@developerz.ai/ts23d 0.0.0-stage → 0.2.0

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Files changed (567) hide show
  1. package/.claude/agents/bug-hunter.md +21 -0
  2. package/.claude/agents/docs-author.md +13 -0
  3. package/.claude/agents/dx-auditor.md +14 -0
  4. package/.claude/agents/primitive-author.md +22 -0
  5. package/.claude/agents/recipe-author.md +36 -0
  6. package/.claude/agents/visual-reviewer.md +23 -0
  7. package/.claude/commands/feature.md +28 -0
  8. package/.claude/commands/new-recipe.md +19 -0
  9. package/.claude/commands/release.md +14 -0
  10. package/.claude/commands/verify.md +9 -0
  11. package/.claude/skills/author-recipe/SKILL.md +93 -0
  12. package/CHANGELOG.md +90 -0
  13. package/CLAUDE.md +85 -0
  14. package/LICENSE +21 -0
  15. package/README.md +385 -2
  16. package/dist/chunk-6b05mnmx.js +19 -0
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  37. package/dist/chunk-y63c6zcv.js.map +53 -0
  38. package/dist/cli/args.d.ts +30 -0
  39. package/dist/cli/bin.d.ts +2 -0
  40. package/dist/cli/bin.js +348 -0
  41. package/dist/cli/bin.js.map +15 -0
  42. package/dist/cli/load.d.ts +2 -0
  43. package/dist/cli/manifest.d.ts +53 -0
  44. package/dist/cli/render-cmds.d.ts +12 -0
  45. package/dist/cli/run.d.ts +1 -0
  46. package/dist/cli/texture-cache.d.ts +4 -0
  47. package/dist/core/asset.d.ts +10 -0
  48. package/dist/core/definition.d.ts +155 -0
  49. package/dist/core/errors.d.ts +17 -0
  50. package/dist/core/family.d.ts +23 -0
  51. package/dist/core/index.d.ts +9 -0
  52. package/dist/core/index.js +69 -0
  53. package/dist/core/index.js.map +9 -0
  54. package/dist/core/mesh.d.ts +35 -0
  55. package/dist/core/part.d.ts +114 -0
  56. package/dist/core/png.d.ts +1 -0
  57. package/dist/core/rng.d.ts +12 -0
  58. package/dist/core/transform.d.ts +20 -0
  59. package/dist/core/vec.d.ts +11 -0
  60. package/dist/core/world.d.ts +16 -0
  61. package/dist/export/bin-writer.d.ts +16 -0
  62. package/dist/export/container.d.ts +3 -0
  63. package/dist/export/credits.d.ts +4 -0
  64. package/dist/export/glb-options.d.ts +48 -0
  65. package/dist/export/glb.d.ts +8 -0
  66. package/dist/export/hierarchy.d.ts +23 -0
  67. package/dist/export/index.d.ts +5 -0
  68. package/dist/export/index.js +40 -0
  69. package/dist/export/index.js.map +9 -0
  70. package/dist/export/lights.d.ts +8 -0
  71. package/dist/export/lod-coverage.d.ts +12 -0
  72. package/dist/export/materials.d.ts +23 -0
  73. package/dist/export/merge-pivots.d.ts +6 -0
  74. package/dist/export/metadata.d.ts +21 -0
  75. package/dist/export/motion.d.ts +9 -0
  76. package/dist/export/optimize-parts.d.ts +26 -0
  77. package/dist/export/primitive.d.ts +3 -0
  78. package/dist/export/tangents.d.ts +2 -0
  79. package/dist/export/textures.d.ts +22 -0
  80. package/dist/export/version.d.ts +2 -0
  81. package/dist/grammar/index.d.ts +2 -0
  82. package/dist/grammar/index.js +16 -0
  83. package/dist/grammar/index.js.map +9 -0
  84. package/dist/grammar/split.d.ts +21 -0
  85. package/dist/grammar/whyte.d.ts +5 -0
  86. package/dist/index.d.ts +11 -0
  87. package/dist/index.js +457 -0
  88. package/dist/index.js.map +9 -0
  89. package/dist/kinds/building.d.ts +44 -0
  90. package/dist/kinds/faces.d.ts +27 -0
  91. package/dist/kinds/head-armour.d.ts +5 -0
  92. package/dist/kinds/head-beard.d.ts +6 -0
  93. package/dist/kinds/head-bust.d.ts +5 -0
  94. package/dist/kinds/head-extras.d.ts +15 -0
  95. package/dist/kinds/head-face.d.ts +8 -0
  96. package/dist/kinds/head-garb.d.ts +4 -0
  97. package/dist/kinds/head-geom.d.ts +7 -0
  98. package/dist/kinds/head-hair.d.ts +4 -0
  99. package/dist/kinds/head-layout.d.ts +29 -0
  100. package/dist/kinds/head-mesh.d.ts +31 -0
  101. package/dist/kinds/head-mouth.d.ts +4 -0
  102. package/dist/kinds/head-params.d.ts +116 -0
  103. package/dist/kinds/head-presets.d.ts +19 -0
  104. package/dist/kinds/head-rim.d.ts +10 -0
  105. package/dist/kinds/head-tone.d.ts +10 -0
  106. package/dist/kinds/head-torso.d.ts +35 -0
  107. package/dist/kinds/head.d.ts +39 -0
  108. package/dist/kinds/hull-lines.d.ts +65 -0
  109. package/dist/kinds/hull-skin.d.ts +6 -0
  110. package/dist/kinds/hull.d.ts +14 -0
  111. package/dist/kinds/index.d.ts +16 -0
  112. package/dist/kinds/index.js +78 -0
  113. package/dist/kinds/index.js.map +9 -0
  114. package/dist/kinds/mass.d.ts +15 -0
  115. package/dist/kinds/openings.d.ts +30 -0
  116. package/dist/kinds/planned.d.ts +6 -0
  117. package/dist/kinds/roof-chimney.d.ts +16 -0
  118. package/dist/kinds/roof-shape.d.ts +64 -0
  119. package/dist/kinds/roof.d.ts +31 -0
  120. package/dist/kinds/vegetation-fronds.d.ts +15 -0
  121. package/dist/kinds/vegetation-impostor.d.ts +9 -0
  122. package/dist/kinds/vegetation-leaves.d.ts +15 -0
  123. package/dist/kinds/vegetation-mesh.d.ts +21 -0
  124. package/dist/kinds/vegetation-params.d.ts +90 -0
  125. package/dist/kinds/vegetation-presets.d.ts +20 -0
  126. package/dist/kinds/vegetation-skeleton.d.ts +20 -0
  127. package/dist/kinds/vegetation.d.ts +42 -0
  128. package/dist/kinds/vehicle.d.ts +42 -0
  129. package/dist/material/cc0.d.ts +4 -0
  130. package/dist/material/define.d.ts +34 -0
  131. package/dist/material/generator.d.ts +4 -0
  132. package/dist/material/index.d.ts +9 -0
  133. package/dist/material/index.js +70 -0
  134. package/dist/material/index.js.map +9 -0
  135. package/dist/material/library.d.ts +7 -0
  136. package/dist/material/material-def.d.ts +30 -0
  137. package/dist/material/paint/bond.d.ts +3 -0
  138. package/dist/material/paint/canvas.d.ts +39 -0
  139. package/dist/material/paint/cell.d.ts +4 -0
  140. package/dist/material/paint/cells-round.d.ts +5 -0
  141. package/dist/material/paint/cells.d.ts +7 -0
  142. package/dist/material/paint/compose.d.ts +5 -0
  143. package/dist/material/paint/concrete.d.ts +3 -0
  144. package/dist/material/paint/courses.d.ts +31 -0
  145. package/dist/material/paint/decode-png.d.ts +6 -0
  146. package/dist/material/paint/default-sheet.d.ts +4 -0
  147. package/dist/material/paint/fabric.d.ts +4 -0
  148. package/dist/material/paint/foliage-broad.d.ts +5 -0
  149. package/dist/material/paint/foliage-common.d.ts +35 -0
  150. package/dist/material/paint/foliage-compound.d.ts +4 -0
  151. package/dist/material/paint/foliage-conifer.d.ts +5 -0
  152. package/dist/material/paint/foliage-raster.d.ts +26 -0
  153. package/dist/material/paint/foliage.d.ts +3 -0
  154. package/dist/material/paint/image-strip.d.ts +4 -0
  155. package/dist/material/paint/kit.d.ts +5 -0
  156. package/dist/material/paint/masks.d.ts +3 -0
  157. package/dist/material/paint/metal.d.ts +3 -0
  158. package/dist/material/paint/noise.d.ts +9 -0
  159. package/dist/material/paint/normal.d.ts +8 -0
  160. package/dist/material/paint/orm.d.ts +8 -0
  161. package/dist/material/paint/planks.d.ts +3 -0
  162. package/dist/material/paint/plates.d.ts +3 -0
  163. package/dist/material/paint/shapes.d.ts +8 -0
  164. package/dist/material/paint/slate.d.ts +3 -0
