@developerz.ai/ts23d 0.0.0-stage → 0.2.0

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Files changed (567) hide show
  1. package/.claude/agents/bug-hunter.md +21 -0
  2. package/.claude/agents/docs-author.md +13 -0
  3. package/.claude/agents/dx-auditor.md +14 -0
  4. package/.claude/agents/primitive-author.md +22 -0
  5. package/.claude/agents/recipe-author.md +36 -0
  6. package/.claude/agents/visual-reviewer.md +23 -0
  7. package/.claude/commands/feature.md +28 -0
  8. package/.claude/commands/new-recipe.md +19 -0
  9. package/.claude/commands/release.md +14 -0
  10. package/.claude/commands/verify.md +9 -0
  11. package/.claude/skills/author-recipe/SKILL.md +93 -0
  12. package/CHANGELOG.md +90 -0
  13. package/CLAUDE.md +85 -0
  14. package/LICENSE +21 -0
  15. package/README.md +385 -2
  16. package/dist/chunk-6b05mnmx.js +19 -0
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  37. package/dist/chunk-y63c6zcv.js.map +53 -0
  38. package/dist/cli/args.d.ts +30 -0
  39. package/dist/cli/bin.d.ts +2 -0
  40. package/dist/cli/bin.js +348 -0
  41. package/dist/cli/bin.js.map +15 -0
  42. package/dist/cli/load.d.ts +2 -0
  43. package/dist/cli/manifest.d.ts +53 -0
  44. package/dist/cli/render-cmds.d.ts +12 -0
  45. package/dist/cli/run.d.ts +1 -0
  46. package/dist/cli/texture-cache.d.ts +4 -0
  47. package/dist/core/asset.d.ts +10 -0
  48. package/dist/core/definition.d.ts +155 -0
  49. package/dist/core/errors.d.ts +17 -0
  50. package/dist/core/family.d.ts +23 -0
  51. package/dist/core/index.d.ts +9 -0
  52. package/dist/core/index.js +69 -0
  53. package/dist/core/index.js.map +9 -0
  54. package/dist/core/mesh.d.ts +35 -0
  55. package/dist/core/part.d.ts +114 -0
  56. package/dist/core/png.d.ts +1 -0
  57. package/dist/core/rng.d.ts +12 -0
  58. package/dist/core/transform.d.ts +20 -0
  59. package/dist/core/vec.d.ts +11 -0
  60. package/dist/core/world.d.ts +16 -0
  61. package/dist/export/bin-writer.d.ts +16 -0
  62. package/dist/export/container.d.ts +3 -0
  63. package/dist/export/credits.d.ts +4 -0
  64. package/dist/export/glb-options.d.ts +48 -0
  65. package/dist/export/glb.d.ts +8 -0
  66. package/dist/export/hierarchy.d.ts +23 -0
  67. package/dist/export/index.d.ts +5 -0
  68. package/dist/export/index.js +40 -0
  69. package/dist/export/index.js.map +9 -0
  70. package/dist/export/lights.d.ts +8 -0
  71. package/dist/export/lod-coverage.d.ts +12 -0
  72. package/dist/export/materials.d.ts +23 -0
  73. package/dist/export/merge-pivots.d.ts +6 -0
  74. package/dist/export/metadata.d.ts +21 -0
  75. package/dist/export/motion.d.ts +9 -0
  76. package/dist/export/optimize-parts.d.ts +26 -0
  77. package/dist/export/primitive.d.ts +3 -0
  78. package/dist/export/tangents.d.ts +2 -0
  79. package/dist/export/textures.d.ts +22 -0
  80. package/dist/export/version.d.ts +2 -0
  81. package/dist/grammar/index.d.ts +2 -0
  82. package/dist/grammar/index.js +16 -0
  83. package/dist/grammar/index.js.map +9 -0
  84. package/dist/grammar/split.d.ts +21 -0
  85. package/dist/grammar/whyte.d.ts +5 -0
  86. package/dist/index.d.ts +11 -0
  87. package/dist/index.js +457 -0
  88. package/dist/index.js.map +9 -0
  89. package/dist/kinds/building.d.ts +44 -0
  90. package/dist/kinds/faces.d.ts +27 -0
  91. package/dist/kinds/head-armour.d.ts +5 -0
  92. package/dist/kinds/head-beard.d.ts +6 -0
  93. package/dist/kinds/head-bust.d.ts +5 -0
  94. package/dist/kinds/head-extras.d.ts +15 -0
  95. package/dist/kinds/head-face.d.ts +8 -0
  96. package/dist/kinds/head-garb.d.ts +4 -0
  97. package/dist/kinds/head-geom.d.ts +7 -0
  98. package/dist/kinds/head-hair.d.ts +4 -0
  99. package/dist/kinds/head-layout.d.ts +29 -0
  100. package/dist/kinds/head-mesh.d.ts +31 -0
  101. package/dist/kinds/head-mouth.d.ts +4 -0
  102. package/dist/kinds/head-params.d.ts +116 -0
  103. package/dist/kinds/head-presets.d.ts +19 -0
  104. package/dist/kinds/head-rim.d.ts +10 -0
  105. package/dist/kinds/head-tone.d.ts +10 -0
  106. package/dist/kinds/head-torso.d.ts +35 -0
  107. package/dist/kinds/head.d.ts +39 -0
  108. package/dist/kinds/hull-lines.d.ts +65 -0
  109. package/dist/kinds/hull-skin.d.ts +6 -0
  110. package/dist/kinds/hull.d.ts +14 -0
  111. package/dist/kinds/index.d.ts +16 -0
  112. package/dist/kinds/index.js +78 -0
  113. package/dist/kinds/index.js.map +9 -0
  114. package/dist/kinds/mass.d.ts +15 -0
  115. package/dist/kinds/openings.d.ts +30 -0
  116. package/dist/kinds/planned.d.ts +6 -0
  117. package/dist/kinds/roof-chimney.d.ts +16 -0
  118. package/dist/kinds/roof-shape.d.ts +64 -0
  119. package/dist/kinds/roof.d.ts +31 -0
  120. package/dist/kinds/vegetation-fronds.d.ts +15 -0
  121. package/dist/kinds/vegetation-impostor.d.ts +9 -0
  122. package/dist/kinds/vegetation-leaves.d.ts +15 -0
  123. package/dist/kinds/vegetation-mesh.d.ts +21 -0
  124. package/dist/kinds/vegetation-params.d.ts +90 -0
  125. package/dist/kinds/vegetation-presets.d.ts +20 -0
  126. package/dist/kinds/vegetation-skeleton.d.ts +20 -0
  127. package/dist/kinds/vegetation.d.ts +42 -0
  128. package/dist/kinds/vehicle.d.ts +42 -0
  129. package/dist/material/cc0.d.ts +4 -0
  130. package/dist/material/define.d.ts +34 -0
  131. package/dist/material/generator.d.ts +4 -0
  132. package/dist/material/index.d.ts +9 -0
  133. package/dist/material/index.js +70 -0
  134. package/dist/material/index.js.map +9 -0
  135. package/dist/material/library.d.ts +7 -0
  136. package/dist/material/material-def.d.ts +30 -0
  137. package/dist/material/paint/bond.d.ts +3 -0
  138. package/dist/material/paint/canvas.d.ts +39 -0
  139. package/dist/material/paint/cell.d.ts +4 -0
  140. package/dist/material/paint/cells-round.d.ts +5 -0
  141. package/dist/material/paint/cells.d.ts +7 -0
  142. package/dist/material/paint/compose.d.ts +5 -0
