@developerz.ai/ts23d 0.0.0-stage → 0.2.0

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Files changed (567) hide show
  1. package/.claude/agents/bug-hunter.md +21 -0
  2. package/.claude/agents/docs-author.md +13 -0
  3. package/.claude/agents/dx-auditor.md +14 -0
  4. package/.claude/agents/primitive-author.md +22 -0
  5. package/.claude/agents/recipe-author.md +36 -0
  6. package/.claude/agents/visual-reviewer.md +23 -0
  7. package/.claude/commands/feature.md +28 -0
  8. package/.claude/commands/new-recipe.md +19 -0
  9. package/.claude/commands/release.md +14 -0
  10. package/.claude/commands/verify.md +9 -0
  11. package/.claude/skills/author-recipe/SKILL.md +93 -0
  12. package/CHANGELOG.md +90 -0
  13. package/CLAUDE.md +85 -0
  14. package/LICENSE +21 -0
  15. package/README.md +385 -2
  16. package/dist/chunk-6b05mnmx.js +19 -0
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  37. package/dist/chunk-y63c6zcv.js.map +53 -0
  38. package/dist/cli/args.d.ts +30 -0
  39. package/dist/cli/bin.d.ts +2 -0
  40. package/dist/cli/bin.js +348 -0
  41. package/dist/cli/bin.js.map +15 -0
  42. package/dist/cli/load.d.ts +2 -0
  43. package/dist/cli/manifest.d.ts +53 -0
  44. package/dist/cli/render-cmds.d.ts +12 -0
  45. package/dist/cli/run.d.ts +1 -0
  46. package/dist/cli/texture-cache.d.ts +4 -0
  47. package/dist/core/asset.d.ts +10 -0
  48. package/dist/core/definition.d.ts +155 -0
  49. package/dist/core/errors.d.ts +17 -0
  50. package/dist/core/family.d.ts +23 -0
  51. package/dist/core/index.d.ts +9 -0
  52. package/dist/core/index.js +69 -0
  53. package/dist/core/index.js.map +9 -0
  54. package/dist/core/mesh.d.ts +35 -0
  55. package/dist/core/part.d.ts +114 -0
  56. package/dist/core/png.d.ts +1 -0
  57. package/dist/core/rng.d.ts +12 -0
  58. package/dist/core/transform.d.ts +20 -0
  59. package/dist/core/vec.d.ts +11 -0
  60. package/dist/core/world.d.ts +16 -0
  61. package/dist/export/bin-writer.d.ts +16 -0
  62. package/dist/export/container.d.ts +3 -0
  63. package/dist/export/credits.d.ts +4 -0
  64. package/dist/export/glb-options.d.ts +48 -0
  65. package/dist/export/glb.d.ts +8 -0
  66. package/dist/export/hierarchy.d.ts +23 -0
  67. package/dist/export/index.d.ts +5 -0
  68. package/dist/export/index.js +40 -0
  69. package/dist/export/index.js.map +9 -0
  70. package/dist/export/lights.d.ts +8 -0
  71. package/dist/export/lod-coverage.d.ts +12 -0
  72. package/dist/export/materials.d.ts +23 -0
  73. package/dist/export/merge-pivots.d.ts +6 -0
  74. package/dist/export/metadata.d.ts +21 -0
  75. package/dist/export/motion.d.ts +9 -0
  76. package/dist/export/optimize-parts.d.ts +26 -0
  77. package/dist/export/primitive.d.ts +3 -0
  78. package/dist/export/tangents.d.ts +2 -0
  79. package/dist/export/textures.d.ts +22 -0
  80. package/dist/export/version.d.ts +2 -0
  81. package/dist/grammar/index.d.ts +2 -0
  82. package/dist/grammar/index.js +16 -0
  83. package/dist/grammar/index.js.map +9 -0
  84. package/dist/grammar/split.d.ts +21 -0
  85. package/dist/grammar/whyte.d.ts +5 -0
  86. package/dist/index.d.ts +11 -0
  87. package/dist/index.js +457 -0
  88. package/dist/index.js.map +9 -0
  89. package/dist/kinds/building.d.ts +44 -0
  90. package/dist/kinds/faces.d.ts +27 -0
  91. package/dist/kinds/head-armour.d.ts +5 -0
  92. package/dist/kinds/head-beard.d.ts +6 -0
  93. package/dist/kinds/head-bust.d.ts +5 -0
  94. package/dist/kinds/head-extras.d.ts +15 -0
  95. package/dist/kinds/head-face.d.ts +8 -0
  96. package/dist/kinds/head-garb.d.ts +4 -0
  97. package/dist/kinds/head-geom.d.ts +7 -0
  98. package/dist/kinds/head-hair.d.ts +4 -0
  99. package/dist/kinds/head-layout.d.ts +29 -0
  100. package/dist/kinds/head-mesh.d.ts +31 -0
  101. package/dist/kinds/head-mouth.d.ts +4 -0
  102. package/dist/kinds/head-params.d.ts +116 -0
  103. package/dist/kinds/head-presets.d.ts +19 -0
  104. package/dist/kinds/head-rim.d.ts +10 -0
  105. package/dist/kinds/head-tone.d.ts +10 -0
  106. package/dist/kinds/head-torso.d.ts +35 -0
  107. package/dist/kinds/head.d.ts +39 -0
  108. package/dist/kinds/hull-lines.d.ts +65 -0
  109. package/dist/kinds/hull-skin.d.ts +6 -0
  110. package/dist/kinds/hull.d.ts +14 -0
  111. package/dist/kinds/index.d.ts +16 -0
  112. package/dist/kinds/index.js +78 -0
  113. package/dist/kinds/index.js.map +9 -0
  114. package/dist/kinds/mass.d.ts +15 -0
  115. package/dist/kinds/openings.d.ts +30 -0
  116. package/dist/kinds/planned.d.ts +6 -0
  117. package/dist/kinds/roof-chimney.d.ts +16 -0
  118. package/dist/kinds/roof-shape.d.ts +64 -0
  119. package/dist/kinds/roof.d.ts +31 -0
  120. package/dist/kinds/vegetation-fronds.d.ts +15 -0
  121. package/dist/kinds/vegetation-impostor.d.ts +9 -0
  122. package/dist/kinds/vegetation-leaves.d.ts +15 -0
  123. package/dist/kinds/vegetation-mesh.d.ts +21 -0
  124. package/dist/kinds/vegetation-params.d.ts +90 -0
  125. package/dist/kinds/vegetation-presets.d.ts +20 -0
  126. package/dist/kinds/vegetation-skeleton.d.ts +20 -0
  127. package/dist/kinds/vegetation.d.ts +42 -0
  128. package/dist/kinds/vehicle.d.ts +42 -0
  129. package/dist/material/cc0.d.ts +4 -0
  130. package/dist/material/define.d.ts +34 -0
  131. package/dist/material/generator.d.ts +4 -0
  132. package/dist/material/index.d.ts +9 -0
  133. package/dist/material/index.js +70 -0
  134. package/dist/material/index.js.map +9 -0
  135. package/dist/material/library.d.ts +7 -0
  136. package/dist/material/material-def.d.ts +30 -0
  137. package/dist/material/paint/bond.d.ts +3 -0
  138. package/dist/material/paint/canvas.d.ts +39 -0
  139. package/dist/material/paint/cell.d.ts +4 -0
  140. package/dist/material/paint/cells-round.d.ts +5 -0
  141. package/dist/material/paint/cells.d.ts +7 -0
  142. package/dist/material/paint/compose.d.ts +5 -0
  143. package/dist/material/paint/concrete.d.ts +3 -0
  144. package/dist/material/paint/courses.d.ts +31 -0
  145. package/dist/material/paint/decode-png.d.ts +6 -0
  146. package/dist/material/paint/default-sheet.d.ts +4 -0
  147. package/dist/material/paint/fabric.d.ts +4 -0
  148. package/dist/material/paint/foliage-broad.d.ts +5 -0
  149. package/dist/material/paint/foliage-common.d.ts +35 -0
  150. package/dist/material/paint/foliage-compound.d.ts +4 -0
  151. package/dist/material/paint/foliage-conifer.d.ts +5 -0
  152. package/dist/material/paint/foliage-raster.d.ts +26 -0
