@developerz.ai/ts23d 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/agents/bug-hunter.md +21 -0
- package/.claude/agents/docs-author.md +13 -0
- package/.claude/agents/dx-auditor.md +14 -0
- package/.claude/agents/primitive-author.md +22 -0
- package/.claude/agents/recipe-author.md +36 -0
- package/.claude/agents/visual-reviewer.md +23 -0
- package/.claude/commands/feature.md +28 -0
- package/.claude/commands/new-recipe.md +19 -0
- package/.claude/commands/release.md +14 -0
- package/.claude/commands/verify.md +9 -0
- package/.claude/skills/author-recipe/SKILL.md +93 -0
- package/CHANGELOG.md +90 -0
- package/CLAUDE.md +85 -0
- package/LICENSE +21 -0
- package/README.md +385 -2
- package/dist/chunk-6b05mnmx.js +19 -0
- package/dist/chunk-6b05mnmx.js.map +11 -0
- package/dist/chunk-7rtfjh9f.js +45 -0
- package/dist/chunk-7rtfjh9f.js.map +10 -0
- package/dist/chunk-8j4c28jt.js +4085 -0
- package/dist/chunk-8j4c28jt.js.map +46 -0
- package/dist/chunk-d1fv6hrm.js +2532 -0
- package/dist/chunk-d1fv6hrm.js.map +43 -0
- package/dist/chunk-dbq4qf52.js +902 -0
- package/dist/chunk-dbq4qf52.js.map +25 -0
- package/dist/chunk-drna2rny.js +836 -0
- package/dist/chunk-drna2rny.js.map +17 -0
- package/dist/chunk-dxvypr7y.js +89 -0
- package/dist/chunk-dxvypr7y.js.map +11 -0
- package/dist/chunk-f6yme003.js +1589 -0
- package/dist/chunk-f6yme003.js.map +30 -0
- package/dist/chunk-hg7pf34j.js +465 -0
- package/dist/chunk-hg7pf34j.js.map +19 -0
- package/dist/chunk-jq4e17tj.js +1031 -0
- package/dist/chunk-jq4e17tj.js.map +21 -0
- package/dist/chunk-y63c6zcv.js +2668 -0
- package/dist/chunk-y63c6zcv.js.map +53 -0
- package/dist/cli/args.d.ts +30 -0
- package/dist/cli/bin.d.ts +2 -0
- package/dist/cli/bin.js +348 -0
- package/dist/cli/bin.js.map +15 -0
- package/dist/cli/load.d.ts +2 -0
- package/dist/cli/manifest.d.ts +53 -0
- package/dist/cli/render-cmds.d.ts +12 -0
- package/dist/cli/run.d.ts +1 -0
- package/dist/cli/texture-cache.d.ts +4 -0
- package/dist/core/asset.d.ts +10 -0
- package/dist/core/definition.d.ts +155 -0
- package/dist/core/errors.d.ts +17 -0
- package/dist/core/family.d.ts +23 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.js +69 -0
- package/dist/core/index.js.map +9 -0
- package/dist/core/mesh.d.ts +35 -0
- package/dist/core/part.d.ts +114 -0
- package/dist/core/png.d.ts +1 -0
- package/dist/core/rng.d.ts +12 -0
- package/dist/core/transform.d.ts +20 -0
- package/dist/core/vec.d.ts +11 -0
- package/dist/core/world.d.ts +16 -0
- package/dist/export/bin-writer.d.ts +16 -0
- package/dist/export/container.d.ts +3 -0
- package/dist/export/credits.d.ts +4 -0
- package/dist/export/glb-options.d.ts +48 -0
- package/dist/export/glb.d.ts +8 -0
- package/dist/export/hierarchy.d.ts +23 -0
- package/dist/export/index.d.ts +5 -0
- package/dist/export/index.js +40 -0
- package/dist/export/index.js.map +9 -0
- package/dist/export/lights.d.ts +8 -0
- package/dist/export/lod-coverage.d.ts +12 -0
- package/dist/export/materials.d.ts +23 -0
- package/dist/export/merge-pivots.d.ts +6 -0
- package/dist/export/metadata.d.ts +21 -0
- package/dist/export/motion.d.ts +9 -0
- package/dist/export/optimize-parts.d.ts +26 -0
- package/dist/export/primitive.d.ts +3 -0
- package/dist/export/tangents.d.ts +2 -0
- package/dist/export/textures.d.ts +22 -0
- package/dist/export/version.d.ts +2 -0
- package/dist/grammar/index.d.ts +2 -0
- package/dist/grammar/index.js +16 -0
- package/dist/grammar/index.js.map +9 -0
- package/dist/grammar/split.d.ts +21 -0
- package/dist/grammar/whyte.d.ts +5 -0
- package/dist/index.d.ts +11 -0
- package/dist/index.js +457 -0
- package/dist/index.js.map +9 -0
- package/dist/kinds/building.d.ts +44 -0
- package/dist/kinds/faces.d.ts +27 -0
- package/dist/kinds/head-armour.d.ts +5 -0
- package/dist/kinds/head-beard.d.ts +6 -0
- package/dist/kinds/head-bust.d.ts +5 -0
- package/dist/kinds/head-extras.d.ts +15 -0
- package/dist/kinds/head-face.d.ts +8 -0
- package/dist/kinds/head-garb.d.ts +4 -0
- package/dist/kinds/head-geom.d.ts +7 -0
- package/dist/kinds/head-hair.d.ts +4 -0
- package/dist/kinds/head-layout.d.ts +29 -0
- package/dist/kinds/head-mesh.d.ts +31 -0
- package/dist/kinds/head-mouth.d.ts +4 -0
- package/dist/kinds/head-params.d.ts +116 -0
- package/dist/kinds/head-presets.d.ts +19 -0
- package/dist/kinds/head-rim.d.ts +10 -0
- package/dist/kinds/head-tone.d.ts +10 -0
- package/dist/kinds/head-torso.d.ts +35 -0
- package/dist/kinds/head.d.ts +39 -0
- package/dist/kinds/hull-lines.d.ts +65 -0
- package/dist/kinds/hull-skin.d.ts +6 -0
- package/dist/kinds/hull.d.ts +14 -0
- package/dist/kinds/index.d.ts +16 -0
- package/dist/kinds/index.js +78 -0
- package/dist/kinds/index.js.map +9 -0
- package/dist/kinds/mass.d.ts +15 -0
- package/dist/kinds/openings.d.ts +30 -0
- package/dist/kinds/planned.d.ts +6 -0
- package/dist/kinds/roof-chimney.d.ts +16 -0
- package/dist/kinds/roof-shape.d.ts +64 -0
- package/dist/kinds/roof.d.ts +31 -0
- package/dist/kinds/vegetation-fronds.d.ts +15 -0
- package/dist/kinds/vegetation-impostor.d.ts +9 -0
- package/dist/kinds/vegetation-leaves.d.ts +15 -0
- package/dist/kinds/vegetation-mesh.d.ts +21 -0
- package/dist/kinds/vegetation-params.d.ts +90 -0
- package/dist/kinds/vegetation-presets.d.ts +20 -0
- package/dist/kinds/vegetation-skeleton.d.ts +20 -0
- package/dist/kinds/vegetation.d.ts +42 -0
- package/dist/kinds/vehicle.d.ts +42 -0
- package/dist/material/cc0.d.ts +4 -0
- package/dist/material/define.d.ts +34 -0
- package/dist/material/generator.d.ts +4 -0
- package/dist/material/index.d.ts +9 -0
- package/dist/material/index.js +70 -0
- package/dist/material/index.js.map +9 -0
- package/dist/material/library.d.ts +7 -0
- package/dist/material/material-def.d.ts +30 -0
- package/dist/material/paint/bond.d.ts +3 -0
- package/dist/material/paint/canvas.d.ts +39 -0
- package/dist/material/paint/cell.d.ts +4 -0
- package/dist/material/paint/cells-round.d.ts +5 -0
- package/dist/material/paint/cells.d.ts +7 -0
- package/dist/material/paint/compose.d.ts +5 -0
- package/dist/material/paint/concrete.d.ts +3 -0
- package/dist/material/paint/courses.d.ts +31 -0
- package/dist/material/paint/decode-png.d.ts +6 -0
- package/dist/material/paint/default-sheet.d.ts +4 -0
- package/dist/material/paint/fabric.d.ts +4 -0
- package/dist/material/paint/foliage-broad.d.ts +5 -0
- package/dist/material/paint/foliage-common.d.ts +35 -0
- package/dist/material/paint/foliage-compound.d.ts +4 -0
- package/dist/material/paint/foliage-conifer.d.ts +5 -0
- package/dist/material/paint/foliage-raster.d.ts +26 -0
- package/dist/material/paint/foliage.d.ts +3 -0
- package/dist/material/paint/image-strip.d.ts +4 -0
- package/dist/material/paint/kit.d.ts +5 -0
- package/dist/material/paint/masks.d.ts +3 -0
- package/dist/material/paint/metal.d.ts +3 -0
- package/dist/material/paint/noise.d.ts +9 -0
- package/dist/material/paint/normal.d.ts +8 -0
- package/dist/material/paint/orm.d.ts +8 -0
- package/dist/material/paint/planks.d.ts +3 -0
- package/dist/material/paint/plates.d.ts +3 -0
- package/dist/material/paint/shapes.d.ts +8 -0
- package/dist/material/paint/slate.d.ts +3 -0
- package/dist/material/paint/stamp.d.ts +3 -0
- package/dist/material/paint/strip.d.ts +3 -0
- package/dist/material/paint/surface.d.ts +5 -0
- package/dist/material/paint/types.d.ts +65 -0
- package/dist/material/paint/validate.d.ts +3 -0
- package/dist/material/palette.d.ts +14 -0
- package/dist/material/shader-godot.d.ts +2 -0
- package/dist/material/shader-three.d.ts +2 -0
- package/dist/material/shader.d.ts +46 -0
- package/dist/material/slots.d.ts +5 -0
- package/dist/material/texture-source.d.ts +34 -0
- package/dist/material/trim-sheet.d.ts +38 -0
- package/dist/neural/generator.d.ts +25 -0
- package/dist/neural/images.d.ts +17 -0
- package/dist/neural/index.d.ts +2 -0
- package/dist/neural/index.js +14 -0
- package/dist/neural/index.js.map +9 -0
- package/dist/passes/bake-ao.d.ts +17 -0
- package/dist/passes/grime.d.ts +15 -0
- package/dist/passes/index.d.ts +6 -0
- package/dist/passes/index.js +22 -0
- package/dist/passes/index.js.map +9 -0
- package/dist/passes/livery.d.ts +19 -0
- package/dist/passes/optimize-cache.d.ts +15 -0
- package/dist/passes/optimize-weld.d.ts +15 -0
- package/dist/passes/optimize.d.ts +28 -0
- package/dist/passes/ray-grid.d.ts +23 -0
- package/dist/passes/weighted-normals.d.ts +8 -0
- package/dist/primitives/beam.d.ts +17 -0
- package/dist/primitives/bevel-box.d.ts +13 -0
- package/dist/primitives/box.d.ts +16 -0
- package/dist/primitives/cell.d.ts +20 -0
- package/dist/primitives/check.d.ts +12 -0
- package/dist/primitives/closed.d.ts +11 -0
- package/dist/primitives/erosion.d.ts +22 -0
- package/dist/primitives/font-5x7.d.ts +3 -0
- package/dist/primitives/heightfield.d.ts +16 -0
- package/dist/primitives/index.d.ts +23 -0
- package/dist/primitives/index.js +81 -0
- package/dist/primitives/index.js.map +9 -0
- package/dist/primitives/lathe-facets.d.ts +8 -0
- package/dist/primitives/lathe.d.ts +26 -0
- package/dist/primitives/lattice.d.ts +30 -0
- package/dist/primitives/loft.d.ts +15 -0
- package/dist/primitives/mc-table.d.ts +2 -0