  165. package/dist/material/paint/stamp.d.ts +3 -0
  166. package/dist/material/paint/strip.d.ts +3 -0
  167. package/dist/material/paint/surface.d.ts +5 -0
  168. package/dist/material/paint/types.d.ts +65 -0
  169. package/dist/material/paint/validate.d.ts +3 -0
  170. package/dist/material/palette.d.ts +14 -0
  171. package/dist/material/shader-godot.d.ts +2 -0
  172. package/dist/material/shader-three.d.ts +2 -0
  173. package/dist/material/shader.d.ts +46 -0
  174. package/dist/material/slots.d.ts +5 -0
  175. package/dist/material/texture-source.d.ts +34 -0
  176. package/dist/material/trim-sheet.d.ts +38 -0
  177. package/dist/neural/generator.d.ts +25 -0
  178. package/dist/neural/images.d.ts +17 -0
  179. package/dist/neural/index.d.ts +2 -0
  180. package/dist/neural/index.js +14 -0
  181. package/dist/neural/index.js.map +9 -0
  182. package/dist/passes/bake-ao.d.ts +17 -0
  183. package/dist/passes/grime.d.ts +15 -0
  184. package/dist/passes/index.d.ts +6 -0
  185. package/dist/passes/index.js +22 -0
  186. package/dist/passes/index.js.map +9 -0
  187. package/dist/passes/livery.d.ts +19 -0
  188. package/dist/passes/optimize-cache.d.ts +15 -0
  189. package/dist/passes/optimize-weld.d.ts +15 -0
  190. package/dist/passes/optimize.d.ts +28 -0
  191. package/dist/passes/ray-grid.d.ts +23 -0
  192. package/dist/passes/weighted-normals.d.ts +8 -0
  193. package/dist/primitives/beam.d.ts +17 -0
  194. package/dist/primitives/bevel-box.d.ts +13 -0
  195. package/dist/primitives/box.d.ts +16 -0
  196. package/dist/primitives/cell.d.ts +20 -0
  197. package/dist/primitives/check.d.ts +12 -0
  198. package/dist/primitives/closed.d.ts +11 -0
  199. package/dist/primitives/erosion.d.ts +22 -0
  200. package/dist/primitives/font-5x7.d.ts +3 -0
  201. package/dist/primitives/heightfield.d.ts +16 -0
  202. package/dist/primitives/index.d.ts +23 -0
  203. package/dist/primitives/index.js +81 -0
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  205. package/dist/primitives/lathe-facets.d.ts +8 -0
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  207. package/dist/primitives/lattice.d.ts +30 -0
  208. package/dist/primitives/loft.d.ts +15 -0
  209. package/dist/primitives/mc-table.d.ts +2 -0
  210. package/dist/primitives/member.d.ts +19 -0
  211. package/dist/primitives/noise.d.ts +34 -0
  212. package/dist/primitives/planar.d.ts +10 -0
  213. package/dist/primitives/prism.d.ts +13 -0
  214. package/dist/primitives/sculpt-edit.d.ts +56 -0
  215. package/dist/primitives/sculpt-tree.d.ts +23 -0
  216. package/dist/primitives/sculpt.d.ts +27 -0
  217. package/dist/primitives/sdf-grid.d.ts +17 -0
  218. package/dist/primitives/sdf-ops.d.ts +37 -0
  219. package/dist/primitives/sdf.d.ts +21 -0
  220. package/dist/primitives/strip-uv.d.ts +11 -0
  221. package/dist/primitives/surface-nets.d.ts +7 -0
  222. package/dist/primitives/sweep.d.ts +19 -0
  223. package/dist/primitives/terrain-color.d.ts +30 -0
  224. package/dist/primitives/terrain-grid.d.ts +36 -0
  225. package/dist/primitives/text-layout.d.ts +22 -0
  226. package/dist/primitives/text.d.ts +27 -0
  227. package/dist/primitives/tiled.d.ts +22 -0
  228. package/dist/primitives/transport.d.ts +17 -0
  229. package/dist/primitives/triangulate.d.ts +2 -0
  230. package/dist/primitives/value-noise.d.ts +10 -0
  231. package/dist/qa/checks.d.ts +11 -0
  232. package/dist/qa/clash.d.ts +2 -0
  233. package/dist/qa/floating.d.ts +5 -0
  234. package/dist/qa/gates.d.ts +12 -0
  235. package/dist/qa/geometry.d.ts +21 -0
  236. package/dist/qa/index.d.ts +12 -0
  237. package/dist/qa/index.js +78 -0
  238. package/dist/qa/index.js.map +9 -0
  239. package/dist/qa/inside.d.ts +12 -0
  240. package/dist/qa/inspect.d.ts +18 -0
  241. package/dist/qa/lods.d.ts +12 -0
  242. package/dist/qa/measures.d.ts +4 -0
  243. package/dist/qa/occlusion.d.ts +3 -0
  244. package/dist/qa/sanity.d.ts +7 -0
  245. package/dist/qa/types.d.ts +12 -0
  246. package/dist/render/beauty.d.ts +40 -0
  247. package/dist/render/camera.d.ts +33 -0
  248. package/dist/render/depth-map.d.ts +38 -0
  249. package/dist/render/font.d.ts +1 -0
  250. package/dist/render/ground.d.ts +13 -0
  251. package/dist/render/index.d.ts +10 -0
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  254. package/dist/render/lighting.d.ts +27 -0
  255. package/dist/render/lod-strip.d.ts +5 -0
  256. package/dist/render/metrics.d.ts +37 -0
  257. package/dist/render/options.d.ts +28 -0
  258. package/dist/render/photo-match.d.ts +19 -0
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  261. package/dist/render/review-prompt.d.ts +2 -0
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  264. package/dist/render/scene.d.ts +18 -0
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  266. package/dist/render/sheet.d.ts +15 -0
  267. package/dist/render/texture.d.ts +15 -0
  268. package/dist/render/thumbnail.d.ts +8 -0
  269. package/dist/render/vis-buffer.d.ts +18 -0
  270. package/dist/testing/assert.d.ts +21 -0
  271. package/dist/testing/compiled.d.ts +15 -0
  272. package/dist/testing/hash.d.ts +1 -0
  273. package/dist/testing/index.d.ts +4 -0
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  276. package/dist/testing/snapshot.d.ts +13 -0
  277. package/docs/README.md +56 -0
  278. package/docs/architecture/README.md +68 -0
  279. package/docs/architecture/adding-a-kind.md +44 -0
  280. package/docs/architecture/adding-a-primitive.md +49 -0
  281. package/docs/architecture/errors.md +47 -0
  282. package/docs/architecture/glb-production.md +214 -0
  283. package/docs/architecture/gltf-capabilities.md +117 -0
  284. package/docs/architecture/materials.md +151 -0
  285. package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
  286. package/docs/decisions/002-typescript-not-json.md +22 -0
  287. package/docs/decisions/003-shared-trim-sheet.md +21 -0
  288. package/docs/decisions/004-z-up-metres.md +21 -0
  289. package/docs/decisions/005-zero-runtime-deps.md +21 -0
  290. package/docs/decisions/006-single-package-subpath-exports.md +20 -0
  291. package/docs/decisions/007-cpu-contact-sheets.md +21 -0
  292. package/docs/decisions/008-surface-materials.md +21 -0
  293. package/docs/decisions/009-gltf-front-axis.md +21 -0
  294. package/docs/decisions/README.md +15 -0
  295. package/docs/idea/01-vision.md +117 -0
  296. package/docs/idea/02-dsl.md +343 -0
  297. package/docs/idea/03-ir.md +97 -0
  298. package/docs/idea/04-materials.md +114 -0
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  300. package/docs/idea/06-qa.md +101 -0
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  302. package/docs/idea/08-neural-adapters.md +78 -0
  303. package/docs/idea/09-kinds.md +105 -0
  304. package/docs/idea/10-sculpting.md +166 -0
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  306. package/docs/idea/12-blender-bridge.md +136 -0
  307. package/docs/idea/13-asset-pipeline-research.md +89 -0
  308. package/docs/landscape.md +49 -0
  309. package/docs/plans/roadmap.md +139 -0
