@developerz.ai/ts23d 0.0.0-stage → 0.2.0

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Files changed (567) hide show
  1. package/.claude/agents/bug-hunter.md +21 -0
  2. package/.claude/agents/docs-author.md +13 -0
  3. package/.claude/agents/dx-auditor.md +14 -0
  4. package/.claude/agents/primitive-author.md +22 -0
  5. package/.claude/agents/recipe-author.md +36 -0
  6. package/.claude/agents/visual-reviewer.md +23 -0
  7. package/.claude/commands/feature.md +28 -0
  8. package/.claude/commands/new-recipe.md +19 -0
  9. package/.claude/commands/release.md +14 -0
  10. package/.claude/commands/verify.md +9 -0
  11. package/.claude/skills/author-recipe/SKILL.md +93 -0
  12. package/CHANGELOG.md +90 -0
  13. package/CLAUDE.md +85 -0
  14. package/LICENSE +21 -0
  15. package/README.md +385 -2
  16. package/dist/chunk-6b05mnmx.js +19 -0
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  37. package/dist/chunk-y63c6zcv.js.map +53 -0
  38. package/dist/cli/args.d.ts +30 -0
  39. package/dist/cli/bin.d.ts +2 -0
  40. package/dist/cli/bin.js +348 -0
  41. package/dist/cli/bin.js.map +15 -0
  42. package/dist/cli/load.d.ts +2 -0
  43. package/dist/cli/manifest.d.ts +53 -0
  44. package/dist/cli/render-cmds.d.ts +12 -0
  45. package/dist/cli/run.d.ts +1 -0
  46. package/dist/cli/texture-cache.d.ts +4 -0
  47. package/dist/core/asset.d.ts +10 -0
  48. package/dist/core/definition.d.ts +155 -0
  49. package/dist/core/errors.d.ts +17 -0
  50. package/dist/core/family.d.ts +23 -0
  51. package/dist/core/index.d.ts +9 -0
  52. package/dist/core/index.js +69 -0
  53. package/dist/core/index.js.map +9 -0
  54. package/dist/core/mesh.d.ts +35 -0
  55. package/dist/core/part.d.ts +114 -0
  56. package/dist/core/png.d.ts +1 -0
  57. package/dist/core/rng.d.ts +12 -0
  58. package/dist/core/transform.d.ts +20 -0
  59. package/dist/core/vec.d.ts +11 -0
  60. package/dist/core/world.d.ts +16 -0
  61. package/dist/export/bin-writer.d.ts +16 -0
  62. package/dist/export/container.d.ts +3 -0
  63. package/dist/export/credits.d.ts +4 -0
  64. package/dist/export/glb-options.d.ts +48 -0
  65. package/dist/export/glb.d.ts +8 -0
  66. package/dist/export/hierarchy.d.ts +23 -0
  67. package/dist/export/index.d.ts +5 -0
  68. package/dist/export/index.js +40 -0
  69. package/dist/export/index.js.map +9 -0
  70. package/dist/export/lights.d.ts +8 -0
  71. package/dist/export/lod-coverage.d.ts +12 -0
  72. package/dist/export/materials.d.ts +23 -0
  73. package/dist/export/merge-pivots.d.ts +6 -0
  74. package/dist/export/metadata.d.ts +21 -0
  75. package/dist/export/motion.d.ts +9 -0
  76. package/dist/export/optimize-parts.d.ts +26 -0
  77. package/dist/export/primitive.d.ts +3 -0
  78. package/dist/export/tangents.d.ts +2 -0
  79. package/dist/export/textures.d.ts +22 -0
  80. package/dist/export/version.d.ts +2 -0
  81. package/dist/grammar/index.d.ts +2 -0
  82. package/dist/grammar/index.js +16 -0
  83. package/dist/grammar/index.js.map +9 -0
  84. package/dist/grammar/split.d.ts +21 -0
  85. package/dist/grammar/whyte.d.ts +5 -0
  86. package/dist/index.d.ts +11 -0
  87. package/dist/index.js +457 -0
  88. package/dist/index.js.map +9 -0
  89. package/dist/kinds/building.d.ts +44 -0
  90. package/dist/kinds/faces.d.ts +27 -0
  91. package/dist/kinds/head-armour.d.ts +5 -0
  92. package/dist/kinds/head-beard.d.ts +6 -0
  93. package/dist/kinds/head-bust.d.ts +5 -0
  94. package/dist/kinds/head-extras.d.ts +15 -0
  95. package/dist/kinds/head-face.d.ts +8 -0
  96. package/dist/kinds/head-garb.d.ts +4 -0
  97. package/dist/kinds/head-geom.d.ts +7 -0
  98. package/dist/kinds/head-hair.d.ts +4 -0
  99. package/dist/kinds/head-layout.d.ts +29 -0
  100. package/dist/kinds/head-mesh.d.ts +31 -0
  101. package/dist/kinds/head-mouth.d.ts +4 -0
  102. package/dist/kinds/head-params.d.ts +116 -0
  103. package/dist/kinds/head-presets.d.ts +19 -0
  104. package/dist/kinds/head-rim.d.ts +10 -0
  105. package/dist/kinds/head-tone.d.ts +10 -0
  106. package/dist/kinds/head-torso.d.ts +35 -0
  107. package/dist/kinds/head.d.ts +39 -0
  108. package/dist/kinds/hull-lines.d.ts +65 -0
  109. package/dist/kinds/hull-skin.d.ts +6 -0
  110. package/dist/kinds/hull.d.ts +14 -0
  111. package/dist/kinds/index.d.ts +16 -0
  112. package/dist/kinds/index.js +78 -0
  113. package/dist/kinds/index.js.map +9 -0
  114. package/dist/kinds/mass.d.ts +15 -0
  115. package/dist/kinds/openings.d.ts +30 -0
  116. package/dist/kinds/planned.d.ts +6 -0
  117. package/dist/kinds/roof-chimney.d.ts +16 -0
  118. package/dist/kinds/roof-shape.d.ts +64 -0
  119. package/dist/kinds/roof.d.ts +31 -0
  120. package/dist/kinds/vegetation-fronds.d.ts +15 -0
  121. package/dist/kinds/vegetation-impostor.d.ts +9 -0
  122. package/dist/kinds/vegetation-leaves.d.ts +15 -0
  123. package/dist/kinds/vegetation-mesh.d.ts +21 -0
  124. package/dist/kinds/vegetation-params.d.ts +90 -0
  125. package/dist/kinds/vegetation-presets.d.ts +20 -0
  126. package/dist/kinds/vegetation-skeleton.d.ts +20 -0
  127. package/dist/kinds/vegetation.d.ts +42 -0
  128. package/dist/kinds/vehicle.d.ts +42 -0
  129. package/dist/material/cc0.d.ts +4 -0
  130. package/dist/material/define.d.ts +34 -0
  131. package/dist/material/generator.d.ts +4 -0
  132. package/dist/material/index.d.ts +9 -0
  133. package/dist/material/index.js +70 -0
  134. package/dist/material/index.js.map +9 -0
  135. package/dist/material/library.d.ts +7 -0
  136. package/dist/material/material-def.d.ts +30 -0
  137. package/dist/material/paint/bond.d.ts +3 -0
  138. package/dist/material/paint/canvas.d.ts +39 -0
  139. package/dist/material/paint/cell.d.ts +4 -0
  140. package/dist/material/paint/cells-round.d.ts +5 -0
  141. package/dist/material/paint/cells.d.ts +7 -0
  142. package/dist/material/paint/compose.d.ts +5 -0
  143. package/dist/material/paint/concrete.d.ts +3 -0
  144. package/dist/material/paint/courses.d.ts +31 -0
  145. package/dist/material/paint/decode-png.d.ts +6 -0
  146. package/dist/material/paint/default-sheet.d.ts +4 -0
  147. package/dist/material/paint/fabric.d.ts +4 -0
  148. package/dist/material/paint/foliage-broad.d.ts +5 -0
  149. package/dist/material/paint/foliage-common.d.ts +35 -0
  150. package/dist/material/paint/foliage-compound.d.ts +4 -0
  151. package/dist/material/paint/foliage-conifer.d.ts +5 -0
  152. package/dist/material/paint/foliage-raster.d.ts +26 -0
  153. package/dist/material/paint/foliage.d.ts +3 -0
  154. package/dist/material/paint/image-strip.d.ts +4 -0
  155. package/dist/material/paint/kit.d.ts +5 -0
  156. package/dist/material/paint/masks.d.ts +3 -0
  157. package/dist/material/paint/metal.d.ts +3 -0
  158. package/dist/material/paint/noise.d.ts +9 -0
  159. package/dist/material/paint/normal.d.ts +8 -0
  160. package/dist/material/paint/orm.d.ts +8 -0
  161. package/dist/material/paint/planks.d.ts +3 -0
  162. package/dist/material/paint/plates.d.ts +3 -0
  163. package/dist/material/paint/shapes.d.ts +8 -0
  164. package/dist/material/paint/slate.d.ts +3 -0
  165. package/dist/material/paint/stamp.d.ts +3 -0
  166. package/dist/material/paint/strip.d.ts +3 -0
  167. package/dist/material/paint/surface.d.ts +5 -0
  168. package/dist/material/paint/types.d.ts +65 -0
  169. package/dist/material/paint/validate.d.ts +3 -0
  170. package/dist/material/palette.d.ts +14 -0
  171. package/dist/material/shader-godot.d.ts +2 -0
  172. package/dist/material/shader-three.d.ts +2 -0
  173. package/dist/material/shader.d.ts +46 -0
  174. package/dist/material/slots.d.ts +5 -0
  175. package/dist/material/texture-source.d.ts +34 -0
  176. package/dist/material/trim-sheet.d.ts +38 -0
  177. package/dist/neural/generator.d.ts +25 -0
  178. package/dist/neural/images.d.ts +17 -0
  179. package/dist/neural/index.d.ts +2 -0
  180. package/dist/neural/index.js +14 -0
  181. package/dist/neural/index.js.map +9 -0
  182. package/dist/passes/bake-ao.d.ts +17 -0
  183. package/dist/passes/grime.d.ts +15 -0
  184. package/dist/passes/index.d.ts +6 -0
  185. package/dist/passes/index.js +22 -0
  186. package/dist/passes/index.js.map +9 -0
  187. package/dist/passes/livery.d.ts +19 -0
  188. package/dist/passes/optimize-cache.d.ts +15 -0
  189. package/dist/passes/optimize-weld.d.ts +15 -0
  190. package/dist/passes/optimize.d.ts +28 -0
  191. package/dist/passes/ray-grid.d.ts +23 -0
  192. package/dist/passes/weighted-normals.d.ts +8 -0
  193. package/dist/primitives/beam.d.ts +17 -0
  194. package/dist/primitives/bevel-box.d.ts +13 -0
  195. package/dist/primitives/box.d.ts +16 -0
  196. package/dist/primitives/cell.d.ts +20 -0
  197. package/dist/primitives/check.d.ts +12 -0
  198. package/dist/primitives/closed.d.ts +11 -0