- package/dist/primitives/member.d.ts +19 -0
- package/dist/primitives/noise.d.ts +34 -0
- package/dist/primitives/planar.d.ts +10 -0
- package/dist/primitives/prism.d.ts +13 -0
- package/dist/primitives/sculpt-edit.d.ts +56 -0
- package/dist/primitives/sculpt-tree.d.ts +23 -0
- package/dist/primitives/sculpt.d.ts +27 -0
- package/dist/primitives/sdf-grid.d.ts +17 -0
- package/dist/primitives/sdf-ops.d.ts +37 -0
- package/dist/primitives/sdf.d.ts +21 -0
- package/dist/primitives/strip-uv.d.ts +11 -0
- package/dist/primitives/surface-nets.d.ts +7 -0
- package/dist/primitives/sweep.d.ts +19 -0
- package/dist/primitives/terrain-color.d.ts +30 -0
- package/dist/primitives/terrain-grid.d.ts +36 -0
- package/dist/primitives/text-layout.d.ts +22 -0
- package/dist/primitives/text.d.ts +27 -0
- package/dist/primitives/tiled.d.ts +22 -0
- package/dist/primitives/transport.d.ts +17 -0
- package/dist/primitives/triangulate.d.ts +2 -0
- package/dist/primitives/value-noise.d.ts +10 -0
- package/dist/qa/checks.d.ts +11 -0
- package/dist/qa/clash.d.ts +2 -0
- package/dist/qa/floating.d.ts +5 -0
- package/dist/qa/gates.d.ts +12 -0
- package/dist/qa/geometry.d.ts +21 -0
- package/dist/qa/index.d.ts +12 -0
- package/dist/qa/index.js +78 -0
- package/dist/qa/index.js.map +9 -0
- package/dist/qa/inside.d.ts +12 -0
- package/dist/qa/inspect.d.ts +18 -0
- package/dist/qa/lods.d.ts +12 -0
- package/dist/qa/measures.d.ts +4 -0
- package/dist/qa/occlusion.d.ts +3 -0
- package/dist/qa/sanity.d.ts +7 -0
- package/dist/qa/types.d.ts +12 -0
- package/dist/render/beauty.d.ts +40 -0
- package/dist/render/camera.d.ts +33 -0
- package/dist/render/depth-map.d.ts +38 -0
- package/dist/render/font.d.ts +1 -0
- package/dist/render/ground.d.ts +13 -0
- package/dist/render/index.d.ts +10 -0
- package/dist/render/index.js +47 -0
- package/dist/render/index.js.map +9 -0
- package/dist/render/lighting.d.ts +27 -0
- package/dist/render/lod-strip.d.ts +5 -0
- package/dist/render/metrics.d.ts +37 -0
- package/dist/render/options.d.ts +28 -0
- package/dist/render/photo-match.d.ts +19 -0
- package/dist/render/raster.d.ts +25 -0
- package/dist/render/resolve.d.ts +11 -0
- package/dist/render/review-prompt.d.ts +2 -0
- package/dist/render/review-warnings.d.ts +34 -0
- package/dist/render/review.d.ts +24 -0
- package/dist/render/scene.d.ts +18 -0
- package/dist/render/shade.d.ts +22 -0
- package/dist/render/sheet.d.ts +15 -0
- package/dist/render/texture.d.ts +15 -0
- package/dist/render/thumbnail.d.ts +8 -0
- package/dist/render/vis-buffer.d.ts +18 -0
- package/dist/testing/assert.d.ts +21 -0
- package/dist/testing/compiled.d.ts +15 -0
- package/dist/testing/hash.d.ts +1 -0
- package/dist/testing/index.d.ts +4 -0
- package/dist/testing/index.js +134 -0
- package/dist/testing/index.js.map +13 -0
- package/dist/testing/snapshot.d.ts +13 -0
- package/docs/README.md +56 -0
- package/docs/architecture/README.md +68 -0
- package/docs/architecture/adding-a-kind.md +44 -0
- package/docs/architecture/adding-a-primitive.md +49 -0
- package/docs/architecture/errors.md +47 -0
- package/docs/architecture/glb-production.md +214 -0
- package/docs/architecture/gltf-capabilities.md +117 -0
- package/docs/architecture/materials.md +151 -0
- package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
- package/docs/decisions/002-typescript-not-json.md +22 -0
- package/docs/decisions/003-shared-trim-sheet.md +21 -0
- package/docs/decisions/004-z-up-metres.md +21 -0
- package/docs/decisions/005-zero-runtime-deps.md +21 -0
- package/docs/decisions/006-single-package-subpath-exports.md +20 -0
- package/docs/decisions/007-cpu-contact-sheets.md +21 -0
- package/docs/decisions/008-surface-materials.md +21 -0
- package/docs/decisions/009-gltf-front-axis.md +21 -0
- package/docs/decisions/README.md +15 -0
- package/docs/idea/01-vision.md +117 -0
- package/docs/idea/02-dsl.md +343 -0
- package/docs/idea/03-ir.md +97 -0
- package/docs/idea/04-materials.md +114 -0
- package/docs/idea/05-agent-loop.md +141 -0
- package/docs/idea/06-qa.md +101 -0
- package/docs/idea/07-what-fits.md +45 -0
- package/docs/idea/08-neural-adapters.md +78 -0
- package/docs/idea/09-kinds.md +105 -0
- package/docs/idea/10-sculpting.md +166 -0
- package/docs/idea/11-materials-authoring.md +132 -0
- package/docs/idea/12-blender-bridge.md +136 -0
- package/docs/idea/13-asset-pipeline-research.md +89 -0
- package/docs/landscape.md +49 -0
- package/docs/plans/roadmap.md +139 -0
- package/examples/build-with-bun.ts +41 -0
- package/llms.txt +47 -0
- package/package.json +100 -4
- package/recipes/README.md +38 -0
- package/recipes/asteroid/README.md +46 -0
- package/recipes/asteroid/asteroid.ts +336 -0
- package/recipes/boulders/README.md +28 -0
- package/recipes/boulders/boulders.ts +117 -0
- package/recipes/boxcar/README.md +53 -0
- package/recipes/boxcar/boxcar.ts +1000 -0
- package/recipes/cargo_container_scifi/README.md +52 -0
- package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
- package/recipes/dropship/README.md +84 -0
- package/recipes/dropship/dropship.ts +1144 -0
- package/recipes/eiffel_tower/README.md +110 -0
- package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
- package/recipes/goblin_head/README.md +75 -0
- package/recipes/goblin_head/goblin_head.ts +38 -0
- package/recipes/human_head/README.md +68 -0
- package/recipes/human_head/human_head.ts +38 -0
- package/recipes/loco_440/README.md +32 -0
- package/recipes/loco_440/loco_440.ts +1404 -0
- package/recipes/material_swatches/README.md +21 -0
- package/recipes/material_swatches/material_swatches.ts +189 -0
- package/recipes/mountain_range/README.md +45 -0
- package/recipes/mountain_range/mountain_range.ts +128 -0
- package/recipes/oak/README.md +30 -0
- package/recipes/oak/oak.ts +19 -0
- package/recipes/orc_head/README.md +78 -0
- package/recipes/orc_head/orc_head.ts +41 -0
- package/recipes/palm/README.md +30 -0
- package/recipes/palm/palm.ts +19 -0
- package/recipes/pine/README.md +29 -0
- package/recipes/pine/pine.ts +19 -0
- package/recipes/signal_gantry/README.md +36 -0
- package/recipes/signal_gantry/signal_gantry.ts +522 -0
- package/recipes/station_halt/README.md +39 -0
- package/recipes/station_halt/station_halt.ts +722 -0
- package/recipes/t34/README.md +44 -0
- package/recipes/t34/t34.ts +1068 -0
- package/recipes/tiger_1/README.md +75 -0
- package/recipes/tiger_1/tiger_1.ts +1370 -0
- package/recipes/water_tower/README.md +40 -0
- package/recipes/water_tower/water_tower.ts +542 -0
- package/src/cli/args.ts +125 -0
- package/src/cli/bin.ts +7 -0
- package/src/cli/load.ts +17 -0
- package/src/cli/manifest.ts +95 -0
- package/src/cli/render-cmds.ts +66 -0
- package/src/cli/run.ts +192 -0
- package/src/cli/texture-cache.ts +24 -0
- package/src/core/asset.ts +129 -0
- package/src/core/definition.ts +156 -0
- package/src/core/errors.ts +50 -0
- package/src/core/family.ts +50 -0
- package/src/core/index.ts +66 -0
- package/src/core/mesh.ts +114 -0
- package/src/core/part.ts +130 -0
- package/src/core/png.ts +49 -0
- package/src/core/rng.ts +49 -0
- package/src/core/transform.ts +90 -0
- package/src/core/vec.ts +26 -0
- package/src/core/world.ts +80 -0
- package/src/export/bin-writer.ts +79 -0
- package/src/export/container.ts +35 -0
- package/src/export/credits.ts +25 -0
- package/src/export/glb-options.ts +53 -0
- package/src/export/glb.ts +187 -0
- package/src/export/hierarchy.ts +122 -0
- package/src/export/index.ts +34 -0
- package/src/export/lights.ts +49 -0
- package/src/export/lod-coverage.ts +71 -0
- package/src/export/materials.ts +126 -0
- package/src/export/merge-pivots.ts +146 -0
- package/src/export/metadata.ts +62 -0
- package/src/export/motion.ts +70 -0
- package/src/export/optimize-parts.ts +80 -0
- package/src/export/primitive.ts +35 -0
- package/src/export/tangents.ts +75 -0
- package/src/export/textures.ts +88 -0
- package/src/export/version.ts +6 -0
- package/src/grammar/index.ts +4 -0
- package/src/grammar/split.ts +87 -0
- package/src/grammar/whyte.ts +20 -0
- package/src/index.ts +14 -0
- package/src/kinds/building.ts +153 -0
- package/src/kinds/faces.ts +138 -0
- package/src/kinds/head-armour.ts +181 -0
- package/src/kinds/head-beard.ts +133 -0
- package/src/kinds/head-bust.ts +184 -0
- package/src/kinds/head-extras.ts +150 -0
- package/src/kinds/head-face.ts +242 -0
- package/src/kinds/head-garb.ts +181 -0
- package/src/kinds/head-geom.ts +31 -0
- package/src/kinds/head-hair.ts +193 -0
- package/src/kinds/head-layout.ts +63 -0
- package/src/kinds/head-mesh.ts +195 -0
- package/src/kinds/head-mouth.ts +111 -0
- package/src/kinds/head-params.ts +162 -0
- package/src/kinds/head-presets.ts +155 -0
- package/src/kinds/head-rim.ts +128 -0
- package/src/kinds/head-tone.ts +52 -0
- package/src/kinds/head-torso.ts +230 -0
- package/src/kinds/head.ts +176 -0
- package/src/kinds/hull-lines.ts +160 -0
- package/src/kinds/hull-skin.ts +83 -0
- package/src/kinds/hull.ts +209 -0
- package/src/kinds/index.ts +63 -0
- package/src/kinds/mass.ts +110 -0
- package/src/kinds/openings.ts +141 -0
- package/src/kinds/planned.ts +12 -0
- package/src/kinds/roof-chimney.ts +100 -0
