@developerz.ai/ts23d 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/agents/bug-hunter.md +21 -0
- package/.claude/agents/docs-author.md +13 -0
- package/.claude/agents/dx-auditor.md +14 -0
- package/.claude/agents/primitive-author.md +22 -0
- package/.claude/agents/recipe-author.md +36 -0
- package/.claude/agents/visual-reviewer.md +23 -0
- package/.claude/commands/feature.md +28 -0
- package/.claude/commands/new-recipe.md +19 -0
- package/.claude/commands/release.md +14 -0
- package/.claude/commands/verify.md +9 -0
- package/.claude/skills/author-recipe/SKILL.md +93 -0
- package/CHANGELOG.md +90 -0
- package/CLAUDE.md +85 -0
- package/LICENSE +21 -0
- package/README.md +385 -2
- package/dist/chunk-6b05mnmx.js +19 -0
- package/dist/chunk-6b05mnmx.js.map +11 -0
- package/dist/chunk-7rtfjh9f.js +45 -0
- package/dist/chunk-7rtfjh9f.js.map +10 -0
- package/dist/chunk-8j4c28jt.js +4085 -0
- package/dist/chunk-8j4c28jt.js.map +46 -0
- package/dist/chunk-d1fv6hrm.js +2532 -0
- package/dist/chunk-d1fv6hrm.js.map +43 -0
- package/dist/chunk-dbq4qf52.js +902 -0
- package/dist/chunk-dbq4qf52.js.map +25 -0
- package/dist/chunk-drna2rny.js +836 -0
- package/dist/chunk-drna2rny.js.map +17 -0
- package/dist/chunk-dxvypr7y.js +89 -0
- package/dist/chunk-dxvypr7y.js.map +11 -0
- package/dist/chunk-f6yme003.js +1589 -0
- package/dist/chunk-f6yme003.js.map +30 -0
- package/dist/chunk-hg7pf34j.js +465 -0
- package/dist/chunk-hg7pf34j.js.map +19 -0
- package/dist/chunk-jq4e17tj.js +1031 -0
- package/dist/chunk-jq4e17tj.js.map +21 -0
- package/dist/chunk-y63c6zcv.js +2668 -0
- package/dist/chunk-y63c6zcv.js.map +53 -0
- package/dist/cli/args.d.ts +30 -0
- package/dist/cli/bin.d.ts +2 -0
- package/dist/cli/bin.js +348 -0
- package/dist/cli/bin.js.map +15 -0
- package/dist/cli/load.d.ts +2 -0
- package/dist/cli/manifest.d.ts +53 -0
- package/dist/cli/render-cmds.d.ts +12 -0
- package/dist/cli/run.d.ts +1 -0
- package/dist/cli/texture-cache.d.ts +4 -0
- package/dist/core/asset.d.ts +10 -0
- package/dist/core/definition.d.ts +155 -0
- package/dist/core/errors.d.ts +17 -0
- package/dist/core/family.d.ts +23 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.js +69 -0
- package/dist/core/index.js.map +9 -0
- package/dist/core/mesh.d.ts +35 -0
- package/dist/core/part.d.ts +114 -0
- package/dist/core/png.d.ts +1 -0
- package/dist/core/rng.d.ts +12 -0
- package/dist/core/transform.d.ts +20 -0
- package/dist/core/vec.d.ts +11 -0
- package/dist/core/world.d.ts +16 -0
- package/dist/export/bin-writer.d.ts +16 -0
- package/dist/export/container.d.ts +3 -0
- package/dist/export/credits.d.ts +4 -0
- package/dist/export/glb-options.d.ts +48 -0
- package/dist/export/glb.d.ts +8 -0
- package/dist/export/hierarchy.d.ts +23 -0
- package/dist/export/index.d.ts +5 -0
- package/dist/export/index.js +40 -0
- package/dist/export/index.js.map +9 -0
- package/dist/export/lights.d.ts +8 -0
- package/dist/export/lod-coverage.d.ts +12 -0
- package/dist/export/materials.d.ts +23 -0
- package/dist/export/merge-pivots.d.ts +6 -0
- package/dist/export/metadata.d.ts +21 -0
- package/dist/export/motion.d.ts +9 -0
- package/dist/export/optimize-parts.d.ts +26 -0
- package/dist/export/primitive.d.ts +3 -0
- package/dist/export/tangents.d.ts +2 -0
- package/dist/export/textures.d.ts +22 -0
- package/dist/export/version.d.ts +2 -0
- package/dist/grammar/index.d.ts +2 -0
- package/dist/grammar/index.js +16 -0
- package/dist/grammar/index.js.map +9 -0
- package/dist/grammar/split.d.ts +21 -0
- package/dist/grammar/whyte.d.ts +5 -0
- package/dist/index.d.ts +11 -0
- package/dist/index.js +457 -0
- package/dist/index.js.map +9 -0
- package/dist/kinds/building.d.ts +44 -0
- package/dist/kinds/faces.d.ts +27 -0
- package/dist/kinds/head-armour.d.ts +5 -0
- package/dist/kinds/head-beard.d.ts +6 -0
- package/dist/kinds/head-bust.d.ts +5 -0
- package/dist/kinds/head-extras.d.ts +15 -0
- package/dist/kinds/head-face.d.ts +8 -0
- package/dist/kinds/head-garb.d.ts +4 -0
- package/dist/kinds/head-geom.d.ts +7 -0
- package/dist/kinds/head-hair.d.ts +4 -0
- package/dist/kinds/head-layout.d.ts +29 -0
- package/dist/kinds/head-mesh.d.ts +31 -0
- package/dist/kinds/head-mouth.d.ts +4 -0
- package/dist/kinds/head-params.d.ts +116 -0
- package/dist/kinds/head-presets.d.ts +19 -0
- package/dist/kinds/head-rim.d.ts +10 -0
- package/dist/kinds/head-tone.d.ts +10 -0
- package/dist/kinds/head-torso.d.ts +35 -0
- package/dist/kinds/head.d.ts +39 -0
- package/dist/kinds/hull-lines.d.ts +65 -0
- package/dist/kinds/hull-skin.d.ts +6 -0
- package/dist/kinds/hull.d.ts +14 -0
- package/dist/kinds/index.d.ts +16 -0
- package/dist/kinds/index.js +78 -0
- package/dist/kinds/index.js.map +9 -0
- package/dist/kinds/mass.d.ts +15 -0
- package/dist/kinds/openings.d.ts +30 -0
- package/dist/kinds/planned.d.ts +6 -0
- package/dist/kinds/roof-chimney.d.ts +16 -0
- package/dist/kinds/roof-shape.d.ts +64 -0
- package/dist/kinds/roof.d.ts +31 -0
- package/dist/kinds/vegetation-fronds.d.ts +15 -0
- package/dist/kinds/vegetation-impostor.d.ts +9 -0
- package/dist/kinds/vegetation-leaves.d.ts +15 -0
- package/dist/kinds/vegetation-mesh.d.ts +21 -0
- package/dist/kinds/vegetation-params.d.ts +90 -0
- package/dist/kinds/vegetation-presets.d.ts +20 -0
- package/dist/kinds/vegetation-skeleton.d.ts +20 -0
- package/dist/kinds/vegetation.d.ts +42 -0
- package/dist/kinds/vehicle.d.ts +42 -0
- package/dist/material/cc0.d.ts +4 -0
- package/dist/material/define.d.ts +34 -0
- package/dist/material/generator.d.ts +4 -0
- package/dist/material/index.d.ts +9 -0
- package/dist/material/index.js +70 -0
- package/dist/material/index.js.map +9 -0
- package/dist/material/library.d.ts +7 -0
- package/dist/material/material-def.d.ts +30 -0
- package/dist/material/paint/bond.d.ts +3 -0
- package/dist/material/paint/canvas.d.ts +39 -0
- package/dist/material/paint/cell.d.ts +4 -0
- package/dist/material/paint/cells-round.d.ts +5 -0
- package/dist/material/paint/cells.d.ts +7 -0
- package/dist/material/paint/compose.d.ts +5 -0
- package/dist/material/paint/concrete.d.ts +3 -0
- package/dist/material/paint/courses.d.ts +31 -0
- package/dist/material/paint/decode-png.d.ts +6 -0
- package/dist/material/paint/default-sheet.d.ts +4 -0
- package/dist/material/paint/fabric.d.ts +4 -0
- package/dist/material/paint/foliage-broad.d.ts +5 -0
- package/dist/material/paint/foliage-common.d.ts +35 -0
- package/dist/material/paint/foliage-compound.d.ts +4 -0
- package/dist/material/paint/foliage-conifer.d.ts +5 -0
- package/dist/material/paint/foliage-raster.d.ts +26 -0
- package/dist/material/paint/foliage.d.ts +3 -0
- package/dist/material/paint/image-strip.d.ts +4 -0
- package/dist/material/paint/kit.d.ts +5 -0
- package/dist/material/paint/masks.d.ts +3 -0
- package/dist/material/paint/metal.d.ts +3 -0
- package/dist/material/paint/noise.d.ts +9 -0
- package/dist/material/paint/normal.d.ts +8 -0
- package/dist/material/paint/orm.d.ts +8 -0
- package/dist/material/paint/planks.d.ts +3 -0
- package/dist/material/paint/plates.d.ts +3 -0
- package/dist/material/paint/shapes.d.ts +8 -0
- package/dist/material/paint/slate.d.ts +3 -0
- package/dist/material/paint/stamp.d.ts +3 -0
- package/dist/material/paint/strip.d.ts +3 -0
- package/dist/material/paint/surface.d.ts +5 -0
- package/dist/material/paint/types.d.ts +65 -0
- package/dist/material/paint/validate.d.ts +3 -0
- package/dist/material/palette.d.ts +14 -0
- package/dist/material/shader-godot.d.ts +2 -0
- package/dist/material/shader-three.d.ts +2 -0
- package/dist/material/shader.d.ts +46 -0
- package/dist/material/slots.d.ts +5 -0
- package/dist/material/texture-source.d.ts +34 -0
- package/dist/material/trim-sheet.d.ts +38 -0
- package/dist/neural/generator.d.ts +25 -0
- package/dist/neural/images.d.ts +17 -0
- package/dist/neural/index.d.ts +2 -0
- package/dist/neural/index.js +14 -0
- package/dist/neural/index.js.map +9 -0
- package/dist/passes/bake-ao.d.ts +17 -0
- package/dist/passes/grime.d.ts +15 -0
- package/dist/passes/index.d.ts +6 -0
- package/dist/passes/index.js +22 -0
- package/dist/passes/index.js.map +9 -0
- package/dist/passes/livery.d.ts +19 -0
- package/dist/passes/optimize-cache.d.ts +15 -0
- package/dist/passes/optimize-weld.d.ts +15 -0
- package/dist/passes/optimize.d.ts +28 -0
- package/dist/passes/ray-grid.d.ts +23 -0
- package/dist/passes/weighted-normals.d.ts +8 -0
- package/dist/primitives/beam.d.ts +17 -0
- package/dist/primitives/bevel-box.d.ts +13 -0
- package/dist/primitives/box.d.ts +16 -0
- package/dist/primitives/cell.d.ts +20 -0
- package/dist/primitives/check.d.ts +12 -0
- package/dist/primitives/closed.d.ts +11 -0
- package/dist/primitives/erosion.d.ts +22 -0
- package/dist/primitives/font-5x7.d.ts +3 -0
- package/dist/primitives/heightfield.d.ts +16 -0
- package/dist/primitives/index.d.ts +23 -0
- package/dist/primitives/index.js +81 -0
- package/dist/primitives/index.js.map +9 -0
- package/dist/primitives/lathe-facets.d.ts +8 -0
- package/dist/primitives/lathe.d.ts +26 -0
- package/dist/primitives/lattice.d.ts +30 -0
- package/dist/primitives/loft.d.ts +15 -0
- package/dist/primitives/mc-table.d.ts +2 -0
- package/dist/primitives/member.d.ts +19 -0
- package/dist/primitives/noise.d.ts +34 -0
- package/dist/primitives/planar.d.ts +10 -0
- package/dist/primitives/prism.d.ts +13 -0
- package/dist/primitives/sculpt-edit.d.ts +56 -0
- package/dist/primitives/sculpt-tree.d.ts +23 -0
- package/dist/primitives/sculpt.d.ts +27 -0
- package/dist/primitives/sdf-grid.d.ts +17 -0
- package/dist/primitives/sdf-ops.d.ts +37 -0
- package/dist/primitives/sdf.d.ts +21 -0
- package/dist/primitives/strip-uv.d.ts +11 -0
- package/dist/primitives/surface-nets.d.ts +7 -0
- package/dist/primitives/sweep.d.ts +19 -0
- package/dist/primitives/terrain-color.d.ts +30 -0
- package/dist/primitives/terrain-grid.d.ts +36 -0
- package/dist/primitives/text-layout.d.ts +22 -0
- package/dist/primitives/text.d.ts +27 -0
- package/dist/primitives/tiled.d.ts +22 -0
- package/dist/primitives/transport.d.ts +17 -0
- package/dist/primitives/triangulate.d.ts +2 -0
- package/dist/primitives/value-noise.d.ts +10 -0
- package/dist/qa/checks.d.ts +11 -0
- package/dist/qa/clash.d.ts +2 -0
- package/dist/qa/floating.d.ts +5 -0
- package/dist/qa/gates.d.ts +12 -0
- package/dist/qa/geometry.d.ts +21 -0
- package/dist/qa/index.d.ts +12 -0
- package/dist/qa/index.js +78 -0
- package/dist/qa/index.js.map +9 -0
- package/dist/qa/inside.d.ts +12 -0
- package/dist/qa/inspect.d.ts +18 -0
- package/dist/qa/lods.d.ts +12 -0
- package/dist/qa/measures.d.ts +4 -0
- package/dist/qa/occlusion.d.ts +3 -0
- package/dist/qa/sanity.d.ts +7 -0
- package/dist/qa/types.d.ts +12 -0
- package/dist/render/beauty.d.ts +40 -0
- package/dist/render/camera.d.ts +33 -0
- package/dist/render/depth-map.d.ts +38 -0
- package/dist/render/font.d.ts +1 -0
- package/dist/render/ground.d.ts +13 -0
- package/dist/render/index.d.ts +10 -0
- package/dist/render/index.js +47 -0
- package/dist/render/index.js.map +9 -0
- package/dist/render/lighting.d.ts +27 -0
- package/dist/render/lod-strip.d.ts +5 -0
- package/dist/render/metrics.d.ts +37 -0
- package/dist/render/options.d.ts +28 -0
- package/dist/render/photo-match.d.ts +19 -0
- package/dist/render/raster.d.ts +25 -0
- package/dist/render/resolve.d.ts +11 -0
- package/dist/render/review-prompt.d.ts +2 -0
- package/dist/render/review-warnings.d.ts +34 -0
- package/dist/render/review.d.ts +24 -0
- package/dist/render/scene.d.ts +18 -0
- package/dist/render/shade.d.ts +22 -0
- package/dist/render/sheet.d.ts +15 -0
- package/dist/render/texture.d.ts +15 -0
- package/dist/render/thumbnail.d.ts +8 -0
- package/dist/render/vis-buffer.d.ts +18 -0
- package/dist/testing/assert.d.ts +21 -0
- package/dist/testing/compiled.d.ts +15 -0
- package/dist/testing/hash.d.ts +1 -0
- package/dist/testing/index.d.ts +4 -0
- package/dist/testing/index.js +134 -0
- package/dist/testing/index.js.map +13 -0
- package/dist/testing/snapshot.d.ts +13 -0
- package/docs/README.md +56 -0
- package/docs/architecture/README.md +68 -0
- package/docs/architecture/adding-a-kind.md +44 -0
- package/docs/architecture/adding-a-primitive.md +49 -0
- package/docs/architecture/errors.md +47 -0
- package/docs/architecture/glb-production.md +214 -0
- package/docs/architecture/gltf-capabilities.md +117 -0
- package/docs/architecture/materials.md +151 -0
- package/docs/decisions/001-recipe-compiler-over-ai-meshes.md +27 -0
- package/docs/decisions/002-typescript-not-json.md +22 -0
- package/docs/decisions/003-shared-trim-sheet.md +21 -0
- package/docs/decisions/004-z-up-metres.md +21 -0