  310. package/examples/build-with-bun.ts +41 -0
  311. package/llms.txt +47 -0
  312. package/package.json +100 -4
  313. package/recipes/README.md +38 -0
  314. package/recipes/asteroid/README.md +46 -0
  315. package/recipes/asteroid/asteroid.ts +336 -0
  316. package/recipes/boulders/README.md +28 -0
  317. package/recipes/boulders/boulders.ts +117 -0
  318. package/recipes/boxcar/README.md +53 -0
  319. package/recipes/boxcar/boxcar.ts +1000 -0
  320. package/recipes/cargo_container_scifi/README.md +52 -0
  321. package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
  322. package/recipes/dropship/README.md +84 -0
  323. package/recipes/dropship/dropship.ts +1144 -0
  324. package/recipes/eiffel_tower/README.md +110 -0
  325. package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
  326. package/recipes/goblin_head/README.md +75 -0
  327. package/recipes/goblin_head/goblin_head.ts +38 -0
  328. package/recipes/human_head/README.md +68 -0
  329. package/recipes/human_head/human_head.ts +38 -0
  330. package/recipes/loco_440/README.md +32 -0
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  332. package/recipes/material_swatches/README.md +21 -0
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  334. package/recipes/mountain_range/README.md +45 -0
  335. package/recipes/mountain_range/mountain_range.ts +128 -0
  336. package/recipes/oak/README.md +30 -0
  337. package/recipes/oak/oak.ts +19 -0
  338. package/recipes/orc_head/README.md +78 -0
  339. package/recipes/orc_head/orc_head.ts +41 -0
  340. package/recipes/palm/README.md +30 -0
  341. package/recipes/palm/palm.ts +19 -0
  342. package/recipes/pine/README.md +29 -0
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  344. package/recipes/signal_gantry/README.md +36 -0
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  346. package/recipes/station_halt/README.md +39 -0
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  348. package/recipes/t34/README.md +44 -0
  349. package/recipes/t34/t34.ts +1068 -0
  350. package/recipes/tiger_1/README.md +75 -0
  351. package/recipes/tiger_1/tiger_1.ts +1370 -0
  352. package/recipes/water_tower/README.md +40 -0
  353. package/recipes/water_tower/water_tower.ts +542 -0
  354. package/src/cli/args.ts +125 -0
  355. package/src/cli/bin.ts +7 -0
  356. package/src/cli/load.ts +17 -0
  357. package/src/cli/manifest.ts +95 -0
  358. package/src/cli/render-cmds.ts +66 -0
  359. package/src/cli/run.ts +192 -0
  360. package/src/cli/texture-cache.ts +24 -0
  361. package/src/core/asset.ts +129 -0
  362. package/src/core/definition.ts +156 -0
  363. package/src/core/errors.ts +50 -0
  364. package/src/core/family.ts +50 -0
  365. package/src/core/index.ts +66 -0
  366. package/src/core/mesh.ts +114 -0
  367. package/src/core/part.ts +130 -0
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@@ -0,0 +1,1000 @@
1
+ // USRA 50-ton single-sheathed boxcar (1918, spec 1001-B): 40 ft 6 in inside, 41 ft 3 in body,
2
+ // 13 ft 3 in over the running board, on cast side-frame trucks with 33 in wheels. Rail top z = 0,
3
+ // +X = the A end, car centred on x = 0. A family: the livery (road name, marks, number, colour) is
4
+ // the variant; the steel-framed body, trucks and gear are one build. Dossier: ./README.md.
5
+
6
+ import {
7
+ beam,
8
+ box,
9
+ clear,
10
+ cylinder,
11
+ defineFamily,
12
+ grime,
13
+ hex,
14
+ type Lod,
15
+ lathe,
16
+ type Mesh,
17
+ merge,
18
+ NATURAL,
19
+ noOverlap,
20
+ place,
21
+ prism,
22
+ type StripId,
23
+ symmetric,
24
+ text,
25
+ tiled,
26
+ type Vec3,
27
+ } from '@developerz.ai/ts23d';
28
+
29
+ // ---------------------------------------------------------------- dimensions (metres)
30
+ const GAUGE = 1.435;
31
+ const WHEEL_R = 0.419; // 33 in
32
+ const FLANGE = 0.025;
33
+ const TREAD_W = 0.14;
34
+ const WHEEL_Y = GAUGE / 2 + 0.036; // tread centre over the rail head
35
+ const WB = 1.676; // 5 ft 6 in
36
+ const TC = 9.37; // truck centres (photo-scaled)
37
+ const BODY_L = 12.573; // 41 ft 3 in
38
+ const XB = BODY_L / 2;
39
+ const SHEATH_Y = 1.33; // outer face of the boards
40
+ const FRAME_Y = 1.4; // outer face of the steel posts / braces
41
+ const FLOOR_Z = 1.16;
42
+ const EAVE_Z = 3.8;
43
+ const RIDGE_Z = 3.92;
44
+ const WALK_TOP = 4.039; // 13 ft 3 in
45
+ const COUPLER_Z = 0.876; // 34½ in
46
+ const DOOR_W = 1.83;
47
+ const DOOR_Z0 = 1.15;
48
+ const DOOR_Z1 = 3.64;
49
+ const JOURNAL_Y = 0.925; // axle end = journal box inner face
50
+
51
+ const steel = hex('#a59f97'); // tints iron_cast: dark, sand-cast trucks and gear
52
+ const iron = hex('#a8a29c'); // tints iron_rust: weathered hardware
53
+ const wheelC = hex('#948f8a');
54
+ const walk = NATURAL; // wood_weathered carries its own silver-grey
55
+
56
+ interface Params {
57
+ /** Large road name left of the door. */
58
+ readonly road: string;
59
+ /** Reporting marks under it. */
60
+ readonly marks: string;
61
+ readonly number: string;
62
+ readonly paint: Vec3;
63
+ readonly letter: Vec3;
64
+ }
65
+
66
+ // ---------------------------------------------------------------- helpers
67
+ /** Axis-aligned box from two corners (any order). */
68
+ function bx(
69
+ x0: number,
70
+ x1: number,
71
+ y0: number,
72
+ y1: number,
73
+ z0: number,
74
+ z1: number,
75
+ color: Vec3,
76
+ strip: StripId = 'iron_cast',
77
+ bevel = 0,
78
+ ): Mesh {
79
+ const [a, b] = [Math.min(x0, x1), Math.max(x0, x1)];
80
+ const [c, d] = [Math.min(y0, y1), Math.max(y0, y1)];
81
+ const [e, f] = [Math.min(z0, z1), Math.max(z0, z1)];
82
+ const small = Math.min(b - a, d - c, f - e);
83
+ return box({
84
+ size: [b - a, d - c, f - e],
85
+ at: [(a + b) / 2, (c + d) / 2, e],
86
+ color,
87
+ strip,
88
+ ...(bevel > 0 && bevel < small / 2 ? { bevel } : {}),
89
+ });
90
+ }
91
+
92
+ const rod = (from: Vec3, to: Vec3, w: number, color: Vec3 = iron, segments = 0): Mesh =>
93
+ beam({ from, to, width: w, color, strip: 'iron_rust', ...(segments ? { segments } : {}) });
94
+
95
+ // ---------------------------------------------------------------- running gear
96
+ /** One wheel's tread disc (exactly 33 in) at lateral y, outer face toward ±y. */
97
+ function tread(lod: Lod, y: number): Mesh {
98
+ if (lod === 2)
99
+ return cylinder({
100
+ radius: WHEEL_R,
101
+ length: TREAD_W,
102
+ segments: 6,
103
+ axis: 'y',
104
+ at: [0, y, 0],
105
+ color: wheelC,
106
+ strip: 'iron_cast',
107
+ });
108
+ const s = Math.sign(y);
109
+ const segs = [24, 14, 8][lod] ?? 8;
110
+ return lathe({
111
+ profile: [
112
+ [0, y - s * (TREAD_W / 2)],
113
+ [WHEEL_R, y - s * (TREAD_W / 2)],
114
+ [WHEEL_R, y + s * (TREAD_W / 2)],
115
+ [0, y + s * (TREAD_W / 2)],
116
+ ],
117
+ segments: segs,
118
+ axis: 'y',
119
+ color: wheelC,
120
+ strip: 'iron_cast',
121
+ });
122
+ }
123
+
124
+ /** Axle, flanges and hubs (spins with the treads). */
125
+ function wheelset(lod: Lod): Mesh {
126
+ if (lod === 2) {
127
+ // Axle + a hub boss sharing each tread's outer face, so the set touches its wheels.