- package/src/kinds/roof-shape.ts +230 -0
- package/src/kinds/roof.ts +250 -0
- package/src/kinds/vegetation-fronds.ts +126 -0
- package/src/kinds/vegetation-impostor.ts +118 -0
- package/src/kinds/vegetation-leaves.ts +168 -0
- package/src/kinds/vegetation-mesh.ts +174 -0
- package/src/kinds/vegetation-params.ts +147 -0
- package/src/kinds/vegetation-presets.ts +184 -0
- package/src/kinds/vegetation-skeleton.ts +168 -0
- package/src/kinds/vegetation.ts +199 -0
- package/src/kinds/vehicle.ts +144 -0
- package/src/material/cc0.ts +41 -0
- package/src/material/define.ts +130 -0
- package/src/material/generator.ts +63 -0
- package/src/material/index.ts +60 -0
- package/src/material/library.ts +196 -0
- package/src/material/material-def.ts +84 -0
- package/src/material/paint/bond.ts +60 -0
- package/src/material/paint/canvas.ts +101 -0
- package/src/material/paint/cell.ts +39 -0
- package/src/material/paint/cells-round.ts +119 -0
- package/src/material/paint/cells.ts +111 -0
- package/src/material/paint/compose.ts +53 -0
- package/src/material/paint/concrete.ts +62 -0
- package/src/material/paint/courses.ts +85 -0
- package/src/material/paint/decode-png.ts +106 -0
- package/src/material/paint/default-sheet.ts +73 -0
- package/src/material/paint/fabric.ts +63 -0
- package/src/material/paint/foliage-broad.ts +126 -0
- package/src/material/paint/foliage-common.ts +93 -0
- package/src/material/paint/foliage-compound.ts +135 -0
- package/src/material/paint/foliage-conifer.ts +143 -0
- package/src/material/paint/foliage-raster.ts +196 -0
- package/src/material/paint/foliage.ts +23 -0
- package/src/material/paint/image-strip.ts +88 -0
- package/src/material/paint/kit.ts +37 -0
- package/src/material/paint/masks.ts +46 -0
- package/src/material/paint/metal.ts +109 -0
- package/src/material/paint/noise.ts +52 -0
- package/src/material/paint/normal.ts +52 -0
- package/src/material/paint/orm.ts +108 -0
- package/src/material/paint/planks.ts +101 -0
- package/src/material/paint/plates.ts +72 -0
- package/src/material/paint/shapes.ts +28 -0
- package/src/material/paint/slate.ts +52 -0
- package/src/material/paint/stamp.ts +40 -0
- package/src/material/paint/strip.ts +48 -0
- package/src/material/paint/surface.ts +60 -0
- package/src/material/paint/types.ts +94 -0
- package/src/material/paint/validate.ts +74 -0
- package/src/material/palette.ts +46 -0
- package/src/material/shader-godot.ts +77 -0
- package/src/material/shader-three.ts +103 -0
- package/src/material/shader.ts +100 -0
- package/src/material/slots.ts +18 -0
- package/src/material/texture-source.ts +86 -0
- package/src/material/trim-sheet.ts +166 -0
- package/src/neural/generator.ts +37 -0
- package/src/neural/images.ts +27 -0
- package/src/neural/index.ts +10 -0
- package/src/passes/bake-ao.ts +183 -0
- package/src/passes/grime.ts +37 -0
- package/src/passes/index.ts +8 -0
- package/src/passes/livery.ts +66 -0
- package/src/passes/optimize-cache.ts +175 -0
- package/src/passes/optimize-weld.ts +147 -0
- package/src/passes/optimize.ts +85 -0
- package/src/passes/ray-grid.ts +237 -0
- package/src/passes/weighted-normals.ts +125 -0
- package/src/primitives/beam.ts +60 -0
- package/src/primitives/bevel-box.ts +140 -0
- package/src/primitives/box.ts +90 -0
- package/src/primitives/cell.ts +115 -0
- package/src/primitives/check.ts +49 -0
- package/src/primitives/closed.ts +74 -0
- package/src/primitives/erosion.ts +183 -0
- package/src/primitives/font-5x7.ts +117 -0
- package/src/primitives/heightfield.ts +101 -0
- package/src/primitives/index.ts +56 -0
- package/src/primitives/lathe-facets.ts +45 -0
- package/src/primitives/lathe.ts +174 -0
- package/src/primitives/lattice.ts +131 -0
- package/src/primitives/loft.ts +174 -0
- package/src/primitives/mc-table.ts +41 -0
- package/src/primitives/member.ts +130 -0
- package/src/primitives/noise.ts +157 -0
- package/src/primitives/planar.ts +55 -0
- package/src/primitives/prism.ts +85 -0
- package/src/primitives/sculpt-edit.ts +212 -0
- package/src/primitives/sculpt-tree.ts +226 -0
- package/src/primitives/sculpt.ts +80 -0
- package/src/primitives/sdf-grid.ts +131 -0
- package/src/primitives/sdf-ops.ts +145 -0
- package/src/primitives/sdf.ts +83 -0
- package/src/primitives/strip-uv.ts +26 -0
- package/src/primitives/surface-nets.ts +161 -0
- package/src/primitives/sweep.ts +162 -0
- package/src/primitives/terrain-color.ts +85 -0
- package/src/primitives/terrain-grid.ts +137 -0
- package/src/primitives/text-layout.ts +85 -0
- package/src/primitives/text.ts +197 -0
- package/src/primitives/tiled.ts +93 -0
- package/src/primitives/transport.ts +85 -0
- package/src/primitives/triangulate.ts +42 -0
- package/src/primitives/value-noise.ts +62 -0
- package/src/qa/checks.ts +110 -0
- package/src/qa/clash.ts +177 -0
- package/src/qa/floating.ts +63 -0
- package/src/qa/gates.ts +126 -0
- package/src/qa/geometry.ts +187 -0
- package/src/qa/index.ts +28 -0
- package/src/qa/inside.ts +114 -0
- package/src/qa/inspect.ts +107 -0
- package/src/qa/lods.ts +97 -0
- package/src/qa/measures.ts +67 -0
- package/src/qa/occlusion.ts +166 -0
- package/src/qa/sanity.ts +137 -0
- package/src/qa/types.ts +17 -0
- package/src/render/beauty.ts +115 -0
- package/src/render/camera.ts +142 -0
- package/src/render/depth-map.ts +191 -0
- package/src/render/font.ts +76 -0
- package/src/render/ground.ts +87 -0
- package/src/render/index.ts +34 -0
- package/src/render/lighting.ts +121 -0
- package/src/render/lod-strip.ts +34 -0
- package/src/render/metrics.ts +147 -0
- package/src/render/options.ts +81 -0
- package/src/render/photo-match.ts +28 -0
- package/src/render/raster.ts +143 -0
- package/src/render/resolve.ts +109 -0
- package/src/render/review-prompt.ts +59 -0
- package/src/render/review-warnings.ts +92 -0
- package/src/render/review.ts +103 -0
- package/src/render/scene.ts +119 -0
- package/src/render/shade.ts +204 -0
- package/src/render/sheet.ts +88 -0
- package/src/render/texture.ts +97 -0
- package/src/render/thumbnail.ts +75 -0
- package/src/render/vis-buffer.ts +119 -0
- package/src/testing/assert.ts +115 -0
- package/src/testing/compiled.ts +31 -0
- package/src/testing/hash.ts +14 -0
- package/src/testing/index.ts +14 -0
- package/src/testing/snapshot.ts +37 -0
- package/src/types/gltf-validator.d.ts +13 -0
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@@ -0,0 +1,250 @@
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// Pitched roofs as one mesh: true-scale roofing courses down every slope, a slab with real
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// thickness (soffit + fascia/bargeboards around the eaves), ridge and hip caps, gable infill walls
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// where the roof leaves a wall open, chimneys that stand on the attic floor and clear the slope.
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// LOD0/1 keep thickness, fascia and caps; LOD2 is the bare slopes + gables (a few dozen triangles).
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import {
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type BuildContext,
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type Lod,
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type Mesh,
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MeshBuilder,
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merge,
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type Vec2,
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type Vec3,
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} from '../core/index.ts';
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import type { StripId } from '../material/index.ts';
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import { beam } from '../primitives/index.ts';
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import { emitFace } from './faces.ts';
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import { chimney, type RoofChimney } from './roof-chimney.ts';
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import {
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envelope,
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facets,
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type Plane,
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type RoofOptions,
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type RoofShape,
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ridgeHeight,
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roofHeightAt,
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roofShape,
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toWorld,
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zAt,
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} from './roof-shape.ts';
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export interface RoofMeshOptions extends RoofOptions {
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/** Fascia, bargeboards, soffit and ridge caps. Default: the roof colour, darkened. */
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readonly trim?: Vec3;