  143. package/dist/material/paint/concrete.d.ts +3 -0
  144. package/dist/material/paint/courses.d.ts +31 -0
  145. package/dist/material/paint/decode-png.d.ts +6 -0
  146. package/dist/material/paint/default-sheet.d.ts +4 -0
  147. package/dist/material/paint/fabric.d.ts +4 -0
  148. package/dist/material/paint/foliage-broad.d.ts +5 -0
  149. package/dist/material/paint/foliage-common.d.ts +35 -0
  150. package/dist/material/paint/foliage-compound.d.ts +4 -0
  151. package/dist/material/paint/foliage-conifer.d.ts +5 -0
  152. package/dist/material/paint/foliage-raster.d.ts +26 -0
  153. package/dist/material/paint/foliage.d.ts +3 -0
  154. package/dist/material/paint/image-strip.d.ts +4 -0
  155. package/dist/material/paint/kit.d.ts +5 -0
  156. package/dist/material/paint/masks.d.ts +3 -0
  157. package/dist/material/paint/metal.d.ts +3 -0
  158. package/dist/material/paint/noise.d.ts +9 -0
  159. package/dist/material/paint/normal.d.ts +8 -0
  160. package/dist/material/paint/orm.d.ts +8 -0
  161. package/dist/material/paint/planks.d.ts +3 -0
  162. package/dist/material/paint/plates.d.ts +3 -0
  163. package/dist/material/paint/shapes.d.ts +8 -0
  164. package/dist/material/paint/slate.d.ts +3 -0
  165. package/dist/material/paint/stamp.d.ts +3 -0
  166. package/dist/material/paint/strip.d.ts +3 -0
  167. package/dist/material/paint/surface.d.ts +5 -0
  168. package/dist/material/paint/types.d.ts +65 -0
  169. package/dist/material/paint/validate.d.ts +3 -0
  170. package/dist/material/palette.d.ts +14 -0
  171. package/dist/material/shader-godot.d.ts +2 -0
  172. package/dist/material/shader-three.d.ts +2 -0
  173. package/dist/material/shader.d.ts +46 -0
  174. package/dist/material/slots.d.ts +5 -0
  175. package/dist/material/texture-source.d.ts +34 -0
  176. package/dist/material/trim-sheet.d.ts +38 -0
  177. package/dist/neural/generator.d.ts +25 -0
  178. package/dist/neural/images.d.ts +17 -0
  179. package/dist/neural/index.d.ts +2 -0
  180. package/dist/neural/index.js +14 -0
  181. package/dist/neural/index.js.map +9 -0
  182. package/dist/passes/bake-ao.d.ts +17 -0
  183. package/dist/passes/grime.d.ts +15 -0
  184. package/dist/passes/index.d.ts +6 -0
  185. package/dist/passes/index.js +22 -0
  186. package/dist/passes/index.js.map +9 -0
  187. package/dist/passes/livery.d.ts +19 -0
  188. package/dist/passes/optimize-cache.d.ts +15 -0
  189. package/dist/passes/optimize-weld.d.ts +15 -0
  190. package/dist/passes/optimize.d.ts +28 -0
  191. package/dist/passes/ray-grid.d.ts +23 -0
  192. package/dist/passes/weighted-normals.d.ts +8 -0
  193. package/dist/primitives/beam.d.ts +17 -0
  194. package/dist/primitives/bevel-box.d.ts +13 -0
  195. package/dist/primitives/box.d.ts +16 -0
  196. package/dist/primitives/cell.d.ts +20 -0
  197. package/dist/primitives/check.d.ts +12 -0
  198. package/dist/primitives/closed.d.ts +11 -0
  199. package/dist/primitives/erosion.d.ts +22 -0
  200. package/dist/primitives/font-5x7.d.ts +3 -0
  201. package/dist/primitives/heightfield.d.ts +16 -0
  202. package/dist/primitives/index.d.ts +23 -0
  203. package/dist/primitives/index.js +81 -0
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  205. package/dist/primitives/lathe-facets.d.ts +8 -0
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  207. package/dist/primitives/lattice.d.ts +30 -0
  208. package/dist/primitives/loft.d.ts +15 -0
  209. package/dist/primitives/mc-table.d.ts +2 -0
  210. package/dist/primitives/member.d.ts +19 -0
  211. package/dist/primitives/noise.d.ts +34 -0
  212. package/dist/primitives/planar.d.ts +10 -0
  213. package/dist/primitives/prism.d.ts +13 -0
  214. package/dist/primitives/sculpt-edit.d.ts +56 -0
  215. package/dist/primitives/sculpt-tree.d.ts +23 -0
  216. package/dist/primitives/sculpt.d.ts +27 -0
  217. package/dist/primitives/sdf-grid.d.ts +17 -0
  218. package/dist/primitives/sdf-ops.d.ts +37 -0
  219. package/dist/primitives/sdf.d.ts +21 -0
  220. package/dist/primitives/strip-uv.d.ts +11 -0
  221. package/dist/primitives/surface-nets.d.ts +7 -0
  222. package/dist/primitives/sweep.d.ts +19 -0
  223. package/dist/primitives/terrain-color.d.ts +30 -0
  224. package/dist/primitives/terrain-grid.d.ts +36 -0
  225. package/dist/primitives/text-layout.d.ts +22 -0
  226. package/dist/primitives/text.d.ts +27 -0
  227. package/dist/primitives/tiled.d.ts +22 -0
  228. package/dist/primitives/transport.d.ts +17 -0
  229. package/dist/primitives/triangulate.d.ts +2 -0
  230. package/dist/primitives/value-noise.d.ts +10 -0
  231. package/dist/qa/checks.d.ts +11 -0
  232. package/dist/qa/clash.d.ts +2 -0
  233. package/dist/qa/floating.d.ts +5 -0
  234. package/dist/qa/gates.d.ts +12 -0
  235. package/dist/qa/geometry.d.ts +21 -0
  236. package/dist/qa/index.d.ts +12 -0
  237. package/dist/qa/index.js +78 -0
  238. package/dist/qa/index.js.map +9 -0
  239. package/dist/qa/inside.d.ts +12 -0
  240. package/dist/qa/inspect.d.ts +18 -0
  241. package/dist/qa/lods.d.ts +12 -0
  242. package/dist/qa/measures.d.ts +4 -0
  243. package/dist/qa/occlusion.d.ts +3 -0
  244. package/dist/qa/sanity.d.ts +7 -0
  245. package/dist/qa/types.d.ts +12 -0
  246. package/dist/render/beauty.d.ts +40 -0
  247. package/dist/render/camera.d.ts +33 -0
  248. package/dist/render/depth-map.d.ts +38 -0
  249. package/dist/render/font.d.ts +1 -0
  250. package/dist/render/ground.d.ts +13 -0
  251. package/dist/render/index.d.ts +10 -0
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  254. package/dist/render/lighting.d.ts +27 -0
  255. package/dist/render/lod-strip.d.ts +5 -0
  256. package/dist/render/metrics.d.ts +37 -0
  257. package/dist/render/options.d.ts +28 -0
  258. package/dist/render/photo-match.d.ts +19 -0
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  261. package/dist/render/review-prompt.d.ts +2 -0
