- package/src/neural/images.ts +27 -0
- package/src/neural/index.ts +10 -0
- package/src/passes/bake-ao.ts +183 -0
- package/src/passes/grime.ts +37 -0
- package/src/passes/index.ts +8 -0
- package/src/passes/livery.ts +66 -0
- package/src/passes/optimize-cache.ts +175 -0
- package/src/passes/optimize-weld.ts +147 -0
- package/src/passes/optimize.ts +85 -0
- package/src/passes/ray-grid.ts +237 -0
- package/src/passes/weighted-normals.ts +125 -0
- package/src/primitives/beam.ts +60 -0
- package/src/primitives/bevel-box.ts +140 -0
- package/src/primitives/box.ts +90 -0
- package/src/primitives/cell.ts +115 -0
- package/src/primitives/check.ts +49 -0
- package/src/primitives/closed.ts +74 -0
- package/src/primitives/erosion.ts +183 -0
- package/src/primitives/font-5x7.ts +117 -0
- package/src/primitives/heightfield.ts +101 -0
- package/src/primitives/index.ts +56 -0
- package/src/primitives/lathe-facets.ts +45 -0
- package/src/primitives/lathe.ts +174 -0
- package/src/primitives/lattice.ts +131 -0
- package/src/primitives/loft.ts +174 -0
- package/src/primitives/mc-table.ts +41 -0
- package/src/primitives/member.ts +130 -0
- package/src/primitives/noise.ts +157 -0
- package/src/primitives/planar.ts +55 -0
- package/src/primitives/prism.ts +85 -0
- package/src/primitives/sculpt-edit.ts +212 -0
- package/src/primitives/sculpt-tree.ts +226 -0
- package/src/primitives/sculpt.ts +80 -0
- package/src/primitives/sdf-grid.ts +131 -0
- package/src/primitives/sdf-ops.ts +145 -0
- package/src/primitives/sdf.ts +83 -0
- package/src/primitives/strip-uv.ts +26 -0
- package/src/primitives/surface-nets.ts +161 -0
- package/src/primitives/sweep.ts +162 -0
- package/src/primitives/terrain-color.ts +85 -0
- package/src/primitives/terrain-grid.ts +137 -0
- package/src/primitives/text-layout.ts +85 -0
- package/src/primitives/text.ts +197 -0
- package/src/primitives/tiled.ts +93 -0
- package/src/primitives/transport.ts +85 -0
- package/src/primitives/triangulate.ts +42 -0
- package/src/primitives/value-noise.ts +62 -0
- package/src/qa/checks.ts +110 -0
- package/src/qa/clash.ts +177 -0
- package/src/qa/floating.ts +63 -0
- package/src/qa/gates.ts +126 -0
- package/src/qa/geometry.ts +187 -0
- package/src/qa/index.ts +28 -0
- package/src/qa/inside.ts +114 -0
- package/src/qa/inspect.ts +107 -0
- package/src/qa/lods.ts +97 -0
- package/src/qa/measures.ts +67 -0
- package/src/qa/occlusion.ts +166 -0
- package/src/qa/sanity.ts +137 -0
- package/src/qa/types.ts +17 -0
- package/src/render/beauty.ts +115 -0
- package/src/render/camera.ts +142 -0
- package/src/render/depth-map.ts +191 -0
- package/src/render/font.ts +76 -0
- package/src/render/ground.ts +87 -0
- package/src/render/index.ts +34 -0
- package/src/render/lighting.ts +121 -0
- package/src/render/lod-strip.ts +34 -0
- package/src/render/metrics.ts +147 -0
- package/src/render/options.ts +81 -0
- package/src/render/photo-match.ts +28 -0
- package/src/render/raster.ts +143 -0
- package/src/render/resolve.ts +109 -0
- package/src/render/review-prompt.ts +59 -0
- package/src/render/review-warnings.ts +92 -0
- package/src/render/review.ts +103 -0
- package/src/render/scene.ts +119 -0
- package/src/render/shade.ts +204 -0
- package/src/render/sheet.ts +88 -0
- package/src/render/texture.ts +97 -0
- package/src/render/thumbnail.ts +75 -0
- package/src/render/vis-buffer.ts +119 -0
- package/src/testing/assert.ts +115 -0
- package/src/testing/compiled.ts +31 -0
- package/src/testing/hash.ts +14 -0
- package/src/testing/index.ts +14 -0
- package/src/testing/snapshot.ts +37 -0
- package/src/types/gltf-validator.d.ts +13 -0
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@@ -0,0 +1,836 @@
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import {
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boundsOf2,
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merge2,
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worldMeshes2
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} from "./chunk-hg7pf34j.js";
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// src/passes/ray-grid.ts
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var CELL_SCALE = 0.3;
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class RayGrid2 {
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tri;
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edges;
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planes;
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start;
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list;
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min;
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res;
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cell;
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stamp;
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ray = 0;
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constructor(mesh) {
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const n = mesh.indices.length / 3;
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this.tri = new Float64Array(n * 9);
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for (let t = 0;t < n; t++)
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for (let v = 0;v < 3; v++) {
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const i = (mesh.indices[t * 3 + v] ?? 0) * 3;
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for (let k = 0;k < 3; k++)