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/** Gable / shed end infill walls. Default pale render. */
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readonly wall?: { readonly color: Vec3; readonly strip?: StripId };
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/** Ridge and hip caps (LOD0/1). Default true. */
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readonly caps?: boolean;
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readonly chimneys?: readonly RoofChimney[];
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}
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export interface RoofInfo {
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/** World z of the ridge / apex top. */
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readonly ridge: number;
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/** World z of the lowest eave edge (underside). */
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readonly eave: number;
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/** World z of the top surface at world (x, y). */
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readonly heightAt: (x: number, y: number) => number;
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}
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const W = (s: RoofShape, q: Vec2, z: number, at: Vec3): Vec3 => toWorld(s, q, z, at);
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const dirW = (s: RoofShape, a: number, b: number, z: number): Vec3 => [
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s.ex[0] * a + s.ey[0] * b,
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s.ex[1] * a + s.ey[1] * b,
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z,
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];
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const onOutline = (outline: readonly Vec2[], q: Vec2): boolean =>
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outline.some((a, i) => {
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const b = outline[(i + 1) % outline.length] ?? a;
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const ex = b[0] - a[0];
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const ey = b[1] - a[1];
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const l2 = ex * ex + ey * ey || 1;
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const t = Math.max(0, Math.min(1, ((q[0] - a[0]) * ex + (q[1] - a[1]) * ey) / l2));
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return Math.hypot(a[0] + ex * t - q[0], a[1] + ey * t - q[1]) < 1e-6;
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});
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68
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/** Slopes of one envelope: top (normal up) or underside (normal down). */
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function slopes(
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b: MeshBuilder,
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s: RoofShape,
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planes: readonly Plane[],
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o: RoofMeshOptions,
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face: { down: boolean; color: Vec3; strip: StripId; banded: boolean },
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): [Plane, Vec2[]][] {
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const cells = facets(planes, s.outline);
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for (const [p, cell] of cells) {
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const pts = cell.map((q) => W(s, q, zAt(p, q), o.at));
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const low = pts.reduce((m, q) => (q[2] < m[2] ? q : m), pts[0] ?? o.at);
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const k = face.down ? -1 : 1;
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emitFace(b, {
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points: pts,
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normal: dirW(s, -p.ga * k, -p.gb * k, k),
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up: [0, 0, 1],
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vOrigin: low,
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color: face.color,
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strip: face.strip,
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banded: face.banded,
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});
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}
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return cells;
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}
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/** Vertical fascia / bargeboard band round the outline, between the two envelopes. */
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95
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function fascia(b: MeshBuilder, s: RoofShape, o: RoofMeshOptions, trim: Vec3, verts: Vec2[]): void {
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96
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const n = s.outline.length;
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for (let i = 0; i < n; i++) {
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const a = s.outline[i] ?? [0, 0];
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const c = s.outline[(i + 1) % n] ?? a;
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const ex = c[0] - a[0];
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const ey = c[1] - a[1];
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const len2 = ex * ex + ey * ey;
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103
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if (len2 < 1e-12) continue;
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const ts = [0, 1];
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105
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for (const q of verts) {
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const t = ((q[0] - a[0]) * ex + (q[1] - a[1]) * ey) / len2;
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107
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const off = Math.abs((q[0] - a[0]) * ey - (q[1] - a[1]) * ex) / Math.sqrt(len2);
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108
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if (t > 1e-6 && t < 1 - 1e-6 && off < 1e-6) ts.push(t);
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109
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}
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110
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ts.sort((x, y) => x - y);
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111
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const out = dirW(s, ey, -ex, 0);
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112
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for (let k = 0; k + 1 < ts.length; k++) {
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const q0: Vec2 = [a[0] + ex * (ts[k] ?? 0), a[1] + ey * (ts[k] ?? 0)];
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const q1: Vec2 = [a[0] + ex * (ts[k + 1] ?? 1), a[1] + ey * (ts[k + 1] ?? 1)];
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115
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if (Math.hypot(q1[0] - q0[0], q1[1] - q0[1]) < 1e-6) continue;
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emitFace(b, {
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117
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points: [
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118
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W(s, q0, envelope(s.under, q0), o.at),
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W(s, q1, envelope(s.under, q1), o.at),
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W(s, q1, envelope(s.top, q1), o.at),
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W(s, q0, envelope(s.top, q0), o.at),
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],
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normal: out,
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124
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up: [0, 0, 1],
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125
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vOrigin: o.at,
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126
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color: trim,
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127
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strip: 'plain',
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128
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});
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129
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}
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130
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}
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131
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+
}
