@developerz.ai/ts23d 0.0.0-stage → 0.2.0

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Files changed (567) hide show
  1. package/.claude/agents/bug-hunter.md +21 -0
  2. package/.claude/agents/docs-author.md +13 -0
  3. package/.claude/agents/dx-auditor.md +14 -0
  4. package/.claude/agents/primitive-author.md +22 -0
  5. package/.claude/agents/recipe-author.md +36 -0
  6. package/.claude/agents/visual-reviewer.md +23 -0
  7. package/.claude/commands/feature.md +28 -0
  8. package/.claude/commands/new-recipe.md +19 -0
  9. package/.claude/commands/release.md +14 -0
  10. package/.claude/commands/verify.md +9 -0
  11. package/.claude/skills/author-recipe/SKILL.md +93 -0
  12. package/CHANGELOG.md +90 -0
  13. package/CLAUDE.md +85 -0
  14. package/LICENSE +21 -0
  15. package/README.md +385 -2
  16. package/dist/chunk-6b05mnmx.js +19 -0
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  37. package/dist/chunk-y63c6zcv.js.map +53 -0
  38. package/dist/cli/args.d.ts +30 -0
  39. package/dist/cli/bin.d.ts +2 -0
  40. package/dist/cli/bin.js +348 -0
  41. package/dist/cli/bin.js.map +15 -0
  42. package/dist/cli/load.d.ts +2 -0
  43. package/dist/cli/manifest.d.ts +53 -0
  44. package/dist/cli/render-cmds.d.ts +12 -0
  45. package/dist/cli/run.d.ts +1 -0
  46. package/dist/cli/texture-cache.d.ts +4 -0
  47. package/dist/core/asset.d.ts +10 -0
  48. package/dist/core/definition.d.ts +155 -0
  49. package/dist/core/errors.d.ts +17 -0
  50. package/dist/core/family.d.ts +23 -0
  51. package/dist/core/index.d.ts +9 -0
  52. package/dist/core/index.js +69 -0
  53. package/dist/core/index.js.map +9 -0
  54. package/dist/core/mesh.d.ts +35 -0
  55. package/dist/core/part.d.ts +114 -0
  56. package/dist/core/png.d.ts +1 -0
  57. package/dist/core/rng.d.ts +12 -0
  58. package/dist/core/transform.d.ts +20 -0
  59. package/dist/core/vec.d.ts +11 -0
  60. package/dist/core/world.d.ts +16 -0
  61. package/dist/export/bin-writer.d.ts +16 -0
  62. package/dist/export/container.d.ts +3 -0
  63. package/dist/export/credits.d.ts +4 -0
  64. package/dist/export/glb-options.d.ts +48 -0
  65. package/dist/export/glb.d.ts +8 -0
  66. package/dist/export/hierarchy.d.ts +23 -0
  67. package/dist/export/index.d.ts +5 -0
  68. package/dist/export/index.js +40 -0
  69. package/dist/export/index.js.map +9 -0
  70. package/dist/export/lights.d.ts +8 -0
  71. package/dist/export/lod-coverage.d.ts +12 -0
  72. package/dist/export/materials.d.ts +23 -0
  73. package/dist/export/merge-pivots.d.ts +6 -0
  74. package/dist/export/metadata.d.ts +21 -0
  75. package/dist/export/motion.d.ts +9 -0
  76. package/dist/export/optimize-parts.d.ts +26 -0
  77. package/dist/export/primitive.d.ts +3 -0
  78. package/dist/export/tangents.d.ts +2 -0
  79. package/dist/export/textures.d.ts +22 -0
  80. package/dist/export/version.d.ts +2 -0
  81. package/dist/grammar/index.d.ts +2 -0
  82. package/dist/grammar/index.js +16 -0
  83. package/dist/grammar/index.js.map +9 -0
  84. package/dist/grammar/split.d.ts +21 -0
  85. package/dist/grammar/whyte.d.ts +5 -0
  86. package/dist/index.d.ts +11 -0
  87. package/dist/index.js +457 -0
  88. package/dist/index.js.map +9 -0
  89. package/dist/kinds/building.d.ts +44 -0
  90. package/dist/kinds/faces.d.ts +27 -0
  91. package/dist/kinds/head-armour.d.ts +5 -0
  92. package/dist/kinds/head-beard.d.ts +6 -0
  93. package/dist/kinds/head-bust.d.ts +5 -0
  94. package/dist/kinds/head-extras.d.ts +15 -0
  95. package/dist/kinds/head-face.d.ts +8 -0
  96. package/dist/kinds/head-garb.d.ts +4 -0
  97. package/dist/kinds/head-geom.d.ts +7 -0
  98. package/dist/kinds/head-hair.d.ts +4 -0
  99. package/dist/kinds/head-layout.d.ts +29 -0
  100. package/dist/kinds/head-mesh.d.ts +31 -0
  101. package/dist/kinds/head-mouth.d.ts +4 -0
  102. package/dist/kinds/head-params.d.ts +116 -0
  103. package/dist/kinds/head-presets.d.ts +19 -0
  104. package/dist/kinds/head-rim.d.ts +10 -0
  105. package/dist/kinds/head-tone.d.ts +10 -0
  106. package/dist/kinds/head-torso.d.ts +35 -0
  107. package/dist/kinds/head.d.ts +39 -0
  108. package/dist/kinds/hull-lines.d.ts +65 -0
  109. package/dist/kinds/hull-skin.d.ts +6 -0
  110. package/dist/kinds/hull.d.ts +14 -0
  111. package/dist/kinds/index.d.ts +16 -0
  112. package/dist/kinds/index.js +78 -0
  113. package/dist/kinds/index.js.map +9 -0
  114. package/dist/kinds/mass.d.ts +15 -0
  115. package/dist/kinds/openings.d.ts +30 -0
  116. package/dist/kinds/planned.d.ts +6 -0
  117. package/dist/kinds/roof-chimney.d.ts +16 -0
  118. package/dist/kinds/roof-shape.d.ts +64 -0
  119. package/dist/kinds/roof.d.ts +31 -0
  120. package/dist/kinds/vegetation-fronds.d.ts +15 -0
  121. package/dist/kinds/vegetation-impostor.d.ts +9 -0
  122. package/dist/kinds/vegetation-leaves.d.ts +15 -0
  123. package/dist/kinds/vegetation-mesh.d.ts +21 -0
  124. package/dist/kinds/vegetation-params.d.ts +90 -0
  125. package/dist/kinds/vegetation-presets.d.ts +20 -0
  126. package/dist/kinds/vegetation-skeleton.d.ts +20 -0
  127. package/dist/kinds/vegetation.d.ts +42 -0
  128. package/dist/kinds/vehicle.d.ts +42 -0
  129. package/dist/material/cc0.d.ts +4 -0
  130. package/dist/material/define.d.ts +34 -0
  131. package/dist/material/generator.d.ts +4 -0
  132. package/dist/material/index.d.ts +9 -0
  133. package/dist/material/index.js +70 -0
  134. package/dist/material/index.js.map +9 -0
  135. package/dist/material/library.d.ts +7 -0
  136. package/dist/material/material-def.d.ts +30 -0
  137. package/dist/material/paint/bond.d.ts +3 -0
  138. package/dist/material/paint/canvas.d.ts +39 -0
  139. package/dist/material/paint/cell.d.ts +4 -0
  140. package/dist/material/paint/cells-round.d.ts +5 -0
  141. package/dist/material/paint/cells.d.ts +7 -0
  142. package/dist/material/paint/compose.d.ts +5 -0