  153. package/dist/material/paint/foliage.d.ts +3 -0
  154. package/dist/material/paint/image-strip.d.ts +4 -0
  155. package/dist/material/paint/kit.d.ts +5 -0
  156. package/dist/material/paint/masks.d.ts +3 -0
  157. package/dist/material/paint/metal.d.ts +3 -0
  158. package/dist/material/paint/noise.d.ts +9 -0
  159. package/dist/material/paint/normal.d.ts +8 -0
  160. package/dist/material/paint/orm.d.ts +8 -0
  161. package/dist/material/paint/planks.d.ts +3 -0
  162. package/dist/material/paint/plates.d.ts +3 -0
  163. package/dist/material/paint/shapes.d.ts +8 -0
  164. package/dist/material/paint/slate.d.ts +3 -0
  165. package/dist/material/paint/stamp.d.ts +3 -0
  166. package/dist/material/paint/strip.d.ts +3 -0
  167. package/dist/material/paint/surface.d.ts +5 -0
  168. package/dist/material/paint/types.d.ts +65 -0
  169. package/dist/material/paint/validate.d.ts +3 -0
  170. package/dist/material/palette.d.ts +14 -0
  171. package/dist/material/shader-godot.d.ts +2 -0
  172. package/dist/material/shader-three.d.ts +2 -0
  173. package/dist/material/shader.d.ts +46 -0
  174. package/dist/material/slots.d.ts +5 -0
  175. package/dist/material/texture-source.d.ts +34 -0
  176. package/dist/material/trim-sheet.d.ts +38 -0
  177. package/dist/neural/generator.d.ts +25 -0
  178. package/dist/neural/images.d.ts +17 -0
  179. package/dist/neural/index.d.ts +2 -0
  180. package/dist/neural/index.js +14 -0
  181. package/dist/neural/index.js.map +9 -0
  182. package/dist/passes/bake-ao.d.ts +17 -0
  183. package/dist/passes/grime.d.ts +15 -0
  184. package/dist/passes/index.d.ts +6 -0
  185. package/dist/passes/index.js +22 -0
  186. package/dist/passes/index.js.map +9 -0
  187. package/dist/passes/livery.d.ts +19 -0
  188. package/dist/passes/optimize-cache.d.ts +15 -0
  189. package/dist/passes/optimize-weld.d.ts +15 -0
  190. package/dist/passes/optimize.d.ts +28 -0
  191. package/dist/passes/ray-grid.d.ts +23 -0
  192. package/dist/passes/weighted-normals.d.ts +8 -0
  193. package/dist/primitives/beam.d.ts +17 -0
  194. package/dist/primitives/bevel-box.d.ts +13 -0
  195. package/dist/primitives/box.d.ts +16 -0
  196. package/dist/primitives/cell.d.ts +20 -0
  197. package/dist/primitives/check.d.ts +12 -0
  198. package/dist/primitives/closed.d.ts +11 -0
  199. package/dist/primitives/erosion.d.ts +22 -0
  200. package/dist/primitives/font-5x7.d.ts +3 -0
  201. package/dist/primitives/heightfield.d.ts +16 -0
  202. package/dist/primitives/index.d.ts +23 -0
  203. package/dist/primitives/index.js +81 -0
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  205. package/dist/primitives/lathe-facets.d.ts +8 -0
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  207. package/dist/primitives/lattice.d.ts +30 -0
  208. package/dist/primitives/loft.d.ts +15 -0
  209. package/dist/primitives/mc-table.d.ts +2 -0
  210. package/dist/primitives/member.d.ts +19 -0
  211. package/dist/primitives/noise.d.ts +34 -0
  212. package/dist/primitives/planar.d.ts +10 -0
  213. package/dist/primitives/prism.d.ts +13 -0
  214. package/dist/primitives/sculpt-edit.d.ts +56 -0
  215. package/dist/primitives/sculpt-tree.d.ts +23 -0
  216. package/dist/primitives/sculpt.d.ts +27 -0
  217. package/dist/primitives/sdf-grid.d.ts +17 -0
  218. package/dist/primitives/sdf-ops.d.ts +37 -0
  219. package/dist/primitives/sdf.d.ts +21 -0
  220. package/dist/primitives/strip-uv.d.ts +11 -0
  221. package/dist/primitives/surface-nets.d.ts +7 -0
  222. package/dist/primitives/sweep.d.ts +19 -0
  223. package/dist/primitives/terrain-color.d.ts +30 -0
  224. package/dist/primitives/terrain-grid.d.ts +36 -0
  225. package/dist/primitives/text-layout.d.ts +22 -0
  226. package/dist/primitives/text.d.ts +27 -0
  227. package/dist/primitives/tiled.d.ts +22 -0
  228. package/dist/primitives/transport.d.ts +17 -0
  229. package/dist/primitives/triangulate.d.ts +2 -0
  230. package/dist/primitives/value-noise.d.ts +10 -0
  231. package/dist/qa/checks.d.ts +11 -0
  232. package/dist/qa/clash.d.ts +2 -0
  233. package/dist/qa/floating.d.ts +5 -0
  234. package/dist/qa/gates.d.ts +12 -0
  235. package/dist/qa/geometry.d.ts +21 -0
  236. package/dist/qa/index.d.ts +12 -0
  237. package/dist/qa/index.js +78 -0
  238. package/dist/qa/index.js.map +9 -0
  239. package/dist/qa/inside.d.ts +12 -0
  240. package/dist/qa/inspect.d.ts +18 -0
  241. package/dist/qa/lods.d.ts +12 -0
  242. package/dist/qa/measures.d.ts +4 -0
  243. package/dist/qa/occlusion.d.ts +3 -0
  244. package/dist/qa/sanity.d.ts +7 -0
  245. package/dist/qa/types.d.ts +12 -0
  246. package/dist/render/beauty.d.ts +40 -0
  247. package/dist/render/camera.d.ts +33 -0
  248. package/dist/render/depth-map.d.ts +38 -0
  249. package/dist/render/font.d.ts +1 -0
  250. package/dist/render/ground.d.ts +13 -0
  251. package/dist/render/index.d.ts +10 -0
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  254. package/dist/render/lighting.d.ts +27 -0
  255. package/dist/render/lod-strip.d.ts +5 -0
  256. package/dist/render/metrics.d.ts +37 -0
  257. package/dist/render/options.d.ts +28 -0
  258. package/dist/render/photo-match.d.ts +19 -0
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  261. package/dist/render/review-prompt.d.ts +2 -0
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  264. package/dist/render/scene.d.ts +18 -0
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  266. package/dist/render/sheet.d.ts +15 -0
  267. package/dist/render/texture.d.ts +15 -0
  268. package/dist/render/thumbnail.d.ts +8 -0
  269. package/dist/render/vis-buffer.d.ts +18 -0
  270. package/dist/testing/assert.d.ts +21 -0
  271. package/dist/testing/compiled.d.ts +15 -0
  272. package/dist/testing/hash.d.ts +1 -0
  273. package/dist/testing/index.d.ts +4 -0
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  276. package/dist/testing/snapshot.d.ts +13 -0
  277. package/docs/README.md +56 -0
  278. package/docs/architecture/README.md +68 -0
  279. package/docs/architecture/adding-a-kind.md +44 -0
  280. package/docs/architecture/adding-a-primitive.md +49 -0
  281. package/docs/architecture/errors.md +47 -0
  282. package/docs/architecture/glb-production.md +214 -0
  283. package/docs/architecture/gltf-capabilities.md +117 -0
  284. package/docs/architecture/materials.md +151 -0
  285. package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
  286. package/docs/decisions/002-typescript-not-json.md +22 -0