128
+ const hub = (s: number): Mesh =>
129
+ cylinder({
130
+ radius: 0.12,
131
+ length: 0.05,
132
+ segments: 6,
133
+ axis: 'y',
134
+ at: [0, s * (WHEEL_Y + TREAD_W / 2 + 0.025), 0],
135
+ color: wheelC,
136
+ strip: 'iron_cast',
137
+ });
138
+ const shaft = cylinder({
139
+ radius: 0.075,
140
+ length: JOURNAL_Y * 2,
141
+ segments: 4,
142
+ axis: 'y',
143
+ color: wheelC,
144
+ strip: 'iron_cast',
145
+ });
146
+ return merge([shaft, hub(1), hub(-1)]);
147
+ }
148
+ const segs = [24, 14, 8][lod] ?? 8;
149
+ const parts: Mesh[] = [
150
+ cylinder({
151
+ radius: 0.075,
152
+ length: JOURNAL_Y * 2,
153
+ segments: Math.max(6, segs / 2),
154
+ axis: 'y',
155
+ color: wheelC,
156
+ strip: 'iron_cast',
157
+ }),
158
+ ];
159
+ for (const s of [1, -1]) {
160
+ const yi = s * (WHEEL_Y - TREAD_W / 2);
161
+ parts.push(
162
+ lathe({
163
+ profile: [
164
+ [WHEEL_R - 0.02, yi - s * 0.03],
165
+ [WHEEL_R + FLANGE, yi - s * 0.025],
166
+ [WHEEL_R + FLANGE, yi - s * 0.002],
167
+ [WHEEL_R - 0.02, yi - s * 0.002],
168
+ ],
169
+ segments: segs,
170
+ axis: 'y',
171
+ color: wheelC,
172
+ strip: 'iron_cast',
173
+ caps: false,
174
+ }),
175
+ );
176
+ if (lod === 0) {
177
+ // Ribbed back: radial ribs on the inner face, and the outer hub boss.
178
+ const yo = s * (WHEEL_Y + TREAD_W / 2);
179
+ parts.push(
180
+ cylinder({
181
+ radius: 0.12,
182
+ length: 0.05,
183
+ segments: 12,
184
+ axis: 'y',
185
+ at: [0, yo + s * 0.02, 0],
186
+ color: wheelC,
187
+ strip: 'iron_cast',
188
+ }),
189
+ );
190
+ for (let k = 0; k < 6; k++) {
191
+ const a = (k / 6) * Math.PI * 2;
192
+ parts.push(
193
+ rod(
194
+ [Math.cos(a) * 0.13, yi - s * 0.015, Math.sin(a) * 0.13],
195
+ [Math.cos(a) * (WHEEL_R - 0.05), yi - s * 0.015, Math.sin(a) * (WHEEL_R - 0.05)],
196
+ 0.03,
197
+ wheelC,
198
+ ),
199
+ );
200
+ }
201
+ }
202
+ }
203
+ return merge(parts);
204
+ }
205
+
206
+ /** Cast side-frame truck around x = 0 (local): frames, journal boxes, springs, bolster, brakes. */
207
+ function truckFrame(lod: Lod, bevel: number): Mesh {
208
+ if (lod === 2) {
209
+ // Far: one side-frame block per side over the journal boxes, the bolster and centre plate.
210
+ const far: Mesh[] = [bx(-0.15, 0.15, -(JOURNAL_Y + 0.12), JOURNAL_Y + 0.12, 0.33, 0.6, steel)];
211
+ for (const s of [-1, 1])
212
+ far.push(
213
+ bx(
214
+ -WB / 2 - 0.16,
215
+ WB / 2 + 0.16,
216
+ s * JOURNAL_Y,
217
+ s * (JOURNAL_Y + 0.16),
218
+ WHEEL_R - 0.09,
219
+ WHEEL_R + 0.2,
220
+ steel,
221
+ ),
222
+ );
223
+ far.push(cylinder({ radius: 0.2, length: 0.04, segments: 6, at: [0, 0, 0.62], color: steel }));
224
+ return merge(far);
225
+ }
226
+ const r = WHEEL_R;
227
+ const ax = [-WB / 2, WB / 2] as const;
228
+ const zt = r + 0.14;
229
+ const zb = r - 0.26;
230
+ const out: Mesh[] = [];
231
+ for (const s of [-1, 1]) {
232
+ const y = s * (JOURNAL_Y + 0.08);
233
+ for (const a of ax) {
234
+ out.push(
235
+ bx(
236
+ a - 0.13,
237
+ a + 0.13,
238
+ s * JOURNAL_Y,
239
+ s * (JOURNAL_Y + 0.17),
240
+ r - 0.09,
241
+ r + 0.12,
242
+ steel,
243
+ 'iron_cast',
244
+ bevel,
245
+ ),
246
+ );
247
+ if (lod === 0)
248
+ out.push(
249
+ bx(
250
+ a - 0.1,
251
+ a + 0.1,
252
+ s * (JOURNAL_Y + 0.17),
253
+ s * (JOURNAL_Y + 0.18),
254
+ r - 0.06,
255
+ r + 0.09,
256
+ steel,
257
+ ),
258
+ ); // lid
259
+ }
260
+ out.push(
261
+ bx(
262
+ ax[0] - 0.16,
263
+ ax[1] + 0.16,
264
+ y - 0.06,
265
+ y + 0.06,
266
+ r + 0.12,
267
+ zt + 0.07,
268
+ steel,
269
+ 'iron_cast',
270
+ bevel,
271
+ ),
272
+ ); // top member
273
+ if (lod < 2) {
274
+ const p: [number, number][] = [
275
+ [ax[0] + 0.1, r - 0.08],
276
+ [-0.34, zb],
277
+ [0.34, zb],
278
+ [ax[1] - 0.1, r - 0.08],
279
+ ];
280
+ for (let k = 0; k < 3; k++) {
281
+ const pa: [number, number] = p[k] ?? [0, 0];
282
+ const pb: [number, number] = p[k + 1] ?? [0, 0];
283
+ out.push(rod([pa[0], y, pa[1]], [pb[0], y, pb[1]], 0.08, steel));
284
+ }
285
+ for (const d of [-1, 1])
286
+ out.push(rod([d * 0.34, y, zb], [d * 0.62, y, zt + 0.02], 0.06, steel)); // cast window struts
287
+ const coilSegs = lod === 0 ? 10 : 6;
288
+ for (const d of [-0.11, 0, 0.11]) {
289
+ out.push(
290
+ cylinder({
291
+ radius: 0.05,
292
+ length: 0.17,
293
+ segments: coilSegs,
294
+ at: [d, y, zb + 0.125],
295
+ color: iron,
296
+ strip: 'iron_rust',
297
+ }),
298
+ );
299
+ if (lod === 0)
300
+ for (let k = 0; k < 4; k++)
301
+ out.push(
302
+ cylinder({
303
+ radius: 0.056,
304
+ length: 0.012,
305
+ segments: coilSegs,
306
+ at: [d, y, zb + 0.06 + k * 0.042],
307
+ color: iron,
308
+ strip: 'iron_rust',
309
+ }),
310
+ );
311
+ }
312
+ } else out.push(bx(-0.4, 0.4, y - 0.05, y + 0.05, zb, zt, steel));
313
+ for (const d of [-1, 1])
314
+ out.push(
315
+ bx(d * 0.27 - 0.035, d * 0.27 + 0.035, y - 0.06, y + 0.06, zb - 0.02, zt + 0.02, steel),
316
+ );
317
+ out.push(bx(-0.2, 0.2, y - 0.06, y + 0.06, zb - 0.04, zb + 0.04, steel)); // spring seat
318
+ }
319
+ // Bolster on the spring nests, centre plate up to the car's body bolster.