  199. package/dist/primitives/erosion.d.ts +22 -0
  200. package/dist/primitives/font-5x7.d.ts +3 -0
  201. package/dist/primitives/heightfield.d.ts +16 -0
  202. package/dist/primitives/index.d.ts +23 -0
  203. package/dist/primitives/index.js +81 -0
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  205. package/dist/primitives/lathe-facets.d.ts +8 -0
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  207. package/dist/primitives/lattice.d.ts +30 -0
  208. package/dist/primitives/loft.d.ts +15 -0
  209. package/dist/primitives/mc-table.d.ts +2 -0
  210. package/dist/primitives/member.d.ts +19 -0
  211. package/dist/primitives/noise.d.ts +34 -0
  212. package/dist/primitives/planar.d.ts +10 -0
  213. package/dist/primitives/prism.d.ts +13 -0
  214. package/dist/primitives/sculpt-edit.d.ts +56 -0
  215. package/dist/primitives/sculpt-tree.d.ts +23 -0
  216. package/dist/primitives/sculpt.d.ts +27 -0
  217. package/dist/primitives/sdf-grid.d.ts +17 -0
  218. package/dist/primitives/sdf-ops.d.ts +37 -0
  219. package/dist/primitives/sdf.d.ts +21 -0
  220. package/dist/primitives/strip-uv.d.ts +11 -0
  221. package/dist/primitives/surface-nets.d.ts +7 -0
  222. package/dist/primitives/sweep.d.ts +19 -0
  223. package/dist/primitives/terrain-color.d.ts +30 -0
  224. package/dist/primitives/terrain-grid.d.ts +36 -0
  225. package/dist/primitives/text-layout.d.ts +22 -0
  226. package/dist/primitives/text.d.ts +27 -0
  227. package/dist/primitives/tiled.d.ts +22 -0
  228. package/dist/primitives/transport.d.ts +17 -0
  229. package/dist/primitives/triangulate.d.ts +2 -0
  230. package/dist/primitives/value-noise.d.ts +10 -0
  231. package/dist/qa/checks.d.ts +11 -0
  232. package/dist/qa/clash.d.ts +2 -0
  233. package/dist/qa/floating.d.ts +5 -0
  234. package/dist/qa/gates.d.ts +12 -0
  235. package/dist/qa/geometry.d.ts +21 -0
  236. package/dist/qa/index.d.ts +12 -0
  237. package/dist/qa/index.js +78 -0
  238. package/dist/qa/index.js.map +9 -0
  239. package/dist/qa/inside.d.ts +12 -0
  240. package/dist/qa/inspect.d.ts +18 -0
  241. package/dist/qa/lods.d.ts +12 -0
  242. package/dist/qa/measures.d.ts +4 -0
  243. package/dist/qa/occlusion.d.ts +3 -0
  244. package/dist/qa/sanity.d.ts +7 -0
  245. package/dist/qa/types.d.ts +12 -0
  246. package/dist/render/beauty.d.ts +40 -0
  247. package/dist/render/camera.d.ts +33 -0
  248. package/dist/render/depth-map.d.ts +38 -0
  249. package/dist/render/font.d.ts +1 -0
  250. package/dist/render/ground.d.ts +13 -0
  251. package/dist/render/index.d.ts +10 -0
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  254. package/dist/render/lighting.d.ts +27 -0
  255. package/dist/render/lod-strip.d.ts +5 -0
  256. package/dist/render/metrics.d.ts +37 -0
  257. package/dist/render/options.d.ts +28 -0
  258. package/dist/render/photo-match.d.ts +19 -0
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  261. package/dist/render/review-prompt.d.ts +2 -0
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  264. package/dist/render/scene.d.ts +18 -0
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  266. package/dist/render/sheet.d.ts +15 -0
  267. package/dist/render/texture.d.ts +15 -0
  268. package/dist/render/thumbnail.d.ts +8 -0
  269. package/dist/render/vis-buffer.d.ts +18 -0
  270. package/dist/testing/assert.d.ts +21 -0
  271. package/dist/testing/compiled.d.ts +15 -0
  272. package/dist/testing/hash.d.ts +1 -0
  273. package/dist/testing/index.d.ts +4 -0
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  276. package/dist/testing/snapshot.d.ts +13 -0
  277. package/docs/README.md +56 -0
  278. package/docs/architecture/README.md +68 -0
  279. package/docs/architecture/adding-a-kind.md +44 -0
  280. package/docs/architecture/adding-a-primitive.md +49 -0
  281. package/docs/architecture/errors.md +47 -0
  282. package/docs/architecture/glb-production.md +214 -0
  283. package/docs/architecture/gltf-capabilities.md +117 -0
  284. package/docs/architecture/materials.md +151 -0
  285. package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
  286. package/docs/decisions/002-typescript-not-json.md +22 -0
  287. package/docs/decisions/003-shared-trim-sheet.md +21 -0
  288. package/docs/decisions/004-z-up-metres.md +21 -0
  289. package/docs/decisions/005-zero-runtime-deps.md +21 -0
  290. package/docs/decisions/006-single-package-subpath-exports.md +20 -0
  291. package/docs/decisions/007-cpu-contact-sheets.md +21 -0
  292. package/docs/decisions/008-surface-materials.md +21 -0
  293. package/docs/decisions/009-gltf-front-axis.md +21 -0
  294. package/docs/decisions/README.md +15 -0
  295. package/docs/idea/01-vision.md +117 -0
  296. package/docs/idea/02-dsl.md +343 -0
  297. package/docs/idea/03-ir.md +97 -0
  298. package/docs/idea/04-materials.md +114 -0
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  300. package/docs/idea/06-qa.md +101 -0
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  302. package/docs/idea/08-neural-adapters.md +78 -0
  303. package/docs/idea/09-kinds.md +105 -0
  304. package/docs/idea/10-sculpting.md +166 -0
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  306. package/docs/idea/12-blender-bridge.md +136 -0
  307. package/docs/idea/13-asset-pipeline-research.md +89 -0
  308. package/docs/landscape.md +49 -0
  309. package/docs/plans/roadmap.md +139 -0
  310. package/examples/build-with-bun.ts +41 -0
  311. package/llms.txt +47 -0
  312. package/package.json +100 -4
  313. package/recipes/README.md +38 -0
  314. package/recipes/asteroid/README.md +46 -0
  315. package/recipes/asteroid/asteroid.ts +336 -0
  316. package/recipes/boulders/README.md +28 -0
  317. package/recipes/boulders/boulders.ts +117 -0
  318. package/recipes/boxcar/README.md +53 -0
  319. package/recipes/boxcar/boxcar.ts +1000 -0
  320. package/recipes/cargo_container_scifi/README.md +52 -0
  321. package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
  322. package/recipes/dropship/README.md +84 -0
  323. package/recipes/dropship/dropship.ts +1144 -0
  324. package/recipes/eiffel_tower/README.md +110 -0
  325. package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
  326. package/recipes/goblin_head/README.md +75 -0
  327. package/recipes/goblin_head/goblin_head.ts +38 -0
  328. package/recipes/human_head/README.md +68 -0
  329. package/recipes/human_head/human_head.ts +38 -0
  330. package/recipes/loco_440/README.md +32 -0
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  332. package/recipes/material_swatches/README.md +21 -0
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  334. package/recipes/mountain_range/README.md +45 -0
  335. package/recipes/mountain_range/mountain_range.ts +128 -0
  336. package/recipes/oak/README.md +30 -0
  337. package/recipes/oak/oak.ts +19 -0
  338. package/recipes/orc_head/README.md +78 -0
  339. package/recipes/orc_head/orc_head.ts +41 -0
  340. package/recipes/palm/README.md +30 -0
  341. package/recipes/palm/palm.ts +19 -0
  342. package/recipes/pine/README.md +29 -0
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  344. package/recipes/signal_gantry/README.md +36 -0
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  346. package/recipes/station_halt/README.md +39 -0
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  348. package/recipes/t34/README.md +44 -0
  349. package/recipes/t34/t34.ts +1068 -0
  350. package/recipes/tiger_1/README.md +75 -0
  351. package/recipes/tiger_1/tiger_1.ts +1370 -0
  352. package/recipes/water_tower/README.md +40 -0
  353. package/recipes/water_tower/water_tower.ts +542 -0
  354. package/src/cli/args.ts +125 -0
  355. package/src/cli/bin.ts +7 -0
  356. package/src/cli/load.ts +17 -0
  357. package/src/cli/manifest.ts +95 -0
  358. package/src/cli/render-cmds.ts +66 -0
  359. package/src/cli/run.ts +192 -0
  360. package/src/cli/texture-cache.ts +24 -0
  361. package/src/core/asset.ts +129 -0
  362. package/src/core/definition.ts +156 -0
  363. package/src/core/errors.ts +50 -0
  364. package/src/core/family.ts +50 -0
  365. package/src/core/index.ts +66 -0
  366. package/src/core/mesh.ts +114 -0
  367. package/src/core/part.ts +130 -0
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@@ -0,0 +1,1144 @@
1
+ // VTD-20 "Kite" — an ORIGINAL VTOL troop dropship (no franchise design): a 20 m hard-surface
2
+ // fuselage with a chamfered, tumblehomed section, armoured gear sponsons, a dorsal drive hump, two
3
+ // tilting ducted-fan nacelles on stub wings, a rear loading ramp under an upswept V-tail boom and
4
+ // skid-pad gear. Scale from real tiltrotor / tandem-rotor transports (V-22 fuselage 17.5 m, CH-47
5
+ // fuselage 15.9 m × 3.8 m, cabin 9.3 × 2.29 × 1.98 m): see README.md. +X front, Z up, metres.