  287. package/docs/decisions/003-shared-trim-sheet.md +21 -0
  288. package/docs/decisions/004-z-up-metres.md +21 -0
  289. package/docs/decisions/005-zero-runtime-deps.md +21 -0
  290. package/docs/decisions/006-single-package-subpath-exports.md +20 -0
  291. package/docs/decisions/007-cpu-contact-sheets.md +21 -0
  292. package/docs/decisions/008-surface-materials.md +21 -0
  293. package/docs/decisions/009-gltf-front-axis.md +21 -0
  294. package/docs/decisions/README.md +15 -0
  295. package/docs/idea/01-vision.md +117 -0
  296. package/docs/idea/02-dsl.md +343 -0
  297. package/docs/idea/03-ir.md +97 -0
  298. package/docs/idea/04-materials.md +114 -0
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  300. package/docs/idea/06-qa.md +101 -0
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  302. package/docs/idea/08-neural-adapters.md +78 -0
  303. package/docs/idea/09-kinds.md +105 -0
  304. package/docs/idea/10-sculpting.md +166 -0
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  306. package/docs/idea/12-blender-bridge.md +136 -0
  307. package/docs/idea/13-asset-pipeline-research.md +89 -0
  308. package/docs/landscape.md +49 -0
  309. package/docs/plans/roadmap.md +139 -0
  310. package/examples/build-with-bun.ts +41 -0
  311. package/llms.txt +47 -0
  312. package/package.json +100 -4
  313. package/recipes/README.md +38 -0
  314. package/recipes/asteroid/README.md +46 -0
  315. package/recipes/asteroid/asteroid.ts +336 -0
  316. package/recipes/boulders/README.md +28 -0
  317. package/recipes/boulders/boulders.ts +117 -0
  318. package/recipes/boxcar/README.md +53 -0
  319. package/recipes/boxcar/boxcar.ts +1000 -0
  320. package/recipes/cargo_container_scifi/README.md +52 -0
  321. package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
  322. package/recipes/dropship/README.md +84 -0
  323. package/recipes/dropship/dropship.ts +1144 -0
  324. package/recipes/eiffel_tower/README.md +110 -0
  325. package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
  326. package/recipes/goblin_head/README.md +75 -0
  327. package/recipes/goblin_head/goblin_head.ts +38 -0
  328. package/recipes/human_head/README.md +68 -0
  329. package/recipes/human_head/human_head.ts +38 -0
  330. package/recipes/loco_440/README.md +32 -0
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  332. package/recipes/material_swatches/README.md +21 -0
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  334. package/recipes/mountain_range/README.md +45 -0
  335. package/recipes/mountain_range/mountain_range.ts +128 -0
  336. package/recipes/oak/README.md +30 -0
  337. package/recipes/oak/oak.ts +19 -0
  338. package/recipes/orc_head/README.md +78 -0
  339. package/recipes/orc_head/orc_head.ts +41 -0
  340. package/recipes/palm/README.md +30 -0
  341. package/recipes/palm/palm.ts +19 -0
  342. package/recipes/pine/README.md +29 -0
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  344. package/recipes/signal_gantry/README.md +36 -0
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  346. package/recipes/station_halt/README.md +39 -0
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  348. package/recipes/t34/README.md +44 -0
  349. package/recipes/t34/t34.ts +1068 -0
  350. package/recipes/tiger_1/README.md +75 -0
  351. package/recipes/tiger_1/tiger_1.ts +1370 -0
  352. package/recipes/water_tower/README.md +40 -0
  353. package/recipes/water_tower/water_tower.ts +542 -0
  354. package/src/cli/args.ts +125 -0
  355. package/src/cli/bin.ts +7 -0
  356. package/src/cli/load.ts +17 -0
  357. package/src/cli/manifest.ts +95 -0
  358. package/src/cli/render-cmds.ts +66 -0
  359. package/src/cli/run.ts +192 -0
  360. package/src/cli/texture-cache.ts +24 -0
  361. package/src/core/asset.ts +129 -0
  362. package/src/core/definition.ts +156 -0
  363. package/src/core/errors.ts +50 -0
  364. package/src/core/family.ts +50 -0
  365. package/src/core/index.ts +66 -0
  366. package/src/core/mesh.ts +114 -0
  367. package/src/core/part.ts +130 -0
  368. package/src/core/png.ts +49 -0
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@@ -0,0 +1,1068 @@
1
+ // T-34/76 family. `t34` = Model 1943 (hexagonal "nut" turret, commander's cupola, side fuel drums,
2
+ // «LIDICE» as photographed on the 1st Czechoslovak brigade tank); `t34_1941` = cast turret with the
3
+ // big front hatch. Real: 6.68 m with gun (hull 5.92 m) × 3.00 m × 2.45 m (1941: 2.40 m); 830 mm
4
+ // Christie wheels, 550 mm track; 60° glacis, 40° side plates; 76.2 mm F-34 L/41.5.
5
+
6
+ import {
7
+ applyAffine,
8
+ beam,
9
+ box,
10
+ type Check,
11
+ clear,
12
+ cross,
13
+ cylinder,
14
+ defineFamily,
15
+ frame,
16
+ grime,
17
+ hex,
18
+ type Lod,
19
+ lathe,
20
+ type Mesh,
21
+ merge,
22
+ noOverlap,
23
+ normalize,
24
+ place,
25
+ planar,
26
+ prism,
27
+ scale,
28
+ sub,
29
+ symmetric,
30
+ touches,
31
+ translate,
32
+ type Vec2,
33
+ type Vec3,
34
+ } from '@developerz.ai/ts23d';
35
+
36
+ const green = hex('#4e5a2c');
37
+ const greenDark = hex('#3a4422');
38
+ const rubber = hex('#252523');
39
+ const steel = hex('#45443f');
40
+ const trackSteel = hex('#4a4139');
41
+ const black = hex('#191919');
42
+ const white = hex('#e6e4da');
43
+ const rust = hex('#4a3426');
44
+
45
+ const TRACK_Y = 1.225;
46
+ const TRACK_W = 0.55;
47
+ const LINK_T = 0.06;
48
+ const WHEEL_R = 0.415;
49
+ const WHEEL_Z = 0.475;
50
+ const WHEELS_X = [1.82, 0.97, -0.08, -0.93, -1.78];
51
+ const IDLER = { x: 2.55, z: 0.6, r: 0.3 };
52
+ const SPROCKET = { x: -2.5, z: 0.58, r: 0.32 };
53
+ const BELLY = 0.4;
54
+ const PANNIER_Z = 1.0;
55
+ const DECK = 1.45;
56
+ const HULL_HALF = 2.96;
57
+ const NOSE: Vec2 = [HULL_HALF, 0.78];
58
+ const TAN60 = Math.tan(Math.PI / 3);
59
+ /** x of the glacis at height z (60° from vertical). */
60
+ const glacisX = (z: number): number => NOSE[0] - (z - NOSE[1]) * TAN60;
61
+ const REAR_PITCH = Math.atan2(-0.66, 0.75);
62
+ const TURRET_AT: Vec3 = [0.45, 0, DECK];
63
+
64
+ type Circle = { readonly x: number; readonly z: number; readonly r: number };
65
+ type Station = { readonly p: Vec2; readonly pitch: number; readonly len: number };
66
+
67
+ // ---------------------------------------------------------------- track belt
68
+
69
+ /** Clockwise (x right, z up) convex hull of points: walking it, outward is on the left. */
70
+ function hullCw(pts: Vec2[]): Vec2[] {
71
+ const s = [...pts].sort((a, b) => a[0] - b[0] || a[1] - b[1]);