320
+ out.push(
321
+ bx(
322
+ -0.15,
323
+ 0.15,
324
+ -(JOURNAL_Y + 0.12),
325
+ JOURNAL_Y + 0.12,
326
+ zb + 0.21,
327
+ 0.6,
328
+ steel,
329
+ 'iron_cast',
330
+ bevel,
331
+ ),
332
+ );
333
+ out.push(
334
+ cylinder({
335
+ radius: 0.2,
336
+ length: 0.04,
337
+ segments: [12, 8, 6][lod] ?? 6,
338
+ at: [0, 0, 0.62],
339
+ color: steel,
340
+ strip: 'iron_cast',
341
+ }),
342
+ );
343
+ if (lod < 2)
344
+ out.push(bx(-0.12, 0.12, -(JOURNAL_Y + 0.08), JOURNAL_Y + 0.08, zb - 0.06, zb - 0.03, steel)); // spring plank
345
+ if (lod === 0) {
346
+ // Brake heads and shoes inboard of each axle, just outside the flange circle, on a beam.
347
+ for (const a of ax) {
348
+ const d = -Math.sign(a);
349
+ const xs = a + d * (r + FLANGE + 0.015);
350
+ for (const s of [-1, 1])
351
+ out.push(
352
+ bx(
353
+ xs,
354
+ xs + d * 0.07,
355
+ s * (WHEEL_Y - 0.06),
356
+ s * (WHEEL_Y + 0.06),
357
+ r - 0.16,
358
+ r + 0.12,
359
+ iron,
360
+ ),
361
+ );
362
+ out.push(
363
+ bx(
364
+ xs + d * 0.02,
365
+ xs + d * 0.06,
366
+ -(WHEEL_Y - 0.06),
367
+ WHEEL_Y - 0.06,
368
+ r - 0.04,
369
+ r + 0.02,
370
+ iron,
371
+ ),
372
+ );
373
+ for (const s of [-1, 1])
374
+ out.push(
375
+ bx(
376
+ xs + d * 0.03,
377
+ xs + d * 0.05,
378
+ s * (JOURNAL_Y + 0.02),
379
+ s * (WHEEL_Y + 0.06),
380
+ r - 0.02,
381
+ r + 0.0,
382
+ iron,
383
+ ),
384
+ ); // hanger to the frame
385
+ }
386
+ }
387
+ return merge(out);
388
+ }
389
+
390
+ // ---------------------------------------------------------------- the car
391
+ const usra = defineFamily({
392
+ kind: 'vehicle',
393
+ tags: ['railroad', 'freight', 'usra', '1918', 'rolling-stock'],
394
+ license: 'CC0-1.0',
395
+ sources: [
396
+ 'https://bostonmaine.squarespace.com/box_71000_series',
397
+ 'https://commons.wikimedia.org/wiki/File:Military_Administration_-_Transportation_-_Rail_-_Construction_-_50_TON_SINGLE_SHEATHED_BOX_CAR_being_constructed_for_U.S._Railroad_Administration_by_the_Bettendorff_Co.,_Bettendorff,_Iowa_-_NARA_-_45502055.jpg',
398
+ 'https://en.wikipedia.org/wiki/USRA_standard',
399
+ 'https://www.nasg.org/Gallery/reports/scale/cars/modeltype/StrucksAndrews.php',
400
+ 'https://kadee.com/553-ho-scale-andrews-1898-self-centering-trucks-with-33-ribbed-back-wheels-metal-fully-sprung',
401
+ 'https://rapidotrains.com/ho-scale/freight-car/usra-ss-boxcar.html',
402
+ ],
403
+ real: {
404
+ length: 13.4,
405
+ width: 2.896,
406
+ height: 4.039,
407
+ measures: [
408
+ {
409
+ label: 'body length (41 ft 3 in)',
410
+ value: BODY_L,
411
+ axis: 'x',
412
+ parts: ['body'],
413
+ source: 'B&M ORER table',
414
+ },
415
+ {
416
+ label: 'wheel diameter (33 in)',
417
+ value: 0.838,
418
+ axis: 'z',
419
+ parts: ['axle_a_0_wheel_l'],
420
+ source: 'Kadee Andrews 33 in',
421
+ },
422
+ {
423
+ label: 'truck wheelbase (5 ft 6 in)',
424
+ value: WB,
425
+ axis: 'x',
426
+ between: ['axle_a_0', 'axle_a_1'],
427
+ source: 'NASG Andrews',
428
+ },
429
+ {
430
+ label: 'door width (≈ 6 ft)',
431
+ value: 1.83,
432
+ axis: 'x',
433
+ parts: ['door_l'],
434
+ tolerance: 0.05,
435
+ source: 'NARA photo, scaled',
436
+ },
437
+ {
438
+ label: 'gauge-side wheel spacing',
439
+ value: WHEEL_Y * 2,
440
+ axis: 'y',
441
+ between: ['axle_a_0_wheel_l', 'axle_a_0_wheel_r'],
442
+ source: 'standard gauge 1.435 m + rail head',
443
+ },
444
+ ],
445
+ },
446
+ budget: { triangles: [17400, 7100, 1150] },
447
+ checks: [
448
+ noOverlap('axle_*_wheel_*'),
449
+ clear('axle_*', 'underframe', 0.01),
450
+ symmetric('_wheel_l', '_wheel_r', 'y'),
451
+ ],
452
+ defaults: {
453
+ road: 'CLINCHFIELD',
454
+ marks: 'C.C.& O.',
455
+ number: '8024',
456
+ paint: hex('#84402d'),
457
+ letter: hex('#e8e2d2'),
458
+ } as Params,
459
+ build(ctx, p) {
460
+ const lod = ctx.lod;
461
+ const bevel = ctx.pick([0.012, 0.006, 0]);
462
+ const paint = p.paint;
463
+ const paintDark: Vec3 = [paint[0] * 0.78, paint[1] * 0.78, paint[2] * 0.78];
464
+ const dirt = (m: Mesh): Mesh => grime(m, { ground: 1.3, groundStrength: 0.35 });
465
+
466
+ // Trucks and spinning axles.
467
+ for (const [t, x] of [
468
+ ['a', TC / 2],
469
+ ['b', -TC / 2],
470
+ ] as const) {
471
+ ctx.group(`truck_${t}`, { at: [x, 0, 0] });
472
+ ctx.part(`truck_${t}_frame`, dirt(truckFrame(lod, bevel)), { parent: `truck_${t}` });
473
+ [-WB / 2, WB / 2].forEach((ax, i) => {
474
+ const name = `axle_${t}_${i}`;
475
+ ctx.group(name, {
476
+ parent: `truck_${t}`,
477
+ at: [ax, 0, WHEEL_R],
478
+ motion: { kind: 'spin', axis: [0, 1, 0], rps: 1.5 },
479
+ });
480
+ ctx.part(`${name}_set`, wheelset(lod), { parent: name });
481
+ ctx.part(`${name}_wheel_l`, tread(lod, WHEEL_Y), { parent: name });
482
+ ctx.part(`${name}_wheel_r`, tread(lod, -WHEEL_Y), { parent: name });
483
+ });
484
+ }
485
+
486
+ // Underframe: straight centre sill, side sills, end sills, body bolsters, crossbearers, floor.