- package/docs/decisions/005-zero-runtime-deps.md +21 -0
- package/docs/decisions/006-single-package-subpath-exports.md +20 -0
- package/docs/decisions/007-cpu-contact-sheets.md +21 -0
- package/docs/decisions/008-surface-materials.md +21 -0
- package/docs/decisions/009-gltf-front-axis.md +21 -0
- package/docs/decisions/README.md +15 -0
- package/docs/idea/01-vision.md +117 -0
- package/docs/idea/02-dsl.md +343 -0
- package/docs/idea/03-ir.md +97 -0
- package/docs/idea/04-materials.md +114 -0
- package/docs/idea/05-agent-loop.md +141 -0
- package/docs/idea/06-qa.md +101 -0
- package/docs/idea/07-what-fits.md +45 -0
- package/docs/idea/08-neural-adapters.md +78 -0
- package/docs/idea/09-kinds.md +105 -0
- package/docs/idea/10-sculpting.md +166 -0
- package/docs/idea/11-materials-authoring.md +132 -0
- package/docs/idea/12-blender-bridge.md +136 -0
- package/docs/idea/13-asset-pipeline-research.md +89 -0
- package/docs/landscape.md +49 -0
- package/docs/plans/roadmap.md +139 -0
- package/examples/build-with-bun.ts +41 -0
- package/llms.txt +47 -0
- package/package.json +100 -4
- package/recipes/README.md +38 -0
- package/recipes/asteroid/README.md +46 -0
- package/recipes/asteroid/asteroid.ts +336 -0
- package/recipes/boulders/README.md +28 -0
- package/recipes/boulders/boulders.ts +117 -0
- package/recipes/boxcar/README.md +53 -0
- package/recipes/boxcar/boxcar.ts +1000 -0
- package/recipes/cargo_container_scifi/README.md +52 -0
- package/recipes/cargo_container_scifi/cargo_container_scifi.ts +461 -0
- package/recipes/dropship/README.md +84 -0
- package/recipes/dropship/dropship.ts +1144 -0
- package/recipes/eiffel_tower/README.md +110 -0
- package/recipes/eiffel_tower/eiffel_tower.ts +781 -0
- package/recipes/goblin_head/README.md +75 -0
- package/recipes/goblin_head/goblin_head.ts +38 -0
- package/recipes/human_head/README.md +68 -0
- package/recipes/human_head/human_head.ts +38 -0
- package/recipes/loco_440/README.md +32 -0
- package/recipes/loco_440/loco_440.ts +1404 -0
- package/recipes/material_swatches/README.md +21 -0
- package/recipes/material_swatches/material_swatches.ts +189 -0
- package/recipes/mountain_range/README.md +45 -0
- package/recipes/mountain_range/mountain_range.ts +128 -0
- package/recipes/oak/README.md +30 -0
- package/recipes/oak/oak.ts +19 -0
- package/recipes/orc_head/README.md +78 -0
- package/recipes/orc_head/orc_head.ts +41 -0
- package/recipes/palm/README.md +30 -0
- package/recipes/palm/palm.ts +19 -0
- package/recipes/pine/README.md +29 -0
- package/recipes/pine/pine.ts +19 -0
- package/recipes/signal_gantry/README.md +36 -0
- package/recipes/signal_gantry/signal_gantry.ts +522 -0
- package/recipes/station_halt/README.md +39 -0
- package/recipes/station_halt/station_halt.ts +722 -0
- package/recipes/t34/README.md +44 -0
- package/recipes/t34/t34.ts +1068 -0
- package/recipes/tiger_1/README.md +75 -0
- package/recipes/tiger_1/tiger_1.ts +1370 -0
- package/recipes/water_tower/README.md +40 -0
- package/recipes/water_tower/water_tower.ts +542 -0
- package/src/cli/args.ts +125 -0
- package/src/cli/bin.ts +7 -0
- package/src/cli/load.ts +17 -0
- package/src/cli/manifest.ts +95 -0
- package/src/cli/render-cmds.ts +66 -0
- package/src/cli/run.ts +192 -0
- package/src/cli/texture-cache.ts +24 -0
- package/src/core/asset.ts +129 -0
- package/src/core/definition.ts +156 -0
- package/src/core/errors.ts +50 -0
- package/src/core/family.ts +50 -0
- package/src/core/index.ts +66 -0
- package/src/core/mesh.ts +114 -0
- package/src/core/part.ts +130 -0
- package/src/core/png.ts +49 -0
- package/src/core/rng.ts +49 -0
- package/src/core/transform.ts +90 -0
- package/src/core/vec.ts +26 -0
- package/src/core/world.ts +80 -0
- package/src/export/bin-writer.ts +79 -0
- package/src/export/container.ts +35 -0
- package/src/export/credits.ts +25 -0
- package/src/export/glb-options.ts +53 -0
- package/src/export/glb.ts +187 -0
- package/src/export/hierarchy.ts +122 -0
- package/src/export/index.ts +34 -0
- package/src/export/lights.ts +49 -0
- package/src/export/lod-coverage.ts +71 -0
- package/src/export/materials.ts +126 -0
- package/src/export/merge-pivots.ts +146 -0
- package/src/export/metadata.ts +62 -0
- package/src/export/motion.ts +70 -0
- package/src/export/optimize-parts.ts +80 -0
- package/src/export/primitive.ts +35 -0
- package/src/export/tangents.ts +75 -0
- package/src/export/textures.ts +88 -0
- package/src/export/version.ts +6 -0
- package/src/grammar/index.ts +4 -0
- package/src/grammar/split.ts +87 -0
- package/src/grammar/whyte.ts +20 -0
- package/src/index.ts +14 -0
- package/src/kinds/building.ts +153 -0
- package/src/kinds/faces.ts +138 -0
- package/src/kinds/head-armour.ts +181 -0
- package/src/kinds/head-beard.ts +133 -0
- package/src/kinds/head-bust.ts +184 -0
- package/src/kinds/head-extras.ts +150 -0
- package/src/kinds/head-face.ts +242 -0
- package/src/kinds/head-garb.ts +181 -0
- package/src/kinds/head-geom.ts +31 -0
- package/src/kinds/head-hair.ts +193 -0
- package/src/kinds/head-layout.ts +63 -0
- package/src/kinds/head-mesh.ts +195 -0
- package/src/kinds/head-mouth.ts +111 -0
- package/src/kinds/head-params.ts +162 -0
- package/src/kinds/head-presets.ts +155 -0
- package/src/kinds/head-rim.ts +128 -0
- package/src/kinds/head-tone.ts +52 -0
- package/src/kinds/head-torso.ts +230 -0
- package/src/kinds/head.ts +176 -0
- package/src/kinds/hull-lines.ts +160 -0
- package/src/kinds/hull-skin.ts +83 -0
- package/src/kinds/hull.ts +209 -0
- package/src/kinds/index.ts +63 -0
- package/src/kinds/mass.ts +110 -0
- package/src/kinds/openings.ts +141 -0
- package/src/kinds/planned.ts +12 -0
- package/src/kinds/roof-chimney.ts +100 -0
- package/src/kinds/roof-shape.ts +230 -0
- package/src/kinds/roof.ts +250 -0
- package/src/kinds/vegetation-fronds.ts +126 -0
- package/src/kinds/vegetation-impostor.ts +118 -0
- package/src/kinds/vegetation-leaves.ts +168 -0
- package/src/kinds/vegetation-mesh.ts +174 -0
- package/src/kinds/vegetation-params.ts +147 -0
- package/src/kinds/vegetation-presets.ts +184 -0
- package/src/kinds/vegetation-skeleton.ts +168 -0
- package/src/kinds/vegetation.ts +199 -0
- package/src/kinds/vehicle.ts +144 -0
- package/src/material/cc0.ts +41 -0
- package/src/material/define.ts +130 -0
- package/src/material/generator.ts +63 -0
- package/src/material/index.ts +60 -0
- package/src/material/library.ts +196 -0
- package/src/material/material-def.ts +84 -0
- package/src/material/paint/bond.ts +60 -0
- package/src/material/paint/canvas.ts +101 -0
- package/src/material/paint/cell.ts +39 -0
- package/src/material/paint/cells-round.ts +119 -0
- package/src/material/paint/cells.ts +111 -0
- package/src/material/paint/compose.ts +53 -0
- package/src/material/paint/concrete.ts +62 -0
- package/src/material/paint/courses.ts +85 -0
- package/src/material/paint/decode-png.ts +106 -0
- package/src/material/paint/default-sheet.ts +73 -0
- package/src/material/paint/fabric.ts +63 -0
- package/src/material/paint/foliage-broad.ts +126 -0
- package/src/material/paint/foliage-common.ts +93 -0
- package/src/material/paint/foliage-compound.ts +135 -0
- package/src/material/paint/foliage-conifer.ts +143 -0
- package/src/material/paint/foliage-raster.ts +196 -0
- package/src/material/paint/foliage.ts +23 -0
- package/src/material/paint/image-strip.ts +88 -0
- package/src/material/paint/kit.ts +37 -0
- package/src/material/paint/masks.ts +46 -0
- package/src/material/paint/metal.ts +109 -0
- package/src/material/paint/noise.ts +52 -0
- package/src/material/paint/normal.ts +52 -0
- package/src/material/paint/orm.ts +108 -0
- package/src/material/paint/planks.ts +101 -0
- package/src/material/paint/plates.ts +72 -0
- package/src/material/paint/shapes.ts +28 -0
- package/src/material/paint/slate.ts +52 -0
- package/src/material/paint/stamp.ts +40 -0
- package/src/material/paint/strip.ts +48 -0
- package/src/material/paint/surface.ts +60 -0
- package/src/material/paint/types.ts +94 -0
- package/src/material/paint/validate.ts +74 -0
- package/src/material/palette.ts +46 -0
- package/src/material/shader-godot.ts +77 -0
- package/src/material/shader-three.ts +103 -0
- package/src/material/shader.ts +100 -0
- package/src/material/slots.ts +18 -0
- package/src/material/texture-source.ts +86 -0
- package/src/material/trim-sheet.ts +166 -0
- package/src/neural/generator.ts +37 -0
- package/src/neural/images.ts +27 -0
- package/src/neural/index.ts +10 -0
- package/src/passes/bake-ao.ts +183 -0
- package/src/passes/grime.ts +37 -0
- package/src/passes/index.ts +8 -0
- package/src/passes/livery.ts +66 -0
- package/src/passes/optimize-cache.ts +175 -0
- package/src/passes/optimize-weld.ts +147 -0
- package/src/passes/optimize.ts +85 -0
- package/src/passes/ray-grid.ts +237 -0
- package/src/passes/weighted-normals.ts +125 -0
- package/src/primitives/beam.ts +60 -0
- package/src/primitives/bevel-box.ts +140 -0
- package/src/primitives/box.ts +90 -0
- package/src/primitives/cell.ts +115 -0
- package/src/primitives/check.ts +49 -0
- package/src/primitives/closed.ts +74 -0
- package/src/primitives/erosion.ts +183 -0
- package/src/primitives/font-5x7.ts +117 -0
- package/src/primitives/heightfield.ts +101 -0
- package/src/primitives/index.ts +56 -0
- package/src/primitives/lathe-facets.ts +45 -0
- package/src/primitives/lathe.ts +174 -0
- package/src/primitives/lattice.ts +131 -0
- package/src/primitives/loft.ts +174 -0
- package/src/primitives/mc-table.ts +41 -0
- package/src/primitives/member.ts +130 -0
- package/src/primitives/noise.ts +157 -0
- package/src/primitives/planar.ts +55 -0
- package/src/primitives/prism.ts +85 -0
- package/src/primitives/sculpt-edit.ts +212 -0
- package/src/primitives/sculpt-tree.ts +226 -0
- package/src/primitives/sculpt.ts +80 -0
- package/src/primitives/sdf-grid.ts +131 -0
- package/src/primitives/sdf-ops.ts +145 -0
- package/src/primitives/sdf.ts +83 -0
- package/src/primitives/strip-uv.ts +26 -0
- package/src/primitives/surface-nets.ts +161 -0
- package/src/primitives/sweep.ts +162 -0
- package/src/primitives/terrain-color.ts +85 -0
- package/src/primitives/terrain-grid.ts +137 -0
- package/src/primitives/text-layout.ts +85 -0
- package/src/primitives/text.ts +197 -0
- package/src/primitives/tiled.ts +93 -0
- package/src/primitives/transport.ts +85 -0
- package/src/primitives/triangulate.ts +42 -0
- package/src/primitives/value-noise.ts +62 -0
- package/src/qa/checks.ts +110 -0
- package/src/qa/clash.ts +177 -0
- package/src/qa/floating.ts +63 -0
- package/src/qa/gates.ts +126 -0
- package/src/qa/geometry.ts +187 -0
- package/src/qa/index.ts +28 -0
- package/src/qa/inside.ts +114 -0
- package/src/qa/inspect.ts +107 -0
- package/src/qa/lods.ts +97 -0
- package/src/qa/measures.ts +67 -0
- package/src/qa/occlusion.ts +166 -0
- package/src/qa/sanity.ts +137 -0
- package/src/qa/types.ts +17 -0
- package/src/render/beauty.ts +115 -0
- package/src/render/camera.ts +142 -0
- package/src/render/depth-map.ts +191 -0
- package/src/render/font.ts +76 -0
- package/src/render/ground.ts +87 -0
- package/src/render/index.ts +34 -0
- package/src/render/lighting.ts +121 -0
- package/src/render/lod-strip.ts +34 -0
- package/src/render/metrics.ts +147 -0
- package/src/render/options.ts +81 -0
- package/src/render/photo-match.ts +28 -0
- package/src/render/raster.ts +143 -0
- package/src/render/resolve.ts +109 -0
- package/src/render/review-prompt.ts +59 -0
- package/src/render/review-warnings.ts +92 -0
- package/src/render/review.ts +103 -0
- package/src/render/scene.ts +119 -0
- package/src/render/shade.ts +204 -0
- package/src/render/sheet.ts +88 -0
- package/src/render/texture.ts +97 -0
- package/src/render/thumbnail.ts +75 -0
- package/src/render/vis-buffer.ts +119 -0
- package/src/testing/assert.ts +115 -0
- package/src/testing/compiled.ts +31 -0
- package/src/testing/hash.ts +14 -0
- package/src/testing/index.ts +14 -0
- package/src/testing/snapshot.ts +37 -0
- package/src/types/gltf-validator.d.ts +13 -0
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// Tiger I, mid production (Henschel, Oct–Nov 1943, Eastern Front): factory Zimmerit, low cast
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// cupola with 7 periscopes, single centred Bosch light, spare links on the turret sides, S-mine
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// dischargers; no Feifel filters, no turret smoke dischargers. Real: hull 6.316 m (8.45 m with gun)
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// × 3.56 m (battle tracks) × 3.00 m; 8 stations at 515 mm, 800 mm wheels, 725 mm track.