72
+ const cr = (o: Vec2, a: Vec2, b: Vec2): number =>
73
+ (a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]);
74
+ const half = (list: Vec2[]): Vec2[] => {
75
+ const h: Vec2[] = [];
76
+ for (const p of list) {
77
+ while (h.length >= 2 && cr(h[h.length - 2] as Vec2, h[h.length - 1] as Vec2, p) <= 0) h.pop();
78
+ h.push(p);
79
+ }
80
+ h.pop();
81
+ return h;
82
+ };
83
+ return [...half(s), ...half([...s].reverse())].reverse();
84
+ }
85
+
86
+ /** Evenly re-sample a closed polyline into n stations with their pitch (for place()). */
87
+ function resample(poly: readonly Vec2[], n: number): Station[] {
88
+ const seg = poly.map((a, i) => {
89
+ const b = poly[(i + 1) % poly.length] as Vec2;
90
+ return Math.hypot(b[0] - a[0], b[1] - a[1]);
91
+ });
92
+ const total = seg.reduce((s, l) => s + l, 0);
93
+ const out: Station[] = [];
94
+ let i = 0;
95
+ let acc = 0;
96
+ for (let k = 0; k < n; k++) {
97
+ const d = (k / n) * total;
98
+ while (acc + (seg[i] ?? 0) < d && i < poly.length - 1) acc += seg[i++] ?? 0;
99
+ const a = poly[i] as Vec2;
100
+ const b = poly[(i + 1) % poly.length] as Vec2;
101
+ const t = (d - acc) / (seg[i] || 1);
102
+ out.push({
103
+ p: [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t],
104
+ pitch: Math.atan2(-(b[1] - a[1]), b[0] - a[0]),
105
+ len: total / n,
106
+ });
107
+ }
108
+ return out;
109
+ }
110
+
111
+ /** The track's centre line: a belt around sprocket, idler and road wheels, sagging on top. */
112
+ function beltLine(wheels: readonly Circle[], ends: readonly Circle[], sag: number): Vec2[] {
113
+ const off = LINK_T / 2;
114
+ const pts: Vec2[] = [];
115
+ for (const c of [...wheels, ...ends])
116
+ for (let i = 0; i < 72; i++) {
117
+ const t = (i / 72) * Math.PI * 2;
118
+ pts.push([c.x + (c.r + off) * Math.cos(t), c.z + (c.r + off) * Math.sin(t)]);
119
+ }
120
+ const dense = resample(hullCw(pts), 600);
121
+ const x0 = Math.min(...ends.map((c) => c.x));
122
+ const x1 = Math.max(...ends.map((c) => c.x));
123
+ const env = (x: number): number =>
124
+ Math.max(
125
+ 0,
126
+ ...wheels.map((w) =>
127
+ Math.abs(x - w.x) < w.r + off ? w.z + Math.sqrt((w.r + off) ** 2 - (x - w.x) ** 2) : 0,
128
+ ),
129
+ );
130
+ return dense.map(({ p, pitch }) => {
131
+ const topRun = Math.cos(pitch) > 0.8 && p[1] > WHEEL_Z;
132
+ if (!topRun || p[0] <= x0 || p[0] >= x1) return p;
133
+ const drop = sag * Math.sin((Math.PI * (p[0] - x0)) / (x1 - x0));
134
+ return [p[0], Math.max(env(p[0]), p[1] - drop)];
135
+ });
136
+ }
137
+
138
+ /** Waffle-pattern cast link (X along the run, Z outward); every other one has a guide horn. */
139
+ function trackLink(pitch: number, horn: boolean): Mesh {
140
+ const parts = [
141
+ box({
142
+ size: [pitch * 0.88, TRACK_W, LINK_T * 0.6],
143
+ at: [0, 0, -LINK_T * 0.3],
144
+ color: trackSteel,
145
+ }),
146
+ box({
147
+ size: [0.03, TRACK_W * 0.96, LINK_T * 0.4],
148
+ at: [-pitch * 0.2, 0, 0],
149
+ color: trackSteel,
150
+ }),
151
+ box({ size: [0.03, TRACK_W * 0.96, LINK_T * 0.4], at: [pitch * 0.2, 0, 0], color: trackSteel }),
152
+ ];
153
+ if (horn)
154
+ parts.push(
155
+ box({ size: [pitch * 0.5, 0.06, 0.13], at: [0, 0, -LINK_T * 0.3 - 0.13], color: steel }),
156
+ );
157
+ return merge(parts);
158
+ }
159
+
160
+ function trackMesh(lod: Lod, line: readonly Vec2[], y: number): Mesh {
161
+ if (lod === 2) {
162
+ const ring = resample(line, 22).map(
163
+ (s): Vec2 => [
164
+ s.p[0] + (Math.sin(s.pitch) * LINK_T) / 2,
165
+ s.p[1] + (Math.cos(s.pitch) * LINK_T) / 2,
166
+ ],
167
+ );
168
+ return translate(prism({ profile: ring, depth: TRACK_W, plane: 'xz', color: trackSteel }), [
169
+ 0,
170
+ y,
171
+ 0,
172
+ ]);
173
+ }
174
+ const perimeter = resample(line, 1)[0]?.len ?? 1;
175
+ const stations = resample(line, Math.round(perimeter / (lod === 0 ? 0.172 : 0.25)));
176
+ const len = stations[0]?.len ?? 0.172;
177
+ const band = box({
178
+ size: [len * 1.04, TRACK_W, LINK_T],
179
+ at: [0, 0, -LINK_T / 2],
180
+ color: trackSteel,
181
+ });
182
+ const links = [trackLink(len, true), trackLink(len, false)];
183
+ return merge(
184
+ stations.map((s, i) =>
185
+ place(lod === 0 ? (links[i % 2] as Mesh) : band, {
186
+ at: [s.p[0], y, s.p[1]],
187
+ pitch: s.pitch,
188
+ }),
189
+ ),
190
+ );
191
+ }
192
+
193
+ // ---------------------------------------------------------------- wheels
194
+
195
+ /** One half of a Christie double wheel: rubber tyre + stamped dished disc. Axis Y, face +Y. */
196
+ function wheelHalf(lod: Lod, r: number, w: number, ribs: number, paint: Vec3): Mesh {
197
+ const segs = [24, 12, 8][lod] ?? 8;
198
+ const h = w / 2;
199
+ const tyre = lathe({
200
+ profile: [
201
+ [r - 0.07, -h],
202
+ [r - 0.01, -h],
203
+ [r, -h + 0.015],
204
+ [r, h - 0.015],
205
+ [r - 0.01, h],
206
+ [r - 0.07, h],
207
+ ],
208
+ segments: segs,
209
+ axis: 'y',
210
+ color: rubber,
211
+ });
212
+ const face: Vec2[] =
213
+ lod === 0
214
+ ? [
215
+ [r - 0.07, h - 0.005],
216
+ [r * 0.72, h - 0.04],
217
+ [r * 0.36, h - 0.05],
218
+ [r * 0.3, h - 0.01],
219
+ [r * 0.2, h + 0.03],
220
+ [r * 0.1, h + 0.045],
221
+ [0, h + 0.05],
222
+ ]
223
+ : [
224
+ [r - 0.07, h - 0.005],
225
+ [r * 0.35, h - 0.04],
226
+ [r * 0.2, h + 0.03],
227
+ [0, h + 0.04],
228
+ ];
229
+ const back = face.map(([fr, fz]) => [fr, -fz] as Vec2).reverse();
230
+ const parts = [
231
+ tyre,
232
+ lathe({ profile: [...back, ...face], segments: segs, axis: 'y', color: paint }),
233
+ ];
234
+ if (lod === 0) {
235
+ // Stamped radial ribs and hub bolts.
236
+ const rib = box({ size: [0.035, 0.025, r * 0.36], at: [0, 0, r * 0.33], color: paint });
237
+ const bolt = box({ size: [0.03, 0.03, 0.03], at: [0, 0, -0.015], color: greenDark });
238
+ for (let i = 0; i < ribs; i++) {
239
+ const a = (i / ribs) * Math.PI * 2;
240
+ parts.push(place(rib, { at: [0, h - 0.035, 0], pitch: a }));
241
+ const b = a + Math.PI / ribs;
242
+ parts.push(place(bolt, { at: [Math.sin(b) * r * 0.16, h + 0.045, Math.cos(b) * r * 0.16] }));
243
+ }
244
+ }
245
+ return merge(parts);
246
+ }
247
+
248
+ /** Double road wheel: two halves straddling the guide horns. */
249
+ function christie(lod: Lod, r: number, ribs: number, paint: Vec3): Mesh {
250
+ const half = wheelHalf(lod, r, 0.17, ribs, paint);
251
+ return merge([
252
+ translate(half, [0, 0.135, 0]),
253
+ translate(place(half, { yaw: Math.PI }), [0, -0.135, 0]),
254
+ ]);
255
+ }
256
+
257