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this.tri[t * 9 + v * 3 + k] = mesh.positions[i + k] ?? 0;
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}
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this.edges = new Float64Array(n * 9);
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for (let t = 0;t < n; t++) {
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const o = t * 9;
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for (let k = 0;k < 3; k++) {
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const v0 = this.tri[o + k] ?? 0;
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this.edges[o + k] = v0;
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this.edges[o + 3 + k] = (this.tri[o + 3 + k] ?? 0) - v0;
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this.edges[o + 6 + k] = (this.tri[o + 6 + k] ?? 0) - v0;
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}
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}
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this.planes = new Float64Array(n * 4);
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for (let t = 0;t < n; t++) {
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const E = this.edges;
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const o = t * 9;
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const [ax, ay, az] = [E[o + 3] ?? 0, E[o + 4] ?? 0, E[o + 5] ?? 0];
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const [bx, by, bz] = [E[o + 6] ?? 0, E[o + 7] ?? 0, E[o + 8] ?? 0];
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const nx = ay * bz - az * by;
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const ny = az * bx - ax * bz;
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const nz = ax * by - ay * bx;
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this.planes.set([nx, ny, nz, nx * (E[o] ?? 0) + ny * (E[o + 1] ?? 0) + nz * (E[o + 2] ?? 0)], t * 4);
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}
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const b = boundsOf2(mesh);
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const span = [0, 1, 2].map((k) => Math.max(0.000001, (b.max[k] ?? 0) - (b.min[k] ?? 0)));
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const vol = (span[0] ?? 1) * (span[1] ?? 1) * (span[2] ?? 1);
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this.cell = Math.max(CELL_SCALE * Math.cbrt(vol / Math.max(1, n / 2)), Math.max(...span) / 256, Math.cbrt(vol / 4000000), 0.0001);
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this.min = [b.min[0] - 0.000001, b.min[1] - 0.000001, b.min[2] - 0.000001];
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this.res = [0, 1, 2].map((k) => Math.max(1, Math.ceil((span[k] ?? 0) / this.cell) + 1));
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const [rx, ry] = this.res;
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const cells = rx * ry * this.res[2];
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const box = new Int32Array(n * 6);
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const T = this.tri;
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for (let t = 0;t < n; t++)
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for (let k = 0;k < 3; k++) {
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const a = T[t * 9 + k] ?? 0;
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const b2 = T[t * 9 + 3 + k] ?? 0;
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const c = T[t * 9 + 6 + k] ?? 0;
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box[t * 6 + k] = this.coord(Math.min(a, b2, c), k);
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box[t * 6 + 3 + k] = this.coord(Math.max(a, b2, c), k);
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}
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69
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const count = new Int32Array(cells + 1);
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const visit = (t, f) => {
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const o = t * 6;
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for (let x = box[o] ?? 0;x <= (box[o + 3] ?? 0); x++)
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for (let y = box[o + 1] ?? 0;y <= (box[o + 4] ?? 0); y++)
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74
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for (let z = box[o + 2] ?? 0;z <= (box[o + 5] ?? 0); z++)
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75
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f((z * ry + y) * rx + x);
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76
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};
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77
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const bump = (c) => {
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count[c + 1] = (count[c + 1] ?? 0) + 1;
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};
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for (let t = 0;t < n; t++)
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visit(t, bump);
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for (let c = 0;c < cells; c++)
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count[c + 1] = (count[c + 1] ?? 0) + (count[c] ?? 0);
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84
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this.start = count;