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import {
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applyAffine,
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beam,
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box,
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type Check,
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clear,
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cylinder,
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defineAsset,
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frame,
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grime,
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hex,
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type Lod,
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lathe,
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type Mesh,
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MeshBuilder,
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merge,
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noOverlap,
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place,
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planar,
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prism,
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type Rng,
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symmetric,
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touches,
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translate,
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type Vec2,
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type Vec3,
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} from '@developerz.ai/ts23d';
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const dunkelgelb = hex('#b89d63');
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const rotbraun = hex('#6e3b2a');
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const olivgruen = hex('#55603a');
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const paintDark = hex('#8a744a');
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const rubber = hex('#262422');
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const steel = hex('#4d4943');
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const trackSteel = hex('#4a4038');
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const black = hex('#161616');
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const white = hex('#e8e6dc');
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const wood = hex('#7a5a3a');
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const rust = hex('#5a3a2a');
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// Running gear (metres; hull frame +X front, Z up). Station pitch 515 mm (tiger1.info).
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const TRACK_Y = 1.4175;
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const TRACK_W = 0.725;
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const LINK_T = 0.06;
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const WHEEL_R = 0.4;
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const WHEEL_Z = 0.46;
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const STATIONS = Array.from({ length: 8 }, (_, i) => 1.8025 - i * 0.515);
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const SPROCKET = { x: 2.62, z: 0.64, r: 0.4 };
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const IDLER = { x: -2.68, z: 0.66, r: 0.36 };
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/** Guide horns sit on the centre of the original 520 mm track, 102.5 mm inboard. */
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const HORN_Y = -0.1025;
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const HULL_FRONT = 3.158;
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const HULL_REAR = -3.158;
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const DECK = 1.8;
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const PANNIER_Z = 1.16;
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const SIDE_Y = 1.61;
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/** The turret sits on a ring collar above the deck, so deck stowage clears its traverse. */
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const RING = 0.08;
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/** Plate angles from vertical (Jentz armour table via armorsite; recipes/tiger_1/README.md). */
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const TAN9 = Math.tan((9 * Math.PI) / 180);
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const TAN25 = Math.tan((25 * Math.PI) / 180);
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const TAN81 = Math.tan((81 * Math.PI) / 180);
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const BELLY = 0.47;
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const REAR_LOW = 0.95;
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/** Rear plate: 80 mm at 9°, foot at the hull's rearmost point, top leaning in toward the deck. */
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const rearX = (z: number): number => HULL_REAR + (z - REAR_LOW) * TAN9;
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const NOSE_TOP: Vec2 = [HULL_FRONT, 1.2];
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const NOSE_FOOT: Vec2 = [HULL_FRONT - 0.3 * TAN25, 0.9];
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const GLACIS_TOP: Vec2 = [HULL_FRONT - 0.1 * TAN81, 1.3];
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/** Driver's front plate: 100 mm at 9°. */
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const frontX = (z: number): number => GLACIS_TOP[0] - (z - GLACIS_TOP[1]) * TAN9;
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const TURRET_AT: Vec3 = [0.15, 0, DECK + RING];
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type Circle = { readonly x: number; readonly z: number; readonly r: number };
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type Station = { readonly p: Vec2; readonly pitch: number; readonly len: number };
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// ---------------------------------------------------------------- track belt
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/** Clockwise (x right, z up) convex hull of points: walking it, outward is on the left. */
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function hullCw(pts: Vec2[]): Vec2[] {
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const s = [...pts].sort((a, b) => a[0] - b[0] || a[1] - b[1]);
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const cr = (o: Vec2, a: Vec2, b: Vec2): number =>
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(a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]);
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const half = (list: Vec2[]): Vec2[] => {
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const h: Vec2[] = [];
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for (const p of list) {
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while (h.length >= 2 && cr(h[h.length - 2] as Vec2, h[h.length - 1] as Vec2, p) <= 0) h.pop();
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h.push(p);
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}
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h.pop();
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return h;
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};
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return [...half(s), ...half([...s].reverse())].reverse();
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}
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/** Evenly re-sample a closed polyline into n stations with their pitch (for place()). */
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function resample(poly: readonly Vec2[], n: number): Station[] {
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const seg = poly.map((a, i) => {
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const b = poly[(i + 1) % poly.length] as Vec2;
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return Math.hypot(b[0] - a[0], b[1] - a[1]);
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});
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const total = seg.reduce((s, l) => s + l, 0);
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const out: Station[] = [];
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let i = 0;
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let acc = 0;
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for (let k = 0; k < n; k++) {
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const d = (k / n) * total;
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while (acc + (seg[i] ?? 0) < d && i < poly.length - 1) acc += seg[i++] ?? 0;
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const a = poly[i] as Vec2;
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const b = poly[(i + 1) % poly.length] as Vec2;
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const t = (d - acc) / (seg[i] || 1);
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out.push({
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p: [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t],
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pitch: Math.atan2(-(b[1] - a[1]), b[0] - a[0]),
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len: total / n,
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});
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}
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return out;
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}
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/** The track's centre line: a belt around sprocket, idler and road wheels, sagging on top. */
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function beltLine(wheels: readonly Circle[], ends: readonly Circle[], sag: number): Vec2[] {
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const off = LINK_T / 2;
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const pts: Vec2[] = [];
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for (const c of [...wheels, ...ends])
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for (let i = 0; i < 72; i++) {
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const t = (i / 72) * Math.PI * 2;
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pts.push([c.x + (c.r + off) * Math.cos(t), c.z + (c.r + off) * Math.sin(t)]);
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}
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const dense = resample(hullCw(pts), 600);
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const x0 = Math.min(...ends.map((c) => c.x));
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const x1 = Math.max(...ends.map((c) => c.x));
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const env = (x: number): number =>
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Math.max(
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0,
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...wheels.map((w) =>
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Math.abs(x - w.x) < w.r + off ? w.z + Math.sqrt((w.r + off) ** 2 - (x - w.x) ** 2) : 0,
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),
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);
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return dense.map(({ p, pitch }) => {
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const topRun = Math.cos(pitch) > 0.8 && p[1] > WHEEL_Z;
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if (!topRun || p[0] <= x0 || p[0] >= x1) return p;
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const drop = sag * Math.sin((Math.PI * (p[0] - x0)) / (x1 - x0));
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return [p[0], Math.max(env(p[0]), p[1] - drop)];
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});
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}
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153
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/** One cast Kgs 63/725 link in local space: X along the run, Y across, Z outward. */
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function trackLink(pitch: number): Mesh {
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return merge([
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box({
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size: [pitch * 0.86, TRACK_W, LINK_T * 0.6],
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at: [0, 0, -LINK_T * 0.3],
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color: trackSteel,
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}),
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box({ size: [0.035, TRACK_W * 0.94, LINK_T * 0.45], at: [0, 0, 0], color: trackSteel }),
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box({
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size: [pitch * 0.6, 0.025, 0.08],
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at: [0, HORN_Y + 0.025, -LINK_T * 0.3 - 0.08],
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color: steel,
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}),
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box({
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size: [pitch * 0.6, 0.025, 0.08],
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at: [0, HORN_Y - 0.025, -LINK_T * 0.3 - 0.08],
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color: steel,
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}),
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]);
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}
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function trackMesh(lod: Lod, line: readonly Vec2[], y: number): Mesh {
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if (lod === 2) {
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// Outer skin of the belt: push the centre line out by half a link along its normal.
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const ring = resample(line, 22).map(
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(s): Vec2 => [
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|
180
|
+
s.p[0] + (Math.sin(s.pitch) * LINK_T) / 2,
|
|
181
|
+
s.p[1] + (Math.cos(s.pitch) * LINK_T) / 2,
|
|
182
|
+
],
|
|
183
|
+
);
|
|
184
|
+
return translate(prism({ profile: ring, depth: TRACK_W, plane: 'xz', color: trackSteel }), [
|
|
185
|
+
0,
|
|
186
|
+
y,
|
|
187
|
+
0,
|
|
188
|
+
]);
|
|
189
|
+
}
|
|
190
|
+
const perimeter = resample(line, 1)[0]?.len ?? 1;
|
|
191
|
+
const stations = resample(line, Math.round(perimeter / (lod === 0 ? 0.13 : 0.32)));
|
|
192
|
+
const len = stations[0]?.len ?? 0.13;
|
|
193
|
+
const unit =
|
|
194
|
+
lod === 0
|
|
195
|
+
? trackLink(len)
|
|
196
|
+
: box({ size: [len * 1.04, TRACK_W, LINK_T], at: [0, 0, -LINK_T / 2], color: trackSteel });
|
|
197
|
+
return merge(stations.map((s) => place(unit, { at: [s.p[0], y, s.p[1]], pitch: s.pitch })));
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
// ---------------------------------------------------------------- wheels
|
|
201
|
+
|
|
202
|
+
/** One steel disc with a solid rubber tyre, centred on `y` (axis Y), dished toward ±Y faces. */
|
|
203
|
+
function disc(lod: Lod, r: number, w: number, y: number, bolts: boolean): Mesh {
|
|
204
|
+
const segs = [20, 12, 8][lod] ?? 8;
|
|
205
|
+
const h = w / 2;
|
|
206
|
+
const tyre = lathe({
|
|
207
|
+
profile: [
|
|
208
|
+
[r - 0.05, y - h],
|
|
209
|
+
[r - 0.008, y - h],
|
|
210
|
+
[r, y - h + 0.012],
|
|
211
|
+
[r, y + h - 0.012],
|
|
212
|
+
[r - 0.008, y + h],
|
|
213
|
+
[r - 0.05, y + h],
|
|
214
|
+
],
|
|
215
|
+
segments: segs,
|
|
216
|
+
axis: 'y',
|
|
217
|
+
color: rubber,
|
|
218
|
+
});
|
|
219
|
+
const face: Vec2[] = [
|
|
220
|
+
[r - 0.05, h - 0.004],
|
|
221
|
+
[r * 0.75, h - 0.025],
|
|
222
|
+
[r * 0.38, h - 0.03],
|
|
223
|
+
[r * 0.26, h + 0.006],
|
|
224
|
+
[r * 0.12, h + 0.01],
|
|
225
|
+
[0, h + 0.01],
|
|
226
|
+
];
|
|
227
|
+
const back = face.map(([fr, fz]) => [fr, -fz] as Vec2).reverse();
|
|
228
|
+
const parts = [
|
|
229
|
+
tyre,
|
|
230
|
+
lathe({
|
|
231
|
+
profile: [...back, ...face].map(([fr, fz]) => [fr, fz + y] as Vec2),
|
|
232
|
+
segments: segs,
|
|
233
|
+
axis: 'y',
|
|
234
|
+
color: dunkelgelb,
|
|
235
|
+
}),
|
|
236
|
+
];
|
|
237
|
+
if (bolts) {
|
|
238
|
+
const bolt = box({ size: [0.03, 0.012, 0.03], at: [0, 0, -0.015], color: paintDark });
|
|
239
|
+
for (let i = 0; i < 8; i++) {
|
|
240
|
+
const a = (i / 8) * Math.PI * 2;
|
|
241
|
+
parts.push(
|
|
242
|
+
place(bolt, { at: [Math.cos(a) * r * 0.2, y + h + 0.004, Math.sin(a) * r * 0.2] }),
|
|
243
|
+
);
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
return merge(parts);
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* Schachtellaufwerk station, left side (+Y outboard). Type A: a centre pair straddling the guide
|
|
251
|
+
* horns plus the outermost wheel; type B: an inner wheel plus an outer one. Layers never overlap
|
|
252
|
+
* axially, so neighbouring stations' wheels interleave without touching.