+ /** Rear drive sprocket: two discs joined by six rollers that engage the guide horns. */
258
+ function sprocket(lod: Lod, r: number, paint: Vec3): Mesh {
259
+ const segs = [24, 12, 8][lod] ?? 8;
260
+ const disc = (y: number): Mesh =>
261
+ lathe({
262
+ profile: [
263
+ [0.1, y - 0.03],
264
+ [r, y - 0.03],
265
+ [r, y + 0.03],
266
+ [0.1, y + 0.03],
267
+ ],
268
+ segments: segs,
269
+ axis: 'y',
270
+ color: paint,
271
+ });
272
+ const parts = [
273
+ disc(0.1),
274
+ disc(-0.1),
275
+ lathe({
276
+ profile: [
277
+ [0.16, -0.25],
278
+ [0.16, 0.2],
279
+ [0.1, 0.27],
280
+ [0, 0.27],
281
+ ],
282
+ segments: segs,
283
+ axis: 'y',
284
+ color: greenDark,
285
+ }),
286
+ ];
287
+ if (lod === 0)
288
+ for (let i = 0; i < 6; i++) {
289
+ const a = (i / 6) * Math.PI * 2;
290
+ parts.push(
291
+ cylinder({
292
+ radius: 0.05,
293
+ length: 0.2,
294
+ segments: 8,
295
+ axis: 'y',
296
+ at: [Math.cos(a) * (r - 0.06), 0, Math.sin(a) * (r - 0.06)],
297
+ color: steel,
298
+ }),
299
+ );
300
+ }
301
+ return merge(parts);
302
+ }
303
+
304
+ // ---------------------------------------------------------------- solids and details
305
+
306
+ /** Solid between two parallel polygons with matching vertices (CCW from above): sloped armour. */
307
+ function taper(bottom: readonly Vec3[], top: readonly Vec3[], color: Vec3): Mesh {
308
+ const faces = [planar({ points: [...bottom].reverse(), color, strip: 'iron' })];
309
+ faces.push(planar({ points: top, color, strip: 'iron' }));
310
+ bottom.forEach((b, i) => {
311
+ const j = (i + 1) % bottom.length;
312
+ faces.push(
313
+ planar({
314
+ points: [b, bottom[j] as Vec3, top[j] as Vec3, top[i] as Vec3],
315
+ color,
316
+ strip: 'iron',
317
+ }),
318
+ );
319
+ });
320
+ return merge(faces);
321
+ }
322
+
323
+ function cable(points: readonly Vec3[], d: number, color: Vec3): Mesh {
324
+ return merge(
325
+ points
326
+ .slice(1)
327
+ .map((to, i) => beam({ from: points[i] as Vec3, to, width: d, segments: 5, color })),
328
+ );
329
+ }
330
+
331
+ /** Grime in world space for a part authored around its own pivot. */
332
+ const muddy = (m: Mesh, at: Vec3 = [0, 0, 0]): Mesh =>
333
+ translate(grime(translate(m, at), { ground: 1.0, groundStrength: 0.5 }), [
334
+ -at[0],
335
+ -at[1],
336
+ -at[2],
337
+ ]);
338
+
339
+ /** Place a detail flat on the glacis at height z (local Z → plate normal, local X → downslope). */
340
+ const onGlacis = (m: Mesh, y: number, z: number): Mesh =>
341
+ place(m, { at: [glacisX(z), y, z], pitch: Math.PI / 6 });
342
+
343
+ /** Run a check only at LODs where `part` exists (running gear is dropped at LOD2). */
344
+ const whenBuilt =
345
+ (part: string, check: Check): Check =>
346
+ (asset) =>
347
+ asset.parts.some((p) => p.name === part && p.mesh) ? check(asset) : [];
348
+
349
+ // ---------------------------------------------------------------- lettering
350
+
351
+ /** Block capitals on a 4 × 6 grid as stroke segments; enough for slogans and numbers. */
352
+ const GLYPHS: Record<string, readonly (readonly [number, number, number, number])[]> = {
353
+ L: [
354
+ [0, 0, 0, 6],
355
+ [0, 0, 4, 0],
356
+ ],
357
+ I: [
358
+ [2, 0, 2, 6],
359
+ [1, 0, 3, 0],
360
+ [1, 6, 3, 6],
361
+ ],
362
+ D: [
363
+ [0, 0, 0, 6],
364
+ [0, 6, 3, 6],
365
+ [3, 6, 4, 5],
366
+ [4, 5, 4, 1],
367
+ [4, 1, 3, 0],
368
+ [3, 0, 0, 0],
369
+ ],
370
+ C: [
371
+ [4, 6, 0, 6],
372
+ [0, 6, 0, 0],
373
+ [0, 0, 4, 0],
374
+ ],
375
+ E: [
376
+ [0, 0, 0, 6],
377
+ [0, 6, 4, 6],
378
+ [0, 3, 3, 3],
379
+ [0, 0, 4, 0],
380
+ ],
381
+ '"': [
382
+ [1, 6, 1, 4.5],
383
+ [2.5, 6, 2.5, 4.5],
384
+ ],
385
+ };
386
+
387
+ /** Text as stroke quads (u right, v up), letter height `h`, CCW in (u, v). */
388
+ function lettering(text: string, h: number): Vec2[][] {
389
+ const k = h / 6;
390
+ const t = 0.9 * k;
391
+ const out: Vec2[][] = [];
392
+ [...text].forEach((ch, i) => {
393
+ for (const [x0, y0, x1, y1] of GLYPHS[ch] ?? []) {
394
+ const a: Vec2 = [(x0 + i * 5.5) * k, y0 * k];
395
+ const b: Vec2 = [(x1 + i * 5.5) * k, y1 * k];
396
+ const l = Math.hypot(b[0] - a[0], b[1] - a[1]) || 1;
397
+ const d: Vec2 = [((b[0] - a[0]) / l) * (t / 2), ((b[1] - a[1]) / l) * (t / 2)];
398
+ const n: Vec2 = [-d[1], d[0]];
399
+ out.push([
400
+ [a[0] - n[0] - d[0], a[1] - n[1] - d[1]],
401
+ [b[0] - n[0] + d[0], b[1] - n[1] + d[1]],
402
+ [b[0] + n[0] + d[0], b[1] + n[1] + d[1]],
403
+ [a[0] + n[0] - d[0], a[1] + n[1] - d[1]],
404
+ ]);
405
+ }
406
+ });
407
+ return out;
408
+ }
409
+
410
+ /**
411
+ * Paint flat quads onto a (possibly sloped) plate. `a` → `b` is the plate's bottom edge in the
412
+ * reading direction, `up` a point higher on the plate; the decal stands 8 mm proud.
413
+ */
414
+ function plateDecal(quads: readonly Vec2[][], a: Vec3, b: Vec3, up: Vec3, at: Vec2, c: Vec3) {
415
+ const u = normalize(sub(b, a));
416
+ const raw = sub(up, a);
417
+ const v = normalize(sub(raw, scale(u, raw[0] * u[0] + raw[1] * u[1] + raw[2] * u[2])));
418
+ const n = cross(u, v);
419
+ const o: Vec3 = [
420
+ a[0] + u[0] * at[0] + v[0] * at[1] + n[0] * 0.008,
421
+ a[1] + u[1] * at[0] + v[1] * at[1] + n[1] * 0.008,
422
+ a[2] + u[2] * at[0] + v[2] * at[1] + n[2] * 0.008,
423
+ ];
424
+ return merge(
425
+ quads.map((q) =>
426
+ applyAffine(
427
+ planar({ points: q.map(([x, y]): Vec3 => [x, y, 0]), color: c }),
428
+ frame(u, v, n, o),
429
+ ),
430
+ ),
431
+ );
432
+ }
433
+
434
+ // ---------------------------------------------------------------- turrets
435
+
436
+ interface Params {
437
+ /** 1941: cast turret with one big front hatch; 1943: hexagonal "nut" with twin roof hatches. */
438
+ readonly turret: 'cast1941' | 'hex1943';
439
+ readonly cupola: boolean;
440
+ readonly fuelDrums: boolean;
441
+ /** White turret-side slogan, as photographed (null = unmarked). */
442
+ readonly slogan: string | null;
443
+ }
444
+
445
+ type Shell = { bottom: Vec3[]; top: Vec3[] };
446
+
447
+ function turretShell(kind: Params['turret']): Shell {
448
+ if (kind === 'hex1943')
449
+ return {
450
+ bottom: [
451
+ [1.0, -0.62, 0],
452
+ [1.0, 0.62, 0],
453
+ [0.15, 1.0, 0],
454
+ [-1.1, 0.72, 0],
455
+ [-1.1, -0.72, 0],
456
+ [0.15, -1.0, 0],
457
+ ],
458
+ top: [
459
+ [0.78, -0.46, 0.72],
460
+ [0.78, 0.46, 0.72],
461
+ [0.1, 0.76, 0.72],
462
+ [-0.92, 0.56, 0.72],
463
+ [-0.92, -0.56, 0.72],
464
+ [0.1, -0.76, 0.72],
465
+ ],
466
+ };
467
+ // Cast 1941 turret: narrow nose, rounded sides, long rear overhang.