6
+ //
7
+ // Engine contract: `nacelle_l/_r` sway ±30° about Y (thrust vectoring) › `fan_l/_r` spin,
8
+ // `thruster_l/_r` glow; `ramp` rests closed (40°), one-way swing to the ground (−22.5°);
9
+ // `turret` › `gun`; light sockets `nav_l` (red, port = +Y), `nav_r` (green), `nav_tail` (white
10
+ // strobe), `cabin_light`, `landing_light`; emitters `thrust_*`, `downwash_*`, `muzzle`.
11
+
12
+ import {
13
+ bakeAo,
14
+ beam,
15
+ box,
16
+ type Check,
17
+ type CheckFinding,
18
+ cylinder,
19
+ defineAsset,
20
+ grime,
21
+ hex,
22
+ insideSolid,
23
+ lathe,
24
+ loft,
25
+ type Mesh,
26
+ merge,
27
+ noOverlap,
28
+ place,
29
+ planar,
30
+ prism,
31
+ symmetric,
32
+ text,
33
+ type Vec2,
34
+ type Vec3,
35
+ weightedNormals,
36
+ worldMeshes,
37
+ } from '@developerz.ai/ts23d';
38
+
39
+ // ── palette: gunmetal two-tone, dark belly, orange accent, yellow/black hazard ──────────────────
40
+ const HULL = hex('#636b71');
41
+ const HULL_LIGHT = hex('#788086');
42
+ const PANEL = hex('#4b5258');
43
+ const BELLY = hex('#2c3135');
44
+ const SEAM = hex('#1f2326');
45
+ const DARK = hex('#222528');
46
+ const METAL = hex('#555a60');
47
+ const ACCENT = hex('#c8641c');
48
+ const HAZARD = hex('#d9a421');
49
+ const BLACK = hex('#17181a');
50
+ const GLASS = hex('#3f7598');
51
+ const GLOW = hex('#6fd2ff');
52
+ const INTERIOR = hex('#4a5157');
53
+ const STENCIL = hex('#d6d3c8');
54
+ /** Hull number, stencilled on the sponsons and both faces of the fins. */
55
+ const HULL_NO = '07';
56
+
57
+ // ── layout ───────────────────────────────────────────────────────────────────────────────────────
58
+ type Station = {
59
+ readonly x: number;
60
+ readonly zb: number; // belly
61
+ readonly zw: number; // waist (lower side ends, tumblehome begins)
62
+ readonly zt: number; // roof
63
+ readonly hw: number; // half width at the waist
64
+ };
65
+ /** Nose stations, tip → front bulkhead. The cabin runs from the last one to CABIN_END. */
66
+ const NOSE: readonly Station[] = [
67
+ { x: 10.0, zb: 2.3, zw: 2.45, zt: 2.6, hw: 0.32 },
68
+ { x: 9.4, zb: 1.9, zw: 2.45, zt: 3.05, hw: 0.82 },
69
+ { x: 8.4, zb: 1.6, zw: 2.55, zt: 3.55, hw: 1.3 },
70
+ { x: 7.0, zb: 1.4, zw: 2.7, zt: 4.05, hw: 1.66 },
71
+ { x: 5.6, zb: 1.3, zw: 2.8, zt: 4.3, hw: 1.85 },
72
+ ];
73
+ const CABIN: Station = { x: 5.6, zb: 1.3, zw: 2.8, zt: 4.3, hw: 1.85 };
74
+ const CABIN_END = -4.3;
75
+ const WALL = 0.08;
76
+ const BOOM: readonly Station[] = [
77
+ { x: -4.3, zb: 3.45, zw: 3.8, zt: 4.3, hw: 1.7 },
78
+ { x: -7.2, zb: 3.85, zw: 4.02, zt: 4.38, hw: 1.25 },
79
+ { x: -9.6, zb: 3.95, zw: 4.05, zt: 4.3, hw: 0.72 },
80
+ ];
81
+ const BOOM_END = -9.6;
82
+ const WING_Z = 3.5;
83
+ const WING_TIP = 4.3;
84
+ const POD_X = 0.2;
85
+ const POD_Y = 5.55;
86
+ const POD_R = 1.1;
87
+ const HINGE: Vec3 = [-4.5, 0, 1.35];
88
+ const RAMP_LEN = 3.2;
89
+ const RAMP_HW = 1.4;
90
+ const RAMP_CLOSED = 40;
91
+ const RAMP_OPEN = -22.5; // lip on the ground
92
+ const RAMP_SWING = RAMP_CLOSED - RAMP_OPEN;
93
+ const SPONSON = { x0: 3.8, x1: -3.8, zb: 1.45, zt: 2.78, y0: 1.8, y1: 2.3 };
94
+ const MAIN_GEAR: Vec3 = [-1.4, 2.05, 0];
95
+ const NOSE_GEAR: Vec3 = [7.1, 0, 0];
96
+ const DEG = Math.PI / 180;
97
+ const SIDES = [
98
+ [1, 'l'],
99
+ [-1, 'r'],
100
+ ] as const;
101
+
102
+ /** 10-point chamfered, tumblehomed section (y, z) at a station, −Y belly corner first. */
103
+ function section(s: Station, inset = 0): Vec2[] {
104
+ const hw = s.hw - inset;
105
+ const zb = s.zb + inset;
106
+ const zt = s.zt - inset;
107
+ const h = zt - zb;
108
+ const cb = Math.min(0.32, h * 0.18, hw * 0.3);
109
+ const ct = Math.min(0.32, h * 0.2, hw * 0.3);
110
+ const tum = Math.min(0.26, hw * 0.15);
111
+ const zw = Math.min(Math.max(s.zw, zb + cb + 0.02), zt - ct - 0.02);
112
+ const half: Vec2[] = [
113
+ [hw - cb, zb],
114
+ [hw, zb + cb],
115
+ [hw, zw],
116
+ [hw - tum, zt - ct],
117
+ [hw - tum - ct, zt],
118
+ ];
119
+ return [...half.map(([y, z]): Vec2 => [-y, z]), ...[...half].reverse()];
120
+ }
121
+
122
+ const ringOf = (s: Station): Vec3[] => section(s).map(([y, z]): Vec3 => [s.x, y, z]);
123
+
124
+ /** y of the cabin's outer skin at height z on the +Y side (vertical below the waist). */
125
+ function skinY(z: number): number {
126
+ const [, , w, t] = section(CABIN).slice(5).reverse();
127
+ if (!w || !t || z <= w[1]) return CABIN.hw;
128
+ return w[0] + ((t[0] - w[0]) * (z - w[1])) / (t[1] - w[1]);
129
+ }
130
+
131
+ /** Lofted closed shell, weighted-normal shaded so every panel reads flat and crisp. */
132
+ function shell(rings: readonly (readonly Vec3[])[], color: (p: Vec3) => Vec3, hard = 25): Mesh {
133
+ const m = loft({
134
+ rings,
135
+ color: (_r, _i, p) => color(p),
136
+ capStart: true,
137
+ capEnd: true,
138
+ uv: 'row',
139
+ });
140
+ return weightedNormals(m, { hardAngle: hard });
141
+ }
142
+
143
+ const hullColor = (p: Vec3): Vec3 => (p[2] < 1.75 ? BELLY : p[2] > 3.95 ? HULL_LIGHT : HULL);
144
+
145
+ /** A flat quad lifted `off` metres along its normal (CCW seen from the side it faces). */
146
+ function quad(a: Vec3, b: Vec3, c: Vec3, d: Vec3, color: Vec3, off = 0.015): Mesh {
147
+ const u: Vec3 = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
148
+ const v: Vec3 = [d[0] - a[0], d[1] - a[1], d[2] - a[2]];
149
+ const n: Vec3 = [u[1] * v[2] - u[2] * v[1], u[2] * v[0] - u[0] * v[2], u[0] * v[1] - u[1] * v[0]];
150
+ const l = Math.hypot(...n) || 1;
151
+ const lift = (p: Vec3): Vec3 => [
152
+ p[0] + (n[0] / l) * off,
153
+ p[1] + (n[1] / l) * off,
154
+ p[2] + (n[2] / l) * off,
155
+ ];
156
+ return planar({ points: [lift(a), lift(b), lift(c), lift(d)], color });
157
+ }
158
+
159
+ /** `quad`, wound so its normal points away from `centre` (seams around a ring). */
160
+ function quadOut(a: Vec3, b: Vec3, c: Vec3, d: Vec3, color: Vec3, centre: Vec3, off: number): Mesh {
161
+ const u: Vec3 = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
162
+ const v: Vec3 = [d[0] - a[0], d[1] - a[1], d[2] - a[2]];
163
+ const n: Vec3 = [u[1] * v[2] - u[2] * v[1], u[2] * v[0] - u[0] * v[2], u[0] * v[1] - u[1] * v[0]];
164
+ const out = (a[0] - centre[0]) * n[0] + (a[1] - centre[1]) * n[1] + (a[2] - centre[2]) * n[2];
165
+ return out >= 0 ? quad(a, b, c, d, color, off) : quad(a, d, c, b, color, off);
166
+ }
167
+
168
+ /** Yellow/black stripe band: `stripes` cells from a→b, each `up` tall (CCW: (b−a) × up = out). */
169