  143. package/dist/material/paint/concrete.d.ts +3 -0
  144. package/dist/material/paint/courses.d.ts +31 -0
  145. package/dist/material/paint/decode-png.d.ts +6 -0
  146. package/dist/material/paint/default-sheet.d.ts +4 -0
  147. package/dist/material/paint/fabric.d.ts +4 -0
  148. package/dist/material/paint/foliage-broad.d.ts +5 -0
  149. package/dist/material/paint/foliage-common.d.ts +35 -0
  150. package/dist/material/paint/foliage-compound.d.ts +4 -0
  151. package/dist/material/paint/foliage-conifer.d.ts +5 -0
  152. package/dist/material/paint/foliage-raster.d.ts +26 -0
  153. package/dist/material/paint/foliage.d.ts +3 -0
  154. package/dist/material/paint/image-strip.d.ts +4 -0
  155. package/dist/material/paint/kit.d.ts +5 -0
  156. package/dist/material/paint/masks.d.ts +3 -0
  157. package/dist/material/paint/metal.d.ts +3 -0
  158. package/dist/material/paint/noise.d.ts +9 -0
  159. package/dist/material/paint/normal.d.ts +8 -0
  160. package/dist/material/paint/orm.d.ts +8 -0
  161. package/dist/material/paint/planks.d.ts +3 -0
  162. package/dist/material/paint/plates.d.ts +3 -0
  163. package/dist/material/paint/shapes.d.ts +8 -0
  164. package/dist/material/paint/slate.d.ts +3 -0
  165. package/dist/material/paint/stamp.d.ts +3 -0
  166. package/dist/material/paint/strip.d.ts +3 -0
  167. package/dist/material/paint/surface.d.ts +5 -0
  168. package/dist/material/paint/types.d.ts +65 -0
  169. package/dist/material/paint/validate.d.ts +3 -0
  170. package/dist/material/palette.d.ts +14 -0
  171. package/dist/material/shader-godot.d.ts +2 -0
  172. package/dist/material/shader-three.d.ts +2 -0
  173. package/dist/material/shader.d.ts +46 -0
  174. package/dist/material/slots.d.ts +5 -0
  175. package/dist/material/texture-source.d.ts +34 -0
  176. package/dist/material/trim-sheet.d.ts +38 -0
  177. package/dist/neural/generator.d.ts +25 -0
  178. package/dist/neural/images.d.ts +17 -0
  179. package/dist/neural/index.d.ts +2 -0
  180. package/dist/neural/index.js +14 -0
  181. package/dist/neural/index.js.map +9 -0
  182. package/dist/passes/bake-ao.d.ts +17 -0
  183. package/dist/passes/grime.d.ts +15 -0
  184. package/dist/passes/index.d.ts +6 -0
  185. package/dist/passes/index.js +22 -0
  186. package/dist/passes/index.js.map +9 -0
  187. package/dist/passes/livery.d.ts +19 -0
  188. package/dist/passes/optimize-cache.d.ts +15 -0
  189. package/dist/passes/optimize-weld.d.ts +15 -0
  190. package/dist/passes/optimize.d.ts +28 -0
  191. package/dist/passes/ray-grid.d.ts +23 -0
  192. package/dist/passes/weighted-normals.d.ts +8 -0
  193. package/dist/primitives/beam.d.ts +17 -0
  194. package/dist/primitives/bevel-box.d.ts +13 -0
  195. package/dist/primitives/box.d.ts +16 -0
  196. package/dist/primitives/cell.d.ts +20 -0
  197. package/dist/primitives/check.d.ts +12 -0
  198. package/dist/primitives/closed.d.ts +11 -0
  199. package/dist/primitives/erosion.d.ts +22 -0
  200. package/dist/primitives/font-5x7.d.ts +3 -0
  201. package/dist/primitives/heightfield.d.ts +16 -0
  202. package/dist/primitives/index.d.ts +23 -0
  203. package/dist/primitives/index.js +81 -0
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  205. package/dist/primitives/lathe-facets.d.ts +8 -0
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  207. package/dist/primitives/lattice.d.ts +30 -0
  208. package/dist/primitives/loft.d.ts +15 -0
  209. package/dist/primitives/mc-table.d.ts +2 -0
  210. package/dist/primitives/member.d.ts +19 -0
  211. package/dist/primitives/noise.d.ts +34 -0
  212. package/dist/primitives/planar.d.ts +10 -0
  213. package/dist/primitives/prism.d.ts +13 -0
  214. package/dist/primitives/sculpt-edit.d.ts +56 -0
  215. package/dist/primitives/sculpt-tree.d.ts +23 -0
  216. package/dist/primitives/sculpt.d.ts +27 -0
  217. package/dist/primitives/sdf-grid.d.ts +17 -0
  218. package/dist/primitives/sdf-ops.d.ts +37 -0
  219. package/dist/primitives/sdf.d.ts +21 -0
  220. package/dist/primitives/strip-uv.d.ts +11 -0
  221. package/dist/primitives/surface-nets.d.ts +7 -0
  222. package/dist/primitives/sweep.d.ts +19 -0
  223. package/dist/primitives/terrain-color.d.ts +30 -0
  224. package/dist/primitives/terrain-grid.d.ts +36 -0
  225. package/dist/primitives/text-layout.d.ts +22 -0
  226. package/dist/primitives/text.d.ts +27 -0
  227. package/dist/primitives/tiled.d.ts +22 -0
  228. package/dist/primitives/transport.d.ts +17 -0
  229. package/dist/primitives/triangulate.d.ts +2 -0
  230. package/dist/primitives/value-noise.d.ts +10 -0
  231. package/dist/qa/checks.d.ts +11 -0
  232. package/dist/qa/clash.d.ts +2 -0
  233. package/dist/qa/floating.d.ts +5 -0
  234. package/dist/qa/gates.d.ts +12 -0
  235. package/dist/qa/geometry.d.ts +21 -0
  236. package/dist/qa/index.d.ts +12 -0
  237. package/dist/qa/index.js +78 -0
  238. package/dist/qa/index.js.map +9 -0
  239. package/dist/qa/inside.d.ts +12 -0
  240. package/dist/qa/inspect.d.ts +18 -0
  241. package/dist/qa/lods.d.ts +12 -0
  242. package/dist/qa/measures.d.ts +4 -0
  243. package/dist/qa/occlusion.d.ts +3 -0
  244. package/dist/qa/sanity.d.ts +7 -0
  245. package/dist/qa/types.d.ts +12 -0
  246. package/dist/render/beauty.d.ts +40 -0
  247. package/dist/render/camera.d.ts +33 -0
  248. package/dist/render/depth-map.d.ts +38 -0
  249. package/dist/render/font.d.ts +1 -0
  250. package/dist/render/ground.d.ts +13 -0
  251. package/dist/render/index.d.ts +10 -0
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  254. package/dist/render/lighting.d.ts +27 -0
  255. package/dist/render/lod-strip.d.ts +5 -0
  256. package/dist/render/metrics.d.ts +37 -0
  257. package/dist/render/options.d.ts +28 -0
  258. package/dist/render/photo-match.d.ts +19 -0