468
+ const ring = (rx: number, ry: number, z: number, front: number, rear: number): Vec3[] =>
469
+ [
470
+ [front, -ry * 0.62, z],
471
+ [front, ry * 0.62, z],
472
+ [front - 0.35, ry * 0.92, z],
473
+ [0.0, ry, z],
474
+ [-0.55, ry * 0.95, z],
475
+ [rear + 0.25, ry * 0.7, z],
476
+ [rear, ry * 0.3, z],
477
+ [rear, -ry * 0.3, z],
478
+ [rear + 0.25, -ry * 0.7, z],
479
+ [-0.55, -ry * 0.95, z],
480
+ [0.0, -ry, z],
481
+ [front - 0.35, -ry * 0.92, z],
482
+ ].map(([x, y, zz]): Vec3 => [(x ?? 0) * rx, y ?? 0, zz ?? 0]);
483
+ return { bottom: ring(1, 0.92, 0, 0.98, -1.2), top: ring(0.92, 0.7, 0.66, 0.85, -1.08) };
484
+ }
485
+
486
+ // ---------------------------------------------------------------- the family
487
+
488
+ const t34Family = defineFamily<Params>({
489
+ kind: 'vehicle',
490
+ tags: ['military', 'tracked', 'ww2'],
491
+ sources: [
492
+ 'https://en.wikipedia.org/wiki/T-34 (T-34/76 specifications: 6.68 × 3.00 × 2.45 m, hull 5.92 m)',
493
+ 'https://en.wikipedia.org/wiki/76_mm_tank_gun_M1940_F-34 (L/41.5 → 3.162 m barrel)',
494
+ 'Zaloga & Grandsen, T-34 in Action (Squadron/Signal 1981): 830 mm road wheels, 550 mm track, plate angles',
495
+ 'https://commons.wikimedia.org/wiki/File:Tank_Lidice,_čs._armáda_v_SSSR.png («LIDICE» slogan, Model 1943 with cupola and side drums)',
496
+ ],
497
+ real: {
498
+ length: 6.68,
499
+ width: 3.0,
500
+ height: 2.45,
501
+ measures: [
502
+ { label: 'road wheel diameter', axis: 'z', value: 0.83, parts: ['wheel_l_0'] },
503
+ { label: 'track width', axis: 'y', value: 0.55, parts: ['track_l'] },
504
+ {
505
+ label: 'track centres',
506
+ axis: 'y',
507
+ value: 2.45,
508
+ between: ['track_l', 'track_r'],
509
+ source: '3.00 m overall − 0.55 m track',
510
+ },
511
+ { label: 'hull length', axis: 'x', value: 5.92, parts: ['hull'] },
512
+ {
513
+ label: 'F-34 barrel length (L/41.5)',
514
+ axis: 'x',
515
+ value: 3.162,
516
+ parts: ['gun_barrel'],
517
+ source: 'https://en.wikipedia.org/wiki/76_mm_tank_gun_M1940_F-34',
518
+ },
519
+ ],
520
+ },
521
+ budget: { triangles: [60000, 14000, 800] },
522
+ checks: [
523
+ clear('track_*', 'hull'),
524
+ clear('wheel_*', 'hull'),
525
+ noOverlap('wheel_l_*'),
526
+ noOverlap('wheel_r_*'),
527
+ touches('turret_body', 'hull'),
528
+ whenBuilt('sprocket_l', touches('sprocket_l', 'hull')),
529
+ whenBuilt('idler_l', touches('idler_l', 'hull')),
530
+ symmetric('_l', '_r', 'y'),
531
+ ],
532
+ defaults: { turret: 'hex1943', cupola: true, fuelDrums: true, slogan: '"LIDICE"' },
533
+ build(ctx, p) {
534
+ const lod = ctx.lod;
535
+ const segs = ctx.pick([20, 14, 8]);
536
+ // Factory paint varies a little from tank to tank.
537
+ const paint = ctx.rng.fork('paint').jitter(green, 0.04);
538
+ const wheels: Circle[] = WHEELS_X.map((x) => ({ x, z: WHEEL_Z, r: WHEEL_R }));
539
+ const line = beltLine(wheels, [IDLER, SPROCKET], 0.06);
540
+
541
+ // ---- Running gear ----
542
+ const stubs: Mesh[] = [];
543
+ for (const side of ['l', 'r'] as const) {
544
+ const s = side === 'l' ? 1 : -1;
545
+ const y = s * TRACK_Y;
546
+ const track = `track_${side}`;
547
+ ctx.part(track, muddy(trackMesh(lod, line, y)));
548
+ // Idler crank and final-drive housing: what holds idler and sprocket to the hull side.
549
+ stubs.push(
550
+ cylinder({
551
+ radius: 0.1,
552
+ length: 0.05,
553
+ segments: segs,
554
+ axis: 'y',
555
+ at: [IDLER.x, s * 0.93, IDLER.z],
556
+ color: paint,
557
+ }),
558
+ cylinder({
559
+ radius: 0.16,
560
+ length: 0.07,
561
+ segments: segs,
562
+ axis: 'y',
563
+ at: [SPROCKET.x, s * 0.94, SPROCKET.z],
564
+ color: paint,
565
+ }),
566
+ );
567
+ if (lod === 2) continue;
568
+ const flip = (m: Mesh): Mesh => (s > 0 ? m : place(m, { yaw: Math.PI }));
569
+ const wheel = christie(lod, WHEEL_R, 8, paint);
570
+ WHEELS_X.forEach((x, i) => {
571
+ ctx.part(`wheel_${side}_${i}`, muddy(flip(wheel), [x, y, WHEEL_Z]), {
572
+ at: [x, y, WHEEL_Z],
573
+ motion: { kind: 'spin', axis: [0, 1, 0], rps: 0.75 },
574
+ clearOf: [track],
575
+ });
576
+ });
577
+ ctx.part(
578
+ `idler_${side}`,
579
+ muddy(flip(christie(lod, IDLER.r, 6, paint)), [IDLER.x, y, IDLER.z]),
580
+ {
581
+ at: [IDLER.x, y, IDLER.z],
582
+ motion: { kind: 'spin', axis: [0, 1, 0], rps: 1.0 },
583
+ clearOf: [track],
584
+ },
585
+ );
586
+ ctx.part(
587
+ `sprocket_${side}`,
588
+ muddy(flip(sprocket(lod, SPROCKET.r, paint)), [SPROCKET.x, y, SPROCKET.z]),
589
+ {
590
+ at: [SPROCKET.x, y, SPROCKET.z],
591
+ motion: { kind: 'spin', axis: [0, 1, 0], rps: 1.0 },
592
+ clearOf: [track],
593
+ },
594
+ );
595
+ ctx.emitter(`track_dust_${side}`, {
596
+ kind: 'dust',
597
+ at: [SPROCKET.x - 0.4, y, 0.15],
598
+ dir: [-1, 0, 0.4],
599
+ rate: 30,
600
+ life: 1.6,
601
+ size: [0.3, 1.6],
602
+ color: hex('#9a8a6a'),
603
+ speed: 1.2,
604
+ spreadDeg: 35,
605
+ when: 'moving',
606
+ });
607
+ }
608
+
609
+ // ---- Hull structure: tub between the tracks + sloped upper hull (60° glacis, 40° sides) ----
610
+ const tub: Vec2[] = [
611
+ [-2.72, BELLY],
612
+ [2.42, BELLY],
613
+ NOSE,
614
+ [glacisX(PANNIER_Z), PANNIER_Z],
615
+ [-HULL_HALF, PANNIER_Z],
616
+ [-HULL_HALF, 0.72],
617
+ ];
618
+ const lowX = glacisX(PANNIER_Z);
619
+ const topX = glacisX(DECK);
620
+ ctx.part(
621
+ 'hull',
622
+ muddy(
623
+ merge([
624
+ prism({ profile: tub, depth: 1.84, plane: 'xz', color: paint, strip: 'iron' }),
625
+ taper(
626
+ [
627
+ [lowX, -1.5, PANNIER_Z],
628
+ [lowX, 1.5, PANNIER_Z],
629
+ [-HULL_HALF, 1.5, PANNIER_Z],
630
+ [-HULL_HALF, -1.5, PANNIER_Z],
631
+ ],
632
+ [
633
+ [topX, -1.12, DECK],
634
+ [topX, 1.12, DECK],
635
+ [-2.45, 1.12, DECK],
636
+ [-2.45, -1.12, DECK],
637
+ ],
638
+ paint,
639
+ ),
640
+ ...stubs,
641
+ ]),
642
+ ),
643
+ );
644
+
645
+ // ---- Hull dressing ----
646
+ const detail: Mesh[] = [];
647
+ for (const s of [1, -1])
648
+ detail.push(
649
+ planar({
650
+ points: [
651
+ [lowX, s * 0.95, PANNIER_Z],
652
+ [lowX, s * 1.5, PANNIER_Z],
653
+ [3.0, s * 1.5, 0.93],
654
+ [3.0, s * 0.95, 0.93],
655
+ ],
656
+ color: paint,
657
+ doubleSided: true,
658
+ }),
659
+ );
660
+ if (lod < 2) {
661
+ // Driver's hatch (left) with twin periscopes; hull MG ball (right); headlight.