487
+ const uf: Mesh[] = [
488
+ bx(-XB - 0.04, XB + 0.04, -0.2, 0.2, 0.72, 1.1, steel, 'iron_cast', bevel),
489
+ bx(-XB, XB, -SHEATH_Y + 0.02, SHEATH_Y - 0.02, 1.1, FLOOR_Z, walk, 'wood_weathered'),
490
+ ];
491
+ for (const s of [-1, 1])
492
+ uf.push(
493
+ bx(-XB, XB, s * SHEATH_Y, s * (FRAME_Y - 0.01), 0.95, 1.18, steel, 'iron_cast', bevel),
494
+ );
495
+ for (const d of [-1, 1]) {
496
+ uf.push(
497
+ bx(d * XB, d * (XB + 0.05), -FRAME_Y, FRAME_Y, 0.74, 1.18, steel, 'iron_cast', bevel),
498
+ ); // end sill / striker
499
+ uf.push(
500
+ bx(
501
+ d * (TC / 2) - 0.2,
502
+ d * (TC / 2) + 0.2,
503
+ -1.25,
504
+ 1.25,
505
+ 0.64,
506
+ 1.1,
507
+ steel,
508
+ 'iron_cast',
509
+ bevel,
510
+ ),
511
+ ); // body bolster
512
+ if (lod < 2)
513
+ for (const x of [1.6, 3.0])
514
+ uf.push(bx(d * x - 0.08, d * x + 0.08, -1.3, 1.3, 0.8, 1.1, steel)); // crossbearers
515
+ }
516
+ ctx.part('underframe', dirt(merge(uf)));
517
+
518
+ // Body: vertical boards between steel frame members; steel ends.
519
+ const bodyM: Mesh[] = [];
520
+ const boardsZ0 = 1.18;
521
+ for (const s of [-1, 1]) {
522
+ // Boards face out: u = up, v = along (planks run along U → vertical boards).
523
+ const v: Vec3 = [s < 0 ? BODY_L : -BODY_L, 0, 0];
524
+ bodyM.push(
525
+ tiled({
526
+ origin: [s < 0 ? -XB : XB, s * SHEATH_Y, boardsZ0],
527
+ u: [0, 0, EAVE_Z - boardsZ0],
528
+ v,
529
+ color: paint,
530
+ strip: lod === 2 ? 'plain' : 'wood_painted',
531
+ vMetres: lod === 2 ? BODY_L : 0.6,
532
+ }),
533
+ );
534
+ // Inner sheathing face (the boards have thickness at the door and ends).
535
+ bodyM.push(
536
+ bx(
537
+ -XB,
538
+ XB,
539
+ s * (SHEATH_Y - 0.045),
540
+ s * (SHEATH_Y - 0.002),
541
+ boardsZ0,
542
+ EAVE_Z,
543
+ paintDark,
544
+ 'plain',
545
+ ),
546
+ );
547
+ }
548
+ for (const d of [-1, 1])
549
+ bodyM.push(
550
+ bx(d * (XB - 0.05), d * XB, -SHEATH_Y, SHEATH_Y, 1.0, EAVE_Z, paint, 'steel_painted'),
551
+ );
552
+ ctx.part('body', merge(bodyM));
553
+
554
+ // Outside steel framing: posts, diagonal braces leaning toward the door, top plate, end ribs.
555
+ const fr: Mesh[] = [];
556
+ const panel = (XB - DOOR_W / 2 - 0.08) / 4;
557
+ const posts = [0, 1, 2, 3, 4].map((i) => XB - i * panel);
558
+ const postW = 0.09;
559
+ for (const s of [-1, 1]) {
560
+ const y0 = s * SHEATH_Y;
561
+ const y1 = s * FRAME_Y;
562
+ for (const d of [-1, 1]) {
563
+ for (const px of lod === 2 ? [] : posts) {
564
+ const x = d * px;
565
+ fr.push(bx(x - postW / 2, x + postW / 2, y0, y1, 1.0, EAVE_Z, paint, 'steel_painted'));
566
+ }
567
+ // Door posts.
568
+ fr.push(
569
+ bx(
570
+ d * (DOOR_W / 2 + 0.01),
571
+ d * (DOOR_W / 2 + 0.1),
572
+ y0,
573
+ y1,
574
+ 1.0,
575
+ EAVE_Z,
576
+ paint,
577
+ 'steel_painted',
578
+ ),
579
+ );
580
+ if (lod < 2)
581
+ for (let i = 0; i < 4; i++) {
582
+ const xa = d * ((posts[i] ?? 0) - postW / 2);
583
+ const xb = d * ((posts[i + 1] ?? DOOR_W / 2) + postW / 2);
584
+ const ym = s * (SHEATH_Y + 0.035);
585
+ fr.push(
586
+ beam({
587
+ from: [xa, ym, 1.22],
588
+ to: [xb, ym, EAVE_Z - 0.12],
589
+ width: 0.075,
590
+ height: 0.06,
591
+ color: paint,
592
+ strip: 'steel_painted',
593
+ up: [0, s, 0],
594
+ }),
595
+ );
596
+ }
597
+ }
598
+ fr.push(
599
+ bx(-XB, XB, y0, s * (FRAME_Y + 0.01), EAVE_Z - 0.16, EAVE_Z, paint, 'steel_painted', bevel),
600
+ ); // side plate
601
+ if (lod === 0) {
602
+ // Rivet heads where braces meet posts and sills.
603
+ const rivet = cylinder({
604
+ radius: 0.014,
605
+ length: 0.012,
606
+ segments: 6,
607
+ axis: 'y',
608
+ color: paint,
609
+ });
610
+ const pts: Vec3[] = [];
611
+ for (const d of [-1, 1])
612
+ for (const px of posts)
613
+ for (const z of [1.08, 1.26, EAVE_Z - 0.2, EAVE_Z - 0.08])
614
+ pts.push([d * px, s * (FRAME_Y + 0.003), z]);
615
+ fr.push(merge(pts.map((at) => place(rivet, { at }))));
616
+ }
617
+ }
618
+ // Ends: corner angles, pressed ribs (LOD0/1).
619
+ for (const d of [-1, 1]) {
620
+ for (const s of [-1, 1])
621
+ fr.push(
622
+ bx(
623
+ d * (XB - 0.06),
624
+ d * (XB + 0.03),
625
+ s * (SHEATH_Y - 0.05),
626
+ s * FRAME_Y,
627
+ 1.0,
628
+ EAVE_Z,
629
+ paint,
630
+ 'steel_painted',
631
+ ),
632
+ );
633
+ if (lod < 2)
634
+ for (let k = 0; k < (lod === 0 ? 8 : 4); k++) {
635
+ const z = 1.35 + ((EAVE_Z - 1.55) * (k + 0.5)) / (lod === 0 ? 8 : 4);
636
+ fr.push(
637
+ bx(
638
+ d * XB,
639
+ d * (XB + 0.035),
640
+ -(SHEATH_Y - 0.12),
641
+ SHEATH_Y - 0.12,
642
+ z - 0.05,
643
+ z + 0.05,
644
+ paint,
645
+ 'steel_painted',
646
+ ),
647
+ );
648
+ }
649
+ }
650
+ ctx.part('body_framing', dirt(merge(fr)));
651
+
652
+ // Roof: low steel gable with seam caps; running board on saddles; laterals at the corners.