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  264. package/dist/render/scene.d.ts +18 -0
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  266. package/dist/render/sheet.d.ts +15 -0
  267. package/dist/render/texture.d.ts +15 -0
  268. package/dist/render/thumbnail.d.ts +8 -0
  269. package/dist/render/vis-buffer.d.ts +18 -0
  270. package/dist/testing/assert.d.ts +21 -0
  271. package/dist/testing/compiled.d.ts +15 -0
  272. package/dist/testing/hash.d.ts +1 -0
  273. package/dist/testing/index.d.ts +4 -0
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  276. package/dist/testing/snapshot.d.ts +13 -0
  277. package/docs/README.md +56 -0
  278. package/docs/architecture/README.md +68 -0
  279. package/docs/architecture/adding-a-kind.md +44 -0
  280. package/docs/architecture/adding-a-primitive.md +49 -0
  281. package/docs/architecture/errors.md +47 -0
  282. package/docs/architecture/glb-production.md +214 -0
  283. package/docs/architecture/gltf-capabilities.md +117 -0
  284. package/docs/architecture/materials.md +151 -0
  285. package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
  286. package/docs/decisions/002-typescript-not-json.md +22 -0
  287. package/docs/decisions/003-shared-trim-sheet.md +21 -0
  288. package/docs/decisions/004-z-up-metres.md +21 -0
  289. package/docs/decisions/005-zero-runtime-deps.md +21 -0
  290. package/docs/decisions/006-single-package-subpath-exports.md +20 -0
  291. package/docs/decisions/007-cpu-contact-sheets.md +21 -0
  292. package/docs/decisions/008-surface-materials.md +21 -0
  293. package/docs/decisions/009-gltf-front-axis.md +21 -0
  294. package/docs/decisions/README.md +15 -0
  295. package/docs/idea/01-vision.md +117 -0
  296. package/docs/idea/02-dsl.md +343 -0
  297. package/docs/idea/03-ir.md +97 -0
  298. package/docs/idea/04-materials.md +114 -0
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  300. package/docs/idea/06-qa.md +101 -0
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  302. package/docs/idea/08-neural-adapters.md +78 -0
  303. package/docs/idea/09-kinds.md +105 -0
  304. package/docs/idea/10-sculpting.md +166 -0
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  306. package/docs/idea/12-blender-bridge.md +136 -0
  307. package/docs/idea/13-asset-pipeline-research.md +89 -0
  308. package/docs/landscape.md +49 -0
  309. package/docs/plans/roadmap.md +139 -0
  310. package/examples/build-with-bun.ts +41 -0
  311. package/llms.txt +47 -0
  312. package/package.json +100 -4
  313. package/recipes/README.md +38 -0
  314. package/recipes/asteroid/README.md +46 -0
  315. package/recipes/asteroid/asteroid.ts +336 -0
  316. package/recipes/boulders/README.md +28 -0
  317. package/recipes/boulders/boulders.ts +117 -0
  318. package/recipes/boxcar/README.md +53 -0
  319. package/recipes/boxcar/boxcar.ts +1000 -0
  320. package/recipes/cargo_container_scifi/README.md +52 -0
  321. package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
  322. package/recipes/dropship/README.md +84 -0
  323. package/recipes/dropship/dropship.ts +1144 -0
  324. package/recipes/eiffel_tower/README.md +110 -0
  325. package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
  326. package/recipes/goblin_head/README.md +75 -0
  327. package/recipes/goblin_head/goblin_head.ts +38 -0
  328. package/recipes/human_head/README.md +68 -0
  329. package/recipes/human_head/human_head.ts +38 -0
  330. package/recipes/loco_440/README.md +32 -0
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  332. package/recipes/material_swatches/README.md +21 -0
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  334. package/recipes/mountain_range/README.md +45 -0
  335. package/recipes/mountain_range/mountain_range.ts +128 -0
  336. package/recipes/oak/README.md +30 -0
  337. package/recipes/oak/oak.ts +19 -0
  338. package/recipes/orc_head/README.md +78 -0
  339. package/recipes/orc_head/orc_head.ts +41 -0
  340. package/recipes/palm/README.md +30 -0
  341. package/recipes/palm/palm.ts +19 -0
  342. package/recipes/pine/README.md +29 -0
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  344. package/recipes/signal_gantry/README.md +36 -0
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  346. package/recipes/station_halt/README.md +39 -0
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  348. package/recipes/t34/README.md +44 -0
  349. package/recipes/t34/t34.ts +1068 -0
  350. package/recipes/tiger_1/README.md +75 -0
  351. package/recipes/tiger_1/tiger_1.ts +1370 -0
  352. package/recipes/water_tower/README.md +40 -0
  353. package/recipes/water_tower/water_tower.ts +542 -0
  354. package/src/cli/args.ts +125 -0
  355. package/src/cli/bin.ts +7 -0
  356. package/src/cli/load.ts +17 -0
  357. package/src/cli/manifest.ts +95 -0
  358. package/src/cli/render-cmds.ts +66 -0
  359. package/src/cli/run.ts +192 -0
  360. package/src/cli/texture-cache.ts +24 -0
  361. package/src/core/asset.ts +129 -0
  362. package/src/core/definition.ts +156 -0
  363. package/src/core/errors.ts +50 -0
  364. package/src/core/family.ts +50 -0
  365. package/src/core/index.ts +66 -0
  366. package/src/core/mesh.ts +114 -0
  367. package/src/core/part.ts +130 -0
  368. package/src/core/png.ts +49 -0
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  567. package/src/types/gltf-validator.d.ts +13 -0
@@ -0,0 +1,250 @@
1
+ // Pitched roofs as one mesh: true-scale roofing courses down every slope, a slab with real
2
+ // thickness (soffit + fascia/bargeboards around the eaves), ridge and hip caps, gable infill walls
3
+ // where the roof leaves a wall open, chimneys that stand on the attic floor and clear the slope.
4
+ // LOD0/1 keep thickness, fascia and caps; LOD2 is the bare slopes + gables (a few dozen triangles).