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85
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const list = new Int32Array(count[cells] ?? 0);
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86
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const fill = new Int32Array(cells);
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87
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for (let t = 0;t < n; t++)
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88
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visit(t, (c) => {
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89
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+
list[(count[c] ?? 0) + (fill[c] ?? 0)] = t;
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90
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fill[c] = (fill[c] ?? 0) + 1;
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91
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});
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92
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this.list = list;
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93
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this.stamp = new Int32Array(n);
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94
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}
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95
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coord(v, k) {
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96
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const r = this.res[k];
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97
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return Math.min(r - 1, Math.max(0, Math.floor((v - (this.min[k] ?? 0)) / this.cell)));
|
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98
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}
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99
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hit(ox, oy, oz, dx, dy, dz, tMax) {
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100
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const q = ++this.ray;
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101
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const start = this.start;
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102
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const list = this.list;
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103
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const stamp = this.stamp;
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|
104
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+
const size = this.cell;
|
|
105
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+
const [rx, ry, rz] = this.res;
|
|
106
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+
const [mx, my, mz] = this.min;
|
|
107
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+
let cx = this.coord(ox, 0);
|
|
108
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+
let cy = this.coord(oy, 1);
|
|
109
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+
let cz = this.coord(oz, 2);
|
|
110
|
+
const sx = dx > 0 ? 1 : -1;
|
|
111
|
+
const sy = dy > 0 ? 1 : -1;
|
|
112
|
+
const sz = dz > 0 ? 1 : -1;
|
|
113
|
+
let nx = Math.abs(dx) < 0.000000000001 ? Infinity : (mx + (cx + (dx > 0 ? 1 : 0)) * size - ox) / dx;
|
|
114
|
+
let ny = Math.abs(dy) < 0.000000000001 ? Infinity : (my + (cy + (dy > 0 ? 1 : 0)) * size - oy) / dy;
|
|
115
|
+
let nz = Math.abs(dz) < 0.000000000001 ? Infinity : (mz + (cz + (dz > 0 ? 1 : 0)) * size - oz) / dz;
|
|
116
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+
const ddx = Math.abs(dx) < 0.000000000001 ? Infinity : size / Math.abs(dx);
|
|
117
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+
const ddy = Math.abs(dy) < 0.000000000001 ? Infinity : size / Math.abs(dy);
|
|
118
|
+
const ddz = Math.abs(dz) < 0.000000000001 ? Infinity : size / Math.abs(dz);
|
|
119
|
+
let t = 0;
|
|
120
|
+
while (t <= tMax) {
|
|
121
|
+
const c = (cz * ry + cy) * rx + cx;
|
|
122
|
+
const end = start[c + 1] ?? 0;
|
|
123
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+
for (let i = start[c] ?? 0;i < end; i++) {
|
|
124
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+
const tri = list[i] ?? 0;
|
|
125
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+
if (stamp[tri] === q)
|
|
126
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+
continue;
|
|
127
|
+
stamp[tri] = q;
|
|
128
|
+
if (this.test(tri, ox, oy, oz, dx, dy, dz, tMax))
|
|
129
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+
return true;
|
|
130
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+
}
|
|
131
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+
if (nx < ny) {
|
|
132
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+
if (nx < nz) {
|
|
133
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+
t = nx;
|
|
134
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+
cx += sx;
|
|
135
|
+
if (cx < 0 || cx >= rx)
|
|
136
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+
return false;
|
|
137
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+
nx = t + ddx;
|
|
138
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+
} else {
|
|
139
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+
t = nz;
|
|
140
|
+
cz += sz;
|
|
141
|
+
if (cz < 0 || cz >= rz)
|
|
142
|
+
return false;
|
|
143