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132
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+
|
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133
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/** Infill under the roof on each wall line where the underside rises above the plate. */
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134
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function gableWalls(b: MeshBuilder, s: RoofShape, o: RoofMeshOptions, banded: boolean): void {
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135
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const wall = o.wall ?? { color: [0.8, 0.76, 0.68] as Vec3 };
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136
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const lines: [Vec2, Vec2, Vec3][] = [
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137
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[[s.L, -s.D], [s.L, s.D], dirW(s, 1, 0, 0)],
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138
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[[-s.L, s.D], [-s.L, -s.D], dirW(s, -1, 0, 0)],
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139
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[[s.L, s.D], [-s.L, s.D], dirW(s, 0, 1, 0)],
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140
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[[-s.L, -s.D], [s.L, -s.D], dirW(s, 0, -1, 0)],
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141
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];
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142
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+
for (const [q0, q1, out] of lines) {
|
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143
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const at = (t: number): Vec2 => [q0[0] + (q1[0] - q0[0]) * t, q0[1] + (q1[1] - q0[1]) * t];
|
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144
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+
const ts = new Set([0, 1]);
|
|
145
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+
s.under.forEach((p, i) => {
|
|
146
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+
s.under.forEach((q, j) => {
|
|
147
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+
if (j <= i) return;
|
|
148
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+
const d0 = zAt(p, q0) - zAt(q, q0);
|
|
149
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+
const d1 = zAt(p, q1) - zAt(q, q1);
|
|
150
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+
if (Math.abs(d0 - d1) < 1e-12) return;
|
|
151
|
+
const t = d0 / (d0 - d1);
|
|
152
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+
if (t > 1e-6 && t < 1 - 1e-6 && Math.abs(envelope(s.under, at(t)) - zAt(p, at(t))) < 1e-7)
|
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153
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+
ts.add(t);
|
|
154
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+
});
|
|
155
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+
});
|
|
156
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+
const prof = [...ts]
|
|
157
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+
.sort((x, y) => x - y)
|
|
158
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+
.map((t) => [at(t), envelope(s.under, at(t))] as const);
|
|
159
|
+
if (Math.max(...prof.map(([, z]) => z)) < 0.01) continue;
|
|
160
|
+
const pts: Vec3[] = [W(s, q0, 0, o.at)];
|
|
161
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+
for (const [q, z] of prof) pts.push(W(s, q, Math.max(0, z), o.at));
|
|
162
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+
pts.push(W(s, q1, 0, o.at));
|
|
163
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+
emitFace(b, {
|
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164
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+
points: pts,
|
|
165
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+
normal: out,
|
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166
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+
up: [0, 0, 1],
|
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167
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+
vOrigin: o.at,
|
|
168
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+
color: wall.color,
|
|
169
|
+
strip: wall.strip ?? 'plain',
|
|
170
|
+
banded,
|
|
171
|
+
});
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
/** Ridge / hip / knee caps: a round roll on every crease between two top facets. */
|
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176
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+
function caps(s: RoofShape, o: RoofMeshOptions, cells: [Plane, Vec2[]][], trim: Vec3, lod: Lod) {
|
|
177
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+
const seen = new Set<string>();
|
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|
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const out: Mesh[] = [];
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|
+
const r = Math.max(0.06, s.thickness * 0.5);
|
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|
+
for (const [p, cell] of cells) {
|
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|
+
cell.forEach((q0, i) => {
|
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|
+
const q1 = cell[(i + 1) % cell.length] ?? q0;
|
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|
+
const mid: Vec2 = [(q0[0] + q1[0]) / 2, (q0[1] + q1[1]) / 2];
|
|
184
|
+
if (onOutline(s.outline, mid) || Math.hypot(q1[0] - q0[0], q1[1] - q0[1]) < 1e-3) return;
|
|
185
|
+
const key = [q0, q1]
|
|
186
|
+
.map((q) => `${q[0].toFixed(4)},${q[1].toFixed(4)}`)
|
|
187
|
+
.sort()
|
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188
|
+
.join('|');
|
|
189
|
+
if (seen.has(key)) return;
|
|
190
|
+
seen.add(key);
|
|
191
|
+
const lift = r * 0.3;
|
|
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|
+
out.push(
|
|
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|
+
beam({
|
|
194
|
+
from: W(s, q0, zAt(p, q0) + lift, o.at),
|
|
195
|
+
to: W(s, q1, zAt(p, q1) + lift, o.at),
|
|
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|
+
width: r * 2,
|
|
197
|
+
segments: lod === 0 ? 8 : 5,
|
|
198
|
+
color: trim,
|
|
199
|
+
strip: 'plain',
|
|
200
|
+
}),
|
|
201
|
+
);
|
|
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|
+
});
|
|
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|
+
}
|
|
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|
+
return out;
|
|
205
|
+
}
|
|
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|
+
|
|
207
|
+
/** The roof as one mesh at a detail level. Pure: compose with place/merge or pass to ctx.part. */
|
|
208
|
+
export function roofMesh(o: RoofMeshOptions, lod: Lod = 0): Mesh {
|
|
209
|
+
const s = roofShape(o);
|
|
210
|
+
const trim = o.trim ?? [o.color[0] * 0.55, o.color[1] * 0.55, o.color[2] * 0.55];
|
|
211
|
+
const strip = o.strip ?? 'slate';
|
|
212
|
+
const b = new MeshBuilder();
|
|
213
|
+
const extra: Mesh[] = [];
|
|
214
|
+
if (lod === 2) {
|
|
215
|
+
// Bare slopes on the underside envelope: it rests on the walls with no slab.
|
|
216
|
+
slopes(b, s, s.under, o, { down: false, color: o.color, strip, banded: false });
|
|
217
|
+
} else {
|
|
218
|
+
const top = slopes(b, s, s.top, o, { down: false, color: o.color, strip, banded: true });
|
|
219
|
+
const under = slopes(b, s, s.under, o, {
|
|
220
|
+
down: true,
|
|
221
|
+
color: trim,
|
|
222
|
+
strip: 'wood',
|
|
223
|
+
banded: lod === 0,
|
|
224
|
+
});
|
|
225
|
+
const verts = [...top, ...under].flatMap(([, cell]) => cell);
|
|
226
|
+
fascia(b, s, o, trim, verts);
|
|
227
|
+
if (o.caps !== false) extra.push(...caps(s, o, top, trim, lod));
|
|
228
|
+
}
|
|
229
|
+
gableWalls(b, s, o, lod < 2);
|
|
230
|
+
for (const c of o.chimneys ?? []) {
|
|
231
|
+
extra.push(chimney(c, (x, y) => roofHeightAt(o, x, y), o.at, lod));
|
|
232
|
+
}
|
|
233
|
+
return merge([b.build(), ...extra]);
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
/** Add the roof as part `name` (default 'roof') at the context's LOD; returns its heights. */
|
|
237
|
+
export function roof(ctx: BuildContext, o: RoofMeshOptions & { readonly name?: string }): RoofInfo {
|
|
238
|
+
ctx.part(o.name ?? 'roof', roofMesh(o, ctx.lod));
|
|
239
|
+
return roofInfo(o);
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
export function roofInfo(o: RoofOptions): RoofInfo {
|
|
243
|
+
const s = roofShape(o);
|
|
244
|
+
const eave = Math.min(...s.outline.map((q) => envelope(s.under, q)));
|
|
245
|
+
return {
|
|
246
|
+
ridge: ridgeHeight(o),
|
|
247
|
+
eave: o.at[2] + eave,
|
|
248
|
+
heightAt: (x, y) => roofHeightAt(o, x, y),
|
|
249
|
+
};
|
|
250
|
+
}
|
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
// Palm fronds: pinnate leaves as curved card strips — narrow double-sided leaflets either side of
|
|
2
|
+
// each rachis, folded into a V and drooping, longest mid-frond. Plus coconuts tucked under the
|
|
3
|
+
// crown. The rachis itself is a swept stem (in `branches`); leaflets root on its bark.