5
+
6
+ import {
7
+ type BuildContext,
8
+ type Lod,
9
+ type Mesh,
10
+ MeshBuilder,
11
+ merge,
12
+ type Vec2,
13
+ type Vec3,
14
+ } from '../core/index.ts';
15
+ import type { StripId } from '../material/index.ts';
16
+ import { beam } from '../primitives/index.ts';
17
+ import { emitFace } from './faces.ts';
18
+ import { chimney, type RoofChimney } from './roof-chimney.ts';
19
+ import {
20
+ envelope,
21
+ facets,
22
+ type Plane,
23
+ type RoofOptions,
24
+ type RoofShape,
25
+ ridgeHeight,
26
+ roofHeightAt,
27
+ roofShape,
28
+ toWorld,
29
+ zAt,
30
+ } from './roof-shape.ts';
31
+
32
+ export interface RoofMeshOptions extends RoofOptions {
33
+ /** Fascia, bargeboards, soffit and ridge caps. Default: the roof colour, darkened. */
34
+ readonly trim?: Vec3;
35
+ /** Gable / shed end infill walls. Default pale render. */
36
+ readonly wall?: { readonly color: Vec3; readonly strip?: StripId };
37
+ /** Ridge and hip caps (LOD0/1). Default true. */
38
+ readonly caps?: boolean;
39
+ readonly chimneys?: readonly RoofChimney[];
40
+ }
41
+
42
+ export interface RoofInfo {
43
+ /** World z of the ridge / apex top. */
44
+ readonly ridge: number;
45
+ /** World z of the lowest eave edge (underside). */
46
+ readonly eave: number;
47
+ /** World z of the top surface at world (x, y). */
48
+ readonly heightAt: (x: number, y: number) => number;
49
+ }
50
+
51
+ const W = (s: RoofShape, q: Vec2, z: number, at: Vec3): Vec3 => toWorld(s, q, z, at);
52
+ const dirW = (s: RoofShape, a: number, b: number, z: number): Vec3 => [
53
+ s.ex[0] * a + s.ey[0] * b,
54
+ s.ex[1] * a + s.ey[1] * b,
55
+ z,
56
+ ];
57
+
58
+ const onOutline = (outline: readonly Vec2[], q: Vec2): boolean =>
59
+ outline.some((a, i) => {
60
+ const b = outline[(i + 1) % outline.length] ?? a;
61
+ const ex = b[0] - a[0];
62
+ const ey = b[1] - a[1];
63
+ const l2 = ex * ex + ey * ey || 1;
64
+ const t = Math.max(0, Math.min(1, ((q[0] - a[0]) * ex + (q[1] - a[1]) * ey) / l2));
65
+ return Math.hypot(a[0] + ex * t - q[0], a[1] + ey * t - q[1]) < 1e-6;
66
+ });
67
+
68
+ /** Slopes of one envelope: top (normal up) or underside (normal down). */
69
+ function slopes(
70
+ b: MeshBuilder,
71
+ s: RoofShape,
72
+ planes: readonly Plane[],
73
+ o: RoofMeshOptions,
74
+ face: { down: boolean; color: Vec3; strip: StripId; banded: boolean },
75
+ ): [Plane, Vec2[]][] {
76
+ const cells = facets(planes, s.outline);
77
+ for (const [p, cell] of cells) {
78
+ const pts = cell.map((q) => W(s, q, zAt(p, q), o.at));
79
+ const low = pts.reduce((m, q) => (q[2] < m[2] ? q : m), pts[0] ?? o.at);
80
+ const k = face.down ? -1 : 1;
81
+ emitFace(b, {
82
+ points: pts,
83
+ normal: dirW(s, -p.ga * k, -p.gb * k, k),
84
+ up: [0, 0, 1],
85
+ vOrigin: low,
86
+ color: face.color,
87
+ strip: face.strip,
88
+ banded: face.banded,
89
+ });
90
+ }
91
+ return cells;
92
+ }
93
+
94
+ /** Vertical fascia / bargeboard band round the outline, between the two envelopes. */
95
+ function fascia(b: MeshBuilder, s: RoofShape, o: RoofMeshOptions, trim: Vec3, verts: Vec2[]): void {
96
+ const n = s.outline.length;
97
+ for (let i = 0; i < n; i++) {
98
+ const a = s.outline[i] ?? [0, 0];
99
+ const c = s.outline[(i + 1) % n] ?? a;
100
+ const ex = c[0] - a[0];
101
+ const ey = c[1] - a[1];
102
+ const len2 = ex * ex + ey * ey;
103
+ if (len2 < 1e-12) continue;
104
+ const ts = [0, 1];
105
+ for (const q of verts) {
106
+ const t = ((q[0] - a[0]) * ex + (q[1] - a[1]) * ey) / len2;
107
+ const off = Math.abs((q[0] - a[0]) * ey - (q[1] - a[1]) * ex) / Math.sqrt(len2);
108
+ if (t > 1e-6 && t < 1 - 1e-6 && off < 1e-6) ts.push(t);
109
+ }
110
+ ts.sort((x, y) => x - y);
111
+ const out = dirW(s, ey, -ex, 0);
112
+ for (let k = 0; k + 1 < ts.length; k++) {
113
+ const q0: Vec2 = [a[0] + ex * (ts[k] ?? 0), a[1] + ey * (ts[k] ?? 0)];
114
+ const q1: Vec2 = [a[0] + ex * (ts[k + 1] ?? 1), a[1] + ey * (ts[k + 1] ?? 1)];
115
+ if (Math.hypot(q1[0] - q0[0], q1[1] - q0[1]) < 1e-6) continue;
116
+ emitFace(b, {
117
+ points: [
118
+ W(s, q0, envelope(s.under, q0), o.at),
119
+ W(s, q1, envelope(s.under, q1), o.at),
120
+ W(s, q1, envelope(s.top, q1), o.at),
121
+ W(s, q0, envelope(s.top, q0), o.at),
122
+ ],
123
+ normal: out,
124
+ up: [0, 0, 1],
125
+ vOrigin: o.at,
126
+ color: trim,
127
+ strip: 'plain',
128
+ });
129
+ }
130
+ }
131
+ }
132
+
133
+ /** Infill under the roof on each wall line where the underside rises above the plate. */
134
+ function gableWalls(b: MeshBuilder, s: RoofShape, o: RoofMeshOptions, banded: boolean): void {
135
+ const wall = o.wall ?? { color: [0.8, 0.76, 0.68] as Vec3 };
136
+ const lines: [Vec2, Vec2, Vec3][] = [
137
+ [[s.L, -s.D], [s.L, s.D], dirW(s, 1, 0, 0)],
138
+ [[-s.L, s.D], [-s.L, -s.D], dirW(s, -1, 0, 0)],
139
+ [[s.L, s.D], [-s.L, s.D], dirW(s, 0, 1, 0)],
140
+ [[-s.L, -s.D], [s.L, -s.D], dirW(s, 0, -1, 0)],
141
+ ];
142
+ for (const [q0, q1, out] of lines) {
143
+ const at = (t: number): Vec2 => [q0[0] + (q1[0] - q0[0]) * t, q0[1] + (q1[1] - q0[1]) * t];
144
+ const ts = new Set([0, 1]);
145
+ s.under.forEach((p, i) => {
146
+ s.under.forEach((q, j) => {
147
+ if (j <= i) return;
148
+ const d0 = zAt(p, q0) - zAt(q, q0);
149
+ const d1 = zAt(p, q1) - zAt(q, q1);
150
+ if (Math.abs(d0 - d1) < 1e-12) return;
151
+ const t = d0 / (d0 - d1);
152