+ function hazard(a: Vec3, b: Vec3, up: Vec3, stripes: number, off = 0.012): Mesh {
170
+ const step = [0, 1, 2].map((k) => ((b[k] ?? 0) - (a[k] ?? 0)) / stripes);
171
+ const at = (k: number, t: number): Vec3 => [
172
+ a[0] + (step[0] ?? 0) * k + up[0] * t,
173
+ a[1] + (step[1] ?? 0) * k + up[1] * t,
174
+ a[2] + (step[2] ?? 0) * k + up[2] * t,
175
+ ];
176
+ return merge(
177
+ Array.from({ length: stripes }, (_, k) =>
178
+ quad(at(k, 0), at(k + 1, 0), at(k + 1, 1), at(k, 1), k % 2 ? BLACK : HAZARD, off),
179
+ ),
180
+ );
181
+ }
182
+
183
+ const bevelled = (size: Vec3, color: Vec3, bevel: number, at: Vec3 = [0, 0, 0]): Mesh =>
184
+ box({ size, color, at, bevel: bevel > 0 && bevel < Math.min(...size) / 2 ? bevel : 0 });
185
+
186
+ /** A ring of a cross-section squeezed toward an anchor (loft end fairings). */
187
+ const squeeze = (pts: readonly Vec2[], anchor: Vec2, ky: number, kz: number, x: number): Vec3[] =>
188
+ pts.map(
189
+ ([y, z]): Vec3 => [x, anchor[0] + (y - anchor[0]) * ky, anchor[1] + (z - anchor[1]) * kz],
190
+ );
191
+
192
+ /** Hexagonal airfoil ring in XZ at span y: leading edge xl, trailing xt, thickness th. */
193
+ function airfoil(y: number, xl: number, xt: number, th: number): Vec3[] {
194
+ const c = xl - xt;
195
+ return [
196
+ [xl, y, WING_Z],
197
+ [xl - 0.18 * c, y, WING_Z + th / 2],
198
+ [xt + 0.12 * c, y, WING_Z + th / 2],
199
+ [xt, y, WING_Z],
200
+ [xt + 0.12 * c, y, WING_Z - th / 2],
201
+ [xl - 0.18 * c, y, WING_Z - th / 2],
202
+ ];
203
+ }
204
+
205
+ /**
206
+ * The ramp's arc (closed → open, every 6°) never enters the hull and never digs into the ground.
207
+ * `clashes` already sweeps the real sector; this adds the ground, which is not geometry.
208
+ */
209
+ const rampArc: Check = (asset) => {
210
+ const world = worldMeshes(asset.parts);
211
+ const out: CheckFinding[] = [];
212
+ const corners: Vec3[] = [];
213
+ for (const t of [0.02, 0.5, 1])
214
+ for (const y of [-RAMP_HW + 0.05, 0, RAMP_HW - 0.05])
215
+ for (const z of [-0.11, 0.13]) corners.push([-0.05 - t * (RAMP_LEN - 0.05), y, z]);
216
+ for (let a = RAMP_OPEN; a <= RAMP_CLOSED + 1e-9; a += 6) {
217
+ const c = Math.cos(a * DEG);
218
+ const sn = Math.sin(a * DEG);
219
+ for (const [x, y, z] of corners) {
220
+ const p: Vec3 = [HINGE[0] + x * c + z * sn, y, HINGE[2] - x * sn + z * c];
221
+ if (p[2] < -0.02)
222
+ out.push({
223
+ message: `ramp at ${a.toFixed(0)}° digs ${(-p[2]).toFixed(2)} m into the ground`,
224
+ fix: 'shorten the ramp or raise RAMP_OPEN',
225
+ part: 'ramp',
226
+ });
227
+ for (const name of ['fuselage', 'tail_boom', 'dorsal']) {
228
+ const m = world.get(name);
229
+ if (m && insideSolid(p, m))
230
+ out.push({
231
+ message: `ramp at ${a.toFixed(0)}° enters '${name}' at x ${p[0].toFixed(2)} z ${p[2].toFixed(2)}`,
232
+ fix: 'lower RAMP_CLOSED or move the boom',
233
+ part: 'ramp',
234
+ });
235
+ }
236
+ }
237
+ }
238
+ return out.slice(0, 3);
239
+ };
240
+
241
+ export const dropship = defineAsset({
242
+ name: 'dropship',
243
+ kind: 'vehicle',
244
+ description:
245
+ 'Original VTOL troop dropship: chamfered hard-surface fuselage, tilting ducted-fan nacelles, rear ramp, skid gear',
246
+ tags: ['sci-fi', 'vehicle', 'aircraft', 'vtol', 'hard-surface'],
247
+ license: 'CC0-1.0',
248
+ sources: [
249
+ 'https://www.boeing.com/defense/military-rotorcraft/v-22-osprey',
250
+ 'https://thedefensepost.com/2026/08/03/v-22-osprey-guide/',
251
+ 'https://www.boeing.com/defense/military-rotorcraft/h-47-chinook',
252
+ 'https://www.inetres.com/gp/military/ar/rotor/CH-47.html',
253
+ 'recipes/dropship/README.md (design spec)',
254
+ ],
255
+ real: {
256
+ length: 20.2,
257
+ width: 13.4,
258
+ height: 6.0,
259
+ measures: [
260
+ {
261
+ label: 'fuselage width',
262
+ axis: 'y',
263
+ value: 3.7,
264
+ parts: ['fuselage'],
265
+ source: 'design spec (CH-47 fuselage 3.78 m)',
266
+ },
267
+ {
268
+ label: 'fuselage depth',
269
+ axis: 'z',
270
+ value: 3.0,
271
+ parts: ['fuselage'],
272
+ source: 'design spec (CH-47 cabin 1.98 m + floor and roof structure)',
273
+ },
274
+ {
275
+ label: 'nacelle centres',
276
+ axis: 'y',
277
+ value: 11.1,
278
+ between: ['thruster_l', 'thruster_r'],
279
+ source: 'design spec (V-22 rotor centres ≈ 14.2 m, ducted fans sit closer)',
280
+ },
281
+ {
282
+ label: 'main gear track',
283
+ axis: 'y',
284
+ value: 4.1,
285
+ between: ['gear_l', 'gear_r'],
286
+ source: 'design spec',
287
+ },
288
+ {
289
+ label: 'nacelle length',
290
+ axis: 'z',
291
+ value: 4.2,
292
+ parts: ['nacelle_r'],
293
+ source: 'design spec',
294
+ },
295
+ { label: 'ramp width', axis: 'y', value: 2.8, parts: ['ramp'], source: 'design spec' },
296
+ ],
297
+ },
298
+ // Measured 12558 / 4872 / 1792; headroom ≤ 17%.
299
+ budget: { triangles: [14400, 5500, 2100] },
300
+ checks: [symmetric('_l', '_r', 'y'), noOverlap('nacelle_*'), rampArc],
301
+ glow: [
302
+ { parts: ['thruster_*'], color: GLOW, strength: 8 },
303
+ { parts: ['navlight_l'], color: hex('#ff2a20'), strength: 6 },
304
+ { parts: ['navlight_r'], color: hex('#22ff5a'), strength: 6 },
305
+ { parts: ['navlight_tail', 'cabin_lamp'], color: hex('#fff4e0'), strength: 5 },
306
+ ],
307
+ build(ctx) {
308
+ const lod = ctx.lod;
309
+ const bv = ctx.pick([0.03, 0.015, 0]);
310
+ const seg = ctx.pick([20, 12, 8]);
311
+ const rng = ctx.rng.fork('greeble');
312
+ /** Static parts are collected, then AO-baked against each other before they are emitted. */
313
+ const statics: [string, Mesh][] = [];
314
+ const solid = (name: string, mesh: Mesh): void => {
315
+ statics.push([name, mesh]);
316
+ };
317
+
318
+ // ── fuselage: lofted nose + thick-walled cabin plates (a real hollow behind the ramp) ────
319
+ const fus: Mesh[] = [shell(NOSE.map(ringOf), hullColor)];
320
+ const outer = section(CABIN);
321
+ const inner = section(CABIN, WALL);
322
+ for (let i = 0; i < outer.length; i++) {
323
+ const j = (i + 1) % outer.length;
324
+ const profile: Vec2[] = [outer[i], outer[j], inner[j], inner[i]].map(
325
+ (p): Vec2 => p ?? [0, 0],
326
+ );
327
+ const mid = ((profile[0]?.[1] ?? 0) + (profile[1]?.[1] ?? 0)) / 2;
328
+ fus.push(
329
+ place(
330
+ prism({
331
+ plane: 'yz',
332
+ depth: CABIN.x - CABIN_END,
333
+ profile,
334
+ color: hullColor([0, 0, mid]),
335
+ }),
336
+ { at: [(CABIN.x + CABIN_END) / 2, 0, 0] },
337
+ ),
338
+ );
339
+ }
340
+ // Ramp cheeks close the triangles beside the ramp, outboard of its swing.