653
+ const roofOv = 0.04;
654
+ const roofProfile: [number, number][] = [
655
+ [-(FRAME_Y + roofOv), EAVE_Z - 0.03],
656
+ [FRAME_Y + roofOv, EAVE_Z - 0.03],
657
+ [FRAME_Y + roofOv, EAVE_Z],
658
+ [0, RIDGE_Z],
659
+ [-(FRAME_Y + roofOv), EAVE_Z],
660
+ ];
661
+ const roofM: Mesh[] = [
662
+ prism({
663
+ profile: roofProfile,
664
+ depth: BODY_L + 0.1,
665
+ plane: 'yz',
666
+ color: paintDark,
667
+ strip: 'steel_painted',
668
+ }),
669
+ ];
670
+ if (lod === 0) {
671
+ const seams = 20;
672
+ for (let i = 1; i < seams; i++) {
673
+ const x = -XB + (BODY_L * i) / seams;
674
+ for (const s of [-1, 1])
675
+ roofM.push(
676
+ rod(
677
+ [x, s * (FRAME_Y + roofOv), EAVE_Z + 0.012],
678
+ [x, 0, RIDGE_Z + 0.012],
679
+ 0.035,
680
+ paintDark,
681
+ ),
682
+ );
683
+ }
684
+ }
685
+ ctx.part('roof', merge(roofM));
686
+
687
+ const walkM: Mesh[] = [
688
+ bx(-XB - 0.12, XB + 0.12, -0.255, 0.255, WALK_TOP - 0.045, WALK_TOP, walk, 'wood_weathered'),
689
+ ];
690
+ const saddles = lod === 2 ? 3 : 11;
691
+ for (let i = 0; i < saddles; i++) {
692
+ const x = -XB + 0.3 + ((BODY_L - 0.6) * i) / (saddles - 1);
693
+ walkM.push(
694
+ bx(x - 0.05, x + 0.05, -0.2, 0.2, RIDGE_Z - 0.03, WALK_TOP - 0.045, walk, 'wood_weathered'),
695
+ );
696
+ }
697
+ if (lod < 2)
698
+ for (const d of [-1, 1]) {
699
+ // Lateral board toward the ladder corner (A end on −Y, B end on +Y).
700
+ const s = -d;
701
+ walkM.push(
702
+ bx(
703
+ d * (XB - 0.62),
704
+ d * (XB - 0.12),
705
+ s * 0.255,
706
+ s * (FRAME_Y - 0.05),
707
+ WALK_TOP - 0.045,
708
+ WALK_TOP,
709
+ walk,
710
+ 'wood_weathered',
711
+ ),
712
+ );
713
+ walkM.push(
714
+ bx(
715
+ d * (XB - 0.42),
716
+ d * (XB - 0.32),
717
+ s * 0.4,
718
+ s * (FRAME_Y - 0.15),
719
+ EAVE_Z,
720
+ WALK_TOP - 0.045,
721
+ walk,
722
+ 'wood_weathered',
723
+ ),
724
+ );
725
+ }
726
+ ctx.part('running_board', merge(walkM));
727
+
728
+ // Sliding doors, hung on a bottom track and held by a top guide; slide along X.
729
+ const doorTrack: Mesh[] = [];
730
+ for (const [side, s] of [
731
+ ['l', 1],
732
+ ['r', -1],
733
+ ] as const) {
734
+ const y0 = s * (FRAME_Y + 0.005);
735
+ const y1 = s * (FRAME_Y + 0.05);
736
+ const dm: Mesh[] = [
737
+ tiled({
738
+ origin: [s > 0 ? DOOR_W / 2 : -DOOR_W / 2, y1, DOOR_Z0],
739
+ u: [0, 0, DOOR_Z1 - DOOR_Z0],
740
+ v: [s > 0 ? -DOOR_W : DOOR_W, 0, 0],
741
+ color: paint,
742
+ strip: lod === 2 ? 'plain' : 'wood_painted',
743
+ }),
744
+ bx(
745
+ -DOOR_W / 2,
746
+ DOOR_W / 2,
747
+ y0,
748
+ y1 - s * 0.003,
749
+ DOOR_Z0,
750
+ DOOR_Z1,
751
+ paintDark,
752
+ 'wood_painted',
753
+ ),
754
+ ];
755
+ if (lod < 2) {
756
+ for (const z of [DOOR_Z0, (DOOR_Z0 + DOOR_Z1) / 2 - 0.05, DOOR_Z1 - 0.1])
757
+ dm.push(
758
+ bx(-DOOR_W / 2, DOOR_W / 2, y1, y1 + s * 0.015, z, z + 0.1, paint, 'steel_painted'),
759
+ ); // steel straps
760
+ for (const x of [-DOOR_W / 2, DOOR_W / 2 - 0.08])
761
+ dm.push(bx(x, x + 0.08, y1, y1 + s * 0.015, DOOR_Z0, DOOR_Z1, paint, 'steel_painted'));
762
+ }
763
+ if (lod === 0) dm.push(bx(-0.75, -0.65, y1 + s * 0.015, y1 + s * 0.06, 2.0, 2.2, iron)); // handle / latch
764
+ ctx.part(`door_${side}`, dirt(merge(dm)), {
765
+ motion: { kind: 'slide', offset: [-(DOOR_W + 0.05), 0, 0], hz: 0.25, oneWay: true },
766
+ });
767
+ // Track below the door, guide above, long enough for its one-way travel toward −X.
768
+ doorTrack.push(
769
+ bx(
770
+ -(DOOR_W * 1.5 + 0.1), // the door opens toward −X
771
+ DOOR_W / 2 + 0.1,
772
+ s * FRAME_Y,
773
+ s * (FRAME_Y + 0.07),
774
+ 1.08,
775
+ DOOR_Z0 - 0.025,
776
+ iron,
777
+ ),
778
+ );
779
+ doorTrack.push(
780
+ bx(
781
+ -(DOOR_W * 1.5 + 0.1),
782
+ DOOR_W / 2 + 0.1,
783
+ s * (FRAME_Y + 0.01),
784
+ s * (FRAME_Y + 0.08),
785
+ DOOR_Z1 + 0.025,
786
+ DOOR_Z1 + 0.09,
787
+ iron,
788
+ ),
789
+ );
790
+ }
791
+ if (lod < 2) ctx.part('door_track', merge(doorTrack));
792
+
793
+ // Knuckle couplers on the centre sill, MCB height.
794
+ for (const [c, d] of [
795
+ ['a', 1],
796
+ ['b', -1],
797
+ ] as const) {
798
+ const cm: Mesh[] = [
799
+ bx(
800
+ d * (XB + 0.05),
801
+ d * 6.56,
802
+ -0.08,
803
+ 0.08,
804
+ COUPLER_Z - 0.07,
805
+ COUPLER_Z + 0.07,
806
+ iron,
807
+ 'iron_rust',
808
+ bevel,
809
+ ),
810
+ bx(
811
+ d * 6.5,
812
+ d * 6.7,
813
+ -0.17,
814
+ 0.12,
815
+ COUPLER_Z - 0.13,
816
+ COUPLER_Z + 0.13,
817
+ iron,
818
+ 'iron_rust',
819
+ bevel,
820
+ ),
821
+ ];
822
+ if (lod < 2) cm.push(bx(d * 6.6, d * 6.7, 0.12, 0.2, COUPLER_Z - 0.1, COUPLER_Z + 0.1, iron)); // knuckle
823
+ if (lod === 0) {
824
+ // Uncoupling lever across the end sill, and the air hose hanging below.
825
+ cm.push(
826
+ rod(
827
+ [d * (XB + 0.08), -0.08, COUPLER_Z + 0.12],
828
+ [d * (XB + 0.08), -1.3, COUPLER_Z + 0.2],
829
+ 0.025,
830
+ ),
831
+ );
832
+ cm.push(rod([d * (XB + 0.1), 0.3, 0.8], [d * (XB + 0.22), 0.3, 0.55], 0.05, iron, 6));
833
+ }
834
+ ctx.part(`coupler_${c}`, merge(cm));
835
+ }
836
+
837
+ // Safety appliances: grab-iron ladders at diagonally opposite corners, end ladders, steps.