+ if (t > 1e-6 && t < 1 - 1e-6 && Math.abs(envelope(s.under, at(t)) - zAt(p, at(t))) < 1e-7)
153
+ ts.add(t);
154
+ });
155
+ });
156
+ const prof = [...ts]
157
+ .sort((x, y) => x - y)
158
+ .map((t) => [at(t), envelope(s.under, at(t))] as const);
159
+ if (Math.max(...prof.map(([, z]) => z)) < 0.01) continue;
160
+ const pts: Vec3[] = [W(s, q0, 0, o.at)];
161
+ for (const [q, z] of prof) pts.push(W(s, q, Math.max(0, z), o.at));
162
+ pts.push(W(s, q1, 0, o.at));
163
+ emitFace(b, {
164
+ points: pts,
165
+ normal: out,
166
+ up: [0, 0, 1],
167
+ vOrigin: o.at,
168
+ color: wall.color,
169
+ strip: wall.strip ?? 'plain',
170
+ banded,
171
+ });
172
+ }
173
+ }
174
+
175
+ /** Ridge / hip / knee caps: a round roll on every crease between two top facets. */
176
+ function caps(s: RoofShape, o: RoofMeshOptions, cells: [Plane, Vec2[]][], trim: Vec3, lod: Lod) {
177
+ const seen = new Set<string>();
178
+ const out: Mesh[] = [];
179
+ const r = Math.max(0.06, s.thickness * 0.5);
180
+ for (const [p, cell] of cells) {
181
+ cell.forEach((q0, i) => {
182
+ const q1 = cell[(i + 1) % cell.length] ?? q0;
183
+ const mid: Vec2 = [(q0[0] + q1[0]) / 2, (q0[1] + q1[1]) / 2];
184
+ if (onOutline(s.outline, mid) || Math.hypot(q1[0] - q0[0], q1[1] - q0[1]) < 1e-3) return;
185
+ const key = [q0, q1]
186
+ .map((q) => `${q[0].toFixed(4)},${q[1].toFixed(4)}`)
187
+ .sort()
188
+ .join('|');
189
+ if (seen.has(key)) return;
190
+ seen.add(key);
191
+ const lift = r * 0.3;
192
+ out.push(
193
+ beam({
194
+ from: W(s, q0, zAt(p, q0) + lift, o.at),
195
+ to: W(s, q1, zAt(p, q1) + lift, o.at),
196
+ width: r * 2,
197
+ segments: lod === 0 ? 8 : 5,
198
+ color: trim,
199
+ strip: 'plain',
200
+ }),
201
+ );
202
+ });
203
+ }
204
+ return out;
205
+ }
206
+
207
+ /** The roof as one mesh at a detail level. Pure: compose with place/merge or pass to ctx.part. */
208
+ export function roofMesh(o: RoofMeshOptions, lod: Lod = 0): Mesh {
209
+ const s = roofShape(o);
210
+ const trim = o.trim ?? [o.color[0] * 0.55, o.color[1] * 0.55, o.color[2] * 0.55];
211
+ const strip = o.strip ?? 'slate';
212
+ const b = new MeshBuilder();
213
+ const extra: Mesh[] = [];
214
+ if (lod === 2) {
215
+ // Bare slopes on the underside envelope: it rests on the walls with no slab.
216
+ slopes(b, s, s.under, o, { down: false, color: o.color, strip, banded: false });
217
+ } else {
218
+ const top = slopes(b, s, s.top, o, { down: false, color: o.color, strip, banded: true });
219
+ const under = slopes(b, s, s.under, o, {
220
+ down: true,
221
+ color: trim,
222
+ strip: 'wood',
223
+ banded: lod === 0,
224
+ });
225
+ const verts = [...top, ...under].flatMap(([, cell]) => cell);
226
+ fascia(b, s, o, trim, verts);
227
+ if (o.caps !== false) extra.push(...caps(s, o, top, trim, lod));
228
+ }
229
+ gableWalls(b, s, o, lod < 2);
230
+ for (const c of o.chimneys ?? []) {
231
+ extra.push(chimney(c, (x, y) => roofHeightAt(o, x, y), o.at, lod));
232
+ }
233
+ return merge([b.build(), ...extra]);
234
+ }
235
+
236
+ /** Add the roof as part `name` (default 'roof') at the context's LOD; returns its heights. */
237
+ export function roof(ctx: BuildContext, o: RoofMeshOptions & { readonly name?: string }): RoofInfo {
238
+ ctx.part(o.name ?? 'roof', roofMesh(o, ctx.lod));
239
+ return roofInfo(o);
240
+ }
241
+
242
+ export function roofInfo(o: RoofOptions): RoofInfo {
243
+ const s = roofShape(o);
244
+ const eave = Math.min(...s.outline.map((q) => envelope(s.under, q)));
245
+ return {
246
+ ridge: ridgeHeight(o),
247
+ eave: o.at[2] + eave,
248
+ heightAt: (x, y) => roofHeightAt(o, x, y),
249
+ };
250
+ }
@@ -0,0 +1,126 @@
1
+ // Palm fronds: pinnate leaves as curved card strips — narrow double-sided leaflets either side of
2
+ // each rachis, folded into a V and drooping, longest mid-frond. Plus coconuts tucked under the
3
+ // crown. The rachis itself is a swept stem (in `branches`); leaflets root on its bark.
4
+
5
+ import { type Mesh, MeshBuilder, merge, type Rng, type Vec3 } from '../core/index.ts';
6
+ import { arcLengths, lathe, transportFrames } from '../primitives/index.ts';
7
+ import type { CrownShade } from './vegetation-leaves.ts';
8
+ import type { LeafParams } from './vegetation-params.ts';
9
+ import type { Stem } from './vegetation-skeleton.ts';
10
+
11
+ type V = [number, number, number];
12
+
13
+ function tri(mb: MeshBuilder, a: Vec3, b: Vec3, c: Vec3, col: Vec3, tipCol: Vec3): void {
14
+ const e1: V = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
15
+ const e2: V = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
16
+ const n: V = [
17
+ e1[1] * e2[2] - e1[2] * e2[1],
18
+ e1[2] * e2[0] - e1[0] * e2[2],
19
+ e1[0] * e2[1] - e1[1] * e2[0],
20
+ ];
21
+ const l = Math.hypot(n[0], n[1], n[2]) || 1;
22
+ for (const s of [1, -1]) {
23
+ const nn: Vec3 = [(n[0] / l) * s, (n[1] / l) * s, (n[2] / l) * s];
24
+ const i = mb.vertex({ p: a, n: nn, uv: [0, 0], color: col });
25
+ const j = mb.vertex({ p: b, n: nn, uv: [0, 0], color: col });
26
+ const k = mb.vertex({ p: c, n: nn, uv: [0, 0], color: tipCol });
27
+ if (s > 0) mb.tri(i, j, k);
28
+ else mb.tri(i, k, j);
29
+ }
30
+ }
31
+
32
+ /**
33
+ * Leaflets along every frond (stem at `level`). `perSide` leaflets each side; `from` overrides
34
+ * each frond's first rachis point (LOD2 roots them all on the trunk's top cap centre).