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  261. package/dist/render/review-prompt.d.ts +2 -0
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  264. package/dist/render/scene.d.ts +18 -0
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  266. package/dist/render/sheet.d.ts +15 -0
  267. package/dist/render/texture.d.ts +15 -0
  268. package/dist/render/thumbnail.d.ts +8 -0
  269. package/dist/render/vis-buffer.d.ts +18 -0
  270. package/dist/testing/assert.d.ts +21 -0
  271. package/dist/testing/compiled.d.ts +15 -0
  272. package/dist/testing/hash.d.ts +1 -0
  273. package/dist/testing/index.d.ts +4 -0
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  276. package/dist/testing/snapshot.d.ts +13 -0
  277. package/docs/README.md +56 -0
  278. package/docs/architecture/README.md +68 -0
  279. package/docs/architecture/adding-a-kind.md +44 -0
  280. package/docs/architecture/adding-a-primitive.md +49 -0
  281. package/docs/architecture/errors.md +47 -0
  282. package/docs/architecture/glb-production.md +214 -0
  283. package/docs/architecture/gltf-capabilities.md +117 -0
  284. package/docs/architecture/materials.md +151 -0
  285. package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
  286. package/docs/decisions/002-typescript-not-json.md +22 -0
  287. package/docs/decisions/003-shared-trim-sheet.md +21 -0
  288. package/docs/decisions/004-z-up-metres.md +21 -0
  289. package/docs/decisions/005-zero-runtime-deps.md +21 -0
  290. package/docs/decisions/006-single-package-subpath-exports.md +20 -0
  291. package/docs/decisions/007-cpu-contact-sheets.md +21 -0
  292. package/docs/decisions/008-surface-materials.md +21 -0
  293. package/docs/decisions/009-gltf-front-axis.md +21 -0
  294. package/docs/decisions/README.md +15 -0
  295. package/docs/idea/01-vision.md +117 -0
  296. package/docs/idea/02-dsl.md +343 -0
  297. package/docs/idea/03-ir.md +97 -0
  298. package/docs/idea/04-materials.md +114 -0
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  300. package/docs/idea/06-qa.md +101 -0
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  302. package/docs/idea/08-neural-adapters.md +78 -0
  303. package/docs/idea/09-kinds.md +105 -0
  304. package/docs/idea/10-sculpting.md +166 -0
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  306. package/docs/idea/12-blender-bridge.md +136 -0
  307. package/docs/idea/13-asset-pipeline-research.md +89 -0
  308. package/docs/landscape.md +49 -0
  309. package/docs/plans/roadmap.md +139 -0
  310. package/examples/build-with-bun.ts +41 -0
  311. package/llms.txt +47 -0
  312. package/package.json +100 -4
  313. package/recipes/README.md +38 -0
  314. package/recipes/asteroid/README.md +46 -0
  315. package/recipes/asteroid/asteroid.ts +336 -0
  316. package/recipes/boulders/README.md +28 -0
  317. package/recipes/boulders/boulders.ts +117 -0
  318. package/recipes/boxcar/README.md +53 -0
  319. package/recipes/boxcar/boxcar.ts +1000 -0
  320. package/recipes/cargo_container_scifi/README.md +52 -0
  321. package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
  322. package/recipes/dropship/README.md +84 -0
  323. package/recipes/dropship/dropship.ts +1144 -0
  324. package/recipes/eiffel_tower/README.md +110 -0
  325. package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
  326. package/recipes/goblin_head/README.md +75 -0
  327. package/recipes/goblin_head/goblin_head.ts +38 -0
  328. package/recipes/human_head/README.md +68 -0
  329. package/recipes/human_head/human_head.ts +38 -0
  330. package/recipes/loco_440/README.md +32 -0
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  332. package/recipes/material_swatches/README.md +21 -0
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  334. package/recipes/mountain_range/README.md +45 -0
  335. package/recipes/mountain_range/mountain_range.ts +128 -0
  336. package/recipes/oak/README.md +30 -0
  337. package/recipes/oak/oak.ts +19 -0
  338. package/recipes/orc_head/README.md +78 -0
  339. package/recipes/orc_head/orc_head.ts +41 -0
  340. package/recipes/palm/README.md +30 -0
  341. package/recipes/palm/palm.ts +19 -0
  342. package/recipes/pine/README.md +29 -0
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  344. package/recipes/signal_gantry/README.md +36 -0
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  346. package/recipes/station_halt/README.md +39 -0
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  348. package/recipes/t34/README.md +44 -0
  349. package/recipes/t34/t34.ts +1068 -0
  350. package/recipes/tiger_1/README.md +75 -0
  351. package/recipes/tiger_1/tiger_1.ts +1370 -0
  352. package/recipes/water_tower/README.md +40 -0
  353. package/recipes/water_tower/water_tower.ts +542 -0
  354. package/src/cli/args.ts +125 -0
  355. package/src/cli/bin.ts +7 -0
  356. package/src/cli/load.ts +17 -0
  357. package/src/cli/manifest.ts +95 -0
  358. package/src/cli/render-cmds.ts +66 -0
  359. package/src/cli/run.ts +192 -0
  360. package/src/cli/texture-cache.ts +24 -0
  361. package/src/core/asset.ts +129 -0
  362. package/src/core/definition.ts +156 -0
  363. package/src/core/errors.ts +50 -0
  364. package/src/core/family.ts +50 -0
  365. package/src/core/index.ts +66 -0
  366. package/src/core/mesh.ts +114 -0
  367. package/src/core/part.ts +130 -0
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  567. package/src/types/gltf-validator.d.ts +13 -0
@@ -0,0 +1,242 @@
1
+ // The skull edit list, primary → secondary forms (the ZBrush order): cranium, face plate, cheek
2
+ // bones, muzzle, mandible + chin, neck; then sockets, brow ridge, lids, nose, lips and the mouth
3
+ // line. Head units, mirrored across Y. The jaw cut (head-split.ts) later divides this one field
4
+ // into the `head` and `jaw` parts, so their surfaces meet without a seam.