341
+ for (const s of [-1, 1]) {
342
+ const cheek = prism({
343
+ plane: 'xz',
344
+ depth: 0.3,
345
+ profile: [
346
+ [-4.25, 1.3],
347
+ [-4.5, 1.3],
348
+ [-7.0, 3.86],
349
+ [-4.25, 3.6],
350
+ ],
351
+ color: PANEL,
352
+ });
353
+ fus.push(place(cheek, { at: [0, s * 1.64, 0] }));
354
+ }
355
+ solid(
356
+ 'fuselage',
357
+ grime(merge(fus), {
358
+ ground: 2.2,
359
+ groundStrength: 0.35,
360
+ zones: [{ at: [-4.4, 0, 1.3], radius: 1.5, strength: 0.3 }],
361
+ }),
362
+ );
363
+
364
+ // ── sponsons (big): armoured gear housings along the lower flanks ─────────────────────────
365
+ const sp = SPONSON;
366
+ const spSec: Vec2[] = [
367
+ [sp.y0, sp.zb],
368
+ [sp.y1 - 0.18, sp.zb],
369
+ [sp.y1, sp.zb + 0.18],
370
+ [sp.y1, sp.zt - 0.26],
371
+ [sp.y1 - 0.22, sp.zt],
372
+ [sp.y0, sp.zt],
373
+ ];
374
+ const anchor: Vec2 = [sp.y0, (sp.zb + sp.zt) / 2];
375
+ for (const [s, side] of SIDES) {
376
+ const sec = spSec.map(([y, z]): Vec2 => [s * y, z]);
377
+ const anc: Vec2 = [s * anchor[0], anchor[1]];
378
+ const rings = [
379
+ squeeze(sec, anc, 0.15, 0.55, sp.x0),
380
+ squeeze(sec, anc, 1, 1, sp.x0 - 0.8),
381
+ squeeze(sec, anc, 1, 1, sp.x1 + 0.6),
382
+ squeeze(sec, anc, 0.2, 0.6, sp.x1),
383
+ ];
384
+ const bits: Mesh[] = [shell(rings, (p) => (p[2] < 1.7 ? BELLY : HULL), 30)];
385
+ if (lod < 2) {
386
+ // Armour plates (medium) with 6 cm seams, accent stripe, hazard on the rear plate.
387
+ const runs: [number, number][] = [
388
+ [2.9, 1.0],
389
+ [0.94, -0.9],
390
+ [-0.96, -2.9],
391
+ ];
392
+ for (const [x0, x1] of runs) {
393
+ bits.push(
394
+ bevelled([x0 - x1, 0.05, 0.78], PANEL, bv / 2, [
395
+ (x0 + x1) / 2,
396
+ s * (sp.y1 + 0.02),
397
+ 1.7,
398
+ ]),
399
+ );
400
+ if (lod === 0)
401
+ bits.push(
402
+ bevelled([x0 - x1, 0.02, 0.07], ACCENT, 0, [(x0 + x1) / 2, s * (sp.y1 + 0.05), 2.38]),
403
+ );
404
+ }
405
+ if (lod === 0) {
406
+ // Bolt heads along the plate tops, a step and a grab handle by the crew door.
407
+ const bolt = cylinder({
408
+ radius: 0.025,
409
+ length: 0.02,
410
+ segments: 6,
411
+ axis: 'y',
412
+ color: METAL,
413
+ });
414
+ for (let i = 0; i < 18; i++)
415
+ bits.push(place(bolt, { at: [2.8 - i * 0.33, s * (sp.y1 + 0.055), 2.32] }));
416
+ bits.push(
417
+ hazard(
418
+ s > 0 ? [-1.0, sp.y1 + 0.046, 1.76] : [-2.85, -sp.y1 - 0.046, 1.76],
419
+ s > 0 ? [-2.85, sp.y1 + 0.046, 1.76] : [-1.0, -sp.y1 - 0.046, 1.76],
420
+ [0, 0, 0.16],
421
+ 10,
422
+ 0.002,
423
+ ),
424
+ );
425
+ }
426
+ }
427
+ if (lod < 2)
428
+ // Hull number on the forward armour plate, reading front → back on each side.
429
+ bits.push(
430
+ text(HULL_NO, {
431
+ origin: [1.95, s * (sp.y1 + 0.045), 1.82],
432
+ along: [-s, 0, 0],
433
+ height: 0.45,
434
+ align: 'centre',
435
+ color: STENCIL,
436
+ }),
437
+ );
438
+ solid(`sponson_${side}`, grime(merge(bits), { ground: 2, groundStrength: 0.3 }));
439
+ }
440
+
441
+ // ── dorsal drive hump + tail boom + V-tail ────────────────────────────────────────────────
442
+ const humpSec: Vec2[] = [
443
+ [-1.0, 4.22],
444
+ [1.0, 4.22],
445
+ [1.0, 4.5],
446
+ [0.72, 4.78],
447
+ [-0.72, 4.78],
448
+ [-1.0, 4.5],
449
+ ];
450
+ const hump: Mesh[] = [
451
+ shell(
452
+ [
453
+ squeeze(humpSec, [0, 4.22], 0.7, 0.15, 3.2),
454
+ squeeze(humpSec, [0, 4.22], 1, 1, 2.0),
455
+ squeeze(humpSec, [0, 4.22], 1, 1, -2.2),
456
+ squeeze(humpSec, [0, 4.22], 0.75, 0.2, -3.4),
457
+ ],
458
+ (p) => (p[2] > 4.6 ? HULL_LIGHT : HULL),
459
+ ),
460
+ ];
461
+ if (lod < 2) {
462
+ // Side intakes: dark recess + slats (small), both sides.
463
+ for (const s of [-1, 1]) {
464
+ hump.push(bevelled([1.6, 0.05, 0.22], DARK, 0, [0.6, s * 1.0, 4.27]));
465
+ if (lod === 0)
466
+ for (let i = 0; i < 9; i++)
467
+ hump.push(bevelled([0.05, 0.04, 0.22], METAL, 0, [-0.1 + i * 0.18, s * 1.03, 4.27]));
468
+ }
469
+ if (lod === 0) {
470
+ const slat = bevelled([0.06, 0.9, 0.05], DARK, 0);
471
+ for (let i = 0; i < 12; i++) hump.push(place(slat, { at: [-1.6 + i * 0.13, 0, 4.78] }));
472
+ hump.push(
473
+ lathe({
474
+ profile: [
475
+ [0.3, 0],
476
+ [0.28, 0.12],
477
+ [0.16, 0.24],
478
+ [0, 0.27],
479
+ ],
480
+ segments: 14,
481
+ color: DARK,
482
+ at: [1.0, 0, 4.78],
483
+ }),
484
+ );
485
+ for (const [x, y, h] of [
486
+ [-1.9, 0.4, 0.9],
487
+ [-2.1, -0.4, 0.6],
488
+ ] as const)
489
+ hump.push(
490
+ beam({ from: [x, y, 4.6], to: [x - 0.18, y, 4.6 + h], width: 0.04, color: METAL }),
491
+ );
492
+ }
493
+ }
494
+ solid('dorsal', merge(hump));
495
+
496
+ const tail: Mesh[] = [shell(BOOM.map(ringOf), (p) => (p[2] > 4.1 ? HULL_LIGHT : HULL))];
497
+ const fin = prism({
498
+ plane: 'xz',
499
+ depth: 0.18,
500
+ profile: [
501
+ [-6.7, 0],
502
+ [-9.4, 0],
503
+ [-10.2, 2.2],
504
+ [-9.0, 2.2],
505
+ ],
506
+ color: HULL,
507
+ });
508
+ for (const s of [-1, 1]) {
509
+ tail.push(place(fin, { at: [0, s * 0.3, 4.2], roll: s * -35 * DEG }));
510
+ if (lod < 2)
511
+ // Fin number on both faces (fin-local: faces at y = ±0.09), placed with the fin.