35
+ */
36
+ export function frondLeaflets(
37
+ stems: readonly Stem[],
38
+ level: number,
39
+ leaf: LeafParams,
40
+ perSide: number,
41
+ shade: CrownShade,
42
+ rng: Rng,
43
+ ): Mesh {
44
+ const mb = new MeshBuilder();
45
+ for (const st of stems) {
46
+ if (st.level !== level) continue;
47
+ const arc = arcLengths(st.pts);
48
+ const frames = transportFrames(st.pts);
49
+ const k = 1 + rng.range(-leaf.colorVar, leaf.colorVar);
50
+ const step = (st.length * 0.9) / perSide;
51
+ for (let i = 0; i < perSide; i++) {
52
+ const u = 0.1 + (0.9 * (i + 0.5)) / perSide;
53
+ const s = u * st.length;
54
+ let j = 0;
55
+ while (j < arc.length - 2 && (arc[j + 1] ?? 0) < s) j++;
56
+ const a = st.pts[j] ?? [0, 0, 0];
57
+ const b = st.pts[j + 1] ?? a;
58
+ const f = (s - (arc[j] ?? 0)) / ((arc[j + 1] ?? 1) - (arc[j] ?? 0) || 1);
59
+ const fr = frames[j] ?? { t: [1, 0, 0] as Vec3, n: [0, 0, 1] as Vec3, b: [0, 1, 0] as Vec3 };
60
+ const r = (st.radii[j] ?? 0) * (1 - f) + (st.radii[j + 1] ?? 0) * f;
61
+ const c: Vec3 = [
62
+ a[0] + (b[0] - a[0]) * f,
63
+ a[1] + (b[1] - a[1]) * f,
64
+ a[2] + (b[2] - a[2]) * f,
65
+ ];
66
+ const len = st.length * leaf.width * Math.sin(Math.PI * (0.12 + 0.88 * u)) ** 0.6;
67
+ const ao =
68
+ 0.6 +
69
+ 0.4 *
70
+ Math.min(1, Math.hypot(c[0] - shade.centre[0], c[1] - shade.centre[1]) / shade.radius);
71
+ const col: Vec3 = [
72
+ leaf.color[0] * k * ao * 0.75,
73
+ leaf.color[1] * k * ao * 0.75,
74
+ leaf.color[2] * k * ao * 0.75,
75
+ ];
76
+ const tipCol: Vec3 = [col[0] * 1.45, col[1] * 1.35, col[2] * 1.2];
77
+ for (const side of [1, -1]) {
78
+ const o: Vec3 = [fr.b[0] * side, fr.b[1] * side, fr.b[2] * side];
79
+ const root = (d: number): Vec3 => [
80
+ c[0] + o[0] * r + fr.t[0] * d,
81
+ c[1] + o[1] * r + fr.t[1] * d,
82
+ c[2] + o[2] * r + fr.t[2] * d,
83
+ ];
84
+ const tip: Vec3 = [
85
+ c[0] + (o[0] * 0.8 + fr.t[0] * 0.45 - fr.n[0] * 0.35) * len,
86
+ c[1] + (o[1] * 0.8 + fr.t[1] * 0.45 - fr.n[1] * 0.35) * len,
87
+ c[2] + (o[2] * 0.8 + fr.t[2] * 0.45 - fr.n[2] * 0.35) * len - 0.2 * len,
88
+ ];
89
+ tri(mb, root(-step * 0.35), root(step * 0.35), tip, col, tipCol);
90
+ }
91
+ }
92
+ }
93
+ return mb.build();
94
+ }
95
+
96
+ /** Coconuts: `count` spheres hugging the trunk just below the frond bases. */
97
+ export function fruit(
98
+ trunk: Stem,
99
+ at: number,
100
+ o: { count: number; radius: number; color: Vec3 },
101
+ rng: Rng,
102
+ ): Mesh {
103
+ const j = Math.max(0, Math.min(trunk.pts.length - 1, Math.round(at * (trunk.pts.length - 1))));
104
+ const c = trunk.pts[j] ?? [0, 0, 0];
105
+ const rt = trunk.radii[j] ?? 0.2;
106
+ const profile = [0, 1, 2, 3, 4].map((i): [number, number] => {
107
+ const a = -Math.PI / 2 + (i / 4) * Math.PI;
108
+ return [Math.max(0.0001, Math.cos(a)) * o.radius, Math.sin(a) * o.radius];
109
+ });
110
+ const out: Mesh[] = [];
111
+ for (let i = 0; i < o.count; i++) {
112
+ const a = (i / o.count) * Math.PI * 2 + rng.range(-0.3, 0.3);
113
+ const d = rt + o.radius * 0.6;
114
+ const dz = rng.range(-1, 0.5) * o.radius;
115
+ out.push(
116
+ lathe({
117
+ profile,
118
+ segments: 6,
119
+ caps: false,
120
+ at: [c[0] + Math.cos(a) * d, c[1] + Math.sin(a) * d, c[2] + dz],
121
+ color: o.color,
122
+ }),
123
+ );
124
+ }
125
+ return merge(out);
126
+ }
@@ -0,0 +1,118 @@
1
+ // LOD2 stand-ins, < 300 triangles. 'blob': a lathe of the real crown envelope (binned from the
2
+ // full skeleton, so it is THIS tree's silhouette) whose top apex is the trunk's tip — one shared
3
+ // point, so the crown provably touches the trunk. 'cards': a dozen coarse folded frond strips
4
+ // rooted on the trunk's top cap centre (palms). Smooth normals on the blob, flat on the cards.