|
|
4
|
+
|
|
5
|
+
import { type Mesh, MeshBuilder, merge, type Rng, type Vec3 } from '../core/index.ts';
|
|
6
|
+
import { arcLengths, lathe, transportFrames } from '../primitives/index.ts';
|
|
7
|
+
import type { CrownShade } from './vegetation-leaves.ts';
|
|
8
|
+
import type { LeafParams } from './vegetation-params.ts';
|
|
9
|
+
import type { Stem } from './vegetation-skeleton.ts';
|
|
10
|
+
|
|
11
|
+
type V = [number, number, number];
|
|
12
|
+
|
|
13
|
+
function tri(mb: MeshBuilder, a: Vec3, b: Vec3, c: Vec3, col: Vec3, tipCol: Vec3): void {
|
|
14
|
+
const e1: V = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
|
|
15
|
+
const e2: V = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
|
|
16
|
+
const n: V = [
|
|
17
|
+
e1[1] * e2[2] - e1[2] * e2[1],
|
|
18
|
+
e1[2] * e2[0] - e1[0] * e2[2],
|
|
19
|
+
e1[0] * e2[1] - e1[1] * e2[0],
|
|
20
|
+
];
|
|
21
|
+
const l = Math.hypot(n[0], n[1], n[2]) || 1;
|
|
22
|
+
for (const s of [1, -1]) {
|
|
23
|
+
const nn: Vec3 = [(n[0] / l) * s, (n[1] / l) * s, (n[2] / l) * s];
|
|
24
|
+
const i = mb.vertex({ p: a, n: nn, uv: [0, 0], color: col });
|
|
25
|
+
const j = mb.vertex({ p: b, n: nn, uv: [0, 0], color: col });
|
|
26
|
+
const k = mb.vertex({ p: c, n: nn, uv: [0, 0], color: tipCol });
|
|
27
|
+
if (s > 0) mb.tri(i, j, k);
|
|
28
|
+
else mb.tri(i, k, j);
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Leaflets along every frond (stem at `level`). `perSide` leaflets each side; `from` overrides
|
|
34
|
+
* each frond's first rachis point (LOD2 roots them all on the trunk's top cap centre).
|
|
35
|
+
*/
|
|
36
|
+
export function frondLeaflets(
|
|
37
|
+
stems: readonly Stem[],
|
|
38
|
+
level: number,
|
|
39
|
+
leaf: LeafParams,
|
|
40
|
+
perSide: number,
|
|
41
|
+
shade: CrownShade,
|
|
42
|
+
rng: Rng,
|
|
43
|
+
): Mesh {
|
|
44
|
+
const mb = new MeshBuilder();
|
|
45
|
+
for (const st of stems) {
|
|
46
|
+
if (st.level !== level) continue;
|
|
47
|
+
const arc = arcLengths(st.pts);
|
|
48
|
+
const frames = transportFrames(st.pts);
|
|
49
|
+
const k = 1 + rng.range(-leaf.colorVar, leaf.colorVar);
|
|
50
|
+
const step = (st.length * 0.9) / perSide;
|
|
51
|
+
for (let i = 0; i < perSide; i++) {
|
|
52
|
+
const u = 0.1 + (0.9 * (i + 0.5)) / perSide;
|
|
53
|
+
const s = u * st.length;
|
|
54
|
+
let j = 0;
|
|
55
|
+
while (j < arc.length - 2 && (arc[j + 1] ?? 0) < s) j++;
|
|
56
|
+
const a = st.pts[j] ?? [0, 0, 0];
|
|
57
|
+
const b = st.pts[j + 1] ?? a;
|
|
58
|
+
const f = (s - (arc[j] ?? 0)) / ((arc[j + 1] ?? 1) - (arc[j] ?? 0) || 1);
|
|
59
|
+
const fr = frames[j] ?? { t: [1, 0, 0] as Vec3, n: [0, 0, 1] as Vec3, b: [0, 1, 0] as Vec3 };
|
|
60
|
+
const r = (st.radii[j] ?? 0) * (1 - f) + (st.radii[j + 1] ?? 0) * f;
|
|
61
|
+
const c: Vec3 = [
|
|
62
|
+
a[0] + (b[0] - a[0]) * f,
|
|
63
|
+
a[1] + (b[1] - a[1]) * f,
|
|
64
|
+
a[2] + (b[2] - a[2]) * f,
|
|
65
|
+
];
|
|
66
|
+
const len = st.length * leaf.width * Math.sin(Math.PI * (0.12 + 0.88 * u)) ** 0.6;
|
|
67
|
+
const ao =
|
|
68
|
+
0.6 +
|
|
69
|
+
0.4 *
|
|
70
|
+
Math.min(1, Math.hypot(c[0] - shade.centre[0], c[1] - shade.centre[1]) / shade.radius);
|
|
71
|
+
const col: Vec3 = [
|
|
72
|
+
leaf.color[0] * k * ao * 0.75,
|
|
73
|
+
leaf.color[1] * k * ao * 0.75,
|
|
74
|
+
leaf.color[2] * k * ao * 0.75,
|
|
75
|
+
];
|
|
76
|
+
const tipCol: Vec3 = [col[0] * 1.45, col[1] * 1.35, col[2] * 1.2];
|
|
77
|
+
for (const side of [1, -1]) {
|
|
78
|
+
const o: Vec3 = [fr.b[0] * side, fr.b[1] * side, fr.b[2] * side];
|
|
79
|
+
const root = (d: number): Vec3 => [
|
|
80
|
+
c[0] + o[0] * r + fr.t[0] * d,
|
|
81
|
+
c[1] + o[1] * r + fr.t[1] * d,
|
|
82
|
+
c[2] + o[2] * r + fr.t[2] * d,
|
|
83
|
+
];
|
|
84
|
+
const tip: Vec3 = [
|
|
85
|
+
c[0] + (o[0] * 0.8 + fr.t[0] * 0.45 - fr.n[0] * 0.35) * len,
|
|
86
|
+
c[1] + (o[1] * 0.8 + fr.t[1] * 0.45 - fr.n[1] * 0.35) * len,
|
|
87
|
+
c[2] + (o[2] * 0.8 + fr.t[2] * 0.45 - fr.n[2] * 0.35) * len - 0.2 * len,
|
|
88
|
+
];
|
|
89
|
+
tri(mb, root(-step * 0.35), root(step * 0.35), tip, col, tipCol);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
return mb.build();
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
/** Coconuts: `count` spheres hugging the trunk just below the frond bases. */
|
|
97
|
+
export function fruit(
|
|
98
|
+
trunk: Stem,
|
|
99
|
+
at: number,
|
|
100
|
+
o: { count: number; radius: number; color: Vec3 },
|
|
101
|
+
rng: Rng,
|
|
102
|
+
): Mesh {
|
|
103
|
+
const j = Math.max(0, Math.min(trunk.pts.length - 1, Math.round(at * (trunk.pts.length - 1))));
|
|
104
|
+
const c = trunk.pts[j] ?? [0, 0, 0];
|
|
105
|
+
const rt = trunk.radii[j] ?? 0.2;
|
|
106
|
+
const profile = [0, 1, 2, 3, 4].map((i): [number, number] => {
|
|
107
|
+
const a = -Math.PI / 2 + (i / 4) * Math.PI;
|
|
108
|
+
return [Math.max(0.0001, Math.cos(a)) * o.radius, Math.sin(a) * o.radius];
|
|
109
|
+
});
|
|
110
|
+
const out: Mesh[] = [];
|
|
111
|
+
for (let i = 0; i < o.count; i++) {
|
|
112
|
+
const a = (i / o.count) * Math.PI * 2 + rng.range(-0.3, 0.3);
|
|
113
|
+
const d = rt + o.radius * 0.6;
|
|
114
|
+
const dz = rng.range(-1, 0.5) * o.radius;
|
|
115
|
+
out.push(
|
|
116
|
+
lathe({
|
|
117
|
+
profile,
|
|
118
|
+
segments: 6,
|
|
119
|
+
caps: false,
|
|
120
|
+
at: [c[0] + Math.cos(a) * d, c[1] + Math.sin(a) * d, c[2] + dz],
|
|
121
|
+
color: o.color,
|
|
122
|
+
}),
|
|
123
|
+
);
|
|
124
|
+
}
|
|
125
|
+
return merge(out);
|
|
126
|
+
}
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
// LOD2 stand-ins, < 300 triangles. 'blob': a lathe of the real crown envelope (binned from the
|
|
2
|
+
// full skeleton, so it is THIS tree's silhouette) whose top apex is the trunk's tip — one shared
|
|
3
|
+
// point, so the crown provably touches the trunk. 'cards': a dozen coarse folded frond strips
|
|
4
|
+
// rooted on the trunk's top cap centre (palms). Smooth normals on the blob, flat on the cards.