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+
nz = t + ddz;
|
|
144
|
+
}
|
|
145
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+
} else if (ny < nz) {
|
|
146
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+
t = ny;
|
|
147
|
+
cy += sy;
|
|
148
|
+
if (cy < 0 || cy >= ry)
|
|
149
|
+
return false;
|
|
150
|
+
ny = t + ddy;
|
|
151
|
+
} else {
|
|
152
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+
t = nz;
|
|
153
|
+
cz += sz;
|
|
154
|
+
if (cz < 0 || cz >= rz)
|
|
155
|
+
return false;
|
|
156
|
+
nz = t + ddz;
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
return false;
|
|
160
|
+
}
|
|
161
|
+
test(tri, ox, oy, oz, dx, dy, dz, tMax) {
|
|
162
|
+
const P = this.planes;
|
|
163
|
+
const f = tri * 4;
|
|
164
|
+
const nx = P[f] ?? 0;
|
|
165
|
+
const ny = P[f + 1] ?? 0;
|
|
166
|
+
const nz = P[f + 2] ?? 0;
|
|
167
|
+
const th0 = ((P[f + 3] ?? 0) - (nx * ox + ny * oy + nz * oz)) / (nx * dx + ny * dy + nz * dz);
|
|
168
|
+
if (!(th0 > -0.000000001 && th0 <= tMax * (1 + 0.000000001) + 0.000000001))
|
|
169
|
+
return false;
|
|
170
|
+
const E = this.edges;
|
|
171
|
+
const b = tri * 9;
|
|
172
|
+
const e1x = E[b + 3] ?? 0;
|
|
173
|
+
const e1y = E[b + 4] ?? 0;
|
|
174
|
+
const e1z = E[b + 5] ?? 0;
|
|
175
|
+
const e2x = E[b + 6] ?? 0;
|
|
176
|
+
const e2y = E[b + 7] ?? 0;
|
|
177
|
+
const e2z = E[b + 8] ?? 0;
|
|
178
|
+
const px = dy * e2z - dz * e2y;
|
|
179
|
+
const py = dz * e2x - dx * e2z;
|
|
180
|
+
const pz = dx * e2y - dy * e2x;
|
|
181
|
+
const det = e1x * px + e1y * py + e1z * pz;
|
|
182
|
+
if (Math.abs(det) < 0.00000000000001)
|
|
183
|
+
return false;
|
|
184
|
+
const inv = 1 / det;
|
|
185
|
+
const tx = ox - (E[b] ?? 0);
|
|
186
|
+
const ty = oy - (E[b + 1] ?? 0);
|
|
187
|
+
const tz = oz - (E[b + 2] ?? 0);
|
|
188
|
+
const u = (tx * px + ty * py + tz * pz) * inv;
|
|
189
|
+
if (u < 0 || u > 1)
|
|
190
|
+
return false;
|
|
191
|
+
const qx = ty * e1z - tz * e1y;
|
|
192
|
+
const qy = tz * e1x - tx * e1z;
|
|
193
|
+
const qz = tx * e1y - ty * e1x;
|
|
194
|
+
const v = (dx * qx + dy * qy + dz * qz) * inv;
|
|
195
|
+
if (v < 0 || u + v > 1)
|
|
196
|
+
return false;
|
|
197
|
+
const th = (e2x * qx + e2y * qy + e2z * qz) * inv;
|
|
198
|
+
return th > 0 && th <= tMax;
|
|
199
|
+
}
|
|
200
|
+
occluded(o, d, tMax) {
|
|
201
|
+
return this.hit(o[0], o[1], o[2], d[0], d[1], d[2], tMax);
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
// src/passes/bake-ao.ts
|
|
206
|
+
var GOLDEN = Math.PI * (3 - Math.sqrt(5));
|
|
207
|
+
function hemisphere(n) {
|
|
208
|
+
return Array.from({ length: n }, (_, i) => {
|
|
209
|
+
const r = Math.sqrt((i + 0.5) / n);
|
|
210
|
+
const phi = i * GOLDEN;
|
|
211
|
+
return [r * Math.cos(phi), r * Math.sin(phi), Math.sqrt(Math.max(0, 1 - r * r))];
|
|
212
|
+
});
|
|
213
|
+
}
|
|
214
|
+
function frame(n) {
|
|
215
|
+
const s = n[2] >= 0 ? 1 : -1;
|
|
216
|
+
const a = -1 / (s + n[2]);
|
|
217
|
+
const b = n[0] * n[1] * a;
|
|
218
|
+
return [
|
|
219
|
+
[1 + s * n[0] * n[0] * a, s * b, -s * n[0]],
|
|
220
|
+
[b, s + n[1] * n[1] * a, -n[1]]
|
|
221
|
+
];
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
class Memo {
|
|
225
|
+
keys;
|
|
226
|
+
vals;
|
|
227
|
+
used;
|
|
228
|
+
mask;
|
|
229
|
+
constructor(n) {
|
|
230
|
+
let cap = 16;
|
|
231
|
+
while (cap < n * 2)
|
|
232
|
+
cap *= 2;
|
|
233
|
+
this.mask = cap - 1;
|
|
234
|
+
this.keys = new Float64Array(cap * 6);
|
|
235
|
+
this.vals = new Float64Array(cap);
|
|
236
|
+
this.used = new Uint8Array(cap);
|
|
237
|
+
}
|
|
238
|
+
slot(k) {
|
|
239
|
+
let h = 2166136261;
|
|
240
|
+
for (let i = 0;i < 6; i++)
|
|
241
|
+
h = Math.imul(h ^ ((k[i] ?? 0) | 0), 16777619);
|
|
242
|
+
let at = h >>> 0 & this.mask;
|
|
243
|
+
for (;; ) {
|
|
244
|
+
if (!this.used[at])
|
|
245
|
+
return { at, found: false };
|
|
246
|
+
let same = true;
|
|
247
|
+
for (let i = 0;i < 6 && same; i++)
|
|
248
|
+
same = this.keys[at * 6 + i] === k[i];
|
|
249
|
+
if (same)
|
|
250
|
+
return { at, found: true };
|
|
251
|
+
at = at + 1 & this.mask;
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
get(at) {
|
|
255
|
+
return this.vals[at] ?? 0;
|
|
256
|
+
}
|
|
257
|
+
set(at, k, v) {
|
|
258
|
+
this.used[at] = 1;
|
|
259
|
+
this.keys.set(k, at * 6);
|
|
260
|
+
this.vals[at] = v;
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
function visibility(mesh, grid, o) {
|
|
264
|
+
const hemi = hemisphere(o.samples ?? 24);
|
|
265
|
+
const D = Float64Array.from(hemi.flat());
|
|
266
|
+
const count = hemi.length;
|
|
267
|
+
const radius = o.radius ?? 1;
|
|
268
|
+
const ground = o.ground ?? true;
|
|
269
|
+
const P = mesh.positions;
|
|
270
|
+
const N = mesh.normals;
|
|
271
|
+
const out = new Float32Array(P.length / 3);
|
|
272
|
+
const memo = new Memo(out.length);
|
|
273
|
+
const key = new Float64Array(6);
|
|
274
|
+
const bias = 0.002;
|
|
275
|
+
for (let v = 0;v < out.length; v++) {
|
|
276
|
+
const px = P[v * 3] ?? 0;
|
|
277
|
+
const py = P[v * 3 + 1] ?? 0;
|
|
278
|
+
const pz = P[v * 3 + 2] ?? 0;
|
|
279
|
+
const rx = N[v * 3] ?? 0;
|
|
280
|
+
const ry = N[v * 3 + 1] ?? 0;
|
|
281
|
+
const rz = N[v * 3 + 2] ?? 1;
|
|
282
|
+
const len = Math.hypot(rx, ry, rz) || 1;
|
|
283
|
+
const n = [rx / len, ry / len, rz / len];
|
|
284
|
+
key[0] = Math.round(px * 1e4);
|
|
285
|
+
key[1] = Math.round(py * 1e4);
|
|
286
|
+
key[2] = Math.round(pz * 1e4);
|
|
287
|
+
key[3] = Math.round(n[0] * 1000);
|
|
288