|
|
253
|
+
*/
|
|
254
|
+
function station(lod: Lod, typeA: boolean): Mesh {
|
|
255
|
+
if (typeA) {
|
|
256
|
+
const outer = disc(lod, WHEEL_R, 0.09, 0.27, lod === 0);
|
|
257
|
+
if (lod > 0) return outer;
|
|
258
|
+
return merge([
|
|
259
|
+
outer,
|
|
260
|
+
disc(lod, WHEEL_R, 0.08, HORN_Y - 0.083, false),
|
|
261
|
+
disc(lod, WHEEL_R, 0.08, HORN_Y + 0.083, false),
|
|
262
|
+
]);
|
|
263
|
+
}
|
|
264
|
+
const outer = disc(lod, WHEEL_R, 0.09, 0.12, lod === 0);
|
|
265
|
+
return lod > 0 ? outer : merge([outer, disc(lod, WHEEL_R, 0.08, -0.3, false)]);
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
/** Front drive sprocket: two 18-tooth rings straddling the horns, on a dished hub. */
|
|
269
|
+
function sprocket(lod: Lod, r: number): Mesh {
|
|
270
|
+
const segs = [24, 12, 8][lod] ?? 8;
|
|
271
|
+
const ring = (y: number): Mesh =>
|
|
272
|
+
lathe({
|
|
273
|
+
profile: [
|
|
274
|
+
[0.12, y - 0.03],
|
|
275
|
+
[r - 0.07, y - 0.03],
|
|
276
|
+
[r - 0.06, y],
|
|
277
|
+
[r - 0.07, y + 0.03],
|
|
278
|
+
[0.12, y + 0.03],
|
|
279
|
+
],
|
|
280
|
+
segments: segs,
|
|
281
|
+
axis: 'y',
|
|
282
|
+
color: paintDark,
|
|
283
|
+
});
|
|
284
|
+
const hub = lathe({
|
|
285
|
+
profile: [
|
|
286
|
+
[0.2, -0.32],
|
|
287
|
+
[0.22, -0.28],
|
|
288
|
+
[0.22, 0.08],
|
|
289
|
+
[0.2, 0.12],
|
|
290
|
+
[0.1, 0.15],
|
|
291
|
+
[0, 0.15],
|
|
292
|
+
],
|
|
293
|
+
segments: segs,
|
|
294
|
+
axis: 'y',
|
|
295
|
+
color: dunkelgelb,
|
|
296
|
+
});
|
|
297
|
+
const parts = [ring(HORN_Y + 0.12), ring(HORN_Y - 0.12), hub];
|
|
298
|
+
if (lod === 0) {
|
|
299
|
+
const tooth = box({ size: [0.07, 0.06, 0.1], color: steel });
|
|
300
|
+
for (const y of [HORN_Y + 0.12, HORN_Y - 0.12])
|
|
301
|
+
for (let i = 0; i < 18; i++) {
|
|
302
|
+
const a = (i / 18) * Math.PI * 2;
|
|
303
|
+
parts.push(
|
|
304
|
+
place(tooth, { at: [Math.sin(a) * (r - 0.08), y, Math.cos(a) * (r - 0.08)], pitch: a }),
|
|
305
|
+
);
|
|
306
|
+
}
|
|
307
|
+
const bolt = box({ size: [0.03, 0.02, 0.03], at: [0, 0, -0.015], color: steel });
|
|
308
|
+
for (let i = 0; i < 10; i++) {
|
|
309
|
+
const a = (i / 10) * Math.PI * 2;
|
|
310
|
+
parts.push(place(bolt, { at: [Math.cos(a) * 0.15, 0.16, Math.sin(a) * 0.15] }));
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
return merge(parts);
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
/** Rear idler: a dished double disc straddling the horns. */
|
|
317
|
+
const idler = (lod: Lod): Mesh =>
|
|
318
|
+
merge([
|
|
319
|
+
disc(lod, IDLER.r, 0.1, HORN_Y + 0.13, lod === 0),
|
|
320
|
+
disc(lod, IDLER.r, 0.1, HORN_Y - 0.13, false),
|
|
321
|
+
]);
|
|
322
|
+
|
|
323
|
+
// ---------------------------------------------------------------- finish passes
|
|
324
|
+
|
|
325
|
+
/** Mud in world space for a part authored around its own pivot. */
|
|
326
|
+
const muddy = (m: Mesh, at: Vec3 = [0, 0, 0], strength = 0.5): Mesh =>
|
|
327
|
+
translate(grime(translate(m, at), { ground: 1.3, groundStrength: strength }), [
|
|
328
|
+
-at[0],
|
|
329
|
+
-at[1],
|
|
330
|
+
-at[2],
|
|
331
|
+
]);
|
|
332
|
+
|
|
333
|
+
interface Blob {
|
|
334
|
+
readonly c: Vec3;
|
|
335
|
+
readonly r: Vec3;
|
|
336
|
+
readonly color: Vec3;
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
/** Three-tone camouflage: soft ellipsoids seeded from the rng, sprayed over the paint only. */
|
|
340
|
+
function camoBlobs(rng: Rng): Blob[] {
|
|
341
|
+
const out: Blob[] = [];
|
|
342
|
+
for (let i = 0; i < 22; i++) {
|
|
343
|
+
out.push({
|
|
344
|
+
c: [rng.range(-3.4, 5.2), rng.range(-1.9, 1.9), rng.range(0.4, 3.0)],
|
|
345
|
+
r: [rng.range(0.25, 0.7), rng.range(0.35, 1.2), rng.range(0.2, 0.45)],
|
|
346
|
+
color: i % 2 === 0 ? olivgruen : rotbraun,
|
|
347
|
+
});
|
|
348
|
+
}
|
|
349
|
+
return out;
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
/** Split long edges until every triangle is under `max` metres, so vertex-colour camo has room. */
|
|
353
|
+
function tessellate(m: Mesh, max: number): Mesh {
|
|
354
|
+
const b = new MeshBuilder();
|
|
355
|
+
type V = { p: Vec3; n: Vec3; uv: Vec2; color: Vec3 };
|
|
356
|
+
const read = (i: number): V => ({
|
|
357
|
+
p: [m.positions[i * 3] ?? 0, m.positions[i * 3 + 1] ?? 0, m.positions[i * 3 + 2] ?? 0],
|
|
358
|
+
n: [m.normals[i * 3] ?? 0, m.normals[i * 3 + 1] ?? 0, m.normals[i * 3 + 2] ?? 1],
|
|
359
|
+
uv: [m.uvs[i * 2] ?? 0, m.uvs[i * 2 + 1] ?? 0],
|
|
360
|
+
color: [m.colors[i * 3] ?? 0, m.colors[i * 3 + 1] ?? 0, m.colors[i * 3 + 2] ?? 0],
|
|
361
|
+
});
|
|
362
|
+
const mid = (x: V, y: V): V => ({
|
|
363
|
+
p: [(x.p[0] + y.p[0]) / 2, (x.p[1] + y.p[1]) / 2, (x.p[2] + y.p[2]) / 2],
|
|
364
|
+
n: x.n,
|
|
365
|
+
uv: [(x.uv[0] + y.uv[0]) / 2, (x.uv[1] + y.uv[1]) / 2],
|
|
366
|
+
color: x.color,
|
|
367
|
+
});
|
|
368
|
+
const d = (x: V, y: V): number => Math.hypot(x.p[0] - y.p[0], x.p[1] - y.p[1], x.p[2] - y.p[2]);
|
|
369
|
+
const split = (x: V, y: V, z: V): void => {
|
|
370
|
+
const [e0, e1, e2] = [d(x, y), d(y, z), d(z, x)];
|
|
371
|
+
const top = Math.max(e0, e1, e2);
|
|
372
|
+
if (top <= max) {
|
|
373
|
+
b.tri(b.vertex(x), b.vertex(y), b.vertex(z));
|
|
374
|
+
return;
|
|
375
|
+
}
|
|
376
|
+
if (top === e0) {
|
|
377
|
+
const q = mid(x, y);
|
|
378
|
+
split(x, q, z);
|
|
379
|
+
split(q, y, z);
|
|
380
|
+
} else if (top === e1) {
|
|
381
|
+
const q = mid(y, z);
|
|
382
|
+
split(x, y, q);
|
|
383
|
+
split(x, q, z);
|
|
384
|
+
} else {
|
|
385
|
+
const q = mid(z, x);
|
|
386
|
+
split(x, y, q);
|
|
387
|
+
split(q, y, z);
|
|
388
|
+
}
|
|
389
|
+
};
|
|
390
|
+
for (let t = 0; t < m.indices.length; t += 3)
|
|
391
|
+
split(read(m.indices[t] ?? 0), read(m.indices[t + 1] ?? 0), read(m.indices[t + 2] ?? 0));
|
|
392
|
+
return b.build();
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
function camo(m: Mesh, blobs: readonly Blob[], at: Vec3 = [0, 0, 0]): Mesh {
|
|
396
|
+
const colors = new Float32Array(m.colors);
|
|
397
|
+
const isPaint = (i: number): boolean =>
|
|
398
|
+
[0, 1, 2].every((k) => Math.abs((m.colors[i * 3 + k] ?? 0) - (dunkelgelb[k] ?? 0)) < 1e-4);
|
|
399
|
+
for (let i = 0; i < m.positions.length / 3; i++) {
|
|
400
|
+
if (!isPaint(i)) continue;
|
|
401
|
+
const p: Vec3 = [
|
|
402
|
+
(m.positions[i * 3] ?? 0) + at[0],
|
|
403
|
+
(m.positions[i * 3 + 1] ?? 0) + at[1],
|
|
404
|
+
(m.positions[i * 3 + 2] ?? 0) + at[2],
|
|
405
|
+
];
|
|
406
|
+
for (const b of blobs) {
|
|
407
|
+
const d = Math.hypot(
|
|
408
|
+
(p[0] - b.c[0]) / b.r[0],
|
|
409
|
+
(p[1] - b.c[1]) / b.r[1],
|
|
410
|
+
(p[2] - b.c[2]) / b.r[2],
|
|
411
|
+
);
|
|
412
|
+
if (d >= 1) continue;
|
|
413
|
+
const w = d < 0.75 ? 1 : 1 - (d - 0.75) / 0.25;
|
|
414
|
+
for (let k = 0; k < 3; k++)
|
|
415
|
+
colors[i * 3 + k] = (colors[i * 3 + k] ?? 0) * (1 - w) + (b.color[k] ?? 0) * w;
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
return { ...m, colors };
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
type WallPoint = { readonly p: Vec2; readonly n: Vec2 };
|
|
422
|
+
|
|
423
|
+
/**
|
|
424
|
+
* Factory Zimmerit: bands of vertical ridges along a wall given in plan (point + outward normal).
|
|
425
|
+
* LOD0 geometry only; becomes a trim-sheet strip once the material generator lands.
|
|
426
|
+
*/
|
|
427
|
+
function zimmerit(
|
|
428
|
+
path: readonly WallPoint[],
|
|
429
|
+
z0: number,
|
|
430
|
+
z1: number,
|
|
431
|
+
lean = 0,
|
|
432
|
+
pitch = 0.045,
|
|
433
|
+
): Mesh {
|
|
434
|
+
const band = 0.16;
|
|
435
|
+
const ridges: Mesh[] = [];
|
|
436
|
+
const bands = Math.max(1, Math.floor((z1 - z0) / band));
|
|
437
|
+
const bh = (z1 - z0) / bands;
|
|
438
|
+
const ridge = box({
|
|
439
|
+
size: [0.012, 0.016, bh - 0.025],
|
|
440
|
+
at: [0.006, 0, 0],
|
|
441
|
+
color: dunkelgelb,
|
|
442
|
+
omit: ['back', 'bottom'],
|
|
443
|
+
});
|
|
444
|
+
for (let i = 0; i + 1 < path.length; i++) {
|
|
445
|
+
const a = path[i] as WallPoint;
|
|
446
|
+
const b = path[i + 1] as WallPoint;
|
|
447
|
+
const len = Math.hypot(b.p[0] - a.p[0], b.p[1] - a.p[1]);
|
|
448
|
+
const count = Math.max(1, Math.floor(len / pitch));
|
|
449
|
+
for (let k = 0; k < count; k++) {
|
|
450
|
+
const t = (k + 0.5) / count;
|
|
451
|
+
const x = a.p[0] + (b.p[0] - a.p[0]) * t;
|
|
452
|
+
const y = a.p[1] + (b.p[1] - a.p[1]) * t;
|
|
453
|
+
const yaw = Math.atan2(a.n[1] + (b.n[1] - a.n[1]) * t, a.n[0] + (b.n[0] - a.n[0]) * t);
|
|
454
|
+
for (let j = 0; j < bands; j++) {
|
|
455
|
+
// Sloped plates lean inward by `lean` m per m of height; ridges tilt with them.