5
+
6
+ import type { Vec3 } from '../core/index.ts';
7
+ import type { SculptEdit } from '../primitives/index.ts';
8
+ import { alongX, alongZ, unit } from './head-geom.ts';
9
+ import type { HeadLayout } from './head-layout.ts';
10
+ import { mouthEdits } from './head-mouth.ts';
11
+ import type { HeadParams } from './head-params.ts';
12
+
13
+ /** Brain case + face plate: the forms the eyes are seated against (head.ts probes them). */
14
+ export function primaryEdits(l: HeadLayout): SculptEdit[] {
15
+ const [cx, , cz] = l.cranium.at;
16
+ const [rx, ry, rz] = l.cranium.r;
17
+ return [
18
+ { shape: 'ellipsoid', at: [cx, 0, cz], size: [rx, ry, rz] },
19
+ {
20
+ shape: 'ellipsoid',
21
+ at: [l.faceX - 0.19, 0, l.eye[2] - 0.03],
22
+ size: [0.2, ry * 0.86, 0.24],
23
+ blend: 0.08,
24
+ },
25
+ ];
26
+ }
27
+
28
+ /** `cell`: the sculpt cell (head units). Far LODs drop the teeth and floor the nose's radii at
29
+ * about 0.6 cells so a long nose survives. */
30
+ export function skullEdits(p: HeadParams, l: HeadLayout, cell = 0): SculptEdit[] {
31
+ const fine = cell < 0.03;
32
+ const tipR = Math.max(p.nose.tip, cell * 0.6);
33
+ const c = p.colors;
34
+ const cx = l.cranium.at[0];
35
+ const [ex, ey, ez] = l.eye;
36
+ const r = l.eyeR;
37
+ const mw = p.mouth.width;
38
+ const [ax, ay, az] = l.angle;
39
+ const [hx, hz] = l.hinge;
40
+ const chin = l.chin;
41
+ const tipX = l.faceX + 0.06 + p.nose.length * 0.25 + p.nose.bridge + p.jaw.muzzle * 0.5;
42
+ const tipZ = l.noseZ + 0.035 - p.nose.hook;
43
+ const bIn: Vec3 = [ex + r * 0.75, 0.03, l.browZ - p.brow.scowl];
44
+ const bOut: Vec3 = [ex + r * 0.05, ey + r * 1.3, l.browZ + p.brow.scowl * 0.5];
45
+ const e: SculptEdit[] = [
46
+ // Primary: brain case, face plate, cheek bones, muzzle, mandible, chin, neck.
47
+ ...primaryEdits(l),
48
+ {
49
+ shape: 'ellipsoid',
50
+ at: [ex - 0.03, (ey + 0.06) * p.cheeks.width, ez - r - 0.065 * p.cheeks.size],
51
+ size: [0.075 * p.cheeks.size, 0.07 * p.cheeks.size, 0.055 * p.cheeks.size],
52
+ rotate: [0, 0, 25],
53
+ blend: 0.08,
54
+ },
55
+ // Zygomatic arch: the cheekbone ridge running back from under the eye towards the ear.
56
+ {
57
+ shape: 'capsule',
58
+ at: [ex - r * 0.2, (ey + 0.05) * p.cheeks.width, ez - r - 0.03],
59
+ to: [cx + 0.06, l.cranium.r[1] * 0.92, ez - 0.07],
60
+ size: 0.028 * p.cheeks.size,
61
+ blend: 0.05,
62
+ },
63
+ // Maxilla: fills the midface between cheekbones, nose and muzzle.
64
+ {
65
+ shape: 'ellipsoid',
66
+ at: [l.faceX - 0.13 + p.jaw.muzzle * 0.6, 0, l.noseZ + 0.01],
67
+ size: [0.15, 0.2 * p.cheeks.width, 0.13],
68
+ blend: 0.08,
69
+ },
70
+ {
71
+ shape: 'ellipsoid',
72
+ at: [l.mouthX - 0.13, 0, l.mouthZ + 0.02],
73
+ size: [0.14, Math.max(mw * 1.15, 0.13), 0.12 + p.jaw.drop * 0.2],
74
+ blend: 0.07,
75
+ },
76
+ // Mandible: a U of bone — body from the jaw angles to the chin, ramus up to the hinge.
77
+ {
78
+ shape: 'roundBox',
79
+ at: [(ax + chin[0]) / 2 + 0.01, 0, (az + chin[2]) / 2 + 0.03],
80
+ size: [chin[0] - ax + 0.04, ay * 1.75, 0.16 + p.jaw.drop * 0.5],
81
+ round: 0.07,
82
+ rotate: [0, Math.atan2(az - chin[2], chin[0] - ax) * (180 / Math.PI) * 0.6, 0],
83
+ blend: 0.08,
84
+ },
85
+ {
86
+ shape: 'capsule',
87
+ at: [hx - 0.04, ay * 0.85, hz],
88
+ to: [ax, ay, az],
89
+ size: 0.055,
90
+ blend: 0.07,
91
+ },
92
+ { shape: 'sphere', at: [ax + 0.02, ay * 0.95, az], size: 0.065, blend: 0.07 },
93
+ {
94
+ shape: 'roundBox',
95
+ at: chin,
96
+ size: [0.13 * p.jaw.chin, 0.18 * p.jaw.chin, 0.14 * p.jaw.chin],
97
+ round: 0.06 * p.jaw.chin,
98
+ blend: 0.06,
99
+ },
100
+ {
101
+ shape: 'capsule',
102
+ at: [cx + 0.02, 0, ez - 0.22],
103
+ to: [cx - 0.05, 0, l.base + 0.45],
104
+ size: p.neck.radius,
105
+ blend: 0.1,
106
+ },
107
+ // Sternocleidomastoid: the cords from behind the ear to the throat.