|
+
key[4] = Math.round(n[1] * 1000);
|
|
289
|
+
key[5] = Math.round(n[2] * 1000);
|
|
290
|
+
const s = memo.slot(key);
|
|
291
|
+
if (s.found) {
|
|
292
|
+
out[v] = memo.get(s.at);
|
|
293
|
+
continue;
|
|
294
|
+
}
|
|
295
|
+
const [t, b] = frame(n);
|
|
296
|
+
const ox = px + n[0] * bias;
|
|
297
|
+
const oy = py + n[1] * bias;
|
|
298
|
+
const oz = pz + n[2] * bias;
|
|
299
|
+
let blocked = 0;
|
|
300
|
+
for (let i = 0;i < count; i++) {
|
|
301
|
+
const d0 = D[i * 3] ?? 0;
|
|
302
|
+
const d1 = D[i * 3 + 1] ?? 0;
|
|
303
|
+
const d2 = D[i * 3 + 2] ?? 0;
|
|
304
|
+
const wx = t[0] * d0 + b[0] * d1 + n[0] * d2;
|
|
305
|
+
const wy = t[1] * d0 + b[1] * d1 + n[1] * d2;
|
|
306
|
+
const wz = t[2] * d0 + b[2] * d1 + n[2] * d2;
|
|
307
|
+
if (ground && wz < -0.000001 && oz >= 0 && -oz / wz <= radius)
|
|
308
|
+
blocked++;
|
|
309
|
+
else if (grid.hit(ox, oy, oz, wx, wy, wz, radius))
|
|
310
|
+
blocked++;
|
|
311
|
+
}
|
|
312
|
+
const vis = 1 - blocked / count;
|
|
313
|
+
memo.set(s.at, key, vis);
|
|
314
|
+
out[v] = vis;
|
|
315
|
+
}
|
|
316
|
+
return out;
|
|
317
|
+
}
|
|
318
|
+
var darken = (mesh, vis, strength) => {
|
|
319
|
+
const colors = new Float32Array(mesh.colors);
|
|
320
|
+
for (let v = 0;v < vis.length; v++) {
|
|
321
|
+
const f = 1 - strength * (1 - (vis[v] ?? 1));
|
|
322
|
+
for (let k = 0;k < 3; k++)
|
|
323
|
+
colors[v * 3 + k] = (colors[v * 3 + k] ?? 0) * f;
|
|
324
|
+
}
|
|
325
|
+
return { ...mesh, colors };
|
|
326
|
+
};
|
|
327
|
+
var grids = new WeakMap;
|
|
328
|
+
var gridOf = (m) => {
|
|
329
|
+
const hit = grids.get(m);
|
|
330
|
+
if (hit)
|
|
331
|
+
return hit;
|
|
332
|
+
const g = new RayGrid2(m);
|
|
333
|
+
grids.set(m, g);
|
|
334
|
+
return g;
|
|
335
|
+
};
|
|
336
|
+
function bakeAo2(mesh, o = {}, occluder = mesh) {
|
|
337
|
+
return darken(mesh, visibility(mesh, gridOf(occluder), o), o.strength ?? 0.6);
|
|
338
|
+
}
|
|
339
|
+
function bakeAoAsset2(asset, o = {}) {
|
|
340
|
+
const world = worldMeshes2(asset.parts);
|
|
341
|
+
if (world.size === 0)
|
|
342
|
+
return asset;
|
|
343
|
+
const grid = new RayGrid2(merge2([...world.values()]));
|
|
344
|
+
const strength = o.strength ?? 0.6;
|
|
345
|
+
return {
|
|
346
|
+
...asset,
|
|
347
|
+
parts: asset.parts.map((p) => {
|
|
348
|
+
const w = world.get(p.name);
|
|
349
|
+
return p.mesh && w ? { ...p, mesh: darken(p.mesh, visibility(w, grid, o), strength) } : p;
|
|
350
|
+
})
|
|
351
|
+
};
|
|
352
|
+
}
|
|
353
|
+
// src/passes/grime.ts
|
|
354
|
+
function grime2(mesh, o) {
|
|
355
|
+
const colors = new Float32Array(mesh.colors);
|
|
356
|
+
const g = o.ground ?? 0;
|
|
357
|
+
const gs = o.groundStrength ?? 0.3;
|
|
358
|
+
for (let i = 0;i < mesh.positions.length / 3; i++) {
|
|
359
|
+
const x = mesh.positions[i * 3] ?? 0;
|
|
360
|
+
const y = mesh.positions[i * 3 + 1] ?? 0;
|
|
361
|
+
const z = mesh.positions[i * 3 + 2] ?? 0;
|
|
362
|
+
let f = g > 0 && z < g ? 1 - gs * (1 - Math.max(0, z) / g) : 1;
|
|
363
|
+
for (const zone of o.zones ?? []) {
|
|
364
|
+
const d = Math.hypot(x - zone.at[0], y - zone.at[1], z - zone.at[2]) / zone.radius;
|
|
365
|
+
if (d < 1)
|
|
366
|
+
f *= 1 - zone.strength * (1 - d);
|
|
367
|
+
}
|
|
368
|
+
for (let k = 0;k < 3; k++)
|
|
369
|
+
colors[i * 3 + k] = (colors[i * 3 + k] ?? 1) * f;
|
|
370
|
+
}
|
|
371
|
+
return { ...mesh, colors };
|
|
372
|
+
}
|
|
373
|
+
// src/passes/livery.ts
|
|
374
|
+
function inPoly(poly, x, z) {
|
|
375
|
+
let inside = false;
|
|
376
|
+
for (let i = 0, j = poly.length - 1;i < poly.length; j = i++) {
|
|
377
|
+
const [xi, zi] = poly[i] ?? [0, 0];
|
|
378
|
+
const [xj, zj] = poly[j] ?? [0, 0];
|
|
379
|
+
if (zi > z !== zj > z && x < (xj - xi) * (z - zi) / (zj - zi) + xi)
|
|
380
|
+
inside = !inside;
|
|
381
|
+
}
|
|
382
|
+
return inside;
|
|
383
|
+
}
|
|
384
|
+
function faces(f, n) {
|
|
385
|
+
if (f === "roof")
|
|
386
|
+
return n[2] > 0.55;
|
|
387
|
+
if (f === "under")
|
|
388
|
+
return n[2] < -0.55;
|
|
389
|
+
if (f === "front")
|
|
390
|
+
return n[0] > 0.5;
|
|
391
|
+
if (f === "back")
|
|
392
|
+
return n[0] < -0.5;
|
|
393
|
+
return Math.abs(n[1]) > 0.5;
|
|
394
|
+
}
|
|
395
|
+
function livery2(mesh, l) {
|
|
396
|
+
const colors = new Float32Array(mesh.colors);
|
|
397
|
+
for (let i = 0;i < mesh.positions.length / 3; i++) {
|
|
398
|
+
const x = mesh.positions[i * 3] ?? 0;
|
|
399
|
+
const z = mesh.positions[i * 3 + 2] ?? 0;
|
|
400
|
+
const n = [
|
|
401
|
+
mesh.normals[i * 3] ?? 0,
|
|
402
|
+
mesh.normals[i * 3 + 1] ?? 0,
|
|
403
|
+
mesh.normals[i * 3 + 2] ?? 0
|
|
404
|
+
];
|
|
405
|
+
let c = l.base ?? [colors[i * 3] ?? 1, colors[i * 3 + 1] ?? 1, colors[i * 3 + 2] ?? 1];
|
|
406
|
+
for (const r of l.rules) {
|
|
407
|
+
if (r.z && (z < r.z[0] || z > r.z[1]))
|
|
408
|
+
continue;
|
|
409
|
+
if (r.x && (x < r.x[0] || x > r.x[1]))
|
|
410
|
+
continue;
|
|
411
|
+
if (r.poly && !inPoly(r.poly, x, z))
|
|
412
|
+
continue;
|
|
413
|
+
if (r.facing && !faces(r.facing, n))
|
|
414
|
+
continue;
|
|
415
|
+
c = r.multiply ? [c[0] * r.color[0], c[1] * r.color[1], c[2] * r.color[2]] : r.color;
|
|
416
|
+
}
|
|
417
|
+
colors.set(c, i * 3);
|
|
418
|
+
}
|
|
419
|
+
return { ...mesh, colors };
|
|
420
|
+
}
|
|
421
|
+
// src/passes/optimize-cache.ts
|
|
422
|
+
var CACHE = 32;
|
|
423
|
+
var DECAY = 1.5;
|
|
424
|
+
var LAST_TRI = 0.75;
|
|
425
|
+
var VALENCE_SCALE = 2;
|
|
426
|
+
var VALENCE_POWER = 0.5;
|
|
427
|
+