|
|
456
|
+
const zb = z0 + j * bh + 0.0125;
|
|
457
|
+
const inward = lean * (zb - z0);
|
|
458
|
+
ridges.push(
|
|
459
|
+
place(ridge, {
|
|
460
|
+
at: [x - Math.cos(yaw) * inward, y - Math.sin(yaw) * inward, zb],
|
|
461
|
+
yaw,
|
|
462
|
+
pitch: -Math.atan(lean),
|
|
463
|
+
}),
|
|
464
|
+
);
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
}
|
|
468
|
+
return merge(ridges);
|
|
469
|
+
}
|
|
470
|
+
|
|
471
|
+
const straight = (a: Vec2, b: Vec2, n: Vec2): WallPoint[] => [
|
|
472
|
+
{ p: a, n },
|
|
473
|
+
{ p: b, n },
|
|
474
|
+
];
|
|
475
|
+
|
|
476
|
+
// ---------------------------------------------------------------- small details
|
|
477
|
+
|
|
478
|
+
function cable(points: readonly Vec3[], d: number, color: Vec3): Mesh {
|
|
479
|
+
return merge(
|
|
480
|
+
points
|
|
481
|
+
.slice(1)
|
|
482
|
+
.map((to, i) => beam({ from: points[i] as Vec3, to, width: d, segments: 5, color })),
|
|
483
|
+
);
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
/** A cable eye: a small ring (lathe of a circular section) facing ±Y. */
|
|
487
|
+
const eye = (at: Vec3): Mesh =>
|
|
488
|
+
lathe({
|
|
489
|
+
profile: Array.from({ length: 7 }, (_, i): Vec2 => {
|
|
490
|
+
const a = (i / 6) * Math.PI * 2;
|
|
491
|
+
return [0.05 + 0.014 * Math.cos(a), 0.014 * Math.sin(a)];
|
|
492
|
+
}),
|
|
493
|
+
segments: 10,
|
|
494
|
+
axis: 'y',
|
|
495
|
+
at,
|
|
496
|
+
color: steel,
|
|
497
|
+
});
|
|
498
|
+
|
|
499
|
+
/** A flat polygon on a side wall facing ±Y: (u, v) = (along the wall toward the front, up). */
|
|
500
|
+
function sideDecal(
|
|
501
|
+
poly: readonly Vec2[],
|
|
502
|
+
s: number,
|
|
503
|
+
x: number,
|
|
504
|
+
y: number,
|
|
505
|
+
z: number,
|
|
506
|
+
c: Vec3,
|
|
507
|
+
): Mesh {
|
|
508
|
+
// CCW as seen from outside: for +Y walls U = -X, for -Y walls U = +X.
|
|
509
|
+
return planar({ points: poly.map(([u, v]): Vec3 => [x - s * u, y, z + v]), color: c });
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
const cross = (l: number, t: number): Vec2[] => [
|
|
513
|
+
[l, -t],
|
|
514
|
+
[l, t],
|
|
515
|
+
[t, t],
|
|
516
|
+
[t, l],
|
|
517
|
+
[-t, l],
|
|
518
|
+
[-t, t],
|
|
519
|
+
[-l, t],
|
|
520
|
+
[-l, -t],
|
|
521
|
+
[-t, -t],
|
|
522
|
+
[-t, -l],
|
|
523
|
+
[t, -l],
|
|
524
|
+
[t, -t],
|
|
525
|
+
];
|
|
526
|
+
|
|
527
|
+
/** Seven-segment digit as rectangles (u right, v up), cell h/2 wide × h tall. */
|
|
528
|
+
function digitRects(d: number, h: number): Vec2[][] {
|
|
529
|
+
const seg = [
|
|
530
|
+
[0, 2, 1, 2],
|
|
531
|
+
[1, 1, 1, 2],
|
|
532
|
+
[1, 0, 1, 1],
|
|
533
|
+
[0, 0, 1, 0],
|
|
534
|
+
[0, 0, 0, 1],
|
|
535
|
+
[0, 1, 0, 2],
|
|
536
|
+
[0, 1, 1, 1],
|
|
537
|
+
];
|
|
538
|
+
const on = ['1111110', '0110000', '1101101', '1111001'][d] ?? '1111110';
|
|
539
|
+
const t = 0.045 * h;
|
|
540
|
+
const out: Vec2[][] = [];
|
|
541
|
+
seg.forEach(([x0 = 0, y0 = 0, x1 = 0, y1 = 0], i) => {
|
|
542
|
+
if (on[i] !== '1') return;
|
|
543
|
+
const [ua, va] = [Math.min(x0, x1) * h * 0.5, Math.min(y0, y1) * h * 0.5];
|
|
544
|
+
const [ub, vb] = [Math.max(x0, x1) * h * 0.5, Math.max(y0, y1) * h * 0.5];
|
|
545
|
+
out.push([
|
|
546
|
+
[ua - t, va - t],
|
|
547
|
+
[ub + t, va - t],
|
|
548
|
+
[ub + t, vb + t],
|
|
549
|
+
[ua - t, vb + t],
|
|
550
|
+
]);
|
|
551
|
+
});
|
|
552
|
+
return out;
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
// ---------------------------------------------------------------- the asset
|
|
556
|
+
|
|
557
|
+
/** Run a check only at LODs where `part` exists (running gear is dropped at LOD2). */
|
|
558
|
+
const whenBuilt =
|
|
559
|
+
(part: string, check: Check): Check =>
|
|
560
|
+
(asset) =>
|
|
561
|
+
asset.parts.some((p) => p.name === part && p.mesh) ? check(asset) : [];
|
|
562
|
+
|
|
563
|
+
export const tiger_1 = defineAsset({
|
|
564
|
+
name: 'tiger_1',
|
|
565
|
+
kind: 'vehicle',
|
|
566
|
+
description:
|
|
567
|
+
'Tiger I mid production (late 1943) — Zimmerit, three-tone camo, interleaved wheels, link-by-link track, full stowage',
|
|
568
|
+
tags: ['military', 'tracked', 'ww2', 'hero'],
|
|
569
|
+
sources: [
|
|
570
|
+
'https://en.wikipedia.org/wiki/Tiger_I (specifications: 6.316 m hull, 8.45 m with gun, 3.56 m, 3.0 m)',
|
|
571
|
+
'https://tiger1.info/EN/RoadWheelSpacing.html (800 mm wheels, 515 mm station pitch, 725 mm track)',
|
|
572
|
+
'https://tankmuseum.org/tiger-wheels/ (800 mm steel wheels with solid rubber tyres, 24 per side)',
|
|
573
|
+
'https://tamiyausa.com/shop/135-military-miniature/german-tiger-i-mid-production (mid production Jul 1943–Jan 1944: new cupola, single headlight, Zimmerit from Sep 1943)',
|
|
574
|
+
'Jentz & Doyle, Germany’s Tiger Tanks: D.W. to Tiger I (Schiffer 2000), stowage and tool layout',
|
|
575
|
+
],
|
|
576
|
+
real: {
|
|
577
|
+
length: 8.45,
|
|
578
|
+
width: 3.56,
|
|
579
|
+
height: 3.0,
|
|
580
|
+
measures: [
|
|
581
|
+
{
|
|
582
|
+
label: 'hull length',
|
|
583
|
+
axis: 'x',
|
|
584
|
+
value: 6.316,
|
|
585
|
+
parts: ['hull'],
|
|
586
|
+
source: 'https://en.wikipedia.org/wiki/Tiger_I',
|
|
587
|
+
},
|
|
588
|
+
{
|
|
589
|
+
label: 'road wheel diameter',
|
|
590
|
+
axis: 'z',
|
|
591
|
+
value: 0.8,
|
|
592
|
+
parts: ['wheel_l_0'],
|
|
593
|
+
source: 'https://tankmuseum.org/tiger-wheels/',
|
|
594
|
+
},
|
|
595
|
+
{
|
|
596
|
+
label: 'track width',
|
|
597
|
+
axis: 'y',
|
|
598
|
+
value: 0.725,
|
|
599
|
+
parts: ['track_l'],
|
|
600
|
+
source: 'https://tiger1.info/EN/RoadWheelSpacing.html',
|
|
601
|
+
},
|
|
602
|
+
{
|
|
603
|
+
label: 'track centres',
|
|
604
|
+
axis: 'y',
|
|
605
|
+
value: 2.835,
|
|
606
|
+
between: ['track_l', 'track_r'],
|
|
607
|
+
source: '3.56 m overall − 0.725 m track',
|
|
608
|
+
},
|
|
609
|
+
{
|
|
610
|
+
label: '8.8 cm KwK 36 L/56 barrel length',
|
|
611
|
+
axis: 'x',
|
|
612
|
+
value: 4.928,
|
|
613
|
+
parts: ['gun_barrel'],
|
|
614
|
+
source: '56 calibres × 88 mm',
|
|
615
|
+
},
|
|
616
|
+
{
|
|
617
|
+
label: 'wheel station pitch × 7',
|
|
618
|
+
axis: 'x',
|
|
619
|
+
value: 3.605,
|
|
620
|
+
between: ['wheel_l_0', 'wheel_l_7'],
|
|
621
|
+
source: 'https://tiger1.info/EN/RoadWheelSpacing.html',
|
|
622
|
+
},
|
|
623
|
+
],
|
|
624
|
+
},
|
|
625
|
+
budget: { triangles: [110000, 18000, 800] },
|
|
626
|
+
checks: [
|
|
627
|
+
clear('track_*', 'hull'),
|
|
628
|
+
clear('track_*', 'fenders'),
|
|
629
|
+
clear('wheel_*', 'hull'),
|
|
630
|
+
clear('wheel_*', 'fenders'),
|
|
631
|
+
noOverlap('wheel_l_*'),
|
|
632
|
+
noOverlap('wheel_r_*'),
|
|
633
|
+
touches('turret_body', 'hull'),
|
|
634
|
+
whenBuilt('sprocket_l', touches('sprocket_l', 'hull')),
|
|
635
|
+
whenBuilt('idler_l', touches('idler_l', 'hull')),
|
|
636
|
+
symmetric('_l', '_r', 'y'),
|
|
637
|
+
],
|
|
638
|
+
build(ctx) {
|
|
639
|
+
const lod = ctx.lod;
|
|
640
|
+
const segs = [20, 14, 8][lod] ?? 8;
|
|
641
|
+
const blobs = camoBlobs(ctx.rng.fork('camo'));
|
|
642
|
+
const paintJob = (m: Mesh, at: Vec3 = [0, 0, 0]): Mesh =>
|
|
643
|
+
lod === 2 ? m : camo(tessellate(m, lod === 0 ? 0.3 : 0.6), blobs, at);
|
|
644
|
+
const wheels: Circle[] = STATIONS.map((x) => ({ x, z: WHEEL_Z, r: WHEEL_R }));
|
|
645
|
+
const line = beltLine(wheels, [SPROCKET, IDLER], 0.1);
|
|
646
|
+
|
|
647
|
+
// ---- Running gear, per side ----
|
|
648
|
+
const stubs: Mesh[] = [];
|
|
649
|
+
for (const side of ['l', 'r'] as const) {
|
|
650
|
+
const s = side === 'l' ? 1 : -1;
|
|
651
|
+
const ty = s * TRACK_Y;
|
|
652
|
+
const flip = (m: Mesh): Mesh => (s > 0 ? m : place(m, { yaw: Math.PI }));
|
|
653
|
+
const track = `track_${side}`;
|
|
654
|
+
ctx.part(track, muddy(trackMesh(lod, line, ty), [0, 0, 0], 0.35));
|
|
655
|
+
// Final-drive housing and idler axle stub: what holds sprocket and idler to the hull.
|
|
656
|
+
stubs.push(
|
|
657
|
+
cylinder({
|
|
658
|
+
radius: 0.205,
|
|
659
|
+
length: 0.42,
|
|
660
|
+
segments: segs,
|
|
661
|
+
axis: 'y',
|
|
662
|
+
at: [SPROCKET.x, s * (TRACK_Y - 0.32 - 0.21), SPROCKET.z],
|
|
663
|
+
color: dunkelgelb,
|
|
664
|
+
}),
|
|
665
|
+
cylinder({
|
|
666
|
+
radius: 0.1,
|
|
667
|
+
length: 0.32,
|
|
668
|
+
segments: segs,
|
|
669
|
+
axis: 'y',
|
|
670
|
+
at: [IDLER.x, s * (TRACK_Y + HORN_Y - 0.19 - 0.16), IDLER.z],
|
|
671
|
+
color: dunkelgelb,
|
|
672
|
+
}),
|
|
673
|
+
);
|
|
674
|
+
if (lod === 2) continue;
|
|
675
|
+
STATIONS.forEach((x, i) => {
|
|
676
|
+
const at: Vec3 = [x, ty, WHEEL_Z];
|
|
677
|
+
ctx.part(`wheel_${side}_${i}`, muddy(paintJob(flip(station(lod, i % 2 === 0)), at), at), {
|
|
678
|
+
at,
|
|
679
|
+
motion: { kind: 'spin', axis: [0, 1, 0], rps: 0.8 },
|
|
680
|
+
clearOf: [track],
|
|
681
|
+
});
|
|
682
|
+
});
|
|
683
|
+
const sAt: Vec3 = [SPROCKET.x, ty, SPROCKET.z];
|
|
684
|
+
ctx.part(`sprocket_${side}`, muddy(paintJob(flip(sprocket(lod, SPROCKET.r)), sAt), sAt), {
|
|
685
|
+
at: sAt,
|
|
686
|
+
motion: { kind: 'spin', axis: [0, 1, 0], rps: 0.8 },
|
|
687
|
+
clearOf: [track],
|
|
688
|
+
});
|
|
689
|
+
const iAt: Vec3 = [IDLER.x, ty, IDLER.z];
|
|
690
|
+
ctx.part(`idler_${side}`, muddy(paintJob(flip(idler(lod)), iAt), iAt), {
|
|
691
|
+
at: iAt,
|
|
692
|
+
motion: { kind: 'spin', axis: [0, 1, 0], rps: 0.9 },
|
|
693
|
+
clearOf: [track],
|
|
694
|
+
});
|
|
695
|
+
}
|
|
696
|
+
|
|
697
|
+
// ---- Hull: tub between the tracks + panniers over them (side-profile prisms) ----
|
|
698
|
+
// Lower hull between the tracks, up to the pannier floor; the full-width upper hull sits on it
|
|
699
|
+
// (two solids sharing a face, so inside/outside tests stay exact).