|
|
5
|
+
|
|
6
|
+
import { type Mesh, MeshBuilder, type Rng, type Vec3 } from '../core/index.ts';
|
|
7
|
+
import { lathe, sweep, transportFrames } from '../primitives/index.ts';
|
|
8
|
+
import type { TreeParams } from './vegetation-params.ts';
|
|
9
|
+
import type { Stem } from './vegetation-skeleton.ts';
|
|
10
|
+
|
|
11
|
+
export interface Impostor {
|
|
12
|
+
readonly trunk: Mesh;
|
|
13
|
+
readonly leaves: Mesh;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
/** Trunk at 4 path points; `apex` extends it straight up to a point (blob's top). */
|
|
17
|
+
function coarseTrunk(trunk: Stem, p: TreeParams, apex: number | null): Mesh {
|
|
18
|
+
const n = trunk.pts.length - 1;
|
|
19
|
+
const idx = [...new Set([0, Math.round(n / 3), Math.round((2 * n) / 3), n])];
|
|
20
|
+
const pts = idx.map((i): Vec3 => trunk.pts[i] ?? [0, 0, 0]);
|
|
21
|
+
const radii = idx.map((i) => trunk.radii[i] ?? 0.1);
|
|
22
|
+
const last = pts.length - 1;
|
|
23
|
+
const tip = pts[last] ?? [0, 0, 1];
|
|
24
|
+
if (apex !== null && apex > tip[2] + 1e-6) {
|
|
25
|
+
pts.push([tip[0], tip[1], apex]);
|
|
26
|
+
radii.push(0);
|
|
27
|
+
} else radii[last] = 0;
|
|
28
|
+
return sweep({
|
|
29
|
+
section: { radius: 1, segments: 5 },
|
|
30
|
+
path: pts,
|
|
31
|
+
scale: radii,
|
|
32
|
+
color: p.bark,
|
|
33
|
+
strip: 'wood',
|
|
34
|
+
caps: apex === null ? 'end' : false,
|
|
35
|
+
});
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
export function blob(stems: readonly Stem[], p: TreeParams, rng: Rng): Impostor {
|
|
39
|
+
const trunk = stems[0];
|
|
40
|
+
if (!trunk) return { trunk: new MeshBuilder().build(), leaves: new MeshBuilder().build() };
|
|
41
|
+
const tip = trunk.pts[trunk.pts.length - 1] ?? [0, 0, 1];
|
|
42
|
+
const margin = p.leaves.size * 0.6;
|
|
43
|
+
let z0 = Infinity;
|
|
44
|
+
let z1 = tip[2];
|
|
45
|
+
for (const s of stems)
|
|
46
|
+
for (const q of s.level > 0 ? s.pts : []) {
|
|
47
|
+
z0 = Math.min(z0, q[2] - margin * (1 + (p.leaves.hang ?? 0) * 2));
|
|
48
|
+
z1 = Math.max(z1, q[2] + margin);
|
|
49
|
+
}
|
|
50
|
+
if (!Number.isFinite(z0)) z0 = tip[2] * 0.5;
|
|
51
|
+
const BINS = 6;
|
|
52
|
+
const r = new Array<number>(BINS).fill(0.2);
|
|
53
|
+
for (const s of stems)
|
|
54
|
+
for (const q of s.level > 0 ? s.pts : []) {
|
|
55
|
+
const b = Math.min(BINS - 1, Math.max(0, Math.floor(((q[2] - z0) / (z1 - z0)) * BINS)));
|
|
56
|
+
r[b] = Math.max(r[b] ?? 0, Math.hypot(q[0] - tip[0], q[1] - tip[1]) + margin);
|
|
57
|
+
}
|
|
58
|
+
const profile: [number, number][] = [[0, z0]];
|
|
59
|
+
for (let b = 0; b < BINS; b++) profile.push([r[b] ?? 0.2, z0 + ((b + 0.5) / BINS) * (z1 - z0)]);
|
|
60
|
+
profile.push([0, z1]);
|
|
61
|
+
const leaves = lathe({ profile, segments: 10, color: p.leaves.color, at: [tip[0], tip[1], 0] });
|
|
62
|
+
const [cr, cg, cb] = p.leaves.color;
|
|
63
|
+
for (let i = 0; i < leaves.colors.length / 3; i++) {
|
|
64
|
+
const t = ((leaves.positions[i * 3 + 2] ?? 0) - z0) / (z1 - z0);
|
|
65
|
+
const k = (0.55 + 0.5 * t) * (1 + rng.range(-0.08, 0.08));
|
|
66
|
+
leaves.colors.set([cr * k, cg * k, cb * k], i * 3);
|
|
67
|
+
}
|
|
68
|
+
return { trunk: coarseTrunk(trunk, p, z1), leaves };
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
export function frondCards(stems: readonly Stem[], p: TreeParams, level: number): Impostor {
|
|
72
|
+
const trunk = stems[0];
|
|
73
|
+
const mb = new MeshBuilder();
|
|
74
|
+
if (!trunk) return { trunk: mb.build(), leaves: mb.build() };
|
|
75
|
+
const top = trunk.pts[trunk.pts.length - 1] ?? [0, 0, 1];
|
|
76
|
+
const fronds = stems.filter((s) => s.level === level);
|
|
77
|
+
const every = Math.max(1, Math.ceil(fronds.length / 12));
|
|
78
|
+
const [cr, cg, cb] = p.leaves.color;
|
|
79
|
+
for (const [fi, st] of fronds.entries()) {
|
|
80
|
+
if (fi % every !== 0) continue;
|
|
81
|
+
const n = st.pts.length - 1;
|
|
82
|
+
const pts = [top, st.pts[Math.round(n / 2)] ?? top, st.pts[n] ?? top];
|
|
83
|
+
const fr = transportFrames(pts);
|
|
84
|
+
const w = [0.25, 1, 0.35].map((k) => k * st.length * p.leaves.width);
|
|
85
|
+
for (const side of [1, -1]) {
|
|
86
|
+
const edge = pts.map((c, j): Vec3 => {
|
|
87
|
+
const f = fr[j];
|
|
88
|
+
const ww = (w[j] ?? 0) * side;
|
|
89
|
+
if (!f) return c;
|
|
90
|
+
return [
|
|
91
|
+
c[0] + (f.b[0] * 0.85 - f.n[0] * 0.45 * side) * ww,
|
|
92
|
+
c[1] + (f.b[1] * 0.85 - f.n[1] * 0.45 * side) * ww,
|
|
93
|
+
c[2] + (f.b[2] * 0.85 - f.n[2] * 0.45 * side) * ww,
|
|
94
|
+
];
|
|
95
|
+
});
|
|
96
|
+
for (let j = 0; j < 2; j++) {
|
|
97
|
+
const q = [pts[j], pts[j + 1], edge[j + 1], edge[j]] as Vec3[];
|
|
98
|
+
const [a, b, c] = [q[0] ?? top, q[1] ?? top, q[2] ?? top];
|
|
99
|
+
const e1 = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
|
|
100
|
+
const e2 = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
|
|
101
|
+
const nx = (e1[1] ?? 0) * (e2[2] ?? 0) - (e1[2] ?? 0) * (e2[1] ?? 0);
|
|
102
|
+
const ny = (e1[2] ?? 0) * (e2[0] ?? 0) - (e1[0] ?? 0) * (e2[2] ?? 0);
|
|
103
|
+
const nz = (e1[0] ?? 0) * (e2[1] ?? 0) - (e1[1] ?? 0) * (e2[0] ?? 0);
|
|
104
|
+
const l = Math.hypot(nx, ny, nz) || 1;
|
|
105
|
+
for (const s of [1, -1]) {
|
|
106
|
+
const nn: Vec3 = [(nx / l) * s, (ny / l) * s, (nz / l) * s];
|
|
107
|
+
const ids = q.map((v, k) => {
|
|
108
|
+
const sh = k < 2 ? 0.7 : 1;
|
|
109
|
+
return mb.vertex({ p: v, n: nn, uv: [0, 0], color: [cr * sh, cg * sh, cb * sh] });
|
|
110
|
+
});
|
|
111
|
+
const [i0 = 0, i1 = 0, i2 = 0, i3 = 0] = s > 0 ? ids : [...ids].reverse();
|
|
112
|
+
mb.quad(i0, i1, i2, i3);
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
return { trunk: coarseTrunk(trunk, p, null), leaves: mb.build() };
|
|
118
|
+
}
|
|
@@ -0,0 +1,168 @@
|
|
|
1
|
+
// Leaf cards: double-sided `planar` polygons, each standing for a cluster of leaves, with per-vertex
|
|
2
|
+
// colour (darker at the stem, lighter at the tip, darker deep inside the crown). LOD0 roots every
|
|
3
|
+
// card on an exact twig vertex (`transportFrames` = the sweep's own frames); LOD1 replaces each
|
|
4
|
+
// twig by one bigger cluster card rooted on its parent's bark.