108
+ {
109
+ shape: 'capsule',
110
+ at: [cx - 0.03, l.cranium.r[1] * 0.68, ez - 0.28],
111
+ to: [cx + p.neck.radius * 0.6, 0.05, l.base + 0.74],
112
+ size: p.neck.radius * 0.26,
113
+ blend: 0.05,
114
+ },
115
+ // Secondary: brow shelf (a flattened bar along the brow line, lowered inside by the scowl)
116
+ // with the glabella knot between the eyes, then the sockets and lids.
117
+ {
118
+ shape: 'ellipsoid',
119
+ at: [(bIn[0] + bOut[0]) / 2, (bIn[1] + bOut[1]) / 2, (bIn[2] + bOut[2]) / 2],
120
+ size: [
121
+ Math.hypot(bOut[0] - bIn[0], bOut[1] - bIn[1], bOut[2] - bIn[2]) / 2 + p.brow.ridge * 0.6,
122
+ p.brow.ridge * 1.25,
123
+ p.brow.ridge * 0.85,
124
+ ],
125
+ rotate: alongX([bOut[0] - bIn[0], bOut[1] - bIn[1], bOut[2] - bIn[2]]),
126
+ blend: 0.05,
127
+ },
128
+ {
129
+ shape: 'sphere',
130
+ at: [bIn[0] - 0.01, 0, bIn[2] - p.brow.ridge * 0.15],
131
+ size: p.brow.ridge * 1.05,
132
+ blend: 0.05,
133
+ },
134
+ { shape: 'sphere', at: l.eye, size: r * 1.12, op: 'subtract', blend: r * 0.5, color: c.shade },
135
+ ];
136
+ // Lids: a shell over the eyeball, kept above (upper) / below (lower) a plane through the eye
137
+ // centre tilted to the lid angle, so the lid edge crosses the cornea exactly at that angle.
138
+ const lid = (deg: number, upper: boolean): SculptEdit => {
139
+ const t = (deg * Math.PI) / 180;
140
+ const n: Vec3 = upper ? [-Math.sin(t), 0, Math.cos(t)] : [Math.sin(t), 0, Math.cos(t)];
141
+ const k = upper ? 1 : -1;
142
+ return {
143
+ group: [
144
+ { shape: 'sphere', at: l.eye, size: r * (upper ? 1.14 : 1.1) },
145
+ {
146
+ shape: 'roundBox',
147
+ at: [ex + n[0] * k, ey, ez + n[2] * k],
148
+ size: [4, 4, 2],
149
+ rotate: [0, upper ? -deg : deg, 0],
150
+ op: 'intersect',
151
+ },
152
+ ],
153
+ blend: r * 0.22,
154
+ };
155
+ };
156
+ e.push(lid(p.eyes.lid, true), lid(p.eyes.lowerLid, false));
157
+ // Nose: bridge (humped by `hook`), tip, wings, nostrils.
158
+ const long = p.nose.bridge > 0.06 ? 0.65 : 1;
159
+ const wing = Math.min(1.4, Math.max(0.55, p.nose.width / 0.065)) * long;
160
+ const rootR = Math.max(0.02 + p.nose.width * 0.6, cell * 0.65);
161
+ // Nostril wings sit at the nose base, however far a long nose reaches past them.
162
+ const wingX = Math.min(tipX - p.nose.tip * 1.2, l.faceX + 0.1 + p.jaw.muzzle * 0.5);
163
+ const noseRoot: Vec3 = [ex + r * 0.4, 0, ez - r * 0.4];
164
+ const noseDir: Vec3 = [tipX - noseRoot[0], 0, tipZ + 0.01 - noseRoot[2]];
165
+ const midNose: Vec3 = [
166
+ (ex + r * 0.6 + tipX) / 2,
167
+ 0,
168
+ (ez - 0.02 + tipZ) / 2 + p.nose.hook * 0.3 + 0.01,
169
+ ];
170
+ e.push(
171
+ {
172
+ shape: 'cone',
173
+ at: noseRoot,
174
+ size: [rootR, tipR * 0.85, Math.hypot(...noseDir)],
175
+ rotate: alongZ(noseDir),
176
+ blend: 0.045,
177
+ },
178
+ {
179
+ shape: 'sphere',
180
+ at: midNose,
181
+ size: ((rootR + tipR) / 2) * 0.85 + Math.max(0, p.nose.hook) * 0.12,
182
+ blend: 0.05,
183
+ },
184
+ { shape: 'sphere', at: [tipX, 0, tipZ], size: tipR, blend: 0.035 },
185
+ // A strong hook draws the tip out into a drooping point (one form, not a ball on a stick).
186
+ ...(p.nose.hook > 0.04
187
+ ? [
188
+ {
189
+ shape: 'cone',
190
+ at: [tipX, 0, tipZ],
191
+ size: [tipR * 0.9, 0.01, p.nose.tip + p.nose.hook * 1.2],
192
+ rotate: alongZ([0.6, 0, -1]),
193
+ blend: 0.03,
194
+ } satisfies SculptEdit,
195
+ ]
196
+ : []),
197
+ {
198
+ shape: 'ellipsoid',
199
+ at: [wingX, p.nose.width, l.noseZ + 0.02],
200
+ size: [0.045 * wing, 0.035 * wing, 0.032 * wing],
201
+ blend: 0.025,
202
+ },
203
+ {
204
+ shape: 'ellipsoid',
205
+ at: [Math.min(tipX - p.nose.tip * 0.6, wingX + 0.035), p.nose.width * 0.55, l.noseZ + 0.005],
206
+ size: [0.022 * wing, 0.014 * wing, 0.012 * wing],
207
+ op: 'subtract',
208
+ blend: 0.008,
209
+ color: c.mouth,
210
+ },
211
+ );
212
+ e.push(...mouthEdits(p, l, fine));
213
+ // Nasolabial fold from the nose wing towards the mouth corner.
214
+ const fold = unit([-0.02, mw - p.nose.width, l.mouthZ - l.noseZ]);
215
+ e.push({
216
+ shape: 'ellipsoid',
217
+ at: [tipX - p.nose.tip * 1.5 - 0.035, p.nose.width + 0.05, l.noseZ - 0.035],
218
+ size: [0.08, 0.006, 0.006],
219
+ rotate: alongX(fold),
220
+ op: 'subtract',
221
+ blend: 0.03,
222
+ color: c.shade,
223
+ });
224
+ // Forehead creases, painted (a groove that thin is below the sculpt cell): thin discs through
225
+ // the brow, fading where the forehead turns away.