var MAX_VALENCE = 64;
|
|
428
|
+
var CACHE_SCORE = Float64Array.from({ length: CACHE }, (_, i) => i < 3 ? LAST_TRI : (1 - (i - 3) / (CACHE - 3)) ** DECAY);
|
|
429
|
+
var VALENCE_SCORE = Float64Array.from({ length: MAX_VALENCE + 1 }, (_, n) => n === 0 ? 0 : VALENCE_SCALE * n ** -VALENCE_POWER);
|
|
430
|
+
var vertexScore = (pos, live) => live === 0 ? -1 : (pos >= 0 ? CACHE_SCORE[pos] ?? 0 : 0) + (VALENCE_SCORE[Math.min(live, MAX_VALENCE)] ?? 0);
|
|
431
|
+
function forsyth(indices, vertexCount) {
|
|
432
|
+
const triCount = indices.length / 3;
|
|
433
|
+
if (triCount === 0)
|
|
434
|
+
return new Uint32Array(0);
|
|
435
|
+
const live = new Int32Array(vertexCount);
|
|
436
|
+
for (const v of indices)
|
|
437
|
+
live[v] = (live[v] ?? 0) + 1;
|
|
438
|
+
const offset = new Int32Array(vertexCount + 1);
|
|
439
|
+
for (let v = 0;v < vertexCount; v++)
|
|
440
|
+
offset[v + 1] = (offset[v] ?? 0) + (live[v] ?? 0);
|
|
441
|
+
const adj = new Int32Array(indices.length);
|
|
442
|
+
const fill = new Int32Array(vertexCount);
|
|
443
|
+
for (let t = 0;t < triCount; t++)
|
|
444
|
+
for (let k = 0;k < 3; k++) {
|
|
445
|
+
const v = indices[t * 3 + k] ?? 0;
|
|
446
|
+
adj[(offset[v] ?? 0) + (fill[v] ?? 0)] = t;
|
|
447
|
+
fill[v] = (fill[v] ?? 0) + 1;
|
|
448
|
+
}
|
|
449
|
+
const cachePos = new Int32Array(vertexCount).fill(-1);
|
|
450
|
+
const score = new Float64Array(vertexCount);
|
|
451
|
+
for (let v = 0;v < vertexCount; v++)
|
|
452
|
+
score[v] = vertexScore(-1, live[v] ?? 0);
|
|
453
|
+
const emitted = new Uint8Array(triCount);
|
|
454
|
+
const triScoreOf = (t) => (score[indices[t * 3] ?? 0] ?? 0) + (score[indices[t * 3 + 1] ?? 0] ?? 0) + (score[indices[t * 3 + 2] ?? 0] ?? 0);
|
|
455
|
+
let best = 0;
|
|
456
|
+
let top = triScoreOf(0);
|
|
457
|
+
for (let t = 1;t < triCount; t++) {
|
|
458
|
+
const s = triScoreOf(t);
|
|
459
|
+
if (s > top) {
|
|
460
|
+
top = s;
|
|
461
|
+
best = t;
|
|
462
|
+
}
|
|
463
|
+
}
|
|
464
|
+
const out = new Uint32Array(indices.length);
|
|
465
|
+
let cache = new Int32Array(CACHE + 3);
|
|
466
|
+
let spare = new Int32Array(CACHE + 3);
|
|
467
|
+
let size = 0;
|
|
468
|
+
let cursor = 0;
|
|
469
|
+
for (let n = 0;n < triCount; n++) {
|
|
470
|
+
if (best < 0) {
|
|
471
|
+
while (emitted[cursor])
|
|
472
|
+
cursor++;
|
|
473
|
+
best = cursor;
|
|
474
|
+
}
|
|
475
|
+
const t = best;
|
|
476
|
+
emitted[t] = 1;
|
|
477
|
+
const a = indices[t * 3] ?? 0;
|
|
478
|
+
const b = indices[t * 3 + 1] ?? 0;
|
|
479
|
+
const c = indices[t * 3 + 2] ?? 0;
|
|
480
|
+
out[n * 3] = a;
|
|
481
|
+
out[n * 3 + 1] = b;
|
|
482
|
+
out[n * 3 + 2] = c;
|
|
483
|
+
for (const v of [a, b, c]) {
|
|
484
|
+
const o = offset[v] ?? 0;
|
|
485
|
+
const l = live[v] ?? 0;
|
|
486
|
+
for (let i = o;i < o + l; i++)
|
|
487
|
+
if (adj[i] === t) {
|
|
488
|
+
adj[i] = adj[o + l - 1] ?? 0;
|
|
489
|
+
adj[o + l - 1] = t;
|
|
490
|
+
break;
|
|
491
|
+
}
|
|
492
|
+
live[v] = l - 1;
|
|
493
|
+
}
|
|
494
|
+
spare[0] = a;
|
|
495
|
+
spare[1] = b;
|
|
496
|
+
spare[2] = c;
|
|
497
|
+
let m = 3;
|
|
498
|
+
for (let i = 0;i < size; i++) {
|
|
499
|
+
const v = cache[i] ?? 0;
|
|
500
|
+
if (v !== a && v !== b && v !== c)
|
|
501
|
+
spare[m++] = v;
|
|
502
|
+
}
|
|
503
|
+
for (let i = CACHE;i < m; i++) {
|
|
504
|
+
const v = spare[i] ?? 0;
|
|
505
|
+
cachePos[v] = -1;
|
|
506
|
+
score[v] = vertexScore(-1, live[v] ?? 0);
|
|
507
|
+
}
|
|
508
|
+
[cache, spare] = [spare, cache];
|
|
509
|
+
size = Math.min(m, CACHE);
|
|
510
|
+
for (let i = 0;i < size; i++) {
|
|
511
|
+
const v = cache[i] ?? 0;
|
|
512
|
+
cachePos[v] = i;
|
|
513
|
+
score[v] = vertexScore(i, live[v] ?? 0);
|
|
514
|
+
}
|
|
515
|
+
best = -1;
|
|
516
|
+
let bestScore = -Infinity;
|
|
517
|
+
for (let j = 0;j < size; j++) {
|
|
518
|
+
const v = cache[j] ?? 0;
|
|
519
|
+
const o = offset[v] ?? 0;
|
|
520
|
+
for (let i = o;i < o + (live[v] ?? 0); i++) {
|
|
521
|
+
const u = adj[i] ?? 0;
|
|
522
|
+
const s = triScoreOf(u);
|
|
523
|
+
if (s > bestScore || s === bestScore && u < best) {
|
|
524
|
+
bestScore = s;
|
|
525
|
+
best = u;
|
|
526
|
+
}
|
|
527
|
+
}
|
|
528
|
+
}
|
|
529
|
+
}
|
|
530
|
+
return out;
|
|
531
|
+
}
|
|
532
|
+
function fetchOrder(indices, vertexCount) {
|
|
533
|
+
const map = new Int32Array(vertexCount).fill(-1);
|
|
534
|
+
const order = [];
|
|
535
|
+
const out = new Uint32Array(indices.length);
|
|
536
|
+
for (let i = 0;i < indices.length; i++) {
|
|
537
|
+
const v = indices[i] ?? 0;
|
|
538
|
+
if ((map[v] ?? -1) < 0) {
|
|
539
|
+
map[v] = order.length;
|
|
540
|
+
order.push(v);
|
|
541
|
+
}
|
|
542
|
+
out[i] = map[v] ?? 0;
|
|
543
|
+
}
|
|
544
|
+
return { indices: out, order: Uint32Array.from(order) };
|
|
545
|
+
}
|
|
546
|
+
function cacheStats(indices, vertexCount, size = 16) {
|
|
547
|
+
const tris = indices.length / 3;
|
|
548
|
+
if (tris === 0)
|
|
549
|
+
return { acmr: 0, atvr: 0 };
|
|
550
|
+
const stamp = new Int32Array(vertexCount).fill(-1e9);
|
|
551
|
+
let misses = 0;
|
|
552
|
+
for (const v of indices) {
|
|
553
|
+
if (misses - (stamp[v] ?? 0) >= size) {
|
|
554
|
+
stamp[v] = misses;
|
|
555
|
+
misses++;
|
|
556
|
+
}
|
|
557
|
+
}
|
|
558
|
+
const seen = new Uint8Array(vertexCount);
|
|
559
|
+
let used = 0;
|
|
560
|
+
for (const v of indices)
|
|
561
|
+
if (!seen[v]) {
|
|
562
|
+
seen[v] = 1;
|
|
563
|
+
used++;
|
|
564
|
+
}
|
|
565
|
+
return { acmr: misses / tris, atvr: used ? misses / used : 0 };