|
|
700
|
+
const noseAt = (z: number): number =>
|
|
701
|
+
NOSE_FOOT[0] +
|
|
702
|
+
((z - NOSE_FOOT[1]) / (NOSE_TOP[1] - NOSE_FOOT[1])) * (NOSE_TOP[0] - NOSE_FOOT[0]);
|
|
703
|
+
const tub: Vec2[] = [
|
|
704
|
+
[-2.8, BELLY],
|
|
705
|
+
[2.62, BELLY],
|
|
706
|
+
NOSE_FOOT,
|
|
707
|
+
[noseAt(PANNIER_Z), PANNIER_Z],
|
|
708
|
+
[rearX(PANNIER_Z), PANNIER_Z],
|
|
709
|
+
[HULL_REAR, REAR_LOW],
|
|
710
|
+
];
|
|
711
|
+
const upper: Vec2[] = [
|
|
712
|
+
[rearX(PANNIER_Z), PANNIER_Z],
|
|
713
|
+
[noseAt(PANNIER_Z), PANNIER_Z],
|
|
714
|
+
NOSE_TOP,
|
|
715
|
+
GLACIS_TOP,
|
|
716
|
+
[frontX(DECK), DECK],
|
|
717
|
+
[rearX(DECK), DECK],
|
|
718
|
+
];
|
|
719
|
+
const hull: Mesh[] = [
|
|
720
|
+
prism({ profile: tub, depth: 2.0, plane: 'xz', color: dunkelgelb, strip: 'iron' }),
|
|
721
|
+
prism({ profile: upper, depth: SIDE_Y * 2, plane: 'xz', color: dunkelgelb, strip: 'iron' }),
|
|
722
|
+
...stubs,
|
|
723
|
+
];
|
|
724
|
+
if (lod < 2) {
|
|
725
|
+
for (const s of [1, -1])
|
|
726
|
+
hull.push(
|
|
727
|
+
box({ size: [0.75, 0.62, 0.04], at: [-2.1, s * 0.62, DECK], color: paintDark }),
|
|
728
|
+
cylinder({
|
|
729
|
+
radius: 0.28,
|
|
730
|
+
length: 0.05,
|
|
731
|
+
segments: segs,
|
|
732
|
+
at: [-2.72, s * 0.6, DECK + 0.025],
|
|
733
|
+
color: paintDark,
|
|
734
|
+
}),
|
|
735
|
+
// Driver's and radio operator's hatches.
|
|
736
|
+
cylinder({
|
|
737
|
+
radius: 0.3,
|
|
738
|
+
length: 0.06,
|
|
739
|
+
segments: segs,
|
|
740
|
+
at: [1.95, s * 0.72, DECK + 0.03],
|
|
741
|
+
color: dunkelgelb,
|
|
742
|
+
}),
|
|
743
|
+
);
|
|
744
|
+
hull.push(
|
|
745
|
+
box({ size: [1.0, 0.7, 0.05], at: [-2.05, 0, DECK], color: paintDark }),
|
|
746
|
+
// Driver's visor (left) and bow MG ball mount (right) on the front plate.
|
|
747
|
+
box({ size: [0.1, 0.55, 0.2], at: [2.5, 0.72, 1.48], color: dunkelgelb }),
|
|
748
|
+
box({ size: [0.03, 0.4, 0.035], at: [2.555, 0.72, 1.56], color: black }),
|
|
749
|
+
lathe({
|
|
750
|
+
profile: [
|
|
751
|
+
[0.15, 0],
|
|
752
|
+
[0.16, 0.05],
|
|
753
|
+
[0.12, 0.13],
|
|
754
|
+
[0, 0.16],
|
|
755
|
+
],
|
|
756
|
+
segments: segs,
|
|
757
|
+
axis: 'x',
|
|
758
|
+
at: [2.46, -0.72, 1.55],
|
|
759
|
+
color: dunkelgelb,
|
|
760
|
+
}),
|
|
761
|
+
beam({
|
|
762
|
+
from: [2.6, -0.72, 1.55],
|
|
763
|
+
to: [2.82, -0.72, 1.55],
|
|
764
|
+
width: 0.04,
|
|
765
|
+
segments: 6,
|
|
766
|
+
color: black,
|
|
767
|
+
}),
|
|
768
|
+
);
|
|
769
|
+
}
|
|
770
|
+
if (lod === 0) {
|
|
771
|
+
// Interlocking plate joints, tow shackles and couplings, grab handles, lifting eyes.
|
|
772
|
+
const handle = (x: number, y: number): Mesh =>
|
|
773
|
+
cable(
|
|
774
|
+
[
|
|
775
|
+
[x, y, DECK],
|
|
776
|
+
[x, y, DECK + 0.06],
|
|
777
|
+
[x - 0.18, y, DECK + 0.06],
|
|
778
|
+
[x - 0.18, y, DECK],
|
|
779
|
+
],
|
|
780
|
+
0.02,
|
|
781
|
+
steel,
|
|
782
|
+
);
|
|
783
|
+
for (const s of [1, -1]) {
|
|
784
|
+
hull.push(
|
|
785
|
+
box({
|
|
786
|
+
size: [0.1, 0.08, 0.3],
|
|
787
|
+
at: [HULL_FRONT - 0.05, s * 1.57, 1.25],
|
|
788
|
+
color: dunkelgelb,
|
|
789
|
+
}),
|
|
790
|
+
box({
|
|
791
|
+
size: [0.1, 0.08, 0.3],
|
|
792
|
+
at: [rearX(1.3) + 0.05, s * 1.57, 1.3],
|
|
793
|
+
color: dunkelgelb,
|
|
794
|
+
}),
|
|
795
|
+
box({ size: [0.16, 0.07, 0.14], at: [HULL_FRONT - 0.08, s * 0.85, 0.72], color: steel }),
|
|
796
|
+
box({ size: [0.16, 0.07, 0.14], at: [HULL_REAR + 0.08, s * 0.85, 0.78], color: steel }),
|
|
797
|
+
lathe({
|
|
798
|
+
profile: [
|
|
799
|
+
[0.05, 0],
|
|
800
|
+
[0.05, 0.03],
|
|
801
|
+
[0.025, 0.05],
|
|
802
|
+
[0, 0.05],
|
|
803
|
+
],
|
|
804
|
+
segments: 8,
|
|
805
|
+
at: [1.2, s * 1.45, DECK],
|
|
806
|
+
color: steel,
|
|
807
|
+
}),
|
|
808
|
+
);
|
|
809
|
+
for (const x of [1.0, -0.4, -1.6]) hull.push(handle(x, s * 1.52));
|
|
810
|
+
}
|
|
811
|
+
// Zimmerit on the pannier sides, front plate, nose and rear plate.
|
|
812
|
+
hull.push(
|
|
813
|
+
zimmerit(straight([2.35, SIDE_Y], [-2.95, SIDE_Y], [0, 1]), PANNIER_Z, DECK),
|
|
814
|
+
zimmerit(straight([-2.95, -SIDE_Y], [2.35, -SIDE_Y], [0, -1]), PANNIER_Z, DECK),
|
|
815
|
+
zimmerit(straight([frontX(1.32), -1.55], [frontX(1.32), 1.55], [1, 0]), 1.32, 1.78, TAN9),
|
|
816
|
+
zimmerit(straight([noseAt(0.92), -0.98], [noseAt(0.92), 0.98], [1, 0]), 0.92, 1.18, -TAN25),
|
|
817
|
+
zimmerit(straight([rearX(1.2), 1.55], [rearX(1.2), -1.55], [-1, 0]), 1.2, 1.78, TAN9),
|
|
818
|
+
);
|
|
819
|
+
// Balkenkreuz on both pannier sides (white edges, black cross).
|
|
820
|
+
for (const s of [1, -1]) {
|
|
821
|
+
hull.push(
|
|
822
|
+
sideDecal(cross(0.26, 0.1), s, -0.9, s * (SIDE_Y + 0.016), 1.48, white),
|
|
823
|
+
sideDecal(cross(0.23, 0.06), s, -0.9, s * (SIDE_Y + 0.02), 1.48, black),
|
|
824
|
+
);
|
|
825
|
+
}
|
|
826
|
+
}
|
|
827
|
+
// Structure (closed plates + drive housings) vs dressing (Zimmerit, decals, fittings): the
|
|
828
|
+
// structural solid is what clearance checks test against, so it stays lean and watertight.
|
|
829
|
+
const structure = 2 + stubs.length;
|
|
830
|
+
ctx.part('hull', muddy(paintJob(merge(hull.slice(0, structure))), [0, 0, 0], 0.45));
|
|
831
|
+
if (hull.length > structure)
|
|
832
|
+
ctx.part('hull_detail', muddy(paintJob(merge(hull.slice(structure))), [0, 0, 0], 0.45));
|
|
833
|
+
|
|
834
|
+
// ---- Fenders: side sections out to the track edge, hinged front mudguards ----
|
|
835
|
+
const fenders: Mesh[] = [];
|
|
836
|
+
for (const s of [1, -1]) {
|
|
837
|
+
fenders.push(
|
|
838
|
+
box({
|
|
839
|
+
size: [5.9, 0.17, 0.025],
|
|
840
|
+
at: [-0.2, s * (SIDE_Y + 0.085), PANNIER_Z - 0.025],
|
|
841
|
+
color: dunkelgelb,
|
|
842
|
+
}),
|
|
843
|
+
planar({
|
|
844
|
+
points: [
|
|
845
|
+
[2.62, s * 1.06, PANNIER_Z],
|
|
846
|
+
[3.3, s * 1.06, 1.05],
|
|
847
|
+
[3.3, s * 1.78, 1.05],
|
|
848
|
+
[2.62, s * 1.78, PANNIER_Z],
|
|
849
|
+
],
|
|
850
|
+
color: dunkelgelb,
|
|
851
|
+
doubleSided: true,
|
|
852
|
+
}),
|
|
853
|
+
);
|
|
854
|
+
if (lod === 0)
|
|
855
|
+
for (const x of [1.3, -0.2, -1.7])
|
|
856
|
+
fenders.push(
|
|
857
|
+
box({
|
|
858
|
+
size: [0.02, 0.17, 0.035],
|
|
859
|
+
at: [x, s * (SIDE_Y + 0.085), PANNIER_Z - 0.035],
|
|
860
|
+
color: paintDark,
|
|
861
|
+
}),
|
|
862
|
+
);
|
|
863
|
+
}
|
|
864
|
+
ctx.part('fenders', muddy(paintJob(merge(fenders)), [0, 0, 0], 0.4));
|
|
865
|
+
|
|
866
|
+
// ---- Particle sources: exhaust smoke, track dust ----
|
|
867
|
+
for (const [side, s] of [
|
|
868
|
+
['l', 1],
|
|
869
|
+
['r', -1],
|
|
870
|
+
] as const) {
|
|
871
|
+
ctx.emitter(`exhaust_smoke_${side}`, {
|
|
872
|
+
kind: 'smoke',
|
|
873
|
+
at: [rearX(1.08) - 0.095, s * 0.55, 1.8],
|
|
874
|
+
dir: [-0.3, 0, 1],
|
|
875
|
+
rate: 14,
|
|
876
|
+
life: 2.5,
|
|
877
|
+
size: [0.25, 1.4],
|
|
878
|
+
color: hex('#3a3836'),
|
|
879
|
+
speed: 1.5,
|
|
880
|
+
spreadDeg: 15,
|
|
881
|
+
when: 'always',
|
|
882
|
+
});
|
|
883
|
+
ctx.emitter(`track_dust_${side}`, {
|
|
884
|
+
kind: 'dust',
|
|
885
|
+
at: [IDLER.x - 0.3, s * TRACK_Y, 0.15],
|
|
886
|
+
dir: [-1, 0, 0.4],
|
|
887
|
+
rate: 30,
|
|
888
|
+
life: 1.8,
|
|
889
|
+
size: [0.3, 1.8],
|
|
890
|
+
color: hex('#9a8a6a'),
|
|
891
|
+
speed: 1.2,
|
|
892
|
+
spreadDeg: 35,
|
|
893
|
+
when: 'moving',
|
|
894
|
+
});
|
|
895
|
+
}
|
|
896
|
+
|
|
897
|
+
// ---- Exhausts with sheet guards (soot), jack on the rear plate ----
|
|
898
|
+
if (lod < 2) {
|
|
899
|
+
const rear: Mesh[] = [];
|
|
900
|
+
for (const s of [1, -1]) {
|
|
901
|
+
rear.push(
|
|
902
|
+
lathe({
|
|
903
|
+
profile: [
|
|
904
|
+
[0.09, 0],
|
|
905
|
+
[0.09, 0.62],
|
|
906
|
+
[0.11, 0.66],
|
|
907
|
+
[0.07, 0.7],
|
|
908
|
+
],
|
|
909
|
+
segments: segs,
|
|
910
|
+
at: [rearX(1.08) - 0.095, s * 0.55, 1.08],
|
|
911
|
+
color: rust,
|
|
912
|
+
}),
|
|
913
|
+
box({
|
|
914
|
+
size: [0.03, 0.34, 0.5],
|
|
915
|
+
at: [rearX(1.08) - 0.215, s * 0.55, 1.18],
|
|
916
|
+
color: paintDark,
|
|
917
|
+
}),
|
|
918
|
+
box({
|
|
919
|
+
size: [0.2, 0.025, 0.5],
|
|
920
|
+
at: [rearX(1.08) - 0.1, s * 0.73, 1.18],
|
|
921
|
+
color: paintDark,
|
|
922
|
+
}),
|
|
923
|
+
box({
|
|
924
|
+
size: [0.2, 0.025, 0.5],
|
|
925
|
+
at: [rearX(1.08) - 0.1, s * 0.37, 1.18],
|
|
926
|
+
color: paintDark,
|
|
927
|
+
}),
|
|
928
|
+
);
|
|
929
|
+
}
|
|
930
|
+
if (lod === 0)
|
|
931
|
+
rear.push(
|
|
932
|
+
cylinder({
|
|
933
|
+
radius: 0.08,
|
|
934
|
+
length: 0.55,
|
|
935
|
+
segments: 10,
|
|
936
|
+
axis: 'y',
|
|
937
|
+
at: [rearX(1.55) - 0.08, 0, 1.55],
|
|
938
|
+
color: steel,
|
|
939
|
+
}),
|
|
940
|
+
box({ size: [0.04, 0.06, 0.06], at: [rearX(1.52) - 0.02, 0.22, 1.52], color: steel }),
|
|
941
|
+
box({ size: [0.04, 0.06, 0.06], at: [rearX(1.52) - 0.02, -0.22, 1.52], color: steel }),
|
|
942
|
+
);
|
|
943
|
+
ctx.part(
|
|
944
|
+
'exhausts',
|
|
945
|
+
grime(merge(rear), {
|
|
946
|
+
ground: 1.3,
|
|
947
|
+
groundStrength: 0.4,
|
|
948
|
+
zones: [
|
|
949
|
+
{ at: [HULL_REAR - 0.1, 0.55, 1.8], radius: 0.7, strength: 0.7 },
|
|
950
|
+
{ at: [HULL_REAR - 0.1, -0.55, 1.8], radius: 0.7, strength: 0.7 },
|
|
951
|
+
],
|
|
952
|
+
}),
|
|
953
|
+
);
|
|
954
|
+
}
|
|
955
|
+
|
|
956
|
+
// ---- Stowage and tools on the deck ----
|
|
957
|
+
const tools: Mesh[] = [];
|
|
958
|
+
if (lod < 2) {
|
|
959
|
+
// Bosch headlight centred on the front plate (mid production), cleaning-rod tube.