5
+
6
+ import { type Mesh, MeshBuilder, type Rng, type Vec3 } from '../core/index.ts';
7
+ import { lathe, sweep, transportFrames } from '../primitives/index.ts';
8
+ import type { TreeParams } from './vegetation-params.ts';
9
+ import type { Stem } from './vegetation-skeleton.ts';
10
+
11
+ export interface Impostor {
12
+ readonly trunk: Mesh;
13
+ readonly leaves: Mesh;
14
+ }
15
+
16
+ /** Trunk at 4 path points; `apex` extends it straight up to a point (blob's top). */
17
+ function coarseTrunk(trunk: Stem, p: TreeParams, apex: number | null): Mesh {
18
+ const n = trunk.pts.length - 1;
19
+ const idx = [...new Set([0, Math.round(n / 3), Math.round((2 * n) / 3), n])];
20
+ const pts = idx.map((i): Vec3 => trunk.pts[i] ?? [0, 0, 0]);
21
+ const radii = idx.map((i) => trunk.radii[i] ?? 0.1);
22
+ const last = pts.length - 1;
23
+ const tip = pts[last] ?? [0, 0, 1];
24
+ if (apex !== null && apex > tip[2] + 1e-6) {
25
+ pts.push([tip[0], tip[1], apex]);
26
+ radii.push(0);
27
+ } else radii[last] = 0;
28
+ return sweep({
29
+ section: { radius: 1, segments: 5 },
30
+ path: pts,
31
+ scale: radii,
32
+ color: p.bark,
33
+ strip: 'wood',
34
+ caps: apex === null ? 'end' : false,
35
+ });
36
+ }
37
+
38
+ export function blob(stems: readonly Stem[], p: TreeParams, rng: Rng): Impostor {
39
+ const trunk = stems[0];
40
+ if (!trunk) return { trunk: new MeshBuilder().build(), leaves: new MeshBuilder().build() };
41
+ const tip = trunk.pts[trunk.pts.length - 1] ?? [0, 0, 1];
42
+ const margin = p.leaves.size * 0.6;
43
+ let z0 = Infinity;
44
+ let z1 = tip[2];
45
+ for (const s of stems)
46
+ for (const q of s.level > 0 ? s.pts : []) {
47
+ z0 = Math.min(z0, q[2] - margin * (1 + (p.leaves.hang ?? 0) * 2));
48
+ z1 = Math.max(z1, q[2] + margin);
49
+ }
50
+ if (!Number.isFinite(z0)) z0 = tip[2] * 0.5;
51
+ const BINS = 6;
52
+ const r = new Array<number>(BINS).fill(0.2);
53
+ for (const s of stems)
54
+ for (const q of s.level > 0 ? s.pts : []) {
55
+ const b = Math.min(BINS - 1, Math.max(0, Math.floor(((q[2] - z0) / (z1 - z0)) * BINS)));
56
+ r[b] = Math.max(r[b] ?? 0, Math.hypot(q[0] - tip[0], q[1] - tip[1]) + margin);
57
+ }
58
+ const profile: [number, number][] = [[0, z0]];
59
+ for (let b = 0; b < BINS; b++) profile.push([r[b] ?? 0.2, z0 + ((b + 0.5) / BINS) * (z1 - z0)]);
60
+ profile.push([0, z1]);
61
+ const leaves = lathe({ profile, segments: 10, color: p.leaves.color, at: [tip[0], tip[1], 0] });
62
+ const [cr, cg, cb] = p.leaves.color;
63
+ for (let i = 0; i < leaves.colors.length / 3; i++) {
64
+ const t = ((leaves.positions[i * 3 + 2] ?? 0) - z0) / (z1 - z0);
65
+ const k = (0.55 + 0.5 * t) * (1 + rng.range(-0.08, 0.08));
66
+ leaves.colors.set([cr * k, cg * k, cb * k], i * 3);
67
+ }
68
+ return { trunk: coarseTrunk(trunk, p, z1), leaves };
69
+ }
70
+
71
+ export function frondCards(stems: readonly Stem[], p: TreeParams, level: number): Impostor {
72
+ const trunk = stems[0];
73
+ const mb = new MeshBuilder();
74
+ if (!trunk) return { trunk: mb.build(), leaves: mb.build() };
75
+ const top = trunk.pts[trunk.pts.length - 1] ?? [0, 0, 1];
76
+ const fronds = stems.filter((s) => s.level === level);
77
+ const every = Math.max(1, Math.ceil(fronds.length / 12));
78
+ const [cr, cg, cb] = p.leaves.color;
79
+ for (const [fi, st] of fronds.entries()) {
80
+ if (fi % every !== 0) continue;
81
+ const n = st.pts.length - 1;
82
+ const pts = [top, st.pts[Math.round(n / 2)] ?? top, st.pts[n] ?? top];
83
+ const fr = transportFrames(pts);
84
+ const w = [0.25, 1, 0.35].map((k) => k * st.length * p.leaves.width);
85
+ for (const side of [1, -1]) {
86
+ const edge = pts.map((c, j): Vec3 => {
87
+ const f = fr[j];
88
+ const ww = (w[j] ?? 0) * side;
89
+ if (!f) return c;
90
+ return [
91
+ c[0] + (f.b[0] * 0.85 - f.n[0] * 0.45 * side) * ww,
92
+ c[1] + (f.b[1] * 0.85 - f.n[1] * 0.45 * side) * ww,
93
+ c[2] + (f.b[2] * 0.85 - f.n[2] * 0.45 * side) * ww,
94
+ ];
95
+ });
96
+ for (let j = 0; j < 2; j++) {
97
+ const q = [pts[j], pts[j + 1], edge[j + 1], edge[j]] as Vec3[];
98
+ const [a, b, c] = [q[0] ?? top, q[1] ?? top, q[2] ?? top];
99
+ const e1 = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
100
+ const e2 = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
101
+ const nx = (e1[1] ?? 0) * (e2[2] ?? 0) - (e1[2] ?? 0) * (e2[1] ?? 0);
102
+ const ny = (e1[2] ?? 0) * (e2[0] ?? 0) - (e1[0] ?? 0) * (e2[2] ?? 0);
103
+ const nz = (e1[0] ?? 0) * (e2[1] ?? 0) - (e1[1] ?? 0) * (e2[0] ?? 0);
104
+ const l = Math.hypot(nx, ny, nz) || 1;
105
+ for (const s of [1, -1]) {
106
+ const nn: Vec3 = [(nx / l) * s, (ny / l) * s, (nz / l) * s];
107
+ const ids = q.map((v, k) => {
108
+ const sh = k < 2 ? 0.7 : 1;
109
+ return mb.vertex({ p: v, n: nn, uv: [0, 0], color: [cr * sh, cg * sh, cb * sh] });
110
+ });
111
+ const [i0 = 0, i1 = 0, i2 = 0, i3 = 0] = s > 0 ? ids : [...ids].reverse();
112
+ mb.quad(i0, i1, i2, i3);
113
+ }
114
+ }
115
+ }
116
+ }
117
+ return { trunk: coarseTrunk(trunk, p, null), leaves: mb.build() };
118
+ }
@@ -0,0 +1,168 @@
1
+ // Leaf cards: double-sided `planar` polygons, each standing for a cluster of leaves, with per-vertex
2
+ // colour (darker at the stem, lighter at the tip, darker deep inside the crown). LOD0 roots every
3
+ // card on an exact twig vertex (`transportFrames` = the sweep's own frames); LOD1 replaces each
4
+ // twig by one bigger cluster card rooted on its parent's bark.