226
+ const [, , cz] = l.cranium.at;
227
+ const [crx, , crz] = l.cranium.r;
228
+ for (let i = 0; i < (p.wrinkles ?? 0); i++) {
229
+ const z = l.browZ + 0.07 + i * 0.05;
230
+ const x = cx + crx * Math.sqrt(Math.max(0, 1 - ((z - cz) / crz) ** 2)) + 0.005;
231
+ e.push({
232
+ shape: 'ellipsoid',
233
+ at: [x, 0.06, z - 0.008],
234
+ size: [0.05, 0.08 - i * 0.012, 0.005],
235
+ rotate: [-14, -12, 0],
236
+ op: 'paint',
237
+ blend: 0.01,
238
+ color: c.shade,
239
+ });
240
+ }
241
+ return e;
242
+ }
@@ -0,0 +1,181 @@
1
+ // The scrawny tinker's garb (bust style `vest`), layered like real clothing over the bony torso:
2
+ // a shirt shell with a V-neck (clavicles and sternal notch show through), a leather vest shell open
3
+ // down the front, a strap across the chest with a buckle, a scarf wound round the neck and knotted
4
+ // off-centre with hanging tails, and a cowl (a hood worn down) bunched on the back of the neck.
5
+ // Each layer is the torso grown a little (torsoForms) and trimmed by the same bust cut.
6
+
7
+ import type { Vec3 } from '../core/index.ts';
8
+ import type { SculptEdit } from '../primitives/index.ts';
9
+ import { alongZ, unit } from './head-geom.ts';
10
+ import type { HeadParams } from './head-params.ts';
11
+ import { type BustFrame, bustCut, torsoForms } from './head-torso.ts';
12
+
13
+ const shade = (c: Vec3, k: number): Vec3 => [c[0] * k, c[1] * k, c[2] * k];
14
+
15
+ export function vest(p: HeadParams, f: BustFrame): SculptEdit[] {
16
+ const c = p.colors;
17
+ const { cx, s, b, nz, n } = f;
18
+ const scarf = c.scarf ?? c.cloth;
19
+ const hood = c.cape ?? shade(c.cloth, 0.8);
20
+ const out: SculptEdit[] = [
21
+ // Shirt: V-neck down to the sternum.
22
+ {
23
+ group: [
24
+ { group: torsoForms(f, 0.032) },
25
+ {
26
+ shape: 'ellipsoid',
27
+ at: [cx + 0.32, 0, nz + 0.01],
28
+ size: [0.2, 0.07, 0.11],
29
+ op: 'subtract',
30
+ blend: 0.01,
31
+ },
32
+ bustCut(f),
33
+ ],
34
+ color: c.cloth,
35
+ blend: 0.006,
36
+ },
37
+ // Vest: open down the front, the opening widening to the hem.
38
+ {
39
+ group: [
40
+ { group: torsoForms(f, 0.065) },
41
+ {
42
+ shape: 'roundBox',
43
+ at: [cx + 0.4, 0, b + 0.3],
44
+ size: [0.5, 0.3, 1],
45
+ rotate: [0, -8, 0],
46
+ round: 0.08,
47
+ op: 'subtract',
48
+ blend: 0.02,
49
+ },
50
+ // Arm holes: the vest stops short of the shoulder tip, so the shirt shows there.
51
+ {
52
+ shape: 'sphere',
53
+ at: [cx - 0.03, s * 0.98, b + 0.42],
54
+ size: 0.17,
55
+ op: 'subtract',
56
+ blend: 0.02,
57
+ },
58
+ bustCut(f),
59
+ ],
60
+ color: c.leather,
61
+ blend: 0.006,
62
+ },
63
+ // Strap from the right shoulder across to the left hip, with a buckle.
64
+ {
65
+ group: [
66
+ { group: torsoForms(f, 0.088) },
67
+ {
68
+ shape: 'roundBox',
69
+ at: [cx, 0, b + 0.38],
70
+ size: [4, 4, 0.08],
71
+ rotate: [-48, 0, 0],
72
+ op: 'intersect',
73
+ },
74
+ bustCut(f),
75
+ ],
76
+ color: shade(c.leather, 0.65),
77
+ blend: 0.004,
78
+ mirror: false,
79
+ },
80
+ {
81
+ group: [
82
+ { group: torsoForms(f, 0.105) },
83
+ {
84
+ shape: 'roundBox',
85
+ at: [cx + 0.3, -0.06, b + 0.32],
86
+ size: [0.3, 0.1, 0.1],
87
+ rotate: [-48, 0, 0],
88
+ op: 'intersect',
89
+ },
90
+ {
91
+ shape: 'roundBox',
92
+ at: [cx + 0.4, -0.06, b + 0.32],
93
+ size: [0.16, 0.05, 0.05],
94
+ rotate: [-48, 0, 0],
95
+ op: 'subtract',
96
+ },
97
+ ],
98
+ color: c.metal,
99
+ blend: 0.003,
100
+ mirror: false,
101
+ },
102
+ // Hood worn down: a rolled rim round the neck, the bag of it lying on the upper back with
103
+ // its dark mouth open upward, and a pointed tail hanging down the spine.
104
+ {
105
+ group: [
106
+ {
107
+ shape: 'torus',
108
+ at: [cx - 0.1, 0, nz + 0.03],
109
+ size: [n + 0.12, 0.06],
110
+ rotate: [0, -28, 0],
111
+ },
112
+ {
113
+ shape: 'roundBox',
114
+ at: [cx - 1.04, 0, nz],
115
+ size: [2, 4, 4],
116
+ op: 'intersect',
117
+ blend: 0.04,
118
+ },
119
+ ],
120
+ color: hood,
121
+ blend: 0.03,
122
+ },
123
+ {
124
+ group: [
125
+ { shape: 'ellipsoid', at: [cx - 0.33, 0, nz - 0.04], size: [0.13, s * 0.5, 0.25] },
126
+ {
127
+ shape: 'cone',
128
+ at: [cx - 0.36, 0, nz - 0.12],
129
+ size: [0.1, 0.015, 0.34],
130
+ rotate: alongZ(unit([-0.35, 0, -1])),
131
+ blend: 0.05,
132
+ },
133
+ {
134
+ shape: 'ellipsoid',
135
+ at: [cx - 0.3, 0, nz + 0.12],
136
+ size: [0.08, s * 0.36, 0.1],
137
+ op: 'subtract',
138
+ blend: 0.02,
139
+ color: shade(hood, 0.35),
140
+ },
141
+ ],
142
+ color: hood,
143
+ blend: 0.04,
144
+ mirror: false,
145
+ },
146
+ // Scarf: a wrap round the neck root, a knot off-centre and two tails.