|
|
960
|
+
tools.push(
|
|
961
|
+
box({ size: [0.1, 0.08, 0.06], at: [2.5, 0, 1.6], color: dunkelgelb }),
|
|
962
|
+
lathe({
|
|
963
|
+
profile: [
|
|
964
|
+
[0.04, 0],
|
|
965
|
+
[0.09, 0.04],
|
|
966
|
+
[0.09, 0.15],
|
|
967
|
+
[0, 0.16],
|
|
968
|
+
],
|
|
969
|
+
segments: 12,
|
|
970
|
+
axis: 'x',
|
|
971
|
+
at: [2.5, 0, 1.72],
|
|
972
|
+
color: dunkelgelb,
|
|
973
|
+
}),
|
|
974
|
+
cylinder({
|
|
975
|
+
radius: 0.05,
|
|
976
|
+
length: 2.2,
|
|
977
|
+
segments: 8,
|
|
978
|
+
axis: 'x',
|
|
979
|
+
at: [-1.8, 1.47, DECK + 0.05],
|
|
980
|
+
color: dunkelgelb,
|
|
981
|
+
}),
|
|
982
|
+
);
|
|
983
|
+
}
|
|
984
|
+
if (lod === 0) {
|
|
985
|
+
tools.push(
|
|
986
|
+
// Shovel (left front), axe (right front), sledgehammer, crowbar, track tool.
|
|
987
|
+
beam({
|
|
988
|
+
from: [1.35, 1.25, DECK + 0.03],
|
|
989
|
+
to: [0.35, 1.25, DECK + 0.03],
|
|
990
|
+
width: 0.035,
|
|
991
|
+
segments: 5,
|
|
992
|
+
color: wood,
|
|
993
|
+
}),
|
|
994
|
+
box({ size: [0.3, 0.22, 0.02], at: [1.5, 1.25, DECK], color: steel }),
|
|
995
|
+
beam({
|
|
996
|
+
from: [1.35, -1.25, DECK + 0.03],
|
|
997
|
+
to: [0.5, -1.25, DECK + 0.03],
|
|
998
|
+
width: 0.04,
|
|
999
|
+
segments: 5,
|
|
1000
|
+
color: wood,
|
|
1001
|
+
}),
|
|
1002
|
+
box({ size: [0.18, 0.14, 0.035], at: [1.42, -1.25, DECK], color: steel }),
|
|
1003
|
+
beam({
|
|
1004
|
+
from: [-2.3, -1.25, DECK + 0.03],
|
|
1005
|
+
to: [-2.95, -1.25, DECK + 0.03],
|
|
1006
|
+
width: 0.04,
|
|
1007
|
+
segments: 5,
|
|
1008
|
+
color: wood,
|
|
1009
|
+
}),
|
|
1010
|
+
box({ size: [0.1, 0.18, 0.06], at: [-2.25, -1.25, DECK], color: steel }),
|
|
1011
|
+
beam({
|
|
1012
|
+
from: [-0.9, -1.45, DECK + 0.025],
|
|
1013
|
+
to: [-2.6, -1.45, DECK + 0.025],
|
|
1014
|
+
width: 0.035,
|
|
1015
|
+
color: steel,
|
|
1016
|
+
}),
|
|
1017
|
+
beam({
|
|
1018
|
+
from: [2.3, -1.1, DECK + 0.025],
|
|
1019
|
+
to: [2.3, -0.2, DECK + 0.025],
|
|
1020
|
+
width: 0.035,
|
|
1021
|
+
color: steel,
|
|
1022
|
+
}),
|
|
1023
|
+
box({ size: [0.08, 0.1, 0.06], at: [2.3, -1.12, DECK], color: steel }),
|
|
1024
|
+
// Wire cutters, starter crank, jack block.
|
|
1025
|
+
box({ size: [0.06, 0.4, 0.03], at: [2.3, 0.6, DECK], color: steel }),
|
|
1026
|
+
beam({
|
|
1027
|
+
from: [-2.95, -0.3, DECK + 0.025],
|
|
1028
|
+
to: [-2.95, -1.0, DECK + 0.025],
|
|
1029
|
+
width: 0.03,
|
|
1030
|
+
color: steel,
|
|
1031
|
+
}),
|
|
1032
|
+
box({ size: [0.35, 0.3, 0.2], at: [-2.85, 1.2, DECK], color: wood }),
|
|
1033
|
+
);
|
|
1034
|
+
// S-mine dischargers: five tubes round the deck edge.
|
|
1035
|
+
for (const [x, y] of [
|
|
1036
|
+
[2.3, 1.45],
|
|
1037
|
+
[2.3, -1.45],
|
|
1038
|
+
[-0.9, 1.48],
|
|
1039
|
+
[-0.9, -1.48],
|
|
1040
|
+
[-3.0, 0],
|
|
1041
|
+
] as const)
|
|
1042
|
+
tools.push(
|
|
1043
|
+
lathe({
|
|
1044
|
+
profile: [
|
|
1045
|
+
[0.07, 0],
|
|
1046
|
+
[0.06, 0.04],
|
|
1047
|
+
[0.045, 0.05],
|
|
1048
|
+
[0.045, 0.16],
|
|
1049
|
+
],
|
|
1050
|
+
segments: 8,
|
|
1051
|
+
at: [x, y, DECK],
|
|
1052
|
+
color: dunkelgelb,
|
|
1053
|
+
}),
|
|
1054
|
+
);
|
|
1055
|
+
// Tow cables along both pannier sides with eyes at the ends.
|
|
1056
|
+
for (const s of [1, -1]) {
|
|
1057
|
+
const y = s * (SIDE_Y + 0.035);
|
|
1058
|
+
tools.push(
|
|
1059
|
+
cable(
|
|
1060
|
+
[
|
|
1061
|
+
[2.1, y, 1.66],
|
|
1062
|
+
[-2.6, y, 1.66],
|
|
1063
|
+
[-2.75, y, 1.53],
|
|
1064
|
+
[-2.6, y, 1.4],
|
|
1065
|
+
[2.0, y, 1.4],
|
|
1066
|
+
],
|
|
1067
|
+
0.035,
|
|
1068
|
+
steel,
|
|
1069
|
+
),
|
|
1070
|
+
eye([2.16, y, 1.66]),
|
|
1071
|
+
eye([2.06, y, 1.4]),
|
|
1072
|
+
box({ size: [0.04, 0.03, 0.08], at: [0.8, s * (SIDE_Y + 0.015), 1.62], color: steel }),
|
|
1073
|
+
box({ size: [0.04, 0.03, 0.08], at: [-1.6, s * (SIDE_Y + 0.015), 1.62], color: steel }),
|
|
1074
|
+
);
|
|
1075
|
+
}
|
|
1076
|
+
}
|
|
1077
|
+
if (tools.length > 0) ctx.part('stowage', paintJob(merge(tools)));
|
|
1078
|
+
|
|
1079
|
+
// ---- Turret: horseshoe plan prism, cupola, hatches, bin; traverses as one group ----
|
|
1080
|
+
ctx.group('turret', {
|
|
1081
|
+
at: TURRET_AT,
|
|
1082
|
+
motion: { kind: 'sway', axis: [0, 0, 1], degrees: 20, hz: 0.1 },
|
|
1083
|
+
});
|
|
1084
|
+
const arc = lod === 0 ? 18 : lod === 1 ? 10 : 6;
|
|
1085
|
+
const plan: Vec2[] = [
|
|
1086
|
+
[1.0, -1.15],
|
|
1087
|
+
[1.0, 1.15],
|
|
1088
|
+
];
|
|
1089
|
+
for (let i = 0; i <= arc; i++) {
|
|
1090
|
+
const a = ((70 + (220 * i) / arc) * Math.PI) / 180;
|
|
1091
|
+
plan.push([-0.2 + 1.33 * Math.cos(a), 1.33 * Math.sin(a)]);
|
|
1092
|
+
}
|
|
1093
|
+
const turret: Mesh[] = [
|
|
1094
|
+
// Turret ring collar (1.79 m ring) standing on the deck.
|
|
1095
|
+
lathe({
|
|
1096
|
+
profile: [
|
|
1097
|
+
[0.95, -RING],
|
|
1098
|
+
[0.95, 0],
|
|
1099
|
+
],
|
|
1100
|
+
segments: segs * 2,
|
|
1101
|
+
color: dunkelgelb,
|
|
1102
|
+
}),
|
|
1103
|
+
prism({
|
|
1104
|
+
profile: plan,
|
|
1105
|
+
depth: 0.85,
|
|
1106
|
+
plane: 'xy',
|
|
1107
|
+
centred: false,
|
|
1108
|
+
color: dunkelgelb,
|
|
1109
|
+
strip: 'iron',
|
|
1110
|
+
}),
|
|
1111
|
+
// Rear stowage bin (Rommelkiste).
|
|
1112
|
+
prism({
|
|
1113
|
+
profile: [
|
|
1114
|
+
[-1.5, 0.15],
|
|
1115
|
+
[-1.5, 0.62],
|
|
1116
|
+
[-1.95, 0.6],
|
|
1117
|
+
[-2.02, 0.4],
|
|
1118
|
+
[-1.95, 0.17],
|
|
1119
|
+
],
|
|
1120
|
+
depth: 1.55,
|
|
1121
|
+
plane: 'xz',
|
|
1122
|
+
color: dunkelgelb,
|
|
1123
|
+
}),
|
|
1124
|
+
// Low cast cupola (mid production).
|
|
1125
|
+
lathe({
|
|
1126
|
+
profile: [
|
|
1127
|
+
[0.38, 0.84],
|
|
1128
|
+
[0.38, 1.04],
|
|
1129
|
+
[0.33, 1.08],
|
|
1130
|
+
[0.3, 1.1],
|
|
1131
|
+
],
|
|
1132
|
+
segments: segs,
|
|
1133
|
+
at: [-0.55, 0.62, 0],
|
|
1134
|
+
color: dunkelgelb,
|
|
1135
|
+
caps: true,
|
|
1136
|
+
}),
|
|
1137
|
+
];
|
|
1138
|
+
if (lod < 2) {
|
|
1139
|
+
turret.push(
|
|
1140
|
+
lathe({
|
|
1141
|
+
profile: [
|
|
1142
|
+
[0.3, 1.1],
|
|
1143
|
+
[0.31, 1.15],
|
|
1144
|
+
[0.24, 1.19],
|
|
1145
|
+
[0, 1.19],
|
|
1146
|
+
],
|
|
1147
|
+
segments: segs,
|
|
1148
|
+
at: [-0.55, 0.62, 0],
|
|
1149
|
+
color: paintDark,
|
|
1150
|
+
}),
|
|
1151
|
+
cylinder({
|
|
1152
|
+
radius: 0.28,
|
|
1153
|
+
length: 0.06,
|
|
1154
|
+
segments: segs,
|
|
1155
|
+
at: [-0.2, -0.6, 0.88],
|
|
1156
|
+
color: paintDark,
|
|
1157
|
+
}),
|
|
1158
|
+
);
|
|
1159
|
+
}
|
|
1160
|
+
if (lod === 0) {
|
|
1161
|
+
// Seven periscope housings, AA ring, loader's periscope, ventilator, lifting lugs.