|
|
5
|
+
|
|
6
|
+
import { type Mesh, merge, type Rng, type Vec3 } from '../core/index.ts';
|
|
7
|
+
import { planar, transportFrames } from '../primitives/index.ts';
|
|
8
|
+
import { type LeafParams, OUTLINES } from './vegetation-params.ts';
|
|
9
|
+
import type { Stem } from './vegetation-skeleton.ts';
|
|
10
|
+
|
|
11
|
+
const unit = (a: Vec3): Vec3 => {
|
|
12
|
+
const l = Math.hypot(a[0], a[1], a[2]) || 1;
|
|
13
|
+
return [a[0] / l, a[1] / l, a[2] / l];
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
/** Crown occlusion: cards deep inside / low in the crown are darker. */
|
|
17
|
+
export interface CrownShade {
|
|
18
|
+
readonly centre: Vec3;
|
|
19
|
+
readonly radius: number;
|
|
20
|
+
readonly zMin: number;
|
|
21
|
+
readonly zMax: number;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
export function crownShade(stems: readonly Stem[], level: number): CrownShade {
|
|
25
|
+
let r = 0.1;
|
|
26
|
+
let z0 = Infinity;
|
|
27
|
+
let z1 = -Infinity;
|
|
28
|
+
const t = stems[0]?.pts;
|
|
29
|
+
const c = t?.[t.length - 1] ?? [0, 0, 0];
|
|
30
|
+
for (const s of stems) {
|
|
31
|
+
if (s.level < level) continue;
|
|
32
|
+
for (const p of s.pts) {
|
|
33
|
+
r = Math.max(r, Math.hypot(p[0] - c[0], p[1] - c[1]));
|
|
34
|
+
z0 = Math.min(z0, p[2]);
|
|
35
|
+
z1 = Math.max(z1, p[2]);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
return { centre: c, radius: r, zMin: z0, zMax: Math.max(z1, z0 + 0.1) };
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
function card(
|
|
42
|
+
leaf: LeafParams,
|
|
43
|
+
base: Vec3,
|
|
44
|
+
dir: Vec3,
|
|
45
|
+
side: Vec3,
|
|
46
|
+
len: number,
|
|
47
|
+
shade: CrownShade,
|
|
48
|
+
rng: Rng,
|
|
49
|
+
): Mesh {
|
|
50
|
+
const outline = OUTLINES[leaf.shape === 'frond' ? 'oval' : leaf.shape];
|
|
51
|
+
const w = len * leaf.width;
|
|
52
|
+
const points = outline.map(
|
|
53
|
+
([u, v]): Vec3 => [
|
|
54
|
+
base[0] + dir[0] * u * len + side[0] * v * w,
|
|
55
|
+
base[1] + dir[1] * u * len + side[1] * v * w,
|
|
56
|
+
base[2] + dir[2] * u * len + side[2] * v * w,
|
|
57
|
+
],
|
|
58
|
+
);
|
|
59
|
+
const m = planar({ points, color: leaf.color, doubleSided: true });
|
|
60
|
+
const k = 1 + rng.range(-leaf.colorVar, leaf.colorVar);
|
|
61
|
+
const hue = rng.range(-leaf.colorVar, leaf.colorVar) * 0.6;
|
|
62
|
+
const radial = Math.hypot(base[0] - shade.centre[0], base[1] - shade.centre[1]) / shade.radius;
|
|
63
|
+
const up = (base[2] - shade.zMin) / (shade.zMax - shade.zMin);
|
|
64
|
+
const ao = 0.5 + 0.35 * Math.min(1, radial) ** 0.8 + 0.2 * Math.max(0, Math.min(1, up));
|
|
65
|
+
const [r, g, b] = leaf.color;
|
|
66
|
+
for (let i = 0; i < m.colors.length / 3; i++) {
|
|
67
|
+
const u = outline[i % outline.length]?.[0] ?? 0;
|
|
68
|
+
const s = ao * k * (0.7 + 0.4 * u);
|
|
69
|
+
m.colors[i * 3] = r * s * (1 + hue);
|
|
70
|
+
m.colors[i * 3 + 1] = g * s;
|
|
71
|
+
m.colors[i * 3 + 2] = b * s * (1 - hue);
|
|
72
|
+
}
|
|
73
|
+
return m;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
/** Splay outward from the stem, lift a little, then droop towards the ground by `hang`. */
|
|
77
|
+
function aim(radial: Vec3, along: Vec3, leaf: LeafParams, rng: Rng): { dir: Vec3; side: Vec3 } {
|
|
78
|
+
const hang = leaf.hang ?? 0;
|
|
79
|
+
const flat = leaf.flat ?? 0;
|
|
80
|
+
const lift = rng.range(-0.3, 0.5);
|
|
81
|
+
const out = unit([
|
|
82
|
+
radial[0] * 0.9 + along[0] * 0.7,
|
|
83
|
+
radial[1] * 0.9 + along[1] * 0.7,
|
|
84
|
+
radial[2] * 0.9 + along[2] * 0.7 + lift,
|
|
85
|
+
]);
|
|
86
|
+
const d0 = unit([out[0] * (1 - hang), out[1] * (1 - hang), out[2] * (1 - hang) - hang]);
|
|
87
|
+
const dir = unit([d0[0], d0[1], d0[2] * (1 - flat)]);
|
|
88
|
+
const level = unit([-dir[1], dir[0], 0]);
|
|
89
|
+
const s1 = unit([
|
|
90
|
+
dir[1] * radial[2] - dir[2] * radial[1],
|
|
91
|
+
dir[2] * radial[0] - dir[0] * radial[2],
|
|
92
|
+
dir[0] * radial[1] - dir[1] * radial[0],
|
|
93
|
+
]);
|
|
94
|
+
const s0 = Math.hypot(...s1) < 0.5 ? level : s1;
|
|
95
|
+
// Flat cards (pine pads) lie level: side goes horizontal, roll fades out.
|
|
96
|
+
const side = unit([
|
|
97
|
+
s0[0] + (level[0] - s0[0]) * flat,
|
|
98
|
+
s0[1] + (level[1] - s0[1]) * flat,
|
|
99
|
+
s0[2] + (level[2] - s0[2]) * flat,
|
|
100
|
+
]);
|
|
101
|
+
const roll = rng.range(-0.7, 0.7) * (1 - flat);
|
|
102
|
+
const t: Vec3 = [
|
|
103
|
+
dir[1] * side[2] - dir[2] * side[1],
|
|
104
|
+
dir[2] * side[0] - dir[0] * side[2],
|
|
105
|
+
dir[0] * side[1] - dir[1] * side[0],
|
|
106
|
+
];
|
|
107
|
+
const c = Math.cos(roll);
|
|
108
|
+
const s = Math.sin(roll);
|
|
109
|
+
return { dir, side: [side[0] * c + t[0] * s, side[1] * c + t[1] * s, side[2] * c + t[2] * s] };
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/** LOD0: `perStem` cards along the outer 70% of every terminal stem, rooted on a ring vertex. */
|
|
113
|
+
export function leafCards(
|
|
114
|
+
stems: readonly Stem[],
|
|
115
|
+
level: number,
|
|
116
|
+
ringSegments: number,
|
|
117
|
+
leaf: LeafParams,
|
|
118
|
+
shade: CrownShade,
|
|
119
|
+
rng: Rng,
|
|
120
|
+
): Mesh {
|
|
121
|
+
const out: Mesh[] = [];
|
|
122
|
+
for (const st of stems) {
|
|
123
|
+
if (st.level !== level) continue;
|
|
124
|
+
const frames = transportFrames(st.pts);
|
|
125
|
+
const res = st.pts.length - 1;
|
|
126
|
+
for (let i = 0; i < leaf.perStem; i++) {
|
|
127
|
+
const from = leaf.from ?? 0.3;
|
|
128
|
+
const t = from + ((1 - from) * (i + 1)) / leaf.perStem;
|
|
129
|
+
const j = Math.max(1, Math.min(res, Math.round(t * res)));
|
|
130
|
+
const f = frames[j];
|
|
131
|
+
const c = st.pts[j];
|
|
132
|
+
if (!f || !c) continue;
|
|
133
|
+
const a = (rng.int(0, ringSegments - 1) / ringSegments) * Math.PI * 2;
|
|
134
|
+
const radial: Vec3 = [
|
|
135
|
+
Math.cos(a) * f.n[0] + Math.sin(a) * f.b[0],
|
|
136
|
+
Math.cos(a) * f.n[1] + Math.sin(a) * f.b[1],
|
|
137
|
+
Math.cos(a) * f.n[2] + Math.sin(a) * f.b[2],
|
|
138
|
+
];
|
|
139
|
+
const r = st.radii[j] ?? 0;
|
|
140
|
+
const base: Vec3 = [c[0] + radial[0] * r, c[1] + radial[1] * r, c[2] + radial[2] * r];
|
|
141
|
+
const { dir, side } = aim(radial, f.t, leaf, rng);
|
|
142
|
+
out.push(card(leaf, base, dir, side, leaf.size * rng.range(0.8, 1.2), shade, rng));
|
|
143
|
+
}
|
|
144
|
+
}
|
|
145
|
+
return merge(out);
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
/** LOD1: one cluster card per (unemitted) twig, rooted where the twig would leave its parent. */
|
|
149
|
+
export function clusterCards(
|
|
150
|
+
stems: readonly Stem[],
|
|
151
|
+
level: number,
|
|
152
|
+
leaf: LeafParams,
|
|
153
|
+
shade: CrownShade,
|
|
154
|
+
rng: Rng,
|
|
155
|
+
): Mesh {
|
|
156
|
+
const out: Mesh[] = [];
|
|
157
|
+
for (const st of stems) {
|
|
158
|
+
if (st.level !== level) continue;
|
|
159
|
+
const tip = st.pts[st.pts.length - 1] ?? st.surface;
|
|
160
|
+
const p0 = st.pts[0] ?? st.surface;
|
|
161
|
+
const along = unit([tip[0] - p0[0], tip[1] - p0[1], tip[2] - p0[2]]);
|
|
162
|
+
const radial = unit([st.surface[0] - p0[0], st.surface[1] - p0[1], st.surface[2] - p0[2]]);
|
|
163
|
+
const { dir, side } = aim(radial, along, leaf, rng);
|
|
164
|
+
const len = st.length * 1.1 + leaf.size;
|
|
165
|
+
out.push(card(leaf, st.surface, dir, side, len, shade, rng));
|
|
166
|
+
}
|
|
167
|
+
return merge(out);
|
|
168
|
+
}
|