147
+ {
148
+ shape: 'torus',
149
+ at: [cx - 0.04, 0, nz + 0.17],
150
+ size: [n + 0.05, 0.065],
151
+ rotate: [0, -12, 0],
152
+ color: scarf,
153
+ blend: 0.02,
154
+ },
155
+ ];
156
+ const knot: Vec3 = [cx + n * 0.8, n + 0.04, nz + 0.13];
157
+ out.push({
158
+ shape: 'ellipsoid',
159
+ at: knot,
160
+ size: [0.05, 0.06, 0.05],
161
+ color: shade(scarf, 0.85),
162
+ blend: 0.02,
163
+ mirror: false,
164
+ });
165
+ for (const [dy, len, tw] of [
166
+ [0.3, 0.2, 0.045],
167
+ [0.6, 0.16, 0.04],
168
+ ] as const) {
169
+ const dir = unit([0.3, dy, -1]);
170
+ out.push({
171
+ shape: 'cone',
172
+ at: [knot[0] + 0.01, knot[1] + dy * 0.04, knot[2] - 0.02],
173
+ size: [tw, tw * 0.7, len],
174
+ rotate: alongZ(dir),
175
+ color: dy > 0.5 ? scarf : shade(scarf, 0.8),
176
+ blend: 0.015,
177
+ mirror: false,
178
+ });
179
+ }
180
+ return out;
181
+ }
@@ -0,0 +1,31 @@
1
+ // Small geometry helpers for head edit lists: the `rotate` that points an edit's local X (or Z) along
2
+ // a direction, and point/vector helpers.
3
+
4
+ import type { Vec3 } from '../core/index.ts';
5
+
6
+ const DEG = 180 / Math.PI;
7
+
8
+ /** `rotate` (deg, X→Y→Z) taking local +X onto `d`, then rolling `roll` deg about it. */
9
+ export function alongX(d: Vec3, roll = 0): Vec3 {
10
+ const yaw = Math.atan2(d[1], d[0]);
11
+ const pitch = -Math.atan2(d[2], Math.hypot(d[0], d[1]));
12
+ return [roll, pitch * DEG, yaw * DEG];
13
+ }
14
+
15
+ /** `rotate` taking local +Z (a cone's axis) onto `d`. */
16
+ export function alongZ(d: Vec3): Vec3 {
17
+ const len = Math.hypot(d[0], d[1], d[2]) || 1;
18
+ const tilt = Math.acos(Math.max(-1, Math.min(1, d[2] / len)));
19
+ return [0, tilt * DEG, Math.atan2(d[1], d[0]) * DEG];
20
+ }
21
+
22
+ export const unit = (d: Vec3): Vec3 => {
23
+ const l = Math.hypot(d[0], d[1], d[2]) || 1;
24
+ return [d[0] / l, d[1] / l, d[2] / l];
25
+ };
26
+
27
+ export const along = (a: Vec3, d: Vec3, t: number): Vec3 => [
28
+ a[0] + d[0] * t,
29
+ a[1] + d[1] * t,
30
+ a[2] + d[2] * t,
31
+ ];
@@ -0,0 +1,193 @@
1
+ // Scalp hair as edit lists, part of the skull field: a top-knot, mohawk ridge, chunky swept locks
2
+ // over a cap clipped at the hairline, wiry tufts, braids. Beards and eyebrows: head-beard.ts.
3
+ // Head units, mirrored across Y unless an edit opts out.
4
+
5
+ import type { Vec3 } from '../core/index.ts';
6
+ import type { SculptEdit } from '../primitives/index.ts';
7
+ import { alongZ } from './head-geom.ts';
8
+ import type { HeadLayout } from './head-layout.ts';
9
+ import type { HeadParams } from './head-params.ts';
10
+
11
+ const RAD = Math.PI / 180;
12
+
13
+ export function hairEdits(p: HeadParams, l: HeadLayout): SculptEdit[] {
14
+ const h = p.colors.hair;
15
+ const [cx, , cz] = l.cranium.at;
16
+ const [rx, ry, rz] = l.cranium.r;
17
+ const top = l.crown;
18
+ switch (p.hair) {
19
+ case 'topknot': {
20
+ // A warrior's knot: hair gathered at the back of the crown, bound by two iron rings, rising
21
+ // and then falling back in a thick tapering tail to the nape.
22
+ const root: Vec3 = [cx - 0.14, 0, top - 0.03];
23
+ const rise: Vec3 = [cx - 0.2, 0, top + 0.13];
24
+ const fall: Vec3 = [cx - 0.38, 0, top + 0.02];
25
+ const tip: Vec3 = [cx - rx - 0.08, 0, cz - 0.12];
26
+ const seg = (a: Vec3, b: Vec3, r0: number, r1: number): SculptEdit => ({
27
+ shape: 'cone',
28
+ at: a,
29
+ size: [r0, r1, Math.hypot(b[0] - a[0], b[1] - a[1], b[2] - a[2])],
30
+ rotate: alongZ([b[0] - a[0], b[1] - a[1], b[2] - a[2]]),
31
+ blend: 0.03,
32
+ });
33
+ const ring = (at: Vec3, deg: number): SculptEdit => ({
34
+ shape: 'torus',
35
+ at,
36
+ size: [0.07, 0.018],
37
+ rotate: [0, deg, 0],
38
+ color: p.colors.metal,
39
+ blend: 0.004,
40
+ });
41
+ return [
42
+ {
43
+ group: [
44
+ seg(root, rise, 0.085, 0.075),
45
+ seg(rise, fall, 0.08, 0.07),
46
+ seg(fall, tip, 0.07, 0.015),
47
+ ],
48
+ color: h,
49
+ blend: 0.02,
50
+ },
51
+ ring([root[0] - 0.02, 0, root[2] + 0.06], -15),
52
+ ring([root[0] - 0.04, 0, root[2] + 0.11], -25),
53
+ ];
54
+ }
55
+ case 'mohawk':
56
+ return Array.from({ length: 6 }, (_, i): SculptEdit => {
57
+ const a = (-20 + i * 26) * RAD;
58
+ return {
59
+ shape: 'ellipsoid',
60
+ at: [cx + Math.sin(a) * rx * 0.95, 0, cz + Math.cos(a) * rz * 0.97],
61
+ size: [0.06, 0.035, 0.09],
62
+ rotate: [0, (a * 180) / Math.PI - 15, 0],
63
+ color: h,
64
+ blend: 0.03,
65
+ };
66
+ });
67
+ case 'swept': {
68
+ // Cap clipped to a rounded hairline (face and ears carved out), then big tapered locks
69
+ // sweeping back from the hairline — thick roots proud, tips sunk — in two shades.