512
+ tail.push(
513
+ place(
514
+ merge(
515
+ [1, -1].map((f) =>
516
+ text(HULL_NO, {
517
+ origin: [-8.75, f * 0.09, 0.75],
518
+ along: [-f, 0, 0],
519
+ height: 0.5,
520
+ align: 'centre',
521
+ color: STENCIL,
522
+ }),
523
+ ),
524
+ ),
525
+ { at: [0, s * 0.3, 4.2], roll: s * -35 * DEG },
526
+ ),
527
+ );
528
+ if (lod === 0)
529
+ tail.push(
530
+ place(
531
+ merge([
532
+ hazard([-9.02, 0.09, 1.98], [-10.15, 0.09, 1.98], [0, 0, 0.18], 6, 0.004),
533
+ hazard([-10.15, -0.09, 1.98], [-9.02, -0.09, 1.98], [0, 0, 0.18], 6, 0.004),
534
+ ]),
535
+ { at: [0, s * 0.3, 4.2], roll: s * -35 * DEG },
536
+ ),
537
+ );
538
+ }
539
+ const nozzle = lathe({
540
+ profile: [
541
+ [0.22, 0.3],
542
+ [0.3, 0.05],
543
+ [0.34, -0.2],
544
+ [0.38, -0.32],
545
+ ],
546
+ segments: ctx.pick([14, 10, 6]),
547
+ color: METAL,
548
+ axis: 'x',
549
+ });
550
+ for (const s of [-1, 1]) tail.push(place(nozzle, { at: [BOOM_END + 0.05, s * 0.36, 4.12] }));
551
+ if (lod === 0)
552
+ for (let i = 0; i < 5; i++) {
553
+ const g = bevelled(
554
+ [rng.range(0.3, 0.7), rng.range(0.3, 0.6), 0.08],
555
+ rng.pick([PANEL, METAL]),
556
+ 0.015,
557
+ );
558
+ tail.push(place(g, { at: [-4.9 - i * 0.75, rng.range(-0.35, 0.35), 4.3] }));
559
+ }
560
+ solid('tail_boom', merge(tail));
561
+ for (const [s, side] of SIDES) {
562
+ ctx.part(
563
+ `thruster_tail_${side}`,
564
+ cylinder({
565
+ radius: 0.24,
566
+ length: 0.04,
567
+ segments: ctx.pick([14, 10, 6]),
568
+ axis: 'x',
569
+ color: GLOW,
570
+ at: [BOOM_END + 0.25, s * 0.36, 4.12],
571
+ }),
572
+ );
573
+ ctx.emitter(`thrust_tail_${side}`, {
574
+ kind: 'fire',
575
+ at: [BOOM_END - 0.35, s * 0.36, 4.12],
576
+ dir: [-1, 0, 0],
577
+ rate: 60,
578
+ life: 0.25,
579
+ size: [0.4, 0.1],
580
+ color: GLOW,
581
+ speed: 12,
582
+ spreadDeg: 6,
583
+ when: 'moving',
584
+ });
585
+ }
586
+
587
+ // ── hull detail: canopy frames, portholes, crew door, nose sensor, greebles ──────────────
588
+ const glass: Mesh[] = [];
589
+ const detail: Mesh[] = [];
590
+ const rings = NOSE.map(ringOf);
591
+ for (const i of [1, 2]) {
592
+ const r0 = rings[i] ?? [];
593
+ const r1 = rings[i + 1] ?? [];
594
+ for (const k of [2, 3, 4, 5, 6]) {
595
+ if ((k === 2 || k === 6) && i === 1) continue;
596
+ const [a0, a1, b0, b1] = [r0[k], r0[k + 1], r1[k], r1[k + 1]];
597
+ if (!a0 || !a1 || !b0 || !b1) continue;
598
+ glass.push(quad(a0, a1, b1, b0, GLASS, 0.02));
599
+ if (lod === 0)
600
+ for (const [p, q] of [
601
+ [a0, b0],
602
+ [a1, b1],
603
+ [b0, b1],
604
+ ] as const)
605
+ detail.push(beam({ from: p, to: q, width: 0.07, color: DARK }));
606
+ }
607
+ }
608
+ ctx.part('canopy', merge(glass), { surface: 'glass' });
609
+ if (lod === 0) {
610
+ // Panel seams (small): dark 3 cm lines around the skin at frame stations.
611
+ const seam = (x: number, faces: readonly number[]): void => {
612
+ const r0 = ringOf({ ...CABIN, x: x + 0.015 });
613
+ const r1 = ringOf({ ...CABIN, x: x - 0.015 });
614
+ for (const k of faces) {
615
+ const [a, b, c, d] = [r0[k], r0[(k + 1) % 10], r1[(k + 1) % 10], r1[k]];
616
+ if (a && b && c && d) detail.push(quadOut(a, b, c, d, SEAM, [x, 0, 2.8], 0.004));
617
+ }
618
+ };
619
+ for (const x of [5.0, 2.95, 0.95, -0.95, -2.95]) seam(x, [2, 3, 4, 5, 6, 7]);
620
+ for (const x of [5.45, -4.2]) seam(x, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);
621
+ // Nose: a seam ring at the windscreen station, lower faces only.
622
+ const nr = ringOf({ ...(NOSE[3] ?? CABIN), x: 6.98 });
623
+ const nq = ringOf({ ...(NOSE[3] ?? CABIN), x: 7.02 });
624
+ for (const k of [0, 1, 7, 8, 9]) {
625
+ const [a, b, c, d] = [nr[k], nr[(k + 1) % 10], nq[(k + 1) % 10], nq[k]];
626
+ if (a && b && c && d) detail.push(quadOut(a, b, c, d, SEAM, [7, 0, 2.7], 0.01));
627
+ }
628
+ }
629
+ if (lod < 2) {
630
+ // Portholes on the tumblehome (scale cue: a 2 m tall cabin, 0.32 m windows).
631
+ const z0 = 3.15;
632
+ const z1 = 3.47;
633
+ for (const s of [-1, 1])
634
+ for (let i = 0; i < 8; i++) {
635
+ const x = 3.2 - i * 0.95;
636
+ const w = 0.34 * s;
637
+ const P = (px: number, z: number): Vec3 => [px, s * skinY(z), z];
638
+ detail.push(quad(P(x, z0), P(x - w, z0), P(x - w, z1), P(x, z1), GLASS, 0.012));
639
+ if (lod === 0)
640
+ detail.push(
641
+ quad(
642
+ P(x + 0.05 * s, z0 - 0.05),
643
+ P(x - w - 0.05 * s, z0 - 0.05),
644
+ P(x - w - 0.05 * s, z1 + 0.05),
645
+ P(x + 0.05 * s, z1 + 0.05),
646
+ DARK,
647
+ 0.006,
648
+ ),
649
+ );
650
+ }
651
+ // Crew door (+Y, port), forward of the sponson: frame, window, handle.
652
+ detail.push(bevelled([1.15, 0.04, 2.0], PANEL, 0.012, [4.75, CABIN.hw + 0.02, 1.55]));
653
+ if (lod === 0) {
654
+ detail.push(bevelled([0.5, 0.03, 0.4], GLASS, 0, [4.75, CABIN.hw + 0.045, 2.95 - 0.6]));
655
+ detail.push(bevelled([0.3, 0.06, 0.07], METAL, 0, [4.4, CABIN.hw + 0.05, 2.2]));
656
+ detail.push(
657
+ hazard(
658
+ [5.35, CABIN.hw + 0.042, 1.6],
659
+ [4.15, CABIN.hw + 0.042, 1.6],
660
+ [0, 0, 0.12],
661
+ 8,
662
+ 0.002,
663
+ ),
664
+ );
665
+ // Nose sensor turret and pitot probes.
666
+ detail.push(
667
+ lathe({
668
+ profile: [
669
+ [0.26, 0],
670
+ [0.24, 0.22],
671
+ [0, 0.26],
672
+ ],
673
+ segments: 12,
674
+ axis: 'x',
675
+ color: DARK,
676
+ at: [9.72, 0, 2.15],
677
+ }),
678
+ );
679
+ for (const s of [-1, 1])
680
+ detail.push(
681
+ beam({
682
+ from: [9.3, s * 0.7, 2.3],
683
+ to: [10.1, s * 0.75, 2.3],
684
+ width: 0.03,
685
+ color: METAL,
686
+ }),
687
+ );
688
+ // Roof greebles on the chamfers, seeded.
689
+ for (const s of [-1, 1])
690
+ for (let i = 0; i < 7; i++) {
691
+ const g = bevelled(
692
+ [rng.range(0.3, 0.7), rng.range(0.18, 0.3), rng.range(0.06, 0.12)],
693
+ rng.pick([PANEL, METAL, DARK]),
694
+ 0.015,
695
+ );
696
+ const x = i < 3 ? 5.2 - i * 0.8 : -2.7 - (i - 3) * 0.4;
697
+ detail.push(
698
+ place(g, { at: [x + rng.range(-0.1, 0.1), s * 1.43, 4.12], roll: s * -0.6 }),
699
+ );
700
+ }
701
+ }
702
+ solid('hull_detail', merge(detail));
703
+ }
704
+
705
+ // ── cabin interior: deck, wall panels, troop seats, lamp ──────────────────────────────────
706
+ if (lod < 2) {
707
+ const inside: Mesh[] = [
708
+ bevelled([CABIN.x - CABIN_END - 0.1, 3.3, 0.04], DARK, 0, [0.6, 0, 1.38]),
709
+ ];
710
+ for (const s of [-1, 1])
711
+ for (let i = 0; i < 4; i++)
712
+ inside.push(
713
+ bevelled([2.2, 0.04, 1.1], INTERIOR, 0.01, [
714
+ 4.0 - i * 2.35,
715
+ s * (CABIN.hw - WALL - 0.02),
716
+ 1.5,
717
+ ]),
718
+ );
719
+ if (lod === 0) {
720
+ const seat = merge([
721
+ bevelled([0.5, 0.45, 0.08], DARK, 0.01, [0, 0, 0.45]),
722
+ bevelled([0.45, 0.06, 0.6], DARK, 0.01, [0, 0.2, 0.55]),
723
+ beam({ from: [0, 0, 0], to: [0, 0, 0.45], width: 0.04, color: METAL }),
724
+ ]);
725
+ for (let i = 0; i < 12; i++)
726
+ for (const s of [-1, 1])
727
+ inside.push(
728
+ place(seat, { at: [-3.5 + i * 0.7, s * 1.45, 1.42], yaw: s > 0 ? 0 : Math.PI }),
729
+ );
730
+ for (const y of [-0.6, 0.6])
731
+ inside.push(bevelled([9.2, 0.08, 0.03], METAL, 0, [0.4, y, 1.42]));
732
+ ctx.part('cabin_lamp', bevelled([6, 0.12, 0.04], hex('#fff4e0'), 0, [0.5, 0, 4.18]));
733
+ }
734
+ solid('cabin', merge(inside));
735
+ ctx.socket('cabin_light', {
736
+ kind: 'light',
737
+ at: [0, 0, 3.9],
738
+ dir: [0, 0, -1],
739
+ data: { light: 'point', color: '#ff6a50', intensity: 40, range: 8 },
740
+ });
741
+ }
742
+
743
+ // ── stub wings, nacelles, fans, thrusters ─────────────────────────────────────────────────
744
+ const cowl = weightedNormals(
745
+ lathe({
746
+ profile: [
747
+ [0.7, -1.6],
748
+ [0.78, -2.1],
749
+ [0.88, -2.1],
750
+ [0.98, -1.7],
751
+ [POD_R, -1.25],
752
+ [POD_R, 1.6],
753
+ [1.03, 1.98],
754
+ [0.94, 2.1],
755
+ [0.85, 1.98],
756
+ [0.83, 1.3],
757
+ ],
758
+ segments: ctx.pick([24, 14, 8]),
759
+ color: HULL,
760
+ }),
761
+ { hardAngle: 35 },
762
+ );
763
+ for (const [s, side] of SIDES) {
764
+ const wing: Mesh[] = [
765
+ shell(
766
+ [
767
+ airfoil(s * 1.5, 1.8, -1.4, 0.5),
768
+ airfoil(s * 1.675, 1.79, -1.38, 0.5),
769
+ airfoil(s * WING_TIP, 1.35, -0.95, 0.36),
770
+ ],
771
+ (p) => (p[2] > WING_Z ? HULL : PANEL),
772
+ 20,
773
+ ),
774
+ // Bearing collar at the tip, where the nacelle shaft enters.