|
|
566
|
+
}
|
|
567
|
+
|
|
568
|
+
// src/passes/optimize-weld.ts
|
|
569
|
+
var DEFAULT_WELD = {
|
|
570
|
+
position: 0.00001,
|
|
571
|
+
normal: 0.001,
|
|
572
|
+
uv: 0.00001,
|
|
573
|
+
color: 1 / 131072
|
|
574
|
+
};
|
|
575
|
+
function cellOf(m, i, t, out) {
|
|
576
|
+
for (let k = 0;k < 3; k++) {
|
|
577
|
+
out[k] = Math.round((m.positions[i * 3 + k] ?? 0) / t.position);
|
|
578
|
+
out[3 + k] = Math.round((m.normals[i * 3 + k] ?? 0) / t.normal);
|
|
579
|
+
out[8 + k] = Math.round((m.colors[i * 3 + k] ?? 0) / t.color);
|
|
580
|
+
}
|
|
581
|
+
out[6] = Math.round((m.uvs[i * 2] ?? 0) / t.uv);
|
|
582
|
+
out[7] = Math.round((m.uvs[i * 2 + 1] ?? 0) / t.uv);
|
|
583
|
+
out[11] = 0;
|
|
584
|
+
}
|
|
585
|
+
var hashCell = (c) => {
|
|
586
|
+
let h = 2166136261;
|
|
587
|
+
for (let k = 0;k < 11; k++)
|
|
588
|
+
h = Math.imul(h ^ (c[k] ?? 0), 16777619);
|
|
589
|
+
return h >>> 0;
|
|
590
|
+
};
|
|
591
|
+
function weldMap(m, t) {
|
|
592
|
+
const n = m.positions.length / 3;
|
|
593
|
+
const cells = new Int32Array(n * 12);
|
|
594
|
+
const remap = new Uint32Array(n);
|
|
595
|
+
const keep = [];
|
|
596
|
+
let cap = 16;
|
|
597
|
+
while (cap < n * 2)
|
|
598
|
+
cap *= 2;
|
|
599
|
+
const table = new Int32Array(cap).fill(-1);
|
|
600
|
+
const cur = new Int32Array(12);
|
|
601
|
+
for (let i = 0;i < n; i++) {
|
|
602
|
+
cellOf(m, i, t, cur);
|
|
603
|
+
cells.set(cur, i * 12);
|
|
604
|
+
let slot = hashCell(cur) & cap - 1;
|
|
605
|
+
let found = -1;
|
|
606
|
+
for (;; ) {
|
|
607
|
+
const j = table[slot] ?? -1;
|
|
608
|
+
if (j < 0)
|
|
609
|
+
break;
|
|
610
|
+
const rep = (keep[j] ?? 0) * 12;
|
|
611
|
+
let same = true;
|
|
612
|
+
for (let k = 0;k < 11 && same; k++)
|
|
613
|
+
same = cells[rep + k] === cur[k];
|
|
614
|
+
if (same) {
|
|
615
|
+
found = j;
|
|
616
|
+
break;
|
|
617
|
+
}
|
|
618
|
+
slot = slot + 1 & cap - 1;
|
|
619
|
+
}
|
|
620
|
+
if (found < 0) {
|
|
621
|
+
found = keep.length;
|
|
622
|
+
keep.push(i);
|
|
623
|
+
table[slot] = found;
|
|
624
|
+
}
|
|
625
|
+
remap[i] = found;
|
|
626
|
+
}
|
|
627
|
+
return { remap, keep };
|
|
628
|
+
}
|
|
629
|
+
function area2(p, a, b, c) {
|
|
630
|
+
const ax = p[a * 3] ?? 0;
|
|
631
|
+
const ay = p[a * 3 + 1] ?? 0;
|
|
632
|
+
const az = p[a * 3 + 2] ?? 0;
|
|
633
|
+
const ux = (p[b * 3] ?? 0) - ax;
|
|
634
|
+
const uy = (p[b * 3 + 1] ?? 0) - ay;
|
|
635
|
+
const uz = (p[b * 3 + 2] ?? 0) - az;
|
|
636
|
+
const vx = (p[c * 3] ?? 0) - ax;
|
|
637
|
+
const vy = (p[c * 3 + 1] ?? 0) - ay;
|
|
638
|
+
const vz = (p[c * 3 + 2] ?? 0) - az;
|
|
639
|
+
return Math.hypot(uy * vz - uz * vy, uz * vx - ux * vz, ux * vy - uy * vx);
|
|
640
|
+
}
|
|
641
|
+
function weld(m, t = DEFAULT_WELD) {
|
|
642
|
+
const { remap, keep } = weldMap(m, t);
|
|
643
|
+
const pick = (src, w) => {
|
|
644
|
+
const out = new Float32Array(keep.length * w);
|
|
645
|
+
keep.forEach((i, j) => {
|
|
646
|
+
for (let k = 0;k < w; k++)
|
|
647
|
+
out[j * w + k] = src[i * w + k] ?? 0;
|
|
648
|
+
});
|
|
649
|
+
return out;
|
|
650
|
+
};
|
|
651
|
+
const positions = pick(m.positions, 3);
|
|
652
|
+
const idx = [];
|
|
653
|
+
const seen = new Map;
|
|
654
|
+
let degenerate = 0;
|
|
655
|
+
let duplicate = 0;
|
|
656
|
+
for (let f = 0;f < m.indices.length; f += 3) {
|
|
657
|
+
const a = remap[m.indices[f] ?? 0] ?? 0;
|
|
658
|
+
const b = remap[m.indices[f + 1] ?? 0] ?? 0;
|
|
659
|
+
const c = remap[m.indices[f + 2] ?? 0] ?? 0;
|
|
660
|
+
if (a === b || b === c || a === c || area2(positions, a, b, c) < 0.000000000001) {
|
|
661
|
+
degenerate++;
|
|
662
|
+
continue;
|
|
663
|
+
}
|
|
664
|
+
const [x, y, z] = a < b && a < c ? [a, b, c] : b < c ? [b, c, a] : [c, a, b];
|
|
665
|
+
const h = (Math.imul(x, 73856093) ^ Math.imul(y, 19349663) ^ Math.imul(z, 83492791)) >>> 0;
|
|
666
|
+
const list = seen.get(h);
|
|
667
|
+
if (list?.some((at) => idx[at] === x && idx[at + 1] === y && idx[at + 2] === z)) {
|
|
668
|
+
duplicate++;
|
|
669
|
+
continue;
|
|
670
|
+
}
|
|
671
|
+
if (list)
|
|
672
|
+
list.push(idx.length);
|
|
673
|
+
else
|
|
674
|
+
seen.set(h, [idx.length]);
|
|
675
|
+
idx.push(x, y, z);
|
|
676
|
+
}
|
|
677
|
+
return {
|
|
678
|
+
mesh: {
|
|
679
|
+
positions,
|
|
680
|
+
normals: pick(m.normals, 3),
|
|
681
|
+
uvs: pick(m.uvs, 2),
|
|
682
|
+
colors: pick(m.colors, 3),
|
|
683
|
+
indices: new Uint32Array(idx)
|
|
684
|
+
},
|
|
685
|
+
degenerate,
|
|
686
|
+
duplicate
|
|
687
|
+
};
|
|
688
|
+
}
|
|
689
|
+
|
|
690
|
+
// src/passes/optimize.ts
|
|
691
|
+
function reorderVertices(m, order, indices) {
|
|
692
|
+
const pick = (src, w) => {
|
|
693
|
+
const out = new Float32Array(order.length * w);
|
|
694
|
+
for (let j = 0;j < order.length; j++)
|
|
695
|
+
for (let k = 0;k < w; k++)
|
|
696
|
+
out[j * w + k] = src[(order[j] ?? 0) * w + k] ?? 0;
|
|
697
|
+
return out;
|
|
698
|
+
};
|
|
699
|
+
return {
|
|
700
|
+
positions: pick(m.positions, 3),
|
|
701
|
+
normals: pick(m.normals, 3),
|
|
702
|
+
uvs: pick(m.uvs, 2),
|
|
703
|
+
colors: pick(m.colors, 3),
|
|
704
|
+
indices
|
|
705
|
+
};
|
|
706
|
+
}
|
|
707
|
+
function optimize2(mesh, o = {}) {
|
|
708
|
+
const vBefore = mesh.positions.length / 3;
|
|
709
|
+
const before = cacheStats(mesh.indices, vBefore);
|
|
710
|
+
const tol = { ...DEFAULT_WELD, position: o.weldEpsilon ?? DEFAULT_WELD.position };
|
|
711
|
+
const w = weld(mesh, tol);
|
|
712
|
+
const vWelded = w.mesh.positions.length / 3;
|
|