838
+ if (lod < 2) {
839
+ const lad: Mesh[] = [];
840
+ const grab = (a: Vec3, b: Vec3, n: Vec3): void => {
841
+ const off = 0.07;
842
+ const pa: Vec3 = [a[0] + n[0] * off, a[1] + n[1] * off, a[2]];
843
+ const pb: Vec3 = [b[0] + n[0] * off, b[1] + n[1] * off, b[2]];
844
+ lad.push(rod(pa, pb, 0.022, iron, lod === 0 ? 6 : 0));
845
+ if (lod === 0) {
846
+ lad.push(rod(a, pa, 0.02, iron));
847
+ lad.push(rod(b, pb, 0.02, iron));
848
+ }
849
+ };
850
+ for (const d of [-1, 1]) {
851
+ const s = -d; // A end ladder on −Y, B end on +Y
852
+ const xe = d * (XB - 0.05);
853
+ for (let k = 0; k < 7; k++) {
854
+ const z = 1.45 + k * 0.38;
855
+ grab([xe - d * 0.5, s * FRAME_Y, z], [xe - d * 0.05, s * FRAME_Y, z], [0, s, 0]);
856
+ grab([d * (XB + 0.035), s * 0.62, z], [d * (XB + 0.035), s * 1.12, z], [d, 0, 0]);
857
+ }
858
+ // Stirrup steps under the corners (both sides).
859
+ for (const ss of [-1, 1]) {
860
+ const x = d * (XB - 0.3);
861
+ const y = ss * (FRAME_Y - 0.03);
862
+ lad.push(rod([x - 0.18, y, 0.95], [x - 0.18, y, 0.55], 0.03));
863
+ lad.push(rod([x + 0.18, y, 0.95], [x + 0.18, y, 0.55], 0.03));
864
+ lad.push(rod([x - 0.18, y, 0.56], [x + 0.18, y, 0.56], 0.04));
865
+ }
866
+ }
867
+ ctx.part('ladders', merge(lad));
868
+ }
869
+
870
+ // Hand brake: vertical staff on the B end, horizontal wheel at roof level.
871
+ const bm: Mesh[] = [
872
+ rod(
873
+ [-(XB + 0.13), -0.85, 0.85],
874
+ [-(XB + 0.13), -0.85, WALK_TOP - 0.06],
875
+ 0.035,
876
+ iron,
877
+ lod === 2 ? 0 : 6,
878
+ ),
879
+ ];
880
+ for (const z of [1.0, 2.3, EAVE_Z - 0.1])
881
+ bm.push(bx(-XB, -(XB + 0.15), -0.89, -0.81, z, z + 0.05, iron));
882
+ const wheelSegs = [16, 10, 6][lod] ?? 6;
883
+ bm.push(
884
+ lathe({
885
+ profile: [
886
+ [0.17, WALK_TOP - 0.06],
887
+ [0.205, WALK_TOP - 0.06],
888
+ [0.205, WALK_TOP - 0.035],
889
+ [0.17, WALK_TOP - 0.035],
890
+ [0.17, WALK_TOP - 0.06],
891
+ ],
892
+ segments: wheelSegs,
893
+ color: iron,
894
+ strip: 'iron_rust',
895
+ at: [-(XB + 0.13), -0.85, 0],
896
+ }),
897
+ );
898
+ if (lod < 2)
899
+ for (let k = 0; k < 4; k++) {
900
+ const a = (k / 4) * Math.PI * 2 + 0.4;
901
+ bm.push(
902
+ rod(
903
+ [-(XB + 0.13), -0.85, WALK_TOP - 0.05],
904
+ [-(XB + 0.13) + Math.cos(a) * 0.18, -0.85 + Math.sin(a) * 0.18, WALK_TOP - 0.05],
905
+ 0.025,
906
+ ),
907
+ );
908
+ }
909
+ if (lod < 2) ctx.part('brake', merge(bm));
910
+
911
+ // Air brake: reservoir, cylinder, triple valve, train line (hidden under the car beyond LOD0).
912
+ if (lod === 0) {
913
+ const ab: Mesh[] = [
914
+ cylinder({
915
+ radius: 0.2,
916
+ length: 1.1,
917
+ segments: 12,
918
+ axis: 'x',
919
+ at: [-0.9, 0.55, 0.9],
920
+ color: iron,
921
+ strip: 'iron_rust',
922
+ }),
923
+ cylinder({
924
+ radius: 0.16,
925
+ length: 0.5,
926
+ segments: 12,
927
+ axis: 'x',
928
+ at: [0.4, -0.5, 0.92],
929
+ color: iron,
930
+ strip: 'iron_rust',
931
+ }),
932
+ bx(-0.25, -0.05, 0.2, 0.42, 0.85, 1.1, iron),
933
+ rod([-0.35, 0.55, 1.08], [-0.35, 0.2, 1.08], 0.05, iron),
934
+ rod([-1.45, 0.55, 0.9], [-1.45, 0.2, 0.9], 0.04, iron),
935
+ rod([0.15, -0.5, 1.0], [0.15, -0.2, 1.0], 0.04, iron),
936
+ rod([-XB, 0.3, 0.84], [XB, 0.3, 0.84], 0.035, iron, 6),
937
+ rod([0.65, -0.5, 0.92], [1.8, -0.1, 0.8], 0.04, iron),
938
+ ];
939
+ // Hanger straps up to the centre sill for the reservoir / train line.
940
+ for (const x of [-1.3, -0.5]) ab.push(bx(x - 0.03, x + 0.03, 0.2, 0.75, 1.08, 1.1, iron));
941
+ for (const x of [-4.0, -2.0, 2.0, 4.0])
942
+ ab.push(bx(x - 0.03, x + 0.03, 0.2, 0.33, 0.82, 1.1, iron));
943
+ ctx.part('air_brake', merge(ab));
944
+ }
945
+
946
+ // Livery: road name left of the door, marks + number under it (both sides, read left→right).
947
+ if (lod < 2) {
948
+ const lm: Mesh[] = [];
949
+ /** |y| of the painted surface at x on a side: post faces or boards. */
950
+ const face = (x: number): number => {
951
+ const ax = Math.abs(x);
952
+ if (posts.some((q) => Math.abs(ax - q) <= postW / 2)) return FRAME_Y;
953
+ if (ax >= DOOR_W / 2 + 0.01 && ax <= DOOR_W / 2 + 0.1) return FRAME_Y;
954
+ // Braces cross over the paint (they read as the brace in front of the lettering); a
955
+ // stroke painted on a diagonal brace face jumps sideways in parallax and garbles the word.
956
+ return SHEATH_Y;
957
+ };
958
+ for (const s of [-1, 1]) {
959
+ const dirX = s < 0 ? 1 : -1; // read left → right for a viewer on that side
960
+ const xl = -dirX * (XB + DOOR_W / 2) * 0.5; // centre of the left half
961
+ const put = (str: string, cx: number, base: number, h: number, maxWidth?: number): void => {
962
+ lm.push(
963
+ text(str, {
964
+ origin: [cx, s * SHEATH_Y, base],
965
+ along: [dirX, 0, 0],
966
+ up: [0, 0, 1],
967
+ height: h,
968
+ color: p.letter,
969
+ align: 'centre',
970
+ font: 'block',
971
+ ...(maxWidth ? { maxWidth } : {}),
972
+ // Painted over the proud posts and braces as on the real car.
973
+ surface: (u) => face(cx + dirX * u) - SHEATH_Y,
974
+ }),
975
+ );
976
+ };
977
+ put(p.road, xl, 3.0, 0.42, XB - DOOR_W / 2 - 0.5);
978
+ put(p.marks, xl, 2.43, 0.24);
979
+ put(p.number, xl, 1.92, 0.36);
980
+ if (lod === 0) {
981
+ put(p.marks, -xl, 3.29, 0.12);
982
+ put(p.number, -xl, 3.09, 0.12);
983
+ }
984
+ }
985
+ ctx.part('lettering', merge(lm));
986
+ }
987
+ },
988
+ });
989
+
990
+ export const boxcar = usra.variant({
991
+ name: 'boxcar',
992
+ description:
993
+ 'USRA 50-ton single-sheathed 40 ft boxcar (1918), Clinchfield C.C.& O. 8024: wood sheathing in outside steel framing, sliding doors, cast trucks with spinning axles.',
994
+ });
995
+
996
+ export const boxcar_nw = usra.variant({
997
+ name: 'boxcar_nw',
998
+ description: 'USRA single-sheathed boxcar in Norfolk & Western lettering, oxide red.',
999
+ params: { road: 'NORFOLK & WESTERN', marks: 'N.& W.', number: '42574', paint: hex('#74382a') },
1000
+ });