775
+ place(cylinder({ radius: 0.3, length: 0.3, segments: seg, axis: 'y', color: METAL }), {
776
+ at: [POD_X, s * (WING_TIP - 0.12), WING_Z],
777
+ }),
778
+ ];
779
+ if (lod < 2) {
780
+ wing.push(bevelled([1.6, 1.5, 0.04], PANEL, bv / 2, [0.25, s * 2.95, WING_Z + 0.2]));
781
+ if (lod === 0)
782
+ // Walkway warning, letters' tops outboard (along × up = +Z).
783
+ wing.push(
784
+ text('NO STEP', {
785
+ origin: [0.25, s * 2.95, WING_Z + 0.24],
786
+ along: [s, 0, 0],
787
+ up: [0, s, 0],
788
+ height: 0.14,
789
+ align: 'centre',
790
+ color: STENCIL,
791
+ }),
792
+ );
793
+ if (lod === 0)
794
+ wing.push(
795
+ hazard(
796
+ [s > 0 ? -0.75 : 1.15, s * (WING_TIP - 0.2), WING_Z + 0.18],
797
+ [s > 0 ? 1.15 : -0.75, s * (WING_TIP - 0.2), WING_Z + 0.18],
798
+ [0, s * 0.15, 0],
799
+ 10,
800
+ 0.004,
801
+ ),
802
+ );
803
+ }
804
+ solid(`wing_${side}`, merge(wing));
805
+
806
+ const pod: Mesh[] = [
807
+ cowl,
808
+ cylinder({ radius: 0.84, length: 0.04, segments: seg, color: DARK, at: [0, 0, 1.26] }),
809
+ // Pivot shaft into the wing bearing + a pylon fairing on the inboard side.
810
+ place(cylinder({ radius: 0.2, length: 0.75, segments: seg, axis: 'y', color: METAL }), {
811
+ at: [0, -s * (POD_R + 0.15), 0],
812
+ }),
813
+ bevelled([1.1, 0.3, 1.3], PANEL, bv, [0, -s * (POD_R - 0.05), -0.65]),
814
+ ];
815
+ if (lod < 2) {
816
+ // Open armour rings (no caps), so they stay out of the fan's swept disc.
817
+ for (const z of [1.05, -0.95])
818
+ pod.push(
819
+ lathe({
820
+ profile: [
821
+ [POD_R, z - 0.1],
822
+ [POD_R + 0.035, z - 0.07],
823
+ [POD_R + 0.035, z + 0.07],
824
+ [POD_R, z + 0.1],
825
+ ],
826
+ segments: ctx.pick([24, 14, 8]),
827
+ color: PANEL,
828
+ }),
829
+ );
830
+ const vent = merge([
831
+ bevelled([0.07, 0.55, 1.1], PANEL, bv / 2),
832
+ ...(lod === 0
833
+ ? Array.from({ length: 7 }, (_, i) =>
834
+ bevelled([0.04, 0.44, 0.03], DARK, 0, [0.04, 0, 0.14 + i * 0.13]),
835
+ )
836
+ : []),
837
+ ]);
838
+ for (const a of [40, 0, -40].map((d) => d * DEG))
839
+ pod.push(
840
+ place(vent, {
841
+ yaw: s * a,
842
+ at: [POD_R * Math.cos(s * a), POD_R * Math.sin(s * a), -0.55],
843
+ }),
844
+ );
845
+ if (lod === 0) {
846
+ // Hazard ring under the intake lip; exhaust vanes across the nozzle.
847
+ // One stripe per cowl facet (lathe rings start at −90°), so each lies on its face.
848
+ const facets = 24;
849
+ for (let k = 0; k < facets; k++) {
850
+ const a0 = -Math.PI / 2 + (k / facets) * Math.PI * 2;
851
+ const a1 = -Math.PI / 2 + ((k + 1) / facets) * Math.PI * 2;
852
+ const R = POD_R;
853
+ pod.push(
854
+ quad(
855
+ [R * Math.cos(a0), R * Math.sin(a0), 1.38],
856
+ [R * Math.cos(a1), R * Math.sin(a1), 1.38],
857
+ [R * Math.cos(a1), R * Math.sin(a1), 1.52],
858
+ [R * Math.cos(a0), R * Math.sin(a0), 1.52],
859
+ k % 2 ? BLACK : HAZARD,
860
+ 0.006,
861
+ ),
862
+ );
863
+ }
864
+ for (let i = 0; i < 4; i++)
865
+ pod.push(bevelled([0.05, 1.3, 0.22], DARK, 0, [-0.45 + i * 0.3, 0, -2.0]));
866
+ }
867
+ }
868
+ ctx.part(
869
+ `nacelle_${side}`,
870
+ grime(merge(pod), { zones: [{ at: [0, 0, -2.1], radius: 1.0, strength: 0.45 }] }),
871
+ {
872
+ at: [POD_X, s * POD_Y, WING_Z],
873
+ motion: { kind: 'sway', axis: [0, 1, 0], degrees: 30, hz: 0.1 },
874
+ clearOf: [`wing_${side}`],
875
+ },
876
+ );
877
+ if (lod < 2) {
878
+ const blades = ctx.pick([16, 9, 0]);
879
+ const blade = place(bevelled([0.62, 0.16, 0.025], METAL, 0), {
880
+ at: [0.43, 0, 0],
881
+ roll: 0.5,
882
+ });
883
+ ctx.part(
884
+ `fan_${side}`,
885
+ merge([
886
+ lathe({
887
+ profile: [
888
+ [0.24, 0],
889
+ [0.24, 0.18],
890
+ [0.12, 0.32],
891
+ [0, 0.36],
892
+ ],
893
+ segments: 12,
894
+ color: DARK,
895
+ }),
896
+ ...Array.from({ length: blades }, (_, i) =>
897
+ place(blade, { yaw: (i / blades) * Math.PI * 2, at: [0, 0, 0.1] }),
898
+ ),
899
+ ]),
900
+ {
901
+ parent: `nacelle_${side}`,
902
+ at: [0, 0, 1.28],
903
+ motion: { kind: 'spin', axis: [0, 0, 1], rps: 6 },
904
+ },
905
+ );
906
+ }
907
+ ctx.part(
908
+ `thruster_${side}`,
909
+ cylinder({ radius: 0.7, length: 0.04, segments: seg, color: GLOW, at: [0, 0, -1.62] }),
910
+ { parent: `nacelle_${side}` },
911
+ );
912
+ ctx.emitter(`thrust_${side}`, {
913
+ kind: 'fire',
914
+ parent: `nacelle_${side}`,
915
+ at: [0, 0, -2.2],
916
+ dir: [0, 0, -1],
917
+ rate: 120,
918
+ life: 0.3,
919
+ size: [1.2, 0.2],
920
+ color: GLOW,
921
+ speed: 18,
922
+ spreadDeg: 8,
923
+ when: 'always',
924
+ });
925
+ ctx.emitter(`downwash_${side}`, {
926
+ kind: 'dust',
927
+ at: [POD_X, s * POD_Y, 0.1],
928
+ rate: 40,
929
+ life: 1.5,
930
+ size: [0.5, 3],
931
+ speed: 4,
932
+ spreadDeg: 80,
933
+ when: 'moving',
934
+ });
935
+ // Wingtip nav light: lens on the wing top, light socket just above it.