713
|
+
const reordered = o.vertexCache === false ? null : forsyth(w.mesh.indices, vWelded);
|
|
714
|
+
const tris = reordered && cacheStats(reordered, vWelded).acmr <= cacheStats(w.mesh.indices, vWelded).acmr ? reordered : w.mesh.indices;
|
|
715
|
+
const fetched = fetchOrder(tris, vWelded);
|
|
716
|
+
const out = reorderVertices(w.mesh, fetched.order, fetched.indices);
|
|
717
|
+
const after = cacheStats(out.indices, out.positions.length / 3);
|
|
718
|
+
return {
|
|
719
|
+
mesh: out,
|
|
720
|
+
report: {
|
|
721
|
+
verticesBefore: vBefore,
|
|
722
|
+
verticesAfter: out.positions.length / 3,
|
|
723
|
+
trianglesBefore: mesh.indices.length / 3,
|
|
724
|
+
trianglesAfter: out.indices.length / 3,
|
|
725
|
+
degenerate: w.degenerate,
|
|
726
|
+
duplicate: w.duplicate,
|
|
727
|
+
acmrBefore: before.acmr,
|
|
728
|
+
acmr: after.acmr,
|
|
729
|
+
atvrBefore: before.atvr,
|
|
730
|
+
atvr: after.atvr
|
|
731
|
+
}
|
|
732
|
+
};
|
|
733
|
+
}
|
|
734
|
+
// src/passes/weighted-normals.ts
|
|
735
|
+
function faceData(m, t) {
|
|
736
|
+
const p = (k) => {
|
|
737
|
+
const i = (m.indices[t * 3 + k] ?? 0) * 3;
|
|
738
|
+
return [m.positions[i] ?? 0, m.positions[i + 1] ?? 0, m.positions[i + 2] ?? 0];
|
|
739
|
+
};
|
|
740
|
+
const v = [p(0), p(1), p(2)];
|
|
741
|
+
const e = (a, b) => [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
|
|
742
|
+
const u = e(v[0], v[1]);
|
|
743
|
+
const w = e(v[0], v[2]);
|
|
744
|
+
const g = [u[1] * w[2] - u[2] * w[1], u[2] * w[0] - u[0] * w[2], u[0] * w[1] - u[1] * w[0]];
|
|
745
|
+
const len = Math.hypot(...g);
|
|
746
|
+
const angle = (k) => {
|
|
747
|
+
const a = e(v[k] ?? v[0], v[(k + 1) % 3] ?? v[0]);
|
|
748
|
+
const b = e(v[k] ?? v[0], v[(k + 2) % 3] ?? v[0]);
|
|
749
|
+
const d = Math.hypot(...a) * Math.hypot(...b);
|
|
750
|
+
return d ? Math.acos(Math.max(-1, Math.min(1, (a[0] * b[0] + a[1] * b[1] + a[2] * b[2]) / d))) : 0;
|
|
751
|
+
};
|
|
752
|
+
return {
|
|
753
|
+
n: len ? [g[0] / len, g[1] / len, g[2] / len] : [0, 0, 0],
|
|
754
|
+
area: len / 2,
|
|
755
|
+
angles: [angle(0), angle(1), angle(2)]
|
|
756
|
+
};
|
|
757
|
+
}
|
|
758
|
+
function weightedNormals2(m, o = {}) {
|
|
759
|
+
const cosHard = Math.cos((o.hardAngle ?? 40) * Math.PI / 180);
|
|
760
|
+
const eps = o.epsilon ?? 0.00001;
|
|
761
|
+
const tris = m.indices.length / 3;
|
|
762
|
+
const corners = [];
|
|
763
|
+
for (let t = 0;t < tris; t++) {
|
|
764
|
+
const f = faceData(m, t);
|
|
765
|
+
for (let k = 0;k < 3; k++)
|
|
766
|
+
corners.push({ n: f.n, w: f.area * (f.angles[k] ?? 0) });
|
|
767
|
+
}
|
|
768
|
+
const groups = new Map;
|
|
769
|
+
const keyOf = (i) => [0, 1, 2].map((k) => Math.round((m.positions[i * 3 + k] ?? 0) / eps)).join(",");
|
|
770
|
+
for (let c = 0;c < corners.length; c++) {
|
|
771
|
+
const key = keyOf(m.indices[c] ?? 0);
|
|
772
|
+
const g = groups.get(key);
|
|
773
|
+
if (g)
|
|
774
|
+
g.push(c);
|
|
775
|
+
else
|
|
776
|
+
groups.set(key, [c]);
|
|
777
|
+
}
|
|
778
|
+
const normal = new Float32Array(corners.length * 3);
|
|
779
|
+
for (const g of groups.values())
|
|
780
|
+
for (const c of g) {
|
|
781
|
+
const me = corners[c];
|
|
782
|
+
if (!me)
|
|
783
|
+
continue;
|
|
784
|
+
let x = 0;
|
|
785
|
+
let y = 0;
|
|
786
|
+
let z = 0;
|
|
787
|
+
for (const d of g) {
|
|
788
|
+
const o2 = corners[d];
|
|
789
|
+
if (!o2 || me.n[0] * o2.n[0] + me.n[1] * o2.n[1] + me.n[2] * o2.n[2] < cosHard)
|
|
790
|
+
continue;
|
|
791
|
+
x += o2.n[0] * o2.w;
|
|
792
|
+
y += o2.n[1] * o2.w;
|
|
793
|
+
z += o2.n[2] * o2.w;
|
|
794
|
+
}
|
|
795
|
+
const len = Math.hypot(x, y, z);
|
|
796
|
+
const src = (m.indices[c] ?? 0) * 3;
|
|
797
|
+
normal.set(len > 0.000000000001 ? [x / len, y / len, z / len] : [m.normals[src] ?? 0, m.normals[src + 1] ?? 0, m.normals[src + 2] ?? 0], c * 3);
|
|
798
|
+
}
|
|
799
|
+
return splitByNormal(m, normal);
|
|
800
|
+
}
|
|
801
|
+
function splitByNormal(m, cornerNormals) {
|
|
802
|
+
const seen = new Map;
|
|
803
|
+
const p = [];
|
|
804
|
+
const n = [];
|
|
805
|
+
const uv = [];
|
|
806
|
+
const col = [];
|
|
807
|
+
const idx = new Uint32Array(m.indices.length);
|
|
808
|
+
for (let c = 0;c < m.indices.length; c++) {
|
|
809
|
+
const v = m.indices[c] ?? 0;
|
|
810
|
+
const nx = cornerNormals[c * 3] ?? 0;
|
|
811
|
+
const ny = cornerNormals[c * 3 + 1] ?? 0;
|
|
812
|
+
const nz = cornerNormals[c * 3 + 2] ?? 0;
|
|
813
|
+
const key = `${v}:${Math.round(nx * 1e4)},${Math.round(ny * 1e4)},${Math.round(nz * 1e4)}`;
|
|
814
|
+
let out = seen.get(key);
|
|
815
|
+
if (out === undefined) {
|
|
816
|
+
out = p.length / 3;
|
|
817
|
+
seen.set(key, out);
|
|
818
|
+
p.push(m.positions[v * 3] ?? 0, m.positions[v * 3 + 1] ?? 0, m.positions[v * 3 + 2] ?? 0);
|
|
819
|
+
n.push(nx, ny, nz);
|
|
820
|
+
uv.push(m.uvs[v * 2] ?? 0, m.uvs[v * 2 + 1] ?? 0);
|
|
821
|
+
col.push(m.colors[v * 3] ?? 0, m.colors[v * 3 + 1] ?? 0, m.colors[v * 3 + 2] ?? 0);
|
|
822
|
+
}
|
|
823
|
+
idx[c] = out;
|
|
824
|
+
}
|
|
825
|
+
return {
|
|
826
|
+
positions: new Float32Array(p),
|
|
827
|
+
normals: new Float32Array(n),
|
|
828
|
+
uvs: new Float32Array(uv),
|
|
829
|
+
colors: new Float32Array(col),
|
|
830
|
+
indices: idx
|
|
831
|
+
};
|
|
832
|
+
}
|
|
833
|
+
export { RayGrid2, bakeAo2, bakeAoAsset2, grime2, livery2, optimize2, weightedNormals2 };
|
|
834
|
+
|
|
835
|
+
//# debugId=BEEEAE9C1B221C7564756E2164756E21
|
|
836
|
+
//# sourceMappingURL=chunk-drna2rny.js.map
|