662
+ detail.push(
663
+ onGlacis(box({ size: [0.5, 0.55, 0.07], color: greenDark }), 0.42, 1.2),
664
+ onGlacis(
665
+ box({ size: [0.08, 0.12, 0.09], at: [-0.12, 0.13, 0.07], color: black }),
666
+ 0.42,
667
+ 1.2,
668
+ ),
669
+ onGlacis(
670
+ box({ size: [0.08, 0.12, 0.09], at: [-0.12, -0.13, 0.07], color: black }),
671
+ 0.42,
672
+ 1.2,
673
+ ),
674
+ onGlacis(
675
+ lathe({
676
+ profile: [
677
+ [0.17, 0],
678
+ [0.16, 0.06],
679
+ [0.1, 0.11],
680
+ [0, 0.12],
681
+ ],
682
+ segments: segs,
683
+ color: paint,
684
+ }),
685
+ -0.5,
686
+ 1.12,
687
+ ),
688
+ beam({
689
+ from: [glacisX(1.12) + 0.08, -0.5, 1.17],
690
+ to: [glacisX(1.12) + 0.45, -0.5, 1.12],
691
+ width: 0.035,
692
+ segments: 6,
693
+ color: black,
694
+ }),
695
+ lathe({
696
+ profile: [
697
+ [0.05, 0],
698
+ [0.09, 0.05],
699
+ [0.09, 0.14],
700
+ [0, 0.15],
701
+ ],
702
+ segments: 10,
703
+ axis: 'x',
704
+ at: [lowX - 0.05, 1.1, PANNIER_Z + 0.12],
705
+ color: greenDark,
706
+ }),
707
+ // Engine deck: access hatch, rear-plate transmission hatch.
708
+ box({ size: [1.0, 0.95, 0.05], at: [-1.6, 0, DECK], color: greenDark }),
709
+ place(
710
+ lathe({
711
+ profile: [
712
+ [0.3, 0],
713
+ [0.3, 0.04],
714
+ [0.26, 0.07],
715
+ [0, 0.08],
716
+ ],
717
+ segments: segs,
718
+ color: greenDark,
719
+ }),
720
+ { at: [-2.705, 0, 1.225], pitch: REAR_PITCH },
721
+ ),
722
+ );
723
+ for (const s of [1, -1]) {
724
+ detail.push(
725
+ beam({
726
+ from: [-2.78, s * 0.55, 1.14],
727
+ to: [-3.06, s * 0.55, 1.04],
728
+ width: 0.13,
729
+ segments: 8,
730
+ color: rust,
731
+ }),
732
+ box({ size: [0.22, 0.24, 0.05], at: [-2.83, s * 0.55, 1.2], color: paint }),
733
+ );
734
+ if (lod === 0)
735
+ for (let k = 0; k < 7; k++)
736
+ detail.push(
737
+ box({
738
+ size: [0.95, 0.05, 0.03],
739
+ at: [-1.55, s * (0.62 + k * 0.065), DECK],
740
+ color: greenDark,
741
+ }),
742
+ );
743
+ else
744
+ detail.push(
745
+ box({ size: [0.95, 0.42, 0.03], at: [-1.55, s * 0.8, DECK], color: greenDark }),
746
+ );
747
+ }
748
+ }
749
+ if (lod === 0) {
750
+ // Tow hooks, spare links on the glacis, rear-plate bolts, side tow cables, rider rails.
751
+ for (const s of [1, -1]) {
752
+ detail.push(
753
+ beam({
754
+ from: [2.85, s * 0.7, 0.72],
755
+ to: [3.05, s * 0.7, 0.7],
756
+ width: 0.06,
757
+ color: steel,
758
+ }),
759
+ beam({
760
+ from: [-2.9, s * 0.7, 0.75],
761
+ to: [-3.08, s * 0.7, 0.75],
762
+ width: 0.06,
763
+ color: steel,
764
+ }),
765
+ cable(
766
+ [
767
+ [1.6, s * 1.42, 1.1],
768
+ [-2.4, s * 1.42, 1.1],
769
+ [-2.55, s * 1.4, 1.18],
770
+ [-2.4, s * 1.36, 1.25],
771
+ [1.5, s * 1.36, 1.25],
772
+ [1.65, s * 1.4, 1.18],
773
+ ],
774
+ 0.035,
775
+ steel,
776
+ ),
777
+ );
778
+ const railY = s * 1.2;
779
+ detail.push(
780
+ beam({
781
+ from: [1.2, railY, 1.38],
782
+ to: [-2.2, railY, 1.38],
783
+ width: 0.025,
784
+ segments: 5,
785
+ color: steel,
786
+ }),
787
+ );
788
+ for (const x of [1.2, 0.0, -1.1, -2.2])
789
+ detail.push(
790
+ beam({ from: [x, railY, 1.33], to: [x, railY, 1.38], width: 0.025, color: steel }),
791
+ );
792
+ }
793
+ const spare = place(trackLink(0.172, true), { yaw: Math.PI / 2 });
794
+ for (const y of [-0.55, -0.35, 0.0, 0.2])
795
+ detail.push(onGlacis(translate(spare, [0, 0, LINK_T * 0.6]), y, 0.92));
796
+ const bolt = box({ size: [0.035, 0.035, 0.03], color: greenDark });
797
+ for (let k = 0; k < 16; k++) {
798
+ const y = -1.0 + (2.0 * k) / 15;
799
+ for (const t of [0.06, 0.94])
800
+ detail.push(
801
+ place(bolt, {
802
+ at: [-HULL_HALF + 0.51 * t, y, PANNIER_Z + 0.45 * t],
803
+ pitch: REAR_PITCH,
804
+ }),
805
+ );
806
+ }
807
+ }
808
+ if (p.fuelDrums && lod < 2) {
809
+ // External fuel drums strapped high on the rear side plates (40° slope: normal y·0.77, z·0.64).
810
+ for (const s of [1, -1])
811
+ for (const x of [-1.25, -2.05]) {
812
+ const c: Vec3 = [x, s * (1.247 + 0.18 * 0.766), 1.3 + 0.18 * 0.643];
813
+ detail.push(
814
+ cylinder({
815
+ radius: 0.18,
816
+ length: 0.72,
817
+ segments: segs,
818
+ axis: 'x',
819
+ at: c,
820
+ color: paint,
821
+ }),
822
+ );
823
+ if (lod === 0)
824
+ for (const dx of [-0.22, 0.22])
825
+ detail.push(
826
+ cylinder({
827
+ radius: 0.19,
828
+ length: 0.04,
829
+ segments: segs,
830
+ axis: 'x',
831
+ at: [x + dx, c[1], c[2]],
832
+ color: greenDark,
833
+ }),
834
+ );
835
+ }
836
+ }
837
+ ctx.part(
838
+ 'fittings',
839
+ grime(merge(detail), {
840
+ ground: 1.0,
841
+ groundStrength: 0.5,
842
+ zones: [
843
+ { at: [-3.0, 0.55, 1.05], radius: 0.5, strength: 0.7 },
844
+ { at: [-3.0, -0.55, 1.05], radius: 0.5, strength: 0.7 },
845
+ ],
846
+ }),
847
+ );
848
+ for (const [side, s] of [
849
+ ['l', 1],
850
+ ['r', -1],
851
+ ] as const)
852
+ ctx.emitter(`exhaust_smoke_${side}`, {
853
+ kind: 'smoke',
854
+ at: [-3.08, s * 0.55, 1.03],
855
+ dir: [-1, 0, 0.3],
856
+ rate: 14,
857
+ life: 2.5,
858
+ size: [0.2, 1.3],
859
+ color: hex('#38362f'),
860
+ speed: 1.5,
861
+ spreadDeg: 15,
862
+ when: 'always',
863
+ });
864
+
865
+ // ---- Turret ----
866
+ ctx.group('turret', {
867
+ at: TURRET_AT,
868
+ motion: { kind: 'sway', axis: [0, 0, 1], degrees: 20, hz: 0.1 },
869
+ });
870
+ const shell = turretShell(p.turret);
871
+ const roofZ = shell.top[0]?.[2] ?? 0.7;
872
+ const turret: Mesh[] = [taper(shell.bottom, shell.top, paint)];
873
+ if (p.cupola)
874
+ turret.push(
875
+ lathe({
876
+ profile: [
877
+ [0.34, roofZ - 0.02],
878
+ [0.34, roofZ + 0.18],
879
+ [0.3, roofZ + 0.23],
880
+ [0.24, roofZ + 0.28],
881
+ [0, roofZ + 0.28],
882
+ ],
883
+ segments: segs,
884
+ at: [-0.4, 0.38, 0],
885
+ color: paint,
886
+ caps: true,
887
+ }),
888
+ );
889
+ if (lod < 2) {
890
+ if (p.turret === 'hex1943')
891
+ turret.push(
892
+ lathe({
893
+ profile: [
894
+ [0.27, roofZ - 0.02],
895
+ [0.27, roofZ + 0.04],
896
+ [0.2, roofZ + 0.08],
897
+ [0, roofZ + 0.09],
898
+ ],
899
+ segments: segs,
900
+ at: [-0.35, -0.38, 0],
901
+ color: greenDark,
902
+ }),
903
+ box({ size: [0.12, 0.1, 0.12], at: [0.35, -0.38, roofZ - 0.01], color: greenDark }),
904
+ );
905
+ else
906
+ turret.push(
907
+ // The 1941 turret's single big hatch, hinged at the front, and two periscopes.