936
+ ctx.part(
937
+ `navlight_${side}`,
938
+ lathe({
939
+ profile: [
940
+ [0.07, 0],
941
+ [0.07, 0.04],
942
+ [0, 0.08],
943
+ ],
944
+ segments: 8,
945
+ color: s > 0 ? hex('#ff3020') : hex('#30ff60'),
946
+ at: [0.95, s * (WING_TIP - 0.2), WING_Z + 0.16],
947
+ }),
948
+ );
949
+ ctx.socket(`nav_${side}`, {
950
+ kind: 'light',
951
+ at: [0.95, s * (WING_TIP - 0.2), WING_Z + 0.35],
952
+ data: { light: 'point', color: s > 0 ? '#ff2020' : '#20ff50', intensity: 8, range: 12 },
953
+ });
954
+ }
955
+ ctx.part(
956
+ 'navlight_tail',
957
+ lathe({
958
+ profile: [
959
+ [0.06, 0],
960
+ [0.06, 0.04],
961
+ [0, 0.07],
962
+ ],
963
+ segments: 8,
964
+ color: hex('#fff4e0'),
965
+ at: [-9.0, 0, 4.31],
966
+ }),
967
+ );
968
+ ctx.socket('nav_tail', {
969
+ kind: 'light',
970
+ at: [-9.0, 0, 4.5],
971
+ data: { light: 'point', color: '#ffffff', intensity: 10, range: 14, strobe: 1 },
972
+ });
973
+ ctx.socket('landing_light', {
974
+ kind: 'light',
975
+ at: [8.6, 0, 1.6],
976
+ dir: [0.4, 0, -1],
977
+ data: { light: 'spot', color: '#fff2d8', intensity: 400, range: 40, cone: 30 },
978
+ });
979
+
980
+ // ── ramp: hinged at the cabin floor edge, rest = half way between closed and open ────────
981
+ const rampPlate: Mesh[] = [
982
+ bevelled([RAMP_LEN - 0.05, RAMP_HW * 2, 0.12], PANEL, bv / 2, [
983
+ -(RAMP_LEN + 0.05) / 2,
984
+ 0,
985
+ -0.12,
986
+ ]),
987
+ ...[-1.1, 0, 1.1].map((y) =>
988
+ cylinder({
989
+ radius: 0.09,
990
+ length: 0.4,
991
+ segments: ctx.pick([10, 8, 6]),
992
+ axis: 'y',
993
+ color: METAL,
994
+ at: [0, y, 0],
995
+ }),
996
+ ),
997
+ ];
998
+ if (lod < 2) {
999
+ for (const s of [-1, 1])
1000
+ rampPlate.push(
1001
+ bevelled([RAMP_LEN - 0.1, 0.1, 0.16], METAL, bv / 2, [
1002
+ -(RAMP_LEN + 0.1) / 2,
1003
+ s * (RAMP_HW - 0.05),
1004
+ -0.02,
1005
+ ]),
1006
+ );
1007
+ if (lod === 0) {
1008
+ const rib = bevelled([0.05, RAMP_HW * 2 - 0.3, 0.025], DARK, 0);
1009
+ for (let i = 0; i < 12; i++) rampPlate.push(place(rib, { at: [-0.35 - i * 0.22, 0, 0] }));
1010
+ rampPlate.push(
1011
+ hazard(
1012
+ [-RAMP_LEN + 0.3, -RAMP_HW + 0.12, 0.002],
1013
+ [-RAMP_LEN + 0.3, RAMP_HW - 0.12, 0.002],
1014
+ [-0.28, 0, 0],
1015
+ 14,
1016
+ ),
1017
+ );
1018
+ }
1019
+ }
1020
+ solid(
1021
+ 'hinge_ramp',
1022
+ cylinder({ radius: 0.05, length: 3.6, segments: 8, axis: 'y', color: METAL, at: HINGE }),
1023
+ );
1024
+ // Rests CLOSED; a one-way swing about −Y lowers it to the ground and back.
1025
+ ctx.part('ramp', place(merge(rampPlate), { pitch: RAMP_CLOSED * DEG }), {
1026
+ at: HINGE,
1027
+ motion: { kind: 'sway', axis: [0, -1, 0], degrees: RAMP_SWING, hz: 0.1, oneWay: true },
1028
+ clearOf: ['hinge_ramp'], // knuckles ride on the hinge rod: a real interlock
1029
+ });
1030
+
1031
+ // ── landing gear: oleo struts on skid pads, bay plate on top ─────────────────────────────
1032
+ const gearLeg = (top: number, pad: Vec3): Mesh => {
1033
+ const sr = ctx.pick([12, 8, 6]);
1034
+ const parts: Mesh[] = [
1035
+ bevelled(pad, DARK, bv),
1036
+ cylinder({
1037
+ radius: 0.15,
1038
+ length: top - 0.6,
1039
+ segments: sr,
1040
+ color: METAL,
1041
+ at: [0, 0, (top + 0.6) / 2],
1042
+ }),
1043
+ cylinder({ radius: 0.1, length: 0.5, segments: sr, color: HULL_LIGHT, at: [0, 0, 0.45] }),
1044
+ bevelled([1.3, 0.7, 0.08], BELLY, bv / 2, [0, 0, top - 0.04]),
1045
+ ];
1046
+ if (lod < 2) {
1047
+ parts.push(
1048
+ beam({ from: [0, 0, 0.6], to: [-0.55, 0, top - 0.02], width: 0.09, color: METAL }),
1049
+ );
1050
+ parts.push(bevelled([0.34, 0.34, 0.14], METAL, 0.01, [0, 0, pad[2]]));
1051
+ if (lod === 0)
1052
+ parts.push(
1053
+ hazard(
1054
+ [-pad[0] / 2 + 0.05, -pad[1] / 2, 0.04],
1055
+ [pad[0] / 2 - 0.05, -pad[1] / 2, 0.04],
1056
+ [0, 0, 0.1],
1057
+ 8,
1058
+ 0.004,
1059
+ ),
1060
+ );
1061
+ }
1062
+ return merge(parts);
1063
+ };
1064
+ solid('gear_l', place(gearLeg(SPONSON.zb, [1.0, 0.75, 0.2]), { at: MAIN_GEAR }));
1065
+ solid(
1066
+ 'gear_r',
1067
+ place(gearLeg(SPONSON.zb, [1.0, 0.75, 0.2]), { at: [MAIN_GEAR[0], -MAIN_GEAR[1], 0] }),
1068
+ );
1069
+ solid('gear_nose', place(gearLeg(1.4, [0.85, 0.65, 0.18]), { at: NOSE_GEAR }));
1070
+
1071
+ // ── chin turret: yaws ±50°, twin guns pitch ±12° ──────────────────────────────────────────
1072
+ const tSeg = ctx.pick([16, 10, 6]);
1073
+ solid(
1074
+ 'turret_ring',
1075
+ cylinder({ radius: 0.36, length: 0.08, segments: tSeg, color: DARK, at: [8.55, 0, 1.64] }),
1076
+ );
1077
+ ctx.part(
1078
+ 'turret',
1079
+ lathe({
1080
+ profile: [
1081
+ [0, -0.36],
1082
+ [0.16, -0.34],
1083
+ [0.29, -0.25],
1084
+ [0.32, -0.1],
1085
+ [0.3, 0],
1086
+ ],
1087
+ segments: tSeg,
1088
+ color: PANEL,
1089
+ }),
1090
+ {
1091
+ at: [8.55, 0, 1.6],
1092
+ motion: { kind: 'sway', axis: [0, 0, 1], degrees: 50, hz: 0.15 },
1093
+ clearOf: ['turret_ring'], // the turret turns in its ring: a real interlock
1094
+ },
1095
+ );
1096
+ ctx.part(
1097
+ 'gun',
1098
+ merge([
1099
+ bevelled([0.34, 0.3, 0.16], DARK, ctx.pick([0.02, 0.01, 0]), [0.12, 0, -0.08]),
1100
+ ...[-0.08, 0.08].map((y) =>
1101
+ beam({
1102
+ from: [0.25, y, 0],
1103
+ to: [1.0, y, 0],
1104
+ width: 0.055,
1105
+ segments: ctx.pick([8, 6, 4]),
1106
+ color: METAL,
1107
+ }),
1108
+ ),
1109
+ ]),
1110
+ {
1111
+ parent: 'turret',
1112
+ at: [0.12, 0, -0.2],
1113
+ motion: { kind: 'sway', axis: [0, 1, 0], degrees: 12, hz: 0.2 },
1114
+ clearOf: ['turret'], // the gun's trunnion housing sits inside the turret ball
1115
+ },
1116
+ );
1117
+ ctx.socket('muzzle_gun', {
1118
+ kind: 'mount',
1119
+ parent: 'gun',
1120
+ at: [1.02, 0, 0],
1121
+ data: { caliber: 20 },
1122
+ });
1123
+ ctx.emitter('muzzle', {
1124
+ kind: 'muzzle',
1125
+ parent: 'gun',
1126
+ at: [1.05, 0, 0],
1127
+ dir: [1, 0, 0],
1128
+ rate: 200,
1129
+ life: 0.08,
1130
+ size: [0.2, 0.5],
1131
+ when: 'event',
1132
+ });
1133
+
1134
+ // ── baked AO across every static part (sponson tops, wing roots, gear bays darken) ───────
1135
+ const occluder = merge(statics.map(([, m]) => m));
1136
+ for (const [name, mesh] of statics)
1137
+ ctx.part(
1138
+ name,
1139
+ lod < 2
1140
+ ? bakeAo(mesh, { samples: ctx.pick([20, 10, 0]), radius: 1.2, strength: 0.5 }, occluder)
1141
+ : mesh,
1142
+ );
1143
+ },
1144
+ });