70
+ const C: Vec3 = [cx - 0.04, 0, cz + 0.04];
71
+ const R: Vec3 = [rx + 0.035, ry + 0.04, rz + 0.02];
72
+ const on = (az: number, el: number, lift = 0): Vec3 => [
73
+ C[0] + (R[0] + lift) * Math.cos(el * RAD) * Math.cos(az * RAD),
74
+ C[1] + (R[1] + lift) * Math.cos(el * RAD) * Math.sin(az * RAD),
75
+ C[2] + (R[2] + lift) * Math.sin(el * RAD),
76
+ ];
77
+ const light: Vec3 = [h[0] * 1.45, h[1] * 1.45, h[2] * 1.45];
78
+ // A lock hugs the cap: two tapering cones root → mid → tip, mid on the surface.
79
+ const cone = (a: Vec3, b: Vec3, r0: number, r1: number): SculptEdit => ({
80
+ shape: 'cone',
81
+ at: a,
82
+ size: [r0, r1, Math.hypot(b[0] - a[0], b[1] - a[1], b[2] - a[2])],
83
+ rotate: alongZ([b[0] - a[0], b[1] - a[1], b[2] - a[2]]),
84
+ });
85
+ const lock = (az: number, el: number, len: number, r: number, i: number): SculptEdit => {
86
+ const a = on(az, el, -0.005);
87
+ const m = on(az + len * 0.3, el - len * 0.45, -0.012);
88
+ const b = on(az + len * 0.6, el - len, -0.045);
89
+ return {
90
+ group: [cone(a, m, r, r * 0.75), cone(m, b, r * 0.75, r * 0.15)],
91
+ color: i % 2 ? h : light,
92
+ blend: 0.035,
93
+ ...(az === 0 ? { mirror: false } : {}),
94
+ };
95
+ };
96
+ return [
97
+ {
98
+ group: [
99
+ { shape: 'ellipsoid', at: C, size: R },
100
+ {
101
+ shape: 'ellipsoid',
102
+ at: [l.faceX + 0.12, 0, l.eye[2] - 0.08],
103
+ size: [0.34, ry * 0.92, 0.36],
104
+ op: 'subtract',
105
+ blend: 0.03,
106
+ },
107
+ {
108
+ shape: 'ellipsoid',
109
+ at: [cx + 0.02, ry, l.eye[2] - 0.08],
110
+ size: [0.13, 0.25, 0.16],
111
+ op: 'subtract',
112
+ blend: 0.03,
113
+ },
114
+ ],
115
+ color: h,
116
+ blend: 0.012,
117
+ },
118
+ lock(0, 44, 50, 0.07, 1),
119
+ lock(22, 46, 50, 0.07, 0),
120
+ lock(45, 40, 45, 0.068, 1),
121
+ lock(70, 34, 40, 0.06, 0),
122
+ lock(95, 30, 35, 0.055, 1),
123
+ lock(120, 30, 30, 0.05, 0),
124
+ ];
125
+ }
126
+ case 'tufts': {
127
+ // Wispy strands: a few thin, curling wisps on the crown and over the ears, each a root cone
128
+ // and a finer tip cone bent back — straggly, not a brush.
129
+ const out: SculptEdit[] = [];
130
+ const spots: ReadonlyArray<readonly [number, number, number]> = [
131
+ [10, 78, 0.26],
132
+ [-25, 70, 0.22],
133
+ [40, 62, 0.22],
134
+ [150, 55, 0.2],
135
+ [115, 30, 0.2],
136
+ [100, 16, 0.18],
137
+ [-120, 40, 0.18],
138
+ ];
139
+ for (const [az, el, len] of spots) {
140
+ const a = az * RAD;
141
+ const e = el * RAD;
142
+ const n: Vec3 = [Math.cos(e) * Math.cos(a), Math.cos(e) * Math.sin(a), Math.sin(e)];
143
+ const root: Vec3 = [cx - 0.04 + rx * 0.97 * n[0], ry * 0.97 * n[1], cz + rz * 0.97 * n[2]];
144
+ const d1: Vec3 = [n[0] - 0.6, n[1] * 1.3, n[2] * 0.6 + 0.25];
145
+ const l1 = Math.hypot(...d1);
146
+ const mid: Vec3 = [
147
+ root[0] + (d1[0] / l1) * len * 0.55,
148
+ root[1] + (d1[1] / l1) * len * 0.55,
149
+ root[2] + (d1[2] / l1) * len * 0.55,
150
+ ];
151
+ const d2: Vec3 = [d1[0] - 0.5, d1[1] * 1.6, -0.9];
152
+ out.push({
153
+ group: [
154
+ { shape: 'cone', at: root, size: [0.026, 0.014, len * 0.58], rotate: alongZ(d1) },
155
+ {
156
+ shape: 'cone',
157
+ at: mid,
158
+ size: [0.015, 0.004, len * 0.6],
159
+ rotate: alongZ(d2),
160
+ blend: 0.008,
161
+ },
162
+ ],
163
+ color: h,
164
+ blend: 0.012,
165
+ mirror: az !== 10 && az !== -25 && az !== -120,
166
+ });
167
+ }
168
+ return out;
169
+ }
170
+ case 'braids':
171
+ return [
172
+ { ...capOf(l, h) },
173
+ {
174
+ shape: 'capsule',
175
+ at: [cx - 0.2, ry * 0.7, cz - 0.1],
176
+ to: [cx - 0.1, ry * 0.8, cz - 0.6],
177
+ size: 0.035,
178
+ color: h,
179
+ blend: 0.02,
180
+ },
181
+ ];
182
+ default:
183
+ return [];
184
+ }
185
+ }
186
+
187
+ const capOf = (l: HeadLayout, h: Vec3): SculptEdit => ({
188
+ shape: 'ellipsoid',
189
+ at: [l.cranium.at[0] - 0.07, 0, l.cranium.at[2] + 0.09],
190
+ size: [l.cranium.r[0] + 0.02, l.cranium.r[1] + 0.025, l.cranium.r[2]],
191
+ color: h,
192
+ blend: 0.02,
193
+ });