908
+ box({ size: [0.95, 0.85, 0.06], at: [-0.35, 0, roofZ - 0.01], color: greenDark }),
909
+ box({ size: [0.14, 0.12, 0.2], at: [0.45, -0.3, roofZ - 0.01], color: greenDark }),
910
+ box({ size: [0.12, 0.1, 0.12], at: [0.45, 0.3, roofZ - 0.01], color: greenDark }),
911
+ );
912
+ }
913
+ if (lod === 0) {
914
+ if (p.cupola)
915
+ for (let i = 0; i < 5; i++) {
916
+ const a = (i / 5) * Math.PI * 2 + 0.6;
917
+ turret.push(
918
+ box({
919
+ size: [0.09, 0.09, 0.07],
920
+ at: [-0.4 + Math.cos(a) * 0.33, 0.38 + Math.sin(a) * 0.33, roofZ + 0.12],
921
+ color: black,
922
+ }),
923
+ );
924
+ }
925
+ // Grab handles on the sloped sides, pistol ports, lifting hooks.
926
+ for (const s of [1, -1])
927
+ turret.push(
928
+ cable(
929
+ [
930
+ [0.3, s * 0.97, 0.18],
931
+ [0.3, s * 1.0, 0.24],
932
+ [-0.6, s * 0.85, 0.24],
933
+ [-0.6, s * 0.82, 0.18],
934
+ ],
935
+ 0.025,
936
+ steel,
937
+ ),
938
+ box({ size: [0.12, 0.05, 0.06], at: [0.45, s * 0.6, roofZ - 0.01], color: greenDark }),
939
+ );
940
+ }
941
+ if (p.slogan && lod < 2) {
942
+ // White slogan on both rear side faces, read from outside, front to back.
943
+ const b = shell.bottom;
944
+ const t = shell.top;
945
+ const text = lettering(p.slogan, 0.14);
946
+ const width = Math.max(...text.flat().map((q) => q[0]));
947
+ for (const [i0, i1] of [
948
+ [2, 3],
949
+ [4, 5],
950
+ ] as const) {
951
+ const a = b[i0] as Vec3;
952
+ const c = b[i1] as Vec3;
953
+ const up = t[i0] as Vec3;
954
+ const len = Math.hypot(c[0] - a[0], c[1] - a[1]);
955
+ turret.push(plateDecal(text, a, c, up, [(len - width) / 2, 0.24], white));
956
+ }
957
+ }
958
+ ctx.part('turret_body', muddy(merge(turret), TURRET_AT), { parent: 'turret' });
959
+
960
+ // ---- Gun: cast mantlet + cradle + F-34 barrel; elevation sways ----
961
+ const gunZ = 0.32;
962
+ const front =
963
+ (shell.bottom[0]?.[0] ?? 1) -
964
+ ((shell.bottom[0]?.[0] ?? 1) - (shell.top[0]?.[0] ?? 0.8)) * (gunZ / roofZ);
965
+ // The elevation sweep is checked as a full turn about the trunnion, so it passes through the
966
+ // turret and front deck; the real arc (−5°…+25°) clears both.
967
+ ctx.group('gun', {
968
+ at: [front, 0, gunZ],
969
+ parent: 'turret',
970
+ motion: { kind: 'sway', axis: [0, 1, 0], degrees: 5, hz: 0.25 },
971
+ clearOf: ['turret_body', 'hull', 'fittings'],
972
+ });
973
+ ctx.emitter('muzzle', {
974
+ kind: 'muzzle',
975
+ parent: 'gun',
976
+ at: [2.4, 0, 0],
977
+ dir: [1, 0, 0],
978
+ rate: 60,
979
+ life: 0.2,
980
+ size: [0.3, 1.5],
981
+ speed: 12,
982
+ spreadDeg: 25,
983
+ when: 'event',
984
+ });
985
+ const mantlet: Vec2[] = [
986
+ [0, -0.27],
987
+ [0.16, -0.27],
988
+ [0.25, -0.16],
989
+ [0.28, 0],
990
+ [0.25, 0.16],
991
+ [0.16, 0.27],
992
+ [0, 0.27],
993
+ ];
994
+ const mParts = [prism({ profile: mantlet, depth: 0.78, plane: 'xz', color: paint })];
995
+ if (lod === 0)
996
+ mParts.push(
997
+ box({ size: [0.04, 0.07, 0.07], at: [0.26, 0.2, -0.03], color: black }),
998
+ box({ size: [0.04, 0.06, 0.06], at: [0.25, -0.17, 0.1], color: black }),
999
+ );
1000
+ ctx.part('gun_mantlet', merge(mParts), { parent: 'gun' });
1001
+ const tip = 2.37;
1002
+ const breech = tip - 3.162;
1003
+ ctx.part(
1004
+ 'gun_barrel',
1005
+ lathe({
1006
+ profile:
1007
+ lod === 0
1008
+ ? [
1009
+ [0.1, breech],
1010
+ [0.14, 0.2],
1011
+ [0.2, 0.26],
1012
+ [0.2, 0.29],
1013
+ [0.14, 0.3],
1014
+ [0.14, 0.62],
1015
+ [0.11, 0.66],
1016
+ [0.075, 0.7],
1017
+ [0.068, 1.3],
1018
+ [0.058, 2.28],
1019
+ [0.064, 2.3],
1020
+ [0.064, tip],
1021
+ [0.04, tip],
1022
+ [0.04, 2.3],
1023
+ ]
1024
+ : [
1025
+ [0.1, breech],
1026
+ [0.14, 0.2],
1027
+ [0.2, 0.26],
1028
+ [0.2, 0.29],
1029
+ [0.14, 0.3],
1030
+ [0.14, 0.62],
1031
+ [0.075, 0.7],
1032
+ [0.06, tip],
1033
+ ],
1034
+ segments: ctx.pick([14, 10, 6]),
1035
+ axis: 'x',
1036
+ color: paint,
1037
+ caps: true,
1038
+ }),
1039
+ { parent: 'gun' },
1040
+ );
1041
+ },
1042
+ });
1043
+
1044
+ /** T-34/76 Model 1943: hex turret with cupola, side fuel drums, «LIDICE» (1st Czechoslovak bde). */
1045
+ export const t34 = t34Family.variant({
1046
+ name: 't34',
1047
+ description:
1048
+ 'T-34/76 Model 1943 — hexagonal turret with cupola, Christie double wheels, waffle track link by link, «LIDICE»',
1049
+ });
1050
+
1051
+ /** T-34/76 Model 1941: cast turret with the single big hatch, no cupola, no drums, unmarked. */
1052
+ export const t34_1941 = t34Family.variant({
1053
+ name: 't34_1941',
1054
+ description: 'T-34/76 Model 1941 — cast turret with the big front hatch, F-34 gun',
1055
+ params: { turret: 'cast1941', cupola: false, fuelDrums: false, slogan: null },
1056
+ real: {
1057
+ length: 6.68,
1058
+ width: 3.0,
1059
+ height: 2.4,
1060
+ measures: [
1061
+ { label: 'road wheel diameter', axis: 'z', value: 0.83, parts: ['wheel_l_0'] },
1062
+ { label: 'track width', axis: 'y', value: 0.55, parts: ['track_l'] },
1063
+ { label: 'track centres', axis: 'y', value: 2.45, between: ['track_l', 'track_r'] },
1064
+ { label: 'hull length', axis: 'x', value: 5.92, parts: ['hull'] },
1065
+ { label: 'F-34 barrel length (L/41.5)', axis: 'x', value: 3.162, parts: ['gun_barrel'] },
1066
+ ],
1067
+ },
1068
+ });