|
|
1162
|
+
for (let i = 0; i < 7; i++) {
|
|
1163
|
+
const a = (i / 7) * Math.PI * 2 + 0.3;
|
|
1164
|
+
turret.push(
|
|
1165
|
+
place(box({ size: [0.06, 0.13, 0.09], color: black }), {
|
|
1166
|
+
at: [-0.55 + Math.cos(a) * 0.37, 0.62 + Math.sin(a) * 0.37, 0.93],
|
|
1167
|
+
yaw: a,
|
|
1168
|
+
}),
|
|
1169
|
+
);
|
|
1170
|
+
}
|
|
1171
|
+
turret.push(
|
|
1172
|
+
lathe({
|
|
1173
|
+
profile: Array.from({ length: 7 }, (_, i): Vec2 => {
|
|
1174
|
+
const a = (i / 6) * Math.PI * 2;
|
|
1175
|
+
return [0.36 + 0.015 * Math.cos(a), 1.12 + 0.015 * Math.sin(a)];
|
|
1176
|
+
}),
|
|
1177
|
+
segments: segs,
|
|
1178
|
+
at: [-0.55, 0.62, 0],
|
|
1179
|
+
color: steel,
|
|
1180
|
+
}),
|
|
1181
|
+
box({ size: [0.15, 0.1, 0.1], at: [0.1, -0.6, 0.85], color: paintDark }),
|
|
1182
|
+
lathe({
|
|
1183
|
+
profile: [
|
|
1184
|
+
[0.12, 0.84],
|
|
1185
|
+
[0.12, 0.9],
|
|
1186
|
+
[0.08, 0.94],
|
|
1187
|
+
[0, 0.95],
|
|
1188
|
+
],
|
|
1189
|
+
segments: 10,
|
|
1190
|
+
at: [0.55, 0, 0],
|
|
1191
|
+
color: paintDark,
|
|
1192
|
+
}),
|
|
1193
|
+
);
|
|
1194
|
+
for (const [x, y] of [
|
|
1195
|
+
[0.6, 0.85],
|
|
1196
|
+
[0.6, -0.85],
|
|
1197
|
+
[-1.2, 0],
|
|
1198
|
+
] as const)
|
|
1199
|
+
turret.push(box({ size: [0.12, 0.04, 0.08], at: [x, y, 0.85], color: paintDark }));
|
|
1200
|
+
// Pistol port (left) and escape hatch (right rear).
|
|
1201
|
+
const hatchA = 4.2;
|
|
1202
|
+
turret.push(
|
|
1203
|
+
lathe({
|
|
1204
|
+
profile: [
|
|
1205
|
+
[0.1, 0],
|
|
1206
|
+
[0.1, 0.03],
|
|
1207
|
+
[0.06, 0.05],
|
|
1208
|
+
[0, 0.05],
|
|
1209
|
+
],
|
|
1210
|
+
segments: 10,
|
|
1211
|
+
axis: 'y',
|
|
1212
|
+
at: [-0.4, 1.3, 0.42],
|
|
1213
|
+
color: paintDark,
|
|
1214
|
+
}),
|
|
1215
|
+
place(
|
|
1216
|
+
lathe({
|
|
1217
|
+
profile: [
|
|
1218
|
+
[0.25, 0],
|
|
1219
|
+
[0.25, 0.03],
|
|
1220
|
+
[0.2, 0.05],
|
|
1221
|
+
[0, 0.05],
|
|
1222
|
+
],
|
|
1223
|
+
segments: segs,
|
|
1224
|
+
axis: 'x',
|
|
1225
|
+
color: paintDark,
|
|
1226
|
+
}),
|
|
1227
|
+
{
|
|
1228
|
+
at: [-0.2 + 1.33 * Math.cos(hatchA) - 0.01, 1.33 * Math.sin(hatchA), 0.42],
|
|
1229
|
+
yaw: hatchA,
|
|
1230
|
+
},
|
|
1231
|
+
),
|
|
1232
|
+
);
|
|
1233
|
+
// Spare track links on both turret sides (flat stretch behind the front corners).
|
|
1234
|
+
const link = trackLink(0.13);
|
|
1235
|
+
for (const s of [1, -1]) {
|
|
1236
|
+
const a: Vec2 = [1.0, s * 1.15];
|
|
1237
|
+
const b: Vec2 = [-0.2 + 1.33 * Math.cos(1.22), s * 1.33 * Math.sin(1.22)];
|
|
1238
|
+
const along = Math.hypot(b[0] - a[0], b[1] - a[1]);
|
|
1239
|
+
const u: Vec3 = [(b[0] - a[0]) / along, (b[1] - a[1]) / along, 0];
|
|
1240
|
+
const n: Vec3 = [u[1], -u[0], 0];
|
|
1241
|
+
const out: Vec3 = n[1] * s < 0 ? [-n[0], -n[1], 0] : n;
|
|
1242
|
+
for (let k = 0; k < 4; k++) {
|
|
1243
|
+
const m: Vec3 = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2, 0.2 + k * 0.14];
|
|
1244
|
+
turret.push(
|
|
1245
|
+
applyAffine(
|
|
1246
|
+
link,
|
|
1247
|
+
frame([0, 0, 1], u, out, [m[0] + out[0] * 0.05, m[1] + out[1] * 0.05, m[2]]),
|
|
1248
|
+
),
|
|
1249
|
+
);
|
|
1250
|
+
}
|
|
1251
|
+
}
|
|
1252
|
+
// Zimmerit round the turret walls.
|
|
1253
|
+
const wall: WallPoint[] = plan.map((p, i) => {
|
|
1254
|
+
const q = plan[(i + 1) % plan.length] as Vec2;
|
|
1255
|
+
const o = plan[(i + plan.length - 1) % plan.length] as Vec2;
|
|
1256
|
+
const tx = q[0] - o[0];
|
|
1257
|
+
const ty = q[1] - o[1];
|
|
1258
|
+
const l = Math.hypot(tx, ty) || 1;
|
|
1259
|
+
return { p, n: [ty / l, -tx / l] };
|
|
1260
|
+
});
|
|
1261
|
+
turret.push(zimmerit([...wall.slice(1), wall[0] as WallPoint], 0.05, 0.82));
|
|
1262
|
+
// Turret number "332", outlined digits (Bundesarchiv Bild 101I-277-0846-08), both sides,
|
|
1263
|
+
// reading front-to-back on the left and back-to-front on the right.
|
|
1264
|
+
for (const s of [1, -1])
|
|
1265
|
+
[3, 3, 2].forEach((d, i) => {
|
|
1266
|
+
const x = s > 0 ? 0.05 - i * 0.22 : -0.39 + i * 0.22;
|
|
1267
|
+
const y = s * (Math.sqrt(1.33 ** 2 - (x + 0.2) ** 2) + 0.022);
|
|
1268
|
+
for (const rect of digitRects(d, 0.3)) {
|
|
1269
|
+
const grow = rect.map(
|
|
1270
|
+
([u, v], k): Vec2 => [
|
|
1271
|
+
u + (k === 0 || k === 3 ? -0.012 : 0.012),
|
|
1272
|
+
v + (k < 2 ? -0.012 : 0.012),
|
|
1273
|
+
],
|
|
1274
|
+
);
|
|
1275
|
+
turret.push(sideDecal(grow, s, x, y - s * 0.004, 0.3, black));
|
|
1276
|
+
turret.push(sideDecal(rect, s, x, y, 0.3, white));
|
|
1277
|
+
}
|
|
1278
|
+
});
|
|
1279
|
+
}
|
|
1280
|
+
ctx.part('turret_body', muddy(paintJob(merge(turret), TURRET_AT), TURRET_AT, 0.3), {
|
|
1281
|
+
parent: 'turret',
|
|
1282
|
+
});
|
|
1283
|
+
|
|
1284
|
+
// ---- Gun: curved mantlet with coax and sight ports; KwK 36 L/56 with muzzle brake ----
|
|
1285
|
+
// The elevation sweep is checked as a full turn about the trunnion, so it necessarily passes
|
|
1286
|
+
// through the turret roof and front deck; the real arc (−4°…+15°) clears both.
|
|
1287
|
+
ctx.group('gun', {
|
|
1288
|
+
at: [1.0, 0, 0.42],
|
|
1289
|
+
parent: 'turret',
|
|
1290
|
+
motion: { kind: 'sway', axis: [0, 1, 0], degrees: 5, hz: 0.25 },
|
|
1291
|
+
clearOf: ['turret_body', 'hull', 'hull_detail', 'stowage', 'fenders'],
|
|
1292
|
+
});
|
|
1293
|
+
ctx.emitter('muzzle', {
|
|
1294
|
+
kind: 'muzzle',
|
|
1295
|
+
parent: 'gun',
|
|
1296
|
+
at: [4.15, 0, 0],
|
|
1297
|
+
dir: [1, 0, 0],
|
|
1298
|
+
rate: 60,
|
|
1299
|
+
life: 0.25,
|
|
1300
|
+
size: [0.4, 2.0],
|
|
1301
|
+
speed: 12,
|
|
1302
|
+
spreadDeg: 25,
|
|
1303
|
+
when: 'event',
|
|
1304
|
+
});
|
|
1305
|
+
const mantletArc = lod === 0 ? 8 : 4;
|
|
1306
|
+
const mantlet: Vec2[] = [];
|
|
1307
|
+
for (let i = 0; i <= mantletArc; i++) {
|
|
1308
|
+
const a = -Math.PI / 2 + (Math.PI * i) / mantletArc;
|
|
1309
|
+
mantlet.push([0.24 * Math.cos(a), 0.4 * Math.sin(a)]);
|
|
1310
|
+
}
|
|
1311
|
+
const mParts = [prism({ profile: mantlet, depth: 1.95, plane: 'xz', color: dunkelgelb })];
|
|
1312
|
+
if (lod === 0)
|
|
1313
|
+
mParts.push(
|
|
1314
|
+
box({ size: [0.04, 0.09, 0.09], at: [0.22, 0.42, 0.0], color: black }),
|
|
1315
|
+
box({ size: [0.04, 0.09, 0.07], at: [0.23, -0.2, 0.12], color: black }),
|
|
1316
|
+
box({ size: [0.04, 0.07, 0.07], at: [0.23, -0.34, 0.12], color: black }),
|
|
1317
|
+
);
|
|
1318
|
+
const gunAt: Vec3 = [TURRET_AT[0] + 1.0, 0, TURRET_AT[2] + 0.42];
|
|
1319
|
+
ctx.part('gun_mantlet', paintJob(merge(mParts), gunAt), { parent: 'gun' });
|
|
1320
|
+
const breech = 4.14 - 4.928;
|
|
1321
|
+
ctx.part(
|
|
1322
|
+
'gun_barrel',
|
|
1323
|
+
paintJob(
|
|
1324
|
+
lathe({
|
|
1325
|
+
profile:
|
|
1326
|
+
lod === 0
|
|
1327
|
+
? [
|
|
1328
|
+
[0.12, breech],
|
|
1329
|
+
[0.17, 0.2],
|
|
1330
|
+
[0.26, 0.2],
|
|
1331
|
+
[0.26, 0.24],
|
|
1332
|
+
[0.17, 0.25],
|
|
1333
|
+
[0.17, 0.5],
|
|
1334
|
+
[0.12, 0.56],
|
|
1335
|
+
[0.105, 0.62],
|
|
1336
|
+
[0.088, 3.62],
|
|
1337
|
+
[0.14, 3.64],
|
|
1338
|
+
[0.15, 3.66],
|
|
1339
|
+
[0.15, 3.8],
|
|
1340
|
+
[0.11, 3.82],
|
|
1341
|
+
[0.11, 3.9],
|
|
1342
|
+
[0.15, 3.92],
|
|
1343
|
+
[0.15, 4.08],
|
|
1344
|
+
[0.12, 4.13],
|
|
1345
|
+
[0.06, 4.14],
|
|
1346
|
+
[0.06, 4.0],
|
|
1347
|
+
]
|
|
1348
|
+
: [
|
|
1349
|
+
[0.12, breech],
|
|
1350
|
+
[0.17, 0.2],
|
|
1351
|
+
[0.26, 0.2],
|
|
1352
|
+
[0.26, 0.24],
|
|
1353
|
+
[0.17, 0.25],
|
|
1354
|
+
[0.17, 0.5],
|
|
1355
|
+
[0.1, 0.6],
|
|
1356
|
+
[0.088, 3.62],
|
|
1357
|
+
[0.15, 3.66],
|
|
1358
|
+
[0.15, 4.14],
|
|
1359
|
+
],
|
|
1360
|
+
segments: [16, 10, 6][lod] ?? 6,
|
|
1361
|
+
axis: 'x',
|
|
1362
|
+
color: dunkelgelb,
|
|
1363
|
+
caps: true,
|
|
1364
|
+
}),
|
|
1365
|
+
gunAt,
|
|
1366
|
+
),
|
|
1367
|
+
{ parent: 'gun' },
|
|
1368
|
+
);
|
|
1369
|
+
},
|
|
1370
|
+
});
|