5
+
6
+ import { type Mesh, merge, type Rng, type Vec3 } from '../core/index.ts';
7
+ import { planar, transportFrames } from '../primitives/index.ts';
8
+ import { type LeafParams, OUTLINES } from './vegetation-params.ts';
9
+ import type { Stem } from './vegetation-skeleton.ts';
10
+
11
+ const unit = (a: Vec3): Vec3 => {
12
+ const l = Math.hypot(a[0], a[1], a[2]) || 1;
13
+ return [a[0] / l, a[1] / l, a[2] / l];
14
+ };
15
+
16
+ /** Crown occlusion: cards deep inside / low in the crown are darker. */
17
+ export interface CrownShade {
18
+ readonly centre: Vec3;
19
+ readonly radius: number;
20
+ readonly zMin: number;
21
+ readonly zMax: number;
22
+ }
23
+
24
+ export function crownShade(stems: readonly Stem[], level: number): CrownShade {
25
+ let r = 0.1;
26
+ let z0 = Infinity;
27
+ let z1 = -Infinity;
28
+ const t = stems[0]?.pts;
29
+ const c = t?.[t.length - 1] ?? [0, 0, 0];
30
+ for (const s of stems) {
31
+ if (s.level < level) continue;
32
+ for (const p of s.pts) {
33
+ r = Math.max(r, Math.hypot(p[0] - c[0], p[1] - c[1]));
34
+ z0 = Math.min(z0, p[2]);
35
+ z1 = Math.max(z1, p[2]);
36
+ }
37
+ }
38
+ return { centre: c, radius: r, zMin: z0, zMax: Math.max(z1, z0 + 0.1) };
39
+ }
40
+
41
+ function card(
42
+ leaf: LeafParams,
43
+ base: Vec3,
44
+ dir: Vec3,
45
+ side: Vec3,
46
+ len: number,
47
+ shade: CrownShade,
48
+ rng: Rng,
49
+ ): Mesh {
50
+ const outline = OUTLINES[leaf.shape === 'frond' ? 'oval' : leaf.shape];
51
+ const w = len * leaf.width;
52
+ const points = outline.map(
53
+ ([u, v]): Vec3 => [
54
+ base[0] + dir[0] * u * len + side[0] * v * w,
55
+ base[1] + dir[1] * u * len + side[1] * v * w,
56
+ base[2] + dir[2] * u * len + side[2] * v * w,
57
+ ],
58
+ );
59
+ const m = planar({ points, color: leaf.color, doubleSided: true });
60
+ const k = 1 + rng.range(-leaf.colorVar, leaf.colorVar);
61
+ const hue = rng.range(-leaf.colorVar, leaf.colorVar) * 0.6;
62
+ const radial = Math.hypot(base[0] - shade.centre[0], base[1] - shade.centre[1]) / shade.radius;
63
+ const up = (base[2] - shade.zMin) / (shade.zMax - shade.zMin);
64
+ const ao = 0.5 + 0.35 * Math.min(1, radial) ** 0.8 + 0.2 * Math.max(0, Math.min(1, up));
65
+ const [r, g, b] = leaf.color;
66
+ for (let i = 0; i < m.colors.length / 3; i++) {
67
+ const u = outline[i % outline.length]?.[0] ?? 0;
68
+ const s = ao * k * (0.7 + 0.4 * u);
69
+ m.colors[i * 3] = r * s * (1 + hue);
70
+ m.colors[i * 3 + 1] = g * s;
71
+ m.colors[i * 3 + 2] = b * s * (1 - hue);
72
+ }
73
+ return m;
74
+ }
75
+
76
+ /** Splay outward from the stem, lift a little, then droop towards the ground by `hang`. */
77
+ function aim(radial: Vec3, along: Vec3, leaf: LeafParams, rng: Rng): { dir: Vec3; side: Vec3 } {
78
+ const hang = leaf.hang ?? 0;
79
+ const flat = leaf.flat ?? 0;
80
+ const lift = rng.range(-0.3, 0.5);
81
+ const out = unit([
82
+ radial[0] * 0.9 + along[0] * 0.7,
83
+ radial[1] * 0.9 + along[1] * 0.7,
84
+ radial[2] * 0.9 + along[2] * 0.7 + lift,
85
+ ]);
86
+ const d0 = unit([out[0] * (1 - hang), out[1] * (1 - hang), out[2] * (1 - hang) - hang]);
87
+ const dir = unit([d0[0], d0[1], d0[2] * (1 - flat)]);
88
+ const level = unit([-dir[1], dir[0], 0]);
89
+ const s1 = unit([
90
+ dir[1] * radial[2] - dir[2] * radial[1],
91
+ dir[2] * radial[0] - dir[0] * radial[2],
92
+ dir[0] * radial[1] - dir[1] * radial[0],
93
+ ]);
94
+ const s0 = Math.hypot(...s1) < 0.5 ? level : s1;
95
+ // Flat cards (pine pads) lie level: side goes horizontal, roll fades out.
96
+ const side = unit([
97
+ s0[0] + (level[0] - s0[0]) * flat,
98
+ s0[1] + (level[1] - s0[1]) * flat,
99
+ s0[2] + (level[2] - s0[2]) * flat,
100
+ ]);
101
+ const roll = rng.range(-0.7, 0.7) * (1 - flat);
102
+ const t: Vec3 = [
103
+ dir[1] * side[2] - dir[2] * side[1],
104
+ dir[2] * side[0] - dir[0] * side[2],
105
+ dir[0] * side[1] - dir[1] * side[0],
106
+ ];
107
+ const c = Math.cos(roll);
108
+ const s = Math.sin(roll);
109
+ return { dir, side: [side[0] * c + t[0] * s, side[1] * c + t[1] * s, side[2] * c + t[2] * s] };
110
+ }
111
+
112
+ /** LOD0: `perStem` cards along the outer 70% of every terminal stem, rooted on a ring vertex. */
113
+ export function leafCards(
114
+ stems: readonly Stem[],
115
+ level: number,
116
+ ringSegments: number,
117
+ leaf: LeafParams,
118
+ shade: CrownShade,
119
+ rng: Rng,
120
+ ): Mesh {
121
+ const out: Mesh[] = [];
122
+ for (const st of stems) {
123
+ if (st.level !== level) continue;
124
+ const frames = transportFrames(st.pts);
125
+ const res = st.pts.length - 1;
126
+ for (let i = 0; i < leaf.perStem; i++) {
127
+ const from = leaf.from ?? 0.3;
128
+ const t = from + ((1 - from) * (i + 1)) / leaf.perStem;
129
+ const j = Math.max(1, Math.min(res, Math.round(t * res)));
130
+ const f = frames[j];
131
+ const c = st.pts[j];
132
+ if (!f || !c) continue;
133
+ const a = (rng.int(0, ringSegments - 1) / ringSegments) * Math.PI * 2;
134
+ const radial: Vec3 = [
135
+ Math.cos(a) * f.n[0] + Math.sin(a) * f.b[0],
136
+ Math.cos(a) * f.n[1] + Math.sin(a) * f.b[1],
137
+ Math.cos(a) * f.n[2] + Math.sin(a) * f.b[2],
138
+ ];
139
+ const r = st.radii[j] ?? 0;
140
+ const base: Vec3 = [c[0] + radial[0] * r, c[1] + radial[1] * r, c[2] + radial[2] * r];
141
+ const { dir, side } = aim(radial, f.t, leaf, rng);
142
+ out.push(card(leaf, base, dir, side, leaf.size * rng.range(0.8, 1.2), shade, rng));
143
+ }
144
+ }
145
+ return merge(out);
146
+ }
147
+
148
+ /** LOD1: one cluster card per (unemitted) twig, rooted where the twig would leave its parent. */
149
+ export function clusterCards(
150
+ stems: readonly Stem[],
151
+ level: number,
152
+ leaf: LeafParams,
153
+ shade: CrownShade,
154
+ rng: Rng,
155
+ ): Mesh {
156
+ const out: Mesh[] = [];
157
+ for (const st of stems) {
158
+ if (st.level !== level) continue;
159
+ const tip = st.pts[st.pts.length - 1] ?? st.surface;
160
+ const p0 = st.pts[0] ?? st.surface;
161
+ const along = unit([tip[0] - p0[0], tip[1] - p0[1], tip[2] - p0[2]]);
162
+ const radial = unit([st.surface[0] - p0[0], st.surface[1] - p0[1], st.surface[2] - p0[2]]);
163
+ const { dir, side } = aim(radial, along, leaf, rng);
164
+ const len = st.length * 1.1 + leaf.size;
165
+ out.push(card(leaf, st.surface, dir, side, len, shade, rng));
166
+ }
167
+ return merge(out);
168
+ }